Penance Brand of DissipationSpell, AoE, Physical, Lightning, Duration, Brand Level: (1-20) Cost: (15-27) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: (45-50)%Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy and causing a pulse that deals damage to the branded enemy and other nearby enemies. The pulse gains area of effect and damage for each energy on the branded enemy, up to 20. All energy is removed from the enemy when the brand is detached.Deals (16-231) to (24-347) Physical Damage 50% of Physical Damage Converted to Lightning Damage Activates every 0.75 seconds while Attached Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency Can be Detached for a total Duration of 6.00 seconds Can be Attached for a total Duration of 5.00 seconds Pulses deal 30% more Damage with Ailments per Energy after the first Pulses deal 30% more Damage with Hits per Energy after the first +0.1 metres to Pulse radius per Energy
Additional Effects From 1-20% Quality: Deals +(0.5-10)% more Damage with Hits against Branded EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Penance Brand of Dissipation is a spell that creates a brand at the target location, which when attached to an enemy adds Energy to the branded enemy and causes a pulse on activation, dealing damage to the branded enemy and nearby enemies.
It is a transfigured version of Penance BrandPenance BrandSpell, AoE, Physical, Lightning, Duration, Brand Level: (1-20) Cost: (15-27) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: (470-570)%Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. When the branded enemy reaches 20 energy, a large explosion occurs and the brand is removed. All energy is removed from the enemy when the brand is detached.Deals (177-2541) to (265-3811) Physical Damage 50% of Physical Damage Converted to Lightning Damage Activates every 0.1 seconds while Attached Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency 30% less Damage with Ailments Can be Detached for a total Duration of 6.00 seconds
Additional Effects From 1-20% Quality: Deals +(0.5-10)% more Damage with Hits against Branded EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Unlike the original skill, this transfigured version has a limited Attached duration. It repeatedly pulses on activation, increasing in size and damage with the amount of energy on the target. Compared to the original, it has lower damage and damage effectiveness and slower activation frequency, but more damage with Hits and Ailments to the branded enemy, scaling with the amount of energy added. The brand does not explode on reaching maximum energy, nor is it consumed at maximum energy.
Skill functions and interactions
Activation frequency: Brands proc their effects at intervals determined by activation frequency, which is every 0.75 seconds by default. This frequency is affected by increases and reductions to cast speed; however, it is not affected by more/less multipliers (e.g. Spell Echo SupportSpell Echo SupportSpell, Support Icon: k Level: (1-20) Cost & Reservation Multiplier: 140%Requires Level 38Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.Supported Skills Repeat an additional time Supported Skills have (40-54)% more Cast Speed
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Spell DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.) or modifiers to action speed. These stats do affect the actual cast time of the brand, however (which determines how quickly the brand can be placed).
Energy: Penance Brand of Dissipation adds a stack of Energy to the enemy it is attached to each time the brand activates, up to a cap of 20 Energy. Energy is simply a counter on the enemy and not a debuff. Unlike its regular version, Penance Brand of Dissipation does not cause an explosion or reset Energy, and instead prefers to maintain maximum Energy to maximize its scaling of damage and radius per additional Energy. Detaching the brand (e.g. the brand expiring, killing the enemy, using Brand RecallBrand RecallBrand, Spell Level: (1-6) Cost: (7-16) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Recall your brands to you, detaching them from enemies and increasing attachment range until they next attach to an enemy. Spends a portion of each recalled brand's cost to cause it to activate.(0-40)% increased Cooldown Recovery Rate Spends 20% of Brand's Cost Brands gain (25-45)% increased Attachment Range
Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., or proccing the Brand MasteryBrands Attach to a new Enemy each time they Activate, no more than once every 0.3 seconds) will reset the Energy to 0[1] and any other attached Penance Brands of Dissipation will begin to add Energy again.
The Brand Mastery is not recommended with this skill as it will result in constantly switching to a new target with 0 Energy, making the scaling from Energy ineffective.
Multiple brands: If multiple Penance Brands of Dissipation are attached to an enemy simultaneously (via Runebinder), each brand will independently add Energy stacks towards the shared 20 Energy cap, accelerating the rate at which the cap is reached. Each brand also deals damage each time it pulses, effectively doubling the damage dealt in the same interval of time. Because of both of these benefits, it is highly recommended to use multiple Penance Brands of Dissipation if possible.
Interaction with Penance BrandPenance BrandSpell, AoE, Physical, Lightning, Duration, Brand Level: (1-20) Cost: (15-27) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: (470-570)%Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. When the branded enemy reaches 20 energy, a large explosion occurs and the brand is removed. All energy is removed from the enemy when the brand is detached.Deals (177-2541) to (265-3811) Physical Damage 50% of Physical Damage Converted to Lightning Damage Activates every 0.1 seconds while Attached Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency 30% less Damage with Ailments Can be Detached for a total Duration of 6.00 seconds
Additional Effects From 1-20% Quality: Deals +(0.5-10)% more Damage with Hits against Branded EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: If Penance Brand is attached to an enemy with a Penance Brand of Dissipation already attached, and Energy is currently below 20, the regular Penance Brand will explode on reaching 20 Energy and reset Energy to 0, resetting PBoD's damage and radius scaling. However, if PB is attached while an enemy is already at 20 Energy from PBoD, it will never "reach 20 Energy", so PB will remain attached and not explode until PBoD expires, resetting Energy to zero, then reaches 20 again from PB alone.[2] Ultimately, these gems are anti-synergistic with each other.
Interaction with Penance Brand of ConductionPenance Brand of ConductionSpell, AoE, Physical, Lightning, Duration, Brand Level: (1-20) Cost: (15-27) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: (95-110)%Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy and nearby enemies who do not have energy. When the brand is detached, all enemies with energy are dealt damage.Deals (35-509) to (53-764) Physical Damage 50% of Physical Damage Converted to Lightning Damage Activates every 0.15 seconds while Attached Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency Can be Detached for a total Duration of 6.00 seconds Can be Attached for a total Duration of 0.50 seconds Deals 100% more Damage with Hits against Branded Enemy Up to +(0-0.9) metres to Energy spread radius, scaled by distance from Brand
Additional Effects From 1-20% Quality: Deals +(1-20)% more Damage with Hits against Branded EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Penance Brand of Conduction will constantly reset Energy when it detaches, and given its short attached duration, it is anti-synergistic with Penance Brand of Dissipation's scaling per Energy.
Gem level progression
Level
Mana Cost
Damage Effectiveness
Physical Damage
Exp.
Total Exp.
1
28
29
42
15
45%
16 to 24
0
0
2
31
32
46
15
45%
20 to 30
199345
199345
3
34
35
50
16
45%
25 to 37
285815
485160
4
37
37
54
17
45%
30 to 45
401344
886504
5
40
40
58
18
45%
37 to 55
554379
1440883
6
42
42
60
19
45%
42 to 63
477437
1918320
7
44
44
63
19
45%
48 to 71
583786
2502106
8
46
46
66
20
45%
54 to 81
710359
3212465
9
48
48
68
21
45%
61 to 92
1355511
4567976
10
50
49
71
21
45%
70 to 104
1138877
5706853
11
52
51
74
22
50%
79 to 118
1368233
7075086
12
54
53
76
22
50%
89 to 134
1638338
8713424
13
56
55
79
23
50%
101 to 151
1956648
10670072
14
58
57
82
24
50%
114 to 170
3655184
14325256
15
60
59
84
24
50%
128 to 192
3017327
17342583
16
62
60
87
25
50%
144 to 217
7759995
25102578
17
64
62
90
25
50%
163 to 244
15138193
40240771
18
66
64
92
26
50%
183 to 275
26083825
66324596
19
68
66
95
27
50%
206 to 309
62620247
128944843
20
70
68
98
27
50%
231 to 347
211708088
340652931
21
72
70
100
28
50%
260 to 390
—
—
22
74
—
—
28
50%
292 to 437
—
—
23
76
—
—
29
50%
327 to 491
—
—
24
78
—
—
30
50%
367 to 550
—
—
25
80
—
—
30
50%
411 to 616
—
—
26
82
—
—
31
50%
460 to 690
—
—
27
84
—
—
31
50%
515 to 773
—
—
28
86
—
—
32
50%
577 to 865
—
—
29
88
—
—
32
50%
645 to 967
—
—
30
90
—
—
33
50%
721 to 1082
—
—
31
91
—
—
33
50%
762 to 1143
—
—
32
92
—
—
34
50%
806 to 1209
—
—
33
93
—
—
34
50%
852 to 1278
—
—
34
94
—
—
34
50%
900 to 1350
—
—
35
95
—
—
35
50%
951 to 1427
—
—
36
96
—
—
35
50%
1005 to 1508
—
—
37
97
—
—
35
50%
1062 to 1593
—
—
38
98
—
—
35
50%
1122 to 1683
—
—
39
99
—
—
36
50%
1186 to 1778
—
—
40
100
—
—
36
50%
1252 to 1879
—
—
Item acquisition
Penance Brand of Dissipation has restrictions on where or how it can drop.
This item is a transfigured gem. It can be obtained through the use of the Divine Font in the Lord's Labyrinth.
Recipes
Penance Brand of Dissipation can be created from the following recipes:
Amount
Part
Description
Meta
4
The Blessing of MooshThe Blessing of Moosh4Level 21 Transfigured Gem CorruptedWhile the Labyrinth traps have claimed countless adventurers, they were not designed with felines in mind.
Random corruptedlevel 21 transfigured gem
A
8
The HookThe Hook8Level 21 Transfigured Gem Quality:+23% CorruptedEvery obsession began with a single, innocent taste.
Random corruptedlevel 21 transfigured gem with 23% quality
A
3
Doryani's EpiphanyDoryani's Epiphany3Level 21 Transfigured Gem Quality:+20% Corrupted"Virtue gems have facets beyond those that can be seen by the mortal eye. Let us look deeper..."
Random corruptedlevel 21 transfigured gem with 20% quality
A
8
Dying AnguishDying Anguish8Level 19 Transfigured Gem Quality:+19%Moribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the city ahead that he would never call home.
level 19 transfigured gem with 19% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Now Activates every 0.75 seconds while Attached (previously 0.6 seconds) and has 50% Effectiveness of Added Damage (previously 65%). It now Deals 16 to 24 Physical Damage at gem level 1 (previously 20 to 30), scaling up to 231 to 347 at gem level 20 (previously 288 to 432), and Pulses now deal 30% more Damage with Hits and Ailments per Energy after the first (previously 60% more Damage with Hits, 40% more Damage with Ailments).
Fixed a bug where Penance Brand (and its transfigured versions) could fail to remove energy from a target when detaching.