Precursor's Emblem (Endurance and Frenzy Charge)
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Precursor's Emblem
Two-Stone RingRequires Level 49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Dexterity
History teaches humility.
Two-Stone RingRequires Level 49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Dexterity
<Two Endurance Charge mods and one Frenzy Charge Mod> or <One Endurance Charge mod and Two Frenzy Charge Mods |
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(20-40)% increased Endurance Charge Duration (20-40)% increased Frenzy Charge Duration (6-8) to (12-13) Added Cold Damage per Frenzy Charge (7-9) to (13-14) Fire Damage per Endurance Charge +1 to Maximum Endurance Charges +1 to Maximum Frenzy Charges +1% chance to Suppress Spell Damage per Endurance Charge +1% chance to Suppress Spell Damage per Frenzy Charge +1% Chance to Block Attack Damage per Endurance Charge +1% Chance to Block Attack Damage per Frenzy Charge +4% to Chaos Resistance per Endurance Charge 1% additional Physical Damage Reduction per Frenzy Charge 1% increased Attack and Cast Speed per Endurance Charge 1% increased Movement Speed per Endurance Charge 1% increased Movement Speed per Frenzy Charge 10% chance to gain a Frenzy Charge on Hit 10% chance to gain a Frenzy Charge on Kill 10% chance to gain an Endurance Charge on Kill 10% increased Accuracy Rating per Frenzy Charge 15% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges 15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges 5% increased Damage per Endurance Charge 5% increased Damage per Frenzy Charge 6% increased Armour per Endurance Charge 6% increased Critical Strike Chance per Endurance Charge 6% increased Critical Strike Chance per Frenzy Charge 8% increased Evasion Rating per Frenzy Charge Gain 1 Endurance Charge every second if you've been Hit Recently Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges Regenerate 0.3% of Life per second per Endurance Charge Regenerate 0.3% of Life per second per Frenzy Charge You cannot be Stunned while at maximum Endurance Charges You have Iron Reflexes while at maximum Frenzy Charges You have Vaal Pact while at maximum Endurance Charges |
Acquisition
Drop restrictedVendor Offer
11x Alteration ShardMetadata
Item class: Ring
Drop restrictedVendor Offer
11x Alteration ShardMetadata
Item class: Ring
Main page: Precursor's Emblem
Precursor's Emblem is a unique Two-Stone RingTwo-Stone RingRequires Level 20+(12-16)% to Fire and Cold Resistances.
Item acquisition
Precursor's Emblem has restrictions on where or how it can drop. It cannot be chanced.
Recipes
Precursor's Emblem can be created from the following recipes:
Amount | Part | Description | Meta |
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1 | Ahkeli's MeadowAhkeli's Meadow Ruby RingRequires Level 49+(20-30)% to Fire Resistance+20 to Strength 5% increased maximum Energy Shield 5% increased maximum LifeWhere once had stood a village, lay naught but splinters. Some had once been her home. Some had once been her creations. Some had once been her family.This item can be combined with a Mountain and Valley ring at a Vendor. | Requires 3 rings total (Meadow, Mountain & Valley) and one Ahkeli and Uzaza Ring each. 1 Endurance Charge modifier for each Ahkeli Ring 1 Frenzy Charge modifier for each Uzaza Ring | M |
1 | Ahkeli's MountainAhkeli's Mountain Ruby RingRequires Level 49+(20-30)% to Fire Resistance+20 to Strength 5% increased maximum Energy Shield 5% increased maximum LifeFleeing the destruction set upon her home, the Clayshaper sought safety in the clouds of ash above.This item can be combined with a Meadow and Valley ring at a Vendor. | ||
1 | Ahkeli's ValleyAhkeli's Valley Ruby RingRequires Level 49+(20-30)% to Fire Resistance+20 to Strength 5% increased maximum Energy Shield 5% increased maximum LifeThe river, once fertile and fresh, and flowing briskly to the sea, now stood, stained, at a standstill. Dammed by the coagulating dead.This item can be combined with a Meadow and Mountain ring at a Vendor. | ||
1 | Uzaza's MeadowUzaza's Meadow Sapphire RingRequires Level 49+(20-30)% to Cold Resistance+20 to Dexterity 5% increased maximum Energy Shield 5% increased maximum LifeCold winds blasted what little grew on the icy surface. The gifts of the land lay hidden deeper, and only patience and persistence would free them.This item can be combined with a Mountain and Valley ring at a Vendor. | ||
1 | Uzaza's MountainUzaza's Mountain Sapphire RingRequires Level 49+(20-30)% to Cold Resistance+20 to Dexterity 5% increased maximum Energy Shield 5% increased maximum LifeThe narrow path turned to rough rocks that led towards the sky. One last obstacle in a life-long journey to find a land they could call home.This item can be combined with a Meadow and Valley ring at a Vendor. | ||
1 | Uzaza's ValleyUzaza's Valley Sapphire RingRequires Level 49+(20-30)% to Cold Resistance+20 to Dexterity 5% increased maximum Energy Shield 5% increased maximum LifeSheltered beneath thick ice, the river ferried fat fish towards the sea. But the First King knew the river's secret, and the fish were not the only ones who grew fat.This item can be combined with a Meadow and Mountain ring at a Vendor. | ||
8 | RemembranceRemembrance8Precursor's Emblem Corrupted"For all your struggles, all your achievements, even for the greatest of us, a story is all that remains. Write it well." -Julius Perandus, Father of Chitus | corrupted Precursor's Emblem (random variant) | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Modifiers
Endurance Charge Modifiers
Stats |
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(7-9) to (13-14) Fire Damage per Endurance Charge |
6% increased Armour per Endurance Charge |
1% increased Attack and Cast Speed per Endurance Charge |
+1% Chance to Block Attack Damage per Endurance Charge |
You cannot be Stunned while at maximum Endurance Charges |
15% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges |
+4% to Chaos Resistance per Endurance Charge |
6% increased Critical Strike Chance per Endurance Charge |
5% increased Damage per Endurance Charge |
+1% chance to Suppress Spell Damage per Endurance Charge |
(20-40)% increased Endurance Charge Duration |
Gain 1 Endurance Charge every second if you've been Hit Recently |
10% chance to gain an Endurance Charge on Kill |
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge |
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges |
Regenerate 0.3% of Life per second per Endurance Charge |
+1 to Maximum Endurance Charges |
1% increased Movement Speed per Endurance Charge |
You have Vaal Pact while at maximum Endurance Charges |
Stats |
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+1 to Maximum Endurance Charges |
You have Vaal Pact while at maximum Endurance Charges |
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges |
Gain 1 Endurance Charge every second if you've been Hit Recently |
You cannot be Stunned while at maximum Endurance Charges |
Frenzy Charge Modifiers
Stats |
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10% increased Accuracy Rating per Frenzy Charge |
(6-8) to (12-13) Added Cold Damage per Frenzy Charge |
+1% Chance to Block Attack Damage per Frenzy Charge |
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges |
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge |
6% increased Critical Strike Chance per Frenzy Charge |
5% increased Damage per Frenzy Charge |
+1% chance to Suppress Spell Damage per Frenzy Charge |
8% increased Evasion Rating per Frenzy Charge |
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges |
(20-40)% increased Frenzy Charge Duration |
10% chance to gain a Frenzy Charge on Hit |
10% chance to gain a Frenzy Charge on Kill |
You have Iron Reflexes while at maximum Frenzy Charges |
Regenerate 0.3% of Life per second per Frenzy Charge |
+1 to Maximum Frenzy Charges |
1% increased Movement Speed per Frenzy Charge |
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges |
1% additional Physical Damage Reduction per Frenzy Charge |
Stats |
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+1 to Maximum Frenzy Charges |
You have Iron Reflexes while at maximum Frenzy Charges |
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges |
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges |
10% chance to gain a Frenzy Charge on Hit |
Version history
Version | Changes |
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3.16.0 |
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3.4.0 |
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