Dagger
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Daggers is an item class of one-handed melee weapons that require intelligence and dexterity, have a high base critical strike chance and also have a x% increased Global Critical Strike Chance implicit modifier.
Maraketh weapons with this item class have a x% Chance to Block implicit instead.
Daggers are split into two categories: generic Daggers and Rune Daggers. The first kind cannot roll caster-related affixes, and Rune Daggers can roll all affixes.
List of daggers
Daggers (generic)
Main page: List of generic daggers
Item | Damage | APS | Crit | DPS | Stats | |||
---|---|---|---|---|---|---|---|---|
Glass ShankGlass ShankDagger Physical Damage: 6-10 Critical Strike Chance: 7.50% Attacks per Second: 1.50 Weapon Range: 1.0 metres30% increased Global Critical Strike Chance | 1 | 9 | 6 | 6-10 | 1.50 | 7.50% | 12.0 | 30% increased Global Critical Strike Chance |
Skinning KnifeSkinning KnifeDagger Physical Damage: 4-17 Critical Strike Chance: 7.50% Attacks per Second: 1.45 Weapon Range: 1.0 metresRequires Level 5, 16 Dex30% increased Global Critical Strike Chance | 5 | 16 | 11 | 4-17 | 1.45 | 7.50% | 15.2 | 30% increased Global Critical Strike Chance |
StilettoStilettoDagger Physical Damage: 7-27 Critical Strike Chance: 7.80% Attacks per Second: 1.50 Weapon Range: 1.0 metresRequires Level 15, 30 Dex, 30 Int30% increased Global Critical Strike Chance | 15 | 30 | 30 | 7-27 | 1.50 | 7.80% | 25.5 | 30% increased Global Critical Strike Chance |
Flaying KnifeFlaying KnifeDagger Physical Damage: 11-45 Critical Strike Chance: 7.50% Attacks per Second: 1.40 Weapon Range: 1.0 metresRequires Level 30, 64 Dex, 44 Int30% increased Global Critical Strike Chance | 30 | 64 | 44 | 11-45 | 1.40 | 7.50% | 39.2 | 30% increased Global Critical Strike Chance |
Prong DaggerProng DaggerDagger Physical Damage: 14-54 Critical Strike Chance: 8.00% Attacks per Second: 1.35 Weapon Range: 1.0 metresRequires Level 36, 55 Dex, 77 Int4% Chance to Block Attack Damage | 36 | 55 | 77 | 14-54 | 1.35 | 8.00% | 45.9 | 4% Chance to Block Attack Damage |
PoignardPoignardDagger Physical Damage: 13-52 Critical Strike Chance: 7.80% Attacks per Second: 1.50 Weapon Range: 1.0 metresRequires Level 41, 72 Dex, 72 Int30% increased Global Critical Strike Chance | 41 | 72 | 72 | 13-52 | 1.50 | 7.80% | 48.8 | 30% increased Global Critical Strike Chance |
Pressurised DaggerPressurised DaggerDagger Physical Damage: 18-71 Critical Strike Chance: 8.30% Attacks per Second: 1.40 Weapon Range: 1.0 metresRequires Level 50, 86 Dex, 86 IntAll Damage from Hits with This Weapon can Poison | 50 | 86 | 86 | 18-71 | 1.40 | 8.30% | 62.3 | All Damage from Hits with This Weapon can Poison |
TrisulaTrisulaDagger Physical Damage: 19-74 Critical Strike Chance: 8.50% Attacks per Second: 1.35 Weapon Range: 1.0 metresRequires Level 51, 83 Dex, 99 Int4% Chance to Block Attack Damage | 51 | 83 | 99 | 19-74 | 1.35 | 8.50% | 62.8 | 4% Chance to Block Attack Damage |
Gutting KnifeGutting KnifeDagger Physical Damage: 19-76 Critical Strike Chance: 8.50% Attacks per Second: 1.40 Weapon Range: 1.0 metresRequires Level 56, 113 Dex, 78 Int30% increased Global Critical Strike Chance | 56 | 113 | 78 | 19-76 | 1.40 | 8.50% | 66.5 | 30% increased Global Critical Strike Chance |
AmbusherAmbusherDagger Physical Damage: 19-74 Critical Strike Chance: 7.80% Attacks per Second: 1.50 Weapon Range: 1.0 metresRequires Level 60, 113 Dex, 113 Int30% increased Global Critical Strike Chance | 60 | 113 | 113 | 19-74 | 1.50 | 7.80% | 69.8 | 30% increased Global Critical Strike Chance |
Pneumatic DaggerPneumatic DaggerDagger Physical Damage: 20-79 Critical Strike Chance: 8.30% Attacks per Second: 1.40 Weapon Range: 1.0 metresRequires Level 70, 121 Dex, 121 IntAll Damage from Hits with This Weapon can Poison | 70 | 121 | 121 | 20-79 | 1.40 | 8.30% | 69.3 | All Damage from Hits with This Weapon can Poison |
SaiSaiDagger Physical Damage: 22-88 Critical Strike Chance: 8.00% Attacks per Second: 1.35 Weapon Range: 1.0 metresRequires Level 70, 121 Dex, 121 Int6% Chance to Block Attack Damage | 70 | 121 | 121 | 22-88 | 1.35 | 8.00% | 74.2 | 6% Chance to Block Attack Damage |
Rune Daggers
Main page: List of rune daggers
Item | Damage | APS | Crit | DPS | Stats | |||
---|---|---|---|---|---|---|---|---|
Carving KnifeCarving KnifeRune Dagger Physical Damage: 3-26 Critical Strike Chance: 8.00% Attacks per Second: 1.45 Weapon Range: 1.0 metresRequires Level 10, 18 Dex, 26 Int30% increased Global Critical Strike Chance | 10 | 18 | 26 | 3-26 | 1.45 | 8.00% | 21.0 | 30% increased Global Critical Strike Chance |
Boot KnifeBoot KnifeRune Dagger Physical Damage: 8-34 Critical Strike Chance: 8.00% Attacks per Second: 1.45 Weapon Range: 1.0 metresRequires Level 20, 31 Dex, 45 Int30% increased Global Critical Strike Chance | 20 | 31 | 45 | 8-34 | 1.45 | 8.00% | 30.4 | 30% increased Global Critical Strike Chance |
Copper KrisCopper KrisRune Dagger Physical Damage: 10-41 Critical Strike Chance: 8.50% Attacks per Second: 1.30 Weapon Range: 1.0 metresRequires Level 24, 28 Dex, 60 Int50% increased Global Critical Strike Chance | 24 | 28 | 60 | 10-41 | 1.30 | 8.50% | 33.1 | 50% increased Global Critical Strike Chance |
SkeanSkeanRune Dagger Physical Damage: 11-43 Critical Strike Chance: 8.00% Attacks per Second: 1.45 Weapon Range: 1.0 metresRequires Level 28, 42 Dex, 60 Int30% increased Global Critical Strike Chance | 28 | 42 | 60 | 11-43 | 1.45 | 8.00% | 39.1 | 30% increased Global Critical Strike Chance |
Imp DaggerImp DaggerRune Dagger Physical Damage: 15-59 Critical Strike Chance: 8.50% Attacks per Second: 1.20 Weapon Range: 1.0 metresRequires Level 32, 36 Dex, 78 Int40% increased Global Critical Strike Chance | 32 | 36 | 78 | 15-59 | 1.20 | 8.50% | 44.4 | 40% increased Global Critical Strike Chance |
Butcher KnifeButcher KnifeRune Dagger Physical Damage: 7-62 Critical Strike Chance: 8.00% Attacks per Second: 1.40 Weapon Range: 1.0 metresRequires Level 38, 55 Dex, 79 Int30% increased Global Critical Strike Chance | 38 | 55 | 79 | 7-62 | 1.40 | 8.00% | 48.3 | 30% increased Global Critical Strike Chance |
Boot BladeBoot BladeRune Dagger Physical Damage: 15-59 Critical Strike Chance: 8.00% Attacks per Second: 1.40 Weapon Range: 1.0 metresRequires Level 44, 63 Dex, 90 Int30% increased Global Critical Strike Chance | 44 | 63 | 90 | 15-59 | 1.40 | 8.00% | 51.8 | 30% increased Global Critical Strike Chance |
Golden KrisGolden KrisRune Dagger Physical Damage: 19-75 Critical Strike Chance: 8.50% Attacks per Second: 1.20 Weapon Range: 1.0 metresRequires Level 47, 51 Dex, 110 Int50% increased Global Critical Strike Chance | 47 | 51 | 110 | 19-75 | 1.20 | 8.50% | 56.4 | 50% increased Global Critical Strike Chance |
Flashfire BladeFlashfire BladeRune Dagger Physical Damage: 18-73 Critical Strike Chance: 8.00% Attacks per Second: 1.45 Weapon Range: 1.0 metresRequires Level 50, 86 Dex, 86 IntTrigger Level 20 Flame Dash when you use a Socketed Skill 20% increased Cooldown Recovery Rate of Travel Skills | 50 | 86 | 86 | 18-73 | 1.45 | 8.00% | 66.0 | Trigger Level 20 Flame Dash when you use a Socketed Skill 20% increased Cooldown Recovery Rate of Travel Skills |
Royal SkeanRoyal SkeanRune Dagger Physical Damage: 16-64 Critical Strike Chance: 8.00% Attacks per Second: 1.45 Weapon Range: 1.0 metresRequires Level 50, 71 Dex, 102 Int30% increased Global Critical Strike Chance | 50 | 71 | 102 | 16-64 | 1.45 | 8.00% | 58.0 | 30% increased Global Critical Strike Chance |
Fiend DaggerFiend DaggerRune Dagger Physical Damage: 22-87 Critical Strike Chance: 8.50% Attacks per Second: 1.20 Weapon Range: 1.0 metresRequires Level 53, 58 Dex, 123 Int40% increased Global Critical Strike Chance | 53 | 58 | 123 | 22-87 | 1.20 | 8.50% | 65.4 | 40% increased Global Critical Strike Chance |
Slaughter KnifeSlaughter KnifeRune Dagger Physical Damage: 10-86 Critical Strike Chance: 8.00% Attacks per Second: 1.40 Weapon Range: 1.0 metresRequires Level 58, 81 Dex, 117 Int30% increased Global Critical Strike Chance | 58 | 81 | 117 | 10-86 | 1.40 | 8.00% | 67.2 | 30% increased Global Critical Strike Chance |
Ezomyte DaggerEzomyte DaggerRune Dagger Physical Damage: 20-79 Critical Strike Chance: 8.00% Attacks per Second: 1.40 Weapon Range: 1.0 metresRequires Level 62, 95 Dex, 131 Int30% increased Global Critical Strike Chance | 62 | 95 | 131 | 20-79 | 1.40 | 8.00% | 69.3 | 30% increased Global Critical Strike Chance |
Platinum KrisPlatinum KrisRune Dagger Physical Damage: 24-95 Critical Strike Chance: 8.50% Attacks per Second: 1.20 Weapon Range: 1.0 metresRequires Level 64, 76 Dex, 149 Int50% increased Global Critical Strike Chance | 64 | 76 | 149 | 24-95 | 1.20 | 8.50% | 71.4 | 50% increased Global Critical Strike Chance |
Imperial SkeanImperial SkeanRune Dagger Physical Damage: 18-73 Critical Strike Chance: 8.00% Attacks per Second: 1.50 Weapon Range: 1.0 metresRequires Level 66, 95 Dex, 131 Int30% increased Global Critical Strike Chance | 66 | 95 | 131 | 18-73 | 1.50 | 8.00% | 68.2 | 30% increased Global Critical Strike Chance |
Demon DaggerDemon DaggerRune Dagger Physical Damage: 24-97 Critical Strike Chance: 8.50% Attacks per Second: 1.20 Weapon Range: 1.0 metresRequires Level 68, 76 Dex, 149 Int40% increased Global Critical Strike Chance | 68 | 76 | 149 | 24-97 | 1.20 | 8.50% | 72.6 | 40% increased Global Critical Strike Chance |
Infernal BladeInfernal BladeRune Dagger Physical Damage: 21-85 Critical Strike Chance: 8.00% Attacks per Second: 1.45 Weapon Range: 1.0 metresRequires Level 70, 121 Dex, 121 IntTrigger Level 30 Flame Dash when you use a Socketed Skill 40% increased Cooldown Recovery Rate of Travel Skills | 70 | 121 | 121 | 21-85 | 1.45 | 8.00% | 76.8 | Trigger Level 30 Flame Dash when you use a Socketed Skill 40% increased Cooldown Recovery Rate of Travel Skills |
List of unique daggers
Daggers (generic)
Main page: List of unique generic daggers
Item | Damage | APS | Crit | pDPS | eDPS | DPS | Stats | |||
---|---|---|---|---|---|---|---|---|---|---|
GoredrillGoredrill Skinning KnifeDagger Physical Damage: (7.5-10.2) to (30-37.4) Critical Strike Chance: 9.75% Attacks per Second: 1.45 Weapon Range: 1.0 metresRequires Level 5, 16 Dex30% increased Global Critical Strike Chance+(10-15) to Dexterity (50-70)% increased Physical Damage Adds (1-2) to (3-5) Physical Damage 30% increased Critical Strike Chance 40% increased Attack Damage against Bleeding Enemies 50% chance to cause Bleeding on Critical StrikeA tap on the shoulder A peck on the cheek A sip of your wine So red and so sleek | 5 | 16 | 11 | (7.5-10.2) to (30-37.4) | 1.45 | 9.75% | (27.2-34.5) | N/A | (27.2-34.5) | 30% increased Global Critical Strike Chance+(10-15) to Dexterity (50-70)% increased Physical Damage Adds (1-2) to (3-5) Physical Damage 30% increased Critical Strike Chance 40% increased Attack Damage against Bleeding Enemies 50% chance to cause Bleeding on Critical Strike |
BloodplayBloodplay StilettoDagger Physical Damage: (12-18.2) to (43.2-56) Critical Strike Chance: 7.80% Attacks per Second: 1.65 Weapon Range: 1.0 metresRequires Level 15, 30 Dex, 30 Int30% increased Global Critical Strike Chance+20 to Dexterity (20-40)% increased Physical Damage Adds (3-6) to (9-13) Physical Damage 10% increased Attack Speed 30% chance to cause Bleeding on Hit Extra gore"I'm a painter, and crimson is my chosen hue." - Coralito, Brotherhood of Silence | 15 | 30 | 30 | (12-18.2) to (43.2-56) | 1.65 | 7.80% | (45.5-61.2) | N/A | (45.5-61.2) | 30% increased Global Critical Strike Chance+20 to Dexterity (20-40)% increased Physical Damage Adds (3-6) to (9-13) Physical Damage 10% increased Attack Speed 30% chance to cause Bleeding on Hit Extra gore |
Replica BloodplayReplica Bloodplay StilettoDagger Physical Damage: (12-18.2) to (43.2-56) Critical Strike Chance: 7.80% Attacks per Second: 1.50 Weapon Range: 1.0 metresRequires Level 15, 30 Dex, 30 Int30% increased Global Critical Strike Chance+20 to Strength (20-40)% increased Physical Damage Adds (3-6) to (9-13) Physical Damage 30% chance to cause Bleeding on Hit (100-150)% increased Critical Strike Chance against Bleeding Enemies Extra gore"Prototype #131 must never be allowed near anyone who bears a wound, no matter how slight. Even a tiny cut makes it exponentially more dangerous." | 15 | 30 | 30 | (12-18.2) to (43.2-56) | 1.50 | 7.80% | (41.4-55.7) | N/A | (41.4-55.7) | 30% increased Global Critical Strike Chance+20 to Strength (20-40)% increased Physical Damage Adds (3-6) to (9-13) Physical Damage 30% chance to cause Bleeding on Hit (100-150)% increased Critical Strike Chance against Bleeding Enemies Extra gore |
MightflayMightflay Flaying KnifeDagger Physical Damage: (41.4-46) to (124.2-138) Critical Strike Chance: 7.50% Attacks per Second: 1.40 Weapon Range: 1.0 metresRequires Level 30, 64 Dex, 44 Int30% increased Global Critical Strike Chance+25 to Strength (80-100)% increased Physical Damage Adds 12 to 24 Physical Damage Grants 10 Life per Enemy HitA mighty beast, a lavish feast. | 30 | 64 | 44 | (41.4-46) to (124.2-138) | 1.40 | 7.50% | (115.9-128.8) | N/A | (115.9-128.8) | 30% increased Global Critical Strike Chance+25 to Strength (80-100)% increased Physical Damage Adds 12 to 24 Physical Damage Grants 10 Life per Enemy Hit |
GoblinedgeGoblinedge AmbusherDagger Physical Damage: (57-66.5) to (222-259) Critical Strike Chance: 7.80% Attacks per Second: 1.50 Weapon Range: 1.0 metresRequires Level 60, 113 Dex, 113 Int30% increased Global Critical Strike Chance(200-250)% increased Physical Damage (20-25)% increased Attack Speed if you haven't gained a Frenzy Charge Recently (60-80)% increased Critical Strike Chance if you haven't gained a Power Charge Recently +3 seconds to Duration of Frenzy and Power Charges on Culling Strike Gain (120-150) Life on Culling Strike Gain (10-20) Mana on Culling Strike"That bronze girl sure knows how to cut someone down to size!" – Bertrand the Plush | 60 | 113 | 113 | (57-66.5) to (222-259) | 1.50 | 7.80% | (209.2-244.1) | N/A | (209.2-244.1) | 30% increased Global Critical Strike Chance(200-250)% increased Physical Damage (20-25)% increased Attack Speed if you haven't gained a Frenzy Charge Recently (60-80)% increased Critical Strike Chance if you haven't gained a Power Charge Recently +3 seconds to Duration of Frenzy and Power Charges on Culling Strike Gain (120-150) Life on Culling Strike Gain (10-20) Mana on Culling Strike |
TaprootTaproot AmbusherDagger Physical Damage: (53.2-57) to (207.2-222) Critical Strike Chance: 7.80% Attacks per Second: (1.65-1.72) Weapon Range: 1.0 metresRequires Level 60, 113 Dex, 113 Int30% increased Global Critical Strike Chance(180-200)% increased Physical Damage (10-15)% increased Attack Speed (15-20)% increased Poison Duration 0.5% of Attack Damage Leeched as Mana against Poisoned Enemies 0.5% of Attack Damage Leeched as Life against Maimed Enemies (15-20)% chance to Maim on Hit 20% chance to Poison on HitSome things must die so that others can live. | 60 | 113 | 113 | (53.2-57) to (207.2-222) | (1.65-1.72) | 7.80% | (214.8-240.6) | N/A | (214.8-240.6) | 30% increased Global Critical Strike Chance(180-200)% increased Physical Damage (10-15)% increased Attack Speed (15-20)% increased Poison Duration 0.5% of Attack Damage Leeched as Mana against Poisoned Enemies 0.5% of Attack Damage Leeched as Life against Maimed Enemies (15-20)% chance to Maim on Hit 20% chance to Poison on Hit |
The Hidden BladeThe Hidden Blade AmbusherDagger Physical Damage: (62.7-68.4) to (244.2-266.4) Critical Strike Chance: 7.80% Attacks per Second: 1.50 Weapon Range: 1.0 metresRequires Level 60, 113 Dex, 113 Int30% increased Global Critical Strike ChanceTrigger Level 20 Unseen Strike every 0.5 seconds while Phasing +(20-40) to Dexterity (230-260)% increased Physical Damage 30% reduced Attack Speed while PhasingThe shadow warrior moves like the wind; his strikes land long after he is gone. | 60 | 113 | 113 | (62.7-68.4) to (244.2-266.4) | 1.50 | 7.80% | (230.2-251.1) | N/A | (230.2-251.1) | 30% increased Global Critical Strike ChanceTrigger Level 20 Unseen Strike every 0.5 seconds while Phasing +(20-40) to Dexterity (230-260)% increased Physical Damage 30% reduced Attack Speed while Phasing |
Rune Daggers
Main page: List of unique rune daggers
Item | Damage | APS | Crit | pDPS | eDPS | DPS | Stats | |||
---|---|---|---|---|---|---|---|---|---|---|
Replica Ungil's GaucheReplica Ungil's Gauche Boot KnifeRune Dagger Physical Damage: 8-34 Critical Strike Chance: 8.00% Attacks per Second: 1.59 Weapon Range: 1.0 metresRequires Level 20, 31 Dex, 45 Int30% increased Global Critical Strike Chance+18% Chance to Block Attack Damage while Dual Wielding +(10-20) to Dexterity 10% increased Attack Speed 50% increased Global Critical Strike Chance Chill Attackers for 4 seconds on Block Shock Attackers for 4 seconds on Block"Recommend further production of Prototype #122. It makes an ideal weapon for our suppression troops and guards." | 20 | 31 | 45 | 8-34 | 1.59 | 8.00% | 33.5 | N/A | 33.5 | 30% increased Global Critical Strike Chance+18% Chance to Block Attack Damage while Dual Wielding +(10-20) to Dexterity 10% increased Attack Speed 50% increased Global Critical Strike Chance Chill Attackers for 4 seconds on Block Shock Attackers for 4 seconds on Block |
Ungil's GaucheUngil's Gauche Boot KnifeRune Dagger Physical Damage: (14.4-16) to (61.2-68) Elemental Damage: 3-30 Critical Strike Chance: 8.00% Attacks per Second: 1.59 Weapon Range: 1.0 metresRequires Level 20, 31 Dex, 45 Int30% increased Global Critical Strike Chance+12% Chance to Block Attack Damage while Dual Wielding +(10-20) to Dexterity (80-100)% increased Physical Damage Adds 3 to 30 Lightning Damage 10% increased Attack Speed 50% increased Global Critical Strike ChanceUnwieldy and garish became graceful and deadly in Ungil's nimble hands. | 20 | 31 | 45 | (14.4-16) to (61.2-68) 3-30 | 1.59 | 8.00% | (60.3-67.0) | 26.3 | (86.6-93.3) | 30% increased Global Critical Strike Chance+12% Chance to Block Attack Damage while Dual Wielding +(10-20) to Dexterity (80-100)% increased Physical Damage Adds 3 to 30 Lightning Damage 10% increased Attack Speed 50% increased Global Critical Strike Chance |
WidowmakerWidowmaker Boot BladeRune Dagger Physical Damage: (50-55) to (114-119) Critical Strike Chance: (9.76-10.40)% Attacks per Second: 1.40 Weapon Range: 1.0 metresRequires Level 44, 63 Dex, 90 Int30% increased Global Critical Strike ChanceAdds (35-40) to (55-60) Physical Damage (22-30)% increased Critical Strike Chance +(30-40)% to Global Critical Strike Multiplier 100% increased Critical Strike Chance against Enemies that are on Full Life 1% of Attack Damage Leeched as Life on Critical StrikeLove only death For she shall never let you go. | 44 | 63 | 90 | (50-55) to (114-119) | 1.40 | (9.76-10.40)% | (114.8-121.8) | N/A | (114.8-121.8) | 30% increased Global Critical Strike ChanceAdds (35-40) to (55-60) Physical Damage (22-30)% increased Critical Strike Chance +(30-40)% to Global Critical Strike Multiplier 100% increased Critical Strike Chance against Enemies that are on Full Life 1% of Attack Damage Leeched as Life on Critical Strike |
HeartbreakerHeartbreaker Royal SkeanRune Dagger Physical Damage: 16-64 Critical Strike Chance: 8.00% Attacks per Second: 1.45 Weapon Range: 1.0 metresRequires Level 50, 71 Dex, 102 Int30% increased Global Critical Strike Chance(60-70)% increased Spell Damage (40-80)% faster start of Energy Shield Recharge +(60-100) to maximum Mana Your Spells have Culling StrikeA heart can be stabbed by thoughts, If your mind is sharp enough. | 50 | 71 | 102 | 16-64 | 1.45 | 8.00% | 58.0 | N/A | 58.0 | 30% increased Global Critical Strike Chance(60-70)% increased Spell Damage (40-80)% faster start of Energy Shield Recharge +(60-100) to maximum Mana Your Spells have Culling Strike |
Replica HeartbreakerReplica Heartbreaker Royal SkeanRune Dagger Physical Damage: 16-64 Critical Strike Chance: 8.00% Attacks per Second: 1.45 Weapon Range: 1.0 metresRequires Level 50, 71 Dex, 102 Int30% increased Global Critical Strike Chance(60-70)% increased Spell Damage (40-80)% faster start of Energy Shield Recharge +(30-50) to maximum Life 20% increased Impale Effect 20% chance to Impale on Spell Hit"There is something incredibly satisfying about impaling test subjects with Ethereal Knives. Perhaps it is the sound - the spell, the screams, or both." - Researcher Olesya | 50 | 71 | 102 | 16-64 | 1.45 | 8.00% | 58.0 | N/A | 58.0 | 30% increased Global Critical Strike Chance(60-70)% increased Spell Damage (40-80)% faster start of Energy Shield Recharge +(30-50) to maximum Life 20% increased Impale Effect 20% chance to Impale on Spell Hit |
Arakaali's FangArakaali's Fang Fiend DaggerRune Dagger Physical Damage: (81-105) to (288.9-351) Chaos Damage: 1-59 Critical Strike Chance: 8.50% Attacks per Second: 1.20 Weapon Range: 1.0 metresRequires Level 53, 58 Dex, 123 Int40% increased Global Critical Strike Chance100% chance to Trigger Level 1 Raise Spiders on Kill (170-200)% increased Physical Damage Adds (8-13) to (20-30) Physical Damage Adds 1 to 59 Chaos Damage 15% chance to Poison on HitAll children must eat. | 53 | 58 | 123 | (81-105) to (288.9-351) 1-59 | 1.20 | 8.50% | (221.9-273.6) | N/A | (257.9-309.6) | 40% increased Global Critical Strike Chance100% chance to Trigger Level 1 Raise Spiders on Kill (170-200)% increased Physical Damage Adds (8-13) to (20-30) Physical Damage Adds 1 to 59 Chaos Damage 15% chance to Poison on Hit |
The Consuming DarkThe Consuming Dark Fiend DaggerRune Dagger Physical Damage: 22-87 Critical Strike Chance: 8.50% Attacks per Second: 1.20 Weapon Range: 1.0 metresRequires Level 53, 58 Dex, 123 Int40% increased Global Critical Strike Chance+1 to Level of all Fire Spell Skill Gems +(20-40) to Intelligence (40-60)% increased Fire Damage 30% of Fire Damage Converted to Chaos Damage Your Chaos Damage has 60% chance to Poison EnemiesThe brightest flames cast the darkest shadows. | 53 | 58 | 123 | 22-87 | 1.20 | 8.50% | 65.4 | N/A | 65.4 | 40% increased Global Critical Strike Chance+1 to Level of all Fire Spell Skill Gems +(20-40) to Intelligence (40-60)% increased Fire Damage 30% of Fire Damage Converted to Chaos Damage Your Chaos Damage has 60% chance to Poison Enemies |
Cold Iron PointCold Iron Point Ezomyte DaggerRune Dagger Physical Damage: 20-79 Critical Strike Chance: 8.00% Attacks per Second: 1.40 Weapon Range: 1.0 metresRequires Level 62, 95 Dex, 131 Int30% increased Global Critical Strike Chance+3 to Level of all Physical Spell Skill Gems Deal no Elemental DamageThere is nothing more brutal than a simple blade wielded with rage. | 62 | 95 | 131 | 20-79 | 1.40 | 8.00% | 69.3 | N/A | 69.3 | 30% increased Global Critical Strike Chance+3 to Level of all Physical Spell Skill Gems Deal no Elemental Damage |
Replica Cold Iron PointReplica Cold Iron Point Ezomyte DaggerRune Dagger Physical Damage: 20-79 Critical Strike Chance: 8.00% Attacks per Second: 1.40 Weapon Range: 1.0 metresRequires Level 62, 95 Dex, 131 Int30% increased Global Critical Strike Chance+3 to Level of all Cold Spell Skill Gems Deal no Cold Damage"Researchers will refrain from scaring each other by firing ice spears while holding Prototype #141. Sooner or later, someone's going to lose an eye." - Administrator Qotra | 62 | 95 | 131 | 20-79 | 1.40 | 8.00% | 69.3 | N/A | 69.3 | 30% increased Global Critical Strike Chance+3 to Level of all Cold Spell Skill Gems Deal no Cold Damage |
Mark of the Doubting KnightMark of the Doubting Knight Platinum KrisRune Dagger Physical Damage: (84-88.8) to (332.5-351.5) Critical Strike Chance: 8.50% Attacks per Second: 1.08 Weapon Range: 1.0 metresRequires Level 64, 76 Dex, 149 Int50% increased Global Critical Strike Chance+5% Chance to Block Attack Damage while Dual Wielding (250-270)% increased Physical Damage 10% reduced Attack Speed +(6-10)% to all Elemental Resistances 50% chance to Cause Bleeding on Critical Strike 50% chance to Cause Poison on Critical StrikeNothing is pure. Slice open the Innocent And spill a thousand Sins. | 64 | 76 | 149 | (84-88.8) to (332.5-351.5) | 1.08 | 8.50% | (224.9-237.8) | N/A | (224.9-237.8) | 50% increased Global Critical Strike Chance+5% Chance to Block Attack Damage while Dual Wielding (250-270)% increased Physical Damage 10% reduced Attack Speed +(6-10)% to all Elemental Resistances 50% chance to Cause Bleeding on Critical Strike 50% chance to Cause Poison on Critical Strike |
Bino's Kitchen KnifeBino's Kitchen Knife Slaughter KnifeRune Dagger Physical Damage: (150-165) to (296-321) Critical Strike Chance: (11.20-12.00)% Attacks per Second: 1.40 Weapon Range: 1.0 metresRequires Level 65, 81 Dex, 117 Int30% increased Global Critical Strike ChanceAdds (140-155) to (210-235) Physical Damage (40-50)% increased Critical Strike Chance +(15-25)% to Global Critical Strike Multiplier +(8-12)% to Chaos Resistance On Killing a Poisoned Enemy, nearby Enemies are Poisoned and nearby Allies Regenerate 200 Life per secondCalling it poison would imply that it was even edible. | 65 | 81 | 117 | (150-165) to (296-321) | 1.40 | (11.20-12.00)% | (312.2-340.2) | N/A | (312.2-340.2) | 30% increased Global Critical Strike ChanceAdds (140-155) to (210-235) Physical Damage (40-50)% increased Critical Strike Chance +(15-25)% to Global Critical Strike Multiplier +(8-12)% to Chaos Resistance On Killing a Poisoned Enemy, nearby Enemies are Poisoned and nearby Allies Regenerate 200 Life per second |
DivinariusDivinarius Imperial SkeanRune Dagger Physical Damage: 18-73 Critical Strike Chance: 8.00% Attacks per Second: 1.50 Weapon Range: 1.0 metresRequires Level 66, 95 Dex, 131 Int30% increased Global Critical Strike Chance(150-200)% increased Spell Damage Gain (100-200) Life per Enemy Killed Gain (50-100) Mana per Enemy Killed 30% increased Area of Effect (200-250)% increased Critical Strike Chance for Spells if you've Killed Recently +(60-100)% to Critical Strike Multiplier for Spells if you haven't Killed RecentlyDivine intervention feels better when you do it yourself. | 66 | 95 | 131 | 18-73 | 1.50 | 8.00% | 68.2 | N/A | 68.2 | 30% increased Global Critical Strike Chance(150-200)% increased Spell Damage Gain (100-200) Life per Enemy Killed Gain (50-100) Mana per Enemy Killed 30% increased Area of Effect (200-250)% increased Critical Strike Chance for Spells if you've Killed Recently +(60-100)% to Critical Strike Multiplier for Spells if you haven't Killed Recently |
White WindWhite Wind Imperial SkeanRune Dagger Physical Damage: 18-73 Elemental Damage: (160-190) to (280-320) Critical Strike Chance: 8.00% Attacks per Second: (1.65-1.72) Weapon Range: 1.0 metresRequires Level 66, 95 Dex, 131 Int30% increased Global Critical Strike ChanceAdds (160-190) to (280-320) Cold Damage (10-15)% increased Attack Speed +(1000-1500) to Evasion Rating +(30-40)% chance to Suppress Spell Damage while your Off Hand is empty (100-200)% increased Cold Damage while your Off Hand is emptyThe Maraketh fear very little, but they dare not whisper the name of the demon that flies on Winter's gales. | 66 | 95 | 131 | 18-73 (160-190) to (280-320) | (1.65-1.72) | 8.00% | (75.1-78.5) | (363.0-439.9) | (438.1-518.4) | 30% increased Global Critical Strike ChanceAdds (160-190) to (280-320) Cold Damage (10-15)% increased Attack Speed +(1000-1500) to Evasion Rating +(30-40)% chance to Suppress Spell Damage while your Off Hand is empty (100-200)% increased Cold Damage while your Off Hand is empty |
VulconusVulconus Demon DaggerRune Dagger Physical Damage: (109-134) to (232-247) Elemental Damage: (130-160) to (220-240) Critical Strike Chance: 8.50% Attacks per Second: 1.20 Weapon Range: 1.0 metresRequires Level 68, 76 Dex, 149 Int40% increased Global Critical Strike ChanceAdds (85-110) to (135-150) Physical Damage Adds (130-160) to (220-240) Fire Damage 50% chance to cause Bleeding on Hit (70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies (70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies Every 8 seconds, gain Avatar of Fire for 4 seconds (160-200)% increased Critical Strike Chance while you have Avatar of Fire 50% of Physical Damage Converted to Fire while you have Avatar of Fire +2000 Armour while you do not have Avatar of FireLava bled from the earth and, after a time, cooled and hardened. The world protecting its beating heart with a thick, black scab. | 68 | 76 | 149 | (109-134) to (232-247) (130-160) to (220-240) | 1.20 | 8.50% | (204.6-228.6) | (210.0-240.0) | (414.6-468.6) | 40% increased Global Critical Strike ChanceAdds (85-110) to (135-150) Physical Damage Adds (130-160) to (220-240) Fire Damage 50% chance to cause Bleeding on Hit (70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies (70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies Every 8 seconds, gain Avatar of Fire for 4 seconds (160-200)% increased Critical Strike Chance while you have Avatar of Fire 50% of Physical Damage Converted to Fire while you have Avatar of Fire +2000 Armour while you do not have Avatar of Fire |
Passive skills
There are passive skills that grant dagger bonuses.
Name | Stats |
---|---|
Dagger Ailment Damage | Dagger Attacks deal 16% increased Damage with Ailments [1] |
Dagger Ailment Damage and Poison Chance | 15% chance to Poison on Hit with Attacks Dagger Attacks deal 20% increased Damage with Ailments [1] |
Dagger Critical Strike Chance | 20% increased Critical Strike Chance with Daggers [1] |
Dagger Critical Strike Chance and Leech | 0.8% of Attack Damage Leeched as Life 20% increased Critical Strike Chance with Daggers [1] |
Dagger Critical Strike Chance and Multiplier | 18% increased Critical Strike Chance with Daggers +14% to Critical Strike Multiplier with Daggers [1] [2] [3] |
Dagger Critical Strike Multiplier | +15% to Critical Strike Multiplier with Daggers [1] |
Dagger Critical Strike Multiplier and Poison Duration | +15% to Critical Strike Multiplier with Daggers 5% increased Poison Duration [1] |
Dagger Damage | Dagger Attacks deal 12% increased Damage with Hits and Ailments [1] |
Dagger Damage and Attack Speed | Dagger Attacks deal 8% increased Damage with Hits and Ailments 4% increased Attack Speed with Daggers [1] [2] [3] |
Dagger Damage and Movement Speed | Dagger Attacks deal 10% increased Damage with Hits and Ailments 3% increased Movement Speed [1] [2] |
Adder's Touch | Critical Strikes with Daggers Poison the Enemy +25% to Damage over Time Multiplier for Poison from Critical Strikes [1] |
Backstabbing | 30% increased Critical Strike Chance with Daggers +30% to Critical Strike Multiplier with Daggers 100% increased Critical Strike Chance against Enemies that are on Full Life [1] |
Flaying | Dagger Attacks deal 24% increased Damage with Hits and Ailments 12% increased Attack Speed with Daggers 18% increased Accuracy Rating with Daggers [1] |
From the Shadows | 12% increased Attack Speed with Daggers 40% increased Elusive Effect [1] |
Nightstalker | +30% to Critical Strike Multiplier with Daggers 0.6% of Attack Damage Leeched as Life 0.6% of Attack Damage Leeched as Mana [1] |
List of active skill gems usable with daggers
Main page: List of skill gems usable with daggers
Gem | ||||
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Animate Weapon of Self ReflectionAnimate Weapon of Self ReflectionDuration, Minion, Spell Level: (1-20) Cost: (4-16) Mana Cast Time: 0.60 secRequires Level 4Animates a copy of your main hand Melee Weapon to fight by your side. Cannot be used by Totems, Traps or Mines.Base duration is 15.00 seconds Can use Items requiring up to Level (9-100) Minions deal (0-38)% more Damage Maximum 6 Animated Weapons Minions have (0-38)% more Attack Speed Additional Effects From 1-20% Quality: +(0.05-1) to maximum number of Animated WeaponsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | N/A | ||
Blade FlurryBlade FlurryAttack, AoE, Channelling, Melee Level: (1-20) Cost: (5-6) Mana Attack Speed: 160% of base Attack Damage: (60-111)% of base Effectiveness of Added Damage: (60-111)% AoE Radius: 14 / 17 / 19Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.20% more Damage with Hits and Ailments for each stage Maximum 6 Stages Additional Effects From 1-20% Quality: +(0.25-5)% more Damage with Hits and Ailments for each stagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | ||
Blade Flurry of IncisionBlade Flurry of IncisionCritical, Attack, AoE, Channelling, Melee Level: (1-20) Cost: (5-6) Mana Attack Speed: 160% of base Attack Damage: (57-98)% of base Effectiveness of Added Damage: (57-98)%Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The critical strike chance is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.35% more Critical Strike Chance for each Stage Maximum 6 Stages Additional Effects From 1-20% Quality: (0.25-5)% more Critical Strike Chance for each StagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | ||
Blade TrapBlade TrapTrap, Attack, AoE Level: (1-20) Cost: (8-20) Mana Attack Damage: (76-96)% of base Effectiveness of Added Damage: (76-96)%Requires Level 12Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in circles, each repeatedly damaging enemies it spins through.Trap lasts 4 seconds Rotates 4 times 25% increased rotation speed if Dual Wielding Rotates +1 times if Dual Wielding Base radius is (1.6-2.2) metres Additional Effects From 1-20% Quality: Trap lasts +(0.05-1) seconds Rotates +(0.05-1) timesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
Blade Trap of LacerationBlade Trap of LacerationTrap, Attack, AoE, Physical Level: (1-20) Cost: (8-20) Mana Attack Damage: (140-180)% of base Effectiveness of Added Damage: (140-180)%Requires Level 12Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in a circle, each damaging enemies it spins through.Trap lasts 4 seconds Rotates 1 time Base radius is (1.6-2.2) metres (40-59)% more Damage with Bleeding 25% chance to cause Bleeding Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee Level: (1-20) Cost: (5-6) Mana Attack Speed: 160% of base Attack Damage: (143-264)% of base Effectiveness of Added Damage: (143-264)%Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage. Requires a Melee Weapon.50% of Physical Damage Converted to Lightning Damage Deals 150% more Damage while Channelling if Illusion has finished moving Hits from Final wave deal 75% of Damage per stage Illusion moves at 130% of your Movement Speed Additional Effects From 1-20% Quality: Illusion moves at an additional +(1-20)% of your Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | |
Cobra LashCobra LashAttack, Projectile, Chaos Level: (1-20) Cost: (5-8) Mana Attack Speed: 120% of base Attack Damage: (125-205)% of base Effectiveness of Added Damage: (125-205)%Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.8% more Damage with Hits and Ailments for each remaining Chain Chains +(3-5) Times 60% of Physical Damage Converted to Chaos Damage 40% chance to Poison on Hit Additional Effects From 1-20% Quality: Chains +(0.1-2) TimesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | ||
CycloneCycloneAttack, AoE, Movement, Channelling, Melee Level: (1-20) Cost: (2-3) Mana Attack Speed: 300% of base Attack Damage: (60-111)% of base Effectiveness of Added Damage: (60-111)% AoE Radius: 1.6Requires Level 28Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.10% increased Area of Effect per 0.1 metre additional Melee Strike Range 30% less Movement Speed Additional Effects From 1-20% Quality: (0.5-10)% more Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | ||
Cyclone of TumultCyclone of TumultAttack, AoE, Movement, Channelling, Melee Level: (1-20) Cost: (5-6) Mana Attack Speed: 160% of base Attack Damage: (60-111)% of base Effectiveness of Added Damage: (60-111)%Requires Level 28Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.10% increased Area of Effect per 0.1 metre additional Melee Strike Range 20% more Attack Speed per Stage Gains 1 Stage every 0.5 seconds while Channelling Maximum 6 Stages +0.1 metres to radius per Stage 10% less Movement Speed per Stage Lose 1 Stage every 0.5 seconds while not Channelling Additional Effects From 1-20% Quality: (0.25-5)% more Attack Speed per StagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | ||
Double StrikeDouble StrikeAttack, Melee, Strike, Physical Level: (1-20) Cost: (7-13) Mana Attack Speed: 80% of base Attack Damage: (143-409)% of base Effectiveness of Added Damage: (143-409)%Performs two fast strikes with a melee weapon.25% chance to cause Bleeding Additional Effects From 1-20% Quality: (1-20)% chance to deal Double Damage to Bleeding EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Double Strike of ImpalingDouble Strike of ImpalingAttack, Melee, Strike, Physical Level: (1-20) Cost: (7-13) Mana Attack Speed: 80% of base Attack Damage: (104-298)% of base Effectiveness of Added Damage: (104-298)%Performs two fast strikes with a melee weapon.Killing Blows cause Impales on Enemies to Reflect Damage to surrounding Enemies 40% chance to Impale Enemies on Hit Additional Effects From 1-20% Quality: (2-40)% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Double Strike of MomentumDouble Strike of MomentumAttack, Melee, Strike Level: (1-20) Cost: (7-13) Mana Attack Speed: 80% of base Attack Damage: (69-196)% of base Effectiveness of Added Damage: (69-196)%Performs two fast strikes with a melee weapon, gaining stages which cause this skill to attack faster. All stages are lost when you move.10% more Attack Speed for each Stage Gain a Stage at the start of each pair of swings Maximum 10 Stages Additional Effects From 1-20% Quality: (0.2-4)% more Attack Speed for each StagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Dual StrikeDual StrikeCritical, Attack, Melee, Strike Level: (1-20) Cost: (8-14) Mana Attack Speed: 70% of base Attack Damage: (155-442)% of base Effectiveness of Added Damage: (155-442)%Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.100% more Critical Strike Chance against Enemies that are on Full Life 60% more Damage with Hits and Ailments against Enemies that are on Full Life Additional Effects From 1-20% Quality: +(1.5-30)% more Damage with Hits and Ailments against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | ||
Dual Strike of AmbidexterityDual Strike of AmbidexterityAttack, Melee, Strike Level: (1-20) Cost: (8-14) Mana Attack Speed: 70% of base Attack Damage: (126-360)% of base Effectiveness of Added Damage: (126-360)%Attacks with both weapons, dealing the damage of both in one strike. Requires dual-wielding two different melee weapon types to use.50% more Damage with Main Hand Weapon Uses Off Hand Weapon Attack Time Additional Effects From 1-20% Quality: (1-20)% more Damage with Main Hand WeaponPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | ||
Elemental HitElemental HitAttack, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic Level: (1-20) Cost: (6-10) Mana AoE Radius: 10Requires Level 12Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(21-609) to (40-1133) Added Cold Damage (26-748) to (49-1389) Added Fire Damage (4-118) to (80-2287) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of other Damage Types (30-49)% chance to Freeze, Shock and Ignite Base radius is 1 metre 80% more Area Radius against Enemies affected by an Ailment of the chosen Element 10% more Damage for each type of Elemental Ailment on the Enemy Additional Effects From 1-20% Quality: +(0.25-5)% more Damage for each type of Elemental Ailment on the EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration Level: (1-20) Cost: (5-8) Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Attack Speed: 120% of base Attack Damage: (177-408)% of base Effectiveness of Added Damage: (177-408)%Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3.00 seconds 10% increased Attack Speed per Frenzy Charge 15% chance to gain a Frenzy Charge on Hit Buff grants 20% increased Movement Speed Additional Effects From 1-20% Quality: (0.5-10)% chance to gain a Frenzy Charge on HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 10 | N/A | N/A | |
Flicker Strike of PowerFlicker Strike of PowerCritical, Attack, Melee, Strike, Movement, Duration Level: (1-20) Cost: (5-8) Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Attack Speed: 120% of base Attack Damage: (177-408)% of base Effectiveness of Added Damage: (177-408)%Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Power Charge.Base duration is 3.00 seconds 30% chance to gain a Power Charge on Critical Strike 50% increased Critical Strike Chance per Power Charge Buff grants 20% increased Movement Speed Additional Effects From 1-20% Quality: (1-20)% chance to gain a Power Charge on Critical StrikePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 10 | N/A | N/A | |
Frenzy of OnslaughtFrenzy of OnslaughtAttack, Melee, Strike Level: (1-20) Cost: (7-10) Mana Attack Damage: (162-353)% of base Effectiveness of Added Damage: (162-353)%Requires Level 16Perform a strike with a melee weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Consume all Frenzy Charges when you Hit an enemy while at maximum Frenzy Charges to gain Onslaught for 1 second per Charge consumed 5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge Additional Effects From 1-20% Quality: +(0.1-2)% more Attack Damage per Frenzy Charge +(0.1-2)% more Attack Speed per Frenzy ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | N/A | N/A | |
Frost BladesFrost BladesAttack, Projectile, Melee, Strike, Cold Level: (1-20) Cost: (6-10) Mana Attack Damage: (143-409)% of base Effectiveness of Added Damage: (143-409)% Projectile Speed: 2250Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.Fires (5-8) Projectiles 60% of Physical Damage Converted to Cold Damage +(1.8-2.1) metres to Melee Strike Range Additional Effects From 1-20% Quality: Fires +(0.1-2) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Frost Blades of KatabasisFrost Blades of KatabasisAttack, Melee, Strike, Cold, AoE, Duration Level: (1-20) Cost: (6-10) Mana Attack Damage: (143-409)% of base Effectiveness of Added Damage: (143-409)%Attack enemies with greatly increased range, creating a chilling area that deals cold damage over time if it hits. Requires a Melee Weapon.Base duration is 3.00 seconds Deals (9.6-3344.4) Base Cold Damage per second This Skill's Area of Effect cannot be modified 60% of Physical Damage Converted to Cold Damage +5 metres to Melee Strike Range Additional Effects From 1-20% Quality: +(0.05-1) metres to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning Level: (1-20) Cost: (6-10) Mana Attack Damage: (198-456)% of base Effectiveness of Added Damage: (198-456)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage Fires 3 Projectiles Additional Effects From 1-20% Quality: Fires +(0.05-1) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | ||
Lightning Strike of ArcingLightning Strike of ArcingAttack, Projectile, Melee, Strike, Lightning, Chaining Level: (1-20) Cost: (6-10) Mana Attack Damage: (164-377)% of base Effectiveness of Added Damage: (164-377)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as a projectile as you strike, flying out to hit farther-away enemies and chain between them. The projectile cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage Chains +(4-7) Times 10% more Damage for each time this Skill has Chained Additional Effects From 1-20% Quality: Chains +(0.1-2) TimesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | ||
Pestilent StrikePestilent StrikeAttack, Melee, Strike, AoE, Duration, Chaos Level: (1-20) Cost: (7-10) Mana Attack Damage: (257-472)% of base Effectiveness of Added Damage: (257-472)%Requires Level 28Attacks with your weapon, inflicting a debuff on enemies hit by the strike. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy. This damage is not affected by your damage modifiers. Requires a Claw or Dagger.Base duration is 1.00 seconds Base secondary duration is 1.00 seconds 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit 30% more Poison Duration Secondary Debuff deals 50% of the total remaining Expected Poison Damage of all Poisons on the dying Enemy per second as Chaos Damage Additional Effects From 1-20% Quality: (1-20)% more Poison DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | ||
Puncture of ShankingPuncture of ShankingAttack, Melee, Strike, Duration, Physical Level: (1-20) Cost: (8-14) Mana Attack Speed: 70% of base Attack Damage: (170-437)% of base Effectiveness of Added Damage: (170-437)%Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with daggers, claws or swords.Base duration is 6.00 seconds (80-118)% increased Critical Strike Chance against Bleeding Enemies (30-49)% more Damage with Bleeding Causes Bleeding Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | N/A | ||
ReaveReaveAttack, AoE, Melee Level: (1-20) Cost: (6-10) Mana Attack Damage: (232-534)% of base Effectiveness of Added Damage: (232-534)% AoE Radius: 20Requires Level 12Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.4 Maximum Stages +(0-0.2) metres to radius 50% more Area of Effect for each stage Additional Effects From 1-20% Quality: +(0.1-2) to maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | ||
Reave of RefractionReave of RefractionAttack, AoE, Melee Level: (1-20) Cost: (6-10) Mana Attack Damage: (232-534)% of base Effectiveness of Added Damage: (232-534)%Requires Level 12Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.4 Maximum Stages +(0-0.2) metres to radius 50% more Area of Effect for each stage Converts 100% of Physical Damage to a random Element Additional Effects From 1-20% Quality: +(0.1-2) to maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | ||
Spectral HelixSpectral HelixAttack, Projectile Level: (1-20) Cost: (6-9) Mana Attack Speed: 110% of base Attack Damage: (120-180)% of base Effectiveness of Added Damage: (120-180)%Requires Level 12Throws a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls.Bounces up to 3 times Modifiers to number of Projectiles instead apply to the number of Bounces Spirals through 4.25 rotations Additional Effects From 1-20% Quality: Projectiles that have Pierced deal (0.5-10)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | ||
Spectral ThrowSpectral ThrowAttack, Projectile Level: (1-20) Cost: (5-9) Mana Attack Speed: 110% of base Attack Damage: (100-150)% of base Effectiveness of Added Damage: (100-150)%Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path. Additional Effects From 1-20% Quality: Projectiles that have Pierced deal (0.5-10)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | ||
Spectral Throw of MaterialisingSpectral Throw of MaterialisingAttack, Projectile Level: (1-20) Cost: (5-9) Mana Attack Speed: 110% of base Attack Damage: (240-340)% of base Effectiveness of Added Damage: (240-340)%Throws an intangible spectral copy of your melee weapon. It flies out and then becomes tangible as it returns to you, in a spinning attack that only hits and damages enemies while returning.30% reduced Projectile Deceleration Additional Effects From 1-20% Quality: Projectiles that have Pierced deal (0.5-10)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | ||
Vaal Blade FlurryVaal Blade FlurryAttack, AoE, Channelling, Vaal, Melee Level: (1-20) Cooldown Time: 0.50 sec Can Store 1 Use(s) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 3 sec Attack Speed: 320% of base Attack Damage: (403-690)% of base Effectiveness of Added Damage: (403-690)%Requires Level 28Channel to create an expanding circle area around you that blinds enemies within it. When you stop channelling, deals damage in a smaller area around each enemy in the circle. Requires a Dagger, Claw or One-Handed Sword.100% chance to Blind enemies on hit Can't be Evaded (30-68)% increased Blind Effect 50% less Damage Taken while Channelling Base Circle Radius is 1 metre +0.5 metres to Circle Radius per Stage Channelling stops when Total Circle Radius reaches 9 metres Additional Effects From 1-20% Quality: +(0.25-5)% more Damage with Hits and Ailments for each stageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | ||
Vaal CycloneVaal CycloneAttack, AoE, Duration, Vaal, Melee, Movement, Channelling Level: (1-20) Souls Per Use: 25 Can Store 1 Use(s) Soul Gain Prevention: 5 sec Attack Speed: 300% of base Attack Damage: (108-184)% of base Effectiveness of Added Damage: (108-184)%Requires Level 28Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.Base duration is 5.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention 10% increased Area of Effect per 0.1 metre additional Melee Strike Range Can't be Evaded Additional Effects From 1-20% Quality: (0.5-10)% increased Area of EffectCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | ||
Vaal Double StrikeVaal Double StrikeAttack, Melee, Strike, Duration, Vaal, Physical Level: (1-20) Souls Per Use: 30 Can Store 2 Use(s) Soul Gain Prevention: 8 sec Attack Damage: (40-101)% of base Effectiveness of Added Damage: (40-101)%Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Base duration is 6.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Doubles have (0-57)% increased Movement Speed Can't be Evaded 25% chance to cause Bleeding Maximum 8 Summoned Doubles Additional Effects From 1-20% Quality: (1-20)% chance to deal Double Damage to Bleeding EnemiesCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Vaal Flicker StrikeVaal Flicker StrikeAttack, Melee, Strike, Movement, Vaal, Duration Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 6 sec Attack Speed: 300% of base Attack Damage: (174-362)% of base Effectiveness of Added Damage: (174-362)%Requires Level 10Repeatedly teleports to enemies and hits them, inflicting a wound but dealing no damage. After the repeating finishes, each enemy is hit by the total damage of their wounds, which are removed.This Attack Repeats 25 additional times 10% increased Attack Speed per Frenzy Charge 70% less Damage with Ailments 30% chance to gain a Frenzy Charge on Hit Additional Effects From 1-20% Quality: (0.5-10)% chance to gain a Frenzy Charge on HitCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 10 | N/A | N/A | |
Vaal Lightning StrikeVaal Lightning StrikeAttack, Melee, Strike, Duration, Vaal, Lightning, Projectile Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Soul Gain Prevention: 8 sec Attack Damage: (114-237)% of base Effectiveness of Added Damage: (114-237)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.50% of Physical Damage Converted to Lightning Damage Base duration is 6.00 seconds Fires (5-9) Projectiles Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Can't be Evaded Additional Effects From 1-20% Quality: Fires +(0.05-1) ProjectilesCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | ||
Vaal ReaveVaal ReaveAttack, AoE, Vaal, Melee Level: (1-20) Souls Per Use: 25 Can Store 3 Use(s) Soul Gain Prevention: 2 sec Attack Speed: 250% of base Attack Damage: (295-613)% of base Effectiveness of Added Damage: (295-613)% AoE Radius: 12Requires Level 12Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.+(0-0.2) metres to radius 50% more Area of Effect for each stage Can't be Evaded +4 to maximum Stages Additional Effects From 1-20% Quality: +(0.1-2) to maximum StagesCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | ||
Vaal Spectral ThrowVaal Spectral ThrowAttack, Projectile, Vaal Level: (1-20) Souls Per Use: 15 Can Store 1 Use(s) Soul Gain Prevention: 4 sec Attack Speed: 110% of base Attack Damage: (85-135)% of base Effectiveness of Added Damage: (85-135)%Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.Fires 8 Projectiles in each of two mirrored spirals Can't be Evaded Additional Effects From 1-20% Quality: Projectiles that have Pierced deal (0.5-10)% more DamageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | ||
Vaal Venom GyreVaal Venom GyreAttack, Projectile, Chaos, Duration, Vaal Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 8 sec Attack Damage: (150-200)% of base Effectiveness of Added Damage: (150-200)%Requires Level 12Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.Base duration is 12.00 seconds Base secondary duration is 6.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention 60% of Physical Damage Converted to Chaos Damage 40% chance to Poison on Hit Maximum 50 caught Projectiles Creates up to 50 caught Projectiles immediately Creates 15 caught Projectiles per second 40% chance to keep each caught Projectile fired with Whirling Blades Additional Effects From 1-20% Quality: (1-20)% increased Poison DurationCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | ||
Venom GyreVenom GyreAttack, Projectile, Chaos, Duration Level: (1-20) Cost: (5-8) Mana Attack Speed: 120% of base Attack Damage: (150-200)% of base Effectiveness of Added Damage: (150-200)%Requires Level 12Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.Base duration is 12.00 seconds 60% of Physical Damage Converted to Chaos Damage Projectiles Return to you 40% chance to Poison on Hit Returning Projectiles deal 75% less Damage with Hits and Ailments Returning Projectiles Pierce all Targets Maximum 30 caught Projectiles 40% chance to keep each caught Projectile fired with Whirling Blades Additional Effects From 1-20% Quality: Maximum +(0.5-10) caught ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | ||
Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos Level: (1-20) Cost: (6-10) Mana Attack Damage: (155-442)% of base Effectiveness of Added Damage: (155-442)%Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.30% less Attack Speed if Dual Wielding Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage Base duration is 4.00 seconds 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit Additional Effects From 1-20% Quality: Base duration is (0.05-1) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Viper Strike of the MambaViper Strike of the MambaAttack, Duration, Melee, Strike, Chaos Level: (1-20) Cost: (6-10) Mana Attack Damage: (155-442)% of base Effectiveness of Added Damage: (155-442)%Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, deals the damage of both weapons in one strike. Requires a claw, dagger or sword.Base duration is 2.00 seconds 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit 200% more Damage with Poison Cannot inflict Poison on Poisoned Enemies Additional Effects From 1-20% Quality: +(2-40)% more Damage with PoisonPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Whirling BladesWhirling BladesAttack, Movement, Travel, Melee Level: (1-20) Cost: (6-10) Mana Attack Damage: (136-314)% of base Effectiveness of Added Damage: (136-314)%Requires Level 10Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.When Dual Wielding, Deals 75% Damage from each Weapon combined +0.6 seconds to Attack Time Additional Effects From 1-20% Quality: (0.5-10)% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 10 | N/A | ||
Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic Level: (1-20) Cost: (7-10) Mana Attack Damage: (219-403)% of base Effectiveness of Added Damage: (219-403)% Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets Beams Chain (4-7) Times Fires 3 Projectiles (0-19)% increased Area of Effect 100% of Physical Damage Converted to Fire, Cold or Lightning Damage Additional Effects From 1-20% Quality: (1-20)% chance to Freeze, Shock and IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | ||
Wild Strike of ExtremesWild Strike of ExtremesAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic Level: (1-20) Cost: (14-28) Energy Shield, (14-28) Life, (14-28) Mana Attack Damage: (178-328)% of base Effectiveness of Added Damage: (178-328)%Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets Beams Chain (4-7) Times Fires 3 Projectiles (0-19)% increased Area of Effect 100% of Physical Damage Converted to Fire, Cold or Lightning Damage Hits treat Enemy Monster Elemental Resistance values as inverted Additional Effects From 1-20% Quality: (1-20)% chance to Freeze, Shock and IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | ||
Energy BladeEnergy BladeSpell, Lightning Level: (1-20) Cost: (136-624) Energy Shield Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: 1.00 secRequires Level 24Grants a buff which significantly lowers your maximum Energy Shield to transform your equipped weapons into Swords formed from that energy. Casting the spell again removes the buff. Requires a Non-Bow weapon. This skill cannot be triggered.Energy Blades have minimum Lightning Damage equal to 2% of Energy Shield, plus (2-12) Energy Blades have maximum Lightning Damage equal to 40% of Energy Shield, plus (40-235) Two Handed Energy Blades have 70% more Lightning Damage Buff grants 50% less Maximum Energy Shield Additional Effects From 1-20% Quality: Buff grants (0.25-5)% more Maximum Energy ShieldPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 24 | N/A | N/A | |
Crushing FistCrushing FistAttack, Slam, AoE, Retaliation, Melee Level: (1-20) Cost: (8-14) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Attack Speed: 70% of base Attack Damage: (1003-2193)% of base Effectiveness of Added Damage: (1003-2193)%Requires Level 4Retaliate against a blocked hit by calling forth a huge armoured fist to slam into the ground in front of you as you do the same, dealing weapon damage in an area.Cannot be used by default Becomes Usable once for 2 seconds when you Block a Hit Can't be Evaded 60% less Damage with Ailments Base radius is (2-2.8) metres Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | N/A | N/A | |
Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike Level: (1-20) Cost: (7-10) Mana Attack Damage: (249-458)% of base Effectiveness of Added Damage: (249-458)%Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds Base secondary duration is 20.00 seconds Maximum 9 Summoned Normal Sentinels of Dominance Maximum 3 Summoned Magic Sentinels of Dominance Maximum 1 Summoned Rare Sentinel of Dominance 25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster Additional Effects From 1-20% Quality: Minions have (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | ||
Dominating Blow of InspiringDominating Blow of InspiringAttack, Minion, Duration, Melee, Strike Level: (1-20) Cost: (7-10) Mana Attack Damage: (249-458)% of base Effectiveness of Added Damage: (249-458)%Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds Base secondary duration is 20.00 seconds Increases and Reductions to Minion Damage also apply to this Skill's Damage at 250% of their value Maximum 6 Summoned Normal Sentinels of Dominance Maximum 3 Summoned Magic Sentinels of Dominance Maximum 1 Summoned Rare Sentinel of Dominance 25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster Additional Effects From 1-20% Quality: Increases and Reductions to Minion Damage also apply to this Skill's Damage at (2.5-50)% of their valuePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | ||
Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire Level: (1-20) Cost: (6-10) Mana Attack Damage: (126-329)% of base Effectiveness of Added Damage: (126-329)% Projectile Speed: 750Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.Fires 4 Projectiles 60% of Physical Damage Converted to Fire Damage Projectiles deal 50% less Damage with Hits and Ailments Additional Effects From 1-20% Quality: Projectiles deal (0.5-10)% more Damage with Hits and AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining Level: (1-20) Cost: (6-10) Mana Attack Damage: (150-346)% of base Effectiveness of Added Damage: (150-346)% AoE Radius: 19Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.50% of Physical Damage Converted to Lightning Damage Base duration is 3.00 seconds Beams Hit Enemies every (0.40-0.32) seconds Chains +1 Times Beams deal 40% less Damage (4-6) maximum Beam Targets Additional Effects From 1-20% Quality: (1-20)% increased Beam frequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | ||
SwordstormSwordstormAttack, AoE, Retaliation, Melee Level: (1-20) Cost: (7-10) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Attack Damage: (123-247)% of base Effectiveness of Added Damage: (123-247)%Requires Level 16Retaliate against a blocked hit with a hail of blades that rains down in front of you, repeatedly dealing the damage of both your weapons combined. Requires Dual Wielding Melee Weapons.Cannot be used by default Becomes Usable once for 2 seconds when you Block a Hit Can't be Evaded Base radius is (1.8-2.3) metres Damages Enemies 8 times Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | N/A | ||
Vaal DominationVaal DominationSpell, Minion, Duration, Vaal, Attack, Melee, Strike Level: (1-20) Souls Per Use: 30 Can Store 3 Use(s) Soul Gain Prevention: 20 sec Cast Time: 0.50 secRequires Level 28This spell causes one of your existing Sentinels of Dominance to Ascend, becoming more powerful, gaining new attacks, and overriding its duration, while maintaining its monster modifiers and other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Dominance, an existing one will be refreshed instead.Base duration is 30.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Maximum 3 Ascended Sentinels of Dominance Ascended Sentinels do not count towards the regular limits Ascended Sentinels deal 200% more Damage Ascended Sentinels take 70% less Damage Additional Effects From 1-20% Quality: Minions have (2-40)% increased Cooldown Recovery RateCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | ||
Vaal Molten StrikeVaal Molten StrikeAttack, Projectile, AoE, Melee, Strike, Fire, Chaining, Vaal Level: (1-20) Souls Per Use: 15 Can Store 3 Use(s) Soul Gain Prevention: 3 sec Attack Speed: 70% of base Attack Damage: (86-199)% of base Effectiveness of Added Damage: (86-199)%Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth causing area attack damage to enemies where they land.Fires 9 Projectiles +0.4 metres to radius Chains +8 Times 60% of Physical Damage Converted to Fire Damage Can't be Evaded Projectiles can Chain when impacting the ground Projectiles do not change direction when Chaining Additional Effects From 1-20% Quality: Projectiles deal (0.5-10)% more Damage with Hits and AilmentsCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Vigilant StrikeVigilant StrikeAttack, Melee, Strike Level: (1-20) Cost: (7-12) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Attack Speed: 85% of base Attack Damage: (290-745)% of base Effectiveness of Added Damage: (290-745)%Requires Level 4Attacks enemies with a powerful melee strike which grants Fortification, reducing damage you take from hits. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.Melee Hits Fortify for 8 seconds Additional Effects From 1-20% Quality: (0.2-4)% more Attack Damage per Endurance ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | N/A |