Garb of the Ephemeral Savant's RobeEnergy Shield: (322-435) Movement Speed: -3%Requires Level 56, 600 Str, 752 Int<One to three random Synthesis implicit modifiers>(180-230)% increased Energy Shield +600 Strength and Intelligence Requirement Gain a Divine Charge on Hit +10 to maximum Divine Charges You gain Divinity for 10 seconds on reaching maximum Divine Charges Lose all Divine Charges when you gain Divinity Nearby Allies' Action Speed cannot be modified to below Base Value Nearby Enemies cannot deal Critical StrikesExceptional men and women of strong will can flicker a spark, but something much greater is needed to unleash the wildfire of true divine flames.
Garb of the Ephemeral is a uniquesynthesisedSavant's RobeSavant's RobeEnergy Shield: (115-132) Movement Speed: -3%Requires Level 56, 152 Int. The fractured version, Garb of the EphemeralGarb of the Ephemeral Savant's RobeEnergy Shield: (115-132) Movement Speed: -3%Requires Level 56, 600 Str, 752 Int(180-230)% increased Energy Shield +600 Strength and Intelligence Requirement Gain a Divine Charge on Hit +10 to maximum Divine Charges You gain Divinity for 10 seconds on reaching maximum Divine Charges Lose all Divine Charges when you gain Divinity Nearby Allies' Action Speed cannot be modified to below Base Value Nearby Enemies cannot deal Critical StrikesExceptional men and women of strong will can flicker a spark, but something much greater is needed to unleash the wildfire of true divine flames., is no longer obtainable. This item always drops as a synthesised item with 1 to 3 synthesis implicits.
Divinity: You are larger, deal more Elemental Damage, take less Elemental Damage and are immune to Curses.
Mechanics
Divinity
Divinity: You are larger, deal more Elemental Damage, take less Elemental Damage and are immune to Curses. Divinity is granted upon reaching 10 Divine Charges.
Divine Charge
Divine Charge - You do not gain Divine Charges while Divinity is active on you. You can gain maximum of 1 charge per second. Once the maximum number of divine charges is gained, Divinity is granted for 10 seconds. Divine charges cannot be gained during Divinity. Garb of the Ephemeral is the only source of divine charges.
Definition of "Nearby"
The radius of "nearby" for Nearby Allies' Action Speed cannot be modified to below Base Value is 5 metres (50 units) according to datamined value.[1][2]
The radius of "nearby" for Nearby Enemies cannot deal Critical Strikes is 6 metres (60 units) according to datamined value.[1][3]
Item acquisition
Garb of the Ephemeral has restrictions on where or how it can drop. It cannot be chanced.
Monster restrictions
This item can be acquired from the following monsters:
Garb of the Ephemeral can be created from the following recipes:
Amount
Part
Description
Meta
4
Chasing RiskChasing Risk4Synthesis ItemA fond memory fills me with nostalgia; some men would have felt guilt, but I felt no regret over the anguish and fear my ambitions caused.
Random Synthesis item
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Synthesised unique items now return a synthesised copy with a random synthesised implicit instead of a non-synthesised version when vendored using the 3-to-1 vendor recipe. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
Using the newly introduced 3-to-1 vendor recipe, players can now create a Garb of the Ephemeral without any synthesised implicit, probably as a bug. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
If you're lucky, Zana will now offer 5 new unique maps as part of her missions. Each map contains a boss encounter originally from the Synthesis league, and each can drop unique items originally exclusive to that league. Note, you cannot obtain Fractured items, nor will you have any access to the Synthesiser.