The Gluttonous Tide Citadel BowBow Physical Damage: (79.2-93.6) to (316.8-374.4) Critical Strike Chance: 6.00% Attacks per Second: (1.45-1.50)Requires Level 58, 185 Dex(120-160)% increased Physical Damage (16-20)% increased Attack Speed Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next BowAttack you perform fire that many additional Arrows +(30-50)% Global Critical Strike Multiplier while you have a Frenzy Charge (20-40)% chance to gain a Frenzy Charge for each Enemy you hit with a Critical StrikeTo eat, to feast, to forget the horror of endless agonizing existence if but for a moment... only to disgorge and do it all again...
Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows fires additional arrows based on the number of Frenzy Charges lost. A player with 2 minumum and 5 maximum Frenzy Charges will have the same number of additional arrows as a player with 0 minimum and 3 maximum Frenzy Charges. Mechanics that prevent the gaining of Frenzy Charges such as Olesya's Delight or Inner Conviction all result in 0 additional arrows since Maximum Frenzy Charges are never reached.
Skills that fire multiple projectiles in sequence in a single attack (e.g. BarrageBarrageAttack, Projectile, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (47-54)% of base Effectiveness of Added Damage: (47-55)%Requires Level 12After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.Fires 5 Projectiles Fires Projectiles sequentially
Additional Effects From 1-20% Quality: Fires +(0.05-1) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Barrage SupportBarrage SupportBow, Attack, Support, Projectile Icon: N Level: (1-20) Cost & Reservation Multiplier: 150%Requires Level 38Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.Supported Skills deal (68-62)% less Damage Supported Skills Fire Projectiles sequentially Supported Skills fire 3 additional Projectiles Supported Skills have 5% more Attack Time per Projectile Supported Skills have 5% more Trap and Mine Throwing Time per Projectile Supported Skills can only be used with Bows or Wands
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket., or Vaal Lightning ArrowVaal Lightning ArrowAttack, AoE, Projectile, Lightning, Vaal, Bow Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Soul Gain Prevention: 8 sec Attack Damage: (71-89)% of base Effectiveness of Added Damage: (71-89)%Requires Level 12Fires charged arrows, which repeatedly travel for a short time before changing direction. When they hit enemies, they are struck by a bolt of lightning which damages a number of surrounding enemies.Projectiles Pierce all Targets 50% of Physical Damage Converted to Lightning Damage Fires 5 Arrows Fires Projectiles sequentially Projectiles change direction 9 times Projectiles can Hit targets each time they change direction Modifiers which would cause Projectiles to Fork or Chain instead cause them to change direction additional times Hits up to 3 additional enemies near the target Projectiles cannot Split
Additional Effects From 1-20% Quality: Hits up to (0.1-2) additional enemies near the targetCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.) can add additional projectiles to the attack currently in use, making it possible to continue the attack indefinitely until the player runs out of additional arrows, or the attack is interrupted (e.g. via stun or animation cancelling).[1][2] Projectiles added after the initial use of the skill do not affect attack time.
+(30-50)% Global Critical Strike Multiplier while you have a Frenzy Charge - by having a minimum Frenzy Charge (e.g. from Disciple of the Slaughter), the Global Crit Multi will also apply to the attack that lost the Frenzy Charges.
(20-40)% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike can grant multiple Frenzy Charges per attack or cast, unlike other sources of Frenzy Charge on Crit (which are limited to one per attack or cast) due to specifying "for each enemy hit".
Item acquisition
The Gluttonous Tide has restrictions on where or how it can drop. It cannot be chanced.
Monster restrictions
This item can be acquired from the following monsters: