Volatile Dead of Confinement
Level: (1-20)
Cost: (9-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 210%Requires Level 12Corpses near the targeted location explode, dealing damage in a small area and creating an orb which detonates after a duration, dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Base duration is 1.50 seconds
Deals (25-938) to (37-1407) Fire Damage
Explosion deals base Fire Damage equal to (3-4)% of the corpse's Maximum Life
Consumes up to 3 corpses
Base radius is 2.8 metres
Base explosion radius is 1.5 metres
Maximum of 60 Orbs at a time
Additional Effects From 1-20% Quality:
Base radius is (0.015-0.3) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop restricted
Drop level: 12
This item is a transfigured gem. It can be obtained through the use of the Divine Font in the Lord's Labyrinth.Metadata
Item class: Skill Gem
Volatile Dead of Confinement is a spell that explodes a corpse to summon a stationary volatile orb.
It is a transfigured version of Volatile DeadVolatile DeadSpell, AoE, Fire
Level: (1-20)
Cost: (9-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 170%Requires Level 12Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Deals (20-753) to (30-1129) Fire Damage
Explosion deals base Fire Damage equal to (3-4)% of the corpse's Maximum Life
Consumes up to 3 corpses
Base radius is 2 metres
Base explosion radius is 1.5 metres
Maximum of 60 Orbs at a time
Additional Effects From 1-20% Quality:
(2-40)% increased Orb Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Changes from default version
Unlike the original skill, this transfigured version's orbs do not move and explode after a duration instead of on contact with an enemy. It also has higher damage and damage effectiveness and a larger area of effect.
Skill functions and interactions
- Homing: Orbs have the same pathfinding AI as the enemy modifier "Volatile Flameblood", which means they can seek out enemies with no line of sight, and even navigate through short maze layouts and pass through fences and some closed doors to reach an enemy. This can be exploited to damage an enemy without the enemy finding your location to retaliate.
- The skill has two damage-dealing portions: the corpse explosion and the volatile orb damage. The explosion scales with corpse life and is secondary damage; it does not scale with spell damage. The volatile orb damage deals fire spell damage.
- Despite their appearance, the orbs created by Volatile Dead are not projectiles. Thus, effects that normally affect projectiles (such as Lesser Multiple Projectiles SupportLesser Multiple Projectiles SupportSupport, Projectile
Icon: l
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 8Supports projectile skills.Supported Skills deal (15-6)% less Projectile Damage
Supported Skills fire 2 additional Projectiles
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.) do not have an effect on Volatile Dead. - After reaching the maximum number of orbs, creating new orbs causes older orbs to disappear without exploding.
Orb movement speed
This section needs to be updated.
Reason: Check for any changes to movement speed scaling as now innate to quality effect
Please update this article to reflect newly available information.
- Orbs created by Volatile Dead have a fixed 5s duration once the spell is cast. The animation for them to emerge from the ground takes 0.67s, leaving them 4.33s to move and target enemies.
- The Volatile Balls have a base movement speed of 26 units/s. They gain 2.5% increased movement speed per level required to use the gem and 2% per quality.
- Once the spell is cast, the Volatile Balls begin to accelerate and gain 200% increased movement speed over their 5s duration
Gem level progression
Level | Mana Cost | Fire Damage | Corpse Life % | Exp. | Total Exp. | |||
---|---|---|---|---|---|---|---|---|
1 | 12 | 21 | 14 | 9 | 25 to 37 | 3% | 0 | 0 |
2 | 15 | 25 | 17 | 10 | 32 to 48 | 3.1% | 15249 | 15249 |
3 | 19 | 30 | 21 | 12 | 44 to 65 | 3.1% | 41517 | 56766 |
4 | 23 | 35 | 24 | 13 | 58 to 87 | 3.2% | 81983 | 138749 |
5 | 27 | 41 | 28 | 14 | 77 to 115 | 3.2% | 147968 | 286717 |
6 | 31 | 46 | 32 | 15 | 100 to 150 | 3.3% | 250557 | 537274 |
7 | 35 | 51 | 36 | 16 | 129 to 194 | 3.3% | 405086 | 942360 |
8 | 38 | 55 | 38 | 17 | 155 to 233 | 3.4% | 447718 | 1390078 |
9 | 41 | 59 | 41 | 18 | 186 to 279 | 3.4% | 615318 | 2005396 |
10 | 44 | 63 | 44 | 19 | 222 to 334 | 3.5% | 834639 | 2840035 |
11 | 47 | 67 | 47 | 20 | 265 to 397 | 3.5% | 1570760 | 4410795 |
12 | 50 | 71 | 49 | 20 | 315 to 472 | 3.6% | 1633987 | 6044782 |
13 | 53 | 75 | 52 | 21 | 373 to 559 | 3.6% | 2151030 | 8195812 |
14 | 56 | 79 | 55 | 22 | 441 to 661 | 3.7% | 2812189 | 11008001 |
15 | 59 | 83 | 58 | 23 | 520 to 780 | 3.7% | 5099360 | 16107361 |
16 | 62 | 87 | 60 | 24 | 612 to 918 | 3.8% | 9400731 | 25508092 |
17 | 64 | 90 | 62 | 25 | 682 to 1023 | 3.8% | 15273366 | 40781458 |
18 | 66 | 92 | 64 | 25 | 759 to 1138 | 3.9% | 26286582 | 67068040 |
19 | 68 | 95 | 66 | 26 | 844 to 1266 | 3.9% | 62890590 | 129958630 |
20 | 70 | 98 | 68 | 26 | 938 to 1407 | 4% | 212046017 | 342004647 |
21 | 72 | 100 | 70 | 27 | 1042 to 1563 | 4% | — | — |
22 | 74 | — | — | 27 | 1157 to 1735 | 4.1% | — | — |
23 | 76 | — | — | 28 | 1284 to 1925 | 4.1% | — | — |
24 | 78 | — | — | 29 | 1423 to 2135 | 4.2% | — | — |
25 | 80 | — | — | 29 | 1578 to 2367 | 4.2% | — | — |
26 | 82 | — | — | 30 | 1748 to 2622 | 4.3% | — | — |
27 | 84 | — | — | 30 | 1935 to 2903 | 4.3% | — | — |
28 | 86 | — | — | 31 | 2142 to 3213 | 4.4% | — | — |
29 | 88 | — | — | 32 | 2370 to 3555 | 4.4% | — | — |
30 | 90 | — | — | 32 | 2621 to 3931 | 4.5% | — | — |
31 | 91 | — | — | 32 | 2755 to 4133 | 4.5% | — | — |
32 | 92 | — | — | 33 | 2897 to 4345 | 4.5% | — | — |
33 | 93 | — | — | 33 | 3045 to 4568 | 4.5% | — | — |
34 | 94 | — | — | 33 | 3201 to 4801 | 4.6% | — | — |
35 | 95 | — | — | 34 | 3364 to 5046 | 4.6% | — | — |
36 | 96 | — | — | 34 | 3536 to 5304 | 4.6% | — | — |
37 | 97 | — | — | 34 | 3715 to 5573 | 4.6% | — | — |
38 | 98 | — | — | 34 | 3904 to 5856 | 4.7% | — | — |
39 | 99 | — | — | 35 | 4102 to 6153 | 4.7% | — | — |
40 | 100 | — | — | 35 | 4309 to 6464 | 4.7% | — | — |
Item acquisition
Volatile Dead of Confinement has restrictions on where or how it can drop. This item is a transfigured gem. It can be obtained through the use of the Divine Font in the Lord's Labyrinth.
Recipes
Volatile Dead of Confinement can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
4 | The Blessing of MooshThe Blessing of Moosh4Level 21 Transfigured Gem CorruptedWhile the Labyrinth traps have claimed countless adventurers, they were not designed with felines in mind. | Random corrupted level 21 transfigured gem | A |
8 | The HookThe Hook8Level 21 Transfigured Gem Quality: +23% CorruptedEvery obsession began with a single, innocent taste. | Random corrupted level 21 transfigured gem with 23% quality | A |
3 | Doryani's EpiphanyDoryani's Epiphany3Level 21 Transfigured Gem Quality: +20% Corrupted"Virtue gems have facets beyond those that can be seen by the mortal eye. Let us look deeper..." | Random corrupted level 21 transfigured gem with 20% quality | A |
8 | Dying AnguishDying Anguish8Level 19 Transfigured Gem Quality: +19%Moribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the city ahead that he would never call home. | level 19 transfigured gem with 19% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Related helmet enchantments
The following helmet enchantments affect Volatile Dead.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Volatile Dead Cast Speed 1 | 66 | Merciless Labyrinth | 8% increased Volatile Dead Cast Speed | helmet 100 |
Enchantment Volatile Dead Cast Speed 2 | 75 | Eternal Labyrinth | 12% increased Volatile Dead Cast Speed | helmet 100 |
Enchantment Volatile Dead Damage 1 | 66 | Merciless Labyrinth | 25% increased Volatile Dead Damage | helmet 100 |
Enchantment Volatile Dead Damage 2 | 75 | Eternal Labyrinth | 40% increased Volatile Dead Damage | helmet 100 |
Enchantment Volatile Dead Orbs 1 | 66 | Merciless Labyrinth | Volatile Dead Consumes up to 1 additional corpse | helmet 0 |
Enchantment Volatile Dead Orbs 2 | 75 | Eternal Labyrinth | Volatile Dead Consumes up to 1 additional corpse | helmet 0 |
Enchantment Volatile Dead Orbs 3 | 75 | Eternal Labyrinth | Volatile Dead Consumes up to 1 additional corpse | helmet 100 |
Alternate skill effects
Volatile Dead of Confinement has the following alternate skill effects:
Item | Description |
---|---|
Darkwood Volatile Dead EffectDarkwood Volatile Dead EffectSkill Gem EffectYour Volatile Dead becomes a Darkwood Effect. | Your Volatile Dead becomes a Darkwood Effect. |
Stygian Volatile Dead EffectStygian Volatile Dead EffectSkill Gem EffectYour Volatile Dead becomes a Stygian Effect. | Your Volatile Dead becomes a Stygian Effect. |
Void Volatile Dead EffectVoid Volatile Dead EffectSkill Gem EffectYour Volatile Dead becomes a Void Effect. | Your Volatile Dead becomes a Void Effect. |
Version history
Version | Changes |
---|---|
3.23.0 |
|