Version 3.20.0

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Version History
3.19.2c
December 6, 2022
3.20.0
December 9, 2022
3.20.0b
December 14, 2022

Patch notes

These are the official patch notes for version 3.20.0 released by Grinding Gear Games.[1]

Content Update 3.20.0 -- Path of Exile: The Forbidden Sanctum

New Three-month Challenge League

  • Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!
  • The Forbidden Sanctum is a roguelike that takes place within Path of Exile. You will explore the Templars' sanctum which is rumored to be hidden beneath the Fellshrine Ruins. Long abandoned, a malevolent presence has taken hold. In each area of Wraeclast you play through, you will have the opportunity to explore one room of the Sanctum as you search for its treasures.
  • For more information about this expansion, check out pathofexile.com/sanctum
  • With 3.20.0, there are Standard, Hardcore, Solo Self-Found and Ruthless variations of the Sanctum challenge league available. They have the same core mechanics and items. You can create private league versions of these leagues, with mods that make the game harder.
  • The new challenge league includes a set of 40 new challenges, with microtransaction rewards for completing challenges. These rewards are only obtainable in this league, and will be revealed in an upcoming news post.

New Content and Features

  • Added a new, optional game mode for Path of Exile: Ruthless. This is an additional character creation flag alongside Hardcore and Solo Self-Found that allows you to opt-in to extreme item scarcity and various other changes. Challenges will not be enabled in Ruthless versions of the Sanctum League.
  • Added a new Strength/Intelligence Skill Gem - Frozen LegionFrozen LegionSpell, Cold, Attack, AoE, Melee
    Level: (1-20)
    Cast Time: 0.70 sec
    Attack Damage: (170-281)% of base
    Effectiveness of Added Damage: (170-281)%
    Requires Level 34This spell consumes multiple cooldown uses to summon icy Statues in a ring. Each Statue uses your Frozen Sweep attack once before vanishing. Requires an Axe, Mace, Sceptre, or Staff. This skill cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines.Consumes one Cooldown Use per Statue Summoned
    You cannot use this Skill yourself, your Statues will use this Skill for you
    100% of Physical Damage Converted to Cold Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Frozen Legion skill icon.png
    : This spell consumes multiple cooldown uses to summon icy Statues in a ring. Each Statue uses your Frozen Sweep attack once before vanishing. Requires an Axe, Mace, Sceptre, or Staff. This skill cannot be triggered, supported by Spell Echo, or Unleash, or used by Totems, Traps, or Mines. Frozen Sweep is used by your Statues to deal damage in an area around them while stepping forward. This skill cannot repeat and can only be used by Statues from Frozen Legion.
  • Added a new Strength Skill Gem - Volcanic FissureVolcanic FissureMelee, Attack, Projectile, AoE, Slam, Fire
    Level: (1-20)
    Cost: 8 Mana
    Attack Speed: 80% of base
    Attack Damage: (130-185)% of base
    Effectiveness of Added Damage: (130-185)%
    Requires Level 12Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Fires 4 additional Projectiles
    60% of Physical Damage Converted to Fire Damage
    Projectiles deal 50% less Damage with Hits and Ailments

    Additional Effects per 1% Quality:
    1% increased Fire Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Volcanic Fissure skill icon.png
    : Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
  • Added a new Intelligence Support Gem - Cursed GroundCursed Ground SupportAoE, Duration, Support, Hex
    Icon: _
    Level: (1-20)
    Cost & Reservation Multiplier: 140%
    Requires Level 31Supports non-aura hex curse skills.Supported Skills create Cursed Ground with a base Duration of (15-34) seconds
    Hexes from Supported Skills have no Duration
    Enemies on the Cursed Ground from a Supported Skill are Cursed with that Hex
    Maximum 1 area of Cursed Ground

    Additional Effects per 1% Quality:
    Supported Skills have 0.5% increased Skill Effect Duration
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    : Supported skills create cursed ground. Enemies on the cursed ground from a supported skill are cursed with that hex.
  • Added a new Intelligence Support Gem - Hex BloomHex Bloom SupportSupport, Hex
    Icon: *
    Level: (1-20)
    Cost & Reservation Multiplier: 140%
    Requires Level 38Supports hex curse skills. Hexes from auras or cursed ground cannot transfer.Supported Skills have (0-28)% increased Hex Transfer range
    Hexes from Supported Skills Transfer to all Enemies in a range of 30 when Hexed Enemy dies

    Additional Effects per 1% Quality:
    Supported Skills have 0.5% increased Curse Duration
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    : Hexes from Supported Skills are transferred to all enemies within a certain distance when Hexed Enemy dies.
  • Introduced 8 new Vaal Skill Gems: Vaal CleaveVaal CleaveAttack, AoE, Physical, Vaal, Duration, Melee
    Level: (1-20)
    Souls Per Use: 25
    Can Store 3 Use(s)
    Soul Gain Prevention: 4 sec
    Attack Speed: 80% of base
    Attack Damage: (200-400)% of base
    Effectiveness of Added Damage: (200-400)%
    The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Killing Blows on Rare or Unique enemies grant a buff that improves Cleave for a duration. Killing Blows on Rare Enemies also steal their modifiers for a secondary duration. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined
    Base duration is 20 seconds
    Base secondary duration is 20 seconds
    +0.8 seconds to Attack Time
    (2-75) to (3-113) Added Attack Physical Damage
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    +(15-24) to radius
    Culling Strike
    Can't be Evaded
    Buff grants Culling Strike with Cleave
    Buff grants 60% more Cleave Area of Effect
    Buff grants 60% more Cleave Damage with Hits and Ailments to Enemies that are on Low Life

    Additional Effects per 1% Quality:
    0.5% increased Attack Speed
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Cleave skill icon.png
    , Vaal Flicker StrikeVaal Flicker StrikeAttack, Melee, Strike, Movement, Vaal, Duration
    Level: (1-20)
    Souls Per Use: 30
    Can Store 1 Use(s)
    Soul Gain Prevention: 6 sec
    Attack Speed: 300% of base
    Attack Damage: (142-210)% of base
    Effectiveness of Added Damage: (142-210)%
    Requires Level 10Repeatedly teleports to enemies and hits them, inflicting a wound but dealing no damage. After the repeating finishes, each enemy is hit by the total damage of their wounds, which are removed.This Attack Repeats 25 additional times
    10% increased Attack Speed per Frenzy Charge
    70% less Damage with Ailments
    30% chance to gain a Frenzy Charge on Hit

    Additional Effects per 1% Quality:
    0.25% chance to gain a Frenzy Charge on Hit
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Flicker Strike skill icon.png
    , Vaal Blade FlurryVaal Blade FlurryAttack, AoE, Channelling, Physical, Vaal, Melee
    Level: (1-20)
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Souls Per Use: 30
    Can Store 1 Use(s)
    Soul Gain Prevention: 3 sec
    Attack Speed: 320% of base
    Attack Damage: (224-343)% of base
    Effectiveness of Added Damage: (224-343)%
    Requires Level 28Channel to create an expanding circle area around you that blinds enemies within it. When you stop channelling, deals damage in a smaller area around each enemy in the circle. Requires a Dagger, Claw or One-Handed Sword.(14-75) to (20-113) Added Attack Physical Damage
    Blind enemies on hit
    Can't be Evaded
    (30-68)% increased Blind Effect
    50% less Damage Taken while Channelling
    Base Circle Radius is 10
    +5 to Circle Radius per Stage
    Channelling stops when Total Circle Radius reaches 90

    Additional Effects per 1% Quality:
    0.5% increased Attack Speed
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Blade Flurry skill icon.png
    , Vaal Venom GyreVaal Venom GyreAttack, Projectile, Chaos, Duration, Vaal
    Level: (1-20)
    Souls Per Use: 30
    Can Store 1 Use(s)
    Soul Gain Prevention: 8 sec
    Attack Damage: (125-165)% of base
    Effectiveness of Added Damage: (125-165)%
    Requires Level 12Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.Base duration is 12 seconds
    Base secondary duration is 6 seconds
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    60% of Physical Damage Converted to Chaos Damage
    40% chance to Poison on Hit
    Maximum 0 caught Projectiles
    Creates up to 0 caught Projectiles immediately
    40% chance to keep each caught Projectile fired with Whirling Blades

    Additional Effects per 1% Quality:
    1% increased Poison Duration
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Venom Gyre skill icon.png
    , Vaal Molten StrikeVaal Molten StrikeAttack, Projectile, AoE, Melee, Strike, Fire, Chaining, Vaal
    Level: (1-20)
    Souls Per Use: 15
    Can Store 3 Use(s)
    Soul Gain Prevention: 3 sec
    Attack Speed: 70% of base
    Attack Damage: (70-110)% of base
    Effectiveness of Added Damage: (70-110)%
    Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth causing AoE attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage
    +4 to radius
    Fires 8 additional Projectiles
    Chains +8 Times
    60% of Physical Damage Converted to Fire Damage
    Can't be Evaded
    Projectiles can Chain when impacting the ground
    Projectiles do not change direction when Chaining

    Additional Effects per 1% Quality:
    1% increased Fire Damage
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Molten Strike skill icon.png
    , Vaal Caustic ArrowVaal Caustic ArrowAttack, Projectile, AoE, Duration, Chaos, Vaal, Bow
    Level: (1-20)
    Souls Per Use: 20
    Can Store 2 Use(s)
    Soul Gain Prevention: 8 sec
    Attack Speed: 70% of base
    Attack Damage: (280-400)% of base
    Effectiveness of Added Damage: (280-400)%
    Fires a slow-moving serpentine arrow which deals chaos damage while piercing enemies, and leaves a trail of caustic ground. Enemies standing on the caustic ground take chaos damage over time.Projectiles Pierce all Targets
    Deals (21.1-4622.5) Base Chaos Damage per second
    Base duration is 6 seconds
    Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    60% of Physical Damage Converted to Chaos Damage
    Can't be Evaded

    Additional Effects per 1% Quality:
    0.5% increased Area of Effect
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Caustic Arrow skill icon.png
    , Vaal Volcanic FissureVaal Volcanic FissureMelee, Attack, Projectile, AoE, Slam, Fire, Vaal
    Level: (1-20)
    Souls Per Use: 25
    Can Store 1 Use(s)
    Soul Gain Prevention: 6 sec
    Attack Speed: 80% of base
    Attack Damage: (150-220)% of base
    Effectiveness of Added Damage: (150-220)%
    Requires Level 12Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.50% more Area of Effect
    Fires 8 additional Projectiles
    60% of Physical Damage Converted to Fire Damage
    Fissure erupts 5 times

    Additional Effects per 1% Quality:
    1% increased Fire Damage
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Volcanic Fissure skill icon.png
    , and Vaal SmiteVaal SmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura, Vaal
    Level: (1-20)
    Souls Per Use: 20
    Can Store 2 Use(s)
    Soul Gain Prevention: 6 sec
    Attack Speed: 50% of base
    Attack Damage: (300-430)% of base
    Effectiveness of Added Damage: (300-430)%
    Calls lightning down to infuse your weapon, then performs a melee attack and causes lightning to strike nearby enemies, dealing damage in an area around each. Hitting an enemy grants an aura, giving you and your allies additional lightning damage for a duration, and additional lightning bolts with Smite. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage
    Base duration is 8 seconds
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    +(0-6) to radius
    Can't be Evaded
    Lightning strikes 30 targets
    Aura makes Smite strike +1 target with lightning
    Aura grants (1-17) to (7-330) added Lightning Damage
    Aura grants (10-19)% chance to Shock

    Additional Effects per 1% Quality:
    0.5% increased Area of Effect
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Smite skill icon.png
    .
  • Introduced the Fracturing OrbFracturing OrbStack Size: 20Fracture a random modifier on a rare item with at least 4 modifiers, locking it in place.Right click this item then left click a rare item to apply it. Cannot be used on Influenced, Synthesised or Fractured items.
    Shift click to unstack.
    , which can be used to fracture a random modifier on a rare item with at least 4 modifiers, locking it in place. This can't be used on Influenced, Synthesised or Fractured items.
  • Introduced Fracturing ShardFracturing ShardStack Size: 20A stack of 20 shards becomes a Fracturing Orb.
    Shift click to unstack.
    s, which cannot be used in their shard form, but automatically transform into the Fracturing Orb when they reach their maximum stack size.
  • Added over 15 new Unique Items, including 1 designed by a supporter and 3 designed by winners of Boss Kill Events.
  • Added 10 new Divination Cards, 5 of which were designed by our supporters, with 5 designed by winners of Boss Kill Events.
  • Added two new Atlas Memories themed around Domination and Bestiary, which include nine new Beastcrafting recipes.
  • The Kalandra's TouchKalandra's Touch
    Ring
    Reflects your other RingMirroredOn one hand, you have a choice.
    On the other, you have its twin.
    Unique Ring has been added to the core drop pool.
  • GrandGrand Eldritch IchorStack Size: 10Adds a Grand Eater of Worlds implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers.Right click this item then left click a normal, magic or rare item to apply it. Cannot be used on Shaper, Elder or Elderslayer influenced items.
    Shift click to unstack.
    and Exceptional Eldritch IchorExceptional Eldritch IchorStack Size: 10Adds an Exceptional Eater of Worlds implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers.Right click this item then left click a normal, magic or rare item to apply it. Cannot be used on Shaper, Elder or Elderslayer influenced items.
    Shift click to unstack.
    s have received new art so they are more distinguishable.
  • Continued to incrementally improve the sound, art, effects and environments.

Atlas Changes

  • Maven-witnessed Map Bosses in Tier 14 Maps or higher now have a chance to drop an Awakened Gem (inclusive of the Awakened Gems that are typically exclusive to Maven herself).
  • The following Maps have been added back to the Atlas: AcademyAcademy MapMap Level: 75
    Map Tier: 8
    Guild Character: Æ
    They came for enlightenment,
    but were imprisoned by madness.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , BazaarBazaar MapMap Level: 76
    Map Tier: 9
    Guild Character: Y
    Greed is the only god here.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Burial ChambersBurial Chambers MapMap Level: 74
    Map Tier: 7
    Guild Character: E
    Vile fiends hide beneath
    the peaceful plains.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , CageCage MapMap Level: 69
    Map Tier: 2
    Guild Character: I
    Treat a man like a wild animal,
    and he will soon learn to bite.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , ChannelChannel MapMap Level: 80
    Map Tier: 13
    Guild Character: Z
    The stone cannot stop the torrent.
    It can only divert it.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , City SquareCity Square MapMap Level: 78
    Map Tier: 11
    Guild Character: Ö
    Countless generations have
    walked these time-worn stones.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , CourthouseCourthouse MapMap Level: 79
    Map Tier: 12
    Guild Character: f
    Justice born of love is a surrender.
    Justice born of law is a punishment.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , CourtyardCourtyard MapMap Level: 72
    Map Tier: 5
    Guild Character: 4
    An elaborate, beautiful garden,
    hidden from the public. Selfish.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , CovesCoves MapMap Level: 70
    Map Tier: 3
    Guild Character: Ê
    The dark seas swallow the careless
    and spit them against sharp rocks.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , EstuaryEstuary MapMap Level: 75
    Map Tier: 8
    Guild Character: s
    Where land springs from water,
    life will shortly follow.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Forbidden WoodsForbidden Woods MapMap Level: 77
    Map Tier: 10
    Guild Character: '
    Every instinct wills you to sleep through the bitter cold;
    a certain death. Those that yet survive must fight
    through every aching movement.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , GraveyardGraveyard MapMap Level: 83
    Map Tier: 16
    Guild Character: N
    Unknown legacies.
    Untold stories.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Haunted MansionHaunted Mansion MapMap Level: 81
    Map Tier: 14
    Guild Character: k
    Forlorn and sorrowful, this once opulent
    ruin conceals the sins of a fallen line.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , IcebergIceberg MapMap Level: 73
    Map Tier: 6
    Guild Character: H
    Icy fangs seek tender hulls
    to sink themselves into.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Infested ValleyInfested Valley MapMap Level: 78
    Map Tier: 11
    Guild Character: Œ
    Should we feel disgusted at how the weak predate
    the strong, or should we feel... admiration?
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Ivory TempleIvory Temple MapMap Level: 72
    Map Tier: 5
    Guild Character: m
    Man and nature intertwined,
    but only for the chosen few.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , LookoutLookout MapMap Level: 77
    Map Tier: 10
    Guild Character: C
    A glorious vista once exclusive
    to emperors. Not anymore.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Mineral PoolsMineral Pools MapMap Level: 74
    Map Tier: 7
    Guild Character: {
    God's jar of raw materials.
    Life lying dormant,
    waiting to sprout.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Primordial BlocksPrimordial Blocks MapMap Level: 75
    Map Tier: 8
    Guild Character: â
    Who is the true criminal, the one behind
    bars, or the one who tortures him?
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , SepulchreSepulchre MapMap Level: 70
    Map Tier: 3
    Guild Character: Ÿ
    Lives come and go.
    Only bones and dust remain.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , ShipyardShipyard MapMap Level: 79
    Map Tier: 12
    Guild Character: v
    The stone and lumber sleeps.
    The captains are long dead.
    Only the sea knows their end.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Spider LairSpider Lair MapMap Level: 71
    Map Tier: 4
    Guild Character: M
    Panic only hastens the venom's
    passage to the heart.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Sunken CitySunken City MapMap Level: 81
    Map Tier: 14
    Guild Character:
    From the walls, water, and ferns...
    Death comes crawling on ancient steps.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Toxic SewerToxic Sewer MapMap Level: 83
    Map Tier: 16
    Guild Character: Ï
    Affluence and effluence, separated
    by a few feet of soil.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , and VolcanoVolcano MapMap Level: 73
    Map Tier: 6
    Guild Character: i
    Tremble in the might of the flames.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • The following Maps have been removed from the Atlas: ArenaArena MapMap Level: 78
    Map Tier: 11
    Guild Character: t
    The sound of a thousand calls
    for blood echo for eternity.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Arid LakeArid Lake MapMap Level: 83
    Map Tier: 16
    Guild Character: c
    Water vanishes; an impromptu
    prison becomes a tomb.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , ArmouryArmoury MapMap Level: 81
    Map Tier: 14
    Guild Character: r
    There is no war. There is no army.
    Only fear lingers.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , BarrowsBarrows MapMap Level: 75
    Map Tier: 8
    Guild Character: n
    Man burrows for only
    the eternal hibernation.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , BelfryBelfry MapMap Level: 78
    Map Tier: 11
    Guild Character: w
    Bells are rung in celebration, and in sorrow.
    And, finally, in despair.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Bramble ValleyBramble Valley MapMap Level: 69
    Map Tier: 2
    Guild Character:
    The faintest traces of civilisation
    defiantly resist nature's scouring tendrils.
    An admirable, but futile, effort.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , CellsCells MapMap Level: 70
    Map Tier: 3
    Guild Character: Ú
    Life crushed together.
    Left to crumble to dust.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , ChateauChateau MapMap Level: 71
    Map Tier: 4
    Guild Character: O
    Beauty and brutality in such close proximity.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , DigDig MapMap Level: 76
    Map Tier: 9
    Guild Character:
    A hollow echo of bygone times
    in a land where none lived long.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , ExcavationExcavation MapMap Level: 69
    Map Tier: 2
    Guild Character: S
    Two unexplored frontiers remain:
    The skies and the soil.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Fungal HollowFungal Hollow MapMap Level: 74
    Map Tier: 7
    Guild Character: d
    The water brings life,
    the poison takes it away.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Jungle ValleyJungle Valley MapMap Level: 73
    Map Tier: 6
    Guild Character: 5
    Verdant canopies shroud the world in darkness.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Lava ChamberLava Chamber MapMap Level: 73
    Map Tier: 6
    Guild Character: Q
    Fiend and fortune-hunter alike turned to ash.
    A sorry alliance of unending agony.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , MarshesMarshes MapMap Level: 79
    Map Tier: 12
    Guild Character: 2
    Embraced by mud. Grasped by roots.
    The careless are silently swallowed.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Mud GeyserMud Geyser MapMap Level: 72
    Map Tier: 5
    Guild Character: É
    Filth springs forth like blood
    from a severed jugular.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , ParkPark MapMap Level: 70
    Map Tier: 3
    Guild Character: ÷
    A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , PenPen MapMap Level: 80
    Map Tier: 13
    Guild Character: b
    Slaves held like cattle. A blood-soaked
    revolution, just waiting to happen.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , RacecourseRacecourse MapMap Level: 77
    Map Tier: 10
    Guild Character: «
    Rats chase their tails for the amusement of fools.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , RampartsRamparts MapMap Level: 83
    Map Tier: 16
    Guild Character: Ü
    A wall is the surest sign for raiders
    that there is something of value to take.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , StagnationStagnation MapMap Level: 77
    Map Tier: 10
    Guild Character: ¢
    Aided by unrelenting rain,
    rot devours new life at the first fumble.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , SummitSummit MapMap Level: 74
    Map Tier: 7
    Guild Character: ù
    We are swept ever upwards by our ambition,
    with no thought of what awaits us at the peak.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , VaultVault MapMap Level: 82
    Map Tier: 15
    Guild Character: )
    Wealth beyond imagining,
    locked beyond reach.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Waste PoolWaste Pool MapMap Level: 83
    Map Tier: 16
    Guild Character: _
    Verdant life blossoms
    amidst death.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , WaterwaysWaterways MapMap Level: 70
    Map Tier: 3
    Guild Character: Ì
    A river in the sky, far from that
    which so desperately needs it.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , and WharfWharf MapMap Level: 72
    Map Tier: 5
    Guild Character: Ë
    Reach out into the abyss,
    and the abyss reaches back.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier.
  • Some of the Map Bosses you are required to defeat to upgrade your Pantheon have changed as a result of these Atlas changes.
  • Crafting Recipes that were previously unlocked in Maps that have been removed from the Atlas are now found within other Maps currently on the Atlas.

Some Divination Cards have found new homes as a result of these Atlas Changes:

  • BijouxBijouxBijoux card art.png3Cluster Jewel
    Item Level: 84
    "Such fine trinkets show their true value in times of crisis." - Tangmazu
    can now be found in the Grotto MapGrotto MapMap Level: 82
    Map Tier: 15
    Guild Character: h
    Trapped in absolute darkness.
    Despair. Panic. Terror.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • Buried TreasureBuried TreasureBuried Treasure card art.png3Sulphite ScarabYou can't seek riches without getting your hands dirty. can now be found in the Grotto MapGrotto MapMap Level: 82
    Map Tier: 15
    Guild Character: h
    Trapped in absolute darkness.
    Despair. Panic. Terror.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • Gift of AsenathGift of AsenathGift of Asenath card art.png5Asenath's Gentle Touch
    Two-Implicit
    Corrupted
    The Golden Sekhema's words could solve many a feud. Just what form that solution took was another matter.
    can now be found in the Grotto MapGrotto MapMap Level: 82
    Map Tier: 15
    Guild Character: h
    Trapped in absolute darkness.
    Despair. Panic. Terror.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • Gift of the Gemling QueenGift of the Gemling QueenGift of the Gemling Queen card art.png9Level 20 Support GemOur Lady Dialla,
    as a symbol of our progress,
    shines greater than all the gems.
    can now be found in the Grotto MapGrotto MapMap Level: 82
    Map Tier: 15
    Guild Character: h
    Trapped in absolute darkness.
    Despair. Panic. Terror.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • The AestheteThe AestheteThe Aesthete card art.png8Shavronne Item"Some see our mortal flesh as a limitation. I see it as an opportunity for vast, miraculous improvements."
    - Shavronne of Umbra
    can now be found in the Carcass MapCarcass MapMap Level: 81
    Map Tier: 14
    Guild Character: §
    Life's wet, reproductive stink abates,
    relenting to death's chaste ritual of decay.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • The Bear WomanThe Bear WomanThe Bear Woman card art.png6Fecund Ursine Pelt
    Warlord Item
    For the blessed bear in the cave,
    A hundred days pass in silence and darkness,
    until moon begins its fourth passage,
    the bear sheds her beastly fur,
    and is reborn, human and whole.
    can now be found in the Cemetery MapCemetery MapMap Level: 79
    Map Tier: 12
    Guild Character: L
    A stone forest of forgotten names.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • The EnduranceThe EnduranceThe Endurance card art.png4Vivid Crimson JewelCrimson rubies, drops of vigour,
    flowing through my veins,
    flesh like coal, try to crush me,
    diamond is what remains.
    can now be found in the Grotto MapGrotto MapMap Level: 82
    Map Tier: 15
    Guild Character: h
    Trapped in absolute darkness.
    Despair. Panic. Terror.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • The Mind's EyesThe Mind's EyesThe Mind's Eyes card art.png7Astral ProjectorThrough the eyes of a person,
    you can see their soul
    Through the eyes of a jewel,
    you can see the universe
    can now be found in the Grotto MapGrotto MapMap Level: 82
    Map Tier: 15
    Guild Character: h
    Trapped in absolute darkness.
    Despair. Panic. Terror.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • The MountainThe MountainThe Mountain card art.png6Jewel of PotencyCharmed by beautiful stones
    Consumed with the
    pursuit of perfection
    Ever deeper into the waiting dark
    can now be found in the Volcano MapVolcano MapMap Level: 73
    Map Tier: 6
    Guild Character: i
    Tremble in the might of the flames.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • The NurseThe NurseThe Nurse card art.png8The DoctorWe tried to tell him to get his head checked. can now be found in the Carcass MapCarcass MapMap Level: 81
    Map Tier: 14
    Guild Character: §
    Life's wet, reproductive stink abates,
    relenting to death's chaste ritual of decay.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • The OfferingThe OfferingThe Offering card art.png8Shavronne's WrappingsEternal beauty has a cost, one which Shavronne was happy to pay with the lives of others. can now be found in the Carcass MapCarcass MapMap Level: 81
    Map Tier: 14
    Guild Character: §
    Life's wet, reproductive stink abates,
    relenting to death's chaste ritual of decay.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • The WolfThe WolfThe Wolf card art.png5Rigwald ItemThe largest beasts cannot be overpowered. The Greatwolf teaches us to use guile, not strength, to probe for the soft flesh and strike deep. can now be found in the Grotto MapGrotto MapMap Level: 82
    Map Tier: 15
    Guild Character: h
    Trapped in absolute darkness.
    Despair. Panic. Terror.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • The WolverineThe WolverineThe Wolverine card art.png4Claw
    Corrupted
    Claw them from the bottom, you'll be glad that you have got 'em, claw them from the top, you'll never want to stop.
    can now be found in the Lair MapLair MapMap Level: 80
    Map Tier: 13
    Guild Character: ,
    In darkness, the alpha rises. The companionship
    of beasts is fragile indeed.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • Time-Lost RelicTime-Lost RelicTime-Lost Relic card art.png10League-Specific ItemTime cannot wash away that which cannot be forgotten. can now be found in the Grotto MapGrotto MapMap Level: 82
    Map Tier: 15
    Guild Character: h
    Trapped in absolute darkness.
    Despair. Panic. Terror.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • Volatile PowerVolatile PowerVolatile Power card art.png9Vaal Gem
    Quality: +20%
    Corrupted
    Unlimited power is apt to corrupt the minds of those who possess it.
    can now be found in the Grotto MapGrotto MapMap Level: 82
    Map Tier: 15
    Guild Character: h
    Trapped in absolute darkness.
    Despair. Panic. Terror.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • The Vile PowerVile PowerVile Power card art.png5DoomfletchDread and danger
    makes the air feel thin.
    Above, power slumbers, tempting fate.
    Greed and ambition
    draws countless in,
    For those who seek power
    can never wait.
    Divination Card has been re-enabled, and now awards DoomfletchDoomfletch
    Royal Bow
    Bow
    Physical Damage: (26-30) to (76-80)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.59-1.65)
    Weapon Range: 120
    Requires Level 28, 95 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (12-16) to (20-24) Physical Damage
    (10-14)% increased Attack Speed
    60% increased Mana Regeneration Rate
    Gain 100% of Weapon Physical Damage as Extra Damage of each Element
    "Toasted or frozen
    Or twitching in the light
    I'm not fussy
    And neither is Death."
    - Koralus Doomfletch
    .
  • The Akil's ProphecyAkil's ProphecyAkil's Prophecy card art.png3Elegant Round Shield
    Two-Implicit
    Corrupted
    The hatungo know many answers to the same question,
    for time itself is a tangled web.
    Divination Card has been re-enabled, and now awards a Double Corrupted Unique Elegant Round ShieldElegant Round ShieldChance to Block: 25%
    Armour: (148-170)
    Evasion: (148-170)
    Movement Speed: -3%
    Requires Level 70, 85 Str, 85 Dex120% increased Block Recovery
    . This card can now be found in the Temple of Atzoatl.
  • The TransformationThe TransformationThe Transformation card art.png5Tainted Mythic OrbEven the most beautiful of transformations can still have a dark side. Divination Card has been re-enabled, and now awards a Tainted Mythic OrbTainted Mythic OrbStack Size: 20Unpredictably either upgrades a corrupted item to unique rarity or destroys itRight click this item then left click a corrupted item to apply it. Cannot apply to Maps.
    Shift click to unstack.
    .
  • The A Note in the WindA Note in the WindA Note in the Wind card art.png4Asenath's MarkThe artist is long dead,
    the lyrics are long forgotten,
    yet the Song of War longs to be sung again
    Divination Card has been re-enabled, and now awards Asenath's MarkAsenath's Mark
    Iron Circlet
    Energy Shield: (42-65)Requires Level 8, 23 IntTrigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown
    (10-15)% increased Attack Speed
    +(30-50) to maximum Energy Shield
    30% increased Mana Regeneration Rate
    (30-60)% increased Spell Damage
    Asenath's mind was as quick and nimble
    as the fingers that drew her bowstring.
    .
  • The Mad KingThe Mad KingThe Mad King card art.png7Ultimatum AspectFear the man who lusts for power, for he will do anything to get it. Divination card has been re-enabled, and now awards an Ultimatum Aspect. This card can now be found in the CalderaCaldera MapMap Level: 70
    Map Tier: 3
    Guild Character: ø
    From the heart of fire, rivers
    of burning rage billow forth.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , ColosseumColosseum MapMap Level: 76
    Map Tier: 9
    Guild Character: ü
    Life means as little as a passing
    moment of entertainment.
    Let them rot.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Dark ForestDark Forest MapMap Level: 76
    Map Tier: 9
    Guild Character: ®
    The trees grow twisted and gnarled,
    without a hint of light.
    A curse lingers here.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , and ReefReef MapMap Level: 70
    Map Tier: 3
    Guild Character: 7
    Each plank of rotting wood,
    each dead sailor,
    feeds the island and makes it grow.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Maps

Monster Mods and Archnemesis

Problem:

  • Archnemesis monster mods each added a number of stats and buffs to monsters, causing them to feel overwhelming and confusing (especially when multiple mods were present on the same monster).

Solution:

  • Monster mods now only do one specific thing.
    • Here's an example: The Magma Barrier Archnemesis mod did a whole lot of stuff. It started by putting a magma barrier around the monster, but it didn't stop there. It converted some of the monster's physical damage to fire damage, it added some extra fire damage on top, it granted fire resistance to the monster and it gave some physical damage reduction for good measure. It also spawned volatile flamebloods to follow you. The new equivalent modifier just puts a magma barrier around the monster and does nothing else.

Problem:

  • Keyworded, thematic monster mod names gave an impression of the overall effect of the mod on the monster but did not explain exactly what they granted, requiring players to memorise them.

Solution:

  • Monster mods now say exactly what they do.
    • For example, rather than "Incendiary", which broke down into six properties, you'd now see monsters with either "Ignites" or "Fire and Ignite Resistant". Instead of "Deadeye", which did five separate things, you'd now see "Applies Random Mark", "Extra Crits" or "Accurate" as separate unrelated mods.

Problem:

  • The percentage of Archnemesis mods that significantly changed gameplay was high, and combinations of modifiers that required careful play arose too frequently, making content too complex.

Solution:

  • Since each mod now only does a single thing but monsters don't have more mods than they used to, the percentage of monsters with gameplay-altering effects is now much lower. Interesting and challenging emergent behaviour from overlapping mods can still happen, just less often.

Problem:

  • The way Archnemesis rewards were set up meant that many players felt like they couldn't just kill a monster, they had to consider if they wanted to bring a magic find character in to maximise rewards

Solution:

  • Players are no longer required to do annoying actions to maximise rewards
  • In Archnemesis, rewards were associated with individual mods. This meant that you could tell what kind of rewards you would get in advance. In some cases, you were then effectively required to fetch a magic-find culling character to make sure that you maximised the value of the monster mod that you had found. In other cases, you would ignore a monster completely if you knew that it would only drop rewards that were of no value to you. In the new system, we have added a significant pool of new rewards to rares, but the reward that is on the monster is hidden (and not associated with a specific mod), so you don't know what kind of rewards you will get until you kill the monster. Rare monsters with more mods are more likely to have these special hidden reward mods. This new reward system smooths out the spikiness that the Archnemesis reward system had.


Conclusion:

  • The original motivation for developing Archnemesis was that the previous monster mod system was very out of date. Many of the mods didn't have any appreciable effect under modern balance and there wasn't a lot of interesting gameplay possible. In our opinion, Archnemesis did succeed at adding a lot of interesting new mechanics to rares, but introduced the problems described above. While creating the new monster mods described, we were careful to retain most of the interesting mechanics that Archnemesis introduced, but in a way that doesn't include a grab-bag of other effects and is diluted by many other simpler mods.
  • The result is a system that is very similar to what monster mods used to be like, but with much more up-to-date content and balance. Mods are simpler and say exactly what they do. While you can certainly still rarely encounter scary combinations of mods that really wake you up, it's a lot rarer than it was under the Archnemesis system. We feel that the new system is more modern and interesting than the old monster mod/nemesis system and is clearer and easier to understand in the heat of combat than Archnemesis was.


Eldritch Altars

Problem:

  • Eldritch Altars are currently too rewarding, so much so that they create a disincentive for any out-of-map gameplay unless it is comparably rewarding.

Solution:

  • We've lightly nerfed their total rewards and updated them in various other ways that we'll outline below. While it is fair to say that you can no longer min-max into rewards in such an extreme way, they will still be quite rewarding.

Specifics:

  • We have removed some reward types from the choices available at Altars, such as duplicate gems, influenced items, unique items, gems and maps. This means that other reward types will take their place and naturally be more common.
  • Altars no longer offer a choice for "Basic Currency" but instead offer choices for specific currency. For example, instead of seeing Altars that say "Map Boss Drops Three Basic Currency Items", you'll now see Altars that say things like "Map Boss Drops Three Vaal Orbs". Currency Rewards from Influenced Minions no longer drop in stacks larger than 1.
  • Some of the more common but very low value rewards such as Orbs of AugmentationOrb of AugmentationStack Size: 30Augments a magic item with a new random modifierRight click this item then left click a magic item to apply it. Magic items can have up to two random modifiers.
    Shift click to unstack.
    , Orbs of TransmutationOrb of TransmutationStack Size: 40Upgrades a normal item to a magic itemRight click this item then left click a normal item to apply it.
    Shift click to unstack.
    , Blacksmith's WhetstoneBlacksmith's WhetstoneStack Size: 20Improves the quality of a weaponRight click this item then left click a weapon to apply it. Has greater effect on lower-rarity weapons. The maximum quality is 20%.
    Shift click to unstack.
    s, Armourer's ScrapArmourer's ScrapStack Size: 40Improves the quality of an armourRight click this item then left click an armour to apply it. Has greater effect on lower-rarity armours. The maximum quality is 20%.
    Shift click to unstack.
    s, etc can no longer be offered as part of the Basic Currency reward.
  • Similarly, instead of offering choices for Scarabs or Divination Cards as a category, they're now more specific. For example, rather than simply "Divination Cards", you'll now see things like "Divination Cards which reward Unique Jewellery".
  • These specific Currency, Scarab and Divination Card rewards will be split so that they're exclusive to one Altar type. This means that if you're targeting a specific reward type, you'll be able to figure out which influence type to invest into in order to farm that reward.
  • The rewards that still remain are Currency, Scarabs, Divination Cards, Duplicate (Currency, Uniques, Scarabs, Maps, Divination Cards) and Quantity / Rarity.
  • To give you a specific example, if you run maps influenced by the Eater of Worlds, you'll see Divine Orbs from the 'Basic Currency Reward' more than twice as often as before.
  • On the whole, Scarabs will be offered a lot less than before from Altars. However, we don't want them to be too scarce in general. As such, we're adding Rusted Scarabs to the core drop pool. We are also adding a vendor recipe that can be used to upgrade Scarabs between tiers using the usual 3:1 ratio (up to Gilded Scarabs). We are adding an 'Upgrade' button in the Fragment Stash Tab that can upgrade your Scarabs in this way, similar to the upgrade function in the Essence Stash Tab.

Problem:

  • Players currently have an incentive to skip past all regular map monsters and kill the map boss first. The motivation for doing so is that Altars which offer rewards affecting the map boss are less desirable. By killing the boss first, you eliminate these options from your map altars, which makes them more rewarding.
  • This is one of those cases where the most efficient and rewarding gameplay strategy undermines the expected gameplay loop and encourages players to do things that aren't really fun.


Solution:

  • We are making a few numerical changes to Altar rewards so that choices that affect Boss Drops or Influenced Monster Drops are more comparably valuable, though Boss Drop rewards will be slightly better on average than Eldritch Minion rewards.

Problem:

  • Eldritch influence added a huge amount of extra monsters to maps. This is one of the main factors that makes it harder for players to justify doing Maven-witnessed maps or non-map content, as their rewards struggle to compete.

Solution:

  • The amount of Influence Packs spawned by Eldritch-Influenced Maps has been reduced by around a third but the chance of Influence Altars spawning has been increased by about half to somewhat offset this. Previously, Eldritch-Influenced Maps would always spawn exactly 60 packs within a map. They will now spawn somewhere between 20 and 60 packs per map. It's a large enough variance that the difference should be notable. It should also encourage more decision making around Altars. For example, if you intuit that it may be a 20 pack map, you might be more inclined to pick more Map Boss modifiers as there won't be as many Influence Monsters in the map to get other rewards from.
  • While we were working on this, we took the opportunity to change the pack spawning behaviour from Influence so that a given area will only have three different types of monster packs. Previously, there were eight pack types that could be spawned per influence type and it randomly chose which pack type to spawn. This is a relatively small change that won't have a significant effect during gameplay. The goal was simply to give some identity to an area and give you a slightly better idea of what to expect during gameplay.

Problem:

  • The Wrath of the Cosmos Keystone encouraged players to risk a level of danger that was outside their capability because of how valuable its rewards were. In some cases, it made more sense to die a few times per map than forgo the level of rewards this keystone offered. This is not ideal, to say the least.

Solution:

  • We have redesigned this keystone. It now has "Eldritch Altars Influenced by The Searing Exarch have 50% chance to have an additional Upside" and "Eldritch Altars Influenced by The Searing Exarch which have an additional Upside have 100% increased Effect of Downsides." It no longer has any of its former stats. The overall risk vs. reward nature of this keystone is still in place, it's just a lot less intense now.

Problem:

  • It shouldn't be necessary to travel to the opposite influence cluster in order to maximise your rewards from one specific influence altar.

Solution:

  • Alongside the change to Wrath of the Cosmos above, we have also changed the Eldritch Gaze keystone so it only affects Altars in maps influenced by the Eater of Worlds. The main reason for this is that we want you to invest Atlas Passives into the influence type that you're currently farming. The small passives near these keystones are already specific to influence types and it's nice and tidy to keep things consistent in this way.
  • This is a nerf to how much you can scale your rewards from these keystones, if you were one of the subset of players who were taking both keystones in the past.


Conclusion:

  • Altar rewards are a bit more sensible now, through clearer reward types and by toning down the extreme levels of giftyness. We've worked towards making it so that players don't feel compelled to rush straight to map bosses in order to maximise their rewards. We've also updated the Wrath of the Cosmos keystone to be a bit less brutal and a bit less rewarding. The intent wasn't to gut these systems, just slightly reduce their overall potency. They should still be valuable sources of rewards.

Atlas Tree

Problem:

  • Currently, the Atlas Passive Tree creates pressure to only run pinnacle boss content when you're specced into Atlas Passives that will maximise your rewards, hoarding as much of a given type of content as you can before running it and speccing back out of it.

Solution:

  • We've removed Atlas Passives that increase the amount of rewards from limited content such as Shaper, Elder, The Searing Exarch, The Eater of Worlds, and The Maven. The purpose of this is such that you should be able to engage with this content at any time.
  • We want to improve on the concept that the Atlas Tree allows players to invest into leagues that they enjoy, and have added new clusters to the passive tree for league content that can be blocked through Atlas Passive Skills. We've also increased the chances for such league content to appear.
  • Existing clusters have also been tweaked with the goal of making them more of an attractive option.
  • In addition, we've added a new keystone passive, that causes Scarabs used in your map device to provide increased pack size rather than their usual modifiers.

The full Atlas Passive Tree will be revealed before the launch of 3.20.

Jewels and Ailment Mitigation

Problem:

  • Jewels have modifiers that provide various forms of ailment avoidance or protection. However, because their current values are moderately low, you often need to stack several Jewels in order to have adequate levels of protection. We feel that this is an excessive amount of investment for how necessary ailment mitigation is to a character's build. This issue has been exacerbated by some of these mods being gated behind corruption, making them more expensive and difficult to acquire.

Solution:

  • We're expanding the pool of mods available on magic and rare Jewels and are making their modifier values more generous so that players have better access to sources of ailment mitigation, with less investment.
  • Regular Jewels (i.e. Jewels that are not Abyss or Cluster Jewels) now have mods that provide Reduced Duration or Reduced Effect for a wider variety of ailments than before. Abyss Jewels now have mods that provide avoidance of various ailments.
  • We've also changed Monster-inflicted sources of Chill and Shock effect to be multiplicative, rather than additive. This is to allow sources of reduced effect of ailments to be able to stack, and provide immunity.


Specifics: Added 5 new Suffix modifiers that can roll on Regular Jewels:

    • 30-35% reduced Ignite Duration on you.
    • 30-35% reduced Effect of Chill on you.
    • 30-35% reduced Effect of Shock on you.
    • 30-35% reduced Poison Duration on you.
    • 30-35% reduced Bleed Duration on you.
  • Chance to Avoid being Ignited, Chilled, Frozen, Shocked, Poisoned, Bleeding and Stunned Jewel Corruption modifiers can no longer roll. These have been replaced with the following Jewel Corruption modifiers:
    • 20-25% reduced Ignite Duration on you.
    • 20-25% reduced Effect of Chill on you.
    • 20-25% reduced Effect of Shock on you.
    • 20-25% reduced Poison Duration on you.
    • 20-25% reduced Bleed Duration on you.
    • 20-25% reduced Effect of Curses on you.
    • Chance to Avoid being Ignited Abyss Jewel modifiers now have values of 31-40% and 41-50% (previously 21-24% and 25-30%).
    • Chance to Avoid being Shocked Abyss Jewel modifiers now have values of 31-40% and 41-50% (previously 21-24% and 25-30%).
    • Chance to Avoid being Poisoned Abyss Jewel modifiers now have values of 31-40% and 41-50% (previously 21-24% and 25-30%).
    • Chance to Avoid being Bleeding Abyss Jewel modifiers now have values of 31-40% and 41-50% (previously 21-24% and 25-30%).
    • The Abyss Jewel modifiers that provide a chance to Avoid being Frozen and Chilled now only provide a chance to Avoid being Frozen, with values of 31-40% and 41-50% (previously 21-24% and 25-30%).
    • The Corrupted Abyss Jewel modifier that provides a 20-25% chance to Avoid being Frozen and Chilled now only provides a 20-25% chance to Avoid being Frozen.
  • Reduced Effect of Curses Jewel Suffix modifiers now have values of 25-30% (previously 10%).
  • The 15% Reduced Effect of Chill and Shock Jewel Suffix modifier can no longer roll.
  • The increased Stun and Block Recovery Jewel Suffix modifier now has values of 25-35% (previously 10-14%).

Problem:

  • Many unique Jewels are not exciting to find. There are a few reasons for this. In most cases they are simply underpowered, or apply to a too-narrow window of usage, or both. There are also many corruption-only Jewels that don't fulfill a good purpose.
  • Previously, we were hesitant to revisit unique Jewels and improve them beyond their initial designs because many of their themes are somewhat rigid in nature, meaning there is little room to improve them without completely remaking them.
  • An example of this is the FirebornFireborn
    Crimson Jewel
    Radius: MediumIncreases and Reductions to other Damage Types in Radius are Transformed to apply to Fire DamageLeaders are not born in times of peace.
    Leaders are born in ruins and flames.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Crimson Jewel. It has no values that we could increase to make it more useful; it simply changes the damage type within a radius which has very limited opportunities for use. Any improvements we could make to this Jewel would have to fundamentally change its identity and would therefore essentially remove the Jewel in its current form from Path of Exile.


Solution:

  • We're making it so that every unique jewel that drops is very rare and highly desirable. This means that many existing unique Jewels have been removed from the drop pool. The intention is that now when you find a unique Jewel, it should almost always be a very positive experience.
  • To help make jewel drops special, we've designed a new set of unique Jewels that are powerful chase items. These can drop from the core pool.
  • With that said, there were some unique Jewels that were still useful for a subset of players because they had build-enabling modifiers or other very niche uses (like the Brute Force SolutionBrute Force Solution
    Cobalt Jewel
    Radius: Large+(16-24) to Intelligence
    Strength from Passives in Radius is Transformed to Intelligence
    CorruptedPicking a lock takes an immense amount of skill and practice.
    Breaking it with a hammer takes about three seconds.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    or other attribute-transformation Jewels). Instead of getting rid of these, we've made them corruption-only unique Jewels. We feel this has benefits for both players who want them and players who don't, as generally players who don't want them won't come across them as core drops and players who do want them can still actively pursue them.
  • Some build-enabling unique Jewels can now be found from more deterministic sources throughout Path of Exile. One example is Combat Focus which can now be obtained through a vendor recipe.
  • Some other build-enabling Jewels that affect Golems can no longer drop but can be found from another more deterministic source. While we want you to discover this new source on your own during gameplay, we will say for clarity that these Jewels do not come from vendor recipes.


Specifics:

  • The availability of existing Unique Jewels has been reviewed, and many (including Replica versions) can no longer be obtained.
  • The following existing Unique Jewels are able to be found as item drops:
  • Inspired LearningInspired Learning
    Crimson Jewel
    Radius: SmallWith 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 secondsIf you do not learn from a won battle
    then you have already lost the war.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    , Intuitive LeapIntuitive Leap
    Viridian Jewel
    Radius: SmallPassives in Radius can be Allocated without being connected to your treeThe carpenter who picks up a blade is not mad.
    He's ambitious.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    , Lioneye's FallLioneye's Fall
    Viridian Jewel
    Radius: MediumMelee and Melee Weapon Type modifiers in Radius are Transformed to Bow ModifiersThe shield crab does not leave his shell unless it is forced to,
    and even then, it knows to keep its distance.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    , Might of the MeekMight of the Meek
    Crimson Jewel
    Radius: Large50% increased Effect of non-Keystone Passive Skills in Radius
    Notable Passive Skills in Radius grant nothing
    Enough mice can kill a wolf.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    , Pure TalentPure Talent
    Viridian Jewel
    Limited to: 1While your Passive Skill Tree connects to the Duelist's starting location, you gain:
    1% of Attack Damage Leeched as Life
    While your Passive Skill Tree connects to the Ranger's starting location, you gain:
    7% increased Movement Speed
    While your Passive Skill Tree connects to the Shadow's starting location, you gain:
    +0.5% to Critical Strike Chance
    While your Passive Skill Tree connects to the Witch's starting location, you gain:
    0.5% of Mana Regenerated per second
    While your Passive Skill Tree connects to the Templar's starting location, you gain:
    Damage Penetrates 5% Elemental Resistances
    While your Passive Skill Tree connects to the Scion's starting location, you gain:
    +25 to All Attributes
    While your Passive Skill Tree connects to the Marauder's starting location, you gain:
    Melee Skills have 15% increased Area of Effect
    The skilled know how to learn.
    The talented know who to learn from.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    , Unending HungerUnending Hunger
    Cobalt Jewel
    Limited to: 2
    Radius: Medium
    Minions have (6-8)% increased Area of Effect
    With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill
    They roamed, they fed, they grew,
    Killing as they went,
    Conquer though they may,
    Their hearts will never be content.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    and Unnatural InstinctUnnatural Instinct
    Viridian Jewel
    Limited to: 1
    Radius: Small
    Allocated Small Passive Skills in Radius grant nothing
    Grants all bonuses of Unallocated Small Passive Skills in Radius
    "I don't know how I know,
    I just know that I know."
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    .
  • The following Unique Jewels can only be obtained as Corruption outcomes:
  • Atziri's ReignAtziri's Reign
    Crimson Jewel
    Limited to: 1(15-20)% increased Vaal Skill Effect Duration
    Vaal Skills have (15-20)% chance to regain consumed Souls when used
    CorruptedAtziri went to great lengths to ensure her immortality,
    but nothing is eternal.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    , Brute Force SolutionBrute Force Solution
    Cobalt Jewel
    Radius: Large+(16-24) to Intelligence
    Strength from Passives in Radius is Transformed to Intelligence
    CorruptedPicking a lock takes an immense amount of skill and practice.
    Breaking it with a hammer takes about three seconds.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    , Careful PlanningCareful Planning
    Viridian Jewel
    Radius: Large+(16-24) to Dexterity
    Intelligence from Passives in Radius is Transformed to Dexterity
    Corrupted"Greatly outnumbered, Deshret dressed her personal guard in identical garb. When the Empire rode north, Deshret and her guard took turns revealing themselves, creating the illusion of speed beyond the capabilities of even the Virtue Gems."
    - History of the Maraketh
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    , Chill of CorruptionChill of Corruption
    Viridian Jewel
    Limited to: 150% chance to gain an additional Vaal Soul per Enemy ShatteredCorruptedEven a millennium later, Atziri's presence
    casts a shroud over Wraeclast.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    , Efficient TrainingEfficient Training
    Crimson Jewel
    Radius: Large+(16-24) to Strength
    Intelligence from Passives in Radius is Transformed to Strength
    CorruptedWorking smart and working hard aren't mutually exclusive.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    , Energised ArmourEnergised Armour
    Crimson Jewel
    Radius: Large(15-20)% increased Armour
    Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value
    Corrupted"I've yet to see prayer stop an arrow."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    , Energy From WithinEnergy From Within
    Cobalt Jewel
    Radius: Large(3-6)% increased maximum Energy Shield
    Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield
    CorruptedThe Azmeri ascetics learnt the power
    of going without the body's ordinary cravings.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    , Fertile MindFertile Mind
    Cobalt Jewel
    Radius: Large+(16-24) to Intelligence
    Dexterity from Passives in Radius is Transformed to Intelligence
    Corrupted"The swallow flew fast and took many turns,
    spilling a seed where no plant had grown before.
    This seed grew and grew until the desert became fertile and abundant.
    Your mind is like this seed."
    - Maraketh Proverb
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    , Fevered MindFevered Mind
    Cobalt Jewel
    Limited to: 1
    Radius: Small
    +(5-10) to Intelligence
    Notable Passive Skills in Radius are Transformed to
    instead grant: 10% increased Mana Cost of Skills and 20% increased Spell Damage
    CorruptedIn sickness, the insane becomes sane.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    , Fluid MotionFluid Motion
    Viridian Jewel
    Radius: Large+(16-24) to Dexterity
    Strength from Passives in Radius is Transformed to Dexterity
    CorruptedEven the strongest of steel can be made to bend.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    , Fortress CovenantFortress Covenant
    Cobalt Jewel
    Limited to: 1
    Radius: Medium
    Minions deal (35-45)% increased Damage
    Minions have +(10-12)% Chance to Block Attack Damage
    Minions have +(10-12)% Chance to Block Spell Damage
    Notable Passive Skills in Radius are Transformed to
    instead grant: Minions take 20% increased Damage
    CorruptedForsake what you might have had.
    Command power beyond your potential.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    , FragilityFragility
    Crimson Jewel
    -1 to Maximum Endurance ChargesCorrupted"Your flesh will fail you."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    , Healthy MindHealthy Mind
    Cobalt Jewel
    Limited to: 1
    Radius: Large
    (15-20)% increased maximum Mana
    Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value
    CorruptedFor the ambitious, flesh is a limitation.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    , Hidden PotentialHidden Potential
    Viridian Jewel
    Limited to: 1(20-25)% increased Damage for each Magic Item EquippedCorruptedThe difference between the master and his apprentice
    is what they see when they look at the same block of wood.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    , InertiaInertia
    Crimson Jewel
    Radius: Large+(16-24) to Strength
    Dexterity from Passives in Radius is Transformed to Strength
    CorruptedThere is no force without movement.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    , PacifismPacifism
    Viridian Jewel
    -1 to Maximum Frenzy ChargesCorrupted"Your fear will overcome you."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    , PowerlessnessPowerlessness
    Cobalt Jewel
    -1 to Maximum Power ChargesCorrupted"Your desires will mislead you."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    , Quickening CovenantQuickening Covenant
    Viridian Jewel
    Limited to: 1
    Radius: Medium
    Minions have (12-16)% increased Attack Speed
    Minions have (12-16)% increased Cast Speed
    Minions have +(20-24)% chance to Suppress Spell Damage
    Notable Passive Skills in Radius are Transformed to
    instead grant: Minions have 25% reduced Movement Speed
    CorruptedLose that which you never had.
    Gain power you could not have grasped.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    , Rain of SplintersRain of Splinters
    Crimson Jewel
    Limited to: 1(50-30)% reduced Totem Damage
    Totems fire 2 additional Projectiles
    Corrupted"If one is an annoyance
    then a hundred is a threat."
    - Ancient Karui Proverb
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    , Reckless DefenceReckless Defence
    Cobalt Jewel
    +(2-4)% Chance to Block Spell Damage
    +(2-4)% Chance to Block Attack Damage
    Hits have (140-200)% increased Critical Strike Chance against you
    CorruptedThere's no motivation for genius
    quite like desperation.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    , Seething FurySeething Fury
    Viridian Jewel
    Limited to: 1(10-15)% increased Attack Damage while holding a Shield
    +0.15% to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield
    +4% to Off Hand Critical Strike Multiplier per 10 Maximum Energy Shield on Shield
    CorruptedIt took the Bloody Flowers Rebellion to show the clans of Ezomyr the truth;
    What kept them apart was just a fabrication.
    Conjured rivalries from men who grew fat from the discord they sowed.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    , Self-FlagellationSelf-Flagellation
    Viridian Jewel
    Limited to: 1(10-20)% increased Damage per Curse on you
    An additional Curse can be applied to you
    CorruptedBeg for forgiveness.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    , Soul's WickSoul's Wick
    Cobalt Jewel
    Limited to: 1+2 to maximum number of Spectres
    (50-40)% reduced Mana Cost of Raise Spectre
    Spectres have (800-1000)% increased Critical Strike Chance
    Spectres have a Base Duration of 20 seconds
    Spectres do not travel between Areas
    CorruptedCandles with the brightest light
    Bring life to death and day to night.
    But lovely as the glow may seem,
    Their light is fleeting, as a dream...
    Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
    , The Golden RuleThe Golden Rule
    Viridian Jewel
    Limited to: 1(30-40)% increased Armour while Bleeding
    Bleeding you inflict is Reflected to you
    +1% to Chaos Resistance per Poison on you
    Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you
    CorruptedHurt as you would be hurt.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    and To DustTo Dust
    Cobalt Jewel
    (20-10)% reduced Skeleton Duration
    Minions deal (8-12)% increased Damage
    (7-10)% increased Skeleton Attack Speed
    (7-10)% increased Skeleton Cast Speed
    (3-5)% increased Skeleton Movement Speed
    CorruptedIn the end, time comes for all of us.
    It just comes for some much sooner.
    Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
    .
  • Replica Primordial MightReplica Primordial Might
    Crimson Jewel
    -1 to maximum number of Summoned Golems
    (25-30)% increased Damage if you Summoned a Golem in the past 8 seconds
    Golems Summoned in the past 8 seconds deal (100-125)% increased Damage
    Golems have (18-22)% increased Maximum Life
    Primordial
    Summoned Golems are Aggressive
    "The summoned golems immediately battered through the chamber wall
    and killed several guards, but their fury only lasted a short time."
    Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
    and Replica Reckless DefenceReplica Reckless Defence
    Cobalt Jewel
    +(2-4)% Chance to Block Spell Damage
    +(2-4)% Chance to Block Attack Damage
    +10% chance to be Frozen, Shocked and Ignited
    "Prototype #298 must be contained in a non-conductive glass box at all times."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    are the only Replica Jewels that are able to be obtained.
  • Primordial MightPrimordial Might
    Crimson Jewel
    (25-30)% increased Damage if you Summoned a Golem in the past 8 seconds
    Golems Summoned in the past 8 seconds deal (35-45)% increased Damage
    Golems have (18-22)% increased Maximum Life
    Summoned Golems are Aggressive
    Primordial
    "Do not cause the land to stir,
    It holds secrets better unknown."
    - Azmerian proverb
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    , HarmonyPrimordial Harmony
    Cobalt Jewel
    Golem Skills have (20-30)% increased Cooldown Recovery Rate
    Summoned Golems have (30-45)% increased Cooldown Recovery Rate
    (16-20)% increased Golem Damage for each Type of Golem you have Summoned
    Summoned Golems Regenerate 2% of their Life per second
    Primordial
    "A stone is not a stone,
    It is but one part of a fortress."
    - Ezomyte proverb
    Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
    and EminencePrimordial Eminence
    Viridian Jewel
    Golems have (16-20)% increased Attack and Cast Speed
    30% increased Effect of Buffs granted by your Golems
    Golems have +(800-1000) to Armour
    Primordial
    "Kings fall, empires crumble, mortals perish.
    All turn to earth and sand."
    - Maraketh proverb
    Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
    are no longer in the core drop pool, and are now found from another more deterministic source.
  • Added 6 new vendor recipes for Dead ReckoningDead Reckoning
    Cobalt Jewel
    Limited to: 1
    Radius: Medium
    Minions have +(7-10)% to all Elemental Resistances
    With at least 40 Intelligence in Radius, Summon Skeletons can Summon up to 15 Skeleton Mages
    A mage from the coast rode up on a broken nag, legs burnt to his bones.
    Before he collapsed, he uttered:
    "I watched the world we know end yesterday."
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    , Endless MiseryEndless Misery
    Cobalt Jewel
    Limited to: 1
    Radius: Medium
    (7-10)% increased Elemental Damage
    With at least 40 Intelligence in Radius, Discharge Cooldown is 250 ms
    With at least 40 Intelligence in Radius, Discharge deals 60% less Damage
    With at least 40 Intelligence in Radius, Discharge has 60% less Area of Effect
    The sky, the land, the people burned.
    What little still stood soon faced wild, battering storms. Winter arrived suddenly and stayed for a generation. Civilisation was not simply halted, but reversed, erased.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    , Spirit GuardsSpirit Guards
    Viridian Jewel
    Limited to: 1
    Radius: Medium
    Minions deal (8-12)% increased Damage
    With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons
    Long after the Karui passed through,
    the whispers of those who stood their ground
    at Lioneye's Watch could be heard amongst the rubble.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    and the three Combat Focus Unique Jewels. Happy hunting!
  • Ancient OrbAncient OrbStack Size: 20Reforges a unique equipment as another of the same item classRight click this item then left click a unique item to apply it.
    Shift click to unstack.
    s and the Altar of Sacrifice in the Temple of Atzoatl can no longer be used on Unique Jewels, Flasks or Maps.
  • The Bestiary recipe that creates a Unique Jewel has been changed. It now creates a Rare Talisman.

We've also rebalanced some Unique Jewels and compensated for the loss of specific jewels in the form of new modifiers or skill changes.

Specifics:

  • Added Eternal Labyrinth Helmet Enchantments for SparkSparkSpell, Projectile, Duration, Lightning
    Level: (1-20)
    Cost: (5-21) Mana
    Cast Time: 0.65 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 190%
    Projectile Speed: 560
    Launches unpredictable sparks that move randomly until they hit an enemy or expire.Deals (1-104) to (28-1983) Lightning Damage
    Base duration is 2 seconds
    (0-19)% increased Projectile Speed
    Fires (4-7) additional Projectiles

    Additional Effects per 1% Quality:
    1% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Spark skill icon.png
    and Ethereal KnivesEthereal KnivesSpell, Projectile, Physical, Duration
    Level: (1-20)
    Cost: (5-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 220%
    Projectile Speed: 1300
    Fires an arc of knives in front of the caster which deals physical damage.Deals (7-949) to (10-1423) Physical Damage
    Base duration is 6 seconds
    Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourself
    Leaves a Lingering Blade in the ground for every 3 Projectiles fired
    (0-19)% increased Projectile Speed
    Fires (9-12) additional Projectiles
    Maximum 40 Lingering Blades can be left in the ground at a time

    Additional Effects per 1% Quality:
    1% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ethereal Knives skill icon.png
    that cause projectiles to fire in a circle. The SparkSparkSpell, Projectile, Duration, Lightning
    Level: (1-20)
    Cost: (5-21) Mana
    Cast Time: 0.65 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 190%
    Projectile Speed: 560
    Launches unpredictable sparks that move randomly until they hit an enemy or expire.Deals (1-104) to (28-1983) Lightning Damage
    Base duration is 2 seconds
    (0-19)% increased Projectile Speed
    Fires (4-7) additional Projectiles

    Additional Effects per 1% Quality:
    1% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Spark skill icon.png
    projectile speed Helmet Enchantments and the Ethereal KnivesEthereal KnivesSpell, Projectile, Physical, Duration
    Level: (1-20)
    Cost: (5-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 220%
    Projectile Speed: 1300
    Fires an arc of knives in front of the caster which deals physical damage.Deals (7-949) to (10-1423) Physical Damage
    Base duration is 6 seconds
    Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourself
    Leaves a Lingering Blade in the ground for every 3 Projectiles fired
    (0-19)% increased Projectile Speed
    Fires (9-12) additional Projectiles
    Maximum 40 Lingering Blades can be left in the ground at a time

    Additional Effects per 1% Quality:
    1% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ethereal Knives skill icon.png
    Pierce Helmet Enchantment have been removed.
  • Frost BladesFrost BladesAttack, Projectile, Melee, Strike, Cold
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (110-225)% of base
    Effectiveness of Added Damage: (110-225)%
    Projectile Speed: 2250
    Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.(2-75) to (3-113) Added Cold Damage
    Fires (4-7) additional Projectiles
    60% of Physical Damage Converted to Cold Damage
    +(18-21) to Melee Strike Range

    Additional Effects per 1% Quality:
    1% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Frost Blades skill icon.png
    now has 110% Effectiveness of Added Damage at gem level 1 (previously 100%), scaling up to 225% at gem level 20 (previously 175%). It no longer has 0-19% increased Projectile Speed. Quality on Frost BladesFrost BladesAttack, Projectile, Melee, Strike, Cold
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (110-225)% of base
    Effectiveness of Added Damage: (110-225)%
    Projectile Speed: 2250
    Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.(2-75) to (3-113) Added Cold Damage
    Fires (4-7) additional Projectiles
    60% of Physical Damage Converted to Cold Damage
    +(18-21) to Melee Strike Range

    Additional Effects per 1% Quality:
    1% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Frost Blades skill icon.png
    no longer provides 0-20% increased Damage.
  • Quality on Divergent Summon SkeletonsSummon SkeletonsSpell, Minion, Duration
    Level: (1-20)
    Cost: (5-16) Mana
    Cast Time: 0.50 sec
    Requires Level 10Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.Maximum (5-7) Summoned Skeletons
    Base duration is 20 seconds
    Summons (2-3) Skeleton Warriors

    Additional Effects per 1% Quality:
    Minions deal 1% increased Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Summon Skeletons skill icon.png
    now provides "+0-1 seconds to Cooldown" and "Summons 0-4 Skeleton Warriors" (previously "Minions' Attacks have 0-10% chance to Maim Enemies on Hit").
  • The Spirit GuardsSpirit Guards
    Viridian Jewel
    Limited to: 1
    Radius: Medium
    Minions deal (8-12)% increased Damage
    With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons
    Long after the Karui passed through,
    the whispers of those who stood their ground
    at Lioneye's Watch could be heard amongst the rubble.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Unique Jewel now has "With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons" (previously up to 12 Ranged Weapons). Existing versions of this unique can be updated using a Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
    Shift click to unstack.
    .
  • The Pure TalentPure Talent
    Viridian Jewel
    Limited to: 1While your Passive Skill Tree connects to the Duelist's starting location, you gain:
    1% of Attack Damage Leeched as Life
    While your Passive Skill Tree connects to the Ranger's starting location, you gain:
    7% increased Movement Speed
    While your Passive Skill Tree connects to the Shadow's starting location, you gain:
    +0.5% to Critical Strike Chance
    While your Passive Skill Tree connects to the Witch's starting location, you gain:
    0.5% of Mana Regenerated per second
    While your Passive Skill Tree connects to the Templar's starting location, you gain:
    Damage Penetrates 5% Elemental Resistances
    While your Passive Skill Tree connects to the Scion's starting location, you gain:
    +25 to All Attributes
    While your Passive Skill Tree connects to the Marauder's starting location, you gain:
    Melee Skills have 15% increased Area of Effect
    The skilled know how to learn.
    The talented know who to learn from.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Unique Jewel now provides "Melee Skills have 25% increased Area of Effect" (previously 15%) when your Passive Skill Tree connects to the Marauder's starting location. Existing versions of this Unique can be updated using a Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
    Shift click to unstack.
    .
  • Added 2 new Prefix modifiers that can roll on Jewels:
    • 2-3% increased Mana Reservation Efficiency of Skills.
    • 6-10% increased Flask Effect Duration.

Summary:

  • Our goal is that finding a unique Jewel is an exciting experience. The unique Jewels that drop naturally should be those that are very valuable with broad appeal to the average player, either to use in your own build or trade to someone else. We've worked towards this goal by removing uninteresting unique Jewels, adding more chase unique Jewels, and moving Jewels that do appeal to a smaller subset of players to other places so that they can be pursued by choice.

Problem:

  • Many of the unique Jewels that are currently granted through quest rewards are not very desirable. Additionally, because they're offered to all players who make their way through the campaign, they're extremely common, which inhibits them from having value or being meaningful items to find. We have also come to feel that it's thematically incorrect to offer unique items as quest rewards, as it undermines their feeling of uniqueness and prestige.

Solution:

  • Unique Jewels will no longer be offered as quest rewards. Most of the Jewels that were previously offered have been removed entirely, though some important ones have had their effects preserved in the form of new unique items or by being added to the pool of rollable Jewel modifiers.

Specifics:

  • Unique Jewels are no longer offered as a quest reward for completing "The King's Feast" in Act 5 Instead, you are now offered a choice of Rare Weapons.
  • Unique Jewels are no longer offered as a quest reward for completing "The Wings of Vastiri" in Act 8. Instead, you are now offered a choice of a Rare CrimsonCrimson JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket., CobaltCobalt JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket., or Viridian JewelViridian JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket..
  • Unique Jewels are no longer offered as a quest reward for completing "Through Sacred Ground" in Act 3. The Book of RegretsBook of RegretsGrants two Passive Respec PointsA Book of Skill. Right-click to gain two Passive Respec Points. is now the only reward offered for this quest.
  • Because these rewards are not static like the unique Jewels were, they may have a better chance of being useful to the receiver or something that may be valuable to trade to others. At the very least, they should be less predictable.

Curses

Problem:

  • Currently, Hex Builds are at their weakest against monsters where they matter the most and at their strongest where they matter the least. This is partly because Hexes have hidden penalties which reduce their effectiveness when fighting unique monsters and pinnacle bosses (currently 33% and 66% respectively).
  • It's normal for these monsters to have various hidden penalties, as noting every single one would create a lot of clutter in their mod descriptions. Players can reasonably expect these monsters to be more difficult to fight, so in general, showing the entire list of penalties is not very necessary. However, the penalty against Hexes is an outlier because it's much more significant compared to other hidden penalties.
  • Because it is so substantial while also being hidden from players, it is unlikely to be compensated for during build creation and creates a notable disadvantage for Hex builds.

Solution:

  • We have removed both of these penalties so that Hexes will be consistently effective against all monsters in the game.

Specifics:

Problem:

  • Another issue that we feel undermines Hex builds is the Doom mechanic. We designed Doom with the goal of making self-cast Hexes more effective than other more trivial applications of Hexes, such as the BlasphemyBlasphemy SupportSupport, Hex, Aura
    Icon: A
    Level: (1-20)
    Reservation: 35% Mana
    Cooldown Time: 1.20 sec
    Can Store 1 Use(s)
    Requires Level 31Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.Supported Curse Skills apply their Curses as Auras
    Supported Curse Skills also count as Aura Skills
    Using Supported Skills is Instant
    25% less Effect of Supported Curses
    (0-76)% increased Area of Effect of Supported Curse Skills

    Additional Effects per 1% Quality:
    1% increased Area of Effect of Supported Curse Skills
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    and Hextouch SupportHextouch SupportSupport, Hex, Trigger
    Icon: &
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 38Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.Supported Skills apply supported Curses on Hit
    You cannot Cast Supported Curse Spells
    35% less Effect of Supported Curses
    Supported Skills have (50-31)% reduced Curse Duration
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    gems. The Doom mechanic was somewhat successful in its goal, but came at the cost of adding a lot of complexity to Hex-related mechanics.

Solution:

  • We are removing the Doom mechanic and as a consequence will be making several other changes to mechanics that previously interacted with Doom. For example, all stats that reference Doom have been replaced with other curse-themed stats.

Specifics:

  • The Curse Mastery that grants "20% chance for Hexes you Cast which can gain Doom to be applied with Maximum Doom" and "30% increased Mana Reservation Efficiency of Curse Aura Skills" have been replaced. The Mana Reservation Efficiency mastery has been replaced as there is now a much larger amount of Mana Reservation Efficiency for Curse Auras on the passive tree.
  • Two new Masteries have taken their place. The first provides "You take 40% reduced Extra Damage from Critical Strikes by Cursed Enemies", while the second provides "Recover 1% of Life when you Curse a Non-Cursed enemy" and "Recover 1% of Mana when you Curse a Non-Cursed enemy."
  • Existing Curse Passive Skills have been fully reworked. There are now six Curse clusters on the Passive Tree.
  • The Vampirism cluster has moved location on the Passive Tree to make space for a new Curse cluster, and to become more accessible to the Witch starting location.
  • The Whispers of Doom Notable Passive Skill continues to give "You can apply an additional Curse." It now has a much larger selection of small Passives Skills leading to this Notable, which provide:
    • 5% increased Effect of your Curses.
    • Curse Skills have 10% increased Cast Speed.
    • 15% increased Area of Effect of Hex Skills.
    • 10% increased Mana Reservation Efficiency of Curse Aura Skills.
    • 15% increased Curse Duration.
  • The Malicious Intent Notable Passive Skill now gives "+2 to Level of all Curse Skill Gems." The cluster now has Small Passive Skills granting:
    • 15% increased Curse Duration.
    • 5% increased Effect of your Curses.
  • The Defiled Forces Notable Passive Skill gives "Refresh Duration of Ignite, Chill and Shock on Non-Cursed enemies you Curse" and "100% chance to Remove Elemental Ailments when you Cast a Curse Spell", with small Passive Skills in the cluster now providing "Curse Skills have 10% increased Cast Speed."
  • The Last Rites Notable Passive Skill now gives "Cursed Enemies you Kill are destroyed" and still provides "Enemies Cursed by you have 50% reduced Life Regeneration Rate." The cluster now has Small Passive Skills granting:
    • Recover 1% of Mana when you Kill a Cursed Enemy, and Recover 1% of Life when you Kill a Cursed Enemy
    • Recover 2% of Mana when you Kill a Cursed Enemy
    • Recover 2% of Life when you Kill a Cursed Enemy
  • The Skittering Runes Notable Passive Skill now gives "50% increased Area of Effect of Hex Skills", "20% increased Mana Reservation Efficiency of Curse Aura Skills", and "20% reduced Mana Cost of Curse Skills." The cluster now has Small Passive Skills granting:
    • 15% increased Area of Effect of Hex Skills.
    • 10% increased Mana Reservation Efficiency of Curse Aura Skills.
    • 10% reduced Mana Cost of Curse Skills.
  • The Steeped in the Profane Notable Passive Skill gives "15% reduced Effect of Curses on you" and "10% increased Effect of your Curses", with small Passive Skills in the cluster now providing "5% increased Effect of your Curses."
  • Quality on the Divergent Impending Doom SupportImpending Doom SupportSupport, Hex, Spell, AoE, Chaos, Trigger
    Icon: X
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Cast Time: 1.00 sec
    Requires Level 31Deals chaos damage in an area.Trigger Doom Blast when a Hex from Supported Curse Skills ends
    Deals (102-1654) to (154-2481) Chaos Damage
    Trigger This Skill when a Hex from Supported Skills ends
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Doom Blast skill icon.png
    no longer has 0 to -25% more Damage with Hits per 5 Doom on Hex. Instead, it now has 0-40% reduced Cooldown Recovery Rate.
  • Quality on the Anomalous PunishmentPunishmentSpell, AoE, Duration, Curse, Hex
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    AoE Radius: 22
    Requires Level 24Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life.Base duration is (8-11.8) seconds
    +(0-10) to radius
    Cursed Enemies take (30-58)% increased Damage while on Low Life
    Cursed Enemies are Debilitated for 2 Seconds when they Hit

    Additional Effects per 1% Quality:
    0.5% increased Effect of Curse
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Punishment skill icon.png
    Skill no longer has "Curse has 0-40% increased Doom gain rate." Instead, it now has 0-20% increased Curse Duration.
  • Essences of DeliriumEssence of DeliriumStack Size: 9
    Essence Tier: 8
    Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
    Weapon: Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds
    Gloves: Socketed Gems deal 30% more Damage over Time
    Boots: Cannot be Poisoned
    Body Armour: 25% reduced Chaos Damage taken over time
    Helmet: +2 to Level of Socketed Aura Gems
    Shield: +15% Chance to Block Spell Damage while on Low Life
    Quiver: 25% increased Effect of your Marks
    Amulet: (6-7)% Chance to Block Spell Damage
    Ring: +(12-15)% to Damage over Time Multiplier
    Belt: +50% to Chaos Resistance during any Flask Effect
    Right click this item then left click a normal or rare item to apply it.
    Shift click to unstack.
    now provide 6-7% chance to Block Spell Damage for Amulets (previously "Hexes you inflict have +10 to maximum Doom).
  • The legacy "Hexes you inflict have +5 to maximum Doom" Essence modifier on existing Rings has been replaced with "5% increased Effect of your Curses."
  • The "Hexes you inflict have +10 to maximum Doom" Essence modifier on existing Amulets has been replaced with "10% increased Effect of your Curses."

HexblastHexblastSpell, AoE, Chaos, Hex
Level: (1-20)
Cost: (16-30) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 4.00%
Effectiveness of Added Damage: 340%
Requires Level 28Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.Deals (111-1514) to (166-2271) Chaos Damage
This Spell's Cast Time is added to its Cooldown if Triggered
All Damage can Ignite, Freeze, and Shock
Chaos Damage with Hits is Resisted by lowest Resistance instead
40% more Damage with Ailments if Enemy is Hexed
100% more Damage with Hits if Enemy is Hexed
Removes a Hex after Damaging

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Hexblast skill icon.png
has had its skill mechanics and damage adjusted to account for the loss of Doom's scaling. Broadly speaking, it does less damage at the very top end of gameplay but getting it to a fairly decent level of damage is easier than before. It now removes a Hex with the lowest remaining duration from an enemy after damaging. Its damage is also more consistent because you no longer need to wait for Doom to build up.

Specifics:

  • HexblastHexblastSpell, AoE, Chaos, Hex
    Level: (1-20)
    Cost: (16-30) Mana
    Cast Time: 1.00 sec
    Critical Strike Chance: 4.00%
    Effectiveness of Added Damage: 340%
    Requires Level 28Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.Deals (111-1514) to (166-2271) Chaos Damage
    This Spell's Cast Time is added to its Cooldown if Triggered
    All Damage can Ignite, Freeze, and Shock
    Chaos Damage with Hits is Resisted by lowest Resistance instead
    40% more Damage with Ailments if Enemy is Hexed
    100% more Damage with Hits if Enemy is Hexed
    Removes a Hex after Damaging

    Additional Effects per 1% Quality:
    0.5% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Hexblast skill icon.png
    no longer has any Doom related stats. It now has a cast time of 1 second (previously 0.6), and a Mana cost of 16 at gem level 1 (previously 10), scaling up to 30 at gem level 20 (previously 20). It now deals 111 to 166 Chaos Damage at gem level 1 (previously 102 to 153), scaling up to 1514 to 2271 at gem level 20 (previously 1397 to 2096). It now has "100% more Damage with Hits if Enemy is Hexed", "40% more Damage with Ailments if Enemy is Hexed", "This Spell's Cast Time is added to its Cooldown if Triggered", and "Removes a Hex after Damaging." It also now has 340% Effectiveness of Added Damage (previously 310%).

Impending DoomImpending Doom SupportSupport, Hex, Spell, AoE, Chaos, Trigger
Icon: X
Level: (1-20)
Cost & Reservation Multiplier: 130%
Cast Time: 1.00 sec
Requires Level 31Deals chaos damage in an area.Trigger Doom Blast when a Hex from Supported Curse Skills ends
Deals (102-1654) to (154-2481) Chaos Damage
Trigger This Skill when a Hex from Supported Skills ends
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Doom Blast skill icon.png
has also had its base damage roughly doubled to compensate for this loss. We have replaced the Doomsday keystone with a new Hex-themed keystone, and introduced the new Cursed Ground Support which was reworked from the Doomsday keystone.

Specifics:

  • Doom Blast, from the Impending Doom SupportImpending Doom SupportSupport, Hex, Spell, AoE, Chaos, Trigger
    Icon: X
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Cast Time: 1.00 sec
    Requires Level 31Deals chaos damage in an area.Trigger Doom Blast when a Hex from Supported Curse Skills ends
    Deals (102-1654) to (154-2481) Chaos Damage
    Trigger This Skill when a Hex from Supported Skills ends
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Doom Blast skill icon.png
    , now deals 102 to 154 Chaos Damage at gem level 1 (previously 54 to 81), up to 1654 to 2481 at gem level 20 (previously 868 to 1301). Now has 370% Effectiveness of Added Damage at all gem levels (previously 200%).
  • The Doomsday Keystone Passive Skill has been replaced with the new Hex Master Keystone. This Keystone provides "Your Hexes have infinite Duration" and "20% less Effect of your Curses."

We've buffed a bunch of Hex-related unique items and have reworked unique items that previously interacted with Doom such as the Fated EndFated End
Paua Ring
Requires Level 38+(20-30) to maximum Mana+(20-40) to Intelligence
Curse Skills have (8-12)% increased Cast Speed
Non-Aura Hexes gain 20% increased Effect per second
Non-Aura Hexes expire upon reaching (180-220)% of base Effect
All roads lead to that destined doom.
unique ring. We've also added some powerful new unique items that interact with Hexes.

Specifics:

  • The Heretic's VeilHeretic's Veil
    Deicide Mask
    Evasion: (361-459)
    Energy Shield: (165-218)
    Requires Level 67, 73 Dex, 88 Int+2 to Level of Socketed Curse Gems
    Socketed Gems are Supported by Level 22 Blasphemy
    Socketed Curse Gems have 30% increased Reservation Efficiency
    (90-110)% increased Evasion and Energy Shield
    +(40-50) to maximum Energy Shield
    Branded a heretic for your beliefs,
    You stand alone against many.
    May the truth that fuels their anger,
    Carry your blade into their hearts.
    Unique Helmet now has +2 to Level of Socketed Curse Gems (previously +1), and "Socketed Curse Gems have 30% increased Reservation Efficiency" (previously 20%). The reservation efficiency change affects existing items, though a Divine Orb will need to be used to update the display, or receive the level of socketed curse gems change.
  • The Cospri's WillCospri's Will
    Assassin's Garb
    Evasion: (1842-2433)Requires Level 68, 183 Dex3% increased Movement Speed(150-200)% increased Evasion Rating
    +(31-53)% to Chaos Resistance
    You can apply an additional Curse
    Your Hexes can affect Hexproof Enemies
    Always Poison on Hit against Cursed Enemies
    Curse their vile Council,
    They cast me aside as if I am some bastard child.
    If they only knew the power I possess.
    Unique Body Armour now has 150-200% increased Evasion Rating (previously 120-160%), and "Always Poison on Hit against Cursed Enemies" (previously a 60% chance). It also now has +31-53% to Chaos Resistance (previously +17-29%). Existing versions of this Unique can be updated using a Divine Orb.
  • The Ylfeban's TrickeryYlfeban's Trickery
    Hubris Circlet
    Energy Shield: (184-248)Requires Level 69, 154 IntTrigger Level 10 Shock Ground when Hit
    Adds 1 to (60-80) Lightning Damage to Spells and Attacks
    (130-170)% increased Energy Shield
    +(25-35)% to Lightning Resistance
    Curse Enemies which Hit you with a random Hex, ignoring Curse Limit
    An angry god is one thing,
    but you should really fear a god
    with an unpredictable sense of humour.
    Unique Helmet no longer has "20% chance to Curse non-Cursed Enemies with a random Hex on Hit", existing versions of this Unique are unaffected. New versions of this Unique now have "Curse Enemies which Hit you with a random Hex, ignoring Curse Limit."
  • The Felbog FangThe Felbog Fang
    Citrine Amulet
    Requires Level 61+(16-24) to Strength and Dexterity+(30-50) to Intelligence
    (10-15)% increased Cast Speed
    (10-15)% increased Area of Effect
    Enemies Cursed by you are Hindered with 25% reduced Movement
    Speed if 25% of Curse Duration expired
    Your Curses have 25% increased Effect if 50% of Curse Duration expired
    Enemies Cursed by you take 25% increased Damage if 75% of Curse Duration expired
    Death creeps closer; unseen, inexorable, hungry.
    Unique Amulet now causes Enemies Cursed by you to be Hindered with 30% reduced Movement Speed if 25% of Curse Duration expired (previously 25% reduced), and Enemies Cursed by you take 35% increased Damage if 75% of Curse Duration expired (previously 25% increased). Existing versions of this Unique can be updated using a Divine Orb.

In most cases, systems that facilitate somewhat automated gameplay, like Hextouch applying Hexes automatically, should either come at a much higher cost or be less effective. In some cases, both are needed to counterbalance the significant upside of automation. Otherwise, the option to automate will always be the obvious choice and eclipse other more interactive gameplay styles. The Doom mechanic was aimed at fulfilling this function for Hexes, and is being replaced by alternative, simpler solutions.

We have added penalties to both Blasphemy and Hextouch Supports which grant less curse effect at all gem levels. Additionally, item mods that inflict a specific Hex no longer do so with increased effect. This includes items where the Hex is meant to be a downside on the player, such as Coward's Chains, Coward's Legacy or Soul Mantle.

Specifics:

  • Hextouch SupportHextouch SupportSupport, Hex, Trigger
    Icon: &
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 38Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.Supported Skills apply supported Curses on Hit
    You cannot Cast Supported Curse Spells
    35% less Effect of Supported Curses
    Supported Skills have (50-31)% reduced Curse Duration
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    now has 35% less Effect of Supported Curses at all gem levels. Supported Skills now have 50% reduced Curse Duration at gem level 1 (unchanged), up to 31% reduced at gem level 20 (previously 12%). Quality now provides "Supported Skills have 0-10% increased Curse Duration", instead of 0-10% increased Effect of Supported Curses.
  • Awakened Hextouch SupportAwakened Hextouch SupportSupport, Hex, Trigger
    Icon: &
    Level: (1-5)
    Cost & Reservation Multiplier: 130%
    Requires Level 72Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.Supported Skills apply supported Curses on Hit
    You cannot Cast Supported Curse Spells
    35% less Effect of Supported Curses
    Supported Skills have (30-26)% reduced Curse Duration
    Hexes applied by Supported Curse Skills have (10-18)% chance to affect Hexproof Enemies
    +(0-1) to Level of Supported Curse Skill Gems
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    now has 35% less Effect of Supported Curses at all gem levels. Supported Skills now have 30% reduced Curse Duration at gem level 1 (previously 10%), up to 26% reduced at gem level 5 (previously 2%). Quality now provides "Supported Skills have 0-10% increased Curse Duration", instead of 0-10% increased Effect of Supported Curses.
  • Blasphemy SupportBlasphemy SupportSupport, Hex, Aura
    Icon: A
    Level: (1-20)
    Reservation: 35% Mana
    Cooldown Time: 1.20 sec
    Can Store 1 Use(s)
    Requires Level 31Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.Supported Curse Skills apply their Curses as Auras
    Supported Curse Skills also count as Aura Skills
    Using Supported Skills is Instant
    25% less Effect of Supported Curses
    (0-76)% increased Area of Effect of Supported Curse Skills

    Additional Effects per 1% Quality:
    1% increased Area of Effect of Supported Curse Skills
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    now has 25% less Effect of Supported Curses at all gem levels. Quality now provides 0-20% increased Area of Effect of Supported Curse Skills, instead of 0-10% increased Effect of Supported Curses.
  • Awakened Blasphemy SupportAwakened Blasphemy SupportSupport, Hex, Aura
    Icon: A
    Level: (1-5)
    Reservation: (34-32)% Mana
    Cooldown Time: 1.20 sec
    Can Store 1 Use(s)
    Requires Level 72Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.Supported Curse Skills apply their Curses as Auras
    Supported Curse Skills also count as Aura Skills
    Using Supported Skills is Instant
    25% less Effect of Supported Curses
    (80-88)% increased Area of Effect of Supported Curse Skills
    +(0-1) to Level of Supported Curse Skill Gems

    Additional Effects per 1% Quality:
    1% increased Area of Effect of Supported Curse Skills
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    now has 25% less Effect of Supported Curses at all gem levels. Quality now provides 0-20% increased Area of Effect of Supported Curse Skills, instead of 0-10% increased Effect of Supported Curses.
  • Hexes applied by BaneBaneChaos, Trigger, Spell, AoE, Duration, Hex
    Level: (1-20)
    Cast Time: 0.60 sec
    Requires Level 24Applies a debuff to enemies in an area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.Only applies Hexes from Curse Skill Gems requiring Level (24-70) or lower
    Deals (45.6-895.6) Base Chaos Damage per second
    Base duration is 2 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    +(0-3) to radius
    (28-42)% more Damage per Curse applied
    50% increased Debuff Duration per Curse applied
    Applied Curses have 25% less Effect
    This Gem can only Support Skill Gems requiring Level (24-70) or lower
    You cannot Cast Supported Curse Spells
    25% less Effect of Supported Curses

    Additional Effects per 1% Quality:
    Applied Curses have 0.5% increased Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Bane skill icon.png
    now have 25% less Effect.
  • Item modifiers that inflict a specific Hex no longer do so with increased effect. This includes instances where the Hex is a downside on the player, such as from Coward's ChainsCoward's Chains
    Chain Belt
    Requires Level 22+(9-20) to maximum Energy Shield+(15-20) to all Attributes
    (5-10)% increased Movement Speed
    Damage of Enemies Hitting you is Unlucky while you are Cursed with Vulnerability
    You count as on Full Life while you are Cursed with Vulnerability
    You are Cursed with Vulnerability
    As a gift or as punishment,
    the Empire will have your blood.

    This item can be transformed on the Altar of Sacrifice along with Vial of Consequence
    , Coward's LegacyCoward's Legacy
    Chain Belt
    Requires Level 52+(9-20) to maximum Energy Shield+(15-20) to all Attributes
    (5-10)% increased Movement Speed
    50% increased Effect of Curses on you
    You count as on Low Life while you are Cursed with Vulnerability
    You are Cursed with Vulnerability
    Death is your most important duty.
    Face it, or curse your bloodline for all eternity.
    , or Soul MantleSoul Mantle
    Spidersilk Robe
    Energy Shield: (202-257)
    Movement Speed: -3%
    Requires Level 49, 134 IntSocketed Gems are Supported by Level 20 Spell Totem
    (20-25)% increased Spell Damage
    (100-120)% increased Energy Shield
    (20-30)% increased Totem Life
    Inflicts a random Hex on you when your Totems die
    The greatest mistakes cause suffering
    long after they have been made
    . This change affects existing items.
  • Curse on Hit modifiers that appear on Influenced Rings now only have a single tier, as both tiers are now identical. The level 80 version of the modifier is the one that has been kept.

Problem:

  • Different Hex types are not evenly balanced when applied via Hex-on-hit modifiers. Some Hexes like Vulnerability and Despair are much more powerful than others. This is because Hex-on-hit modifiers apply a Hex equivalent to the level 1 version of the Hex skill gem. Some Hexes are very strong at Level 1, relative to their Level 20 power, because they scale in a more gradual way with gem level. This means that in some cases, using Hex-on-hit is too powerful alongside its benefit of also applying Hexes automatically.

Solution:

  • We are stabilising the gem scaling rates of Hexes. In general, they should be twice as powerful at gem level 20 than they are at gem level 1.

Specifics:

  • PunishmentPunishmentSpell, AoE, Duration, Curse, Hex
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    AoE Radius: 22
    Requires Level 24Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life.Base duration is (8-11.8) seconds
    +(0-10) to radius
    Cursed Enemies take (30-58)% increased Damage while on Low Life
    Cursed Enemies are Debilitated for 2 Seconds when they Hit

    Additional Effects per 1% Quality:
    0.5% increased Effect of Curse
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Punishment skill icon.png
    now causes Cursed Enemies to take 30% increased Damage while on Low Life at gem level 1 (previously 40%), up to 58% at gem level 20 (previously 78%). It no longer has "10% of Overkill Damage from Killing Blows on Cursed Enemies is Reflected to other Enemies as Physical Damage".
  • Quality on the Divergent Punishment Skill no longer provides 0-20% increased Area of Effect. Instead, it now provides "0-10% of Overkill Damage from Killing Blows on Cursed Enemies is Reflected to other Enemies as Physical damage."
  • Elemental WeaknessElemental WeaknessSpell, AoE, Duration, Curse, Hex
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    AoE Radius: 22
    Requires Level 24Curses all targets in an area, lowering their elemental resistances.Base duration is (8-11.8) seconds
    +(0-10) to radius
    Cursed enemies have -(15-30)% to Elemental Resistances

    Additional Effects per 1% Quality:
    0.5% increased Effect of Curse
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Elemental Weakness skill icon.png
    now causes Cursed Enemies to have -15% to Elemental Resistances at gem level 1 (previously -20%), up to -30% at gem level 20 (previously -39%). Quality on Elemental Weakness no longer causes Cursed Enemies to have 0 to -5% to Elemental Resistance. Instead, it now grants 0-10% increased Effect of Curse.
  • Quality on Anomalous Elemental WeaknessElemental WeaknessSpell, AoE, Duration, Curse, Hex
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    AoE Radius: 22
    Requires Level 24Curses all targets in an area, lowering their elemental resistances.Base duration is (8-11.8) seconds
    +(0-10) to radius
    Cursed enemies have -(15-30)% to Elemental Resistances

    Additional Effects per 1% Quality:
    0.5% increased Effect of Curse
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Elemental Weakness skill icon.png
    no longer grants 0-10% increased Effect of Curse. Instead, it now grants 0-20% increased Curse Duration.
  • FlammabilityFlammabilitySpell, AoE, Duration, Fire, Curse, Hex
    Level: (1-20)
    Cost: (24-50) Mana
    Cast Time: 0.50 sec
    AoE Radius: 22
    Requires Level 24Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.Base duration is (8-11.8) seconds
    +(0-10) to radius
    Cursed enemies have -(17-36)% to Fire Resistance
    Hits against Cursed Enemies have +25% chance to Ignite

    Additional Effects per 1% Quality:
    Ignite on Cursed enemies has 0.5% increased Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Flammability skill icon.png
    now causes Cursed Enemies to have -17% to Fire Resistance at gem level 1 (previously -25%), up to -36% at gem level 20 (previously -44%).
  • FrostbiteFrostbiteSpell, AoE, Duration, Cold, Curse, Hex
    Level: (1-20)
    Cost: (24-50) Mana
    Cast Time: 0.50 sec
    AoE Radius: 22
    Requires Level 24Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.Base duration is (8-11.8) seconds
    +(0-10) to radius
    Cursed enemies have -(17-36)% to Cold Resistance
    Hits against Cursed Enemies have +25% chance to Freeze

    Additional Effects per 1% Quality:
    Freezes on Cursed enemies have 1% increased Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Frostbite skill icon.png
    now causes Cursed Enemies to have -17% to Cold Resistance at gem level 1 (previously -25%), up to -36% at gem level 20 (previously -44%).
  • ConductivityConductivitySpell, AoE, Duration, Lightning, Curse, Hex
    Level: (1-20)
    Cost: (24-50) Mana
    Cast Time: 0.50 sec
    AoE Radius: 22
    Requires Level 24Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.Base duration is (8-11.8) seconds
    +(0-10) to radius
    Cursed enemies have -(17-36)% to Lightning Resistance
    Hits against Cursed Enemies have +25% chance to Shock

    Additional Effects per 1% Quality:
    Shocks on Cursed enemies have 1% increased Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Conductivity skill icon.png
    now causes Cursed Enemies to have -17% to Lightning Resistance at gem level 1 (previously -25%), up to -36% at gem level 20 (previously -44%).
  • The following Skills now have a base duration of 8 seconds at gem level 1 (previously 9), up to 11.8 at gem level 20 (previously 10.9): ConductivityConductivitySpell, AoE, Duration, Lightning, Curse, Hex
    Level: (1-20)
    Cost: (24-50) Mana
    Cast Time: 0.50 sec
    AoE Radius: 22
    Requires Level 24Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.Base duration is (8-11.8) seconds
    +(0-10) to radius
    Cursed enemies have -(17-36)% to Lightning Resistance
    Hits against Cursed Enemies have +25% chance to Shock

    Additional Effects per 1% Quality:
    Shocks on Cursed enemies have 1% increased Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Conductivity skill icon.png
    , DespairDespairSpell, AoE, Duration, Chaos, Curse, Hex
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    AoE Radius: 22
    Requires Level 24Curses all targets in an area, lowering their chaos resistance.Base duration is (8-11.8) seconds
    +(0-10) to radius
    Cursed enemies have -(15-30)% to Chaos Resistance

    Additional Effects per 1% Quality:
    0.5% increased Effect of Curse
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Despair skill icon.png
    , Elemental WeaknessElemental WeaknessSpell, AoE, Duration, Curse, Hex
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    AoE Radius: 22
    Requires Level 24Curses all targets in an area, lowering their elemental resistances.Base duration is (8-11.8) seconds
    +(0-10) to radius
    Cursed enemies have -(15-30)% to Elemental Resistances

    Additional Effects per 1% Quality:
    0.5% increased Effect of Curse
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Elemental Weakness skill icon.png
    , EnfeebleEnfeebleSpell, AoE, Duration, Curse, Hex
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    Requires Level 24Curses all targets in an area, reducing their accuracy and making them deal less damage.Base duration is (8-11.8) seconds
    +(0-10) to radius
    Cursed enemies have (10-19)% reduced Accuracy Rating
    Cursed Normal or Magic enemies deal (15-29)% less Damage
    Cursed Rare or Unique enemies deal (9-18)% less Damage

    Additional Effects per 1% Quality:
    1% increased Curse Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Enfeeble skill icon.png
    , FlammabilityFlammabilitySpell, AoE, Duration, Fire, Curse, Hex
    Level: (1-20)
    Cost: (24-50) Mana
    Cast Time: 0.50 sec
    AoE Radius: 22
    Requires Level 24Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.Base duration is (8-11.8) seconds
    +(0-10) to radius
    Cursed enemies have -(17-36)% to Fire Resistance
    Hits against Cursed Enemies have +25% chance to Ignite

    Additional Effects per 1% Quality:
    Ignite on Cursed enemies has 0.5% increased Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Flammability skill icon.png
    , FrostbiteFrostbiteSpell, AoE, Duration, Cold, Curse, Hex
    Level: (1-20)
    Cost: (24-50) Mana
    Cast Time: 0.50 sec
    AoE Radius: 22
    Requires Level 24Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.Base duration is (8-11.8) seconds
    +(0-10) to radius
    Cursed enemies have -(17-36)% to Cold Resistance
    Hits against Cursed Enemies have +25% chance to Freeze

    Additional Effects per 1% Quality:
    Freezes on Cursed enemies have 1% increased Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Frostbite skill icon.png
    , PunishmentPunishmentSpell, AoE, Duration, Curse, Hex
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    AoE Radius: 22
    Requires Level 24Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life.Base duration is (8-11.8) seconds
    +(0-10) to radius
    Cursed Enemies take (30-58)% increased Damage while on Low Life
    Cursed Enemies are Debilitated for 2 Seconds when they Hit

    Additional Effects per 1% Quality:
    0.5% increased Effect of Curse
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Punishment skill icon.png
    , and VulnerabilityVulnerabilitySpell, AoE, Duration, Curse, Physical, Hex
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    AoE Radius: 22
    Requires Level 24Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.Base duration is (8-11.8) seconds
    +(0-10) to radius
    Cursed enemies take (15-30)% increased Physical Damage
    Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding

    Additional Effects per 1% Quality:
    0.5% increased Duration of Bleeding on Cursed Enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vulnerability skill icon.png
    .
  • Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    AoE Radius: 22
    Requires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Base duration is (5-8.8) seconds
    +(0-10) to radius
    50% less Effect of Curse against Players
    Cursed Normal and Magic Enemies have (15-29)% less Action Speed
    Other effects on Cursed enemies expire 40% slower
    Cursed Rare and Unique Enemies have (9-18)% less Action Speed

    Additional Effects per 1% Quality:
    1% increased Curse Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Temporal Chains skill icon.png
    now has a base duration of 5 seconds at gem level 1 (unchanged), up to 8 at gem level 20 (previously 5.95).

Further changes to some Hexes are listed below.

Problem:

  • We feel that there are currently too many sources of Curse Effect available. This has created a large power gap between players that have no investment in Curses and those that have heavy investment into Curses, which has continually caused us to have the baseline effect of curses to be lower than we'd like.

Solution:

  • We are regulating the number of sources of Curse Effect throughout the game. This will also rein in the power of players building Curse Support characters. These changes have been focused on less-accessible sources of Curse Effect, such as Eldritch Implicits on helmets, rather than accessible sources like the Passive Skill Tree. The curse effect notables on cluster jewels have been replaced with other appropriate ones. For example, the one that used to grant Flammability effect now allows your Flammability Hex to apply to hexproof enemies and also causes you to deal increased ignite damage against cursed enemies.

Specifics:

  • The Eternal Labyrinth Helmet Enchantment that grants increased Effect of Curses applied by BaneBaneChaos, Trigger, Spell, AoE, Duration, Hex
    Level: (1-20)
    Cast Time: 0.60 sec
    Requires Level 24Applies a debuff to enemies in an area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.Only applies Hexes from Curse Skill Gems requiring Level (24-70) or lower
    Deals (45.6-895.6) Base Chaos Damage per second
    Base duration is 2 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    +(0-3) to radius
    (28-42)% more Damage per Curse applied
    50% increased Debuff Duration per Curse applied
    Applied Curses have 25% less Effect
    This Gem can only Support Skill Gems requiring Level (24-70) or lower
    You cannot Cast Supported Curse Spells
    25% less Effect of Supported Curses

    Additional Effects per 1% Quality:
    Applied Curses have 0.5% increased Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Bane skill icon.png
    now has a value of 10% (previously 15%). The Merciless version of this Enchantment can no longer be obtained, though existing versions are unaffected.
  • Labyrinth Helmet Enchantments that provide increased Effect to a specific Hex now have values of 10% for the Merciless Enchantments (previously 15%), and 15% for the Eternal Enchantments (previously 30%).
  • Eldritch Implicit modifiers on Helmets that provide increased Effect to a specific Hex now have values of up to 16% (previously 36%), up to 19% in the presence of a Unique Monster (previously 48%), and up to 22% in the presence of a Pinnacle Boss (previously 60%).
  • Eldritch Implicit modifiers on Body Armours that provide increased Effect of your Curses now have values of up to 12% (previously 20%), up to 15% in the presence of a Unique Monster (previously 28%), and up to 18% in the presence of a Pinnacle Boss (previously 36%).
  • The Glorious VanityGlorious Vanity
    Timeless Jewel
    Limited to: 1
    Radius: Large
    Bathed in the blood of (100-8000) sacrificed in the name of (Ahuana-Doryani-Xibaqua)
    Passives in radius are Conquered by the Vaal
    Historic
    They believed themselves the pinnacle of civilisation, but that height toppled their empire.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Timeless Jewel Notable transformation now grants 4-6% increased Curse Effect (previously 7-10%).
  • The Glorious VanityGlorious Vanity
    Timeless Jewel
    Limited to: 1
    Radius: Large
    Bathed in the blood of (100-8000) sacrificed in the name of (Ahuana-Doryani-Xibaqua)
    Passives in radius are Conquered by the Vaal
    Historic
    They believed themselves the pinnacle of civilisation, but that height toppled their empire.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Timeless Jewel small node transformation now grants 2% increased Curse Effect (previously 2-4%).
  • Increased Effect of your Curses modifiers can no longer roll on Abyss Jewels.
  • Small Cluster Jewel Passive Skills that grant increased Effect of your Curses now have values of 2% (previously 3%).
  • The increased Effect of your Curses Redeemer-influence modifier on Shields now has values of 8-12% (previously 12-15%). The lower tier version of this modifier can no longer be obtained.
  • The increased Effect of your Curses Veiled modifier on Shields now has values of 8-10% (previously 12-14%). Crafted versions of this modifier have been adjusted accordingly.
  • The Replica Doedre's DamningReplica Doedre's Damning
    Paua Ring
    +(20-30) to maximum Mana+(5-20) to Intelligence
    +(5-20)% to all Elemental Resistances
    Gain (5-20) Mana per Enemy Killed
    You can apply one fewer Curse
    (15-25)% increased Effect of your Curses
    "Prototype #8 makes it difficult to think negatively, but two fatalities
    resulted when a lead researcher used an epithet in its presence."
    Unique Ring now has 10-15% increased Curse Effect (previously 15-25%). Existing versions of this Unique can be made worse with a Divine Orb.
  • The Jinxed JujuThe Jinxed Juju
    Citrine Amulet
    Requires Level 48+(16-24) to Strength and Dexterity+(30-40) to Intelligence
    +(23-31)% to Chaos Resistance
    (5-10)% increased effect of Non-Curse Auras from your Skills
    10% of Damage from Hits is taken from your Spectres' Life before you
    Burned rhoa's eye and goatman's beard do demand:
    Leave behind those lazy bones;
    Dance, ye dead, at my command!
    Unique Amulet no longer has 5-10% increased Curse Effect, existing versions of this Unique are unaffected. It also now has "10-15% increased effect of Non-Curse Auras from your Skills" (previously 5-10%). Existing versions of this Unique can be updated to the new values using a Divine Orb.
  • The Delve-exclusive Body Armour modifier that grants 10-15% increased Effect of your Curses can no longer roll.

The following Curse Cluster Jewel Notables have been reworked:

  • Lord of Drought now provides "Your Flammability Curse can affect Hexproof Enemies" and "30% increased Ignite Damage against Cursed Enemies."
  • Blizzard Caller now provides "Your Frostbite Curse can affect Hexproof Enemies" and "30% increased Freeze Duration on Cursed Enemies."
  • Tempt the Storm now provides "Your Conductivity Curse can affect Hexproof Enemies" and "30% increased Shock Effect against Cursed Enemies."
  • Master of the Maelstrom now provides "Your Elemental Weakness Curse can affect Hexproof Enemies" and "+1% to maximum Elemental Resistances if you have killed a Cursed Enemy Recently."
  • Misery Everlasting now provides "Your Despair Curse can affect Hexproof Enemies" and "Recover 2% of Energy Shield on killing Cursed Enemies."
  • Exploit Weakness now provides "Your Vulnerability Curse can affect Hexproof Enemies" and "Recover 2% of Life on killing Cursed Enemies."
  • Doedre's Gluttony now provides "Your Punishment Curse can affect Hexproof Enemies" and "You have Culling Strike against Cursed Enemies."
  • Doedre's Apathy now provides "Your Temporal Chains Curse can affect Hexproof Enemies" and "Enemies you Curse are Unnerved."
  • Doedre's Spite now provides "Your Enfeeble Curse can affect Hexproof Enemies" and "35% increased Critical Strike Chance against Cursed Enemies."
  • The following Cluster Jewel Notables can no longer roll: Forbidden Words, Master of Fear, and Wish for Death.
  • Existing Cluster Jewels that provided Inevitable Doom now provide Evil Eye.

We have removed the '15% increased Effect of your Curses' and 'Enemies you Curse have Malediction' stats from the Malediction notable in the Occultist's Ascendancy. The 'Your Hexes can affect Hexproof Enemies' stat has been moved from Profane Bloom to the Malediction notable. We will be renaming this notable passive as it no longer causes you to apply Malediction to enemies you Curse. Due to the significant increase in the power of hexes against tougher monsters, the effects of this notable are still very strong, as the removal of the hex penalty cannot be understated. The massive buff to hexes especially applies to Occultists because they have access to more Hexes than other Ascendancies. The curse effect removed from the notable previously known as Malediction has been moved to the passive skill tree, where it's available for everyone. This is important, because while the Occultist is still the strongest overall Ascendancy for someone who wants to specialise in applying many hexes, it's not mandatory to play for someone who merely wants to apply really strong hexes.


Specifics:

  • The Occultist's Profane Bloom Notable Ascendancy Passive Skill no longer provides "Your Hexes can affect Hexproof Enemies." It now provides "Cursed Enemies you or your Minions Kill have a 50% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage" (previously 40% chance).
  • The Occultist's Malediction Notable Ascendancy Passive Skill has been renamed to Unholy Authority. It no longer provides 15% increased Effect of your Curses, or "Enemies you curse have Malediction." It now provides "Your Hexes can affect Hexproof Enemies."

Problem:

  • The current balance of EnfeebleEnfeebleSpell, AoE, Duration, Curse, Hex
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    Requires Level 24Curses all targets in an area, reducing their accuracy and making them deal less damage.Base duration is (8-11.8) seconds
    +(0-10) to radius
    Cursed enemies have (10-19)% reduced Accuracy Rating
    Cursed Normal or Magic enemies deal (15-29)% less Damage
    Cursed Rare or Unique enemies deal (9-18)% less Damage

    Additional Effects per 1% Quality:
    1% increased Curse Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Enfeeble skill icon.png
    and Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    AoE Radius: 22
    Requires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Base duration is (5-8.8) seconds
    +(0-10) to radius
    50% less Effect of Curse against Players
    Cursed Normal and Magic Enemies have (15-29)% less Action Speed
    Other effects on Cursed enemies expire 40% slower
    Cursed Rare and Unique Enemies have (9-18)% less Action Speed

    Additional Effects per 1% Quality:
    1% increased Curse Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Temporal Chains skill icon.png
    makes them exceedingly strong against normal and magic monsters while being relatively ineffective against pinnacle bosses. For example, a level 20 Temporal Chains gem currently reduces a Pinnacle Boss' action speed by just 4%. You can get more than twice as much action speed reduction using any skill that chills. This is another case of Hexes being weakest where they matter most and strongest where they matter least.

Solution:

  • Because of the changes to Curse Effect, we're now able to make Temporal Chains and Enfeeble strong defensive options without requiring large investment into Curse Effect. In addition to changes to their overall gem levels and scaling, we are also planning to increase the "Cursed Rare and Unique Enemies have x% less Action Speed" modifier on Temporal Chains as well as increasing the "Cursed Rare and Unique Enemies deal x% less Damage" modifier on Enfeeble.

Specifics:

  • EnfeebleEnfeebleSpell, AoE, Duration, Curse, Hex
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    Requires Level 24Curses all targets in an area, reducing their accuracy and making them deal less damage.Base duration is (8-11.8) seconds
    +(0-10) to radius
    Cursed enemies have (10-19)% reduced Accuracy Rating
    Cursed Normal or Magic enemies deal (15-29)% less Damage
    Cursed Rare or Unique enemies deal (9-18)% less Damage

    Additional Effects per 1% Quality:
    1% increased Curse Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Enfeeble skill icon.png
    now causes Cursed Normal or Magic Enemies to deal 15% less Damage at gem level 1 (previously 21%), up to 29% at gem level 20 (previously 30%). It also now causes Cursed Rare or Unique Enemies to deal 9% less Damage at gem level 1 (previously 10%), up to 18% less at gem level 20 (previously 15%). Quality no longer grants 0-10% increased Effect of Curse. Instead, it grants 0-20% increased Curse Duration.
  • Quality on Anomalous EnfeebleEnfeebleSpell, AoE, Duration, Curse, Hex
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    Requires Level 24Curses all targets in an area, reducing their accuracy and making them deal less damage.Base duration is (8-11.8) seconds
    +(0-10) to radius
    Cursed enemies have (10-19)% reduced Accuracy Rating
    Cursed Normal or Magic enemies deal (15-29)% less Damage
    Cursed Rare or Unique enemies deal (9-18)% less Damage

    Additional Effects per 1% Quality:
    1% increased Curse Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Enfeeble skill icon.png
    no longer causes the Curse to have 0-40% increased Doom gain rate. Instead, it now grants 0-20% increased Area of Effect.
  • Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    AoE Radius: 22
    Requires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Base duration is (5-8.8) seconds
    +(0-10) to radius
    50% less Effect of Curse against Players
    Cursed Normal and Magic Enemies have (15-29)% less Action Speed
    Other effects on Cursed enemies expire 40% slower
    Cursed Rare and Unique Enemies have (9-18)% less Action Speed

    Additional Effects per 1% Quality:
    1% increased Curse Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Temporal Chains skill icon.png
    now causes Cursed Normal and Magic Enemies to have 15% less Action Speed at gem level 1 (previously 20%), up to 29% at gem level 20 (unchanged). It also now causes Cursed Rare and Unique Enemies to have 9% less Action Speed at gem level 1 (previously 10%), up to 18% at gem level 20 (previously 14%). Quality no longer grants 0-10% increased Effect of Curse. Instead, it now grants 0-20% increased Curse Duration.
  • Quality on Anomalous Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    AoE Radius: 22
    Requires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Base duration is (5-8.8) seconds
    +(0-10) to radius
    50% less Effect of Curse against Players
    Cursed Normal and Magic Enemies have (15-29)% less Action Speed
    Other effects on Cursed enemies expire 40% slower
    Cursed Rare and Unique Enemies have (9-18)% less Action Speed

    Additional Effects per 1% Quality:
    1% increased Curse Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Temporal Chains skill icon.png
    no longer causes the Curse to have 0-40% increased Doom gain rate. Instead, it now provides 0-20% increased Area of Effect.

While working on the updates outlined above, we took the opportunity to make some stat changes to VulnerabilityVulnerabilitySpell, AoE, Duration, Curse, Physical, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
AoE Radius: 22
Requires Level 24Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.Base duration is (8-11.8) seconds
+(0-10) to radius
Cursed enemies take (15-30)% increased Physical Damage
Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding

Additional Effects per 1% Quality:
0.5% increased Duration of Bleeding on Cursed Enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vulnerability skill icon.png
and DespairDespairSpell, AoE, Duration, Chaos, Curse, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
AoE Radius: 22
Requires Level 24Curses all targets in an area, lowering their chaos resistance.Base duration is (8-11.8) seconds
+(0-10) to radius
Cursed enemies have -(15-30)% to Chaos Resistance

Additional Effects per 1% Quality:
0.5% increased Effect of Curse
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Despair skill icon.png
to help make these gems cleaner. They are now more focussed on making enemies vulnerable to Physical and Chaos damage in ways that are generically useful for any build dealing primarily Physical or Chaos damage.

Specifics:

  • VulnerabilityVulnerabilitySpell, AoE, Duration, Curse, Physical, Hex
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    AoE Radius: 22
    Requires Level 24Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.Base duration is (8-11.8) seconds
    +(0-10) to radius
    Cursed enemies take (15-30)% increased Physical Damage
    Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding

    Additional Effects per 1% Quality:
    0.5% increased Duration of Bleeding on Cursed Enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vulnerability skill icon.png
    no longer has "Ailments inflicted on Cursed Enemies deal Damage 20% Faster". Now has "Cursed Enemies take 15% increased Physical Damage at gem level 1 (previously 30%), up to 30% at gem level 20 (previously 39%). Now has "Attacks against Cursed Enemies have 25% chance to inflict Bleeding" (previously 20%). Quality now provides 0-10% increased Duration of Bleeding on Cursed Enemies, instead of "Attack Hits against Cursed Enemies have 0-10% chance to inflict Bleeding."
  • DespairDespairSpell, AoE, Duration, Chaos, Curse, Hex
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    AoE Radius: 22
    Requires Level 24Curses all targets in an area, lowering their chaos resistance.Base duration is (8-11.8) seconds
    +(0-10) to radius
    Cursed enemies have -(15-30)% to Chaos Resistance

    Additional Effects per 1% Quality:
    0.5% increased Effect of Curse
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Despair skill icon.png
    no longer causes Cursed enemies to take 15-25% increased Damage from Damage Over Time effects, and it no longer adds 9-46 to 12-76 Chaos Damage to Hits against Cursed Enemies. It now causes Cursed enemies to have -15% to Chaos Resistance at gem level 1 (previously -20%), up to -30% at gem level 20 (previously -29%). Quality no longer causes Cursed Enemies to take 0-10% increased Damage from Damage Over Time effects. Instead, it now provides 0-10% increased Effect of Curse.
  • Quality on Anomalous DespairDespairSpell, AoE, Duration, Chaos, Curse, Hex
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    AoE Radius: 22
    Requires Level 24Curses all targets in an area, lowering their chaos resistance.Base duration is (8-11.8) seconds
    +(0-10) to radius
    Cursed enemies have -(15-30)% to Chaos Resistance

    Additional Effects per 1% Quality:
    0.5% increased Effect of Curse
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Despair skill icon.png
    no longer provides 0-10% increased Effect of Curse. Instead, it now causes Cursed Enemies to take 0-10% increased Damage from Damage Over Time effects.


Conclusion:

  • In general, Hexes will be stronger against tough monsters and weaker against lesser monsters. We've removed Doom in order to simplify how Hexes work, introduced penalties to automated Hex application methods to keep them from outclassing self-casting, and made several other balance changes as a consequence of these overall changes.

Endgame Unique Weapons

Problem:

  • Many of Path of Exile's most iconic unique attack-based weapons have fallen out of use over the years. This is mainly because attack-based builds prioritise high base weapon damage over all else, and unique weapons are currently not able to compete with rare weapons in this regard. While a fundamental aspect of Path of Exile's itemisation is that unique items will be outclassed by rares, in the cases of these iconic weapons, they get outclassed before they can be reasonably acquired.

Solution:

  • We've increased the power of some existing endgame unique weapons, in some cases massively, in order to bring them in line with some of Path of Exile's most iconic unique items. In most cases these items have been made significantly rarer.

Specifics:

  • The Atziri's DisfavourAtziri's Disfavour
    Vaal Axe
    Two Handed Axe
    Physical Damage: (414-434) to (544-564)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.29-1.33)
    Weapon Range: 23
    Requires Level 64, 158 Str, 76 Dex25% chance to Maim on Hit+30% to Quality of Socketed Support Gems
    Adds (310-330) to (370-390) Physical Damage
    (12-16)% increased Attack Speed
    25% chance to cause Bleeding on Hit
    +10 to Weapon Range
    "I do not believe in disguising my disappointment."
    - Atziri, Queen of the Vaal
    Unique Axe no longer has +2 to Level of Socketed Support Gems, existing versions of this Unique are unaffected. It now has "Adds 310-330 to 370-390 Physical Damage" (previously 205-220 to 250-270), and +10 to Weapon Range (previously +2). Existing versions of this Unique can be updated to the new values using a Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
    Shift click to unstack.
    . New versions of this Unique now have +30% to Quality of Socketed Support Gems.
  • The Bino's Kitchen KnifeBino's Kitchen Knife
    Slaughter Knife
    Rune Dagger
    Physical Damage: (150-165) to (296-321)
    Critical Strike Chance: (8.82%-9.45%)
    Attacks per Second: 1.40
    Weapon Range: 10
    Requires Level 65, 81 Dex, 117 Int30% increased Global Critical Strike ChanceAdds (140-155) to (210-235) Physical Damage
    (40-50)% increased Critical Strike Chance
    +(15-25)% to Global Critical Strike Multiplier
    +(8-12)% to Chaos Resistance
    On Killing a Poisoned Enemy, nearby Enemies are Poisoned
    and nearby Allies Regenerate 200 Life per second
    Calling it poison would imply
    that it was even edible.
    Unique Dagger no longer has 30% increased Damage over Time. It now has "Adds 140-155 to 210-235 Physical Damage" (previously 50-60 to 120-140). Existing versions of this Unique can be updated using a Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
    Shift click to unstack.
    .
  • The BloodseekerBloodseeker
    Hellion's Paw
    Claw
    Physical Damage: (162-172.8) to (255-272)
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.68
    Weapon Range: 11
    Requires Level 62, 131 Dex, 95 Int1.6% of Physical Attack Damage Leeched as Life(200-220)% increased Physical Damage
    Adds 25 to 30 Physical Damage
    5% increased Attack Speed
    1.2% of Physical Attack Damage Leeched as Life
    5% increased Movement Speed
    Life Leech from Hits with this Weapon is instant
    "For the life of the flesh will always be in the blood."
    - Atalui, Vaal Priestess
    Unique Claw now has 200-220% increased Physical Damage (previously 150-170%), and "Adds 25 to 30 Physical Damage" (previously 10 to 12). Existing versions of this Unique can be updated using a Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
    Shift click to unstack.
    .
  • The DivinariusDivinarius
    Imperial Skean
    Rune Dagger
    Physical Damage: 18-73
    Critical Strike Chance: 6.30%
    Attacks per Second: 1.50
    Weapon Range: 10
    Requires Level 66, 95 Dex, 131 Int30% increased Global Critical Strike Chance(150-200)% increased Spell Damage
    Gain 30 Life per Enemy Killed
    Gain 10 Mana per Enemy Killed
    30% increased Area of Effect
    (125-175)% increased Critical Strike Chance for Spells if you've Killed Recently
    +(40-60)% to Critical Strike Multiplier for Spells if you haven't Killed Recently
    Divine intervention feels better
    when you do it yourself.
    Unique Dagger now has 150-200% increased Spell Damage (previously 50-70%), 30% increased Area of Effect (previously 10%), "Gain 100-200 Life per Enemy Killed" (previously 30), and "Gain 50-100 Mana per Enemy Killed" (previously 10). It also now has 200-250% increased Critical Strike Chance for Spells if you've Killed Recently (previously 125-175%), and +60-100% to Critical Strike Multiplier for Spells if you haven't Killed Recently (previously +40-60%). Existing versions of this Unique can be updated with a Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
    Shift click to unstack.
    .
  • The Essentia SanguisEssentia Sanguis
    Vaal Claw
    Claw
    Physical Damage: 29-76
    Elemental Damage: 1 to (600-700)
    Critical Strike Chance: 6.50%
    Attacks per Second: (1.56-1.69)
    Weapon Range: 11
    Requires Level 66, 95 Dex, 131 Int2% of Physical Attack Damage Leeched as Life+8% Chance to Block Attack Damage while Dual Wielding Claws
    Adds 1 to (600-700) Lightning Damage
    (20-30)% increased Attack Speed
    +(30-40) to maximum Energy Shield
    Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield
    Ghost Reaver
    The darkest clouds clashed and coupled,
    giving birth to four lightning children of hate.
    Unique Claw no longer has 140-180% increased Physical Damage, or 50% reduced Maximum Recovery per Energy Shield Leech. Existing versions of this Unique are unaffected by these changes. It also now has "Adds 1 to 600-700 Lightning Damage" (previously 1 to 200), and existing versions of this Unique can be updated to the new values using a Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
    Shift click to unstack.
    .
  • The KingmakerKingmaker
    Despot Axe
    Two Handed Axe
    Physical Damage: (360-414) to (488-561.2)
    Critical Strike Chance: (6.50%-7.00%)
    Attacks per Second: (1.50-1.57)
    Weapon Range: 13
    Requires Level 66, 140 Str, 86 Dex(300-360)% increased Physical Damage
    (7-12)% increased Attack Speed
    (30-40)% increased Critical Strike Chance
    Nearby Allies have 30% increased Item Rarity
    Nearby Allies have Culling Strike
    Insufficient Mana doesn't prevent your Melee Attacks
    Nearby Allies have +50% to Critical Strike Multiplier
    Nearby Allies have +10 Fortification
    A King and his people are linked together
    like a soul and a beating heart.
    Both can be severed by a same edge,
    then forged anew.
    Unique Axe now has 300-360% increased Physical Damage (previously 190-240%). Existing versions of this unique can be updated using a Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
    Shift click to unstack.
    .
  • The Kitava's FeastKitava's Feast
    Void Axe
    Two Handed Axe
    Physical Damage: (288-326.4) to (432-489.6)
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.25
    Weapon Range: 13
    Requires Level 68, 149 Str, 76 DexSocketed Gems are supported by Level 30 Melee Splash
    (200-240)% increased Physical Damage
    1% of Physical Attack Damage Leeched as Life
    1% of Physical Attack Damage Leeched as Mana
    Recover 5% of Life on Kill
    Enemies Killed by your Hits are destroyed
    Hinekora bound Kitava to a rock
    that Kitava could not lift with all his might.
    Kitava vowed that when he broke free,
    he would devour every soul in Hinekora's domain.
    Unique Axe now has Socketed Gems are supported by Level 30 Melee SplashMelee Splash SupportSupport, Melee, Attack, Strike, AoE
    Icon: S
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    AoE Radius: 14
    Requires Level 8Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.Supported Skills deal Splash Damage to surrounding targets
    Supported Skills deal (50-41)% less Damage to surrounding targets
    Supported Skills have (0-57)% more Melee Splash Area of Effect

    Additional Effects per 1% Quality:
    Supported Skills have 0.5% increased Area of Effect
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    (previously level 25). This change affects existing items, though you will need to use a Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
    Shift click to unstack.
    to fix the description on the item.
  • The Lioneye's GlareLioneye's Glare
    Imperial Bow
    Bow
    Physical Damage: (100.8-129) to (394.8-453)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.59-1.74)
    Weapon Range: 120
    Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack Skills(180-200)% increased Physical Damage
    Adds (7-14) to (24-34) Physical Damage
    (10-20)% increased Attack Speed
    +(80-100) to maximum Mana
    Hits can't be Evaded
    Far Shot
    "See without doubt, slay without hesitation."
    - Marceus Lioneye of Sarn
    Unique Bow now has 180-200% increased Physical Damage (previously 90-105%), and now adds 7-14 to 24-34 Physical Damage (previously 6-12 to 20-32). Existing versions of this unique can be updated using a Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
    Shift click to unstack.
    .
  • The Marohi ErqiMarohi Erqi
    Karui Maul
    Two Hand Mace
    Physical Damage: (672-784) to (1008-1176)
    Critical Strike Chance: 5.00%
    Attacks per Second: 0.75
    Weapon Range: 13
    Requires Level 57, 182 Str45% increased Stun Duration on Enemies(500-600)% increased Physical Damage
    25% reduced Attack Speed
    (40-50)% increased Stun Duration on Enemies
    -500 to Accuracy Rating
    Lumbering as a sea lion, clumsy as a berry-drunk pigeon. That was Erqi.
    It mattered little. When Erqi's maul fell true, so did its target.
    Unique Mace now has 500-600% increased Physical Damage (previously 400-500%). Existing versions of this Unique can be updated using a Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
    Shift click to unstack.
    .
  • The SaviourThe Saviour
    Legion Sword
    One Handed Sword
    Physical Damage: (158.7-187.5) to (317.4-357.5)
    Critical Strike Chance: (5.40%-5.60%)
    Attacks per Second: (1.30-1.34)
    Weapon Range: 11
    Requires Level 62, 122 Str, 104 Dex40% increased Global Accuracy RatingTriggers Level 20 Reflection when Equipped
    (130-150)% increased Physical Damage
    Adds (16-22) to (40-45) Physical Damage
    (8-12)% increased Attack Speed
    (8-12)% increased Critical Strike Chance
    On the mirrored edge of infinity, one man sinks forever into darkness, one man rises into light.
    But which one am I?
    Unique Sword now has 130-150% increased Physical Damage (previously 40-50%). Existing versions of this Unique can be updated with a Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
    Shift click to unstack.
    .
  • The Soul TakerSoul Taker
    Siege Axe
    One Handed Axe
    Physical Damage: (163.2-190.4) to (264-308)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.80-1.88)
    Weapon Range: 11
    Requires Level 59, 119 Str, 82 Dex(140-180)% increased Physical Damage
    Adds 30 to 40 Physical Damage
    (20-25)% increased Attack Speed
    +(20-25)% to Cold Resistance
    Insufficient Mana doesn't prevent your Melee Attacks
    Your Physical Damage can Chill
    It is too easy for the soul to escape from an open heart.
    Unique Axe now has 140-180% increased Physical Damage (previously 100-140%), and Adds 30 to 40 Physical Damage (previously 10 to 20). Existing versions of this unique can be updated using a Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
    Shift click to unstack.
    .
  • The Replica Soul TakerReplica Soul Taker
    Siege Axe
    One Handed Axe
    Physical Damage: (163.2-190.4) to (264-308)
    Critical Strike Chance: (8.00%-9.00%)
    Attacks per Second: 1.50
    Weapon Range: 11
    Requires Level 59, 119 Str, 82 Dex(140-180)% increased Physical Damage
    Adds 30 to 40 Physical Damage
    (60-80)% increased Critical Strike Chance
    +(20-25)% to Cold Resistance
    Your Physical Damage can Freeze
    Eldritch Battery
    "Nothing feels so smooth in the hand as Prototype #66.
    Results like these may justify everything we do here."
    Unique Axe can no longer be obtained.
  • The StarforgeStarforge
    Infernal Sword
    Two Hand Sword
    Physical Damage: (310-341) to (645-709.5)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.42-1.46)
    Weapon Range: 13
    Requires Level 67, 113 Str, 113 Dex30% increased Global Physical Damage(400-450)% increased Physical Damage
    (5-8)% increased Attack Speed
    +(90-100) to maximum Life
    Your Physical Damage can Shock
    20% increased Area of Effect for Attacks
    Deal no Elemental Damage
    The end is written into the beginning.
    Unique Sword now has 400-450% increased Physical Damage (previously 200-300%). Existing versions of this unique can be updated using a Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
    Shift click to unstack.
    .
  • The VarunastraVarunastra
    Vaal Blade
    One Handed Sword
    Physical Damage: (136.8-182) to (298.8-372)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 11
    Requires Level 64, 113 Str, 113 Dex+460 to Accuracy Rating(80-100)% increased Physical Damage
    Adds (30-45) to (80-100) Physical Damage
    Gain (2-3) Mana per Enemy Hit with Attacks
    Counts as all One Handed Melee Weapon Types
    "Painful suicide in the hands of a fool,
    Creative death in the hands of a master."
    - Icius Perandus, Antiquities Collection, Item 2992
    Unique Sword now has 80-100% increased Physical Damage (previously 40-60%). Existing versions of this Unique can be updated using a Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
    Shift click to unstack.
    .
  • The VoidforgeVoidforge
    Infernal Sword
    Two Hand Sword
    Physical Damage: 62-129
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.42-1.46)
    Weapon Range: 13
    Requires Level 67, 113 Str, 113 Dex30% increased Elemental Damage with Attack Skills(5-8)% increased Attack Speed
    +(90-100) to maximum Life
    Your Elemental Damage can Shock
    Gain 700% of Weapon Physical Damage as Extra Damage of a random Element
    20% increased Area of Effect for Attacks
    Deal no Non-Elemental Damage
    A weapon born of nothingness,
    can only create more nothingness.
    Unique Sword no longer has 30-60% increased Physical Damage, existing versions are unaffected. It now has "Gain 700% of Weapon Physical Damage as Extra Damage of a random Element" (previously 300%), existing versions of this unique can be updated to the new value using a Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
    Shift click to unstack.
    .
  • The Voltaxic RiftVoltaxic Rift
    Spine Bow
    Bow
    Physical Damage: 38-115
    Elemental Damage: 1 to (600-750)
    Critical Strike Chance: 6.50%
    Attacks per Second: (1.54-1.61)
    Weapon Range: 120
    Requires Level 64, 212 DexAdds 1 to (600-750) Lightning Damage
    (10-15)% increased Attack Speed
    100% of Lightning Damage Converted to Chaos Damage
    Your Chaos Damage can Shock
    Hits with this Weapon Shock Enemies as though dealing 300% more Damage
    +40% to Maximum Effect of Shock
    The eldritch storm descended upon us, and bruised lightning
    rained down. Metal withered and flesh melted before its
    arcane power. There was no escape, no shelter. Only despair.
    Unique Bow no longer has 10% chance to Shock, existing versions of this Unique are unaffected. It now has "Adds 1 to 600-750 Lightning Damage" (previously 1 to 275-325), and 100% of Lightning Damage Converted to Chaos Damage (previously 60%). Existing versions of this Unique can be updated to the new values using a Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
    Shift click to unstack.
    .

Mitigating Monster Life Regeneration

Problem:

  • Monster life regeneration is rarely a significant issue for players, but in cases where it does present an obstacle there are few solutions available to deal with it.

Solution:

  • Introduce some new sources to mitigate monster life regeneration that are able to be accessed easily.

Specifics:

  • 60% increased Life Recovery from Flasks used when on Low Life is now found on the base Soul of Ryslatha Pantheon (previously found on the upgraded version).
  • The upgraded Soul of Ryslatha Pantheon now provides "Enemies you've Hit Recently have 50% reduced Life Regeneration Rate."
  • The "50% increased Life Recovery from Flasks when used on Low Life" Life Mastery has been replaced with "Nearby Enemies have 50% reduced Life Regeneration Rate."


Strike Skills and additional Enemies

Problem:

  • Most strike melee skills are currently reliant on ways to strike extra targets and/or deal splash damage in order to compete with other builds when clearing groups of enemies.

Solution:

  • Add Melee Splash access to the Passive Skill Tree and move the single Additional Strike there to the Attack Mastery instead of a specific node.

Specifics:

  • The Tribal Fury Notable Passive Skill no longer has "Strike Skills target 1 additional nearby Enemy". It now has "Melee Strike Skills deal Splash Damage to surrounding targets".
  • The two small Passive Skills in the Tribal Fury cluster which provide "10% increased Melee Damage" and "15% increased Melee Splash Area of Effect" have been removed.
  • Added a new Attack Mastery that provides "Strike Skills target 1 additional nearby Enemy", which replaces the "Strike Skills target additional Enemies can do so from 30% further away" Mastery.


Pious Path

Problem:

  • The recovery provided by the "Consecrated Ground you create causes Life Regeneration to also Recover Energy Shield for you and Allies" on Pious Path is significant on its own, so having "50% increased Effect of Consecrated Ground you create" on top of this feels overboard.

Solution:

  • The Inquisitor’s Pious Path Ascendancy Passive Skill no longer provides "50% increased Effect of Consecrated Ground you create."

Spectral Helix and Lightning Conduit

Problem:

  • Both Spectral HelixSpectral HelixAttack, Projectile
    Level: (1-20)
    Cost: (7-9) Mana
    Attack Speed: 110% of base
    Attack Damage: (100-150)% of base
    Effectiveness of Added Damage: (100-150)%
    Requires Level 12Throws a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls.Bounces up to 3 times
    Modifiers to number of Projectiles instead apply to the number of Bounces
    Spirals through 4.25 rotations

    Additional Effects per 1% Quality:
    0.5% increased Attack Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Spectral Helix skill icon.png
    and Lightning ConduitLightning ConduitSpell, AoE, Lightning
    Level: (1-20)
    Cost: (6-16) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 140%
    Requires Level 28Lightning strikes all Shocked enemies around a targeted location, then removes Shock from those enemies. Shocks cannot expire on enemies in range while casting this spell. Cannot be supported by Spell Cascade or Unleash.Deals (33-387) to (98-1161) Lightning Damage
    Cannot inflict Shock
    This Spell's Cast Time is added to its Cooldown if Triggered
    (10-20)% more Damage with Hits per 5% Shock Effect on Enemy

    Additional Effects per 1% Quality:
    1% increased Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lightning Conduit skill icon.png
    are currently too strong at all stages of the game relative to other similar skills.

Solution:

  • We've lowered the damage of these two skills to bring them more in line with others.

Specifics:

  • Spectral HelixSpectral HelixAttack, Projectile
    Level: (1-20)
    Cost: (7-9) Mana
    Attack Speed: 110% of base
    Attack Damage: (100-150)% of base
    Effectiveness of Added Damage: (100-150)%
    Requires Level 12Throws a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls.Bounces up to 3 times
    Modifiers to number of Projectiles instead apply to the number of Bounces
    Spirals through 4.25 rotations

    Additional Effects per 1% Quality:
    0.5% increased Attack Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Spectral Helix skill icon.png
    now has 100% Effectiveness of Added Damage at gem level 1 (previously 160%), up to 150% at gem level 20 (previously 250%).
  • Lightning ConduitLightning ConduitSpell, AoE, Lightning
    Level: (1-20)
    Cost: (6-16) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 140%
    Requires Level 28Lightning strikes all Shocked enemies around a targeted location, then removes Shock from those enemies. Shocks cannot expire on enemies in range while casting this spell. Cannot be supported by Spell Cascade or Unleash.Deals (33-387) to (98-1161) Lightning Damage
    Cannot inflict Shock
    This Spell's Cast Time is added to its Cooldown if Triggered
    (10-20)% more Damage with Hits per 5% Shock Effect on Enemy

    Additional Effects per 1% Quality:
    1% increased Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lightning Conduit skill icon.png
    now deals 33 to 98 Lightning Damage at gem level 1 (previously 43 to 130), up to 387 to 1161 at gem level 20 (previously 516 to 1548). It now has 140% Effectiveness of Added Damage (previously 190%).


Lightning Strike

Problem:

  • Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (135-225)% of base
    Effectiveness of Added Damage: (135-225)%
    Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.50% of Physical Damage Converted to Lightning Damage
    (1-9) to (13-179) Added Lightning Damage
    Fires 2 additional Projectiles

    Additional Effects per 1% Quality:
    1% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lightning Strike skill icon.png
    is currently overperforming in comparison to other skills. It is very good at both clearing and dealing single-target damage.

Solution:

  • We've changed the number of additional projectiles fired by Lightning Strike. It now requires more investment in additional projectiles for improved clear speed.

Specifics:

  • Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (135-225)% of base
    Effectiveness of Added Damage: (135-225)%
    Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.50% of Physical Damage Converted to Lightning Damage
    (1-9) to (13-179) Added Lightning Damage
    Fires 2 additional Projectiles

    Additional Effects per 1% Quality:
    1% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lightning Strike skill icon.png
    now Fires 2 additional Projectiles at all gem levels (previously 4 at gem level 1, up to 7 at gem level 20). Quality on Lightning Strike no longer provides 0-20% increased Damage.
  • Quality on Vaal Lightning StrikeVaal Lightning StrikeAttack, Melee, Strike, Duration, Vaal, Lightning, Projectile
    Level: (1-20)
    Souls Per Use: 20
    Can Store 2 Use(s)
    Soul Gain Prevention: 8 sec
    Attack Damage: (105-163)% of base
    Effectiveness of Added Damage: (105-163)%
    Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.50% of Physical Damage Converted to Lightning Damage
    Base duration is 6 seconds
    (1-9) to (13-179) Added Lightning Damage
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    Fires (4-8) additional Projectiles
    Can't be Evaded

    Additional Effects per 1% Quality:
    1% increased Projectile Speed
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Lightning Strike skill icon.png
    no longer provides 0-20% increased Damage.
  • Quality on Divergent Lightning Strike no longer provides "Fire 0-2 additional Projectiles." Instead, it now provides 0-20% chance to Shock enemies.
  • Labyrinth Helmet Enchantments that cause Lightning Strike to fire additional Projectiles now have values of 1 and 2 (previously 2 and 3).

Divergent Second Wind

Problem:

  • The life regeneration on skill use provided by Divergent Second Wind SupportSecond Wind SupportSupport
    Icon: 8
    Level: (1-20)
    Cost & Reservation Multiplier: 200%
    Requires Level 31Supports skills with cooldowns.
    Cannot support triggered skills.
    Supported Skills have (24-5)% reduced Cooldown Recovery Rate
    Supported Non-Instant Skills have +1 Cooldown Use

    Additional Effects per 1% Quality:
    Supported Skills have 0.25% increased Cooldown Recovery Rate
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    has irreconcilable bugs with a few other stats that interact with life regeneration.

Solution:

  • We've replaced the stat on Divergent Second Wind with generic life recovery instead of life regeneration.

Specifics:

  • Quality on the Divergent Second Wind Support no longer grants Regenerate 0-1% of Life over 1 second when you use Supported Skills. Instead, it now grants Recover 0-1% of Life when you use Supported Skills.

Onslaught

Problem:

  • Historically, Onslaught itself has never been a buff and cannot be scaled by modifiers to buff effect as its only effect is "You have Onslaught", which isn't very sensible.

Solution:

  • Onslaught is now a buff, and modifiers to buff effect now apply to Onslaught. This includes flask effect modifiers when Onslaught is provided through a Flask. As such, flask effect modifiers are now able to roll on Silver FlaskSilver FlaskLasts 6.00 Seconds
    Consumes 40 of 60 Charges on use
    Onslaught
    Requires Level 40Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    s.

Withering Step and Elusive

Problem:

  • Withering StepWithering StepTravel, AoE, Chaos, Movement, Blink, Spell, Duration
    Level: (1-20)
    Cost: (8-23) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 10Grants Elusive and a buff that grants Phasing. While you have this buff, monsters that enter an area around you will be Withered. Using a skill or losing the Elusive buff ends this skill's effects. Shares a cooldown with other Blink skills. Cannot be used while already Elusive.Withered lasts 3 seconds
    +(0-6) to radius
    Cannot be Cast or Triggered while Elusive
    Grants Elusive
    This Skill's Cooldown does not recover during its effect
    (0-38)% increased Effect of Elusive from this Skill
    Buff grants Phasing
    Inflicts (4-6) Withered Debuffs the first time each Enemy enters the Area

    Additional Effects per 1% Quality:
    0.5% increased Effect of Elusive from this Skill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Withering Step skill icon.png
    could be used to keep up a far stronger Elusive effect on average, especially in combination with the Nightblade SupportNightblade SupportAttack, Critical, Support
    Icon: u
    Level: (1-20)
    Cost & Reservation Multiplier: 140%
    Requires Level 18Supports attack skills. Cannot support skills which create minions.Supported Skills grant Elusive on Critical Strike
    Supported Skills have +(0.7-1)% to Critical Strike Chance while Elusive
    (0-38)% increased Effect of Elusive from Supported Skills
    Elusive from Supported Skills also grants +(100-138)% to Critical Strike Multiplier for
    Skills Supported by Nightblade
    Supported Skills can only be used with Claws or Daggers

    Additional Effects per 1% Quality:
    Supported Skills have 1% increased Critical Strike Chance
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    . Normally you have to wait for Elusive to gradually lose effectiveness and fall off before you can gain Elusive again, but with Withering Step you could replace the existing Elusive buff with that of Withering Step's and then use any skill to lose Elusive again.

Solution:

  • Withering StepWithering StepTravel, AoE, Chaos, Movement, Blink, Spell, Duration
    Level: (1-20)
    Cost: (8-23) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 10Grants Elusive and a buff that grants Phasing. While you have this buff, monsters that enter an area around you will be Withered. Using a skill or losing the Elusive buff ends this skill's effects. Shares a cooldown with other Blink skills. Cannot be used while already Elusive.Withered lasts 3 seconds
    +(0-6) to radius
    Cannot be Cast or Triggered while Elusive
    Grants Elusive
    This Skill's Cooldown does not recover during its effect
    (0-38)% increased Effect of Elusive from this Skill
    Buff grants Phasing
    Inflicts (4-6) Withered Debuffs the first time each Enemy enters the Area

    Additional Effects per 1% Quality:
    0.5% increased Effect of Elusive from this Skill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Withering Step skill icon.png
    can no longer be used while already Elusive. This change shouldn't affect builds that don't have ways to gain Elusive outside of Withering Step.

Ancestor Totem

Added a new Totem Mastery that provides "Ancestor Totem Buff Effects Linger for 3 seconds", which replaces the "50% increased Totem Placement range" Mastery.

Tainted Orbs of Fusing

Problem:

  • When reintroducing Tainted currency items, the chances for different outcomes were rebalanced to be appropriate for the core game. The new odds for Tainted Orbs of FusingTainted Orb of FusingStack Size: 20Unpredictably adds or removes a link to the largest group of linked sockets on a corrupted itemRight click this item then left click a corrupted socketed item to apply it.
    Shift click to unstack.
    made it hard to justify using one on your gear as it could become an expensive venture.

Solution:

  • We've changed the outcome odds for Tainted Orbs of Fusing to be more favorable, to match where they were in Scourge League.

Fracturing Orb

Problem:

  • Due to changes to ExaltedExalted OrbStack Size: 10Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers.
    Shift click to unstack.
    and Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
    Shift click to unstack.
    s in 3.19, Harbingers felt relatively unrewarding to farm, as Exalted ShardExalted ShardStack Size: 20A stack of 20 shards becomes an Exalted Orb.
    Shift click to unstack.
    s presented a significant portion of the value from their rewards.

Solution:

  • We've introduced Fracturing OrbFracturing OrbStack Size: 20Fracture a random modifier on a rare item with at least 4 modifiers, locking it in place.Right click this item then left click a rare item to apply it. Cannot be used on Influenced, Synthesised or Fractured items.
    Shift click to unstack.
    and Fracturing ShardFracturing ShardStack Size: 20A stack of 20 shards becomes a Fracturing Orb.
    Shift click to unstack.
    s, and have removed the Harvest Craft that fractures a random modifier on an item.

Sirus' Arena

Problem:

  • It's hard to tell where the edge of Sirus' arena is when environmental decorations are visually de-atomised.

Solution:

  • We've changed these visuals so you can still tell where the edge of the arena is after a Deatomization Storm has passed over the decorations.

Corrosive Hunger

Problem:

Solution:

Bestiary party-play

Problem:

  • Bestiary in party-play currently awards a beast to every player when capturing beasts, causing party-play to be the best way to capture specific rare beasts many times over.

Solution:

  • Additional captures of a beast when playing in a party are now rolled on a per-player basis, with the chance being tied to the quantity bonus granted for playing in a party. The owner of the instance is still guaranteed to receive the captured beast.

Kirac's Complete the Map Mission

Problem:

  • Kirac's "Complete the Map" Mission is a bit too generous in the Unique Maps offered, with some of the more rare Unique Maps being offered more frequently than they should.

Solution:

  • Kirac's giftyness for the maps offered for this mission has been reduced, the chances for him to offer a more rare Unique Map are now more reasonable.

Identified Memory Lines

Problem:

  • It was possible to use the Path of Exile: Trade website to determine the modifiers on Unidentified Atlas Memories.

Solution:

Rogue's Markers

Problem:

  • Upon leaving town in Act 6 and killing your first set of monsters, you'd very quickly obtain Rogue's MarkerRogue's MarkerStack Size: 50000Creates a portal to the Rogue Harbour from a Town or Hideout
    Used as Currency for services in the Rogue Harbour
    Right click on this item while in a Town or Hideout to use it.
    Shift click to unstack.
    s and be told to go back to town and talk to Kurai. This disrupted the flow of the main questline, and you were then directed to do more and more things for the initial Heist quest.

Solution:

  • We've removed the guaranteed Rogue's MarkerRogue's MarkerStack Size: 50000Creates a portal to the Rogue Harbour from a Town or Hideout
    Used as Currency for services in the Rogue Harbour
    Right click on this item while in a Town or Hideout to use it.
    Shift click to unstack.
    drop from Act 6.

Monster Balance

  • Boiling Ambushers found in Map areas now cast FrostbiteFrostbiteSpell, AoE, Duration, Cold, Curse, Hex
    Level: (1-20)
    Cost: (24-50) Mana
    Cast Time: 0.50 sec
    AoE Radius: 22
    Requires Level 24Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.Base duration is (8-11.8) seconds
    +(0-10) to radius
    Cursed enemies have -(17-36)% to Cold Resistance
    Hits against Cursed Enemies have +25% chance to Freeze

    Additional Effects per 1% Quality:
    Freezes on Cursed enemies have 1% increased Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Frostbite skill icon.png
    instead of Elemental WeaknessElemental WeaknessSpell, AoE, Duration, Curse, Hex
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    AoE Radius: 22
    Requires Level 24Curses all targets in an area, lowering their elemental resistances.Base duration is (8-11.8) seconds
    +(0-10) to radius
    Cursed enemies have -(15-30)% to Elemental Resistances

    Additional Effects per 1% Quality:
    0.5% increased Effect of Curse
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Elemental Weakness skill icon.png
    .
  • The Bone Prison skill used by the Necropolis MapNecropolis MapMap Level: 74
    Map Tier: 7
    Guild Character: °
    Even in death, we long to
    be close to one another.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Boss now has a small gap to run out through.
  • Magnus Stonethorn's Cast when Damage TakenCast when Damage Taken SupportSupport, Spell, Trigger
    Icon: !
    Level: (1-20)
    Cost & Reservation Multiplier: 250%
    Cooldown Time: 0.25 sec
    Can Store 1 Use(s)
    Requires Level 38Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.This Gem can only Support Skill Gems requiring Level (38-70) or lower
    Supported Skills deal (65-27)% less Damage
    You cannot Cast Supported Triggerable Spells directly

    Additional Effects per 1% Quality:
    Supported Skills deal 0.5% increased Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard
    Level: (1-20)
    Cost: (8-12) Mana
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    AoE Radius: 15
    Requires Level 4Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Base duration is 3 seconds
    This Skill's Cooldown does not recover during its effect
    Buff grants +(50-858) to Armour
    75% of Damage from Hits is taken from the Buff before your Life or Energy Shield
    Buff can take Damage equal to 20% of your Armour, up to a maximum of 10000
    Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted

    Additional Effects per 1% Quality:
    1% increased Skill Effect Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Molten Shell skill icon.png
    now requires more damage to be triggered, and now absorbs more damage in Map areas, proportional to the life changes that Rogue Exiles received in 3.19. This skill also now has a 1 second cooldown (previously none).
  • The Vine Pod explosion skill used by Spriggans now has a cooldown of 3 seconds, and a portion of the damage dealt is now Chaos Damage. They now also use the skill when you are closer to them.

Kirac League Mods Available During 3.19.0

  • Fortune Favours the Brave (costs 3 Chaos Orbs): One of these options will be applied at random, including those you have not yet unlocked.
  • Anarchy (costs 2 Chaos Orbs): Area is inhabited by 2 additional Rogue Exiles.
  • Domination (costs 3 Chaos Orbs): Area contains 3 additional Shrines.
  • Breach (costs 4 Chaos Orbs): Area contains 2 additional Breaches.
  • Beyond (costs 5 Chaos Orbs): Slaying Enemies close together can attract monsters from Beyond this realm.
  • Harbinger (costs 6 Chaos Orbs): Area contains 3 additional Harbingers.
  • Delirium (costs 10 Chaos Orbs): Area contains a Mirror of Delirium.
  • Ritual (costs 13 Chaos Orbs): Area contains Ritual Altars.

Quest Changes

  • Shield CrushShield CrushAttack, AoE, Physical, Melee
    Level: (1-20)
    Cost: 8 Mana
    Critical Strike Chance: 5.00%
    Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.(4-172) to (6-258) Base Off Hand Physical Damage
    (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield
    +(0-6) to radius

    Additional Effects per 1% Quality:
    0.5% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Shield Crush skill icon.png
    is now offered to the Marauder for completing Enemy at the Gate.
  • Volcanic FissureVolcanic FissureMelee, Attack, Projectile, AoE, Slam, Fire
    Level: (1-20)
    Cost: 8 Mana
    Attack Speed: 80% of base
    Attack Damage: (130-185)% of base
    Effectiveness of Added Damage: (130-185)%
    Requires Level 12Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Fires 4 additional Projectiles
    60% of Physical Damage Converted to Fire Damage
    Projectiles deal 50% less Damage with Hits and Ailments

    Additional Effects per 1% Quality:
    1% increased Fire Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Volcanic Fissure skill icon.png
    is now offered to the Marauder for completing The Siren's Cadence, and can be purchased from Nessa by the Marauder, Templar, Duelist and Scion.
  • Cursed Ground SupportCursed Ground SupportAoE, Duration, Support, Hex
    Icon: _
    Level: (1-20)
    Cost & Reservation Multiplier: 140%
    Requires Level 31Supports non-aura hex curse skills.Supported Skills create Cursed Ground with a base Duration of (15-34) seconds
    Hexes from Supported Skills have no Duration
    Enemies on the Cursed Ground from a Supported Skill are Cursed with that Hex
    Maximum 1 area of Cursed Ground

    Additional Effects per 1% Quality:
    Supported Skills have 0.5% increased Skill Effect Duration
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    is now able to be purchased from Clarissa by the Witch, Shadow, and Scion upon completing A Fixture of Fate.
  • Multiple Totems SupportMultiple Totems SupportTotem, Support
    Icon: v
    Level: (1-20)
    Cost & Reservation Multiplier: 140%
    Requires Level 38Supports skills which summon totems.Supported Skills have +2 to maximum number of Summoned Totems
    Supported Skills Summon two Totems instead of one
    Supported Skills deal (40-21)% less Damage

    Additional Effects per 1% Quality:
    Supported Skills have 1% increased Totem Placement speed
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    is no longer offered to the Witch for completing The Eternal Nightmare.
  • Frozen LegionFrozen LegionSpell, Cold, Attack, AoE, Melee
    Level: (1-20)
    Cast Time: 0.70 sec
    Attack Damage: (170-281)% of base
    Effectiveness of Added Damage: (170-281)%
    Requires Level 34This spell consumes multiple cooldown uses to summon icy Statues in a ring. Each Statue uses your Frozen Sweep attack once before vanishing. Requires an Axe, Mace, Sceptre, or Staff. This skill cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines.Consumes one Cooldown Use per Statue Summoned
    You cannot use this Skill yourself, your Statues will use this Skill for you
    100% of Physical Damage Converted to Cold Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Frozen Legion skill icon.png
    is now offered to the Templar for completing Breaking the Seal, and can be purchased from Petarus and Vanja by the Templar, Marauder, Duelist and Scion.
  • Hex Bloom SupportHex Bloom SupportSupport, Hex
    Icon: *
    Level: (1-20)
    Cost & Reservation Multiplier: 140%
    Requires Level 38Supports hex curse skills. Hexes from auras or cursed ground cannot transfer.Supported Skills have (0-28)% increased Hex Transfer range
    Hexes from Supported Skills Transfer to all Enemies in a range of 30 when Hexed Enemy dies

    Additional Effects per 1% Quality:
    Supported Skills have 0.5% increased Curse Duration
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    is now offered to the Witch for completing The Eternal Nightmare, and can be purchased from Petarus and Vanja by the Witch, Shadow and Scion.

User Interface Changes

  • The "Compare Item Descriptions" and "Show Advanced Item Descriptions" behaviour has been split from the "Highlight Items and Objects" keybind into their own dedicated options. These new options default to holding Ctrl and Alt respectfully. These new binds can be configured in the Options panel, under the Input section.
  • Added a display that details the effects of all Eldritch Altars that have been selected in an area.
  • Right-clicking on a Chronicle of AtzoatlChronicle of Atzoatl"Grand plans were laid for a place called Atzoatl, though fierce bickering between its Architects is said to have stifled its development." - Icius Perandus, Antiquities Collection, Research ReportRight click this item to view the Temple of Atzoatl.

Can be used in a personal Map Device to open portals to the Temple of Atzoatl in the present day. now allows you to view the Temple of Atzoatl (previously Ctrl+Click). The text on Chronicle of Atzoatl items has also been updated to mention this.

  • Updated the Atlas Mission information text on the Atlas to clarify accumulated Atlas Missions are based on the highest tier of Maps you have completed on your Atlas.
  • Hovering over a recipe that adds a specific modifier in the Bestiary panel or at the Blood Altar now displays a preview of the modifier.
  • Added slots for the newly introduced Fracturing OrbFracturing OrbStack Size: 20Fracture a random modifier on a rare item with at least 4 modifiers, locking it in place.Right click this item then left click a rare item to apply it. Cannot be used on Influenced, Synthesised or Fractured items.
    Shift click to unstack.
    and ShardFracturing ShardStack Size: 20A stack of 20 shards becomes a Fracturing Orb.
    Shift click to unstack.
    to the Currency Stash Tab.
  • The League filter on the character selection screen now only lists Leagues you have a character in.
  • It is now possible to right-click on a Divine VesselDivine VesselUnique Boss deals 10% increased Damage
    Unique Boss has 10% increased Attack and Cast Speed
    Unique Boss has 10% increased Life
    Unique Boss has 20% increased Area of Effect
    Power is a curious thing.
    It can be contained, hidden, locked away,
    and yet it always breaks free.
    Can be used in a personal Map Device.
    that has captured a soul to upgrade a Pantheon Power, though you can still turn them in to Sin if you prefer.
  • Improved the scrollspeed in the Friends and Guild sections of the Social Panel.
  • Stats that grant immunity to an ailment or prevent you from being inflicted with an ailment are no longer displayed as 100% chance to avoid that ailment in the character sheet. They instead display that you are immune to or cannot be affected by the relevant ailment respectively.

Bug Fixes

  • Fixed a bug in the "You are a Harbinger" Atlas Memory which could cause anomalous amounts of currency items to drop in rare cases (usually with Smuggler’s Caches in that Atlas Memory).
  • Fixed a bug where breaking out a chest in a Legion encounter would not break out enemies around it.
  • Fixed a bug where Rog would only offer base types that had unique versions. Rog can now offer items of any naturally droppable weapon, armour or jewellery base type.
  • Fixed a bug that allowed the total value of minimum power, frenzy or endurance charges to go negative, which could cause skills to act as if players had more charges than they actually did.
  • Fixed a bug where Auras supported by Divine BlessingDivine Blessing SupportSupport, Aura, Duration, Blessing
    Icon: a
    Level: (1-20)
    Requires Level 31Supports aura skills that create permanent auras around you, changing their reservation to a cost and making them temporary. Cannot support banner or stance skills.Supported Skills have (10-29)% increased Aura effect
    Supported Skills Cost +(90-233) Mana
    Supported Skills also count as Blessing Skills
    You can only have one Aura on you from your Blessing Skills
    Auras from Supported Skills have a base duration of (9-10.9) seconds

    Additional Effects per 1% Quality:
    Supported Skills have 0.25% increased Aura effect
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    socketed in a weapon slot could remain active after weapon swapping if you had another copy of the gem socketed in the same weapon slot.
  • Fixed a bug where the area of effect of Hex Skills supported by Blasphemy SupportBlasphemy SupportSupport, Hex, Aura
    Icon: A
    Level: (1-20)
    Reservation: 35% Mana
    Cooldown Time: 1.20 sec
    Can Store 1 Use(s)
    Requires Level 31Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.Supported Curse Skills apply their Curses as Auras
    Supported Curse Skills also count as Aura Skills
    Using Supported Skills is Instant
    25% less Effect of Supported Curses
    (0-76)% increased Area of Effect of Supported Curse Skills

    Additional Effects per 1% Quality:
    1% increased Area of Effect of Supported Curse Skills
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    were able to be negative, resulting in the Hex applying to yourself rather than enemies.
  • Fixed a bug introduced in 3.12 where applying Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    AoE Radius: 22
    Requires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Base duration is (5-8.8) seconds
    +(0-10) to radius
    50% less Effect of Curse against Players
    Cursed Normal and Magic Enemies have (15-29)% less Action Speed
    Other effects on Cursed enemies expire 40% slower
    Cursed Rare and Unique Enemies have (9-18)% less Action Speed

    Additional Effects per 1% Quality:
    1% increased Curse Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Temporal Chains skill icon.png
    in a way not from a Curse Skill, such as through Curse on Hit modifiers, was incorrectly applying Temporal Chains' "50% less effect on Players" to all targets.
  • Fixed a bug where applying PunishmentPunishmentSpell, AoE, Duration, Curse, Hex
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    AoE Radius: 22
    Requires Level 24Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life.Base duration is (8-11.8) seconds
    +(0-10) to radius
    Cursed Enemies take (30-58)% increased Damage while on Low Life
    Cursed Enemies are Debilitated for 2 Seconds when they Hit

    Additional Effects per 1% Quality:
    0.5% increased Effect of Curse
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Punishment skill icon.png
    in a way not from a Curse Skill, such as through the Sentari's AnswerSentari's Answer
    Brass Spirit Shield
    Chance to Block: 30%
    Energy Shield: (35-40)
    Movement Speed: -3%
    Requires Level 33, 83 Int10% Chance to Block Spell Damage
    +(20-30) to Intelligence
    (4-8)% increased Quantity of Items found
    +5% Chance to Block
    Curse Enemies with Punishment when you Block their Melee Damage, with 60% increased Effect and ignoring Curse Limit
    Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, with 60% increased Effect and ignoring Curse Limit
    Curse Enemies with Elemental Weakness when you Block their Spell Damage, with 60% increased Effect and ignoring Curse Limit
    Open your eyes and you will see the cracks in your enemy's walls.
    Open your mind and you will see the cracks in your enemy's plans.
    Unique Shield, was causing Cursed Enemies to take 50% increased Damage while on Low Life, instead of 40%.
  • Fixed a bug where fields created by Galvanic FieldGalvanic FieldSpell, AoE, Duration, Lightning, Chaining, Orb
    Level: (1-20)
    Cost: (9-18) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Requires Level 16Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. The strength of the field depends on the magnitude of shock affecting the enemy when it is created.Deals (1-56) to (23-1067) Lightning Damage
    Cannot inflict Shock
    Base duration is 6 seconds
    Fires a beam every 0.1 seconds
    Can target each enemy only once every (0.7-0.5) seconds
    Buff Grants 20% chance to Shock enemies
    Field gains (10-15)% more Damage with Hits per 5% Shock Effect on Enemy when created
    Field gains +1 to Radius per 10% Shock Effect on Enemy when created
    Maximum 1 Field

    Additional Effects per 1% Quality:
    Buff grants 1.5% increased Shock Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Galvanic Field skill icon.png
    would remain after unequipping the skill.
  • Fixed a bug where Nuro's HarpNuro's Harp
    Harbinger Bow
    Bow
    Elemental Damage: (120-140) to (180-210)
    Critical Strike Chance: (6.50%-7.50%)
    Attacks per Second: (1.32-1.38)
    Weapon Range: 120
    Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceNo Physical Damage
    Adds (120-140) to (180-210) Cold Damage
    (10-15)% increased Attack Speed
    (10-30)% increased Light Radius
    15% chance to create Chilled Ground when you Freeze an Enemy
    Create Consecrated Ground when you Shatter an Enemy
    40% increased Effect of Chilled Ground
    Night's frost becomes morning's dew
    Darkness cleansed, pure and new.
    was able to create chilled ground when you had not frozen an enemy.
  • Fixed an issue where the description of Icicle Burst skill icon.pngIcicle Burst, triggered by the Cameria's AvariceCameria's Avarice
    Gavel
    One Handed Mace
    Physical Damage: (156-190.4) to (283.2-341.6)
    Critical Strike Chance: (5.75%-7.00%)
    Attacks per Second: 1.15
    Weapon Range: 11
    Requires Level 60, 212 Str15% reduced Enemy Stun ThresholdTrigger Level 20 Icicle Burst when you Hit a Frozen Enemy
    (140-180)% increased Physical Damage
    Adds (11-14) to (17-21) Physical Damage
    (15-40)% increased Critical Strike Chance
    40% increased Rarity of Items Dropped by Frozen Enemies
    (30-40)% increased Cold Damage with Attack Skills
    "Please, take whatever you want. Just don't kill me"
    "But then I wouldn't have everything I want, would I?"
    Unique, stated projectiles fired in a circle around enemies you kill, instead of enemies you hit.
  • Fixed a bug where Temporal RiftTemporal RiftSpell
    Level: (1-20)
    Reservation: 10% Mana
    Cooldown Time: 5.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.25 sec
    Requires Level 34Reserves mana to apply a buff and leave afterimages of your recent past. Cast the spell again to return to the oldest afterimage, teleporting to that location as well as resetting your Life, Mana and Energy Shield to the values they had then.(0-38)% increased Cooldown Recovery Rate
    Buff makes you Unaffected by Temporal Chains
    This Spell's Cast Speed cannot be modified

    Additional Effects per 1% Quality:
    0.5% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Temporal Rift skill icon.png
    resetting your Life, Mana and Energy Shield to the values they had when first cast could be incorrectly prevented by some recovery restrictions.
  • Fixed a bug with Tempest ShieldTempest ShieldSpell, Lightning, Chaining
    Level: (1-20)
    Reservation: 25% Mana
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 220%
    Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.Deals (38-896) to (115-2688) Lightning Damage
    Chains +1 Times
    Buff grants +(18-25)% Chance to Block Spell Damage while holding a Shield
    Buff grants Immunity to Shock

    Additional Effects per 1% Quality:
    1% chance to Shock enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Tempest Shield skill icon.png
    that could cause it to sometimes fail to deal damage until the skill was turned off and on again.
  • Fixed a bug where modifiers to the expiry speed of buffs or debuffs on you applied to things they shouldn't, such as Vaal Cold SnapVaal Cold SnapSpell, AoE, Duration, Vaal, Cold
    Level: (1-20)
    Souls Per Use: 35
    Can Store 1 Use(s)
    Soul Gain Prevention: 6 sec
    Cast Time: 0.85 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 350%
    Requires Level 16Creates a sudden burst of cold around you, damaging enemies. This also creates a chilling area around you which expands and deals cold damage over time to surrounding enemies in addition to chilling them. Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area.Deals (46-1571) to (69-2356) Cold Damage
    Deals (37.8-2454.5) Base Cold Damage per second
    Base duration is 4 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    Always Freezes enemies
    (0-19)% increased Effect of Chill
    Gain a Frenzy Charge when an Enemy Dies while in this Skill's Area

    Additional Effects per 1% Quality:
    0.5% increased Area of Effect
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Cold Snap skill icon.png
    's chilling area.
  • Fixed a bug where the modifier on the Ruptured debuff that caused Bleeding to expire 25% more quickly on the target would stack incorrectly with some other modifiers to expiry speed.
  • Fixed a bug where the Flagellant Flask modifier was triggering from some types of reflected damage (which is usually prevented from triggering hit effects).
  • Clarified various projectile damage-related stat descriptions to state whether the stat applies to ailments and/or other damage over time.
  • Fixed a bug where some projectile-related damage modifiers applied to damage with ailments inflicted by attacks but not ailments inflicted by spells. They now apply in both cases.
  • Fixed a bug where the curse effect reduction applied to monsters at very deep delve depths was not applying correctly.
  • Fixed a bug where modifiers to the duration of bleeding or poison on you could not apply to bleeding or poison which was a skill duration (from enemy PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow
    Level: (1-20)
    Cost: 6 Mana
    Attack Speed: 70% of base
    Attack Damage: (134-164)% of base
    Effectiveness of Added Damage: (135-165)%
    Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Base duration is 8 seconds
    (3-75) to (4-113) Added Attack Physical Damage
    Causes Bleeding
    (30-49)% more Damage with Bleeding

    Additional Effects per 1% Quality:
    Bleeding inflicted by this Skill deals Damage 0.5% faster
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Puncture skill icon.png
    or Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos
    Level: (1-20)
    Cost: 5 Mana
    Attack Damage: (90-154)% of base
    Effectiveness of Added Damage: (90-154)%
    Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.30% Less Attack Speed if Dual Wielding
    Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage
    Base duration is 4 seconds
    (5-169) to (7-254) Added Chaos Damage
    60% of Physical Damage Converted to Chaos Damage
    60% chance to Poison on Hit

    Additional Effects per 1% Quality:
    0.5% increased Attack Speed
    0.5% increased Poison Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Viper Strike skill icon.png
    skills).
  • Fixed a bug where modifiers that make ailments deal damage faster incorrectly lowered the duration of poisons twice, resulting in lowering total damage dealt over the lifetime of the poison debuff. Also fixed this issue for bleeding from the PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow
    Level: (1-20)
    Cost: 6 Mana
    Attack Speed: 70% of base
    Attack Damage: (134-164)% of base
    Effectiveness of Added Damage: (135-165)%
    Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Base duration is 8 seconds
    (3-75) to (4-113) Added Attack Physical Damage
    Causes Bleeding
    (30-49)% more Damage with Bleeding

    Additional Effects per 1% Quality:
    Bleeding inflicted by this Skill deals Damage 0.5% faster
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Puncture skill icon.png
    Skill (non-Puncture bleeding and ignite were unaffected by this bug).
  • Fixed a bug where Swift AfflictionSwift Affliction SupportSupport, Duration
    Icon: r
    Level: (1-20)
    Cost & Reservation Multiplier: 140%
    Requires Level 31Supports any skill that has a duration, or can hit enemies to inflict ailments on them.Supported Skills deal (25-39)% more Damage over Time
    25% less Duration of Supported Skills and Damaging Ailments they inflict

    Additional Effects per 1% Quality:
    Supported Skills deal 0.5% increased Damage over Time
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    's "less Duration of Supported Skills and Damaging Ailments they inflict" did not apply correctly for bleeding from skills other than PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow
    Level: (1-20)
    Cost: 6 Mana
    Attack Speed: 70% of base
    Attack Damage: (134-164)% of base
    Effectiveness of Added Damage: (135-165)%
    Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Base duration is 8 seconds
    (3-75) to (4-113) Added Attack Physical Damage
    Causes Bleeding
    (30-49)% more Damage with Bleeding

    Additional Effects per 1% Quality:
    Bleeding inflicted by this Skill deals Damage 0.5% faster
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Puncture skill icon.png
    .
  • Fixed a bug where having negative values of damage conversion would grant extra damage of the initial damage type.
  • Fixed a bug where flat amounts of reflected damage were not being affected by PvP damage scaling.
  • Fixed a bug where Kurgal, the Blackblooded could have incorrect life in their final phase at deep delve depths.
  • Fixed a bug where new enemies that entered the range of a melee strike after the start of the damaging part of the strike but before it reached the angle to hit them would not be damaged.
  • Fixed a bug with Malachai's LoopMalachai's Loop
    Harmonic Spirit Shield
    Chance to Block: 23%
    Energy Shield: (179-231)
    Movement Speed: -3%
    Requires Level 65, 159 Int(10-15)% increased Spell Damage(210-250)% increased Energy Shield
    +2 to Maximum Power Charges
    20% chance to gain a Power Charge on Hit
    (12-16)% increased Spell Damage per Power Charge
    Lose all Power Charges on reaching Maximum Power Charges
    Shocks you when you reach Maximum Power Charges
    Thaumaturgy has no limit.
    It is our fragile reality that imposes boundaries.
    (Shock increases Damage taken by 15%, for 2 seconds)
    where "Shocks You when you reach Maximum Power Charges" was processed before the state change enabled the mastery stat which prevents being shocked while at maximum power charges. This was particularly notable if also using Ralakesh's ImpatienceRalakesh's Impatience
    Riveted Boots
    Armour: (65-71)
    Energy Shield: (14-15)
    Requires Level 36, 35 Str, 35 Int+(15-25)% to Cold Resistance
    +(15-25)% to Chaos Resistance
    30% increased Movement Speed
    Lose all Frenzy, Endurance, and Power Charges when you Move
    Minimum Endurance Charges equal to Maximum while stationary
    Minimum Frenzy Charges equal to Maximum while stationary
    Minimum Power Charges equal to Maximum while stationary
    For the immortal, what is the difference
    between an age and an instant?
    , which prevents the Loop from removing the charges.
  • Fixed a bug where Energy Shield values were sometimes incorrect after area transitions if ongoing skills or buffs were modifying maximum Energy Shield.
  • Fixed some inconsistent behaviour when triggering Lightning ConduitLightning ConduitSpell, AoE, Lightning
    Level: (1-20)
    Cost: (6-16) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 140%
    Requires Level 28Lightning strikes all Shocked enemies around a targeted location, then removes Shock from those enemies. Shocks cannot expire on enemies in range while casting this spell. Cannot be supported by Spell Cascade or Unleash.Deals (33-387) to (98-1161) Lightning Damage
    Cannot inflict Shock
    This Spell's Cast Time is added to its Cooldown if Triggered
    (10-20)% more Damage with Hits per 5% Shock Effect on Enemy

    Additional Effects per 1% Quality:
    1% increased Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lightning Conduit skill icon.png
    with Battlemage's CryBattlemage's CryWarcry, Critical, Trigger, AoE, Duration
    Level: (1-20)
    Use Time: 0.80 sec
    Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Grants a buff which boosts critical strike chance and allows attacks to benefit from increases to spell damage.Base duration is (5-5.9) seconds
    (0-38)% increased Warcry Speed
    Counts total Power of Enemies in Range
    Buff grants 10% increased Critical Strike Chance per 5 power, up to a maximum of 30%
    Buff makes Increases and Reductions to Spell Damage also apply to Attacks at 25% of their value per 5 power, up to a maximum of 150%
    Exerts the next 5 Melee Attacks you perform
    Exerted Attacks Trigger a Supported Spell with their first Melee Hit
    Supported Skills deal (44-38)% less Damage
    Supported Spells are Triggered by Attacks Exerted by Battlemage's Cry

    Additional Effects per 1% Quality:
    1% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Battlemage's Cry skill icon.png
    .
  • Fixed a bug where Gluttony of Elements skill icon.pngGluttony of Elements was not causing healing from elemental damage over time taken.
  • Fixed a bug where the Blood of the KaruiBlood of the Karui
    Sanctified Life Flask
    Recovers 2190 Life over (3.00-2.31) seconds
    Consumes 15 of 30 Charges on use
    Requires Level 5050% increased Life Recovered
    (50-35)% reduced Recovery rate
    Recover Full Life at the end of the Effect
    "Kaom fought and killed for his people.
    Kaom bled for his people.
    And so the people gave, the people bled,
    So their King might go on."
    - Lavianga, Advisor to Kaom
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    's "Recover Full Life at the end of the Flask Effect" was not recovering Energy Shield when you had the Supreme Decadence Keystone Passive Skill allocated.
  • Fixed a bug where players using IchimonjiIchimonji
    Corsair Sword
    One Handed Sword
    Physical Damage: (45-58.5) to (167.4-195)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.86-1.94)
    Weapon Range: 11
    Requires Level 58, 81 Str, 117 Dex40% increased Global Accuracy Rating(80-95)% increased Physical Damage
    Adds (5-10) to (13-20) Physical Damage
    (20-25)% increased Attack Speed
    10% increased Effect of Buffs on you
    10% increased Mana Reservation Efficiency of Skills
    Allies' Aura Buffs do not affect you
    Your Aura Buffs do not affect allies
    Master yourself before you seek to master others.
    were able to gain Onslaught from allies with Radiant Crusade allocated.
  • Fixed a bug where skill effect duration modifiers from passives skills weren't affecting the duration of the Feeding FrenzyFeeding Frenzy SupportSupport, Minion, Duration
    Icon: h
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 31Supports skills which create Minions.Feeding Frenzy base Duration is (4-5.9) seconds
    Minions from Supported Skills have (25-44)% chance to grant Feeding Frenzy to you on Hit
    Minions from Supported Skills are Aggressive

    Additional Effects per 1% Quality:
    Feeding Frenzy base Duration is 0.05 second
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    buff on players.
  • Fixed a bug where the Snipe Skill, granted by the AssailumAssailum
    Sinner Tricorne
    Evasion: (719-925)Requires Level 64, 138 DexGrants Level 20 Snipe Skill
    Socketed Non-Channelling Bow Skills are Triggered by Snipe
    Socketed Triggered Bow Skills gain a 0.05 second Cooldown
    Socketed Triggered Bow Skills deal 40% less Damage
    +(350-500) to Accuracy Rating
    +(350-500) to Evasion Rating
    +(14-20)% chance to Suppress Spell Damage while Channelling
    A moment of calm before the battle can end the war.
    Unique Helmet, was missing the Physical tag.
  • Fixed a bug where Battlemage's CryBattlemage's CryWarcry, Critical, Trigger, AoE, Duration
    Level: (1-20)
    Use Time: 0.80 sec
    Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Grants a buff which boosts critical strike chance and allows attacks to benefit from increases to spell damage.Base duration is (5-5.9) seconds
    (0-38)% increased Warcry Speed
    Counts total Power of Enemies in Range
    Buff grants 10% increased Critical Strike Chance per 5 power, up to a maximum of 30%
    Buff makes Increases and Reductions to Spell Damage also apply to Attacks at 25% of their value per 5 power, up to a maximum of 150%
    Exerts the next 5 Melee Attacks you perform
    Exerted Attacks Trigger a Supported Spell with their first Melee Hit
    Supported Skills deal (44-38)% less Damage
    Supported Spells are Triggered by Attacks Exerted by Battlemage's Cry

    Additional Effects per 1% Quality:
    1% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Battlemage's Cry skill icon.png
    was missing the Trigger tag.
  • Fixed a bug where the description for the increased Map drop chance stat was incorrectly described as "more". It is now described as "increased Maps found in Area". This is not a functional change.
  • Fixed a bug where Sirus, Awakener of Worlds would only fire projectiles on one side for his corridor skill.
  • Fixed a bug where The Infinite Hunger could sometimes use skills while they were submerged.
  • Fixed a bug causing The Shaper's beam skill to be invisible if you had left the area and returned.
  • Fixed a bug where some Bosses, most notably The Elder, could not be killed if the player had a stat that caused a percentage of damage dealt to be leeched by the enemy as life.
  • Fixed a bug where areas opened from Chayula, Uul-Netol and Xoph Breachstones did not have the additional random Modifiers they should have.
  • Fixed a bug where Innocence's Beam debuff could continue to affect you well beyond the skills range if you performed an in-area transition while being hit by the beam.
  • Fixed a bug where the Meteor impact from the Altar modifer that creates a Meteor on Flask Use was dealing more damage than intended to minions.
  • Fixed a bug where Bone Armour skill icon.pngBone Armour, when granted by the Bone Barrier Ascendancy Passive through Forbidden FlameForbidden Flame
    Crimson Jewel
    Limited to: 1Requires Class <Random Character Class>Allocates <Random Ascendancy Notable> if you have the matching modifiers on Forbidden FleshCorruptedThe minds of those studied utterly by the Cleansing Fire
    continue to think and dream and beg for silence...
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    and Forbidden FleshForbidden Flesh
    Cobalt Jewel
    Limited to: 1Requires Class <Random Character Class>Allocates <Random Ascendancy Notable> if you have the matching modifiers on Forbidden FlameCorruptedThe bodies of those wholly subsumed by the Tangle
    continue to merge and mutate and cry out for release...
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    , could be unbound from your skill bar when bound to Left-Click upon entering an instance.
  • Fixed a bug where Tailoring OrbTailoring OrbStack Size: 20Adds or replaces an enchantment on a body armour. This may reforge the body armour's sockets.Right click this item then left click on the item you wish to modify.
    Shift click to unstack.
    s were able to modify fixed sockets on items, such as Skin of the LoyalSkin of the Loyal
    Simple Robe
    Movement Speed: -3%Item has no level requirement and Energy Shield (Hidden)
    Sockets cannot be modified
    +1 to Level of Socketed Gems
    100% increased Global Defences
    Item has 6 Sockets and is fully linked (Hidden)
    We happily give our limbs.
    A net woven to keep safe the bones of the Lords.
    This item can be transformed with a Blessing of Chayula
    . Tailoring OrbTailoring OrbStack Size: 20Adds or replaces an enchantment on a body armour. This may reforge the body armour's sockets.Right click this item then left click on the item you wish to modify.
    Shift click to unstack.
    s can no longer be used on items with fixed sockets.
  • Fixed a bug where Alluring Vaal Side Areas with an area level of 69 could not drop Mortal Fragments.
  • Fixed a bug where Essences of Zeal still had a modifier listed under "Other Jewellery" despite having specific modifiers for each Jewellery class.
  • Fixed a bug where Fundamental FossilFundamental FossilStack Size: 20More Attribute modifiers
    No Critical modifiers
    Place in a Resonator to influence item crafting.
    Shift click to unstack.
    s had a higher cost in Niko's shop than intended.
  • Fixed an issue where an old version of Spike-Point QuiverSpike-Point Arrow QuiverRequires Level 40(20-30)% increased Critical Strike Chance with Bows was offered as a quest reward for The Storm Blade quest.
  • Fixed a bug where changing the settings of the Unique section of the Map Stash Tab would also affect the Guardian section of the Map Stash Tab, and vice versa.
  • Fixed a bug where some debuffs, such as The Infinite Hunger's and The Eater of Worlds' drowning debuffs, were using the same debuff art as common dispellable debuffs.
  • Fixed a bug where the Barrows MapBarrows MapMap Level: 75
    Map Tier: 8
    Guild Character: n
    Man burrows for only
    the eternal hibernation.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Boss was missing audio for their charge skill.
  • Fixed a bug where Orb of StormsOrb of StormsLightning, Spell, AoE, Chaining, Orb
    Level: (1-20)
    Cost: (4-16) Mana
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Cast Time: 0.50 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 110%
    Requires Level 4Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.Deals (3-304) to (8-913) Lightning Damage
    Strikes every (3.5-2.55) seconds, and when you use a Lightning Skill near the Orb
    Beams Split towards 3 additional targets
    Strikes every 0.5 seconds while Channelling a Lightning Skill near the Orb
    Orb disappears after (10-29) Strikes

    Additional Effects per 1% Quality:
    1% increased Lightning Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Orb of Storms skill icon.png
    did not describe it would strike every 0.50 seconds while Channelling a Lightning Skill near the Orb. This is not a functional change.
  • Fixed a bug where "strike skills target additional enemies" could be displayed in non-strike melee skill descriptions.
  • Fixed a visual bug where using Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (135-225)% of base
    Effectiveness of Added Damage: (135-225)%
    Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.50% of Physical Damage Converted to Lightning Damage
    (1-9) to (13-179) Added Lightning Damage
    Fires 2 additional Projectiles

    Additional Effects per 1% Quality:
    1% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lightning Strike skill icon.png
    while affected by the Cat's Stealth buff could cause blue flashes.
  • Fixed a bug where it was possible to die in your hideout by being linked to a Minion when the Minion expired.
  • Fixed a bug where some Boss dialogue and Heist enemy dialogue was failing to play or being cut off early.
  • Fixed a bug where the Arcane Tome microtransaction did not have summon audio when applied to a Ballista Totem.
  • Fixed a bug where large numbers of SparkSparkSpell, Projectile, Duration, Lightning
    Level: (1-20)
    Cost: (5-21) Mana
    Cast Time: 0.65 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 190%
    Projectile Speed: 560
    Launches unpredictable sparks that move randomly until they hit an enemy or expire.Deals (1-104) to (28-1983) Lightning Damage
    Base duration is 2 seconds
    (0-19)% increased Projectile Speed
    Fires (4-7) additional Projectiles

    Additional Effects per 1% Quality:
    1% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Spark skill icon.png
    projectiles with the Spark SpidersSpark Spiders EffectSkill Gem EffectYour Sparks become skittering spiders of raw electrical energy microtransaction applied could cause monsters to T-pose.
  • Fixed a bug where it was possible to vendor 5 Inscribed UltimatumInscribed UltimatumCan be used in a personal map device to open portals to the Trialmaster's Domain and attempt his challenge. Portals will close once the challenge begins.s for a new Inscribed Ultimatum in Standard Leagues.
  • Fixed a bug where the Primeval Power SourcePrimeval Power SourceHideout ItemCreates an object in your hideout hideout decoration could affect the environment state of hideouts other than the Primeval Hideout.
  • Fixed a bug where Tempest ShieldTempest ShieldSpell, Lightning, Chaining
    Level: (1-20)
    Reservation: 25% Mana
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 220%
    Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.Deals (38-896) to (115-2688) Lightning Damage
    Chains +1 Times
    Buff grants +(18-25)% Chance to Block Spell Damage while holding a Shield
    Buff grants Immunity to Shock

    Additional Effects per 1% Quality:
    1% chance to Shock enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Tempest Shield skill icon.png
    could be disabled when entering a Town or Hideout with an Arachnomorph Pet microtransaction equipped.
  • Fixed a bug where the Revelation Blade microtransactions did not look correct when using low water detail.
  • Fixed a bug where the Circling Vulture Pet could disappear when interrogating, releasing or bargaining with a Betrayal Syndicate member you had marked.
  • Fixed a bug where the Divergence Character Effect was not functioning correctly when you had the Cat's Stealth buff.
  • Fixed a wonky interaction between Madcap Phase Run and the Stormstrider Boots microtransactions.
  • Fixed a wonky visual interaction between the Module Error: No results found for item using search term "item_name = Scourgelord Weapon Skin" microtransaction and Mirage ArcherMirage Archer SupportBow, Attack, Support, Duration
    Icon: M
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 4Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.Maximum 1 Summoned Mirage Archer
    When you Hit an Enemy with an Arrow from a Supported Skill, Summon a Mirage Archer which uses that Skill
    Mirage Archer uses Supported Skill with 60% less Attack Speed
    Mirage Archer lasts 4 seconds
    Mirage Archer deals (40-31)% less Damage with Supported Skills

    Additional Effects per 1% Quality:
    Supported Skills deal 0.5% increased Attack Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    .
  • Fixed a bug where transforming from or into an Arachnomorph Pet while Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard
    Level: (1-20)
    Cost: (8-12) Mana
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    AoE Radius: 15
    Requires Level 4Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Base duration is 3 seconds
    This Skill's Cooldown does not recover during its effect
    Buff grants +(50-858) to Armour
    75% of Damage from Hits is taken from the Buff before your Life or Energy Shield
    Buff can take Damage equal to 20% of your Armour, up to a maximum of 10000
    Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted

    Additional Effects per 1% Quality:
    1% increased Skill Effect Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Molten Shell skill icon.png
    was active would leave lingering Molten Shell visuals.
  • Fixed a bug where the Nexus Flask Effect microtransactions did not play their effect when applied to Instant Recovery Flasks.
  • Fixed an issue where equipping the Vampiric Body ArmourVampiric Body ArmourArmour SkinChanges the appearance of any equipped body armour to the Vampiric body armour. microtransaction could cause your character's forearms to be invisible.
  • Fixed a bug where the alternate bleed effect applied by the Bloodsoaked Torturer's Gloves microtransaction did not appear correctly on very large monsters.
  • Fixed a client crash that could occur on AMD integrated GPUs when using Vulkan.
  • Fixed another client crash caused by having a footprint effect applied to the alternate-art Demigod's StrideDemigod's Stride
    Golden Caligae
    Requires Level 12+(8-16)% to all Elemental Resistances(20-30)% increased Rarity of Items found
    20% increased Movement Speed
    Victory is on the march and nothing can stop it.
    boots.
  • Fixed a client crash that could occur in DirectX12.

Changes since the original post was made

Updated the following note:

Old:

  • The Vile PowerVile PowerVile Power card art.png5DoomfletchDread and danger
    makes the air feel thin.
    Above, power slumbers, tempting fate.
    Greed and ambition
    draws countless in,
    For those who seek power
    can never wait.
    Divination Card has been re-enabled.

New:

  • The Vile PowerVile PowerVile Power card art.png5DoomfletchDread and danger
    makes the air feel thin.
    Above, power slumbers, tempting fate.
    Greed and ambition
    draws countless in,
    For those who seek power
    can never wait.
    Divination Card has been re-enabled, and now awards Doomfletch.

Added the following note:

  • Quality on the Anomalous PunishmentPunishmentSpell, AoE, Duration, Curse, Hex
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    AoE Radius: 22
    Requires Level 24Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life.Base duration is (8-11.8) seconds
    +(0-10) to radius
    Cursed Enemies take (30-58)% increased Damage while on Low Life
    Cursed Enemies are Debilitated for 2 Seconds when they Hit

    Additional Effects per 1% Quality:
    0.5% increased Effect of Curse
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Punishment skill icon.png
    Skill no longer has "Curse has 0-40% increased Doom gain rate." Instead, it now has 0-20% increased Curse Duration.

Added the following note:

  • The Vine Pod explosion skill used by Spriggans now has a cooldown of 3 seconds, and a portion of the damage dealt is now Chaos Damage. They now also use the skill when you are closer to them.

Updated the following note:

Old:

  • HexblastHexblastSpell, AoE, Chaos, Hex
    Level: (1-20)
    Cost: (16-30) Mana
    Cast Time: 1.00 sec
    Critical Strike Chance: 4.00%
    Effectiveness of Added Damage: 340%
    Requires Level 28Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.Deals (111-1514) to (166-2271) Chaos Damage
    This Spell's Cast Time is added to its Cooldown if Triggered
    All Damage can Ignite, Freeze, and Shock
    Chaos Damage with Hits is Resisted by lowest Resistance instead
    40% more Damage with Ailments if Enemy is Hexed
    100% more Damage with Hits if Enemy is Hexed
    Removes a Hex after Damaging

    Additional Effects per 1% Quality:
    0.5% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Hexblast skill icon.png
    no longer has any Doom related stats. It now has a cast time of 1 second (previously 0.6), and a Mana cost of 16 at gem level 1 (previously 10), scaling up to 30 at gem level 20 (previously 20). It now deals 92 to 138 Chaos Damage at gem level 1 (previously 102 to 153), scaling up to 1262 to 1893 at gem level 20 (previously 1397 to 2096). It now has "100% more Damage with Hits if Enemy is Hexed", "60% more Damage with Ailments if Enemy is Hexed", "This Spell's Cast Time is added to its Cooldown if Triggered", and "Removes a Hex after Damaging." It also now has 280% Effectiveness of Added Damage (previously 310%).

New:

  • HexblastHexblastSpell, AoE, Chaos, Hex
    Level: (1-20)
    Cost: (16-30) Mana
    Cast Time: 1.00 sec
    Critical Strike Chance: 4.00%
    Effectiveness of Added Damage: 340%
    Requires Level 28Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.Deals (111-1514) to (166-2271) Chaos Damage
    This Spell's Cast Time is added to its Cooldown if Triggered
    All Damage can Ignite, Freeze, and Shock
    Chaos Damage with Hits is Resisted by lowest Resistance instead
    40% more Damage with Ailments if Enemy is Hexed
    100% more Damage with Hits if Enemy is Hexed
    Removes a Hex after Damaging

    Additional Effects per 1% Quality:
    0.5% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Hexblast skill icon.png
    no longer has any Doom related stats. It now has a cast time of 1 second (previously 0.6), and a Mana cost of 16 at gem level 1 (previously 10), scaling up to 30 at gem level 20 (previously 20). It now deals 111 to 166 Chaos Damage at gem level 1 (previously 102 to 153), scaling up to 1514 to 2271 at gem level 20 (previously 1397 to 2096). It now has "100% more Damage with Hits if Enemy is Hexed", "40% more Damage with Ailments if Enemy is Hexed", "This Spell's Cast Time is added to its Cooldown if Triggered", and "Removes a Hex after Damaging." It also now has 340% Effectiveness of Added Damage (previously 310%).

Updated the following note:

Old:

  • For example, the one that used to grant Flammability effect now allows your Flammability Hex to apply to hexproof enemies and also causes your ignites on cursed enemies to deal damage faster.

New:

  • For example, the one that used to grant Flammability effect now allows your Flammability Hex to apply to hexproof enemies and also causes you to deal increased ignite damage against cursed enemies.

Updated the following note:

Old:

  • The Essentia Sanguis Unique Claw no longer has 140-180% increased Physical Damage, or 50% reduced Maximum Recovery per Energy Shield Leech. Existing versions of this Unique are unaffected by these changes. It also now has "Adds 1 to 500-600 Lightning Damage" (previously 1 to 200), and existing versions of this Unique can be updated to the new values using a Divine Orb.

New:

  • The Essentia Sanguis Unique Claw no longer has 140-180% increased Physical Damage, or 50% reduced Maximum Recovery per Energy Shield Leech. Existing versions of this Unique are unaffected by these changes. It also now has "Adds 1 to 600-700 Lightning Damage" (previously 1 to 200), and existing versions of this Unique can be updated to the new values using a Divine Orb.

Removed the following note:

The mini Energy Shield bar from the "show mini Life bar above you" UI Option will now display separately to the Life bar when you have a certain amount of Energy Shield at different level thresholds.

This feature did not make its way through our testing process successfully, and will be re-considered at a later date.

Updated the following note:

Old:

  • The Divinarius Unique Dagger now has 100-150% increased Spell Damage (previously 50-70%), "Gain 100-200 Life per Enemy Killed" (previously 30), and "Gain 50-100 Mana per Enemy Killed" (previously 10). It also now has 200-250% increased Critical Strike Chance for Spells if you've Killed Recently (previously 125-175%), and +60-100% to Critical Strike Multiplier for Spells if you haven't Killed Recently (previously +40-60%). Existing versions of this Unique can be updated with a Divine Orb.

New:

  • The Divinarius Unique Dagger now has 150-200% increased Spell Damage (previously 50-70%), 30% increased Area of Effect (previously 10%), "Gain 100-200 Life per Enemy Killed" (previously 30), and "Gain 50-100 Mana per Enemy Killed" (previously 10). It also now has 200-250% increased Critical Strike Chance for Spells if you've Killed Recently (previously 125-175%), and +60-100% to Critical Strike Multiplier for Spells if you haven't Killed Recently (previously +40-60%). Existing versions of this Unique can be updated with a Divine Orb.

Added the following note:

  • Stats that grant immunity to an ailment or prevent you from being inflicted with an ailment are no longer displayed as 100% chance to avoid that ailment in the character sheet. They instead display that you are immune to or cannot be affected by the relevant ailment respectively.

Updated the following note: Old:

  • Maven-witnessed Map Bosses now have a chance to drop an Awakened Gem (inclusive of the Awakened Gems that are typically exclusive to Maven herself).

New:

  • Maven-witnessed Map Bosses in Tier 14 Maps or higher now have a chance to drop an Awakened Gem (inclusive of the Awakened Gems that are typically exclusive to Maven herself).

Added the following note:

  • Fixed a bug where breaking out a chest in a Legion encounter would not break out enemies around it.

Added the following note:

  • Fixed a bug in the "You are a Harbinger" Atlas Memory which could cause anomalous amounts of currency items to drop in rare cases (usually with Smuggler’s Caches in that Atlas Memory).

Added the following note:

  • The "Compare Item Descriptions" and "Show Advanced Item Descriptions" behaviour has been split from the "Highlight Items and Objects" keybind into their own dedicated options. These new options default to holding Ctrl and Alt respectfully. These new binds can be configured in the Options panel, under the Input section.

We really hope you enjoy Path of Exile: The Forbidden Sanctum. Thanks for your support!

Hotfixes

The following hotfixes were deployed after the 3.20.0 patch:[2][3][4][5][6][7][8][9][10][11][12][13]

Hotfix 1

  • Fixed a bug where gems could be affected by the special rare monster reward outcome that dropped items with up to 30 quality.
  • Fixed a bug where a rare monster reward outcome could cause items could drop with too many sockets too early.
  • Disabled the Triple Actions rare monster mod from spawning. While the monsters were happy with its downside in exchange for great power, HeadhunterHeadhunter
    Leather Belt
    Requires Level 40+(25-40) to maximum Life+(40-55) to Strength
    +(40-55) to Dexterity
    +(50-60) to maximum Life
    (20-30)% increased Damage with Hits against Rare monsters
    When you Kill a Rare monster, you gain its Modifiers for 60 seconds
    "A man's soul rules from a cavern of bone, learns and
    judges through flesh-born windows. The heart is meat.
    The head is where the Man is."
    - Lavianga, Advisor to Kaom
    players were not.

You will need to enter a new area for these changes to take effect.

Hotfix 2

  • Fixed a bug that would reset the number of Sanctum Rooms you had saved up when you failed a run.
  • Fixed a bug that would hide the "Invite to Party", "Whisper", "Trade" and "Invite to Guild" for other players who were not your contacts.
  • Fixed a rare client crash and a common one that could occur when interacting with the Relic Locker.

You will need to restart your game client for the clientside changes to take effect, or enter a new area for the serverside ones to.

Hotfix 3

  • Fixed a bug where custom item filter sounds didn't have any volume.
  • Fixed a bug where shields could drop with four sockets in Ruthless.
  • Fixed a bug where you could combine Gilded Scarabs up to Winged Scarabs.

You will need to restart your game client for the clientside change to take effect, or enter a new area for the serverside ones to.

Hotfix 4

  • There's now a Relic Locker in the Sanctum subarea where you pick what room to do next.
  • Disabled The SustenanceThe SustenanceThe Sustenance card art.png3DisabledShe took all she had and turned it into something she was craving. Divination Card, which was not intended to drop.
  • Clarified some wording on the character selection screen, so that it's clear that the league filter is used to filter your existing characters rather than select what league you are making a character in.
  • Fixed the name of the Volcanic FissureVolcanic FissureMelee, Attack, Projectile, AoE, Slam, Fire
    Level: (1-20)
    Cost: 8 Mana
    Attack Speed: 80% of base
    Attack Damage: (130-185)% of base
    Effectiveness of Added Damage: (130-185)%
    Requires Level 12Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Fires 4 additional Projectiles
    60% of Physical Damage Converted to Fire Damage
    Projectiles deal 50% less Damage with Hits and Ailments

    Additional Effects per 1% Quality:
    1% increased Fire Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Volcanic Fissure skill icon.png
    enchantment.
  • Fixed the ordering of mods on Annihilation's ApproachAnnihilation's Approach
    Dragonscale Boots
    Armour: (193-278)
    Evasion: (193-278)
    Requires Level 65, 62 Str, 62 DexGrants Level 20 Approaching Flames Skill
    (60-100)% increased Armour and Evasion
    30% increased Movement Speed
    Cannot be Chilled
    Cannot be Frozen
    Take 10000 Fire Damage per Second while Flame-Touched
    Gain Adrenaline when you become Flame-Touched
    Lose Adrenaline when you cease to be Flame-Touched
    Pray that the flames find fascination,
    for the true end follows when the great eye closes.
    .
  • Fixed some incorrect voice acting.

You will need to restart your game client for the clientsides change to take effect, or enter a new area for the serverside ones to.

Hotfix 5

  • Fixed a bug where the sockets and links Betrayal Crafting options for Leo were not working.
  • Fixed the bug we mentioned yesterday where SmiteSmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura
    Level: (1-20)
    Cost: 6 Mana
    Attack Speed: 85% of base
    Attack Damage: (196-273)% of base
    Effectiveness of Added Damage: (196-273)%
    Performs a melee attack, and causes lightning to strike a targeted location or nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura, giving you and your allies additional lightning damage for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage
    Base duration is 4 seconds
    +(0-6) to radius
    (30-20)% less Area Damage
    Lightning strikes 1 target
    Aura grants (1-12) to (4-220) added Lightning Damage
    Aura grants (10-19)% chance to Shock

    Additional Effects per 1% Quality:
    0.5% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Smite skill icon.png
    was attacking way too fast.
  • Fixed a visual bug where Ritual deferred rewards could show NPC vendor purchase prices.

You will need to restart your game client for the clientsides changes to take effect, or enter a new area for the serverside ones to. (Both, if you're using SmiteSmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura
Level: (1-20)
Cost: 6 Mana
Attack Speed: 85% of base
Attack Damage: (196-273)% of base
Effectiveness of Added Damage: (196-273)%
Performs a melee attack, and causes lightning to strike a targeted location or nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura, giving you and your allies additional lightning damage for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage
Base duration is 4 seconds
+(0-6) to radius
(30-20)% less Area Damage
Lightning strikes 1 target
Aura grants (1-12) to (4-220) added Lightning Damage
Aura grants (10-19)% chance to Shock

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Smite skill icon.png
!)

Edit: The login issue that occurred on deployment is now fixed.

Hotfix 6

  • Re-enabled Eldritch Embers and Ichors and fixed a bug where they could have the wrong outcome when used on gloves.
  • Fixed a visual bug where clicking on the Sanctum Map multiple times would appear to duplicate various properties.

You will need to restart your game client for the clientside changes to take effect, or enter a new area for the serverside ones to.

Hotfix 7

  • Massively reduced the non-resolve damage of the Infernal Sentinel Sanctum Guard. We will address its projectile shotgunning behaviour in another patch.
  • Fixed a bug with the "Defeat Harbingers" challenge where non-Harbinger monsters counted towards it.
  • Fixed an instance crash at Dannig that occured in Ruthless.

You will need to enter a new area for the changes to take effect.

Hotfix 8

  • Delirium mist now pauses for ten seconds when you first interact with the Sanctum Map in an area.
  • Fixed an instance crash occurring when using Vaal Flicker StrikeVaal Flicker StrikeAttack, Melee, Strike, Movement, Vaal, Duration
    Level: (1-20)
    Souls Per Use: 30
    Can Store 1 Use(s)
    Soul Gain Prevention: 6 sec
    Attack Speed: 300% of base
    Attack Damage: (142-210)% of base
    Effectiveness of Added Damage: (142-210)%
    Requires Level 10Repeatedly teleports to enemies and hits them, inflicting a wound but dealing no damage. After the repeating finishes, each enemy is hit by the total damage of their wounds, which are removed.This Attack Repeats 25 additional times
    10% increased Attack Speed per Frenzy Charge
    70% less Damage with Ailments
    30% chance to gain a Frenzy Charge on Hit

    Additional Effects per 1% Quality:
    0.25% chance to gain a Frenzy Charge on Hit
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Flicker Strike skill icon.png
    .
  • Fixed an instance crash occurring when using Vaal CleaveVaal CleaveAttack, AoE, Physical, Vaal, Duration, Melee
    Level: (1-20)
    Souls Per Use: 25
    Can Store 3 Use(s)
    Soul Gain Prevention: 4 sec
    Attack Speed: 80% of base
    Attack Damage: (200-400)% of base
    Effectiveness of Added Damage: (200-400)%
    The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Killing Blows on Rare or Unique enemies grant a buff that improves Cleave for a duration. Killing Blows on Rare Enemies also steal their modifiers for a secondary duration. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined
    Base duration is 20 seconds
    Base secondary duration is 20 seconds
    +0.8 seconds to Attack Time
    (2-75) to (3-113) Added Attack Physical Damage
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    +(15-24) to radius
    Culling Strike
    Can't be Evaded
    Buff grants Culling Strike with Cleave
    Buff grants 60% more Cleave Area of Effect
    Buff grants 60% more Cleave Damage with Hits and Ailments to Enemies that are on Low Life

    Additional Effects per 1% Quality:
    0.5% increased Attack Speed
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Cleave skill icon.png
    .

You will need to enter a new area for the changes to take effect.

Hotfix 9

  • Fixed a bug where Sanctum Currency Offers you have chosen could sometime be lost when changing floors.
  • Fixed a bug where the Boon "Divinia's Gift" was not functioning correctly.
  • Fixed a bug where Soul MantleSoul Mantle
    Spidersilk Robe
    Energy Shield: (202-257)
    Movement Speed: -3%
    Requires Level 49, 134 IntSocketed Gems are Supported by Level 20 Spell Totem
    (20-25)% increased Spell Damage
    (100-120)% increased Energy Shield
    (20-30)% increased Totem Life
    Inflicts a random Hex on you when your Totems die
    The greatest mistakes cause suffering
    long after they have been made
    was not inflicting a random Hex on you when your Totems died.
  • Fixed a bug where the Beastcraft for removing and adding a modifier to a Watcher's EyeWatcher's Eye
    Prismatic Jewel
    Limited to: 1(4-6)% increased maximum Energy Shield
    (4-6)% increased maximum Life
    (4-6)% increased maximum Mana
    <Two or Three random aura modifiers>
    One by one, they stood their ground against a creature
    they had no hope of understanding, let alone defeating,
    and one by one, they became a part of it.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    could roll duplicate modifiers.

You will need to enter a new area for the changes to take effect.

Hotfix 10

  • Fixed a bug in Sanctum where the Merchant's prices could underflow.
  • Fixed a bug in Sanctum where players could gain Aureus coins when hit while unable to lose Resolve.
  • Fixed two instance crashes.

Hotfix 11

  • Fixed a bug where your Inspiration value in a Sanctum would not update until you lost it all.
  • Explosives once again spawn in the Olroth encounter.
  • Fixed a bug where the Primordial VoidforgePrimordial VoidforgeWeapon SkinPrimordial Voidforge thrums with void energy, and transfers that energy to enemies you shock. microtransaction could not be claimed from Kirac's Vault.
  • Fixed a bug that caused Magic Weapons with 3 Warbands prefix modifiers to be able to drop.
  • We've disabled the rare monster modifier reward outcome that steals the modifiers of the slain monster as this could become quite deadly for players when in reflect maps.

You will need to enter a new area for the changes to take effect.

Hotfix 12

  • Fixed a bug with the Vulnerability skill icon.pngVulnerability Curse in the Izaro fight causing bleeds to have a much longer duration.
  • Fixed a bug where the Reflection skill icon.pngReflection skill on The SaviourThe Saviour
    Legion Sword
    One Handed Sword
    Physical Damage: (158.7-187.5) to (317.4-357.5)
    Critical Strike Chance: (5.40%-5.60%)
    Attacks per Second: (1.30-1.34)
    Weapon Range: 11
    Requires Level 62, 122 Str, 104 Dex40% increased Global Accuracy RatingTriggers Level 20 Reflection when Equipped
    (130-150)% increased Physical Damage
    Adds (16-22) to (40-45) Physical Damage
    (8-12)% increased Attack Speed
    (8-12)% increased Critical Strike Chance
    On the mirrored edge of infinity, one man sinks forever into darkness, one man rises into light.
    But which one am I?
    unique was not triggering.
  • Fixed an instance crash.

References

  1. Community_Team (December 1, 2022). "Content Update 3.20.0 -- Path of Exile: The Forbidden Sanctum". Official Path of Exile Forums. Retrieved December 02, 2022.
  2. Chris (December 9, 2022). "3.20.0 Hotfix 1". Official Path of Exile Forums. Retrieved December 11, 2022.
  3. Chris (December 9, 2022). "3.20.0 Hotfix 2". Official Path of Exile Forums. Retrieved December 11, 2022.
  4. Chris (December 9, 2022). "3.20.0 Hotfix 3". Official Path of Exile Forums. Retrieved December 11, 2022.
  5. Chris (December 9, 2022). "3.20.0 Hotfix 4". Official Path of Exile Forums. Retrieved December 11, 2022.
  6. Chris (December 9, 2022). "3.20.0 Hotfix 5". Official Path of Exile Forums. Retrieved December 11, 2022.
  7. Chris (December 10, 2022). "3.20.0 Hotfix 6". Official Path of Exile Forums. Retrieved December 11, 2022.
  8. Chris (December 10, 2022). "3.20.0 Hotfix 7". Official Path of Exile Forums. Retrieved December 11, 2022.
  9. Kieren_GGG (December 11, 2022). "3.20.0 Hotfix 8". Official Path of Exile Forums. Retrieved December 16, 2022.
  10. Kieren_GGG (December 11, 2022). "3.20.0 Hotfix 9". Official Path of Exile Forums. Retrieved December 16, 2022.
  11. Kieren_GGG (December 11, 2022). "3.20.0 Hotfix 10". Official Path of Exile Forums. Retrieved December 16, 2022.
  12. Kieren_GGG (December 12, 2022). "3.20.0 Hotfix 11". Official Path of Exile Forums. Retrieved December 16, 2022.
  13. Kieren_GGG (December 12, 2022). "3.20.0 Hotfix 12". Official Path of Exile Forums. Retrieved December 16, 2022.