Sin

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A fresco of the Pantheon.
Sin is depicted on the bottom.

Sin is an NPC and one of many gods of Wraeclast, first appearing in the Chamber of Innocence in Act 5. Sin plays a major role in acts 5 through 10, and can be found in every town of Part 2. Sin also serves as the introduction to the Pantheon and the Pantheon power system.

Lore

Stained glass windows

The Chamber of Innocence contains a series of environmental lore objects in the form of stained glass windows, detailing the origin and early life of Sin and his brother Innocence. The story told by the windows is summarized below:

The Mother of Two gave birth to two twin boys - Innocence with eyes of "burning red", Sin with eyes of "clearest blue". Innocence lived honestly and was pure of heart, while Sin was deceitful and indulgent - deafening his ears to his mother's "pleas". When bread was broken, Innocence was rewarded for his virtues, eating to his heart's content, while Sin was punished and left to pick up the "scraps". One day, Innocence witnessed Sin stealing a fish from the market and lying to the watchmen who caught him. Sin then beat Innocence until he promised that he wouldn't tell. However, Innocence bore witness to the Mother of Two. Mother and son decided that the only way to purify his corruption was to burn him at the stake. As he burned, Sin was turned to ash, and the ash entered into the "minds", "lungs", and "hearts" of the townsfolk. With the ash of Sin within them, the townsfolk began turning on each other. Their flesh began to merge, bonding, until a single "writhing giant" was formed, forged of "strife and hatred". This "giant" too, Innocence condemned to flame. Innocence swore to himself that, "no matter where the ashes of Sin fell, his purifying flames would rise to meet them."

Original Sin

The Forbidden Sanctum introduced a set of unique relics. Each relic detailed the discoveries made by Lycia, a former Templar who had become disillusioned with Templar doctrines and researched the true history of Sin and Innocence. Her findings are summarized below:

Sin was born as the twin brother of Innocence. Innocence was ambitious - he wanted to ascend to become a god. However, his initial attempts were failures as his follower base was too small to spark divinity. Innocence turned his followers onto Sin vilifying him and using their power of hatred to fuel his ascension to godhood - for both Sin and himself. This was the Original SinOriginal Sin
Amethyst Ring
Requires Level 52+(17-23)% to Chaos ResistanceAll Elemental Damage Converted to Chaos Damage
Nearby Enemies' Chaos Resistance is 0
Innocence rose to godhood not on inspired faith,
but on the vilification and hatred of another.
. While Innocence became "lauded" and "golden", Sin became "black as coal".

The stories told by the relics and Lycia's notes indicate that the story told by the stained glass windows was propaganda, possibly originating from Innocence himself.

The Beast

At an unknown point in time, Sin planted a seed - the Dark Ember into the rich soil beneath Highgate. He nurtured it until it grew in into the Beast. The Beast's initial ability, and Sin's purpose in creating it, was to lull the gods to sleep - driving them into a "slumbering darkness", dreaming away for "eternity".[1] Additionally, the creation of the Beast made it no longer possible for mere mortals to ascend to the status of god.[2]

There is a possibility Sin had encountered Kalandra in her lake and that Kalandra may have helped Sin with the creation of the Beast. In one of her Ancient Etchings, Kalandra writes about her latest conversation, regarding the problem of image created by faith and belief, and a refers to a "little thief". Kalandra has a disdain for gods, calling them "thieves of virtue". Sin, in particular, is also known as the "Thief of Virtue".

Sin had never intended for The Beast to have a will of its own - never wanting to "destroy", "corrupt", or "terrorize". simply existing "to exist". However, this made it susceptible to being manipulated by others - namely Doryani, Atziri, Chitus, Malachai, and "others" even before them. [3]

Relationships

Sin was wed to Garukhan, and the two had a daughter - Shakari.

Some new relics introduced in Version 3.22.0 tells the story of a mysterious traveler who encountered Sin chained to a cliff to be derided by Innocence's worshipers and freed him. After weeks of being pursued, she made her stand in a sandstorm and managed to wound and drive back Innocence, and the two made their escape. It's likely this mysterious traveler was Garukhan.

In-game interactions

Sin first appears in the Chamber of Innocence in Act 5 after the defeat of Innocence. He guides the exile to seek the Sign of Purity, hidden deep within the Ossuary to amplify his strength. After a failed attempt to defeat a reawakened Kitava, Sin transports the player to safety at the docks connected to the Cathedral Rooftop, and instructs the player to return to Wraeclast using Lilly Roth's ship in order to enact a new plan to defeat Kitava.

Once the exile reaches Lioneye's Watch again in Act 6, Sin tasks them with capturing the revived souls of Unholy Trio - Shavronne, Maligaro, and Doedre. Sin claims that, with their essences, he will be able to birth the Dark Ember - the very seed which brought the Beast into existence. With it, he has a strategy to defeat Kitava. In Act 6, the exile defeats and captures the spirit of Shavronne the Returned.

Additionally, Sin tasks the exile to defeat and capture the souls of several historical Gods that have been woken from dormancy as a result of the Beast's death alongside Malachai. In Act 6, these are: Tukohama, Karui God of War, Abberath, the Cloven One, Ryslatha, the Puppet Mistress, and Tsoagoth, the Brine King. Sin is able to capture the souls of the Pantheon of gods and provide a small amount of their powers to the exile.

In Act 7, Sin tasks the exile with defeating Maligaro, the Artist as part of the trio of former thaumaturgists, and the gods Ralakesh, Master of a Million Faces, Gruthkul, Mother of Despair, and Arakaali, Spinner of Shadows.

In Act 8, Sin tasks the exile with defeating Doedre the Vile to complete the unholy trifecta, along with the gods Yugul, Reflection of Terror, Solaris, Eternal Sun, and Lunaris, Eternal Moon.

In Act 9, Sin tasks the exile with retrieving two items: Basilisk AcidBasilisk AcidNobility once thought to capture the Basilisks and keep them as exotic pets.
This only served to fatten the vileness of their hearts, and with a hateful
acid that festered inside, the creatures became soured to their very bones.
from The Basilisk in The Boiling Lake and Trarthan PowderTrarthan Powder"Blow it all down! The emperor must have his gems, no matter the cost!" from General Adus in The Refinery. Once retrieved, Sin combines these two items to create a powerful explosive.

In Act 10, Sin reunites with a now reincarnated Innocence and assists the player to defeat Kitava with their combined powers.

The Pantheon

The player kills Gods during Part Two of the campaign. With Sin, the character can use their power after defeating them.

Dialogue

Sin tells many stories about other gods and the history of Wraeclast.

Greetings

Voice lines Sin says when the player speaks to him.

  • "Yes?"
  • "May humanity flourish." (With multiple varying voice clips.)
  • "Hello."
  • "Greetings!"

Farewells

Voice lines Sin says when the player closes the dialogue box.

  • "Farewell."
  • "Goodbye."
  • "Remember, humanity needs us."

Act 5

Title Dialogue
Kitava I am Sin, the Forgotten One. Would that humanity could forget all of my kind. Perhaps, with your help, that might still come to pass.

For now the blinding light has been dimmed, and darkness floods in to fill the void. The desperate and depraved set a feast for their lord incumbent, Kitava, the Ravenous One.
Kitava Should Kitava accept their invitation, there is but one thin sliver of hope for us all. My brother's Sign of Purity.

Look to it in the choking passages of Templar reverence. It shall be your torch when night falls at last.
The Sign of Purity Deep in the Templar's Ossuary, in the company of the dead, there lies the Sign of Purity.

Innocence bled himself for the creation of that cruel and desperate weapon. Tempered in his own ruby ichor, it was forged to be a transcendent tool of punishment and purification. The Sign is a living agent of righteousness, or at least, the dubious kind of righteousness that my brother subscribes to.

Innocence found, in the first High Templar, a most faithful servant and gifted the Sign to him, so that it might be used in times of great need. The great need of Innocence believers, that is. Humanity's general well-being has never been of particular concern to my brother.
The Fall of Oriath Though I am a god, I have not forgotten my humanity. I care for that which I once was. Kitava remembers nothing and cares for nothing but his own hunger and greed. He is an endless pit of gnashing teeth and churning guts.

While other gods rise on the mainland and fight for the meagre scraps of what was, Kitava has the most fecund and formidable civilisation of his age at his disposal. He can feed when he likes and he grows ever stronger with each morsel. All of Oriath shall soon belong to Kitava, and if that happens, he will rise beyond even our reach.
Innocence He lives, after a fashion. That pretentious little vessel of his served only to encourage his divine follies. I have procured him a more... sensible host, one that should contain his excesses and temper that fragile ego of his.

Hear this, Brother! "From mind of lead to heart of gold, your soul shall be bound, your wrath shall grow cold."
The Sign of Purity An empire is nothing more than a standard pitched in the naked earth. The time has come for you to raise this standard upon the peak of false faith, the apex of Chitus Cathedral.

Drive it deep into that sacred stone. Mark the death of a faithless empire and slay the slavering kingdom that seeks to consume it.
Upon being defeated by Kitava The flame of hope may flicker but it cannot be extinguished!
Kitava There is no shame in falling to a god. Shame lies only in refusing to rise again. You shall soar, that much I'm permitted to foresee.

You shall ascend to the peak of your loftiest mistake and from there you shall pluck a single, surviving hope from the jaws of immortal despair.

A ship sails for Lioneye's Watch not far from here. Be on it.

Act 6

Title Dialogue
Shavronne Despite your best efforts, Beast Slayer, a splinter of hope remains. The very seed that brought my Beast into existence. The Dark Ember.

Never again shall it birth a life so magnificent as the Beast, yet a residue of that power still lingers. Enough to give us a fighting chance against the ravenous Kitava.

How do we obtain this Dark Ember? Three hearts were silenced, three hearts must sing again, one last time. In that final flickering of life, our saviour seed shall be born. All I need are three fine souls with which to stoke the flames.

Shavronne of Umbra. Inquisitor Maligaro. Doedre the Darktongue. Three spirits of near unfathomable resilience and vigour, freed with the Beast's final exhalation. So let us begin the harvest!

Shavronne has come home, to Axiom. We shall give her the warm welcome she sincerely deserves.
Shavronne And so it begins. My aetherial veins now run with dark ambition. Let's turn that trickle into a torrent. Let's harvest ourselves a Grand Inquisitor.

Just as Shavronne's spirit chose to return to comfortable climes, Maligaro's essence once again dwells in his very own Chamber of Sins. Though I hasten to add that Maligaro's sins are not my sins. I prefer transgressions of a more natural order than does he.

I'd carry you to Phrecia if I could, yet I expended too much of myself when I snatched you from the jaws of Kitava. You will need to find your own path, as will I. Make the journey, and please survive it. We two have much work left to do.
The Essence of Umbra If she is to be of any use to us, the Umbra's spirit must be wrenched from her mortal manifestation and lashed to our greater cause. That is your task.

For my part, I shall negotiate the terms of her cooperation. With a tragic kiss and lasting embrace, her essence shall pass into me as if she were sweet breath from the mouth of my lover.

It is a sacrosanct sacrifice for all involved. Thankfully for you, all I ask is that you do what you clearly do best. Kill.
Shavronne's Soul Ambition is the bane of mortality. It was through ambition that we gods transcended the thick mud and thin blood of our mundane birthrights. Ambition that drove us to sustain our divine selves through the subjugation of others.

Shavronne's soul is made up of one part ambition and two parts raw, unbounded passion. Such a volatile spark shall burn briefly and brightly in even the most deadened of hearts.
The Rise of the Gods I shall put this simply, for in truth, everything comes down to the simple act of planting a seed in the ground. The gods are rising because you slew the one creature that prevented them from doing so. Your name for it is "The Beast."

It was I who planted the seed in the rich soil beneath Highgate, who nurtured it, who watched it bloom into maturity, even as I succumbed to its mollifying powers. We gods, we were driven into slumbering darkness, to dream away eternity whilst the gentle Beast watched over us.

I would desire that we return to that blissful state, but my brothers and sisters of deism shall never submit to banishment. They have tasted freedom once more and they shall not let go of this world until it is pried from their cold, dead hands.
The Beast The Beast was never a cruel master. It didn't want to destroy, to corrupt, to terrorise. It simply existed to exist. I made it that way.

Unfortunately, in neglecting to provide it with ambition, I made it vulnerable to the ambitions of others. Queen Atziri and Doryani. Emperor Chitus and Malachai. Others even before them.

I created a Beast that would free humanity from the tyranny of the gods. Yet all I really did was provide the perfect tool with which humanity could tyrannise itself.
The Father of War From here to the Beast, the journey is long and arduous. You are strong, for a mortal, yet the beating of this war drum shall burst your human heart. So we must fortify it with something a little more divine in nature.

While a god may fall, their essence lingers, a quiet cacophony outside of your perception. That essence can be yours, to galvanise your will and invigorate your body.

I have the perfect first donor for us. Tukohama, the Father of War. In a pool once foul and fetid, he has raised a fortress now ferocious and fearsome. Best you pay him a visit before he also raises that ugly son of his, and unleashes him upon what remains of Wraeclast.
Tukohama The Karui were a peaceful culture of farmers and fishermen, before fate thrust the great Tukohama upon them. It was he who put the stone axes in their hands and the hunger for conquest in their bellies.

Farmers quenched their dry fields in blood. Fishermen emptied their holds of fish and filled them with land-greedy hordes.

Battle by battle, war by war, Tukohama carved the steps that would carry him up a mountain of severed heads, and into immortality. Tukohama's axe is called Anger, his spear is called Greed, and their victims are the minds and hearts of all Karui.
Tukohama I am Sin, Thief of Virtue, and it is mine to take what I will from the defeated, to make a gift of it to the victorious.

Alas, your mortal frame cannot withstand the unfettered fire of deism. It would turn your blood to mist and scorch your precious flesh black. So choose modestly and choose wisely, for there is much more at stake here than your little hopes and dreams.
The Cloven One I've another deity in mind who could be persuaded to donate a little essence to your ongoing edification.

Abberath, a deranged old goat with a thirst for human souls whose cloven hooves now stand astride the old prisoners road.

Have you ever tasted a soul, Beast Slayer? No, I imagine not. The poets all speak of sweet souls, bitter souls, enlightened souls and twisted souls. You know what most of them taste like, really? Regret, with a lingering aftertaste of 'should've known better'.
Abberath A renowned alchemist, eroded by his lust for distilled spirits - and not the alcoholic kind. Abberath the Scholar King, dancing upon a stage of chemicals and fire.

He used his knowledge to burn away the flesh so as to liquidate the life force within, a libation he consumed with both frequency and alacrity.

It started with animals, goats specifically, and thus his own cruelty became his curse. The Scholar King became the Cloven One, Quaffer of Souls. Some say he turned to the dram of Man in order to cure himself. I believe his thirst simply grew with his burgeoning immortality.

And perhaps he still retained some of his scholarly nature, for he seemed fair determined to share his hard won wisdom. He took himself a princess, a lovely thing from a local tribe, and nine months later she gave birth to something rather unlovely.

The Faun, as wild and wicked as the shaggy god himself. Schooled in his father's ways, the Faun would carry off many more virgins in his time, and thus, the race of goatmen found their footing.
Abberath Good souls were hard enough to come by without that parched old goat drinking his fill. You have done humanity a noble service.
The Puppet Mistress The Puppet Mistress was a revered matriarch who nurtured her tribe into greatness through love, peace and fecundity. That is, until her children were slaughtered by Tukohama's brave warriors.

Dissolution and desperation, they do troubling things to the spirit. And given enough time, what one believes, one becomes.
Ryslatha A maggot that festers and writhes in the fetid mud of the wettest lands. Ryslatha, the white worm that corrupts the very earth while her heart yearns to replenish her slaughtered brood.

Hers was a prolific tribe once, fat with peace and fecund with love. Then Tukohama's fire swept across her sacred land and her children were butchered by the madness of war.

Now the immortal mother has one waking thought. She will also ensure that her children are never harmed again. How? By making everyone's children, her children.
Ryslatha The Azmeri believed that, one day, this world of ours would collapse under the weight of Ryslatha's offspring. A frightening thought, and thankfully, a mistaken one.
The Brine King Old, salty Tsoagoth, pickled in a thick brine of ignominious carnality. Vanity was Tsoagoth's downfall, and I think he grew his shell just to shield himself from the shame of it all.

It's time you sailed out to that reef refuge of his, cracked his carapace, and dined on the divine meat beneath.
Tsoagoth When I first met Tsoagoth, he was a seafaring chieftain, the beloved leader of a prosperous and sprawling fisher tribe. It was the curse of legacy that made him into the blasphemous Brine King. An endless madness of propagation and disappointment. All in the vain hope of recreating himself.

Fishwife after fishwife he took, and every one of them spawned a monster. A truly noble king would have surrendered his kingdom to cleaner blood. Alas, although Tsoagoth had many fine qualities, generosity was not one of them.
The Brine King And thus the Lord of Salt and Scale sinks to feed the fishes that flit amongst the ruins of Tsoatha. Come, ingest of his divine juices while they are all washed away.

Act 7

Title Dialogue
Inquisitor Maligaro Judging by that rather curious ship and its aberrant captain, I imagine you had rather an interesting voyage here.

Now, Inquisitor Maligaro... we must have his soul. He has most certainly returned to his old haunt, yet his manifestations are like wisps on the wind: there one moment, gone the next. While I am familiar with the phantasmal trails and tributaries that filigree this reality, Maligaro's exact whereabouts eludes me.

You should speak with these desperates who cling to this broken bridge, that young Templar scholar in particular. Their mundane knowledge must provide where my enlightened sapience cannot.
Maligaro Our brutal construction nears completion and now only the wretched Doedre Darktongue remains.

Unlike her compeers who, in undeath, have yearned for the familiar, Doedre appears drawn to the old wounds of calamity. The cataclysm took Sarn and left much that a parasite like Doedre might enjoy.

I shall meet you in Sarn, where I hope you shall make swift and bloody work of that foul hag.
The Origins of the Gods There was a time before the Beast, bathed in the shadows of lost memory, when men and women like you could ascend. Through rareness of quality and the adoration of their people, these few could reach out into the quickening mists of immortality and grasp the power of godhood.

There was a time before the Beast, bathed in the shadows of lost memory, when men and women like you could ascend. Through rareness of quality and the adoration of their people, these few could reach out into the quickening mists of immortality and grasp the power of godhood.
Ralakesh Let us go hunting. This time amongst the ruins of an encampment most familiar to you... once inhabited by your friends, the Azmeri.

Hmmm... Ralakesh. He's ruthless and cruel, with cunning unfathomable. Yet he bears one defining weakness. A fear he forged into chains of his own keeping. His is the terror of grasping too much and having it all slip through his fingers. It makes him irrational, and therefore vulnerable.
The Master of a Million Faces Ralakesh, the illustrious "Master of a Million Faces". I call him the God of Hide and Seek.

While other deities waged wars, spread their seed, and laid waste to whole empires, Ralakesh perched on his throne in a dark palace of ebony, choked with incense, blinded by obedience and deafened by a senseless cacophony of brass gongs.

Thankfully, he never had the courage to peek over the high walls he'd built, else the world might have been in trouble.
Ralakesh When you try to control everything, you ultimately control nothing. Ralakesh has never quite been able to grasp that concept.
Gruthkul Into the most dreaded of thickets you must go, I'm afraid. For there, Gruthkul the Despairing sulks and schemes.

The Vaal laid waste to her kingdom and placed her slaughtered children at her feet. Grief enveloped Gruthkul, transformed her, flooded her mind with a singular thought. To share her suffering with those who had murdered her daughters.

Though she has returned, her sanity has not. There is no fury like a mother bereaved.
The Mother of Despair I wonder if Gruthkul would still grieve for her children if she knew the truth.

The Spinner of Shadows had no aspirations until Gruthkul's daughters plotted against her. They saw her power over the people, her miraculous potions, her intoxicating lusts.

They feared Arakaali, thought she might threaten their legacy. Yet that's the curious thing about spiders. They only leave their web when you force them to.
Gruthkul The tragedy is that our world, our kind, may turn something as pure and honourable as a mother's love into such a vicious weapon of wrath and butchery.

I only hope that Gruthkul will find her children, happy in her arms, in the realms beyond.
Arakaali A temptress and a predator. Vaal legends say she crawled up from the blackest of pits during the creation of the world.

No, her beginnings were far more mundane, a mortal harlot whose endless lust for loin and lecherous delight saw her transformed into the very image of her dark desires.

'The Spinner of Shadows' they once called her. She sees herself as a regular goddess of love, and has the romantically forged temple to prove it.

That's where you'll find her. Yet there's little romance to the lady herself. At least, I doubt the corpses that now embrace her carapace would think so.
The Spinner of Shadows Answering the call of a royal invitation, I visited the Spinner of Shadows as an emissary for a small and fragile alliance of gods. Mostly weak deities huddling together in terror of being consumed by their greaters. At this time, Queen Arakaali ruled an empire, and so invited me to gaze upon her mighty works with appropriate wonder.

If I'd looked past this pretense, I may have chanced to see her hidden desire to have me share her bed. For years I lay trapped in her webbed sheets. Some days she enjoyed my prowess, other days we enjoyed each other.

Yet, this illusion of love and leisure simply veiled the morbid reality that I was not free to leave. I languished under her bewitching spell until the day the spider was betrayed by her own flies, and sealed within that temple of her own fevered making.
Arakaali Many an artist of Azmerian descent has engaged in the sad worship of that sultry arachnid, but you looked her in those hypnotic eyes, and then ripped them out. She lies in her bed of sordid memory... alone.

A little of this spider yet creeps and crawls in my palm. A touch more power for my subduer of gods?

Act 8

Title Dialogue
Doedre Darktongue Doedre Darktongue is the insidious infection that threatens to make septic the great and terrible wound that is Sarn.

Doedre Darktongue is the insidious infection that threatens to make septic the great and terrible wound that is Sarn.
Doedre Once more into the breach, and once more we return victorious. Although, I have to admit, I did not relish the sensation of imbibing that foul witch's soul. I felt decidedly... unclean.

Still, our journey nears completion. To the north lies Highgate and the cessation of our efforts to extract the Dark Ember from my dearly departed Beast.

And none too soon. Every hour Kitava's strength grows, and the longer he and the other gods dwell in this land, the less is humanity's chance of survival.
Reflection of Terror In Izaro's grotesque little garden, you'll find an old friend of mine.

The yawning maw that is Yugul... but a self-portrait of what that pathetic creature has come to believe about the nature of fear. Those who look upon him see their own fears reflected in his horrifying visage.
Yugul Vaal scholars seemed compelled to answer all manner of strange and troubling questions. Yugul was one such scholar. Whilst plumbing the depths of humanity, he came to believe that there was no truer expression of humanity than pure terror.

He would induce terror in children and then capture their reactions within eldritch mirrors, devices of his own creation that could petrify fear for extended study.

Through his gallery of reflected terror, Yugul came to understand human nature so well that he was able to manipulate his way into the Vaal halls of leadership, and eventually grew so feared and renowned that he ascended into godhood.
Yugul Yugul was a cautionary tale. The only way to truly understand fear is to become it.
The Eternal Sun If we are to see the dawn of a new era for humankind, the sun must be taught to behave herself.

Upon that mighty span between Sarn's left hand and its right, Solaris burns to consume every single moment of existence. Sparing no thought for life and its needs, she would see the world parched barren before she yields to reason.

The sun must be allowed to set so that it may rise again as a blessing, not a curse.
Solaris Self-loving Solaris. All the light in the world, yet blinded by her own pride.

Not once did she pause to question the truth of her sister's betrayal. Instead, she gloated over her sister's transgressions, proclaiming herself greater and more honourable than Lunaris could ever be.

I suppose one shouldn't be surprised when a sun deity takes the higher ground.
The Eternal Moon We approach the zenith of our divine hunt, upon the bridge that chokes the great, wet throat of Sarn.

Lunaris, in her cold fury, has forgotten that the warming sun of morning is as life-giving as the cooling damp of evening.

The empire Lunaris dreams of shall be lit by moon and twinkling stars, and life itself shall wither away in the perpetual night.
Lunaris One of two sisters who ruled the most populous and powerful of the ancient Azmerian tribes. Solaris, was thought to guide the sun across the sky with threads of shimmering gold, whilst Lunaris saw to the wax and wane of moon with a sickle of purest silver.

It was a peaceful partnership, until the trickster, Tangmazu, happened upon their domain. In turning sister against sister he saw to the massacre of thousands whilst concealing the source of their futile feud beyond all reckoning.

Feel no pity for the moon. She is a cold and distant fool, far less radiant than she would suppose.
Solaris and Lunaris Sun and Moon return to their rightful places, leaving our path now clear. Highgate lies ahead, Beast Slayer, and a debt that is long overdue.

On this road, there are the goddesses of Maraketh to be reckoned with, and they will not take kindly to our endeavour. Regardless, I must enter the corpse of my beloved Beast and wrest our sliver of hope from the life you so blindly took.

There is no prophecy nor portent, no epic nor allegory that can promise your survival in this great journey of ours. For despite your trappings, you remain most certainly, irrevocably, mortal.

Act 9

Title Dialogue
The Dark Ember The Dark Ember remains nestled deep within the putrid flesh of my dead Beast. With many of Highgate's tunnels now collapsed, we must forge another way inside. I have divined one weak point in the Beast's flank, an ancient wound wrought by that Vaalish overreacher, Doryani.

The wound was healed shut by a thick membrane but the right decoction should dissolve the tissue and allow us inside. Of course, for a cordial of such potency I shall require two ingredients of utmost rarity.

First, our viscous concoction shall require Basilisk Acid, a princely poison which drips from the caustic heart of the Basilisk, and Trarthan Powder, an explosive substance oft used in the mining of Virtue gems.

With these two bitter harvests, I shall brew something worthy of eroding the membrane of my decaying pet.
The Dark Ember Now that I have both ingredients, I shall brew us a nice cup of what we need. There has never been a substance more corrosive than this, apart from my dear Garukhan's sarcastic wit.

Let us meet soon at the blood pools surrounding the Lesion, and from there we shall burn ourselves a pathway into the Belly of the Beast.
Chimeric Acid Basilisk Acid drips from the hearts of those venomous monsters, though I cannot blame them for their disposition.

They are tragic creatures. Theirs is a sorry tale more closely tied to my own than I care to dwell upon. Alas, the forging of my Dark Ember produced some rather unfortunate byproducts.

But we shall not see any success if I am to dwell on those past errors.
Trarthan Powder Within the ruins of Highgate Refinery you shall find it. Trarthan Powder, a slightly more unstable blend to the kind found within the celebratory rockets and illuminations of Trarthus, this devious mixture of crumbled chemistry was once used to blast holes through even the thickest mountainsides. It will ensure that our mixture has the brute force required.

Though one should tread carefully within the refinery, for General Adus and his elite legionnaires sought refuge there during the first moments of Malachai's Cataclysm. If they remain, they will be creatures of darkest discipline. Strong men in health and life made even stronger in corruption and death.
Queen of the Winds I weep for my poor Garukhan. Together we experienced the loftiest moments that this world could offer.

Alas, it was my heavy heart that she could no longer bear. I knew her pride would one day be the storm that would ravage my precious humanity. In truth, it was for Garukhan that I sowed the Dark Ember within the depths of Highgate.

When love cannot be slain, it must be laid down to sleep.
Garukhan A traveler on the winds, Garukhan pridefully plundered the sky for its secrets. To her mind, wisdom could be found in the eye of a hurricane.

Please understand that Garukhan is not an evil being. She was once my friend and companion. Her beauty astonished me as her aspirations inspired me. Yet I must forgo my sentiments for the sake of humankind.

Like winds erode the sandstone, Garukhan has been warped by the same powers she enslaved. This is not my goddess that you shall slay. And if I continue to say it, I might very well come to believe it.
Upon handing in the Basilisk AcidBasilisk AcidNobility once thought to capture the Basilisks and keep them as exotic pets.
This only served to fatten the vileness of their hearts, and with a hateful
acid that festered inside, the creatures became soured to their very bones.
You have done well, but our concoction requires both Acid and Powder. Return to me when you have collected the second partner in our corrosive duo.
Upon handing in the Trarthan PowderTrarthan Powder"Blow it all down! The emperor must have his gems, no matter the cost!" And so my mistakes are put to rest and the mighty General has fallen. We honour them both with this brew...
Unlock Power Come, little spirit, quieten your rage, become one with this exile, be strength on their journey into the dark realms of this world...
The Dark Ember The Dark Ember remains nestled deep within the putrid flesh of my dead Beast. With many of Highgate's tunnels now collapsed, we must forge another way inside. Before us lies a weak point in the Beast's flank. It is an ancient wound wrought by that Vaalish overreacher, Doryani.

The wound was healed shut by a thick membrane but the right decoction should dissolve the tissue and allow us inside. Of course, for a cordial of such potency I shall require two ingredients of utmost rarity.

First, our viscous concoction shall require Basilisk Acid, a princely poison which drips from the caustic heart of the Basilisk, and Trarthan Powder, an explosive substance oft used in the mining of Virtue gems.

With these two bitter harvests, I shall brew something worthy of eroding the membrane of my decaying pet.
The Beast Here we stand, amidst the coagulating remnants of my creation... Funny isn't it? Once I placed my Beast on a pedestal as my pride and joy, yet now I send you to breach the hull of my pet's fouling black core.

I have brewed for us a potion from the remnants of our harvesting hunt. I shall apply this fermentation to the weakened membrane and meet you within the black core where we shall further our agenda.
The Black Core Those souls we now harbor, as individuals, they cannot hope to provide the onslaught of power that birthing our Dark Ember will require.

But together... together each soul shall shift and change, they shall be knit into one creature, filled with animosity. Our unholy union will excite the Beast, and bring forth our Dark Ember from its rotten womb.

You should steel yourself, dear friend, for once the cork is plucked from the bottle, the whole world will change.
The Dark Ember The Ember is a seed... the black core of the Beast's heart. It is the pure, undiluted essence of corruption. Everything my pet once was, all of its power, the stupefying effect it had on us gods, it all dwells within this Dark Ember.

With this we shall lay Kitava to waste. The once starved god shall fill his gut and pass on into oblivion. Kitava will fall and the Ember shall disperse into nothing more than ash dancing across the cobbled rooftops of Oriath.
Cataclysm It was never meant to transpire this way...

My Beast was born to be a thing of beauty. A crowning jewel to rest upon humanity's head. I... I wanted to give your kind a chance for peace, a chance to play atop the great stage. No longer pawns to a pantheon of petty, slavering gods...

It was only ever defending itself, the fault lies within the twisted hearts of those who would betray their own humanity.

Not even I could anticipate the cataclysms my pet wrought on Wraeclast. Both Vaal and Eternal. Ruins in the pages of history. And the others... trailing back across the aeons.

There is blood on my hands, exile, the innocent blood of millions, and try as I might, the stains just won't wash off.
Garukhan It shames me to know the horrors wrought by our hands, here and now. Garukhan was... complicated, but she was also stubborn and never would have thought to change her ways.

We have given her a sky burial; that is the best that we can do. Even in the old times, she was vain beyond comparison. It was her ambition that corrupted her, despite all my warning words.

Well, look now, where ambition has gotten you, my love...
Shakari In the Maraketh desert, an Oasis lies to the east, its waters shielded from prying eyes by a preternatural storm. The sand will rip the very flesh from your bones, should you be so foolish as to enter into its dark shroud. Yet, enter you must.

The goddess Shakari hides within that golden blizzard, festering with revenge as she resurrects and rebuilds her ancient army - an army that once threatened to shake the very balance of these lands.

Should she be allowed to revitalise her troops, the whole of Maraketh will finally fall under the cruelty of her selfish reign. The storm is impenetrable for now, even to the likes of me, but there must be a way in.

These Highgate locals, they have an affinity for the desert and harsh weather. One of them may know of a way to disperse the storm.
Shakari A mother's keen heart shall bleed into the dreams of her daughter. Once a beauty who held captive the hearts of men and women alike, Shakari's splendour decayed into lust... for the power possessed by her skyborn mother.

My daughter once sought out such power within the great sands of this desert. Ever determined, she found it, and it made of her the twisted creature you so mercifully dispatched.

Driven by agony and shame, she built an army out here in these sweltering lands and would have conquered the very sky had not the Beast soothed her into peaceful oblivion. A babe once more sleeping in her cradle.
Queen of the Sands It is not something I deign to speak of often, but this goddess, this creature, she was once the flesh of my flesh, blood of my blood. I rose into the clouds and fell into the arms of their queen, the beautiful Garukhan.

Now if you think that mortal marriages are difficult to navigate, try an immortal one. We parted ways, yet not before my young Queen of the Sands was born into this world of filth and horror.

Now you see how I must suffer for the sake of humanity, to lay mine own daughter upon the sacrificial altar.
The Dark Ember Something doesn't seem right. Yes, it would appear our old friend Malachai has one final trick to play. A thaumaturgical wound to the hearts of my precious Beast.

This complicates things, but not perhaps so much that there is nothing we can do.

Exile, listen to me. I am about to release the souls of our unholy trinity from their decanter.

Their anger will exude more power than you have experienced ever before. You must defeat them, one by one, to fuse their remnants into something volatile enough to coax the Dark Ember from its womb.

Ready yourself.
Heart Portals The souls of these three continue to surprise us! Quickly now, the hearts have become doorways. Enter in, complete your mission, though I cannot say exactly what you will find on the other side.

United Trio At last, our trio joins to become one foul spirit. Destroy that creature of darkness and let us be rid of this place!

Act 10

The exact order these lines are encountered in-game is unknown, as poedb's list is nonsensical. In-game testing is required.

Title Dialogue
Welcome Back It is good to see that you survived my friend, but then, you have fared far worse - the froth of a violent ocean should be no problem for you!

While we have been absent, Oriath has become a necropolis, aswarm with Kitava's wretched servants. The situation looks more dire than I had first anticipated.

Before we make our move, we must know what we are dealing with. I send you, exile, as a scout, as the only scout that would stand a chance moving through the shifting forms of this nightmare. You must discover where Kitava resides, only then can we issue our final blow.
The Gods Aside from my own presence, I no longer feel the vibrations of other gods. Though there may yet be more out there, for now, Wraeclast can breathe a sigh of relief.

However, we must turn our sights to Kitava who still gorges himself on those poor souls trapped in Oriath. You have drunk your fill of my kind, the essence of deity courses through your veins, waiting to be expunged upon a chosen victim. We can only hope it will be strength enough to face that demoniac of a god.
Kitava Then it is as I feared. Kitava's strength has grown insurmountable in our absence, and his horns now deny us entry to his feeding trough. Evidently the hungry god has grown picky about what crumbs now travel towards his burgeoning throat...

It is this strength that concerns me. I have spoken with our friend Bannon over there, a wilful vessel of my misguided brother. I knew eventually we would need to enlist my brother's services, though I had hoped we need not do so this soon, yet it seems that we have no other choice.

We must invoke my dormant brother, slumbering within Bannon's frame. Kitava's horns are a thing of great corruption which only Innocence's purity can dispel.
Bannon Before we proceed, I feel I must confide something in you. Bannon wishes me not to speak of it, as he is willing for the sacrifice, however, I feel you should know...
Once we invoke Innocence, once we dredge him up from his cocoon inside the soul of Bannon, the man shall cease to be. Only the god shall remain.
Do you understand what I say, exile? If we take this path, Bannon will die... excruciatingly so - burnt with purity from the inside out. As I said, Bannon is willing to commit his life to this cause, but perhaps you should say your farewells before we move past the point of no return?
Lilly Lilly Roth is a noble... hm, how do you say it... scallywag?

I have witnessed the rise and fall of many great men and women over the aeons, and Lilly is well on her way to being amongst the very best of them. I suspect one day her name shall be sung in salty taverns the world around.

I must remember to keep on her good side now that she can see me. The beautiful pirate princess, hunting down the great god Sin would make for a fantastic tale, I'm sure, but one I would rather have remain in the pages of fiction.
The Dark Ember You needn't fret, the Dark Ember is still safely in my possession and will remain so until our final confrontation with Kitava.

That carnivorous blasphemy will fall like a log cut from the darkest of forests, and we shall watch him burn as Oriath, and the rest of this world breathes a sigh of relief.
Kitava This is it. It all comes down to this moment to finally put an end to Kitava. Go exile, together we will save humankind!
Upon beginning the Kitava encounter I shall strike you down!
Upon defeating Kitava May a new dawn arise!
Kitava It's over... We emerge victorious... It was always a fool's errand, yet somehow, your courage has carried us through.

I congratulate you, my friend. Your world may have exiled you, but there will always be a place for you at my table. You have given humanity a fighting chance. Though darkness still covers the face of the earth, there is now a ray of light to pierce it. The insatiable appetite of Kitava has been ruined, and you, you are no exile! Why, you are a hero, worthy of praise. May your legend live on, into eternity.

Come, let us return to the others, they will be needing as many hands as possible for cleaning up this city...
Sin Sin: Innocence, you see now, don't you?

Innocence: Little brother... Please, forgive me. It's as if I have been dreaming the most horrid nightmare... and now, at last, the haze of sleep lifts from my eyes. My vision is clear... oh, by the gods, forgive me...

Sin: It is as true now as it was when we began. You and I are of the same flesh, cleaved from the same womb. You ask for my forgiveness. I give it to you freely.

Innocence: But the things I've done... the countless millions I've murdered...

Sin: There will be time for all of that later, but for now, your people need you. Oriath needs you...

Innocence: ...No. I cannot remain here amongst these ruins. Amongst the corpses of my own making... These people, they need you, brother, and your hero - not me.

Sin: Then what? Where will you go? What will you do?

Innocence: Isolation. I shall go south. As far south as one can travel in such a fleshly form. There are things I must think on, a redemption I need plan, if my conscience decides I am worthy of such a gift.

Sin: You would seek forgiveness in the ice at the bottom of the world?

Innocence: I would, should you let me.

Sin: Go. Seek out that which you need. Find who you are, make pilgrimage. Journey on your path, brother, only return to us one day.

Innocence: Thank you, brother.

In battle dialogue

Sin has dialogue for the beginning and ends of fights with various gods.

Boss Time Dialogue
Innocence Opener Innocence!
Innocence Finisher You and only you, I shall save.
Tukohama Opener Tukohama!
Tukohama Finisher The soil wants for your blood no more.
Abberath Opener Abberath!
Abberath Finisher Example
Ryslatha Opener Ryslatha!
Ryslatha Finisher Release this land to the will of its true children.
Brine King Opener Tsoagoth!
Brine King Finisher Born of ocean's mire, in death washed clean of dark desire.
Ralakesh Opener Ralakesh!
Ralakesh Finisher Turn away the tyrant's face and kingdom end without a trace.
Gruthkul Opener Gruthkul!
Gruthkul Finisher Thus I release you from motherhood's rage.
Arakaali Opener Arakaali!
Arakaali Finisher Death is the true climax of perverted lust.
Yugul Opener Yugul!
Yugul Finisher In death the mirrors are thus shattered.
Solaris & Lunaris Opener Solaris! Lunaris!
Solaris & Lunairs Finisher Eclipse cold pride, flaming rage, and pass beyond this human age.
Shakari Opener Daughter!
Shakari Finisher Rest, my child. Be free from the torments of immortality.
Garukhan Opener My love...
Garukhan Finisher You were too beautiful for this ugly world. I shall find you in the next.

Related items

ItemStatsFlavour Text
Sin's RebirthSin's Rebirth
Stibnite Flask
Lasts 8.00 Seconds
Consumes 40 of 60 Charges on use
20% more Evasion Rating
Requires Level 27Creates a Smoke Cloud on UseUnholy Might during Effect
Grants Immunity to Ignite for 4 seconds if used while Ignited
Removes all Burning when used
And from the ashes he rose, like a black cloud.
The Sin of one became the Sin of many.
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Creates a Smoke Cloud on UseUnholy Might during Effect
Grants Immunity to Ignite for 4 seconds if used while Ignited
Removes all Burning when used
And from the ashes he rose, like a black cloud.
The Sin of one became the Sin of many.
Original SinOriginal Sin
Amethyst Ring
Requires Level 52+(17-23)% to Chaos ResistanceAll Elemental Damage Converted to Chaos Damage
Nearby Enemies' Chaos Resistance is 0
Innocence rose to godhood not on inspired faith,
but on the vilification and hatred of another.
+(17-23)% to Chaos ResistanceAll Elemental Damage Converted to Chaos Damage
Nearby Enemies' Chaos Resistance is 0
Innocence rose to godhood not on inspired faith,
but on the vilification and hatred of another.
The Hour of DivinityThe Hour of Divinity
Censer Relic
Requires Level 64Duplicates up to 2 random Offer Rewards upon defeating the Herald of the Scourge
Cannot have Boons
This item is destroyed when applied to a Sanctum
Unmodifiable"They ascended together, one unwillingly. The vilified became black as coal, and the
lauded, golden. After a lifetime of ambition, he finally had his heart's desire. It only
cost him his brother." - Lycia, the Heretic
Place this item on the Relic Altar at the start of each Sanctum run
Duplicates up to 2 random Offer Rewards upon defeating the Herald of the Scourge
Cannot have Boons
This item is destroyed when applied to a SanctumUnmodifiable
"They ascended together, one unwillingly. The vilified became black as coal, and the
lauded, golden. After a lifetime of ambition, he finally had his heart's desire. It only
cost him his brother." - Lycia, the Heretic
The Broken CenserThe Broken Censer
Tome Relic
Requires Level 64The Herald of the Scourge drops 2 additional Forbidden Tomes
Rooms are unknown on the Sanctum Map
Cannot be used with Forbidden Tomes below level 75
This item is destroyed when applied to a Sanctum
Unmodifiable"His followers were too small in number to spark divinity, so he turned to a greater
power: hatred. He vilified his brother, sparking zealotry, and the change finally began."
- Lycia, the Heretic
Place this item on the Relic Altar at the start of each Sanctum run
The Herald of the Scourge drops 2 additional Forbidden Tomes
Rooms are unknown on the Sanctum Map
Cannot be used with Forbidden Tomes below level 75
This item is destroyed when applied to a SanctumUnmodifiable
"His followers were too small in number to spark divinity, so he turned to a greater
power: hatred. He vilified his brother, sparking zealotry, and the change finally began."
- Lycia, the Heretic
The Blood of InnocenceThe Blood of Innocence
Censer Relic
Requires Level 64The Herald of the Scourge deals 50% more Damage
The Herald of the Scourge takes 50% less Damage
The Herald of the Scourge drops the Balance of Terror
This item is destroyed when applied to a Sanctum
Unmodifiable"After weeks of being pursued, the veiled traveller made her stand in a sandstorm.
Somehow, she wounded a god. Innocence relented; his brother and the traveller made
good their escape." - Lycia, the Heretic
Place this item on the Relic Altar at the start of each Sanctum run
The Herald of the Scourge deals 50% more Damage
The Herald of the Scourge takes 50% less Damage
The Herald of the Scourge drops the Balance of Terror
This item is destroyed when applied to a SanctumUnmodifiable
"After weeks of being pursued, the veiled traveller made her stand in a sandstorm.
Somehow, she wounded a god. Innocence relented; his brother and the traveller made
good their escape." - Lycia, the Heretic
The Chains of CastigationThe Chains of Castigation
Processional Relic
Requires Level 64The Herald of the Scourge drops Sandstorm Visage
Rooms are unknown on the Sanctum Map
Cannot be used with Forbidden Tomes below level 75
This item is destroyed when applied to a Sanctum
Unmodifiable"The mysterious traveller saw the vilified brother chained to a cliff, where all could point and shout and deride him. In one fell swing, she cracked the mountainside, freeing him." - Lycia, the HereticPlace this item on the Relic Altar at the start of each Sanctum run
The Herald of the Scourge drops Sandstorm Visage
Rooms are unknown on the Sanctum Map
Cannot be used with Forbidden Tomes below level 75
This item is destroyed when applied to a SanctumUnmodifiable
"The mysterious traveller saw the vilified brother chained to a cliff, where all could point and shout and deride him. In one fell swing, she cracked the mountainside, freeing him." - Lycia, the Heretic

Concept Art

[4]

References

  1. See Sin, "The Rise of the Gods"
  2. See Sin, "The Origin of the Gods"
  3. See Sin, "The Beast"
  4. https://www.artstation.com/artwork/qw4Z2