Spirit Guards

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Spirit Guards
Viridian Jewel
Limited to: 1
Radius: Medium
Minions deal (8-12)% increased Damage
With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons
Long after the Karui passed through,
the whispers of those who stood their ground
at Lioneye's Watch could be heard amongst the rubble.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Acquisition
Drop disabled
Vendor Offer
8x Alchemy Shard
Metadata
Item class: Jewel

Spirit Guards is a unique Viridian JewelViridian JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.. It is a threshold jewel that enhances Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical
Level: (1-20)
Cost: (4-16) Mana
Cast Time: 0.60 sec
Requires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 40.00 seconds
Can use Items requiring up to Level (9-100)
Minions' Attacks deal (5-126) to (8-184) additional Physical Damage
Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage
Minions deal (0-38)% more Damage
Maximum (5-14) Animated Weapons
Minions have (0-38)% more Attack Speed

Additional Effects From 1-20% Quality:
+(0.1-2) to maximum number of Animated Weapons
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
and Vaal Animate WeaponVaal Animate WeaponDuration, Minion, Spell, Vaal, Physical
Level: (1-20)
Souls Per Use: 50
Can Store 1 Use(s)
Soul Gain Prevention: 40 sec
Cast Time: 0.60 sec
Requires Level 4Animates multiple Melee Weapon Items and Lingering Blades to fight by your side, and transforms them into different, unique weapons. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 15.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Can use Items requiring up to Level (9-100)
Animated Weapons are transformed into random Unique
Weapons with Level Requirement between (1-40) and (9-100)
Minions deal (50-107)% more Damage
Maximum (5-10) Animated Weapons
Minions have (0-38)% more Attack Speed
Animates up to (5-10) Weapons

Additional Effects From 1-20% Quality:
+(0.1-2) to maximum number of Animated Weapons
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
.

Item acquisition

Spirit Guards is drop disabled.

Legacy variants

Spirit Guards has legacy variants.

Version discontinued Stats Compare each legacy variant to the current variant.
  • Stat line – Same as current variant
  • Stat line – Different from current variant

3.20.0
  • Minions deal (8-12)% increased Damage
  • With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 12 Ranged Weapons
3.10.0
  • Minions deal (8-12)% increased Damage
  • With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 8 Ranged Weapons
2.6.0
  • Minions deal (8-12)% increased Damage
  • With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 4 Ranged Weapons

Version history

Between version 3.20.0 and the eve of version 3.23.0, Spirit Guards could be obtained from a vendor recipe: 1x Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical
Level: (1-20)
Cost: (4-16) Mana
Cast Time: 0.60 sec
Requires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 40.00 seconds
Can use Items requiring up to Level (9-100)
Minions' Attacks deal (5-126) to (8-184) additional Physical Damage
Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage
Minions deal (0-38)% more Damage
Maximum (5-14) Animated Weapons
Minions have (0-38)% more Attack Speed

Additional Effects From 1-20% Quality:
+(0.1-2) to maximum number of Animated Weapons
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
with 20% quality, 1x normal bow, 1x magic bow, 1x rare bow and 1x unique bow, all from the same item base.

Version Changes
3.23.0
  • The Endless MiseryEndless Misery
    Cobalt Jewel
    Limited to: 1
    Radius: Medium
    (7-10)% increased Elemental Damage
    With at least 40 Intelligence in Radius, Discharge Cooldown is 250 ms
    With at least 40 Intelligence in Radius, Discharge deals 60% less Damage
    With at least 40 Intelligence in Radius, Discharge has 60% less Area of Effect
    The sky, the land, the people burned.
    What little still stood soon faced wild, battering storms. Winter arrived suddenly and stayed for a generation. Civilisation was not simply halted, but reversed, erased.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    , Soul's WickSoul's Wick
    Cobalt Jewel
    Limited to: 1+2 to maximum number of Spectres
    (50-40)% reduced Mana Cost of Raise Spectre
    Spectres have (800-1000)% increased Critical Strike Chance
    Spectres have a Base Duration of 20 seconds
    CorruptedCandles with the brightest light
    Bring life to death and day to night.
    But lovely as the glow may seem,
    Their light is fleeting, as a dream...
    Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
    and Spirit Guards Unique Jewels can no longer be obtained, as benefits these provided are now found on Transfigured Skill Gems. The vendor recipes for Dead ReckoningDead Reckoning
    Cobalt Jewel
    Limited to: 1Skeletons gain Added Chaos Damage equal to 20-30% of Maximum Energy Shield on your Equipped ShieldA mage from the coast rode up on a broken nag, legs burnt to his bones.
    Before he collapsed, he uttered:
    "I watched the world we know end yesterday."
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    , Spirit Guards and Endless Misery have also been removed.
3.20.0
  • The Spirit Guards Unique Jewel now has "With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons" (previously up to 12 Ranged Weapons). Existing versions of this unique can be updated using a Divine Orb.
  • Removed from the drop pool.
  • Added 6 new vendor recipes for Dead Reckoning, Endless Misery, Spirit Guards and the three Combat Focus Unique Jewels. Happy hunting!
3.10.0
  • Now limited to 1, and have With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 12 Ranged Weapons (up from 8) [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
2.6.0
  • Now allows up to 8 ranged weapons to be animated.
  • Now limited to 2.
  • Dexterity requirement in radius reduced to 40.
  • No longer requires dexterity in radius to be allocated.
2.1.2
  • Fixed a bug where Totems couldn't summon ranged animated weapons when using the Spirit Guards unique Jewel.
2.1.0
  • Introduced to the game.

ru:Стражи духа