Vaal Venom Gyre

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Venom GyreVaal Venom Gyre
Vaal Venom GyreAttack, Projectile, Chaos, Duration, Vaal
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Soul Gain Prevention: 8 sec
Attack Damage: (125-165)% of base
Effectiveness of Added Damage: (125-165)%
Requires Level 12Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.Base duration is 12.00 seconds
Base secondary duration is 6.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
60% of Physical Damage Converted to Chaos Damage
40% chance to Poison on Hit
Maximum 50 caught Projectiles
Creates up to 50 caught Projectiles immediately
Creates 15 caught Projectiles per second
40% chance to keep each caught Projectile fired with Whirling Blades

Additional Effects From 1-20% Quality:
(1-20)% increased Poison Duration
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop restricted
Drop level: 12
Vaal Venom Gyre can drop from the Vaal Vessels found in Vaal side areas, or by corrupting Venom GyreVenom GyreAttack, Projectile, Chaos, Duration
Level: (1-20)
Cost: (5-7) Mana
Attack Speed: 120% of base
Attack Damage: (125-165)% of base
Effectiveness of Added Damage: (125-165)%
Requires Level 12Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.Base duration is 12.00 seconds
60% of Physical Damage Converted to Chaos Damage
Projectiles Return to you
40% chance to Poison on Hit
Returning Projectiles deal 75% less Damage with Hits and Ailments
Returning Projectiles Pierce all Targets
Maximum 30 caught Projectiles
40% chance to keep each caught Projectile fired with Whirling Blades

Additional Effects From 1-20% Quality:
Maximum +(0.5-10) caught Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
.
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemVaalVenomGyre

Vaal Venom Gyre is a claw/dagger attack skill that does not deal damage directly, but instead temporarily increases your maximum number of Venom GyreVenom GyreAttack, Projectile, Chaos, Duration
Level: (1-20)
Cost: (5-7) Mana
Attack Speed: 120% of base
Attack Damage: (125-165)% of base
Effectiveness of Added Damage: (125-165)%
Requires Level 12Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.Base duration is 12.00 seconds
60% of Physical Damage Converted to Chaos Damage
Projectiles Return to you
40% chance to Poison on Hit
Returning Projectiles deal 75% less Damage with Hits and Ailments
Returning Projectiles Pierce all Targets
Maximum 30 caught Projectiles
40% chance to keep each caught Projectile fired with Whirling Blades

Additional Effects From 1-20% Quality:
Maximum +(0.5-10) caught Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
caught Projectiles to 50, immediately grants you up to your maximum number of caught Projectiles on use, and grants additional caught Projectiles over a secondary duration.

Skill functions and interactions

  • Pierce: Primary projectiles can Pierce, allowing a single target to be struck by both the outgoing and returning projectiles. Does not generate additional Returning Projectiles.
  • Fork: Forking projectiles do not Return, but the final projectiles return as expected. This can be useful for clearing packs and generates additional Returning Projectiles.
  • Chain: Works as expected for the primary projectile. Projectiles do not Return until it is done Chaining.

Note: Caught projectiles can pierce, fork, split, and chain, but not return.

  • Whirling BladesWhirling BladesAttack, Movement, Travel, Melee
    Level: (1-20)
    Cost: 10 Mana
    Attack Damage: (100-150)% of base
    Effectiveness of Added Damage: (100-150)%
    Requires Level 10Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike.When Dual Wielding, Deals 75% Damage from each Weapon combined
    +0.6 seconds to Attack Time

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Attack Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Launches caught Returning Projectiles in a spiralling fashion when used. The projectiles are released very quickly but sequentially. When released while travelling through a target, approximately 30% of caught Projectiles can shotgun a target.[1]
  • Additional projectiles: Applies to the primary projectile, but not caught projectiles released by Whirling Blades.
  • Point Blank and Far Shot: Takes total travel distance into account. Caught projectiles released by Whirling Blades are considered new projectiles while Returning Projectiles are not.
  • Skill effect duration: Only applies to how long returning projectiles are stored and has no impact on Poison duration. Less Duration SupportLess Duration SupportSupport, Duration
    Icon: d
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 31Supports any skill that has a duration.Supported Skills deal (10-19)% more Damage
    Supported Skills have (40-49)% less Skill Effect Duration

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% less Skill Effect Duration
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    increases all damage dealt by the Skill.
  • This Skill can generate multiple hits and poison stacks due to the nature of its number of projectiles, giving it strong synergy with Herald of AgonyHerald of AgonySpell, Herald, Minion, Chaos, Physical
    Level: (1-20)
    Reservation: 25% Mana
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Grants a buff giving more poison damage and a chance to inflict poison. When you poison an enemy while you have this buff, you gain Virulence, and summon an Agony Crawler minion that uses projectile and area attacks. You will lose Virulence over time, at a rate which increases the more Virulence you have. The minion will die when you have no Virulence.Maximum 1 Summoned Agony Crawler
    Buff grants 20% chance to Poison on Hit
    Grants Virulence when you Poison an Enemy
    Buff grants 10% more Damage with Poison
    40 Maximum Virulence
    Minions cannot Taunt Enemies
    Agony Crawler has (2-4)% increased Attack Speed per Virulence you have
    Agony Crawler deals (5-9)% increased Physical Damage per Virulence you have
    Agony Crawler has (1-45) to (3-84) Added Physical Damage per Virulence you have

    Additional Effects From 1-20% Quality:
    +(0.25-5) to Maximum Virulence
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Vile Toxins SupportVile Toxins SupportSupport
    Icon: e
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 38Supports any skill that hits enemies.Supported Skills deal 5% more Damage with Hits for each Poison on the Enemy, up to (5-8)
    Supported Skills deal (10-19)% more Damage with Poison

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Damage with Poison
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    , Withering Touch SupportWithering Touch SupportChaos, Physical, Attack, Support, Duration
    Icon: w
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 38Supports attack skills.Supported Skills have 25% chance to inflict Withered on Hit
    Withered lasts 2 seconds
    Supported Skills gain (10-29)% of Physical Damage as Extra Chaos Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Chaos Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    , and the Assassin's Noxious Strike and Toxic Delivery nodes.

As this skill does not directly do damage, #% increased Damage with Vaal Skills has no effect on damage.

Gem level progression

LevelRequired LevelRequired DexterityRequired IntelligenceDamage
Effectiveness
Attack
Damage
Exp.Total Exp.
1122114125%125%00
2152517127%127.1%1524915249
3193021129%129.2%4151756766
4233524131%131.3%81983138749
5274128133%133.4%147968286717
6314632136%135.5%250557537274
7355136138%137.6%405086942360
8385538140%139.7%4477181390078
9415941142%141.8%6153182005396
10446344144%143.9%8346392840035
11476747146%146.1%15707604410795
12507149148%148.2%16339876044782
13537552150%150.3%21510308195812
14567955152%152.4%281218911008001
15598358154%154.5%509936016107361
16628760157%156.6%940073125508092
17649062159%158.7%1527336640781458
18669264161%160.8%2628658267068040
19689566163%162.9%62890590129958630
20709868165%165%212046017342004647
217210070167%167.1%N/AN/A
2274N/AN/A169%169.2%N/AN/A
2376N/AN/A171%171.3%N/AN/A
2478N/AN/A173%173.4%N/AN/A
2580N/AN/A176%175.5%N/AN/A
2682N/AN/A178%177.6%N/AN/A
2784N/AN/A180%179.7%N/AN/A
2886N/AN/A182%181.8%N/AN/A
2988N/AN/A184%183.9%N/AN/A
3090N/AN/A186%186.1%N/AN/A
3191N/AN/A187%187.1%N/AN/A
3292N/AN/A188%188.2%N/AN/A
3393N/AN/A189%189.2%N/AN/A
3494N/AN/A190%190.3%N/AN/A
3595N/AN/A191%191.3%N/AN/A
3696N/AN/A192%192.4%N/AN/A
3797N/AN/A193%193.4%N/AN/A
3898N/AN/A194%194.5%N/AN/A
3999N/AN/A196%195.5%N/AN/A
40100N/AN/A197%196.6%N/AN/A

Gem quality

TypeAdditional Effects per 1-20% QualityWeight
Superior(1-20)% increased Poison Duration1

Item acquisition

Vaal Venom Gyre has restrictions on where or how it can drop. Vaal Venom Gyre can drop from the Vaal Vessels found in Vaal side areas, or by corrupting Venom GyreVenom GyreAttack, Projectile, Chaos, Duration
Level: (1-20)
Cost: (5-7) Mana
Attack Speed: 120% of base
Attack Damage: (125-165)% of base
Effectiveness of Added Damage: (125-165)%
Requires Level 12Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.Base duration is 12.00 seconds
60% of Physical Damage Converted to Chaos Damage
Projectiles Return to you
40% chance to Poison on Hit
Returning Projectiles deal 75% less Damage with Hits and Ailments
Returning Projectiles Pierce all Targets
Maximum 30 caught Projectiles
40% chance to keep each caught Projectile fired with Whirling Blades

Additional Effects From 1-20% Quality:
Maximum +(0.5-10) caught Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
.

Recipes

Vaal Venom Gyre can be created from the following recipes:

AmountPartDescriptionMeta
9Volatile PowerVolatile Power9Vaal Gem
Quality: +20%
Corrupted
Unlimited power is apt to corrupt the minds of those who possess it.
Random corrupted Vaal gem with 20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Related helmet enchantments

The following helmet enchantments affect Vaal Venom Gyre.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Venom Gyre Chance To Retain Projectile On Release 166Merciless LabyrinthVenom Gyre has a 15% chance to keep each caught Projectile fired with Whirling Bladeshelmet 0
Enchantment Venom Gyre Chance To Retain Projectile On Release 275Eternal LabyrinthVenom Gyre has a 25% chance to keep each caught Projectile fired with Whirling Bladeshelmet 100
Enchantment Venom Gyre Damage 166Merciless LabyrinthVenom Gyre deals 25% increased Damagehelmet 100
Enchantment Venom Gyre Damage 275Eternal LabyrinthVenom Gyre deals 40% increased Damagehelmet 100
Enchantment Venom Gyre Withering On Hit Chance 166Merciless LabyrinthVenom Gyre has a 12% chance to inflict Withered for 2 seconds on Hithelmet 100
Enchantment Venom Gyre Withering On Hit Chance 275Eternal LabyrinthVenom Gyre has a 20% chance to inflict Withered for 2 seconds on Hithelmet 100

Alternate skill effects

Vaal Venom Gyre has the following alternate skill effects:

ItemEffect(s)
Illusionist Venom Gyre EffectIllusionist Venom Gyre EffectSkill Gem EffectYour Venom Gyre becomes an Illusionist Effect.Your Venom Gyre becomes an Illusionist Effect.

Version history

Version Changes
3.20.1
  • You can no longer animation-cancel Vaal Venom GyreVaal Venom GyreAttack, Projectile, Chaos, Duration, Vaal
    Level: (1-20)
    Souls Per Use: 30
    Can Store 1 Use(s)
    Soul Gain Prevention: 8 sec
    Attack Damage: (125-165)% of base
    Effectiveness of Added Damage: (125-165)%
    Requires Level 12Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.Base duration is 12.00 seconds
    Base secondary duration is 6.00 seconds
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    60% of Physical Damage Converted to Chaos Damage
    40% chance to Poison on Hit
    Maximum 50 caught Projectiles
    Creates up to 50 caught Projectiles immediately
    Creates 15 caught Projectiles per second
    40% chance to keep each caught Projectile fired with Whirling Blades

    Additional Effects From 1-20% Quality:
    (1-20)% increased Poison Duration
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Vaal Volcanic FissureVaal Volcanic FissureMelee, Attack, Projectile, AoE, Slam, Fire, Vaal
    Level: (1-20)
    Souls Per Use: 25
    Can Store 1 Use(s)
    Soul Gain Prevention: 6 sec
    Attack Speed: 80% of base
    Attack Damage: (150-220)% of base
    Effectiveness of Added Damage: (150-220)%
    Requires Level 12Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Fires 9 Projectiles
    50% more Area of Effect
    60% of Physical Damage Converted to Fire Damage
    Fissure erupts 5 additional times

    Additional Effects From 1-20% Quality:
    Fires +(0.1-2) Projectiles
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Vaal Blade FlurryVaal Blade FlurryAttack, AoE, Channelling, Physical, Vaal, Melee
    Level: (1-20)
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Souls Per Use: 30
    Can Store 1 Use(s)
    Soul Gain Prevention: 3 sec
    Attack Speed: 320% of base
    Attack Damage: (224-343)% of base
    Effectiveness of Added Damage: (224-343)%
    Requires Level 28Channel to create an expanding circle area around you that blinds enemies within it. When you stop channelling, deals damage in a smaller area around each enemy in the circle. Requires a Dagger, Claw or One-Handed Sword.(14-75) to (20-113) Added Attack Physical Damage
    Blind enemies on hit
    Can't be Evaded
    (30-68)% increased Blind Effect
    50% less Damage Taken while Channelling
    Base Circle Radius is 1 metre
    +0.5 metres to Circle Radius per Stage
    Channelling stops when Total Circle Radius reaches 9 metres

    Additional Effects From 1-20% Quality:
    +(0.25-5)% more Damage with Hits and Ailments for each stage
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Vaal Caustic ArrowVaal Caustic ArrowAttack, Projectile, AoE, Duration, Chaos, Vaal, Bow
    Level: (1-20)
    Souls Per Use: 20
    Can Store 2 Use(s)
    Soul Gain Prevention: 8 sec
    Attack Speed: 70% of base
    Attack Damage: (280-400)% of base
    Effectiveness of Added Damage: (280-400)%
    Fires a slow-moving serpentine arrow which deals chaos damage while piercing enemies, and leaves a trail of caustic ground. Enemies standing on the caustic ground take chaos damage over time.Projectiles Pierce all Targets
    Deals (21.1-4622.5) Base Chaos Damage per second
    Base duration is 6.00 seconds
    Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    60% of Physical Damage Converted to Chaos Damage
    Can't be Evaded

    Additional Effects From 1-20% Quality:
    +(0.01-0.2) metres to radius
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and Vaal Molten StrikeVaal Molten StrikeAttack, Projectile, AoE, Melee, Strike, Fire, Chaining, Vaal
    Level: (1-20)
    Souls Per Use: 15
    Can Store 3 Use(s)
    Soul Gain Prevention: 3 sec
    Attack Speed: 70% of base
    Attack Damage: (70-110)% of base
    Effectiveness of Added Damage: (70-110)%
    Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth causing area attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage
    Fires 9 Projectiles
    +0.4 metres to radius
    Chains +8 Times
    60% of Physical Damage Converted to Fire Damage
    Can't be Evaded
    Projectiles can Chain when impacting the ground
    Projectiles do not change direction when Chaining

    Additional Effects From 1-20% Quality:
    Projectiles deal (0.5-10)% more Damage with Hits and Ailments
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    before the point in the animation that damage is dealt.
3.20.0
  • Introduced to the game.

References