The Pantheon

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The completed Pantheon screen, showing Soul of Lunaris and Soul of Yugul active.

The Pantheon is a system of divine powers that players can activate to grant various defensive passive buffs, introduced in The Fall of Oriath expansion. These powers grant defensive bonuses and become available when players defeat certain gods in Acts 6 through 10.

There are twelve gods that each grant a power; four major gods and eight minor gods. A player can only have one major and one minor power activated at a time. The bonuses can be freely swapped with no extra cost, as long as the player is in a town or hideout.

Upgrading a god's power requires consuming a Divine VesselDivine VesselUnique Boss deals 10% increased Damage
Unique Boss has 10% increased Attack and Cast Speed
Unique Boss has 10% increased Life
Unique Boss has 20% increased Area of Effect
Power is a curious thing.
It can be contained, hidden, locked away,
and yet it always breaks free.
Can be used in a personal Map Device, allowing you to capture the Soul of the Map's Boss. The Vessel containing the captured Soul can be retrieved from the Map Device. You must be in the Map when the boss is defeated.
and a map with a boss that can upgrade a pantheon power. Once this is done players will simultaneously get the baseline god buff as well as the secondary buff(s).

The Pantheon is not available in Ruthless mode.

Upgrading

Every major and minor god can be upgraded. All Major gods have 3 upgrades and Minor gods have 1 upgrade. This means, in total, you can get up to 4 simultaneous buffs from a Major god, and 2 simultaneous buffs from a Minor god.

Upgrades to the Pantheon are shared between all characters in the same league, but are disabled until the character has completed An End to Hunger (completing the Act campaign).

In order to upgrade a major or minor god power, players need to:

  1. First look at the chart below to determine which map needs to be used, or check the Pantheon interface (keybind Y on PC) for the required boss and then search the Atlas interface to check which map contains the boss.
  2. Acquire the map and add it into your map device at your hideout (It can be purchased from other players using the Trade Site)
  3. Add a Divine VesselDivine VesselUnique Boss deals 10% increased Damage
    Unique Boss has 10% increased Attack and Cast Speed
    Unique Boss has 10% increased Life
    Unique Boss has 20% increased Area of Effect
    Power is a curious thing.
    It can be contained, hidden, locked away,
    and yet it always breaks free.
    Can be used in a personal Map Device, allowing you to capture the Soul of the Map's Boss. The Vessel containing the captured Soul can be retrieved from the Map Device. You must be in the Map when the boss is defeated.
    into the map device (it can also be bought from other players).
  4. Run the map and kill the boss (you can have other players help kill the boss, but you must be present in the map for the capturing to work).
  5. Check your map device, you should have acquired the Captured Soul of a god (item that looks like a blue bottle).
  6. Consume the Captured Soul to upgrade a God Power.
  7. View your Pantheon and roll over the God you are trying to upgrade; the upgraded God Power should now be available.

There has to be space in the map device for the Captured Soul or it will be deleted.

List of powers

Major gods

IconNameEffect(s)Upgrade
Soul of Lunaris1% additional Physical Damage Reduction for each
nearby Enemy, up to 8%
1% increased Movement Speed for each
nearby Enemy, up to 8%
Capture Sebbert, Crescent's Point in Moon Temple Map
10% chance to avoid Projectiles
Capture Captain Clayborne, The Accursed in Frozen Cabins Map
6% reduced Elemental Damage taken if you have been Hit Recently
Capture It That Fell in Underground River Map
Avoid Projectiles that have Chained
Soul of Arakaali10% reduced Damage taken from Damage Over Time
Capture Maligaro the Mutilator in Overgrown Shrine Map
20% increased Recovery rate of Life and Energy Shield if you've stopped taking Damage Over Time Recently
Capture Spinner of False Hope in Arachnid Nest Map
Debuffs on you expire 20% faster
Capture Queen of the Great Tangle in Jungle Valley Map
+40% Chaos Resistance against Damage Over Time
Soul of Solaris6% additional Physical Damage Reduction while there
is only one nearby Enemy
20% chance to take 50% less Area Damage from Hits
Capture Lord of the Ashen Arrow in Ashen Wood Map
8% reduced Elemental Damage taken if you haven't
been Hit Recently
Capture Megaera in Crater Map
Take no Extra Damage from Critical Strikes if you have taken a Critical Strike Recently
Capture Jorus, Sky's Edge in Temple Map
50% chance to avoid Ailments from Critical Strikes
Soul of the Brine KingYou cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds
Capture Blood Progenitor in Tropical Island Map
30% increased Stun and Block Recovery
Capture Merveil, the Returned in Underground Sea Map
100% chance to Avoid being Frozen
Capture Nassar, Lion of the Seas in Reef Map
50% reduced Effect of Chill on you

Minor gods

IconNameEffect(s)Upgrade
Soul of YugulYou and your Minions take 50% reduced Reflected Damage
50% chance to Reflect Hexes
Capture Tunneltrap in Mud Geyser Map
30% reduced Effect of Curses on you
Soul of Ralakesh25% reduced Physical Damage over Time taken while moving
Moving while Bleeding doesn't cause you to take extra Damage
Capture Drek, Apex Hunter in Fields Map
Corrupted Blood cannot be inflicted on you if you have at least 5 Corrupted Blood Debuffs on you
Soul of Shakari50% less Duration of Poisons on You
You cannot be Poisoned while there are at least 3 Poisons on you
Capture Preethi, Eye-Pecker in Desert Map
5% reduced Chaos Damage taken
25% reduced Chaos Damage over Time taken while on Caustic Ground
Soul of Abberath60% less Duration of Ignite on You
Capture Mephod, the Earth Scorcher in Summit Map
Unaffected by Burning Ground
10% increased Movement Speed while on Burning Ground
Soul of Tukohama3% additional Physical Damage Reduction per second you've been stationary, up to a maximum of 9%
Capture Tahsin, Warmaker in Siege Map
Regenerate 2% of Life per second while stationary
Soul of RyslathaLife Flasks gain 3 Charges every 3 seconds if you haven't used a Life Flask Recently
60% increased Life Recovery from Flasks used when on Low Life
Capture Gorulis, Will-Thief in Infested Valley Map
Enemies you've Hit Recently have 50% reduced Life Regeneration rate
Soul of Garukhan60% reduced Effect of Shock on you
Capture Stalker of the Endless Dunes in Dig Map
Cannot be Blinded
You cannot be Maimed
Soul of Gruthkul1% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of 5%
Capture Erebix, Light's Bane in Cemetery Map
Enemies that have Hit you with an Attack Recently have 8% reduced Attack Speed

Dialogue

Dialogue with Sin promptly after killing the deities. (Not in town)

Ryslatha (Act 6)

The Azmeri believed that, one day, this world of ours would collapse under the weight of Ryslatha's offspring. A frightening thought, and thankfully, a mistaken one.

Whilst Capturing Ryslatha's Soul

Sin: Ryslatha!

Sin: Release this land to the will of its true children.

Shakari (Act 9)

A mother's keen heart shall bleed into the dreams of her daughter. Once a beauty who held captive the hearts of men and women alike, Shakari's splendour decayed into lust...for the power possessed by her skyborn mother.

My daughter once sought out such power within the great sands of this desert. Ever determined, she found it, and it made her the twisted creature you so mercifully dispatched.

Driven by agony and shame, she built an army out here in these sweltering lands and would have conquered the very sky had not the Beast soothed her into peaceful oblivion. A babe once more sleeping in her cradle.

Whilst Capturing Shakari's soul

Sin: Daughter!

Sin: Rest, my child. Be free from the torments of immortality.

Gallery

Trivia

  • Shakari was originally planned to be added in the Fall of Oriath expansion alongside all the other gods, but was not implemented until the War for the Atlas expansion.

Version history

Version Changes
3.24.0
  • When upgrading a Pantheon Power with a Divine Vessel, the upgrade will now be applied for all of your characters in that League. Using a Divine Vessel when you already have the relevant Pantheon Power from a Map unlocked will toggle the upgrade for your character.
3.16.0

Many Pantheon Powers have been updated to better mitigate Ailments. Some Pantheon modifiers have been updated to be more of a choice with others.

  • Soul of Brine King:
    • Upgraded Soul of the Brine King Pantheon now grants “Cannot be Frozen”, instead of “You cannot be Frozen if you’ve been Frozen Recently”.
  • Soul of Arakaali:
    • No longer grants 10% chance to Avoid Lightning Damage from Hits.
    • It now grants 10% reduced Damage taken from Damage over Time (previously 5%).
    • Upgraded Soul of Arakaali Pantheon no longer grants 30% reduced Effect of Shock on You, or 30% reduced Shock Duration on You. Instead, it now grants “Debuffs on You Expire 20% faster”.
    • Upgraded Soul of Arakaali Pantheon now grants +40% Chaos Resistance against Damage over Time (previously 25%), and 20% increased Recovery rate of Life and Energy Shield if you’ve stopped taking Damage Over Time Recently (previously 50%).
  • Soul of Abberath:
    • No longer grants 5% reduced Fire Damage taken while moving, or “Unaffected by Burning Ground”.
    • It now grants 60% less Duration of Ignite on You.
    • Upgraded Soul of Abberath Pantheon no longer grants 50% reduced Ignite Duration on You, it now grants “Unaffected by Burning Ground”, as well as 10% increased Movement Speed while on Burning Ground.
  • Soul of Shakari:
    • Soul of Shakari and the upgraded Soul of Shakari Pantheon powers have been swapped.
    • Soul of Shakari Pantheon now grants 50% less Duration of Poisons on You, and “You cannot be Poisoned while there are at least 3 Poisons on You” (previously 5 Poisons).
    • Upgraded Soul of Shakari Pantheon now grants 5% reduced Chaos Damage Taken, and 25% reduced Chaos Damage over Time taken while on Caustic Ground.
  • Soul of Ralakesh:
    • No longer grants 25% chance to avoid Bleeding. Instead, it now grants “Moving while Bleeding doesn’t cause you to take extra Damage”.
  • Soul of Yugul:
    • No longer grants 50% chance to Reflect Enemy Chills and Freezes. Instead, it now grants 50% chance to Reflect Hexes, and “You and your Minions take 50% reduced Reflected Damage” (previously 25%).
    • Upgraded Soul of Yugul now grants 30% reduced Effect of Curses on You (previously 20%).
  • Soul of Garukhan:
    • No longer grants +5% chance to Evade Attack Hits if you've taken a Savage Hit Recently. Instead, it now grants 60% reduced Effect of Shock on You.
  • Soul of Tukohama:
    • Now grants “While stationary, gain 3% additional Physical Damage Reduction every second, up to a maximum of 9%” (previously 2%, up to a maximum of 8%).
    • Upgraded Soul of Tukohama no longer grants “While stationary, gain 0.5% of Life Regeneration per second every second, up to a maximum of 2%”. Instead, it now grants “Regenerate 2% of Life per second while stationary”.
  • Soul of Lunaris:
    • No longer grants 5% chance to Dodge Attack and Spell Hits if you've been Hit Recently. It now grants 6% reduced Elemental Damage Taken if Hit Recently.
3.11.0
  • The Shakari God Power no longer makes you immune to poison. It now causes poisons on you to have 50% less duration, and prevents you from being poisoned while there are at least 5 poisons on you.
3.1.0
  • The map bosses you are required to defeat to upgrade your Pantheon have, for the most part, changed.
    • The target rotates with the change in map series [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
  • Shakari has been added to the Pantheon.
3.0.0
  • Introduced to the game.

ru:Пантеон