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Frost Blades
Level: (1-20)
Cost: 6 Mana
Projectile Speed: 2250Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Damage
1% increased Projectile SpeedFires 0.1 additional Projectiles1% increased Duration of Cold AilmentsDeals (100-140)% of Base Attack Damage
Fires (4-7) additional Projectiles
+(18-21) to Melee Strike Range
60% of Physical Damage Converted to Cold Damage
(2-75) to (3-113) Added Cold Damage
(0-19)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Area level: 5Vendor Prices
| Normal | 1x Scroll of Wisdom |
1x Scroll FragmentMetadata
Item class: Active Skill Gems
Metadata ID: Metadata/Items/Gems/SkillGemFrostBlades
Frost Blades is a cold melee attack skill that strikes with increased range, then has the secondary effect of releasing projectiles behind the struck enemies.
Skill functions and interactions
- Dual Wielding: Since Frost Blades has no weapon restrictions, attacks will alternate between both hands while dual wielding.
An attack with Frost Blades consists of two parts:
- An initial melee hit with the keywords Cold, Attack, Melee
- A projectile attack with the keywords Cold, Attack, Projectile
When an enemy is hit by this skill, multiple projectiles fly out from behind the enemy and target nearby enemies. This skill increases the melee range by an appreciable degree. Unlike
Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
Level: (1-20)
Cost: 6 Mana
Attack Damage: (135-225)% of base
Effectiveness of Added Damage: (135-225)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage
1% increased Projectile SpeedProjectiles Pierce 0.1 additional TargetsFires 0.1 additional Projectiles1% of Physical Damage Converted to Lightning DamageDeals (135-225)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Fires (4-7) additional Projectiles
(1-9) to (13-179) Added Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.![]()
, if the initial attack does not hit an enemy, then no projectiles are released.
The projectiles have the same damage multiplier as the initial melee hit, with the same cold damage conversion. However the initial melee attack scales with melee damage modifiers (such as Melee Physical Damage), whereas the projectiles scale with projectile damage modifiers. Both components scale equally with (unspecified) attack, physical, and cold damage modifiers.
Multistrike SupportMultistrike SupportAttack, Melee, Support
Icon: 3
Level: (1-20)
Cost & Reservation Multiplier: 160%Requires Level 38Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, totem skills, channelling skills, or triggered skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Melee Physical DamageSupported Skills have 1% reduced Attack Speed
Supported Skills have 1% increased Area of Effect per RepeatSupported Skills have 0.5% increased Attack SpeedSupported Skills Repeat 2 additional times
Supported Skills have (35-44)% more Melee Attack Speed
First Repeat of Supported Skills deals 22% more Damage
Second Repeat of Supported Skills deals 44% more Damage
Supported Skills deal (20-10)% less Attack DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
uses the increased attack range of this skill when selecting targets to attack.
Melee Splash SupportMelee Splash SupportSupport, Melee, Attack, Strike, AoE
Icon: S
Level: (1-20)
Cost & Reservation Multiplier: 140%
Radius: 14Requires Level 8Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.5% increased Area of EffectSupported Skills deal 1% increased Melee DamageSupported Skills deal -2% less Damage to surrounding targetsSupported Skills deal (50-41)% less Damage to surrounding targets
Supported Skills deal Splash Damage to surrounding targets
Supported Skills have (0-57)% more Melee Splash Area of EffectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
does not release additional projectiles from secondary targets struck by the initial melee splash, nor does it splash the projectiles' damage.
Faster Projectiles SupportFaster Projectiles SupportSupport, Projectile
Icon: j
Level: (1-20)
Cost & Reservation Multiplier: 110%Requires Level 31Supports projectile skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.5% increased Attack Speed
Supported Skills have 0.5% increased Cast SpeedProjectiles have 3% chance to Return to you from final TargetSupported Skills have 0.5% increased Projectile Speed
Supported Skills deal 0.5% increased Projectile DamageSupported Skills have (50-69)% increased Projectile Speed
Supported Skills deal (20-29)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
will increase the speed and effective range of the secondary projectiles.
Vicious Projectiles SupportVicious Projectiles SupportProjectile, Attack, Physical, Chaos, Support
Icon: d
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 18Supports projectile attack skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Physical DamageSupported Attacks have 0.5% chance to cause Bleeding
Supported Skills have 0.5% chance to Poison on HitSupported Attacks have 0.5% chance to Impale Enemies on HitSupported Skills deal (40-59)% more Physical Projectile Attack Damage
Supported Skills have 10% less Projectile Attack Speed
Supported Skills deal (40-59)% more Physical Damage over Time
Supported Skills deal (40-59)% more Chaos Damage over TimeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
scales all the damage of the projectiles, but not the initial melee attack: attack speed is NOT reduced since the attack animation itself is melee, rather than projectile.
Note: the tooltip DPS shows only the melee attack component damage and DPS. It does not show damage values for the projectile component. To calculate the projectile component, use the formula at the bottom of this page.
Interactions:
- Hydrosphere - Attacking a
HydrosphereHydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, Physical
Level: (1-20)
Cost: (12-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 80%Requires Level 34Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Pulse Frequency0.5% increased Cast Speed0.5% increased Area of EffectBase duration is 8 seconds
Deals (37-356) to (56-533) Physical Damage
Pulses every 0.4 seconds while Frozen, Shocked, Brittle or Sapped
Base secondary duration is 4 seconds
Drenched Enemies have Cold and Lightning Exposure, applying -10% to Resistances
100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments
100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped
100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or BrittlePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
will make the projectiles from frost blades release. This allows characters to stay out of melee range of monsters, while still releasing projectiles.
Gem level progression
| Level | Cost and Reservation Multiplier | Critical Strike Chance | Mana Cost | Damage Effectiveness | Stored Uses | Cooldown | Vaal souls | Stored Uses | Soul Prevention Time | Attack Damage | Base duration | Attack Speed | Additional Projectiles | Melee Range | Cold Damage | Projectile Speed | Exp. | Total Exp. | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 1 | 0 | 0 | 0 | 0% | 0% | 0 | 100% | 0 | 0.00 sec | 0 | 0 | 0 sec | 100% | 0.00 sec | 0% | 4 | +18 | 2 to 3 | N/A | 0 | 0 |
| 2 | 2 | 0 | 0 | 0 | 0% | 0% | 0 | 102% | 0 | 0.00 sec | 0 | 0 | 0 sec | 102.1% | 0.00 sec | 0% | 4 | +18 | 2 to 3 | 1% | 70 | 70 |
| 3 | 4 | 16 | 0 | 0 | 0% | 0% | 0 | 104% | 0 | 0.00 sec | 0 | 0 | 0 sec | 104.2% | 0.00 sec | 0% | 4 | +18 | 3 to 4 | 2% | 308 | 378 |
| 4 | 7 | 22 | 0 | 0 | 0% | 0% | 0 | 106% | 0 | 0.00 sec | 0 | 0 | 0 sec | 106.3% | 0.00 sec | 0% | 4 | +18 | 4 to 6 | 3% | 1554 | 1932 |
| 5 | 11 | 31 | 0 | 0 | 0% | 0% | 0 | 108% | 0 | 0.00 sec | 0 | 0 | 0 sec | 108.4% | 0.00 sec | 0% | 4 | +18 | 5 to 8 | 4% | 6667 | 8599 |
| 6 | 16 | 41 | 0 | 0 | 0% | 0% | 0 | 111% | 0 | 0.00 sec | 0 | 0 | 0 sec | 110.5% | 0.00 sec | 0% | 5 | +19 | 7 to 11 | 5% | 26047 | 34646 |
| 7 | 20 | 50 | 0 | 0 | 0% | 0% | 0 | 113% | 0 | 0.00 sec | 0 | 0 | 0 sec | 112.6% | 0.00 sec | 0% | 5 | +19 | 9 to 13 | 6% | 49725 | 84371 |
| 8 | 24 | 58 | 0 | 0 | 0% | 0% | 0 | 115% | 0 | 0.00 sec | 0 | 0 | 0 sec | 114.7% | 0.00 sec | 0% | 5 | +19 | 11 to 17 | 7% | 95714 | 180085 |
| 9 | 28 | 67 | 0 | 0 | 0% | 0% | 0 | 117% | 0 | 0.00 sec | 0 | 0 | 0 sec | 116.8% | 0.00 sec | 0% | 5 | +19 | 14 to 20 | 8% | 169595 | 349680 |
| 10 | 32 | 75 | 0 | 0 | 0% | 0% | 0 | 119% | 0 | 0.00 sec | 0 | 0 | 0 sec | 118.9% | 0.00 sec | 0% | 5 | +19 | 16 to 25 | 9% | 283759 | 633439 |
| 11 | 36 | 83 | 0 | 0 | 0% | 0% | 0 | 121% | 0 | 0.00 sec | 0 | 0 | 0 sec | 121.1% | 0.00 sec | 0% | 6 | +20 | 20 to 30 | 10% | 453996 | 1087435 |
| 12 | 40 | 92 | 0 | 0 | 0% | 0% | 0 | 123% | 0 | 0.00 sec | 0 | 0 | 0 sec | 123.2% | 0.00 sec | 0% | 6 | +20 | 24 to 35 | 11% | 703128 | 1790563 |
| 13 | 44 | 100 | 0 | 0 | 0% | 0% | 0 | 125% | 0 | 0.00 sec | 0 | 0 | 0 sec | 125.3% | 0.00 sec | 0% | 6 | +20 | 28 to 42 | 12% | 1061223 | 2851786 |
| 14 | 48 | 109 | 0 | 0 | 0% | 0% | 0 | 127% | 0 | 0.00 sec | 0 | 0 | 0 sec | 127.4% | 0.00 sec | 0% | 6 | +20 | 33 to 49 | 13% | 2065870 | 4917656 |
| 15 | 52 | 117 | 0 | 0 | 0% | 0% | 0 | 129% | 0 | 0.00 sec | 0 | 0 | 0 sec | 129.5% | 0.00 sec | 0% | 6 | +20 | 39 to 58 | 14% | 2507110 | 7424766 |
| 16 | 56 | 125 | 0 | 0 | 0% | 0% | 0 | 132% | 0 | 0.00 sec | 0 | 0 | 0 sec | 131.6% | 0.00 sec | 0% | 7 | +21 | 45 to 68 | 15% | 5798936 | 13223702 |
| 17 | 60 | 134 | 0 | 0 | 0% | 0% | 0 | 134% | 0 | 0.00 sec | 0 | 0 | 0 sec | 133.7% | 0.00 sec | 0% | 7 | +21 | 52 to 79 | 16% | 15083919 | 28307621 |
| 18 | 64 | 142 | 0 | 0 | 0% | 0% | 0 | 136% | 0 | 0.00 sec | 0 | 0 | 0 sec | 135.8% | 0.00 sec | 0% | 7 | +21 | 61 to 91 | 17% | 27792735 | 56100356 |
| 19 | 67 | 148 | 0 | 0 | 0% | 0% | 0 | 138% | 0 | 0.00 sec | 0 | 0 | 0 sec | 137.9% | 0.00 sec | 0% | 7 | +21 | 68 to 102 | 18% | 43869739 | 99970095 |
| 20 | 70 | 155 | 0 | 0 | 0% | 0% | 0 | 140% | 0 | 0.00 sec | 0 | 0 | 0 sec | 140% | 0.00 sec | 0% | 7 | +21 | 75 to 113 | 19% | 242081556 | 342051651 |
| 21 | 72 | 159 | 0 | 0 | 0% | 0% | 0 | 142% | 0 | 0.00 sec | 0 | 0 | 0 sec | 142.1% | 0.00 sec | 0% | 8 | +22 | 81 to 122 | 20% | -342051651 | 0 |
| 22 | 74 | 0 | 0 | 0 | 0% | 0% | 0 | 144% | 0 | 0.00 sec | 0 | 0 | 0 sec | 144.2% | 0.00 sec | 0% | 8 | +22 | 87 to 130 | 21% | 0 | 0 |
| 23 | 76 | 0 | 0 | 0 | 0% | 0% | 0 | 146% | 0 | 0.00 sec | 0 | 0 | 0 sec | 146.3% | 0.00 sec | 0% | 8 | +22 | 93 to 140 | 22% | 0 | 0 |
| 24 | 78 | 0 | 0 | 0 | 0% | 0% | 0 | 148% | 0 | 0.00 sec | 0 | 0 | 0 sec | 148.4% | 0.00 sec | 0% | 8 | +22 | 100 to 150 | 23% | 0 | 0 |
| 25 | 80 | 0 | 0 | 0 | 0% | 0% | 0 | 151% | 0 | 0.00 sec | 0 | 0 | 0 sec | 150.5% | 0.00 sec | 0% | 8 | +22 | 107 to 160 | 24% | 0 | 0 |
| 26 | 82 | 0 | 0 | 0 | 0% | 0% | 0 | 153% | 0 | 0.00 sec | 0 | 0 | 0 sec | 152.6% | 0.00 sec | 0% | 9 | +23 | 114 to 172 | 25% | 0 | 0 |
| 27 | 84 | 0 | 0 | 0 | 0% | 0% | 0 | 155% | 0 | 0.00 sec | 0 | 0 | 0 sec | 154.7% | 0.00 sec | 0% | 9 | +23 | 123 to 184 | 26% | 0 | 0 |
| 28 | 86 | 0 | 0 | 0 | 0% | 0% | 0 | 157% | 0 | 0.00 sec | 0 | 0 | 0 sec | 156.8% | 0.00 sec | 0% | 9 | +23 | 131 to 197 | 27% | 0 | 0 |
| 29 | 88 | 0 | 0 | 0 | 0% | 0% | 0 | 159% | 0 | 0.00 sec | 0 | 0 | 0 sec | 158.9% | 0.00 sec | 0% | 9 | +23 | 140 to 210 | 28% | 0 | 0 |
| 30 | 90 | 0 | 0 | 0 | 0% | 0% | 0 | 161% | 0 | 0.00 sec | 0 | 0 | 0 sec | 161.1% | 0.00 sec | 0% | 9 | +23 | 150 to 224 | 29% | 0 | 0 |
| 31 | 91 | 0 | 0 | 0 | 0% | 0% | 0 | 162% | 0 | 0.00 sec | 0 | 0 | 0 sec | 162.1% | 0.00 sec | 0% | 9 | +23 | 155 to 232 | 29% | 0 | 0 |
| 32 | 92 | 0 | 0 | 0 | 0% | 0% | 0 | 163% | 0 | 0.00 sec | 0 | 0 | 0 sec | 163.2% | 0.00 sec | 0% | 10 | +24 | 160 to 240 | 30% | 0 | 0 |
| 33 | 93 | 0 | 0 | 0 | 0% | 0% | 0 | 164% | 0 | 0.00 sec | 0 | 0 | 0 sec | 164.2% | 0.00 sec | 0% | 10 | +24 | 165 to 248 | 30% | 0 | 0 |
| 34 | 94 | 0 | 0 | 0 | 0% | 0% | 0 | 165% | 0 | 0.00 sec | 0 | 0 | 0 sec | 165.3% | 0.00 sec | 0% | 10 | +24 | 171 to 256 | 31% | 0 | 0 |
| 35 | 95 | 0 | 0 | 0 | 0% | 0% | 0 | 166% | 0 | 0.00 sec | 0 | 0 | 0 sec | 166.3% | 0.00 sec | 0% | 10 | +24 | 176 to 265 | 31% | 0 | 0 |
| 36 | 96 | 0 | 0 | 0 | 0% | 0% | 0 | 167% | 0 | 0.00 sec | 0 | 0 | 0 sec | 167.4% | 0.00 sec | 0% | 10 | +24 | 182 to 273 | 32% | 0 | 0 |
| 37 | 97 | 0 | 0 | 0 | 0% | 0% | 0 | 168% | 0 | 0.00 sec | 0 | 0 | 0 sec | 168.4% | 0.00 sec | 0% | 10 | +24 | 188 to 282 | 32% | 0 | 0 |
| 38 | 98 | 0 | 0 | 0 | 0% | 0% | 0 | 169% | 0 | 0.00 sec | 0 | 0 | 0 sec | 169.5% | 0.00 sec | 0% | 10 | +24 | 194 to 292 | 33% | 0 | 0 |
| 39 | 99 | 0 | 0 | 0 | 0% | 0% | 0 | 171% | 0 | 0.00 sec | 0 | 0 | 0 sec | 170.5% | 0.00 sec | 0% | 10 | +24 | 201 to 301 | 33% | 0 | 0 |
| 40 | 100 | 0 | 0 | 0 | 0% | 0% | 0 | 172% | 0 | 0.00 sec | 0 | 0 | 0 sec | 171.6% | 0.00 sec | 0% | 10 | +24 | 207 to 311 | 34% | 0 | 0 |
Item acquisition
Projectile Damage Calculation
To calculate the projectile damage (or DPS) given the melee tooltip damage (or DPS) use the following formula:
where:
- IAD = Sum of all % increased attack damage (not including either melee or projectile specific increased damage nor effects from Strength)
- IMD = Sum of all % increased melee damage (including effects from Strength)
- IPD = Sum of all % increased projectile damage (including effects from Strength if Iron Grip is applicable)
- MMD = individual % more/less melee damage modifiers
- MPD = individual % more/less projectile damage modifiers
All % values are expressed as decimal, e.g. 20% = 0.20. Reduced and less damage modifiers are expressed as negative values.
projectile_damage = tooltip_damage * (1.0 + IAD + IPD) / (1.0 + IAD + IMD) * (1.0 + MPD) / (1.0 + MMD)
If there are multiple more/less damage modifiers, then repeat the multiplicative terms (1.0 + MMD) and/or (1.0 + MPD) individually for each source.
| Derivation |
|---|
tooltip_damage_melee = base_damage * (1.0 + IAD + IMD) * (1.0 + MMD) (1) tooltip_damage_projectile = base_damage * (1.0 + IAD + IPD) * (1.0 + MPD) (2) Divide (2) with (1) to eliminate base_damage tooltip_damage_projectile / tooltip_damage_melee = (1.0 + IAD + IPD)/(1.0 + IAD + IMD) * (1.0 + MPD) / (1.0 + MMD) (3) In order to be accurate, IAD, IMD, and IPD must be calculated correctly, including any effects from Strength and Iron Grip if applicable. Note also that (3) is valid only individually for the physical or cold portions of the damage. In the presence of cold or elemental damage modifiers such as Fangs of Frost, |
| Example |
|---|
Tooltip_damage = [10, 20]
% increased physical damage from passives = 20%
% increased melee physical damage from passives = 60%
% increased melee physical damage from 90 Strength = 18% (Iron Grip is not taken)
% increased projectile damage from passives = 40%
30% more melee damage (from level 1 Melee Physical Damage)
30% more melee damage (from level 1 Melee Damage on Full Life)
35% more projectile damage (from level 6 Physical Projectile Attack Damage)
25% less projectile damage (from level 1 Lesser Multiple Projectiles)
IAD = 0.2
IMD = 0.6 + 0.18 = 0.78
IPD = 0.4
MPD_1 = 1.35 (35% more)
MPD_2 = 0.75 (25% less)
MMD_1 = 1.3 (30% more)
MMD_2 = 1.3 (30% more)
projectile_damage = tooltip_damage * (1.0 + IAD + IPD) / (1.0 + IAD + IMD) * (MPD_1 * MPD_2) / (MMD_1 * MMD_2)
= [10, 20] * (1.0 + 0.2 + 0.4) / (1.0 + 0.2 + 0.78) * (1.35 * 0.75)/(1.3 * 1.3)
= [10, 20] * (1.6) / (1.98) * (1.0125) / (1.69)
= [10, 20] * (0.4841)
= [4.8, 9.6]
|
Threshold Jewel
The following threshold jewels augment the skill gem:
| Item | Radius | Stats |
|---|
Related helmet enchantments
The following helmet enchantments affect Frost Blades. No results found
Alternate skill effects
Frost Blades has the following alternate skill effects:
| Item | Effect(s) |
|---|---|
| Stygian Frost Blades Effect | Replaces the standard effect on a Frost Blades gem with a stygian version. |
Version history
| Version | Changes |
|---|---|
| 3.7.0 |
|
| 2.6.0 |
|
| 2.4.0 |
|
| 2.1.0 |
|
| 2.0.0 |
|
References