Elusive
Elusive is a buff which grants bonus movement speed and a chance to avoid damage from hits. It grants a large amount of avoid chance and movement speed when it is first applied, and the effectiveness of it decays over time. You must wait for Elusive to expire before you can re-apply it again at full strength.
Mechanics
Elusive, by default, starts at 100% effectiveness. At 100%, it grants the following:
- 15% chance to Avoid All Damage from Hits
- 30% increased Movement Speed
Unlike most other effects, Elusive loses its effectiveness over time, at a rate of 20% per second, and lasts until it decays to 0% effectiveness. This causes Elusive to have its duration be based on its buff effect. Modifiers to skill effect duration will not affect the duration of Elusive, but buff effects (e.g. IchimonjiIchimonji
Corsair SwordOne Handed Sword
Physical Damage: (45-58.5) to (167.4-195)
Critical Strike Chance: 5.00%
Attacks per Second: (1.86-1.94)
Weapon Range: 1.1 metresRequires Level 58, 81 Str, 117 Dex40% increased Global Accuracy Rating(80-95)% increased Physical Damage
Adds (5-10) to (13-20) Physical Damage
(20-25)% increased Attack Speed
10% increased Effect of Buffs on you
10% increased Mana Reservation Efficiency of Skills
Allies' Aura Buffs do not affect you
Your Aura Buffs do not affect alliesMaster yourself before you seek to master others.) and x% increased Effect of Elusive will.
You cannot refresh the effectiveness of Elusive by reapplying it. You must wait until Elusive expires to be able to reapply Elusive again.
Skill gems
Skill gems
The following skill gems are related to Elusive:
Gem | ||||
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Withering StepWithering StepTravel, AoE, Chaos, Movement, Blink, Spell, Duration Level: (1-20) Cost: (8-23) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 10Grants Elusive and a buff that grants Phasing. While you have this buff, monsters that enter an area around you will be Withered. Using a skill or losing the Elusive buff ends this skill's effects. Shares a cooldown with other Blink skills. Cannot be used while already Elusive.Withered lasts 3 seconds +(0-0.6) metres to radius Cannot be Cast or Triggered while Elusive Grants Elusive This Skill's Cooldown does not recover during its effect (0-38)% increased Effect of Elusive from this Skill Buff grants Phasing Inflicts (4-6) Withered Debuffs the first time each Enemy enters the Area Additional Effects From 1-20% Quality: Inflicts +(0.1-2) Withered Debuffs the first time each Enemy enters the AreaPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 10 |
Support gems
The following support gems are related to Elusive:
Gem | ||||
---|---|---|---|---|
Nightblade SupportNightblade SupportAttack, Critical, Support Icon: u Level: (1-20) Cost & Reservation Multiplier: 140%Requires Level 18Supports attack skills. Cannot support skills which create minions.Supported Skills grant Elusive on Critical Strike Supported Skills have +(0.7-1)% to Critical Strike Chance while Elusive (0-38)% increased Effect of Elusive from Supported Skills Elusive from Supported Skills also grants +(100-138)% to Critical Strike Multiplier for Skills Supported by Nightblade Supported Skills can only be used with Claws or Daggers Additional Effects From 1-20% Quality: Supported Skills have (1-20)% increased Critical Strike ChanceThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 18 |
Unique Items
The following unique items are related to Elusive:
Item | Base item | Stats | |||
---|---|---|---|---|---|
Araku TikiAraku Tiki Coral AmuletRegenerate (2-4) Life per second+(150-250) to Evasion Rating while on Low Life +(30-50) to maximum Life +(20-30)% to Fire Resistance Gain Elusive on reaching Low Life You have Phasing while on Low LifeIt is said to make you invisible when the Great Spirit comes to take you on your final journey. | Coral Amulet | 1 | Regenerate (2-4) Life per second+(150-250) to Evasion Rating while on Low Life +(30-50) to maximum Life +(20-30)% to Fire Resistance Gain Elusive on reaching Low Life You have Phasing while on Low Life | ||
Replica HarvestReplica Harvest Jasper ChopperTwo Handed Axe Physical Damage: (127.6-139.2) to (200.2-218.4) Critical Strike Chance: 5.00% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 37, 100 Str, 29 Dex(120-140)% increased Physical Damage 1.2% of Damage Leeched as Life on Critical Strike 3% increased Global Critical Strike Chance per Level Gain Elusive on Critical Strike"Why is Prototype #67 never in the vault it should be? Either we're keeping faulty logs, or..." - Researcher Graven | Jasper Chopper | 37 | (120-140)% increased Physical Damage 1.2% of Damage Leeched as Life on Critical Strike 3% increased Global Critical Strike Chance per Level Gain Elusive on Critical Strike | ||
Replica Three-step AssaultReplica Three-step Assault Shagreen BootsEvasion: (216-302)Requires Level 55, 97 Dex+(25-35) to Dexterity (20-40)% increased Evasion Rating +(50-70) to maximum Life 25% increased Movement Speed (10-30)% increased Elusive Effect 10% increased Movement Speed if you've Hit an Enemy Recently"The test subject nearly escaped, but the poison gas system in the hallway functioned as expected." | Shagreen Boots | 55 | +(25-35) to Dexterity (20-40)% increased Evasion Rating +(50-70) to maximum Life 25% increased Movement Speed (10-30)% increased Elusive Effect 10% increased Movement Speed if you've Hit an Enemy Recently | ||
Badge of the BrotherhoodBadge of the Brotherhood Turquoise AmuletRequires Level 60+(16-24) to Dexterity and Intelligence(7-10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge (7-10)% increased Effect of Elusive on you per Power Charge (20-25)% chance to lose a Frenzy Charge when you use a Travel Skill (20-25)% chance to lose a Power Charge when you gain Elusive Your Maximum Frenzy Charges is equal to your Maximum Power ChargesGreater than any blade, agility and intellect will be your weapons. | Turquoise Amulet | 60 | +(16-24) to Dexterity and Intelligence(7-10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge (7-10)% increased Effect of Elusive on you per Power Charge (20-25)% chance to lose a Frenzy Charge when you use a Travel Skill (20-25)% chance to lose a Power Charge when you gain Elusive Your Maximum Frenzy Charges is equal to your Maximum Power Charges | ||
Triumvirate AuthorityTriumvirate Authority Unset RingRequires Level 64Has 1 Socket+2 to Level of Socketed Vaal Gems <Three random Socketed Vaal Skill modifiers>The priest that carried Yaomac's sigil was granted one boon by each serpentine head. | Unset Ring | 64 | Has 1 Socket+2 to Level of Socketed Vaal Gems
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Triumvirate AuthorityTriumvirate Authority Unset RingRequires Level 64Has 1 Socket+2 to Level of Socketed Vaal Gems <Four random Socketed Vaal Skill modifiers>The priest that carried Yaomac's sigil was granted one boon by each serpentine head. | Unset Ring | 64 | Has 1 Socket+2 to Level of Socketed Vaal Gems
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Mods
Name | Stats | Tags | Spawn Weighting | |
---|---|---|---|---|
Redeemer's | 75 | (5-10)% chance to gain Elusive on Critical Strike | influence_mod, critical | boots_eyrie 250 |
ElusiveEffectEldritchImplicit1 | 75 | (6-7)% increased Elusive Effect | — | no_tier_6_eldritch_implicit 0 boots 300 |
ElusiveEffectEldritchImplicit2 | 75 | (8-9)% increased Elusive Effect | — | no_tier_5_eldritch_implicit 0 boots 300 |
ElusiveEffectEldritchImplicit3 | 75 | (10-11)% increased Elusive Effect | — | no_tier_4_eldritch_implicit 0 boots 300 |
ElusiveEffectEldritchImplicit4 | 75 | (12-13)% increased Elusive Effect | — | no_tier_3_eldritch_implicit 0 boots 300 |
ElusiveEffectEldritchImplicit5 | 75 | (14-15)% increased Elusive Effect | — | no_tier_2_eldritch_implicit 0 boots 300 |
ElusiveEffectEldritchImplicit6 | 75 | (16-17)% increased Elusive Effect | — | no_tier_1_eldritch_implicit 0 boots 300 |
ElusiveEffectEldritchImplicitPinnaclePresence3 | 75 | While a Pinnacle Atlas Boss is in your Presence, (22-23)% increased Elusive Effect | — | no_tier_4_eldritch_implicit 0 boots 60 |
ElusiveEffectEldritchImplicitPinnaclePresence4 | 75 | While a Pinnacle Atlas Boss is in your Presence, (24-25)% increased Elusive Effect | — | no_tier_3_eldritch_implicit 0 boots 60 |
ElusiveEffectEldritchImplicitPinnaclePresence5 | 75 | While a Pinnacle Atlas Boss is in your Presence, (26-27)% increased Elusive Effect | — | no_tier_2_eldritch_implicit 0 boots 60 |
ElusiveEffectEldritchImplicitPinnaclePresence6 | 75 | While a Pinnacle Atlas Boss is in your Presence, (28-29)% increased Elusive Effect | — | no_tier_1_eldritch_implicit 0 boots 60 |
ElusiveEffectEldritchImplicitUniquePresence3 | 75 | While a Unique Enemy is in your Presence, (16-17)% increased Elusive Effect | — | no_tier_4_eldritch_implicit 0 boots 150 |
ElusiveEffectEldritchImplicitUniquePresence2 | 75 | While a Unique Enemy is in your Presence, (14-15)% increased Elusive Effect | — | no_tier_5_eldritch_implicit 0 boots 150 |
ElusiveEffectEldritchImplicitUniquePresence4 | 75 | While a Unique Enemy is in your Presence, (18-19)% increased Elusive Effect | — | no_tier_3_eldritch_implicit 0 boots 150 |
ElusiveEffectEldritchImplicitUniquePresence5 | 75 | While a Unique Enemy is in your Presence, (20-21)% increased Elusive Effect | — | no_tier_2_eldritch_implicit 0 boots 150 |
ElusiveEffectEldritchImplicitUniquePresence6 | 75 | While a Unique Enemy is in your Presence, (22-23)% increased Elusive Effect | — | no_tier_1_eldritch_implicit 0 boots 150 |
WeaponTreeElusiveOnLowLifeReducedElusiveEffect1 | 30 | Gain Elusive on reaching Low Life 30% reduced Elusive Effect | — | shield 200 |
WeaponTreeElusiveOnLowLifeReducedElusiveEffect2 | 76 | Gain Elusive on reaching Low Life 20% reduced Elusive Effect | — | shield 200 |
of Escape | 84 | (8-10)% chance to Avoid Elemental Ailments while you have Elusive | elemental, fire, cold, lightning, ailment | abyss_jewel_melee 100 abyss_jewel_ranged 500 abyss_jewel_caster 100 abyss_jewel_summoner 100 |
Intangible | 82 | (10-15)% increased Elusive Effect | — | dex_special_relic 200 default 50 |
of the Assassin | 45 | (10-15)% increased Elusive Effect | — | int_animal_charm 250 dex_animal_charm 250 |
of the Assassin | 72 | (16-25)% increased Elusive Effect | — | int_animal_charm 125 dex_animal_charm 125 |
of the Assassin | 70 | You take no Extra Damage from Critical Strikes while Elusive | — | int_animal_charm 50 dex_animal_charm 50 |
Enchantments
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
EnchantmentElusive | 83 | Eternal Labyrinth of Potential | 20% chance to Avoid Elemental Ailments while you have Elusive | belt 1 |
Enchantment Withering Step Elusive Effect 1 | 66 | Merciless Labyrinth | Withering Step has 20% increased Elusive Effect | helmet 100 |
Enchantment Withering Step Elusive Effect 2 | 75 | Eternal Labyrinth | Withering Step has 30% increased Elusive Effect | helmet 100 |
Scourge mods
Name | Groups | Stats | Spawn Weighting | |
---|---|---|---|---|
HellscapeUpsideElusiveEffect2 | ElusiveEffect | 45 | (12-14)% increased Elusive Effect | boots 500 |
HellscapeUpsideElusiveEffect3___ | ElusiveEffect | 68 | (15-17)% increased Elusive Effect | boots 500 |
HellscapeUpsideElusiveEffect4 | ElusiveEffect | 68 | (18-20)% increased Elusive Effect | boots 500 |
Related passive skills
The following passive skills are related to Elusive:
Name | Stats |
---|---|
From the Shadows | 12% increased Attack Speed with Daggers 40% increased Elusive Effect [1] |
Ascendancy passive skills
Ascendancy Class | Name | Stats |
---|---|---|
Ascendant | Assassin | 10% chance to gain a Power Charge on Critical Strike +0.75% to Critical Strike Chance Damage from your Critical Strikes cannot be Reflected 10% chance to gain Elusive on Critical Strike [1] |
Assassin | Critical Strike Chance, Elusive Effect | 15% increased Critical Strike Chance 10% increased Elusive Effect [1] |
Assassin | Mistwalker | 50% increased Elusive Effect You take no Extra Damage from Critical Strikes while Elusive Gain Elusive on Critical Strike [1] |
Cluster jewel passives
Drop-disabled
The following cluster jewel-only passives are related to elusive:
Name | Stats |
---|---|
No Witnesses | 10% chance to gain Elusive on Kill 25% increased Elusive Effect [1] |
Version history
Version | Changes |
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3.16.0 |
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3.10.0 |
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3.8.0 |
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