PunctureAttack, Projectile, Duration, Physical, Bow Level: (1-20) Cost: (8-14) Mana Attack Speed: 70% of base Attack Damage: (168-205)% of base Effectiveness of Added Damage: (168-205)%Requires Level 4Punctures enemies with your Bow, causing a bleeding debuff, which will be affected by modifiers to skill duration.Base duration is 8.00 seconds (30-49)% more Damage with Bleeding Causes Bleeding
Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Puncture is a bowattack skill that applies the Bleedailment to enemies it hits, causing them to take physical damage over time that increases while the target is moving. Bleed applied with this skill deals more damage than usual.
Unlike other sources of bleed, Puncture's bleed ailment lasts 8 seconds and is affected by % increased Skill Effect Duration modifier, including the More Duration SupportMore Duration SupportSupport, Duration Icon: D Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 31Supports any skill with a duration.Supported Skills have (30-39)% more Skill Effect Duration
Additional Effects From 1-20% Quality: Supported Skills have (0.5-10)% more Skill Effect DurationThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. support gem.
For mechanics of the bleed effect itself, see Bleed.
Gem level progression
Level
Mana Cost
Damage Effectiveness
Attack Damage
Bleeding Damage
Exp.
Total Exp.
1
4
0
0
8
168.4%
168.4%
30%
0
0
2
6
0
0
8
170.4%
170.4%
31%
841
841
3
9
17
0
9
172.3%
172.3%
32%
3099
3940
4
12
21
14
9
174.3%
174.3%
33%
7433
11373
5
16
26
18
9
176.2%
176.2%
34%
22895
34268
6
20
31
22
10
178.2%
178.2%
35%
49725
83993
7
24
37
25
10
180.2%
180.2%
36%
95714
179707
8
28
42
29
10
182.1%
182.1%
37%
169595
349302
9
32
47
33
11
184.1%
184.1%
38%
283759
633061
10
36
52
36
11
186.1%
186.1%
39%
453996
1087057
11
40
58
40
12
188%
188%
40%
703128
1790185
12
44
63
44
12
190%
190%
41%
1061223
2851408
13
48
68
48
12
192%
192%
42%
2065870
4917278
14
52
74
51
13
193.9%
193.9%
43%
2507110
7424388
15
55
78
54
13
195.9%
195.9%
44%
2573731
9998119
16
58
82
57
13
197.9%
197.9%
45%
7611351
17609470
17
61
86
60
14
199.8%
199.8%
46%
13437908
31047378
18
64
90
62
14
201.7%
201.7%
47%
25052147
56099525
19
67
94
65
14
203.8%
203.8%
48%
43869436
99968961
20
70
98
68
14
205.7%
205.7%
49%
242081178
342050139
21
72
100
70
15
207.6%
207.6%
50%
—
—
22
74
—
—
15
209.7%
209.7%
51%
—
—
23
76
—
—
15
211.6%
211.6%
52%
—
—
24
78
—
—
15
213.5%
213.5%
53%
—
—
25
80
—
—
15
215.6%
215.6%
54%
—
—
26
82
—
—
15
217.5%
217.5%
55%
—
—
27
84
—
—
16
219.4%
219.4%
56%
—
—
28
86
—
—
16
221.5%
221.5%
57%
—
—
29
88
—
—
16
223.4%
223.4%
58%
—
—
30
90
—
—
16
225.3%
225.3%
59%
—
—
31
91
—
—
16
226.4%
226.4%
60%
—
—
32
92
—
—
16
227.4%
227.4%
61%
—
—
33
93
—
—
16
228.3%
228.3%
62%
—
—
34
94
—
—
17
229.3%
229.3%
63%
—
—
35
95
—
—
17
230.2%
230.2%
64%
—
—
36
96
—
—
17
231.2%
231.2%
65%
—
—
37
97
—
—
17
232.3%
232.3%
66%
—
—
38
98
—
—
17
233.2%
233.2%
67%
—
—
39
99
—
—
17
234.2%
234.2%
68%
—
—
40
100
—
—
17
235.2%
235.2%
69%
—
—
Item acquisition
Puncture can drop anywhere.
Recipes
Puncture can be created from the following recipes:
Amount
Part
Description
Meta
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Usage in recipes
Puncture is used in the following recipes:
Result
Amount
Part
Notes
Description
Meta
Block Chance Reduction SupportBlock Chance Reduction SupportSupport, Duration Icon: B Level: (1-20)Requires Level 18Supports any skill that hits enemies.Overpowered applies -5% chance to Block Attack and Spell Damage Supported Skills inflict Overpowered for 4 seconds when Blocked Enemies have -(10-20)% chance to Block Attack or Spell Damage from Supported Skills
Additional Effects From 1-20% Quality: Supported Skills have (0.25-5)% reduced Enemy Block ChanceThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
1
PuncturePunctureAttack, Projectile, Duration, Physical, Bow Level: (1-20) Cost: (8-14) Mana Attack Speed: 70% of base Attack Damage: (168-205)% of base Effectiveness of Added Damage: (168-205)%Requires Level 4Punctures enemies with your Bow, causing a bleeding debuff, which will be affected by modifiers to skill duration.Base duration is 8.00 seconds (30-49)% more Damage with Bleeding Causes Bleeding
Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
No longer has Added Attack Physical Damage at all gem levels.
It now has 168% Effectiveness of Base and Added Damage at gem level 1 (previously 135%), scaling up to 205% at gem level 20 (previously 165%).
Now has a Mana cost of 8 at gem level 1, scaling up to 14 at gem level 20 (previously 6 at all gem levels).
Some attack skills that can be used ranged or melee have had their weapon requirements split between the base Gem and their Transfigured Gem: The Puncture Skill Gem now requires a Bow, while the new Puncture of Shanking Transfigured Gem requires a Dagger, Claw, or Sword.
The following Skills no longer have “+0-2 to Melee Strike Range”: Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike Level: (1-20) Cost: (7-10) Mana Attack Damage: (249-458)% of base Effectiveness of Added Damage: (249-458)%Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds Base secondary duration is 20.00 seconds Maximum 9 Summoned Normal Sentinels of Dominance Maximum 3 Summoned Magic Sentinels of Dominance Maximum 1 Summoned Rare Sentinel of Dominance 25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster
Additional Effects From 1-20% Quality: Minions have (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Double StrikeDouble StrikeAttack, Melee, Strike, Physical Level: (1-20) Cost: (7-13) Mana Attack Speed: 80% of base Attack Damage: (143-409)% of base Effectiveness of Added Damage: (143-409)%Performs two fast strikes with a melee weapon.25% chance to cause Bleeding
Additional Effects From 1-20% Quality: (1-20)% chance to deal Double Damage to Bleeding EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Vaal Double StrikeVaal Double StrikeAttack, Melee, Strike, Duration, Vaal, Physical Level: (1-20) Souls Per Use: 30 Can Store 2 Use(s) Soul Gain Prevention: 8 sec Attack Damage: (40-101)% of base Effectiveness of Added Damage: (40-101)%Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Base duration is 6.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Doubles have (0-57)% increased Movement Speed Can't be Evaded 25% chance to cause Bleeding Maximum 8 Summoned Doubles
Additional Effects From 1-20% Quality: (1-20)% chance to deal Double Damage to Bleeding EnemiesCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Dual StrikeDual StrikeCritical, Attack, Melee, Strike Level: (1-20) Cost: (8-14) Mana Attack Speed: 70% of base Attack Damage: (155-442)% of base Effectiveness of Added Damage: (155-442)%Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.100% more Critical Strike Chance against Enemies that are on Full Life 60% more Damage with Hits and Ailments against Enemies that are on Full Life
Additional Effects From 1-20% Quality: +(1.5-30)% more Damage with Hits and Ailments against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Elemental HitElemental HitAttack, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic Level: (1-20) Cost: (6-10) Mana AoE Radius: 10Requires Level 12Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(21-609) to (40-1133) Added Cold Damage (26-748) to (49-1389) Added Fire Damage (4-118) to (80-2287) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of other Damage Types (30-49)% chance to Freeze, Shock and Ignite Base radius is 1 metre 80% more Area Radius against Enemies affected by an Ailment of the chosen Element 10% more Damage for each type of Elemental Ailment on the Enemy
Additional Effects From 1-20% Quality: +(0.25-5)% more Damage for each type of Elemental Ailment on the EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., FrenzyFrenzyAttack, Projectile, Bow Level: (1-20) Cost: (7-10) Mana Attack Damage: (115-135)% of base Effectiveness of Added Damage: (115-135)%Requires Level 16Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge
Additional Effects From 1-20% Quality: +(0.1-2)% more Attack Damage per Frenzy Charge +(0.1-2)% more Attack Speed per Frenzy ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration Level: (1-20) Cost: (6-10) Mana Attack Damage: (164-377)% of base Effectiveness of Added Damage: (164-377)% AoE Radius: 15Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 0.80 seconds Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life 60% of Physical Damage Converted to Fire Damage Base radius is 2.4 metres Base explosion radius is 1.8 metres Debuff deals 66% of Damage per Charge
Additional Effects From 1-20% Quality: Debuff deals +(0.5-10)% of Damage per ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Pestilent StrikePestilent StrikeAttack, Melee, Strike, AoE, Duration, Chaos Level: (1-20) Cost: (7-10) Mana Attack Damage: (257-472)% of base Effectiveness of Added Damage: (257-472)%Requires Level 28Attacks with your weapon, inflicting a debuff on enemies hit by the strike. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy. This damage is not affected by your damage modifiers. Requires a Claw or Dagger.Base duration is 1.00 seconds Base secondary duration is 1.00 seconds 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit 30% more Poison Duration Secondary Debuff deals 50% of the total remaining Expected Poison Damage of all Poisons on the dying Enemy per second as Chaos Damage
Additional Effects From 1-20% Quality: (1-20)% more Poison DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Puncture, Glacial Shield SwipeGlacial Shield SwipeAttack, AoE, Cold, Physical, Retaliation, Melee Level: (1-20) Cost: (7-11) Mana Cooldown Time: 3.50 sec Can Store 1 Use(s) Attack Time: 0.70 sec Critical Strike Chance: 5.00%Requires Level 16Retaliate against a blocked hit with a sweep of your Shield, unleashing a wave of ice in a cone in front of you.(78-607) to (117-911) Base Off Hand Physical Damage (17-29) to (25-43) Added Physical Damage per 15 Armour or Evasion Rating on Shield Cannot be used by default Becomes Usable once for 2 seconds when you Block a Hit Always Freezes enemies 100% of Physical Damage Converted to Cold Damage Can't be Evaded 50% less Damage with Ailments Base radius is 8 metres
Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining Level: (1-20) Cost: (6-10) Mana Attack Damage: (150-346)% of base Effectiveness of Added Damage: (150-346)% AoE Radius: 19Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.50% of Physical Damage Converted to Lightning Damage Base duration is 3.00 seconds Beams Hit Enemies every (0.40-0.32) seconds Chains +1 Times Beams deal 40% less Damage (4-6) maximum Beam Targets
Additional Effects From 1-20% Quality: (1-20)% increased Beam frequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., SmiteSmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura Level: (1-20) Cost: (7-12) Mana Attack Speed: 85% of base Attack Damage: (225-488)% of base Effectiveness of Added Damage: (225-488)%Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage Base duration is 4.00 seconds (30-20)% less Area Damage Base radius is (1.5-2.1) metres Base Aura radius is (3.6-4.2) metres Lightning strikes 1 target within 5 metres Aura grants (1-12) to (4-220) added Lightning Damage Aura grants (10-19)% chance to Shock
Additional Effects From 1-20% Quality: -(0.5-10)% less Area DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos Level: (1-20) Cost: (6-10) Mana Attack Damage: (155-442)% of base Effectiveness of Added Damage: (155-442)%Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.30% less Attack Speed if Dual Wielding Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage Base duration is 4.00 seconds 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit
Additional Effects From 1-20% Quality: Base duration is (0.05-1) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., and Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic Level: (1-20) Cost: (7-10) Mana Attack Damage: (219-403)% of base Effectiveness of Added Damage: (219-403)% Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets Beams Chain (4-7) Times Fires 3 Projectiles (0-19)% increased Area of Effect 100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Additional Effects From 1-20% Quality: (1-20)% chance to Freeze, Shock and IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Now deals base damage equal to, and has an added damage effectiveness of, 135% at gem level 1 (from 100%), up to 165% at gem level 20 (from 123%).
Now adds 3 to 4 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
Now deals 30% more damage with bleeding at gem level 1, up to 49% more at gem level 20.
Now has an attack speed multiplier of 70%.
Now causes bleeding inflicted by the skill to deal damage 0.5% faster per 1% gem quality (previously gained 1% increased skill duration per 1% gem quality).
Generic modifiers to damage dealt will now apply to damage over time that your character causes. Damage over time is not spell damage, nor attack damage, so modifiers specific to those types will not apply. Non-specific "increased damage" modifiers will apply to damage over time. Type-specific modifiers will apply as well.