Harvest crafting

Harvest Crafting or Horticrafting refers to creating or improving items by utilizing harvested modifiers, or "crafts". It was introduced in the Harvest league and added to the core game in the Echoes of the Atlas expansion, and has undergone multiple updates since then. Players can explore maps to find entrances to the The Sacred Grove. Monsters in the Sacred Grove drop Crystallized Lifeforce which are used for Harvest crafting recipes using the Horticrafting Station.
These crafts allow players to create greatly improved rare items, because they allow greater control over the modification process versus using orbs, or exchanging currency or fragment items for different ones.
- For example, the craft "Add a new Chaos modifier and remove another random modifier from a non-Influenced item" (formerly called an 'augment' craft) offers the ability to add a Chaos-related modifier. Even with the complication of removing a mod and the limitation to non-influenced items, it is a powerful crafting option compared to the randomness of an
Exalted OrbExalted OrbStack Size: 20Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers.. Unlike Essence and Fossil crafting, it can be used with meta-crafting mods, which can be used to guarantee specific mods, such as +1 gem level mods on an amulet. - Certain crafts are completely unique to Harvest crafting and cannot be performed with any other method currently in the game. For example, the craft "Change a modifier that grants Fire Resistance into a similar tier modifier that grants Lightning Resistance" is completely unique and allows players to "fix" items that are perfect for their build but have a resistance modifier that they don't need.
- Harvest crafting also allows you to change other features of the item, such as its influence or turning it into a Synthesised item.
Mechanics
The remove modifier portion of "Augment" harvest crafting options ignore the Cannot roll Attack/Caster Modifiers meta crafting modifiers.[1][2] The added modifier from augment crafts do obey this craft. They do also obey Prefixes/Suffixes cannot be changed.
Modifier groups
To learn which tag a given modifier falls under, roll-over an item while pressing the Alt key. You will see the modifier tags above the modifier. Eg. "Adds # to # Cold Damage" falls under the groups of Attack, Cold, Elemental and Damage.
A partial listing of modifiers that fall within the modifier tags are given as follows:
- Life - # to Maximum Life, % Increased Maximum Life, Regenerate # Life per Second, Attack Damage Leeched as Life, # Life Gained on Kill, % Increased Totem Life, % Increased Minion Life
- Attack - Adds # to # Physical/Cold/Fire/Lightning Damage to Attacks, Attack Speed, Attacks Penetrate % Elemental Resistance (Influenced only)
- Defence - # to Evasion Rating/Armour/Energy Shield, Stun and Block Recovery (hybrid mod only), Evasion Rating/Armour/Energy Shield
- Caster - % Increased Spell Damage, % Increased Cast Speed, Adds # to # Physical/Cold/Fire/Lightning Damage to Spells, Critical Strike Chance/Multiplier for Spells
- Critical - Critical Strike Chance/Multiplier, Critical Strike Chance/Multiplier for Spells
- Physical - Adds # to # Physical Damage to spells/attacks, % Increased Physical Damage, % Physical Damage leeched as Life/Mana, +1 to Level of all Physical Skill Gems
- Fire - Fire Resistance, Adds # to # Fire Damage to spells/attacks, % Increased Fire Damage, % Fire Damage leeched as Life/Mana, +1 to Level of all Fire Skill Gems
- Lightning - Lightning Resistance, Adds # to # Lightning Damage to spells/attacks, % Increased Lightning Damage, % Lightning Damage leeched as Life/Mana, +1 to Level of all Lightning Skill Gems
- Cold - Cold Resistance, Adds # to # Cold Damage to spells/attacks, % Increased Cold Damage, % Cold Damage leeched as Life/Mana, +1 to Level of all Cold Skill Gems
- Chaos - Chaos Resistance, Adds # to # Chaos Damage to spells/attacks, % Increased Chaos Damage, % Chaos Damage leeched as Life/Mana, +1 to Level of all Chaos Skill Gems
- Speed - Increased Movement Speed (Boots only), Increased Attack/Cast Speed
List of harvest crafting options
| Effect | ||||
|---|---|---|---|---|
| Reforge a Rare item with random modifiers, including a Fire modifier | 50 | 0 | 0 | 0 |
| Reforge a Rare item with random modifiers, including a Cold modifier | 0 | 50 | 0 | 0 |
| Reforge a Rare item with random modifiers, including a Lightning modifier | 0 | 0 | 50 | 0 |
| Reforge a Rare item with random modifiers, including a Physical modifier | 0 | 50 | 0 | 0 |
| Reforge a Rare item with random modifiers, including a Life modifier | 75 | 0 | 0 | 0 |
| Reforge a Rare item with random modifiers, including a Defence modifier | 0 | 0 | 75 | 0 |
| Reforge a Rare item with random modifiers, including a Chaos modifier | 0 | 100 | 0 | 0 |
| Reforge a Rare item with random modifiers, including an Attack modifier | 75 | 0 | 0 | 0 |
| Reforge a Rare item with random modifiers, including a Caster modifier | 0 | 0 | 75 | 0 |
| Reforge a Rare item with random modifiers, including a Speed modifier | 0 | 150 | 0 | 0 |
| Reforge a Rare item with random modifiers, including a Critical modifier | 0 | 0 | 150 | 0 |
| Reforge a Rare item, being more likely to receive the same modifier types | 200 | 0 | 0 | 0 |
| Reforge a Rare item, being less likely to receive the same modifier types | 200 | 0 | 0 | 0 |
| Sacrifice a Corrupted Map. Create a new Corrupted Map of the same tier and rarity. | 200 | 0 | 0 | 0 |
| Change a stack of Fossils into a different type of Fossil. The new Fossil type may have a smaller stack size. Cost is proportional to stack size. | 30 | 0 | 0 | 0 |
| Change a stack of Oils into a different colour of Oil. Cost is proportional to stack size. | 0 | 30 | 0 | 0 |
| Change a stack of Catalysts into a different type of Catalyst. Cost is proportional to stack size. | 0 | 30 | 0 | 0 |
| Change a stack of Essences into a different type of the same tier. Cost is proportional to stack size. | 0 | 0 | 30 | 0 |
| Change a stack of Timeless Splinters or a Timeless Emblem into Splinters or an Emblem of another type. Cost is proportional to stack size. | 0 | 0 | 4 | 0 |
| Change a stack of Breach Splinters or a normal, Charged, Enriched or Pure Breachstone into Splinters or a Breachstone of another type. Cost is proportional to stack size. | 4 | 0 | 0 | 0 |
| Change a stack of Scarabs to a different type of the same rarity. Cost is proportional to stack size. | 30 | 0 | 0 | 0 |
| Change a stack of Delirium Orbs into a different type of Delirium Orb. Cost is proportional to stack size. | 0 | 0 | 30 | 0 |
| Change a Divination Card into another random Divination Card | 0 | 75 | 0 | 0 |
| Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Fire Resistance | 500 | 0 | 0 | 0 |
| Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Fire Resistance | 500 | 0 | 0 | 0 |
| Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Cold Resistance | 0 | 500 | 0 | 0 |
| Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Cold Resistance | 0 | 500 | 0 | 0 |
| Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Lightning Resistance | 0 | 0 | 500 | 0 |
| Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Lightning Resistance | 0 | 0 | 500 | 0 |
| Enchant a Flask with a modifier that grants increased Duration. The magnitude of this effect decreases with each use | 800 | 0 | 0 | 0 |
| Enchant a Flask with a modifier that grants increased Maximum Charges. The magnitude of this effect decreases with each use | 800 | 0 | 0 | 0 |
| Enchant a Flask with a modifier that grants increased Effect. The magnitude of this effect decreases with each use | 0 | 800 | 0 | 0 |
| Enchant a Flask with a modifier that grants reduced Charges used. The magnitude of this effect decreases with each use | 0 | 0 | 800 | 0 |
| Change a stack of Shaper Fragments into other random Shaper Fragments. Cost is proportional to stack size. | 500 | 0 | 0 | 0 |
| Change a stack of Elder Fragments into other random Elder Fragments. Cost is proportional to stack size. | 0 | 0 | 500 | 0 |
| Change a stack of Conqueror Fragments into other random Conqueror Fragments. Cost is proportional to stack size. | 0 | 500 | 0 | 0 |
| Change a stack of Sacrifice or Mortal Fragments into other random Fragments of that type. Cost is proportional to stack size. | 0 | 0 | 500 | 0 |
| Sacrifice up to half a stack of Divination Cards to receive between 0 and twice that amount of the same Card | 0 | 1500 | 0 | 0 |
| Enchant a non-Unique Map with Map has 50% chance to not consume Sextant Uses | 0 | 2500 | 0 | 0 |
| Sacrifice a Corrupted Gem to gain 50% of the gem's total experience stored as a Facetor's Lens | 0 | 4000 | 0 | 0 |
| Randomise the Influence types on an Influenced Normal, Magic or Rare Item, as well as reforging the item with new random modifiers | 0 | 0 | 1000 | 0 |
| Enchant a Body Armour. Quality does not increase its Defences, grants +1 Maximum Life per 2% quality | 3250 | 0 | 0 | 0 |
| Enchant a Body Armour. Quality does not increase its Defences, grants +1 Maximum Mana per 2% quality | 0 | 0 | 3250 | 0 |
| Enchant a Body Armour. Quality does not increase its Defences, grants +1 Strength per 2% quality | 3250 | 0 | 0 | 0 |
| Enchant a Body Armour. Quality does not increase its Defences, grants +1 Dexterity per 2% quality | 0 | 3250 | 0 | 0 |
| Enchant a Body Armour. Quality does not increase its Defences, grants +1 Intelligence per 2% quality | 0 | 0 | 3250 | 0 |
| Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Fire Resistance per 2% quality | 3250 | 0 | 0 | 0 |
| Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Cold Resistance per 2% quality | 0 | 3250 | 0 | 0 |
| Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Lightning Resistance per 2% quality | 0 | 0 | 3250 | 0 |
| Enchant a Melee Weapon. Quality does not increase its Physical Damage, has +1 Weapon Range per 10% Quality | 5000 | 0 | 0 | 0 |
| Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Area of Effect per 4% Quality | 5000 | 0 | 0 | 0 |
| Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Accuracy per 2% Quality | 0 | 5000 | 0 | 0 |
| Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Attack Speed per 8% Quality | 0 | 5000 | 0 | 0 |
| Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Critical Strike Chance per 4% Quality | 0 | 0 | 5000 | 0 |
| Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Elemental Damage per 2% Quality | 0 | 0 | 5000 | 0 |
| Reforge the colour of a random socket on an item, turning it White | 12500 | 0 | 0 | 1 |
| Add a new Fire modifier and remove another random modifier from a non-Influenced item | 15000 | 0 | 0 | 1 |
| Add a new Cold modifier and remove another random modifier from a non-Influenced item | 0 | 15000 | 0 | 1 |
| Add a new Lightning modifier and remove another random modifier from a non-Influenced item | 0 | 0 | 15000 | 1 |
| Add a new Physical modifier and remove another random modifier from a non-Influenced item | 0 | 15000 | 0 | 1 |
| Add a new Life modifier and remove another random modifier from a non-Influenced item | 17500 | 0 | 0 | 1 |
| Add a new Defence modifier and remove another random modifier from a non-Influenced item | 0 | 0 | 17500 | 1 |
| Add a new Chaos modifier and remove another random modifier from a non-Influenced item | 0 | 17500 | 0 | 1 |
| Add a new Attack modifier and remove another random modifier from a non-Influenced item | 17500 | 0 | 0 | 1 |
| Add a new Caster modifier and remove another random modifier from a non-Influenced item | 0 | 0 | 17500 | 1 |
| Add a new Speed modifier and remove another random modifier from a non-Influenced item | 0 | 20000 | 0 | 1 |
| Add a new Critical modifier and remove another random modifier from a non-Influenced item | 0 | 0 | 20000 | 1 |
| Synthesise an item, giving random Synthesised implicits. Cannot be used on Unique, Influenced, Synthesised or Fractured items | 0 | 5000 | 0 | 1 |
| Reforge an Influenced Rare item with random modifiers, including a Influence modifier | 0 | 0 | 5000 | 1 |
Version history
| Version | Changes |
|---|---|
| 3.27.0 |
|
| 3.24.0 |
|
| 3.21.0 |
|
| 3.20.2 |
|
| 3.20.0 |
|
| 3.19.0 |
|
| 3.14.1c |
|
| 3.14.1b |
|
| 3.14.0 |
|
| 3.13.0 |
|
| 3.11.2b |
|
| 3.11.0 |
|