Harvest crafting

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Infographic showing the result of Horticrafting an item using the (removed) "Reforge an item keeping all prefixes" craft.

Harvest Crafting or Horticrafting refers to creating or improving items by utilizing harvested modifiers, or "crafts". It was introduced in the Harvest league and added to the core game in the Echoes of the Atlas expansion, and has undergone multiple updates since then. Players can explore maps to find entrances to the The Sacred Grove. Monsters in the Sacred Grove drop Crystallized Lifeforce which are used for Harvest crafting recipes using the Horticrafting Station.

These crafts allow players to create greatly improved rare items, because they allow greater control over the modification process versus using orbs, or exchanging currency or fragment items for different ones.

  • For example, the craft "Add a new Chaos modifier and remove another random modifier from a non-Influenced item" (formerly called an 'augment' craft) offers the ability to add a Chaos-related modifier. Even with the complication of removing a mod and the limitation to non-influenced items, it is a powerful crafting option compared to the randomness of an Exalted OrbExalted OrbStack Size: 20Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers.. Unlike Essence and Fossil crafting, it can be used with meta-crafting mods, which can be used to guarantee specific mods, such as +1 gem level mods on an amulet.
  • Certain crafts are completely unique to Harvest crafting and cannot be performed with any other method currently in the game. For example, the craft "Change a modifier that grants Fire Resistance into a similar tier modifier that grants Lightning Resistance" is completely unique and allows players to "fix" items that are perfect for their build but have a resistance modifier that they don't need.
  • Harvest crafting also allows you to change other features of the item, such as its influence or turning it into a Synthesised item.

Mechanics

The remove modifier portion of "Augment" harvest crafting options ignore the Cannot roll Attack/Caster Modifiers meta crafting modifiers.[1][2] The added modifier from augment crafts do obey this craft. They do also obey Prefixes/Suffixes cannot be changed.

Modifier groups

To learn which tag a given modifier falls under, roll-over an item while pressing the Alt key. You will see the modifier tags above the modifier. Eg. "Adds # to # Cold Damage" falls under the groups of Attack, Cold, Elemental and Damage.

A partial listing of modifiers that fall within the modifier tags are given as follows:

  • Life - # to Maximum Life, % Increased Maximum Life, Regenerate # Life per Second, Attack Damage Leeched as Life, # Life Gained on Kill, % Increased Totem Life, % Increased Minion Life
  • Attack - Adds # to # Physical/Cold/Fire/Lightning Damage to Attacks, Attack Speed, Attacks Penetrate % Elemental Resistance (Influenced only)
  • Defence - # to Evasion Rating/Armour/Energy Shield, Stun and Block Recovery (hybrid mod only), Evasion Rating/Armour/Energy Shield
  • Caster - % Increased Spell Damage, % Increased Cast Speed, Adds # to # Physical/Cold/Fire/Lightning Damage to Spells, Critical Strike Chance/Multiplier for Spells
  • Critical - Critical Strike Chance/Multiplier, Critical Strike Chance/Multiplier for Spells
  • Physical - Adds # to # Physical Damage to spells/attacks, % Increased Physical Damage, % Physical Damage leeched as Life/Mana, +1 to Level of all Physical Skill Gems
  • Fire - Fire Resistance, Adds # to # Fire Damage to spells/attacks, % Increased Fire Damage, % Fire Damage leeched as Life/Mana, +1 to Level of all Fire Skill Gems
  • Lightning - Lightning Resistance, Adds # to # Lightning Damage to spells/attacks, % Increased Lightning Damage, % Lightning Damage leeched as Life/Mana, +1 to Level of all Lightning Skill Gems
  • Cold - Cold Resistance, Adds # to # Cold Damage to spells/attacks, % Increased Cold Damage, % Cold Damage leeched as Life/Mana, +1 to Level of all Cold Skill Gems
  • Chaos - Chaos Resistance, Adds # to # Chaos Damage to spells/attacks, % Increased Chaos Damage, % Chaos Damage leeched as Life/Mana, +1 to Level of all Chaos Skill Gems
  • Speed - Increased Movement Speed (Boots only), Increased Attack/Cast Speed

List of harvest crafting options

EffectWildVividPrimalSacred
Reforge a Rare item with random modifiers, including a Fire modifier50000
Reforge a Rare item with random modifiers, including a Cold modifier05000
Reforge a Rare item with random modifiers, including a Lightning modifier00500
Reforge a Rare item with random modifiers, including a Physical modifier05000
Reforge a Rare item with random modifiers, including a Life modifier75000
Reforge a Rare item with random modifiers, including a Defence modifier00750
Reforge a Rare item with random modifiers, including a Chaos modifier010000
Reforge a Rare item with random modifiers, including an Attack modifier75000
Reforge a Rare item with random modifiers, including a Caster modifier00750
Reforge a Rare item with random modifiers, including a Speed modifier015000
Reforge a Rare item with random modifiers, including a Critical modifier001500
Reforge a Rare item, being more likely to receive the same modifier types200000
Reforge a Rare item, being less likely to receive the same modifier types200000
Sacrifice a Corrupted Map. Create a new Corrupted Map of the same tier and rarity.200000
Change a stack of Fossils into a different type of Fossil. The new Fossil type may have a smaller stack size. Cost is proportional to stack size.30000
Change a stack of Oils into a different colour of Oil. Cost is proportional to stack size.03000
Change a stack of Catalysts into a different type of Catalyst. Cost is proportional to stack size.03000
Change a stack of Essences into a different type of the same tier. Cost is proportional to stack size.00300
Change a stack of Timeless Splinters or a Timeless Emblem into Splinters or an Emblem of another type. Cost is proportional to stack size.0040
Change a stack of Breach Splinters or a normal, Charged, Enriched or Pure Breachstone into Splinters or a Breachstone of another type. Cost is proportional to stack size.4000
Change a stack of Scarabs to a different type of the same rarity. Cost is proportional to stack size.30000
Change a stack of Delirium Orbs into a different type of Delirium Orb. Cost is proportional to stack size.00300
Change a Divination Card into another random Divination Card07500
Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Fire Resistance500000
Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Fire Resistance500000
Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Cold Resistance050000
Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Cold Resistance050000
Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Lightning Resistance005000
Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Lightning Resistance005000
Enchant a Flask with a modifier that grants increased Duration. The magnitude of this effect decreases with each use800000
Enchant a Flask with a modifier that grants increased Maximum Charges. The magnitude of this effect decreases with each use800000
Enchant a Flask with a modifier that grants increased Effect. The magnitude of this effect decreases with each use080000
Enchant a Flask with a modifier that grants reduced Charges used. The magnitude of this effect decreases with each use008000
Change a stack of Shaper Fragments into other random Shaper Fragments. Cost is proportional to stack size.500000
Change a stack of Elder Fragments into other random Elder Fragments. Cost is proportional to stack size.005000
Change a stack of Conqueror Fragments into other random Conqueror Fragments. Cost is proportional to stack size.050000
Change a stack of Sacrifice or Mortal Fragments into other random Fragments of that type. Cost is proportional to stack size.005000
Sacrifice up to half a stack of Divination Cards to receive between 0 and twice that amount of the same Card0150000
Enchant a non-Unique Map with Map has 50% chance to not consume Sextant Uses0250000
Sacrifice a Corrupted Gem to gain 50% of the gem's total experience stored as a Facetor's Lens0400000
Randomise the Influence types on an Influenced Normal, Magic or Rare Item, as well as reforging the item with new random modifiers0010000
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Maximum Life per 2% quality3250000
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Maximum Mana per 2% quality0032500
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Strength per 2% quality3250000
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Dexterity per 2% quality0325000
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Intelligence per 2% quality0032500
Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Fire Resistance per 2% quality3250000
Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Cold Resistance per 2% quality0325000
Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Lightning Resistance per 2% quality0032500
Enchant a Melee Weapon. Quality does not increase its Physical Damage, has +1 Weapon Range per 10% Quality5000000
Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Area of Effect per 4% Quality5000000
Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Accuracy per 2% Quality0500000
Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Attack Speed per 8% Quality0500000
Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Critical Strike Chance per 4% Quality0050000
Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Elemental Damage per 2% Quality0050000
Reforge the colour of a random socket on an item, turning it White12500001
Add a new Fire modifier and remove another random modifier from a non-Influenced item15000001
Add a new Cold modifier and remove another random modifier from a non-Influenced item01500001
Add a new Lightning modifier and remove another random modifier from a non-Influenced item00150001
Add a new Physical modifier and remove another random modifier from a non-Influenced item01500001
Add a new Life modifier and remove another random modifier from a non-Influenced item17500001
Add a new Defence modifier and remove another random modifier from a non-Influenced item00175001
Add a new Chaos modifier and remove another random modifier from a non-Influenced item01750001
Add a new Attack modifier and remove another random modifier from a non-Influenced item17500001
Add a new Caster modifier and remove another random modifier from a non-Influenced item00175001
Add a new Speed modifier and remove another random modifier from a non-Influenced item02000001
Add a new Critical modifier and remove another random modifier from a non-Influenced item00200001
Synthesise an item, giving random Synthesised implicits. Cannot be used on Unique, Influenced, Synthesised or Fractured items0500001
Reforge an Influenced Rare item with random modifiers, including a Influence modifier0050001

Version history

Version Changes
3.27.0
  • Harvest reforge crafts which guarantee a certain modifier type, such as "Reforge a Rare item with random modifiers, including a Lightning Modifier" will now respect modifiers on items which restrict modifier types, such as "Cannot Roll Attack Mods".
3.24.0
  • The Harvest Crafting Option to Enchant a non-Unique Map with Map has 50% chance to not consume Sextant Uses has been removed.
  • The Harvest crafting option to change a stack of Scarabs to a different type has been removed.
  • Added two new Harvest crafting options, one which changes a stack of Fragments of TerrorFragment of TerrorStack Size: 10Fear drives survival.Can be used in a personal Map Device. into Fragments of EmptinessFragment of EmptinessStack Size: 10What is not cannot cause harm.Can be used in a personal Map Device., or vice versa, and one that changes a stack of Fragments of ShapeFragment of ShapeStack Size: 10Beauty is in the eye of the creator.Can be used in a personal Map Device. into Fragments of KnowledgeFragment of KnowledgeStack Size: 10Understanding leads to mastery.Can be used in a personal Map Device., or vice versa.
  • Modifiers on an item placed in the Horticrafting Station will now be displayed while hovering the craft button.
3.21.0
  • The Harvest Crafting Option that applies an Enchantment to a non-Unique Map causing it to not consume Sextant charges has been replaced with an Enchantment for non-Unique Maps that provides a 50% chance to not consume Sextant Uses.
3.20.2
  • The "Sacrifice a Corrupted Map. Create a new Corrupted Map of the same tier and rarity." Harvest crafting option now requires a Rare Corrupted Map to be sacrificed, and is no longer able to incorrectly create a new Corrupted Map of a higher tier.
3.20.0
  • We've introduced Fracturing Orb and Fracturing Shards, and have removed the Harvest Craft that fractures a random modifier on an item.
3.19.0
  • Harvest monsters are no longer associated with specific crafting options and do not grant uses of crafting options on death. Instead, monsters defeated now drop a stack of lifeforce.
  • Lifeforce are tradable currency items which come in three types, Primal, Wild and Vivid, matching the three types of Harvest monster. Slots for these items have been added to the Currency Stash Tab.
  • Lifeforce can be used at the Horticrafting Station, which has been reworked, in your hideout. Instead of functioning as a way to store crafts for later use, the Horticrafting Station is now similar to the Crafting Bench, providing a list of every Harvest crafting option to choose from.
  • Each craft costs a certain amount of lifeforce to use. They can be used as many times as you like, as long as you have the necessary lifeforce.
  • The Harvest crafting options have been overhauled. Many have been rebalanced and tweaked, while others have been removed or found new homes.
3.14.1c
  • Clarified that the Harvest craft which changes a unique item into a random unique weapon can also change the item into a random unique quiver. This is purely a description change.
3.14.1b
  • Fixed a bug where Harvest plots could grant fewer than four crafts. Each plot now correctly grants a minimum of four crafts per plot.
3.14.0
  • Increased the chance for Map Areas to contain The Sacred Grove by 60%. The chance to encounter a Zana mission requiring you to complete a Harvest encounter has also been increased by the same amount.
  • The Sacred Grove now contains a minimum of three pairs of plots that can be harvested from.
  • The Heart of the Grove encounter will no longer appear in place of a normal Harvest encounter. Instead, it can now be accessed through a Sacred Blossom map fragment that sometimes drops from Tier 4 Harvest bosses.
  • Completing the Heart of the Grove encounter for the first time now unlocks 5 extra Horticrafting Station crafting slots, allowing you to store up to a maximum of 15 crafting options.
  • Crafts are no longer guaranteed from seeds.
  • Now, seeds of Tiers 1, 2 and 3 each have a chance to provide a craft, with Tier 4 seeds still guaranteeing a craft.
  • The number of Tier 2 and 3 seeds encountered in Harvest Plots has remained unchanged, so the encounters will remain as challenging as they were before.
  • Some crafts that had overly-deterministic behaviour have been removed:
    • Most Annulment-type crafts (crafts that removed a modifier of a specific type)
    • All type-specific Divine crafts (crafts that rerolled the value of specific modifiers).
  • Type-specific Exalted crafts (crafts that augmented modifiers of specific types to items) can now only be applied to non-influenced items. This does not apply to the existing modifier which applies an Influenced modifier to an already Influenced item.
  • Crafts that added random Atlas Influences to certain types of non-Influenced items have been removed. In their place, crafts that randomise the existing Influence on an item while also reforging it with new modifiers have been added.
  • Rebalanced the weightings of seeds so that you're seeing type-specific crafts at a more equal rate (for example Cold, Fire and Lightning).
  • The weightings of crafts have also been rebalanced so that the more powerful crafts such as the Exalted-type crafts are now rarer.
  • Weaker crafts such as "Set an item to three sockets" have also been removed, making the higher tier versions of these crafts more common.
3.13.0
  • Harvest has been added to the core game and has been vastly reworked.
3.11.2b
  • The Sacred Grove and its contents have been removed.
3.11.0

See also