Version 3.20.0b

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Version History
3.20.0
December 9, 2022
3.20.0b
December 14, 2022
3.20.1
December 20, 2022

Patch notes

These are the official patch notes for version 3.20.0b released by Grinding Gear Games.[1]

This patch contains improvements for Sanctum, including an increase to the pickup range of Aureus Coins, alongside controller improvements, and bug fixes of both small- and medium-importance.

Sanctum improvements and fixes

  • Gaining increases to your maximum Resolve now heals your Resolve by that same amount.
  • Relics are now able to be dropped onto the ground by players, though these still remain Account-bound to the player that dropped them.
  • The pickup range of Aureus Coins has been increased, and you're now able to pick them up slightly sooner after they drop.
  • Reduced the damage dealt to minions for some of the skills used by the Sanctum end boss in their true form.
  • Infernal Sentinel Sanctum Guard's CleaveCleaveAttack, AoE, Physical, Melee
    Level: (1-20)
    Cost: 6 Mana
    Attack Speed: 80% of base
    Attack Damage: (125-237)% of base
    Effectiveness of Added Damage: (125-237)%
    AoE Radius: 20
    The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined
    (2-75) to (3-113) Added Attack Physical Damage
    +(0-1) metre to radius

    Additional Effects From 1-20% Quality:
    +0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    attack now fires three times fewer projectiles.
  • Increased the radius for triggering Divinia's Act 2 quest in The Forest Encampment.
  • Improved the warning text that is displayed when you try to enter the final reward room in Sanctum.
  • Fixed a bug where images of the Masked Combatant Sanctum Guard could spawn Aureate Gargoyles, or spawn Volatiles on death, if you had the relevant affliction.
  • Fixed a bug where interacting with a Trial of Ascendancy Plaque in an area could abandon your Sanctum Room in that area.
  • Fixed a bug where some league encounters, such as Ritual or Incursion, could not be started if you had already stored a Sanctum Room for later in that area.
  • Fixed a bug where Sanctified Relics could be placed in slots intended for non-Sanctified Relics. Sanctified Relics placed in these slots had no effect on characters.

Ruthless-specific changes

  • Increased the chance for Sanctum rooms that may offer items on completion to offer items in Ruthless.
  • Fixed a bug where Sanctum challenges were able to be completed in Ruthless Private Leagues.
  • Fixed a bug where the "Legion Sergeant Rarity" Ruthless Atlas Passive was missing its description.

Controller-specific changes

  • Improved the user interface for the Relic Altar and Locker for controller input mode.
  • Re-combined the "Compare Item Descriptions" and "Show Advanced Item Descriptions" behaviour into "Highlight Items and Objects" for when you are using a controller as your input method.
  • Fixed a bug in controller input mode where attempting to move an item out of the Relic Locker could sometimes try to discard the item instead.
  • Fixed a client crash that could occur when filtering the Atlas Passive Tree while using a controller.

Other bug fixes

  • Fixed a bug where the Revives Allies on Death, Temporarily Revives, and Mirror Images monster modifiers could appear on monsters revived in Ritual encounters.
  • Fixed a bug where Metamorphs could have the Mirror Images modifier.
  • Fixed a bug where the monster modifier that causes monsters to block attacks was missing a proper name. Happy name day, Stalwart.

You will need to restart your client to receive the client-side changes in this patch, and enter new areas for the server-side changes.

References

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