Smite

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SmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura
Level: (1-20)
Cost: 6 Mana
Attack Speed: 85% of base
Attack Damage: (196-273)% of base
Effectiveness of Added Damage: (196-273)%
Performs a melee attack, and causes lightning to strike a targeted location or nearby enemy, dealing damage in an area. If the melee strike hits a target, that enemy cannot also be hit by the area damage. If this skill hits an enemy, you gain an aura buff, granting you and your allies additional lightning damage for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% increased Skill Effect Duration1% increased Lightning DamageAura grants 0.25% increased Attack and Cast Speed50% of Physical Damage Converted to Lightning Damage
Base duration is 4 seconds
Aura grants (1-12) to (4-220) added Lightning Damage
(30-20)% less Area Damage
Aura grants (0-19)% chance to Shock
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Smite skill icon.pngSmite inventory icon.png
Acquisition
Drop level: 5
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemSmite

Smite skill screenshot.jpg


Smite is a melee attack skill where the user strikes an enemy or location. Every hit creates a circle as secondary effect that damages all enemies inside its area with damage (not only lightning damage but all sorts of damage) and grants a temporary aura that grants added lightning damage and shock chance.

Skill functions and interactions

  • The lightning damage area of effect caused by this skill does not count as a melee hit for purposes of effects like Fortify.
  • Ancestral Call Support causes this skill to create multiple AoEs if there are multiple enemies in range.
  • Hits while using Ancestral Call Support or any other form of Strike Skills target an additional nearby Enemy allow for both the melee hit portion of the skill to hit as well as the area damage to hit, area damage dealing 30-20% less damage effectively dealing 170%-180% damage if positioned correctly.

Gem level progression

LevelRequired LevelRequired StrengthRequired IntelligenceDamage
Effectiveness
Attack
Damage
Lightning
Damage
from Aura
Area
Damage
Shock
Chance
from Aura
RadiusExp.Total Exp.
1100196%196%1 to 4-30%N/AN/A00
2200200%200.1%1 to 5-29%1%N/A7070
3400204%204.1%1 to 6-29%2%+1308378
47140208%208.2%1 to 8-28%3%+115541932
511190212%212.2%1 to 11-28%4%+166678599
6162618216%216.3%1 to 16-27%5%+22604734646
7203122220%220.3%1 to 21-27%6%+24972584371
8243725224%224.4%1 to 26-26%7%+295714180085
9284229228%228.4%2 to 33-26%8%+3169595349680
10324733232%232.5%2 to 40-25%9%+3283759633439
11365236237%236.5%3 to 49-25%10%+34539961087435
12405840241%240.6%3 to 60-24%11%+47031281790563
13446344245%244.6%4 to 72-24%12%+410612232851786
14486848249%248.7%5 to 87-23%13%+420658704917656
15527451253%252.7%5 to 104-23%14%+525071107424766
16567955257%256.8%6 to 123-22%15%+5579893613223702
17608459261%260.8%8 to 146-22%16%+51508391928307621
18649062265%264.9%9 to 173-21%17%+62779273556100356
19679465269%268.9%10 to 195-21%18%+64386973999970095
20709868273%273%12 to 220-20%19%+6242081556342051651
217210070277%277.1%13 to 239-20%20%+7N/AN/A
2274N/AN/A281%281.1%14 to 258-19%21%+7N/AN/A
2376N/AN/A285%285.2%15 to 280-19%22%+7N/AN/A
2478N/AN/A289%289.2%16 to 302-18%23%+8N/AN/A
2580N/AN/A293%293.3%17 to 327-18%24%+8N/AN/A
2682N/AN/A297%297.3%19 to 353-17%25%+8N/AN/A
2784N/AN/A301%301.4%20 to 381-17%26%+8N/AN/A
2886N/AN/A305%305.4%22 to 411-16%27%+9N/AN/A
2988N/AN/A309%309.5%23 to 444-16%28%+9N/AN/A
3090N/AN/A314%313.5%25 to 479-15%29%+9N/AN/A
3191N/AN/A316%315.6%26 to 497-15%30%+10N/AN/A
3292N/AN/A318%317.6%27 to 516-15%30%+10N/AN/A
3393N/AN/A320%319.6%28 to 536-15%31%+10N/AN/A
3494N/AN/A322%321.6%29 to 556-14%31%+10N/AN/A
3595N/AN/A324%323.7%30 to 577-14%32%+10N/AN/A
3696N/AN/A326%325.7%32 to 599-14%32%+10N/AN/A
3797N/AN/A328%327.7%33 to 621-14%33%+11N/AN/A
3898N/AN/A330%329.7%34 to 645-13%33%+11N/AN/A
3999N/AN/A332%331.8%35 to 669-13%34%+11N/AN/A
40100N/AN/A334%333.8%37 to 694-13%34%+11N/AN/A

Item acquisition
Questionmark.png

Smite can drop anywhere.

Recipes

Smite can be created from the following recipes:

AmountPartDescriptionMeta
8Dying AnguishDying Anguish8Level 19 Gem
Alternate Quality: +19%
Moribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the city ahead that he would never call home.
Random level 19 gem with 19% alternative qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Quality GemRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Shift click to unstack.
Random superior gemA
7The Wilted RoseThe Wilted Rose7Level 21 Aura Gem
Corrupted
Though the path to divinity is fraught with peril, hope may bloom from within.
Random corrupted level 21 Aura gemA
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random superior gem with 20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Quest reward

This item is given as a quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Enemy at the Gate
Act 1

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Enemy at the Gate
Act 1
Nessa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Threshold jewels

The following threshold jewels augment Smite:

ItemLimitRadiusStats

Related helmet enchantments

The following helmet enchantments affect Smite.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Smite Additional Target Chance 166Merciless LabyrinthSmite has a 10% chance for lightning to strike another targethelmet 100
default 0
Enchantment Smite Additional Target Chance 275Eternal LabyrinthSmite has a 15% chance for lightning to strike another targethelmet 100
default 0
Enchantment Smite Aura Effect 166Merciless LabyrinthSmite has 20% increased Aura Effecthelmet 100
default 0
Enchantment Smite Aura Effect 275Eternal LabyrinthSmite has 30% increased Aura Effecthelmet 100
default 0
Enchantment Smite Damage 166Merciless LabyrinthSmite deals 25% increased Damagehelmet 100
default 0
Enchantment Smite Damage 275Eternal LabyrinthSmite deals 40% increased Damagehelmet 100
default 0

Related unique items

The following unique items are related to Smite:

ItemBase ItemRequired levelStats
Sign of the Sin EaterSign of the Sin Eater
Tyrant's Sekhem
Sceptre
Physical Damage: 43-80
Critical Strike Chance: 6.00%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 58, 99 Str, 99 Int26% increased Elemental Damage+(10-30) to Strength and Intelligence
Grants Level 30 Smite Skill
Enemies inflict Elemental Ailments on you instead of nearby Allies
A secret few among the Templars grant absolution by bearing the guilt of others.
Tyrant's Sekhem5826% increased Elemental Damage+(10-30) to Strength and Intelligence
Grants Level 30 Smite Skill
Enemies inflict Elemental Ailments on you instead of nearby Allies

Version history

Version Changes
3.16.0
  • The following Skills no longer have “+0-2 to Melee Strike Range”: Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike
    Level: (1-20)
    Cost: 8 Mana
    Attack Damage: (165-238)% of base
    Effectiveness of Added Damage: (165-238)%
    Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Per 1% Quality:1Superior2Anomalous3Divergent4PhantasmalMinions deal 1% increased Damage1.5% increased Minion DurationSummoned Sentinels have 1% increased Cooldown Recovery RateMaximum 0.1 Summoned Normal Sentinels of DominanceBase duration is 1 seconds
    Maximum 9 Summoned Normal Sentinels of Dominance
    Maximum 3 Summoned Magic Sentinels of Dominance
    Maximum 1 Summoned Rare Sentinel of Dominance
    Base secondary duration is 20 seconds
    25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Dominating Blow skill icon.png
    , Double StrikeDouble StrikeAttack, Melee, Strike, Physical
    Level: (1-20)
    Cost: 5 Mana
    Attack Speed: 80% of base
    Attack Damage: (91-140)% of base
    Effectiveness of Added Damage: (91-140)%
    Performs two fast strikes with a melee weapon.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed2% increased Elemental Damage1% chance to Maim on HitAdds (3-113) to (5-169) Physical Damage against Bleeding Enemies
    25% chance to cause Bleeding
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Double Strike skill icon.png
    , Vaal Double StrikeVaal Double StrikeVaal, Attack, Melee, Strike, Duration, Physical
    Level: (1-20)
    Souls Per Use: 30
    Can Store 2 Use(s)
    Soul Gain Prevention: 8 sec
    Attack Damage: (28-41)% of base
    Effectiveness of Added Damage: (28-41)%
    Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Per 1% Quality:1Superior0.5% increased Attack SpeedBase duration is 6 seconds
    Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
    25% chance to cause Bleeding
    Maximum 8 Summoned Doubles
    Can't be Evaded
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    Doubles have (0-57)% increased Movement Speed
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Double Strike skill icon.png
    , Dual StrikeDual StrikeCritical, Attack, Melee, Strike
    Level: (1-20)
    Cost: 5 Mana
    Attack Speed: 70% of base
    Attack Damage: (125-244)% of base
    Effectiveness of Added Damage: (125-244)%
    Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Critical Strike Chance
    +0.5% to Critical Strike Multiplier
    +0.25 to Melee Strike Range5% increased Damage with Hits and Ailments against Enemies that are on Full LifeDeals 0.5% more added damage
    (50-107)% increased Critical Strike Chance
    100% more Critical Strike Chance against Enemies that are on Full Life
    30% more Damage with Hits and Ailments against Enemies that are on Full Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Dual Strike skill icon.png
    , Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow
    Level: (1-20)
    Cost: (7-11) Mana
    Radius: 10
    Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Elemental Damage0.5% increased Area of Effect1% increased Effect of non-Damaging Ailments on Enemies(22-480) to (40-891) Added Fire Damage
    (18-391) to (33-726) Added Cold Damage
    (3-75) to (67-1467) Added Lightning Damage
    (30-49)% chance to Freeze, Shock and Ignite
    10% more Damage per Elemental Ailment on the Enemy
    80% more Area Radius against Enemies affected by an Ailment of the chosen Element
    Only Deals Damage of the chosen Element
    Deals no Damage of other Damage Types
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Elemental Hit skill icon.png
    , FrenzyFrenzyAttack, Projectile, Melee, Strike, Bow
    Level: (1-20)
    Cost: 10 Mana
    Attack Damage: (115-135)% of base
    Effectiveness of Added Damage: (115-135)%
    Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Attack SpeedFires an additional ProjectileMelee Strikes target 0.05 additional nearby Enemy0.25% increased Damage with Ailments per Frenzy Charge5% more Attack Damage per Frenzy Charge
    5% more Attack Speed per Frenzy Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Frenzy skill icon.png
    , Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (104-166)% of base
    Effectiveness of Added Damage: (104-166)%
    Radius: 15
    Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of EffectExplosion has 1% chance to apply Uncharged Debuff on Hit3% increased Burning Damage
    1% chance to Ignite enemies
    4% increased Skill Effect Duration
    60% of Physical Damage Converted to Fire Damage
    Base duration is 0.8 seconds
    Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
    Debuff deals 66% of Damage per Charge
    (5-75) to (8-113) Added Fire Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Infernal Blow skill icon.png
    , Pestilent StrikePestilent StrikeAttack, Melee, Strike, AoE, Duration, Chaos
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (125-160)% of base
    Effectiveness of Added Damage: (125-160)%
    Requires Level 28Attacks with your weapon, inflicting a debuff on enemies hit by the strike. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy. This damage is not affected by your damage modifiers. Requires a Claw or Dagger.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal+0.5% to Damage over Time Multiplier for Poison1% increased Area of Effect1% increased Skill Effect Duration1% of Physical Damage Converted to Chaos DamageBase duration is 1 seconds
    Secondary Debuff deals 50% of the total remaining Expected Poison Damage of all Poisons on the dying Enemy per second as Chaos Damage
    Base secondary duration is 1 seconds
    60% chance to Poison on Hit
    60% of Physical Damage Converted to Chaos Damage
    30% more Poison Duration
    (20-113) to (30-169) Added Chaos Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Pestilent Strike skill icon.png
    , PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow
    Level: (1-20)
    Cost: 6 Mana
    Attack Speed: 70% of base
    Attack Damage: (134-164)% of base
    Effectiveness of Added Damage: (135-165)%
    Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Per 1% Quality:1Superior2Anomalous3Divergent4PhantasmalBleeding inflicted by this Skill deals Damage 0.5% fasterProjectiles Pierce 0.1 additional TargetsMelee Strikes target 0.1 additional nearby Enemies0.5% chance to Maim on HitBase duration is 8 seconds
    (3-75) to (4-113) Added Attack Physical Damage
    (30-49)% more Damage with Bleeding
    Causes Bleeding
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Puncture skill icon.png
    , RiposteRiposteTrigger, Attack, Melee, Strike, Physical
    Level: (1-20)
    Cooldown Time: 0.80 sec
    Can Store 1 Use(s)
    Attack Damage: (160-230)% of base
    Effectiveness of Added Damage: (160-230)%
    Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Damage1% increased Cooldown Recovery Rate1% chance to gain Onslaught for 4 seconds on HitTrigger this Skill when you Block
    (2-56) to (3-85) Added Attack Physical Damage
    You cannot use this Attack directly
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Riposte skill icon.png
    , Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (110-188)% of base
    Effectiveness of Added Damage: (110-188)%
    Radius: 19
    Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Skill Effect Duration1% increased DamageChains +0.05 Times
    2% reduced Damage
    1% increased Beam frequency
    1% reduced Area of Effect
    Base duration is 3 seconds
    50% of Physical Damage Converted to Lightning Damage
    Beams Hit Enemies every (0.4-0.32) seconds
    (4-6) maximum Beam Targets
    Chains +1 Times
    Beams deal 40% less Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Static Strike skill icon.png
    , Smite, Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos
    Level: (1-20)
    Cost: 5 Mana
    Attack Damage: (90-154)% of base
    Effectiveness of Added Damage: (90-154)%
    Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Attack Speed
    0.5% increased Poison Duration
    1% of Physical Damage Converted to Chaos Damage1% increased Chaos Damage0.5% chance to also Poison a nearby Enemy when you inflict Poison
    60% of Physical Damage Converted to Chaos Damage
    60% chance to Poison on Hit
    Base duration is 4 seconds
    (5-169) to (7-254) Added Chaos Damage
    Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage
    30% Less Attack Speed if Dual Wielding
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Viper Strike skill icon.png
    , and Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (160-231)% of base
    Effectiveness of Added Damage: (160-231)%
    Projectile Speed: 1800
    Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Elemental Damage1% increased Area of EffectFires 0.1 additional Projectiles1% increased Chaining range100% of Physical Damage Converted to Fire, Cold or Lightning Damage
    Beams Chain (4-7) Times
    Fires 2 additional Projectiles
    Projectiles Pierce all Targets
    (0-19)% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Wild Strike skill icon.png
    .
3.15.0
  • Now deals 273% of Base Damage, and has 273% Effectiveness of Added Damage at gem level 20 (previously 218%).
3.7.0
  • Now deals base damage equal to, and has an added damage effectiveness of, 196% at gem level 1 (from 135%), up to 218% at gem level 20 (from 165%).
  • The base skill radius is now 2 units larger.
  • Now gains up to +4 to radius at gem level 20 (from +6).
  • Now has an attack speed multiplier of 85%.
3.4.0
  • Smite has been added to the game.

References


ru:Кара