Cost
A cost is a property of skills. To use or trigger a skill, its cost must be paid. Most skills have a mana cost by default, though costs of life, energy shield, or rage are also possible. Reservations are not costs.[1] Soul requirements for Vaal skills are not costs.[2]
Mechanics
All skills have costs, even if those costs are zero.[3] Similar to other stats, costs may be modified by flat additions and subtractions, as well as by multipliers like increased, reduced, less, and more. Support gems are the most common cost multiplier; each support gem modifies a cost multiplicatively.
Upfront costs are all costs that are not paid per second. This distinction is necessary because some effects cannot apply to per-second costs found on Link skills. Channelling skills pay an upfront cost each channelling tick.[4]
Costs are paid, which typically causes resources to be spent. Losing resources through other means, such as sacrificing with Dark PactDark PactMinion, Spell, AoE, Chaining, Chaos, Nova
Level: (1-20)
Cost: (7-13) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 5.00%Requires Level 28This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.Deals (24-241) to (36-362) Chaos Damage
Sacrifices 8% of Skeleton's Life to deal that much Chaos Damage
Chains +2 Times
Uses your Life if no Skeletons in range
(56-136)% more Damage with Hits and Ailments if using your Life
Additional Effects From 1-20% Quality:
Sacrifices +(0.1-2)% of Skeleton's Life to deal that much Chaos DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., losing due to Apep's RageApep's Rage
Omen WandWand
Physical Damage: 33-61
Critical Strike Chance: 8.00%
Attacks per Second: 1.20Requires Level 53, 200 Int(27-31)% increased Spell DamageAdds (90-130) to (140-190) Chaos Damage to Spells
(25-30)% increased Cast Speed
+(5-10)% to Chaos Resistance
Lose 40 Mana when you use a Skill
Poisons you inflict deal Damage (30-50)% fasterApep's poison entraps, encircles,
and engulfs the leaking mind of Man., or spending for Arcane Cloak's skill effect, is not considered paying a cost.
Totems (and other proxies) make skills they use cost nothing.[5]
Interactions and modifications
- Archmage SupportArchmage SupportLightning, Arcane, Support, Spell
Icon: ^
Level: (1-20)Requires Level 31Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.Supported Skills gain Added Lightning Damage equal to (10-19)% of Unreserved Maximum Mana
Supported Skills have added Mana Cost equal to 5% of Unreserved Maximum Mana
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Spell DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. adds a base mana cost to supported skills. - Chainbreaker adds a base rage cost to any skills.
- The CovenantThe Covenant
Spidersilk RobeEnergy Shield: (313-409)
Movement Speed: -3%Requires Level 49, 134 IntSocketed Gems are Supported by Level 29 Added Chaos Damage
+(20-30) to Intelligence
(210-250)% increased Energy Shield
10% increased maximum Life
Skills gain a Base Life Cost equal to 100% of Base Mana CostMy Soul is your Strength
My Price is your Blood and Petrified BloodPetrified BloodSpell
Level: (1-20)
Reservation: 35% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 24Applies a buff that protects the lower half of your life, preventing some of the immediate life loss when damaged by hits and applying the loss over time instead. Your life cannot be raised above low life other than by flasks, and while above low life, skills will cost life as well as mana.Life Recovery other than Flasks cannot Recover Life to above Low Life
When taking Damage from Hits, 40% of Life loss below half Life is Prevented, then (100-81)% of Life loss prevented this way is lost over 4 seconds
Skills gain a Base Life Cost equal to 40% of Base Mana Cost while not on Low Life
Additional Effects From 1-20% Quality:
-(0.25-5)% of Life loss prevented is lost over 4 secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. adds a base life cost to any skill. - HateforgeHateforge
Ancient GauntletsArmour: (338-432)Requires Level 72, 68 StrSocketed Gems are Supported by Level 30 Rage
(120-150)% increased Armour
(25-10)% reduced Rage Cost of Skills
Vaal Attack Skills you Use yourself Cost Rage instead of requiring Souls
You cannot gain Rage during Soul Gain PreventionThe first Karui born on the fringes of the Vaal empire developed a blood fever born of corruption. adds a base rage cost to Vaal attacks. - Blood Magic, Sanguimancy, and Lifetap SupportLifetap SupportSupport, Duration
Icon: T
Level: (1-20)
Cost & Reservation Multiplier: 300%Requires Level 8Supports any non-blessing skill. Minions cannot gain the Lifetap buff.Supported Skills Cost Life instead of Mana
Gain Lifetap after Spending a total of (23-273) Life on Upfront
Costs and Effects of a Supported Skill
Supported Skills deal (10-19)% more Damage while you have Lifetap
Lifetap lasts 4 seconds
Additional Effects From 1-20% Quality:
Lifetap lasts +(0.1-2) secondsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. make skills cost life instead of mana. - Eldritch Battery allows paying mana costs by spending Energy Shield.
- This is still paying a mana cost, but not spending mana for effects like Kitava's ThirstKitava's Thirst
Zealot HelmetArmour: (202-246)
Energy Shield: (42-52)Requires Level 44, 50 Str, 50 Int50% chance to Trigger Socketed Spells when you Spend at least 100 Mana on an
Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown
15% reduced Cast Speed
(70-80)% increased Armour and Energy Shield
+(30-50) to maximum ManaTukohama, Tawhoa and Kitava went to the lake to fish.
Tawhoa weaved a net to catch the fish,
Tukohama built a fire to cook the fish,
and Kitava swallowed the entire lake, fish and all, with a single gulp..[6]
- This is still paying a mana cost, but not spending mana for effects like Kitava's ThirstKitava's Thirst
Modifiers to the total cost, such as PraxisPraxis
Paua RingRequires Level 22+(20-30) to maximum Mana+(30-60) to maximum Mana
Regenerate (3-6) Mana per second
-(8-4) to Total Mana Cost of Skills
8% of Damage taken Recouped as ManaThe Thaumaturgical masters of the Eternal Empire,
as unpredictable and varied as they were,
all understood one thing:
Free thinking leads to free action., Elreon's similar ring mod, or Divine Blessing SupportDivine Blessing SupportSupport, Aura, Duration, Blessing
Icon: a
Level: (1-20)Requires Level 31Supports aura skills that create permanent auras around you, changing their reservation to a cost and making them temporary. Cannot support banner or stance skills.Supported Skills have (10-29)% increased Aura effect
Supported Skills Cost +(90-233) Mana
Supported Skills also count as Blessing Skills
You can only have one Aura on you from your Blessing Skills
Auras from Supported Skills have a base duration of (9.00-10.90) seconds
Additional Effects From 1-20% Quality:
Supported Skills have (0.25-5)% increased Aura effectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. apply after other cost modifiers, but before effects that set costs to a specific value (like 0 with Lavianga's SpiritLavianga's Spirit
Sanctified Mana FlaskRecovers (1430-1650) Mana over 3.25 Seconds
Consumes 7 of 35 Charges on useRequires Level 50(30-50)% increased Amount Recovered
100% increased Recovery rate
Skills Cost no Mana during Effect"When the Ancestors fill your cup,
It is only good manners to drink your fill."
- Lavianga, Advisor to KaomRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.).[7]
Skill costs (mana)
Gem | Mana cost | ||||
---|---|---|---|---|---|
Alchemist's MarkAlchemist's MarkSpell, Curse, Mark, AoE, Duration, Fire, Chaos Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 24Curses a single enemy, granting flask charges when you hit them and creating Burning Ground under them if your hit Ignites them, and Caustic Ground if it Poisons them. Damage modifiers do not apply to these ground effects. You can only have one Mark at a time.Base duration is 4.00 seconds Burning Ground deals (20-26)% of the Fire Damage per Second of strongest Ignite on Enemy Caustic Ground deals (60-79)% of the Chaos Damage per Second of strongest Poison on Enemy Can create each Ground effect no more than once each second Gain 1 Flask Charge when you Hit a Cursed Enemy, no more than once every 3 seconds Additional Effects From 1-20% Quality: (0.5-10)% increased Effect of MarkPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 24 | N/A | N/A | (16-33) | |
AmbushAmbushCritical, Spell, Movement, Duration, Travel Level: (1-20) Cost: (8-23) Mana Cooldown Time: 5.00 sec Can Store 1 Use(s) Cast Time: 0.30 secRequires Level 34Teleports you to a nearby enemy, applying a buff to you for a short duration and blinding the enemy for a secondary duration. Performing a melee attack with a One-Handed Weapon removes the buff to exert that attack.Base duration is 1.50 seconds Base secondary duration is 3.00 seconds Buff is removed to Exert the next Melee Attack you perform Attacks Exerted by this Skill cannot be Exerted by other Skills Exerted Attacks have +25% to Critical Strike Chance Exerted Attacks have +(100-138)% to Critical Strike Multiplier Additional Effects From 1-20% Quality: Exerted Attacks have +(0.5-10)% to Critical Strike ChancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 34 | N/A | (8-23) | ||
Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical Level: (1-20) Cost: (4-16) Mana Cast Time: 0.60 secRequires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 40.00 seconds Can use Items requiring up to Level (9-100) Minions' Attacks deal (5-126) to (8-184) additional Physical Damage Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage Minions deal (0-38)% more Damage Maximum (5-14) Animated Weapons Minions have (0-38)% more Attack Speed Additional Effects From 1-20% Quality: +(0.1-2) to maximum number of Animated WeaponsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | N/A | (4-16) | ||
Animate Weapon of Ranged ArmsAnimate Weapon of Ranged ArmsDuration, Minion, Spell, Physical Level: (1-20) Cost: (5-20) Mana Cast Time: 0.75 secRequires Level 4Animates a Ranged Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 40.00 seconds Can use Items requiring up to Level (9-100) Animated Lingering Blades become Bows Minions' Attacks deal (5-126) to (8-184) additional Physical Damage Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage Minions deal (0-38)% more Damage Maximum (5-14) Animated Weapons Minions have (0-38)% more Attack Speed Additional Effects From 1-20% Quality: +(0.1-2) to maximum number of Animated WeaponsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | N/A | (5-20) | ||
Animate Weapon of Self ReflectionAnimate Weapon of Self ReflectionDuration, Minion, Spell Level: (1-20) Cost: (4-16) Mana Cast Time: 0.60 secRequires Level 4Animates a copy of your main hand Melee Weapon to fight by your side. Cannot be used by Totems, Traps or Mines.Base duration is 15.00 seconds Can use Items requiring up to Level (9-100) Minions deal (0-38)% more Damage Maximum 6 Animated Weapons Minions have (0-38)% more Attack Speed Additional Effects From 1-20% Quality: +(0.05-1) to maximum number of Animated WeaponsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | N/A | (4-16) | ||
Artillery BallistaArtillery BallistaAttack, Totem, AoE, Fire, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Speed: 50% of base Attack Damage: (50-65)% of base Effectiveness of Added Damage: (50-65)%Requires Level 28Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. Requires a Bow.Totem lasts 8 seconds +(2-3) to maximum number of Summoned Ballista Totems Fires 6 Arrows Summons a Ballista Totem which uses this Skill 100% of Physical Damage Converted to Fire Damage Additional Effects From 1-20% Quality: Fires +(0.05-1) ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | (7-11) | |
Artillery Ballista of Cross StrafeArtillery Ballista of Cross StrafeAttack, Totem, AoE, Fire, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Speed: 50% of base Attack Damage: (50-65)% of base Effectiveness of Added Damage: (50-65)%Requires Level 28Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in two perpendicular lines, each dealing area damage to enemies around it. Requires a Bow.Totem lasts 8 seconds +(2-3) to maximum number of Summoned Ballista Totems Fires 6 Arrows Summons a Ballista Totem which uses this Skill 100% of Physical Damage Converted to Fire Damage Arrows fall in two perpendicular lines Additional Effects From 1-20% Quality: Fires +(0.05-1) ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | (7-11) | |
Artillery Ballista of Focus FireArtillery Ballista of Focus FireAttack, Totem, AoE, Fire, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Speed: 50% of base Attack Damage: (80-120)% of base Effectiveness of Added Damage: (80-120)%Requires Level 28Summons a ballista totem that propels a number of fiery arrows into the air, each targeting a specific enemy. Arrows deal area damage to enemies around it on landing. Requires a Bow.Totem lasts 8 seconds +(2-3) to maximum number of Summoned Ballista Totems Fires up to 5 Arrows at different targets Summons a Ballista Totem which uses this Skill 100% of Physical Damage Converted to Fire Damage Additional Effects From 1-20% Quality: Fires +(0.05-1) ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | (7-11) | |
BarrageBarrageAttack, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (47-54)% of base Effectiveness of Added Damage: (47-55)%Requires Level 12After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.Fires 5 Projectiles Fires Projectiles sequentially Additional Effects From 1-20% Quality: Fires +(0.05-1) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | (7-11) | |
Barrage of Volley FireBarrage of Volley FireAttack, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (50-60)% of base Effectiveness of Added Damage: (50-60)%Requires Level 12After a short preparation time, you fire projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.Fires 4 Projectiles Fires Projectiles sequentially The first and final shots of the sequence fire 6 additional Projectiles simultaneously Additional Effects From 1-20% Quality: The first and final shots of the sequence fire (0.2-4) additional Projectiles simultaneouslyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | (7-11) | |
Bear TrapBear TrapTrap, Spell, Duration, Physical Level: (1-20) Cost: (6-23) Mana Cooldown Time: 4.00 sec Can Store 3 Use(s) Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 300%Requires Level 4Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.Deals (16-1447) to (22-2026) Physical Damage Traps do not Trigger at the end of their Duration Trap lasts 4 seconds Base duration is 3.00 seconds Locks enemy in place Enemies take 25% increased Damage from Trap or Mine Hits Enemies have 80% less Movement Speed when the Debuff starts Additional Effects From 1-20% Quality: Base duration is (0.05-1) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | N/A | N/A | (6-23) | |
Bear Trap of SkewersBear Trap of SkewersTrap, Spell, Duration, Physical Level: (1-20) Cost: (6-23) Mana Cooldown Time: 4.00 sec Can Store 3 Use(s) Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 150%Requires Level 4Throws a trap that damages and impales a single enemy, and immobilises them for a duration based on how much damage was dealt. Modifiers to spell damage do not affect this skill's damage.Deals (8-711) to (11-995) Physical Damage Traps do not Trigger at the end of their Duration Trap lasts 4 seconds Locks enemy in place Killing Blows cause Impales on Enemies to Reflect Damage to surrounding Enemies (100-195)% increased Impale Effect Impale Enemies on Hit Additional Effects From 1-20% Quality: (4-80)% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | N/A | N/A | (6-23) | |
Blade BlastBlade BlastSpell, AoE, Physical Level: (1-20) Cost: (6-16) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 70%Requires Level 16Deals spell damage in a targeted area. Each time this spell deals damage, it will detonate any of your Lingering Blades it touches, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.Deals (11-309) to (17-464) Physical Damage Base radius is 1.4 metres Additional Effects From 1-20% Quality: Base radius is (0.005-0.1) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | N/A | N/A | (6-16) | |
Blade Blast of Dagger DetonationBlade Blast of Dagger DetonationSpell, AoE, Physical, Nova Level: (1-20) Cost: (8-21) Mana Cast Time: 0.65 sec Critical Strike Chance: 6.00%Requires Level 16Deals spell damage in an area around you. Your equipped daggers add to this damage.Deals (11-309) to (17-464) Physical Damage Deals Added Spell Damage equal to (200-675)% of Damage of Equipped Dagger If two Daggers are Equipped, each contributes half as much Added Damage Base radius is 2.6 metres Additional Effects From 1-20% Quality: Base radius is (0.015-0.3) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | N/A | N/A | (8-21) | |
Blade Blast of UnloadingBlade Blast of UnloadingSpell, AoE, Physical, Nova Level: (1-20) Cost: (8-21) Mana Cast Time: 0.65 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 250%Requires Level 16Deals spell damage in an area around you. If you have Blade Vortex blades orbiting you, it will detonate each of them in turn, dealing damage again in an area around you for each one.Deals (40-1107) to (60-1661) Physical Damage Base radius is 1.4 metres 100% more Area of Effect per Blade Vortex blade detonated Additional Effects From 1-20% Quality: Base radius is (0.005-0.1) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | N/A | N/A | (8-21) | |
Blade FlurryBlade FlurryAttack, AoE, Channelling, Physical, Melee Level: (1-20) Cost: 4 Mana Attack Speed: 160% of base Attack Damage: (32-49)% of base Effectiveness of Added Damage: (32-49)% AoE Radius: 14 / 17 / 19Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.(14-75) to (20-113) Added Attack Physical Damage 20% more Damage with Hits and Ailments for each stage Maximum 6 Stages Additional Effects From 1-20% Quality: +(0.25-5)% more Damage with Hits and Ailments for each stagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | 4 | ||
Blade Flurry of IncisionBlade Flurry of IncisionCritical, Attack, AoE, Channelling, Physical, Melee Level: (1-20) Cost: 4 Mana Attack Speed: 160% of base Attack Damage: (32-49)% of base Effectiveness of Added Damage: (32-49)%Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The critical strike chance is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.(14-75) to (20-113) Added Attack Physical Damage 35% more Critical Strike Chance for each Stage Maximum 6 Stages Additional Effects From 1-20% Quality: (0.25-5)% more Critical Strike Chance for each StagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | 4 | ||
Blade TrapBlade TrapTrap, Attack, AoE Level: (1-20) Cost: (8-20) Mana Attack Damage: (76-96)% of base Effectiveness of Added Damage: (76-96)%Requires Level 12Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in circles, each repeatedly damaging enemies it spins through.Trap lasts 4 seconds Rotates 4 times 25% increased rotation speed if Dual Wielding Rotates +1 times if Dual Wielding Base radius is (1.6-2.2) metres Additional Effects From 1-20% Quality: Trap lasts +(0.05-1) seconds Rotates +(0.05-1) timesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | (8-20) | |
Blade Trap of GreatswordsBlade Trap of GreatswordsTrap, Attack, AoE, Duration Level: (1-20) Cost: (13-25) Mana Cooldown Time: 8.00 sec Can Store 3 Use(s) Attack Damage: (120-180)% of base Effectiveness of Added Damage: (120-180)%Requires Level 12Throws a trap which, once triggered, swings two copies of your equipped Two Handed Sword around it in circles for a duration, each repeatedly damaging enemies it spins throughTrap lasts 4 seconds Base duration is 3.50 seconds Base radius is (2.2-2.8) metres Additional Effects From 1-20% Quality: Base duration is (0.025-0.5) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | (13-25) | |
Blade Trap of LacerationBlade Trap of LacerationTrap, Attack, AoE, Physical Level: (1-20) Cost: (8-20) Mana Attack Damage: (140-180)% of base Effectiveness of Added Damage: (140-180)%Requires Level 12Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in a circle, each damaging enemies it spins through.Trap lasts 4 seconds Rotates 1 time Base radius is (1.6-2.2) metres (40-59)% more Damage with Bleeding 25% chance to cause Bleeding Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | (8-20) | |
Blade VortexBlade VortexSpell, AoE, Duration, Physical Level: (1-20) Cost: (6-16) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 30%Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Deals (3-140) to (5-211) Physical Damage Base duration is 4.00 seconds +(0-0.2) metres to radius 35% increased Hit Rate for each blade 35% more Damage for each blade Can have up to 10 active spinning blades Additional Effects From 1-20% Quality: +(0.25-5)% increased Hit Rate for each bladePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | (6-16) | |
Blade Vortex of the ScytheBlade Vortex of the ScytheSpell, AoE, Duration, Physical Level: (1-20) Cost: (10-26) Mana Cast Time: 0.80 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 200%Requires Level 12This spell creates a swarm of ethereal blades which briefly orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius.Deals (22-902) to (32-1353) Physical Damage Base duration is 0.60 seconds +(1-1.9) metres to radius Can have up to 1 active spinning blade Additional Effects From 1-20% Quality: Base duration is (0.01-0.2) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | (10-26) | |
BladefallBladefallSpell, AoE, Physical, Duration Level: (1-20) Cost: (12-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 140% AoE Radius: 12Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.Deals (43-595) to (65-893) Physical Damage Base duration is 6.00 seconds Leaves a Lingering Blade in the ground for every Volley 5 Volleys Maximum 40 Lingering Blades can be left in the ground at a time Additional Effects From 1-20% Quality: +(0.05-1) VolleysPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | (12-23) | |
Bladefall of ImpalingBladefall of ImpalingCritical, Spell, AoE, Physical Level: (1-20) Cost: (12-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 10.00% Effectiveness of Added Damage: 140%Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.Deals (43-595) to (65-893) Physical Damage 5 Volleys Critical Strikes do not deal extra Damage (50-107)% increased Impale Effect Critical Strikes Impale Enemies on Hit Additional Effects From 1-20% Quality: (2-40)% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | (12-23) | |
Bladefall of VolleysBladefall of VolleysCritical, Spell, AoE, Physical Level: (1-20) Cost: (12-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00%Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider and more damaging than the last. Enemies can be hit multiple times where these overlap.Deals (33-446) to (49-669) Physical Damage 6 Volleys 10% more Damage per Volley 25% increased Critical Strike Chance per Volley Additional Effects From 1-20% Quality: +(0.05-1) VolleysPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | (12-23) | |
Blast RainBlast RainFire, Attack, AoE, Projectile, Bow Level: (1-20) Cost: (8-10) Mana Attack Damage: (30-35)% of base Effectiveness of Added Damage: (30-36)%Requires Level 28Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.Fires 6 Arrows 100% of Physical Damage Converted to Fire Damage Penetrates (20-30)% Fire Resistance Additional Effects From 1-20% Quality: Fires +(0.05-1) ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | (8-10) | |
Blink ArrowBlink ArrowAttack, Minion, Duration, Movement, Travel, Bow Level: (1-20) Cost: (14-20) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s)Requires Level 10Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.Base duration is 3.00 seconds (0-47)% increased Cooldown Recovery Rate Minions deal (0-57)% more Damage Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 10 | N/A | N/A | (14-20) | |
Blink Arrow of Bombarding ClonesBlink Arrow of Bombarding ClonesAttack, Minion, Duration, Movement, Travel, Bow Level: (1-20) Cost: (14-20) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s)Requires Level 10Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire arrows into the air to land around a target.Base duration is 20.00 seconds Maximum of 3 Clones that fire Arrows upwards Minions deal (0-57)% more Damage Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 10 | N/A | N/A | (14-20) | |
Blink Arrow of Prismatic ClonesBlink Arrow of Prismatic ClonesAttack, Minion, Duration, Movement, Travel, Prismatic, Bow Level: (1-20) Cost: (14-20) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s)Requires Level 10Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire random elemental arrows.Base duration is 20.00 seconds Maximum of 3 Clones that fire Elemental Arrows Minions deal (0-57)% more Damage Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 10 | N/A | N/A | (14-20) | |
Blood RageBlood RageSpell, Duration, Physical Level: (1-20) Cost: (12-29) Life Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Base duration is (7.00-10.80) seconds Grants (5-15)% increased Attack Speed 1.2% of Attack Physical Damage Leeched as Life You take 4% of your Maximum Life per second as Physical Damage You take 4% of your Maximum Energy Shield per second as Physical Damage 25% chance to gain a Frenzy Charge on Kill Additional Effects From 1-20% Quality: Grants (0.25-5)% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | N/A | N/A | (12-29) | |
Burning ArrowBurning ArrowAttack, Projectile, Fire, Bow Level: (1-20) Cost: (7-12) Mana Attack Speed: 70% of base Attack Damage: (200-300)% of base Effectiveness of Added Damage: (200-300)% Projectile Speed: 3260Fires a burning arrow that deals fire damage and has a chance to ignite.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies 25% chance to Ignite enemies 100% of Physical Damage Converted to Fire Damage Additional Effects From 1-20% Quality: (1-20)% more Damage with IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | (7-12) | |
Burning Arrow of VigourBurning Arrow of VigourAttack, Projectile, Fire, Bow Level: (1-20) Cost: (7-12) Mana Attack Speed: 70% of baseFires a burning arrow that deals fire damage and has a chance to ignite.Deals Added Fire Damage equal to (15-24)% of Maximum Life 25% chance to Ignite enemies 100% of Physical Damage Converted to Fire Damage Additional Effects From 1-20% Quality: (1-20)% more Damage with IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | (7-12) | |
Caustic ArrowCaustic ArrowAttack, Projectile, AoE, Duration, Chaos, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (55-64)% of base Effectiveness of Added Damage: (55-64)% Projectile Speed: 3260 AoE Radius: 20Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Deals (8.8-1927.1) Base Chaos Damage per second Base duration is 2.00 seconds Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect +(0-0.6) metres to radius 60% of Physical Damage Converted to Chaos Damage Additional Effects From 1-20% Quality: +(0.01-0.2) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | (6-10) | |
Caustic Arrow of PoisonCaustic Arrow of PoisonAttack, Projectile, AoE, Chaos, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (55-70)% of base Effectiveness of Added Damage: (55-70)%Fires a poisonous arrow which deals chaos damage in an area on impact.(3-113) to (5-169) Added Chaos Damage +(0-0.6) metres to radius 60% of Physical Damage Converted to Chaos Damage 40% chance to Poison on Hit Additional Effects From 1-20% Quality: +(0.01-0.2) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | (6-10) | |
Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee Level: (1-20) Cost: 4 Mana Attack Speed: 160% of base Attack Damage: (95-121)% of base Effectiveness of Added Damage: (95-121)%Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage. Requires a Melee Weapon.50% of Physical Damage Converted to Lightning Damage Deals 150% more Damage while Channelling if Illusion has finished moving Hits from Final wave deal 75% of Damage per stage Illusion moves at 130% of your Movement Speed Additional Effects From 1-20% Quality: Illusion moves at an additional +(1-20)% of your Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | 4 | |
Cobra LashCobra LashAttack, Projectile, Chaos Level: (1-20) Cost: (5-7) Mana Attack Speed: 120% of base Attack Damage: (75-125)% of base Effectiveness of Added Damage: (75-125)%Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.(3-113) to (5-169) Added Chaos Damage 8% more Damage with Hits and Ailments for each remaining Chain Chains +(3-5) Times 60% of Physical Damage Converted to Chaos Damage 40% chance to Poison on Hit Additional Effects From 1-20% Quality: Chains +(0.1-2) TimesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | (5-7) | ||
CremationCremationSpell, AoE, Fire, Duration, Projectile, Orb Level: (1-20) Cost: (11-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 5.00%Requires Level 28A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Fires Projectiles every 1.0 seconds Base duration is 8.00 seconds Deals (49-434) to (74-651) Fire Damage Fires 4 Projectiles Explosion deals base Fire Damage equal to (4-5)% of the corpse's Maximum Life Maximum of 3 Geysers at a time +(0-0.3) metres to radius Additional Effects From 1-20% Quality: Fires Projectiles (0.5-10)% fasterPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | (11-20) | ||
Cremation of ExhumingCremation of ExhumingSpell, AoE, Fire, Duration, Projectile, Orb Level: (1-20) Cost: (14-26) Mana Cast Time: 0.80 sec Critical Strike Chance: 5.00%Requires Level 28A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area and detonate nearby corpses for a duration. Corpse explosions are not affected by modifiers to spell damage, and cannot be reflected.Fires Projectiles every 1.0 seconds Base duration is 8.00 seconds Deals (49-434) to (74-651) Fire Damage Fires 4 Projectiles Explosion deals base Fire Damage equal to (5-6)% of the corpse's Maximum Life Maximum of 1 Geysers at a time +(0-0.3) metres to radius Explode a nearby Corpse when Firing Projectiles Additional Effects From 1-20% Quality: Fires Projectiles (0.5-10)% fasterPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | (14-26) | ||
Cremation of the VolcanoCremation of the VolcanoSpell, AoE, Fire, Duration, Projectile, Orb Level: (1-20) Cost: (14-26) Mana Cast Time: 0.80 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 70%Requires Level 28Creates a volcanic geyser at a location, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration.Fires Projectiles every 1.0 seconds Base duration is 2.50 seconds Deals (34-303) to (52-454) Fire Damage Fires 4 Projectiles Maximum of 6 Geysers at a time Additional Effects From 1-20% Quality: Fires Projectiles (0.5-10)% fasterPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | (14-26) | ||
CycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee Level: (1-20) Cost: 2 Mana Attack Speed: 300% of base Attack Damage: (44-59)% of base Effectiveness of Added Damage: (44-59)% AoE Radius: 1.6Requires Level 28Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.(5-28) to (8-42) Added Attack Physical Damage 10% increased Area of Effect per 0.1 metre additional Melee Strike Range 30% less Movement Speed Additional Effects From 1-20% Quality: (0.5-10)% more Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | 2 | ||
Cyclone of TumultCyclone of TumultAttack, AoE, Movement, Channelling, Physical, Melee Level: (1-20) Cost: 2 Mana Attack Speed: 160% of base Attack Damage: (44-59)% of base Effectiveness of Added Damage: (44-59)%Requires Level 28Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.(5-28) to (8-42) Added Attack Physical Damage 10% increased Area of Effect per 0.1 metre additional Melee Strike Range 20% more Attack Speed per Stage Gains 1 Stage every 0.5 seconds while Channelling Maximum 6 Stages +0.1 metres to radius per Stage 10% less Movement Speed per Stage Lose 1 Stage every 0.5 seconds while not Channelling Additional Effects From 1-20% Quality: (0.25-5)% more Attack Speed per StagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | 2 | ||
DashDashSpell, Movement, Travel, Blink Level: (1-20) Cost: (4-16) Mana Cooldown Time: 2.50 sec Can Store 1 Use(s) Cast Time: 0.15 secRequires Level 4Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.(0-19)% increased Cooldown Recovery Rate (0-57)% increased travel distance This Spell's Cast Speed cannot be modified Additional Effects From 1-20% Quality: (0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | N/A | N/A | (4-16) | |
DesecrateDesecrateSpell, AoE, Duration, Chaos Level: (1-20) Cost: (11-26) Mana Cast Time: 0.60 secRequires Level 16Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.Deals (8.2-294) Base Chaos Damage per second Base duration is 4.00 seconds Spawns 5 corpses Spawns corpses up to Level (20-100) Maximum of 10 corpses allowed Additional Effects From 1-20% Quality: (1-20)% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | N/A | (11-26) | ||
Detonate DeadDetonate DeadSpell, AoE, Fire Level: (1-20) Cost: (5-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 160% AoE Radius: 22Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.Deals (15-798) to (22-1197) Fire Damage Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life Base radius is (2.2-2.6) metres Additional Effects From 1-20% Quality: (0.75-15)% chance to detonate an additional corpsePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | N/A | (5-20) | ||
Detonate Dead of Chain ReactionDetonate Dead of Chain ReactionSpell, AoE, Fire Level: (1-20) Cost: (7-27) Mana Cast Time: 0.80 sec Critical Strike Chance: 6.00%Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with a shorter delay between each one, until it runs out of corpses or has destroyed 8 corpses. Cannot be supported by Spell Cascade.Deals (9-469) to (13-704) Fire Damage Explosion deals base Fire Damage equal to (4-5)% of the corpse's Maximum Life Base radius is (2-2.4) metres Additional Effects From 1-20% Quality: Base radius is (0.01-0.2) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | N/A | (7-27) | ||
Detonate Dead of ScavengingDetonate Dead of ScavengingSpell, AoE, Fire Level: (1-20) Cost: (5-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 6.00%Requires Level 4Targets a corpse, causing it to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. Cannot target corpses that have been created by skills.Explosion deals base Fire Damage equal to (20-29.5)% of the corpse's Maximum Life 60% less Damage with Ailments Base radius is (2.8-3.2) metres Additional Effects From 1-20% Quality: Explosion deals base Fire Damage equal to (0.25-5)% of the corpse's Maximum LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | N/A | (5-20) | ||
Double StrikeDouble StrikeAttack, Melee, Strike, Physical Level: (1-20) Cost: 5 Mana Attack Speed: 80% of base Attack Damage: (91-140)% of base Effectiveness of Added Damage: (91-140)%Performs two fast strikes with a melee weapon.25% chance to cause Bleeding Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies Additional Effects From 1-20% Quality: (1-20)% chance to deal Double Damage to Bleeding EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | 5 | |
Double Strike of ImpalingDouble Strike of ImpalingAttack, Melee, Strike, Physical Level: (1-20) Cost: 5 Mana Attack Speed: 80% of base Attack Damage: (91-140)% of base Effectiveness of Added Damage: (91-140)%Performs two fast strikes with a melee weapon.Killing Blows cause Impales on Enemies to Reflect Damage to surrounding Enemies 40% chance to Impale Enemies on Hit Additional Effects From 1-20% Quality: (2-40)% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | 5 | |
Double Strike of MomentumDouble Strike of MomentumAttack, Melee, Strike Level: (1-20) Cost: 5 Mana Attack Speed: 80% of base Attack Damage: (60-95)% of base Effectiveness of Added Damage: (60-95)%Performs two fast strikes with a melee weapon, gaining stages which cause this skill to attack faster. All stages are lost when you move.10% more Attack Speed for each Stage Gain a Stage at the start of each pair of swings Maximum 10 Stages Additional Effects From 1-20% Quality: (0.2-4)% more Attack Speed for each StagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | 5 | |
Dual StrikeDual StrikeCritical, Attack, Melee, Strike Level: (1-20) Cost: 5 Mana Attack Speed: 70% of base Attack Damage: (125-244)% of base Effectiveness of Added Damage: (125-244)%Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.100% more Critical Strike Chance against Enemies that are on Full Life 60% more Damage with Hits and Ailments against Enemies that are on Full Life Additional Effects From 1-20% Quality: +(1.5-30)% more Damage with Hits and Ailments against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | 5 | ||
Dual Strike of AmbidexterityDual Strike of AmbidexterityAttack, Melee, Strike Level: (1-20) Cost: 5 Mana Attack Speed: 70% of base Attack Damage: (125-244)% of base Effectiveness of Added Damage: (125-244)%Attacks with both weapons, dealing the damage of both in one strike. Requires dual-wielding two different melee weapon types to use.50% more Damage with Main Hand Weapon Uses Off Hand Weapon Attack Time Additional Effects From 1-20% Quality: (1-20)% more Damage with Main Hand WeaponPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | 5 | ||
Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow Level: (1-20) Cost: (7-11) Mana AoE Radius: 10Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of other Damage Types (30-49)% chance to Freeze, Shock and Ignite Base radius is 1 metre 80% more Area Radius against Enemies affected by an Ailment of the chosen Element 10% more Damage per Elemental Ailment on the Enemy Additional Effects From 1-20% Quality: +(0.25-5)% more Damage per Elemental Ailment on the EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | (7-11) | |
Elemental Hit of the SpectrumElemental Hit of the SpectrumAttack, Projectile, Fire, Cold, Lightning, AoE, Bow Level: (1-20) Cost: (7-11) ManaRequires Level 12Fires a projectile with a wand or bow that deals fire, cold and lightning damage. If the projectile hits an enemy, it will deal damage in an area around them.(6-136) to (11-252) Added Cold Damage (8-166) to (14-309) Added Fire Damage (1-26) to (23-509) Added Lightning Damage (30-49)% chance to Freeze, Shock and Ignite Base radius is 1.5 metres Deals no Non-Elemental Damage 10% more Damage per Elemental Ailment on the Enemy Additional Effects From 1-20% Quality: +(0.25-5)% more Damage per Elemental Ailment on the EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | (7-11) | |
Ensnaring ArrowEnsnaring ArrowAttack, Projectile, AoE, Bow Level: (1-20) Cost: (8-10) Mana Attack Damage: (140-175)% of base Effectiveness of Added Damage: (140-175)%Requires Level 16Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.Ensnared Enemies take (15-20)% increased Projectile Damage from Attack Hits Each Snare applies 40% less Movement Speed to Normal or Magic Enemies Each Snare applies 30% less Movement Speed to Rare Enemies Each Snare applies 25% less Movement Speed to Unique Enemies Maximum 3 Snares per Enemy Additional Effects From 1-20% Quality: (1-20)% increased Debuff EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | N/A | N/A | (8-10) | |
Ethereal KnivesEthereal KnivesSpell, Projectile, Physical Level: (1-20) Cost: (5-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 220% Projectile Speed: 1300Fires an arc of knives outwards in front of the caster which deal physical damage.Deals (7-949) to (10-1423) Physical Damage Fires (10-13) Projectiles Additional Effects From 1-20% Quality: Fires +(0.1-2) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | (5-20) | ||
Ethereal Knives of Lingering BladesEthereal Knives of Lingering BladesSpell, Projectile, Physical, Duration Level: (1-20) Cost: (5-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 220%Fires an arc of knives down into the ground in front of the caster which deal physical damage. Cannot be supported by Volley.Deals (7-949) to (10-1423) Physical Damage Base duration is 6.00 seconds Fires (6-8) Projectiles Each Projectile fired remains in the ground as a Lingering Blade Maximum 40 Lingering Blades can be left in the ground at a time Additional Effects From 1-20% Quality: Fires +(0.1-2) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | (5-20) | ||
Ethereal Knives of the MassacreEthereal Knives of the MassacreSpell, Projectile, Physical Level: (1-20) Cost: (6-25) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 220%Fires a circle of knives outwards around the caster which deal physical damage.Deals (7-949) to (10-1423) Physical Damage Fires (12-16) Projectiles Fires Projectiles in a circle Additional Effects From 1-20% Quality: Fires +(0.15-3) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | (6-25) | ||
Explosive ArrowExplosive ArrowAttack, Projectile, AoE, Duration, Fire, Bow Level: (1-20) Cost: (8-10) Mana Projectile Speed: 3260 AoE Radius: 15Requires Level 28Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Base duration is 1.00 seconds Explosion deals 50% less Base Damage Explosion will have (47-522) to (71-783) added Fire Damage +0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres Explosion deals 6% more Damage with Hits per Explosive Arrow on Target Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target Maximum 20 Explosive Arrows stuck in an Enemy Additional Effects From 1-20% Quality: +(0.1-2) Maximum Explosive Arrows stuck in an EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | (8-10) | |
Explosive ConcoctionExplosive ConcoctionAttack, AoE, Fire, Cold, Lightning, Projectile Level: (1-20) Cost: (7-9) Mana Attack Speed: 115% of baseRequires Level 28Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.(96-1003) to (145-1505) Added Fire Damage +6% to Critical Strike Chance Base radius is 1.8 metres Can consume Charges from Ruby, Sapphire, and Topaz Flasks Consumes 1 Charge per Projectile Fired from 1 Flask of each valid type, if possible Deals (37-389) to (57-589) Added Cold Damage if Charges were consumed from a Sapphire Flask Deals (8-88) to (87-903) Added Lightning Damage if Charges were consumed from a Topaz Flask +(60-98)% to Damage over Time Multiplier with Ignite if Charges were consumed from a Ruby Flask Additional Effects From 1-20% Quality: (0.75-15)% reduced Flask Charges usedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | (7-9) | |
Explosive Concoction of DestructionExplosive Concoction of DestructionCritical, Attack, AoE, Fire, Cold, Lightning, Projectile Level: (1-20) Cost: (7-9) Mana Attack Speed: 115% of baseRequires Level 28Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.(77-799) to (115-1199) Added Fire Damage +10% to Critical Strike Chance Base radius is 1.8 metres Can consume Charges from Ruby, Sapphire, and Topaz Flasks Consumes 1 Charge per Projectile Fired from 1 Flask of each valid type, if possible Deals (30-310) to (45-469) Added Cold Damage if Charges were consumed from a Sapphire Flask Deals (7-70) to (69-719) Added Lightning Damage if Charges were consumed from a Topaz Flask +(60-98)% to Critical Strike Multiplier if Charges were consumed from a Ruby Flask Additional Effects From 1-20% Quality: (0.75-15)% reduced Flask Charges usedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | (7-9) | |
Explosive TrapExplosive TrapTrap, Spell, AoE, Fire, Physical Level: (1-20) Cost: (6-20) Mana Cast Time: 1.00 sec Critical Strike Chance: 6.00%Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first.Deals (4-437) to (6-655) Physical Damage Trap lasts 4 seconds 50% of Physical Damage Converted to Fire Damage Base explosion radius is (1.2-1.8) metres Base secondary radius is (1.2-1.8) metres Base smaller explosion radius is (0.7-1.3) metres Causes (3-7) smaller explosions Smaller explosions have between 30% reduced and 30% increased base radius at random Additional Effects From 1-20% Quality: Causes +(0.1-2) smaller explosionsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | (6-20) | ||
Explosive Trap of MagnitudeExplosive Trap of MagnitudeTrap, Spell, AoE, Physical Level: (1-20) Cost: (8-28) Mana Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 330%Throws a trap that creates a large explosion when triggered, dealing spell damage in an area around it.Deals (13-1478) to (19-2216) Physical Damage Trap lasts 4 seconds 50% increased Stun Duration on enemies Base explosion radius is (1.8-2.4) metres 30% less Trap Throwing Speed Additional Effects From 1-20% Quality: Base radius is (0.015-0.3) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | (8-28) | ||
Explosive Trap of ShrapnelExplosive Trap of ShrapnelTrap, Spell, AoE, Fire, Physical Level: (1-20) Cost: (6-20) Mana Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 140%Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first.Deals (5-635) to (8-952) Physical Damage Trap lasts 4 seconds 50% of Physical Damage Converted to Fire Damage Base explosion radius is (1.2-1.8) metres Base secondary radius is (2.4-3) metres Base smaller explosion radius is (0.7-1.3) metres Causes (3-7) smaller explosions Smaller explosions have between 30% reduced and 30% increased base radius at random Additional Effects From 1-20% Quality: Causes +(0.1-2) smaller explosionsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | (6-20) | ||
Fire TrapFire TrapTrap, Spell, Duration, AoE, Fire Level: (1-20) Cost: (8-20) Mana Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 260% AoE Radius: 15Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Trap lasts 4 seconds Deals (32.5-3018.8) Base Fire Damage per second Base duration is 1.75 seconds Deals (10-915) to (15-1373) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over Time effect +(0-0.8) metres to radius (3-286) to (5-429) added Fire Damage against Burning Enemies Additional Effects From 1-20% Quality: (4-80)% increased Trap Trigger Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | (8-20) | ||
Fire Trap of BlastingFire Trap of BlastingTrap, Spell, Duration, AoE, Fire Level: (1-20) Cost: (8-20) Mana Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 260%Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies.Trap lasts 4 seconds Deals (4-366) to (6-549) Fire Damage +(0-0.8) metres to radius 50% Chance for Trap to Trigger an additional time (9-881) to (14-1316) added Fire Damage against Burning Enemies Additional Effects From 1-20% Quality: (4-80)% increased Trap Trigger Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | (8-20) | ||
Flamethrower TrapFlamethrower TrapTrap, Spell, Duration, AoE, Fire Level: (1-20) Cost: (13-25) Mana Cooldown Time: 8.00 sec Can Store 3 Use(s) Cast Time: 1.00 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 30%Requires Level 28Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage.Trap lasts 4 seconds Base duration is 3.50 seconds Deals (6-243) to (9-366) Fire Damage Has 4 Flames 25% more Damage with Hits and Ailments against Burning Enemies Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | (13-25) | ||
Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration Level: (1-20) Cost: 10 Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Attack Speed: 120% of base Attack Damage: (142-210)% of base Effectiveness of Added Damage: (142-210)%Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3.00 seconds 10% increased Attack Speed per Frenzy Charge 15% chance to gain a Frenzy Charge on Hit Buff grants 20% increased Movement Speed Additional Effects From 1-20% Quality: (0.5-10)% chance to gain a Frenzy Charge on HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 10 | N/A | N/A | 10 | |
Flicker Strike of PowerFlicker Strike of PowerCritical, Attack, Melee, Strike, Movement, Duration Level: (1-20) Cost: 10 Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Attack Speed: 120% of base Attack Damage: (142-210)% of base Effectiveness of Added Damage: (142-210)%Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Power Charge.Base duration is 3.00 seconds 30% chance to gain a Power Charge on Critical Strike 50% increased Critical Strike Chance per Power Charge Buff grants 20% increased Movement Speed Additional Effects From 1-20% Quality: (1-20)% chance to gain a Power Charge on Critical StrikePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 10 | N/A | N/A | 10 | |
FrenzyFrenzyAttack, Projectile, Melee, Strike, Bow Level: (1-20) Cost: 10 Mana Attack Damage: (115-135)% of base Effectiveness of Added Damage: (115-135)%Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge Additional Effects From 1-20% Quality: +(0.1-2)% more Attack Damage per Frenzy Charge +(0.1-2)% more Attack Speed per Frenzy ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | N/A | N/A | 10 | |
Frenzy of OnslaughtFrenzy of OnslaughtAttack, Projectile, Melee, Strike, Bow Level: (1-20) Cost: 10 Mana Attack Damage: (115-135)% of base Effectiveness of Added Damage: (115-135)%Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Consume all Frenzy Charges when you Hit an enemy while at maximum Frenzy Charges to gain Onslaught for 1 second per Charge consumed 5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge Additional Effects From 1-20% Quality: +(0.1-2)% more Attack Damage per Frenzy Charge +(0.1-2)% more Attack Speed per Frenzy ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | N/A | N/A | 10 | |
Frost BladesFrost BladesAttack, Projectile, Melee, Strike, Cold Level: (1-20) Cost: 6 Mana Attack Damage: (110-225)% of base Effectiveness of Added Damage: (110-225)% Projectile Speed: 2250Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.(2-75) to (3-113) Added Cold Damage Fires (5-8) Projectiles 60% of Physical Damage Converted to Cold Damage +(1.8-2.1) metres to Melee Strike Range Additional Effects From 1-20% Quality: Fires +(0.1-2) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | 6 | |
Frost Blades of KatabasisFrost Blades of KatabasisAttack, Melee, Strike, Cold, AoE, Duration Level: (1-20) Cost: 6 Mana Attack Damage: (110-225)% of base Effectiveness of Added Damage: (110-225)%Attack enemies with greatly increased range, creating a chilling area that deals cold damage over time if it hits. Requires a Melee Weapon.Base duration is 3.00 seconds Deals (9.6-3344.4) Base Cold Damage per second This Skill's Area of Effect cannot be modified 60% of Physical Damage Converted to Cold Damage +5 metres to Melee Strike Range Additional Effects From 1-20% Quality: +(0.05-1) metres to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | 6 | |
Galvanic ArrowGalvanic ArrowLightning, Attack, Projectile, AoE, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (80-99)% of base Effectiveness of Added Damage: (80-99)% Projectile Speed: 3260Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. The arrows are fired with such force that they create a burst of lightning, damaging enemies in a cone in front of you.50% of Physical Damage Converted to Lightning Damage (1-9) to (5-179) Added Lightning Damage Fires 3 Arrows +(0-0.5) metres to radius Increases and Reductions to Projectile Speed also apply to this Skill's Area of Effect Additional Effects From 1-20% Quality: (2-40)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | (6-10) | |
Galvanic Arrow of EnergyGalvanic Arrow of EnergyLightning, Attack, AoE, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (175-210)% of base Effectiveness of Added Damage: (175-210)%Create a burst of lightning from your Bow, firing no arrows but damaging enemies in a cone in front of you.50% of Physical Damage Converted to Lightning Damage (1-9) to (5-179) Added Lightning Damage +(0.8-1.3) metres to radius Additional Effects From 1-20% Quality: +(0.02-0.4) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | (6-10) | |
Galvanic Arrow of SurgingGalvanic Arrow of SurgingLightning, Attack, Projectile, AoE, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (80-99)% of base Effectiveness of Added Damage: (80-99)%Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. If the arrows' flight is stopped by colliding with a target, they create a burst of lightning, damaging enemies in a cone behind the target50% of Physical Damage Converted to Lightning Damage (1-9) to (5-179) Added Lightning Damage Fires 3 Arrows Additional Effects From 1-20% Quality: (2-40)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | (6-10) | |
Ice ShotIce ShotAttack, Projectile, AoE, Cold, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (130-174)% of base Effectiveness of Added Damage: (130-174)% Projectile Speed: 3260 AoE Radius: 23 / 10Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.(2-75) to (3-113) Added Cold Damage 60% of Physical Damage Converted to Cold Damage Base radius is 2.4 metres Chills Enemies as though dealing (100-195)% more Damage Additional Effects From 1-20% Quality: (4-80)% increased Area of Effect anglePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | (6-10) | |
Ice Shot of PenetrationIce Shot of PenetrationAttack, Projectile, AoE, Cold, Bow Level: (1-20) Cost: (7-12) Mana Attack Speed: 75% of base Attack Damage: (180-280)% of base Effectiveness of Added Damage: (180-280)%Fires a piercing arrow that converts some physical damage to cold on its target and converts all physical damage to cold in two cones perpendicular to the target.Modifiers to number of Projectiles do not apply to this Skill Projectiles Pierce 3 additional Targets 60% of Physical Damage Converted to Cold Damage Base radius is (2.6-3.1) metres Chills Enemies as though dealing (100-195)% more Damage Additional Effects From 1-20% Quality: (4-80)% increased Area of Effect anglePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | (7-12) | |
Ice TrapIce TrapTrap, Spell, AoE, Cold Level: (1-20) Cost: (13-22) Mana Cast Time: 1.00 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 290%Requires Level 28Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.Deals (88-1275) to (132-1912) Cold Damage Trap lasts 4 seconds Base radius is 1.8 metres Base secondary radius is 0.9 metres Base tertiary radius is 0.6 metres Additional Effects From 1-20% Quality: (0.75-15)% Chance for Trap to Trigger an additional timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | (13-22) | ||
Ice Trap of HollownessIce Trap of HollownessTrap, Spell, AoE, Cold Level: (1-20) Cost: (13-22) Mana Cast Time: 1.00 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 340%Requires Level 28Throws a trap that creates a series of icy runic explosions in a circle around itself when triggered, dealing cold damage to all enemies caught in the blasts.Deals (105-1531) to (158-2297) Cold Damage Trap lasts 2 seconds Base radius is 1.8 metres Base secondary radius is 1.2 metres Additional Effects From 1-20% Quality: (0.75-15)% Chance for Trap to Trigger an additional timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | (13-22) | ||
Intuitive LinkIntuitive LinkTrigger, Spell, Duration, Link Level: (1-20) Cost: (15-32) Mana per second Cooldown Time: 0.50 sec Can Store 1 Use(s) Cast Time: 0.50 secRequires Level 34Targets an allied player to apply a buff which links you to them for a duration. While linked, their hits can trigger your supported spells. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.Base duration is (8.00-9.90) seconds Triggers a Supported Spell from Linked target's location when they Hit an Enemy Link breaks if target leaves range or line of sight for 4 seconds Maximum 1 Link from any source per target You die if Linked target dies Supported Spells deal (44-38)% less Damage Supported Spells are Triggered by Intuitive Link Additional Effects From 1-20% Quality: Base duration is (0.075-1.5) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 34 | N/A | N/A | (900-1960) | |
LacerateLacerateAttack, AoE, Physical, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 60% of base Attack Damage: (100-154)% of base Effectiveness of Added Damage: (100-154)% AoE Radius: 38Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.(5-75) to (8-113) Added Attack Physical Damage +(0-0.9) metres to radius (50-88)% more Damage with Bleeding while in Blood Stance 25% chance to cause Bleeding while in Blood Stance 50% increased angle while in Sand Stance Additional Effects From 1-20% Quality: (1-20)% increased Attack Speed if you've changed Stance RecentlyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | 8 | ||
Lacerate of ButcheringLacerate of ButcheringAttack, AoE, Melee Level: (1-20) Cost: 12 Mana Attack Speed: 40% of base Attack Damage: (200-310)% of base Effectiveness of Added Damage: (200-310)%Requires Level 12Slashes twice, releasing wide waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. Requires a Two Handed Axe or Two Handed Sword.+(0.4-2.3) metres to radius 50% increased angle Additional Effects From 1-20% Quality: +(0.025-0.5) metre to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | 12 | ||
Lacerate of HaemorrhageLacerate of HaemorrhageAttack, AoE, Physical, Melee Level: (1-20) Cost: 6 Mana Attack Speed: 80% of base Attack Damage: (80-120)% of base Effectiveness of Added Damage: (80-120)%Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. Requires a One Handed Axe or One Handed Sword.(75-132)% more Damage with Bleeding 25% chance to cause Bleeding Adds (8-117) to (13-176) Physical Damage against Bleeding Enemies Additional Effects From 1-20% Quality: +(2-40)% more Damage with BleedingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | 6 | ||
Lancing SteelLancing SteelAttack, Projectile, Physical Level: (1-20) Cost: (8-10) Mana Attack Speed: 80% of base Attack Damage: (63-106)% of base Effectiveness of Added Damage: (63-106)%Requires Level 28Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.(20-113) to (30-169) Added Attack Physical Damage Fires 4 Projectiles Fires 50% more Projectiles per Steel Shard consumed 20% chance to Impale Enemies on Hit Hits after the first on each Enemy deal 60% less Damage Consumes up to 4 Steel Shards Additional Effects From 1-20% Quality: Fires +(0.05-1) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | (8-10) | ||
Lancing Steel of SprayingLancing Steel of SprayingAttack, Projectile, Physical Level: (1-20) Cost: (8-10) Mana Attack Speed: 80% of base Attack Damage: (160-220)% of base Effectiveness of Added Damage: (160-220)%Requires Level 28Thrust an Axe or Sword forward to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it.Projectiles Pierce all Targets (20-113) to (30-169) Added Attack Physical Damage Fires (6-8) Projectiles Hits after the first on each Enemy deal 90% less Damage Additional Effects From 1-20% Quality: Fires +(0.1-2) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | (8-10) | ||
Lightning ArrowLightning ArrowAttack, AoE, Projectile, Lightning, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (130-154)% of base Effectiveness of Added Damage: (130-154)% Projectile Speed: 3260Requires Level 12Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.50% of Physical Damage Converted to Lightning Damage (1-9) to (13-179) Added Lightning Damage Hits up to 3 additional enemies near the target Shocks Enemies as though dealing (100-290)% more Damage Additional Effects From 1-20% Quality: Hits up to (0.1-2) additional enemies near the targetPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | (7-11) | |
Lightning Arrow of ElectrocutionLightning Arrow of ElectrocutionAttack, Projectile, Lightning, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (65-75)% of base Effectiveness of Added Damage: (65-75)%Requires Level 12Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning. It sticks into the final target, causing them to be struck and damaged multiple times.50% of Physical Damage Converted to Lightning Damage (1-9) to (13-179) Added Lightning Damage Arrows Damage final target 4 additional times after sticking in Lightning bolts strike every 0.5 seconds 10 Maximum Lightning Arrows stuck in an Enemy Additional Effects From 1-20% Quality: Arrows Damage final target (0.05-1) additional times after sticking inPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | (7-11) | |
Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning Level: (1-20) Cost: 6 Mana Attack Damage: (135-225)% of base Effectiveness of Added Damage: (135-225)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage (1-9) to (13-179) Added Lightning Damage Fires 3 Projectiles Additional Effects From 1-20% Quality: Fires +(0.05-1) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | 6 | ||
Lightning Strike of ArcingLightning Strike of ArcingAttack, Projectile, Melee, Strike, Lightning, Chaining Level: (1-20) Cost: 6 Mana Attack Damage: (110-200)% of base Effectiveness of Added Damage: (110-200)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as a projectile as you strike, flying out to hit farther-away enemies and chain between them. The projectile cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage (1-9) to (13-179) Added Lightning Damage Chains +(4-7) Times 10% more Damage for each time this Skill has Chained Additional Effects From 1-20% Quality: Chains +(0.1-2) TimesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | 6 | ||
Mirror ArrowMirror ArrowAttack, Minion, Duration, Movement, Travel, Bow Level: (1-20) Cost: (14-20) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s)Requires Level 10Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver.Base duration is 3.00 seconds (0-47)% increased Cooldown Recovery Rate Minions deal (0-57)% more Damage Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 10 | N/A | N/A | (14-20) | |
Mirror Arrow of Bombarding ClonesMirror Arrow of Bombarding ClonesAttack, Minion, Duration, Movement, Travel, Bow Level: (1-20) Cost: (14-20) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s)Requires Level 10Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire arrows into the air to land around a target.Base duration is 20.00 seconds Maximum of 3 Clones that fire Arrows upwards Minions deal (0-57)% more Damage Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 10 | N/A | N/A | (14-20) | |
Mirror Arrow of Prismatic ClonesMirror Arrow of Prismatic ClonesAttack, Minion, Duration, Movement, Travel, Prismatic, Bow Level: (1-20) Cost: (14-20) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s)Requires Level 10Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire random elemental arrows.Base duration is 20.00 seconds Maximum of 3 Clones that fire Elemental Arrows Minions deal (0-57)% more Damage Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 10 | N/A | N/A | (14-20) | |
Pestilent StrikePestilent StrikeAttack, Melee, Strike, AoE, Duration, Chaos Level: (1-20) Cost: 6 Mana Attack Damage: (125-160)% of base Effectiveness of Added Damage: (125-160)%Requires Level 28Attacks with your weapon, inflicting a debuff on enemies hit by the strike. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy. This damage is not affected by your damage modifiers. Requires a Claw or Dagger.Base duration is 1.00 seconds Base secondary duration is 1.00 seconds (20-113) to (30-169) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit 30% more Poison Duration Secondary Debuff deals 50% of the total remaining Expected Poison Damage of all Poisons on the dying Enemy per second as Chaos Damage Additional Effects From 1-20% Quality: (1-20)% more Poison DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | 6 | ||
Phase RunPhase RunSpell, Duration, Movement, Physical, Travel Level: (1-20) Cost: (8-13) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 34Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.Base duration is 1.80 seconds Base secondary duration is 0.20 seconds (30-39)% increased Movement Speed (20-30)% more Melee Physical Damage 100% increased Skill Duration per Frenzy Charge removed Grants Phasing 100% increased Stealth Additional Effects From 1-20% Quality: (0.5-10)% increased Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 34 | N/A | N/A | (8-13) | |
Plague BearerPlague BearerSpell, Chaos, AoE Level: (1-20) Cost: (6-13) Mana Cooldown Time: 0.50 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 24Gain an Incubating buff, adding to its Plague Value as you inflict poisons. Use the skill again to begin Infecting, dealing chaos damage over time to nearby enemies until the Plague Value is depleted. Your damage modifiers don't apply to this skill's damage. Using the skill again alternates between Incubating and Infecting.+(0-0.3) metres to radius 20% less Damage with Poison while Incubating and not at Maximum Plague Value When you inflict Poison while Incubating, adds 40% of the Expected Poison Damage to Plague Value Maximum Plague Value is (4000-1000000) While Infecting, deals Chaos Damage per second equal to 12% of the Plague Value when Infecting began, and loses Plague Value at the same rate Additional Effects From 1-20% Quality: Plague Bearer deals Damage based on an additional +(0.2-4)% of Plague ValuePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 24 | N/A | N/A | (6-13) | |
Poacher's MarkPoacher's MarkPhysical, Spell, Curse, Mark Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 16Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time.Cursed enemies have a 100% chance to grant a Frenzy Charge when slain Cursed enemies grant (15-50) Life when Hit by Attacks Cursed enemies grant (8-25) Mana when Hit by Attacks Cursed enemies have -20% to Physical Damage Reduction Adds (3-30) to (4-45) Physical Damage to Hits against Cursed Enemies Additional Effects From 1-20% Quality: Cursed Enemies have a (0.25-5)% chance to grant a Frenzy Charge when HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | N/A | N/A | (16-33) | |
Poisonous ConcoctionPoisonous ConcoctionAttack, AoE, Chaos, Projectile Level: (1-20) Cost: (7-9) Mana Attack Speed: 115% of baseRequires Level 12Throws a bottle that explodes to deal unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.(26-622) to (39-933) Added Chaos Damage 40% chance to Poison on Hit +6% to Critical Strike Chance Base radius is 1.8 metres Consumes 1 Charge per Projectile Fired from 1 Life Flask, if possible Added Chaos Damage equal to (3-11)% of Flask's Recovery Amount if Charges were consumed from a Life Flask Additional Effects From 1-20% Quality: (1-20)% chance to inflict Withered for 2 seconds on HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | (7-9) | |
Poisonous Concoction of BouncingPoisonous Concoction of BouncingAttack, AoE, Chaos, Projectile, Chaining Level: (1-20) Cost: (6-10) ManaRequires Level 12Throws a single bottle that releases a burst when it hits the ground, dealing unarmed attack damage in an area with a chance to poison. The skill chains, bouncing randomly to deal damage multiple times. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.(26-622) to (39-933) Added Chaos Damage Modifiers to number of Projectiles instead apply to the number of times this Skill Chains Chains +2 Times 40% chance to Poison on Hit +6% to Critical Strike Chance Base radius is 1.8 metres Projectiles can Chain when impacting the ground Projectiles Chain in random directions Consumes 8 Charges per Projectile Fired from 1 Life Flask, if possible Added Chaos Damage equal to (5-15)% of Flask's Recovery Amount if Charges were consumed from a Life Flask Additional Effects From 1-20% Quality: (1-20)% chance to inflict Withered for 2 seconds on HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | (6-10) | |
PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow Level: (1-20) Cost: 6 Mana Attack Speed: 70% of base Attack Damage: (134-164)% of base Effectiveness of Added Damage: (135-165)%Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Base duration is 8.00 seconds (3-75) to (4-113) Added Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | N/A | 6 | ||
Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (48-60)% of base Effectiveness of Added Damage: (48-60)% AoE Radius: 24Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires (18-22) Arrows Additional Effects From 1-20% Quality: Fires +(0.2-4) ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | (7-11) | |
Rain of Arrows of ArtilleryRain of Arrows of ArtilleryAttack, AoE, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (40-49)% of base Effectiveness of Added Damage: (40-49)%Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting in front of you and proceeding in a line in the direction of the target. Each arrow deals damage in an area around it.Fires (18-22) Arrows Additional Effects From 1-20% Quality: Fires +(0.2-4) ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | (7-11) | |
Rain of Arrows of SaturationRain of Arrows of SaturationAttack, AoE, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (25-35)% of base Effectiveness of Added Damage: (25-35)%Requires Level 12Fires multiple arrows into the air, to slowly land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires (27-33) Arrows Additional Effects From 1-20% Quality: Fires +(0.4-8) ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | (7-11) | |
ReaveReaveAttack, AoE, Melee Level: (1-20) Cost: 6 Mana Attack Damage: (170-250)% of base Effectiveness of Added Damage: (170-250)% AoE Radius: 20Requires Level 12Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.4 Maximum Stages +(0-0.2) metres to radius 50% more Area of Effect for each stage Additional Effects From 1-20% Quality: +(0.1-2) to maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | 6 | ||
Reave of RefractionReave of RefractionAttack, AoE, Melee Level: (1-20) Cost: 6 Mana Attack Damage: (170-250)% of base Effectiveness of Added Damage: (170-250)%Requires Level 12Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.4 Maximum Stages +(0-0.2) metres to radius 50% more Area of Effect for each stage Converts 100% of Physical Damage to a random Element Additional Effects From 1-20% Quality: +(0.1-2) to maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | 6 | ||
Scourge ArrowScourge ArrowAttack, Projectile, Channelling, Chaos, Bow Level: (1-20) Cost: (4-5) Mana Attack Speed: 190% of base Attack Damage: (30-40)% of base Effectiveness of Added Damage: (30-40)%Requires Level 28Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be divided between those arrows.Arrows Pierce all Targets (20-113) to (30-169) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 150% more Damage with Hits and Ailments per Stage Maximum 5 Stages Leaves 1 Spore Pod per Stage Each Spore Pod fires 9 Thorn Arrows Thorn Arrows deal 50% less Damage Additional Effects From 1-20% Quality: Each Spore Pod fires +(0.1-2) Thorn ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | (4-5) | |
Scourge Arrow of MenaceScourge Arrow of MenaceAttack, Projectile, Chaos, Bow Level: (1-20) Cost: (7-12) Mana Attack Speed: 80% of base Attack Damage: (90-125)% of base Effectiveness of Added Damage: (90-125)%Requires Level 28Fire an arrow that leaves a spore pod in its wake. The spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, each of which leaves its own spore pod.Arrows Pierce all Targets (20-113) to (30-169) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage Each Arrow leaves 1 Spore Pod Each Spore Pod fires 4 Thorn Arrows Thorn Arrows deal 50% less Damage Additional Effects From 1-20% Quality: Each Spore Pod fires +(0.05-1) Thorn ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | (7-12) | |
Seismic TrapSeismic TrapTrap, Spell, Duration, AoE, Physical Level: (1-20) Cost: (13-25) Mana Cooldown Time: 8.00 sec Can Store 3 Use(s) Cast Time: 1.00 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 140%Requires Level 28Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.Deals (49-645) to (74-967) Physical Damage Trap lasts 4 seconds Base duration is 3.50 seconds Modifiers to Trap Throwing Speed also apply to wave release Frequency Releases waves every 0.9 seconds Releases 5 waves Additional Effects From 1-20% Quality: Releases +(0.05-1) wavesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | (13-25) | ||
Seismic Trap of SwellsSeismic Trap of SwellsTrap, Spell, AoE, Physical Level: (1-20) Cost: (13-22) Mana Cooldown Time: 0.75 sec Can Store 6 Use(s) Cast Time: 1.00 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 240%Requires Level 28Throws a trap which, once triggered, releases a number of waves. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.Deals (81-1060) to (121-1589) Physical Damage Trap lasts 4 seconds Releases 3 waves Additional Effects From 1-20% Quality: Releases +(0.05-1) wavesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | (13-22) | ||
Shattering SteelShattering SteelAttack, Projectile, AoE, Physical Level: (1-20) Cost: (7-9) Mana Attack Speed: 85% of base Attack Damage: (100-159)% of base Effectiveness of Added Damage: (100-159)%Requires Level 12Swing an Axe or Sword, firing projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter.(5-123) to (7-185) Added Attack Physical Damage Fires 3 Projectiles 40% chance to Impale Enemies on Hit Additional Effects From 1-20% Quality: (2-40)% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | (7-9) | ||
Shattering Steel of AmmunitionShattering Steel of AmmunitionAttack, Projectile, AoE, Physical, Duration Level: (1-20) Cost: (7-9) Mana Attack Speed: 85% of base Attack Damage: (100-159)% of base Effectiveness of Added Damage: (100-159)%Requires Level 12Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.Base duration is 6.00 seconds (5-123) to (7-185) Added Attack Physical Damage Fires 3 Projectiles Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6 Each Steel Ward grants +8% Chance to Block Projectile Attack Damage 40% chance to Impale Enemies on Hit If you have no Steel Shards, only Fires 1 Projectile Projectiles deal up to (50-110)% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther Consumes up to 2 Steel Shards Additional Effects From 1-20% Quality: (2-40)% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | (7-9) | ||
Shrapnel BallistaShrapnel BallistaAttack, Projectile, Totem, Physical, Bow Level: (1-20) Cost: (5-11) Mana Attack Speed: 50% of base Attack Damage: (38-44)% of base Effectiveness of Added Damage: (38-44)%Requires Level 4Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow.Totem lasts 8 seconds +(2-3) to maximum number of Summoned Ballista Totems (2-56) to (3-85) Added Attack Physical Damage Fires 3 Arrows Summons a Ballista Totem which uses this Skill Additional Effects From 1-20% Quality: (2-40)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | N/A | N/A | (5-11) | |
Shrapnel Ballista of SteelShrapnel Ballista of SteelAttack, Projectile, Totem, Physical, Bow Level: (1-20) Cost: (5-11) Mana Attack Speed: 50% of base Attack Damage: (49-57)% of base Effectiveness of Added Damage: (49-57)%Requires Level 4Summons a ballista totem that consumes your Steel Shards to fire multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow. Steel Shards are gained with the Call of Steel Skill.Totem lasts 8 seconds +(2-3) to maximum number of Summoned Ballista Totems (2-56) to (3-85) Added Attack Physical Damage Fires 3 Arrows Summons a Ballista Totem which uses this Skill 40% chance to Impale Enemies on Hit If you have no Steel Shards, only Fires 1 Projectile Totem Attacks consume up to 1 of your Steel Shards Additional Effects From 1-20% Quality: (2-40)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | N/A | N/A | (5-11) | |
Siege BallistaSiege BallistaAttack, Projectile, Totem, Bow Level: (1-20) Cost: (6-11) Mana Attack Speed: 50% of base Attack Damage: (100-145)% of base Effectiveness of Added Damage: (100-145)% Projectile Speed: 3260Requires Level 12Summons a ballista totem that attacks with piercing arrows. Requires a Bow.Arrows Pierce (6-9) additional Targets +(2-3) to maximum number of Summoned Totems Totem lasts 8 seconds Summons a Ballista Totem which uses this Skill Additional Effects From 1-20% Quality: (0.25-5)% increased Attack Speed per maximum TotemPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | (6-11) | |
Siege Ballista of SplinteringSiege Ballista of SplinteringAttack, Projectile, Totem, Bow Level: (1-20) Cost: (6-11) Mana Attack Speed: 50% of base Attack Damage: (90-130)% of base Effectiveness of Added Damage: (90-130)%Requires Level 12Summons a ballista totem that attacks with forking arrows. Requires a Bow.+(2-3) to maximum number of Summoned Totems Totem lasts 8 seconds Projectiles Fork Projectiles can Fork 1 additional Time Summons a Ballista Totem which uses this Skill Additional Effects From 1-20% Quality: Projectiles have (2-40)% chance for an additional Projectile when ForkingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | (6-11) | |
Smoke MineSmoke MineMine, Spell, AoE, Duration, Movement, Travel, Blink Level: (1-20) Cost: (6-13) Mana Reservation: (6-13) Mana Cooldown Time: 5.00 sec Can Store 3 Use(s) Cast Time: 0.50 secRequires Level 10Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.Mine lasts 8 seconds Base duration is (4.00-5.00) seconds Base secondary duration is 1.00 seconds Increases and Reductions to Mine Duration also apply to this Skill's Buff Duration Only one Mine of this type can Detonate in each Detonation Sequence Buff grants (20-29)% increased Movement Speed Mines cannot be Re-armed Mine Detonation is Instant Additional Effects From 1-20% Quality: Buff grants (1-20)% increased Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 10 | N/A | (6 R-13 R) | ||
SnipeSnipeAttack, Projectile, Channelling, Physical, Bow Level: (1-20) Cost: (4-5) Mana Cost & Reservation Multiplier: 50% Cooldown Time: 0.05 sec Can Store 1 Use(s) Attack Speed: 180% of baseRequires Level 34Channel to charge up your bow, gaining stages. Release to trigger one supported bow skill for each stage gained. If there are no supported skills, but at least one stage was gained, this skill will fire its own arrow instead. Cannot be used by Totems.Maximum 6 Stages This Skill's Arrows deal (50-80)% more Damage with Ailments per Stage This Skill's Arrows deal (70-108)% more Damage with Hits per Stage Supported Skills deal 40% less Damage Supported Skills deal (70-108)% more Damage with Hits per Snipe Stage Supported Skills deal (50-80)% more Damage with Ailments per Snipe Stage Additional Effects From 1-20% Quality: +(0.05-1) Maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 34 | N/A | N/A | (4-5) | |
Sniper's MarkSniper's MarkSpell, Curse, Mark Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 4Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.Cursed enemies take (10-29)% increased Damage from Projectile Hits Projectiles which Hit Cursed Enemies Split towards 2 additional targets Additional Effects From 1-20% Quality: Cursed enemies take (0.25-5)% increased Damage from Projectile HitsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | N/A | N/A | (16-33) | |
Spectral HelixSpectral HelixAttack, Projectile Level: (1-20) Cost: (7-9) Mana Attack Speed: 110% of base Attack Damage: (100-150)% of base Effectiveness of Added Damage: (100-150)%Requires Level 12Throws a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls.Bounces up to 3 times Modifiers to number of Projectiles instead apply to the number of Bounces Spirals through 4.25 rotations Additional Effects From 1-20% Quality: Projectiles that have Pierced deal (0.5-10)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | (7-9) | ||
Spectral Shield ThrowSpectral Shield ThrowAttack, Projectile, Physical Level: (1-20) Cost: (7-10) Mana Attack Time: 0.65 sec Critical Strike Chance: 5.00%Requires Level 28Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Shard Projectiles Deal 50% less Damage (47-203) to (70-304) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield Fires 3 additional Projectiles Primary Projectile Chains +3 Times Additional Effects From 1-20% Quality: Fires (0.1-2) additional ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | (7-10) | ||
Spectral Shield Throw of ShatteringSpectral Shield Throw of ShatteringAttack, Projectile, Cold Level: (1-20) Cost: (8-12) Mana Attack Time: 0.75 sec Critical Strike Chance: 5.00%Requires Level 28Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the evasion of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Shard Projectiles Deal 25% less Damage (57-248) to (86-372) Base Off Hand Cold Damage (4-7) to (5-9) Added Cold Damage per 15 Evasion Rating on Shield Fires (6-12) additional Projectiles Additional Effects From 1-20% Quality: (1-20)% more Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | (8-12) | ||
Spectral ThrowSpectral ThrowAttack, Projectile Level: (1-20) Cost: (5-8) Mana Attack Speed: 110% of base Attack Damage: (80-125)% of base Effectiveness of Added Damage: (80-125)% Projectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path. Additional Effects From 1-20% Quality: Projectiles that have Pierced deal (0.5-10)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | (5-8) | ||
Spectral Throw of MaterialisingSpectral Throw of MaterialisingAttack, Projectile Level: (1-20) Cost: (5-8) Mana Attack Speed: 110% of base Attack Damage: (200-280)% of base Effectiveness of Added Damage: (200-280)%Throws an intangible spectral copy of your melee weapon. It flies out and then becomes tangible as it returns to you, in a spinning attack that only hits and damages enemies while returning.30% reduced Projectile Deceleration Additional Effects From 1-20% Quality: Projectiles that have Pierced deal (0.5-10)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | (5-8) | ||
Split ArrowSplit ArrowAttack, Projectile, Physical, Bow Level: (1-20) Cost: (6-10) Mana Attack Speed: 110% of base Attack Damage: (100-119)% of base Effectiveness of Added Damage: (100-119)% Projectile Speed: 3260Fires multiple arrows at different targets.(1-56) to (2-85) Added Attack Physical Damage Fires (5-9) Arrows Additional Effects From 1-20% Quality: Fires +(0.2-4) ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | (6-10) | |
Split Arrow of SplittingSplit Arrow of SplittingAttack, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (110-160)% of base Effectiveness of Added Damage: (110-160)%Fires an arrow that splits to hit different targets.Modifiers to number of Projectiles instead apply to the number of targets Projectile Splits towards Projectiles Split towards (3-6) targets Projectiles can Split without hitting a target Additional Effects From 1-20% Quality: Projectiles Split towards (0.1-2) targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | (7-11) | |
Splitting SteelSplitting SteelAttack, Projectile, AoE, Physical Level: (1-20) Cost: (5-8) Mana Attack Speed: 90% of base Attack Damage: (70-210)% of base Effectiveness of Added Damage: (70-210)%Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe.(1-101) to (2-151) Added Attack Physical Damage Modifiers to number of Projectiles instead apply to the number of targets Projectile Splits towards Projectiles Split towards (2-5) targets Base radius is (0.6-1) metre 40% chance to Impale Enemies on Hit Projectiles can Split without hitting a target Additional Effects From 1-20% Quality: (2-40)% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | (5-8) | ||
Splitting Steel of AmmunitionSplitting Steel of AmmunitionAttack, Projectile, AoE, Physical Level: (1-20) Cost: (5-8) Mana Attack Damage: (70-210)% of base Effectiveness of Added Damage: (70-210)%Consume Steel Shards to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.(1-101) to (2-151) Added Attack Physical Damage Modifiers to number of Projectiles instead apply to the number of targets Projectile Splits towards Projectiles Split towards (4-7) targets Base radius is (1.2-1.6) metres If you have no Steel Shards, Projectile counts as already having Split 60% chance to Impale Enemies on Hit Projectiles can Split without hitting a target Consumes up to 2 Steel Shards Additional Effects From 1-20% Quality: (2-40)% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | (5-8) | ||
Storm RainStorm RainAttack, AoE, Lightning, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (46-58)% of base Effectiveness of Added Damage: (46-58)%Requires Level 28Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.50% of Physical Damage Converted to Lightning Damage Arrows fire Beams every (0.50-0.41) seconds Maximum 100 Arrows in the ground Each Arrow can fire 4 Beams Additional Effects From 1-20% Quality: Each Arrow can fire +(0.05-1) BeamsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | (7-11) | |
Storm Rain of the ConduitStorm Rain of the ConduitAttack, AoE, Lightning, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (65-90)% of base Effectiveness of Added Damage: (65-90)%Requires Level 28Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to you, dealing area damage between the arrow and you.50% of Physical Damage Converted to Lightning Damage Arrows fire Beams every (0.50-0.41) seconds Maximum 10 Arrows in the ground Each Arrow can fire 4 Beams Additional Effects From 1-20% Quality: Each Arrow can fire +(0.05-1) BeamsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | (7-11) | |
Storm Rain of the FenceStorm Rain of the FenceAttack, AoE, Lightning, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (110-170)% of base Effectiveness of Added Damage: (110-170)%Requires Level 28Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.50% of Physical Damage Converted to Lightning Damage 50% reduced Enemy Stun Threshold Modifiers to number of Projectiles do not apply to this Skill Arrows fire Beams every 0.20 seconds Maximum 2 Arrows in the ground Each Arrow can fire 14 Beams Additional Effects From 1-20% Quality: Each Arrow can fire +(0.1-2) BeamsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | (7-11) | |
Summon Ice GolemSummon Ice GolemCritical, Cold, Minion, Spell, Golem Level: (1-20) Cost: (30-54) Mana Cooldown Time: 6.00 sec Can Store 1 Use(s) Cast Time: 1.00 secRequires Level 34Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.Maximum 1 Summoned Golem Golems Grant (20-30)% increased Critical Strike Chance Golems Grant (20-30)% increased Accuracy Additional Effects From 1-20% Quality: (1-20)% increased Buff EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 34 | N/A | (30-54) | ||
Summon Ice Golem of HordesSummon Ice Golem of HordesCold, Minion, Spell, Golem Level: (1-20) Cost: (30-54) Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Cast Time: 1.00 secRequires Level 34Summons an Ice Golem. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.Maximum 3 Summoned Golems Additional Effects From 1-20% Quality: Minions have (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 34 | N/A | (30-54) | ||
Summon Ice Golem of ShatteringSummon Ice Golem of ShatteringCold, Minion, Spell, Golem Level: (1-20) Cost: (30-54) Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Cast Time: 1.00 secRequires Level 34Summons an Ice Golem. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack. If reduced to low life it will trigger a spell that destroys itself to deal area damage and fire icy projectiles in a circle.Maximum 1 Summoned Golem Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 34 | N/A | (30-54) | ||
Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Base duration is (5.00-8.80) seconds +(0-1) metre to radius 50% less Effect of Curse against Players Cursed Normal and Magic Enemies have (15-29)% less Action Speed Other effects on Cursed enemies expire 25% slower Cursed Rare and Unique Enemies have (9-18)% less Action Speed Additional Effects From 1-20% Quality: (1-20)% increased Curse DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 24 | N/A | (16-33) | ||
TornadoTornadoSpell, Duration, Physical, AoE, Orb Level: (1-20) Cost: (15-25) Mana Cast Time: 0.75 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 95%Requires Level 34Create a Tornado that hinders and repeatedly damages enemies around it. It will move forward for a duration, during which your projectiles can collide with it to deal damage as though it was an enemy. Then it will chase down enemies for a secondary duration, and reflect a portion of the damage it took from your projectiles to them in addition to its own damage.Deals (31-414) to (46-620) Physical Damage Base duration is 1.50 seconds Base secondary duration is 4.00 seconds During initial Duration, can be hit by your Projectiles up to 20 times Deals Damage every 0.25 seconds Reflects 10% of Damage Taken to Enemies Enemies in range are Hindered Tornado has (0-57)% increased Movement Speed Maximum 1 Tornado Additional Effects From 1-20% Quality: Tornado has (1-20)% increased Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 34 | N/A | (15-25) | ||
Tornado of Elemental TurbulenceTornado of Elemental TurbulenceSpell, Duration, Physical, AoE, Orb, Fire, Cold, Lightning, Prismatic Level: (1-20) Cost: (15-25) Mana Cast Time: 0.75 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 65%Requires Level 34Create a Tornado of a random element that hinders and repeatedly damages enemies around it, converting physical damage to its element. The Tornado will chase down enemies for a duration.Deals (22-290) to (32-435) Physical Damage Base duration is 4.00 seconds Deals Damage every 0.25 seconds 100% of Physical Damage Converted to Fire, Cold or Lightning Damage Enemies in range are Hindered Tornado has (0-57)% increased Movement Speed Maximum 3 Tornadoes Additional Effects From 1-20% Quality: Tornado has (2-40)% increased Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 34 | N/A | (15-25) | ||
Tornado ShotTornado ShotAttack, Projectile, Bow Level: (1-20) Cost: (10-12) Mana Attack Speed: 80% of base Attack Damage: (100-120)% of base Effectiveness of Added Damage: (100-120)%Requires Level 28Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.Fires 3 secondary Projectiles Additional Effects From 1-20% Quality: (2-40)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | (10-12) | |
Tornado Shot of CloudburstTornado Shot of CloudburstAttack, Projectile, Bow Level: (1-20) Cost: (8-10) Mana Attack Damage: (175-210)% of base Effectiveness of Added Damage: (175-210)%Requires Level 28Fires a single payload arrow into the air to land at a targeted location. It will then fire arrows out in all directions from that point.Fires 9 Arrows Fires Projectiles in a circle Fires a Payload Arrow into the air Projectiles Fire from where the Payload Arrow lands Additional Effects From 1-20% Quality: Fires +(0.2-4) ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | (8-10) | |
Toxic RainToxic RainAttack, AoE, Chaos, Duration, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (50-72)% of base Effectiveness of Added Damage: (50-73)%Requires Level 12Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.Deals (8-238) Base Chaos Damage per second Base duration is 1.00 seconds Fires 5 Arrows Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect 60% of Physical Damage Converted to Chaos Damage Each Spore Pod applies 5% less Movement Speed to nearby Enemies, to a maximum of 30% Additional Effects From 1-20% Quality: Base duration is (0.01-0.2) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | (7-11) | |
Toxic Rain of SporeburstToxic Rain of SporeburstAttack, AoE, Chaos, Duration, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (60-85)% of base Effectiveness of Added Damage: (60-85)%Requires Level 12Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod slows the movement speed of nearby enemies. The pods last for a duration before bursting, dealing area damage.Base duration is 1.00 seconds (8-113) to (12-169) Added Chaos Damage Fires 5 Arrows 60% of Physical Damage Converted to Chaos Damage 40% chance to Poison on Hit Each Spore Pod applies 5% less Movement Speed to nearby Enemies, to a maximum of 30% Additional Effects From 1-20% Quality: Fires +(0.1-2) ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | (7-11) | |
Toxic Rain of WitheringToxic Rain of WitheringAttack, AoE, Chaos, Duration, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (50-72)% of base Effectiveness of Added Damage: (50-73)%Requires Level 12Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and withers them, causing them to take increased chaos damage. The pods last for a duration before bursting, dealing area damage.Deals (8-238) Base Chaos Damage per second Base duration is 0.40 seconds Fires 5 Arrows Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect 60% of Physical Damage Converted to Chaos Damage Each Spore Pod inflicts 1 Withered Debuff on nearby Enemies Additional Effects From 1-20% Quality: Base duration is (0.005-0.1) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | (7-11) | |
UnearthUnearthSpell, Projectile, AoE, Physical Level: (1-20) Cost: (4-10) Mana Cast Time: 0.30 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 140%Requires Level 10Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.Deals (15-607) to (22-911) Physical Damage Projectiles Pierce all Targets Spawns corpses with Level (12-80) Maximum of 10 corpses allowed Additional Effects From 1-20% Quality: Corpses Spawned have (1-20)% increased Maximum LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 10 | N/A | (4-10) | ||
Vampiric LinkVampiric LinkSpell, Duration, Link Level: (1-20) Cost: (15-32) Mana per second Cast Time: 0.50 secRequires Level 34Targets an allied player to apply a buff which links you to them for a duration. While linked, they get recovery from your life leech instead of you. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.Base duration is (8.00-9.90) seconds Life Leech effects are not removed at Full Life Life Leech effects apply Recovery Linked Target instead of you Linked target's Maximum total Life Recovery per second from Leech is equal to yours Buff grants +(2-5.8)% to Maximum total Life Recovery per second from Leech Link breaks if target leaves range or line of sight for 4 seconds Maximum 1 Link from any source per target You die if Linked target dies Additional Effects From 1-20% Quality: Base duration is (0.075-1.5) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 34 | N/A | (900-1960) | ||
Venom GyreVenom GyreAttack, Projectile, Chaos, Duration Level: (1-20) Cost: (5-7) Mana Attack Speed: 120% of base Attack Damage: (125-165)% of base Effectiveness of Added Damage: (125-165)%Requires Level 12Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.Base duration is 12.00 seconds 60% of Physical Damage Converted to Chaos Damage Projectiles Return to you 40% chance to Poison on Hit Returning Projectiles deal 75% less Damage with Hits and Ailments Returning Projectiles Pierce all Targets Maximum 30 caught Projectiles 40% chance to keep each caught Projectile fired with Whirling Blades Additional Effects From 1-20% Quality: Maximum +(0.5-10) caught ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | (5-7) | ||
Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos Level: (1-20) Cost: 5 Mana Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.30% less Attack Speed if Dual Wielding Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage Base duration is 4.00 seconds (5-169) to (7-254) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit Additional Effects From 1-20% Quality: Base duration is (0.05-1) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | 5 | |
Viper Strike of the MambaViper Strike of the MambaAttack, Duration, Melee, Strike, Chaos Level: (1-20) Cost: 5 Mana Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, deals the damage of both weapons in one strike. Requires a claw, dagger or sword.Base duration is 2.00 seconds (5-169) to (7-254) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit 200% more Damage with Poison Cannot inflict Poison on Poisoned Enemies Additional Effects From 1-20% Quality: +(2-40)% more Damage with PoisonPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | 5 | |
Volatile DeadVolatile DeadSpell, AoE, Fire Level: (1-20) Cost: (9-26) Mana Cast Time: 0.80 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 170%Requires Level 12Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Deals (20-753) to (30-1129) Fire Damage Explosion deals base Fire Damage equal to (3-4)% of the corpse's Maximum Life Consumes up to 3 corpses Base radius is 2 metres Base explosion radius is 1.5 metres Maximum of 60 Orbs at a time Additional Effects From 1-20% Quality: (2-40)% increased Orb Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | (9-26) | ||
Volatile Dead of ConfinementVolatile Dead of ConfinementSpell, AoE, Fire, Duration Level: (1-20) Cost: (9-26) Mana Cast Time: 0.80 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 210%Requires Level 12Corpses near the targeted location explode, dealing damage in a small area and creating an orb which detonates after a duration, dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Base duration is 1.50 seconds Deals (25-938) to (37-1407) Fire Damage Explosion deals base Fire Damage equal to (3-4)% of the corpse's Maximum Life Consumes up to 3 corpses Base radius is 2.8 metres Base explosion radius is 1.5 metres Maximum of 60 Orbs at a time Additional Effects From 1-20% Quality: Base radius is (0.015-0.3) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | (9-26) | ||
Volatile Dead of SeethingVolatile Dead of SeethingSpell, AoE, Fire Level: (1-20) Cost: (9-26) Mana Cast Time: 0.80 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 170%Requires Level 12Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Deals (20-753) to (30-1129) Fire Damage Explosion deals base Fire Damage equal to (3-4)% of the corpse's Maximum Life Consumes up to 10 corpses Base radius is 2 metres Base explosion radius is 1.5 metres Maximum of 10 Orbs at a time Additional Effects From 1-20% Quality: (2-40)% increased Orb Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | (9-26) | ||
Whirling BladesWhirling BladesAttack, Movement, Travel, Melee Level: (1-20) Cost: 10 Mana Attack Damage: (100-150)% of base Effectiveness of Added Damage: (100-150)%Requires Level 10Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike.When Dual Wielding, Deals 75% Damage from each Weapon combined +0.6 seconds to Attack Time Additional Effects From 1-20% Quality: (0.5-10)% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 10 | N/A | 10 | ||
Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic Level: (1-20) Cost: 6 Mana Attack Damage: (160-231)% of base Effectiveness of Added Damage: (160-231)% Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets Beams Chain (4-7) Times Fires 3 Projectiles (0-19)% increased Area of Effect 100% of Physical Damage Converted to Fire, Cold or Lightning Damage Additional Effects From 1-20% Quality: (1-20)% chance to Freeze, Shock and IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | 6 | ||
Withering StepWithering StepTravel, AoE, Chaos, Movement, Blink, Spell, Duration Level: (1-20) Cost: (8-23) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 10Grants Elusive and a buff that grants Phasing. While you have this buff, monsters that enter an area around you will be Withered. Using a skill or losing the Elusive buff ends this skill's effects. Shares a cooldown with other Blink skills. Cannot be used while already Elusive.Withered lasts 3 seconds +(0-0.6) metres to radius Cannot be Cast or Triggered while Elusive Grants Elusive This Skill's Cooldown does not recover during its effect (0-38)% increased Effect of Elusive from this Skill Buff grants Phasing Inflicts (4-6) Withered Debuffs the first time each Enemy enters the Area Additional Effects From 1-20% Quality: Inflicts +(0.1-2) Withered Debuffs the first time each Enemy enters the AreaPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 10 | N/A | (8-23) | ||
ArcArcSpell, Chaining, Lightning Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 120%Requires Level 12An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.Deals (6-198) to (32-1122) Lightning Damage Chains +(4-7) Times 15% more Damage with Hits and Ailments for each remaining Chain Additional Effects From 1-20% Quality: Chains +(0.05-1) TimesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | (8-23) | |
Arc of OscillatingArc of OscillatingSpell, Chaining, Lightning Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 60%Requires Level 12An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains, it will also chain a secondary arc to another enemy, but this secondary arc cannot chain further.Deals (3-94) to (15-531) Lightning Damage Chains +6 Times 50% more Damage with Hits and Ailments for each remaining Chain Additional Effects From 1-20% Quality: Chains +(0.05-1) TimesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | (8-23) | |
Arc of SurgingArc of SurgingSpell, Lightning Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 230%Requires Level 12An arc of lightning reaches from the caster to a targeted enemy and splits to simultaneously hit several other enemies.Deals (11-381) to (62-2159) Lightning Damage Beam Splits towards (4-7) additional targets Modifiers to the number of times to Chain instead apply to the number of targets Beam Splits towards Additional Effects From 1-20% Quality: Beam Splits towards (0.1-2) additional targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | (8-23) | |
Arcanist BrandArcanist BrandTrigger, Spell, Duration, Brand Level: (1-20) Cost: (18-32) Mana Cast Time: 0.80 secRequires Level 38Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, triggering linked spells. The brand will detach if the enemy dies.Activates every second while Attached Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency Can be Detached for a total Duration of 5.00 seconds Can be Attached for a total Duration of 3.00 seconds Supported Skills have 40% reduced Chaining range Projectiles from Supported Skills have 4.8 metres maximum range Supported Skills have 40% less Area of Effect Supported Skills deal (69-63)% less Damage Supported Skills Deal (40-59)% more Damage with Hits against Branded Enemy Supported Skills are Triggered by Arcanist Brand, from the Brand's location Additional Effects From 1-20% Quality: (0.5-10)% increased Activation frequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 38 | N/A | N/A | (18-32) | |
Armageddon BrandArmageddon BrandSpell, AoE, Fire, Duration, Brand Level: (1-20) Cost: (15-27) Mana Cast Time: 0.40 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 200%Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.Activates every 1.5 seconds while Attached Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency Deals (69-924) to (104-1386) Fire Damage Base radius is 2.2 metres Can be Detached for a total Duration of 6.00 seconds Can be Attached for a total Duration of 5.00 seconds Deals (10-29)% more Damage with Hits against Branded Enemy Additional Effects From 1-20% Quality: Deals +(0.5-10)% more Damage with Hits against Branded EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | (15-27) | ||
Armageddon Brand of RecallArmageddon Brand of RecallSpell, AoE, Fire, Duration, Brand Level: (1-20) Cost: (15-27) Mana Cast Time: 0.40 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 300%Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.Activates every 1.5 seconds while Attached Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency Deals (102-1357) to (152-2036) Fire Damage Base radius is 2.2 metres Can be Detached for a total Duration of 6.00 seconds Can be Attached for a total Duration of 5.00 seconds Deals 80% less Damage with Hits against Branded Enemy Additional Effects From 1-20% Quality: Base radius is (0.01-0.2) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | (15-27) | ||
Armageddon Brand of VolatilityArmageddon Brand of VolatilitySpell, AoE, Fire, Duration, Brand Level: (1-20) Cost: (15-27) Mana Cast Time: 0.80 sec Critical Strike Chance: 7.50% Effectiveness of Added Damage: 370%Requires Level 28Creates a magical brand which can attach to a nearby enemy. It activates once, causing a fiery meteor to fall from the sky, then is destroyed.Deals (125-1676) to (188-2514) Fire Damage Base radius is 2.6 metres Cannot be Recalled Can be Detached for a total Duration of 6.00 seconds Activates once when Attached, then is Destroyed Additional Effects From 1-20% Quality: Base radius is (0.01-0.2) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | (15-27) | ||
Assassin's MarkAssassin's MarkCritical, Spell, Curse, Mark Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 16Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.Cursed enemies have a 100% chance to grant a Power Charge when slain Hits against Cursed Enemies have +1.5% to Critical Strike Chance Hits against Cursed Enemies have +(30-49)% to Critical Strike Multiplier Cursed enemies grant (65-600) Life when Killed Cursed enemies grant (25-80) Mana when Killed Additional Effects From 1-20% Quality: Cursed Enemies have a (0.25-5)% chance to grant a Power Charge when HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | N/A | (16-33) | ||
Ball LightningBall LightningSpell, Projectile, AoE, Lightning Level: (1-20) Cost: (12-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 60% Projectile Speed: 400 AoE Radius: 22Requires Level 28Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.Deals (2-32) to (47-617) Lightning Damage Base radius is 1.8 metres Additional Effects From 1-20% Quality: Base radius is (0.01-0.2) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | (12-23) | |
Ball Lightning of OrbitingBall Lightning of OrbitingSpell, Projectile, AoE, Lightning Level: (1-20) Cost: (11-19) Mana Cast Time: 0.60 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 50%Requires Level 28Fires a single projectile which moves in a spiral while damaging each enemy in an area around it repeatedly with bolts of lightning.Deals (2-27) to (39-511) Lightning Damage Modifiers to number of Projectiles do not apply to this Skill Base radius is 2 metres 100% more Projectile Speed Additional Effects From 1-20% Quality: Base radius is (0.01-0.2) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | (11-19) | |
Ball Lightning of StaticBall Lightning of StaticSpell, AoE, Lightning, Orb Level: (1-20) Cost: (12-23) Mana Cooldown Time: 1.50 sec Can Store 3 Use(s) Cast Time: 0.70 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 90%Requires Level 28Creates a ball of lightning at a location that damages each enemy in an area around it repeatedly with bolts of lightning. Cannot be supported by Spell Echo or used by Totems.Deals (4-50) to (73-946) Lightning Damage Base radius is 2.8 metres Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | (12-23) | |
BaneBaneChaos, Trigger, Spell, AoE, Duration, Hex Level: (1-20) Cost: (10-20) Mana Cast Time: 0.60 secRequires Level 24Applies a debuff to enemies in an area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.Only applies Hexes from Curse Skill Gems requiring Level (24-70) or lower Deals (45.6-895.6) Base Chaos Damage per second Base duration is 2.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Base radius is (2.1-2.4) metres (28-42)% more Damage per Curse applied 50% increased Debuff Duration per Curse applied Applied Curses have 25% less Effect This Gem can only Support Skill Gems requiring Level (24-70) or lower You cannot Cast Supported Curse Spells 25% less Effect of Supported Curses Additional Effects From 1-20% Quality: Applied Curses have (1-20)% increased Effect (1-20)% increased Effect of Supported CursesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 24 | N/A | N/A | (10-20) | |
Bane of CondemnationBane of CondemnationChaos, Trigger, Spell, AoE, Duration, Hex Level: (1-20) Cost: (10-20) Mana Cast Time: 0.60 secRequires Level 24Applies a debuff to enemies in a small area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.Only applies Hexes from Curse Skill Gems requiring Level (24-70) or lower Deals (45.6-895.6) Base Chaos Damage per second Base duration is 1.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Base radius is 0.8 metres 60% more Damage per Curse applied 100% increased Debuff Duration per Curse applied This Gem can only Support Skill Gems requiring Level (24-70) or lower You cannot Cast Supported Curse Spells 25% less Effect of Supported Curses Additional Effects From 1-20% Quality: Base duration is (0.01-0.2) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 24 | N/A | N/A | (10-20) | |
Blazing SalvoBlazing SalvoSpell, AoE, Fire, Projectile Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 60%Requires Level 12Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.Deals (7-270) to (10-405) Fire Damage Fires (5-7) Projectiles Additional Effects From 1-20% Quality: +(0.01-0.2) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | (8-23) | |
BlightBlightSpell, Chaos, AoE, Channelling, Duration Level: (1-20) Cost: (2-5) Mana Cast Time: 0.30 sec AoE Radius: 26Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.Deals (3.9-283.9) Base Chaos Damage per second Base duration is 2.00 seconds Base secondary duration is 1.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect +(0-0.6) metres to radius 80% reduced Movement Speed Debuff can have up to 20 layers of Damage Additional Effects From 1-20% Quality: Base duration is (0.04-0.8) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | (2-5) | |
Blight of AtrophyBlight of AtrophySpell, Chaos, AoE, Channelling, Duration Level: (1-20) Cost: (2-5) Mana Cast Time: 0.30 secApply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a longer secondary duration, slowing their movement and reducing their life regeneration rate. Continued channelling adds layers of damage to the debuff, each with their own duration.Deals (3.9-283.9) Base Chaos Damage per second Base duration is 1.00 seconds Base secondary duration is 3.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect +(0-0.6) metres to radius 80% reduced Movement Speed Debuff can have up to 20 layers of Damage 80% reduced Life Regeneration rate Additional Effects From 1-20% Quality: Base secondary duration is (0.05-1) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | (2-5) | |
Blight of ContagionBlight of ContagionSpell, Chaos, AoE, Channelling, Duration Level: (1-20) Cost: (2-5) Mana Cast Time: 0.25 secApply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration. The damaging debuff is spread by Contagion.Deals (8.5-612.1) Base Chaos Damage per second Base duration is 4.00 seconds Base secondary duration is 1.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect +(0-0.6) metres to radius 80% reduced Movement Speed Debuff can have up to 5 layers of Damage Additional Effects From 1-20% Quality: Base duration is (0.05-1) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | (2-5) | |
BodyswapBodyswapMovement, Spell, AoE, Fire, Travel Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00%Requires Level 10Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.This Spell deals (3-210) to (5-315), plus 4% of your maximum Life, as base Fire Damage Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life +(0-0.2) metres to radius 200% more Area of Effect if Consuming a corpse Additional Effects From 1-20% Quality: Deals +(0.2-4)% of your maximum Life, as base Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 10 | N/A | (8-23) | ||
Bodyswap of SacrificeBodyswap of SacrificeMovement, Spell, AoE, Fire, Travel, Minion Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00%Requires Level 10Violently destroys your body and recreates it at the location of a targeted enemy or damageable minion, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise minions over enemies. If targeting a minion, the minion will also be destroyed in an explosion which deals damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.This Spell deals (3-210) to (5-315), plus 4% of your maximum Life, as base Fire Damage Explosion deals base Fire Damage equal to (15-24)% of the Minion's maximum Life +(0-0.2) metres to radius 50% less Damage with Ailments 200% more Area of Effect if Consuming a Minion Additional Effects From 1-20% Quality: Explosion deals base Fire Damage equal to (0.2-4)% of the Minion's maximum LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 10 | N/A | (8-23) | ||
Bone OfferingBone OfferingMinion, Spell, Duration Level: (1-20) Cost: (16-33) Mana Cast Time: 1.00 secRequires Level 12Consumes a corpse, granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Base duration is 5.00 seconds Additional 1.00 seconds Base Duration per extra corpse Consumed Grants Minions +(25-35)% Chance to Block Attack Damage Grants Minions +(25-34)% Chance to Block Spell Damage Grants Minions 4% of Life Regenerated per Second if they have Blocked recently Additional Effects From 1-20% Quality: (0.5-10)% increased Effect of OfferingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | (16-33) | |
Brand RecallBrand RecallBrand, Spell Level: (1-6) Cost: (7-16) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Recall your brands to you, detaching them from enemies and increasing attachment range until they next attach to an enemy. Spends a portion of each recalled brand's cost to cause it to activate.(0-40)% increased Cooldown Recovery Rate Spends 20% of Brand's Cost Brands gain (25-45)% increased Attachment Range Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | N/A | (7-16) | ||
Cold SnapCold SnapSpell, AoE, Cold, Duration Level: (1-20) Cost: (11-28) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Cast Time: 0.85 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 320% AoE Radius: 16Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold Damage Base duration is 5.00 seconds Deals (28.7-1895.4) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Burst Base radius is 1.5 metres Chilled Ground Base initial radius is 1.5 metres Chilled Ground Base final radius is 3 metres 25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area Additional Effects From 1-20% Quality: (1-20)% more Effect of ChillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | N/A | (11-28) | ||
Cold Snap of PowerCold Snap of PowerCritical, Spell, AoE, Cold Level: (1-20) Cost: (8-20) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Cast Time: 0.60 sec Critical Strike Chance: 10.00% Effectiveness of Added Damage: 320%Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. The cooldown can be bypassed by expending a Power Charge.Deals (34-1440) to (51-2160) Cold Damage 30% chance to gain a Power Charge on Critical Strike Burst Base radius is 2.5 metres Additional Effects From 1-20% Quality: (1-20)% chance to gain a Power Charge on Critical StrikePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | N/A | (8-20) | ||
ConductivityConductivitySpell, AoE, Duration, Lightning, Curse, Hex Level: (1-20) Cost: (24-50) Mana Cast Time: 0.50 sec AoE Radius: 22Requires Level 24Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.Base duration is (8.00-11.80) seconds +(0-1) metre to radius Cursed enemies have -(17-36)% to Lightning Resistance Hits against Cursed Enemies have +25% chance to Shock Additional Effects From 1-20% Quality: Shocks on Cursed enemies have (1-20)% increased DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 24 | N/A | N/A | (24-50) | |
ContagionContagionSpell, AoE, Duration, Chaos Level: (1-20) Cost: (5-20) Mana Cast Time: 0.60 sec AoE Radius: 20Requires Level 4Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies.Deals (3.5-235.9) Base Chaos Damage per second Base duration is 5.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Base radius is 1.7 metres Spreads when affected Enemy dies Additional Effects From 1-20% Quality: Base radius is (0.01-0.2) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | N/A | (5-20) | ||
Contagion of SubsidingContagion of SubsidingSpell, AoE, Duration, Chaos Level: (1-20) Cost: (7-27) Mana Cast Time: 0.85 secRequires Level 4Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies, but each time it spreads, it only deals three quarters as much damage as before.Deals (10.3-1279.2) Base Chaos Damage per second Base duration is 5.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Base radius is 1.7 metres Spreads when affected Enemy dies Additional Effects From 1-20% Quality: Base radius is (0.01-0.2) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | N/A | (7-27) | ||
Contagion of TransferenceContagion of TransferenceSpell, AoE, Duration, Chaos Level: (1-20) Cost: (9-32) Mana Cast Time: 0.85 secRequires Level 4Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy is hit while affected by Contagion, the debuff spreads to other enemies.Deals (5.5-686.9) Base Chaos Damage per second Base duration is 5.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Base radius is 2 metres Spreads when affected Enemy is Hit Additional Effects From 1-20% Quality: Base radius is (0.01-0.2) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | N/A | (9-32) | ||
Conversion TrapConversion TrapTrap, Spell, Duration Level: (1-20) Cost: (6-23) Mana Cooldown Time: 8.00 sec Can Store 3 Use(s) Cast Time: 1.00 secRequires Level 4Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players.Traps do not Trigger at the end of their Duration Trap lasts 4 seconds Base duration is (5.30-10.00) seconds Additional Effects From 1-20% Quality: Base duration is (0.2-4) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | N/A | (6-23) | ||
Crackling LanceCrackling LanceSpell, AoE, Lightning Level: (1-20) Cost: (11-21) Mana Cast Time: 0.65 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 165%Requires Level 28Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.Deals (28-458) to (84-1375) Lightning Damage This Spell loses 1 Intensity every 0.25 seconds while moving, or immediately if you teleport This Spell gains Intensity when you Cast it, to a maximum of 3 +0.3 metres to Beam Width Per Intensity 33% less branching angle per Intensity 35% more Damage with Hits and Ailments per Intensity Additional Effects From 1-20% Quality: +(0.5-10)% more Damage with Hits and Ailments per IntensityPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | (11-21) | |
Crackling Lance of BranchingCrackling Lance of BranchingSpell, AoE, Lightning Level: (1-20) Cost: (13-25) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 260%Requires Level 28Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.Deals (44-724) to (133-2172) Lightning Damage 50% increased branching angle Additional Effects From 1-20% Quality: (1-20)% more Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | (13-25) | |
Crackling Lance of DisintegrationCrackling Lance of DisintegrationSpell, AoE, Lightning Level: (1-20) Cost: (13-25) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 300%Requires Level 28Release a concentrated beam which deals lightning damage to enemies in a long area in front of you.Deals (52-844) to (155-2532) Lightning Damage 25% chance to Shock enemies +10% to Maximum Effect of Shock Additional Effects From 1-20% Quality: +(0.5-10)% to Maximum Effect of ShockPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | (13-25) | |
Creeping FrostCreeping FrostSpell, Projectile, Duration, AoE, Cold Level: (1-20) Cost: (7-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 120% Projectile Speed: 844 AoE Radius: 12Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Deals (11-568) to (16-847) Cold Damage Base duration is 5.00 seconds Deals (18.4-2225.7) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Base radius is 1.5 metres Base secondary radius is 1.8 metres Can have up to 10 Chilling Areas Additional Effects From 1-20% Quality: +(0.01-0.2) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | (7-20) | ||
Dark PactDark PactMinion, Spell, AoE, Chaining, Chaos, Nova Level: (1-20) Cost: (7-13) Mana Cast Time: 0.50 sec Critical Strike Chance: 5.00%Requires Level 28This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.Deals (24-241) to (36-362) Chaos Damage Sacrifices 8% of Skeleton's Life to deal that much Chaos Damage Chains +2 Times Uses your Life if no Skeletons in range (56-136)% more Damage with Hits and Ailments if using your Life Additional Effects From 1-20% Quality: Sacrifices +(0.1-2)% of Skeleton's Life to deal that much Chaos DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | (7-13) | |
DespairDespairSpell, AoE, Duration, Chaos, Curse, Hex Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 sec AoE Radius: 22Requires Level 24Curses all targets in an area, lowering their chaos resistance.Base duration is (8.00-11.80) seconds +(0-1) metre to radius Cursed enemies have -(15-30)% to Chaos Resistance Additional Effects From 1-20% Quality: (0.5-10)% increased Effect of CursePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 24 | N/A | (16-33) | ||
Destructive LinkDestructive LinkCritical, Spell, Duration, Link Level: (1-20) Cost: (15-32) Mana per second Cast Time: 0.50 secRequires Level 34Targets an allied player to apply a buff which links you to them for a duration. While linked, they use your main hand critical strike chance. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.Base duration is (8.00-9.90) seconds Linked target has +(30-49)% to Critical Strike Multiplier Linked target's Main Hand Critical Strike Chance is equal to yours Link breaks if target leaves range or line of sight for 4 seconds Maximum 1 Link from any source per target You die if Linked target dies Additional Effects From 1-20% Quality: Base duration is (0.075-1.5) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 34 | N/A | (900-1960) | ||
DischargeDischargeSpell, AoE, Fire, Cold, Lightning, Nova Level: (1-20) Cost: (13-25) Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Cast Time: 0.75 sec Critical Strike Chance: 7.00% Effectiveness of Added Damage: 600% AoE Radius: 30Requires Level 28Discharge all the character's charges to deal elemental damage to all nearby monsters.Deals (69-639) to (206-1918) base Lightning Damage per Power Charge removed Deals (110-1023) to (165-1535) base Fire Damage per Endurance Charge removed Deals (110-1023) to (165-1535) base Cold Damage per Frenzy Charge removed 60% less Damage with Ailments Base radius is 3 metres 15% more Area of Effect per Charge removed Additional Effects From 1-20% Quality: (0.5-10)% chance to deal Damage without removing ChargesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | (13-25) | |
Discharge of MiseryDischarge of MiserySpell, AoE, Fire, Cold, Lightning, Nova Level: (1-20) Cost: (13-25) Mana Cast Time: 0.75 sec Critical Strike Chance: 7.00% Effectiveness of Added Damage: 180%Requires Level 28Discharge all the character's charges to deal elemental damage to all nearby monsters.Deals (21-195) to (63-584) base Lightning Damage per Power Charge removed Deals (33-311) to (50-467) base Fire Damage per Endurance Charge removed Deals (33-311) to (50-467) base Cold Damage per Frenzy Charge removed Base radius is 2 metres 15% more Area of Effect per Charge removed Additional Effects From 1-20% Quality: (0.5-10)% chance to deal Damage without removing ChargesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | (13-25) | |
Divine IreDivine IreLightning, Spell, AoE, Channelling, Physical Level: (1-20) Cost: (3-5) Mana Cast Time: 0.22 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 45%Requires Level 28Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a burst around you and a beam in front of you. Modifiers to area of effect do not affect the beam. Maximum of 10 Stages.Deals (17-203) to (25-305) Physical Damage 50% of Physical Damage Converted to Lightning Damage Damages 5 nearby Enemies when you gain Stages Beam deals 240% more Damage with Hits per Stage after the first Beam deals 100% more Damage with Ailments per Stage after the first Additional Effects From 1-20% Quality: (1-20)% increased beam widthPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | (3-5) | ||
Divine Ire of DisintegrationDivine Ire of DisintegrationLightning, Spell, AoE, Channelling, Physical Level: (1-20) Cost: (3-5) Mana Cast Time: 0.22 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 90%Requires Level 28Channelling draws in energy around you to repeatedly build up stages. Release to unleash this energy in a beam in front of you. Modifiers to area of effect do not affect this skill. Maximum of 10 Stages.Deals (32-394) to (48-591) Physical Damage 50% of Physical Damage Converted to Lightning Damage (0-19)% increased beam width Beam deals 200% more Damage with Hits per Stage after the first Beam deals 60% more Damage with Ailments per Stage after the first Additional Effects From 1-20% Quality: (1-20)% increased beam widthPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | (3-5) | ||
Divine Ire of Holy LightningDivine Ire of Holy LightningLightning, Spell, AoE, Channelling, Physical Level: (1-20) Cost: (3-5) Mana Cast Time: 0.22 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 60%Requires Level 28Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a powerful burst around you. Maximum of 10 Stages.Deals (22-271) to (33-406) Physical Damage 50% of Physical Damage Converted to Lightning Damage Damages (6-10) nearby Enemies when you gain Stages 20% less Area of Effect Burst deals 120% more Damage with Hits per Stage after the first Burst deals 80% more Damage with Ailments per Stage after the first Additional Effects From 1-20% Quality: Damages (0.2-4) nearby Enemies when you gain StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | (3-5) | ||
Elemental WeaknessElemental WeaknessSpell, AoE, Duration, Curse, Hex Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 sec AoE Radius: 22Requires Level 24Curses all targets in an area, lowering their elemental resistances.Base duration is (8.00-11.80) seconds +(0-1) metre to radius Cursed enemies have -(15-30)% to Elemental Resistances Additional Effects From 1-20% Quality: (1-20)% increased Duration of Elemental Ailments on Cursed enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 24 | N/A | N/A | (16-33) | |
Energy BladeEnergy BladeSpell, Lightning Level: (1-20) Cost: (136-624) Energy Shield Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: 1.00 secRequires Level 24Grants a buff which significantly lowers your maximum Energy Shield to transform your equipped weapons into Swords formed from that energy. Casting the spell again removes the buff. Requires a Non-Bow weapon. This skill cannot be triggered.Energy Blades have minimum Lightning Damage equal to 2% of Energy Shield, plus (2-12) Energy Blades have maximum Lightning Damage equal to 40% of Energy Shield, plus (40-235) Two Handed Energy Blades have 70% more Lightning Damage Buff grants 50% less Maximum Energy Shield Additional Effects From 1-20% Quality: Buff grants (0.25-5)% more Maximum Energy ShieldPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 24 | N/A | N/A | (136-624) | |
EnfeebleEnfeebleSpell, AoE, Duration, Curse, Hex Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 24Curses all targets in an area, reducing their accuracy and making them deal less damage.Base duration is (8.00-11.80) seconds +(0-1) metre to radius Cursed enemies have (10-19)% reduced Accuracy Rating Cursed Normal or Magic enemies deal (15-29)% less Damage Cursed Rare or Unique enemies deal (9-18)% less Damage Additional Effects From 1-20% Quality: (1-20)% increased Curse DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 24 | N/A | N/A | (16-33) | |
Essence DrainEssence DrainSpell, Projectile, Duration, Chaos, AoE Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 140%Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Deals (9-644) to (13-966) Chaos Damage Deals (31.2-1509.4) Base Chaos Damage per second Base duration is 3.80 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Regenerate 0.50% of Debuff Damage as Life Additional Effects From 1-20% Quality: Regenerate +(0.025-0.5)% of Debuff Damage as LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | (8-23) | ||
Essence Drain of DesperationEssence Drain of DesperationSpell, Projectile, Duration, Chaos, AoE Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 140%Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You lose Life and Energy Shield equal to a portion of the debuff damage. The debuff is spread by Contagion.Deals (9-644) to (13-966) Chaos Damage Deals (67.7-3287.2) Base Chaos Damage per second Base duration is 3.80 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Lose Life and Energy Shield equal to 0.3% of Debuff Damage Additional Effects From 1-20% Quality: Base duration is (0.02-0.4) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | (8-23) | ||
Essence Drain of WickednessEssence Drain of WickednessSpell, Projectile, Duration, Chaos, AoE Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 310%Requires Level 12Fires a piercing projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage.Deals (20-1409) to (30-2133) Chaos Damage Projectiles Pierce all Targets Deals (23.4-1129.3) Base Chaos Damage per second Base duration is 1.90 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Regenerate 0.50% of Debuff Damage as Life Additional Effects From 1-20% Quality: Regenerate +(0.025-0.5)% of Debuff Damage as LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | (8-23) | ||
Eye of WinterEye of WinterSpell, Projectile, Cold Level: (1-20) Cost: (14-26) Mana Cast Time: 0.80 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 55%Requires Level 28Fires a single eye projectile which constantly releases shard projectiles in a spiral. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies. When the eye dissipates or collides with terrain, it releases a faster spiral of extra shards.Deals (16-245) to (25-367) Cold Damage Fires 8 Shard Projectiles in a Spiral when Projectile ends Modifiers to number of Projectiles only apply to the final Spiral Projectiles continuously gain Damage, up to 200% more Damage by the time they dissipate Additional Effects From 1-20% Quality: Fires +(0.1-2) Shard Projectiles in a Spiral when Projectile endsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | (14-26) | |
Eye of Winter of FinalityEye of Winter of FinalitySpell, Projectile, Cold Level: (1-20) Cost: (14-26) Mana Cast Time: 0.80 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 70%Requires Level 28Fires a single eye projectile which cannot damage enemies. When the eye dissipates or collides with terrain, it releases a fast spiral of shards. The shards will deal cold damage to enemies they impact.Deals (21-315) to (32-473) Cold Damage Fires 12 Shard Projectiles in a Spiral when Projectile ends Modifiers to number of Projectiles only apply to the final Spiral Projectiles continuously gain Damage, up to 100% more Damage by the time they dissipate Additional Effects From 1-20% Quality: Fires +(0.1-2) Shard Projectiles in a Spiral when Projectile endsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | (14-26) | |
Eye of Winter of TransienceEye of Winter of TransienceSpell, Projectile, Cold Level: (1-20) Cost: (14-26) Mana Cast Time: 0.80 sec Critical Strike Chance: 6.00%Requires Level 28Fires a single eye projectile which releases a number shard projectiles in a spiral before dissipating. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies.Deals (31-458) to (46-687) Cold Damage Fires 12 Shard Projectiles in a Spiral while flying, then ends Modifiers to number of Projectiles only apply to the Shards 50% more Projectile Speed Additional Effects From 1-20% Quality: Projectiles gain up to +(0.75-15)% more Damage by the time they dissipatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | (14-26) |
Not in table: skills with base life costs and Wild Strike of ExtremesWild Strike of ExtremesAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
Level: (1-20)
Cost: (14-28) Energy Shield, (14-28) Life, (14-28) Mana
Attack Damage: (130-240)% of base
Effectiveness of Added Damage: (130-240)%Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets
Beams Chain (4-7) Times
Fires 3 Projectiles
(0-19)% increased Area of Effect
100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Hits treat Enemy Monster Elemental Resistance values as inverted
Additional Effects From 1-20% Quality:
(1-20)% chance to Freeze, Shock and IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., which has a cost of life, mana, and energy shield.
Unique items
Item | Stats | |||
---|---|---|---|---|
Fevered MindFevered Mind Cobalt JewelLimited to: 1 Radius: Small+(5-10) to Intelligence Notable Passive Skills in Radius are Transformed to instead grant: 10% increased Mana Cost of Skills and 20% increased Spell DamageCorruptedIn sickness, the insane becomes sane.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | +(5-10) to Intelligence Notable Passive Skills in Radius are Transformed to instead grant: 10% increased Mana Cost of Skills and 20% increased Spell DamageCorrupted | ||
Militant FaithMilitant Faith Timeless JewelLimited to: 1 Historic Radius: LargeCarved to glorify (2000-10000) new faithful converted by High Templar (Avarius-Dominus-Maxarius) Passives in radius are Conquered by the Templars Historic <two random mods of devotion>They believed themselves the utmost faithful, but that conviction became oppression.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | Carved to glorify (2000-10000) new faithful converted by High Templar (Avarius-Dominus-Maxarius) Passives in radius are Conquered by the Templars Historic
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Watcher's EyeWatcher's Eye Prismatic JewelLimited to: 1(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers>One by one, they stood their ground against a creature they had no hope of understanding, let alone defeating, and one by one, they became a part of it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | (4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana
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HonourhomeHonourhome Soldier HelmetArmour: (68-112) Energy Shield: (16-27)Requires Level 12, 16 Str, 16 Int+2 to Level of Socketed Gems Adds 1 to 30 Lightning Damage to Spells and Attacks (100-150)% increased Armour and Energy Shield (10-20)% increased Rarity of Items found (10-20)% reduced Mana Cost of Skills"The craven mind is sharp with self interest. The honourable mind is much easier to manipulate." - Malachai the Soulless | 12 | +2 to Level of Socketed Gems Adds 1 to 30 Lightning Damage to Spells and Attacks (100-150)% increased Armour and Energy Shield (10-20)% increased Rarity of Items found (10-20)% reduced Mana Cost of Skills | ||
Zerphi's Last BreathZerphi's Last Breath Grand Mana FlaskRecovers 170 Mana over 4.50 Seconds Consumes 10 of 30 Charges on useRequires Level 1850% increased Charges per use Grants Last Breath when you Use a Skill during Effect, for (450-600)% of Mana Cost"Proof that if you devote yourself to a god of death, you may be spared from its wrath." - Icius Perandus, Antiquities Collection, Item 408Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 18 | 50% increased Charges per use Grants Last Breath when you Use a Skill during Effect, for (450-600)% of Mana Cost | ||
PraxisPraxis Paua RingRequires Level 22+(20-30) to maximum Mana+(30-60) to maximum Mana Regenerate (3-6) Mana per second -(8-4) to Total Mana Cost of Skills 8% of Damage taken Recouped as ManaThe Thaumaturgical masters of the Eternal Empire, as unpredictable and varied as they were, all understood one thing: Free thinking leads to free action. | 22 | +(20-30) to maximum Mana+(30-60) to maximum Mana Regenerate (3-6) Mana per second -(8-4) to Total Mana Cost of Skills 8% of Damage taken Recouped as Mana | ||
BitterdreamBitterdream Shadow SceptreSceptre Physical Damage: 29-44 Critical Strike Chance: 6.20% Attacks per Second: 1.25 Weapon Range: 1.1 metresRequires Level 32, 52 Str, 62 Int22% increased Elemental DamageSocketed Gems are Supported by Level 15 Bonechill Socketed Gems are Supported by Level 15 Hypothermia Socketed Gems are Supported by Level 15 Ice Bite Socketed Gems are Supported by Level 15 Cold Penetration Socketed Gems are Supported by Level 15 Added Cold Damage Socketed Gems are Supported by Level 15 InspirationFight not the cold Forsake hope Be still. | 32 | 22% increased Elemental DamageSocketed Gems are Supported by Level 15 Bonechill Socketed Gems are Supported by Level 15 Hypothermia Socketed Gems are Supported by Level 15 Ice Bite Socketed Gems are Supported by Level 15 Cold Penetration Socketed Gems are Supported by Level 15 Added Cold Damage Socketed Gems are Supported by Level 15 Inspiration | ||
Replica BitterdreamReplica Bitterdream Shadow SceptreSceptre Physical Damage: 29-44 Critical Strike Chance: 6.20% Attacks per Second: 1.25 Weapon Range: 1.1 metresRequires Level 32, 52 Str, 62 Int22% increased Elemental DamageSocketed Gems are Supported by Level 15 Elemental Penetration Socketed Gems are Supported by Level 15 Immolate Socketed Gems are Supported by Level 15 Unbound Ailments Socketed Gems are Supported by Level 15 Ice Bite Socketed Gems are Supported by Level 15 Inspiration Socketed Gems are Supported by Level 15 Innervate"Attempt #2520: Been slaving away at this one for longer than I can remember. Convinced this assignment is retribution from my superior..." | 32 | 22% increased Elemental DamageSocketed Gems are Supported by Level 15 Elemental Penetration Socketed Gems are Supported by Level 15 Immolate Socketed Gems are Supported by Level 15 Unbound Ailments Socketed Gems are Supported by Level 15 Ice Bite Socketed Gems are Supported by Level 15 Inspiration Socketed Gems are Supported by Level 15 Innervate | ||
Hand of the FerventHand of the Fervent Zealot GlovesArmour: (132-211) Energy Shield: (27-43)Requires Level 43, 34 Str, 34 Int(70-130)% increased Armour and Energy Shield +(50-70) to maximum Life Gain Sacrificial Zeal when you use a Skill, dealing you 150% of the Skill's Mana Cost as Physical Damage per Second Hits Overwhelm (10-15)% of Physical Damage Reduction while you have Sacrificial ZealA sacrifice of blood calls forth His vengeance. Let the righteous become the Hand of God. | 43 | (70-130)% increased Armour and Energy Shield +(50-70) to maximum Life Gain Sacrificial Zeal when you use a Skill, dealing you 150% of the Skill's Mana Cost as Physical Damage per Second Hits Overwhelm (10-15)% of Physical Damage Reduction while you have Sacrificial Zeal | ||
Tawhanuku's TimingTawhanuku's Timing Moonstone RingRequires Level 44+(15-25) to maximum Energy Shield(30-40)% increased Spell Damage +(60-80) to maximum Mana (5-10)% chance to Freeze, Shock and Ignite Spells cause you to gain Energy Shield equal to their Upfront Cost every fifth time you Pay itThe soul still beats, even when the heart never did. | 44 | +(15-25) to maximum Energy Shield(30-40)% increased Spell Damage +(60-80) to maximum Mana (5-10)% chance to Freeze, Shock and Ignite Spells cause you to gain Energy Shield equal to their Upfront Cost every fifth time you Pay it | ||
The Blood ReaperThe Blood Reaper Headsman AxeTwo Handed Axe Physical Damage: (170.8-183) to (257.6-276) Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 45, 99 Str, 57 Dex(180-200)% increased Physical Damage +100 to maximum Life Regenerate 20 Life per second 1% of Physical Attack Damage Leeched as Life 50% increased Mana Cost of Skills 50% chance to cause Bleeding on HitTo cease the flow of blood is to choke the rain in the very clouds. Both life and land feel the thirst. | 45 | (180-200)% increased Physical Damage +100 to maximum Life Regenerate 20 Life per second 1% of Physical Attack Damage Leeched as Life 50% increased Mana Cost of Skills 50% chance to cause Bleeding on Hit | ||
VivinsectVivinsect Unset RingRequires Level 45Has 1 Socket+5 to Level of Socketed Aura Gems Socketed Gems have 20% reduced Reservation Efficiency +(15-25) to all Attributes Regenerate 15 Life per second for each Uncorrupted Item Equipped -2 to Total Mana Cost of Skills for each Corrupted Item Equipped Veiled Suffix"Fusing the parasite with another ring has manifested unpredictable effects. I theorise the sacrificial vessel's level of anguish is a key variable. - Arzaak, Syndicate ResearcherTake this item to Jun Ortoi to have her Unveil it. | 45 | Has 1 Socket+5 to Level of Socketed Aura Gems Socketed Gems have 20% reduced Reservation Efficiency +(15-25) to all Attributes Regenerate 15 Life per second for each Uncorrupted Item Equipped -2 to Total Mana Cost of Skills for each Corrupted Item Equipped
| ||
Replica CovenantReplica Covenant Spidersilk RobeEnergy Shield: (313-409) Movement Speed: -3%Requires Level 49, 134 IntSocketed Gems are Supported by Level 29 Added Cold Damage +(20-30) to Intelligence (210-250)% increased Energy Shield 10% increased maximum Life Skills gain a Base Energy Shield Cost equal to 200% of Base Mana Cost"Researcher Graven's request to wear Prototype #2998 in place of his standard lab attire is... granted." - Lead Researcher Ksaret | 49 | Socketed Gems are Supported by Level 29 Added Cold Damage +(20-30) to Intelligence (210-250)% increased Energy Shield 10% increased maximum Life Skills gain a Base Energy Shield Cost equal to 200% of Base Mana Cost | ||
The CovenantThe Covenant Spidersilk RobeEnergy Shield: (313-409) Movement Speed: -3%Requires Level 49, 134 IntSocketed Gems are Supported by Level 29 Added Chaos Damage +(20-30) to Intelligence (210-250)% increased Energy Shield 10% increased maximum Life Skills gain a Base Life Cost equal to 100% of Base Mana CostMy Soul is your Strength My Price is your Blood | 49 | Socketed Gems are Supported by Level 29 Added Chaos Damage +(20-30) to Intelligence (210-250)% increased Energy Shield 10% increased maximum Life Skills gain a Base Life Cost equal to 100% of Base Mana Cost | ||
WyrmsignWyrmsign Wyrmscale GauntletsArmour: (193-270) Evasion: (193-270)Requires Level 49, 38 Str, 38 DexSocketed Gems are Supported by Level 5 Concentrated Effect (120-160)% increased Armour and Evasion +(50-70) to maximum Life 4% reduced Mana Cost per Endurance Charge Gain Rampage while at Maximum Endurance Charges Lose all Endurance Charges when Rampage endsThose who witness the shimmering scales of the wyrm know only fear for the rest of their lives. Fortunately, the rest of their lives can be measured in seconds. | 49 | Socketed Gems are Supported by Level 5 Concentrated Effect (120-160)% increased Armour and Evasion +(50-70) to maximum Life 4% reduced Mana Cost per Endurance Charge Gain Rampage while at Maximum Endurance Charges Lose all Endurance Charges when Rampage ends | ||
Lavianga's SpiritLavianga's Spirit Sanctified Mana FlaskRecovers (1430-1650) Mana over 3.25 Seconds Consumes 7 of 35 Charges on useRequires Level 50(30-50)% increased Amount Recovered 100% increased Recovery rate Skills Cost no Mana during Effect"When the Ancestors fill your cup, It is only good manners to drink your fill." - Lavianga, Advisor to KaomRight click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 50 | (30-50)% increased Amount Recovered 100% increased Recovery rate Skills Cost no Mana during Effect | ||
Replica Lavianga's SpiritReplica Lavianga's Spirit Sanctified Mana FlaskRecovers (1430-1650) Mana over 13.00 Seconds Consumes 7 of 35 Charges on useRequires Level 50(30-50)% increased Amount Recovered 50% reduced Recovery rate (5-15)% increased Attack Speed during Effect (5-15)% increased Cast Speed during Effect 10% increased Mana Cost of Skills during Effect"An intriguing paradox."Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 50 | (30-50)% increased Amount Recovered 50% reduced Recovery rate (5-15)% increased Attack Speed during Effect (5-15)% increased Cast Speed during Effect 10% increased Mana Cost of Skills during Effect | ||
Soul TakerSoul Taker Siege AxeOne Handed Axe Physical Damage: (163.2-190.4) to (264-308) Critical Strike Chance: 5.00% Attacks per Second: (1.80-1.88) Weapon Range: 1.1 metresRequires Level 59, 119 Str, 82 Dex(140-180)% increased Physical Damage Adds 30 to 40 Physical Damage (20-25)% increased Attack Speed +(20-25)% to Cold Resistance Insufficient Mana doesn't prevent your Melee Attacks Your Physical Damage can ChillIt is too easy for the soul to escape from an open heart. | 59 | (140-180)% increased Physical Damage Adds 30 to 40 Physical Damage (20-25)% increased Attack Speed +(20-25)% to Cold Resistance Insufficient Mana doesn't prevent your Melee Attacks Your Physical Damage can Chill | ||
SingularitySingularity Platinum SceptreSceptre Physical Damage: 51-76 Critical Strike Chance: 6.00% Attacks per Second: 1.25 Weapon Range: 1.1 metresRequires Level 62, 113 Str, 113 Int30% increased Elemental DamageAdds (1-10) to (150-200) Lightning Damage to Spells (14-18)% increased Cast Speed (6-8)% reduced Mana Cost of Skills Nearby Enemies are Hindered, with 25% reduced Movement Speed 100% increased Damage with Hits and Ailments against Hindered EnemiesIn time, all becomes nothing. We just expedite the process. | 62 | 30% increased Elemental DamageAdds (1-10) to (150-200) Lightning Damage to Spells (14-18)% increased Cast Speed (6-8)% reduced Mana Cost of Skills Nearby Enemies are Hindered, with 25% reduced Movement Speed 100% increased Damage with Hits and Ailments against Hindered Enemies | ||
The VertexThe Vertex Vaal MaskEvasion: (714-908) Energy Shield: (231-315)Requires Level 62, 79 Dex, 72 Int+1 to Level of Socketed Gems Socketed Gems have 50% reduced Mana Cost (245-280)% increased Evasion and Energy Shield +(30-40) to maximum Energy Shield +(24-30)% to Chaos Resistance Enemies Cannot Leech Mana From you"A queen should be seen, admired, but never touched." - Atziri, Queen of the Vaal | 62 | +1 to Level of Socketed Gems Socketed Gems have 50% reduced Mana Cost (245-280)% increased Evasion and Energy Shield +(30-40) to maximum Energy Shield +(24-30)% to Chaos Resistance Enemies Cannot Leech Mana From you | ||
Scold's BridleScold's Bridle Mind CageEnergy Shield: (73-84)Requires Level 65, 138 Int(80-100)% increased Spell Damage 15% reduced Cast Speed +(30-60) to maximum Mana Your Skills deal you 400% of Mana Spent on Upfront Skill Mana Costs as Physical Damage"The sharper the pain, the sharper the mind. A curious paradox." - Shavronne of Umbra | 65 | (80-100)% increased Spell Damage 15% reduced Cast Speed +(30-60) to maximum Mana Your Skills deal you 400% of Mana Spent on Upfront Skill Mana Costs as Physical Damage | ||
KingmakerKingmaker Despot AxeTwo Handed Axe Physical Damage: (360-414) to (488-561.2) Critical Strike Chance: (6.50-7.00)% Attacks per Second: (1.50-1.57) Weapon Range: 1.3 metresRequires Level 66, 140 Str, 86 Dex(300-360)% increased Physical Damage (7-12)% increased Attack Speed (30-40)% increased Critical Strike Chance Nearby Allies have 30% increased Item Rarity Nearby Allies have Culling Strike Insufficient Mana doesn't prevent your Melee Attacks Nearby Allies have +50% to Critical Strike Multiplier Nearby Allies have +10 FortificationA King and his people are linked together like a soul and a beating heart. Both can be severed by a same edge, then forged anew. | 66 | (300-360)% increased Physical Damage (7-12)% increased Attack Speed (30-40)% increased Critical Strike Chance Nearby Allies have 30% increased Item Rarity Nearby Allies have Culling Strike Insufficient Mana doesn't prevent your Melee Attacks Nearby Allies have +50% to Critical Strike Multiplier Nearby Allies have +10 Fortification | ||
IndigonIndigon Hubris CircletEnergy Shield: (200-257)Requires Level 69, 154 Int(150-180)% increased Energy Shield (6-10)% increased maximum Mana Recover (8-10)% of Life when you use a Mana Flask Non-instant Mana Recovery from Flasks is also Recovered as Life (50-60)% increased Cost of Skills for each 200 total Mana Spent Recently (20-25)% increased Spell Damage for each 200 total Mana you have Spent Recently, up to 2000%Where the body's limits begin, the mind's limits end. | 69 | (150-180)% increased Energy Shield (6-10)% increased maximum Mana Recover (8-10)% of Life when you use a Mana Flask Non-instant Mana Recovery from Flasks is also Recovered as Life (50-60)% increased Cost of Skills for each 200 total Mana Spent Recently (20-25)% increased Spell Damage for each 200 total Mana you have Spent Recently, up to 2000% | ||
The Hungry LoopThe Hungry Loop Unset RingRequires Level 70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level Can Consume 4 Uncorrupted Support Gems Has not Consumed any Gems <Consumed support gem modifier>Be careful where you put your finger. | 70 | Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level Can Consume 4 Uncorrupted Support Gems Has not Consumed any Gems
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HateforgeHateforge Ancient GauntletsArmour: (338-432)Requires Level 72, 68 StrSocketed Gems are Supported by Level 30 Rage (120-150)% increased Armour (25-10)% reduced Rage Cost of Skills Vaal Attack Skills you Use yourself Cost Rage instead of requiring Souls You cannot gain Rage during Soul Gain PreventionThe first Karui born on the fringes of the Vaal empire developed a blood fever born of corruption. | 72 | Socketed Gems are Supported by Level 30 Rage (120-150)% increased Armour (25-10)% reduced Rage Cost of Skills Vaal Attack Skills you Use yourself Cost Rage instead of requiring Souls You cannot gain Rage during Soul Gain Prevention | ||
Maw of MischiefMaw of Mischief Bone HelmetArmour: (197-227) Energy Shield: (40-46)Requires Level 73, 76 Str, 76 IntMinions deal (15-20)% increased DamageGrants Level 20 Death Wish Skill +(45-65) to maximum Life (30-20)% reduced Mana Cost of Minion Skills Minions are AggressiveThe line that divides hope and fear, life and death, crowd and mob, is as thin as a whisper. | 73 | Minions deal (15-20)% increased DamageGrants Level 20 Death Wish Skill +(45-65) to maximum Life (30-20)% reduced Mana Cost of Minion Skills Minions are Aggressive |
Passive skills
Base passives
Name | Stats |
---|---|
Curse Mana Cost | 10% reduced Mana Cost of Curse Skills [1] [2] |
Damage with Life Cost Skills and Reduced Life Cost | 12% increased Damage with Skills that Cost Life 4% reduced Life Cost of Skills [1] [2] |
Life and Reduced Cost | 5% increased maximum Life 3% reduced Cost of Skills [1] [2] [3] |
Link Mana Cost | 10% reduced Mana Cost of Link Skills [1] [2] |
Mana and Increased Mana Cost | 5% increased Mana Cost of Skills 10% increased maximum Mana [1] |
Mana and Reduced Mana Cost | 5% increased maximum Mana 3% reduced Mana Cost of Skills [1] 3% reduced Mana Cost of Skills 5% increased maximum Mana [2] 4% reduced Mana Cost of Skills 8% increased maximum Mana [3] |
Mana Regeneration and Reduced Mana Cost | 5% reduced Mana Cost of Skills 10% increased Mana Regeneration Rate [1] |
Mark Cast Speed and Mana Cost | Mark Skills have 5% increased Cast Speed 5% reduced Mana Cost of Mark Skills [1] |
Mark Mana Cost | 10% reduced Mana Cost of Mark Skills [1] |
Cannibalised Faith | Spells you cast yourself gain Added Physical Damage equal to 75% of Life Cost, if Life Cost is not higher than the maximum you could spend [1] |
Cannibalistic Rite | 30% increased Damage with Skills that Cost Life Recover 2% of Life on Kill if you've Spent Life Recently 10% reduced Life Cost of Skills [1] |
Dreamer | 30% increased Mana Regeneration Rate 10% reduced Mana Cost of Skills [1] |
Forethought | 30% increased maximum Mana 10% increased Mana Cost of Skills [1] |
Insightfulness | 10% increased maximum Energy Shield 16% increased maximum Mana 10% reduced Mana Cost of Skills while on Full Energy Shield [1] |
Righteous Decree | 22% increased maximum Mana 6% reduced Mana Cost of Skills [1] |
Sanguimancy | 50% increased Life Reservation Efficiency of Skills Removes all Mana Skills Cost Life instead of Mana Skills Reserve Life instead of Mana [1] |
Skittering Runes | 50% increased Area of Effect of Hex Skills 20% increased Mana Reservation Efficiency of Curse Aura Skills 20% reduced Mana Cost of Curse Skills [1] |
Tireless | 10% increased maximum Life 6% reduced Cost of Skills [1] |
Masteries
Mastery | Effects |
---|---|
Life Mastery |
|
Mana Mastery |
|
Physical Mastery |
|
Ascendancy passives
Ascendancy Class | Name | Stats |
---|---|---|
Hierophant | Sanctuary of Thought | Gain 20% of Maximum Mana as Extra Maximum Energy Shield 25% increased Mana Reservation Efficiency of Skills 50% less Mana Cost of Skills 1% increased Area of Effect per 50 Unreserved Maximum Mana, up to 100% [1] |
Version history
Version | Changes |
---|---|
3.15.0d |
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3.11.0 |
|
References
- ↑ https://www.reddit.com/r/pathofexile/comments/7uj73l/why_does_perfect_form_not_make_spell_totems_cost_0/dtli9ly/
- ↑ Version_3.14.0#Character_Balance
- ↑ https://www.reddit.com/r/pathofexile/comments/mqdzx8/path_of_exile_ultimatum_patch_notes/guntdws/?context=1
- ↑ https://www.reddit.com/r/pathofexile/comments/qccwgy/announcements_new_and_changed_gems_in_path_of/hhgww3e/?context=5
- ↑ https://www.reddit.com/r/pathofexile/comments/fh78tk/path_of_exile_delirium_gem_information/fk9kor4/?context=1
- ↑ https://www.reddit.com/r/pathofexile/comments/ooedlq/questions_thread_july_21_2021/h62e0be/?context=4
- ↑ https://www.reddit.com/r/pathofexile/comments/fh78tk/path_of_exile_delirium_gem_information/fka8j8d/?context=1