Phase Run

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Phase RunSpell, Duration, Movement, Physical, Travel
Level: (1-20)
Cost: (8-13) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 34Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.(30-39)% increased Movement Speed
(20-30)% more Melee Physical Damage
100% increased Stealth
Base duration is 1.8 seconds
Base secondary duration is 0.2 seconds
100% increased Skill Duration per Frenzy Charge removed
Grants Phasing

Additional Effects per 1% Quality:
0.5% increased Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Phase Run skill icon.pngPhase Run inventory icon.png
Drop level: 34
Vendor Offer
1x Scroll Fragment
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemPhaseRun

Phase Run skill screenshot.jpg

Phase Run is a skill gem that applies a buff to the character that grants increased movement speed, increased stealth, and Phasing. Using any skill while Phase Run is active will replace the primary buff with a secondary buff that grants more melee damage for a shorter duration. Phase Run consumes Frenzy Charges to increase its duration.

Skill functions and interactions

Despite the skill's tooltip suggesting otherwise, the Melee Damage buff from Phase Run is present during both the primary and secondary buffs.

Duration: Skill Duration, Buff/Debuff Duration, the Increased Duration SupportIncreased Duration SupportSupport, Duration
Icon: D
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 31Supports any skill with a duration.Supported Skills have (45-64)% increased Skill Effect Duration

Additional Effects per 1% Quality:
Supported Skills have 0.5% increased Skill Effect Duration
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
gem and Frenzy charges will increase/decrease the duration of both the primary and secondary buffs.

Monster Response time: Phase Run causes monsters to respond to the character's presence slightly slower than usual.

Trigger Gems: When linked to a Trigger Support gem, Phase Run should be placed as the last skill gem to be triggered, because otherwise the primary buff (movement speed) will be cancelled by any intervening skills and be replaced by the secondary buff (melee damage).

Damage - The more melee physical damage modifier will apply for a base duration of .2 seconds after the character uses a skill other than phase run. For most attacks this doesn't matter, because most attacks calculate their damage the moment you use them, however Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration
Level: (1-20)
Cost: 10 Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Attack Speed: 120% of base
Attack Damage: (142-210)% of base
Effectiveness of Added Damage: (142-210)%
Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.10% increased Attack Speed per Frenzy Charge
15% chance to gain a Frenzy Charge on Hit
Buff grants 20% increased Movement Speed
Base duration is 3 seconds

Additional Effects per 1% Quality:
0.25% chance to gain a Frenzy Charge on Hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flicker Strike skill icon.png
does not calculate the damage until you teleport.[1] When using an attack that snapshots the damage bonus will apply to the entire duration of the attack.

Gem level progression

LevelRequired LevelRequired DexterityMana
Exp.Total Exp.

Gem quality

TypeStats (per 1% quality)Weight
Superior0.5% increased Movement Speed50
Anomalous1% increased Skill Effect Duration100
Divergent0.5% chance not to replace the Buff when you use a Skill50

Item acquisition

Phase Run can drop anywhere.


Phase Run can be created from the following recipes:

13The CataclysmThe Cataclysm13Level 21 Spell Gem
The mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corrupted level 21 Spell gemA
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
8Dying AnguishDying Anguish8Level 19 Gem
Alternate Quality: +19%
Moribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the city ahead that he would never call home.
Random level 19 gem with 19% alternative qualityA
8The HookThe Hook8Level 21 Gem
Alternate Quality: +23%
Every obsession began with a single, innocent taste.
Random corrupted level 21 gem with 23% alternative qualityA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Quality GemRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Shift click to unstack.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Breaking the Seal
Act 4
Petarus and Vanja
Fallen from Grace
Act 6
Lilly Roth

Related helmet enchantments

The following helmet enchantments affect Phase Run.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Phase Run Duration 166Merciless Labyrinth24% increased Phase Run Durationhelmet 100
default 0
Enchantment Phase Run Duration 275Eternal Labyrinth36% increased Phase Run Durationhelmet 100
default 0
Enchantment Phase Run Percent Chance To Not Consume Frenzy Charges 166Merciless Labyrinth20% chance for Phase Run to increase Duration without removing Frenzy Chargeshelmet 100
default 0
Enchantment Phase Run Percent Chance To Not Consume Frenzy Charges 275Eternal Labyrinth30% chance for Phase Run to increase Duration without removing Frenzy Chargeshelmet 100
default 0

Alternate skill effects

Phase Run has the following alternate skill effects:

Invisible Buff EffectInvisible Buff EffectSkill Gem EffectRemoves the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague bearer, phase run, petrified blood, any aura, any blasphemied curse, or any herald gem.Removes the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague bearer, phase run, petrified blood, any aura, any blasphemied curse, or any herald gem.
Madcap Phase Run EffectMadcap Phase Run EffectSkill Gem EffectYour Phase Run becomes a Madcap Effect.Your Phase Run becomes a Madcap Effect.

Version history

Version Changes
  • No longer grants reduced visibility to enemies.
  • Now grants 100% increased stealth at all gem levels.
  • Mana Cost at gem level 1 is now 8 (was 11).
  • Mana Cost at gem level 20 is now 13 (was 14).
  • Now grants 50% reduced visibility to enemies (down from 80%).
  • Now instant by default and can therefore be used while moving.
  • All instant skills now have cooldown 1 second or less.
  • Instant skills cannot be supported by Spell Echo and will not be cast a second time by similar effects (such as from the Echoing Shrine).
  • Cast time lowered to 0.25 seconds (from 0.5).
  • Reintroduced into the game.
  • Has been retired to the plane of elemental fire to be reforged anew.
  • Fixed a server crash that could occur when using Phase Run.
  • From 1% damage per quality point to 0.5%.
  • Phase Run is now available from the Medicine Chest quest for every class.
  • Shadow characters now receive the choice of the Phase Run skill gem as a level 4 quest reward.
  • Prevented Phase Run from being used on a Totem.
  • Increased Phase Run's melee damage bonus.
  • Reduced the cast time.
  • Phase Run added to the game.

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  1. - Question and answer game mechancs thread - author GGG staff. Release date 5/18/2021 - access date 5/19/2021