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Show new changes starting from 18:43, 29 April 2024
   
 
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29 April 2024

     16:15  Module:Item table diffhist −182 Vinifera7 talk contribs (Fixed bug where namespace condition was not being applied correctly in some cases.)
     16:03  Module:Item table/config diffhist −63 Vinifera7 talk contribs
     14:24  Petrified Blood‎‎ 4 changes history +195 [ThemJohns‎ (4×)]
 m   
14:24 (cur | prev) +2 ThemJohns talk contribs (→‎Skill functions and interactions)
 m   
13:49 (cur | prev) +3 ThemJohns talk contribs (→‎Skill functions and interactions)
     
13:48 (cur | prev) −14 ThemJohns talk contribs
     
13:23 (cur | prev) +204 ThemJohns talk contribs (Noting PB specifically only protects damage below HALF life)
     11:28  Category:Blessing (gem tag) diffhist +50 Vinifera7 talk contribs

28 April 2024

     23:41  Petrified Blood diffhist 0 Luciusftw talk contribs (Petrified blood does not apply to any damage taken above half life, even if the low life threshold is changed. Thus, the extra 5% from the low life mastery would not be protected by Petrified Blood.)
     13:07  Poisonous Concoction of Bouncing diffhist −32 Vinifera7 talk contribs
     13:06  Artillery Ballista of Focus Fire diffhist −32 Vinifera7 talk contribs
     13:06  Artillery Ballista of Cross Strafe diffhist −32 Vinifera7 talk contribs
 m   09:03  Frost Wall diffhist −59 Jbarratt talk contribs (→‎Skill functions and interactions: Frost wall, like all skills, can no longer be cast on left-click/move)

26 April 2024

     20:21  Enduring Cry diffhist −1 ThemJohns talk contribs (→‎Skill functions and interactions)
     19:23  Spark of the Nova diffhist 0 TheViking talk contribs
 m   04:11  Elemental Hit of the Spectrum diffhist +3 Malambis talk contribs

25 April 2024

 m   05:25  Purity of Ice diffhist −1 Wossaname talk contribs

24 April 2024

     20:28  Leech diffhist +7 Yohsene talk contribs
 m   16:47  Hit diffhist +56 Yohsene talk contribs

23 April 2024

     16:51  Phase Run diffhist −328 Yohsene talk contribs (Corrected mechanics. Removed 'Monster Response time', which I assume refers to Stealth, which has mechanics on its own page)