Indigon

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Indigon
Hubris Circlet
Energy Shield: (200-257)Requires Level 69, 154 Int(150-180)% increased Energy Shield
(6-10)% increased maximum Mana
Recover (8-10)% of Life when you use a Mana Flask
Non-instant Mana Recovery from Flasks is also Recovered as Life
(50-60)% increased Cost of Skills for each 200 total Mana Spent Recently
(20-25)% increased Spell Damage for each 200 total Mana you have Spent Recently, up to 2000%
Where the body's limits begin,
the mind's limits end.
Acquisition
Drop restricted
Indigon can only drop from the Uber Elder in The Shaper's RealmThe Shaper's RealmMap Level: 84
Map Tier: 17
Guild Character: ¥
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
.
Vendor Offer
12x Alchemy Shard
3x Alteration Shard
Metadata
Item class: Helmet

Indigon is a unique Hubris CircletHubris CircletEnergy Shield: (80-92)Requires Level 69, 154 Int. It is a Shaper item & Elder item.

Mechanics

  • Recently means the last 4 seconds.
  • The mana cost modifier has no cap.
  • Sacrificed mana or toggle skill's mana reservation does not count as spent mana.
  • For the purposes of effects like Supreme Decadence, all life recovery related to a mana flask's usage while you have Indigon equipped comes from Indigon, not the flask. This means the amount of life recovered is not scaled by "increased life recovery from flasks" modifiers, nor will it be gained as Energy Shield while under the effects of Supreme Decadence or Sorrow of the Divine, but it will be affected by modifiers to Life Recovery rate.
  • "Recover (8-10)% of life when you use a Mana Flask" is not affected by Life Recovery Rate modifiers because it is instant recovery, akin to life gain on hit effects or instant flasks. While this has the downside of preventing you from scaling the recovery amount, it also prevents negative modifiers such as the Smothering map modifier, and the debuff applied by The Maven's spinning beams in her boss fight, from affecting this recovery, making it remarkably consistent.

High mana cost

Indigon's high mana cost can make you run out of mana. There are ways to do damage when you don't have mana.

  • Totems will continue to cast your spells even after you run out of mana.
  • Blade VortexBlade VortexSpell, AoE, Duration, Physical
    Level: (1-20)
    Cost: (6-16) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 30%
    Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Deals (3-140) to (5-211) Physical Damage
    Base duration is 4.00 seconds
    +(0-0.2) metres to radius
    35% increased Hit Rate for each blade
    35% more Damage for each blade
    Can have up to 10 active spinning blades

    Additional Effects From 1-20% Quality:
    +(0.25-5)% increased Hit Rate for each blade
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and Winter OrbWinter OrbCold, Spell, Channelling, AoE, Duration, Projectile, Orb
    Level: (1-20)
    Cost: (2-4) Mana
    Cast Time: 0.25 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 60%
    Requires Level 28Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration.Deals (30-270) to (37-337) Cold Damage
    Base duration is 1.60 seconds
    Increases and Reductions to Cast Speed also apply to Projectile Frequency
    Fires projectiles every 1.6 seconds
    25% increased Duration per Stage
    150% more Projectile Frequency while Channelling
    15% increased Projectile Frequency per Stage
    Maximum 10 Stages

    Additional Effects From 1-20% Quality:
    +(0.1-2) Maximum Stages
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    will continue to deal damage after you run out of mana.
  • Vaal skills have x% Reduced Vaal Soul Cost and x% chance to gain an additional Vaal Soul on kill will allow you to use more Vaal skills when you run out of mana.
  • Free mana cost - Lavianga's SpiritLavianga's Spirit
    Sanctified Mana Flask
    Recovers (1430-1650) Mana over 3.25 Seconds
    Consumes 7 of 35 Charges on use
    Requires Level 50(30-50)% increased Amount Recovered
    100% increased Recovery rate
    Skills Cost no Mana during Effect
    "When the Ancestors fill your cup,
    It is only good manners to drink your fill."
    - Lavianga, Advisor to Kaom
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    , Focus while using an item with the "Non-Aura Skills Cost no Mana or Life while Focused" modifier, or Vaal ClarityVaal ClarityAura, Spell, AoE, Duration, Vaal
    Level: (1-20)
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Souls Per Use: 50
    Can Store 1 Use(s)
    Soul Gain Prevention: 14 sec
    Cast Time: Instant
    AoE Radius: 36
    Requires Level 10Casts a temporary aura that lets you and your allies cast skills without paying their mana costs.Base duration is 10.00 seconds
    Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
    +(0-1.9) metres to radius
    Your and nearby allies' Skills Cost no Mana

    Additional Effects From 1-20% Quality:
    (2-40)% increased Area of Effect
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    . Lavianga's will allow you to spend mana again once your mana maxes out.
  • Soul TakerSoul Taker
    Siege Axe
    One Handed Axe
    Physical Damage: (163.2-190.4) to (264-308)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.80-1.88)
    Weapon Range: 1.1 metres
    Requires Level 59, 119 Str, 82 Dex(140-180)% increased Physical Damage
    Adds 30 to 40 Physical Damage
    (20-25)% increased Attack Speed
    +(20-25)% to Cold Resistance
    Insufficient Mana doesn't prevent your Melee Attacks
    Your Physical Damage can Chill
    It is too easy for the soul to escape from an open heart.
    and KingmakerKingmaker
    Despot Axe
    Two Handed Axe
    Physical Damage: (360-414) to (488-561.2)
    Critical Strike Chance: (6.50-7.00)%
    Attacks per Second: (1.50-1.57)
    Weapon Range: 1.3 metres
    Requires Level 66, 140 Str, 86 Dex(300-360)% increased Physical Damage
    (7-12)% increased Attack Speed
    (30-40)% increased Critical Strike Chance
    Nearby Allies have 30% increased Item Rarity
    Nearby Allies have Culling Strike
    Insufficient Mana doesn't prevent your Melee Attacks
    Nearby Allies have +50% to Critical Strike Multiplier
    Nearby Allies have +10 Fortification
    A King and his people are linked together
    like a soul and a beating heart.
    Both can be severed by a same edge,
    then forged anew.
    have the modifier "Insufficient Mana does not prevent your Melee Attacks". With fast attack speed and high mana cost, you can almost always use up all your mana and never be unable to attack.

Snapshot

Spells that deal damage over time will snapshot their damage on cast. Therefore, the x% increased Spell Damage they had when cast will last their entire duration. The longer the duration of the damage, the less often the player needs to spend mana to deal damage. For example:

  • A character has 50% increased Skill Effect Duration and Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    Requires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Base duration is (5.00-8.80) seconds
    +(0-1) metre to radius
    50% less Effect of Curse against Players
    Cursed Normal and Magic Enemies have (15-29)% less Action Speed
    Other effects on Cursed enemies expire 25% slower
    Cursed Rare and Unique Enemies have (9-18)% less Action Speed

    Additional Effects From 1-20% Quality:
    (1-20)% increased Curse Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    on the enemy with 65% increased Curse effect. (40 x 1.65 = 66%) (1 x 1.5 = 1.5) (1.5 / .33) = 4.5 times the debuff duration.
  • Vaal BlightVaal BlightSpell, Chaos, AoE, Duration, Vaal, Nova, Channelling
    Level: (1-20)
    Souls Per Use: 30
    Can Store 1 Use(s)
    Soul Gain Prevention: 7 sec
    Cast Time: 0.60 sec
    Apply a powerful debuff to enemies around you which deals chaos damage over time. Then applies two additional layers in a larger area, growing greatly in size each time. Enemies are also substantially hindered for a shorter secondary duration, slowing their movement.Deals (4.3-524.7) Base Chaos Damage per second
    Base duration is 6.00 seconds
    Base secondary duration is 3.00 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    +(0-0.9) metres to radius
    80% reduced Movement Speed
    Debuff can have up to 20 layers of Damage
    Hindered Enemies take 20% increased Chaos Damage

    Additional Effects From 1-20% Quality:
    Base duration is (0.04-0.8) seconds
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and Essence DrainEssence DrainSpell, Projectile, Duration, Chaos, AoE
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 140%
    Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Deals (9-644) to (13-966) Chaos Damage
    Deals (31.2-1509.4) Base Chaos Damage per second
    Base duration is 3.80 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Regenerate 0.50% of Debuff Damage as Life

    Additional Effects From 1-20% Quality:
    Regenerate +(0.025-0.5)% of Debuff Damage as Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    are debuffs that have longer durations. (6 x 4.5) = 27 seconds on Vaal Blight. (3.8 x 4.5) = 17.1 seconds on Essence Drain.
  • If the character doesn't have enough mana to cast Essence Drain after spending a lot of it to boost Indigon's spell damage, use one of the zero mana cost options listed above the moment before you cast Essence Drain for maximum damage.
  • There are many benefits to not having to spend a large amount of mana for 17 or 27 seconds. You can use Mind over Matter and/or Arcane CloakArcane CloakSpell, Duration, Guard, Lightning, Arcane
    Level: (1-20)
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Spends a portion of your mana to grant a buff that takes some of the damage from hits for you until depleted. The buff grants added lightning damage based on the amount of mana spent by this skill. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds
    Spends (45-64)% of current Mana
    75% of Damage from Hits is taken from Buff before your Life or Energy Shield
    Buff can take Damage equal to Mana Spent by this Skill's effect
    Buff grants Added Lightning Damage equal to (10-14)% of Mana Spent by this Skill's effect
    This Skill's Cooldown does not recover during its effect

    Additional Effects From 1-20% Quality:
    (1-20)% increased Buff Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    to take advantage of the defensive benefits of your unused mana. The mana can also be used to temporarily reserve auras after all your damage over time has already been applied. Remember to remove the aura later if you use 100% of your mana for boosting spell damage.

Interactions with other mechanics

Indigon also scales with Chainbreaker's rage cost.[1]

Item acquisition

Indigon has restrictions on where or how it can drop. It cannot be chanced. Indigon can only drop from the Uber Elder in The Shaper's RealmThe Shaper's RealmMap Level: 84
Map Tier: 17
Guild Character: ¥
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
.

Monster restrictions

This item can be acquired from the following monsters:

Legacy variants

Indigon has legacy variants:

Version discontinued Stats Compare each legacy variant to the current variant.
  • Stat line – Same as current variant
  • Stat line – Different from current variant

3.5.0
  • (150-180)% increased Energy Shield
  • (6-10)% increased maximum Mana
  • Recover (8-10)% of maximum Life when you use a Mana Flask
  • Non-instant Mana recovery from Flasks is also recovered as Life
  • (50-60)% increased Mana Cost of Skills for each 200 total Mana you have Spent Recently
  • (50-60)% increased Spell Damage for each 200 total Mana you have Spent Recently, up to 2000%

In addition, pre-3.18 variants have only one influence: The Shaper. The legacy item does not work with Replica Eternity ShroudReplica Eternity Shroud
Blood Raiment
Evasion: (872-1252)
Energy Shield: (146-210)
Movement Speed: -3%
Requires Level 65, 107 Dex, 90 IntTrigger Level 20 Shade Form when Hit
(100-150)% increased Evasion and Energy Shield
+(70-100) to maximum Life
+(17-23)% to Chaos Resistance
Gain (3-5)% of Physical Damage as Extra Chaos Damage per Elder Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items
"The form of this replica came to me in a troubled dream.
I do not believe we should ever allow it to be used."
- Researcher Arn
.

Gallery

Design attribution

Indigon was created by Path of Exile game designer Hrishi.[2]

Version history

Version Changes
3.18.0
  • Bow be found with both Shaper- and Elder-Influence. This change does not apply to existing versions of these Unique Items.
3.16.0
  • Base Types are now generated with a random 0-15% (on average) higher base defence, as an inbuilt property. This means that all base types can be better than they currently are, and armour base types are not homogeneous any more.
  • Basetype now has (80-92) Energy Shield. Existing items in the permanent leagues received the lowest roll: 80. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.5.0
  • Now grants 20-25% (down from 50-60%) increased Spell Damage for each 200 total Mana you have spent Recently, up to a maximum of 2000%.
  • Existing versions can be updated to these new spell damage values with a Divine Orb, however all versions are now affected by the spell damage cap.
  • The actual mod wording is (20-25)% increased Spell Damage for each 200 total Mana you have Spent Recently, up to 2000%. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.2.1
  • Added 3D art for the Indigon unique helmet.
3.2.0
  • Introduced to the game.

References

  1. Jatin_GGG (April 29, 2021). "Indigon Bug". Official Path of Exile Forums. Retrieved April 29, 2021.
  2. According to Exilecon 2023, "Item Design and Mechanics" section.

ru:Индигон