Kitava's Thirst Zealot HelmetArmour: (202-246) Energy Shield: (42-52)Requires Level 44, 50 Str, 50 Int50% chance to Trigger SocketedSpells when you Spend at least 100 Mana on an Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown 15% reduced Cast Speed (70-80)% increased Armour and Energy Shield +(30-50) to maximum ManaTukohama, Tawhoa and Kitava went to the lake to fish. Tawhoa weaved a net to catch the fish, Tukohama built a fire to cook the fish, and Kitava swallowed the entire lake, fish and all, with a single gulp.Vendor Offer 7x Alteration ShardMetadata Item class: Helmet
Kitava's Thirst is a uniqueZealot HelmetZealot HelmetArmour: (119-137) Energy Shield: (25-29)Requires Level 44, 50 Str, 50 Int.
Each time you use a skill with a mana cost of 100 or higher, there is a 50% chance all socketedspells will trigger. Typically only one spell can be triggered at a time, which makes this item more unique.
If multiple of the same spell skill gem are socketed, only one will trigger. For example, if two Summon Raging SpiritSummon Raging SpiritSpell, Minion, Duration, Fire Level: (1-20) Cost: (4-16) Mana Cast Time: 0.50 secRequires Level 4Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.Maximum 20 Summoned Raging Spirits Base duration is 5 seconds Minions deal (0-38)% more Damage Minions cannot Taunt Enemies
Additional Effects per 1% Quality: 1% increased Minion Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. skill gems are socketed, only one will cast.
when you Spend at least 100 Mana:
100 or more mana must be spent in order to trigger socketed spells.
100 mana must be spent all at once, not across multiple uses.
Skills cast with life via Blood Magic or energy shield via Eldritch Battery will not trigger socketed spells.
Using Soul TakerSoul Taker Siege AxeOne Handed Axe Physical Damage: (163.2-190.4) to (264-308) Critical Strike Chance: 5.00% Attacks per Second: (1.80-1.88) Weapon Range: 11.0 metresRequires Level 59, 119 Str, 82 Dex(140-180)% increased Physical Damage Adds 30 to 40 Physical Damage (20-25)% increased Attack Speed +(20-25)% to Cold Resistance Insufficient Mana doesn't prevent your Melee Attacks Your Physical Damage can ChillIt is too easy for the soul to escape from an open heart. or other methods that avoid mana costs will not trigger socketed spells.
Spending mana on trigger costs can trigger socketed spells.
Use a Skill:
Channeled skills with a mana cost of 100 or above can only trigger spells with the initial cast. This is because Kitava's Thirst triggers when spending mana to use a skill, not to maintain an already-used skill.[1][2]
Targeting
Triggered spells will target a nearby target. The triggered spells will not necessarily target the same location or enemy targeted by the original skill.
If there are no nearby potential targets, the casts will target randomly.
Strategy
There are several methods that can be used to raise the cost of skills to help Kitava's Thirst trigger its socketed spells more regularly and expand the list of usable skills that can trigger this unique. Rapid cast or attacking abilities are preferred when using Kitava's Thirst to increase the likeliness of socketed spells triggering. Because of the high mana cost needed, several spells and most attack skills struggle to reach the 100 mana threshold, however there are a few ways to increase their cost:
Pledge of HandsPledge of Hands Judgement StaffWarstaff Physical Damage: 73-136 Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 13.0 metresRequires Level 68, 113 Str, 113 Int+20% Chance to BlockSpell Damage while wielding a StaffSocketed Gems are Supported by Level 30 Greater Spell Echo (120-160)% increased Spell Damage 50% increased maximum Mana"To shake a hand is to double your power." - Jaetai, Queen's Advisor grants an innate level 30 Greater Spell Echo Support which includes a large 150% mana multiplier and also significantly increases the player's mana pool.
A copy of the Unique Jewel Fevered MindFevered Mind Cobalt JewelLimited to: 1 Radius: Small+(5-10) to Intelligence Notable Passive Skills in Radius are Transformed to instead grant: 10% increased Mana Cost of Skills and 20% increased Spell DamageCorruptedIn sickness, the insane becomes sane.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. can also be socketed into the passive skill tree to boost the cost of all skills.
Archmage SupportArchmage SupportLightning, Arcane, Support, Spell Icon: ^ Level: (1-20)Requires Level 31Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.Supported Skills have (1-7) to (15-134) added Lightning Damage Supported Skills have base Mana Cost equal to 5% of Unreserved Maximum Mana, if that value is higher Supported Skills gain Added Lightning Damage equal to 75% of Mana Cost, if Mana Cost is not higher than the maximum you could spend
Additional Effects per 1% Quality: Supported Skills have 0.5% increased Mana CostThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. can also be used to increase the mana cost of spells, if the character has enough unreserved mana.
Channeled skills are the fastest skills, but they activate the cast only once per use (if the mana cost is sufficient), so the player has to start channeling and end channeling rapidly, which is tedious but possible.
Fastest non-channeled spells are UnearthUnearthSpell, Projectile, AoE, Physical Level: (1-20) Cost: (4-10) Mana Cast Time: 0.30 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 140%Requires Level 10Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.Deals (15-607) to (22-911) Physical Damage Projectiles Pierce all Targets Spawns corpses with Level (12-80) Maximum of 10 corpses allowed
Additional Effects per 1% Quality: 0.5% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Armageddon BrandArmageddon BrandSpell, AoE, Fire, Duration, Brand Level: (1-20) Cost: (15-27) Mana Cast Time: 0.40 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 200%Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.Your Skills can have an additional Brand Attached to an Enemy Activates every 1.5 seconds while Attached Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency Deals (69-924) to (104-1386) Fire Damage Can be Detached for a total Duration of 6 seconds Can be Attached for a total Duration of 5 seconds Deals (10-29)% more Damage with Hits against Branded Enemy
Additional Effects per 1% Quality: 0.5% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. FrenzyFrenzyAttack, Projectile, Melee, Strike, Bow Level: (1-20) Cost: 10 Mana Attack Damage: (115-135)% of base Effectiveness of Added Damage: (115-135)%Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge
Additional Effects per 1% Quality: 0.5% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. is the fastest attack skill. Instant skills can be used, but might be undesirable because of their cooldown.
Mana consumption of a character using Kitava's Thirst offensively is huge. On average, one needs to spend 200 mana for one activation and the cost of the triggered socketed spells also need to be paid. Nexus GlovesNexus GlovesEnergy Shield: (47-54)Requires Level 70, 101 Int(25-30)% chance when you pay a Skill's Cost to gain that much Mana 30% reduced maximum Mana can help mitigate the cost.
Item acquisition
Kitava's Thirst can drop anywhere. It can be chanced.
Recipes
Kitava's Thirst can be created from the following recipes:
Amount
Part
Description
Meta
1
Divine JusticeDivine Justice1Helmet Eternal Labyrinth EnchantmentMany sought the Goddess' blessing. Few survived the Labyrinth to receive it.
Random helmet with an Eternal Labyrinth enchantment
A
3
Sambodhi's WisdomSambodhi's Wisdom3Armour Quality:+30%No blade conquers sin; guide a sinner to virtue, unveil their lost sight— your eyes, too, see in everyone the inner child, no matter their might.
Random armour with 30% quality
A
4
The Blessing of MooshThe Blessing of Moosh4Item Labyrinth EnchantmentWhile the Labyrinth traps have claimed countless adventurers, they were not designed with felines in mind.
Random item with a Labyrinth enchantment
A
7
PrejudicePrejudice7Item Influenced ItemOne who is blinded by their past may only see a sliver of the present.
Random influenced item
A
6
Costly CurioCostly Curio6Item Double-Influenced Item"Oh no, I couldn't possibly afford this fine artefact. I'm... just looking."
Jack in the BoxJack in the Box4ItemTurn the crank, close your eyes, and pray to the gods for a pleasant surprise.
Random item
A
1
Singular IncubatorSingular IncubatorStack Size: 10Adds an incubated Unique item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. Shift click to unstack.
Random item
A
1
The VoidThe Void1Reach into the Void and claim your prize.