The Blood Reaper

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The Blood Reaper
Headsman Axe
Two Handed Axe
Physical Damage: (170.8-183) to (257.6-276)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metres
Requires Level 45, 99 Str, 57 Dex(180-200)% increased Physical Damage
+100 to maximum Life
Regenerate 20 Life per second
1% of Physical Attack Damage Leeched as Life
50% increased Mana Cost of Skills
50% chance to cause Bleeding on Hit
To cease the flow of blood is to
choke the rain in the very clouds.
Both life and land feel the thirst.
Vendor Offer
6x Alchemy Shard
12x Alteration Shard
Weapon DPS
Physical: (278.5-298.4)
Phys+Chaos: (278.5-298.4)
Total: (278.5-298.4)
Metadata
Item class: Two-Handed Axe

The Blood Reaper is a unique Headsman AxeHeadsman AxeTwo Handed Axe
Physical Damage: 61-92
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metres
Requires Level 45, 99 Str, 57 Dex
.

Item acquisition

The Blood Reaper can drop anywhere. It can be chanced.

Recipes

The Blood Reaper can be created from the following recipes:

AmountPartDescriptionMeta
5The Battle BornThe Battle Born5Axe"No man can best me, no demon can fell me. For I vanquish all with my axe!"Random axeA
4Atziri's ArsenalAtziri's Arsenal4Weapon
Corrupted
In the prison of all sins, will you grasp godhood or sorrow? Only hope lies under the shadows.
Random corrupted weaponA
7PrejudicePrejudice7Item
Influenced Item
One who is blinded by their past may only see a sliver of the present.
Random influenced itemA
6Costly CurioCostly Curio6Item
Double-Influenced Item
"Oh no, I couldn't possibly afford this fine artefact. I'm... just looking."
Random double-influenced itemA
8Arrogance of the VaalArrogance of the Vaal8Item
Two-Implicit
Corrupted
Discovery can lead to beauty, or it can lead to ruin.
Random two-implicit corrupted itemA
4Jack in the BoxJack in the Box4ItemTurn the crank,
close your eyes,
and pray to the gods
for a pleasant surprise.
Random itemA
1Singular IncubatorSingular IncubatorStack Size: 10Adds an incubated Unique item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random itemA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Design attribution

The Blood Reaper was created by supporter XvXReaperXvX.[citation needed]

Legacy variants

The Blood Reaper has legacy variants.

Version discontinued Stats Compare each legacy variant to the current variant.
  • Stat line – Same as current variant
  • Stat line – Different from current variant

3.12.0
  • (180-200)% increased Physical Damage
  • +100 to maximum Life
  • Regenerate 10 Life per second
  • 1% of Physical Attack Damage Leeched as Life
  • 50% increased Mana Cost of Skills
  • 50% chance to cause Bleeding on Hit
3.0.0
  • (100–120)% increased Physical Damage
  • +100 to maximum Life
  • Regenerate 10 Life per second
  • 1% of Physical Attack Damage Leeched as Life
  • 50% increased Mana Cost of Skills
  • 50% chance to cause Bleeding on Hit[a]
2.0.0
  • (100–120)% increased Physical Damage
  • +100 to maximum Life
  • Regenerate 10 Life per second
  • 1% of Physical Attack Damage Leeched as Life[b]
  • 50% increased Mana Cost of Skills
  • 50% chance to cause Bleeding on Hit[a]

Gallery

Version history

Version Changes
3.12.0
  • Now grants 20 Life Regeneration per Second (from 10). Existing versions of this item can be updated with the use of a Divine OrbDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it..
3.0.0
  • Now has 180%-200% increased Physical Damage. Existing items can be updated using a Divine Orb.
  • Now has a 50% chance to inflict Bleeding on hit (down from 100%). This change applies to all existing items.[a]
2.0.0
  • Multiple leech effects now stack. A single hit against multiple targets grants multiple effects, as do multiple hits against a single target.[b]
0.10.0
  • Introduced to the game.

Notes

  1. 1.0 1.1 1.2 The legacy variants from before version 3.0.0 have the modifier CausesBleedingUniqueTwoHandAxe4CausesBleedingUniqueTwoHandAxe4
    Intrinsic
    50% chance to cause Bleeding on Hit
    , rather than CausesBleedingUniqueTwoHandAxe4UpdatedCausesBleedingUniqueTwoHandAxe4Updated
    Intrinsic
    50% chance to cause Bleeding on Hit
    .
  2. 2.0 2.1 The changes to leech in version 2.0.0 necessitated new leech modifiers. The legacy variant from before version 2.0.0 has the modifier LifeLeechUniqueTwoHandAxe4LifeLeechUniqueTwoHandAxe4
    Intrinsic
    1% of Physical Attack Damage Leeched as Life
    , rather than LifeLeechPermyriadUniqueTwoHandAxe4LifeLeechPermyriadUniqueTwoHandAxe4
    Intrinsic
    1% of Physical Attack Damage Leeched as Life
    .

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