Talk:Cost

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3.14 change

The passive section need rework as most passive refer to cost instead of just mana cost. Neokowloon (talk) 12:57, 27 June 2021 (UTC)


Cost calculation formula

Courtesy of localidentity. Requires some cleanup before it can be added to main article:

1. Support cost multiplier. Multiplied by themselves then rounded down after 4 sig figs
2. Base flat cost + max(floor(base percentage cost converted to flat), 1)
3. floor(Base cost * support cost multiplier)
4. + Skills Cost +/- Mana mods ("base_mana_cost_+", "base_mana_cost_+_with_channelling_skills", "base_mana_cost_+_with_non_channelling_skills")
5. Life cost: + floor(cost gained from added/converted mana cost is added) (Petrified Blood, Life mastery, Covenant)
6. + Add cost from reservations (e.g totemified auras, divine blessing) = final reservation flat + per myriad (the per myriad calculation rounds to the nearest integer).
    --Divine Blessing / Totem aura skills that have a percent reservation, round instead of floor the value. This corrects the final result if it would round up
7. * ceil(Additive cost multipliers < 1) or floor(Additive cost multipliers > 1) (x% increased mana cost / cost)
8. * ceil(Multiplicative cost type multipliers < 1) or floor(Multiplicative cost type multipliers > 1) (x% more mana cost)
9. * ceil(Multiplicative cost multipliers < 1) or floor(Multiplicative cost multipliers > 1) (x% more cost)
10 * floor(Additive total mana cost modifiers) (+x to total mana cost of skills)
11. If Mana to life cost conversion  (Petrified Blood + Life mastery)
    1. Mana Cost: * floor(Mana to life cost conversion)
    2. Life cost: round(additive total mana cost * conversion percentage) (+x to total mana cost of skills)

Blvcksvn (talk) 01:04, 25 January 2024 (UTC)