Fire damage
Fire damage is one of the five damage types and of the three types which count as elemental damage.
If a creature lands a critical strike with an attack or spell that deals fire damage, the ignite status ailment is inflicted. Some fire damage, including that caused by ignite, is further classified as burning and is a type of damage over time. (Note that if the source deals non-fire damage that is taken as fire by the target, the ignite will not occur due the source having no base fire damage to scale an ignite off of.)
Fire damage is mitigated by fire resistance and reduction to fire damage taken. Skills which deal or affect fire damage have the Fire gem tag. Some modifiers convert other types of damage into fire.
Gems
A list of gems with the gem tag: Fire
Attack skill gems
Gem | ![]() | ![]() | ![]() | ![]() |
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![]() Level: (1-20) Cost: (9-13) Mana Attack Speed: 50% of base Attack Damage: (50-65)% of base Effectiveness of Added Damage: (50-65)%Requires Level 28Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. Requires a Bow.Totem lasts 8 seconds +(2-3) to maximum number of Summoned Ballista Totems Fires 6 Arrows Summons a Ballista Totem which uses this Skill 100% of Physical Damage Converted to Fire Damage Additional Effects From 1-20% Quality: Fires +(0.05-1) ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (9-13) Mana Attack Speed: 50% of base Attack Damage: (50-65)% of base Effectiveness of Added Damage: (50-65)%Requires Level 28Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in two perpendicular lines, each dealing area damage to enemies around it. Requires a Bow.Totem lasts 8 seconds +(2-3) to maximum number of Summoned Ballista Totems Fires 6 Arrows Summons a Ballista Totem which uses this Skill 100% of Physical Damage Converted to Fire Damage Arrows fall in two perpendicular lines Additional Effects From 1-20% Quality: Fires +(0.05-1) ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (9-13) Mana Attack Speed: 50% of base Attack Damage: (80-120)% of base Effectiveness of Added Damage: (80-120)%Requires Level 28Summons a ballista totem that propels a number of fiery arrows into the air, each targeting a specific enemy. Arrows deal area damage to enemies around it on landing. Requires a Bow.Totem lasts 8 seconds +(2-3) to maximum number of Summoned Ballista Totems Fires up to 5 Arrows at different targets Summons a Ballista Totem which uses this Skill 100% of Physical Damage Converted to Fire Damage Additional Effects From 1-20% Quality: Fires +(0.05-1) ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (7-10) Mana Attack Damage: (30-35)% of base Effectiveness of Added Damage: (30-36)%Requires Level 28Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.Fires 6 Arrows 100% of Physical Damage Converted to Fire Damage Penetrates (20-30)% Fire Resistance Additional Effects From 1-20% Quality: Fires +(0.05-1) ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (8-14) Mana Attack Speed: 70% of base Attack Damage: (280-420)% of base Effectiveness of Added Damage: (280-420)% Projectile Speed: 3260Fires a burning arrow that deals fire damage and has a chance to ignite.25% chance to Ignite enemies 100% of Physical Damage Converted to Fire Damage Additional Effects From 1-20% Quality: (1-20)% more Damage with IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (8-14) Mana Attack Speed: 70% of baseFires a burning arrow that deals fire damage and has a chance to ignite.Deals Added Fire Damage equal to (15-24)% of Maximum Life 25% chance to Ignite enemies 100% of Physical Damage Converted to Fire Damage Additional Effects From 1-20% Quality: (1-20)% more Damage with IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (6-10) Mana AoE Radius: 10Requires Level 12Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(21-609) to (40-1133) Added Cold Damage (26-748) to (49-1389) Added Fire Damage (4-118) to (80-2287) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of other Damage Types (30-49)% chance to Freeze, Shock and Ignite Base radius is 1 metre 80% more Area Radius against Enemies affected by an Ailment of the chosen Element 10% more Damage for each type of Elemental Ailment on the Enemy Additional Effects From 1-20% Quality: +(0.25-5)% more Damage for each type of Elemental Ailment on the EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 12 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (6-10) ManaRequires Level 12Fires a projectile with a wand or bow that deals fire, cold and lightning damage. If the projectile hits an enemy, it will deal damage in an area around them.(6-148) to (12-275) Added Cold Damage (8-182) to (14-337) Added Fire Damage (1-29) to (23-555) Added Lightning Damage (30-49)% chance to Freeze, Shock and Ignite Base radius is 1.5 metres Deals no Non-Elemental Damage 10% more Damage for each type of Elemental Ailment on the Enemy Additional Effects From 1-20% Quality: +(0.25-5)% more Damage for each type of Elemental Ailment on the EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 12 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (7-10) Mana Projectile Speed: 3260 AoE Radius: 15Requires Level 28Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Base duration is 1.00 seconds Explosion deals 50% less Base Damage Explosion will have (47-522) to (71-783) added Fire Damage +0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres Explosion deals 6% more Damage with Hits per Explosive Arrow on Target Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target Maximum 20 Explosive Arrows stuck in an Enemy Additional Effects From 1-20% Quality: +(0.1-2) Maximum Explosive Arrows stuck in an EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (6-9) Mana Attack Speed: 115% of baseRequires Level 28Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.(116-1203) to (173-1805) Added Fire Damage +6% to Critical Strike Chance Base radius is 1.8 metres Can consume Charges from Ruby, Sapphire, and Topaz Flasks Consumes 1 Charge per Projectile Fired from 1 Flask of each valid type, if possible Deals (45-466) to (68-707) Added Cold Damage if Charges were consumed from a Sapphire Flask Deals (10-105) to (104-1083) Added Lightning Damage if Charges were consumed from a Topaz Flask +(60-98)% to Damage over Time Multiplier with Ignite if Charges were consumed from a Ruby Flask Additional Effects From 1-20% Quality: (0.75-15)% reduced Flask Charges usedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (6-9) Mana Attack Speed: 115% of baseRequires Level 28Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.(92-960) to (138-1440) Added Fire Damage +10% to Critical Strike Chance Base radius is 1.8 metres Can consume Charges from Ruby, Sapphire, and Topaz Flasks Consumes 1 Charge per Projectile Fired from 1 Flask of each valid type, if possible Deals (36-372) to (54-564) Added Cold Damage if Charges were consumed from a Sapphire Flask Deals (8-84) to (83-864) Added Lightning Damage if Charges were consumed from a Topaz Flask +(60-98)% to Critical Strike Multiplier if Charges were consumed from a Ruby Flask Additional Effects From 1-20% Quality: (0.75-15)% reduced Flask Charges usedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Souls Per Use: 15 Can Store 3 Use(s) Soul Gain Prevention: 2 sec Attack Speed: 70% of base Attack Damage: (390-560)% of base Effectiveness of Added Damage: (390-560)% Projectile Speed: 3260Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.50% chance to Ignite enemies Projectiles Pierce 3 additional Targets 100% of Physical Damage Converted to Fire Damage Can't be Evaded Additional Effects From 1-20% Quality: (1-20)% more Damage with IgniteCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (7-10) Mana Attack Damage: (219-403)% of base Effectiveness of Added Damage: (219-403)% Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets Beams Chain (4-7) Times Fires 3 Projectiles (0-19)% increased Area of Effect 100% of Physical Damage Converted to Fire, Cold or Lightning Damage Additional Effects From 1-20% Quality: (1-20)% chance to Freeze, Shock and IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (14-28) Energy Shield, (14-28) Life, (14-28) Mana Attack Damage: (178-328)% of base Effectiveness of Added Damage: (178-328)%Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets Beams Chain (4-7) Times Fires 3 Projectiles (0-19)% increased Area of Effect 100% of Physical Damage Converted to Fire, Cold or Lightning Damage Hits treat Enemy Monster Elemental Resistance values as inverted Additional Effects From 1-20% Quality: (1-20)% chance to Freeze, Shock and IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (9-13) Mana Attack Speed: 80% of base Attack Damage: (227-417)% of base Effectiveness of Added Damage: (227-417)%Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 4.00 seconds 50% of Physical Damage Converted to Fire Damage Deals up to 20% more Damage with Hits to closer targets Additional Effects From 1-20% Quality: Deals up to +(0.5-10)% more Damage with Hits to closer targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (9-13) Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Attack Speed: 80% of base Attack Damage: (166-305)% of base Effectiveness of Added Damage: (166-305)%Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. The cooldown can be bypassed by expending an Endurance Charge. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 4.00 seconds 50% of Physical Damage Converted to Fire Damage Deals up to 20% more Damage with Hits to closer targets 10% more Area of Effect per Endurance Charge 10% more Attack Damage per Endurance Charge Additional Effects From 1-20% Quality: Deals up to +(0.5-10)% more Damage with Hits to closer targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (6-10) Mana Attack Damage: (164-377)% of base Effectiveness of Added Damage: (164-377)% AoE Radius: 15Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 0.80 seconds Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life 60% of Physical Damage Converted to Fire Damage Base radius is 2.4 metres Base explosion radius is 1.8 metres Debuff deals 66% of Damage per Charge Additional Effects From 1-20% Quality: Debuff deals +(0.5-10)% of Damage per ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 12 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (6-10) Mana Attack Damage: (164-377)% of base Effectiveness of Added Damage: (164-377)%Requires Level 12Attacks with your weapon, applying a charged debuff to you the first time you hit an enemy with this skill. Upon reaching 6 charges, or charges expiring, the charged debuff is removed to damage nearby enemies. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 3.00 seconds 60% of Physical Damage Converted to Fire Damage Base radius is (2.6-2.9) metres Debuff deals 80% of Damage per Charge Additional Effects From 1-20% Quality: Debuff deals +(0.5-10)% of Damage per ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 12 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (7-10) Mana Cooldown Time: 8.00 sec Can Store 1 Use(s) Use Time: 0.80 sec AoE Radius: 60Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants a portion of their physical damage as extra fire damage. In addition to being taunted, enemies are inflicted with a secondary debuff causing them to explode when they die, dealing fire damage in an area.Base duration is (2.50-3.40) seconds Base secondary duration is (2.50-3.40) seconds (0-38)% increased Warcry Speed Damage cannot be Reflected Counts total Power of Enemies in Range Explosion deals Base Fire Damage equal to 8% of the Monster's maximum Life Buff grants gain 5% of Physical Damage as Extra Fire Damage per 5 power, counting a maximum of 25 Power Exerts the next 6 Melee Attacks you perform Exerted Attacks Trigger Combust the first time they deal a Melee Hit 60% of Physical Damage Converted to Fire Damage This Skill is Triggered by Attacks Exerted by Infernal Cry Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 24 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (6-10) Mana Attack Damage: (126-329)% of base Effectiveness of Added Damage: (126-329)% Projectile Speed: 750Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.Fires 4 Projectiles 60% of Physical Damage Converted to Fire Damage Projectiles deal 50% less Damage with Hits and Ailments Additional Effects From 1-20% Quality: Projectiles deal (0.5-10)% more Damage with Hits and AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (7-13) Mana Attack Speed: 80% of base Attack Damage: (92-239)% of base Effectiveness of Added Damage: (92-239)%Infuses your two-handed melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land. Every fifth time you attack with this skill it fires more, high-damage projectiles.Fires 3 Projectiles 60% of Physical Damage Converted to Fire Damage Projectiles deal 50% less Damage with Hits and Ailments Every fifth Attack fires 5 additional Projectiles Every fifth Attack, Projectiles deal 800% more Damage with Hits and Ailments Additional Effects From 1-20% Quality: Every fifth Attack, Projectiles deal (10-200)% more Damage with Hits and AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (9-15) Mana Attack Time: 1.00 sec Critical Strike Chance: 5.00%Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.(6-389) to (8-583) Base Off Hand Fire Damage (7-13) to (10-20) Added Fire Damage per 15 Armour on Shield Central wave has (50-88)% more Area of Effect Additional Effects From 1-20% Quality: Central wave has (2-40)% more Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (9-13) Mana Attack Speed: 80% of base Attack Damage: (295-542)% of base Effectiveness of Added Damage: (295-542)%Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.60% of Physical Damage Converted to Fire Damage 5% more Area of Effect per Endurance Charge 30% fissure branching chance +5% fissure branching chance per Endurance Charge Additional Effects From 1-20% Quality: +(1.5-30)% Fissure branching chancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (9-13) Mana Attack Speed: 80% of base Attack Damage: (257-472)% of base Effectiveness of Added Damage: (257-472)%Requires Level 28Slam the ground, consuming all Endurance Charges and unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.60% of Physical Damage Converted to Fire Damage 15% more Damage per Endurance Charge removed 10% more Area of Effect per Endurance Charge removed 10% fissure branching chance per Endurance Charge removed Additional Effects From 1-20% Quality: +(0.25-5)% more Damage per Endurance Charge removedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Souls Per Use: 15 Can Store 3 Use(s) Soul Gain Prevention: 3 sec Attack Speed: 70% of base Attack Damage: (86-199)% of base Effectiveness of Added Damage: (86-199)%Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth causing area attack damage to enemies where they land.Fires 9 Projectiles +0.4 metres to radius Chains +8 Times 60% of Physical Damage Converted to Fire Damage Can't be Evaded Projectiles can Chain when impacting the ground Projectiles do not change direction when Chaining Additional Effects From 1-20% Quality: Projectiles deal (0.5-10)% more Damage with Hits and AilmentsCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Souls Per Use: 25 Can Store 1 Use(s) Soul Gain Prevention: 6 sec Attack Speed: 80% of base Attack Damage: (201-352)% of base Effectiveness of Added Damage: (201-352)%Requires Level 12Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Fires 9 Projectiles 50% more Area of Effect 60% of Physical Damage Converted to Fire Damage Fissure erupts 5 additional times Additional Effects From 1-20% Quality: Fires +(0.1-2) ProjectilesCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 12 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (8-13) Mana Attack Speed: 80% of base Attack Damage: (177-344)% of base Effectiveness of Added Damage: (177-344)%Requires Level 12Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Fires 5 Projectiles 60% of Physical Damage Converted to Fire Damage Projectiles deal 50% less Damage with Hits and Ailments Additional Effects From 1-20% Quality: Fires +(0.1-2) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 12 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (9-14) Mana Attack Speed: 70% of base Attack Damage: (164-318)% of base Effectiveness of Added Damage: (164-318)%Requires Level 12Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts dealing damage in an area. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.50% more Area of Effect 60% of Physical Damage Converted to Fire Damage Fissure erupts 2 additional times Additional Effects From 1-20% Quality: Fissure erupts (0.05-1) additional timesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 12 | ![]() | ![]() | ![]() |
Spell skill gems
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![]() Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 24Curses a single enemy, granting flask charges when you hit them and creating Burning Ground under them if your hit Ignites them, and Caustic Ground if it Poisons them. Damage modifiers do not apply to these ground effects. You can only have one Mark at a time.Base duration is 4.00 seconds Burning Ground deals (20-26)% of the Fire Damage per Second of strongest Ignite on Enemy Caustic Ground deals (60-79)% of the Chaos Damage per Second of strongest Poison on Enemy Can create each Ground effect no more than once each second Gain 1 Flask Charge when you Hit a Cursed Enemy, no more than once every 3 seconds Additional Effects From 1-20% Quality: (0.5-10)% increased Effect of MarkPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 24 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (11-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 5.00%Requires Level 28A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Fires Projectiles every 1.0 seconds Base duration is 8.00 seconds Deals (49-434) to (74-651) Fire Damage Fires 4 Projectiles Explosion deals base Fire Damage equal to (4-5)% of the corpse's Maximum Life Maximum of 3 Geysers at a time +(0-0.3) metres to radius Additional Effects From 1-20% Quality: Fires Projectiles (0.5-10)% fasterPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (14-26) Mana Cast Time: 0.80 sec Critical Strike Chance: 5.00%Requires Level 28A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area and detonate nearby corpses for a duration. Corpse explosions are not affected by modifiers to spell damage, and cannot be reflected.Fires Projectiles every 1.0 seconds Base duration is 8.00 seconds Deals (49-434) to (74-651) Fire Damage Fires 4 Projectiles Explosion deals base Fire Damage equal to (5-6)% of the corpse's Maximum Life Maximum of 1 Geysers at a time +(0-0.3) metres to radius Explode a nearby Corpse when Firing Projectiles Additional Effects From 1-20% Quality: Fires Projectiles (0.5-10)% fasterPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (14-26) Mana Cast Time: 0.80 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 70%Requires Level 28Creates a volcanic geyser at a location, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration.Fires Projectiles every 1.0 seconds Base duration is 2.50 seconds Deals (34-303) to (52-454) Fire Damage Fires 4 Projectiles Maximum of 6 Geysers at a time Additional Effects From 1-20% Quality: Fires Projectiles (0.5-10)% fasterPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (5-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 160% AoE Radius: 22Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.Deals (15-798) to (22-1197) Fire Damage Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life Base radius is (2.2-2.6) metres Additional Effects From 1-20% Quality: (0.75-15)% chance to detonate an additional corpsePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 4 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (7-27) Mana Cast Time: 0.80 sec Critical Strike Chance: 6.00%Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with a shorter delay between each one, until it runs out of corpses or has destroyed 8 corpses. Cannot be supported by Spell Cascade.Deals (9-469) to (13-704) Fire Damage Explosion deals base Fire Damage equal to (4-5)% of the corpse's Maximum Life Base radius is (2-2.4) metres Additional Effects From 1-20% Quality: Base radius is (0.01-0.2) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 4 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (5-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 6.00%Requires Level 4Targets a corpse, causing it to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. Cannot target corpses that have been created by skills.Explosion deals base Fire Damage equal to (20-29.5)% of the corpse's Maximum Life 60% less Damage with Ailments Base radius is (2.8-3.2) metres Additional Effects From 1-20% Quality: Explosion deals base Fire Damage equal to (0.25-5)% of the corpse's Maximum LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 4 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (6-20) Mana Cast Time: 1.00 sec Critical Strike Chance: 6.00%Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first.Deals (4-437) to (6-655) Physical Damage Trap lasts 4 seconds 50% of Physical Damage Converted to Fire Damage Base explosion radius is (1.2-1.8) metres Base secondary radius is (1.2-1.8) metres Base smaller explosion radius is (0.7-1.3) metres Causes (3-7) smaller explosions Smaller explosions have between 30% reduced and 30% increased base radius at random Additional Effects From 1-20% Quality: Causes +(0.1-2) smaller explosionsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (6-20) Mana Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 140%Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first.Deals (5-635) to (8-952) Physical Damage Trap lasts 4 seconds 50% of Physical Damage Converted to Fire Damage Base explosion radius is (1.2-1.8) metres Base secondary radius is (2.4-3) metres Base smaller explosion radius is (0.7-1.3) metres Causes (3-7) smaller explosions Smaller explosions have between 30% reduced and 30% increased base radius at random Additional Effects From 1-20% Quality: Causes +(0.1-2) smaller explosionsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (8-20) Mana Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 260% AoE Radius: 15Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Trap lasts 4 seconds Deals (32.5-3018.8) Base Fire Damage per second Base duration is 1.75 seconds Deals (10-915) to (15-1373) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over Time effect +(0-0.8) metres to radius (3-286) to (5-429) added Fire Damage against Burning Enemies Additional Effects From 1-20% Quality: (4-80)% increased Trap Trigger Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 12 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (8-20) Mana Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 260%Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies.Trap lasts 4 seconds Deals (4-366) to (6-549) Fire Damage +(0-0.8) metres to radius 50% Chance for Trap to Trigger an additional time (9-881) to (14-1316) added Fire Damage against Burning Enemies Additional Effects From 1-20% Quality: (4-80)% increased Trap Trigger Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 12 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (13-25) Mana Cooldown Time: 8.00 sec Can Store 3 Use(s) Cast Time: 1.00 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: (15-30)%Requires Level 28Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage.Trap lasts 4 seconds Base duration is 3.50 seconds Deals (6-243) to (9-366) Fire Damage Has 4 Flames 25% more Damage with Hits and Ailments against Burning Enemies Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (15-25) Mana Cast Time: 0.75 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 65%Requires Level 34Create a Tornado of a random element that hinders and repeatedly damages enemies around it, converting physical damage to its element. The Tornado will chase down enemies for a duration.Deals (22-290) to (32-435) Physical Damage Base duration is 4.00 seconds Deals Damage every 0.25 seconds 100% of Physical Damage Converted to Fire, Cold or Lightning Damage Enemies in range are Hindered Tornado has (0-57)% increased Movement Speed Maximum 3 Tornadoes Additional Effects From 1-20% Quality: Tornado has (2-40)% increased Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 34 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 8 sec Cast Time: 0.60 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 200%Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with an increasing delay between each one, until it runs out of corpses or has destroyed 22 corpses.Deals (23-1395) to (33-2092) Fire Damage Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life Base radius is (2.4-2.8) metres Additional Effects From 1-20% Quality: (1.5-30)% chance to detonate an additional corpseCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 4 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (9-26) Mana Cast Time: 0.80 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 170%Requires Level 12Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Deals (20-753) to (30-1129) Fire Damage Explosion deals base Fire Damage equal to (3-4)% of the corpse's Maximum Life Consumes up to 3 corpses Base radius is 2 metres Base explosion radius is 1.5 metres Maximum of 60 Orbs at a time Additional Effects From 1-20% Quality: (2-40)% increased Orb Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 12 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (9-26) Mana Cast Time: 0.80 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 210%Requires Level 12Corpses near the targeted location explode, dealing damage in a small area and creating an orb which detonates after a duration, dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Base duration is 1.50 seconds Deals (25-938) to (37-1407) Fire Damage Explosion deals base Fire Damage equal to (3-4)% of the corpse's Maximum Life Consumes up to 3 corpses Base radius is 2.8 metres Base explosion radius is 1.5 metres Maximum of 60 Orbs at a time Additional Effects From 1-20% Quality: Base radius is (0.015-0.3) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 12 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (9-26) Mana Cast Time: 0.80 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 170%Requires Level 12Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Deals (20-753) to (30-1129) Fire Damage Explosion deals base Fire Damage equal to (3-4)% of the corpse's Maximum Life Consumes up to 10 corpses Base radius is 2 metres Base explosion radius is 1.5 metres Maximum of 10 Orbs at a time Additional Effects From 1-20% Quality: (2-40)% increased Orb Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 12 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (15-27) Mana Cast Time: 0.40 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: (180-210)%Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.Activates every 1.5 seconds while Attached Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency Deals (69-924) to (104-1386) Fire Damage Base radius is 2.2 metres Can be Detached for a total Duration of 6.00 seconds Can be Attached for a total Duration of 5.00 seconds Deals (10-29)% more Damage with Hits against Branded Enemy Additional Effects From 1-20% Quality: Deals +(0.5-10)% more Damage with Hits against Branded EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (15-27) Mana Cast Time: 0.40 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: (270-300)%Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.Activates every 1.5 seconds while Attached Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency Deals (102-1357) to (152-2036) Fire Damage Base radius is 2.2 metres Can be Detached for a total Duration of 6.00 seconds Can be Attached for a total Duration of 5.00 seconds Deals 80% less Damage with Hits against Branded Enemy Additional Effects From 1-20% Quality: Base radius is (0.01-0.2) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (15-27) Mana Cast Time: 0.80 sec Critical Strike Chance: 7.50% Effectiveness of Added Damage: (330-370)%Requires Level 28Creates a magical brand which can attach to a nearby enemy. It activates once, causing a fiery meteor to fall from the sky, then is destroyed.Deals (125-1676) to (188-2514) Fire Damage Base radius is 2.6 metres Cannot be Recalled Can be Detached for a total Duration of 6.00 seconds Activates once when Attached, then is Destroyed Additional Effects From 1-20% Quality: Base radius is (0.01-0.2) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 60%Requires Level 12Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.Deals (7-270) to (10-405) Fire Damage Fires (5-7) Projectiles Additional Effects From 1-20% Quality: +(0.01-0.2) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 12 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00%Requires Level 10Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.This Spell deals (3-210) to (5-315), plus 4% of your maximum Life, as base Fire Damage Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life +(0-0.2) metres to radius 200% more Area of Effect if Consuming a corpse Additional Effects From 1-20% Quality: Deals +(0.2-4)% of your maximum Life, as base Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 10 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00%Requires Level 10Violently destroys your body and recreates it at the location of a targeted enemy or damageable minion, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise minions over enemies. If targeting a minion, the minion will also be destroyed in an explosion which deals damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.This Spell deals (3-210) to (5-315), plus 4% of your maximum Life, as base Fire Damage Explosion deals base Fire Damage equal to (15-24)% of the Minion's maximum Life +(0-0.2) metres to radius 50% less Damage with Ailments 200% more Area of Effect if Consuming a Minion Additional Effects From 1-20% Quality: Explosion deals base Fire Damage equal to (0.2-4)% of the Minion's maximum LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 10 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (13-25) Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Cast Time: 0.75 sec Critical Strike Chance: 7.00% Effectiveness of Added Damage: 600% AoE Radius: 30Requires Level 28Discharge all the character's charges to deal elemental damage to all nearby monsters.Deals (69-639) to (206-1918) base Lightning Damage per Power Charge removed Deals (110-1023) to (165-1535) base Fire Damage per Endurance Charge removed Deals (110-1023) to (165-1535) base Cold Damage per Frenzy Charge removed 60% less Damage with Ailments Base radius is 3 metres 15% more Area of Effect per Charge removed Additional Effects From 1-20% Quality: (0.5-10)% chance to deal Damage without removing ChargesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (13-25) Mana Cast Time: 0.75 sec Critical Strike Chance: 7.00% Effectiveness of Added Damage: 180%Requires Level 28Discharge all the character's charges to deal elemental damage to all nearby monsters.Deals (21-195) to (63-584) base Lightning Damage per Power Charge removed Deals (33-311) to (50-467) base Fire Damage per Endurance Charge removed Deals (33-311) to (50-467) base Cold Damage per Frenzy Charge removed Base radius is 2 metres 15% more Area of Effect per Charge removed Additional Effects From 1-20% Quality: (0.5-10)% chance to deal Damage without removing ChargesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (6-25) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: (260-370)% Projectile Speed: 1040 AoE Radius: 9Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals (9-1640) to (14-2460) Fire Damage 25% chance to Ignite enemies Base radius is (0.9-1.4) metres Additional Effects From 1-20% Quality: Base radius is (0.01-0.2) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (13-25) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: (60-80)%Requires Level 28Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Base duration is 1.40 seconds Deals (23-361) to (35-541) Fire Damage One impact every 0.15 seconds Base radius is 1.3 metres First Impact has 100% more Area of Effect First Impact deals 325% more Damage with Hits and Ailments Maximum 3 Firestorms at a time Additional Effects From 1-20% Quality: Base radius is (0.01-0.2) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (13-25) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: (280-370)%Requires Level 28A large flaming bolt falls towards the targeted area. The bolt explodes when landing, dealing damage to nearby enemies.Deals (107-1658) to (160-2487) Fire Damage Base radius is 2.3 metres Additional Effects From 1-20% Quality: Base radius is (0.01-0.2) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (13-25) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: (95-120)%Requires Level 28Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Base duration is 2.00 seconds Deals (35-551) to (53-826) Fire Damage One impact every 0.15 seconds Base radius is 1.2 metres Maximum 10 Firestorms at a time Additional Effects From 1-20% Quality: Maximum (0.1-2) Firestorms at a timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (8-23) Mana Cooldown Time: 3.50 sec Can Store 3 Use(s) Cast Time: 0.80 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: (80-140)%Requires Level 10Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.Deals (19.7-1738.6) Base Fire Damage per second Base duration is 4.00 seconds Deals (7-659) to (11-988) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over Time effect (0-19)% increased Cooldown Recovery Rate Additional Effects From 1-20% Quality: (0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 10 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (7-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: (150-270)%Requires Level 10Teleport to a location, damaging enemies and leaving a trail of burning ground, then repeat the teleport in the other direction. Cannot be triggered, or used by a totem, trap or mine. Cannot be supported by Unleash.Deals (9.4-834.1) Base Fire Damage per second Base duration is 4.00 seconds Repeats once Deals (14-1201) to (20-1802) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Reverses direction when Repeating Additional Effects From 1-20% Quality: (2-40)% increased maximum travel distancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 10 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (6-16) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 190% AoE Radius: 30Requires Level 12Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.Base duration is 4.00 seconds Deals (26-832) to (40-1247) Fire Damage (50-88)% more Damage with Hits against Burning enemies Cannot Ignite +(0-9) to Area of Effect length Hits on Ignited Enemies create Burning Ground, no more than once every 2 seconds Burning Ground deals 25% of Fire Damage per second of Ignite affecting Enemy Additional Effects From 1-20% Quality: +(1-20)% more Damage with Hits against Burning enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 12 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (10-26) Mana Cast Time: 0.80 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 280%Requires Level 12Strikes enemies in front of you with a surge of flame. If this ignites an enemy a large area of burning ground will be created under them. Your damage modifiers don't apply to this burning ground.Base duration is 4.00 seconds Deals (40-1249) to (59-1874) Fire Damage 25% chance to Ignite enemies +(0-9) to Area of Effect length Igniting Enemies creates Burning Ground, no more than once per second Burning Ground deals 35% of Fire Damage per second of inflicted Ignite Additional Effects From 1-20% Quality: Burning ground deals +(0.5-10)% of Fire Damage per second of inflicted IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 12 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (4-16) Mana Cast Time: 0.50 secRequires Level 4Create a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.Deals (2.1-679.9) Base Fire Damage per second Secondary Debuff Deals (7.2-2266.4) Base Fire Damage per second Base duration is (3.00-4.90) seconds Base secondary duration is (1.00-2.00) seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Wall will be (4-5.9) meters long Projectiles which pass through the wall deal (3-78) to (5-117) Added Fire Damage Maximum 3 Flame Walls at a time Additional Effects From 1-20% Quality: +(0.05-1) Maximum Flame Walls at a timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 4 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (4-7) Mana Cast Time: 0.20 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 90%Requires Level 28Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion.Deals (31-405) to (46-608) Fire Damage 50% chance to Ignite enemies 165% more Spell Damage for each stage 60% more Damage with Ailments for each stage 10 maximum Stages +0.3 metres to radius per Stage Additional Effects From 1-20% Quality: +(0.05-1) to maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (6-10) Mana Cast Time: 0.25 sec Critical Strike Chance: 5.00%Requires Level 28Channels to build up an explosion, which is released when you stop using the skill or automatically at maximum stages. The longer you channel, the larger the area of effect and damage of the explosion.Deals (34-443) to (50-665) Fire Damage 165% more Spell Damage for each stage Base radius is 0.8 metres 3 maximum Stages +0.5 metres to radius per Stage Additional Effects From 1-20% Quality: +(0.01-0.2) metres to radius per StagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (4-7) Mana Cast Time: 0.20 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 30%Requires Level 28Channels to concentrate an explosion, which is released when you stop using the skill. The longer you channel, the larger the damage of the explosion, but the smaller the area.Deals (11-140) to (16-210) Fire Damage 50% chance to Ignite enemies 600% more Spell Damage for each stage 250% more Damage with Ailments for each stage Base radius is 2.6 metres 10 maximum Stages -0.2 metres to radius per Stage Additional Effects From 1-20% Quality: +(0.05-1) to maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (24-50) Mana Cast Time: 0.50 sec AoE Radius: 22Requires Level 24Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.Base duration is (8.00-11.80) seconds +(0-1) metre to radius Cursed enemies have -(17-36)% to Fire Resistance Hits against Cursed Enemies have +25% chance to Ignite Additional Effects From 1-20% Quality: Ignite on Cursed enemies has (1-20)% increased DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 24 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (2-4) Mana Cast Time: 0.20 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 50%Requires Level 12Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.Deals (3-207) to (5-311) Fire Damage 25% more Damage with Hits and Ailments for each stage 100% increased angle per stage, up to 300% Final wave always Ignites 8 maximum Stages +(0.4-0.5) metres to radius per stage, up to a maximum of +(1.5-1.9) metres Final wave deals 500% more Damage with Hits Final wave deals 250% more Damage with Ignite Additional Effects From 1-20% Quality: +(0.1-2) to maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 12 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (3-6) Mana Cast Time: 0.30 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 50%Requires Level 12Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a slow-moving wave of fire damage over a very large area that will apply a powerful Ignite.Deals (3-207) to (5-311) Fire Damage 25% more Damage with Hits and Ailments for each stage 100% increased angle per stage, up to 300% Final wave always Ignites 4 maximum Stages +(0.4-0.5) metres to radius per stage, up to a maximum of +(1.5-1.9) metres Final wave deals 700% more Damage with Hits Final wave deals 400% more Damage with Ignite Additional Effects From 1-20% Quality: Final wave deals +(5-100)% more Damage with Hits Final wave deals +(2.5-50)% more Damage with IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 12 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (2-4) Mana Cast Time: 0.17 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 50%Requires Level 12Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you.Deals (3-207) to (5-311) Fire Damage 25% more Damage with Hits and Ailments for each stage 100% increased angle per stage, up to 300% 12 maximum Stages +(0.4-0.5) metres to radius per stage, up to a maximum of +(2.4-3) metres Additional Effects From 1-20% Quality: +(0.1-2) to maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 12 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (6-25) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.50% Effectiveness of Added Damage: (220-300)%A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.Deals (8-1324) to (11-1986) Physical Damage Base duration is 4.00 seconds +(0-0.2) metres to radius +(0-0.6) metres to radius of Consecrated Ground 50% of Physical Damage Converted to Fire Damage Shockwave deals 25% less Damage Additional Effects From 1-20% Quality: +(0.01-0.2) metres to radius +(0.015-0.3) metres to radius of Consecrated GroundPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (6-25) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.50% Effectiveness of Added Damage: (140-190)%A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.Deals (5-860) to (7-1291) Physical Damage Base duration is 4.00 seconds +(0-0.2) metres to radius +(0-0.6) metres to radius of Consecrated Ground 50% of Physical Damage Converted to Fire Damage Shockwave deals 90% more Damage Additional Effects From 1-20% Quality: Shockwave deals +(1-20)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (4-6) Mana Reservation: (4-6) Mana Cast Time: 0.18 sec Critical Strike Chance: 5.50% Effectiveness of Added Damage: 80% AoE Radius: 30Requires Level 28Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area.Mine lasts 5 seconds Deals (26-240) to (39-361) Fire Damage Base Mine Detonation Time is 0.35 seconds Fires 3 Projectiles Fires an additional Projectile for every 4 prior Mines in Detonation Sequence Each Mine Adds (1-12) to (2-18) Fire Damage to Hits against Enemies near it, up to a maximum of (64-601) to (96-901) Additional Effects From 1-20% Quality: Fires +(0.05-1) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (4-6) Mana Reservation: (16-24) Mana Cast Time: 0.18 sec Critical Strike Chance: 5.50%Requires Level 28Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area.Mine lasts 5 seconds Deals (7-62) to (10-94) Fire Damage Base Mine Detonation Time is 0.35 seconds Fires 3 Projectiles Fires an additional Projectile for every 4 prior Mines in Detonation Sequence Each Mine Adds (4-37) to (6-56) Fire Damage to Hits against Enemies near it, up to a maximum of (133-1249) to (200-1873) Additional Effects From 1-20% Quality: Fires +(0.05-1) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cooldown Time: 0.30 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Deals 70% of your Maximum Life as Base Fire Damage per second Deals 70% of your Maximum Energy Shield as Base Fire Damage per second You Burn for 90% of your Maximum Life per second as Fire Damage You Burn for 70% of your Maximum Energy Shield per second as Fire Damage Grants (20-39)% more Spell Damage Base radius is (1.8-2.3) metres Additional Effects From 1-20% Quality: Base radius is (0.015-0.3) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 16 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cooldown Time: 0.30 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. The effect ends when you have 1 life remaining.Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Deals 70% of your Maximum Mana as Base Fire Damage per second You Burn for 90% of your Maximum Mana per second as Fire Damage Base radius is (1.8-2.3) metres Additional Effects From 1-20% Quality: Base radius is (0.015-0.3) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 16 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (6-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: (230-280)%Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.Deals (9-1245) to (12-1868) Fire Damage +(0-0.4) metres to radius Chains +(2-3) Times Projectiles can Chain when impacting the ground Projectiles do not change direction when Chaining Additional Effects From 1-20% Quality: Chains +(0.1-2) TimesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (2-5) Mana Cast Time: 0.25 secRequires Level 12Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.Deals (13.4-780.7) Base Fire Damage per second Base duration is 1.50 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Burning Debuff can have a maximum of 8 stages Additional Debuff stages add 60% of Damage Fire Exposure applies -25% to Fire Resistance Additional Effects From 1-20% Quality: Additional Debuff stages add +(0.5-10)% of DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 12 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (2-5) Mana Cast Time: 0.18 secRequires Level 12Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.Deals (32.4-1893.9) Base Fire Damage per second Base duration is 3.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Burning Debuff can have a maximum of 8 stages Additional Debuff stages add 10% of Damage Additional Effects From 1-20% Quality: Additional Debuff stages add +(0.2-4)% of DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 12 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (4-16) Mana Cast Time: 0.50 secRequires Level 4Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.Maximum 20 Summoned Raging Spirits Base duration is 5.00 seconds Minions cannot Taunt Enemies Additional Effects From 1-20% Quality: (1.5-30)% chance to summon an extra MinionPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 4 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (7-26) Mana Cast Time: 0.80 secRequires Level 4Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.Maximum 6 Summoned Raging Spirits Base duration is 5.00 seconds Minions have (50-88)% more Maximum Life Minions' Hits are always Critical Strikes Minions cannot Taunt Enemies Additional Effects From 1-20% Quality: Minions have +(2-40)% to Critical Strike MultiplierPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 4 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 4 sec Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 240%Launches a series of fireballs in a spiral around the caster.Deals (9-1095) to (14-1643) Fire Damage Fires 32 Projectiles in a spiral 25% chance to Ignite enemies Base radius is (0.9-1.4) metres Additional Effects From 1-20% Quality: Base radius is (0.01-0.2) metresCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Souls Per Use: 35 Can Store 1 Use(s) Soul Gain Prevention: 7 sec Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: (600-760)%Requires Level 28A fixed number of flaming bolts rain down in a spiral, culminating in the central one impacting the targeted location. They explode when landing, dealing damage to nearby enemies and leaving burning ground, which deals fire damage over time.Deals (256.8-3995.2) Base Fire Damage per second Burning Ground lasts 4.00 seconds Deals (224-3487) to (336-5230) Fire Damage Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention 16 Bolts Impacts have 20% more Area of Effect Base radius is 1.3 metres Additional Effects From 1-20% Quality: Base radius is (0.01-0.2) metresCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 3 sec Cast Time: 0.50 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 60%Requires Level 28Targets an area and builds up stages in that area based on cast speed. It explodes every 3 stages, until it reaches a maximum of 15. As it gains more stages, the area gets smaller but the damage gets higher.Deals (31-280) to (46-419) Fire Damage 50% chance to Ignite enemies 200% more Spell Damage for each stage 110% more Damage with Ailments for each stage -0.2 metres to radius per Stage Additional Effects From 1-20% Quality: (1-20)% increased DamageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 28 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cooldown Time: 0.50 sec Can Store 1 Use(s) Souls Per Use: 40 Can Store 1 Use(s) Soul Gain Prevention: 6 sec Cast Time: InstantRequires Level 16Sacrifices a portion of your Life and Energy Shield to engulf you in magical fire that rapidly burns nearby enemies for a duration. Your spell damage is increased while under this effect.Base duration is 4.00 seconds Sacrifices 60% of your total Energy Shield and Life Deals (120-158)% of Sacrificed Energy Shield and Life as Fire Damage per second Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Grants (10-19)% more Spell Damage Base radius is 3 metres Additional Effects From 1-20% Quality: Base radius is (0.015-0.3) metresCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 16 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (9-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: (220-330)%Requires Level 16An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a timeDeals (35-1476) to (52-2214) Physical Damage 25% of Physical Damage Converted to Lightning Damage Base duration is (0.50-0.69) seconds Base secondary duration is 4.00 seconds 25% of Physical Damage Converted to Fire Damage Exposure applies -15% to Elemental Resistance matching highest Damage taken Additional Effects From 1-20% Quality: Damage Penetrates (0.75-15)% of Enemy Elemental ResistancesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 16 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 24Casts an aura that adds fire damage to the attacks and spells of you and your allies.+(0-1.9) metres to radius You and nearby allies deal (16-109) to (23-155) additional Fire Damage with Attacks You and nearby allies deal (16-109) to (23-155) additional Fire Damage with Spells Additional Effects From 1-20% Quality: (2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 24 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (15-32) Mana per second Cast Time: 0.50 secRequires Level 34Targets an allied player to apply a buff which links you to them for a duration. While linked, they deal additional fire damage based on your life. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.Base duration is (8.00-9.90) seconds Linked target gains (23-169) to (35-254) Added Fire Damage Linked target gains Added Fire Damage equal to 5% of your Maximum Life Link breaks if target leaves range or line of sight for 4 seconds Maximum 1 Link from any source per target You die if Linked target dies Additional Effects From 1-20% Quality: Base duration is (0.075-1.5) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 34 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 10Requires Level 16Grants a buff providing fire damage based on your physical damage. While you have this buff, if you kill an enemy, other enemies near them will be burned based on the overkill damage. The burn inflicted by this skill can only be affected by modifiers to damage over time (burning damage is damage over time).Base duration is 4.00 seconds (0-38)% more Burning Damage Buff grants (15-20)% of your Physical Damage as Extra Fire Damage Base Burning Damage is 25% of Overkill Damage Additional Effects From 1-20% Quality: Base burning damage is an additional (0.25-5)% of Overkill DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 16 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (11-39) Mana Cast Time: 0.25 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 35%Requires Level 4Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Deals (2-153) to (5-230) Physical Damage Projectiles Pierce all Targets Totem lasts 8 seconds Fires 3 Projectiles Summons a Totem which uses this Skill 50% of Physical Damage Converted to Fire Damage Consecrated Ground grants Immunity to Curses to you and Allies Additional Effects From 1-20% Quality: (2-40)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 4 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (11-39) Mana Cast Time: 0.18 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 35%Requires Level 4Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Deals (2-153) to (5-230) Physical Damage Projectiles Pierce all Targets Totem lasts 8 seconds Summons a Totem which uses this Skill Modifiers to number of Projectiles do not apply to this Skill 50% of Physical Damage Converted to Fire Damage (50-88)% more Projectile Speed Consecrated Ground grants Immunity to Curses to you and Allies Additional Effects From 1-20% Quality: (2-40)% more Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 4 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (8-12) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 15Requires Level 16Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds This Skill's Cooldown does not recover during its effect Buff grants +(115-858) to Armour 75% of Damage from Hits is taken from the Buff before your Life or Energy Shield Buff can take Damage equal to 10% of your Armour, up to a maximum of 5000 Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 16 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Reservation: 35% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 24Casts an aura that grants fire resistance to you and your allies.+(0-1.9) metres to radius You and nearby allies gain (22-41)% additional Fire Resistance You and nearby allies gain (0-4)% additional maximum Fire Resistance Additional Effects From 1-20% Quality: You and nearby allies gain (0.5-10)% additional Fire ResistancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 24 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (18-51) Mana Cast Time: 1.00 secRequires Level 12Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.+1 to maximum number of Summoned Totems Totem lasts 8 seconds Deals (32.1-3899.6) Base Fire Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Summons a Totem which uses this Skill Additional Effects From 1-20% Quality: +(0.1-2) to maximum number of Summoned TotemsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 12 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (30-54) Mana Cooldown Time: 6.00 sec Can Store 1 Use(s) Cast Time: 1.00 secRequires Level 34Summons a Flame Golem that grants you increased Damage. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.Maximum 1 Summoned Golem Golems Grant (15-20)% increased Damage Additional Effects From 1-20% Quality: (1-20)% increased Buff EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 34 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (30-54) Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Cast Time: 1.00 secRequires Level 34Summons a Flame Golem. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.Maximum 3 Summoned Golems Additional Effects From 1-20% Quality: Minions have (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 34 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cost: (30-54) Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Cast Time: 1.00 secRequires Level 34Summons a Flame Golem. When summoned, the Flame Golem attacks by falling from the sky, dealing fire damage in an area and leaving burning ground around the impact. After landing, it can cast a fire spray and a wave of fire damage.Maximum 1 Summoned Golem Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 34 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cooldown Time: 0.50 sec Can Store 1 Use(s) Souls Per Use: 50 Can Store 1 Use(s) Soul Gain Prevention: 8 sec Cast Time: InstantRequires Level 24Casts an aura that reduces fire damage taken and provides ignite immunity to you and nearby allies, and makes hits against nearby enemies ignore their fire resistance.Base duration is 3.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention +(1.4-2) metres to radius (0-76)% increased effect of Aura You and nearby allies gain 5% additional maximum Fire Resistance You and nearby allies are Immune to Ignite Nearby Enemies' Fire Resistance is Ignored by Hits Additional Effects From 1-20% Quality: (2-40)% increased Area of EffectCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 24 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cooldown Time: 0.50 sec Can Store 1 Use(s) Souls Per Use: 50 Can Store 1 Use(s) Soul Gain Prevention: 14 sec Cast Time: InstantRequires Level 16Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill.Base duration is 9.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Buff grants +(115-858) to Armour (35-39)% of Damage from Hits is taken from the Buff before your Life or Energy Shield Buff can take Damage equal to 20% of your Armour, up to a maximum of 10000 Reflects (300-9000)% of Damage taken from Buff as Fire Damage each second, or when Buff expires or is depleted Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect DurationCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 16 | ![]() | ![]() | ![]() |
Other skill gems
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Support gems
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![]() Icon: i Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 8Supports any skill that hits enemies.Supported Skills deal (10-19)% more Fire Damage Supported Skills have 25% chance to Ignite Enemies Ignited by Supported Skills have -10% to Fire Resistance Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Fire DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | 8 | ![]() | ![]() | ![]() |
![]() Icon: S Level: (1-20) Cost & Reservation Multiplier: 110%Supports any skill that hits enemies, or could otherwise apply elemental ailments.(0-19)% increased Duration of Elemental Ailments on Enemies Elemental Ailments inflicted by Supported Skills spread to other enemies within (1.2-1.5) metres Supported Skills have 20% chance to Freeze, Shock and Ignite Additional Effects From 1-20% Quality: (0.5-10)% increased Duration of Elemental Ailments on EnemiesThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Icon: I Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 38Supports any skill that hits enemies.Ignites caused by Supported Skills spread to other Enemies within (1.4-2) metres Supported Skills deal (15-24)% more Damage with Ignite Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Fire DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | 38 | ![]() | ![]() | ![]() |
![]() Icon: m Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 38Supports any skill that hits enemies.Supported Skills deal (42-205) to (63-308) added Fire Damage against Burning Enemies Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Fire DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | 38 | ![]() | ![]() | ![]() |
![]() Icon: O Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 8Supports skills which create Minions.Minions from Supported Skills take 40% of their Maximum Life as Fire Damage per second Minions from Supported Skills deal (15.4-2092.6) Fire Damage per second to Enemies near them Minions from Supported Skills have +(0-0.5) metres to Radius of their Burning Effect Additional Effects From 1-20% Quality: Minions from Supported Skills deal (0.5-10)% increased DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | 8 | ![]() | ![]() | ![]() |
![]() Icon: J Level: (1-20) Cost & Reservation Multiplier: 130% Cooldown Time: 0.80 sec Can Store 1 Use(s) Cast Time: 1.00 sec Critical Strike Chance: 5.00%Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.Supported Skills will Trigger Prismatic Burst on Hit Deals (3-1224) to (5-1836) Cold Damage Deals (1-153) to (7-2907) Lightning Damage Deals (3-1224) to (5-1836) Fire Damage +(0-0.9) metres to radius Deals 100% less Damage of each unchosen Damage Type (0-57)% increased Cooldown Recovery Rate Additional Effects From 1-20% Quality: (1-20)% increased Elemental DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() ![]() | 1 | ![]() | ![]() | ![]() |
![]() Icon: F Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 8Supports any skill that hits enemies.Supported Skills gain (25-39)% of Physical Damage as Extra Fire Damage Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Fire DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | 8 | ![]() | ![]() | ![]() |
![]() Icon: F Level: (1-5) Cost & Reservation Multiplier: 120%Requires Level 72Supports any skill that hits enemies.Supported Skills gain (40-44)% of Physical Damage as Extra Fire Damage +(0-1) to Level of Supported Physical Skill Gems Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Fire DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | 72 | ![]() | ![]() | ![]() |
![]() Icon: b Level: (1-5) Cost & Reservation Multiplier: 130%Requires Level 72Supports any skill that hits enemies, or can deal burning damage directly.+(0-1) to Level of Supported Fire Skill Gems Supported Skills deal (35-39)% more Burning Damage Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Burning DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | 72 | ![]() | ![]() | ![]() |
![]() Icon: V Level: (1-5) Cost & Reservation Multiplier: 130%Requires Level 72Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.Supported Skills Penetrate (35-39)% Fire Resistance Supported Skills have (0-10)% chance to inflict Fire Exposure on Hit Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Fire DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | 72 | ![]() | ![]() | ![]() |
![]() Icon: b Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 31Supports any skill that hits enemies, or can deal burning damage directly.Supported Skills deal (20-34)% more Burning Damage Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Burning DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | 31 | ![]() | ![]() | ![]() |
![]() Icon: x Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 18Supports any skill that hits enemies.Supported Skills gain (10-29)% of Cold Damage as Extra Fire Damage Supported Skills have 50% of Cold Damage Converted to Fire Damage Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Cold DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | 18 | ![]() | ![]() | ![]() |
![]() Icon: Z Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 31Supports melee attack skills.Supported Skills have (10-19)% chance to Ignite Each Supported Skill deals (10-14)% more Damage with Ignite for each Ignite inflicted with it Recently, up to a maximum of (230-364)% Each Supported Skill deals 3% less Damage for each Ignite inflicted with it Recently, up to a maximum of (69-78)% Additional Effects From 1-20% Quality: Supported Skills have (0.5-10)% chance to IgniteThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | 31 | ![]() | ![]() | ![]() |
![]() Icon: V Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 31Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.Supported Skills Penetrate (20-34)% Fire Resistance Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Fire DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | 31 | ![]() | ![]() | ![]() |
![]() Icon: f Level: (1-20) Cost & Reservation Multiplier: 140% Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: 1.00 sec Critical Strike Chance: 5.00%Requires Level 8Supports skills which summon totems. Cannot modify the skills of minions.Totems from Supported Skills gain the Avenging Flame Skill and Trigger it when Hit by an Enemy Base radius is (1.3-1.8) metres Deals base Fire Damage equal to (80-137)% of Totem's Maximum Life Totems with this Skill Trigger it when Hit by an Enemy Additional Effects From 1-20% Quality: Supported Skills have (0.5-10)% increased Totem LifeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() ![]() | 8 | ![]() | ![]() | ![]() |
Base items
The following base items are related to fire damage:
Item | ![]() | Stats |
---|---|---|
Ashscale Talisman![]() leashed and tamed. The fire of the First Ones is a ravening wolf, wild and free. - The Wolven King ![]() | 1 | (20-30)% increased Fire DamageCorrupted |
Avian Twins Talisman![]() They embrace the frost, the storm, the drought. Waxing and waning, breaking and mending, living with time and happenstance, as must we. - The Wolven King ![]() | 1 | 50% of Cold Damage from Hits taken as Fire DamageCorrupted |
Avian Twins Talisman![]() They embrace the frost, the storm, the drought. Waxing and waning, breaking and mending, living with time and happenstance, as must we. - The Wolven King ![]() | 1 | 50% of Fire Damage from Hits taken as Cold DamageCorrupted |
Avian Twins Talisman![]() They embrace the frost, the storm, the drought. Waxing and waning, breaking and mending, living with time and happenstance, as must we. - The Wolven King ![]() | 1 | 50% of Fire Damage from Hits taken as Lightning DamageCorrupted |
Avian Twins Talisman![]() They embrace the frost, the storm, the drought. Waxing and waning, breaking and mending, living with time and happenstance, as must we. - The Wolven King ![]() | 1 | 50% of Lightning Damage from Hits taken as Fire DamageCorrupted |
Goat's Horn![]() Physical Damage: 7-13 Critical Strike Chance: 9.00% Attacks per Second: 1.40Requires Level 6, 29 IntAdds (1-2) to (3-4) Fire Damage to Spells and Attacks ![]() | 6 | Adds (1-2) to (3-4) Fire Damage to Spells and Attacks |
Fire Arrow Quiver![]() ![]() | 9 | Adds 3 to 5 Fire Damage to Attacks |
Shadowed Ring![]() Right ring slot: 25% of Fire Damage from Hits taken as Cold Damage ![]() | 24 | Left ring slot: 25% of Cold Damage from Hits taken as Fire Damage Right ring slot: 25% of Fire Damage from Hits taken as Cold Damage |
Shadowed Ring![]() Right ring slot: 25% of Lightning Damage from Hits taken as Fire Damage ![]() | 24 | Left ring slot: 25% of Fire Damage from Hits taken as Lightning Damage Right ring slot: 25% of Lightning Damage from Hits taken as Fire Damage |
Faun's Horn![]() Physical Damage: 21-38 Critical Strike Chance: 8.50% Attacks per Second: 1.40Requires Level 35, 116 IntAdds (5-10) to (11-13) Fire Damage to Spells and Attacks ![]() | 35 | Adds (5-10) to (11-13) Fire Damage to Spells and Attacks |
Blazing Arrow Quiver![]() ![]() | 45 | Adds (12-15) to (24-27) Fire Damage to Attacks |
Foundry Bow![]() Physical Damage: 13-20 Elemental Damage: (80-97) to (126-144) Critical Strike Chance: 5.50% Attacks per Second: 1.30Requires Level 50, 161 DexAdds (80-97) to (126-144) Fire Damage ![]() | 50 | Adds (80-97) to (126-144) Fire Damage |
Demon's Horn![]() Physical Damage: 31-57 Critical Strike Chance: 9.50% Attacks per Second: 1.40Requires Level 56, 179 IntAdds (18-36) to (53-59) Fire Damage to Spells and Attacks ![]() | 56 | Adds (18-36) to (53-59) Fire Damage to Spells and Attacks |
Solarine Bow![]() Physical Damage: 16-24 Elemental Damage: (121-133) to (184-197) Critical Strike Chance: 5.50% Attacks per Second: 1.30Requires Level 70, 212 DexAdds (121-133) to (184-197) Fire Damage ![]() | 70 | Adds (121-133) to (184-197) Fire Damage |
Unique items
Flat added fire damage
Unique items that add a flat amount of fire damage or grant Added Fire Damage SupportAdded Fire Damage SupportFire, Physical, Support
Icon: F
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 8Supports any skill that hits enemies.Supported Skills gain (25-39)% of Physical Damage as Extra Fire Damage
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Fire DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. to socketed skills.
Item | ![]() | Local attack fire damage | Global attack fire damage | Global spell fire damage | Global spell and attack fire damage | Global fire damage |
---|---|---|---|---|---|---|
![]() Wool GlovesEnergy Shield: (23-25)Adds 4 to 8 Fire Damage to Attacks Adds 1 to 13 Lightning Damage to Attacks +18 to maximum Energy Shield (5-15)% increased Rarity of Items foundWealth unspent is wealth wasted. ![]() | 1 | — | 4-8 | — | — | — |
![]() Simple RobeEvasion: (30-60) Energy Shield: (44-80) Movement Speed: -3%Requires 17 IntSocketed Gems are Supported by Level 5 Elemental Proliferation Adds (2-4) to (5-9) Fire Damage to Spells and Attacks Adds (2-4) to (5-9) Cold Damage to Spells and Attacks Adds 1 to (4-12) Lightning Damage to Spells and Attacks +(30-60) to Evasion Rating +(30-60) to maximum Energy Shield +(25-50) to maximum Life +(25-50) to maximum Mana +(15-30)% to Fire Resistance +(15-30)% to Cold Resistance +(15-30)% to Lightning ResistanceThe night of a thousand ribbons To remember the day of a thousand flames When Sarn burned And was born again ![]() | 1 | — | — | — | (2-4)-(5-9) | — |
![]() Goat's HornWand Physical Damage: 7-13 Critical Strike Chance: 9.00% Attacks per Second: 1.40Requires Level 6, 29 IntAdds (1-2) to (3-4) Fire Damage to Spells and Attacks(20-30)% increased Fire Damage Adds (4-6) to (8-12) Fire Damage to Spells (40-60)% increased Global Critical Strike Chance Gain 10 Life per Ignited Enemy Killed 25% reduced Ignite Duration on EnemiesThe Goat King drank the smoke and ate the flames as his ruin spread across the land. ![]() | 6 | — | — | (4-6)-(8-12) | (1-2)-(3-4) | — |
![]() Whalebone RapierOne Handed Sword Physical Damage: (14-16) to (59.5-68) Elemental Damage: 3-7 Critical Strike Chance: 5.50% Attacks per Second: 1.92 Weapon Range: 1.4 metresRequires Level 7, 32 Dex+25% to Global Critical Strike Multiplier+1 to Level of Socketed Melee Gems Uses both hand slots (250-300)% increased Physical Damage Adds 3 to 7 Fire Damage 20% increased Attack Speed 30% increased Global Critical Strike Chance +(20-40) to Evasion Rating 20% reduced Rarity of Items found 30% increased Movement Speed when on Low LifeShe paints her offer in wicked hues An off-white grin, an elegant bruise. To the nascent scourge she sings the ruse: "With me in hand, what else need you use?" ![]() | 7 | 3-7 | — | — | — | — |
![]() Gold AmuletRequires Level 8(12-20)% increased Rarity of Items found20% increased Light Radius Adds (18-24) to (32-40) Fire Damage to Attacks +(100-150) to Accuracy Rating +(100-150) to Evasion Rating +20% to Fire Resistance Nearby Enemies are BlindedThe light that reveals is the glare that blinds. ![]() | 8 | — | (18-24)-(32-40) | — | — | — |
![]() Bronze SceptreSceptre Physical Damage: 15-29 Critical Strike Chance: 7.00% Attacks per Second: 1.10 Weapon Range: 1.1 metresRequires Level 10, 22 Str, 22 Int12% increased Elemental DamageAdds (2-3) to (5-6) Fire Damage to Spells Adds (2-3) to (5-6) Cold Damage to Spells Adds 1 to (10-12) Lightning Damage to Spells (4-6)% increased Cast Speed (100-140)% increased Spell Critical Strike ChanceThe worst of Axiom were imprisoned by more than iron. ![]() | 10 | — | — | (2-3)-(5-6) | — | — |
![]() Carved WandWand Physical Damage: 9-16 Elemental Damage: (20-24) to (38-46) Critical Strike Chance: 8.00% Attacks per Second: 1.60Requires Level 12, 47 Int(11-15)% increased Spell Damage25% chance to Trigger Level 10 Summon Raging Spirit on Kill Adds (20-24) to (38-46) Fire Damage Adds (20-24) to (38-46) Fire Damage to Spells 10% chance to Cover Enemies in Ash on Hit"We do not command fire. Ngamahu lends it, and Hinekora returns it." - Lavianga, advisor to Kaom ![]() | 12 | (20-24)-(38-46) | — | (20-24)-(38-46) | — | — |
![]() Iron StaffWarstaff Physical Damage: 14-42 Elemental Damage: (10-15) to (20-25), (10-15) to (20-25) Critical Strike Chance: 7.60% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 13, 27 Str, 27 Int+20% Chance to Block Attack Damage while wielding a Staff+1 to Level of Socketed Fire Gems +1 to Level of Socketed Cold Gems Socketed Gems are Supported by Level 5 Cold to Fire Adds (10-15) to (20-25) Fire Damage Adds (10-15) to (20-25) Cold Damage (30-50)% increased Elemental Damage"God's creations always begin and end with flames and ice. We should count ourselves lucky when we see neither." - Archbishop Geofri ![]() | 13 | (10-15)-(20-25) | — | — | — | — |
![]() CleaverOne Handed Axe Physical Damage: (17-27) to (55-60) Elemental Damage: (5-15) to (20-25) Critical Strike Chance: 5.00% Attacks per Second: (1.39-1.43) Weapon Range: 1.1 metresRequires Level 16, 48 StrAdds (5-15) to (20-25) Physical Damage Adds (5-15) to (20-25) Fire Damage (7-10)% increased Attack Speed +(15-25)% to Fire Resistance 5% increased Movement Speed Curse Enemies with Flammability on HitThe fastest way to a man's heart is through his sternum. ![]() | 16 | (5-15)-(20-25) | — | — | — | — |
![]() Two-Stone RingRequires Level 20+(12-16)% to Fire and Lightning ResistancesAdds (20-25) to (30-50) Fire Damage to Spells and Attacks (25-30)% increased Lightning Damage +(30-40) to maximum Mana When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy"With Flame licking at his heels Berek berated the clouds Until vengeful Storm spewed forth his rains And Berek held on tight As Fire screamed and steamed And fled." - Berek and the Untamed ![]() | 20 | — | — | — | (20-25)-(30-50) | — |
![]() Gold RingRequires Level 20(6-15)% increased Rarity of Items found+(10-15) to all Attributes Adds (7-10) to (15-18) Chaos Damage to Attacks Adds (9-12) to (19-22) Fire Damage to Spells +(15-20)% to Global Critical Strike Multiplier +(80-100) to Armour +(80-100) to Evasion Rating +(30-35) to maximum Energy Shield +(25-30) to maximum Life +(20-25) to maximum Mana +(8-10)% to all Elemental Resistances (6-8)% increased Attack and Cast Speed Maximum Quality is 200%CorruptedChaos offers possibility, not outcome. Our own imaginations ensnare us. ![]() | 20 | — | — | (9-12)-(19-22) | — | — |
![]() Coral RingRequires Level 24+(20-30) to maximum LifeAdds (12-15) to (25-30) Fire Damage to Attacks Adds (12-15) to (25-30) Cold Damage to Attacks +(20-40) to maximum Life +(25-30)% to Cold Resistance 10% increased Movement Speed while Ignited The Effect of Chill on you is reversedFury fuels defiance. ![]() | 24 | — | (12-15)-(25-30) | — | — | — |
![]() Rustic SashRequires Level 25(12-24)% increased Global Physical DamageAdds (14-16) to (30-32) Fire Damage to Attacks Adds (10-12) to (24-28) Cold Damage to Attacks Adds 1 to (60-68) Lightning Damage to Attacks +(6-15)% to all Elemental Resistances 30% increased Elemental Damage with Attack Skills during any Flask EffectNothing is as vivid as the rage of battle ![]() | 25 | — | (14-16)-(30-32) | — | — | — |
![]() Rustic SashRequires Level 25(12-24)% increased Global Physical DamageAdds (14-16) to (30-32) Fire Damage to Spells Adds (10-12) to (24-28) Cold Damage to Spells Adds 1 to (60-68) Lightning Damage to Spells +(6-15)% to all Elemental Resistances 30% increased Elemental Damage during any Flask Effect"A legion of forty soldiers attempted to break into Outpost Five and steal Prototype #659. What do they know that we do not?" ![]() | 25 | — | — | (14-16)-(30-32) | — | — |
![]() Ritual SceptreSceptre Physical Damage: (34.8-40.8) to (91.2-97.2) Critical Strike Chance: (9.10-9.80)% Attacks per Second: (1.38-1.44) Weapon Range: 1.1 metresRequires Level 28, 51 Str, 51 Int16% increased Elemental Damage20% increased Physical Damage Adds (8-13) to (26-31) Physical Damage 30% increased Fire Damage (15-20)% increased Attack Speed (30-40)% increased Critical Strike Chance Adds 4 to 7 Fire Damage to Attacks with this Weapon per 10 Strength"A sprinkle of liquid encouragement is often required to garnish the perfect confession." - Brutus, Warden of Axiom ![]() | 28 | — | — | — | — | — |
![]() Ruby RingRequires Level 28+(20-30)% to Fire Resistance+(15-25) to Strength Adds (20-25) to (30-35) Fire Damage to Spells and Attacks 15% increased Ignite Duration on Enemies 10% chance to Ignite Recover (20-30) Life when you Ignite an EnemyA gift from Ngamahu, a sign to the Karui to spread like fire. Given to Akoya, but inherited by Kaom with the swing of his axe. ![]() | 28 | — | — | — | (20-25)-(30-35) | — |
![]() Bronzescale BootsArmour: (55-63) Evasion: (55-63)Requires Level 30, 30 Str, 30 DexTrigger Level 5 Rain of Arrows when you Attack with a Bow +(40-60) to Strength +(40-60) to Dexterity Adds 12 to 24 Fire Damage to Attacks 20% increased Movement Speed 40% reduced Movement Speed when on Low LifeStand and lead the righteous pride, Fight till death, never hide. ![]() | 30 | — | 12-24 | — | — | — |
![]() Paua AmuletRequires Level 32(20-30)% increased Mana Regeneration RateAdds (22-27) to (34-38) Fire Damage Adds (20-23) to (31-35) Cold Damage Adds (1-3) to (47-52) Lightning Damage Gain up to maximum Power Charges when you use a Vaal Skill Gain 10 Life per Enemy Hit if you have used a Vaal Skill Recently 10% increased Movement Speed if you have used a Vaal Skill RecentlyThe seed of life, saved and savoured. This item can be transformed on the Altar of Sacrifice along with Vial of Sacrifice ![]() | 32 | — | — | — | — | (22-27)-(34-38) |
![]() Engraved WandWand Physical Damage: 19-36 Elemental Damage: (30-45) to (60-80) Critical Strike Chance: 8.00% Attacks per Second: (1.70-1.76)Requires Level 40, 131 Int(22-26)% increased Spell DamageAdds (30-45) to (60-80) Fire Damage (6-10)% increased Attack Speed +(27-33)% to Global Critical Strike Multiplier 20% increased Light Radius Nearby Enemies are Blinded (120-140)% increased Critical Strike Chance against Blinded EnemiesEvery decade, Lunaris devours Solaris Each time, Solaris emerges from Lunaris, born anew. ![]() | 40 | (30-45)-(60-80) | — | — | — | — |
![]() Crystal SceptreSceptre Physical Damage: (87.5-105) to (130-156) Elemental Damage: (76-98) to (161-176) Critical Strike Chance: 8.00% Attacks per Second: 1.25 Weapon Range: 1.1 metresRequires Level 41, 59 Str, 85 Int30% increased Elemental Damage(150-200)% increased Physical Damage Adds (76-98) to (161-176) Fire Damage 50% increased Light Radius BattlemageLeft in her tomb by the lynch mob, the flame inside still blazed bright after her death, and so did hers. ![]() | 41 | (76-98)-(161-176) | — | — | — | — |
![]() Zealot GlovesArmour: (78-92) Energy Shield: (16-19)Requires Level 43, 34 Str, 34 IntAdds (16-20) to (25-30) Fire Damage to Spells and Attacks +(50-70) to maximum Life +(30-40)% to Fire Resistance Your Fire Damage can Poison 50% less Poison Duration Fire Skills have 20% chance to Poison on HitYou do not cease to be when you die. Any more than the caterpillar ceases to be when it cocoons. Come, let me show you. ![]() | 43 | — | — | — | (16-20)-(25-30) | — |
![]() Blazing Arrow QuiverRequires Level 45Adds (12-15) to (24-27) Fire Damage to Attacks10% increased Attack Speed +(80-100) to Evasion Rating +(10-30) to maximum Mana 50% of Physical Damage Converted to Fire Damage 5 to 10 Added Fire Damage with Bow AttacksMolten feathers, veiled spark, Hissing arrows from the dark. ![]() | 45 | — | (12-15)-(24-27) | — | — | — |
![]() Coral RingRequires Level 45+(20-30) to maximum LifeAdds (8-15) to (20-28) Fire Damage to Attacks (20-10)% reduced Rarity of Items found Left ring slot: You and your Minions take 80% reduced Reflected Elemental Damage Right ring slot: You and your Minions take 80% reduced Reflected Physical Damage (20-30)% increased Elemental Damage with Attack SkillsThe portrait reflected his pain, a pain that she could never see. ![]() | 45 | — | (8-15)-(20-28) | — | — | — |
![]() Gut RipperClaw Physical Damage: (40-44) to (106-116.6) Critical Strike Chance: 7.50% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 46, 80 Dex, 80 IntGrants 44 Life per Enemy HitSocketed Gems are Supported by Level 12 Cast when Damage Taken 15% Chance to Block Attack Damage (100-120)% increased Physical Damage +(30-50) to maximum Life 50% increased Defences from Equipped Shield Adds 45 to 75 Fire Damage if you've Blocked Recently"Additional test subjects approved. Determine exactly how many wounds need to be endured to activate Prototype #612's energies." ![]() | 46 | — | — | — | — | — |
![]() Two-Stone RingRequires Level 49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield 5% increased maximum Life +20 to Strength and Dexterity <Two Endurance Charge mods and one Frenzy Charge Mod> or <One Endurance Charge mod and Two Frenzy Charge ModsHistory teaches humility. ![]() | 49 | — | — | — | — | — |
![]() Two-Stone RingRequires Level 49+(12-16)% to Fire and Lightning Resistances5% increased maximum Energy Shield 5% increased maximum Life +20 to Strength and Intelligence <Two Endurance Charge mods and one Power Charge Mod> or <One Endurance Charge mod and Two Power Charge Mods>History teaches humility. ![]() | 49 | — | — | — | — | — |
![]() Ruby RingRequires Level 49+(20-30)% to Fire Resistance+20 to Strength 5% increased maximum Energy Shield 5% increased maximum Life <Three Endurance Charge mods>History teaches humility. ![]() | 49 | — | — | — | — | — |
![]() Prismatic RingRequires Level 49+(8-10)% to all Elemental Resistances+20 to all Attributes 5% increased maximum Energy Shield 5% increased maximum Life <One Endurance Charge mod> <One Frenzy Charge mod> <One Power Charge mod>History teaches humility. ![]() | 49 | — | — | — | — | — |
![]() Chiming Spirit ShieldChance to Block: 23% Movement Speed: -3%Requires Level 49, 119 Int(10-15)% increased Spell DamageHas no Energy Shield +(40-70) to maximum Life +(40-70) to maximum Mana (3-4) to (7-8) added Fire Damage per 100 of Maximum Life or Maximum Mana, whichever is lower Unaffected by Ignite or Shock if Maximum Life and Maximum Mana are within 500You shall be weighed and measured. You shall be judged... and perhaps you shall be found worthy. ![]() | 49 | — | — | — | — | — |
![]() Ruby RingRequires Level 52<One to three random Synthesis implicit modifiers>+(20-30) to Strength Adds (20-25) to (26-35) Fire Damage +(20-30)% to Fire Resistance <Two Random Herald of Ash modifier>I condemned an innocent man to the pyres, but to admit this mistake is to condemn myself. My only choice is to strive harder. ![]() | 52 | — | — | — | — | (20-25)-(26-35) |
![]() Highborn StaffStaff Physical Damage: 48-145 Elemental Damage: (315-360) to (450-540) Critical Strike Chance: 8.25% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 52, 89 Str, 89 Int+22% Chance to Block Spell Damage while wielding a StaffGrants Level 15 Battlemage's Cry Skill +(12-16)% Chance to Block Attack Damage while wielding a Staff 100% increased Fire Damage Adds (315-360) to (450-540) Fire Damage Damage Penetrates 15% of Fire Resistance if you have Blocked Recently Immune to Freeze and Chill while Ignited BattlemageYou have been found guilty. Let the fires cleanse you of your sins. ![]() | 52 | (315-360)-(450-540) | — | — | — | — |
![]() Shagreen GlovesEvasion: (283-466)Requires Level 54, 78 DexAdds (16-19) to (25-29) Fire Damage Adds (16-19) to (25-29) Cold Damage Adds (6-10) to (33-38) Lightning Damage (60-120)% increased Evasion Rating Critical Strikes do not inherently inflict non-Damaging Ailments Inflict non-Damaging Ailments as though dealing (100-200)% more DamageLay bare paths to pain you never knew you had. ![]() | 54 | — | — | — | — | (16-19)-(25-29) |
![]() Magistrate CrownArmour: (160-189) Energy Shield: (33-39)Requires Level 58, 64 Str, 64 IntHas 1 Socket +(50-175) to maximum Life Nearby Enemies have -10% to all Resistances You and Nearby Allies have 64 to 96 added Fire Damage per Red Socket You and Nearby Allies have 56 to 88 added Cold Damage per Green Socket You and Nearby Allies have 16 to 144 added Lightning Damage per Blue Socket You and Nearby Allies have 47 to 61 added Chaos Damage per White SocketYou will know if your subjects follow you from fear or respect when you have your first moment of weakness. If it's the former, they will tear you into pieces like rabid dogs. ![]() | 58 | — | — | — | — | — |
![]() Ezomyte BurgonetArmour: (692-838)Requires Level 60, 138 Str+(20-25) to all Attributes Adds 40 to 75 Fire Damage to Attacks Adds 30 to 65 Cold Damage to Attacks Adds 10 to 130 Lightning Damage to Attacks +(100-125)% to Melee Critical Strike Multiplier (100-120)% increased Armour (40-50)% increased Elemental Damage taken"While Prototype #3 does imbue its wearer with strength to match the original, the first researcher to don it burst into flames when he walked into sunlight..." ![]() | 60 | — | 40-75 | — | — | — |
![]() Blunt Arrow QuiverRequires Level 60Adds (7-9) to (13-16) Physical Damage to AttacksGrants Summon Harbinger of Directions Skill +(30-50) to Strength and Dexterity Adds (19-22) to (30-35) Fire Damage to Spells and Attacks Adds (19-22) to (30-35) Cold Damage to Spells and Attacks +(15-25)% to Fire and Cold Resistances ![]() | 60 | — | — | — | (19-22)-(30-35) | — |
![]() Blunt Arrow QuiverRequires Level 60Adds (7-9) to (13-16) Physical Damage to AttacksGrants Summon Greater Harbinger of Directions Skill +(30-50) to Strength and Dexterity Adds (19-22) to (30-35) Fire Damage to Spells and Attacks Adds (19-22) to (30-35) Cold Damage to Spells and Attacks +(15-25)% to Fire and Cold Resistances ![]() | 60 | — | — | — | (19-22)-(30-35) | — |
![]() Ebony Tower ShieldChance to Block: 25% Armour: (785-1027) Movement Speed: -3%Requires Level 61, 159 Str+(20-30) to maximum LifeAdds (12-15) to (30-35) Fire Damage to Spells and Attacks (120-150)% increased Armour +(60-80) to maximum Life +(35-50)% to Fire Resistance 25% of Physical Damage Converted to Fire Damage 25% chance to Curse Non-Cursed Enemies with Enfeeble on HitFire dances with those who doubt Licks the skin and flesh from the fearful Where there is no fear There is no flame ![]() | 61 | — | — | — | (12-15)-(30-35) | — |
![]() Assassin BowBow Physical Damage: (86-103.2) to (260-312) Elemental Damage: 25-50 Critical Strike Chance: 6.70% Attacks per Second: (1.38-1.43)Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike Multiplier+(10-20) to Dexterity (100-140)% increased Physical Damage Adds 25 to 50 Fire Damage (10-14)% increased Attack Speed 50% more Damage with Arrow Hits at Close Range Bow Knockback at Close RangeAs a soldier you want to get close to enemy archers. That is not the case when fighting the Maraketh. ![]() | 62 | 25-50 | — | — | — | — |
![]() Ezomyte AxeTwo Handed Axe Physical Damage: (139.2-156.6) to (209.6-235.8) Critical Strike Chance: 5.70% Attacks per Second: 1.35 Weapon Range: 1.3 metresRequires Level 62, 140 Str, 86 Dex(7-10)% Chance to Block Spell Damage +(8-12)% Chance to Block Attack Damage while Dual Wielding (60-80)% increased Physical Damage Adds (75-100) to (165-200) Fire Damage in Main Hand Adds (75-100) to (165-200) Chaos Damage in Off Hand Counts as Dual WieldingFire and Anarchy are the most reliable agents of change. ![]() | 62 | — | — | — | — | — |
![]() Onyx AmuletRequires Level 64+(10-16) to all AttributesAdds (20-24) to (33-36) Fire Damage +(50-70) to maximum Life +(20-25)% to Fire Resistance Regenerate 1% of Life per second Flammability has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy <Secondary Curse> has no Reservation if Cast as an AuraThough its body was locked in stone, its essence wandered the infinite, learning, and preparing. ![]() | 64 | — | — | — | — | (20-24)-(33-36) |
![]() Onyx AmuletRequires Level 64+(10-16) to all AttributesAdds (20-24) to (33-36) Fire Damage +(50-70) to maximum Life +(20-25)% to Fire Resistance Regenerate 1% of Life per second Flammability has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique EnemyThough its body was locked in stone, its essence wandered the infinite, learning, and preparing. ![]() | 64 | — | — | — | — | (20-24)-(33-36) |
![]() Vaal BladeOne Handed Sword Physical Damage: (95-144) to (187-226) Elemental Damage: (49-98) to (101-140), (49-98) to (101-140), 1 to (210-250) Chaos Damage: (49-98) to (101-140) Critical Strike Chance: 5.00% Attacks per Second: (1.43-1.56) Weapon Range: 1.1 metresRequires Level 64, 113 Str, 113 Dex+460 to Accuracy RatingAdds (49-98) to (101-140) Physical Damage Adds (49-98) to (101-140) Fire Damage Adds (49-98) to (101-140) Cold Damage Adds 1 to (210-250) Lightning Damage Adds (49-98) to (101-140) Chaos Damage (10-20)% increased Attack SpeedThough the Vaal revered peace, it would have been suicide for any culture to rouse them to war. - Icius Perandus, Scholar to the Empire. ![]() | 64 | (49-98)-(101-140) | — | — | — | — |
![]() Primal Arrow QuiverRequires Level 66(20-30)% increased Elemental Damage with Attack Skills+(15-25)% to Fire Resistance +(15-25)% to Cold Resistance +(15-25)% to Lightning Resistance Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity Adds 1 to 2 Fire Damage to Attacks per 10 Strength Adds 0 to 3 Lightning Damage to Attacks per 10 IntelligenceWhat do you see when you look inward? ![]() | 66 | — | — | — | — | — |
![]() Sorcerer BootsEnergy Shield: (127-165)Requires Level 67, 123 Int(150-180)% increased Energy Shield +(60-70) to maximum Life 30% increased Movement Speed <One Purity of # mod of one element and One Added # damage mod of one element>"Every day we choose safety or knowledge. Live and stagnate, or risk death for truth. I would rather see the end of the Vaal than help it tread water." - Doryani, Queen's Thaumaturgist ![]() | 67 | — | — | — | (25-30)-(40-45) | — |
![]() Infernal SwordTwo Hand Sword Elemental Damage: (425-475) to (550-600) Critical Strike Chance: 5.00% Attacks per Second: (1.49-1.55) Weapon Range: 1.3 metresRequires Level 67, 113 Str, 113 Dex30% increased Elemental Damage with Attack SkillsNo Physical Damage Adds (425-475) to (550-600) Fire Damage (10-15)% increased Attack Speed 20% chance to Ignite 10% increased Physical Damage taken 10% increased Fire Damage taken Culling Strike against Burning Enemies Gain a Frenzy Charge if an Attack Ignites an EnemyGive yourself to the flames and your name will burn in the minds of men forever. ![]() | 67 | (425-475)-(550-600) | — | — | — | — |
![]() Titanium Spirit ShieldChance to Block: 25% Energy Shield: (187-246) Movement Speed: -3%Requires Level 68, 159 Int(30-50)% increased Spell Damage (180-220)% increased Energy Shield Spectres have (50-100)% increased maximum Life Gain Arcane Surge when you deal a Critical Strike Your Raised Spectres also gain Arcane Surge when you do (40-50)% increased Spell Critical Strike Chance per Raised Spectre Veiled PrefixThough we live and act as individuals, in truth, we are tethered together. The barriers that divide us need not be broken for our spirits to become entangled.Take this item to Jun Ortoi to have her Unveil it. ![]() | 68 | — | — | — | — | (14-16)-(20-22) |
![]() Titan GreavesArmour: (482-611)Requires Level 68, 120 Str(100-120)% increased Armour +(60-70) to maximum Life 30% increased Movement Speed <One Purity of # mod of one element and One Added # damage mod of one element>"Every day we choose safety or knowledge. Live and stagnate, or risk death for truth. I would rather see the end of the Vaal than help it tread water." - Doryani, Queen's Thaumaturgist ![]() | 68 | — | — | — | (25-30)-(40-45) | — |
![]() Demon DaggerRune Dagger Physical Damage: (109-134) to (232-247) Elemental Damage: (130-160) to (220-240) Critical Strike Chance: 8.50% Attacks per Second: 1.20 Weapon Range: 1.0 metresRequires Level 68, 76 Dex, 149 Int40% increased Global Critical Strike ChanceAdds (85-110) to (135-150) Physical Damage Adds (130-160) to (220-240) Fire Damage 50% chance to cause Bleeding on Hit (70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies (70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies Every 8 seconds, gain Avatar of Fire for 4 seconds (160-200)% increased Critical Strike Chance while you have Avatar of Fire 50% of Physical Damage Converted to Fire while you have Avatar of Fire +2000 Armour while you do not have Avatar of FireLava bled from the earth and, after a time, cooled and hardened. The world protecting its beating heart with a thick, black scab. ![]() | 68 | (130-160)-(220-240) | — | — | — | — |
![]() Slink BootsEvasion: (492-622)Requires Level 69, 120 Dex(100-120)% increased Evasion Rating +(60-70) to maximum Life 30% increased Movement Speed <One Purity of # mod of one element and One Added # damage mod of one element>"Every day we choose safety or knowledge. Live and stagnate, or risk death for truth. I would rather see the end of the Vaal than help it tread water." - Doryani, Queen's Thaumaturgist ![]() | 69 | — | — | — | (25-30)-(40-45) | — |
![]() Infernal AxeOne Handed Axe Physical Damage: 51-85 Critical Strike Chance: 5.00% Attacks per Second: (1.43-1.49) Weapon Range: 1.1 metresRequires Level 69, 158 Str, 76 DexAdds (255-285) to (300-330) Fire Damage in Main Hand Adds (255-285) to (300-330) Cold Damage in Off Hand (10-15)% increased Attack Speed 25% chance to Ignite when in Main Hand 100% increased Damage with Ignite inflicted on Chilled Enemies Chill Enemies for 1 second on Hit with this Weapon when in Off HandBorn of love, forged in blood He burned as a torch in the blackest night She shone as ice in the winter sun Proudly, fiercely At their mother's side, forever. ![]() | 69 | — | — | — | — | — |
![]() Unset RingRequires Level 70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level Can Consume 4 Uncorrupted Support Gems Has not Consumed any Gems <Consumed support gem modifier>Be careful where you put your finger. ![]() | 70 | — | — | — | — | — |
Increased Fire Damage
Unique items that increase or reduce fire damage by a percentage.
Item | ![]() | % inc Fire Damage |
---|---|---|
![]() Gnarled BranchStaff Physical Damage: 9-19 Critical Strike Chance: 7.50% Attacks per Second: (1.37-1.43) Weapon Range: 1.3 metres+20% Chance to Block Spell Damage while wielding a Staff+12% Chance to Block Attack Damage while wielding a Staff 100% increased Fire Damage (5-10)% increased Attack Speed Curse Enemies with Flammability on Block Reflects (22-44) Fire Damage to Attackers on Block Level Requirement reduced by 100 (Hidden)"Physical forces and flames seem to share some innate bond. What logic lies beneath the veil of reality?" ![]() | 1 | 100% |
![]() Prismatic JewelLimited to: 1 Radius: Large<Random modifier that grants bonus stats to passive skills in radius>To name a thing is to give it power.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | 1 | 0% |
![]() Prismatic JewelLimited to: 1(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers>One by one, they stood their ground against a creature they had no hope of understanding, let alone defeating, and one by one, they became a part of it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | 1 | 0% |
![]() Amber AmuletRequires Level 5+(20-30) to Strength+(20-30) to Strength 25% increased Fire Damage +(25-35) to maximum Life +(20-40)% to Fire Resistance Nearby Enemies are Covered in AshHis is our heart. To its beat we are all driven. This item can be transformed with a Blessing of Xoph ![]() | 5 | 25% |
![]() Goat's HornWand Physical Damage: 7-13 Critical Strike Chance: 9.00% Attacks per Second: 1.40Requires Level 6, 29 IntAdds (1-2) to (3-4) Fire Damage to Spells and Attacks(20-30)% increased Fire Damage Adds (4-6) to (8-12) Fire Damage to Spells (40-60)% increased Global Critical Strike Chance Gain 10 Life per Ignited Enemy Killed 25% reduced Ignite Duration on EnemiesThe Goat King drank the smoke and ate the flames as his ruin spread across the land. ![]() | 6 | (20-30)% |
![]() Goathide BootsEvasion: (42-54)Requires Level 12, 26 DexTriggers Level 7 Abberath's Fury when Equipped +(20-30) to Strength 15% increased Movement Speed (6-10)% chance to Ignite When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy 1% increased Fire Damage per 20 Strength Burning HoofprintsThe goat king knew not of war, of the lands and laws he trampled. The goat king knew only joy at turning life into ash. ![]() | 12 | 0% |
![]() Ruby RingRequires Level 16+(20-30)% to Fire Resistance(30-40)% increased Fire Damage (5-10)% increased Cast Speed 10% chance to Ignite 40% less Burning Damage You can inflict an additional Ignite on each EnemyLeave the world in flames behind you. ![]() | 16 | (30-40)% |
![]() Ruby RingRequires Level 16+(20-30)% to Fire Resistance(30-40)% increased Fire Damage (5-10)% increased Cast Speed 90% reduced Ignite Duration on Enemies 10% chance to Ignite Ignites you inflict deal Damage (35-45)% faster"The flames raced through Lab Five with incredible speed, but were extinguished just as quickly. This could have been much worse." - Lead Researcher Ksaret ![]() | 16 | (30-40)% |
![]() Two-Stone RingRequires Level 20+(12-16)% to Fire and Cold Resistances(25-30)% increased Fire Damage Adds (20-25) to (30-50) Cold Damage to Spells and Attacks +(30-40) to maximum Energy Shield 30% increased Damage while Ignited +5000 to Armour while Frozen"From Frost's ice-bound pass Berek taunted and jeered Until furious Flame scaled the mountain Berek escaped through the thaw And Frost's tortured moans." - Berek and the Untamed ![]() | 20 | (25-30)% |
![]() Ritual SceptreSceptre Physical Damage: (34.8-40.8) to (91.2-97.2) Critical Strike Chance: (9.10-9.80)% Attacks per Second: (1.38-1.44) Weapon Range: 1.1 metresRequires Level 28, 51 Str, 51 Int16% increased Elemental Damage20% increased Physical Damage Adds (8-13) to (26-31) Physical Damage 30% increased Fire Damage (15-20)% increased Attack Speed (30-40)% increased Critical Strike Chance Adds 4 to 7 Fire Damage to Attacks with this Weapon per 10 Strength"A sprinkle of liquid encouragement is often required to garnish the perfect confession." - Brutus, Warden of Axiom ![]() | 28 | 30% |
![]() Rotfeather TalismanTalisman Tier: 3 Requires Level 44(25-35)% increased Damage(10-15)% increased Global Physical Damage (25-30)% increased Fire Damage (20-25)% increased Cold Damage (15-20)% increased Lightning Damage (30-35)% increased Chaos DamageCorruptedJust as the rat cowers before the dog and the dog cowers before Man, so too should we cower before the First Ones and pray we never learn of what comes next. ![]() | 44 | (25-30)% |
![]() Unset RingRequires Level 44Has 1 SocketSocketed Golem Skills have 25% chance to Taunt on Hit Socketed Golem Skills have Minions Regenerate 5% of Life per second +3 to Level of Socketed Golem Gems +(30-40) to Strength (20-30)% increased Fire Damage +(30-40) to maximum LifeTo ascend to leadership, the child of a Redblade warlord must pull the band from the still-hot ashes of their father. ![]() | 44 | (20-30)% |
![]() Ancient Spirit ShieldEnergy Shield: (133-180) Movement Speed: -3%Requires Level 45, 110 Int(5-10)% increased Spell DamageTrigger Level 20 Fog of War when your Trap is triggered +(20-30) to Intelligence (250-300)% increased Energy Shield (30-50)% increased Fire Damage with Hits and Ailments against Blinded Enemies 30% reduced Spell Damage taken from Blinded Enemies No Chance to BlockThose who are skilled in combat do not become angered. Those who are skilled at winning do not become afraid. Thus the wise win before they fight, while the ignorant fight to win. ![]() | 45 | 0% |
![]() Ruby RingRequires Level 52<One to three random Synthesis implicit modifiers>+(20-30) to Strength Adds (20-25) to (26-35) Fire Damage +(20-30)% to Fire Resistance <Two Random Herald of Ash modifier>I condemned an innocent man to the pyres, but to admit this mistake is to condemn myself. My only choice is to strive harder. ![]() | 52 | 0% |
![]() Greatwolf TalismanTalisman Tier: 4 Requires Level 52<Two random talisman implicit modifiers>Implicit Modifier magnitudes are doubledCorruptedI am but a vessel for a greater force. It acts through me. Speaks through me. Decides what lives and dies through me. And will change the world through me. ![]() | 52 | (20-30)% |
![]() Highborn StaffStaff Physical Damage: 48-145 Elemental Damage: (315-360) to (450-540) Critical Strike Chance: 8.25% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 52, 89 Str, 89 Int+22% Chance to Block Spell Damage while wielding a StaffGrants Level 15 Battlemage's Cry Skill +(12-16)% Chance to Block Attack Damage while wielding a Staff 100% increased Fire Damage Adds (315-360) to (450-540) Fire Damage Damage Penetrates 15% of Fire Resistance if you have Blocked Recently Immune to Freeze and Chill while Ignited BattlemageYou have been found guilty. Let the fires cleanse you of your sins. ![]() | 52 | 100% |
![]() Fiend DaggerRune Dagger Physical Damage: 22-87 Critical Strike Chance: 8.50% Attacks per Second: 1.20 Weapon Range: 1.0 metresRequires Level 53, 58 Dex, 123 Int40% increased Global Critical Strike Chance+1 to Level of all Fire Spell Skill Gems +(20-40) to Intelligence (40-60)% increased Fire Damage 30% of Fire Damage Converted to Chaos Damage Your Chaos Damage has 60% chance to Poison EnemiesThe brightest flames cast the darkest shadows. ![]() | 53 | (40-60)% |
![]() Samnite HelmetArmour: (552-715)Requires Level 55, 114 Str(30-40)% increased Fire Damage (100-120)% increased Armour +(50-70) to maximum Life +30% to Cold Resistance 100% chance to Avoid being Chilled or Frozen if you have used a Fire Skill RecentlyHrimnor's presence was as cold as ice, but his heart burned for vengeance. ![]() | 55 | (30-40)% |
![]() LathiStaff Physical Damage: 72-120 Critical Strike Chance: 7.50% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 62, 113 Str, 113 Int+25% Chance to Block Spell Damage while wielding a Staff+(40-60)% to Fire Damage over Time Multiplier (70-90)% increased Fire Damage 10% increased Cast Speed +2 to Level of all Fire Spell Skill GemsBurn to cinders, scar and maim, Rule a world, bathed in flame. ![]() | 62 | (70-90)% |
![]() Prismatic RingRequires Level 64<Three random Synthesis implicit modifiers>+(10-20) to all Attributes +(10-20)% to all Elemental Resistances 10% increased Mana Reservation Efficiency of Herald Skills <Three Random Herald modifiers>I will build the wall that stands against the tide. The day is coming... I have seen it. ![]() | 64 | 0% |
![]() Vaal RapierOne Handed Sword Physical Damage: 22-87 Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 1.4 metresRequires Level 66, 212 Dex+25% to Global Critical Strike MultiplierAttacks with this Weapon deal Double Damage Veiled Prefix Veiled Suffix <veiled mod pool>What has no siblings but is always a twin?Take this item to Jun Ortoi to have her Unveil it. ![]() | 66 | (70-79)% |
![]() Vaal RapierOne Handed Sword Physical Damage: 22-87 Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 1.4 metresRequires Level 66, 212 Dex+25% to Global Critical Strike MultiplierVeiled Prefix Veiled Prefix Veiled Suffix Veiled Suffix Veiled Suffix Veiled Prefix <veiled mod pool>"This is one riddle I can't solve." - Researcher GravenTake this item to Jun Ortoi to have her Unveil it. ![]() | 66 | (70-79)% |
![]() Serpentine StaffWarstaff Physical Damage: 56-117 Critical Strike Chance: 7.80% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 68, 85 Str, 85 Int+22% Chance to Block Attack Damage while wielding a Staff(60-90)% increased Unveiled Modifier magnitudes Veiled Prefix Veiled Suffix <Veiled Prefix or Veiled Suffix> <veiled mod pool>Stolen power is still power.Take this item to Jun Ortoi to have her Unveil it. ![]() | 68 | (100-109)% |
![]() Heavy BeltRequires Level 68+(25-35) to Strength(20-30)% increased Fire Damage +(300-350) to Armour +(30-35)% to Cold Resistance +(30-35)% to Lightning Resistance 0.6% of Fire Damage Leeched as Life (20-30)% chance to Ignite during any Flask Effect"You can invite them but you can never be sure who will come knocking." - Doryani, Queen's Thaumaturgist ![]() | 68 | (20-30)% |
![]() Void SceptreSceptre Physical Damage: 50-76 Critical Strike Chance: 7.30% Attacks per Second: 1.25 Weapon Range: 1.1 metresRequires Level 68, 104 Str, 122 Int40% increased Elemental Damage(15-20)% increased Cast Speed (15-20)% increased Cold Damage per 1% Missing Cold Resistance, up to a maximum of 300% (15-20)% increased Fire Damage per 1% Missing Fire Resistance, up to a maximum of 300%"We could rival the gods with this power, if only we had the mitigating mechanisms to make it work. A jewel, a talisman, an armour... or the Font..." ![]() | 68 | 0% |
![]() Demon DaggerRune Dagger Physical Damage: (109-134) to (232-247) Elemental Damage: (130-160) to (220-240) Critical Strike Chance: 8.50% Attacks per Second: 1.20 Weapon Range: 1.0 metresRequires Level 68, 76 Dex, 149 Int40% increased Global Critical Strike ChanceAdds (85-110) to (135-150) Physical Damage Adds (130-160) to (220-240) Fire Damage 50% chance to cause Bleeding on Hit (70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies (70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies Every 8 seconds, gain Avatar of Fire for 4 seconds (160-200)% increased Critical Strike Chance while you have Avatar of Fire 50% of Physical Damage Converted to Fire while you have Avatar of Fire +2000 Armour while you do not have Avatar of FireLava bled from the earth and, after a time, cooled and hardened. The world protecting its beating heart with a thick, black scab. ![]() | 68 | 0% |
Converted to Fire Damage
Unique items that convert damage to fire damage.
Item | ![]() | Phys % | Light % | Cold % | Fire % | Chaos % |
---|---|---|---|---|---|---|
![]() Prismatic JewelLimited to: 1(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers>One by one, they stood their ground against a creature they had no hope of understanding, let alone defeating, and one by one, they became a part of it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | 1 | 0% | 0% | 0% | 0% | 0% |
![]() Sapphire RingRequires Level 11+(20-30)% to Cold Resistance+(25-35)% to Fire Resistance (60-80)% increased Burning Damage 40% of Cold Damage Converted to Fire Damage 10% increased Light Radius Ignited Enemies Killed by your Hits are destroyedLet winter come. It will only make my fire burn brighter. ![]() | 11 | 0% | 0% | 40% | 0% | 0% |
![]() Elegant SwordOne Handed Sword Physical Damage: (70-80) to (115.5-132) Critical Strike Chance: (9.50-10.50)% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 28, 46 Str, 55 Dex+190 to Accuracy RatingUses both hand slots (250-300)% increased Physical Damage (90-110)% increased Critical Strike Chance +(20-30)% to Global Critical Strike Multiplier +(40-50)% to Fire Resistance Cannot be Ignited 100% of Physical Damage Converted to Fire Damage Ignites you inflict deal Damage 50% faster You can only deal Damage with this Weapon or IgniteHer purpose seems done; the oath is fulfilled. Rust dulls her smirk with the last demon killed. The embers grow dim and yet hope burns her lips: "An old flame renewed can define our eclipse!" ![]() | 28 | 100% | 0% | 0% | 0% | 0% |
![]() Mesh GlovesArmour: (104-147) Energy Shield: (21-30)Requires Level 32, 26 Str, 26 Int(80-120)% increased Armour and Energy Shield Minions convert 25% of Physical Damage to Fire Damage per Red Socket Minions convert 25% of Physical Damage to Cold Damage per Green Socket Minions convert 25% of Physical Damage to Lightning Damage per Blue Socket Minions convert 25% of Physical Damage to Chaos Damage per White Socket Minions have (5-10)% chance to Freeze, Shock and IgniteThe secret of the elements lies within a square triangle. ![]() | 32 | 0% | 0% | 0% | 0% | 0% |
![]() Blazing Arrow QuiverRequires Level 45Adds (12-15) to (24-27) Fire Damage to Attacks10% increased Attack Speed +(80-100) to Evasion Rating +(10-30) to maximum Mana 50% of Physical Damage Converted to Fire Damage 5 to 10 Added Fire Damage with Bow AttacksMolten feathers, veiled spark, Hissing arrows from the dark. ![]() | 45 | 50% | 0% | 0% | 0% | 0% |
![]() Abyssal AxeTwo Handed Axe Physical Damage: (218.7-234.9) to (326.7-350.9) Critical Strike Chance: 5.00% Attacks per Second: (1.35-1.40) Weapon Range: 1.3 metresRequires Level 55, 128 Str, 60 Dex20% chance to Trigger Level 16 Molten Burst on Melee Hit (170-190)% increased Physical Damage (8-12)% increased Attack Speed 60% of Physical Damage Converted to Fire Damage Damage Penetrates 20% Fire Resistance"The Karui savages claim the weapon was forged by their fire god. I'm rather inclined to believe them." - Fairgraves, Renowned Explorer ![]() | 55 | 60% | 0% | 0% | 0% | 0% |
![]() Heavy BeltRequires Level 56+(25-35) to Strength+(30-40) to Strength +(300-500) to Armour Take no Burning Damage if you've stopped taking Burning Damage Recently Nearby Enemies Convert 25% of their Physical Damage to FireFor centuries, he burned in an unending nightmare of lava and flame... but he endured. ![]() | 56 | 0% | 0% | 0% | 0% | 0% |
![]() Ezomyte StaffWarstaff Physical Damage: (127.2-148.4) to (384-448) Critical Strike Chance: 8.50% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 60, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage (0-50)% of Physical Damage Converted to Fire Damage (0-50)% of Physical Damage Converted to Cold Damage (0-50)% of Physical Damage Converted to Lightning Damage Elemental Ailments you inflict are Reflected to you Elemental Damage with Hits is Lucky while you are Shocked Damage Penetrates (8-10)% Elemental Resistances while you are Chilled Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are IgnitedTo stand at the confluence of the elements, the master must achieve perfect balance. ![]() | 60 | (0-50)% | 0% | 0% | 0% | 0% |
![]() Ebony Tower ShieldChance to Block: 25% Armour: (785-1027) Movement Speed: -3%Requires Level 61, 159 Str+(20-30) to maximum LifeAdds (12-15) to (30-35) Fire Damage to Spells and Attacks (120-150)% increased Armour +(60-80) to maximum Life +(35-50)% to Fire Resistance 25% of Physical Damage Converted to Fire Damage 25% chance to Curse Non-Cursed Enemies with Enfeeble on HitFire dances with those who doubt Licks the skin and flesh from the fearful Where there is no fear There is no flame ![]() | 61 | 25% | 0% | 0% | 0% | 0% |
![]() Citadel BowBow Physical Damage: (95.4-106.2) to (381.6-424.8) Critical Strike Chance: 6.00% Attacks per Second: 1.25Requires Level 64, 185 DexSocketed Gems are Supported by Level 20 Ignite Proliferation (165-195)% increased Physical Damage 50% of Physical Damage Converted to Fire Damage 10% chance to Ignite Recover (40-60) Life when you Ignite an EnemyUpon the grey winds his love spreads. ![]() | 64 | 50% | 0% | 0% | 0% | 0% |
![]() Midnight BladeOne Handed Sword Physical Damage: (125-145) to (244-269) Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 1.1 metresRequires Level 68, 113 Str, 113 Dex40% increased Global Accuracy RatingAdds (90-110) to (145-170) Physical Damage 30% of Physical Damage Converted to Fire Damage 25% chance to Ignite 100% increased Burning Damage if you've Ignited an Enemy Recently Recover 1% of Life when you Ignite an Enemy 100% increased Melee Physical Damage against Ignited EnemiesQuickly cooled the steel, but never could it forget the heat of the forge. ![]() | 68 | 30% | 0% | 0% | 0% | 0% |
![]() Demon DaggerRune Dagger Physical Damage: (109-134) to (232-247) Elemental Damage: (130-160) to (220-240) Critical Strike Chance: 8.50% Attacks per Second: 1.20 Weapon Range: 1.0 metresRequires Level 68, 76 Dex, 149 Int40% increased Global Critical Strike ChanceAdds (85-110) to (135-150) Physical Damage Adds (130-160) to (220-240) Fire Damage 50% chance to cause Bleeding on Hit (70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies (70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies Every 8 seconds, gain Avatar of Fire for 4 seconds (160-200)% increased Critical Strike Chance while you have Avatar of Fire 50% of Physical Damage Converted to Fire while you have Avatar of Fire +2000 Armour while you do not have Avatar of FireLava bled from the earth and, after a time, cooled and hardened. The world protecting its beating heart with a thick, black scab. ![]() | 68 | 0% | 0% | 0% | 0% | 0% |
![]() Runic SabatonsWard: (102-117)Requires Level 69, 46 Str, 46 Dex, 46 IntHas no Sockets Triggers Level 20 Summon Arbalists when Equipped 25% increased Movement Speed <Four random Summoned Arbalists modifiers>In their hour of desperate need, the Knights of the Sun called out for aid... and the Black Scythe answered. ![]() | 69 | 0% | 0% | 0% | 0% | 0% |
Added as Fire Damage
Unique items that add a portion of other damage types as fire damage.
Item | ![]() | Phys % | Light % | Cold % | Fire % | Chaos % |
---|---|---|---|---|---|---|
![]() Prismatic JewelLimited to: 1(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers>One by one, they stood their ground against a creature they had no hope of understanding, let alone defeating, and one by one, they became a part of it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | 1 | 0% | 0% | 0% | 0% | 0% |
![]() Leather HoodEvasion: (181-254)Requires Level 20, 46 Dex(80-100)% increased Evasion Rating 60% increased Mana Regeneration Rate +(20-30)% to Fire Resistance +(20-30)% to Cold Resistance Gain 1% of Cold Damage as Extra Fire Damage per 1% Chill Effect on Enemy Gain 30% of Cold Damage as Extra Fire Damage against Frozen EnemiesGive of your heated passions. Give of your cold resolve. You will be repaid. ![]() | 20 | 0% | 0% | 0% | 0% | 0% |
![]() War SwordOne Handed Sword Physical Damage: (21-24) to (45-50) Critical Strike Chance: 5.00% Attacks per Second: (1.51-1.60) Weapon Range: 1.1 metresRequires Level 20, 41 Str, 35 Dex40% increased Global Accuracy RatingAdds (5-8) to (15-20) Physical Damage (8-14)% increased Attack Speed 100% reduced Global Accuracy Rating +(60-100)% to Critical Strike Multiplier with One Handed Melee Weapons Attacks with this Weapon Penetrate 30% Elemental Resistances Gain 15% of Physical Attack Damage as Extra Fire Damage Gain 15% of Physical Attack Damage as Extra Lightning Damage"Test subjects were unable to strike even a motionless target. However, when a trained guard tried it..." ![]() | 20 | 0% | 0% | 0% | 0% | 0% |
![]() War SwordOne Handed Sword Physical Damage: (21-24) to (45-50) Critical Strike Chance: 5.00% Attacks per Second: (1.51-1.60) Weapon Range: 1.1 metresRequires Level 20, 41 Str, 35 Dex40% increased Global Accuracy RatingAdds (5-8) to (15-20) Physical Damage (8-14)% increased Attack Speed Hits can't be Evaded Attacks with this Weapon Penetrate 30% Elemental Resistances Gain 15% of Physical Attack Damage as Extra Fire Damage Gain 15% of Physical Attack Damage as Extra Lightning DamageThe blade thrums with wild energy Eager for vengeance against all who walk free. ![]() | 20 | 0% | 0% | 0% | 0% | 0% |
![]() Karui ChopperTwo Handed Axe Physical Damage: (242-290.4) to (378-453.6) Critical Strike Chance: 5.00% Attacks per Second: 1.05 Weapon Range: 1.3 metresRequires Level 58, 151 Str, 43 Dex(100-140)% increased Physical Damage Gain 20 Life per Enemy Killed +(150-250) to Accuracy Rating Culling Strike Gain 5 Rage on Melee Hit Every Rage also grants 1% of Physical Damage as Extra Fire DamageOne by one, Kaom slaughtered the weakest tribe leaders until the others leapt to join his cause. ![]() | 58 | 0% | 0% | 0% | 0% | 0% |
![]() Citadel BowBow Physical Damage: (93.6-104.4) to (374.4-417.6) Critical Strike Chance: 6.00% Attacks per Second: 1.25Requires Level 58, 185 Dex(160-190)% increased Physical Damage Gain (200-300) Life per Ignited Enemy Killed Gain 20% of Physical Damage as Extra Fire Damage 10% chance to Ignite Projectiles Pierce all Burning Enemies Arrows deal 30 to 50 Added Fire Damage for each time they've PiercedUpon the red pyre we are born. This item can be transformed with a Blessing of Xoph ![]() | 58 | 20% | 0% | 0% | 0% | 0% |
![]() Arcanist GlovesEnergy Shield: (45-52)Requires Level 60, 95 Int+30 to Strength +(30-50) to maximum Life +(20-40)% to Fire Resistance Minions have 10% reduced maximum Life Minions have +40% to Fire Resistance Minions gain 20% of Physical Damage as Extra Fire Damage"I feel altered when Administrator Qotra wears these gloves. Somehow, I find that disturbing." - Researcher Arn ![]() | 60 | 0% | 0% | 0% | 0% | 0% |
![]() Prophecy WandWand Physical Damage: (112-126) to (208-234) Critical Strike Chance: 10.00% Attacks per Second: 1.40Requires Level 68, 245 Int(36-40)% increased Spell Damage(300-350)% increased Physical Damage Gain (10-30)% of Physical Damage as Extra Fire Damage Gain (10-30)% of Physical Damage as Extra Cold Damage Gain (10-30)% of Physical Damage as Extra Lightning Damage +1 to maximum number of Sacred Wisps +1 to number of Sacred Wisps SummonedIn a time of darkness, know that the DraÃocht will bring you light. ![]() | 68 | (10-30)% | 0% | 0% | 0% | 0% |
![]() Nightmare MaceOne Handed Mace Physical Damage: (83-98) to (180-200) Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 1.1 metresRequires Level 68, 212 Str10% reduced Enemy Stun ThresholdAdds (45-60) to (100-120) Physical Damage Gain (30-40)% of Physical Attack Damage as Extra Fire Damage +4% to Chaos Resistance per Endurance Charge 1% reduced Elemental Damage taken from Hits per Endurance Charge Adds 5 to 8 Physical Damage per Endurance Charge +500 to Armour per Endurance Charge 200 Fire Damage taken per second per Endurance Charge if you've been Hit RecentlyThey hoped that, trapped in its prison, the creature would age and perish. But time would not touch the fiend. ![]() | 68 | 0% | 0% | 0% | 0% | 0% |
![]() Runic SabatonsWard: (102-117)Requires Level 69, 46 Str, 46 Dex, 46 IntHas no Sockets Triggers Level 20 Summon Arbalists when Equipped 25% increased Movement Speed <Four random Summoned Arbalists modifiers>In their hour of desperate need, the Knights of the Sun called out for aid... and the Black Scythe answered. ![]() | 69 | 0% | 0% | 0% | 0% | 0% |
Damage taken as Fire Damage
Unique items that cause non-fire damage to be taken as as fire damage.
Item | ![]() | Phys % | Light % | Cold % | Fire % | Chaos % |
---|---|---|---|---|---|---|
![]() Prismatic JewelLimited to: 1(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers>One by one, they stood their ground against a creature they had no hope of understanding, let alone defeating, and one by one, they became a part of it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | 1 | 0% | 0% | 0% | 0% | 0% |
![]() Greatwolf TalismanTalisman Tier: 4 Requires Level 52<Two random talisman implicit modifiers>Implicit Modifier magnitudes are doubledCorruptedI am but a vessel for a greater force. It acts through me. Speaks through me. Decides what lives and dies through me. And will change the world through me. ![]() | 52 | 0% | 50% | 50% | 0% | 0% |
Add a percentage of fire damage as another damage type
Unique items that add a percentage of the fire damage as another damage type.
Item | ![]() | Light % | Cold % | Fire % | Chaos % |
---|---|---|---|---|---|
![]() Crimson JewelLimited to: 1 Radius: LargeGain (6-10)% of Fire Damage as Extra Chaos Damage Passives granting Fire Resistance or all Elemental Resistances in Radius also grant an equal chance to gain an Endurance Charge on KillWe flow like blood into Chayula's open mouth, and spill into the land we have watched forever. This item can be transformed with a Blessing of ChayulaPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | 1 | 0% | 0% | 0% | (6-10)% |
![]() Crimson JewelLimited to: 1Gain (6-10)% of Fire Damage as Extra Chaos Damage Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Chance to Block Attack Damage at 50% of its valueWe coagulate; a crimson shell that suffocates the unworthy.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | 1 | 0% | 0% | 0% | (6-10)% |
![]() Two-Stone RingRequires Level 49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield 5% increased maximum Life +20 to Strength and Dexterity <Two Endurance Charge mods and one Frenzy Charge Mod> or <One Endurance Charge mod and Two Frenzy Charge ModsHistory teaches humility. ![]() | 49 | 0% | 0% | 0% | 0% |
![]() Two-Stone RingRequires Level 49+(12-16)% to Fire and Lightning Resistances5% increased maximum Energy Shield 5% increased maximum Life +20 to Strength and Intelligence <Two Endurance Charge mods and one Power Charge Mod> or <One Endurance Charge mod and Two Power Charge Mods>History teaches humility. ![]() | 49 | 0% | 0% | 0% | 0% |
![]() Ruby RingRequires Level 49+(20-30)% to Fire Resistance+20 to Strength 5% increased maximum Energy Shield 5% increased maximum Life <Three Endurance Charge mods>History teaches humility. ![]() | 49 | 0% | 0% | 0% | 0% |
![]() Prismatic RingRequires Level 49+(8-10)% to all Elemental Resistances+20 to all Attributes 5% increased maximum Energy Shield 5% increased maximum Life <One Endurance Charge mod> <One Frenzy Charge mod> <One Power Charge mod>History teaches humility. ![]() | 49 | 0% | 0% | 0% | 0% |
![]() Vaal RapierOne Handed Sword Physical Damage: 22-87 Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 1.4 metresRequires Level 66, 212 Dex+25% to Global Critical Strike MultiplierVeiled Prefix Veiled Prefix Veiled Suffix Veiled Suffix Veiled Suffix Veiled Prefix <veiled mod pool>"This is one riddle I can't solve." - Researcher GravenTake this item to Jun Ortoi to have her Unveil it. ![]() | 66 | 0% | 0% | 0% | (9-10)% |
Converted to another damage type
Unique items that convert fire damage to another damage type.
Item | ![]() | Lightning % | Cold % | Fire % | Chaos % |
---|---|---|---|---|---|
![]() Fiend DaggerRune Dagger Physical Damage: 22-87 Critical Strike Chance: 8.50% Attacks per Second: 1.20 Weapon Range: 1.0 metresRequires Level 53, 58 Dex, 123 Int40% increased Global Critical Strike Chance+1 to Level of all Fire Spell Skill Gems +(20-40) to Intelligence (40-60)% increased Fire Damage 30% of Fire Damage Converted to Chaos Damage Your Chaos Damage has 60% chance to Poison EnemiesThe brightest flames cast the darkest shadows. ![]() | 53 | 0% | 0% | 0% | 30% |
![]() Widowsilk RobeEnergy Shield: (345-470) Movement Speed: -3%Requires Level 65, 187 Int+3 to Level of Socketed Fire Gems 100% increased Global Critical Strike Chance (120-160)% increased Energy Shield 15% of Fire Damage Converted to Chaos Damage 100% increased Spell Damage taken when on Low ManaDespair hums, softly, deadly, in the bones of my enemies. Eyes will burn, and souls wither, as they bask in my radiance. ![]() | 65 | 0% | 0% | 0% | 15% |
Passive skills
There are passive skills that grant fire damage bonuses.
Fire damage
These passive skills grant increased fire damage.
Name | Stats |
---|---|
Fire and Cold Damage | 8% increased Fire Damage 8% increased Cold Damage [1] |
Fire Damage | 16% increased Fire Damage [1] [2] [3] [4] [5] 12% increased Fire Damage [3] [4] |
Fire Damage and Area of Effect | 8% increased Fire Damage 8% increased Area of Effect [1] |
Fire Damage and Cast Speed | 8% increased Fire Damage 3% increased Cast Speed [1] |
Fire Damage and Life Regeneration | 12% increased Fire Damage Regenerate 0.4% of Life per second [1] |
Physical and Fire Damage | 8% increased Fire Damage 8% increased Physical Damage [1] |
Breath of Flames | 30% increased Fire Damage +10% to Fire Damage over Time Multiplier [1] |
Explosive Impact | 30% increased Fire Damage 12% increased Area of Effect [1] |
Fire Walker | 25% increased Fire Damage +15% to Fire Resistance 5% increased Cast Speed with Fire Skills [1] |
Heart of Flame | 30% increased Fire Damage Damage Penetrates 6% Fire Resistance [1] |
Snowforged | Enemies Ignited or Chilled by you have -5% to Elemental Resistances 25% increased Fire Damage 25% increased Cold Damage [1] |
Fire damage with weapons
These passive skills grant increased fire damage with weapons.
Name | Stats |
---|---|
Weapon Fire Damage | 16% increased Fire Damage with Attack Skills [1] [2] |
Lava Lash | 30% increased Fire Damage with Attack Skills Damage with Weapons Penetrates 8% Fire Resistance [1] |
Burning damage
These passive skills grant increased burning damage (fire damage over time). No results found for the given query.
Fire resistance penetration
Name | Stats |
---|---|
Divine Fury | Gain 5% of Physical Damage as Extra Fire Damage Damage Penetrates 5% Fire Resistance [1] |
Heart of Flame | 30% increased Fire Damage Damage Penetrates 6% Fire Resistance [1] |
Lava Lash | 30% increased Fire Damage with Attack Skills Damage with Weapons Penetrates 8% Fire Resistance [1] |
Cluster Jewel passive skills
The following Cluster Jewel passives are related to Fire Damage:
Name | Stats |
---|---|
Cremator | 30% increased Fire Damage Ignited Enemies Killed by your Hits are destroyed [1] |
Raze and Pillage | Minions gain 6% of Physical Damage as Extra Fire Damage Minions have 20% chance to Ignite Minions deal 20% increased Damage with Hits and Ailments against Ignited Enemies [1] |
Wrapped in Flame | 20% increased Fire Damage 5% chance to Cover Enemies in Ash on Hit while you are Burning Cannot be Chilled while Burning [1] |
Fire Damage | 12% increased Fire Damage [1] |
Blacksmith | +20% to Fire Resistance 25% increased Armour 0.4% of Fire Damage Leeched as Life [1] |
Smoking Remains | 35% increased Fire Damage 10% chance to create a Smoke Cloud on Kill [1] |
Miscellany
These passive skills are related to fire damage, but do not fit into any other category.
Name | Stats |
---|---|
Burning Damage Multiplier with Attacks | +6% to Fire Damage over Time Multiplier with Attack Skills [1] [2] [3] |
Physical Damage as Extra Fire Damage | Gain 4% of Physical Damage as Extra Fire Damage [1] |
Burning Brutality | +12% to Fire Damage over Time Multiplier with Attack Skills 6% increased Attack Speed [1] |
Concussive Force | Ignites from Stunning Melee Hits deal 20% more Damage Hits Stun as though dealing 50% more Melee Fire Damage [1] |
Divine Fury | Gain 5% of Physical Damage as Extra Fire Damage Damage Penetrates 5% Fire Resistance [1] |
Invigorating Blaze | +10% to Fire Damage over Time Multiplier with Attack Skills Recover 2% of Life when you Ignite a non-Ignited Enemy [1] |
Magmatic Strikes | Every 10 seconds, gain 30% of Physical Damage as Extra Fire Damage for 4 seconds [1] |
Timeless Jewel keystone passive skills
The following Timeless JewelTimeless JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
keystone passive skills are related to fire damage:
Name | Stats |
---|---|
Tempered by War |
50% of Cold and Lightning Damage taken as Fire Damage |
Transcendence |
Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage |
Keystone passive skills
The following keystone passive skills are related to fire damage:
Name | Stats |
---|---|
Avatar of Fire | 50% of Physical, Cold and Lightning Damage Converted to Fire Damage Deal no Non-Fire Damage [1] |
Minion Instability | Minions Explode when reduced to Low Life, dealing 33% of their Life as Fire Damage to surrounding Enemies [1] |
Tempered by War | 50% of Cold and Lightning Damage taken as Fire Damage 50% less Cold Resistance 50% less Lightning Resistance [1] |
Transcendence | Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage -15% to all maximum Elemental Resistances [1] |
Masteries
The following Masteries are related to fire damage:
Mastery | Effects |
---|---|
Fire Mastery |
|
Ascendancy passive skills
The following Ascendancy passive skills are related to fire damage:
Ascendancy Class | Name | Stats |
---|---|---|
Ascendant![]() | Chieftain | 20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit Unaffected by Ignite 10% increased Strength 20% increased Warcry Buff Effect [1] |
Chieftain![]() | Life Regeneration, Fire Damage | Regenerate 0.5% of Life per second 10% increased Fire Damage [1] [2] [3] |
Chieftain![]() | Ngamahu, Flame's Advance | Non-Unique Jewels cause Increases and Reductions to other Damage Types in a Large Radius to be Transformed to apply to Fire Damage Non-Unique Jewels cause Small and Notable Passive Skills in a Large Radius to also grant +3 to Strength [1] |
Tattoos
Item | Description |
---|---|
Tattoo of the Ngamahu Warrior![]() Replaces a Small Strength Passive Skill5% increased Fire DamageRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos. ![]() | 5% increased Fire Damage |
Related modifiers
Fire damage modifiers
Name | Domain | Generation Type | ![]() | Stats | Spawn Weighting |
---|---|---|---|---|---|
Redeemer's | Item | Prefix | 68 | Adds (16-20) to (22-25) Fire Damage if you've dealt a Critical Strike Recently | gloves_eyrie 500 |
Redeemer's | Item | Prefix | 73 | Adds (20-25) to (26-35) Fire Damage if you've dealt a Critical Strike Recently | gloves_eyrie 500 |
Warlord's | Item | Prefix | 75 | (2-3) to (4-5) Fire Damage per Endurance Charge | ring_adjudicator 500 |
Warlord's | Item | Prefix | 80 | (3-4) to (6-7) Fire Damage per Endurance Charge | ring_adjudicator 500 |
Hunter's | Item | Prefix | 68 | Adds (1-2) to (3-4) Fire Damage to Attacks with this Weapon per 10 Strength | sword_basilisk 200 axe_basilisk 200 mace_basilisk 200 sceptre_basilisk 200 |
Hunter's | Item | Prefix | 68 | Adds (2-3) to (4-5) Fire Damage to Attacks with this Weapon per 10 Strength | 2h_sword_basilisk 200 2h_axe_basilisk 200 2h_mace_basilisk 200 staff_basilisk 200 warstaff_basilisk 200 |
The Shaper's | Item | Prefix | 68 | Adds (2-3) to (4-5) Fire Damage to Attacks with this Weapon per 10 Strength | 2h_sword_shaper 200 2h_axe_shaper 200 2h_mace_shaper 200 staff_shaper 200 warstaff_shaper 200 |
The Shaper's | Item | Prefix | 68 | Adds (1-2) to (3-4) Fire Damage to Attacks with this Weapon per 10 Strength | sword_shaper 200 axe_shaper 200 mace_shaper 200 sceptre_shaper 200 |
Warlord's | Item | Prefix | 68 | (22-27) to (41-46) added Fire Damage against Burning Enemies | belt_adjudicator 500 |
Warlord's | Item | Prefix | 75 | (28-32) to (47-51) added Fire Damage against Burning Enemies | belt_adjudicator 500 |
Warlord's | Item | Prefix | 80 | (33-39) to (52-55) added Fire Damage against Burning Enemies | belt_adjudicator 500 |
Warlord's | Item | Prefix | 68 | Adds (19-26) to (38-46) Fire Damage against Ignited Enemies | ring_adjudicator 500 |
The Elder's | Item | Prefix | 68 | Adds (19-26) to (38-46) Fire Damage against Ignited Enemies | ring_elder 800 |
Warlord's | Item | Prefix | 75 | Adds (23-30) to (47-54) Fire Damage against Ignited Enemies | ring_adjudicator 500 |
The Elder's | Item | Prefix | 75 | Adds (23-30) to (47-54) Fire Damage against Ignited Enemies | ring_elder 800 |
Heated | Item | Prefix | 1 | Adds 1 to 2 Fire Damage to Attacks | ring 500 amulet 500 gloves 500 |
Heated | Item | Prefix | 1 | Adds (1-2) to 3 Fire Damage to Attacks | quiver 250 |
Smouldering | Item | Prefix | 12 | Adds (3-5) to (7-8) Fire Damage to Attacks | ring 500 amulet 500 gloves 500 |
Smouldering | Item | Prefix | 12 | Adds (5-7) to (10-12) Fire Damage to Attacks | quiver 250 |
Smoking | Item | Prefix | 20 | Adds (5-7) to (11-13) Fire Damage to Attacks | ring 500 amulet 500 gloves 500 |
Smoking | Item | Prefix | 20 | Adds (8-10) to (15-18) Fire Damage to Attacks | quiver 250 |
Burning | Item | Prefix | 28 | Adds (7-10) to (15-18) Fire Damage to Attacks | ring 500 amulet 500 gloves 500 |
Burning | Item | Prefix | 28 | Adds (11-14) to (21-25) Fire Damage to Attacks | quiver 250 |
Flaming | Item | Prefix | 35 | Adds (9-12) to (19-22) Fire Damage to Attacks | ring 500 amulet 500 gloves 500 |
Flaming | Item | Prefix | 35 | Adds (13-18) to (27-31) Fire Damage to Attacks | quiver 250 |
Scorching | Item | Prefix | 44 | Adds (11-15) to (23-27) Fire Damage to Attacks | ring 500 amulet 500 gloves 500 |
Scorching | Item | Prefix | 44 | Adds (17-22) to (33-38) Fire Damage to Attacks | quiver 250 |
Incinerating | Item | Prefix | 52 | Adds (13-18) to (27-31) Fire Damage to Attacks | ring 100 amulet 500 gloves 0 |
Incinerating | Item | Prefix | 52 | Adds (20-27) to (40-47) Fire Damage to Attacks | quiver 250 |
Blasting | Item | Prefix | 64 | Adds (16-22) to (32-38) Fire Damage to Attacks | ring 100 amulet 500 gloves 0 |
Blasting | Item | Prefix | 64 | Adds (27-35) to (53-62) Fire Damage to Attacks | quiver 250 |
Cremating | Item | Prefix | 76 | Adds (19-25) to (39-45) Fire Damage to Attacks | ring 50 amulet 250 gloves 0 |
Cremating | Item | Prefix | 76 | Adds (37-50) to (74-87) Fire Damage to Attacks | quiver 125 |
Heated | Item | Prefix | 1 | Adds (1-2) to (3-4) Fire Damage | two_hand_weapon 0 rapier 2000 sword 1200 axe 1200 sceptre 800 mace 500 wand 500 claw 1200 dagger 1200 |
Smouldering | Item | Prefix | 11 | Adds (8-10) to (15-18) Fire Damage | two_hand_weapon 0 rapier 2000 sword 1200 axe 1200 sceptre 800 mace 500 wand 500 claw 1200 dagger 1200 |
Smoking | Item | Prefix | 18 | Adds (12-17) to (25-29) Fire Damage | two_hand_weapon 0 rapier 2000 sword 1200 axe 1200 sceptre 800 mace 500 wand 500 claw 1200 dagger 1200 |
Burning | Item | Prefix | 26 | Adds (17-24) to (35-41) Fire Damage | two_hand_weapon 0 rapier 2000 sword 1200 axe 1200 sceptre 800 mace 500 wand 500 claw 1200 dagger 1200 |
Flaming | Item | Prefix | 33 | Adds (24-33) to (49-57) Fire Damage | two_hand_weapon 0 rapier 2000 sword 1200 axe 1200 sceptre 800 mace 500 wand 500 claw 1200 dagger 1200 |
Scorching | Item | Prefix | 42 | Adds (34-46) to (68-80) Fire Damage | two_hand_weapon 0 rapier 2000 sword 1200 axe 1200 sceptre 800 mace 500 wand 500 claw 1200 dagger 1200 |
Incinerating | Item | Prefix | 51 | Adds (46-62) to (93-107) Fire Damage | two_hand_weapon 0 rapier 2000 sword 1200 axe 1200 sceptre 800 mace 500 wand 500 claw 1200 dagger 1200 |
Blasting | Item | Prefix | 62 | Adds (59-81) to (120-140) Fire Damage | two_hand_weapon 0 rapier 1600 sword 960 axe 960 sceptre 640 mace 400 wand 400 claw 960 dagger 960 |
Cremating | Item | Prefix | 74 | Adds (74-101) to (150-175) Fire Damage | two_hand_weapon 0 rapier 700 sword 420 axe 420 sceptre 280 mace 175 wand 175 claw 420 dagger 420 |
Carbonising | Item | Prefix | 82 | Adds (89-121) to (180-210) Fire Damage | two_hand_weapon 0 rapier 180 sword 108 axe 108 sceptre 72 mace 45 wand 45 claw 108 dagger 108 |
Heated | Item | Prefix | 1 | Adds (3-5) to (6-7) Fire Damage | one_hand_weapon 0 bow 1400 sword 1200 axe 1200 mace 500 staff 600 |
Smouldering | Item | Prefix | 11 | Adds (14-20) to (29-33) Fire Damage | one_hand_weapon 0 bow 1400 sword 1200 axe 1200 mace 500 staff 600 |
Smoking | Item | Prefix | 18 | Adds (23-31) to (47-54) Fire Damage | one_hand_weapon 0 bow 1400 sword 1200 axe 1200 mace 500 staff 600 |
Burning | Item | Prefix | 26 | Adds (32-44) to (65-76) Fire Damage | one_hand_weapon 0 bow 1400 sword 1200 axe 1200 mace 500 staff 600 |
Flaming | Item | Prefix | 33 | Adds (45-61) to (91-106) Fire Damage | one_hand_weapon 0 bow 1400 sword 1200 axe 1200 mace 500 staff 600 |
Scorching | Item | Prefix | 42 | Adds (63-85) to (128-148) Fire Damage | one_hand_weapon 0 bow 1400 sword 1200 axe 1200 mace 500 staff 600 |
Incinerating | Item | Prefix | 51 | Adds (85-115) to (172-200) Fire Damage | one_hand_weapon 0 bow 1400 sword 1200 axe 1200 mace 500 staff 600 |
Blasting | Item | Prefix | 62 | Adds (110-150) to (223-260) Fire Damage | one_hand_weapon 0 bow 1120 sword 960 axe 960 mace 400 staff 480 |
Cremating | Item | Prefix | 74 | Adds (137-188) to (279-325) Fire Damage | one_hand_weapon 0 bow 490 sword 420 axe 420 mace 175 staff 210 |
Carbonising | Item | Prefix | 82 | Adds (165-225) to (335-390) Fire Damage | one_hand_weapon 0 bow 126 sword 108 axe 108 mace 45 staff 54 |
Warlord's | Item | Prefix | 68 | Adds (8-10) to (15-18) Fire Damage Attacks with this Weapon Penetrate (5-7)% Fire Resistance | sword_adjudicator 500 axe_adjudicator 500 claw_adjudicator 500 dagger_adjudicator 500 rune_dagger_adjudicator 500 mace_adjudicator 500 sceptre_adjudicator 500 wand_adjudicator 500 bow_adjudicator 500 |
Warlord's | Item | Prefix | 68 | Adds (15-19) to (28-34) Fire Damage Attacks with this Weapon Penetrate (5-7)% Fire Resistance | 2h_sword_adjudicator 500 2h_axe_adjudicator 500 2h_mace_adjudicator 500 staff_adjudicator 500 warstaff_adjudicator 500 |
Warlord's | Item | Prefix | 71 | Adds (12-16) to (24-28) Fire Damage Attacks with this Weapon Penetrate (5-7)% Fire Resistance | sword_adjudicator 500 axe_adjudicator 500 claw_adjudicator 500 dagger_adjudicator 500 rune_dagger_adjudicator 500 mace_adjudicator 500 sceptre_adjudicator 500 wand_adjudicator 500 bow_adjudicator 500 |
Warlord's | Item | Prefix | 71 | Adds (22-30) to (44-52) Fire Damage Attacks with this Weapon Penetrate (5-7)% Fire Resistance | 2h_sword_adjudicator 500 2h_axe_adjudicator 500 2h_mace_adjudicator 500 staff_adjudicator 500 warstaff_adjudicator 500 |
Warlord's | Item | Prefix | 74 | Adds (17-22) to (33-39) Fire Damage Attacks with this Weapon Penetrate (5-7)% Fire Resistance | sword_adjudicator 400 axe_adjudicator 400 claw_adjudicator 400 dagger_adjudicator 400 rune_dagger_adjudicator 400 mace_adjudicator 400 sceptre_adjudicator 400 wand_adjudicator 400 bow_adjudicator 400 |
Warlord's | Item | Prefix | 74 | Adds (31-41) to (61-72) Fire Damage Attacks with this Weapon Penetrate (5-7)% Fire Resistance | 2h_sword_adjudicator 400 2h_axe_adjudicator 400 2h_mace_adjudicator 400 staff_adjudicator 400 warstaff_adjudicator 400 |
Warlord's | Item | Prefix | 77 | Adds (21-28) to (42-49) Fire Damage Attacks with this Weapon Penetrate (5-7)% Fire Resistance | sword_adjudicator 300 axe_adjudicator 300 claw_adjudicator 300 dagger_adjudicator 300 rune_dagger_adjudicator 300 mace_adjudicator 300 sceptre_adjudicator 300 wand_adjudicator 300 bow_adjudicator 300 |
Warlord's | Item | Prefix | 77 | Adds (39-52) to (78-90) Fire Damage Attacks with this Weapon Penetrate (5-7)% Fire Resistance | 2h_sword_adjudicator 300 2h_axe_adjudicator 300 2h_mace_adjudicator 300 staff_adjudicator 300 warstaff_adjudicator 300 |
Warlord's | Item | Prefix | 80 | Adds (26-35) to (53-61) Fire Damage Attacks with this Weapon Penetrate (5-7)% Fire Resistance | sword_adjudicator 200 axe_adjudicator 200 claw_adjudicator 200 dagger_adjudicator 200 rune_dagger_adjudicator 200 mace_adjudicator 200 sceptre_adjudicator 200 wand_adjudicator 200 bow_adjudicator 200 |
Warlord's | Item | Prefix | 80 | Adds (49-65) to (99-114) Fire Damage Attacks with this Weapon Penetrate (5-7)% Fire Resistance | 2h_sword_adjudicator 200 2h_axe_adjudicator 200 2h_mace_adjudicator 200 staff_adjudicator 200 warstaff_adjudicator 200 |
Warlord's | Item | Prefix | 68 | (0.2-0.4)% of Fire Damage Leeched as Energy Shield | amulet_adjudicator 500 |
Warlord's | Item | Prefix | 68 | (0.3-0.5)% of Fire Damage Leeched as Life | amulet_adjudicator 500 |
The Elder's | Item | Prefix | 68 | (0.3-0.5)% of Fire Damage Leeched as Life | amulet_elder 800 |
Warlord's | Item | Prefix | 68 | (16-20)% increased Fire Damage | belt_adjudicator 500 |
Warlord's | Item | Prefix | 75 | (21-25)% increased Fire Damage | belt_adjudicator 500 |
Warlord's | Item | Prefix | 80 | (26-30)% increased Fire Damage | belt_adjudicator 500 |
The Shaper's | Item | Prefix | 68 | (101-115)% increased Physical Damage Socketed Gems are Supported by Level 16 Added Fire Damage | sword_shaper 400 axe_shaper 400 mace_shaper 400 claw_shaper 400 sceptre_shaper 400 dagger_shaper 400 rune_dagger_shaper 400 wand_shaper 400 |
The Shaper's | Item | Prefix | 75 | (116-126)% increased Physical Damage Socketed Gems are Supported by Level 18 Added Fire Damage | sword_shaper 200 axe_shaper 200 mace_shaper 200 claw_shaper 200 sceptre_shaper 200 dagger_shaper 200 rune_dagger_shaper 200 wand_shaper 200 |
The Shaper's | Item | Prefix | 80 | (127-134)% increased Physical Damage Socketed Gems are Supported by Level 20 Added Fire Damage | sword_shaper 100 axe_shaper 100 mace_shaper 100 claw_shaper 100 sceptre_shaper 100 dagger_shaper 100 rune_dagger_shaper 100 wand_shaper 100 |
Heated | Item | Prefix | 1 | Adds (1-2) to (3-4) Fire Damage to Spells | attack_dagger 0 wand 800 sceptre 800 dagger 800 |
Smouldering | Item | Prefix | 11 | Adds (6-8) to (12-14) Fire Damage to Spells | attack_dagger 0 wand 800 sceptre 800 dagger 800 |
Smoking | Item | Prefix | 18 | Adds (10-12) to (19-23) Fire Damage to Spells | attack_dagger 0 wand 800 sceptre 800 dagger 800 |
Burning | Item | Prefix | 26 | Adds (13-18) to (27-31) Fire Damage to Spells | attack_dagger 0 wand 800 sceptre 800 dagger 800 |
Flaming | Item | Prefix | 33 | Adds (19-25) to (37-44) Fire Damage to Spells | attack_dagger 0 wand 800 sceptre 800 dagger 800 |
Scorching | Item | Prefix | 42 | Adds (24-33) to (48-57) Fire Damage to Spells | attack_dagger 0 wand 800 sceptre 800 dagger 800 |
Incinerating | Item | Prefix | 51 | Adds (31-42) to (64-73) Fire Damage to Spells | attack_dagger 0 wand 800 sceptre 800 dagger 800 |
Blasting | Item | Prefix | 62 | Adds (40-52) to (79-91) Fire Damage to Spells | attack_dagger 0 wand 800 sceptre 800 dagger 800 |
Cremating | Item | Prefix | 74 | Adds (49-66) to (98-115) Fire Damage to Spells | attack_dagger 0 wand 800 sceptre 800 dagger 800 |
Heated | Item | Prefix | 1 | Adds (1-2) to (4-5) Fire Damage to Spells | attack_staff 0 staff 800 |
Smouldering | Item | Prefix | 11 | Adds (8-11) to (17-19) Fire Damage to Spells | attack_staff 0 staff 800 |
Smoking | Item | Prefix | 18 | Adds (13-17) to (26-29) Fire Damage to Spells | attack_staff 0 staff 800 |
Burning | Item | Prefix | 26 | Adds (18-23) to (36-42) Fire Damage to Spells | attack_staff 0 staff 800 |
Flaming | Item | Prefix | 33 | Adds (25-33) to (50-59) Fire Damage to Spells | attack_staff 0 staff 800 |
Scorching | Item | Prefix | 42 | Adds (32-44) to (65-76) Fire Damage to Spells | attack_staff 0 staff 800 |
Incinerating | Item | Prefix | 51 | Adds (42-56) to (85-99) Fire Damage to Spells | attack_staff 0 staff 800 |
Blasting | Item | Prefix | 62 | Adds (53-70) to (107-123) Fire Damage to Spells | attack_staff 0 staff 800 |
Cremating | Item | Prefix | 74 | Adds (66-88) to (132-155) Fire Damage to Spells | attack_staff 0 staff 800 |
Warlord's | Item | Prefix | 68 | Adds (6-8) to (12-14) Fire Damage to Spells Damage Penetrates 4% Fire Resistance | sceptre_adjudicator 500 rune_dagger_adjudicator 500 wand_adjudicator 500 |
Warlord's | Item | Prefix | 68 | Adds (8-11) to (17-19) Fire Damage to Spells Damage Penetrates (5-7)% Fire Resistance | staff_adjudicator 500 |
Warlord's | Item | Prefix | 71 | Adds (10-13) to (19-22) Fire Damage to Spells Damage Penetrates 4% Fire Resistance | sceptre_adjudicator 500 rune_dagger_adjudicator 500 wand_adjudicator 500 |
Warlord's | Item | Prefix | 71 | Adds (13-17) to (26-30) Fire Damage to Spells Damage Penetrates (5-7)% Fire Resistance | staff_adjudicator 500 |
Warlord's | Item | Prefix | 74 | Adds (13-18) to (27-31) Fire Damage to Spells Damage Penetrates 4% Fire Resistance | sceptre_adjudicator 500 rune_dagger_adjudicator 500 wand_adjudicator 500 |
Warlord's | Item | Prefix | 74 | Adds (18-24) to (36-42) Fire Damage to Spells Damage Penetrates (5-7)% Fire Resistance | staff_adjudicator 500 |
Warlord's | Item | Prefix | 77 | Adds (17-22) to (33-39) Fire Damage to Spells Damage Penetrates 4% Fire Resistance | sceptre_adjudicator 400 rune_dagger_adjudicator 400 wand_adjudicator 400 |
Warlord's | Item | Prefix | 77 | Adds (23-30) to (45-53) Fire Damage to Spells Damage Penetrates (5-7)% Fire Resistance | staff_adjudicator 400 |
Warlord's | Item | Prefix | 80 | Adds (21-28) to (42-49) Fire Damage to Spells Damage Penetrates 4% Fire Resistance | sceptre_adjudicator 300 rune_dagger_adjudicator 300 wand_adjudicator 300 |
Warlord's | Item | Prefix | 80 | Adds (28-38) to (57-66) Fire Damage to Spells Damage Penetrates (5-7)% Fire Resistance | staff_adjudicator 300 |
Hunter's | Item | Prefix | 68 | Adds (17-22) to (33-39) Fire Damage to Spells | helmet_basilisk 500 |
The Elder's | Item | Prefix | 68 | Adds (17-22) to (33-39) Fire Damage to Spells | helmet_elder 400 |
Hunter's | Item | Prefix | 70 | Adds (21-28) to (42-49) Fire Damage to Spells | helmet_basilisk 500 |
Hunter's | Item | Prefix | 75 | Adds (25-34) to (51-59) Fire Damage to Spells | helmet_basilisk 500 |
The Elder's | Item | Prefix | 75 | Adds (21-28) to (42-49) Fire Damage to Spells | helmet_elder 400 |
The Elder's | Item | Prefix | 82 | Adds (25-34) to (51-59) Fire Damage to Spells | helmet_elder 400 |
The Elder's | Item | Prefix | 68 | (45-52)% increased Fire Damage Socketed Gems are Supported by Level 16 Fire Penetration | sceptre_elder 400 wand_elder 400 |
The Elder's | Item | Prefix | 75 | (53-56)% increased Fire Damage Socketed Gems are Supported by Level 18 Fire Penetration | sceptre_elder 200 wand_elder 200 |
The Elder's | Item | Prefix | 80 | (57-60)% increased Fire Damage Socketed Gems are Supported by Level 20 Fire Penetration | sceptre_elder 100 wand_elder 100 |
Searing | Item | Prefix | 2 | (10-19)% increased Fire Damage | focus 500 wand 500 sceptre 500 |
Sizzling | Item | Prefix | 11 | (20-29)% increased Fire Damage | focus 500 wand 500 sceptre 500 |
Blistering | Item | Prefix | 23 | (30-39)% increased Fire Damage | focus 500 wand 500 sceptre 500 |
Cauterising | Item | Prefix | 35 | (40-54)% increased Fire Damage | focus 200 wand 200 sceptre 200 |
Volcanic | Item | Prefix | 46 | (55-69)% increased Fire Damage | focus 100 wand 100 sceptre 100 |
Magmatic | Item | Prefix | 58 | (70-84)% increased Fire Damage | focus 50 wand 50 sceptre 50 |
Pyroclastic | Item | Prefix | 64 | (85-99)% increased Fire Damage | focus 25 wand 25 sceptre 25 |
Xoph's | Item | Prefix | 84 | (100-109)% increased Fire Damage | focus 12 wand 12 sceptre 12 |
Searing | Item | Prefix | 2 | (15-29)% increased Fire Damage | attack_staff 0 staff 500 |
Sizzling | Item | Prefix | 11 | (30-44)% increased Fire Damage | attack_staff 0 staff 500 |
Blistering | Item | Prefix | 23 | (45-59)% increased Fire Damage | attack_staff 0 staff 500 |
Cauterising | Item | Prefix | 35 | (60-84)% increased Fire Damage | attack_staff 0 staff 200 |
Volcanic | Item | Prefix | 46 | (85-104)% increased Fire Damage | attack_staff 0 staff 100 |
Magmatic | Item | Prefix | 58 | (105-124)% increased Fire Damage | attack_staff 0 staff 50 |
Pyroclastic | Item | Prefix | 79 | (125-149)% increased Fire Damage | attack_staff 0 staff 25 |
Xoph's | Item | Prefix | 84 | (150-164)% increased Fire Damage | attack_staff 0 staff 13 |
of the Hunt | Item | Suffix | 68 | +(16-20)% to Fire Damage over Time Multiplier with Attack Skills | quiver_basilisk 500 |
of the Hunt | Item | Suffix | 80 | +(21-25)% to Fire Damage over Time Multiplier with Attack Skills | quiver_basilisk 500 |
of Shaping | Item | Suffix | 68 | Enemies Killed with Attack or Spell Hits Explode, dealing 5% of their Life as Fire Damage | 2h_mace_shaper 1000 mace_shaper 1000 |
of Redemption | Item | Suffix | 78 | Enemies Killed with Attack or Spell Hits Explode, dealing 5% of their Life as Fire Damage | mace_eyrie 500 2h_mace_eyrie 500 |
of the Conquest | Item | Suffix | 68 | (5-7)% chance to Avoid Fire Damage from Hits | boots_adjudicator 500 shield_adjudicator 500 |
of the Conquest | Item | Suffix | 80 | (8-10)% chance to Avoid Fire Damage from Hits | boots_adjudicator 500 shield_adjudicator 500 |
of Embers | Item | Suffix | 8 | (3-7)% increased Fire Damage | wand 1000 staff 1000 sceptre 1000 ring 500 amulet 500 |
of Coals | Item | Suffix | 22 | (8-12)% increased Fire Damage | wand 1000 staff 1000 sceptre 1000 ring 500 amulet 500 |
of Cinders | Item | Suffix | 36 | (13-17)% increased Fire Damage | wand 1000 staff 1000 sceptre 1000 ring 500 amulet 500 |
of Flames | Item | Suffix | 50 | (18-22)% increased Fire Damage | wand 1000 staff 1000 sceptre 1000 ring 500 amulet 500 |
of Immolation | Item | Suffix | 64 | (23-26)% increased Fire Damage | wand 1000 staff 1000 sceptre 1000 amulet 500 |
of Ashes | Item | Suffix | 76 | (27-30)% increased Fire Damage | wand 1000 staff 1000 sceptre 1000 |
of the Conquest | Item | Suffix | 85 | Nearby Enemies have -9% to Fire Resistance | helmet_adjudicator 250 |
FireDamageLifeLeechCorrupted | Item | Intrinsic | 1 | 0.2% of Fire Damage Leeched as Life | amulet 1000 quiver 1000 two_hand_weapon 1000 weapon 200 |
V2AddedFireDamageCorrupted1 | Item | Corrupted | 1 | Adds (3-5) to (7-8) Fire Damage to Spells and Attacks | ring 1000 |
V2AddedFireDamageCorrupted2 | Item | Corrupted | 31 | Adds (7-10) to (15-18) Fire Damage to Spells and Attacks | ring 1000 |
V2AddedFireDamageCorrupted3 | Item | Corrupted | 82 | Adds (13-18) to (28-33) Fire Damage to Spells and Attacks | ring 250 |
V2AddedFireDamageToBowAttacksCorrupted1__ | Item | Corrupted | 1 | (11-14) to (21-25) Added Fire Damage with Bow Attacks | quiver 1000 |
V2AddedFireDamageToBowAttacksCorrupted2 | Item | Corrupted | 31 | (24-31) to (46-55) Added Fire Damage with Bow Attacks | quiver 1000 |
V2AddedFireDamageToBowAttacksCorrupted3 | Item | Corrupted | 75 | (29-39) to (59-69) Added Fire Damage with Bow Attacks | quiver 500 |
V2LocalAddedFireDamage2hCorrupted1 | Item | Corrupted | 1 | Adds (12-17) to (23-27) Fire Damage | bow 1000 staff 1000 |
V2LocalAddedFireDamage1hCorrupted1 | Item | Corrupted | 1 | Adds (8-10) to (15-18) Fire Damage | sword 0 mace 0 axe 0 one_hand_weapon 1000 |
V2LocalAddedFireDamage2hCorrupted2 | Item | Corrupted | 31 | Adds (27-31) to (39-50) Fire Damage | bow 1000 staff 1000 |
V2LocalAddedFireDamage1hCorrupted2 | Item | Corrupted | 31 | Adds (17-22) to (33-39) Fire Damage | sword 0 mace 0 axe 0 one_hand_weapon 1000 |
V2LocalAddedFireDamage2hCorrupted3 | Item | Corrupted | 84 | Adds (31-39) to (52-61) Fire Damage | bow 250 staff 250 |
V2LocalAddedFireDamage1hCorrupted3 | Item | Corrupted | 84 | Adds (21-28) to (40-48) Fire Damage | sword 0 mace 0 axe 0 one_hand_weapon 250 |
V2FireDamageLifeLeechPermyriadCorrupted_ | Item | Corrupted | 50 | 0.5% of Fire Damage Leeched as Life | helmet 1000 amulet 1000 quiver 1000 |
V2ReducedFireDamageTakenCorrupted | Item | Corrupted | 45 | (6-4)% reduced Fire Damage taken | body_armour 1000 |
Enchantment Fire Damage 1 | Item | Enchantment | 53 | Adds 16 to 24 Fire Damage if you've Killed Recently | boots 100 |
Enchantment Fire Damage 2 | Item | Enchantment | 66 | Adds 33 to 50 Fire Damage if you've Killed Recently | boots 100 |
Enchantment Fire Damage 3 | Item | Enchantment | 75 | Adds 45 to 68 Fire Damage if you've Killed Recently | boots 100 |
Enchantment Burning Arrow Physical Damage Percent To Add As Fire Damage 1 | Item | Enchantment | 66 | 10% of Burning Arrow Physical Damage gained as Extra Fire Damage | helmet 100 |
Enchantment Burning Arrow Physical Damage Percent To Add As Fire Damage 2 | Item | Enchantment | 75 | 15% of Burning Arrow Physical Damage gained as Extra Fire Damage | helmet 100 |
Enchantment Fireball Damage 1 | Item | Enchantment | 66 | 25% increased Fireball Damage | helmet 100 |
Enchantment Fireball Damage 2 | Item | Enchantment | 75 | 40% increased Fireball Damage | helmet 100 |
Enchantment Scorching Ray Damage 1 | Item | Enchantment | 66 | 25% increased Scorching Ray Damage | helmet 100 |
Enchantment Scorching Ray Damage 2 | Item | Enchantment | 75 | 40% increased Scorching Ray Damage | helmet 100 |
Enchantment Firestorm Damage 1 | Item | Enchantment | 66 | 25% increased Firestorm Damage | helmet 100 |
Enchantment Firestorm Damage 2 | Item | Enchantment | 75 | 40% increased Firestorm Damage | helmet 100 |
Enchantment Fire Trap Burning Damage 1 | Item | Enchantment | 66 | 40% increased Fire Trap Burning Damage | helmet 100 |
Enchantment Fire Trap Burning Damage 2 | Item | Enchantment | 75 | 60% increased Fire Trap Burning Damage | helmet 100 |
Enchantment Fire Trap Damage 1 | Item | Enchantment | 66 | 25% increased Fire Trap Damage | helmet 100 |
Enchantment Fire Trap Damage 2 | Item | Enchantment | 75 | 40% increased Fire Trap Damage | helmet 100 |
Enchantment Flame Wall Added Damage 1 | Item | Enchantment | 66 | Flame Wall grants 19 to 28 Added Fire Damage to Projectiles | helmet 100 |
Enchantment Flame Wall Added Damage 2 | Item | Enchantment | 75 | Flame Wall grants 31 to 47 Added Fire Damage to Projectiles | helmet 100 |
Enchantment Infernal Blow Physical Damage Percent To Add As Fire Damage 1 | Item | Enchantment | 66 | 10% of Infernal Blow Physical Damage gained as Extra Fire Damage | helmet 75 |
Enchantment Infernal Blow Physical Damage Percent To Add As Fire Damage 2 | Item | Enchantment | 75 | 15% of Infernal Blow Physical Damage gained as Extra Fire Damage | helmet 75 |
Enchantment Righteous Fire Damage 1 | Item | Enchantment | 66 | 25% increased Righteous Fire Damage | helmet 100 |
Enchantment Righteous Fire Damage 2 | Item | Enchantment | 75 | 40% increased Righteous Fire Damage | helmet 100 |
Enchantment Righteous Fire Spell Damage 1 | Item | Enchantment | 66 | Righteous Fire grants 20% increased Spell Damage | helmet 100 |
Enchantment Righteous Fire Spell Damage 2 | Item | Enchantment | 75 | Righteous Fire grants 30% increased Spell Damage | helmet 100 |
HellscapeUpsideBaseMaximumLifeInflictedAsAoeFireDamageWhenHit2 | Item | Scourge Benefit | 45 | Deal (8-11)% of your maximum Life as Fire Damage to nearby Enemies when Hit | body_armour 200 |
HellscapeUpsideBaseMaximumLifeInflictedAsAoeFireDamageWhenHit3 | Item | Scourge Benefit | 68 | Deal (12-15)% of your maximum Life as Fire Damage to nearby Enemies when Hit | body_armour 200 |
HellscapeUpsideBaseMaximumLifeInflictedAsAoeFireDamageWhenHit4 | Item | Scourge Benefit | 68 | Deal (16-19)% of your maximum Life as Fire Damage to nearby Enemies when Hit | body_armour 200 |
HellscapeUpsideLocalFireDamage1h1 | Item | Scourge Benefit | 1 | Adds (11-14) to (23-27) Fire Damage | one_hand_weapon 1000 |
HellscapeUpsideLocalFireDamageRanged1__ | Item | Scourge Benefit | 1 | Adds (18-22) to (35-39) Fire Damage | bow 1000 |
HellscapeUpsideLocalFireDamage2h1_ | Item | Scourge Benefit | 1 | Adds (22-26) to (38-44) Fire Damage | bow 0 two_hand_weapon 1000 |
HellscapeUpsideLocalFireDamage1h2_ | Item | Scourge Benefit | 45 | Adds (21-26) to (31-38) Fire Damage | one_hand_weapon 1000 |
HellscapeUpsideLocalFireDamageRanged2 | Item | Scourge Benefit | 45 | Adds (27-34) to (46-53) Fire Damage | bow 1000 |
HellscapeUpsideLocalFireDamage2h2__ | Item | Scourge Benefit | 45 | Adds (34-43) to (59-67) Fire Damage | bow 0 two_hand_weapon 1000 |
HellscapeUpsideLocalFireDamage1h3___ | Item | Scourge Benefit | 68 | Adds (29-35) to (43-48) Fire Damage | one_hand_weapon 1000 |
HellscapeUpsideLocalFireDamage1h4 | Item | Scourge Benefit | 68 | Adds (40-45) to (56-62) Fire Damage | one_hand_weapon 1000 |
HellscapeUpsideLocalFireDamageRanged3_ | Item | Scourge Benefit | 68 | Adds (36-41) to (56-64) Fire Damage | bow 1000 |
HellscapeUpsideLocalFireDamageRanged4______ | Item | Scourge Benefit | 68 | Adds (43-57) to (66-72) Fire Damage | bow 1000 |
HellscapeUpsideLocalFireDamage2h3______ | Item | Scourge Benefit | 68 | Adds (48-56) to (69-78) Fire Damage | bow 0 two_hand_weapon 1000 |
HellscapeUpsideLocalFireDamage2h4______ | Item | Scourge Benefit | 68 | Adds (59-72) to (80-91) Fire Damage | bow 0 two_hand_weapon 1000 |
HellscapeUpsideFireDamageLeechedAsLife2 | Item | Scourge Benefit | 45 | (0.2-0.3)% of Fire Damage Leeched as Life | amulet 250 |
HellscapeUpsideFireDamageLeechedAsLife3 | Item | Scourge Benefit | 68 | (0.3 |