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  • the damage from Adds # to # Physical Damage on a weapon is scaled by #% increased Physical Damage and quality on a weapon, but Adds # to # Physical Damage...
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  • league). Synthesis implicit mods can be found on synthesis unique items, added to items by Harvest craft, or found on rare synthesis item that is dropped...
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  • "Physical Damage" redirects here. For the passive skill, see Physical Damage (passive skill). Physical damage is one of the five damage types. It is the...
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  • Attack (redirect from Attack Damage) (category Damage sources) (section Physical Attack Damage)
    by Multistrike.(12-134) to (18-200) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield 75% increased...
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  • Hit (redirect from Self-damage) (section Self-damage)
    Range: 1.1 metresRequires Level 68, 212 Str10% reduced Enemy Stun ThresholdAdds (45-60) to (100-120) Physical Damage Gain (30-40)% of Physical Attack Damage...
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  • Spell (redirect from Spell Damage) (category Damage sources) (section Spell Damage also apply to Attacks)
    spell damage is one of four damage sources. Most spells that can deal damage with hits deal spell damage unless stated otherwise. Spell damage can be...
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  • Strength 2 + ∑ i = 1 a added Life ) × ( 1 + ∑ j = 1 b increased Life j − ∑ k = 1 c reduced Life k ) × ∏ l = 1 d ( 1 + more Life l ) × ∏ m = 1 e ( 1 − less Life...
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  • where they overlap.(4-172) to (6-258) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield +(0-0.6)...
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  • are related to cold damage. Unique items that add a flat amount of cold damage or grant Added Cold Damage SupportAdded Cold Damage SupportCold, Support...
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  • amount of fire damage or grant Added Fire Damage SupportAdded Fire Damage SupportFire, Physical, Support Icon: F Level: (1-20) Cost & Reservation Multiplier:...
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  • to lightning damage: Unique items that add a flat amount of lightning damage or grant Added Lightning Damage SupportAdded Lightning Damage SupportLightning...
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  • increased Critical Strike Chance(90-105)% increased Physical Damage Adds (6-12) to (20-25) Physical Damage 10% increased Attack Speed +50% to Global Critical...
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  • where they overlap.(4-172) to (6-258) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield +(0-0.6)...
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  • base critical strike chance but moderate physical damage and attack speed, resulting in overall higher damage per second than wands. Bows sometimes do...
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  • Sword Physical Damage: 49-102 Elemental Damage: (150-200) to (300-350), 1 to (550-600) Critical Strike Chance: 5.00% Attacks per Second: (1.49-1.56) Weapon...
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  • (4-113) Added Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace...
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  • that require strength and intelligence and have a x% Chance to Block Attack Damage while wielding a Staff implicit modifier as well as a moderately high base...
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  • Chaos damage (category Damage types) (section Flat added Chaos Damage)
    amount of chaos damage or grant Added Chaos Damage SupportAdded Chaos Damage SupportChaos, Support Icon: H Level: (1-20) Cost & Reservation Multiplier:...
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  • Chance to Block Attack Damage while Dual Wielding Adds (60-70) to (71-80) Physical Damage 25% increased Global Physical Damage with Weapons per Red Socket...
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  • base attack speed and have a Grants X Life per Enemy Hit or x% of Physical Attack Damage Leeched as Life implicit modifier. Maraketh weapons with this item...
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  • is beneficial for characters that employ evasion as the primary form of damage reduction, since it requires a play style where physically avoiding enemy...
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  • Trigger Level 1 Raise Spiders on Kill (170-200)% increased Physical Damage Adds (8-13) to (20-30) Physical Damage Adds 1 to 59 Chaos Damage 15% chance to...
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  • shield remaining when damage is taken, even damage from Labyrinth traps, that damage is inflicted on energy shield first. Physical damage reductions and elemental...
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  • combined (2-75) to (3-113) Added Attack Physical Damage +(0-1) metre to radius Additional Effects From 1-20% Quality: +0.1 metres to radius per Nearby...
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  • cannot exceed 95%. Chance to Evade = 1 − Attacker's Accuracy ∗ 1.25 Attacker's Accuracy + ( Defender's Evasion × 1 5 ) 0.9 \color [rgb]{0.6392156862745098...
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  • according to: Uncapped Chance to Hit = 1.25 ∗ Attacker's Accuracy Attacker's Accuracy + ( Defender's Evasion ∗ 1 5 ) 0.9 \color [rgb]{0.6392156862745098...
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  • items that add a portion of other damage types as elemental damage. Unique items that add a percentage of the elemental damage as another damage type. There...
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  • (50-70)% increased Physical Damage Adds (1-2) to (3-5) Physical Damage 30% increased Critical Strike Chance 40% increased Attack Damage against Bleeding...
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  • intelligence and have a x% increased Elemental Damage implicit modifier. Maraketh weapons with this item class have a Damage Penetrates x% Elemental Resistances implicit...
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  • 5+(20-30) to StrengthGrants Level 10 Gluttony of Elements Skill Adds 19 to 43 Chaos Damage to Attacks -(10-5)% to all Elemental Resistances +(17-29)% to...
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  • provides certain inherent bonuses: Every 1 dexterity grants an additional 2 accuracy rating. Every 5 dexterity grants 1% increased evasion rating. Certain unique...
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  • calculated as follows: 1 / 0.8 = 1.25  casts per second  base cast speed 1.25 ∗ ( 1 + 0.5 ) = 1.88  casts per second  modified cast speed 1 / 1.88 = 0.53  seconds ...
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  • Intelligence 2 + ∑ i = 1 a added Mana ) × ( 1 + ∑ j = 1 b increased Mana j − ∑ k = 1 c reduced Mana k ) × ∏ l = 1 d ( 1 + more Mana l ) × ∏ m = 1 e ( 1 − less Mana...
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  • Every 2 strength grants an additional 1 maximum life. Every 5 strength grants 1% increased melee physical damage. Certain unique items can impart additional...
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  • lightning damage as well as physical damage, then take a hit containing both physical and lightning damage, then armour will calculate Physical Damage Reduction...
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  • WandWand Physical Damage: 25-75 Critical Strike Chance: 7.00% Attacks per Second: 1.30Requires Level 65, 212 IntAdds (3-5) to (70-82) Lightning Damage to Spells...
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  • Rift Spine BowBow Physical Damage: 38-115 Elemental Damage: 1 to (600-750) Critical Strike Chance: 6.50% Attacks per Second: (1.54-1.61)Requires Level...
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  • ck, AoE, Physical, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 60% of base Attack Damage: (100-154)% of base Effectiveness of Added Damage: (100-154)%...
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  • Whispering Ice Vile StaffWarstaff Physical Damage: 41-76 Critical Strike Chance: 6.10% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 33, 59...
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  • ck, AoE, Physical, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 60% of base Attack Damage: (100-154)% of base Effectiveness of Added Damage: (100-154)%...
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  • BowBow Elemental Damage: 1-85 Critical Strike Chance: 6.00% Attacks per Second: (1.77-1.95)Requires Level 9, 38 DexNo Physical Damage Adds 1 to 85 Lightning...
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  • increased Physical Damage Adds (3-4) to (5-8) Physical Damage 15% increased Attack Speed Gain (25-30)% of Physical Damage as Extra Cold Damage 10% increased...
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  • Mace Physical Damage: 8-13 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 1.1 metresRequires Level 5, 26 Str10% reduced Enemy Stun...
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  • 6-266.8) (1.40-1.46) 6.50% (221.1-276.3) N/A (221.1-276.3) 2% of Physical Attack Damage Leeched as Life(110-130)% increased Physical Damage Adds (15-20)...
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  • gem sockets. The exception is Ornate QuiverOrnate QuiverRequires Level 45Has 1 Socket, which gains one socket from its implicit modifier. Main page: List...
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  • Second: (1.30-1.37) Weapon Range: 1.1 metresRequires Level 50, 161 Str15% reduced Enemy Stun ThresholdAdds (26-32) to (36-42) Physical Damage Adds (26-32)...
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  • Second: (1.80-1.88) Weapon Range: 1.1 metresRequires Level 59, 119 Str, 82 Dex(140-180)% increased Physical Damage Adds 30 to 40 Physical Damage (20-25)%...
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  • deals (20-26)% of the Fire Damage per Second of strongest Ignite on Enemy Caustic Ground deals (60-79)% of the Chaos Damage per Second of strongest Poison...
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  • Resistances Your Fire Damage can Shock but not Ignite Your Cold Damage can Ignite but not Freeze or Chill Your Lightning Damage can Freeze but not Shock"The...
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  • of Effect Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity Adds 1 to 2 Fire Damage to Attacks per 10 Strength Adds 0 to 3 Lightning Damage to Attacks...
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  • Level 24, 83 IntAdds (1-2) to (9-11) Lightning Damage to Spells and Attacks(40-60)% increased Physical Damage Adds 1 to (35-45) Lightning Damage (15-25)% increased...
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  • Melee Splash (200-240)% increased Physical Damage 1% of Physical Attack Damage Leeched as Life 1% of Physical Attack Damage Leeched as Mana Recover 5% of Life...
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  • Trigger Level 1 Raise Spiders on Kill (170-200)% increased Physical Damage Adds (8-13) to (20-30) Physical Damage Adds 1 to 59 Chaos Damage 15% chance to...
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  • (76-98) to (161-176) 1.25 6.50% (135.9-163.1) (148.1-171.2) (284.1-334.4) 30% increased Elemental Damage(150-200)% increased Physical Damage Adds (76-98) to (161-176)...
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  • Staff(80-100)% increased Physical Damage Adds (25-35) to (45-60) Cold Damage Adds (1-10) to (70-90) Lightning Damage (20-35)% increased Critical Strike Chance 100%...
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  • to maximum Chance to Block Attack Damage +75% to maximum Chance to Block Spell Damage 75% to maximum Physical Damage Reduction Can have up to 10 Azurite...
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  • fired will add more shards, not more copies of the shield.Shard Projectiles Deal 50% less Damage (47-203) to (70-304) Base Off Hand Physical Damage (3-5) to...
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  • affect the damage of ignite: Damage Damage over Time Elemental Damage Fire Damage Burning Damage Ignite Damage Damage over Time Multiplier Fire Damage over Time...
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  • (140-200)% increased Physical Damage Adds (10-20) to (30-40) Physical Damage 15% reduced Enemy Stun Threshold 1% of Physical Attack Damage Leeched as Life (40-50)%...
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  • Poison (section Damage)
    poison: Damage Damage over Time Damage over Time Multiplier Chaos Damage over Time Multiplier Chaos Damage Poison Damage Physical Damage, Elemental Damage, Cold...
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  • Global Physical DamageAdds (14-16) to (30-32) Fire Damage to Attacks Adds (10-12) to (24-28) Cold Damage to Attacks Adds 1 to (60-68) Lightning Damage to Attacks...
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  • o t a l = ∑ i = 1 a added Curse Effect i × ( 1 + ∑ j = 1 b increased Curse Effect j − ∑ k = 1 c reduced Curse Effect k ) × ∏ l = 1 d ( 1 + more Curse Effect...
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  • Totem (section Damage)
    nearby enemies to take more physical damage.+(0-1) metre to radius Nearby Enemies take at least (15-19)% more Physical Damage, raising up to (30-39)% as...
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  • Global Physical DamageAdds (14-16) to (30-32) Fire Damage to Attacks Adds (10-12) to (24-28) Cold Damage to Attacks Adds 1 to (60-68) Lightning Damage to Attacks...
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  • gem sockets. The one exception is Unset RingUnset RingRequires Level 5Has 1 Socket, which gains one socket from its implicit modifier. Main page: List...
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  • Trigger Level 1 Raise Spiders on Kill (170-200)% increased Physical Damage Adds (8-13) to (20-30) Physical Damage Adds 1 to 59 Chaos Damage 15% chance to...
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  • Mana Regeneration RateAdds (22-27) to (34-38) Fire Damage Adds (20-23) to (31-35) Cold Damage Adds (1-3) to (47-52) Lightning Damage Gain up to maximum Power...
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  • (25-305) Physical Damage 50% of Physical Damage Converted to Lightning Damage Damages 5 nearby Enemies when you gain Stages Beam deals 240% more Damage with...
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  • socket. skill gem linked with Added Fire Damage SupportAdded Fire Damage SupportFire, Physical, Support Icon: F Level: (1-20) Cost & Reservation Multiplier:...
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  • (283-466)Requires Level 54, 78 DexAdds (16-19) to (25-29) Fire Damage Adds (16-19) to (25-29) Cold Damage Adds (6-10) to (33-38) Lightning Damage (60-120)% increased...
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  • (8-184) additional Physical Damage Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage Minions deal (0-38)% more Damage Maximum (5-14)...
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  • Monsters to FleeFear is highly infectious. 1 Adds 1 to 4 Physical Damage to AttacksAdds (10-15) to (20-25) Chaos Damage to Attacks Regenerate (10-15) Life per...
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  • list of unique jewels received by corruption) Add an implicit modifier to the jewel No effect (other than adding the corrupted property) Affixes for basic...
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  • after being launched, dealing area damage in front of where they shatter.(5-123) to (7-185) Added Attack Physical Damage Fires 3 Projectiles 40% chance to...
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  • related to power charges: VivinsectVivinsect Unset RingRequires Level 45Has 1 Socket+5 to Level of Socketed Aura Gems Socketed Gems have 20% reduced Reservation...
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  • dealing 20% less Damage Base duration is 4.00 seconds (5-169) to (7-254) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to...
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  • to (20-22) Fire Damage Adds (14-16) to (20-22) Cold Damage Adds (14-16) to (20-22) Fire Damage Adds (14-16) to (20-22) Lightning Damage (24-28)% increased...
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  • Elemental Damage and to Chaos Damage All Mages are armed with a wand and spirit shield and have Energy Shield and resistance to Lightning Damage...
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  • Trap (section Trap damage)
    Spell, AoE, Cold Level: (1-20) Cost: (13-22) Mana Cast Time: 1.00 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 290%Requires Level 28Throws...
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  • (4-113) Added Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace...
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  • Random notable mods> 1 Added Passive Skill is Adrenaline 1 Added Passive Skill is Advance Guard 1 Added Passive Skill is Aerialist 1 Added Passive Skill is...
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  • Frenzy Charges Charge Players gain more Damage and increased Attack and Cast Speed for each Frenzy Charge they have 4% increased Attack Speed per Frenzy...
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  • target.50% of Physical Damage Converted to Lightning Damage (1-9) to (13-179) Added Lightning Damage Fires 3 Projectiles Additional Effects From 1-20% Quality:...
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  • chance to Trigger Level 1 Raise Spiders on Kill (170-200)% increased Physical Damage Adds (8-13) to (20-30) Physical Damage Adds 1 to 59 Chaos Damage 15%...
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  • Attack, AoE, Physical, Melee Level: (1-20) Cooldown Time: 1.20 sec Can Store 1 Use(s) Attack Damage: (170-255)% of base Effectiveness of Added Damage: (170-255)%Requires...
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  • Unset AmuletUnset AmuletRequires Level 5Has 1 Socket and Black Maw TalismanBlack Maw TalismanTalisman Tier: 1Has 1 SocketCorruptedThe First Ones stalk with...
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  • (4-113) Added Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace...
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  • Ghost is a monster type. Most varieties: Resists Chaos (50%) Deals Lightning Damage Energy Shield...
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  • Skills deal 5% more Damage for each prior Mine in Detonation Sequence Additional Effects From 1-20% Quality: (0.5-10)% increased Mine DamageThis is a Support...
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  • Str+(20-25) to all Attributes Adds 40 to 75 Fire Damage to Attacks Adds 30 to 65 Cold Damage to Attacks Adds 10 to 130 Lightning Damage to Attacks +(100-125)%...
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  • Mana Regeneration RateAdds (22-27) to (34-38) Fire Damage Adds (20-23) to (31-35) Cold Damage Adds (1-3) to (47-52) Lightning Damage Gain up to maximum Power...
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  • The Elder (section Phase 1)
    reduced Enemy Stun ThresholdAdds (45-60) to (100-120) Physical Damage Gain (30-40)% of Physical Attack Damage as Extra Fire Damage +4% to Chaos Resistance...
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  • "less damage taken" modifier that tapers off over 15 seconds after first being triggered. For each monster they touch, they take 5% increased damage. Each...
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  • target.50% of Physical Damage Converted to Lightning Damage (1-9) to (13-179) Added Lightning Damage Fires 3 Projectiles Additional Effects From 1-20% Quality:...
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  • Deals (177-2541) to (265-3811) Physical Damage 50% of Physical Damage Converted to Lightning Damage Activates every 0.1 seconds while Attached Increases...
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  • ClawClaw Physical Damage: 29-76 Elemental Damage: 1 to (600-700) Critical Strike Chance: 6.50% Attacks per Second: (1.56-1.69) Weapon Range: 1.1 metresRequires...
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  • entry from the Beta Path of Exile website Most zombies are resistant to cold damage. https://web.archive.org/web/20121030125956/http://www.pathofexile.com/monsters/zombie...
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  • are guaranteed to contain packs of Undying. During the development of Acts 1-5, the Undying were originally called City Stalkers. They were originally intended...
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  • Dagger Physical Damage: 18-73 Elemental Damage: (160-190) to (280-320) Critical Strike Chance: 6.30% Attacks per Second: (1.65-1.72) Weapon Range: 1.0 metresRequires...
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  • Cannibal is a type of creature found in Act 1. They are human monsters with both ranged and melee attacks and fairly fast movement. They replaced Scavengers...
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  • 100% of Physical Damage Converted to Cold Damage 80% more Damage with Main Hand Weapon Main Hand Base radius is 1.1 metres Off Hand Base radius is 3.1 metres...
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  • (4-113) Added Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace...
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  • Unarmed.100% of Physical Damage Converted to Cold Damage Second Stage deals 15% less Damage Third Stage deals 30% less Damage Base radius is 1.1 metres Base...
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  • approximately 24% less damage. Bear Trap: Now grants 1% increased physical damage per 1% quality (up from 0.75% per 1% quality). Cleave: Damage dealt while dual...
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  • -(15-10) Physical Damage taken from Attack Hits 1000% of Melee Physical Damage taken reflected to AttackerIt is safer to be feared than to be loved. 1 12 (19-27)...
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  • Channelling, Physical, Melee Level: (1-20) Cost: 2 Mana Attack Speed: 300% of base Attack Damage: (44-59)% of base Effectiveness of Added Damage: (44-59)%...
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  • Version 3.4.0, more than three years later, two new physical and chaos-themed Herald skills added: Herald of Purity and Herald of Agony. ru:Вестник...
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  • Random notable mods> 1 Added Passive Skill is Adrenaline 1 Added Passive Skill is Advance Guard 1 Added Passive Skill is Aerialist 1 Added Passive Skill is...
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  • to (86-1414) Physical Damage Deals (120.2-1463.3) Base Physical Damage per second Base duration is 1.00 seconds Modifiers to Spell Damage apply to this...
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  • The physical damage reduction is effective against hits and non-hits such as bleeding. When reducing damage from hits, it stacks with the damage reduction...
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  • 100% of Physical Damage Converted to Cold Damage 80% more Damage with Main Hand Weapon Main Hand Base radius is 1.1 metres Off Hand Base radius is 3.1 metres...
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  • seconds Summons (2-3) Skeleton Warriors Additional Effects From 1-20% Quality: +(0.05-1) to Maximum Summoned SkeletonsPlace into an item socket of the right...
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  • instead. Experimented base type items with this item class have a 100% of Physical Damage from Hits with this Weapon is Converted to a random Element implicit...
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  • combined (2-75) to (3-113) Added Attack Physical Damage +(0-1) metre to radius Additional Effects From 1-20% Quality: +0.1 metres to radius per Nearby...
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  • Attack, AoE, Physical, Melee Level: (1-20) Cooldown Time: 1.20 sec Can Store 1 Use(s) Attack Damage: (170-255)% of base Effectiveness of Added Damage: (170-255)%Requires...
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  • some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.(2-75) to (3-113) Added Cold Damage 60%...
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  • increased Spell Damage(300-350)% increased Physical Damage Gain (10-30)% of Physical Damage as Extra Fire Damage Gain (10-30)% of Physical Damage as Extra Cold...
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  • Imperial ClawClaw Physical Damage: (81-90) to (207-230) Critical Strike Chance: 6.00% Attacks per Second: (1.76-1.84) Weapon Range: 1.1 metresRequires Level...
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  • equipment that are equipped to deal damage with attacks or provide various modifiers that modify a character's damage. Characters can equip two sets of weapons...
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  • Swords, the thrusting one-handed swords are 1x 4 size. All swords in this item class has a weapon range of 1.4 metre. Maraketh weapons with this item class...
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  • dexterity. Maraketh weapons with this item class have a x% increased Global Physical Damage implicit. Experimented base type items with this item class have a +x...
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  • Channelling, Physical, Melee Level: (1-20) Cost: 2 Mana Attack Speed: 300% of base Attack Damage: (44-59)% of base Effectiveness of Added Damage: (44-59)%...
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  • Range: 1.1 metresRequires Level 50, 161 Str15% reduced Enemy Stun ThresholdAdds (26-32) to (36-42) Physical Damage Adds (26-32) to (36-42) Cold Damage (8-14)%...
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  • Second: (1.30-1.37) Weapon Range: 1.1 metresRequires Level 50, 161 Str15% reduced Enemy Stun ThresholdAdds (26-32) to (36-42) Physical Damage Adds (26-32)...
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  • Ailments 100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped 100% of Physical Damage Converted to Cold Damage while Sphere...
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  • "siren spawn" in the Menagerie Depths. Sea witches typically resist cold damage. According to Necropolis league's league mechanic UI, however, sea witch...
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  • WandWand Physical Damage: 23-42 Critical Strike Chance: 8.00% Attacks per Second: 1.20Requires Level 30, 119 Int(17-21)% increased Spell DamageGrants Level...
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  • monsters use a skill that looks like Incinerate, their damage is not purely fire, some of it is also physical.[citation needed] Firebreath (similar to the spell...
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  • Sleep CutlassOne Handed Sword Physical Damage: 13-53 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 1.1 metresRequires Level 69, 55...
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  • Gain 50% of Physical Damage as Extra Chaos Damage, spawn Parasite Fenumal Mother Einhar missions Spit Projectile, 50% of Physical Damage Converted to...
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  • Elemental Damage as Extra Chaos Damage during effect 2% of Chaos Damage Leeched as Life during Effect Gain (5-8)% of Physical Damage as Extra Chaos Damage during...
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  • formula: E = 1 / 2 ∗ ( D T ) 0.4 ∗ ( 1 + M ) \color [rgb]{0.6392156862745098,0.5529411764705883,0.42745098039215684}E=1/2*({D \over T})^{0.4}*(1+M) where D...
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  • Attack Damage: (155-250)% of base Effectiveness of Added Damage: (155-250)%Hits enemies, converting some of your physical damage to cold damage. It traps...
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  • Trigger Level 1 Raise Spiders on Kill (170-200)% increased Physical Damage Adds (8-13) to (20-30) Physical Damage Adds 1 to 59 Chaos Damage 15% chance to...
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  • Imperial ClawClaw Physical Damage: (81-90) to (207-230) Critical Strike Chance: 6.00% Attacks per Second: (1.76-1.84) Weapon Range: 1.1 metresRequires Level...
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  • 9) (1.35-1.40) 5.00% (368.1-410.1) N/A (368.1-410.1) 20% chance to Trigger Level 16 Molten Burst on Melee Hit (170-190)% increased Physical Damage (8-12)%...
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  • i = 1 a added duration i × ( 1 + ∑ j = 1 b increased duration j − ∑ k = 1 c reduced duration k ) × ∏ l = 1 d ( 1 + more duration l ) × ∏ m = 1 e ( 1 − less...
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  • of Damage 50% less damage to Minions Swipe Deals 20% of Damage 70% less damage to Minions Throw Debris Deals 100% of Damage 50% of Physical Damage Converted...
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  • Projectile Level: (1-20) Cost: (5-8) Mana Attack Speed: 110% of base Attack Damage: (80-125)% of base Effectiveness of Added Damage: (80-125)% Projectile...
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  • Wraeclast. They fire a nova of spikes on death. Goliaths generally resist cold damage. Goliaths do not fire their on-death spikes if they are shattered. Spikes...
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  • (18-391) to (33-726) Added Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element...
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  • Attack, AoE, Physical, Melee Level: (1-20) Cooldown Time: 1.20 sec Can Store 1 Use(s) Attack Damage: (170-255)% of base Effectiveness of Added Damage: (170-255)%Requires...
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  • element and One Added # damage mod of one element> Adds (25-30) to (40-45) Cold Damage to Spells and Attacks Adds (25-30) to (40-45) Fire Damage to Spells and...
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  • enemies have -20% to Physical Damage Reduction Adds (3-30) to (4-45) Physical Damage to Hits against Cursed Enemies Additional Effects From 1-20% Quality: Cursed...
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  • Str5% chance to deal Double DamageAdds (60-80) to (270-320) Physical Damage 50% of Physical Damage Converted to Lightning Damage 50% chance to Shock Hits...
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  • BreakerOne Handed Mace Physical Damage: (61-67) to (103-109) Critical Strike Chance: 5.00% Attacks per Second: (1.24-1.26) Weapon Range: 1.1 metresRequires Level...
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  • Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket. adds 4-6 passive skills, has 1 Small Jewel Socket...
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  • (4-113) Added Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace...
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  • to (2-7) added Physical Damage with Weapons per 10 Rage Supported Attacks deal (2-39) to (4-72) added Physical Damage with Weapons while you have at least...
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  • Projectiles Pierce all Targets 50% of Physical Damage Converted to Lightning Damage (1-9) to (13-179) Added Lightning Damage Fires 5 Arrows Fires Projectiles...
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  • Brand (section Damage)
    have 1 brand attached to an enemy by default. Runebinder allows you to attach an additional brand to an enemy, significantly increasing your damage dealt...
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  • Weapon.(2-75) to (3-113) Added Cold Damage Fires (5-8) Projectiles 60% of Physical Damage Converted to Cold Damage +(1.8-2.1) metres to Melee Strike Range...
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  • canines that attack with dual-wielded cleavers. Pitbulls typically resist fire damage. Bestiary classification of pitbulls: Genus: Pitbulls Group: Canines Family:...
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  • ck, AoE, Physical, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 60% of base Attack Damage: (100-154)% of base Effectiveness of Added Damage: (100-154)%...
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  • deals damage while moving. There are 33 skill gems with the Movement gem tag: In additions, QuickstepQuickstepSpell, Movement, Travel, Blink Level: 1 Cooldown...
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  • player with a Decayed VoidstoneDecayed VoidstoneTier 1-15 Maps found have 15% chance to become 1 tier higher Tier 16 Maps Dropped in Areas have 0.4% chance...
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  • Totem lasts 8 seconds Deals (32.1-3899.6) Base Fire Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Summons a Totem...
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  • monster's physical damage to fire damage, it added some extra fire damage on top, it granted fire resistance to the monster and it gave some physical damage...
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  • deals 11-17 Physical Damage at gem level 1 (previously 13-20) and 210-315 Physical Damage (previously 279-418) at gem level 20. Now has added damage effectiveness...
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  • Level 18(10-15)% of Physical Damage from Hits taken as Cold Damage during Effect Gain (10-15)% of Physical Damage as Extra Cold Damage during effect 30%...
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  • under the ground until approached. Sand spitters generally resist lightning damage. Sand spitter sometimes emerge from shield crabs as their second phase....
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  • by Multistrike.(12-134) to (18-200) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield 75% increased...
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  • to as "siren spawn" in the Menagerie Depths. Spawn typically resist cold damage. According to Necropolis league's league mechanic UI, however , spawn is...
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  • Graceful SwordOne Handed Sword Physical Damage: 34-55 Critical Strike Chance: (6.00-7.00)% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 50...
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  • (4-113) Added Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace...
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  • this item then left click a gem to apply it. The maximum quality is 20%. to add quality. Corruption outcomes function the same as other regular support gems...
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  • require strength and intelligence and usually have a x% Chance to Block Attack Damage while wielding a Staff implicit modifier as well as a moderately high base...
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  • target.50% of Physical Damage Converted to Lightning Damage (1-9) to (13-179) Added Lightning Damage Fires 3 Projectiles Additional Effects From 1-20% Quality:...
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  • item effect of the player character. Shield crabs generally resist fire damage. Note: when shield crabs are spawned by strongboxes, emerging sand spitters...
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  • by Multistrike.(12-134) to (18-200) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield 75% increased...
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  • sentinel, see The Megalomaniac. Megalomaniac Medium Cluster JewelAdds 4 Passive Skills Added Small Passive Skills grant Nothing CorruptedIf you're going to...
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  • word "spawn" in their species name. Large lurchers typically resist fire damage. Bestiary classification of lurchers: Genus: Bestiary#Lurchers Group: Crustaceans...
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  • Resistance 25% reduced Movement Speed 1% increased Movement Speed per 600 Evasion Rating, up to 75% -(50-40) Physical Damage taken from Hits by AnimalsShedding...
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  • Gem L C/R Multi Awakened Added Fire Damage SupportAwakened Added Fire Damage SupportFire, Physical, Support Icon: F Level: (1-5) Cost & Reservation Multiplier:...
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  • Imperial ClawClaw Physical Damage: (81-90) to (207-230) Critical Strike Chance: 6.00% Attacks per Second: (1.76-1.84) Weapon Range: 1.1 metresRequires Level...
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  • Prisoner's Gate are resistant to fire damage, while goatmen found in the mountains near Highgate are resistant to cold damage. Bestiary classification of goatmen:...
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  • Petrified BloodPetrified BloodSpell Level: (1-20) Reservation: 35% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 24Applies...
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  • increased Critical Strike Chance(90-105)% increased Physical Damage Adds (6-12) to (20-25) Physical Damage 10% increased Attack Speed +50% to Global Critical...
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  • you want... and everything you want.Can be used in a personal Map Device to add modifiers to a Map. makes items dropped by rogue exiles a 20% chance to drop...
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  • BowBow Elemental Damage: 1-85 Critical Strike Chance: 6.00% Attacks per Second: (1.77-1.95)Requires Level 9, 38 DexNo Physical Damage Adds 1 to 85 Lightning...
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  • to deal damage with. This behaviour can be modified through Combat Focus jewels. There are 7 skill gems with the Prismatic gem tag: There are 1 support...
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  • duration is 1.00 seconds Base secondary duration is 1.00 seconds (20-113) to (30-169) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance...
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  • Trigger Level 1 Raise Spiders on Kill (170-200)% increased Physical Damage Adds (8-13) to (20-30) Physical Damage Adds 1 to 59 Chaos Damage 15% chance to...
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  • to Maim on Hit(100-125)% increased Physical Damage Adds (7-10) to (15-25) Physical Damage 1% of Physical Attack Damage Leeched as Life 40% increased Attack...
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  • (8-184) additional Physical Damage Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage Minions deal (0-38)% more Damage Maximum (5-14)...
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  • shield (from 0.1% per 10). Now deals 3 to 4 added physical damage per 15 armour or evasion rating on shield (from 2 to 3 added physical damage per 15 armour...
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  • longer provides "50% of Physical Damage Converted to Fire Damage" or "Every 10 seconds, gain 100% of Physical Damage as Extra Fire Damage for 4 seconds." It...
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  • taken as Fire Damage (Prefix) (helmets) Renegades: Betrayer's: Damage Penetrates (6 to 10)% Fire Resistance (weapons) Deceiver's: Damage Penetrates (6...
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  • combined (2-75) to (3-113) Added Attack Physical Damage +(0-1) metre to radius Additional Effects From 1-20% Quality: +0.1 metres to radius per Nearby...
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  • Level 18(10-15)% of Physical Damage from Hits taken as Cold Damage during Effect Gain (10-15)% of Physical Damage as Extra Cold Damage during effect 30%...
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  • HornWand Physical Damage: 9-16 Critical Strike Chance: 7.00% Attacks per Second: 1.20Requires Level 6, 29 IntAdds (1-2) to (3-4) Fire Damage to Spells...
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  • increased Spell Damage 30% chance to Avoid Elemental Ailments Nova Spells have 20% less Area of Effect Nova Spells deal 30% less Damage to Players with...
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  • CallSpell, Duration, Vaal, Guard Level: (1-20) Cooldown Time: 60.00 sec Can Store 1 Use(s) Souls Per Use: 100 Can Store 1 Use(s) Soul Gain Prevention: 8 sec...
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  • The Twilight Strand (Act 1) (category Act 1 areas)
    Charan's SwordOne Handed Sword Physical Damage: 5-11 Critical Strike Chance: (8.50-9.50)% Attacks per Second: 1.45 Weapon Range: 1.1 metres40% increased Global...
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  • Projectile, Melee, Strike, Bow Level: (1-20) Cost: 10 Mana Attack Damage: (115-135)% of base Effectiveness of Added Damage: (115-135)%Requires Level 16Performs...
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  • lightning, damaging enemies in a cone in front of you.50% of Physical Damage Converted to Lightning Damage (1-9) to (5-179) Added Lightning Damage Fires 3...
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  • Intelligence Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Intelligence 1% increased Attack Speed per 25 Dexterity 1% of Attack Damage Leeched...
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  • The Tidal Island (Act 1) (category Act 1 areas)
    CascadeSpell, AoE, Cold, Physical Level: (1-20) Cost: (10-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 65%Requires Level...
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  • deals Physical Damage, and converts 50% of Physical Damage to Fire Damage. Now deals 3 to 5 Physical Damage at gem level 1 (from 1 to 2 Fire Damage), up...
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  • (4-113) Added Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace...
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  • KnifeRune Dagger Physical Damage: (150-165) to (296-321) Critical Strike Chance: (8.82-9.45)% Attacks per Second: 1.40 Weapon Range: 1.0 metresRequires...
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  • using weapons scale their base damage from the weapon's damage stats. Unarmed Default Attacks have the following base damage: https://www.reddit.com/r/pa...
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  • Gem L C/R Multi Added Fire Damage SupportAdded Fire Damage SupportFire, Physical, Support Icon: F Level: (1-20) Cost & Reservation Multiplier: 120%Requires...
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  • Second: 1.50 Weapon Range: 1.1 metresRequires Level 70, 113 Dex, 113 Int2% of Physical Attack Damage Leeched as Life(60-80)% increased Physical Damage Adds...
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  • Wheel skeletons are a type of undead monster found in Act 1 and Act 6, typically on the roads leading to Axiom Prison. They are a type of skeleton fused...
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  • by Multistrike.(12-134) to (18-200) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield 75% increased...
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  • Invitations. Completing each Crucible for the first time awards players with 1 Atlas passive skill point. The Crucible also provides The Maven's Gift which...
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  • 95 Int1.6% of Physical Attack Damage Leeched as Life(200-220)% increased Physical Damage Adds 25 to 30 Physical Damage 5% increased Attack Speed 1.2% of...
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  • troublesome for some players: Monsters Reflect %X of Physical Damage Monsters Reflect %X of Elemental Damage Players cannot Regenerate Life, Mana or Energy Shield...
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  • Vulnerability (category Physical (gem tag))
    increased Physical Damage Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding Additional Effects From 1-20% Quality: (1-20)% increased...
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  • melee attack.Maximum 1 Summoned Golem Golems grant (3-5)% additional Physical Damage Reduction Additional Effects From 1-20% Quality: (1-20)% increased Buff...
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  • Attributes Necromancer The Lower Prison (Act 1), The Chamber of Sins Level 1 (Act 2), The Chamber of Sins Level 1 (Act 7) AddBuffToTargetNecromancer Diabolist The...
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  • Elemental Damage taken (25-35)% less Physical Damage taken 15% less Physical Damage taken per Endurance Charge removed Additional Effects From 1-20% Quality:...
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  • socketed into Abyssal Sockets on equipment and Stygian ViseStygian ViseHas 1 Abyssal Sockets. Abyss Jewels also have an entirely different set of modifiers...
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  • Second: (1.32-1.38) Weapon Range: 1.1 metresRequires Level 67, 167 Str, 57 DexAdds (50-70) to (135-165) Physical Damage 40% increased Physical Attack Damage...
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  • dealing damage to nearby enemies.Base duration is 1.40 seconds Deals (23-361) to (35-541) Fire Damage One impact every 0.15 seconds Base radius is 1.3 metres...
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  • (18-391) to (33-726) Added Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element...
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  • (18-391) to (33-726) Added Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element...
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  • (30-169) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 150% more Damage with Hits and Ailments per Stage Maximum 5 Stages Leaves 1 Spore...
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  • Maps can only be used once.. The following is recommended: At least 1 million damage per second Capped elemental resistances (fire, cold and lightning resistance...
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  • monsters. The ranged monsters it summons (Shadow Minion) deal high physical damage and chaos damage. The melee monsters (Vaal Fallen) are slow and can inflict...
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  • dealing 20% less Damage Base duration is 4.00 seconds (5-169) to (7-254) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to...
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  • SupportSupport, Mark, Trigger Icon: k Level: (1-20) Cost & Reservation Multiplier: 200% Cooldown Time: 4.00 sec Can Store 1 Use(s)Requires Level 38Supports mark...
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  • combined (2-75) to (3-113) Added Attack Physical Damage +(0-1) metre to radius Additional Effects From 1-20% Quality: +0.1 metres to radius per Nearby...
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  • you will get a skill gem and a support gem; see The Twilight Strand (Act 1) for details. Main page: Deal with the Bandits This quest has four different...
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  • mechanics (Block, Dodge, Evasion), high damage reduction (reduced elemental damage taken, reduced physical damage taken) and Immunities (Chaos Inoculation...
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  • wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.Deals (2.1-679.9) Base Fire Damage per second Secondary Debuff...
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  • Engraved WandWand Physical Damage: 21-38 Elemental Damage: (30-45) to (60-80) Critical Strike Chance: 7.00% Attacks per Second: (1.59-1.65)Requires Level...
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  • attacks and only damage him when you can do so relatively safely. Malachai has no energy shield or health regen, so all of your damage will add up. Malachai's...
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  • SwordOne Handed Sword Physical Damage: (45-58.5) to (167.4-195) Critical Strike Chance: 5.00% Attacks per Second: (1.86-1.94) Weapon Range: 1.1 metresRequires...
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  • Elemental Damage taken (25-35)% less Physical Damage taken 15% less Physical Damage taken per Endurance Charge removed Additional Effects From 1-20% Quality:...
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  • Ailments 100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped 100% of Physical Damage Converted to Cold Damage while Sphere...
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  • Charan's SwordOne Handed Sword Physical Damage: 5-11 Critical Strike Chance: (8.50-9.50)% Attacks per Second: 1.45 Weapon Range: 1.1 metres40% increased Global...
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  • Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence...
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  • dealing area damage.Deals (8-238) Base Chaos Damage per second Base duration is 1.00 seconds Fires 5 Arrows Modifiers to Projectile Damage apply to this...
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  • (8-184) additional Physical Damage Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage Minions deal (0-38)% more Damage Maximum (5-14)...
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  • Damage (category Damage) (section Damage calculation)
    when damage is applied see, receiving damage. The basic damage calculation is: Damage = (Base_Damage + Added_Damage) * Increased_Damage * More_Damage * Hit_Rate...
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  • Viridian JewelLimited to: 1While your Passive Skill Tree connects to the Duelist's starting location, you gain: 1% of Attack Damage Leeched as Life While your...
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  • SwordOne Handed Sword Physical Damage: (45-58.5) to (167.4-195) Critical Strike Chance: 5.00% Attacks per Second: (1.86-1.94) Weapon Range: 1.1 metresRequires...
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  • follows: T5/T4: 1 in a few hundred T3: 1 in a few thousands T2: 1 in a couple tens of thousands T1: 1 in multiple tens of thousands T0: 1 in multiple hundreds...
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  • Level 80Adds (3-4) to (10-14) Physical Damage to Attacks20% chance to Trigger Level 20 Tentacle Whip on Kill Adds (26-32) to (42-48) Cold Damage to Attacks...
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  • a party. Normal Lab: Gloves (T1) Cruel Lab: Gloves (T2), Boots (T1) Merciless Lab: Gloves (T3), Boots (T2), Helmets (T1) Eternal (Uber) Lab or Enriched...
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  • SupportBlasphemy SupportSupport, Hex, Aura Icon: A Level: (1-20) Reservation: 35% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s)Requires Level 31Supports hex curse skills...
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  • property One Handed Weapon: Adds (43-67) to (89-113) Chaos Damage Two Handed Weapon: Adds (73-113) to (163-205) Chaos Damage Armour: +(26-30)% to Chaos...
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  • hit damage, and have no effect on the damage roll of damage over time from damaging ailments, which roll entirely independently of the hit damage's roll...
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  • and Attack Speed Resists Elemental Damage and Chaos Damage Uses Spectral ThrowSpectral ThrowAttack, Projectile Level: (1-20) Cost: (5-8) Mana Attack Speed:...
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  • Melee Physical Damage Support (category Physical (gem tag))
    grants more physical damage to attacks made with the supported melee skill. Melee Physical Damage Support can drop anywhere. Melee Physical Damage Support...
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  • (18-391) to (33-726) Added Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element...
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  • Second: (1.86-1.94) Weapon Range: 1.1 metresRequires Level 58, 81 Str, 117 Dex40% increased Global Accuracy Rating(80-95)% increased Physical Damage Adds (5-10)...
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  • Merveil, the Siren (category Act 1 unique monsters)
    Channelling, Physical, Melee Level: (1-20) Cost: 2 Mana Attack Speed: 300% of base Attack Damage: (44-59)% of base Effectiveness of Added Damage: (44-59)%...
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  • Damage over time (category Damage sources) (section Damage scaling)
    over Time Damage [Damage Type] Damage (e.g. Physical Damage or Cold Damage) [Effect] Damage (e.g. Poison Damage or Ignite Damage) Trap Damage if applied by...
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  • Bitterdream Shadow SceptreSceptre Physical Damage: 29-44 Critical Strike Chance: 6.20% Attacks per Second: 1.25 Weapon Range: 1.1 metresRequires Level 32, 52...
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  • Rate Enemies Maimed by this Skill take (8-11)% increased Physical Damage Additional Effects From 1-20% Quality: (0.5-10)% increased Cooldown Recovery RatePlace...
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  • VitalityAura, Spell, AoE Level: (1-20) Reservation: (28-233) Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires...
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  • Items found+(10-15) to all Attributes Adds (7-10) to (15-18) Chaos Damage to Attacks Adds (9-12) to (19-22) Fire Damage to Spells +(15-20)% to Global Critical...
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  • Str, 113 Int+25% Chance to Block Attack Damage while wielding a StaffAdds (220-240) to (270-300) Physical Damage +1 to Maximum Siphoning Charges per Elder...
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  • Effectiveness of Added Damage: (165-269)%Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on...
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  • shield based on damage dealt.Supported Skills have (1.5-1.9)% of Damage Leeched as Energy Shield Supported Skills deal (10-14)% more Damage while on Full...
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  • time drops a Grasping VoidstoneGrasping VoidstoneTier 1-15 Maps found have 15% chance to become 1 tier higher Tier 16 Maps Dropped in Areas have 0.4% chance...
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  • Unaffected by Shock 20% increased Monster Damage +35% Monster Lightning Resistance Monsters deal 35% extra Physical Damage as LightningTo the east, it cannot...
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  • Faster Attacks SupportAttack, Support Icon: A Level: (1-20) Cost & Reservation Multiplier: 110%Requires Level 8Supports attack skills.Supported Skills...
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  • SupportBlasphemy SupportSupport, Hex, Aura Icon: A Level: (1-20) Reservation: 35% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s)Requires Level 31Supports hex curse skills...
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  • Attack Damage First Repeat of Supported Skills deals 22% more Damage Second Repeat of Supported Skills deals 44% more Damage Additional Effects From 1-20%...
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  • Added Fire Damage Support (category Physical (gem tag))
    gem that adds fire damage to supported skills based on the skill's physical damage. The amount of fire damage added is a percentage of the physical damage...
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  • Enemy at the Gate (category Act 1 quests)
    Enemy at the Gate is a quest in act 1. (Optional) Talk to the nearby Dying Exile to learn that there may be people further up the beach. Dying Exile :...
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  • Attack Damage while wielding a Staff(140-180)% increased Physical Damage (0-50)% of Physical Damage Converted to Fire Damage (0-50)% of Physical Damage Converted...
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  • Second: 1.60 Weapon Range: 1.1 metresRequires Level 50, 86 Dex, 86 IntAdds (43-55) to (81-104) Chaos Damage 50 86 86 20-37 (43-55) to (81-104) 1.60 6.00%...
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  • modify them in various ways. Sister Cassia's Anointing interface used to add the Command of Steel passive skill to an Amulet Oils can be applied by the...
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  • MapMap Level: 83 Map Tier: 16100% more Monster Life 100% increased Monster Damage Unique Boss drops an additional Harbinger Scroll Area contains 20 additional...
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  • Full Life works when under the influence of Chaos Inoculation. While taking damage over time, the full life condition can still be met if your net life recovery...
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  • AoE, Duration, Physical Level: (1-20) Cost: 5 Mana Attack Speed: 85% of base Attack Damage: (200-250)% of base Effectiveness of Added Damage: (200-250)%Requires...
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  • General Gravicius is one of the most deadly storyline bosses due to his fire damage. The quest is purely a plot device that leads the player to discover the...
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  • target.50% of Physical Damage Converted to Lightning Damage (1-9) to (13-179) Added Lightning Damage Fires 3 Projectiles Additional Effects From 1-20% Quality:...
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  • Chance to Bleed Support (category Physical (gem tag))
    skills that create minions.Supported Attacks deal (1-44) to (2-66) added Physical Damage with Weapons Supported Attacks have 25% chance to cause Bleeding Supported...
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  • level 20, Melee Physical Damage SupportMelee Physical Damage SupportMelee, Physical, Support, Attack Icon: M Level: (1-20) Cost & Reservation Multiplier: 130%Requires...
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  • SupportBlasphemy SupportSupport, Hex, Aura Icon: A Level: (1-20) Reservation: 35% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s)Requires Level 31Supports hex curse skills...
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  • ClarityAura, Spell, AoE Level: (1-20) Reservation: (34-279) Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level...
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  • Ailments 100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped 100% of Physical Damage Converted to Cold Damage while Sphere...
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  • GraceAura, Spell, AoE Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 24Casts...
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  • A cold damage dealing Searing Bond-like cluster of totems which deal damage over time with Cold Beam debuff. These do not deal a lot of damage and are...
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  • Ailment (redirect from Damaging ailment) (section Damaging ailments)
    fire damage converted from physical will include global #% increased Physical Damage modifiers in its dps calculation. Damage with hits and damage with ailments...
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  • The Siren's Cadence (category Act 1 quests)
    The Siren's Cadence is a main quest in Act 1. Talk to Nessa to start the quest after entering The Cavern of Wrath or after encountering Nessa. The reward...
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  • crafts can only modify sockets 1-3: When modifying the number of sockets, the sockets that were not affected (e.g. sockets 1-3 when going from 3 sockets to...
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  • average added damage out-scales Added Cold Damage's average added damage at 6+ frenzy charges (~5.5 charges for min. added, ~5.4 charges for max. added). At...
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  • Guard Fowl. In Bestiary, since version 3.5.0 (when Bestiary mechanic is added to the core game), for some reason, only the genera Rooster Fiend, Feral...
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  • supported skill has an internal damage counter that tracks the total accumulated damage taken from hits. Damage over time and non-damage loss do not contribute...
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  • Unarmed.100% of Physical Damage Converted to Cold Damage Second Stage deals 15% less Damage Third Stage deals 30% less Damage Base radius is 1.1 metres Base...
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  • Dexterity (100-140)% increased Physical Damage Adds 25 to 50 Fire Damage (10-14)% increased Attack Speed 50% more Damage with Arrow Hits at Close Range...
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  • increased Physical Damage per Virulence you have Agony Crawler has (1-45) to (3-84) Added Physical Damage per Virulence you have Additional Effects From 1-20%...
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  • Physical to Lightning Support (category Physical (gem tag))
    (10-29)% of Physical Damage as Extra Lightning Damage Supported Skills have 50% of Physical Damage Converted to Lightning Damage Additional Effects From 1-20%...
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  • The Upper Prison (category Act 1 areas)
    resist cold, lightning or elemental damage and deal physical, cold or lightning damage. They can deal physical damage over time and apply the EnfeebleEnfeebleSpell...
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  • 00-11.80) seconds +(0-1) metre to radius Cursed enemies have -(15-30)% to Elemental Resistances Additional Effects From 1-20% Quality: (1-20)% increased Duration...
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  • skill deals damage.Supported Skills deal (25-39)% more Area Damage Supported Skills have 30% less Area of Effect Additional Effects From 1-20% Quality:...
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  • RingRequires Level 48Adds 1 to 4 Physical Damage to Attacks5% increased Global Physical Damage Adds (10-15) to (20-25) Chaos Damage to Attacks +(20-30)...
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  • enemies deal (15-29)% less Damage Cursed Rare or Unique enemies deal (9-18)% less Damage Additional Effects From 1-20% Quality: (1-20)% increased Curse DurationPlace...
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  • Notable sources of flat added elemental damage include: Added Cold Damage SupportAdded Cold Damage SupportCold, Support Icon: C Level: (1-20) Cost & Reservation...
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  • Deals (1-104) to (28-1983) Lightning Damage Base duration is 2.00 seconds Fires (4-8) Projectiles Additional Effects From 1-20% Quality: Fires +(0.1-2) ProjectilesPlace...
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  • down until you come close to the arena of Uul-Netol. The countdown goes up by 1 second per kill. Note: The timer in Uul-Netol's Domain and Chayula's Domain...
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  • a Level 1 flat cost aura such as VitalityVitalityAura, Spell, AoE Level: (1-20) Reservation: (28-233) Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast...
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  • with a 0.25 second Cooldown No Physical Damage Adds (80-100) to (160-200) Cold Damage Adds (40-60) to (90-110) Cold Damage to Spells (8-14)% increased Attack...
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  • (4-113) Added Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace...
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  • The Climb (category Act 1 areas)
    area can resist fire and lightning, and deal physical and fire damage, as well as both physical and fire damage over time. Guests: Carrion Queen Carrion Minion...
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  • Cyclone (category Physical (gem tag))
    Channelling, Physical, Melee Level: (1-20) Cost: 2 Mana Attack Speed: 300% of base Attack Damage: (44-59)% of base Effectiveness of Added Damage: (44-59)%...
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  • dealing 20% less Damage Base duration is 4.00 seconds (5-169) to (7-254) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to...
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  • Therefore, Damage can be calculated as the following: Damage  = ( Melee Physical Damage × 1.25 ) + Melee Non-Physical Damage + Non-Melee Physical Damage + ( Non-Melee...
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  • RingIron RingAdds 1 to 4 Physical Damage to Attacks with item level 55 plus Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee Level: (1-20) Cost:...
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  • Attack Damage while wielding a Staff(140-180)% increased Physical Damage (0-50)% of Physical Damage Converted to Fire Damage (0-50)% of Physical Damage Converted...
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  • Bloodlust Support (category Physical (gem tag))
    attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage Fires 4 Projectiles 60% of Physical Damage Converted to Fire Damage +(0.2-0...
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  • Breaking Some Eggs (category Act 1 quests)
    Breaking Some Eggs is an unskippable main quest in Act 1. Approach the Glyph Wall in the Mud Flats or pick up any glyph (Ammonite GlyphAmmonite GlyphWhen...
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  • Maps can only be used once. Lookout MapLookout MapMap Level: 68 Map Tier: 1 Guild Character: CTravel to this Map by using it in the Templar Laboratory...
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  • (18-391) to (33-726) Added Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element...
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  • Channelling, Physical, Melee Level: (1-20) Cost: 2 Mana Attack Speed: 300% of base Attack Damage: (44-59)% of base Effectiveness of Added Damage: (44-59)%...
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  • Puncture (category Physical (gem tag))
    (4-113) Added Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace...
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  • Brutality Support (category Physical (gem tag))
    increased Physical Damage per Virulence you have Agony Crawler has (1-45) to (3-84) Added Physical Damage per Virulence you have Additional Effects From 1-20%...
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  • extra cold damage based on physical damage to you and your allies.+(0-1.9) metres to radius You and nearby allies gain (16-25)% of Physical Damage as Extra...
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  • Cleave (category Physical (gem tag))
    combined (2-75) to (3-113) Added Attack Physical Damage +(0-1) metre to radius Additional Effects From 1-20% Quality: +0.1 metres to radius per Nearby...
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  • Map area File:The Alluring Abyss area screenshot.jpg 60% increased Monster Damage Area does not contain Rogue Exiles (Hidden) See also: Mortal Set The Alluring...
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  • you come close to the arena of the Breachlord Xoph. The countdown goes up by 1 second per kill. Xoph, Dark Embers Regular Breachstone version: Flawless Breachstone...
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  • dealing 20% less Damage Base duration is 4.00 seconds (5-169) to (7-254) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to...
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  • LightningDamage Adds # to # Lightning Damage Group: PhysicalDamage Adds # to # Physical Damage Group: LocalPhysicalDamagePercent #% increased Physical Damage...
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  • Ailments 100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped 100% of Physical Damage Converted to Cold Damage while Sphere...
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  • LightningDamage Adds # to # Lightning Damage Group: PhysicalDamage Adds # to # Physical Damage Group: LocalPhysicalDamagePercent #% increased Physical Damage...
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  • WandWand Physical Damage: 21-64 Critical Strike Chance: 7.00% Attacks per Second: 1.30Requires Level 49, 158 IntAdds (1-2) to (22-24) Lightning Damage to Spells...
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  • Channelling, Physical Level: (1-20) Cost: (11-39) Mana Cast Time: 0.25 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 35% Projectile...
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  • Block Attack Damage while wielding a Staff(700-800)% increased Physical Damage +100% to Global Critical Strike Multiplier 75% of Physical Damage converted...
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  • SwordTwo Hand Sword Physical Damage: (142.6-161.2) to (239.2-270.4) Critical Strike Chance: 5.00% Attacks per Second: (1.88-1.95) Weapon Range: 1.3 metresRequires...
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  • LightningDamage Adds # to # Lightning Damage Group: PhysicalDamage Adds # to # Physical Damage Group: LocalPhysicalDamagePercent #% increased Physical Damage...
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  • small black pool on the ground; reduces action speed by 5% and deals physical damage over time, stacking up to 10 times. Appears in all four Unique phases...
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  • aura, Lightning Damage Aura, did not add flat lighting damage , instead the monster Gain #% of Physical Damage as Extra Lightning Damage. Most of them the...
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  • LightningDamage Adds # to # Lightning Damage Group: PhysicalDamage Adds # to # Physical Damage Group: LocalPhysicalDamagePercent #% increased Physical Damage...
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  • Shadows Primordial StaffStaff Physical Damage: 55-165 Critical Strike Chance: 6.20% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 58, 99...
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  • Animate Weapon (category Physical (gem tag)) (section Calculating damage)
    (8-184) additional Physical Damage Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage Minions deal (0-38)% more Damage Maximum (5-14)...
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  • a l = ∑ i = 1 a added stat i × ( 1 + ∑ j = 1 b increased stat j − ∑ k = 1 c reduced stat k ) × ∏ l = 1 d ( 1 + more stat l ) × ∏ m = 1 e ( 1 − less stat...
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  • LightningDamage Adds # to # Lightning Damage Group: PhysicalDamage Adds # to # Physical Damage Group: LocalPhysicalDamagePercent #% increased Physical Damage...
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  • The Caged Brute (category Act 1 quests)
    The Caged Brute is a quest in Act 1. Talk to Tarkleigh to start the quest after entering The Ledge or encountering Brutus in the Upper Prison. Tarkleigh:...
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  • The Cavern of Wrath (category Act 1 areas)
    Native monsters resist cold or chaos, and deal physical, cold and lightning damage. They can apply physical damage over time. Guests: Scrabbling Menace Scrabbling...
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  • LightningDamage Adds # to # Lightning Damage Group: PhysicalDamage Adds # to # Physical Damage Group: LocalPhysicalDamagePercent #% increased Physical Damage...
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  • Group: PhysicalDamage Adds # to # Physical Damage Group: SpellAddedElementalDamage Adds # to # Lightning Damage to Spells Adds # to # Fire Damage to Spells...
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  • (Hidden) Ground Effect has a radius of 14 (Hidden) Monsters deal 50% extra Physical Damage as Lightning Monsters are Immune to randomly chosen Elemental Ailments...
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  • Bleeding (section Damage)
    Damage Physical Damage (including physical damage over time multiplier) Damage over Time Bleeding Damage Trap, mine, minion or totem damage modifiers will...
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  • Multiplier of 120% (previously 130%). Added Fire Damage SupportAdded Fire Damage SupportFire, Physical, Support Icon: F Level: (1-20) Cost & Reservation Multiplier:...
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  • on lower-rarity maps. The maximum quality is 20%.. Maps gain +1% Item Quantity for every +1% quality. Main page: List of map mods Each (non-unique) map can...
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  • Group: PhysicalDamage Adds # to # Physical Damage to Attacks Group: ColdDamage Adds # to # Cold Damage to Attacks Group: IncreasedEvasionRating +# to Evasion...
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  • Double Strike (category Physical (gem tag))
    Bleeding Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies Additional Effects From 1-20% Quality: (1-20)% chance to deal Double Damage to Bleeding...
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  • DPS Physical: 133.1 Phys+Chaos: 133.1 Total: 133.1Metadata Item class: Warstaff Soulwrest is a unique Ezomyte StaffEzomyte StaffWarstaff Physical Damage:...
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  • deal (10-19)% more Damage with Ailments caused by Melee Hits Supported Skills deal (10-19)% more Melee Damage Additional Effects From 1-20% Quality: Supported...
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  • to Strength (2-3)% of Physical Attack Damage Leeched as Life (1-1.5)% of Physical Attack Damage Leeched as Mana Taking Chaos Damage over Time heals you instead...
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  • # Lightning Damage Group: PhysicalDamage Adds # to # Physical Damage Group: SpellAddedElementalDamage Adds # to # Fire Damage to Spells Adds # to # Lightning...
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  • Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 24Casts an aura that adds fire damage to the...
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  • Ethereal Knives (category Physical (gem tag))
    which deal physical damage.Deals (7-949) to (10-1423) Physical Damage Fires (10-13) Projectiles Additional Effects From 1-20% Quality: Fires +(0.1-2) ProjectilesPlace...
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  • have # to # added Lightning Damage # to # added Physical Damage, Players and their Minions have # to # added Physical Damage #% increased Damage #% increased...
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  • Group: FireDamage Adds # to # Fire Damage Group: LightningDamage Adds # to # Lightning Damage Group: PhysicalDamage Adds # to # Physical Damage Group: L...
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  • (17-1193) to (25-1789) Physical Damage Deals (23.4-1121) Base Physical Damage per second Base duration is 1.00 seconds Modifiers to Spell Damage apply to this Skill's...
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  • LightningAura, Spell, AoE, Lightning Level: (1-20) Reservation: 35% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires...
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  • Can be used in a personal Map Device. to the map device adds just 5% item quantity where adding 1 Sacrifice at DuskSacrifice at DuskStack Size: 10The Vaal...
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  • Iron Grip Support (category Physical (gem tag))
    increase to physical melee damage from strength also increase their physical projectile damage.Strength's Damage bonus applies to Projectile Attack Damage as well...
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  • attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage Fires 4 Projectiles 60% of Physical Damage Converted to Fire Damage +(0.2-0...
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  • Maim Support (category Physical (gem tag))
    (10-19)% more Physical Damage Supported Attacks have 30% chance to Maim on Hit Enemies Maimed by Supported Skills take 10% increased Physical Damage Additional...
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  • (37-31)% less Damage with Hits and Ailments Additional Effects From 1-20% Quality: Supported Skills have Added Spell Damage equal to +(1-20)% of Damage of Equipped...
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  • (18-391) to (33-726) Added Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element...
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  • (10-29)% of Physical Damage as Extra Lightning Damage Supported Skills have 50% of Physical Damage Converted to Lightning Damage Additional Effects From 1-20%...
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  • Graceful SwordOne Handed Sword Physical Damage: 34-55 Critical Strike Chance: (6.00-7.00)% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 50...
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  • Purity of FireAura, Spell, AoE, Fire Level: (1-20) Reservation: 35% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires...
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  • (4-113) Added Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace...
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  • Blood Rage (category Physical (gem tag))
    charge. Physical damage reduction: Damage dealt by Blood Rage is lowered by physical damage reduction. Note that armour only reduces physical damage from...
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  • Base duration is (8.00-11.80) seconds +(0-1) metre to radius Cursed enemies take (15-30)% increased Physical Damage Attacks Hits against Cursed Enemies have...
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  • Shield Charge (category Physical (gem tag))
    by Multistrike.(12-134) to (18-200) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield 75% increased...
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  • to other enemies within (1.2-1.5) metres Supported Skills have 20% chance to Freeze, Shock and Ignite Additional Effects From 1-20% Quality: (0.5-10)% increased...
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  • Purity of IceAura, Spell, AoE, Cold Level: (1-20) Reservation: 35% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires...
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  • FireDamage Adds # to # Fire Damage to Attacks Group: PhysicalDamage Adds # to # Physical Damage to Attacks Group: ColdDamage Adds # to # Cold Damage to...
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  • Enemies Group: PhysicalDamage Adds # to # Physical Damage to Attacks Adds # to # Physical Damage to Attacks Adds # to # Physical Damage to Attacks Group:...
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  • Level: (1-20) Cost: 5 Mana Attack Damage: (165-269)% of base Effectiveness of Added Damage: (165-269)%Hits enemies, converting some of your physical damage...
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  • SpecificWeaponPhysicalDamage # to # Added Physical Damage with Dagger Attacks # to # Added Physical Damage with Axe Attacks # to # Added Physical Damage with Sword...
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  • (8-113) Added Fire Damage Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life 60% of Physical Damage Converted to Fire Damage Base radius...
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  • (8-113) Added Fire Damage Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life 60% of Physical Damage Converted to Fire Damage Base radius...
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  • The Submerged Passage (category Act 1 areas)
    area can be resistant to cold, lightning, and fire damage. They deal physical and occasionally cold damage and may apply the Blind debuff. The following drop-restricted...
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  • WeaponClassPhysicalDamage # to # Added Spell Physical Damage while holding a Shield # to # Added Spell Physical Damage while Dual Wielding # to # Added Spell...
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  • (4-113) Added Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace...
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  • increased Damage per Power Charge Group: SpellAddedPhysicalDamage Adds # to # Physical Damage to Spells Adds # to # Physical Damage to Spells Adds # to # Physical...
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  • increased Damage per Power Charge Group: SpellAddedPhysicalDamage Adds # to # Physical Damage to Spells Adds # to # Physical Damage to Spells Adds # to # Physical...
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  • remove from a socket. Melee Physical Damage SupportMelee Physical Damage SupportMelee, Physical, Support, Attack Icon: M Level: (1-20) Cost & Reservation Multiplier:...
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  • Attack Speed: 300% of base Attack Damage: (44-59)% of base Effectiveness of Added Damage: (44-59)% AoE Radius: 1.6Requires Level 28Channel this skill to move...
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  • spell damage.Strength's Damage bonus applies to all Spell Damage as well for Supported Skills Supported Skills deal (0-38)% increased Spell Damage Additional...
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  • you come close to the arena of the Breachlord Tul. The countdown goes up by 1 second per kill. Tul, Creeping Avalanche It of Tul They of Tul Regular Breachstone...
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  • Enemies Group: PhysicalDamage Adds # to # Physical Damage to Attacks Adds # to # Physical Damage to Attacks Adds # to # Physical Damage to Attacks Group:...
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  • increased Damage per Power Charge Group: SpellAddedPhysicalDamage Adds # to # Physical Damage to Spells Adds # to # Physical Damage to Spells Adds # to # Physical...
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  • Delve in version 3.4.0. The league ended on December 3, 2018. The league adds an infinitely scaling dungeon called the Azurite Mine. You can find deposits...
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  • QuiverRequires Level 31Adds (7-9) to (13-16) Physical Damage to Attacks(20-24)% Chance to Block Attack Damage (12-15)% Chance to Block Spell Damage +(400-450) to...
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  • increased Damage per Power Charge Group: SpellAddedPhysicalDamage Adds # to # Physical Damage to Spells Adds # to # Physical Damage to Spells Adds # to # Physical...
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  • Enemies Group: PhysicalDamage Adds # to # Physical Damage to Attacks Adds # to # Physical Damage to Attacks Adds # to # Physical Damage to Attacks Group:...
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  • FireDamage Adds # to # Fire Damage to Attacks Group: PhysicalDamage Adds # to # Physical Damage to Attacks Group: ColdDamage Adds # to # Cold Damage to...
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  • BarrageAttack, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (47-54)% of base Effectiveness of Added Damage: (47-55)%Requires Level 12After a...
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  • Glacial Cascade (category Physical (gem tag))
    CascadeSpell, AoE, Cold, Physical Level: (1-20) Cost: (10-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 65%Requires Level...
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  • Recovery Rate Group: SpecificWeaponPhysicalDamage # to # Added Physical Damage with Bow Attacks # to # Added Physical Damage with Wand Attacks Group: ManaRegeneration...
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  • increased Damage per Power Charge Group: SpellAddedPhysicalDamage Adds # to # Physical Damage to Spells Adds # to # Physical Damage to Spells Adds # to # Physical...
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  • increased Damage per Power Charge Group: SpellAddedPhysicalDamage Adds # to # Physical Damage to Spells Adds # to # Physical Damage to Spells Adds # to # Physical...
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  • Group: LightningDamage Adds # to # Lightning Damage Group: PhysicalDamage Adds # to # Physical Damage Group: SpellAddedElementalDamage Adds # to # Lightning...
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  • Judgement StaffWarstaff Physical Damage: 73-136 Critical Strike Chance: 6.50% Attacks per Second: (1.56-1.69) Weapon Range: 1.3 metresRequires Level 68...
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  • ArrowsAttack, AoE, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (48-60)% of base Effectiveness of Added Damage: (48-60)% AoE Radius: 24Requires...
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  • restricted Drop level: 1 Tempering Orb can be obtained from Curio Displays in the final reward rooms of any Grand Heist.Vendor Offer 1x Scroll FragmentMetadata...
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  • Dexterity Group: PhysicalAddedAsLightning Gain #% of Physical Damage as Extra Lightning Damage Group: PhysicalAddedAsCold Gain #% of Physical Damage as Extra Cold...
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  • supporting Wild Strike with Melee Physical Damage SupportMelee Physical Damage SupportMelee, Physical, Support, Attack Icon: M Level: (1-20) Cost & Reservation Multiplier:...
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  • Projectile Level: (1-20) Cost: (5-8) Mana Attack Speed: 110% of base Attack Damage: (80-125)% of base Effectiveness of Added Damage: (80-125)% Projectile...
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  • - See physical damage page for items with high flat added physical damage. Ascendancy - Champion ascendancy passive can gives flat added physical damage...
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  • you come close to the arena of the Breachlord Esh. The countdown goes up by 1 second per kill. Esh, Forked Thought Regular Breachstone version: Flawless...
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  • take less Fire and Physical damage while stationary.Base duration is (2.50-4.40) seconds Buff grants (11-21)% less Physical Damage taken from Hits while...
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  • which deal physical damage.Deals (7-949) to (10-1423) Physical Damage Fires (10-13) Projectiles Additional Effects From 1-20% Quality: Fires +(0.1-2) ProjectilesPlace...
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  • Chaos Damage per second Base duration is 2.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Base radius is (2.1-2.4) metres...
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  • Vengeance (category Physical (gem tag))
    Attack, AoE, Physical, Melee Level: (1-20) Cooldown Time: 1.20 sec Can Store 1 Use(s) Attack Damage: (170-255)% of base Effectiveness of Added Damage: (170-255)%Requires...
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  • Bear Trap (category Physical (gem tag))
    TrapTrap, Spell, Duration, Physical Level: (1-20) Cost: (6-23) Mana Cooldown Time: 4.00 sec Can Store 3 Use(s) Cast Time: 1.00 sec Critical Strike Chance:...
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  • Melee, Strike Level: (1-20) Cost: 5 Mana Attack Speed: 70% of base Attack Damage: (125-244)% of base Effectiveness of Added Damage: (125-244)%Attacks with...
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  • The Hungry Loop Unset RingRequires Level 70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level Can Consume 4 Uncorrupted...
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  • (9-10)% of Cold Damage as Extra Chaos Damage Group: AddedFireAndColdDamage Adds (14-16) to (20-22) Fire Damage Adds (14-16) to (20-22) Cold Damage Group: Ba...
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  • Group: PhysicalDamageAddedAsChaos Gain (5-8)% of Physical Damage as Extra Chaos Damage Group: PhysicalDamagePercent (20-30)% increased Global Physical Damage...
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  • Group: PhysicalDamageAddedAsChaos Gain (5-8)% of Physical Damage as Extra Chaos Damage Group: PhysicalDamagePercent (20-30)% increased Global Physical Damage...
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  • Group: PhysicalDamageAddedAsChaos Gain (5-8)% of Physical Damage as Extra Chaos Damage Group: PhysicalDamagePercent (20-30)% increased Global Physical Damage...
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  • dealing damage to nearby enemies.Base duration is 1.40 seconds Deals (23-361) to (35-541) Fire Damage One impact every 0.15 seconds Base radius is 1.3 metres...
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  • league, these items were added to the core drop pool, except for That Which Was TakenThat Which Was Taken Crimson JewelLimited to: 1<4 random Charm modifiers>Faith...
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  • (9-10)% of Cold Damage as Extra Chaos Damage Group: AddedFireAndColdDamage Adds (14-16) to (20-22) Fire Damage Adds (14-16) to (20-22) Cold Damage Group: Ba...
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  • to Ignite enemies 100% of Physical Damage Converted to Fire Damage Additional Effects From 1-20% Quality: (1-20)% more Damage with IgnitePlace into an item...
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  • their rank, while interrogating them lowers it. A member must have at least 1 star in order to be assigned to a division and have their reward appear at...
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  • TomahawkOne Handed Axe Physical Damage: (32.5-37.5) to (59.8-69) Critical Strike Chance: (6.50-7.50)% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires...
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  • The Ledge (category Act 1 areas)
    Bones Native monsters in this area can resist fire, and deal physical, fire and lightning damage. Guests: Carrion Swarmer Colossal Bonestalker Dune Hellion...
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  • FireDamage Adds # to # Fire Damage to Attacks Group: PhysicalDamage Adds # to # Physical Damage to Attacks Group: ColdDamage Adds # to # Cold Damage to...
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  • Determination (category Physical (gem tag))
    DeterminationAura, Spell, AoE, Physical Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires...
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  • Life Group: PhysicalDamage Adds # to # Physical Damage to Attacks Group: FireDamage Adds # to # Fire Damage to Attacks Group: MinionDamage Minions deal...
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  • Group: PhysicalAddedAsCold Gain #% of Physical Damage as Extra Cold Damage Gain #% of Physical Damage as Extra Cold Damage Gain #% of Physical Damage as Extra...
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  • Group: PhysicalAddedAsCold Gain #% of Physical Damage as Extra Cold Damage Gain #% of Physical Damage as Extra Cold Damage Gain #% of Physical Damage as Extra...
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  • edge of the darkness take reduced damage, and monsters totally within the darkness cannot be damaged at all. Darkness damage is not reduced by a character's...
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  • Group: PhysicalAddedAsCold Gain #% of Physical Damage as Extra Cold Damage Gain #% of Physical Damage as Extra Cold Damage Gain #% of Physical Damage as Extra...
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  • (37-31)% less Damage with Hits and Ailments Additional Effects From 1-20% Quality: Supported Skills have Added Spell Damage equal to +(1-20)% of Damage of Equipped...
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  • (20-34)% Cold Resistance Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Cold DamageThis is a Support Gem. It does not grant a...
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  • Group: PhysicalAddedAsCold Gain #% of Physical Damage as Extra Cold Damage Gain #% of Physical Damage as Extra Cold Damage Gain #% of Physical Damage as Extra...
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  • Einhar appears in the map that can be killed. He uses physical projectile attacks that deal massive damage. Area becomes fatal after some time: The map becomes...
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  • fated item that added after the Prophecy league. These items were tied to the league bosses encounter in The Pale Court, which later added to the core game...
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  • DeterminationDeterminationAura, Spell, AoE, Physical Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius:...
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  • (9-10)% of Cold Damage as Extra Chaos Damage Group: AddedFireAndColdDamage Adds (14-16) to (20-22) Fire Damage Adds (14-16) to (20-22) Cold Damage Group: Ba...
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  • gems at level 5+ (Awakened Added Fire Damage SupportAwakened Added Fire Damage SupportFire, Physical, Support Icon: F Level: (1-5) Cost & Reservation Multiplier:...
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  • spread to other Enemies within (1.4-2) metres Supported Skills deal (15-24)% more Damage with Ignite Additional Effects From 1-20% Quality: Supported Skills...
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  • Cause Monsters to Flee Additional Effects From 1-20% Quality: Supported Skills have (1-20)% chance to Cause Monsters to FleeThis is a Support Gem. It does not...
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  • increasing damage they take while on low life.Base duration is (8.00-11.80) seconds +(0-1) metre to radius Cursed Enemies take (30-58)% increased Damage while...
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  • have (1-19) to (8-358) added Lightning Damage Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Lightning DamageThis is...
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  • Prisoner's Gate (Act 1) (category Act 1 areas)
    Movement, Travel, Slam, Melee Level: (1-20) Cost: 10 Mana Attack Damage: (100-150)% of base Effectiveness of Added Damage: (100-150)% AoE Radius: 15Requires...
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  • Blade Vortex (category Physical (gem tag))
    42745098039215684}DamagePerSecondMultiplier={HitDamage\times RoundsPerSecond} Assuming 35% more damage per stack, then using base hit damage as 1, we would expect...
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  • Group: PhysicalAddedAsCold Gain #% of Physical Damage as Extra Cold Damage Gain #% of Physical Damage as Extra Cold Damage Gain #% of Physical Damage as Extra...
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  • can only be acquired through vendor recipes and divination cardsVendor Offer 1x Scroll FragmentMetadata Item class: Ring Metadata ID: Metadata/Items/Rings/Ring8...
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  • if you have the atlas passive skill Vaal Oligarchs allocated.Vendor Offer 1x Scroll FragmentMetadata Item class: Divination Card Metadata ID: Metadata...
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  • SceptreSceptre Physical Damage: (140-160) to (212.8-243.2) Critical Strike Chance: (11.16-12.40)% Attacks per Second: (1.38-1.44) Weapon Range: 1.1 metresRequires...
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  • (9-10)% of Cold Damage as Extra Chaos Damage Group: AddedFireAndColdDamage Adds (14-16) to (20-22) Fire Damage Adds (14-16) to (20-22) Cold Damage Group: Ba...
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  • The Lower Prison (Act 1) (category Act 1 areas)
    this area can resist fire, lightning or cold. They deal physical, fire, lightning and cold damage. Guests: Ashen Buccaneer Cannibal Ink Spinner The following...
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  • linked sockets on an item. If an item has some quality, each 1% quality improves the result by 1%. While the chance of obtaining three or four linked sockets...
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  • (9-10)% of Cold Damage as Extra Chaos Damage Group: AddedFireAndColdDamage Adds (14-16) to (20-22) Fire Damage Adds (14-16) to (20-22) Cold Damage Group: Ba...
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  • 50% of the cold damage from the supported skill to fire damage. In addition, a percentage of cold damage will be added as fire damage. The Cold to Fire...
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  • own secondary damage. Added damage from support gems such as Added Cold Damage SupportAdded Cold Damage SupportCold, Support Icon: C Level: (1-20) Cost &...
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  • Riposte (category Physical (gem tag))
    Melee, Strike, Physical Level: (1-20) Cooldown Time: 0.80 sec Can Store 1 Use(s) Attack Damage: (160-230)% of base Effectiveness of Added Damage: (160-230)%Requires...
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  • (8-184) additional Physical Damage Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage Minions deal (0-38)% more Damage Maximum (5-14)...
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  • the character gains the following stats: 1% increased Movement Speed per 20 Rampage Stacks 2% increased Damage per 20 Rampage Stacks The maximum rampage...
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  • Attack Damage while wielding a Staff(140-180)% increased Physical Damage (0-50)% of Physical Damage Converted to Fire Damage (0-50)% of Physical Damage Converted...
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  • However, Added Chaos Damage will increase the damage of Poison because it increases the base damage, which is used to calculate poison damage. Added Chaos...
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  • Weapon Range: 1.1 metresRequires Level 41, 59 Str, 85 Int30% increased Elemental Damage(150-200)% increased Physical Damage Adds (76-98) to (161-176) Fire Damage...
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  • (9-10)% of Cold Damage as Extra Chaos Damage Group: AddedFireAndColdDamage Adds (14-16) to (20-22) Fire Damage Adds (14-16) to (20-22) Cold Damage Group: Ba...
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  • Map, Excavation Map, Flooded Mine Map, Geode Map, or Grotto MapVendor Offer 1x Scroll FragmentMetadata Item class: Divination Card Metadata ID: Metadata...
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  • BitterdreamBitterdream Shadow SceptreSceptre Physical Damage: 29-44 Critical Strike Chance: 6.20% Attacks per Second: 1.25 Weapon Range: 1.1 metresRequires Level 32, 52...
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  • (17-238) Added Attack Physical Damage +0.2 metres to Melee Strike Range Gain 1 Trauma the first time this Attack Hits an Enemy Take (6-194) Physical Damage...
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  • socket. 72 N/A N/A Awakened Added Fire Damage SupportAwakened Added Fire Damage SupportFire, Physical, Support Icon: F Level: (1-5) Cost & Reservation Multiplier:...
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  • (8-184) additional Physical Damage Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage Minions deal (0-38)% more Damage Maximum (5-14)...
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  • attack damage.50% of Physical Damage Converted to Lightning Damage Base duration is 3.00 seconds Beams Hit Enemies every (0.40-0.32) seconds Chains +1 Times...
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  • Second: 1.50 Weapon Range: 1.1 metresRequires Level 50, 78 Str, 94 Dex+350 to Accuracy Rating(20-40)% increased Critical Strike Chance 2% of Physical Attack...
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  • Minion, Duration, Melee, Strike Level: (1-20) Cost: 8 Mana Attack Damage: (165-238)% of base Effectiveness of Added Damage: (165-238)%Requires Level 28Attacks...
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  • The Ship Graveyard (category Act 1 areas)
    or chaos damage and deal physical and cold damage. They can apply the Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex Level: (1-20) Cost:...
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  • Level: (1-20) Cost: (12-29) Life Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Adds a buff that deals Physical Damage over...
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  • RatingAdds (90-110) to (145-170) Physical Damage 30% of Physical Damage Converted to Fire Damage 25% chance to Ignite 100% increased Burning Damage if you've...
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  • DisciplineAura, Spell, AoE Level: (1-20) Reservation: 35% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level...
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  • Handed Sword Physical Damage: (109.2-120.9) to (232.4-257.3) Critical Strike Chance: 5.00% Attacks per Second: (1.43-1.49) Weapon Range: 1.1 metresRequires...
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  • Graceful SwordOne Handed Sword Physical Damage: 34-55 Critical Strike Chance: (6.00-7.00)% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 50...
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  • the entrance of The Mines Level 1. Remember to talk to Niko to acquire the Delve introduction quest. From The Mines Level 1, player can reach The Mines Level...
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  • Molten Shell (category Physical (gem tag))
    SwordOne Handed Sword Physical Damage: (45-58.5) to (167.4-195) Critical Strike Chance: 5.00% Attacks per Second: (1.86-1.94) Weapon Range: 1.1 metresRequires...
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  • Evasion Reflects 100 Cold Damage to Melee Attackers Reflects 100 Fire Damage to Melee Attackers Reflects 100 Lightning Damage to Melee Attackers When an...
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  • HasteAura, Spell, AoE Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 24Casts...
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  • The Mud Flats (Act 1) (category Act 1 areas)
    Strider Native monsters in this area resist cold, and use physical and cold attacks, and chaos damage over time. Guests: Drifting Eye The following drop-restricted...
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  • The Lake of Kalandra's T1 bosses are re-named versions of many Invasion Bosses. But the Kalandra league mechanic is not added to the core game. ru:Боссы...
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  • some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.(2-75) to (3-113) Added Cold Damage 60%...
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  • (9-10)% of Cold Damage as Extra Chaos Damage Group: AddedFireAndColdDamage Adds (14-16) to (20-22) Fire Damage Adds (14-16) to (20-22) Cold Damage Group: Ba...
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  • more Burning Damage Buff grants 15% of your Physical Damage as Extra Fire Damage Buff grants (9-12)% more Spell Fire Damage Base Burning Damage is 25% of...
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  • Channelling, Physical, Melee Level: (1-20) Cost: 2 Mana Attack Speed: 300% of base Attack Damage: (44-59)% of base Effectiveness of Added Damage: (44-59)%...
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  • Dex(20-24)% increased Elemental Damage with Attack Skills(180-200)% increased Physical Damage Adds (7-14) to (24-34) Physical Damage (10-20)% increased Attack...
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  • (18-391) to (33-726) Added Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element...
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  • deal (25-39)% more Spell Damage Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Spell DamageThis is a Support Gem. It...
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