Hall of Grandmasters

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Hall of Grandmasters
Promenade Map
Map Level: 73
Map Tier: 6
Guild Character: Ù
Contains the Immortalised Grandmasters
PvP damage scaling in effect
The grandest and greatest ever to fight,
Divine the champions stand tall.
But match their power, best their might,
And even the immortal may fall.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Vendor Offer
8x Alchemy Shard
Metadata
Item class: Map
The Hall of Grandmasters
Map area, Unique Map area
No Waypoint
IdMapWorldsPromenadeUnique
Act11
Area level78
Tagsunique_map, map, limited_tempests, no_boss, no_monster_packs, hall_of_grandmasters, no_leaguestone, map_drops_can_upgrade_to_fortress
Area does not contain Rogue Exiles (Hidden)

Hall of Grandmasters is a unique Promenade MapPromenade MapMap Level: 73
Map Tier: 6
Guild Character: ;
Even the greatest achievements
will eventually be abandoned.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
.

Hall of Grandmasters is not part of the Atlas of Worlds. There is no bonus objective for this map.

Layout

Instead of containing randomly spawned monsters as in most other maps, the Hall of Grandmasters includes other exiles based on characters of players who purchased a Grandmaster Supporter Pack and used a Grandmaster ExportGrandmaster ExportConsumableExport your current character as a grandmasterClick this item to export and send your current character to Grinding Gear Games staff for use in the Hall of Grandmasters unique map. For more information, visit www.pathofexile.com/grandmasters.

The map consists of a foyer with several large doorways. Between each door is a hall of 50 grandmasters, separated by forcefields so you fight waves of 5 at a time. Currently there are 4 halls (Hall of the Heroes, Hall of the Eternal, Hall of the Fallen, and Hall of the Twisted), making 200 Grandmasters or 40 waves in the map. The waves are randomly[1] organised by approximate difficulty and get progressively harder.

At the end of each hall there is a unique Strongbox called Grandmaster's Cache that does not spawn monsters when opened.

According to the development plan, "Grandmasters using Vaal Skills will gain one Vaal Soul per skill every five seconds. It's currently possible to encounter Tormented Spirits in the map. You will not encounter Strongboxes (other than those at the end of each hall) or Rogue Exiles." [2] However currently Grandmasters generate 2 Vaal souls every second.

See here for a list of Grandmasters.


Strategy

Some of the Grandmasters have combinations of legacy gear and very heavy defences, making them hard to kill for a lot of builds. In general these can be categorized by high recovery (life regen, ES regen), high avoidance mechanics (Block, Dodge, Evasion), high damage reduction (reduced elemental damage taken, reduced physical damage taken) and Immunities (Chaos Inoculation, Gluttony of Elements, legacy Immortal Call).

Dealing with avoidance mechanics: Block Chance Reduction SupportBlock Chance Reduction SupportSupport, Duration
Icon: B
Level: (1-20)
Requires Level 18Supports any skill that hits enemies.Overpowered applies -5% chance to Block Attack and Spell Damage
Supported Skills inflict Overpowered for 4 seconds when Blocked
Enemies have -(10-20)% chance to Block Attack or Spell Damage from Supported Skills

Additional Effects From 1-20% Quality:
Supported Skills have (0.25-5)% reduced Enemy Block Chance
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
is a must for hit based builds. If you cannot replace one of your links then you can link a fast hitting attack/spell with it to quickly reduce Grandmasters defences. Note that the "Monsters cannot Block your Attacks" Attack Mastery will not work on Grandmasters. A suggestion is | Holy Flame Totem - Multiple Totems - Faster Casting - Block Chance Reduction | which will reduce Grandmasters block chance to zero in about a second.

Dealing with recovery: Frost Bomb solves most recovery problems and is currently the easiest way to deal with this.

Dealing with damage reduction: Some Grandmasters have very high physical reduction, if you struggle with this consider converting some of your damage to elemental. As with players, reducing (not recommended due to overcapped resistances) and penetrations is a massive increase to the damage taken.

Dealing with Immunities: Chaos skills are NOT RECOMMENDED as there are several characters with Chaos Inoculation which makes completion impossible. All other forms of immunities, including legacy Immortal Call are time based or can be solved by converting damage or dealing a mix of elemental and physical damage.

(!)Minions: Due to the way PvP damage scaling works, minions such as Spectres and Animate Guardian are extremely vulnerable in this map. They can be instantly killed by some grandmasters even with 50000+ Life and multiple defensive links such as Minion Life Support, Meat Shield Support, and Elemental Army support. It is heavily recommended you deactivate your Animate Guardian so you do not lose any expensive equipped items.


Item acquisition

Hall of Grandmasters can drop anywhere. It can be chanced.

Recipes

Hall of Grandmasters can be created from the following recipes:

AmountPartDescriptionMeta
8The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
Random corrupted mapA
1Otherworldly IncubatorOtherworldly IncubatorStack Size: 10Adds an incubated Unique Map item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random mapA
4Jack in the BoxJack in the Box4ItemTurn the crank,
close your eyes,
and pray to the gods
for a pleasant surprise.
Random itemA
1Singular IncubatorSingular IncubatorStack Size: 10Adds an incubated Unique item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random itemA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Item drops

The following drop-restricted items can drop in this area.

No items include this area in their drop restrictions.

The card The ImmortalThe Immortal10House of Mirrors"Greetings! Just because you think I'm greedy doesn't mean I'm not willing to share. You'll just have to kill me first."
-Grandmaster Dy'Ness
drops exclusively from Grandmaster "QBotU_DyNess" found in this map.

Legacy variants

Hall of Grandmasters has legacy variants due to the base map came from different map series. Note that there is a vendor recipe to convert map to the current series.


Version history

Version Changes
3.25.0
  • Added 3 new Grandmasters to the Hall of Grandmasters and replaced 2 others.
3.22.0
  • Added 21 new Grandmasters to the Hall of Grandmasters and replaced 9 others.
3.13.0
  • The Hall of Grandmasters unique map has been removed from the Atlas. It still can still drop as loot, it just does not need to be completed to complete your Atlas.
3.9.0
  • Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
  • Unique maps can now drop with varied tiers based on the state of your Atlas.
3.2.0
  • Grandmasters in the Hall of Grandmasters now generate 2 Vaal Souls per second, up from 1 soul per 5 seconds.
2.4.0h
  • The Hall of Grandmasters unique map now only has four wings. The quantity of Grandmasters in this map was causing us technical problems. We have had to reduce the number of wings so that the map can be opened.
2.4.0
  • Updated the Hall of Grandmasters with about a dozen additional Grandmasters and some replacements.
  • Fixed a bug where some Grandmasters did not use Shield ChargeShield ChargeAttack, AoE, Movement, Travel, Physical, Melee
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Time: 0.50 sec
    Critical Strike Chance: 5.00%
    AoE Radius: 8 / 16
    Requires Level 4Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.(9-252) to (13-378) Base Off Hand Physical Damage
    (3-8) to (5-12) Added Physical Damage per 15 Armour or Evasion Rating on Shield
    75% increased Stun Threshold reduction on enemies at Maximum charge distance
    100% more Damage with Hits at Maximum Charge Distance
    (90-109)% increased Movement Speed

    Additional Effects From 1-20% Quality:
    (1-20)% increased Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    correctly.
2.3.0
  • Added a few more Grandmasters to the Hall of Grandmasters and replaced some that had been resubmitted. Changes to chaos damage conversion do not affect already submitted Grandmasters, even though it is retroactive in other cases.
  • Fixed bugs related to Grandmasters using Ice NovaIce NovaSpell, AoE, Cold, Nova
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (200-230)%
    AoE Radius: 30
    Requires Level 12A circle of ice expands from the caster.Deals (23-988) to (34-1481) Cold Damage
    Base radius is (2.6-3) metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.015-0.3) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    properly.
2.2.2
  • Now has nine potential wings. Only six wings will be available each time the map is used.
2.1.2b
  • Fixed an instance crash with various Grandmasters in the Hall of Grandmasters end-game unique Map.
2.0.4
  • Added a sixth wing to The Hall of Grandmasters.
2.0.2
  • All of the halls which were removed from The Hall of Grandmasters in The Awakening have been reinstated and an additional two halls have been added.
2.0.0
  • Many maps have changed where they fit in the map progression. There are more maps at higher tiers than before.
  • As the sweeping balance changes have had an impact on existing Grandmasters, The Hall of Grandmasters map will only have one wing as we check and modify the state of each grandmaster where needed.
1.3.1b
  • Increased the item level of the items dropped by most of the chests in the Hall of Grandmasters by two levels. This brings the Strongboxes in-line with the drops of the masters themselves (level 71).
1.3.1
  • Added to the game.

References

  1. Dan_GGG (February 6, 2015). "Re: Statistics of Hall of Grandmasters". Path of Exile Forums. Retrieved January 14, 2021.
  2. Bex_GGG (January 28, 2015). "Hall of Grandmasters Development Update 6". Path of Exile Forums. Retrieved January 14, 2021.