Glacial Shield Swipe

From Path of Exile Wiki
(Redirected from Riposte)
Jump to navigation Jump to search

This article needs to be updated.

Reason: Glacial Shield Swipe replaces Riposte in version 3.25.0.

Please update this article to reflect newly available information. Relevant discussion may be found on the talk page.

Glacial Shield SwipeAttack, AoE, Cold, Physical, Retaliation, Melee
Level: (1-20)
Cost: (7-11) Mana
Cooldown Time: 3.50 sec
Can Store 1 Use(s)
Attack Time: 0.70 sec
Critical Strike Chance: 5.00%
Requires Level 16Retaliate against a blocked hit with a sweep of your Shield, unleashing a wave of ice in a cone in front of you.(78-607) to (117-911) Base Off Hand Physical Damage
(17-29) to (25-43) Added Physical Damage per 15 Armour or Evasion Rating on Shield
Cannot be used by default
Becomes Usable once for 2 seconds when you Block a Hit
Always Freezes enemies
100% of Physical Damage Converted to Cold Damage
Can't be Evaded
50% less Damage with Ailments
Base radius is 8 metres

Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 16
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemRiposte

Glacial Shield Swipe is a retaliation shield skill that unleashes a cone of ice in front of you, dealing physical damage converted to cold to enemies and applying Freeze to them. The damage of this skill scales with your shield's defence values. This skill becomes usable after blocking a hit.

Skill functions and interactions

Gem level progression

LevelRequired DexterityRequired StrengthPhysical DamageAdded
Physical
Damage
Exp.Total Exp.
1106N/AN/A00

Item acquisition

Glacial Shield Swipe can drop anywhere.

Recipes

Glacial Shield Swipe can be created from the following recipes:

AmountPartDescriptionMeta
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Quest reward

This item is given as a quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Intruders in Black
Act 2

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Intruders in Black
Act 2
Yeena
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Related helmet enchantments

The following helmet enchantments affect Glacial Shield Swipe.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

No results found

Version history

Before the rework to counterattack skills in version 3.25.0, Riposte was a counterattack skill that would deal a melee strike on block. It used both weapons if dual wielding, combining both hands' damage into one hit.

Version Changes
3.25.0
  • Added a new Dexterity/Strength Skill Gem, Glacial Shield Swipe: Retaliate against a blocked hit with a sweep of your Shield, unleashing a wave of ice in a cone in front of you.
  • Existing Riposte Skill Gems are now Glacial Shield Swipe Gems.
  • Glacial Shield Swipe is now offered to the Duelist for completing Intruders in Black, and can be purchased from Yeena by the Marauder, Ranger, and Scion.
3.23.0
  • Quality now provides 0-40% increased Cooldown Recovery Rate, instead of 0-20% increased Damage.
3.16.0
  • The following Skills no longer have “+0-2 to Melee Strike Range”: Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike
    Level: (1-20)
    Cost: 8 Mana
    Attack Damage: (165-238)% of base
    Effectiveness of Added Damage: (165-238)%
    Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds
    Base secondary duration is 20.00 seconds
    Maximum 9 Summoned Normal Sentinels of Dominance
    Maximum 3 Summoned Magic Sentinels of Dominance
    Maximum 1 Summoned Rare Sentinel of Dominance
    25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster

    Additional Effects From 1-20% Quality:
    Minions have (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Double StrikeDouble StrikeAttack, Melee, Strike, Physical
    Level: (1-20)
    Cost: (7-13) Mana
    Attack Speed: 80% of base
    Attack Damage: (143-409)% of base
    Effectiveness of Added Damage: (143-409)%
    Performs two fast strikes with a melee weapon.25% chance to cause Bleeding

    Additional Effects From 1-20% Quality:
    (1-20)% chance to deal Double Damage to Bleeding Enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Vaal Double StrikeVaal Double StrikeAttack, Melee, Strike, Duration, Vaal, Physical
    Level: (1-20)
    Souls Per Use: 30
    Can Store 2 Use(s)
    Soul Gain Prevention: 8 sec
    Attack Damage: (28-41)% of base
    Effectiveness of Added Damage: (28-41)%
    Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Base duration is 6.00 seconds
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    Doubles have (0-57)% increased Movement Speed
    Can't be Evaded
    25% chance to cause Bleeding
    Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
    Maximum 8 Summoned Doubles

    Additional Effects From 1-20% Quality:
    (1-20)% chance to deal Double Damage to Bleeding Enemies
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Dual StrikeDual StrikeCritical, Attack, Melee, Strike
    Level: (1-20)
    Cost: (8-14) Mana
    Attack Speed: 70% of base
    Attack Damage: (155-442)% of base
    Effectiveness of Added Damage: (155-442)%
    Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.100% more Critical Strike Chance against Enemies that are on Full Life
    60% more Damage with Hits and Ailments against Enemies that are on Full Life

    Additional Effects From 1-20% Quality:
    +(1.5-30)% more Damage with Hits and Ailments against Enemies that are on Full Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Elemental HitElemental HitAttack, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic
    Level: (1-20)
    Cost: (6-10) Mana
    AoE Radius: 10
    Requires Level 12Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(21-609) to (40-1133) Added Cold Damage
    (26-748) to (49-1389) Added Fire Damage
    (4-118) to (80-2287) Added Lightning Damage
    Only Deals Damage of the chosen Element
    Deals no Damage of other Damage Types
    (30-49)% chance to Freeze, Shock and Ignite
    Base radius is 1 metre
    80% more Area Radius against Enemies affected by an Ailment of the chosen Element
    10% more Damage for each type of Elemental Ailment on the Enemy

    Additional Effects From 1-20% Quality:
    +(0.25-5)% more Damage for each type of Elemental Ailment on the Enemy
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , FrenzyFrenzyAttack, Projectile, Bow
    Level: (1-20)
    Cost: (7-10) Mana
    Attack Damage: (115-135)% of base
    Effectiveness of Added Damage: (115-135)%
    Requires Level 16Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge
    5% more Attack Speed per Frenzy Charge

    Additional Effects From 1-20% Quality:
    +(0.1-2)% more Attack Damage per Frenzy Charge
    +(0.1-2)% more Attack Speed per Frenzy Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (164-377)% of base
    Effectiveness of Added Damage: (164-377)%
    AoE Radius: 15
    Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 0.80 seconds
    Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
    60% of Physical Damage Converted to Fire Damage
    Base radius is 2.4 metres
    Base explosion radius is 1.8 metres
    Debuff deals 66% of Damage per Charge

    Additional Effects From 1-20% Quality:
    Debuff deals +(0.5-10)% of Damage per Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Pestilent StrikePestilent StrikeAttack, Melee, Strike, AoE, Duration, Chaos
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (125-160)% of base
    Effectiveness of Added Damage: (125-160)%
    Requires Level 28Attacks with your weapon, inflicting a debuff on enemies hit by the strike. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy. This damage is not affected by your damage modifiers. Requires a Claw or Dagger.Base duration is 1.00 seconds
    Base secondary duration is 1.00 seconds
    (20-113) to (30-169) Added Chaos Damage
    60% of Physical Damage Converted to Chaos Damage
    60% chance to Poison on Hit
    30% more Poison Duration
    Secondary Debuff deals 50% of the total remaining Expected Poison Damage of all Poisons on the dying Enemy per second as Chaos Damage

    Additional Effects From 1-20% Quality:
    (1-20)% more Poison Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow
    Level: (1-20)
    Cost: 6 Mana
    Attack Speed: 70% of base
    Attack Damage: (134-164)% of base
    Effectiveness of Added Damage: (135-165)%
    Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Base duration is 8.00 seconds
    (3-75) to (4-113) Added Attack Physical Damage
    (30-49)% more Damage with Bleeding
    Causes Bleeding

    Additional Effects From 1-20% Quality:
    +(1-20)% more Damage with Bleeding
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Riposte, Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (150-346)% of base
    Effectiveness of Added Damage: (150-346)%
    AoE Radius: 19
    Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.50% of Physical Damage Converted to Lightning Damage
    Base duration is 3.00 seconds
    Beams Hit Enemies every (0.40-0.32) seconds
    Chains +1 Times
    Beams deal 40% less Damage
    (4-6) maximum Beam Targets

    Additional Effects From 1-20% Quality:
    (1-20)% increased Beam frequency
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , SmiteSmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura
    Level: (1-20)
    Cost: 6 Mana
    Attack Speed: 85% of base
    Attack Damage: (196-273)% of base
    Effectiveness of Added Damage: (196-273)%
    Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage
    Base duration is 4.00 seconds
    (30-20)% less Area Damage
    Base radius is (1.5-2.1) metres
    Base Aura radius is (3.6-4.2) metres
    Lightning strikes 1 target within 5 metres
    Aura grants (1-12) to (4-220) added Lightning Damage
    Aura grants (10-19)% chance to Shock

    Additional Effects From 1-20% Quality:
    -(0.5-10)% less Area Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (155-442)% of base
    Effectiveness of Added Damage: (155-442)%
    Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.30% less Attack Speed if Dual Wielding
    Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage
    Base duration is 4.00 seconds
    60% of Physical Damage Converted to Chaos Damage
    60% chance to Poison on Hit

    Additional Effects From 1-20% Quality:
    Base duration is (0.05-1) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , and Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (160-231)% of base
    Effectiveness of Added Damage: (160-231)%
    Projectile Speed: 1800
    Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets
    Beams Chain (4-7) Times
    Fires 3 Projectiles
    (0-19)% increased Area of Effect
    100% of Physical Damage Converted to Fire, Cold or Lightning Damage

    Additional Effects From 1-20% Quality:
    (1-20)% chance to Freeze, Shock and Ignite
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
3.11.0
  • Fixed a bug where Riposte would place a mace effect if it was triggered while unarmed. You may hit like a hammer, but that does not actually make your arm a hammer.
3.7.0
  • Now deals base damage equal to, and has an added damage effectiveness of, 135% at gem level 1 (from 100%), up to 186% at gem level 20 (from 138%).
  • Now adds 6 to 10 physical damage to attacks at gem level 1, up to 169 to 254 at gem level 20.
3.4.0
  • Now gain additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21)
2.1.1b
  • Fixed a bug with Riposte which caused the player to perform the default attack animation when triggered, interrupting movement and other skills such as Vaal Cyclone.
1.3.0k
  • Fixed a bug where Riposte did not function correctly when supported by Melee Splash.
1.3.0c
  • Fixed various bugs with the to-hit checks of Riposte, Module Error: No results found for item using search term "item_name = Reckoning" and Crushing FistCrushing FistAttack, Slam, AoE, Retaliation, Melee
    Level: 1
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Attack Speed: 70% of base
    Effectiveness of Added Damage: 2193%
    Requires Level 24Retaliate against a blocked hit by calling forth a.huge armoured fist to slam into the ground in front of you as you do the same, dealing weapon damge in an area.Cannot be used by default
    Becomes Usable once for 2 seconds when you Block a Hit
    Can't be Evaded
    60% less Damage with Ailments
    Base radius is 2.8 metres

    Additional Effects From 1-20% Quality:
    (1-20)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Fixed a bug where Riposte could only be used while dual wielding.
1.3.0
  • Riposte has been added to the game.

See also

  • Crushing FistCrushing FistAttack, Slam, AoE, Retaliation, Melee
    Level: 1
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Attack Speed: 70% of base
    Effectiveness of Added Damage: 2193%
    Requires Level 24Retaliate against a blocked hit by calling forth a.huge armoured fist to slam into the ground in front of you as you do the same, dealing weapon damge in an area.Cannot be used by default
    Becomes Usable once for 2 seconds when you Block a Hit
    Can't be Evaded
    60% less Damage with Ailments
    Base radius is 2.8 metres

    Additional Effects From 1-20% Quality:
    (1-20)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • SwordstormSwordstormAttack, AoE, Retaliation, Melee
    Level: 1
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Attack Damage: 247% of base
    Effectiveness of Added Damage: 247%
    Requires Level 16Retaliate against a blocked hit with a hail of blades that rains down in front of you, repeatedly dealing the damage of both your weapons combined. Requires Dual Wielding Melee Weapons.Cannot be used by default
    Becomes Usable once for 2 seconds when you Block a Hit
    Can't be Evaded
    Base radius is (#-2.3) metres
    Damages Enemies 8 times

    Additional Effects From 1-20% Quality:
    (1-20)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

References