Axe

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Axes are a one-handed and two-handed melee weapon class requiring strength and dexterity to equip. Most axes have no implicit modifiers but do have high base physical damage and moderate attack speed, resulting in overall higher damage per second than swords or maces.

Mechanics

A list of benefits that only affect axes and swords

  • Gems
    • LacerateLacerateAttack, AoE, Physical, Melee
      Level: (1-20)
      Cost: (10-17) Mana
      Attack Speed: 60% of base
      Attack Damage: (171-393)% of base
      Effectiveness of Added Damage: (171-393)%
      AoE Radius: 38
      Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.+(0-0.9) metres to radius
      (50-88)% more Damage with Bleeding while in Blood Stance
      25% chance to cause Bleeding while in Blood Stance
      50% increased angle while in Sand Stance

      Additional Effects From 1-20% Quality:
      (1-20)% increased Attack Speed if you've changed Stance Recently
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    • Lancing SteelLancing SteelAttack, Projectile, Physical
      Level: (1-20)
      Cost: (9-13) Mana
      Attack Speed: 80% of base
      Attack Damage: (110-175)% of base
      Effectiveness of Added Damage: (110-175)%
      Requires Level 28Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.Fires 4 Projectiles
      Fires 50% more Projectiles per Steel Shard consumed
      20% chance to Impale Enemies on Hit
      Hits after the first on each Enemy deal 60% less Damage
      Consumes up to 4 Steel Shards

      Additional Effects From 1-20% Quality:
      Fires +(0.05-1) Projectiles
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    • Shattering SteelShattering SteelAttack, Projectile, AoE, Physical
      Level: (1-20)
      Cost: (7-12) Mana
      Attack Speed: 85% of base
      Attack Damage: (170-265)% of base
      Effectiveness of Added Damage: (170-265)%
      Requires Level 12Swing an Axe or Sword, firing projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter.Fires 3 Projectiles
      40% chance to Impale Enemies on Hit

      Additional Effects From 1-20% Quality:
      (2-40)% increased Impale Effect
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    • Splitting SteelSplitting SteelAttack, Projectile, AoE, Physical
      Level: (1-20)
      Cost: (6-11) Mana
      Attack Speed: 90% of base
      Attack Damage: (120-330)% of base
      Effectiveness of Added Damage: (120-330)%
      Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe.Modifiers to number of Projectiles instead apply to
      the number of targets Projectile Splits towards
      Projectiles Split towards (2-5) targets
      Base radius is (0.6-1) metre
      40% chance to Impale Enemies on Hit
      Projectiles can Split without hitting a target

      Additional Effects From 1-20% Quality:
      (2-40)% increased Impale Effect
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Support gems
    • Close Combat SupportClose Combat SupportSupport, Melee, Attack, Duration
      Icon: s
      Level: (1-20)
      Cost & Reservation Multiplier: 140%
      Requires Level 18Supports melee attack skills. Cannot support skills which create minions.Supported Skills deal up to (25-39)% more Melee Damage to Enemies, based on proximity
      Supported Skills grant Combat Rush on Hit
      Combat Rush lasts 2 seconds or until you use a Travel Skill
      Combat Rush grants 20% more Attack Speed to Travel Skills not Supported by Close Combat
      Supported Skills can only be used with Axes or Swords

      Additional Effects From 1-20% Quality:
      (0.5-10)% increased Damage with Hits to Close Range Enemies
      This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
      can only be used with axes and swords.

One-handed axes

Main page: One-handed axe

List of one-handed axe base types

There are 27 one-handed axe base types that can drop.

ItemRequired levelRequired strengthRequired dexterityDamageAPSCritDPSStats
Rusted HatchetRusted HatchetOne Handed Axe
Physical Damage: 6-11
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
11266-111.505.00%12.8
Jade HatchetJade HatchetOne Handed Axe
Physical Damage: 10-15
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 6, 21 Str
6211010-151.455.00%18.1
Boarding AxeBoarding AxeOne Handed Axe
Physical Damage: 11-21
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Requires Level 11, 28 Str, 19 Dex
11281911-211.505.00%24.0
CleaverCleaverOne Handed Axe
Physical Damage: 12-35
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.1 metres
Requires Level 16, 48 Str
16481412-351.305.00%30.6
Broad AxeBroad AxeOne Handed Axe
Physical Damage: 19-34
Critical Strike Chance: 5.00%
Attacks per Second: 1.35
Weapon Range: 1.1 metres
Requires Level 21, 54 Str, 25 Dex
21542519-341.355.00%35.8
Arming AxeArming AxeOne Handed Axe
Physical Damage: 14-42
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 1.1 metres
Requires Level 25, 58 Str, 33 Dex
25583314-421.405.00%39.2
Decorative AxeDecorative AxeOne Handed Axe
Physical Damage: 27-50
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 1.1 metres
Requires Level 29, 80 Str, 23 Dex
29802327-501.205.00%46.2
Spectral AxeSpectral AxeOne Handed Axe
Physical Damage: 29-48
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.1 metres
Requires Level 33, 85 Str, 37 Dex
33853729-481.305.00%50.1
Etched HatchetEtched HatchetOne Handed Axe
Physical Damage: 26-46
Critical Strike Chance: 5.00%
Attacks per Second: 1.35
Weapon Range: 1.1 metres
Requires Level 35, 93 Str, 43 Dex8% increased Global Physical Damage
35934326-461.355.00%48.68% increased Global Physical Damage
Jasper AxeJasper AxeOne Handed Axe
Physical Damage: 32-50
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.1 metres
Requires Level 36, 86 Str, 40 Dex
36864032-501.305.00%53.3
TomahawkTomahawkOne Handed Axe
Physical Damage: 25-46
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Requires Level 39, 81 Str, 56 Dex
39815625-461.505.00%53.2
Wrist ChopperWrist ChopperOne Handed Axe
Physical Damage: 26-79
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 1.1 metres
Requires Level 42, 112 Str, 32 Dex
421123226-791.205.00%63.0
War AxeWar AxeOne Handed Axe
Physical Damage: 35-65
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.1 metres
Requires Level 45, 106 Str, 49 Dex
451064935-651.305.00%65.0
Chest SplitterChest SplitterOne Handed Axe
Physical Damage: 24-71
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 1.1 metres
Requires Level 48, 105 Str, 60 Dex
481056024-711.405.00%66.5
Disapprobation AxeDisapprobation AxeOne Handed Axe
Physical Damage: 29-60
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.1 metres
Requires Level 50, 124 Str, 54 DexGain 4 Rage on Melee Hit
501245429-601.305.00%57.9Gain 4 Rage on Melee Hit
Ceremonial AxeCeremonial AxeOne Handed Axe
Physical Damage: 45-83
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 1.1 metres
Requires Level 51, 134 Str, 39 Dex
511343945-831.205.00%76.8
Wraith AxeWraith AxeOne Handed Axe
Physical Damage: 45-75
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.1 metres
Requires Level 54, 134 Str, 59 Dex
541345945-751.305.00%78.0
Engraved HatchetEngraved HatchetOne Handed Axe
Physical Damage: 40-71
Critical Strike Chance: 5.00%
Attacks per Second: 1.35
Weapon Range: 1.1 metres
Requires Level 56, 143 Str, 66 Dex8% increased Global Physical Damage
561436640-711.355.00%74.98% increased Global Physical Damage
Karui AxeKarui AxeOne Handed Axe
Physical Damage: 49-77
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.1 metres
Requires Level 57, 132 Str, 62 Dex
571326249-771.305.00%81.9
Siege AxeSiege AxeOne Handed Axe
Physical Damage: 38-70
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Requires Level 59, 119 Str, 82 Dex
591198238-701.505.00%81.0
Reaver AxeReaver AxeOne Handed Axe
Physical Damage: 38-114
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 1.1 metres
Requires Level 61, 167 Str, 57 Dex
611675738-1141.205.00%91.2
Butcher AxeButcher AxeOne Handed Axe
Physical Damage: 47-87
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.1 metres
Requires Level 63, 149 Str, 76 Dex
631497647-871.305.00%87.1
Vaal HatchetVaal HatchetOne Handed Axe
Physical Damage: 30-90
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 1.1 metres
Requires Level 65, 140 Str, 86 Dex
651408630-901.405.00%84.0
Royal AxeRoyal AxeOne Handed Axe
Physical Damage: 54-100
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 1.1 metres
Requires Level 67, 167 Str, 57 Dex
671675754-1001.205.00%92.4
Infernal AxeInfernal AxeOne Handed Axe
Physical Damage: 51-85
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.1 metres
Requires Level 69, 158 Str, 76 Dex
691587651-851.305.00%88.4
Psychotic AxePsychotic AxeOne Handed Axe
Physical Damage: 34-71
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.1 metres
Requires Level 70, 163 Str, 84 DexGain 5 Rage on Melee Hit
701638434-711.305.00%68.2Gain 5 Rage on Melee Hit
Runic HatchetRunic HatchetOne Handed Axe
Physical Damage: 44-79
Critical Strike Chance: 5.00%
Attacks per Second: 1.35
Weapon Range: 1.1 metres
Requires Level 71, 163 Str, 82 Dex12% increased Global Physical Damage
711638244-791.355.00%83.012% increased Global Physical Damage

List of unique one-handed axes

There are 9 unique one-handed axes that can drop.

ItemRequired levelRequired strengthRequired dexterityDamageAPSCritDPSStats
The Screaming EagleThe Screaming Eagle
Jade Hatchet
One Handed Axe
Physical Damage: (20-25) to (40-45)
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 6, 21 StrSocketed Gems are supported by Level 2 Chance to Flee
Adds (10-15) to (25-30) Physical Damage
+(10-15) to maximum Life
Gain (5-7) Life per Enemy Killed
10% increased Movement Speed
The eagle knows nothing
but the scream and the strike.
62110(20-25) to (40-45)1.455.00%(43.5-50.8)Socketed Gems are supported by Level 2 Chance to Flee
Adds (10-15) to (25-30) Physical Damage
+(10-15) to maximum Life
Gain (5-7) Life per Enemy Killed
10% increased Movement Speed
DreadarcDreadarc
Cleaver
One Handed Axe
Physical Damage: (17-27) to (55-60)
Elemental Damage: (5-15) to (20-25)
Critical Strike Chance: 5.00%
Attacks per Second: (1.39-1.43)
Weapon Range: 1.1 metres
Requires Level 16, 48 StrAdds (5-15) to (20-25) Physical Damage
Adds (5-15) to (20-25) Fire Damage
(7-10)% increased Attack Speed
+(15-25)% to Fire Resistance
5% increased Movement Speed
Curse Enemies with Flammability on Hit
The fastest way to a man's heart
is through his sternum.
164814(17-27) to (55-60)
(5-15) to (20-25)
(1.39-1.43)5.00%(67.5-90.8)Adds (5-15) to (20-25) Physical Damage
Adds (5-15) to (20-25) Fire Damage
(7-10)% increased Attack Speed
+(15-25)% to Fire Resistance
5% increased Movement Speed
Curse Enemies with Flammability on Hit
Relentless FuryRelentless Fury
Decorative Axe
One Handed Axe
Physical Damage: (48-57.6) to (91.2-108)
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 1.1 metres
Requires Level 29, 80 Str, 23 Dex(60-80)% increased Physical Damage
Adds (3-5) to (7-10) Physical Damage
2% of Physical Attack Damage Leeched as Life
Culling Strike
You gain Onslaught for 3 seconds on Culling Strike
100% chance to Avoid being Chilled during Onslaught
Relentless fury
Sunder my every foe
Fuel my boiling blood
298023(48-57.6) to (91.2-108)1.205.00%(83.5-99.4)(60-80)% increased Physical Damage
Adds (3-5) to (7-10) Physical Damage
2% of Physical Attack Damage Leeched as Life
Culling Strike
You gain Onslaught for 3 seconds on Culling Strike
100% chance to Avoid being Chilled during Onslaught
Moonbender's WingMoonbender's Wing
Tomahawk
One Handed Axe
Physical Damage: (32.5-37.5) to (59.8-69)
Critical Strike Chance: (6.50-7.50)%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Requires Level 39, 81 Str, 56 DexTrigger Level 15 Lightning Warp on Hit with this Weapon
(30-50)% increased Physical Damage
(30-50)% increased Critical Strike Chance
Hits with this Weapon gain (75-100)% of Physical Damage as Extra Cold or Lightning Damage
Beneath the cold light of the moon,
the wing moves faster than the eye.
398156(32.5-37.5) to (59.8-69)1.50(6.50-7.50)%(69.2-79.9)Trigger Level 15 Lightning Warp on Hit with this Weapon
(30-50)% increased Physical Damage
(30-50)% increased Critical Strike Chance
Hits with this Weapon gain (75-100)% of Physical Damage as Extra Cold or Lightning Damage
Soul TakerSoul Taker
Siege Axe
One Handed Axe
Physical Damage: (163.2-190.4) to (264-308)
Critical Strike Chance: 5.00%
Attacks per Second: (1.80-1.88)
Weapon Range: 1.1 metres
Requires Level 59, 119 Str, 82 Dex(140-180)% increased Physical Damage
Adds 30 to 40 Physical Damage
(20-25)% increased Attack Speed
+(20-25)% to Cold Resistance
Insufficient Mana doesn't prevent your Melee Attacks
Your Physical Damage can Chill
It is too easy for the soul to escape from an open heart.
5911982(163.2-190.4) to (264-308)(1.80-1.88)5.00%(384.5-467.2)(140-180)% increased Physical Damage
Adds 30 to 40 Physical Damage
(20-25)% increased Attack Speed
+(20-25)% to Cold Resistance
Insufficient Mana doesn't prevent your Melee Attacks
Your Physical Damage can Chill
ActumActum
Butcher Axe
One Handed Axe
Physical Damage: (141-164.5) to (261-304.5)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.1 metres
Requires Level 63, 149 Str, 76 DexHas no Sockets
(200-250)% increased Physical Damage
You have no Intelligence
Critical Strike Chance is (20-30)% for Hits with this Weapon
Better to act without thought
than to think without action.
6314976(141-164.5) to (261-304.5)1.305.00%(261.3-304.9)Has no Sockets
(200-250)% increased Physical Damage
You have no Intelligence
Critical Strike Chance is (20-30)% for Hits with this Weapon
Jack, the AxeJack, the Axe
Vaal Hatchet
One Handed Axe
Physical Damage: (94.3-110) to (248.4-282.5)
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 1.1 metres
Requires Level 65, 140 Str, 86 DexGrants Level 20 Thirst for Blood Skill
(130-150)% increased Physical Damage
Adds (11-14) to (18-23) Physical Damage
25% chance to cause Bleeding on Hit
+(25-35)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon
Plays Jack the Axe sounds (Hidden)
"More blood... hack open flesh... must drink..."
6514086(94.3-110) to (248.4-282.5)1.405.00%(239.9-274.8)Grants Level 20 Thirst for Blood Skill
(130-150)% increased Physical Damage
Adds (11-14) to (18-23) Physical Damage
25% chance to cause Bleeding on Hit
+(25-35)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon
Plays Jack the Axe sounds (Hidden)
Rigwald's SavageryRigwald's Savagery
Royal Axe
One Handed Axe
Physical Damage: (104-124) to (235-265)
Critical Strike Chance: 5.00%
Attacks per Second: (1.32-1.38)
Weapon Range: 1.1 metres
Requires Level 67, 167 Str, 57 DexAdds (50-70) to (135-165) Physical Damage
40% increased Physical Attack Damage while Dual Wielding
(10-15)% increased Attack Speed
+10 to Maximum Rage while wielding a Sword
Tear the flesh from the bone.
Turn the bone to dust.
Scatter the dust to the wind.
6716757(104-124) to (235-265)(1.32-1.38)5.00%(223.7-268.4)Adds (50-70) to (135-165) Physical Damage
40% increased Physical Attack Damage while Dual Wielding
(10-15)% increased Attack Speed
+10 to Maximum Rage while wielding a Sword
DyadusDyadus
Infernal Axe
One Handed Axe
Physical Damage: 51-85
Critical Strike Chance: 5.00%
Attacks per Second: (1.43-1.49)
Weapon Range: 1.1 metres
Requires Level 69, 158 Str, 76 DexAdds (255-285) to (300-330) Fire Damage in Main Hand
Adds (255-285) to (300-330) Cold Damage in Off Hand
(10-15)% increased Attack Speed
25% chance to Ignite when in Main Hand
100% increased Damage with Ignite inflicted on Chilled Enemies
Chill Enemies for 1 second on Hit with this Weapon when in Off Hand
Born of love, forged in blood
He burned as a torch in the blackest night
She shone as ice in the winter sun
Proudly, fiercely
At their mother's side, forever.
691587651-85(1.43-1.49)5.00%(97.2-101.7)Adds (255-285) to (300-330) Fire Damage in Main Hand
Adds (255-285) to (300-330) Cold Damage in Off Hand
(10-15)% increased Attack Speed
25% chance to Ignite when in Main Hand
100% increased Damage with Ignite inflicted on Chilled Enemies
Chill Enemies for 1 second on Hit with this Weapon when in Off Hand

Two-handed axes

Main page: Two-handed axe

List of two-handed axe base types

There are 24 two-handed axe base types that can drop.

ItemRequired levelRequired strengthRequired dexterityDamageAPSCritDPSStats
Stone AxeStone AxeTwo Handed Axe
Physical Damage: 12-20
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metres
Requires 17 Str
117812-201.305.00%20.8
Jade ChopperJade ChopperTwo Handed Axe
Physical Damage: 19-30
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 9, 31 Str
931919-301.255.00%30.6
WoodsplitterWoodsplitterTwo Handed Axe
Physical Damage: 19-39
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metres
Requires Level 13, 36 Str, 17 Dex
13361719-391.305.00%37.7
PoleaxePoleaxeTwo Handed Axe
Physical Damage: 29-43
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metres
Requires Level 18, 44 Str, 25 Dex
18442529-431.305.00%46.8
Double AxeDouble AxeTwo Handed Axe
Physical Damage: 36-60
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 23, 62 Str, 27 Dex
23622736-601.255.00%60.0
Gilded AxeGilded AxeTwo Handed Axe
Physical Damage: 43-58
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metres
Requires Level 28, 64 Str, 37 Dex
28643743-581.305.00%65.7
Shadow AxeShadow AxeTwo Handed Axe
Physical Damage: 49-73
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 33, 80 Str, 37 Dex
33803749-731.255.00%76.2
Dagger AxeDagger AxeTwo Handed Axe
Physical Damage: 53-83
Critical Strike Chance: 7.50%
Attacks per Second: 1.20
Weapon Range: 1.3 metres
Requires Level 36, 89 Str, 43 Dex50% increased Critical Strike Chance
36894353-831.207.50%81.650% increased Critical Strike Chance
Jasper ChopperJasper ChopperTwo Handed Axe
Physical Damage: 58-91
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 37, 100 Str, 29 Dex
371002958-911.155.00%85.7
Timber AxeTimber AxeTwo Handed Axe
Physical Damage: 48-99
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 41, 97 Str, 45 Dex
41974548-991.255.00%91.9
Headsman AxeHeadsman AxeTwo Handed Axe
Physical Damage: 61-92
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metres
Requires Level 45, 99 Str, 57 Dex
45995761-921.305.00%99.5
LabrysLabrysTwo Handed Axe
Physical Damage: 74-123
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 1.3 metres
Requires Level 49, 122 Str, 53 Dex
491225374-1231.205.00%118.2
Honed CleaverHoned CleaverTwo Handed Axe
Physical Damage: 60-95
Critical Strike Chance: 5.00%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 50, 117 Str, 54 DexHits with this Weapon have 50% chance to ignore Enemy Physical Damage Reduction
501175460-951.355.00%104.6Hits with this Weapon have 50% chance to ignore Enemy Physical Damage Reduction
Noble AxeNoble AxeTwo Handed Axe
Physical Damage: 76-103
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metres
Requires Level 52, 113 Str, 65 Dex
521136576-1031.305.00%116.4
Abyssal AxeAbyssal AxeTwo Handed Axe
Physical Damage: 81-121
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 55, 128 Str, 60 Dex
551286081-1211.255.00%126.2
Karui ChopperKarui ChopperTwo Handed Axe
Physical Damage: 121-189
Critical Strike Chance: 5.00%
Attacks per Second: 1.05
Weapon Range: 1.3 metres
Requires Level 58, 151 Str, 43 Dex
5815143121-1891.055.00%162.8
Talon AxeTalon AxeTwo Handed Axe
Physical Damage: 88-138
Critical Strike Chance: 7.50%
Attacks per Second: 1.20
Weapon Range: 1.3 metres
Requires Level 59, 140 Str, 67 Dex50% increased Critical Strike Chance
591406788-1381.207.50%135.650% increased Critical Strike Chance
Sundering AxeSundering AxeTwo Handed Axe
Physical Damage: 74-155
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metres
Requires Level 60, 149 Str, 76 Dex+20% to Damage over Time Multiplier for Bleeding
601497674-1551.305.00%148.8+20% to Damage over Time Multiplier for Bleeding
Ezomyte AxeEzomyte AxeTwo Handed Axe
Physical Damage: 87-131
Critical Strike Chance: 5.70%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 62, 140 Str, 86 Dex
621408687-1311.355.70%147.2
Vaal AxeVaal AxeTwo Handed Axe
Physical Damage: 104-174
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 64, 158 Str, 76 Dex25% chance to Maim on Hit
6415876104-1741.155.00%159.825% chance to Maim on Hit
Despot AxeDespot AxeTwo Handed Axe
Physical Damage: 90-122
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 1.3 metres
Requires Level 66, 140 Str, 86 Dex
661408690-1221.405.00%148.4
Void AxeVoid AxeTwo Handed Axe
Physical Damage: 96-144
Critical Strike Chance: 6.00%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 68, 149 Str, 76 Dex
681497696-1441.256.00%150.0
Apex CleaverApex CleaverTwo Handed Axe
Physical Damage: 78-121
Critical Strike Chance: 5.00%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 70, 139 Str, 65 DexHits with this Weapon ignore Enemy Physical Damage Reduction
701396578-1211.355.00%134.3Hits with this Weapon ignore Enemy Physical Damage Reduction
FleshripperFleshripperTwo Handed Axe
Physical Damage: 97-152
Critical Strike Chance: 7.50%
Attacks per Second: 1.20
Weapon Range: 1.3 metres
Requires Level 70, 156 Str, 84 Dex50% increased Critical Strike Chance
701568497-1521.207.50%149.450% increased Critical Strike Chance

List of unique two-handed axes

There are 18 unique two-handed axes that can drop.

ItemRequired levelRequired strengthRequired dexterityDamageAPSCritDPSStats
LimbsplitLimbsplit
Woodsplitter
Two Handed Axe
Physical Damage: (43.2-48) to (88.2-98)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metres
Requires Level 13, 36 Str, 17 Dex+1 to Level of Socketed Strength Gems
Trigger Level 1 Gore Shockwave on Melee Hit if you have at least 150 Strength
+(15-30) to Strength
(80-100)% increased Physical Damage
Adds 5 to 10 Physical Damage
Culling Strike
Swinging through the air, it sings
of sundered, severed, missing things.
133617(43.2-48) to (88.2-98)1.305.00%(85.4-94.9)+1 to Level of Socketed Strength Gems
Trigger Level 1 Gore Shockwave on Melee Hit if you have at least 150 Strength
+(15-30) to Strength
(80-100)% increased Physical Damage
Adds 5 to 10 Physical Damage
Culling Strike
WideswingWideswing
Poleaxe
Two Handed Axe
Physical Damage: (63.8-75.4) to (94.6-111.8)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.5 metres
Requires Level 18, 44 Str, 25 DexSocketed Gems are Supported by Level 20 Increased Area of Effect
+10 to Strength
(120-160)% increased Physical Damage
Gain 10 Mana per Enemy Killed
+(120-150) to Accuracy Rating
+0.2 metres to Weapon Range
Bargg Wurmkin once severed the heads
of seven men in a single cleave.
184425(63.8-75.4) to (94.6-111.8)1.305.00%(103.0-121.7)Socketed Gems are Supported by Level 20 Increased Area of Effect
+10 to Strength
(120-160)% increased Physical Damage
Gain 10 Mana per Enemy Killed
+(120-150) to Accuracy Rating
+0.2 metres to Weapon Range
Reaper's PursuitReaper's Pursuit
Shadow Axe
Two Handed Axe
Physical Damage: (98-110.25) to (146-164.25)
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 33, 80 Str, 37 Dex(100-125)% increased Physical Damage
(30-40)% increased Rarity of Items found
Gain 10 Life per Enemy Killed
15% increased Movement Speed when on Full Life
Culling Strike
Hits can't be Evaded
Accept your fate, or lie, pretend.
Death collects you in the end.
338037(98-110.25) to (146-164.25)1.255.00%(152.5-171.6)(100-125)% increased Physical Damage
(30-40)% increased Rarity of Items found
Gain 10 Life per Enemy Killed
15% increased Movement Speed when on Full Life
Culling Strike
Hits can't be Evaded
Replica HarvestReplica Harvest
Jasper Chopper
Two Handed Axe
Physical Damage: (127.6-139.2) to (200.2-218.4)
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 37, 100 Str, 29 Dex(120-140)% increased Physical Damage
1.2% of Damage Leeched as Life on Critical Strike
3% increased Global Critical Strike Chance per Level
Gain Elusive on Critical Strike
"Why is Prototype #67 never in the vault it should be?
Either we're keeping faulty logs, or..."
- Researcher Graven
3710029(127.6-139.2) to (200.2-218.4)1.155.00%(188.5-205.6)(120-140)% increased Physical Damage
1.2% of Damage Leeched as Life on Critical Strike
3% increased Global Critical Strike Chance per Level
Gain Elusive on Critical Strike
The HarvestThe Harvest
Jasper Chopper
Two Handed Axe
Physical Damage: (127.6-139.2) to (200.2-218.4)
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 37, 100 Str, 29 Dex(120-140)% increased Physical Damage
1.2% of Damage Leeched as Life on Critical Strike
3% increased Global Critical Strike Chance per Level
Gain a Flask Charge when you deal a Critical Strike
Let it grow and gather inside them,
Let it flow through their veins.
Don't waste a drop.
3710029(127.6-139.2) to (200.2-218.4)1.155.00%(188.5-205.6)(120-140)% increased Physical Damage
1.2% of Damage Leeched as Life on Critical Strike
3% increased Global Critical Strike Chance per Level
Gain a Flask Charge when you deal a Critical Strike
The Blood ReaperThe Blood Reaper
Headsman Axe
Two Handed Axe
Physical Damage: (170.8-183) to (257.6-276)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metres
Requires Level 45, 99 Str, 57 Dex(180-200)% increased Physical Damage
+100 to maximum Life
Regenerate 20 Life per second
1% of Physical Attack Damage Leeched as Life
50% increased Mana Cost of Skills
50% chance to cause Bleeding on Hit
To cease the flow of blood is to
choke the rain in the very clouds.
Both life and land feel the thirst.
459957(170.8-183) to (257.6-276)1.305.00%(278.5-298.4)(180-200)% increased Physical Damage
+100 to maximum Life
Regenerate 20 Life per second
1% of Physical Attack Damage Leeched as Life
50% increased Mana Cost of Skills
50% chance to cause Bleeding on Hit
Ngamahu's FlameNgamahu's Flame
Abyssal Axe
Two Handed Axe
Physical Damage: (218.7-234.9) to (326.7-350.9)
Critical Strike Chance: 5.00%
Attacks per Second: (1.35-1.40)
Weapon Range: 1.3 metres
Requires Level 55, 128 Str, 60 Dex20% chance to Trigger Level 16 Molten Burst on Melee Hit
(170-190)% increased Physical Damage
(8-12)% increased Attack Speed
60% of Physical Damage Converted to Fire Damage
Damage Penetrates 20% Fire Resistance
"The Karui savages claim the weapon was forged by their fire god.
I'm rather inclined to believe them."
- Fairgraves, Renowned Explorer
5512860(218.7-234.9) to (326.7-350.9)(1.35-1.40)5.00%(368.1-410.1)20% chance to Trigger Level 16 Molten Burst on Melee Hit
(170-190)% increased Physical Damage
(8-12)% increased Attack Speed
60% of Physical Damage Converted to Fire Damage
Damage Penetrates 20% Fire Resistance
Kaom's PrimacyKaom's Primacy
Karui Chopper
Two Handed Axe
Physical Damage: (242-290.4) to (378-453.6)
Critical Strike Chance: 5.00%
Attacks per Second: 1.05
Weapon Range: 1.3 metres
Requires Level 58, 151 Str, 43 Dex(100-140)% increased Physical Damage
Gain 20 Life per Enemy Killed
+(150-250) to Accuracy Rating
Culling Strike
Gain 5 Rage on Melee Hit
Every Rage also grants 1% of Physical Damage as Extra Fire Damage
One by one, Kaom slaughtered the weakest tribe
leaders until the others leapt to join his cause.
5815143(242-290.4) to (378-453.6)1.055.00%(325.5-390.6)(100-140)% increased Physical Damage
Gain 20 Life per Enemy Killed
+(150-250) to Accuracy Rating
Culling Strike
Gain 5 Rage on Melee Hit
Every Rage also grants 1% of Physical Damage as Extra Fire Damage
Replica Wings of EntropyReplica Wings of Entropy
Ezomyte Axe
Two Handed Axe
Physical Damage: (139.2-156.6) to (209.6-235.8)
Critical Strike Chance: 5.70%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 62, 140 Str, 86 Dex(7-10)% Chance to Block Spell Damage
+(8-12)% Chance to Block Attack Damage while Dual Wielding
(60-80)% increased Physical Damage
Counts as Dual Wielding
+(8-10)% to Off Hand Critical Strike Chance
(50-70)% more Main Hand attack speed
"The remarkable imbalance of Prototype #848 leads to uncommon
power or speed when striking."
6214086(139.2-156.6) to (209.6-235.8)1.355.70%(235.4-264.9)(7-10)% Chance to Block Spell Damage
+(8-12)% Chance to Block Attack Damage while Dual Wielding
(60-80)% increased Physical Damage
Counts as Dual Wielding
+(8-10)% to Off Hand Critical Strike Chance
(50-70)% more Main Hand attack speed
Sinvicta's MettleSinvicta's Mettle
Ezomyte Axe
Two Handed Axe
Physical Damage: (208.8-219.24) to (314.4-330.12)
Critical Strike Chance: 5.70%
Attacks per Second: (1.46-1.51)
Weapon Range: 1.3 metres
Requires Level 62, 140 Str, 86 Dex(140-152)% increased Physical Damage
(8-12)% increased Attack Speed
2% increased Area of Effect per 25 Rampage Kills
Gain a Frenzy Charge on every 50th Rampage Kill
Rampage
War is a thriving infection.
It numbs the heart and eats away at the soul until only emptiness remains.
6214086(208.8-219.24) to (314.4-330.12)(1.46-1.51)5.70%(381.4-415.3)(140-152)% increased Physical Damage
(8-12)% increased Attack Speed
2% increased Area of Effect per 25 Rampage Kills
Gain a Frenzy Charge on every 50th Rampage Kill
Rampage
Wings of EntropyWings of Entropy
Ezomyte Axe
Two Handed Axe
Physical Damage: (139.2-156.6) to (209.6-235.8)
Critical Strike Chance: 5.70%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 62, 140 Str, 86 Dex(7-10)% Chance to Block Spell Damage
+(8-12)% Chance to Block Attack Damage while Dual Wielding
(60-80)% increased Physical Damage
Adds (75-100) to (165-200) Fire Damage in Main Hand
Adds (75-100) to (165-200) Chaos Damage in Off Hand
Counts as Dual Wielding
Fire and Anarchy are the most reliable agents of change.
6214086(139.2-156.6) to (209.6-235.8)1.355.70%(235.4-264.9)(7-10)% Chance to Block Spell Damage
+(8-12)% Chance to Block Attack Damage while Dual Wielding
(60-80)% increased Physical Damage
Adds (75-100) to (165-200) Fire Damage in Main Hand
Adds (75-100) to (165-200) Chaos Damage in Off Hand
Counts as Dual Wielding
Atziri's DisfavourAtziri's Disfavour
Vaal Axe
Two Handed Axe
Physical Damage: (414-434) to (544-564)
Critical Strike Chance: 5.00%
Attacks per Second: (1.29-1.33)
Weapon Range: 2.3 metres
Requires Level 64, 158 Str, 76 Dex25% chance to Maim on Hit+30% to Quality of Socketed Support Gems
Adds (310-330) to (370-390) Physical Damage
(12-16)% increased Attack Speed
25% chance to cause Bleeding on Hit
+1 metres to Weapon Range
"I do not believe in disguising my disappointment."
- Atziri, Queen of the Vaal
6415876(414-434) to (544-564)(1.29-1.33)5.00%(617.0-665.7)25% chance to Maim on Hit+30% to Quality of Socketed Support Gems
Adds (310-330) to (370-390) Physical Damage
(12-16)% increased Attack Speed
25% chance to cause Bleeding on Hit
+1 metres to Weapon Range
Hezmana's BloodlustHezmana's Bloodlust
Vaal Axe
Two Handed Axe
Physical Damage: (222-256.5) to (378-447.75)
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 64, 158 Str, 76 Dex25% chance to Maim on Hit(100-125)% increased Physical Damage
Adds (7-10) to (15-25) Physical Damage
1% of Physical Attack Damage Leeched as Life
40% increased Attack Speed if you've taken a Savage Hit Recently
Attacks Cost Life instead of Mana
When a craving cannot be sated, any source will do.
6415876(222-256.5) to (378-447.75)1.155.00%(345.0-404.9)25% chance to Maim on Hit(100-125)% increased Physical Damage
Adds (7-10) to (15-25) Physical Damage
1% of Physical Attack Damage Leeched as Life
40% increased Attack Speed if you've taken a Savage Hit Recently
Attacks Cost Life instead of Mana
Uul-Netol's EmbraceUul-Netol's Embrace
Vaal Axe
Two Handed Axe
Physical Damage: (395.2-436.8) to (661.2-730.8)
Critical Strike Chance: 5.00%
Attacks per Second: (0.80-0.86)
Weapon Range: 1.3 metres
Requires Level 64, 158 Str, 76 Dex25% chance to Maim on HitTrigger Level 20 Bone Nova when you Hit a Bleeding Enemy
(280-320)% increased Physical Damage
(30-25)% reduced Attack Speed
25% chance to cause Bleeding on Hit
At last she holds us,
and so we turn to dust.
6415876(395.2-436.8) to (661.2-730.8)(0.80-0.86)5.00%(425.2-503.5)25% chance to Maim on HitTrigger Level 20 Bone Nova when you Hit a Bleeding Enemy
(280-320)% increased Physical Damage
(30-25)% reduced Attack Speed
25% chance to cause Bleeding on Hit
Uul-Netol's KissUul-Netol's Kiss
Vaal Axe
Two Handed Axe
Physical Damage: (343.2-384.8) to (574.2-643.8)
Critical Strike Chance: 5.00%
Attacks per Second: 0.98
Weapon Range: 1.3 metres
Requires Level 64, 158 Str, 76 Dex25% chance to Maim on Hit(230-270)% increased Physical Damage
15% reduced Attack Speed
Curse Enemies with Vulnerability on Hit
Exerted Attacks deal 200% increased Damage
Exerted Attacks Knock Enemies Back on Hit
We feel the mother's love
And beg to return to her womb.

This item can be transformed with a Blessing of Uul-Netol
6415876(343.2-384.8) to (574.2-643.8)0.985.00%(448.4-502.7)25% chance to Maim on Hit(230-270)% increased Physical Damage
15% reduced Attack Speed
Curse Enemies with Vulnerability on Hit
Exerted Attacks deal 200% increased Damage
Exerted Attacks Knock Enemies Back on Hit
Debeon's DirgeDebeon's Dirge
Despot Axe
Two Handed Axe
Physical Damage: 90-122
Elemental Damage: (310-350) to (460-500)
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 1.3 metres
Requires Level 66, 140 Str, 86 DexAdds (310-350) to (460-500) Cold Damage
15% increased Movement Speed if you've Warcried Recently
150% increased Elemental Damage if you've Warcried Recently
Warcries Knock Back and Interrupt Enemies in a smaller Area
A sharp and heavy beat,
discorded, out of tune,
when you hear it on the wind,
you know death will follow soon.
661408690-122
(310-350) to (460-500)
1.405.00%(687.4-743.4)Adds (310-350) to (460-500) Cold Damage
15% increased Movement Speed if you've Warcried Recently
150% increased Elemental Damage if you've Warcried Recently
Warcries Knock Back and Interrupt Enemies in a smaller Area
KingmakerKingmaker
Despot Axe
Two Handed Axe
Physical Damage: (360-414) to (488-561.2)
Critical Strike Chance: (6.50-7.00)%
Attacks per Second: (1.50-1.57)
Weapon Range: 1.3 metres
Requires Level 66, 140 Str, 86 Dex(300-360)% increased Physical Damage
(7-12)% increased Attack Speed
(30-40)% increased Critical Strike Chance
Nearby Allies have 30% increased Item Rarity
Nearby Allies have Culling Strike
Insufficient Mana doesn't prevent your Melee Attacks
Nearby Allies have +50% to Critical Strike Multiplier
Nearby Allies have +10 Fortification
A King and his people are linked together
like a soul and a beating heart.
Both can be severed by a same edge,
then forged anew.
6614086(360-414) to (488-561.2)(1.50-1.57)(6.50-7.00)%(635.2-764.6)(300-360)% increased Physical Damage
(7-12)% increased Attack Speed
(30-40)% increased Critical Strike Chance
Nearby Allies have 30% increased Item Rarity
Nearby Allies have Culling Strike
Insufficient Mana doesn't prevent your Melee Attacks
Nearby Allies have +50% to Critical Strike Multiplier
Nearby Allies have +10 Fortification
Kitava's FeastKitava's Feast
Void Axe
Two Handed Axe
Physical Damage: (288-326.4) to (432-489.6)
Critical Strike Chance: 6.00%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 68, 149 Str, 76 DexSocketed Gems are supported by Level 30 Melee Splash
(200-240)% increased Physical Damage
1% of Physical Attack Damage Leeched as Life
1% of Physical Attack Damage Leeched as Mana
Recover 5% of Life on Kill
Enemies Killed by your Hits are destroyed
Hinekora bound Kitava to a rock
that Kitava could not lift with all his might.
Kitava vowed that when he broke free,
he would devour every soul in Hinekora's domain.
6814976(288-326.4) to (432-489.6)1.256.00%(450.0-510.0)Socketed Gems are supported by Level 30 Melee Splash
(200-240)% increased Physical Damage
1% of Physical Attack Damage Leeched as Life
1% of Physical Attack Damage Leeched as Mana
Recover 5% of Life on Kill
Enemies Killed by your Hits are destroyed

Passive skills

There are passive skills that grant axe bonuses.

NameStats
Axe Damage
14% increased Physical Damage with Axes
Axe Attacks deal 14% increased Damage with Ailments [1] [2]

18% increased Physical Damage with Axes
Axe Attacks deal 18% increased Damage with Ailments [4] [5] [6]

Axe Attacks deal 12% increased Damage with Hits and Ailments [3]
Axe Damage and Accuracy
Axe Attacks deal 10% increased Damage with Hits and Ailments
10% increased Accuracy Rating with Axes [1]
Axe Damage and Attack Speed
12% increased Physical Damage with Axes
3% increased Attack Speed with Axes
Axe Attacks deal 12% increased Damage with Ailments [1] [2] [3]

Axe Attacks deal 8% increased Damage with Hits and Ailments
4% increased Attack Speed with Axes [4] [5] [6]
Axe Damage and Critical Strike Chance
Axe Attacks deal 10% increased Damage with Hits and Ailments
25% increased Critical Strike Chance with Axes [1] [2]
Axe Damage and Impale Chance
14% increased Physical Damage with Axes
Axe Attacks deal 14% increased Damage with Ailments
10% chance to Impale Enemies on Hit with Attacks [1]
Cleaving
30% increased Physical Damage with Axes
Axe Attacks deal 30% increased Damage with Ailments
15% chance to Intimidate Enemies for 4 seconds on Hit with Attacks [1]
Feller of Foes
Axe Attacks deal 30% increased Damage with Hits and Ailments
+40% to Critical Strike Multiplier with Axes
+200 to Accuracy Rating with Axes [1]
Harvester of Foes
30% increased Physical Damage with Axes
Axe Attacks deal 30% increased Damage with Ailments
12% increased Impale Effect [1]
Hatchet Master
Axe Attacks deal 24% increased Damage with Hits and Ailments
10% increased Attack Speed with Axes
20% chance to gain Onslaught for 4 seconds on Kill [1]
Slaughter
25% increased Physical Damage with Axes
Axe Attacks deal 25% increased Damage with Ailments
8% increased Attack Speed with Axes
Gain 1 Rage on Hit with Axes [1]

Active attack skill gems

List of active attack skill gems that axes can use.
GemRequired character level at gem level 1Gem requires strengthGem requires dexterityGem requires intelligence
Animate Weapon of Self ReflectionAnimate Weapon of Self ReflectionDuration, Minion, Spell
Level: (1-20)
Cost: (4-16) Mana
Cast Time: 0.60 sec
Requires Level 4Animates a copy of your main hand Melee Weapon to fight by your side. Cannot be used by Totems, Traps or Mines.Base duration is 15.00 seconds
Can use Items requiring up to Level (9-100)
Minions deal (0-38)% more Damage
Maximum 6 Animated Weapons
Minions have (0-38)% more Attack Speed

Additional Effects From 1-20% Quality:
+(0.05-1) to maximum number of Animated Weapons
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
4NoYesYes
Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee
Level: (1-20)
Cost: (5-6) Mana
Attack Speed: 160% of base
Attack Damage: (143-264)% of base
Effectiveness of Added Damage: (143-264)%
Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage. Requires a Melee Weapon.50% of Physical Damage Converted to Lightning Damage
Deals 150% more Damage while Channelling if Illusion has finished moving
Hits from Final wave deal 75% of Damage per stage
Illusion moves at 130% of your Movement Speed

Additional Effects From 1-20% Quality:
Illusion moves at an additional +(1-20)% of your Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoYesNo
CycloneCycloneAttack, AoE, Movement, Channelling, Melee
Level: (1-20)
Cost: (2-3) Mana
Attack Speed: 300% of base
Attack Damage: (60-111)% of base
Effectiveness of Added Damage: (60-111)%
AoE Radius: 1.6
Requires Level 28Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.10% increased Area of Effect per 0.1 metre additional Melee Strike Range
30% less Movement Speed

Additional Effects From 1-20% Quality:
(0.5-10)% more Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesYesNo
Cyclone of TumultCyclone of TumultAttack, AoE, Movement, Channelling, Melee
Level: (1-20)
Cost: (5-6) Mana
Attack Speed: 160% of base
Attack Damage: (60-111)% of base
Effectiveness of Added Damage: (60-111)%
Requires Level 28Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.10% increased Area of Effect per 0.1 metre additional Melee Strike Range
20% more Attack Speed per Stage
Gains 1 Stage every 0.5 seconds while Channelling
Maximum 6 Stages
+0.1 metres to radius per Stage
10% less Movement Speed per Stage
Lose 1 Stage every 0.5 seconds while not Channelling

Additional Effects From 1-20% Quality:
(0.25-5)% more Attack Speed per Stage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesYesNo
Double StrikeDouble StrikeAttack, Melee, Strike, Physical
Level: (1-20)
Cost: (7-13) Mana
Attack Speed: 80% of base
Attack Damage: (143-409)% of base
Effectiveness of Added Damage: (143-409)%
Performs two fast strikes with a melee weapon.25% chance to cause Bleeding

Additional Effects From 1-20% Quality:
(1-20)% chance to deal Double Damage to Bleeding Enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1NoYesNo
Double Strike of ImpalingDouble Strike of ImpalingAttack, Melee, Strike, Physical
Level: (1-20)
Cost: (7-13) Mana
Attack Speed: 80% of base
Attack Damage: (104-298)% of base
Effectiveness of Added Damage: (104-298)%
Performs two fast strikes with a melee weapon.Killing Blows cause Impales on Enemies to Reflect Damage to surrounding Enemies
40% chance to Impale Enemies on Hit

Additional Effects From 1-20% Quality:
(2-40)% increased Impale Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1NoYesNo
Double Strike of MomentumDouble Strike of MomentumAttack, Melee, Strike
Level: (1-20)
Cost: (7-13) Mana
Attack Speed: 80% of base
Attack Damage: (69-196)% of base
Effectiveness of Added Damage: (69-196)%
Performs two fast strikes with a melee weapon, gaining stages which cause this skill to attack faster. All stages are lost when you move.10% more Attack Speed for each Stage
Gain a Stage at the start of each pair of swings
Maximum 10 Stages

Additional Effects From 1-20% Quality:
(0.2-4)% more Attack Speed for each Stage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1NoYesNo
Dual StrikeDual StrikeCritical, Attack, Melee, Strike
Level: (1-20)
Cost: (8-14) Mana
Attack Speed: 70% of base
Attack Damage: (155-442)% of base
Effectiveness of Added Damage: (155-442)%
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.100% more Critical Strike Chance against Enemies that are on Full Life
60% more Damage with Hits and Ailments against Enemies that are on Full Life

Additional Effects From 1-20% Quality:
+(1.5-30)% more Damage with Hits and Ailments against Enemies that are on Full Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesYesNo
Dual Strike of AmbidexterityDual Strike of AmbidexterityAttack, Melee, Strike
Level: (1-20)
Cost: (8-14) Mana
Attack Speed: 70% of base
Attack Damage: (126-360)% of base
Effectiveness of Added Damage: (126-360)%
Attacks with both weapons, dealing the damage of both in one strike. Requires dual-wielding two different melee weapon types to use.50% more Damage with Main Hand Weapon
Uses Off Hand Weapon Attack Time

Additional Effects From 1-20% Quality:
(1-20)% more Damage with Main Hand Weapon
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesYesNo
Elemental HitElemental HitAttack, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic
Level: (1-20)
Cost: (6-10) Mana
AoE Radius: 10
Requires Level 12Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(21-609) to (40-1133) Added Cold Damage
(26-748) to (49-1389) Added Fire Damage
(4-118) to (80-2287) Added Lightning Damage
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
(30-49)% chance to Freeze, Shock and Ignite
Base radius is 1 metre
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
10% more Damage for each type of Elemental Ailment on the Enemy

Additional Effects From 1-20% Quality:
+(0.25-5)% more Damage for each type of Elemental Ailment on the Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoYesNo
Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration
Level: (1-20)
Cost: (5-8) Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Attack Speed: 120% of base
Attack Damage: (177-408)% of base
Effectiveness of Added Damage: (177-408)%
Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3.00 seconds
10% increased Attack Speed per Frenzy Charge
15% chance to gain a Frenzy Charge on Hit
Buff grants 20% increased Movement Speed

Additional Effects From 1-20% Quality:
(0.5-10)% chance to gain a Frenzy Charge on Hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
10NoYesNo
Flicker Strike of PowerFlicker Strike of PowerCritical, Attack, Melee, Strike, Movement, Duration
Level: (1-20)
Cost: (5-8) Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Attack Speed: 120% of base
Attack Damage: (177-408)% of base
Effectiveness of Added Damage: (177-408)%
Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Power Charge.Base duration is 3.00 seconds
30% chance to gain a Power Charge on Critical Strike
50% increased Critical Strike Chance per Power Charge
Buff grants 20% increased Movement Speed

Additional Effects From 1-20% Quality:
(1-20)% chance to gain a Power Charge on Critical Strike
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
10NoYesNo
Frenzy of OnslaughtFrenzy of OnslaughtAttack, Melee, Strike
Level: (1-20)
Cost: (7-10) Mana
Attack Damage: (162-353)% of base
Effectiveness of Added Damage: (162-353)%
Requires Level 16Perform a strike with a melee weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Consume all Frenzy Charges when you Hit an enemy while at maximum Frenzy Charges to gain Onslaught for 1 second per Charge consumed
5% more Attack Damage per Frenzy Charge
5% more Attack Speed per Frenzy Charge

Additional Effects From 1-20% Quality:
+(0.1-2)% more Attack Damage per Frenzy Charge
+(0.1-2)% more Attack Speed per Frenzy Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16NoYesNo
Frost BladesFrost BladesAttack, Projectile, Melee, Strike, Cold
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (143-409)% of base
Effectiveness of Added Damage: (143-409)%
Projectile Speed: 2250
Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.Fires (5-8) Projectiles
60% of Physical Damage Converted to Cold Damage
+(1.8-2.1) metres to Melee Strike Range

Additional Effects From 1-20% Quality:
Fires +(0.1-2) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1NoYesNo
Frost Blades of KatabasisFrost Blades of KatabasisAttack, Melee, Strike, Cold, AoE, Duration
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (143-409)% of base
Effectiveness of Added Damage: (143-409)%
Attack enemies with greatly increased range, creating a chilling area that deals cold damage over time if it hits. Requires a Melee Weapon.Base duration is 3.00 seconds
Deals (9.6-3344.4) Base Cold Damage per second
This Skill's Area of Effect cannot be modified
60% of Physical Damage Converted to Cold Damage
+5 metres to Melee Strike Range

Additional Effects From 1-20% Quality:
+(0.05-1) metres to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1NoYesNo
LacerateLacerateAttack, AoE, Physical, Melee
Level: (1-20)
Cost: (10-17) Mana
Attack Speed: 60% of base
Attack Damage: (171-393)% of base
Effectiveness of Added Damage: (171-393)%
AoE Radius: 38
Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.+(0-0.9) metres to radius
(50-88)% more Damage with Bleeding while in Blood Stance
25% chance to cause Bleeding while in Blood Stance
50% increased angle while in Sand Stance

Additional Effects From 1-20% Quality:
(1-20)% increased Attack Speed if you've changed Stance Recently
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12YesYesNo
Lacerate of HaemorrhageLacerate of HaemorrhageAttack, AoE, Physical, Melee
Level: (1-20)
Cost: (8-13) Mana
Attack Speed: 80% of base
Attack Damage: (150-346)% of base
Effectiveness of Added Damage: (150-346)%
Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. Requires a One Handed Axe or One Handed Sword.(75-132)% more Damage with Bleeding
25% chance to cause Bleeding

Additional Effects From 1-20% Quality:
+(2-40)% more Damage with Bleeding
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12YesYesNo
Lancing SteelLancing SteelAttack, Projectile, Physical
Level: (1-20)
Cost: (9-13) Mana
Attack Speed: 80% of base
Attack Damage: (110-175)% of base
Effectiveness of Added Damage: (110-175)%
Requires Level 28Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.Fires 4 Projectiles
Fires 50% more Projectiles per Steel Shard consumed
20% chance to Impale Enemies on Hit
Hits after the first on each Enemy deal 60% less Damage
Consumes up to 4 Steel Shards

Additional Effects From 1-20% Quality:
Fires +(0.05-1) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesYesNo
Lancing Steel of SprayingLancing Steel of SprayingAttack, Projectile
Level: (1-20)
Cost: (9-13) Mana
Attack Speed: 80% of base
Attack Damage: (260-360)% of base
Effectiveness of Added Damage: (260-360)%
Requires Level 28Thrust an Axe or Sword forward to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it.Projectiles Pierce all Targets
Fires (6-8) Projectiles
Hits after the first on each Enemy deal 90% less Damage

Additional Effects From 1-20% Quality:
Fires +(0.1-2) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesYesNo
Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (198-456)% of base
Effectiveness of Added Damage: (198-456)%
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage
Fires 3 Projectiles

Additional Effects From 1-20% Quality:
Fires +(0.05-1) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoYesYes
Lightning Strike of ArcingLightning Strike of ArcingAttack, Projectile, Melee, Strike, Lightning, Chaining
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (164-377)% of base
Effectiveness of Added Damage: (164-377)%
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as a projectile as you strike, flying out to hit farther-away enemies and chain between them. The projectile cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage
Chains +(4-7) Times
10% more Damage for each time this Skill has Chained

Additional Effects From 1-20% Quality:
Chains +(0.1-2) Times
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoYesYes
Shattering SteelShattering SteelAttack, Projectile, AoE, Physical
Level: (1-20)
Cost: (7-12) Mana
Attack Speed: 85% of base
Attack Damage: (170-265)% of base
Effectiveness of Added Damage: (170-265)%
Requires Level 12Swing an Axe or Sword, firing projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter.Fires 3 Projectiles
40% chance to Impale Enemies on Hit

Additional Effects From 1-20% Quality:
(2-40)% increased Impale Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12YesYesNo
Shattering Steel of AmmunitionShattering Steel of AmmunitionAttack, Projectile, AoE, Physical, Duration
Level: (1-20)
Cost: (7-12) Mana
Attack Speed: 85% of base
Attack Damage: (170-265)% of base
Effectiveness of Added Damage: (170-265)%
Requires Level 12Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.Base duration is 6.00 seconds
Fires 3 Projectiles
Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6
Each Steel Ward grants +8% Chance to Block Projectile Attack Damage
40% chance to Impale Enemies on Hit
If you have no Steel Shards, only Fires 1 Projectile
Projectiles deal up to (50-110)% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
Consumes up to 2 Steel Shards

Additional Effects From 1-20% Quality:
(2-40)% increased Impale Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12YesYesNo
Spectral HelixSpectral HelixAttack, Projectile
Level: (1-20)
Cost: (6-9) Mana
Attack Speed: 110% of base
Attack Damage: (120-180)% of base
Effectiveness of Added Damage: (120-180)%
Requires Level 12Throws a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls.Bounces up to 3 times
Modifiers to number of Projectiles instead apply to the number of Bounces
Spirals through 4.25 rotations

Additional Effects From 1-20% Quality:
Projectiles that have Pierced deal (0.5-10)% more Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12YesYesNo
Spectral ThrowSpectral ThrowAttack, Projectile
Level: (1-20)
Cost: (5-9) Mana
Attack Speed: 110% of base
Attack Damage: (100-150)% of base
Effectiveness of Added Damage: (100-150)%
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Additional Effects From 1-20% Quality:
Projectiles that have Pierced deal (0.5-10)% more Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesYesNo
Spectral Throw of MaterialisingSpectral Throw of MaterialisingAttack, Projectile
Level: (1-20)
Cost: (5-9) Mana
Attack Speed: 110% of base
Attack Damage: (240-340)% of base
Effectiveness of Added Damage: (240-340)%
Throws an intangible spectral copy of your melee weapon. It flies out and then becomes tangible as it returns to you, in a spinning attack that only hits and damages enemies while returning.30% reduced Projectile Deceleration

Additional Effects From 1-20% Quality:
Projectiles that have Pierced deal (0.5-10)% more Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesYesNo
Splitting SteelSplitting SteelAttack, Projectile, AoE, Physical
Level: (1-20)
Cost: (6-11) Mana
Attack Speed: 90% of base
Attack Damage: (120-330)% of base
Effectiveness of Added Damage: (120-330)%
Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe.Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards (2-5) targets
Base radius is (0.6-1) metre
40% chance to Impale Enemies on Hit
Projectiles can Split without hitting a target

Additional Effects From 1-20% Quality:
(2-40)% increased Impale Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesYesNo
Splitting Steel of AmmunitionSplitting Steel of AmmunitionAttack, Projectile, AoE, Physical
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (120-330)% of base
Effectiveness of Added Damage: (120-330)%
Consume Steel Shards to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards (4-7) targets
Base radius is (1.2-1.6) metres
If you have no Steel Shards, Projectile counts as already having Split
60% chance to Impale Enemies on Hit
Projectiles can Split without hitting a target
Consumes up to 2 Steel Shards

Additional Effects From 1-20% Quality:
(2-40)% increased Impale Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesYesNo
Vaal CycloneVaal CycloneAttack, AoE, Duration, Vaal, Melee, Movement, Channelling
Level: (1-20)
Souls Per Use: 25
Can Store 1 Use(s)
Soul Gain Prevention: 5 sec
Attack Speed: 300% of base
Attack Damage: (108-184)% of base
Effectiveness of Added Damage: (108-184)%
Requires Level 28Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.Base duration is 5.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
10% increased Area of Effect per 0.1 metre additional Melee Strike Range
Can't be Evaded

Additional Effects From 1-20% Quality:
(0.5-10)% increased Area of Effect
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesYesNo
Vaal Double StrikeVaal Double StrikeAttack, Melee, Strike, Duration, Vaal, Physical
Level: (1-20)
Souls Per Use: 30
Can Store 2 Use(s)
Soul Gain Prevention: 8 sec
Attack Damage: (40-101)% of base
Effectiveness of Added Damage: (40-101)%
Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Base duration is 6.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Doubles have (0-57)% increased Movement Speed
Can't be Evaded
25% chance to cause Bleeding
Maximum 8 Summoned Doubles

Additional Effects From 1-20% Quality:
(1-20)% chance to deal Double Damage to Bleeding Enemies
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1NoYesNo
Vaal Flicker StrikeVaal Flicker StrikeAttack, Melee, Strike, Movement, Vaal, Duration
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Soul Gain Prevention: 6 sec
Attack Speed: 300% of base
Attack Damage: (174-362)% of base
Effectiveness of Added Damage: (174-362)%
Requires Level 10Repeatedly teleports to enemies and hits them, inflicting a wound but dealing no damage. After the repeating finishes, each enemy is hit by the total damage of their wounds, which are removed.This Attack Repeats 25 additional times
10% increased Attack Speed per Frenzy Charge
70% less Damage with Ailments
30% chance to gain a Frenzy Charge on Hit

Additional Effects From 1-20% Quality:
(0.5-10)% chance to gain a Frenzy Charge on Hit
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
10NoYesNo
Vaal Lightning StrikeVaal Lightning StrikeAttack, Melee, Strike, Duration, Vaal, Lightning, Projectile
Level: (1-20)
Souls Per Use: 20
Can Store 2 Use(s)
Soul Gain Prevention: 8 sec
Attack Damage: (114-237)% of base
Effectiveness of Added Damage: (114-237)%
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.50% of Physical Damage Converted to Lightning Damage
Base duration is 6.00 seconds
Fires (5-9) Projectiles
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Can't be Evaded

Additional Effects From 1-20% Quality:
Fires +(0.05-1) Projectiles
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoYesYes
Vaal Spectral ThrowVaal Spectral ThrowAttack, Projectile, Vaal
Level: (1-20)
Souls Per Use: 15
Can Store 1 Use(s)
Soul Gain Prevention: 4 sec
Attack Speed: 110% of base
Attack Damage: (85-135)% of base
Effectiveness of Added Damage: (85-135)%
Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.Fires 8 Projectiles in each of two mirrored spirals
Can't be Evaded

Additional Effects From 1-20% Quality:
Projectiles that have Pierced deal (0.5-10)% more Damage
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesYesNo
Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
Level: (1-20)
Cost: (7-10) Mana
Attack Damage: (219-403)% of base
Effectiveness of Added Damage: (219-403)%
Projectile Speed: 1800
Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets
Beams Chain (4-7) Times
Fires 3 Projectiles
(0-19)% increased Area of Effect
100% of Physical Damage Converted to Fire, Cold or Lightning Damage

Additional Effects From 1-20% Quality:
(1-20)% chance to Freeze, Shock and Ignite
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesYesNo
Wild Strike of ExtremesWild Strike of ExtremesAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
Level: (1-20)
Cost: (14-28) Energy Shield, (14-28) Life, (14-28) Mana
Attack Damage: (178-328)% of base
Effectiveness of Added Damage: (178-328)%
Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets
Beams Chain (4-7) Times
Fires 3 Projectiles
(0-19)% increased Area of Effect
100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Hits treat Enemy Monster Elemental Resistance values as inverted

Additional Effects From 1-20% Quality:
(1-20)% chance to Freeze, Shock and Ignite
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesYesNo
Energy BladeEnergy BladeSpell, Lightning
Level: (1-20)
Cost: (136-624) Energy Shield
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: 1.00 sec
Requires Level 24Grants a buff which significantly lowers your maximum Energy Shield to transform your equipped weapons into Swords formed from that energy. Casting the spell again removes the buff. Requires a Non-Bow weapon. This skill cannot be triggered.Energy Blades have minimum Lightning Damage equal to 2% of Energy Shield, plus (2-12)
Energy Blades have maximum Lightning Damage equal to 40% of Energy Shield, plus (40-235)
Two Handed Energy Blades have 70% more Lightning Damage
Buff grants 50% less Maximum Energy Shield

Additional Effects From 1-20% Quality:
Buff grants (0.25-5)% more Maximum Energy Shield
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
24NoNoYes
BladestormBladestormAttack, AoE, Duration, Melee
Level: (1-20)
Cost: (10-14) Mana
Attack Speed: 70% of base
Attack Damage: (159-291)% of base
Effectiveness of Added Damage: (159-291)%
Requires Level 28Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.Base duration is 3.00 seconds
(70-108)% more Damage with Bleeding while in Blood Stance
(10-12)% more Attack Speed while you're in a Blood Bladestorm
Maximum of 3 Bladestorms at a time
Sand Bladestorms grant (30-38)% increased Movement Speed to you
Bladestorm deals 50% less Damage with Hits and Ailments

Additional Effects From 1-20% Quality:
+(0.05-1) to Maximum number of Bladestorms at a time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesYesNo
Bladestorm of UncertaintyBladestorm of UncertaintyAttack, AoE, Duration, Melee
Level: (1-20)
Cost: (10-14) Mana
Attack Speed: 70% of base
Attack Damage: (189-347)% of base
Effectiveness of Added Damage: (189-347)%
Requires Level 28Perform a spinning attack, damaging enemies around you and creating a random bladestorm. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe.Base duration is 3.00 seconds
(50-88)% more Damage with Bleeding
(10-12)% more Attack Speed while you're in a Blood Bladestorm
Maximum of 3 Bladestorms at a time
Sand Bladestorms grant (30-38)% increased Movement Speed to you
Bladestorm deals 50% less Damage with Hits and Ailments

Additional Effects From 1-20% Quality:
+(0.05-1) to Maximum number of Bladestorms at a time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesYesNo
BoneshatterBoneshatterAttack, Melee, Strike, AoE, Duration, Physical
Level: (1-20)
Cost: (9-12) Mana
Attack Speed: 85% of base
Attack Damage: (231-338)% of base
Effectiveness of Added Damage: (231-338)%
Requires Level 28Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.(11-158) to (17-238) Added Attack Physical Damage
Gain 1 Trauma the first time this Attack Hits an Enemy
Take (6-194) Physical Damage per Trauma when you gain Trauma
Trauma lasts 6.0 seconds
(2-4)% more Damage per Trauma
Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%

Additional Effects From 1-20% Quality:
+(0.05-1)% more Damage per Trauma
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoNo
Boneshatter of CarnageBoneshatter of CarnageAttack, Melee, Strike, AoE
Level: (1-20)
Cost: (9-12) Mana
Attack Speed: 85% of base
Attack Damage: (336-620)% of base
Effectiveness of Added Damage: (336-620)%
Requires Level 28Attack enemies with a forceful melee strike. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.25% reduced Enemy Stun Threshold
(20-39)% chance to double Stun Duration
Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%

Additional Effects From 1-20% Quality:
Pulse has (0.25-5)% increased Area of Effect per 0.1s of Stun Duration, up to 400%
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoNo
Boneshatter of Complex TraumaBoneshatter of Complex TraumaAttack, Melee, Strike, AoE, Duration, Physical
Level: (1-20)
Cost: (9-12) Mana
Attack Speed: 85% of base
Attack Damage: (231-338)% of base
Effectiveness of Added Damage: (231-338)%
Requires Level 28Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.(11-158) to (17-238) Added Attack Physical Damage
Lose all Trauma on reaching 10 Trauma
Gain 1 Trauma the first time this Attack Hits an Enemy
Take (18-582) Physical Damage per Trauma when you gain Trauma
Trauma lasts 6.0 seconds
(8-15)% more Damage per Trauma, up to 200%
Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%

Additional Effects From 1-20% Quality:
(0.25-5)% more Damage per Trauma, up to 200%
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoNo
Chain HookChain HookAttack, AoE, Movement, Melee
Level: (1-20)
Cost: (5-8) Mana
Attack Speed: 120% of base
Attack Damage: (171-393)% of base
Effectiveness of Added Damage: (171-393)%
Requires Level 12When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe.+0.1 metres to Radius per 5 Rage
Gain 2 Rage on Attack Hit

Additional Effects From 1-20% Quality:
Gain (0.05-1) Rage on Attack Hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12YesNoNo
CleaveCleaveAttack, AoE, Melee
Level: (1-20)
Cost: (7-13) Mana
Attack Speed: 80% of base
Attack Damage: (179-511)% of base
Effectiveness of Added Damage: (179-511)%
AoE Radius: 20
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined
+(0-1) metre to radius

Additional Effects From 1-20% Quality:
+0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesYesNo
Cleave of RageCleave of RageAttack, AoE, Melee
Level: (1-20)
Cost: (7-13) Mana
Attack Speed: 80% of base
Attack Damage: (179-511)% of base
Effectiveness of Added Damage: (179-511)%
The character swings both their weapons in an arc, damaging monsters in an area in front of them. Requires dual wielding both an Axe and a Sword.When Dual Wielding, Deals 60% Damage from each Weapon combined
+0.1 metres to Radius per 5 Rage
Gain 2 Rage on Attack Hit

Additional Effects From 1-20% Quality:
Gain (0.05-1) Rage on Attack Hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesYesNo
Consecrated PathConsecrated PathFire, Attack, AoE, Movement, Duration, Slam, Melee
Level: (1-20)
Cost: (9-13) Mana
Attack Speed: 80% of base
Attack Damage: (227-417)% of base
Effectiveness of Added Damage: (227-417)%
Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 4.00 seconds
50% of Physical Damage Converted to Fire Damage
Deals up to 20% more Damage with Hits to closer targets

Additional Effects From 1-20% Quality:
Deals up to +(0.5-10)% more Damage with Hits to closer targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoYes
Consecrated Path of EnduranceConsecrated Path of EnduranceFire, Attack, AoE, Movement, Duration, Slam, Melee
Level: (1-20)
Cost: (9-13) Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Attack Speed: 80% of base
Attack Damage: (166-305)% of base
Effectiveness of Added Damage: (166-305)%
Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. The cooldown can be bypassed by expending an Endurance Charge. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 4.00 seconds
50% of Physical Damage Converted to Fire Damage
Deals up to 20% more Damage with Hits to closer targets
10% more Area of Effect per Endurance Charge
10% more Attack Damage per Endurance Charge

Additional Effects From 1-20% Quality:
Deals up to +(0.5-10)% more Damage with Hits to closer targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoYes
Crushing FistCrushing FistAttack, Slam, AoE, Retaliation, Melee
Level: (1-20)
Cost: (8-14) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Attack Speed: 70% of base
Attack Damage: (1003-2193)% of base
Effectiveness of Added Damage: (1003-2193)%
Requires Level 4Retaliate against a blocked hit by calling forth a huge armoured fist to slam into the ground in front of you as you do the same, dealing weapon damage in an area.Cannot be used by default
Becomes Usable once for 2 seconds when you Block a Hit
Can't be Evaded
60% less Damage with Ailments
Base radius is (2-2.8) metres

Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
4YesNoNo
Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike
Level: (1-20)
Cost: (7-10) Mana
Attack Damage: (249-458)% of base
Effectiveness of Added Damage: (249-458)%
Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds
Base secondary duration is 20.00 seconds
Maximum 9 Summoned Normal Sentinels of Dominance
Maximum 3 Summoned Magic Sentinels of Dominance
Maximum 1 Summoned Rare Sentinel of Dominance
25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster

Additional Effects From 1-20% Quality:
Minions have (2-40)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoYes
Dominating Blow of InspiringDominating Blow of InspiringAttack, Minion, Duration, Melee, Strike
Level: (1-20)
Cost: (7-10) Mana
Attack Damage: (249-458)% of base
Effectiveness of Added Damage: (249-458)%
Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds
Base secondary duration is 20.00 seconds
Increases and Reductions to Minion Damage also apply
to this Skill's Damage at 250% of their value
Maximum 6 Summoned Normal Sentinels of Dominance
Maximum 3 Summoned Magic Sentinels of Dominance
Maximum 1 Summoned Rare Sentinel of Dominance
25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster

Additional Effects From 1-20% Quality:
Increases and Reductions to Minion Damage also apply
to this Skill's Damage at (2.5-50)% of their value
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoYes
EarthquakeEarthquakeAttack, AoE, Duration, Slam, Melee
Level: (1-20)
Cost: (10-13) Mana
Attack Speed: 75% of base
Attack Damage: (143-229)% of base
Effectiveness of Added Damage: (143-229)%
AoE Radius: 18 / 28
Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 1.00 seconds
Aftershock deals 150% more Damage with Hits and Ailments

Additional Effects From 1-20% Quality:
Aftershock deals +(1.5-30)% more Damage with Hits and Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoNo
Earthquake of AmplificationEarthquake of AmplificationAttack, AoE, Duration, Slam, Melee
Level: (1-20)
Cost: (10-13) Mana
Attack Speed: 75% of base
Attack Damage: (143-229)% of base
Effectiveness of Added Damage: (143-229)%
Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 2.50 seconds
Aftershock deals 15% more Damage with Hits per 0.1 seconds Duration
Aftershock deals 5% more Damage with Ailments per 0.1 seconds Duration
Aftershock has 2% more Area of Effect per 0.1 seconds Duration

Additional Effects From 1-20% Quality:
Base duration is (0.025-0.5) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoNo
EarthshatterEarthshatterAttack, AoE, Slam, Duration, Melee
Level: (1-20)
Cost: (8-13) Mana
Attack Speed: 80% of base
Attack Damage: (171-393)% of base
Effectiveness of Added Damage: (171-393)%
Requires Level 12Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. Warcries or other Slam Attacks performed by you or allied players near any spike will cause them to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.Base duration is 6.00 seconds
(0-19)% more Area of Effect
Shattering Spikes deal 30% less damage
Maximum 15 Spikes
Creates 5 fissures

Additional Effects From 1-20% Quality:
Creates +(0.05-1) fissures
+(0.15-3) Maximum Spikes
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12YesNoNo
Earthshatter of FragilityEarthshatter of FragilityAttack, AoE, Slam, Duration, Melee
Level: (1-20)
Cost: (8-13) Mana
Attack Speed: 80% of base
Attack Damage: (136-314)% of base
Effectiveness of Added Damage: (136-314)%
Requires Level 12Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. The spikes shatter after a duration, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.Base duration is 1.50 seconds
(0-19)% more Area of Effect
Shattering Spikes deal 30% less damage
Maximum 15 Spikes
Creates 5 fissures

Additional Effects From 1-20% Quality:
Creates +(0.05-1) fissures
+(0.15-3) Maximum Spikes
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12YesNoNo
Earthshatter of ProminenceEarthshatter of ProminenceAttack, AoE, Slam, Duration, Melee
Level: (1-20)
Cost: (8-13) Mana
Attack Speed: 80% of base
Attack Damage: (150-346)% of base
Effectiveness of Added Damage: (150-346)%
Requires Level 12Slam the ground, sending out a rectangular fissure that deals area damage to enemies and thrusts a large spike from the ground where it ends. Warcries or other Slam Attacks performed by you or allied players near the spike will cause it to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.Base duration is 6.00 seconds
Shattering Spikes have (100-157)% more Area of Effect
Shattering Spikes deal 100% more damage
Maximum 5 Spikes
Creates 1 fissure

Additional Effects From 1-20% Quality:
Shattering Spikes deal +(1-20)% more damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12YesNoNo
EviscerateEviscerateAttack, AoE, Retaliation, Physical, Melee
Level: (1-20)
Cost: (7-10) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Attack Damage: (674-1345)% of base
Effectiveness of Added Damage: (674-1345)%
Requires Level 16Retaliate against a blocked hit with an arcing slash that releases two waves of force. Enemies close in front of you can be hit by both waves. Requires a Sword or Axe and a Shield.Cannot be used by default
Becomes Usable once for 2 seconds when you Block a Hit
Can't be Evaded
Base wave length is 10 metres
Base wave width is (2.8-3.2) metres
Causes Bleeding

Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16YesYesNo
Frozen LegionFrozen LegionSpell, Cold, Attack, AoE, Melee
Level: (1-20)
Cost: (12-23) Mana
Cooldown Time: 0.80 sec
Can Store 6 Use(s)
Cast Time: 0.70 sec
Requires Level 34This spell consumes multiple cooldown uses to summon icy Statues in a ring. Each Statue uses your Frozen Sweep attack once before vanishing. Requires an Axe, Mace, Sceptre, or Staff. This skill cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines.Consumes one Cooldown Use per Statue Summoned
You cannot use this Skill yourself, your Statues will use this Skill for you
100% of Physical Damage Converted to Cold Damage

Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
34YesNoYes
Frozen Legion of RallyingFrozen Legion of RallyingSpell, Cold, Attack, AoE, Melee
Level: (1-20)
Cost: (12-23) Mana
Cooldown Time: 0.30 sec
Can Store 5 Use(s)
Cast Time: 0.70 sec
Requires Level 34This spell consumes multiple cooldown uses to summon icy Statues in a ring. Each Statue uses your Frozen Sweep attack once before vanishing. Requires an Axe, Mace, Sceptre, or Staff. This skill cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines.Consumes one Cooldown Use per Statue Summoned
You cannot use this Skill yourself, your Statues will use this Skill for you
100% of Physical Damage Converted to Cold Damage

Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
34YesNoYes
Ground SlamGround SlamAttack, AoE, Slam, Melee
Level: (1-20)
Cost: (6-11) Mana
Attack Speed: 90% of base
Attack Damage: (132-356)% of base
Effectiveness of Added Damage: (132-356)%
AoE Radius: 35
Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.25% reduced Enemy Stun Threshold
+(0-1) metre to radius
Deals up to (40-49)% more Damage with Hits to closer targets

Additional Effects From 1-20% Quality:
Deals up to +(1-20)% more Damage with Hits to closer targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesNoNo
Heavy StrikeHeavy StrikeAttack, Melee, Strike
Level: (1-20)
Cost: (7-12) Mana
Attack Speed: 85% of base
Attack Damage: (224-552)% of base
Effectiveness of Added Damage: (224-552)%
Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.25% reduced Enemy Stun Threshold
(20-39)% chance to deal Double Damage

Additional Effects From 1-20% Quality:
(1-20)% chance to deal Double Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesNoNo
Ice CrashIce CrashAttack, AoE, Cold, Slam, Melee
Level: (1-20)
Cost: (10-14) Mana
Attack Speed: 70% of base
Attack Damage: (332-611)% of base
Effectiveness of Added Damage: (332-611)%
AoE Radius: 26
Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.100% of Physical Damage Converted to Cold Damage
Second Stage deals 15% less Damage
Third Stage deals 30% less Damage
Base radius is 1.1 metres
Base secondary radius is 2.1 metres
Base tertiary radius is 3.1 metres

Additional Effects From 1-20% Quality:
Gain (0.75-15)% of Physical Damage as Extra Cold Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoYes
Ice Crash of CadenceIce Crash of CadenceAttack, AoE, Cold, Slam, Melee
Level: (1-20)
Cost: (8-11) Mana
Attack Speed: 90% of base
Attack Damage: (249-458)% of base
Effectiveness of Added Damage: (249-458)%
Requires Level 28Slam the ground, damaging enemies in an area. Slams with main hand weapon deal more damage. Slams with off hand weapon have larger area of effect. Requires dual-wielding Swords, Maces, Sceptres, or Axes to use.100% of Physical Damage Converted to Cold Damage
80% more Damage with Main Hand Weapon
Main Hand Base radius is 1.1 metres
Off Hand Base radius is 3.1 metres

Additional Effects From 1-20% Quality:
Gain (0.75-15)% of Physical Damage as Extra Cold Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoYes
Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (164-377)% of base
Effectiveness of Added Damage: (164-377)%
AoE Radius: 15
Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 0.80 seconds
Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
60% of Physical Damage Converted to Fire Damage
Base radius is 2.4 metres
Base explosion radius is 1.8 metres
Debuff deals 66% of Damage per Charge

Additional Effects From 1-20% Quality:
Debuff deals +(0.5-10)% of Damage per Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12YesNoNo
Infernal Blow of ImmolationInfernal Blow of ImmolationAttack, AoE, Melee, Strike, Fire, Duration
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (164-377)% of base
Effectiveness of Added Damage: (164-377)%
Requires Level 12Attacks with your weapon, applying a charged debuff to you the first time you hit an enemy with this skill. Upon reaching 6 charges, or charges expiring, the charged debuff is removed to damage nearby enemies. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 3.00 seconds
60% of Physical Damage Converted to Fire Damage
Base radius is (2.6-2.9) metres
Debuff deals 80% of Damage per Charge

Additional Effects From 1-20% Quality:
Debuff deals +(0.5-10)% of Damage per Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12YesNoNo
Infernal CryInfernal CryWarcry, AoE, Duration, Fire, Attack, Trigger, Melee
Level: (1-20)
Cost: (7-10) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
AoE Radius: 60
Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants a portion of their physical damage as extra fire damage. In addition to being taunted, enemies are inflicted with a secondary debuff causing them to explode when they die, dealing fire damage in an area.Base duration is (2.50-3.40) seconds
Base secondary duration is (2.50-3.40) seconds
(0-38)% increased Warcry Speed
Damage cannot be Reflected
Counts total Power of Enemies in Range
Explosion deals Base Fire Damage equal to 8% of the Monster's maximum Life
Buff grants gain 5% of Physical Damage as
Extra Fire Damage per 5 power, counting a maximum of 25 Power
Exerts the next 6 Melee Attacks you perform
Exerted Attacks Trigger Combust the first time they deal a Melee Hit
60% of Physical Damage Converted to Fire Damage
This Skill is Triggered by Attacks Exerted by Infernal Cry

Additional Effects From 1-20% Quality:
(2-40)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
24YesNoNo
Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (136-314)% of base
Effectiveness of Added Damage: (136-314)%
AoE Radius: 15
Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.(20-39)% increased Stun Duration against Enemies that are on Full Life
+0.55 seconds to Attack Time
Base radius is 1.5 metres
Damaging Hits always Stun Enemies that are on Full Life

Additional Effects From 1-20% Quality:
(2-40)% increased Stun Duration against Enemies that are on Full Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
10YesNoNo
Leap Slam of GroundbreakingLeap Slam of GroundbreakingAttack, AoE, Movement, Travel, Slam, Melee
Level: (1-20)
Cost: (9-14) Mana
Attack Speed: 70% of base
Attack Damage: (286-660)% of base
Effectiveness of Added Damage: (286-660)%
Requires Level 10Jump a short distance through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.(20-39)% increased Stun Duration against Enemies that are on Full Life
Base radius is 2.5 metres
Damaging Hits always Stun Enemies that are on Full Life

Additional Effects From 1-20% Quality:
(2-40)% increased Stun Duration against Enemies that are on Full Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
10YesNoNo
Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (126-329)% of base
Effectiveness of Added Damage: (126-329)%
Projectile Speed: 750
Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.Fires 4 Projectiles
60% of Physical Damage Converted to Fire Damage
Projectiles deal 50% less Damage with Hits and Ailments

Additional Effects From 1-20% Quality:
Projectiles deal (0.5-10)% more Damage with Hits and Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesNoNo
PerforatePerforateAttack, AoE, Slam, Melee
Level: (1-20)
Cost: (7-13) Mana
Attack Speed: 80% of base
Attack Damage: (218-622)% of base
Effectiveness of Added Damage: (218-622)%
Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.Creates 7 Spikes
75% less Damage while in Blood Stance
(0-76)% more Area of Effect while in Sand Stance

Additional Effects From 1-20% Quality:
Creates +(0.1-2) Spikes
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesYesNo
Perforate of BloodshedPerforate of BloodshedPhysical, Attack, AoE, Slam, Melee
Level: (1-20)
Cost: (7-13) Mana
Attack Speed: 80% of base
Attack Damage: (86-245)% of base
Effectiveness of Added Damage: (86-245)%
Smash the ground to bring forth multiple spikes from the ground in sequence, able to hit enemies multiple times.
Requires a Sword or Axe.
Creates 5 Spikes
(50-88)% more Damage with Bleeding
25% chance to cause Bleeding

Additional Effects From 1-20% Quality:
Creates +(0.05-1) Spikes
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesYesNo
Perforate of DualityPerforate of DualityAttack, AoE, Slam, Melee
Level: (1-20)
Cost: (7-13) Mana
Attack Speed: 80% of base
Attack Damage: (218-622)% of base
Effectiveness of Added Damage: (218-622)%
Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.Creates 10 additional Spikes if you've changed Stance Recently
Creates 3 Spikes
75% less Damage while in Blood Stance
(0-76)% more Area of Effect while in Sand Stance

Additional Effects From 1-20% Quality:
Creates +(0.1-2) Spikes
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesYesNo
Rage VortexRage VortexAttack, AoE, Duration, Melee
Level: (1-20)
Cost: (25-46) Life
Attack Speed: 70% of base
Attack Damage: (42-69)% of base
Effectiveness of Added Damage: (42-69)%
Requires Level 28Spin with a sword or axe to deal damage in an area around you. Sacrifices some rage to send a ragestorm forward. While enemies are inside it, the ragestorm will slow its movement and repeatedly deal attack damage based on your attack speed.Base duration is 3.00 seconds
Base radius is 1.8 metres
Sacrifices 20% of Rage to create a Ragestorm, if you have at least 10 Rage
Ragestorm deals 10% more Damage per 1 Rage Sacrificed
Ragestorm has +0.1 metres to radius per 2 Rage sacrificed
Ragestorm Hits 250% more Frequently
Maximum 1 Ragestorm

Additional Effects From 1-20% Quality:
Sacrifices +(0.25-5)% of Rage when creating a Ragestorm
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoNo
Rage Vortex of BerserkingRage Vortex of BerserkingAttack, AoE, Melee
Level: (1-20)
Cost: (25-46) Life
Attack Speed: 70% of base
Attack Damage: (42-69)% of base
Effectiveness of Added Damage: (42-69)%
Requires Level 28Spin with a sword or axe to deal damage in an area around you. If you have at least 10 rage, create a ragestorm attached to you that repeatedly deals attack damage to enemies inside based on your attack speed. The ragestorm consumes rage at an accelerating rate, and ends if you run out.Base radius is 2.2 metres
Ragestorm Hits 250% more Frequently
Maximum 1 Ragestorm
Lose 3 Rage per second
Each second, 20% more Rage loss Rate

Additional Effects From 1-20% Quality:
Base radius is (0.01-0.2) metres
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoNo
SmiteSmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura
Level: (1-20)
Cost: (7-12) Mana
Attack Speed: 85% of base
Attack Damage: (225-488)% of base
Effectiveness of Added Damage: (225-488)%
Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage
Base duration is 4.00 seconds
(30-20)% less Area Damage
Base radius is (1.5-2.1) metres
Base Aura radius is (3.6-4.2) metres
Lightning strikes 1 target within 5 metres
Aura grants (1-12) to (4-220) added Lightning Damage
Aura grants (10-19)% chance to Shock

Additional Effects From 1-20% Quality:
-(0.5-10)% less Area Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesNoYes
Smite of Divine JudgementSmite of Divine JudgementLightning, Attack, AoE, Melee, Strike
Level: (1-20)
Cost: (7-12) Mana
Attack Speed: 85% of base
Attack Damage: (201-369)% of base
Effectiveness of Added Damage: (201-369)%
Performs a melee attack, and causes lightning to strike nearby enemies, dealing damage in an area. Each target can only be hit once by this skill. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage
(0-38)% more Area Damage
Base radius is (1.5-2.1) metres
Lightning strikes 3 targets within 5 metres

Additional Effects From 1-20% Quality:
Lightning strikes targets within +(0.1-2) metres
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesNoYes
Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (150-346)% of base
Effectiveness of Added Damage: (150-346)%
AoE Radius: 19
Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.50% of Physical Damage Converted to Lightning Damage
Base duration is 3.00 seconds
Beams Hit Enemies every (0.40-0.32) seconds
Chains +1 Times
Beams deal 40% less Damage
(4-6) maximum Beam Targets

Additional Effects From 1-20% Quality:
(1-20)% increased Beam frequency
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12YesNoYes
SunderSunderAttack, AoE, Slam, Melee
Level: (1-20)
Cost: (8-13) Mana
Attack Speed: 75% of base
Attack Damage: (273-629)% of base
Effectiveness of Added Damage: (273-629)%
Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.(0-19)% more Area of Effect
Shockwaves deal 40% less Damage
Wave causes Shockwaves from up to 5 Enemies in each Area
Wave has (0-25)% reduced delay between Areas
Wave Damages 5 Areas
Wave cannot stop before Damaging 2 Areas
Wave gains +0.2 metres to radius with each Area in the Sequence

Additional Effects From 1-20% Quality:
Wave gains +(0.005-0.1) metres to radius with each Area in the Sequence
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12YesNoNo
Sunder of EarthbreakingSunder of EarthbreakingAttack, AoE, Slam, Melee
Level: (1-20)
Cost: (7-11) Mana
Attack Speed: 90% of base
Attack Damage: (219-503)% of base
Effectiveness of Added Damage: (219-503)%
Requires Level 12Slams the ground, creating a wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Requires a Mace, Sceptre, Axe, Staff or Unarmed.(0-38)% more Area of Effect
Shockwaves deal 40% less Damage
Wave causes Shockwaves from up to 3 Enemies in each Area
Wave has 75% reduced delay between Areas
Wave Damages 6 Areas

Additional Effects From 1-20% Quality:
Wave Damages (0.1-2) Areas
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12YesNoNo
SwordstormSwordstormAttack, AoE, Retaliation, Melee
Level: (1-20)
Cost: (7-10) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Attack Damage: (123-247)% of base
Effectiveness of Added Damage: (123-247)%
Requires Level 16Retaliate against a blocked hit with a hail of blades that rains down in front of you, repeatedly dealing the damage of both your weapons combined. Requires Dual Wielding Melee Weapons.Cannot be used by default
Becomes Usable once for 2 seconds when you Block a Hit
Can't be Evaded
Base radius is (1.8-2.3) metres
Damages Enemies 8 times

Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16YesYesNo
Tectonic SlamTectonic SlamFire, Attack, AoE, Slam, Melee
Level: (1-20)
Cost: (9-13) Mana
Attack Speed: 80% of base
Attack Damage: (295-542)% of base
Effectiveness of Added Damage: (295-542)%
Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.60% of Physical Damage Converted to Fire Damage
5% more Area of Effect per Endurance Charge
30% fissure branching chance
+5% fissure branching chance per Endurance Charge

Additional Effects From 1-20% Quality:
+(1.5-30)% Fissure branching chance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoNo
Tectonic Slam of CataclysmTectonic Slam of CataclysmFire, Attack, AoE, Slam, Melee
Level: (1-20)
Cost: (9-13) Mana
Attack Speed: 80% of base
Attack Damage: (257-472)% of base
Effectiveness of Added Damage: (257-472)%
Requires Level 28Slam the ground, consuming all Endurance Charges and unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.60% of Physical Damage Converted to Fire Damage
15% more Damage per Endurance Charge removed
10% more Area of Effect per Endurance Charge removed
10% fissure branching chance per Endurance Charge removed

Additional Effects From 1-20% Quality:
+(0.25-5)% more Damage per Endurance Charge removed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoNo
Vaal CleaveVaal CleaveAttack, AoE, Vaal, Duration, Melee
Level: (1-20)
Souls Per Use: 25
Can Store 3 Use(s)
Soul Gain Prevention: 4 sec
Attack Speed: 80% of base
Attack Damage: (287-726)% of base
Effectiveness of Added Damage: (287-726)%
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Killing Blows on Rare or Unique enemies grant a buff that improves Cleave for a duration. Killing Blows on Rare Enemies also steal their modifiers for a secondary duration. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined
Base duration is 20.00 seconds
Base secondary duration is 20.00 seconds
+0.8 seconds to Attack Time
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
+(1.5-2.4) metres to radius
Culling Strike
Can't be Evaded
Buff grants Culling Strike with Cleave
Buff grants 60% more Cleave Area of Effect
Buff grants 60% more Cleave Damage with Hits and Ailments to Enemies that are on Low Life

Additional Effects From 1-20% Quality:
+0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesYesNo
Vaal DominationVaal DominationSpell, Minion, Duration, Vaal, Attack, Melee, Strike
Level: (1-20)
Souls Per Use: 30
Can Store 3 Use(s)
Soul Gain Prevention: 20 sec
Cast Time: 0.50 sec
Requires Level 28This spell causes one of your existing Sentinels of Dominance to Ascend, becoming more powerful, gaining new attacks, and overriding its duration, while maintaining its monster modifiers and other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Dominance, an existing one will be refreshed instead.Base duration is 30.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Maximum 3 Ascended Sentinels of Dominance
Ascended Sentinels do not count towards the regular limits
Ascended Sentinels deal 200% more Damage
Ascended Sentinels take 70% less Damage

Additional Effects From 1-20% Quality:
Minions have (2-40)% increased Cooldown Recovery Rate
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoYes
Vaal EarthquakeVaal EarthquakeAttack, AoE, Duration, Vaal, Slam, Melee
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Soul Gain Prevention: 9 sec
Attack Speed: 75% of base
Attack Damage: (100-172)% of base
Effectiveness of Added Damage: (100-172)%
Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. After using this skill, your steps will deal damage around you, cracking the earth if the previous cracks have erupted. This effect ends after a secondary duration, or after a maximum number of aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 1.00 seconds
Base secondary duration is 12.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Aftershock deals (350-407)% more Damage with Hits and Ailments
Ongoing effect ends after 9 Aftershocks

Additional Effects From 1-20% Quality:
Aftershock deals +(1.5-30)% more Damage with Hits and Ailments
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoNo
Vaal Ground SlamVaal Ground SlamAttack, AoE, Vaal, Slam, Melee
Level: (1-20)
Souls Per Use: 15
Can Store 4 Use(s)
Soul Gain Prevention: 1 sec
Attack Speed: 90% of base
Attack Damage: (218-522)% of base
Effectiveness of Added Damage: (218-522)%
Slams the ground in front of you, creating a wave that travels in all directions that damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.25% reduced Enemy Stun Threshold
+(0-0.9) metres to radius
200% increased Stun Duration on enemies
Can't be Evaded
Deals up to (40-49)% more Damage with Hits to closer targets
This Attack can be Exerted as though it was not a Vaal Skill

Additional Effects From 1-20% Quality:
Deals up to +(1-20)% more Damage with Hits to closer targets
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesNoNo
Vaal Molten StrikeVaal Molten StrikeAttack, Projectile, AoE, Melee, Strike, Fire, Chaining, Vaal
Level: (1-20)
Souls Per Use: 15
Can Store 3 Use(s)
Soul Gain Prevention: 3 sec
Attack Speed: 70% of base
Attack Damage: (86-199)% of base
Effectiveness of Added Damage: (86-199)%
Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth causing area attack damage to enemies where they land.Fires 9 Projectiles
+0.4 metres to radius
Chains +8 Times
60% of Physical Damage Converted to Fire Damage
Can't be Evaded
Projectiles can Chain when impacting the ground
Projectiles do not change direction when Chaining

Additional Effects From 1-20% Quality:
Projectiles deal (0.5-10)% more Damage with Hits and Ailments
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesNoNo
Vaal SmiteVaal SmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura, Vaal
Level: (1-20)
Souls Per Use: 20
Can Store 2 Use(s)
Soul Gain Prevention: 6 sec
Attack Speed: 50% of base
Attack Damage: (345-753)% of base
Effectiveness of Added Damage: (345-753)%
Calls lightning down to infuse your weapon, then performs a melee attack and causes lightning to strike nearby enemies, dealing damage in an area. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage
Base duration is 8.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Can't be Evaded
Base radius is (1.5-2.1) metres
Base Aura radius is (3.6-4.2) metres
Lightning strikes 30 targets within 10 metres
Aura makes Smite strike +1 target with lightning
Aura grants (1-17) to (7-330) added Lightning Damage
Aura grants (10-19)% chance to Shock

Additional Effects From 1-20% Quality:
+(0.5-10)% more Area Damage
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesNoYes
Vaal Volcanic FissureVaal Volcanic FissureMelee, Attack, Projectile, AoE, Slam, Fire, Vaal
Level: (1-20)
Souls Per Use: 25
Can Store 1 Use(s)
Soul Gain Prevention: 6 sec
Attack Speed: 80% of base
Attack Damage: (201-352)% of base
Effectiveness of Added Damage: (201-352)%
Requires Level 12Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Fires 9 Projectiles
50% more Area of Effect
60% of Physical Damage Converted to Fire Damage
Fissure erupts 5 additional times

Additional Effects From 1-20% Quality:
Fires +(0.1-2) Projectiles
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12YesNoNo
Vigilant StrikeVigilant StrikeAttack, Melee, Strike
Level: (1-20)
Cost: (7-12) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Attack Speed: 85% of base
Attack Damage: (290-745)% of base
Effectiveness of Added Damage: (290-745)%
Requires Level 4Attacks enemies with a powerful melee strike which grants Fortification, reducing damage you take from hits. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.Melee Hits Fortify for 8 seconds

Additional Effects From 1-20% Quality:
(0.2-4)% more Attack Damage per Endurance Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
4YesNoYes
Volcanic FissureVolcanic FissureMelee, Attack, Projectile, AoE, Slam, Fire
Level: (1-20)
Cost: (8-13) Mana
Attack Speed: 80% of base
Attack Damage: (177-344)% of base
Effectiveness of Added Damage: (177-344)%
Requires Level 12Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Fires 5 Projectiles
60% of Physical Damage Converted to Fire Damage
Projectiles deal 50% less Damage with Hits and Ailments

Additional Effects From 1-20% Quality:
Fires +(0.1-2) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12YesNoNo
Volcanic Fissure of SnakingVolcanic Fissure of SnakingMelee, Attack, AoE, Slam, Fire
Level: (1-20)
Cost: (9-14) Mana
Attack Speed: 70% of base
Attack Damage: (164-318)% of base
Effectiveness of Added Damage: (164-318)%
Requires Level 12Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts dealing damage in an area. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.50% more Area of Effect
60% of Physical Damage Converted to Fire Damage
Fissure erupts 2 additional times

Additional Effects From 1-20% Quality:
Fissure erupts (0.05-1) additional times
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12YesNoNo
GemRequired character level at gem level 1Gem requires strengthGem requires dexterityGem requires intelligence
Animate Weapon of Self ReflectionAnimate Weapon of Self ReflectionDuration, Minion, Spell
Level: (1-20)
Cost: (4-16) Mana
Cast Time: 0.60 sec
Requires Level 4Animates a copy of your main hand Melee Weapon to fight by your side. Cannot be used by Totems, Traps or Mines.Base duration is 15.00 seconds
Can use Items requiring up to Level (9-100)
Minions deal (0-38)% more Damage
Maximum 6 Animated Weapons
Minions have (0-38)% more Attack Speed

Additional Effects From 1-20% Quality:
+(0.05-1) to maximum number of Animated Weapons
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
4NoYesYes
Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee
Level: (1-20)
Cost: (5-6) Mana
Attack Speed: 160% of base
Attack Damage: (143-264)% of base
Effectiveness of Added Damage: (143-264)%
Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage. Requires a Melee Weapon.50% of Physical Damage Converted to Lightning Damage
Deals 150% more Damage while Channelling if Illusion has finished moving
Hits from Final wave deal 75% of Damage per stage
Illusion moves at 130% of your Movement Speed

Additional Effects From 1-20% Quality:
Illusion moves at an additional +(1-20)% of your Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoYesNo
CycloneCycloneAttack, AoE, Movement, Channelling, Melee
Level: (1-20)
Cost: (2-3) Mana
Attack Speed: 300% of base
Attack Damage: (60-111)% of base
Effectiveness of Added Damage: (60-111)%
AoE Radius: 1.6
Requires Level 28Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.10% increased Area of Effect per 0.1 metre additional Melee Strike Range
30% less Movement Speed

Additional Effects From 1-20% Quality:
(0.5-10)% more Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesYesNo
Cyclone of TumultCyclone of TumultAttack, AoE, Movement, Channelling, Melee
Level: (1-20)
Cost: (5-6) Mana
Attack Speed: 160% of base
Attack Damage: (60-111)% of base
Effectiveness of Added Damage: (60-111)%
Requires Level 28Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.10% increased Area of Effect per 0.1 metre additional Melee Strike Range
20% more Attack Speed per Stage
Gains 1 Stage every 0.5 seconds while Channelling
Maximum 6 Stages
+0.1 metres to radius per Stage
10% less Movement Speed per Stage
Lose 1 Stage every 0.5 seconds while not Channelling

Additional Effects From 1-20% Quality:
(0.25-5)% more Attack Speed per Stage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesYesNo
Double StrikeDouble StrikeAttack, Melee, Strike, Physical
Level: (1-20)
Cost: (7-13) Mana
Attack Speed: 80% of base
Attack Damage: (143-409)% of base
Effectiveness of Added Damage: (143-409)%
Performs two fast strikes with a melee weapon.25% chance to cause Bleeding

Additional Effects From 1-20% Quality:
(1-20)% chance to deal Double Damage to Bleeding Enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1NoYesNo
Double Strike of ImpalingDouble Strike of ImpalingAttack, Melee, Strike, Physical
Level: (1-20)
Cost: (7-13) Mana
Attack Speed: 80% of base
Attack Damage: (104-298)% of base
Effectiveness of Added Damage: (104-298)%
Performs two fast strikes with a melee weapon.Killing Blows cause Impales on Enemies to Reflect Damage to surrounding Enemies
40% chance to Impale Enemies on Hit

Additional Effects From 1-20% Quality:
(2-40)% increased Impale Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1NoYesNo
Double Strike of MomentumDouble Strike of MomentumAttack, Melee, Strike
Level: (1-20)
Cost: (7-13) Mana
Attack Speed: 80% of base
Attack Damage: (69-196)% of base
Effectiveness of Added Damage: (69-196)%
Performs two fast strikes with a melee weapon, gaining stages which cause this skill to attack faster. All stages are lost when you move.10% more Attack Speed for each Stage
Gain a Stage at the start of each pair of swings
Maximum 10 Stages

Additional Effects From 1-20% Quality:
(0.2-4)% more Attack Speed for each Stage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1NoYesNo
Dual StrikeDual StrikeCritical, Attack, Melee, Strike
Level: (1-20)
Cost: (8-14) Mana
Attack Speed: 70% of base
Attack Damage: (155-442)% of base
Effectiveness of Added Damage: (155-442)%
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.100% more Critical Strike Chance against Enemies that are on Full Life
60% more Damage with Hits and Ailments against Enemies that are on Full Life

Additional Effects From 1-20% Quality:
+(1.5-30)% more Damage with Hits and Ailments against Enemies that are on Full Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesYesNo
Dual Strike of AmbidexterityDual Strike of AmbidexterityAttack, Melee, Strike
Level: (1-20)
Cost: (8-14) Mana
Attack Speed: 70% of base
Attack Damage: (126-360)% of base
Effectiveness of Added Damage: (126-360)%
Attacks with both weapons, dealing the damage of both in one strike. Requires dual-wielding two different melee weapon types to use.50% more Damage with Main Hand Weapon
Uses Off Hand Weapon Attack Time

Additional Effects From 1-20% Quality:
(1-20)% more Damage with Main Hand Weapon
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesYesNo
Elemental HitElemental HitAttack, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic
Level: (1-20)
Cost: (6-10) Mana
AoE Radius: 10
Requires Level 12Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(21-609) to (40-1133) Added Cold Damage
(26-748) to (49-1389) Added Fire Damage
(4-118) to (80-2287) Added Lightning Damage
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
(30-49)% chance to Freeze, Shock and Ignite
Base radius is 1 metre
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
10% more Damage for each type of Elemental Ailment on the Enemy

Additional Effects From 1-20% Quality:
+(0.25-5)% more Damage for each type of Elemental Ailment on the Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoYesNo
Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration
Level: (1-20)
Cost: (5-8) Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Attack Speed: 120% of base
Attack Damage: (177-408)% of base
Effectiveness of Added Damage: (177-408)%
Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3.00 seconds
10% increased Attack Speed per Frenzy Charge
15% chance to gain a Frenzy Charge on Hit
Buff grants 20% increased Movement Speed

Additional Effects From 1-20% Quality:
(0.5-10)% chance to gain a Frenzy Charge on Hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
10NoYesNo
Flicker Strike of PowerFlicker Strike of PowerCritical, Attack, Melee, Strike, Movement, Duration
Level: (1-20)
Cost: (5-8) Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Attack Speed: 120% of base
Attack Damage: (177-408)% of base
Effectiveness of Added Damage: (177-408)%
Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Power Charge.Base duration is 3.00 seconds
30% chance to gain a Power Charge on Critical Strike
50% increased Critical Strike Chance per Power Charge
Buff grants 20% increased Movement Speed

Additional Effects From 1-20% Quality:
(1-20)% chance to gain a Power Charge on Critical Strike
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
10NoYesNo
Frenzy of OnslaughtFrenzy of OnslaughtAttack, Melee, Strike
Level: (1-20)
Cost: (7-10) Mana
Attack Damage: (162-353)% of base
Effectiveness of Added Damage: (162-353)%
Requires Level 16Perform a strike with a melee weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Consume all Frenzy Charges when you Hit an enemy while at maximum Frenzy Charges to gain Onslaught for 1 second per Charge consumed
5% more Attack Damage per Frenzy Charge
5% more Attack Speed per Frenzy Charge

Additional Effects From 1-20% Quality:
+(0.1-2)% more Attack Damage per Frenzy Charge
+(0.1-2)% more Attack Speed per Frenzy Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16NoYesNo
Frost BladesFrost BladesAttack, Projectile, Melee, Strike, Cold
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (143-409)% of base
Effectiveness of Added Damage: (143-409)%
Projectile Speed: 2250
Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.Fires (5-8) Projectiles
60% of Physical Damage Converted to Cold Damage
+(1.8-2.1) metres to Melee Strike Range

Additional Effects From 1-20% Quality:
Fires +(0.1-2) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1NoYesNo
Frost Blades of KatabasisFrost Blades of KatabasisAttack, Melee, Strike, Cold, AoE, Duration
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (143-409)% of base
Effectiveness of Added Damage: (143-409)%
Attack enemies with greatly increased range, creating a chilling area that deals cold damage over time if it hits. Requires a Melee Weapon.Base duration is 3.00 seconds
Deals (9.6-3344.4) Base Cold Damage per second
This Skill's Area of Effect cannot be modified
60% of Physical Damage Converted to Cold Damage
+5 metres to Melee Strike Range

Additional Effects From 1-20% Quality:
+(0.05-1) metres to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1NoYesNo
LacerateLacerateAttack, AoE, Physical, Melee
Level: (1-20)
Cost: (10-17) Mana
Attack Speed: 60% of base
Attack Damage: (171-393)% of base
Effectiveness of Added Damage: (171-393)%
AoE Radius: 38
Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.+(0-0.9) metres to radius
(50-88)% more Damage with Bleeding while in Blood Stance
25% chance to cause Bleeding while in Blood Stance
50% increased angle while in Sand Stance

Additional Effects From 1-20% Quality:
(1-20)% increased Attack Speed if you've changed Stance Recently
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12YesYesNo
Lacerate of ButcheringLacerate of ButcheringAttack, AoE, Melee
Level: (1-20)
Cost: (16-25) Mana
Attack Speed: 40% of base
Attack Damage: (273-629)% of base
Effectiveness of Added Damage: (273-629)%
Requires Level 12Slashes twice, releasing wide waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. Requires a Two Handed Axe or Two Handed Sword.+(0.4-2.3) metres to radius
50% increased angle

Additional Effects From 1-20% Quality:
+(0.025-0.5) metre to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12YesYesNo
Lancing SteelLancing SteelAttack, Projectile, Physical
Level: (1-20)
Cost: (9-13) Mana
Attack Speed: 80% of base
Attack Damage: (110-175)% of base
Effectiveness of Added Damage: (110-175)%
Requires Level 28Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.Fires 4 Projectiles
Fires 50% more Projectiles per Steel Shard consumed
20% chance to Impale Enemies on Hit
Hits after the first on each Enemy deal 60% less Damage
Consumes up to 4 Steel Shards

Additional Effects From 1-20% Quality:
Fires +(0.05-1) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesYesNo
Lancing Steel of SprayingLancing Steel of SprayingAttack, Projectile
Level: (1-20)
Cost: (9-13) Mana
Attack Speed: 80% of base
Attack Damage: (260-360)% of base
Effectiveness of Added Damage: (260-360)%
Requires Level 28Thrust an Axe or Sword forward to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it.Projectiles Pierce all Targets
Fires (6-8) Projectiles
Hits after the first on each Enemy deal 90% less Damage

Additional Effects From 1-20% Quality:
Fires +(0.1-2) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesYesNo
Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (198-456)% of base
Effectiveness of Added Damage: (198-456)%
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage
Fires 3 Projectiles

Additional Effects From 1-20% Quality:
Fires +(0.05-1) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoYesYes
Lightning Strike of ArcingLightning Strike of ArcingAttack, Projectile, Melee, Strike, Lightning, Chaining
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (164-377)% of base
Effectiveness of Added Damage: (164-377)%
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as a projectile as you strike, flying out to hit farther-away enemies and chain between them. The projectile cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage
Chains +(4-7) Times
10% more Damage for each time this Skill has Chained

Additional Effects From 1-20% Quality:
Chains +(0.1-2) Times
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoYesYes
Shattering SteelShattering SteelAttack, Projectile, AoE, Physical
Level: (1-20)
Cost: (7-12) Mana
Attack Speed: 85% of base
Attack Damage: (170-265)% of base
Effectiveness of Added Damage: (170-265)%
Requires Level 12Swing an Axe or Sword, firing projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter.Fires 3 Projectiles
40% chance to Impale Enemies on Hit

Additional Effects From 1-20% Quality:
(2-40)% increased Impale Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12YesYesNo
Shattering Steel of AmmunitionShattering Steel of AmmunitionAttack, Projectile, AoE, Physical, Duration
Level: (1-20)
Cost: (7-12) Mana
Attack Speed: 85% of base
Attack Damage: (170-265)% of base
Effectiveness of Added Damage: (170-265)%
Requires Level 12Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.Base duration is 6.00 seconds
Fires 3 Projectiles
Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6
Each Steel Ward grants +8% Chance to Block Projectile Attack Damage
40% chance to Impale Enemies on Hit
If you have no Steel Shards, only Fires 1 Projectile
Projectiles deal up to (50-110)% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
Consumes up to 2 Steel Shards

Additional Effects From 1-20% Quality:
(2-40)% increased Impale Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12YesYesNo
Spectral HelixSpectral HelixAttack, Projectile
Level: (1-20)
Cost: (6-9) Mana
Attack Speed: 110% of base
Attack Damage: (120-180)% of base
Effectiveness of Added Damage: (120-180)%
Requires Level 12Throws a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls.Bounces up to 3 times
Modifiers to number of Projectiles instead apply to the number of Bounces
Spirals through 4.25 rotations

Additional Effects From 1-20% Quality:
Projectiles that have Pierced deal (0.5-10)% more Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12YesYesNo
Spectral ThrowSpectral ThrowAttack, Projectile
Level: (1-20)
Cost: (5-9) Mana
Attack Speed: 110% of base
Attack Damage: (100-150)% of base
Effectiveness of Added Damage: (100-150)%
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Additional Effects From 1-20% Quality:
Projectiles that have Pierced deal (0.5-10)% more Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesYesNo
Spectral Throw of MaterialisingSpectral Throw of MaterialisingAttack, Projectile
Level: (1-20)
Cost: (5-9) Mana
Attack Speed: 110% of base
Attack Damage: (240-340)% of base
Effectiveness of Added Damage: (240-340)%
Throws an intangible spectral copy of your melee weapon. It flies out and then becomes tangible as it returns to you, in a spinning attack that only hits and damages enemies while returning.30% reduced Projectile Deceleration

Additional Effects From 1-20% Quality:
Projectiles that have Pierced deal (0.5-10)% more Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesYesNo
Splitting SteelSplitting SteelAttack, Projectile, AoE, Physical
Level: (1-20)
Cost: (6-11) Mana
Attack Speed: 90% of base
Attack Damage: (120-330)% of base
Effectiveness of Added Damage: (120-330)%
Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe.Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards (2-5) targets
Base radius is (0.6-1) metre
40% chance to Impale Enemies on Hit
Projectiles can Split without hitting a target

Additional Effects From 1-20% Quality:
(2-40)% increased Impale Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesYesNo
Splitting Steel of AmmunitionSplitting Steel of AmmunitionAttack, Projectile, AoE, Physical
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (120-330)% of base
Effectiveness of Added Damage: (120-330)%
Consume Steel Shards to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards (4-7) targets
Base radius is (1.2-1.6) metres
If you have no Steel Shards, Projectile counts as already having Split
60% chance to Impale Enemies on Hit
Projectiles can Split without hitting a target
Consumes up to 2 Steel Shards

Additional Effects From 1-20% Quality:
(2-40)% increased Impale Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesYesNo
Vaal CycloneVaal CycloneAttack, AoE, Duration, Vaal, Melee, Movement, Channelling
Level: (1-20)
Souls Per Use: 25
Can Store 1 Use(s)
Soul Gain Prevention: 5 sec
Attack Speed: 300% of base
Attack Damage: (108-184)% of base
Effectiveness of Added Damage: (108-184)%
Requires Level 28Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.Base duration is 5.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
10% increased Area of Effect per 0.1 metre additional Melee Strike Range
Can't be Evaded

Additional Effects From 1-20% Quality:
(0.5-10)% increased Area of Effect
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesYesNo
Vaal Double StrikeVaal Double StrikeAttack, Melee, Strike, Duration, Vaal, Physical
Level: (1-20)
Souls Per Use: 30
Can Store 2 Use(s)
Soul Gain Prevention: 8 sec
Attack Damage: (40-101)% of base
Effectiveness of Added Damage: (40-101)%
Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Base duration is 6.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Doubles have (0-57)% increased Movement Speed
Can't be Evaded
25% chance to cause Bleeding
Maximum 8 Summoned Doubles

Additional Effects From 1-20% Quality:
(1-20)% chance to deal Double Damage to Bleeding Enemies
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1NoYesNo
Vaal Flicker StrikeVaal Flicker StrikeAttack, Melee, Strike, Movement, Vaal, Duration
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Soul Gain Prevention: 6 sec
Attack Speed: 300% of base
Attack Damage: (174-362)% of base
Effectiveness of Added Damage: (174-362)%
Requires Level 10Repeatedly teleports to enemies and hits them, inflicting a wound but dealing no damage. After the repeating finishes, each enemy is hit by the total damage of their wounds, which are removed.This Attack Repeats 25 additional times
10% increased Attack Speed per Frenzy Charge
70% less Damage with Ailments
30% chance to gain a Frenzy Charge on Hit

Additional Effects From 1-20% Quality:
(0.5-10)% chance to gain a Frenzy Charge on Hit
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
10NoYesNo
Vaal Lightning StrikeVaal Lightning StrikeAttack, Melee, Strike, Duration, Vaal, Lightning, Projectile
Level: (1-20)
Souls Per Use: 20
Can Store 2 Use(s)
Soul Gain Prevention: 8 sec
Attack Damage: (114-237)% of base
Effectiveness of Added Damage: (114-237)%
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.50% of Physical Damage Converted to Lightning Damage
Base duration is 6.00 seconds
Fires (5-9) Projectiles
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Can't be Evaded

Additional Effects From 1-20% Quality:
Fires +(0.05-1) Projectiles
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoYesYes
Vaal Spectral ThrowVaal Spectral ThrowAttack, Projectile, Vaal
Level: (1-20)
Souls Per Use: 15
Can Store 1 Use(s)
Soul Gain Prevention: 4 sec
Attack Speed: 110% of base
Attack Damage: (85-135)% of base
Effectiveness of Added Damage: (85-135)%
Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.Fires 8 Projectiles in each of two mirrored spirals
Can't be Evaded

Additional Effects From 1-20% Quality:
Projectiles that have Pierced deal (0.5-10)% more Damage
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesYesNo
Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
Level: (1-20)
Cost: (7-10) Mana
Attack Damage: (219-403)% of base
Effectiveness of Added Damage: (219-403)%
Projectile Speed: 1800
Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets
Beams Chain (4-7) Times
Fires 3 Projectiles
(0-19)% increased Area of Effect
100% of Physical Damage Converted to Fire, Cold or Lightning Damage

Additional Effects From 1-20% Quality:
(1-20)% chance to Freeze, Shock and Ignite
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesYesNo
Wild Strike of ExtremesWild Strike of ExtremesAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
Level: (1-20)
Cost: (14-28) Energy Shield, (14-28) Life, (14-28) Mana
Attack Damage: (178-328)% of base
Effectiveness of Added Damage: (178-328)%
Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets
Beams Chain (4-7) Times
Fires 3 Projectiles
(0-19)% increased Area of Effect
100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Hits treat Enemy Monster Elemental Resistance values as inverted

Additional Effects From 1-20% Quality:
(1-20)% chance to Freeze, Shock and Ignite
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesYesNo
Energy BladeEnergy BladeSpell, Lightning
Level: (1-20)
Cost: (136-624) Energy Shield
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: 1.00 sec
Requires Level 24Grants a buff which significantly lowers your maximum Energy Shield to transform your equipped weapons into Swords formed from that energy. Casting the spell again removes the buff. Requires a Non-Bow weapon. This skill cannot be triggered.Energy Blades have minimum Lightning Damage equal to 2% of Energy Shield, plus (2-12)
Energy Blades have maximum Lightning Damage equal to 40% of Energy Shield, plus (40-235)
Two Handed Energy Blades have 70% more Lightning Damage
Buff grants 50% less Maximum Energy Shield

Additional Effects From 1-20% Quality:
Buff grants (0.25-5)% more Maximum Energy Shield
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
24NoNoYes
BladestormBladestormAttack, AoE, Duration, Melee
Level: (1-20)
Cost: (10-14) Mana
Attack Speed: 70% of base
Attack Damage: (159-291)% of base
Effectiveness of Added Damage: (159-291)%
Requires Level 28Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.Base duration is 3.00 seconds
(70-108)% more Damage with Bleeding while in Blood Stance
(10-12)% more Attack Speed while you're in a Blood Bladestorm
Maximum of 3 Bladestorms at a time
Sand Bladestorms grant (30-38)% increased Movement Speed to you
Bladestorm deals 50% less Damage with Hits and Ailments

Additional Effects From 1-20% Quality:
+(0.05-1) to Maximum number of Bladestorms at a time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesYesNo
Bladestorm of UncertaintyBladestorm of UncertaintyAttack, AoE, Duration, Melee
Level: (1-20)
Cost: (10-14) Mana
Attack Speed: 70% of base
Attack Damage: (189-347)% of base
Effectiveness of Added Damage: (189-347)%
Requires Level 28Perform a spinning attack, damaging enemies around you and creating a random bladestorm. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe.Base duration is 3.00 seconds
(50-88)% more Damage with Bleeding
(10-12)% more Attack Speed while you're in a Blood Bladestorm
Maximum of 3 Bladestorms at a time
Sand Bladestorms grant (30-38)% increased Movement Speed to you
Bladestorm deals 50% less Damage with Hits and Ailments

Additional Effects From 1-20% Quality:
+(0.05-1) to Maximum number of Bladestorms at a time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesYesNo
BoneshatterBoneshatterAttack, Melee, Strike, AoE, Duration, Physical
Level: (1-20)
Cost: (9-12) Mana
Attack Speed: 85% of base
Attack Damage: (231-338)% of base
Effectiveness of Added Damage: (231-338)%
Requires Level 28Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.(11-158) to (17-238) Added Attack Physical Damage
Gain 1 Trauma the first time this Attack Hits an Enemy
Take (6-194) Physical Damage per Trauma when you gain Trauma
Trauma lasts 6.0 seconds
(2-4)% more Damage per Trauma
Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%

Additional Effects From 1-20% Quality:
+(0.05-1)% more Damage per Trauma
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoNo
Boneshatter of CarnageBoneshatter of CarnageAttack, Melee, Strike, AoE
Level: (1-20)
Cost: (9-12) Mana
Attack Speed: 85% of base
Attack Damage: (336-620)% of base
Effectiveness of Added Damage: (336-620)%
Requires Level 28Attack enemies with a forceful melee strike. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.25% reduced Enemy Stun Threshold
(20-39)% chance to double Stun Duration
Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%

Additional Effects From 1-20% Quality:
Pulse has (0.25-5)% increased Area of Effect per 0.1s of Stun Duration, up to 400%
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoNo
Boneshatter of Complex TraumaBoneshatter of Complex TraumaAttack, Melee, Strike, AoE, Duration, Physical
Level: (1-20)
Cost: (9-12) Mana
Attack Speed: 85% of base
Attack Damage: (231-338)% of base
Effectiveness of Added Damage: (231-338)%
Requires Level 28Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.(11-158) to (17-238) Added Attack Physical Damage
Lose all Trauma on reaching 10 Trauma
Gain 1 Trauma the first time this Attack Hits an Enemy
Take (18-582) Physical Damage per Trauma when you gain Trauma
Trauma lasts 6.0 seconds
(8-15)% more Damage per Trauma, up to 200%
Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%

Additional Effects From 1-20% Quality:
(0.25-5)% more Damage per Trauma, up to 200%
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoNo
CleaveCleaveAttack, AoE, Melee
Level: (1-20)
Cost: (7-13) Mana
Attack Speed: 80% of base
Attack Damage: (179-511)% of base
Effectiveness of Added Damage: (179-511)%
AoE Radius: 20
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined
+(0-1) metre to radius

Additional Effects From 1-20% Quality:
+0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesYesNo
Consecrated PathConsecrated PathFire, Attack, AoE, Movement, Duration, Slam, Melee
Level: (1-20)
Cost: (9-13) Mana
Attack Speed: 80% of base
Attack Damage: (227-417)% of base
Effectiveness of Added Damage: (227-417)%
Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 4.00 seconds
50% of Physical Damage Converted to Fire Damage
Deals up to 20% more Damage with Hits to closer targets

Additional Effects From 1-20% Quality:
Deals up to +(0.5-10)% more Damage with Hits to closer targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoYes
Consecrated Path of EnduranceConsecrated Path of EnduranceFire, Attack, AoE, Movement, Duration, Slam, Melee
Level: (1-20)
Cost: (9-13) Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Attack Speed: 80% of base
Attack Damage: (166-305)% of base
Effectiveness of Added Damage: (166-305)%
Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. The cooldown can be bypassed by expending an Endurance Charge. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 4.00 seconds
50% of Physical Damage Converted to Fire Damage
Deals up to 20% more Damage with Hits to closer targets
10% more Area of Effect per Endurance Charge
10% more Attack Damage per Endurance Charge

Additional Effects From 1-20% Quality:
Deals up to +(0.5-10)% more Damage with Hits to closer targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoYes
Crushing FistCrushing FistAttack, Slam, AoE, Retaliation, Melee
Level: (1-20)
Cost: (8-14) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Attack Speed: 70% of base
Attack Damage: (1003-2193)% of base
Effectiveness of Added Damage: (1003-2193)%
Requires Level 4Retaliate against a blocked hit by calling forth a huge armoured fist to slam into the ground in front of you as you do the same, dealing weapon damage in an area.Cannot be used by default
Becomes Usable once for 2 seconds when you Block a Hit
Can't be Evaded
60% less Damage with Ailments
Base radius is (2-2.8) metres

Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
4YesNoNo
Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike
Level: (1-20)
Cost: (7-10) Mana
Attack Damage: (249-458)% of base
Effectiveness of Added Damage: (249-458)%
Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds
Base secondary duration is 20.00 seconds
Maximum 9 Summoned Normal Sentinels of Dominance
Maximum 3 Summoned Magic Sentinels of Dominance
Maximum 1 Summoned Rare Sentinel of Dominance
25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster

Additional Effects From 1-20% Quality:
Minions have (2-40)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoYes
Dominating Blow of InspiringDominating Blow of InspiringAttack, Minion, Duration, Melee, Strike
Level: (1-20)
Cost: (7-10) Mana
Attack Damage: (249-458)% of base
Effectiveness of Added Damage: (249-458)%
Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds
Base secondary duration is 20.00 seconds
Increases and Reductions to Minion Damage also apply
to this Skill's Damage at 250% of their value
Maximum 6 Summoned Normal Sentinels of Dominance
Maximum 3 Summoned Magic Sentinels of Dominance
Maximum 1 Summoned Rare Sentinel of Dominance
25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster

Additional Effects From 1-20% Quality:
Increases and Reductions to Minion Damage also apply
to this Skill's Damage at (2.5-50)% of their value
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoYes
EarthquakeEarthquakeAttack, AoE, Duration, Slam, Melee
Level: (1-20)
Cost: (10-13) Mana
Attack Speed: 75% of base
Attack Damage: (143-229)% of base
Effectiveness of Added Damage: (143-229)%
AoE Radius: 18 / 28
Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 1.00 seconds
Aftershock deals 150% more Damage with Hits and Ailments

Additional Effects From 1-20% Quality:
Aftershock deals +(1.5-30)% more Damage with Hits and Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoNo
Earthquake of AmplificationEarthquake of AmplificationAttack, AoE, Duration, Slam, Melee
Level: (1-20)
Cost: (10-13) Mana
Attack Speed: 75% of base
Attack Damage: (143-229)% of base
Effectiveness of Added Damage: (143-229)%
Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 2.50 seconds
Aftershock deals 15% more Damage with Hits per 0.1 seconds Duration
Aftershock deals 5% more Damage with Ailments per 0.1 seconds Duration
Aftershock has 2% more Area of Effect per 0.1 seconds Duration

Additional Effects From 1-20% Quality:
Base duration is (0.025-0.5) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoNo
EarthshatterEarthshatterAttack, AoE, Slam, Duration, Melee
Level: (1-20)
Cost: (8-13) Mana
Attack Speed: 80% of base
Attack Damage: (171-393)% of base
Effectiveness of Added Damage: (171-393)%
Requires Level 12Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. Warcries or other Slam Attacks performed by you or allied players near any spike will cause them to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.Base duration is 6.00 seconds
(0-19)% more Area of Effect
Shattering Spikes deal 30% less damage
Maximum 15 Spikes
Creates 5 fissures

Additional Effects From 1-20% Quality:
Creates +(0.05-1) fissures
+(0.15-3) Maximum Spikes
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12YesNoNo
Earthshatter of FragilityEarthshatter of FragilityAttack, AoE, Slam, Duration, Melee
Level: (1-20)
Cost: (8-13) Mana
Attack Speed: 80% of base
Attack Damage: (136-314)% of base
Effectiveness of Added Damage: (136-314)%
Requires Level 12Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. The spikes shatter after a duration, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.Base duration is 1.50 seconds
(0-19)% more Area of Effect
Shattering Spikes deal 30% less damage
Maximum 15 Spikes
Creates 5 fissures

Additional Effects From 1-20% Quality:
Creates +(0.05-1) fissures
+(0.15-3) Maximum Spikes
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12YesNoNo
Earthshatter of ProminenceEarthshatter of ProminenceAttack, AoE, Slam, Duration, Melee
Level: (1-20)
Cost: (8-13) Mana
Attack Speed: 80% of base
Attack Damage: (150-346)% of base
Effectiveness of Added Damage: (150-346)%
Requires Level 12Slam the ground, sending out a rectangular fissure that deals area damage to enemies and thrusts a large spike from the ground where it ends. Warcries or other Slam Attacks performed by you or allied players near the spike will cause it to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.Base duration is 6.00 seconds
Shattering Spikes have (100-157)% more Area of Effect
Shattering Spikes deal 100% more damage
Maximum 5 Spikes
Creates 1 fissure

Additional Effects From 1-20% Quality:
Shattering Spikes deal +(1-20)% more damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12YesNoNo
Frozen LegionFrozen LegionSpell, Cold, Attack, AoE, Melee
Level: (1-20)
Cost: (12-23) Mana
Cooldown Time: 0.80 sec
Can Store 6 Use(s)
Cast Time: 0.70 sec
Requires Level 34This spell consumes multiple cooldown uses to summon icy Statues in a ring. Each Statue uses your Frozen Sweep attack once before vanishing. Requires an Axe, Mace, Sceptre, or Staff. This skill cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines.Consumes one Cooldown Use per Statue Summoned
You cannot use this Skill yourself, your Statues will use this Skill for you
100% of Physical Damage Converted to Cold Damage

Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
34YesNoYes
Frozen Legion of RallyingFrozen Legion of RallyingSpell, Cold, Attack, AoE, Melee
Level: (1-20)
Cost: (12-23) Mana
Cooldown Time: 0.30 sec
Can Store 5 Use(s)
Cast Time: 0.70 sec
Requires Level 34This spell consumes multiple cooldown uses to summon icy Statues in a ring. Each Statue uses your Frozen Sweep attack once before vanishing. Requires an Axe, Mace, Sceptre, or Staff. This skill cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines.Consumes one Cooldown Use per Statue Summoned
You cannot use this Skill yourself, your Statues will use this Skill for you
100% of Physical Damage Converted to Cold Damage

Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
34YesNoYes
Ground SlamGround SlamAttack, AoE, Slam, Melee
Level: (1-20)
Cost: (6-11) Mana
Attack Speed: 90% of base
Attack Damage: (132-356)% of base
Effectiveness of Added Damage: (132-356)%
AoE Radius: 35
Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.25% reduced Enemy Stun Threshold
+(0-1) metre to radius
Deals up to (40-49)% more Damage with Hits to closer targets

Additional Effects From 1-20% Quality:
Deals up to +(1-20)% more Damage with Hits to closer targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesNoNo
Ground Slam of EarthshakingGround Slam of EarthshakingAttack, AoE, Slam, Melee
Level: (1-20)
Cost: (8-14) Mana
Attack Speed: 70% of base
Attack Damage: (241-688)% of base
Effectiveness of Added Damage: (241-688)%
Slams the ground in front of you, creating a wide wave that travels forward and damages enemies with an increased chance to stun. Requires a Two Handed Axe, Two Handed Mace, or Staff.25% reduced Enemy Stun Threshold
+(0-1) metre to radius
100% increased angle

Additional Effects From 1-20% Quality:
Deals up to +(1-20)% more Damage with Hits to closer targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesNoNo
Heavy StrikeHeavy StrikeAttack, Melee, Strike
Level: (1-20)
Cost: (7-12) Mana
Attack Speed: 85% of base
Attack Damage: (224-552)% of base
Effectiveness of Added Damage: (224-552)%
Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.25% reduced Enemy Stun Threshold
(20-39)% chance to deal Double Damage

Additional Effects From 1-20% Quality:
(1-20)% chance to deal Double Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesNoNo
Ice CrashIce CrashAttack, AoE, Cold, Slam, Melee
Level: (1-20)
Cost: (10-14) Mana
Attack Speed: 70% of base
Attack Damage: (332-611)% of base
Effectiveness of Added Damage: (332-611)%
AoE Radius: 26
Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.100% of Physical Damage Converted to Cold Damage
Second Stage deals 15% less Damage
Third Stage deals 30% less Damage
Base radius is 1.1 metres
Base secondary radius is 2.1 metres
Base tertiary radius is 3.1 metres

Additional Effects From 1-20% Quality:
Gain (0.75-15)% of Physical Damage as Extra Cold Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoYes
Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (164-377)% of base
Effectiveness of Added Damage: (164-377)%
AoE Radius: 15
Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 0.80 seconds
Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
60% of Physical Damage Converted to Fire Damage
Base radius is 2.4 metres
Base explosion radius is 1.8 metres
Debuff deals 66% of Damage per Charge

Additional Effects From 1-20% Quality:
Debuff deals +(0.5-10)% of Damage per Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12YesNoNo
Infernal Blow of ImmolationInfernal Blow of ImmolationAttack, AoE, Melee, Strike, Fire, Duration
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (164-377)% of base
Effectiveness of Added Damage: (164-377)%
Requires Level 12Attacks with your weapon, applying a charged debuff to you the first time you hit an enemy with this skill. Upon reaching 6 charges, or charges expiring, the charged debuff is removed to damage nearby enemies. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 3.00 seconds
60% of Physical Damage Converted to Fire Damage
Base radius is (2.6-2.9) metres
Debuff deals 80% of Damage per Charge

Additional Effects From 1-20% Quality:
Debuff deals +(0.5-10)% of Damage per Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12YesNoNo
Infernal CryInfernal CryWarcry, AoE, Duration, Fire, Attack, Trigger, Melee
Level: (1-20)
Cost: (7-10) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
AoE Radius: 60
Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants a portion of their physical damage as extra fire damage. In addition to being taunted, enemies are inflicted with a secondary debuff causing them to explode when they die, dealing fire damage in an area.Base duration is (2.50-3.40) seconds
Base secondary duration is (2.50-3.40) seconds
(0-38)% increased Warcry Speed
Damage cannot be Reflected
Counts total Power of Enemies in Range
Explosion deals Base Fire Damage equal to 8% of the Monster's maximum Life
Buff grants gain 5% of Physical Damage as
Extra Fire Damage per 5 power, counting a maximum of 25 Power
Exerts the next 6 Melee Attacks you perform
Exerted Attacks Trigger Combust the first time they deal a Melee Hit
60% of Physical Damage Converted to Fire Damage
This Skill is Triggered by Attacks Exerted by Infernal Cry

Additional Effects From 1-20% Quality:
(2-40)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
24YesNoNo
Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (136-314)% of base
Effectiveness of Added Damage: (136-314)%
AoE Radius: 15
Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.(20-39)% increased Stun Duration against Enemies that are on Full Life
+0.55 seconds to Attack Time
Base radius is 1.5 metres
Damaging Hits always Stun Enemies that are on Full Life

Additional Effects From 1-20% Quality:
(2-40)% increased Stun Duration against Enemies that are on Full Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
10YesNoNo
Leap Slam of GroundbreakingLeap Slam of GroundbreakingAttack, AoE, Movement, Travel, Slam, Melee
Level: (1-20)
Cost: (9-14) Mana
Attack Speed: 70% of base
Attack Damage: (286-660)% of base
Effectiveness of Added Damage: (286-660)%
Requires Level 10Jump a short distance through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.(20-39)% increased Stun Duration against Enemies that are on Full Life
Base radius is 2.5 metres
Damaging Hits always Stun Enemies that are on Full Life

Additional Effects From 1-20% Quality:
(2-40)% increased Stun Duration against Enemies that are on Full Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
10YesNoNo
Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (126-329)% of base
Effectiveness of Added Damage: (126-329)%
Projectile Speed: 750
Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.Fires 4 Projectiles
60% of Physical Damage Converted to Fire Damage
Projectiles deal 50% less Damage with Hits and Ailments

Additional Effects From 1-20% Quality:
Projectiles deal (0.5-10)% more Damage with Hits and Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesNoNo
Molten Strike of the ZenithMolten Strike of the ZenithAttack, Projectile, AoE, Melee, Strike, Fire
Level: (1-20)
Cost: (7-13) Mana
Attack Speed: 80% of base
Attack Damage: (92-239)% of base
Effectiveness of Added Damage: (92-239)%
Infuses your two-handed melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land. Every fifth time you attack with this skill it fires more, high-damage projectiles.Fires 3 Projectiles
60% of Physical Damage Converted to Fire Damage
Projectiles deal 50% less Damage with Hits and Ailments
Every fifth Attack fires 5 additional Projectiles
Every fifth Attack, Projectiles deal 800% more Damage with Hits and Ailments

Additional Effects From 1-20% Quality:
Every fifth Attack, Projectiles deal (10-200)% more Damage with Hits and Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesNoNo
PerforatePerforateAttack, AoE, Slam, Melee
Level: (1-20)
Cost: (7-13) Mana
Attack Speed: 80% of base
Attack Damage: (218-622)% of base
Effectiveness of Added Damage: (218-622)%
Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.Creates 7 Spikes
75% less Damage while in Blood Stance
(0-76)% more Area of Effect while in Sand Stance

Additional Effects From 1-20% Quality:
Creates +(0.1-2) Spikes
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesYesNo
Perforate of BloodshedPerforate of BloodshedPhysical, Attack, AoE, Slam, Melee
Level: (1-20)
Cost: (7-13) Mana
Attack Speed: 80% of base
Attack Damage: (86-245)% of base
Effectiveness of Added Damage: (86-245)%
Smash the ground to bring forth multiple spikes from the ground in sequence, able to hit enemies multiple times.
Requires a Sword or Axe.
Creates 5 Spikes
(50-88)% more Damage with Bleeding
25% chance to cause Bleeding

Additional Effects From 1-20% Quality:
Creates +(0.05-1) Spikes
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesYesNo
Perforate of DualityPerforate of DualityAttack, AoE, Slam, Melee
Level: (1-20)
Cost: (7-13) Mana
Attack Speed: 80% of base
Attack Damage: (218-622)% of base
Effectiveness of Added Damage: (218-622)%
Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.Creates 10 additional Spikes if you've changed Stance Recently
Creates 3 Spikes
75% less Damage while in Blood Stance
(0-76)% more Area of Effect while in Sand Stance

Additional Effects From 1-20% Quality:
Creates +(0.1-2) Spikes
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesYesNo
Rage VortexRage VortexAttack, AoE, Duration, Melee
Level: (1-20)
Cost: (25-46) Life
Attack Speed: 70% of base
Attack Damage: (42-69)% of base
Effectiveness of Added Damage: (42-69)%
Requires Level 28Spin with a sword or axe to deal damage in an area around you. Sacrifices some rage to send a ragestorm forward. While enemies are inside it, the ragestorm will slow its movement and repeatedly deal attack damage based on your attack speed.Base duration is 3.00 seconds
Base radius is 1.8 metres
Sacrifices 20% of Rage to create a Ragestorm, if you have at least 10 Rage
Ragestorm deals 10% more Damage per 1 Rage Sacrificed
Ragestorm has +0.1 metres to radius per 2 Rage sacrificed
Ragestorm Hits 250% more Frequently
Maximum 1 Ragestorm

Additional Effects From 1-20% Quality:
Sacrifices +(0.25-5)% of Rage when creating a Ragestorm
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoNo
Rage Vortex of BerserkingRage Vortex of BerserkingAttack, AoE, Melee
Level: (1-20)
Cost: (25-46) Life
Attack Speed: 70% of base
Attack Damage: (42-69)% of base
Effectiveness of Added Damage: (42-69)%
Requires Level 28Spin with a sword or axe to deal damage in an area around you. If you have at least 10 rage, create a ragestorm attached to you that repeatedly deals attack damage to enemies inside based on your attack speed. The ragestorm consumes rage at an accelerating rate, and ends if you run out.Base radius is 2.2 metres
Ragestorm Hits 250% more Frequently
Maximum 1 Ragestorm
Lose 3 Rage per second
Each second, 20% more Rage loss Rate

Additional Effects From 1-20% Quality:
Base radius is (0.01-0.2) metres
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoNo
SmiteSmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura
Level: (1-20)
Cost: (7-12) Mana
Attack Speed: 85% of base
Attack Damage: (225-488)% of base
Effectiveness of Added Damage: (225-488)%
Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage
Base duration is 4.00 seconds
(30-20)% less Area Damage
Base radius is (1.5-2.1) metres
Base Aura radius is (3.6-4.2) metres
Lightning strikes 1 target within 5 metres
Aura grants (1-12) to (4-220) added Lightning Damage
Aura grants (10-19)% chance to Shock

Additional Effects From 1-20% Quality:
-(0.5-10)% less Area Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesNoYes
Smite of Divine JudgementSmite of Divine JudgementLightning, Attack, AoE, Melee, Strike
Level: (1-20)
Cost: (7-12) Mana
Attack Speed: 85% of base
Attack Damage: (201-369)% of base
Effectiveness of Added Damage: (201-369)%
Performs a melee attack, and causes lightning to strike nearby enemies, dealing damage in an area. Each target can only be hit once by this skill. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage
(0-38)% more Area Damage
Base radius is (1.5-2.1) metres
Lightning strikes 3 targets within 5 metres

Additional Effects From 1-20% Quality:
Lightning strikes targets within +(0.1-2) metres
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesNoYes
Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (150-346)% of base
Effectiveness of Added Damage: (150-346)%
AoE Radius: 19
Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.50% of Physical Damage Converted to Lightning Damage
Base duration is 3.00 seconds
Beams Hit Enemies every (0.40-0.32) seconds
Chains +1 Times
Beams deal 40% less Damage
(4-6) maximum Beam Targets

Additional Effects From 1-20% Quality:
(1-20)% increased Beam frequency
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12YesNoYes
SunderSunderAttack, AoE, Slam, Melee
Level: (1-20)
Cost: (8-13) Mana
Attack Speed: 75% of base
Attack Damage: (273-629)% of base
Effectiveness of Added Damage: (273-629)%
Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.(0-19)% more Area of Effect
Shockwaves deal 40% less Damage
Wave causes Shockwaves from up to 5 Enemies in each Area
Wave has (0-25)% reduced delay between Areas
Wave Damages 5 Areas
Wave cannot stop before Damaging 2 Areas
Wave gains +0.2 metres to radius with each Area in the Sequence

Additional Effects From 1-20% Quality:
Wave gains +(0.005-0.1) metres to radius with each Area in the Sequence
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12YesNoNo
Sunder of EarthbreakingSunder of EarthbreakingAttack, AoE, Slam, Melee
Level: (1-20)
Cost: (7-11) Mana
Attack Speed: 90% of base
Attack Damage: (219-503)% of base
Effectiveness of Added Damage: (219-503)%
Requires Level 12Slams the ground, creating a wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Requires a Mace, Sceptre, Axe, Staff or Unarmed.(0-38)% more Area of Effect
Shockwaves deal 40% less Damage
Wave causes Shockwaves from up to 3 Enemies in each Area
Wave has 75% reduced delay between Areas
Wave Damages 6 Areas

Additional Effects From 1-20% Quality:
Wave Damages (0.1-2) Areas
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12YesNoNo
SweepSweepAttack, AoE, Melee
Level: (1-20)
Cost: (9-14) Mana
Attack Speed: 70% of base
Attack Damage: (289-664)% of base
Effectiveness of Added Damage: (289-664)%
AoE Radius: 26
Requires Level 12Swings a two handed melee weapon in a circle, knocking back monsters around the character.Knocks Enemies Back on Hit
+(0-0.4) metres to radius

Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12YesNoNo
Tectonic SlamTectonic SlamFire, Attack, AoE, Slam, Melee
Level: (1-20)
Cost: (9-13) Mana
Attack Speed: 80% of base
Attack Damage: (295-542)% of base
Effectiveness of Added Damage: (295-542)%
Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.60% of Physical Damage Converted to Fire Damage
5% more Area of Effect per Endurance Charge
30% fissure branching chance
+5% fissure branching chance per Endurance Charge

Additional Effects From 1-20% Quality:
+(1.5-30)% Fissure branching chance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoNo
Tectonic Slam of CataclysmTectonic Slam of CataclysmFire, Attack, AoE, Slam, Melee
Level: (1-20)
Cost: (9-13) Mana
Attack Speed: 80% of base
Attack Damage: (257-472)% of base
Effectiveness of Added Damage: (257-472)%
Requires Level 28Slam the ground, consuming all Endurance Charges and unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.60% of Physical Damage Converted to Fire Damage
15% more Damage per Endurance Charge removed
10% more Area of Effect per Endurance Charge removed
10% fissure branching chance per Endurance Charge removed

Additional Effects From 1-20% Quality:
+(0.25-5)% more Damage per Endurance Charge removed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoNo
Vaal CleaveVaal CleaveAttack, AoE, Vaal, Duration, Melee
Level: (1-20)
Souls Per Use: 25
Can Store 3 Use(s)
Soul Gain Prevention: 4 sec
Attack Speed: 80% of base
Attack Damage: (287-726)% of base
Effectiveness of Added Damage: (287-726)%
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Killing Blows on Rare or Unique enemies grant a buff that improves Cleave for a duration. Killing Blows on Rare Enemies also steal their modifiers for a secondary duration. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined
Base duration is 20.00 seconds
Base secondary duration is 20.00 seconds
+0.8 seconds to Attack Time
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
+(1.5-2.4) metres to radius
Culling Strike
Can't be Evaded
Buff grants Culling Strike with Cleave
Buff grants 60% more Cleave Area of Effect
Buff grants 60% more Cleave Damage with Hits and Ailments to Enemies that are on Low Life

Additional Effects From 1-20% Quality:
+0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesYesNo
Vaal DominationVaal DominationSpell, Minion, Duration, Vaal, Attack, Melee, Strike
Level: (1-20)
Souls Per Use: 30
Can Store 3 Use(s)
Soul Gain Prevention: 20 sec
Cast Time: 0.50 sec
Requires Level 28This spell causes one of your existing Sentinels of Dominance to Ascend, becoming more powerful, gaining new attacks, and overriding its duration, while maintaining its monster modifiers and other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Dominance, an existing one will be refreshed instead.Base duration is 30.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Maximum 3 Ascended Sentinels of Dominance
Ascended Sentinels do not count towards the regular limits
Ascended Sentinels deal 200% more Damage
Ascended Sentinels take 70% less Damage

Additional Effects From 1-20% Quality:
Minions have (2-40)% increased Cooldown Recovery Rate
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoYes
Vaal EarthquakeVaal EarthquakeAttack, AoE, Duration, Vaal, Slam, Melee
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Soul Gain Prevention: 9 sec
Attack Speed: 75% of base
Attack Damage: (100-172)% of base
Effectiveness of Added Damage: (100-172)%
Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. After using this skill, your steps will deal damage around you, cracking the earth if the previous cracks have erupted. This effect ends after a secondary duration, or after a maximum number of aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 1.00 seconds
Base secondary duration is 12.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Aftershock deals (350-407)% more Damage with Hits and Ailments
Ongoing effect ends after 9 Aftershocks

Additional Effects From 1-20% Quality:
Aftershock deals +(1.5-30)% more Damage with Hits and Ailments
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoNo