Version 1.1.0

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Version History
1.0.6b
February 4, 2014
1.1.0
March 5, 2014
1.1.0b
March 5, 2014

Version 1.1.0 introduces the Sacrifice of the Vaal "mini expansion", which adds new content and features to the core game in Path of Exile.[1]

Patch notes

These are the official patch notes for version 1.1.0 released by Grinding Gear Games.[2]

Notes

  • Due to substantial balance changes, every existing character has been granted an optional full passive reset. To use this, click the "Reset all Passives" button on the passive skill screen. Note that you must use this before allocating or refunding any other points otherwise the option will go away.

New Four-Month Challenge Leagues

  • Four month challenge leagues are a great opportunity for a fresh start. All your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new economies, complete challenges and climb the ladder!
  • The new challenge leagues include a set of eight new challenges! If you complete all of them, you'll receive an exclusive Ambush/Invasion challenge shirt. 23 players completed all the challenges in the last pair of four-month leagues.
  • Ambush: Various new types of chests called Strongboxes can be found throughout Wraeclast. These chests are guarded by monsters that ambush the player when they are opened. The ambushing monsters must be slain before the contents of the Strongbox can be claimed. Sometimes you'll encounter magic, rare or unique Strongboxes which have mods like items do. Prefixes affect the difficulty of the ambush by adding more monsters, springing traps or affecting your character. Suffixes improve your rewards from the Strongbox. You can use currency items to reroll these mods. One of the new challenges is to open Strongboxes with each mod.
  • Invasion: Invasion is a Hardcore league (characters who die are converted to Standard characters). In the Invasion league, areas of Wraeclast have substantially more monster variety, so players will run into unexpected and dangerous invading monsters from other levels or acts. A unique boss monster from an invading monster type is also lurking in each level. Higher difficulty levels contain expanded monster variety and the invading bosses with more abilities. One of the new challenges is to kill each invading Unique monster.
  • A new item type has been added to the challenge leagues: Unset RingUnset RingRequires Level 5Has 1 Socket. It's a ring with a socket as its implicit property.
  • Eight new types of quivers have been added to the challenge leagues. The old quiver types do not exist in the challenge leagues.
  • Out of the 13 total Unique items added in this update, there are two new Unique items that can only drop in either challenge league, plus one that can only drop in Ambush and one that can only drop in Invasion.

Major Features/Content

  • Added a final encounter with Queen Atziri and her guardians in the Apex of Sacrifice. To access it, cleanse areas of Vaal corruption and look for fragments of their ancient civilisation. There's a competition where the first 50 players to kill Atziri and her guardians in each of the new challenge leagues will receive an exclusive Vaal-themed character effect. More information will be announced in the news.
  • As you explore Wraeclast, you'll occasionally find Vaal-influenced secret corrupted areas that are indicated by a glowing, beating heart and swirling ribbons of blood. These corrupted areas have magical properties, similar to end-game maps, which substantially increase their difficulty. At the heart of each corrupted area is a new boss monster, guarding a chest that is guaranteed to drop a Vaal Skill Gem or Vaal Fragment. End-game maps do not contain secret corrupted areas.
  • The Vaal civilization may have existed thousands of years ago, but it had its own form of Skill Gems. Brutally powerful and fueled by the sacrifice of foes, these gems are the ultimate version of many contemporary Path of Exile skills. Vaal Skill Gems charge up as you kill enemies and can be unleashed for a devastating effect. Where applicable, cosmetic microtransaction effects do work on the equivalent Vaal skills. There are 17 Vaal Skills Gems in this patch and more will be added in later updates.
  • Added a new currency item: Vaal OrbVaal OrbStack Size: 20Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again.. It corrupts a target item, modifying it unpredictably. Once an item is corrupted, further currency cannot be applied to it. This includes restoring imprints. There are many possible outcomes of corruption, some of which may be undesirable. Consider its use carefully!
  • Added over 60 new boss monsters for secret corrupted areas and the Invasion league. They use complex combinations of skills and can be very dangerous. Higher difficulty versions often use more skills and supports.
  • Added a new monster to Act One and Act Three: Soulless Watcher. It uses a charged up attack that blinds you if you're facing it.
  • Free-for-all PvP is available in the Sarn Arena (at the top of the steps in the Sarn Encampment). Normal and Cruel difficulty Arenas have level caps of 40 and 60 respectively.
  • Added 13 new Unique Items, some of which are Vaal themed and can only be dropped by Atziri herself.
  • We've added some new cosmetic microtransaction skins: Seraph Body Armour, Seraph Helmet, Seraph Boots and Seraph Gloves. There's also a bundle that contains all four.
  • Information on cut-throat events will be announced soon!

Minor Features/Content

  • Added a new armour base type which only drops from Queen Atziri: Sacrificial GarbSacrificial GarbArmour: (329-378)
    Evasion: (329-378)
    Energy Shield: (67-77)
    Movement Speed: -3%
    Requires Level 72, 66 Str, 66 Dex, 66 Int+1 to Level of all Vaal Skill Gems
    .
  • Dozens of Unique items have been updated with their own 3d art.
  • Many monsters throughout Wraeclast have been updated with improved death animations. This includes zombie dismemberment.
  • Waypoints now have effects that indicate whether they are activated or not.
  • You are now able to select between multiple OpenAL audio devices in the audio options.
  • If you don't have a full bar of Stash Tabs, a button is now shown next to your last tab that allows you to purchase more.
  • Vaal items can now also be found in the Vaults of AtziriVaults of Atziri
    Vaal Pyramid Map
    Map Level: 71
    Map Tier: 4
    Guild Character: g
    Chests have (2500-3500)% increased Item Rarity
    Area contains no monsters
    Chest drop scaling is disabled. (Hidden)
    Found Items have (20-40)% chance to drop Corrupted in Area
    "Should I depart this mortal coil,
    so shall all of my treasures."
    - Atziri, Queen of the Vaal
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • World objects that drop quest items now have green text.
  • Golden Chests have been removed from most areas due to Corrupted Secret Areas taking over some of their role. They still exist in the Vaults of Atziri for the achievement.
  • Several new shrine icons have been added so that the shrines can be more easily distinguished.
  • Continued to incrementally improve the sound, art, effects and environments.

General Balance

  • Shrines can now spawn in all leagues. The Thorned shrine no longer spawns.
  • All rare monsters have a chance to spawn with a Nemesis mod, in all leagues. The Camouflaged Predator Nemesis mod no longer spawns. The Blessing of Elements Nemesis mod now does considerably more damage. The Shroud Walker Nemesis mod now gives the monster a smoke effect with a larger radius. The Storm Herald Nemesis mod will not appear until level 60.
  • The way leech applies to the player has changed. If you leech additional life while currently leeching, it no longer queues after the current leech. Technically, where multiple leeches are stacked, the largest one is used.
  • The Vaal Oversoul's Smash is now fully considered an attack. It can now be evaded or blocked, but cannot be spell blocked.

Skill and Support Gem Balance

  • Spell Totem SupportSpell Totem SupportSupport, Spell, Totem
    Icon: T
    Level: (1-20)
    Cost & Reservation Multiplier: 200%
    Requires Level 8Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.Supported Skills deal (49-40)% less Damage
    Supported Skills will summon a Totem which uses that Skill
    Totem lasts 8 seconds
    Supported Skills have 40% less Cast Speed

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Totem Placement speed
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    and Ballista Totem SupportBallista Totem SupportBow, Projectile, Support, Totem
    Icon: R
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 8Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.Supported Attack Skills cannot be used with Melee Weapons
    Supported Skills deal (32-24)% less Damage
    Supported Skills will summon a Ballista Totem which uses that Skill
    Totem lasts 8 seconds
    Supported Skills have +2 to maximum number of Summoned Ballista Totems
    Supported Skills have 50% less Attack Speed

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Totem Placement speed
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    now have multiplicative cast and attack speed penalties.
  • BarrageBarrageAttack, Projectile, Bow
    Level: (1-20)
    Cost: (7-11) Mana
    Attack Damage: (47-54)% of base
    Effectiveness of Added Damage: (47-55)%
    Requires Level 12After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.Fires 5 Projectiles
    Fires Projectiles sequentially

    Additional Effects From 1-20% Quality:
    Fires +(0.05-1) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : the attack speed penalty has been removed.
  • DesecrateDesecrateSpell, AoE, Duration, Chaos
    Level: (1-20)
    Cost: (11-26) Mana
    Cast Time: 0.60 sec
    Requires Level 16Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.Deals (8.2-294) Base Chaos Damage per second
    Base duration is 4.00 seconds
    Spawns 5 corpses
    Spawns corpses up to Level (20-100)
    Maximum of 10 corpses allowed

    Additional Effects From 1-20% Quality:
    (1-20)% increased Cast Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : the maximum level of a created corpse has been changed to being higher than the required level of the skill. This scales up to a monster level cap of 100 by level 20 of the gem. Desecrate also now enforces a limit of 15 corpses at a time.
  • Spectral ThrowSpectral ThrowAttack, Projectile
    Level: (1-20)
    Cost: (5-8) Mana
    Attack Speed: 110% of base
    Attack Damage: (80-125)% of base
    Effectiveness of Added Damage: (80-125)%
    Projectile Speed: 1000
    Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
    Additional Effects From 1-20% Quality:
    Projectiles that have Pierced deal (0.5-10)% more Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : this now deals 46% of weapon damage at level 1, but increases as it levels. By level 15 of the gem, you will dealing 60% of weapon damage.
  • Burning ArrowBurning ArrowAttack, Projectile, Fire, Bow
    Level: (1-20)
    Cost: (7-12) Mana
    Attack Speed: 70% of base
    Attack Damage: (200-300)% of base
    Effectiveness of Added Damage: (200-300)%
    Projectile Speed: 3260
    Fires a burning arrow that deals fire damage and has a chance to ignite.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies
    25% chance to Ignite enemies
    100% of Physical Damage Converted to Fire Damage

    Additional Effects From 1-20% Quality:
    (1-20)% more Damage with Ignite
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : the ignite chance on levels over 20 continues to progress linearly, rather than slowing the progression as it previously did.
  • All Support Gems now support values up to level 30.

Passive Skill Balance

  • The Marauder starting area has been reworked substantially.
  • The area between the Duelist and Marauder has been reworked substantially.
  • The wheels of primary defenses around the Scion opening area have been changed to allow fast lateral progress. The values of the life wheel have been reduced. The Elusiveness notable has been removed.
  • The effectiveness of early Scion passives have been reduced.
  • Several Energy Shield passives have been improved.
  • Most spell damage, elemental damage and specific elemental damage passives have been improved.
  • Vaal Pact no longer suppresses life recovery from flasks. It still prevents life regeneration and now also reduces your leech by 60%.
  • The Berserking notable passive now only offers 12% attack speed.
  • Elemental Adaptation has been moved to between the Witch and Templar.
  • Larger groups of critical strike multiplier have had some minor nodes removed.
  • Improvements have been made to early cast speed passives in the Witch and Shadow sections and to early attack speed and life passives in the Shadow section. We're investigating more detailed revamps of the caster classes (Witch, Templar and Shadow) in the future.

Item Balance

  • Two-Stone Rings can now drop in all leagues.
  • Sanctified Life FlasksSanctified Life FlaskRecovers 1460 Life over 1.50 Seconds
    Consumes 15 of 30 Charges on use
    Requires Level 50Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    and Sanctified Mana FlasksSanctified Mana FlaskRecovers 1100 Mana over 6.50 Seconds
    Consumes 7 of 35 Charges on use
    Requires Level 50Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    can now drop in all leagues.
  • Jade FlasksJade FlaskLasts 6.00 Seconds
    Consumes 30 of 60 Charges on use
    +1500 to Evasion Rating
    Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    and Quartz FlasksQuartz FlaskLasts 6.00 Seconds
    Consumes 30 of 60 Charges on use
    Phasing
    +10% chance to Suppress Spell Damage
    Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    can now drop in all leagues.
  • Prismatic RingsPrismatic RingRequires Level 30+(8-10)% to all Elemental Resistances will no longer drop, but can still be crafted. The TamingThe Taming
    Prismatic Ring
    Requires Level 30+(8-10)% to all Elemental Resistances20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy
    +(20-30)% to all Elemental Resistances
    30% increased Elemental Damage
    10% chance to Freeze, Shock and Ignite
    30% increased Elemental Damage with Attack Skills
    "Moon after moon did Berek make fools
    Of the great and Untamed Three
    Until malice for a Brother
    Slew the hatred of the Other
    And Berek did hunt
    Alone and free."
    - Berek and the Untamed
    can also be crafted.
  • Unique items that were exclusive to Domination and Nemesis can no longer drop.
  • The Increased Item QuantityItem Quantity SupportSupport
    Icon: Q
    Level: (1-20)
    Requires Level 24Supports any skill that can kill enemies.(17-36)% increased Quantity of Items Dropped by Enemies Slain from Supported Skills

    Additional Effects From 1-20% Quality:
    (0.35-7)% increased Quantity of Items Dropped by Enemies Slain from Supported Skills
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    Support Gem can no longer drop.
  • Increased Item Quantity mods can no longer spawn on magic or rare items.
  • Increased Item Quantity mods on Unique items have been reduced by around 30%.
  • Reduced the implicit resistance values on hybrid strength/intelligence shields.
  • Quivers are no longer awarded as quest rewards.
  • Mods that provide critical multiplier have been reduced.
  • A Fracturing mod has been added to the map affix pool.

Unique Item Balance

  • Deshret's Vise has been renamed Meginord's ViseMeginord's Vise
    Steel Gauntlets
    Armour: (290-381)Requires Level 35, 52 StrMelee Strike Skills deal Splash Damage to surrounding targets
    +50 to Strength
    (150-200)% increased Armour
    100% increased Knockback Distance
    Melee Hits with Strike Skills always Knockback
    Ride with pride,
    strike with vengeance,
    live with honour.
    and the Attack Speed penalty has been removed from it. Old versions will not change.
  • The following Unique items have been changed (using a Divine OrbDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it. on an existing version will roll new mods in the new ranges):

Bug Fixes

  • Fixed a bug in the race prize awarding where multiple characters on the same account could receive points prizes for the same race. Now, the highest level (alive) character that participated counts for points. Multiple characters can receive points in Descent, Descent: Champions and Endless Ledge races.
  • Fixed various graphical glitches related to totems with arrows stuck in them.
  • Fixed a bug where secondary hits from Lightning ArrowLightning ArrowAttack, AoE, Projectile, Lightning, Bow
    Level: (1-20)
    Cost: (7-11) Mana
    Attack Damage: (130-154)% of base
    Effectiveness of Added Damage: (130-154)%
    Projectile Speed: 3260
    Requires Level 12Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.50% of Physical Damage Converted to Lightning Damage
    (1-9) to (13-179) Added Lightning Damage
    Hits up to 3 additional enemies near the target
    Shocks Enemies as though dealing (100-290)% more Damage

    Additional Effects From 1-20% Quality:
    Hits up to (0.1-2) additional enemies near the target
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    would not check evasion.
  • Fixed a bug where the gore projectiles fired by Dominus, Ascendant would check spell evasion instead of attack evasion for their area of effect.
  • Fixed a problem that could cause crashes on certain Creative sound hardware.
  • Fixed some bugs with the 40% quality vendor recipe so that it better accounts for certain groups of items.
  • Gem experience is now displayed with correct thousands separators.
  • Fixed a bug where the Ice NovaIce NovaSpell, AoE, Cold, Nova
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 230%
    AoE Radius: 30
    Requires Level 12A circle of ice expands from the caster.Deals (23-988) to (34-1481) Cold Damage
    Base radius is (2.6-3) metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.015-0.3) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    graphical effect wouldn't scale correctly.
  • Fixed a bug where Offering skills would affect some shrine effects on you.
  • Various bugs were fixed related to the display of skill tooltips.
  • Fixed bugs with font keming.

Update (March 4) - added the following notes

  • Increased the damage of FireballFireballProjectile, Spell, AoE, Fire
    Level: (1-20)
    Cost: (6-25) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 370%
    Projectile Speed: 1040
    AoE Radius: 9
    Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals (9-1640) to (14-2460) Fire Damage
    25% chance to Ignite enemies
    Base radius is (0.9-1.4) metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.01-0.2) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    at low and high levels.
  • Increased the damage of the following skills at low levels: SparkSparkSpell, Projectile, Duration, Lightning
    Level: (1-20)
    Cost: (5-21) Mana
    Cast Time: 0.65 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 190%
    Projectile Speed: 420
    Launches unpredictable sparks that move randomly until they hit an enemy or expire.Deals (1-104) to (28-1983) Lightning Damage
    Base duration is 2.00 seconds
    Fires (4-8) Projectiles

    Additional Effects From 1-20% Quality:
    Fires +(0.1-2) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Cold SnapCold SnapSpell, AoE, Cold, Duration
    Level: (1-20)
    Cost: (11-28) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.85 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 320%
    AoE Radius: 16
    Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold Damage
    Base duration is 5.00 seconds
    Deals (28.7-1895.4) Base Cold Damage per second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Burst Base radius is 1.5 metres
    Chilled Ground Base initial radius is 1.5 metres
    Chilled Ground Base final radius is 3 metres
    25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area

    Additional Effects From 1-20% Quality:
    (1-20)% more Effect of Chill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Ice SpearIce SpearCritical, Spell, Projectile, Cold
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 7.00%
    Effectiveness of Added Damage: 130%
    Projectile Speed: 1000
    Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Deals (22-568) to (33-852) Cold Damage
    Fires 2 Projectiles
    Second form has 600% increased Critical Strike Chance
    Second form has +(30-49)% to Critical Strike Multiplier
    Second form has 300% more Projectile Speed

    Additional Effects From 1-20% Quality:
    Second form has +(2-40)% to Critical Strike Multiplier
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and to a lesser extent, Freezing PulseFreezing PulseSpell, Projectile, Cold
    Level: (1-20)
    Cost: (5-21) Mana
    Cast Time: 0.65 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 330%
    Projectile Speed: 1800
    An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Deals (8-1458) to (12-2188) Cold Damage
    Projectiles Pierce all Targets
    Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate
    Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight

    Additional Effects From 1-20% Quality:
    (2-40)% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and Storm CallStorm CallSpell, AoE, Duration, Lightning
    Level: (1-20)
    Cost: (6-16) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 250%
    Requires Level 12Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.Deals (21-949) to (39-1762) Lightning Damage
    Base duration is 1.50 seconds
    +(0-0.6) metres to radius

    Additional Effects From 1-20% Quality:
    (0.75-15)% chance for Lightning to Strike the Marker when Cast
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Monster Unrighteous Fire now deals a controlled value of fire damage, rather than being based on maximum life.
  • Improvements have been made to early cast speed passives in the Witch and Shadow sections and to early attack speed and life passives in the Shadow section. We're investigating more detailed revamps of the caster classes (Witch, Templar and Shadow) in the future.
  • Adjusted the PVP scaling of Righteous FireRighteous FireSpell, AoE, Fire
    Level: (1-20)
    Cooldown Time: 0.30 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Deals 70% of your Maximum Life as Base Fire Damage per second
    Deals 70% of your Maximum Energy Shield as Base Fire Damage per second
    You Burn for 90% of your Maximum Life per second as Fire Damage
    You Burn for 70% of your Maximum Energy Shield per second as Fire Damage
    Grants (20-39)% more Spell Damage
    Base radius is (1.8-2.3) metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.015-0.3) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and Searing BondSearing BondSpell, Totem, Fire
    Level: (1-20)
    Cost: (18-51) Mana
    Cast Time: 1.00 sec
    Requires Level 12Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.+1 to maximum number of Summoned Totems
    Totem lasts 8 seconds
    Deals (32.1-3899.6) Base Fire Damage per second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Summons a Totem which uses this Skill

    Additional Effects From 1-20% Quality:
    +(0.1-2) to maximum number of Summoned Totems
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    . These have only been conservatively adjusted. A more thorough adjustment to PVP scaling of skills will be ongoing throughout 1.1.x.

References

  1. Chris (February 14, 2014). "Path of Exile: Sacrifice of the Vaal". Official Path of Exile Forums. Retrieved March 4, 2014.
  2. Chris (March 4, 2014). "1.1.0 Patch Notes - Sacrifice of the Vaal". Official Path of Exile Forums. Retrieved March 4, 2014.