Version 3.0.0

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Version History
2.6.3
July 21, 2017
3.0.0
August 4, 2017
3.0.0b
August 5, 2017

Version 3.0.0 introduces the Fall of Oriath expansion, which adds new content and features as well as vast changes to the existing game.

Patch notes

These are the official patch notes for version 3.0.0 released by Grinding Gear Games.[1]

Major New Content and Features

  • Added Acts Five through Ten.
  • Removed the Cruel and Merciless difficulty levels. Path of Exile is now a single ten-act playthrough.
  • Added a new Character Selection Screen.
  • Added a new feature - the Pantheon system: Best the ancient gods of Wraeclast in battle and you can claim a portion of their power. There are four Major god powers and seven Minor god powers to be claimed in The Fall of Oriath. You can have one Major and one Minor power active at a time, and can return to any town or hideout to change which powers are active at no cost. Later, each power can be upgraded by placing a Divine Vessel in your map device before you defeat certain map bosses.
  • Added a new feature - the Help panel: As you play Path of Exile, you can unlock Help panel pages. These can be viewed by clicking on a new Help button next to the Shop button. Each panel is designed to introduce you to an aspect of Path of Exile's gameplay, and give you the tools you need to explore the features yourself.
  • Significantly updated the tutorial. It is integrated with the new Help system.
  • The game HUD has been updated to the Eclipse theme used throughout The Fall of Oriath.
  • Added 8 Vaal side areas with new bosses, found through areas in Oriath.
  • Added a Passive Skill Tree planning system.
  • Introduced new technology for rendering water throughout the game.

New Skill Gems

  • Added a new Intelligence Skill Gem - Dark PactDark PactMinion, Spell, AoE, Chaining, Chaos, Nova
    Level: (1-20)
    Cost: (7-13) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 5.00%
    Requires Level 28This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.Deals (24-241) to (36-362) Chaos Damage
    Sacrifices 8% of Skeleton's Life to deal that much Chaos Damage
    Chains +2 Times
    Uses your Life if no Skeletons in range
    (56-136)% more Damage with Hits and Ailments if using your Life

    Additional Effects From 1-20% Quality:
    Sacrifices +(0.1-2)% of Skeleton's Life to deal that much Chaos Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Sacrifice a portion of your skeleton minion's life to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you control no skeletons in the targeted area, you will sacrifice a portion of your own life and deal greater chaos damage in a larger area.
  • Added a new Intelligence Skill Gem - Storm BurstStorm BurstAoE, Spell, Lightning, Channelling, Duration, Physical
    Level: (1-20)
    Cost: (2-5) Mana
    Cast Time: 0.25 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 35%
    Requires Level 12Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.Deals (6-168) to (8-252) Physical Damage
    50% of Physical Damage Converted to Lightning Damage
    Base duration is 1.20 seconds
    +(0-0.4) metres to radius
    Orbs jump every 0.4 seconds
    Exploding Orbs deal 75% of Skill Damage for each 0.4 seconds of remaining Duration

    Additional Effects From 1-20% Quality:
    Base duration is (0.02-0.4) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Channel to unleash a stream of projectiles that deal lightning damage and always pierce through enemies. When you stop channeling, the projectiles explode, dealing significant damage in an area around them. Additional projectiles are added in sequence.
  • Added a new Dexterity Skill Gem - Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee
    Level: (1-20)
    Cost: 4 Mana
    Attack Speed: 160% of base
    Attack Damage: (95-121)% of base
    Effectiveness of Added Damage: (95-121)%
    Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage. Requires a Melee Weapon.50% of Physical Damage Converted to Lightning Damage
    Deals 150% more Damage while Channelling if Illusion has finished moving
    Hits from Final wave deal 75% of Damage per stage
    Illusion moves at 130% of your Movement Speed

    Additional Effects From 1-20% Quality:
    Illusion moves at an additional +(1-20)% of your Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Channel to project a mirage forward in the direction you're facing. Release to teleport towards the mirage and deal area of effect damage multiple times along the way. The area of effect grows based on the distance you travel, and the number of effects increase with faster attack time.

New Support Gems

  • Added a new Strength Support Gem - Brutality SupportBrutality SupportPhysical, Support
    Icon: U
    Level: (1-20)
    Cost & Reservation Multiplier: 140%
    Requires Level 38Supports any skill that deals damage.Supported Skills deal (25-39)% more Physical Damage
    Supported Skills deal no Chaos Damage
    Supported Skills deal no Elemental Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Physical Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Causes you to deal significantly more physical damage, but no other types of damage.
  • Added a new Strength Support Gem - Chance to Bleed SupportChance to Bleed SupportAttack, Physical, Support
    Icon: E
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Supports attack skills. Cannot support skills that create minions.Supported Attacks deal (1-44) to (2-66) added Physical Damage with Weapons
    Supported Attacks have 25% chance to cause Bleeding
    Supported Attacks deal (0-19)% more Damage with Bleeding

    Additional Effects From 1-20% Quality:
    Supported Attacks deal (0.5-10)% increased Damage with Bleeding
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Gives your skills a chance to inflict Bleeding.
  • Added a new Strength Support Gem - Maim SupportMaim SupportAttack, Physical, Support
    Icon: m
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 8Supports attack skills, or other skills that can maim enemies.Supported Skills deal (10-19)% more Physical Damage
    Supported Attacks have 30% chance to Maim on Hit
    Enemies Maimed by Supported Skills take 10% increased Physical Damage

    Additional Effects From 1-20% Quality:
    Supported Skills have (1-20)% increased Effect of Maim
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Gives your attacks a chance to Maim on hit, slowing the enemy's movement.
  • Added a new Strength Support Gem - Ruthless SupportRuthless SupportSlam, Support, Melee, Attack, Strike
    Icon: u
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.Every third Attack with Supported Melee Attacks deals a Ruthless Blow
    Ruthless Blows with Supported Skills deal (70-98)% more Melee Damage
    Ruthless Blows with Supported Skills deal (70-98)% more Damage with
    Ailments caused by Melee Hits
    Ruthless Blows with Supported Skills have a base Stun Duration of 0.8 seconds

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Attack Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Makes every third skill deal significantly more damage, and stun for longer.
  • Added a new Strength/Intelligence Support Gem - Ignite Proliferation SupportIgnite Proliferation SupportFire, Support, AoE
    Icon: I
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 38Supports any skill that hits enemies.Ignites caused by Supported Skills spread to other Enemies within (1.4-2) metres
    Supported Skills deal (15-24)% more Damage with Ignite

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Fire Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Causes Ignites from supported skills to also affect other nearby enemies.
  • Added a new Strength/Intelligence Support Gem - Immolate SupportImmolate SupportFire, Support
    Icon: m
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 38Supports any skill that hits enemies.Supported Skills deal (42-205) to (63-308) added Fire Damage against Burning Enemies

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Fire Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Grants added fire damage against enemies that are burning.
  • Added a new Intelligence Support Gem - Arcane Surge SupportArcane Surge SupportArcane, Support, Spell, Duration
    Icon: N
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.Gain Arcane Surge after Spending a total of (15-400) Mana on
    Upfront Costs and Effects of a Supported Skill
    Arcane Surge grants (10-20)% increased Cast Speed
    Arcane Surge grants (30-58)% increased Mana Regeneration rate
    Arcane Surge lasts 4 seconds
    Supported Skills deal (10-25)% more Spell Damage while you have Arcane Surge

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Spell Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Supported spells have a chance to grant a buff which gives you more spell damage, and grants some mana regeneration.
  • Added a new Intelligence Support Gem - Efficacy SupportEfficacy SupportSupport, Duration
    Icon: a
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 8Supports any skill that deals damage or has a duration.Supported Skills deal (15-24)% more Damage over Time
    Supported Skills have (15-24)% increased Skill Effect Duration

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Damage over Time
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Causes supported spells to deal more damage and last longer.
  • Added a new Dexterity/Intelligence Support Gem - Deadly Ailments SupportDeadly Ailments SupportSupport
    Icon: i
    Level: (1-20)
    Cost & Reservation Multiplier: 140%
    Requires Level 18Supports any skill that hits enemies.Supported Skills deal (30-44)% more Damage with Ailments
    Supported Skills deal 80% less Damage with Hits

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Damage over Time
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Causes ailments from supported skills to deal more damage, but causes the skills themselves to deal less.
  • Added a new Dexterity/Intelligence Support Gem - Decay SupportDecay SupportChaos, Support
    Icon: D
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 38Supports any skill that hits enemies.Supported Skills inflict Decay on Hit, dealing (120-843) Chaos Damage per second for 8 seconds

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Chaos Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Causes supported skills to also deal chaos damage over time.
  • Added a new Dexterity/Intelligence Support Gem - Unbound Ailments SupportUnbound Ailments SupportSupport
    Icon: U
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 8Supports any skill that hits enemies or inflicts ailments(35-54)% increased Duration of Ailments inflicted with Supported Skills
    Supported Skills have (35-54)% increased Effect of non-Damaging Ailments on Enemies
    Supported Skills deal (10-19)% more Damage with Ailments

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Duration of Ailments inflicted with Supported Skills
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Amplifies the effect and duration of ailments from supported skills.
  • Added a new Dexterity Support Gem - Chance to Poison SupportChance to Poison SupportChaos, Support
    Icon: O
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Supports any skill that hits enemies.Supported Skills have 40% chance to Poison on Hit
    Supported Skills have (1-94) to (2-141) added Chaos Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Damage with Poison
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Gives your skills a chance to inflict Poison.
  • Added a new Dexterity Support Gem - Vile Toxins SupportVile Toxins SupportSupport
    Icon: e
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 38Supports any skill that hits enemies.Supported Skills deal 5% more Damage with Hits for each Poison on the Enemy, up to (5-8)
    Supported Skills deal (10-19)% more Damage with Poison

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Damage with Poison
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Causes you to deal more damage to poisoned enemies, and more damage with your poison.
  • Added a new Strength/Dexterity Support Gem - Momentum SupportMomentum SupportAttack, Support, Duration
    Icon: n
    Level: (1-20)
    Cost & Reservation Multiplier: 110%
    Supports attack skills that aren't triggered.Gain 1 Momentum when you Use a Supported Skill
    Gain 1 Momentum every (0.70-0.51) seconds while Channelling a Supported Skill
    Lose all Momentum if you Move
    Supported Skills have (15-20)% increased Attack Speed per Momentum
    When you reach (3-5) Momentum, lose all Momentum and gain
    Swiftness for 1.5 seconds
    Swiftness grants 15% increased Movement Speed per Momentum lost

    Additional Effects From 1-20% Quality:
    Swiftness lasts +(0.025-0.5) seconds
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Gives a chance to gain Onslaught on kill, causing you to have increased movement, attack and cast speed.

New Unique Items

Minor New Content and Features

  • Added a new vendor recipe.
  • Added 36 new Achievements.
  • You can now connect to a gateway in Japan to play Path of Exile.
  • The game client now plays the animated Grinding Gear Games logo on startup while loading. It can be skipped once the minimum amount of data is loaded.
  • Made further improvements to loading speed, memory usage and client performance.
  • Monsters now use a new method for pathfinding which has less of an impact on performance.
  • Added support for the camera zooming out automatically at specific events throughout Path of Exile's story.
  • In item filters, you can now use PlayAlertSoundPositional rather than PlayAlertSound to play a positional version (the sound comes from where the item dropped).
  • A sound is now played when you use a Cartographer's Seal on a map.
  • Added a warning message when attempting to put a Labyrinth Enchantment on an item that already has an implicit mod (as it will overwrite that mod).
  • Added 9 non-specific currency slots on the Currency Stash Tab (bringing the total from 5 to 14).
  • The Divination Card Stash Tab now loads the card art in the background, to prevent a freeze when opening it.
  • Added a master audio volume slider.
  • Item filters can now play a much larger array of sounds when items drop.
  • Toast notifications are now shown for Atlas Map completion and Atlas Bonus Objective completion.
  • The loading screen now displays rotating gears.
  • Added 3D art for the following unique items: Martyr of InnocenceMartyr of Innocence
    Highborn Staff
    Staff
    Physical Damage: 48-145
    Elemental Damage: (315-360) to (450-540)
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.15
    Weapon Range: 1.3 metres
    Requires Level 52, 89 Str, 89 Int+18% Chance to Block Attack Damage while wielding a StaffGrants Level 15 Vengeance Skill
    +(12-16)% Chance to Block Attack Damage while wielding a Staff
    100% increased Fire Damage
    Adds (315-360) to (450-540) Fire Damage
    Battlemage
    Damage Penetrates 15% of Fire Resistance if you have Blocked Recently
    Immune to Freeze and Chill while Ignited
    You have been found guilty.
    Let the fires cleanse you of your sins.
    , Arakaali's FangArakaali's Fang
    Fiend Dagger
    Rune Dagger
    Physical Damage: (81-105) to (288.9-351)
    Chaos Damage: 1-59
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.20
    Weapon Range: 1.0 metres
    Requires Level 53, 58 Dex, 123 Int40% increased Global Critical Strike Chance100% chance to Trigger Level 1 Raise Spiders on Kill
    (170-200)% increased Physical Damage
    Adds (8-13) to (20-30) Physical Damage
    Adds 1 to 59 Chaos Damage
    15% chance to Poison on Hit
    All children must eat.
    , Advancing FortressAdvancing Fortress
    Gut Ripper
    Claw
    Physical Damage: (40-44) to (106-116.6)
    Critical Strike Chance: 6.30%
    Attacks per Second: 1.50
    Weapon Range: 1.1 metres
    Requires Level 46, 80 Dex, 80 IntGrants 44 Life per Enemy HitSocketed Gems are Supported by Level 12 Fortify
    15% Chance to Block Attack Damage
    (100-120)% increased Physical Damage
    +110 to Evasion Rating
    +35 to maximum Energy Shield
    +(30-50) to maximum Life
    Reflects (71-90) Physical Damage to Melee Attackers
    "A man cowers behind his walls.
    A woman carries her fortress with her.
    In heart, in mind, in hand."
    - Sekhema Deshret
    , AllureAllure
    Vaal Claw
    Claw
    Physical Damage: (92.4-112.7) to (222.6-266.8)
    Critical Strike Chance: 6.50%
    Attacks per Second: (1.40-1.46)
    Weapon Range: 1.1 metres
    Requires Level 66, 95 Dex, 131 Int2% of Physical Attack Damage Leeched as Life(110-130)% increased Physical Damage
    Adds (15-20) to (30-40) Physical Damage
    (8-12)% increased Attack Speed
    15% increased Movement Speed while Phasing
    You gain Phasing for 10 seconds on using a Vaal Skill
    What drives us to kill, to carve and to shred?
    What drives us to drink the seething souls of the dead?
    What drives us to love and to hold, but still go amiss?
    What drives us to leave this world for the Abyss?
    , Essentia SanguisEssentia Sanguis
    Vaal Claw
    Claw
    Physical Damage: 29-76
    Elemental Damage: 1 to (600-700)
    Critical Strike Chance: 6.50%
    Attacks per Second: (1.56-1.69)
    Weapon Range: 1.1 metres
    Requires Level 66, 95 Dex, 131 Int2% of Physical Attack Damage Leeched as Life+8% Chance to Block Attack Damage while Dual Wielding Claws
    Adds 1 to (600-700) Lightning Damage
    (20-30)% increased Attack Speed
    +(30-40) to maximum Energy Shield
    Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield
    Ghost Reaver
    The darkest clouds clashed and coupled,
    giving birth to four lightning children of hate.
    , RiveRive
    Terror Claw
    Claw
    Physical Damage: (68.8-95.4) to (193.6-244.8)
    Critical Strike Chance: 6.30%
    Attacks per Second: 1.50
    Weapon Range: 1.1 metres
    Requires Level 70, 113 Dex, 113 Int2% of Physical Attack Damage Leeched as Life(60-80)% increased Physical Damage
    Adds (25-35) to (50-65) Physical Damage
    25% chance to cause Bleeding on Hit
    2% increased Physical Damage Over Time per 10 Dexterity
    1% increased Bleeding Duration per 12 Intelligence
    30% Chance to cause Bleeding Enemies to Flee on hit
    Terror doesn't make you jump.
    Terror makes you run.
    , Mark of the Doubting KnightMark of the Doubting Knight
    Platinum Kris
    Rune Dagger
    Physical Damage: (84-88.8) to (332.5-351.5)
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.08
    Weapon Range: 1.0 metres
    Requires Level 64, 76 Dex, 149 Int50% increased Global Critical Strike Chance+5% Chance to Block Attack Damage while Dual Wielding
    (250-270)% increased Physical Damage
    10% reduced Attack Speed
    +(6-10)% to all Elemental Resistances
    50% chance to Cause Bleeding on Critical Strike
    50% chance to Cause Poison on Critical Strike
    Nothing is pure.
    Slice open the Innocent
    And spill a thousand Sins.
    , The Consuming DarkThe Consuming Dark
    Fiend Dagger
    Rune Dagger
    Physical Damage: 22-87
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.20
    Weapon Range: 1.0 metres
    Requires Level 53, 58 Dex, 123 Int40% increased Global Critical Strike Chance+1 to Level of all Fire Spell Skill Gems
    +(20-40) to Intelligence
    (40-60)% increased Fire Damage
    30% of Fire Damage Converted to Chaos Damage
    Your Chaos Damage has 60% chance to Poison Enemies
    The brightest flames cast the darkest shadows.
    , Light of LunarisLight of Lunaris
    Jingling Spirit Shield
    Chance to Block: (29-33)%
    Energy Shield: (143-203)
    Movement Speed: -3%
    Requires Level 28, 71 Int(10-15)% increased Spell DamageAdds (35-39) to (54-60) Cold Damage to Spells
    (60-80)% increased Critical Strike Chance for Spells
    (475-600)% increased Energy Shield
    +(6-10)% Chance to Block
    +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
    +25% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
    Without night, there can be no day.
    , Shade of SolarisShade of Solaris
    Sage Wand
    Wand
    Physical Damage: 23-42
    Critical Strike Chance: 8.00%
    Attacks per Second: 1.20
    Requires Level 30, 119 Int(17-21)% increased Spell DamageGain (10-20)% of Elemental Damage as Extra Chaos Damage
    Critical Strikes deal no Damage
    200% increased Spell Damage if you've dealt a Critical Strike in the past 8 seconds
    Without light, there can be no shadow.
    , DuskdawnDuskdawn
    Maelström Staff
    Warstaff
    Physical Damage: 71-147
    Critical Strike Chance: 6.80%
    Attacks per Second: 1.25
    Weapon Range: 1.3 metres
    Requires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff+10% Chance to Block Attack Damage while wielding a Staff
    (60-80)% increased Critical Strike Chance for Spells
    Gain (10-20)% of Elemental Damage as Extra Chaos Damage
    +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
    +60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
    (120-150)% increased Spell Damage if you've dealt a Critical Strike Recently
    "The world is not simply black and white,
    it is not divided into good and evil.
    But black and white, good and evil, do exist,
    and we must know how to recognize them."
    - Archbishop Geofri
    , Esh's MirrorEsh's Mirror
    Vaal Spirit Shield
    Chance to Block: 24%
    Energy Shield: (151-211)
    Movement Speed: -3%
    Requires Level 62, 159 Int(5-10)% increased Spell Damage+(20-30) to Intelligence
    (170-230)% increased Energy Shield
    +(35-40)% to Lightning Resistance
    Adds 1 to 10 Lightning Damage for each Shocked Enemy you've Killed Recently
    Shocks you inflict spread to other Enemies within 1.5 metres
    She looked upon her reflection
    and trembled, and shook,
    until she was not what she saw.

    This item can be transformed with a Blessing of Esh
    , Esh's VisageEsh's Visage
    Vaal Spirit Shield
    Chance to Block: 24%
    Energy Shield: (190-230)
    Movement Speed: -3%
    Requires Level 62, 159 Int(5-10)% increased Spell Damage(240-260)% increased Energy Shield
    +(70-100) to maximum Life
    +(30-40)% to Lightning Resistance
    +(17-29)% to Chaos Resistance
    Chaos Damage taken does not bypass Energy Shield while not on Low Life
    Reflect Shocks applied to you to all Nearby Enemies
    She could see what she was not;
    a silhouette wreathed in light.
    And she was still.
    , Cameria's MaulCameria's Maul
    Gavel
    One Handed Mace
    Physical Damage: (129.6-151.2) to (242.4-282.8)
    Elemental Damage: (10-20) to (30-50)
    Critical Strike Chance: (5.75-7.00)%
    Attacks per Second: 1.15
    Weapon Range: 1.1 metres
    Requires Level 60, 212 Str15% reduced Enemy Stun Threshold(140-180)% increased Physical Damage
    Adds (10-20) to (30-50) Cold Damage
    (15-40)% increased Critical Strike Chance
    40% increased Rarity of Items Dropped by Frozen Enemies
    (30-40)% increased Cold Damage with Attack Skills
    "You'll have my riches when you pry them from my cold, dead hands!"
    "That's how I prefer it."
    , Ahn's HeritageAhn's Heritage
    Colossal Tower Shield
    Chance to Block: 29%
    Armour: (783-1202)
    Movement Speed: -3%
    Requires Level 67, 159 Str+(10-20) to maximum Life(50-100)% increased Armour
    +(60-80) to maximum Life
    -1 to Maximum Endurance Charges
    -10% to maximum Chance to Block Attack Damage
    +6% Chance to Block
    +2% to all maximum Resistances while you have no Endurance Charges
    You have Onslaught while at maximum Endurance Charges
    "It's not Karui, Azmeri or even Vaal in origin,
    but one thing is certain. It is very, very old."
    - Icius Perandus, Antiquities Collection, Item 46
    , Song of the SirensSong of the Sirens
    Fishing Rod
    Fishing Rod
    Physical Damage: 8-15
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.20
    Weapon Range: 1.3 metres
    Siren Worm Bait
    (50-40)% reduced Quantity of Fish Caught
    (50-60)% increased Rarity of Fish Caught
    You can catch Exotic Fish
    Give a man a fish, and you can feed him for a day.
    But give a fish a man, and you can feed it for a month.
    , Alternate Art Carcass JackCarcass Jack
    Varnished Coat
    Evasion: (851-1085)
    Energy Shield: (173-222)
    Movement Speed: -3%
    Requires Level 62, 96 Dex, 96 Int(120-150)% increased Evasion and Energy Shield
    +(50-70) to maximum Life
    +(9-12)% to all Elemental Resistances
    (40-50)% increased Area of Effect
    (40-50)% increased Area Damage
    Extra gore
    "...The discomfort shown by the others is amusing, but none
    can deny that my work has made quite the splash..."
    - Maligaro's Journal
  • Onslaught now plays an effect on the affected player.
  • You can now queue up a 'detonate' action for Mines while they are arming to detonate them as soon as they have finished arming.
  • The Hellions in Prisoner's Gate have come down with an irreversible case of Scary Face.
  • The game client nowes flash if you receive a whisper message while it is minimised.
  • Added support for dynamic resolution scaling. With this toggled on, the game attempts to maintain the specified target framerate by lowering the displayed resolution during particularly performance-heavy moments. This can be adjusted in the Graphics tab of the Options menu.
  • You are now warned before leaving the Labyrinth without using the Altar of Ascendancy.
  • The corner minimap and overlay map has been greatly improved. The corner minimap is now shown by default for new players.
  • Added a warning before exporting a Grandmaster, to prevent accidental submissions.
  • Environmental changes (such as those from moving the Vaal Seal and slaying the Vaal Oversoul) now occcur over a few seconds, rather than instantaneously.
  • The Dying Exile's voice acting has been rerecorded. Pretty short gig.
  • Nessa's model has been updated and her voice acting rerecorded.
  • Tarkleigh's model has been updated.
  • Piety's dialogue in Upper Prison now changes based on the player's character (originally this was restricted to Cruel and Merciless).
  • Your pets now occasionally play their other animations while they are idle.
  • Added a new keyword -- Far Shot: Projectile Attacks gain Damage as they travel farther, dealing up to 30% more Damage to targets.
  • Lore glyphs now continue to play across area transitions.
  • Added a feature to the Challenges tab which allows you to hide challenges you have already completed.
  • The Social panel now displays a different icon for your friends depending on whether they are in Part I (Acts 1-5), Part II (Acts 6-10) or Maps.
  • Added a new Zana quest to help guide players into the Atlas.
  • DirectX11 is now the default graphics option. This can be changed in the Options menu.
  • Added a Lighting Quality option to the Graphics menu.
  • The Marauder's act of self-flagellation on the character creation screen is now audible.
  • The Stacked DeckStacked DeckStack Size: 20A stack of unknown divination cardsRight click to take a divination card out of the deck. currency item can now drop from monsters.
  • Devourer holes now fade away after some time.
  • You are no longer prompted to vote on whether to help or kill Oak, Kraityn and Alira if you are not in their arenas.
  • The Stun visual effect now plays on stuns that last for 0.7 seconds or longer.
  • The left and right mouse buttons are no longer referred to as 'Left Mouse' and 'Right Mouse', and are now 'Left-click' and 'Right-click'.
  • Items that provide life regeneration based on a percentage of maximum life that also have a range now display the percentage value to two decimal places.
  • All sources of Phasing now correctly change the character's appearance.
  • The unique threshold jewel Fight for SurvivalFight for Survival
    Viridian Jewel
    Limited to: 2
    Radius: Medium
    (10-15)% increased Cold Damage
    With at least 40 Dexterity in Radius, Melee Damage
    dealt by Frost Blades Penetrates 15% Cold Resistance
    With at least 40 Dexterity in Radius, Frost Blades has 25% increased Projectile Speed
    The winter that followed the Cataclysm was especially harsh.
    Wraeclast's few survivors fought to the death for the last scraps of bread.
    Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
    's description has been updated. The functionality remains unchanged.
  • The description on Weylam's War Chest has been updated. The functionality remains unchanged.
  • Continued to incrementally improve the sound, art, effects and environments.

The Harbinger Challenge League

Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!

  • With 3.0.0, there are Standard and Hardcore variations of the Harbinger challenge league available, as well as solo self-found variants of both. They have the same core mechanics and items.
  • In the Harbinger challenge league, mysterious Harbingers have appeared throughout Wraeclast. These Harbingers can create and command monsters from the area, and empower them with their own abilities.
  • Successfully defeating a Harbinger earns you currency shards of both existing currency types and new currency types that have never been seen before.
  • One of these currency types may lead you to the source of the Harbinger incursion. If you can halt their arrival, you'll find pierces of shattered unique items that can be arranged to form powerful Harbinger-summoning uniques.
  • The new challenge leagues include a set of 40 new challenges. When you complete 12 challenges, you will receive the Harbinger Glowing Eyes Effect. At 24, you will receive the Harbinger Crown Effect. When you complete your 36th challenge, you will receive the Harbinger Character Effect. These microtransactions are only obtainable in this league.
  • From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Harbinger Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Harbinger challenges you completed during the league.

Existing Characters and the New Content

  • Characters that had previously completed The Ribbon Spool in Merciless difficulty will have automatically completed all mandatory quests in The Fall of Oriath, and have immediate access to maps. These characters will not have any of the quest rewards from the mandatory quests in Acts 5 through 10, but can receive them by talking to the questgivers. No side quests will be automatically completed, and existing characters will have to receive and complete these quests to obtain the quest rewards.
  • Any characters that had completed Act 4 in Normal but had not completed The Ribbon Spool in Merciless have been returned to the end of Act 4.
  • All characters that had completed the Deal with the Bandits quest in Act 2 Normal now have the new version of their chosen reward. All bandit rewards from Cruel and Merciless no longer exist. Players who want to change their bandit reward choice have a one-time-only option to change it by talking to Eramir and taking one of his books. These books are character-locked, so if you decide later that you don't want to change your choice, you can get rid of the book by typing /destroy. This does not give you another opportunity to choose a bandit reward, so choose carefully!
  • All Prophecies, Hideouts, Forsaken Masters and Labyrinth trials have been maintained and work as normal.

Rebalance around Removal of Difficulty Levels

  • The Cruel and Merciless resistance penalties have been moved to the completion of Act 5 and the completion of Act 10 respectively. Once either act has been completed, these penalties affect your character in all game areas.
  • Vaal skill soul costs are increased by 50% of their base soul cost upon completion of Act 5, and increased by a total of 100% of their base soul cost upon completion of Act 10. Like the resistance penalties, these costs affect your character in all game areas.
  • There is a 5% experience penalty for deaths in Acts 6 through 10, level 5 and 6 Forsaken Master mission areas, and the Cruel and Merciless Labyrinths. There is a 10% experience penalty for deaths in areas reached through the Map device, level 7 and 8 Forsaken Master mission areas, and the Endgame Labyrinth. These replace the old Cruel and Merciless experience penalties, and are only active in those specific areas. Dying in any Act 5 area (or lower) after completion of Act 5 (or higher) will not incur an experience penalty.
  • The rewards from the quest Deal with the Bandits have been reworked. The rewards from the Cruel and Merciless versions of this quest have been removed. Depending on your choice, you now receive the following:
    • Helping Oak grants: 1% of Life Regenerated per second, 2% additional Physical Damage Reduction, 20% increased Physical Damage.
    • Helping Alira grants: 5 Mana Regenerated per second, +20% to Global Critical Strike Multiplier, +15% to all Elemental Resistances.
    • Helping Kraityn grants: 6% increased Attack and Cast Speed, 3% chance to Dodge Attacks, 6% increased Movement Speed.
    • Eramir grants 2 Passive Skill Points if you decide to kill all three.
  • Access to The Lord's Labyrinth has been reworked. Once unlocked, each Labyrinth can be accessed from the Aspirants' Plaza. Each of the four Labyrinths are named after the old difficulties: The Normal Labyrinth, the Cruel Labyrinth, the Merciless Labyrinth and the Endgame Labyrinth. The Cruel and Merciless Labyrinths now each require the completion of three trials, as well as the earlier Labyrinths. Access to the Endgame Labyrinth now requires completion of the three earlier Labyrinths.
  • Many Prophecies have been reworked for compatibility in Acts 5 and upwards. Prophecies are no longer bound to a specific difficulty and can be triggered and completed in any relevant area. Some Prophecies, such as several of the Pale Council chain steps, now take place in new locations.
  • The Ancient Rivalries chain can no longer be obtained from Navali. Existing chains can still be completed. The Hinekora's SightHinekora's Sight
    Onyx Amulet
    Requires Level 44+(10-16) to all AttributesPrevent +3% of Suppressed Spell Damage
    +(600-1000) to Accuracy Rating
    +(600-1000) to Evasion Rating
    Cannot be Blinded
    Remember the past, anticipate the future.
    unique amulet now has a small chance to drop from any enemy spawned by a Prophecy.
  • The Act 3 quest Piety's Pets now rewards one passive skill point instead of two. The second passive point has been moved to a later quest.
  • Sarn's underground sewers have been extended and, following incidents of theft and vandalism, the exit into the Warehouse district has been permanently sealed.
  • The layout of The Marketplace and Catacombs in Act 3 have been modified to fit the new Warehouses-less structure.
  • The Achievements Breaking Free, Ascension, Vengeance have been renamed to Challenger, Leader and Lord, and are no longer gained by completing the story on various difficulties. Instead, these achievements are obtained by completing the first three Labyrinths.
  • The Achievements Fearless, Dauntless and Indomitable are no longer gained by completing the story on various difficulties in Hardcore. Instead, these achievements are obtained by completing the first three Labyrinths on Hardcore.
  • The Achievement End of the Nightmare no longer requires that you kill Malachai, the Nightmare with each class, and instead just require that you kill Malachai, the Nightmare once.
  • The Achievements All Ears, No Stone Unturned, Locomancer and No Loose Ends have been updated to work with the new act content.
  • The Achievement Cut Throat can now be earned by killing another player anywhere, not just in a Cut Throat race.

Labyrinth Balance

  • Access to the Labyrinth has been changed. To access the Labyrinth the first time, you must complete the ordinary 6 prerequisite trials.
  • To access the Cruel Labyrinth, you must complete the Normal Labyrinth and 3 prerequisite trials, and be at least level 40.
  • To access the Merciless Labyrinth, you must complete the Cruel Labyrinth and another 3 prerequisite trials, and be at least level 50.
  • Access to the Endgame Labyrinth requires that you complete the Merciless Labyrinth and the 6 Map trials, and be at least level 60.
  • All Labyrinths are now accessed via the Aspirants' Plaza. A new user interface allows you to select which Labyrinth you wish to enter. This UI shows which trials you have and have not completed.
  • Added a waypoint to the Aspirants' Plaza which can be used to access the Plaza from any other waypoint.
  • Simplified and shortened the layout of the Normal and Cruel Labyrinths.
  • Rewards throughout all versions of the Labyrinth have been reworked and should be more rewarding for the time invested.
  • Reading the Labyrinth Map will reveal what the next chamber accessed from the nearby door contains, as opposed to just the current chamber.
  • Killing Izaro now immediately disables the traps in his room.
  • Added new darkshrine effects designed specifically for the Labyrinth, all of which positively affect the run in some way. All of the previous darkshrine effects have been disabled.
  • Secret Passages and Argus can now only be found in the Merciless and Endgame Labyrinths.
  • Additional Treasure KeyTreasure KeyThis item is required to open one of Izaro's Treasure Chests located in the Labyrinth. This item will drop on the ground when leaving the Labyrinth.s can be found in special chests throughout the Labyrinth. There are two keys guaranteed to appear in every Labyrinth run.
  • Updated the description on the Offering to the GoddessOffering to the GoddessIt is time for the Goddess to give her final verdict.
    Your fate rests in her even hands.
    Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth.
    to reflect that it is now used in the Aspirants' Plaza.

Many Izaro fight variations have been rebalanced or moved to later Labyrinth difficulties

  • Conduits now provide 50% less chance to freeze, shock and ignite to Izaro in the Normal Labyrinth, and 33% less in the Cruel and Merciless Labyrinths. The Endgame Labyrinth Conduit balance is unchanged.
  • Gargoyles now provide 33% less of a benefit to Izaro in the Normal, Cruel and Merciless Labyrinths. The Endgame Labyrinth Gargoyle balance is unchanged.
  • The Curse Fonts can no longer appear in the Normal Labyrinth and no longer apply a curse when slain in the Cruel Labyrinth. They are also less effective in the Cruel and Merciless Labyrinths. The Endgame Labyrinth Font balance is unchanged.
  • The Elemental Golems can no longer appear in the Normal Labyrinth, provide 50% less added damage in the Cruel Labyrinth, and 33% less added damage in the Merciless Labyrinth. The Endgame Labyrinth Elemental Golem balance is unchanged.
  • The Charge Disruptors can no longer appear in the Normal or Cruel Labyrinths. During this variant, Izaro now has a max charge count of 10, down from 15.
  • Removed the traps from Izaro's final room during the Normal Labyrinth.

Character Balance

  • Power Charges now grant 40% increased Critical Strike Chance per Charge (down from 50%).
  • Soul Eater will no longer grant reduced physical damage taken or elemental resistances for players who have it. Monsters and minions will still benefit from both reduced physical damage taken and elemental resistances per eaten soul.

The Silence curse now only affects the player's ability to cast spells and use warcries, and will not affect the ability for the player's totems to use those skills.

  • Chill and Shock are now handled differently:
  • Chill no longer slows enemies by a fixed amount for a variable duration. Now, Chill will slow enemies for a duration of 2 seconds by an amount based on the Cold damage dealt to the enemy. A purely Cold hit which removes 10% of an enemy's life will slow that enemy by 30% for 2 seconds, scaling linearly down to 0% at no Cold damage dealt.
  • Similarly, Shock no longer increases the damage taken by enemies by a fixed amount for a variable duration. Now, Shock will apply to enemies for a duration of 2 seconds and increase the amount of damage the shocked enemy takes based on the Lightning damage dealt to the enemy. A purely Lightning hit which removes 10% of an enemy's life will increase the damage that enemy takes by 50% for 2 seconds, scaling linearly down to 0% at no Lightning damage dealt. Shock is still only applied by critical strikes or based on your chance to shock.
  • Increased Effect of Chill and Increased Effect of Shock will increase the amount that each ailment affects whatever they are afflicting, up to their respective caps. In other words, a player with 100% Increased Effect of Chill will only have to remove 5% of a monster's life with Cold damage to slow them by the maximum 30%. Increasing the effect of Chill further will not slow the monster more, it will just make it easier to reach that 30% cap. The same is true if the player were to deal more cold damage.
  • Chilled ground has a fixed slowing effect of 10%.
  • Shocking ground increases damage taken by a fixed amount of 20%.
  • Other non-hit sources of Shock and Chill, unless otherwise specified in the debuff, will increase damage taken by 20% and slow by 10% respectively.

These changes affect the following sources of Chill

  • Arctic ArmourArctic ArmourSpell, Duration, Cold
    Level: (1-20)
    Reservation: 25% Mana
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Base duration is (2.50-4.40) seconds
    Buff grants (11-21)% less Physical Damage taken from Hits while stationary
    Buff grants (11-20)% less Fire Damage taken from Hits while stationary
    Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%
    Buff grants Immunity to Freeze

    Additional Effects From 1-20% Quality:
    (1-20)% increased Skill Effect Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now slows attackers by 30% for 0.6 seconds.
  • Essence of HorrorEssence of HorrorStack Size: 9
    Essence Tier: 8
    Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
    Weapon: 16% chance to gain a Power, Frenzy or Endurance Charge on Kill
    Gloves: Socketed Gems have +3.5% Critical Strike Chance
    Boots: 5% reduced Elemental Damage Taken while stationary
    Body Armour: 15% of Physical Damage from Hits taken as Cold Damage
    Helmet: Socketed Gems deal 30% more Elemental Damage
    Shield: Chill Nearby Enemies when you Block
    Quiver: 8 to 12 Added Cold Damage per Frenzy Charge
    Amulet: (15-25)% chance to Crush on Hit
    Ring: 4 to 7 Added Cold Damage per Frenzy Charge
    Belt: Gain Alchemist's Genius when you use a Flask
    Right click this item then left click a normal or rare item to apply it.
    on a Shield: Now slows nearby enemies by 10% for 1 second on block.
  • DyadusDyadus
    Infernal Axe
    One Handed Axe
    Physical Damage: 51-85
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.43-1.49)
    Weapon Range: 1.1 metres
    Requires Level 69, 158 Str, 76 DexAdds (255-285) to (300-330) Fire Damage in Main Hand
    Adds (255-285) to (300-330) Cold Damage in Off Hand
    (10-15)% increased Attack Speed
    25% chance to Ignite when in Main Hand
    100% increased Damage with Ignite inflicted on Chilled Enemies
    Chill Enemies for 1 second on Hit with this Weapon when in Off Hand
    Born of love, forged in blood
    He burned as a torch in the blackest night
    She shone as ice in the winter sun
    Proudly, fiercely
    At their mother's side, forever.
    : Now slows enemies by 10% on hits with the weapon while the weapon is in the offhand.
  • Chilled ground created by players: Now slows enemies by 10%.

These changes affect the following sources of Shock

  • Vessel of Vinktar: The Shock aura now increases damage taken by 10%, but the Shock on the player still increases damage taken by 50%.
  • Guardian of the Minotaur: Lightning beams increase damage taken by 50%.
  • Malachai's LoopMalachai's Loop
    Harmonic Spirit Shield
    Chance to Block: 23%
    Energy Shield: (179-231)
    Movement Speed: -3%
    Requires Level 65, 159 Int(10-15)% increased Spell Damage(210-250)% increased Energy Shield
    +2 to Maximum Power Charges
    20% chance to gain a Power Charge on Hit
    (12-16)% increased Spell Damage per Power Charge
    Lose all Power Charges on reaching Maximum Power Charges
    Shocks you when you reach Maximum Power Charges
    Thaumaturgy has no limit.
    It is our fragile reality that imposes boundaries.
    : 20% increased damage taken when shocked from reaching maximum power charges.
  • Piety's beam during the Malachai encounter: No change during Act 4. Increases damage taken by 20% while standing in the beam in the map variant (Eater of Souls).
  • All shocking ground from players and monsters: Now increases damage taken by 20%.
  • Vaal Lightning TrapVaal Lightning TrapTrap, Critical, Spell, Projectile, Duration, Vaal, Lightning
    Level: (1-20)
    Souls Per Use: 20
    Can Store 3 Use(s)
    Soul Gain Prevention: 4 sec
    Cast Time: 1.00 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 250%
    Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.Deals (26-686) to (79-2057) Lightning Damage
    Projectiles Pierce all Targets
    Trap lasts 4 seconds
    Base duration is 4.00 seconds
    Fires 9 Projectiles
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    Fires Projectiles in a circle
    Projectiles leave Shocked Ground
    Shocked Ground causes 15% increased Damage taken

    Additional Effects From 1-20% Quality:
    Shocked Ground causes (0.25-5)% increased Damage taken
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Shocking ground now increases damage taken by 15%.

Damage Over Time Rework

  • Damage over Time has been reworked from the ground up, and 'double dipping' is now a thing of the past. To somewhat compensate for the loss of damage from the removal of 'double dipping', the damage of player Ignites, Poisons, and Bleeding has been greatly increased. Increases to these effects on the passive tree have been boosted as well, and additional Poison and Bleeding bonuses have been added to some weapon clusters, on top of their existing stats.
  • Bleeding is also being changed for players so that it does more damage while the target is stationary, making it a more versatile source of damage. Previously it dealt only one sixth its damage while the target was stationary, but now deals half damage instead. The ratio will remain unchanged for Bleeding caused by monsters, so you will still be able to stand still to mitigate the majority of monster Bleeding damage, but monsters you inflict Bleeding on won't be so lucky.
  • Skills calculate their Ignite, Poison or Bleed values as a separate damage value, taken straight from the base and added damage of the skill. This gives skills that deal fire damage a minimum and maximum Ignite Damage per Second value that is rolled on Ignites that the skill causes. Poison, Bleed and Ignite damage values are based on the base damage of the skill, and then affected by appropriate damage modifiers. Some damage modifiers affect both the hit and the Ignite, Poison or Bleed, while some only affect one.
  • Bleeding and Poison are now both considered 'Ailments'. This means their durations are only affected by increased bleeding/poison duration modifiers, and the new ailment duration modifier (they are not elemental ailments, so are not affected by the existing modifier to elemental ailments).
  • We now only refer to 'Ailments' rather than the longer 'Status Ailments'. The pre-existing 'Elemental Status Ailments' are now referred to as 'Elemental Ailments', and cases where 'Elemental' was left off because there were previously no non-elemental ailments have been corrected.
  • There are now separate reminder texts for Elemental Ailments and for Ailments.
  • PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow
    Level: (1-20)
    Cost: 6 Mana
    Attack Speed: 70% of base
    Attack Damage: (134-164)% of base
    Effectiveness of Added Damage: (135-165)%
    Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Base duration is 8.00 seconds
    (3-75) to (4-113) Added Attack Physical Damage
    (30-49)% more Damage with Bleeding
    Causes Bleeding

    Additional Effects From 1-20% Quality:
    +(1-20)% more Damage with Bleeding
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos
    Level: (1-20)
    Cost: 5 Mana
    Attack Damage: (90-154)% of base
    Effectiveness of Added Damage: (90-154)%
    Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.30% less Attack Speed if Dual Wielding
    Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage
    Base duration is 4.00 seconds
    (5-169) to (7-254) Added Chaos Damage
    60% of Physical Damage Converted to Chaos Damage
    60% chance to Poison on Hit

    Additional Effects From 1-20% Quality:
    Base duration is (0.05-1) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now have a special property of treating Bleeding and Poison respectively as Skill Effects, allowing more bonuses to their duration on top of modifiers to Ailment Duration.
  • The Character screen now displays values for Ignite, Bleeding and Poison damage per second for applicable skills.
  • Like previously, Bleeding, Poison and Ignite can't be inflicted if the hit contains no damage of an applicable type.
  • One consequence of this change is that incoming damage over time now only checks mitigation once (as opposed to once on the hit and once on the damage over time). This means that some enemies, such as those that can Ignite players, may deal more damage than they were previously.
  • The 'Elemental Damage with Weapons' stats that were found on the passive tree, items, and the Weapon Elemental Damage support have been replaced with 'Elemental Damage with Attack Skills'.
  • This has two notable effects:
    • These new stats now modify all of the damage dealt by Attack Skills, not just the attack damage. This means that Damage Over Time dealt by an attack skill, such as Ignite and Secondary Damage (including the explosion from Infernal Blow), will be affected as well. We've made this change to create a natural increase in Ignite damage for characters investing in Elemental Attacks, as a benefit for fire characters.
    • These stats now apply to Unarmed attacks. This was a necessary result of the change, but it also opens up new avenues for elemental unarmed attack builds.

Skill Balance

  • Traps and Mines are now invulnerable while they are arming and invulnerable while they are casting their skill. This means a trap thrown directly onto a monster who will detonate it cannot be destroyed before it detonates.
  • All minions other than Raging Spirits deal more damage at lower levels. This damage bonus levels out to no change at minion level 70 for minions other than Raised Zombies and Summoned Skeletons. (Minion level is based on the level requirement of their gem).
  • Summoned Raging SpiritsSummon Raging SpiritSpell, Minion, Duration, Fire
    Level: (1-20)
    Cost: (4-16) Mana
    Cast Time: 0.50 sec
    Requires Level 4Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.Maximum 20 Summoned Raging Spirits
    Base duration is 5.00 seconds
    Minions cannot Taunt Enemies

    Additional Effects From 1-20% Quality:
    (1.5-30)% chance to summon an extra Minion
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now deal approximately 15% less damage at all levels.
  • Summon Skeletons has been renamed Summon SkeletonsSummon SkeletonsSpell, Minion, Duration
    Level: (1-20)
    Cost: (5-16) Mana
    Cast Time: 0.50 sec
    Requires Level 10Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.Maximum (5-7) Summoned Skeletons
    Base duration is 20.00 seconds
    Summons (2-3) Skeleton Warriors

    Additional Effects From 1-20% Quality:
    +(0.05-1) to Maximum Summoned Skeletons
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , and has been reworked. Many of the passives and items that interact with it have been rebalanced. Summon Skeleton now has a base cast time of 0.5 seconds, and the cost has been reduced by approximately 60% at all levels. It now summons a single skeleton per cast and has a base limit of 5 summoned skeletons.
  • The Summoned Skeleton Warrior minion's attack time has been reduced to 0.8 seconds, and its base damage has been increased by approximately 66%. Summoned Skeleton Mage minion's cast time has been reduced to 1.2 seconds.
  • Summoned Skeleton Mages now deal 50% more damage at gem level 20, and significantly more damage at earlier gem levels. Their behaviour has been tweaked and they will no longer flee.
  • Labyrinth helmet enchantments for Summon Skeleton now grant a 20/40% chance to summon an additional Skeleton minion. This applies to existing Labyrinth enchantments.
  • Raised ZombiesRaise ZombieSpell, Minion
    Level: (1-20)
    Cost: (9-28) Mana
    Cast Time: 0.85 sec
    Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.Maximum (3-6) Raised Zombies
    Minions have (0-38)% more Maximum Life

    Additional Effects From 1-20% Quality:
    +(0.05-1) to Maximum Raised Zombies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    have had their damage increased, up to 45% more damage at level 20 than previously.
  • Auras and Curses now gain base radius as they level up, as opposed to increased area of effect.
  • Kinetic BlastKinetic BlastAttack, Projectile, AoE
    Level: (1-20)
    Cost: (15-16) Mana
    Attack Damage: (140-155)% of base
    Effectiveness of Added Damage: (140-155)%
    AoE Radius: 14
    Requires Level 28Fires a projectile from a Wand that causes a series of small explosions surrounding its point of impact, each damaging enemies caught in the area.Creates 4 explosions
    35% less Area Damage

    Additional Effects From 1-20% Quality:
    Creates (0.05-1) explosions
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    can no longer deal explosion damage to the target it hit with its initial projectiles.
  • FlameblastFlameblastSpell, AoE, Fire, Channelling
    Level: (1-20)
    Cost: (4-7) Mana
    Cast Time: 0.20 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 90%
    Requires Level 28Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion.Deals (31-405) to (46-608) Fire Damage
    50% chance to Ignite enemies
    165% more Spell Damage for each stage
    60% more Damage with Ailments for each stage
    10 maximum Stages
    +0.3 metres to radius per Stage

    Additional Effects From 1-20% Quality:
    +(0.05-1) to maximum Stages
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , IncinerateIncinerateSpell, Fire, Channelling, AoE
    Level: (1-20)
    Cost: (2-4) Mana
    Cast Time: 0.20 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 50%
    Requires Level 12Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.Deals (3-207) to (5-311) Fire Damage
    25% more Damage with Hits and Ailments for each stage
    100% increased angle per stage, up to 300%
    Final wave always Ignites
    8 maximum Stages
    +(0.4-0.5) metres to radius per stage, up to a maximum of +(1.5-1.9) metres
    Final wave deals 500% more Damage with Hits
    Final wave deals 250% more Damage with Ignite

    Additional Effects From 1-20% Quality:
    +(0.1-2) to maximum Stages
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and Blade FlurryBlade FlurryAttack, AoE, Channelling, Physical, Melee
    Level: (1-20)
    Cost: 4 Mana
    Attack Speed: 160% of base
    Attack Damage: (32-49)% of base
    Effectiveness of Added Damage: (32-49)%
    AoE Radius: 14 / 17 / 19
    Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.(14-75) to (20-113) Added Attack Physical Damage
    20% more Damage with Hits and Ailments for each stage
    Maximum 6 Stages

    Additional Effects From 1-20% Quality:
    +(0.25-5)% more Damage with Hits and Ailments for each stage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    have had their scaling 'more damage' bonuses changed to 'more damage with hits and ailments', meaning they will still apply to the hit and ailments it causes, but not to on-hit created damage over time effects like Decay.
  • Blade VortexBlade VortexSpell, AoE, Duration, Physical
    Level: (1-20)
    Cost: (6-16) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 30%
    Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Deals (3-140) to (5-211) Physical Damage
    Base duration is 4.00 seconds
    +(0-0.2) metres to radius
    35% increased Hit Rate for each blade
    35% more Damage for each blade
    Can have up to 10 active spinning blades

    Additional Effects From 1-20% Quality:
    +(0.25-5)% increased Hit Rate for each blade
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    had its 'more spell damage' scaling modifier changed to 'more damage with hits for each blade', and separately 'more damage with ailments for each blade'.
  • FlameblastFlameblastSpell, AoE, Fire, Channelling
    Level: (1-20)
    Cost: (4-7) Mana
    Cast Time: 0.20 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 90%
    Requires Level 28Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion.Deals (31-405) to (46-608) Fire Damage
    50% chance to Ignite enemies
    165% more Spell Damage for each stage
    60% more Damage with Ailments for each stage
    10 maximum Stages
    +0.3 metres to radius per Stage

    Additional Effects From 1-20% Quality:
    +(0.05-1) to maximum Stages
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now grants 55% more ailment damage and 110% more spell damage per stage.
  • Pyroclast MinePyroclast MineMine, Spell, Projectile, Fire, AoE, Aura, Nova
    Level: (1-20)
    Cost: (4-6) Mana
    Reservation: (4-6) Mana
    Cast Time: 0.18 sec
    Critical Strike Chance: 5.50%
    Effectiveness of Added Damage: 80%
    AoE Radius: 30
    Requires Level 28Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area.Mine lasts 5 seconds
    Deals (26-240) to (39-361) Fire Damage
    Base Mine Detonation Time is 0.35 seconds
    Fires 3 Projectiles
    Fires an additional Projectile for every 4 prior Mines in Detonation Sequence
    Each Mine Adds (1-12) to (2-18) Fire Damage to Hits against Enemies near it, up
    to a maximum of (64-601) to (96-901)

    Additional Effects From 1-20% Quality:
    Fires +(0.05-1) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's damage multiplier is now restricted to hits and ailments.
  • CycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee
    Level: (1-20)
    Cost: 2 Mana
    Attack Speed: 300% of base
    Attack Damage: (44-59)% of base
    Effectiveness of Added Damage: (44-59)%
    AoE Radius: 1.6
    Requires Level 28Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.(5-28) to (8-42) Added Attack Physical Damage
    10% increased Area of Effect per 0.1 metre additional Melee Strike Range
    30% less Movement Speed

    Additional Effects From 1-20% Quality:
    (0.5-10)% more Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's additional melee range now applies to unarmed attacks. Cyclone now also uses pathfinding to determine where the skill will take the player (as opposed to moving in a direct line). Cyclone's description has been updated.
  • Herald of AshHerald of AshSpell, AoE, Fire, Herald, Duration
    Level: (1-20)
    Reservation: 25% Mana
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    AoE Radius: 10
    Requires Level 16Grants a buff providing fire damage based on your physical damage. While you have this buff, if you kill an enemy, other enemies near them will be burned based on the overkill damage. The burn inflicted by this skill can only be affected by modifiers to damage over time (burning damage is damage over time).Base duration is 4.00 seconds
    (0-38)% more Burning Damage
    Buff grants 15% of your Physical Damage as Extra Fire Damage
    Buff grants (9-12)% more Spell Fire Damage
    Base Burning Damage is 25% of Overkill Damage

    Additional Effects From 1-20% Quality:
    Base burning damage is an additional (0.25-5)% of Overkill Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Herald of IceHerald of IceSpell, AoE, Cold, Herald
    Level: (1-20)
    Reservation: 25% Mana
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Effectiveness of Added Damage: 80%
    Requires Level 16Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.Deals (18-308) to (26-462) Cold Damage
    Damage cannot be Reflected
    Base radius is 1.2 metres
    Buff grants (4-38) to (5-56) Added Attack Cold Damage
    Buff grants (4-38) to (5-56) Added Spell Cold Damage

    Additional Effects From 1-20% Quality:
    +(0.01-0.2) metres to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and Herald of ThunderHerald of ThunderSpell, AoE, Duration, Lightning, Herald
    Level: (1-20)
    Reservation: 25% Mana
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    AoE Radius: 32
    Requires Level 16Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.Deals (1-23) to (31-1108) Lightning Damage
    Cannot inflict Shock
    Base duration is 6.00 seconds
    Storm Hits an Enemy every 0.25 Seconds
    Creates a storm when you Kill a Shocked Enemy
    Buff grants (2-19) to (7-76) Added Attack Lightning Damage
    Buff grants (2-19) to (7-76) Added Spell Lightning Damage

    Additional Effects From 1-20% Quality:
    Storms Hit Enemies with (1-20)% increased Frequency
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now each have the Herald gem tag.
  • Herald of Ash's secondary effect no longer ignites. Instead, enemies near slain enemies are burned based on the overkill damage. The description on Herald of Ash has been updated to properly reflect what it does.
  • VortexVortexSpell, AoE, Cold, Duration, Nova
    Level: (1-20)
    Cost: (13-25) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 270%
    AoE Radius: 2
    Requires Level 28An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.Deals (49-779) to (73-1169) Cold Damage
    Base duration is 3.00 seconds
    Deals (116-2316.1) Base Cold Damage per second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Base radius is 2 metres
    Base secondary radius is 2 metres

    Additional Effects From 1-20% Quality:
    +(0.01-0.2) metres to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now deals 40% more damage when cast on a FrostboltFrostboltSpell, Projectile, Cold
    Level: (1-20)
    Cost: (6-25) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 360%
    Projectile Speed: 375
    Fires a slow-moving projectile that pierces through enemies, dealing cold damage.Deals (9-1594) to (13-2392) Cold Damage
    Projectiles Pierce all Targets

    Additional Effects From 1-20% Quality:
    (1-20)% increased Cold Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Ice NovaIce NovaSpell, AoE, Cold, Nova
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 230%
    AoE Radius: 30
    Requires Level 12A circle of ice expands from the caster.Deals (23-988) to (34-1481) Cold Damage
    Base radius is (2.6-3) metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.015-0.3) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now deals 40% more damage when cast on a Frostbolt.
  • Caustic ArrowCaustic ArrowAttack, Projectile, AoE, Duration, Chaos, Bow
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (55-64)% of base
    Effectiveness of Added Damage: (55-64)%
    Projectile Speed: 3260
    AoE Radius: 20
    Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Deals (8.8-1927.1) Base Chaos Damage per second
    Base duration is 2.00 seconds
    Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
    +(0-0.6) metres to radius
    60% of Physical Damage Converted to Chaos Damage

    Additional Effects From 1-20% Quality:
    +(0.01-0.2) metres to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's damage over time grows more quickly as it levels, up to 765 base Chaos damage per second at gem level 20 (up from 550.3). It is also now modified by projectile damage modifiers.
  • ContagionContagionSpell, AoE, Duration, Chaos
    Level: (1-20)
    Cost: (5-20) Mana
    Cast Time: 0.60 sec
    AoE Radius: 20
    Requires Level 4Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies.Deals (3.5-235.9) Base Chaos Damage per second
    Base duration is 5.00 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Base radius is 1.7 metres
    Spreads when affected Enemy dies

    Additional Effects From 1-20% Quality:
    Base radius is (0.01-0.2) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    deals 10% more damage at level 1, up to 25% more damage at gem level 20, and now has a 0.6 second cast time, down from 0.85 seconds. Contagion now gains +1 base area of effect radius every 5 levels.
  • Essence DrainEssence DrainSpell, Projectile, Duration, Chaos, AoE
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 140%
    Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Deals (9-644) to (13-966) Chaos Damage
    Deals (31.2-1509.4) Base Chaos Damage per second
    Base duration is 3.80 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Regenerate 0.50% of Debuff Damage as Life

    Additional Effects From 1-20% Quality:
    Regenerate +(0.025-0.5)% of Debuff Damage as Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    deals 43% more damage at gem level 20, scaling upwards at higher levels.
  • BlightBlightSpell, Chaos, AoE, Channelling, Duration
    Level: (1-20)
    Cost: (2-5) Mana
    Cast Time: 0.30 sec
    AoE Radius: 26
    Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.Deals (3.9-283.9) Base Chaos Damage per second
    Base duration is 2.00 seconds
    Base secondary duration is 1.00 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    +(0-0.6) metres to radius
    80% reduced Movement Speed
    Debuff can have up to 20 layers of Damage

    Additional Effects From 1-20% Quality:
    Base duration is (0.04-0.8) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    deals 25% more damage at gem level 20.
  • Righteous FireRighteous FireSpell, AoE, Fire
    Level: (1-20)
    Cooldown Time: 0.30 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Deals 70% of your Maximum Life as Base Fire Damage per second
    Deals 70% of your Maximum Energy Shield as Base Fire Damage per second
    You Burn for 90% of your Maximum Life per second as Fire Damage
    You Burn for 70% of your Maximum Energy Shield per second as Fire Damage
    Grants (20-39)% more Spell Damage
    Base radius is (1.8-2.3) metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.015-0.3) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now deals 20% less damage to enemies at all levels. You now deal 20% more spell damage while Righteous Fire is active with a level 1 Righteous Fire gem (down from 40% more spell damage), up to 39% more spell damage at gem level 20 (down from 58% more spell damage).
  • Fire TrapFire TrapTrap, Spell, Duration, AoE, Fire
    Level: (1-20)
    Cost: (8-20) Mana
    Cast Time: 1.00 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 260%
    AoE Radius: 15
    Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Trap lasts 4 seconds
    Deals (32.5-3018.8) Base Fire Damage per second
    Base duration is 1.75 seconds
    Deals (10-915) to (15-1373) Fire Damage
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    +(0-0.8) metres to radius
    (3-286) to (5-429) added Fire Damage against Burning Enemies

    Additional Effects From 1-20% Quality:
    (4-80)% increased Trap Trigger Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's damage over time grows more quickly as it levels, up to 701.2 base Fire damage per second at gem level 20 (up from 518.8).
  • Scorching RayScorching RaySpell, Fire, Duration, Channelling
    Level: (1-20)
    Cost: (2-5) Mana
    Cast Time: 0.25 sec
    Requires Level 12Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.Deals (13.4-780.7) Base Fire Damage per second
    Base duration is 1.50 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Burning Debuff can have a maximum of 8 stages
    Additional Debuff stages add 60% of Damage
    Fire Exposure applies -25% to Fire Resistance

    Additional Effects From 1-20% Quality:
    Additional Debuff stages add +(0.5-10)% of Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's damage has been reduced by 15% at level 1, down to 25% less damage at level 20. Scorching Ray now does not lock onto targets if you are holding your standing-attack key.
  • Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    Requires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Base duration is (5.00-8.80) seconds
    +(0-1) metre to radius
    50% less Effect of Curse against Players
    Cursed Normal and Magic Enemies have (15-29)% less Action Speed
    Other effects on Cursed enemies expire 25% slower
    Cursed Rare and Unique Enemies have (9-18)% less Action Speed

    Additional Effects From 1-20% Quality:
    (1-20)% increased Curse Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    is no longer affected by its own duration-modifying stat.
  • DisciplineDisciplineAura, Spell, AoE
    Level: (1-20)
    Reservation: 35% Mana
    Cooldown Time: 1.20 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    AoE Radius: 36
    Requires Level 24Casts an aura that grants additional energy shield and increased energy shield recharge rate to you and your allies.+(0-1.9) metres to radius
    You and nearby allies gain (60-217) additional Energy Shield
    You and nearby Allies gain 30% increased Energy Shield Recharge Rate

    Additional Effects From 1-20% Quality:
    (2-40)% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now grants less Energy Shield from gem level 2 onwards. At level 2, Discipline grants 69 additional Energy Shield (down from 70). At gem level 20, Discipline grants 217 additional Energy Shield (down from 303). Discipline now also grants 30% increased Energy Shield Recharge Rate.
  • Glacial CascadeGlacial CascadeSpell, AoE, Cold, Physical
    Level: (1-20)
    Cost: (10-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 65%
    Requires Level 28Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.Deals (21-300) to (32-450) Physical Damage
    Knocks Enemies Back on Hit
    100% of Physical Damage Converted to Cold Damage
    Cannot Knockback Unique Enemies more than once per second
    Final Burst Deals 200% more Damage
    Final Burst has 100% more Area of Effect
    Final Burst cannot Knockback
    Causes 4 Bursts

    Additional Effects From 1-20% Quality:
    Final Burst Deals +(2.5-50)% more Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's damage has been increased by approximately 33% at all levels. Glacial Cascade now deals entirely base physical damage, and has 60% of its base damage converted to Cold. The base range of Glacial Cascade has been reduced to 12 from 14. Glacial Cascade now gains +1 range every 10 gem levels. At level 1 of the gem, Glacial Cascade is 29% shorter in length.
  • The movement speed cap on players' Raised SpectresRaise SpectreSpell, Minion
    Level: (1-20)
    Cost: (15-28) Mana
    Cast Time: 0.85 sec
    Requires Level 28Raises a spectral version of a defeated foe as a minion to fight for you in battle.Maximum (1-2) Raised Spectres
    Minions have +30% to all Elemental Resistances
    55% more Minion Movement Speed
    Minion Movement Speed is Capped
    Minions have (105-776) additional Accuracy Rating
    Raised Spectres are Level (28-70)

    Additional Effects From 1-20% Quality:
    Minions have +(1-20)% to all Elemental Resistances
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    has been doubled.
  • Summoned totems have 45% less life and take 45% less damage. This will impact life leeched from attacking enemy totems and the damage dealt by Righteous Fire totems.
  • Projectile WeaknessSniper's MarkSpell, Curse, Mark
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    Requires Level 4Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.Cursed enemies take (10-35)% increased Damage from Projectile Hits
    Projectiles which Hit Cursed Enemies Split towards (2-4) additional targets

    Additional Effects From 1-20% Quality:
    Cursed enemies take (0.25-5)% increased Damage from Projectile Hits
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now causes projectiles to pierce cursed enemies (up from 50% chance).
  • Shield ChargeShield ChargeAttack, AoE, Movement, Travel, Physical, Melee
    Level: (1-20)
    Cost: 10 Mana
    Attack Time: 0.50 sec
    Critical Strike Chance: 5.00%
    AoE Radius: 8 / 16
    Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.(12-134) to (18-200) Base Off Hand Physical Damage
    (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield
    75% increased Stun Threshold reduction on enemies at Maximum charge distance
    100% more Damage with Hits at Maximum Charge Distance
    (90-109)% increased Movement Speed

    Additional Effects From 1-20% Quality:
    (1-20)% increased Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now specifically gains more damage for hits as it travels, and not for any damage over time.
  • BladefallBladefallSpell, AoE, Physical, Duration
    Level: (1-20)
    Cost: (12-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 140%
    AoE Radius: 12
    Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.Deals (43-595) to (65-893) Physical Damage
    Base duration is 6.00 seconds
    Leaves a Lingering Blade in the ground for every Volley
    5 Volleys
    Maximum 40 Lingering Blades can be left in the ground at a time

    Additional Effects From 1-20% Quality:
    +(0.05-1) Volleys
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's width is now correctly modified by increases to area of effect. Its width has been reduced slightly to compensate.
  • Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (135-225)% of base
    Effectiveness of Added Damage: (135-225)%
    Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage
    (1-9) to (13-179) Added Lightning Damage
    Fires 3 Projectiles

    Additional Effects From 1-20% Quality:
    Fires +(0.05-1) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now gains 1% increased Lightning damage per 1% quality, instead of 2% chance of projectiles piercing per 1% quality.
  • Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (160-231)% of base
    Effectiveness of Added Damage: (160-231)%
    Projectile Speed: 1800
    Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets
    Beams Chain (4-7) Times
    Fires 3 Projectiles
    (0-19)% increased Area of Effect
    100% of Physical Damage Converted to Fire, Cold or Lightning Damage

    Additional Effects From 1-20% Quality:
    (1-20)% chance to Freeze, Shock and Ignite
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now grants 100% conversion of Physical damage to either Fire, Cold or Lightning. Wild Strike's Lightning now chains 400% more quickly.
  • PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow
    Level: (1-20)
    Cost: 6 Mana
    Attack Speed: 70% of base
    Attack Damage: (134-164)% of base
    Effectiveness of Added Damage: (135-165)%
    Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Base duration is 8.00 seconds
    (3-75) to (4-113) Added Attack Physical Damage
    (30-49)% more Damage with Bleeding
    Causes Bleeding

    Additional Effects From 1-20% Quality:
    +(1-20)% more Damage with Bleeding
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's description has been updated. Puncture now applies Bleeding for 8 seconds.
  • Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos
    Level: (1-20)
    Cost: 5 Mana
    Attack Damage: (90-154)% of base
    Effectiveness of Added Damage: (90-154)%
    Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.30% less Attack Speed if Dual Wielding
    Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage
    Base duration is 4.00 seconds
    (5-169) to (7-254) Added Chaos Damage
    60% of Physical Damage Converted to Chaos Damage
    60% chance to Poison on Hit

    Additional Effects From 1-20% Quality:
    Base duration is (0.05-1) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's base damage has been reduced to 115% at gem level 1, from 130%, up to 141.6% at gem level 20 (down from 179.4% at level 20). Viper Strike has a 60% chance to poison on hit (down from 100%) and Viper Strike's poison now has a base duration of 4 seconds (from 8).
  • Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (110-188)% of base
    Effectiveness of Added Damage: (110-188)%
    AoE Radius: 19
    Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.50% of Physical Damage Converted to Lightning Damage
    Base duration is 3.00 seconds
    Beams Hit Enemies every (0.40-0.32) seconds
    Chains +1 Times
    Beams deal 40% less Damage
    (4-6) maximum Beam Targets

    Additional Effects From 1-20% Quality:
    (1-20)% increased Beam frequency
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now has 10% Chance to Shock at all levels, and gains 1% increased Shock Effect per gem level.
  • Shock NovaShock NovaSpell, AoE, Lightning, Nova
    Level: (1-20)
    Cost: (12-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 190%
    AoE Radius: 26 / 14
    Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Deals (34-537) to (101-1610) Lightning Damage
    +10% to Maximum Effect of Shock
    Ring always Shocks

    Additional Effects From 1-20% Quality:
    +(0.5-10)% to Maximum Effect of Shock
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now has 20% increased Shock Effect at gem level 1, gaining 2% per gem level.
  • Ice SpearIce SpearCritical, Spell, Projectile, Cold
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 7.00%
    Effectiveness of Added Damage: 130%
    Projectile Speed: 1000
    Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Deals (22-568) to (33-852) Cold Damage
    Fires 2 Projectiles
    Second form has 600% increased Critical Strike Chance
    Second form has +(30-49)% to Critical Strike Multiplier
    Second form has 300% more Projectile Speed

    Additional Effects From 1-20% Quality:
    Second form has +(2-40)% to Critical Strike Multiplier
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now has 10% increased Chill Effect at gem level 1, gaining 1% per gem level.
  • Glacial HammerGlacial HammerAttack, Melee, Strike, Cold
    Level: (1-20)
    Cost: 5 Mana
    Attack Damage: (165-269)% of base
    Effectiveness of Added Damage: (165-269)%
    Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.25% chance to Freeze enemies
    100% of Physical Damage Converted to Cold Damage
    Every third successive strike Freezes enemies as though dealing (200-390)% more Damage
    +0.2 metres to Melee Strike Range
    35% increased Duration of Cold Ailments
    (10-29)% increased Effect of Cold Ailments
    Adds (2-75) to (3-113) Cold Damage against Chilled Enemies

    Additional Effects From 1-20% Quality:
    Every third successive strike Freezes enemies as though dealing (5-100)% more Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now has 10% increased Chill Effect at gem level 1, gaining 1% per gem level. (This is a buff)
  • Cold SnapCold SnapSpell, AoE, Cold, Duration
    Level: (1-20)
    Cost: (11-28) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.85 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 320%
    AoE Radius: 16
    Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold Damage
    Base duration is 5.00 seconds
    Deals (28.7-1895.4) Base Cold Damage per second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Burst Base radius is 1.5 metres
    Chilled Ground Base initial radius is 1.5 metres
    Chilled Ground Base final radius is 3 metres
    25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area

    Additional Effects From 1-20% Quality:
    (1-20)% more Effect of Chill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now has 20% increased Chill Effect at gem level 1, gaining 1% per gem level.
  • Storm CallStorm CallSpell, AoE, Duration, Lightning
    Level: (1-20)
    Cost: (6-16) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 250%
    Requires Level 12Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.Deals (21-949) to (39-1762) Lightning Damage
    Base duration is 1.50 seconds
    +(0-0.6) metres to radius

    Additional Effects From 1-20% Quality:
    (0.75-15)% chance for Lightning to Strike the Marker when Cast
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now has 10% increased Shock Effect at gem level 1, gaining 1% per gem level.
  • ArcArcSpell, Chaining, Lightning
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 120%
    Requires Level 12An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.Deals (6-198) to (32-1122) Lightning Damage
    Chains +(4-7) Times
    15% more Damage with Hits and Ailments for each remaining Chain

    Additional Effects From 1-20% Quality:
    Chains +(0.05-1) Times
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now has 10% increased Shock Effect at gem level 1, gaining 1% per gem level.
  • The description on Summon Stone GolemSummon Stone GolemMinion, Spell, Golem, Physical
    Level: (1-20)
    Cost: (30-54) Mana
    Cooldown Time: 6.00 sec
    Can Store 1 Use(s)
    Cast Time: 1.00 sec
    Requires Level 34Summons a Stone Golem that grants you life regeneration. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.Maximum 1 Summoned Golem
    Golems grant (33-105) Life Regenerated per second

    Additional Effects From 1-20% Quality:
    (1-20)% increased Buff Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    has been updated to reflect that it may not always taunt.
  • Vaal skills can no longer be supported by Spell EchoSpell Echo SupportSpell, Support
    Icon: k
    Level: (1-20)
    Cost & Reservation Multiplier: 150%
    Requires Level 38Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, blink skills, or skills with a reservation.Supported Skills deal 10% less Damage
    Supported Skills Repeat an additional time
    Supported Skills have (40-54)% more Cast Speed

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Spell Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    or MultistrikeMultistrike SupportAttack, Melee, Support
    Icon: 3
    Level: (1-20)
    Cost & Reservation Multiplier: 150%
    Requires Level 38Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.Supported Skills Repeat 2 additional times
    Supported Skills have (35-44)% more Melee Attack Speed
    Supported Skills deal (30-20)% less Attack Damage
    First Repeat of Supported Skills deals 22% more Damage
    Second Repeat of Supported Skills deals 44% more Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Melee Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    .
  • Vaal Rain of ArrowsVaal Rain of ArrowsAttack, AoE, Projectile, Vaal, Bow
    Level: (1-20)
    Souls Per Use: 20
    Can Store 2 Use(s)
    Soul Gain Prevention: 5 sec
    Attack Damage: (80-100)% of base
    Effectiveness of Added Damage: (80-100)%
    Requires Level 12Fires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires (28-34) Arrows
    Fires 4 additional sequences of arrows
    Can't be Evaded
    Maim on Hit
    150% increased Effect of Maim

    Additional Effects From 1-20% Quality:
    Fires +(0.2-4) Arrows
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now gains base radius as it levels up, up to +4 to base radius at gem level 20.
  • Vaal Ground SlamVaal Ground SlamAttack, AoE, Vaal, Slam, Melee
    Level: (1-20)
    Souls Per Use: 15
    Can Store 4 Use(s)
    Soul Gain Prevention: 1 sec
    Attack Speed: 90% of base
    Attack Damage: (190-375)% of base
    Effectiveness of Added Damage: (190-375)%
    Slams the ground in front of you, creating a wave that travels in all directions that damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.25% reduced Enemy Stun Threshold
    +(0-0.9) metres to radius
    200% increased Stun Duration on enemies
    Can't be Evaded
    Deals up to (40-49)% more Damage with Hits to closer targets
    This Attack can be Exerted as though it was not a Vaal Skill

    Additional Effects From 1-20% Quality:
    Deals up to +(1-20)% more Damage with Hits to closer targets
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now gains base radius as it levels up, up to +6 to base radius at gem level 20.

Support Gem Balance

  • Added descriptions to all Support Gems to clarify what can and cannot be supported by each gem.
  • Added Cold SupportAdded Cold Damage SupportCold, Support
    Icon: C
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 8Supports any skill that hits enemies.Supported Skills have (4-152) to (6-228) added Cold Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Cold Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    and Added Lightning SupportAdded Lightning Damage SupportLightning, Support
    Icon: L
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 8Supports any skill that hits enemies.Supported Skills have (1-19) to (8-358) added Lightning Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Lightning Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    have been buffed, bringing them on par with the Added Chaos SupportAdded Chaos Damage SupportChaos, Support
    Icon: H
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 31Supports any skill that hits enemies.Supported Skills have (18-154) to (26-231) added Chaos Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Chaos Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    gem. Added Cold Support now does 35.1% more damage at gem level 20. Added Lightning Support now does 17.5% more damage at gem level 20.
  • Melee Damage on Full Life Support has been renamed Damage on Full Life SupportDamage on Full Life SupportAttack, Support
    Icon: f
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 18Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.Supported Attack Skills deal (20-34)% more Damage while on Full Life

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    . At gem level 1 it now grants 30% more Damage while on Full Life for supported Attack skills. It is notably no longer restricted to melee attacks or physical damage specifically. Damage on Full Life Support now grants 1% increased Damage per 1% Quality (was 1% increased Melee Damage per 1% Quality). It now has the Attack tag, but no longer has the Melee tag.
  • Melee Physical Damage SupportMelee Physical Damage SupportMelee, Physical, Support, Attack
    Icon: M
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 18Supports melee attack skills.Supported Skills deal (30-49)% more Melee Physical Damage
    Supported Skills deal (30-49)% more Damage with Bleeding and Poison caused by Melee Hits
    Supported Skills have 10% less Attack Speed

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Melee Physical Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    now also grants 30% more Damage with Bleeding and Poison caused by Melee hits at gem level 1.
  • Vicious Projectiles SupportVicious Projectiles SupportProjectile, Attack, Physical, Chaos, Support
    Icon: d
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 18Supports projectile attack skills.Supported Skills deal (30-49)% more Chaos Damage over Time
    Supported Skills deal (30-49)% more Physical Damage over Time
    Supported Skills deal (30-49)% more Physical Projectile Attack Damage
    Supported Skills have 10% less Projectile Attack Speed

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Physical Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    now also grants 30% more Damage with Bleeding and Poison caused by Projectile hits. It now has the Attack tag.
  • Critical Strike Affliction SupportCritical Strike Affliction SupportCritical, Support
    Icon: o
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 31Supports any skill that hits enemies.Supported Skills have +(70-98)% Damage over Time Multiplier for Ailments from Critical Strikes

    Additional Effects From 1-20% Quality:
    Supported Skills have +(0.5-10)% Damage over Time Multiplier for Ailments from Critical Strikes
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    now grants a 60% chance to Poison on Hit (down from 100%).
  • Increased Burning Damage Support has been renamed Burning Damage SupportBurning Damage SupportFire, Support
    Icon: b
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 31Supports any skill that hits enemies, or can deal burning damage directly.Supported Skills deal (20-34)% more Burning Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Burning Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    . It now provides 35% more Burning Damage at gem level 1, up to 54% more Burning Damage at gem level 20.
  • Trap SupportTrap SupportSupport, Trap
    Icon: T
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 8Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.Supported Attack Skills cannot be used with Melee Weapons
    Trap lasts 4 seconds
    Supported Skills deal (20-6)% less Trap Damage
    Supported Skills have (0-19)% increased Trap Throwing Speed

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Trap Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    now deals 20% more Trap Damage at gem level 1, rather than more Trap damage to hits, up to 39% more Trap Damage at gem level 20.
  • Blastchain Mine SupportBlastchain Mine SupportSupport, Mine
    Icon: Y
    Level: (1-20)
    Cost & Reservation Multiplier: 50%
    Requires Level 8Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.Supported Attack Skills cannot be used with Melee Weapons
    Supported Skills deal (59-53)% less Damage
    Mine lasts 5 seconds
    Supported Skills have a Base Mine Detonation Time of 0.25 seconds
    Supported Skills gain a Base Reservation equal to Base Mana and Life Cost
    Supported Skills deal 5% more Damage for each prior Mine in Detonation Sequence

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Mine Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    now deals 30% more Mine damage at gem level 1, rather than more Mine damage to hits, up to 49% more Mine damage at gem level 20.
  • Weapon Elemental Damage Support has been renamed Elemental Damage with Attacks SupportElemental Damage with Attacks SupportAttack, Support
    Icon: W
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 18Supports attack skills.Supported Attack Skills deal (20-34)% more Elemental Damage

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Elemental Damage with Attack Skills
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    . It has been reduced in power at all levels, from 40% to 35% at gem level 1, up to 54% more Elemental Damage with Attack skills at gem level 20.
  • Rapid Decay Support has been renamed Swift Affliction SupportSwift Affliction SupportSupport, Duration
    Icon: r
    Level: (1-20)
    Cost & Reservation Multiplier: 140%
    Requires Level 31Supports any skill that has a duration, or can hit enemies to inflict ailments on them.Supported Skills deal (25-39)% more Damage over Time
    25% less Duration of Supported Skills and Damaging Ailments they inflict

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Damage over Time
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    . In addition to other sources of Damage over Time, it now affects damaging Ailments inflicted by supported skills, and reduces their duration. It now grants 25% more Damage over Time for supported skills at gem level 1 (up from 20%) and 44% more Damage over time at gem level 20 (up from 39%).
  • Innervate SupportInnervate SupportLightning, Support, Duration
    Icon: K
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 31Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.Gain Innervation on Killing a Shocked Enemy with Supported Skills
    Innervation grants (1-8) to (17-145) Lightning Damage
    Innervation lasts 8 seconds
    Supported Skills have 20% chance to Shock
    Supported Skills have (2-14) to (29-251) added Lightning Damage

    Additional Effects From 1-20% Quality:
    Innervation lasts (0.1-2) seconds
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    has been reworked. It now grants 20% chance to shock at all levels (up from 15). At level 1 of the gem, it grants 1-25 added Lightning damage to supported skills, up to 11-218 added Lightning damage at level 20, and grants Innervation for 4 seconds on slaying a shocked enemy with a supported skill. At level 1, the Innervation buff grants 1 to 17 added Lightning damage for 4 seconds, up to 8-145 added Lightning damage at level 20. Innervate now has a 130% Mana Cost multiplier.
  • Ice Bite SupportIce Bite SupportCold, Support
    Icon: K
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 31Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.Supported Skills have 15% chance to Freeze
    Supported Skills have (50-69)% chance to gain a Frenzy Charge on Killing a Frozen Enemy
    Supported Skills have (8-69) to (12-103) added Cold Damage
    Supported Skills have (2-15) to (3-23) added Cold Damage per Frenzy Charge

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.1-2)% increased Damage per Frenzy Charge
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    has also been reworked. It now grants 15% chance to freeze at all levels. and a 50% chance to gain a Frenzy charge on slaying a frozen enemy. At gem level 1, it now grants 8 to 12 added cold damage, up to 69-103 added cold damage at gem level 20. It also grants 2 to 3 added cold damage per Frenzy charge at gem level 1, up to 15 to 23 added Cold damage per Frenzy Charge at gem level 20.
  • HypothermiaHypothermia SupportCold, Support
    Icon: D
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 31Supports any skill that deals damage.Supported Skills have +20% chance to Freeze Enemies which are Chilled
    Supported Skills deal (20-29)% more Cold Damage Over Time
    Supported Skills deal (20-29)% more Damage with Hits and Ailments against Chilled Enemies

    Additional Effects From 1-20% Quality:
    Supported Skills have +(1-20)% chance to Freeze Enemies which are Chilled
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    now grants 20% increased Chill Effect at all levels.
  • Chain SupportChain SupportSupport, Chaining, Projectile
    Icon: c
    Level: (1-20)
    Cost & Reservation Multiplier: 150%
    Requires Level 38Supports projectile skills, and any other skills that chain.Supported Skills Chain +2 times
    Supported Skills deal (30-11)% less Damage with Hits

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Chaining range
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    's damage penalty now only applies to hits.
  • Chance to IgniteCombustion SupportFire, Support
    Icon: i
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 8Supports any skill that hits enemies.Supported Skills deal (10-19)% more Fire Damage
    Supported Skills have 25% chance to Ignite
    Enemies Ignited by Supported Skills have -10% to Fire Resistance

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Fire Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    now grants 10% more Fire Damage at gem level 1, up to 29% more Fire Damage at gem level 20.

Pierce Rework

  • Pierce has been reworked. Items and skills that used to use or provide pierce chance now instead use or provide a number of pierces. Once a projectile has reached its pierce limit, it will not pierce further.
  • The following skills have changed as a result of the Pierce rework:
    • Shrapnel ShotGalvanic ArrowLightning, Attack, Projectile, AoE, Bow
      Level: (1-20)
      Cost: (6-10) Mana
      Attack Damage: (80-99)% of base
      Effectiveness of Added Damage: (80-99)%
      Projectile Speed: 3260
      Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. The arrows are fired with such force that they create a burst of lightning, damaging enemies in a cone in front of you.50% of Physical Damage Converted to Lightning Damage
      (1-9) to (5-179) Added Lightning Damage
      Fires 3 Arrows
      +(0-0.5) metres to radius
      Increases and Reductions to Projectile Speed also apply to
      this Skill's Area of Effect

      Additional Effects From 1-20% Quality:
      (2-40)% increased Projectile Speed
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      pierces 4 targets at level 1, up to 7 at level 20.
    • Siege BallistaSiege BallistaAttack, Projectile, Totem, Bow
      Level: (1-20)
      Cost: (6-11) Mana
      Attack Speed: 50% of base
      Attack Damage: (100-145)% of base
      Effectiveness of Added Damage: (100-145)%
      Projectile Speed: 3260
      Requires Level 12Summons a ballista totem that attacks with piercing arrows. Requires a Bow.Arrows Pierce (6-9) additional Targets
      +(2-3) to maximum number of Summoned Totems
      Totem lasts 8 seconds
      Summons a Ballista Totem which uses this Skill

      Additional Effects From 1-20% Quality:
      (0.25-5)% increased Attack Speed per maximum Totem
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      pierces 6 targets at level 1, up to 9 at level 20.
    • Pierce SupportPierce SupportSupport, Projectile
      Icon: p
      Level: (1-20)
      Cost & Reservation Multiplier: 120%
      Requires Level 4Supports projectile skills.Projectiles from Supported Skills Pierce (2-4) additional Targets
      Supported Skills deal (0-19)% more Projectile Damage

      Additional Effects From 1-20% Quality:
      Supported Skills deal (0.5-10)% increased Projectile Damage
      This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
      now provides +2 Pierces at level 1, up to +4 Pierces at level 20.
  • The following items have had their Pierce mods replaced:
    • InfractemInfractem
      Decimation Bow
      Bow
      Physical Damage: (117.3-142.2) to (258.4-289.8)
      Critical Strike Chance: (6.50-7.50)%
      Attacks per Second: 1.20
      Requires Level 53, 170 Dex(30-50)% increased Critical Strike Chance+(20-30) to Dexterity
      (70-80)% increased Physical Damage
      Adds (25-35) to (36-45) Physical Damage
      10% increased Movement Speed
      +(350-400) to Accuracy Rating
      Cannot Leech Life
      Arrows Pierce all Targets
      Mark us with mercy, then press on with care,
      Execute us steadily, notch away at our despair.
      now grants Always Pierce with Arrows.
    • DrillneckDrillneck
      Penetrating Arrow Quiver
      Requires Level 36Arrows Pierce an additional Target(8-12)% increased Attack Speed
      +350 to Evasion Rating
      +(40-50) to maximum Life
      (10-14) to (19-24) Added Physical Damage with Bow Attacks
      Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
      "Why waste such a fine arrow on just one man?"
      - Kiravi, Vaal Archer
      now grants Arrows that Pierce deal 50% increased Damage.
    • Lioneye's VisionLioneye's Vision
      Crusader Plate
      Armour: (1803-2418)
      Movement Speed: -5%
      Requires Level 59, 160 Str, 160 DexSocketed Gems are Supported by Level 15 Pierce
      (200-250)% increased Armour
      +(60-100) to maximum Life
      0.4% of Physical Attack Damage Leeched as Mana
      +160 Dexterity Requirement
      Enemy Projectiles Pierce you
      "The Virtue Gems are a gift from the land,
      our land, and we will not let our gifts
      be destroyed by savages."
      - Marceus Lioneye
      now grants Always Be Pierced.
    • VoidwalkerVoidwalker
      Murder Boots
      Evasion: (444-596)
      Energy Shield: (43-58)
      Requires Level 69, 82 Dex, 42 Int+(30-50) to Dexterity
      (140-180)% increased Evasion and Energy Shield
      30% increased Movement Speed
      20% chance to Avoid Projectiles while Phasing
      You have Phasing if you've Killed Recently
      Projectiles Pierce 5 additional Targets while you have Phasing
      Celestial Footprints
      Step into the void
      and experience true freedom.
      now grants +5 Pierces while Phasing.
    • Poacher's AimPoacher's Aim
      Viridian Jewel
      Limited to: 1Projectiles Pierce an additional Target
      10% increased Projectile Damage
      A sharp eye can be more deadly than a sharp blade.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
      now grants +1 Pierce.
    • Penetrating Arrow QuiverPenetrating Arrow QuiverRequires Level 25Arrows Pierce an additional Target now grants +1 Pierce.
    • Horned TalismanHorned TalismanTalisman Tier: 2Projectiles Pierce 2 additional TargetsCorruptedThe Empire hides lies and falsehoods
      Behind a mask of politeness and civility.
      The First Ones teach us to look through the lies,
      And that no beast can truly cover their tracks.
      - The Wolven King
      's implicit now grants +2 to +3 Pierces.
  • ScreamingScreaming Essence of MiseryStack Size: 9
    Essence Tier: 5
    Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
    One Handed Weapon: (21-24)% increased Cast Speed
    Two Handed Weapon: (32-37)% increased Cast Speed
    Shield: (50-59)% increased Mana Regeneration Rate
    Other Armour: +(55-59) to maximum Mana
    Quiver: (0.2-0.4)% of Physical Attack Damage Leeched as Mana
    Belt: (11-15)% increased Flask Mana Recovery rate
    Other Jewellery: (50-59)% increased Mana Regeneration Rate
    Right click this item then left click a normal or rare item to apply it.
    , ShriekingShrieking Essence of MiseryStack Size: 9
    Essence Tier: 6
    Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
    One Handed Weapon: (25-28)% increased Cast Speed
    Two Handed Weapon: (38-43)% increased Cast Speed
    Shield: (60-69)% increased Mana Regeneration Rate
    Other Armour: +(65-68) to maximum Mana
    Quiver: (0.6-0.8)% of Physical Attack Damage Leeched as Mana
    Belt: (16-20)% increased Flask Mana Recovery rate
    Other Jewellery: (60-69)% increased Mana Regeneration Rate
    Right click this item then left click a normal or rare item to apply it.
    and Deafening Essences of MiseryDeafening Essence of MiseryStack Size: 9
    Essence Tier: 7
    Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
    One Handed Weapon: (29-32)% increased Cast Speed
    Two Handed Weapon: (44-49)% increased Cast Speed
    Shield: (70-76)% increased Mana Regeneration Rate
    Other Armour: +(69-77) to maximum Mana
    Quiver: (0.9-1)% of Physical Attack Damage Leeched as Mana
    Belt: (21-25)% increased Flask Mana Recovery rate
    Other Jewellery: (70-76)% increased Mana Regeneration Rate
    Right click this item then left click a normal or rare item to apply it.
    now grant +1, +1, and +2 Pierces respectively. Existing Shrieking Essence of Misery mods that specifically had a 20% chance to pierce will become +2 Pierces.
  • The helmet Labyrinth enchantments for Lightning TrapLightning TrapTrap, Critical, Spell, Projectile, Lightning
    Level: (1-20)
    Cost: (8-20) Mana
    Cast Time: 1.00 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 240%
    Projectile Speed: 960
    Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Deals (15-659) to (46-1978) Lightning Damage
    Trap lasts 4 seconds
    Fires 9 Projectiles
    Fires Projectiles in a circle
    20% chance to Shock enemies
    (80-118)% increased Critical Strike Chance against Shocked Enemies
    (0-19)% increased Effect of Shock

    Additional Effects From 1-20% Quality:
    (0.75-15)% Chance for Trap to Trigger an additional time
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Pierce Chance now grant +2 Pierces from the Merciless Labyrinth, and +3 Pierces from the Endgame Labyrinth.
  • The helmet Labyrinth enchantments for Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (135-225)% of base
    Effectiveness of Added Damage: (135-225)%
    Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage
    (1-9) to (13-179) Added Lightning Damage
    Fires 3 Projectiles

    Additional Effects From 1-20% Quality:
    Fires +(0.05-1) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Pierce Chance now grant +2 Pierces from the Merciless Labyrinth, and +3 Pierces from the Endgame Labyrinth.
  • The helmet Labyrinth enchantments for Glacial CascadeGlacial CascadeSpell, AoE, Cold, Physical
    Level: (1-20)
    Cost: (10-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 65%
    Requires Level 28Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.Deals (21-300) to (32-450) Physical Damage
    Knocks Enemies Back on Hit
    100% of Physical Damage Converted to Cold Damage
    Cannot Knockback Unique Enemies more than once per second
    Final Burst Deals 200% more Damage
    Final Burst has 100% more Area of Effect
    Final Burst cannot Knockback
    Causes 4 Bursts

    Additional Effects From 1-20% Quality:
    Final Burst Deals +(2.5-50)% more Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now grant 30% and 40% Physical to Cold Conversion.
  • The unique jewel Omen on the WindsOmen on the Winds
    Viridian Jewel
    Limited to: 2
    Radius: Medium
    (15-20)% increased Damage with Hits against Chilled Enemies
    With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect
    With at least 40 Dexterity in Radius, Ice Shot Pierces 3 additional Targets
    As Malachai stepped into the Highgate mines,
    cold winds billowed from the mountain above.
    One final, feeble attempt to save what was meant to be eternal.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    now grants +5 Pierces when there is at least 40 Dexterity in Radius.
  • Passive skills that previously provided Chance to Pierce now grant +1 or +2 Pierces.
  • The Labyrinth enchantments Word/Edict/Decree/Commandment of Fury pierce 2, 3, 4 and 5 targets respectively.

Item Balance

  • As part of the removal of Cruel and Merciless difficulties, many divination card locations and weightings have been adjusted.
  • Energy Shield as a defensive mechanic has undergone a review and, generally speaking, all sources of Energy Shield on items have been reduced by approximately 20%.
  • Elreon's crafted Increased Maximum Energy Shield mod can now only be crafted onto Amulets. The cost has been changed to 8 Chaos orbs (from 1 Exalted orb).
  • All local Energy Shield modifiers on items, as well as the base Energy Shield of items, have been reduced at higher levels. Very low-level items will see a slight increase or no change, scaling up to a 33% reduction at the highest tier of modifiers.
  • Because of Armour/Energy Shield and Evasion/Energy Shield equipment, we've had to apply this change to the local percentage modifiers on all other armour types as well. To compensate, all inherent values of base Armour and Evasion Rating on equipment are now greater at higher item levels.
  • The defences granted by all body armour has been increased at higher levels by 20%.
  • These changes will not apply to existing modifiers but will apply to existing base types. As a consequence, the Energy Shield values on many unique items have also been updated.
  • The following mods can now be crafted at Haku's Armourer's Bench: +27-34 to Maximum Energy Shield can be applied to all Armour Slots, +35-45 to Maximum Energy Shield can be applied to Body Armour, Shield and Helmet, +56-69 to Maximum Energy Shield can be applied to Body Armour and Shield.
  • Local Added Energy Shield modifiers have been rebalanced at all levels. Early mods grant more energy shield, dropping to 36%-45% less energy shield at the highest tier.
  • Quests that would offer either a rare item or a 4-linked item now just offer a 4-linked rare item.
  • Basalt Flasks now grant 15% additional Physical Damage Reduction (down from 20%) and last for 4.5 seconds (down from 5 seconds).
  • Added new magic and rare weapon suffixes for ailments. Mods which provide Chance to cause Bleeding on Hit and Chance to Poison on Hit are local to the weapon.
  • of Ignition: grants Chance to Ignite.
  • of Freezing: grants Chance to Freeze.
  • of Shocking: grants Chance to Shock.
  • of Bleeding: grants Chance to cause Bleeding on Hit.
  • of Flaying: grants Chance to cause Bleeding on Hit.
  • of Hemorrhaging: grants Chance to cause Bleeding on Hit.
  • of Poisoning: grants Chance to Poison on Hit.
  • of Toxins: grants Chance to Poison on Hit.
  • of Death: grants Chance to Poison on Hit.
  • The following mods grant increased Burning Damage: of Burning, of Combusting, of Conflagrating.
  • The following mods grant increased Damage with Poison: of Poison, of Venom, of Virulence.
  • The following mods grant increased Damage with Bleeding: of Bloodletting, of Haemophilia, of Exsanguination.
  • The following mods grant increased Poison Duration: of Rot, of Putrefaction.
  • The following mods grant increased Bleeding Duration: of Torment, of Agony.
  • The following Jewel mods have been modified:
    • of Freezing now has 3-5% Chance to Freeze (From 2-3%).
    • of Shocking now has 3-5% Chance to Shock (From 2-3%).
    • of Burning now has 3-5% Chance to Ignite (From 2-3%).
    • of Burning now has 6-8% increased Ignite Duration (from 3-5%).
  • Added the following Jewel Mods:
    • of Poisoning: grants 3-5% Chance to Poison and 6-8% Increased Poison Duration.
    • of Bleeding: grants 3-5% Chance to Bleed with Attacks and 12-16% Increased Bleeding Duration.
    • of Venom: grants 16-20% increased Poison Damage.
    • of Haemophilia: grants 16-20% increased Bleeding Damage.
    • of Combusting: grants 16-20% increased Burning Damage.
  • Strength-based shields now have an implicit that grants Life.
  • Dexterity-based shields now have an implicit that grants increased Movement Speed.
  • The implicits of hybrid Dexterity/Intelligence shields have been reworked. They now grant either Chance to Dodge Attacks or Chance to Dodge Spells.
  • Added new mods for shields which are restricted to specific shield types based on their attribute requirements. These new mods grant: Increased Elemental Damage, Increased Physical Damage, Increased Armour and Block Chance, % of Maximum Life Regenerated per Second, Life gained on Block, Mana gained on Block, Chance to Dodge, Chance to Dodge Spells, Chance to Block Spells, Chance to avoid Ailments, Increased Attack and Cast Speed, Increased Attack Damage, Chance to Avoid Stun.
  • Added new prefixes for Armours. These can only appear on hybrid armours, and replace the pure added Armour, added Evasion and added Energy Shield mods which could previously appear on these armours. These mods grant the following at 75% of the values of their 'pure' counterparts: Added Armour and Evasion Rating, Added Armour and Energy Shield, Added Evasion Rating and Energy Shield.
  • Added new prefixes for Armours. These are not restricted to pure or hybrid items, but can only appear on items which have the defense they provide: Added Armour and Life, Added Evasion Rating and Life, Added Energy Shield and Life.
  • Added new suffixes for Body Armours, which grant: % Reduced Physical Damage Taken, Chance to Dodge Attacks, % of Maximum Energy Shield Regenerated per Second.
  • Added new magic and rare weapon prefixes, which grant: Increased Fire Damage, Increased Cold Damage, Increased Lightning Damage.
  • Sources of increased Weapon Elemental Damage have been replaced with Increased Elemental Damage with Attack Skills.
  • All unique items that previously granted Poison on Hit now only grant a 60% chance to Poison on Hit.
  • Catarina's crafted mod now grants +1 maximum skeleton, down from +2 maximum skeletons.
  • Catarina's crafted mod for for Ignite, Freeze and Shock Chance now grant 6-10% (Up from 2-5%).
  • Leo's crafted mod now reduces the damage over time taken by 5%, down from 20%.
  • Decay from Essence of DeliriumEssence of DeliriumStack Size: 9
    Essence Tier: 8
    Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
    Weapon: Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds
    Gloves: Socketed Gems deal 30% more Damage over Time
    Boots: Cannot be Poisoned
    Body Armour: 25% reduced Chaos Damage taken over time
    Helmet: +2 to Level of Socketed Aura Gems
    Shield: +15% Chance to Block Spell Damage while on Low Life
    Quiver: 25% increased Effect of your Marks
    Amulet: (6-7)% Chance to Block Spell Damage
    Ring: +(12-15)% to Damage over Time Multiplier
    Belt: +50% to Chaos Resistance during any Flask Effect
    Right click this item then left click a normal or rare item to apply it.
    now deals 500 damage per second, down from 750, and its duration has been reduced to 8 seconds, down from 10.
  • Essence of Delirium on a Body Armour now reduces the chaos damage over time taken by 25%, down from 50%.

Unique Item Balance

  • The following changes can be obtained by rerolling the item's mods with a Divine OrbDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.:
  • Thousand RibbonsThousand Ribbons
    Simple Robe
    Evasion: (30-60)
    Energy Shield: (44-80)
    Movement Speed: -3%
    Requires 17 IntSocketed Gems are Supported by Level 5 Elemental Proliferation
    Adds (2-4) to (5-9) Fire Damage to Spells and Attacks
    Adds (2-4) to (5-9) Cold Damage to Spells and Attacks
    Adds 1 to (4-12) Lightning Damage to Spells and Attacks
    +(30-60) to Evasion Rating
    +(30-60) to maximum Energy Shield
    +(25-50) to maximum Life
    +(25-50) to maximum Mana
    +(15-30)% to Fire Resistance
    +(15-30)% to Cold Resistance
    +(15-30)% to Lightning Resistance
    The night of a thousand ribbons
    To remember the day of a thousand flames
    When Sarn burned
    And was born again
    : The added fire damage, added cold damage and added lightning damage now each apply to spells as well. No longer grants 10% reduced cast speed.
  • Ming's HeartMing's Heart
    Amethyst Ring
    Requires Level 69+(17-23)% to Chaos Resistance25% reduced maximum Energy Shield
    25% reduced maximum Life
    +(40-50)% to Chaos Resistance
    Gain (40-60)% of Physical Damage as Extra Chaos Damage
    Ming slew Tranquillity
    Took Chaos for his wife
    And on Her immortal finger
    He placed his Heart
    : Reduced Life and Energy Shield now has a range of 5-10%.
  • The TamingThe Taming
    Prismatic Ring
    Requires Level 30+(8-10)% to all Elemental Resistances20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy
    +(20-30)% to all Elemental Resistances
    30% increased Elemental Damage
    10% chance to Freeze, Shock and Ignite
    30% increased Elemental Damage with Attack Skills
    "Moon after moon did Berek make fools
    Of the great and Untamed Three
    Until malice for a Brother
    Slew the hatred of the Other
    And Berek did hunt
    Alone and free."
    - Berek and the Untamed
    : Chance to Freeze, Shock and Ignite has been increased to 10%. Increased Elemental damage with Attack Skills has been increased to 30%. All Elemental Resistances has been increased to 20-30%. Increased Elemental damage has been increased to 30%. Increased damage per Freeze, Shock and Ignite has been increased to 20%.
  • Hand of Thought and MotionHand of Thought and Motion
    Imperial Claw
    Claw
    Physical Damage: 25-65
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.60
    Weapon Range: 1.1 metres
    Requires Level 68, 131 Dex, 95 IntGrants 46 Life per Enemy Hit(8-12)% increased Dexterity
    (8-12)% increased Intelligence
    Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Dexterity
    5% increased Critical Strike Chance per 25 Intelligence
    Recover 1% of Life on Kill
    She carries us and nurtures us
    until we must feed upon each other.

    This item can be transformed with a Blessing of Esh
    : No longer adds 1-3 Lightning damage to Attacks per Intelligence. Now grants 1-5 lightning damage added to attacks with this weapon per 10 Intelligence.
  • Hand of Wisdom and ActionHand of Wisdom and Action
    Imperial Claw
    Claw
    Physical Damage: 25-65
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.60
    Weapon Range: 1.1 metres
    Requires Level 68, 131 Dex, 95 IntGrants 46 Life per Enemy Hit(8-12)% increased Dexterity
    (8-12)% increased Intelligence
    Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Intelligence
    1% increased Attack Speed per 25 Dexterity
    1% of Attack Damage Leeched as Life
    She thinks and we act.
    She acts and we think.
    Fragments of the whole that washes clean the skies.
    : No longer adds 1-6 Lightning damage to Attacks per Intelligence. Now grants 1-10 lightning damage added to attacks with this weapon per 10 Intelligence.
  • Brutus' Lead SprinklerBrutus' Lead Sprinkler
    Ritual Sceptre
    Sceptre
    Physical Damage: (34.8-40.8) to (91.2-97.2)
    Critical Strike Chance: (7.80-8.40)%
    Attacks per Second: (1.38-1.44)
    Weapon Range: 1.1 metres
    Requires Level 28, 51 Str, 51 Int16% increased Elemental Damage20% increased Physical Damage
    Adds (8-13) to (26-31) Physical Damage
    30% increased Fire Damage
    (15-20)% increased Attack Speed
    (30-40)% increased Critical Strike Chance
    Adds 4 to 7 Fire Damage to Attacks with this Weapon per 10 Strength
    "A sprinkle of liquid encouragement is often required
    to garnish the perfect confession."
    - Brutus, Warden of Axiom
    : No longer adds 2-4 Fire damage to attacks per Strength. Now grants 4-7 Fire damage added to attacks with this weapon per 10 Strength.
  • Infernal MantleInfernal Mantle
    Widowsilk Robe
    Energy Shield: (345-470)
    Movement Speed: -3%
    Requires Level 65, 187 Int+3 to Level of Socketed Fire Gems
    100% increased Global Critical Strike Chance
    (120-160)% increased Energy Shield
    15% of Fire Damage Converted to Chaos Damage
    100% increased Spell Damage taken when on Low Mana
    Despair hums, softly, deadly, in the bones of my enemies.
    Eyes will burn, and souls wither, as they bask in my radiance.
    : Increased Spell Damage taken on Low Mana has been reduced to 25%, and Increased Energy Shield has been reduced to 120-160%.
  • PyrePyre
    Sapphire Ring
    Requires Level 11+(20-30)% to Cold Resistance+(25-35)% to Fire Resistance
    (60-80)% increased Burning Damage
    40% of Cold Damage Converted to Fire Damage
    10% increased Light Radius
    Ignited Enemies Killed by your Hits are destroyed
    Let winter come. It will only make my fire burn brighter.
    : Increased Burn Damage has been increased to 60-80%.
  • Death's HarpDeath's Harp
    Death Bow
    Bow
    Physical Damage: (53.2-57.4) to (138.7-149.65)
    Critical Strike Chance: (6.50-7.50)%
    Attacks per Second: 1.32
    Requires Level 32, 107 Dex(30-50)% increased Critical Strike Chance(90-105)% increased Physical Damage
    10% increased Attack Speed
    +50% to Global Critical Strike Multiplier
    Bow Attacks fire 2 additional Arrows
    The mournful music of the strings,
    The creaking arch, the arrow sings.
    A choking cry, a rattled breath,
    The Reaper's Song, the Harp of Death.
    : Global Critical Strike Multiplier has been reduced to 100%.
  • Carcass JackCarcass Jack
    Varnished Coat
    Evasion: (851-1085)
    Energy Shield: (173-222)
    Movement Speed: -3%
    Requires Level 62, 96 Dex, 96 Int(120-150)% increased Evasion and Energy Shield
    +(50-70) to maximum Life
    +(9-12)% to all Elemental Resistances
    (40-50)% increased Area of Effect
    (40-50)% increased Area Damage
    Extra gore
    "...The discomfort shown by the others is amusing, but none
    can deny that my work has made quite the splash..."
    - Maligaro's Journal
    : Increased Area Damage has been increased to 40-50%.
  • Martyr's CrownMartyr's Crown
    Vine Circlet
    Energy Shield: (117-140)Requires Level 52+(150-225) to maximum Energy Shield
    +(110-130) to maximum Energy Shield
    Reflects 5 Physical Damage to Melee Attackers
    +25 Physical Damage taken from Attack Hits
    Pain Attunement
    Let it pierce you, let blood flow.
    Make more room for the soul to grow.
    : Maximum Energy Shield has been reduced to +110-130.
  • The Beast Fur ShawlThe Beast Fur Shawl
    Vaal Regalia
    Energy Shield: (376-512)
    Movement Speed: -3%
    Requires Level 68, 194 Int40% increased Spell Damage
    (120-160)% increased Energy Shield
    10% increased Area of Effect
    10% increased Damage taken
    (50-100)% increased Energy Shield Recovery rate
    The quickest way to understand
    your own strengths and weaknesses
    is to walk in the skin of another.
    : Maximum Energy Shield has been reduced to +15-25.
  • Cloak of Tawm'r IsleyCloak of Tawm'r Isley
    Savant's Robe
    Energy Shield: (287-396)
    Movement Speed: -3%
    Requires Level 56, 152 IntSocketed Minion Gems are Supported by Level 16 Life Leech
    (150-200)% increased Energy Shield
    Minions cannot be Blinded
    Minions have 15% chance to Blind Enemies on hit
    Found Magic Items drop Identified
    Renowned by those distinguished,
    Exalted by the few.
    He skulks in darkness,
    and watches from beneath the city.
    : Increased Energy Shield has been reduced to 150-200%.
  • The CovenantThe Covenant
    Spidersilk Robe
    Energy Shield: (313-409)
    Movement Speed: -3%
    Requires Level 49, 134 IntSocketed Gems are Supported by Level 29 Added Chaos Damage
    +(20-30) to Intelligence
    (210-250)% increased Energy Shield
    10% increased maximum Life
    Skills gain a Base Life Cost equal to 100% of Base Mana Cost
    My Soul is your Strength
    My Price is your Blood
    : Increased Energy Shield has been reduced to 210-250%.
  • Shavronne's WrappingsShavronne's Wrappings
    Occultist's Vestment
    Energy Shield: (274-377)
    Movement Speed: -3%
    Requires Level 62, 180 Int(3-10)% increased Spell Damage(100-150)% increased Energy Shield
    10% faster start of Energy Shield Recharge
    +(30-40)% to Lightning Resistance
    Reflects 1 to 250 Lightning Damage to Melee Attackers
    Chaos Damage taken does not bypass Energy Shield
    Shavronne's apparel became ever more extravagant
    as her body and soul became ever more corrupted.
    : Increased Energy Shield has been reduced to 100-150%.
  • VoidbringerVoidbringer
    Conjurer Gloves
    Energy Shield: (103-154)Requires Level 55, 79 Int+1 to Level of Socketed Elemental Gems
    (125-150)% increased Critical Strike Chance for Spells
    (180-250)% increased Energy Shield
    Lose (40-80) Mana when you use a Skill
    Gain (15-20) Energy Shield per Enemy Killed
    Absolute corruption empowers absolutely.
    : Increased Energy Shield has been reduced to 180-250%.
  • Steppan EardSteppan Eard
    Sorcerer Boots
    Energy Shield: (106-160)Requires Level 67, 123 Int+(20-30) to maximum Energy Shield
    (50-80)% increased Energy Shield
    30% increased Movement Speed
    20% increased Movement Speed on Shocked Ground
    50% increased Damage on Burning Ground
    Regenerate 2% of Life per second on Chilled Ground
    Unaffected by Desecrated Ground
    To fight an enemy on their lands is a tactical mistake.
    Make those lands your own, and the mistake becomes theirs.
    : Increased Energy Shield has been reduced to 50-80%.
  • Malachai's VisionMalachai's Vision
    Praetor Crown
    Armour: (161-185)
    Energy Shield: (201-258)
    Requires Level 68, 62 Str, 91 IntAdds (13-17) to (29-37) Chaos Damage
    +(150-200) to maximum Energy Shield
    +(32-40)% to Cold Resistance
    +(15-20)% to Lightning Resistance
    Regenerate 400 Energy Shield per second if all Equipped items are Corrupted
    Regenerate 35 Mana per second if all Equipped Items are Corrupted
    CorruptedWicked men chase power like stray dogs chase a rat.
    : Maximum Energy Shield has been reduced to 150-200.
  • The Broken CrownThe Broken Crown
    Prophet Crown
    Armour: (358-516)
    Energy Shield: (131-214)
    Requires Level 63, 85 Str, 62 IntSocketed Gems are supported by Level 20 Cast on Death
    +(10-15) to all Attributes
    20% increased Damage when on Low Life
    (60-100)% increased Armour and Energy Shield
    +(50-70) to maximum Energy Shield
    20% reduced Mana Regeneration Rate
    +(43-61)% to Chaos Resistance
    Every rule has an exception.
    : Maximum Energy Shield has been reduced to 50-70.
  • Geofri's SanctuaryGeofri's Sanctuary
    Elegant Ringmail
    Armour: (565-757)
    Energy Shield: (183-253)
    Movement Speed: -5%
    Requires Level 64, 90 Str, 105 Int(50-75)% increased Armour and Energy Shield
    +(30-40) to maximum Energy Shield
    +(60-70) to maximum Life
    +(14-18)% to all Elemental Resistances
    +2 maximum Energy Shield per 5 Strength
    Zealot's Oath
    Faith does not make us invulnerable.
    It makes us immortal.
    : Maximum Energy Shield has been reduced to 30-40.
  • Heretic's VeilHeretic's Veil
    Deicide Mask
    Evasion: (361-459)
    Energy Shield: (165-218)
    Requires Level 67, 73 Dex, 88 Int+2 to Level of Socketed Curse Gems
    Socketed Gems are Supported by Level 22 Blasphemy
    Socketed Curse Gems have 30% increased Reservation Efficiency
    (90-110)% increased Evasion and Energy Shield
    +(40-50) to maximum Energy Shield
    Branded a heretic for your beliefs,
    You stand alone against many.
    May the truth that fuels their anger,
    Carry your blade into their hearts.
    : Increased Evasion and Energy Shield has been reduced to 90-110%.
  • The GullThe Gull
    Raven Mask
    Evasion: (228-297)
    Energy Shield: (114-175)
    Requires Level 38, 44 Dex, 44 IntTrigger Level 1 Create Lesser Shrine when you Kill an Enemy
    (120-150)% increased Evasion and Energy Shield
    +(30-45) to maximum Energy Shield
    +(60-80) to maximum Life
    +(30-40)% to Cold Resistance
    75% increased Effect of Shrine Buffs on you
    50% increased Duration of Shrine Effects on you
    "It is the Gull that delivers Man unto Ancestor.
    The consumer of our flesh. The seeder of our
    souls unto the earth. We give the Gull his life.
    The Gull gives us our Way."
    - Lavianga, Advisor to Kaom
    : Maximum Energy Shield down has been reduced to 30-45.
  • Brinerot WhalersBrinerot Whalers
    Trapper Boots
    Evasion: (74-85)
    Energy Shield: (96-118)
    Requires Level 41, 40 Dex, 40 Int20% increased Global Physical Damage
    +(80-100) to maximum Energy Shield
    +(20-30)% to Lightning Resistance
    25% increased Movement Speed
    (20-40)% increased Projectile Damage
    Unaffected by Shocked Ground
    Those Theopolis fatcats put a price on our heads.
    Let's see what they'll pay for their own.
    : Maximum Energy Shield has been reduced to 80-100.
  • Atziri's Splendour: Maximum Energy Shield has been reduced to 70-80 on all variants that had added Maximum Energy Shield.
  • Atziri's MirrorAtziri's Mirror
    Golden Buckler
    Chance to Block: 25%
    Evasion: (991-1221)
    Movement Speed: -3%
    Requires Level 54, 130 Dex6% increased Movement Speed+(40-60) to Intelligence
    (180-200)% increased Evasion Rating
    +(20-30)% to all Elemental Resistances
    50% reduced Duration of Curses on you
    Hex Reflection
    +10% Chance to Block Attack Damage while not Cursed
    +20% Chance to Block Spell Damage while Cursed
    "As long as I see death in my mirror, so will Wraeclast."
    - Atziri, Queen of the Vaal
    : Increased Evasion Rating has been increased to 180-200%.
  • The Blood ReaperThe Blood Reaper
    Headsman Axe
    Two Handed Axe
    Physical Damage: (170.8-183) to (257.6-276)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 1.3 metres
    Requires Level 45, 99 Str, 57 Dex(180-200)% increased Physical Damage
    +100 to maximum Life
    Regenerate 20 Life per second
    1% of Physical Attack Damage Leeched as Life
    50% increased Mana Cost of Skills
    50% chance to cause Bleeding on Hit
    To cease the flow of blood is to
    choke the rain in the very clouds.
    Both life and land feel the thirst.
    : Now has 180%-200% increased Physical Damage.
  • BloodseekerBloodseeker
    Hellion's Paw
    Claw
    Physical Damage: (162-172.8) to (255-272)
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.68
    Weapon Range: 1.1 metres
    Requires Level 62, 131 Dex, 95 Int1.6% of Physical Attack Damage Leeched as Life(200-220)% increased Physical Damage
    Adds 25 to 30 Physical Damage
    5% increased Attack Speed
    1.2% of Physical Attack Damage Leeched as Life
    5% increased Movement Speed
    Life Leech from Hits with this Weapon is instant
    "For the life of the flesh will always be in the blood."
    - Atalui, Vaal Priestess
    : Now has 150%-170% increased Physical Damage.
  • WidowmakerWidowmaker
    Boot Blade
    Rune Dagger
    Physical Damage: (50-55) to (114-119)
    Critical Strike Chance: (7.69-8.19)%
    Attacks per Second: 1.40
    Weapon Range: 1.0 metres
    Requires Level 44, 63 Dex, 90 Int30% increased Global Critical Strike ChanceAdds (35-40) to (55-60) Physical Damage
    (22-30)% increased Critical Strike Chance
    +(30-40)% to Global Critical Strike Multiplier
    100% increased Critical Strike Chance against Enemies on Full Life
    1% of Attack Damage Leeched as Life on Critical Strike
    Love only death
    For she shall never let you go.
    : Now has (35-40) to (55-60) added Physical Damage.
  • FrostbreathFrostbreath
    Ornate Mace
    One Handed Mace
    Physical Damage: (79-85) to (103-109)
    Elemental Damage: (26-32) to (36-42)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.30-1.37)
    Weapon Range: 1.1 metres
    Requires Level 50, 161 Str15% reduced Enemy Stun ThresholdAdds (26-32) to (36-42) Physical Damage
    Adds (26-32) to (36-42) Cold Damage
    (8-14)% increased Attack Speed
    +(40-50)% to Fire Resistance
    (35-50)% increased Chill Duration on Enemies
    Attacks with this Weapon deal Double Damage to Chilled Enemies
    A merciful murderer swept through the streets of Sarn
    Robbing breath from the weak and worthless.
    : Now has (26-32) to (36-42) added Physical Damage, and (26-32) to (36-42) added Cold Damage.
  • Chober ChaberChober Chaber
    Great Mallet
    Two Hand Mace
    Physical Damage: (129-137.6) to (264-281.6)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.25
    Weapon Range: 1.3 metres
    Requires Level 40, 104 Str30% increased Stun Duration on Enemies+1 to Level of Socketed Melee Gems
    +1 to Level of Socketed Minion Gems
    20% reduced Strength Requirement
    (200-220)% increased Physical Damage
    25% increased maximum Mana
    Minions have (20-40)% increased maximum Life
    15% increased Skill Effect Duration
    The faithful may continue to serve, even after death.
    : Now has 200%-220% increased Physical Damage.
  • AllureAllure
    Vaal Claw
    Claw
    Physical Damage: (92.4-112.7) to (222.6-266.8)
    Critical Strike Chance: 6.50%
    Attacks per Second: (1.40-1.46)
    Weapon Range: 1.1 metres
    Requires Level 66, 95 Dex, 131 Int2% of Physical Attack Damage Leeched as Life(110-130)% increased Physical Damage
    Adds (15-20) to (30-40) Physical Damage
    (8-12)% increased Attack Speed
    15% increased Movement Speed while Phasing
    You gain Phasing for 10 seconds on using a Vaal Skill
    What drives us to kill, to carve and to shred?
    What drives us to drink the seething souls of the dead?
    What drives us to love and to hold, but still go amiss?
    What drives us to leave this world for the Abyss?
    : Now has 110%-130% increased Physical Damage, and now grants 10 seconds of Phasing on using a vaal skill.
  • DoomsowerDoomsower
    Lion Sword
    Two Hand Sword
    Physical Damage: (174.2-216) to (279.5-337.5)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.54-1.62)
    Weapon Range: 1.3 metres
    Requires Level 65, 104 Str, 122 Dex+50 to Strength and DexteritySocketed Melee Gems have 15% increased Area of Effect
    (30-50)% increased Physical Damage
    Adds (65-75) to (100-110) Physical Damage
    (6-12)% increased Attack Speed
    Attack Skills gain 5% of Physical Damage as Extra Fire Damage per Socketed Red Gem
    You have Vaal Pact while all Socketed Gems are Red
    So the seed of hate was born,
    Evil forged and Hope forsworn.
    : Now has (65-75) to (100-110) added Physical Damage.
  • Hyaon's FuryHyaon's Fury
    Legion Sword
    One Handed Sword
    Physical Damage: 53-98
    Elemental Damage: 1 to (550-650)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.28-1.32)
    Weapon Range: 1.1 metres
    Requires Level 62, 122 Str, 104 Dex40% increased Global Accuracy RatingAdds 1 to (550-650) Lightning Damage
    (7-10)% increased Attack Speed
    1% increased Damage taken per Frenzy Charge
    (15-20)% increased Lightning Damage per Frenzy Charge
    20 Life gained on Kill per Frenzy Charge
    Plays Wolf Call sound on Kill (Hidden)
    "Hyaon the 'Red Wolf'
    Howling mad
    Cloaked in blood
    A banner to his legion
    A terror to his foes."
    - Garivaldi, Chronicler to the Empire
    : Now increases damage taken by 1% per Frenzy Charge.
  • Bisco's CollarBisco's Collar
    Gold Amulet
    Requires Level 30(12-20)% increased Rarity of Items found(100-150)% increased Rarity of Items Dropped by Slain Magic Enemies
    (35-50)% increased Quantity of Items Dropped by Slain Normal Enemies
    Friendship worth its weight in gold,
    a treasure every day.
    I thought together we'd grow old,
    until fate pulled you away.
    : Now grants 50-100% increased Quantity of Items from slain Normal monsters, and 100-150% increased Rarity of Items from slain Magic monsters.
  • MoonsorrowMoonsorrow
    Imbued Wand
    Wand
    Physical Damage: (101.5-108.75) to (185.5-198.75)
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.50
    Requires Level 59, 188 Int(33-37)% increased Spell DamageSocketed Gems are supported by Level 20 Blind
    +10 to Intelligence
    (30-40)% increased Spell Damage
    (250-275)% increased Physical Damage
    (20-30)% increased Lightning Damage
    10% increased Cast Speed
    10% chance to Blind Enemies on hit
    Cast into darkness
    And trapped for a thousand years,
    The lonely moon weeps
    : Now has 250%-275% increased Physical Damage.
  • Ornament of the EastOrnament of the East
    Gut Ripper
    Claw
    Physical Damage: (52-56) to (137.8-148.4)
    Critical Strike Chance: 6.30%
    Attacks per Second: (1.65-1.72)
    Weapon Range: 1.1 metres
    Requires Level 46, 80 Dex, 80 IntGrants 44 Life per Enemy Hit+1 to Level of Socketed Dexterity Gems
    Socketed Gems are Supported by Level 15 Faster Attacks
    (160-180)% increased Physical Damage
    (10-15)% increased Attack Speed
    25% increased Stun and Block Recovery
    Hits can't be Evaded
    To the Maraketh, death is as intimate as love.
    : Now has 150%-170% increased Physical Damage.
  • MindspiralMindspiral
    Aventail Helmet
    Armour: (101-119)
    Energy Shield: (21-25)
    Requires Level 37, 42 Str, 42 Int+(100-120) to maximum Mana
    Gain (10-15)% of Maximum Mana as Extra Maximum Energy Shield
    Enemies Cannot Leech Mana From you
    (10-20)% of Damage taken Recouped as Mana
    Cannot Leech Mana
    Where top is bottom and weak is strong.
    : Now grants +100-120 Maximum Mana.
  • The Searing TouchThe Searing Touch
    Lathi
    Staff
    Physical Damage: 72-120
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.30
    Weapon Range: 1.3 metres
    Requires Level 62, 113 Str, 113 Int+18% Chance to Block Attack Damage while wielding a Staff+(40-60)% to Fire Damage over Time Multiplier
    (70-90)% increased Fire Damage
    10% increased Cast Speed
    +2 to Level of all Fire Spell Skill Gems
    Burn to cinders, scar and maim,
    Rule a world, bathed in flame.
    : Increased Fire Damage increased to 70-90%. Increased Spell Damage lowered to 0%.
  • EmberwakeEmberwake
    Ruby Ring
    Requires Level 16+(20-30)% to Fire Resistance(30-40)% increased Fire Damage
    (5-10)% increased Cast Speed
    10% chance to Ignite
    40% less Burning Damage
    You can inflict an additional Ignite on an Enemy
    Leave the world in flames behind you.
    : Chance to Ignite increased to 10%. Increased Fire Damage increased to 30-40%. Note that important non-divinable changes for this item can be found further down.
  • HeatshiverHeatshiver
    Leather Hood
    Evasion: (181-254)Requires Level 20, 46 Dex(80-100)% increased Evasion Rating
    60% increased Mana Regeneration Rate
    +(20-30)% to Fire Resistance
    +(20-30)% to Cold Resistance
    Gain 1% of Cold Damage as Extra Fire Damage per 1% Chill Effect on Enemy
    Gain 30% of Cold Damage as Extra Fire Damage against Frozen Enemies
    Give of your heated passions.
    Give of your cold resolve.
    You will be repaid.
    : Now grants +20-30% Fire Resistance and +20-30% Cold Resistance.
  • Cloak of DefianceCloak of Defiance
    Lacquered Garb
    Evasion: (1144-1645)
    Energy Shield: (236-340)
    Movement Speed: -3%
    Requires Level 52, 76 Dex, 76 Int(300-400)% increased Evasion and Energy Shield
    +(100-150) to maximum Mana
    Regenerate 1% of Mana per second
    Mind Over Matter
    When the throat roars,
    As eyes weep,
    When the hand grips hard
    With trembling fingers,
    When belly twists
    Yet legs stand strong,
    That is the work
    Of the Defiant Heart.
    : Now grants +100-150 Maximum Mana.
  • Maligaro's VirtuosityMaligaro's Virtuosity
    Deerskin Gloves
    Evasion: (113-158)Requires Level 21, 33 Dex+(20-30) to Dexterity
    5% increased Attack Speed
    50% increased Global Critical Strike Chance
    (60-80)% increased Evasion Rating
    Your Critical Strike Multiplier is 300%
    Maligaro operated effortlessly,
    with great speed and terrible consequences.
    : Global Critical Strike Multiplier lowered to +20%-30%.
  • FacebreakerFacebreaker
    Strapped Mitts
    Evasion: (30-39)
    Energy Shield: (7-9)
    Requires Level 16+30% to Global Critical Strike Multiplier
    10% reduced Enemy Stun Threshold
    (600-800)% more Physical Damage with Unarmed Melee Attacks
    Extra gore
    Fly like a Storm Crow, crush like a Rhoa
    : Global Critical Strike Multiplier lowered to +30%.
  • Shadows and DustShadows and Dust
    Clasped Mitts
    Evasion: (114-149)
    Energy Shield: (24-32)
    Requires Level 31, 25 Dex, 25 Int(20-30)% increased Global Critical Strike Chance
    +(20-30)% to Global Critical Strike Multiplier
    (100-130)% increased Evasion and Energy Shield
    0.2% of Physical Attack Damage Leeched as Mana
    Creates a Smoke Cloud on Rampage
    Gain Unholy Might for 3 seconds on Rampage
    Rampage
    What is fear but a snuffed torch
    and death in the wind?
    : Global Critical Strike Multiplier lowered to +20-30%.
  • AbyssusAbyssus
    Ezomyte Burgonet
    Armour: (692-838)Requires Level 60, 138 Str+(20-25) to all Attributes
    Adds 40 to 60 Physical Damage to Attacks
    +(100-125)% to Melee Critical Strike Multiplier
    (100-120)% increased Armour
    (40-50)% increased Physical Damage taken
    When you have slain all of your enemies,
    what is left to fear?
    : Melee Critical Strike Multiplier lowered to +100%-125%.
  • Grand Spectrum: Cobalt Grant Spectrums now grant 30 Mana per Grand Spectrum. Crimson Grand Spectrums now grant 200 Armour per Grand Spectrum. Viridian Grand Spectrums now grant 12% Elemental Damage per Grand Spectrum. Note that important non-divinable changes for this item can be found further down.
  • Army of Bones: Renamed to To DustTo Dust
    Cobalt Jewel
    (20-10)% reduced Skeleton Duration
    Minions deal (8-12)% increased Damage
    (7-10)% increased Skeleton Attack Speed
    (7-10)% increased Skeleton Cast Speed
    (3-5)% increased Skeleton Movement Speed
    CorruptedIn the end, time comes for all of us.
    It just comes for some much sooner.
    Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
    . No longer grants +2 to Maximum number of Skeletons. In addition to reducing skeleton duration and increasing minion damage, it now grants 3-5% increased Skeleton Movement Speed, 7-10% increased Skeleton Attack Speed, and 7-10% increased Skeleton Cast speed.
  • Ring of BladesRing of Blades
    Viridian Jewel
    Limited to: 1
    Radius: Medium
    (10-15)% increased Global Physical Damage
    With at least 40 Dexterity in Radius, Ethereal Knives fires Projectiles in a circle
    At night, as a young Daresso shared his bed with a woman whose name he could not recall,
    his thoughts remained in the one place he called his own: The Grand Arena.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    : Now grants 5 additional Projectiles for Ethereal Knives, down from 10.
  • The Wise OakThe Wise Oak
    Bismuth Flask
    Lasts 8.50 Seconds
    Consumes 15 of 40 Charges on use
    +35% to all Elemental Resistances
    Requires Level 8During Effect, 6% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest
    During Effect, Damage Penetrates (5-8)% Resistance of each Element for which your Uncapped Elemental Resistance is highest
    The summer sun dries the soil and burns the leaves.
    The autumn rain extinguishes the flames.
    The spring bloom shades the wet earth.
    Nature is an eternal tug of war.
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    : Elemental Damage Penetration lowered to 10-15%.
  • Witchfire BrewWitchfire Brew
    Stibnite Flask
    Lasts 8.00 Seconds
    Consumes (36-44) of 60 Charges on use
    20% more Evasion Rating
    Requires Level 48Creates a Smoke Cloud on Use(-10-10)% increased Charges per use
    Grants Level 21 Despair Curse Aura during Effect
    "Think of those that cursed us, judged us,
    and burned our sisters upon the pyre.
    Think of their names as you drink,
    and even their children will feel what we do to them today."
    -Vadinya, to her coven
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    : Increased Damage over Time lowered to 25-40%.
  • Taste of HateTaste of Hate
    Sapphire Flask
    Lasts 8.00 Seconds
    Consumes 20 of 50 Charges on use
    +40% to Cold Resistance
    +5% to Maximum ColdResistance
    Requires Level 18(10-15)% of Physical Damage from Hits taken as Cold Damage during Effect
    Gain (10-15)% of Physical Damage as Extra Cold Damage during effect
    30% chance to Avoid being Chilled during Effect
    30% chance to Avoid being Frozen during Effect
    A sip will freeze your lips,
    A swig will chill your heart,
    A glass will still your soul.
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    : Physical Damage added as extra Cold Damage lowered to 15-20%.
  • Lion's RoarLion's Roar
    Granite Flask
    Lasts 6.00 Seconds
    Consumes 30 of 60 Charges on use
    +1500 to Armour
    Requires Level 27Adds Knockback to Melee Attacks during Effect
    Knocks Back Enemies in an Area when you use a Flask
    75% chance to cause Enemies to Flee on use
    (7-10)% more Melee Physical Damage during effect
    A sprinkle of hunger, a spoonful of menace
    and three generous cups of Might.
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    : More Physical Damage lowered to 20-25%.
  • Atziri's PromiseAtziri's Promise
    Amethyst Flask
    Lasts 6.50 Seconds
    Consumes 35 of 65 Charges on use
    +35% to Chaos Resistance
    Requires Level 68Gain (5-8)% of Elemental Damage as Extra Chaos Damage during effect
    2% of Chaos Damage Leeched as Life during Effect
    Gain (5-8)% of Physical Damage as Extra Chaos Damage during effect
    "Death needs not your understanding. It needs only your loyalty."
    - Atziri, Queen of the Vaal
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    : Physical Damage added as extra Chaos Damage lowered to 15-20%, Elemental Damage added as extra Chaos Damage lowered to 10-15%.
  • Vessel of Vinktar: No longer has Lightning Damage Leeched as Mana during Flask Effect. The Shock aura now increases the damage taken by enemies within it by 10% (down from 30%).
  • Dying SunDying Sun
    Ruby Flask
    Lasts (3.20-4.80) Seconds
    Consumes (45-50) of 50 Charges on use
    +40% to Fire Resistance
    +5% to Maximum Fire Resistance
    Requires Level 68(125-150)% increased Charges per use
    (60-40)% less Duration
    (10-20)% increased Area of Effect during Effect
    Skills fire 2 additional Projectiles during Effect
    All things must die.
    Whether you burn out or explode is up to you.
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    : Increased Area of Effect lowered to 15-25%.
  • Kiara's DeterminationKiara's Determination
    Silver Flask
    Lasts (1.20-2.40) Seconds
    Consumes 40 of 60 Charges on use
    Onslaught
    Requires Level 27Immunity to Freeze, Chill, Curses and Stuns during Effect
    (80-60)% reduced Duration
    Travelers of the deep wood speak of a witch
    whose ale provides a different kind
    of liquid courage.
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    : Reduced Flask Duration increased to 60%.
  • Breath of the CouncilBreath of the Council
    Carnal Sceptre
    Sceptre
    Physical Damage: (147.6-168.1) to (342-389.5)
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.20
    Weapon Range: 1.1 metres
    Requires Level 66, 113 Str, 113 Int32% increased Elemental Damage(260-310)% increased Physical Damage
    (80-100)% increased Chaos Damage
    10% increased Area of Effect
    Chaos Skills have 40% increased Skill Effect Duration
    Breathe deep, and give yourself over to eternity.
    : Now grants 80-100% increased Chaos damage.
  • Choir of the StormChoir of the Storm
    Lapis Amulet
    Requires Level 69+(20-30) to IntelligenceTrigger Level 30 Lightning Bolt when you deal a Critical Strike
    (10-20)% increased maximum Mana
    -30% to Lightning Resistance
    Critical Strike Chance is increased by Overcapped Lightning Resistance
    But the fool did not bow.
    The fool stood and questioned.
    And the fool was unwritten.
    : No longer grants -30% Lightning Resistance. Note that important non-divinable changes for this item can be found further down.
  • The following changes CANNOT be obtained by rerolling the item's mods with a Divine Orb and will only appear on new versions of these items:
  • GlitterdiscGlitterdisc
    Burnished Spiked Shield
    Chance to Block: 26%
    Evasion: (136-175)
    Energy Shield: (72-110)
    Movement Speed: -3%
    Requires Level 27, 37 Dex, 37 Int+5% chance to Suppress Spell Damage(120-140)% increased Evasion and Energy Shield
    +(20-30) to maximum Energy Shield
    +(30-50) to maximum Life
    10% increased Rarity of Items found
    25% chance to Avoid Fire Damage from Hits
    You always Ignite while Burning
    Izaro's insistence on using lava
    resulted in some surprising material discoveries.
    : Now grants Always Ignite while Burning.
  • Atziri's MirrorAtziri's Mirror
    Golden Buckler
    Chance to Block: 25%
    Evasion: (991-1221)
    Movement Speed: -3%
    Requires Level 54, 130 Dex6% increased Movement Speed+(40-60) to Intelligence
    (180-200)% increased Evasion Rating
    +(20-30)% to all Elemental Resistances
    50% reduced Duration of Curses on you
    Hex Reflection
    +10% Chance to Block Attack Damage while not Cursed
    +20% Chance to Block Spell Damage while Cursed
    "As long as I see death in my mirror, so will Wraeclast."
    - Atziri, Queen of the Vaal
    : Now has 10% additional Chance to Block while not Cursed. Now has 20% additional Chance to Block Spells while Cursed.
  • The Dark Seer: No longer grants Mana or Energy Shield on kill. Now grants two of: 1 Maximum Life per level, 1 Maximum Mana per level or 1 Maximum Energy Shield per level.
  • BloodgripBloodgrip
    Marble Amulet
    Requires Level 74Regenerate (1.2-1.6)% of Life per secondAdds 10 to 20 Physical Damage to Attacks
    +(60-70) to maximum Life
    Regenerate (16-24) Life per second
    100% increased Life Recovery from Flasks
    Moving while Bleeding doesn't cause you to take extra Damage
    Combat is simple.
    Keep your blood in.
    Take theirs out.
    : Now found on a Marble Amulet base type.
  • EmberwakeEmberwake
    Ruby Ring
    Requires Level 16+(20-30)% to Fire Resistance(30-40)% increased Fire Damage
    (5-10)% increased Cast Speed
    10% chance to Ignite
    40% less Burning Damage
    You can inflict an additional Ignite on an Enemy
    Leave the world in flames behind you.
    : Now only allows 1 additional Ignite and 65% slower Burn with Ignites. No longer prevents you from dealing extra damage with Critical Strikes, and no longer grants 80% less Burning Damage.
  • HeatshiverHeatshiver
    Leather Hood
    Evasion: (181-254)Requires Level 20, 46 Dex(80-100)% increased Evasion Rating
    60% increased Mana Regeneration Rate
    +(20-30)% to Fire Resistance
    +(20-30)% to Cold Resistance
    Gain 1% of Cold Damage as Extra Fire Damage per 1% Chill Effect on Enemy
    Gain 30% of Cold Damage as Extra Fire Damage against Frozen Enemies
    Give of your heated passions.
    Give of your cold resolve.
    You will be repaid.
    : No longer grants +1 to level of socketed Fire and Cold gems. Now grants 20-30% increased Cold Damage if a Fire skill was used recently, and 20-30% increased Fire Damage if a Cold skill was used recently.
  • MindspiralMindspiral
    Aventail Helmet
    Armour: (101-119)
    Energy Shield: (21-25)
    Requires Level 37, 42 Str, 42 Int+(100-120) to maximum Mana
    Gain (10-15)% of Maximum Mana as Extra Maximum Energy Shield
    Enemies Cannot Leech Mana From you
    (10-20)% of Damage taken Recouped as Mana
    Cannot Leech Mana
    Where top is bottom and weak is strong.
    : Now grants Gain 5-10% of Maximum Mana as Extra Maximum Energy Shield.
  • The Searing TouchThe Searing Touch
    Lathi
    Staff
    Physical Damage: 72-120
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.30
    Weapon Range: 1.3 metres
    Requires Level 62, 113 Str, 113 Int+18% Chance to Block Attack Damage while wielding a Staff+(40-60)% to Fire Damage over Time Multiplier
    (70-90)% increased Fire Damage
    10% increased Cast Speed
    +2 to Level of all Fire Spell Skill Gems
    Burn to cinders, scar and maim,
    Rule a world, bathed in flame.
    : No longer grants increased Spell Damage.
  • Ornament of the EastOrnament of the East
    Gut Ripper
    Claw
    Physical Damage: (52-56) to (137.8-148.4)
    Critical Strike Chance: 6.30%
    Attacks per Second: (1.65-1.72)
    Weapon Range: 1.1 metres
    Requires Level 46, 80 Dex, 80 IntGrants 44 Life per Enemy Hit+1 to Level of Socketed Dexterity Gems
    Socketed Gems are Supported by Level 15 Faster Attacks
    (160-180)% increased Physical Damage
    (10-15)% increased Attack Speed
    25% increased Stun and Block Recovery
    Hits can't be Evaded
    To the Maraketh, death is as intimate as love.
    : Now supports socketed gems with level 10 Faster Attacks.
  • MoonsorrowMoonsorrow
    Imbued Wand
    Wand
    Physical Damage: (101.5-108.75) to (185.5-198.75)
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.50
    Requires Level 59, 188 Int(33-37)% increased Spell DamageSocketed Gems are supported by Level 20 Blind
    +10 to Intelligence
    (30-40)% increased Spell Damage
    (250-275)% increased Physical Damage
    (20-30)% increased Lightning Damage
    10% increased Cast Speed
    10% chance to Blind Enemies on hit
    Cast into darkness
    And trapped for a thousand years,
    The lonely moon weeps
    : Now supports socketed gems with level 20 Blind.
  • Cloak of DefianceCloak of Defiance
    Lacquered Garb
    Evasion: (1144-1645)
    Energy Shield: (236-340)
    Movement Speed: -3%
    Requires Level 52, 76 Dex, 76 Int(300-400)% increased Evasion and Energy Shield
    +(100-150) to maximum Mana
    Regenerate 1% of Mana per second
    Mind Over Matter
    When the throat roars,
    As eyes weep,
    When the hand grips hard
    With trembling fingers,
    When belly twists
    Yet legs stand strong,
    That is the work
    Of the Defiant Heart.
    : No longer has 40-50% increased Mana Regeneration. Now has an additional 1% of maximum Mana regenerated per second. Now has 10% of damage taken from mana before life.
  • Asphyxia's WrathAsphyxia's Wrath
    Feathered Arrow Quiver
    Requires Level 20(20-30)% increased Projectile SpeedGrants Level 5 Frostbite Skill
    (8-12)% increased Attack Speed
    +(30-40)% to Cold Resistance
    (30-40)% increased Chill Duration on Enemies
    Gain 20% of Physical Damage as Extra Cold Damage
    (7-10)% chance to Freeze
    Hexes Transfer to all Enemies within 3 metres when Hexed Enemy dies
    Mist of breath
    Icing to lips and throat
    As the warm ones choke and fall
    Upon the frozen wasteland.
    : No longer has 40% reduced area effect of curses. No longer has 20% of physical damage converted to cold damage. Now grants 20% of physical damage added as extra cold damage. Now grants level 5 Frostbite. Doubled the radius at which curses can spread.
  • Lioneye's GlareLioneye's Glare
    Imperial Bow
    Bow
    Physical Damage: (100.8-129) to (394.8-453)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.59-1.74)
    Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack Skills(180-200)% increased Physical Damage
    Adds (7-14) to (24-34) Physical Damage
    (10-20)% increased Attack Speed
    +(80-100) to maximum Mana
    Hits can't be Evaded
    Far Shot
    "See without doubt, slay without hesitation."
    - Marceus Lioneye of Sarn
    : Now grants Far Shot.
  • SidhebreathSidhebreath
    Paua Amulet
    (20-30)% increased Mana Regeneration Rate+25% to Cold Resistance
    Minions have (10-15)% increased maximum Life
    Minions convert 50% of Physical Damage to Cold Damage
    Minions deal (25-35) to (50-65) additional Cold Damage
    Minions deal no Non-Cold Damage
    The breath of life is yours to give.
    : Now grants 10-15% reduced Mana Cost of Minion Skills.
  • Al DhihAl Dhih
    Timeworn Claw
    Claw
    Physical Damage: (32-35.2) to (86-94.6)
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.30
    Weapon Range: 1.1 metres
    Requires Level 26, 39 Dex, 56 IntGrants 19 Life per Enemy Hit(100-120)% increased Physical Damage
    3% of Physical Attack Damage Leeched as Life
    Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage
    25% increased Warcry Buff Effect
    Warcry Skills' Cooldown Time is 4 seconds
    "When the hyena howls thrice
    death is sure to follow."
    -Maraketh Wisdom
    : Now grants Trigger level 1 Abyssal Cry on hit.
  • Doryani's FistDoryani's Fist
    Vaal Gauntlets
    Armour: (232-266)
    Energy Shield: (80-100)
    Requires Level 63, 100 StrGrants Level 20 Doryani's Touch Skill
    +(80-100) to maximum Energy Shield
    30% chance to Shock
    Adds (150-225) to (525-600) Lightning Damage to Unarmed Melee Hits
    Adds (90-135) to (315-360) Lightning Damage to Spells while Unarmed
    +(200-250) Energy Shield gained on Killing a Shocked Enemy
    30% increased Effect of Lightning Ailments
    Doryani's ingenuity raised the Vaal Empire to unprecedented heights. His curiosity reduced it to ruins and bones.
    : Now grants the Doryani's Touch skill.
  • Death's OathDeath's Oath
    Astral Plate
    Armour: (1990-2502)
    Movement Speed: -5%
    Requires Level 62, 180 Str+(8-12)% to all Elemental ResistancesTrigger Level 20 Death Aura when Equipped
    +(40-50) to all Attributes
    (10-15)% increased Attack Speed
    (180-220)% increased Armour
    +(60-70) to maximum Life
    1% of Attack Damage Leeched as Life
    You take 450 Chaos Damage per second for 3 seconds on Kill
    Gore Footprints
    Tears of blood, aching heart,
    My dear Isildria must depart.
    : The chaos damage-over-time aura is now a skill that activates on equipping Death's Oath, and is modified by socketed support gems as well as modifiers that affect auras, area of effect, damage over time and chaos damage. It now also grants +60-70 Maximum Life, and the Physical Attack leeched as Life is now Attack Damage leeched as Life.
  • The following changes affect existing items automatically:
  • Sacrificial HarvestSacrificial Harvest
    Viridian Jewel
    Limited to: 1(20-30)% chance to gain an additional Vaal Soul on KillCorruptedThe Vaal used human sacrifice to power their empire.
    They, too, eventually sought means to
    make their machines run more efficiently.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    : Now limited to 1.
  • Grand Spectrum: Now limited to 3. Note that this limit is shared across all versions of Grand Spectrum.
  • The Consuming DarkThe Consuming Dark
    Fiend Dagger
    Rune Dagger
    Physical Damage: 22-87
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.20
    Weapon Range: 1.0 metres
    Requires Level 53, 58 Dex, 123 Int40% increased Global Critical Strike Chance+1 to Level of all Fire Spell Skill Gems
    +(20-40) to Intelligence
    (40-60)% increased Fire Damage
    30% of Fire Damage Converted to Chaos Damage
    Your Chaos Damage has 60% chance to Poison Enemies
    The brightest flames cast the darkest shadows.
    : No longer grants increased Spell Damage. Now grants 40-60% increased Fire Damage.
  • Dead ReckoningDead Reckoning
    Cobalt Jewel
    Limited to: 1Skeletons gain Added Chaos Damage equal to 20-30% of Maximum Energy Shield on your Equipped ShieldA mage from the coast rode up on a broken nag, legs burnt to his bones.
    Before he collapsed, he uttered:
    "I watched the world we know end yesterday."
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    : now grants the ability to summon an additional 5 Skeleton Mages, up from 3, and is now limited to 3.
  • Queen's DecreeQueen's Decree
    Ornate Sword
    Two Hand Sword
    Physical Damage: 30-50
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.40
    Weapon Range: 1.3 metres
    Requires Level 27, 56 Str, 54 Dex+185 to Accuracy Rating25% increased Strength Requirement
    Minions have (30-40)% increased maximum Life
    (150-200)% increased Skeleton Duration
    Minions deal (30-40)% increased Damage
    +1 to maximum number of Raised Zombies
    +1 to maximum number of Skeletons
    +1 to maximum number of Spectres
    The nobles wanted to take her throne.
    She let the peasants take their wealth.
    The peasants wanted to take her wealth.
    She let the soldiers take their heads.
    The soldiers wanted to take her head.
    She sat on her throne and wept.
    : now grants +1 to maximum number of Skeletons, down from +2.
  • Alberon's WarpathAlberon's Warpath
    Soldier Boots
    Armour: (268-319)
    Energy Shield: (18-20)
    Requires Level 49, 47 Str, 47 Int(15-18)% increased Strength
    Adds 1 to 80 Chaos Damage to Attacks
    +(180-220) to Armour
    +(13-19)% to Chaos Resistance
    25% increased Movement Speed
    Summoned Skeleton Warriors are Permanent and Follow you
    Summon Skeletons cannot Summon more than 1 Skeleton Warrior
    Alberon walked among the accursed,
    and they welcomed him.
    : now grants +1 to maximum number of Skeletons, down from +2.
  • Midnight BargainMidnight Bargain
    Engraved Wand
    Wand
    Physical Damage: 21-38
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.50
    Requires Level 40, 131 Int(22-26)% increased Spell Damage+(10-20) to Intelligence
    Minions have (20-30)% increased Movement Speed
    Minions deal (50-70)% increased Damage
    +1 to maximum number of Raised Zombies
    +1 to maximum number of Skeletons
    +1 to maximum number of Spectres
    Reserves 30% of Life
    Cannot be used with Chaos Inoculation
    A chilling hush, a scraping sound
    Of things no more entombed in ground.
    A shambling horde is on its way
    To crush the very light of day.
    : now grants +1 to maximum number of Skeletons, down from +2.
  • PrismweavePrismweave
    Rustic Sash
    Requires Level 25(12-24)% increased Global Physical DamageAdds (14-16) to (30-32) Fire Damage to Attacks
    Adds (10-12) to (24-28) Cold Damage to Attacks
    Adds 1 to (60-68) Lightning Damage to Attacks
    +(6-15)% to all Elemental Resistances
    30% increased Elemental Damage with Attack Skills during any Flask Effect
    Nothing is as vivid as the rage of battle
    : Increased Weapon Elemental Damage while using a Flask has been replaced with Increased Elemental Damage with Attack Skills while using a Flask.
  • Essentia SanguisEssentia Sanguis
    Vaal Claw
    Claw
    Physical Damage: 29-76
    Elemental Damage: 1 to (600-700)
    Critical Strike Chance: 6.50%
    Attacks per Second: (1.56-1.69)
    Weapon Range: 1.1 metres
    Requires Level 66, 95 Dex, 131 Int2% of Physical Attack Damage Leeched as Life+8% Chance to Block Attack Damage while Dual Wielding Claws
    Adds 1 to (600-700) Lightning Damage
    (20-30)% increased Attack Speed
    +(30-40) to maximum Energy Shield
    Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield
    Ghost Reaver
    The darkest clouds clashed and coupled,
    giving birth to four lightning children of hate.
    : Ghost Reaver has been replaced with Life Leech is applied to Energy Shield instead. This does not change the functionality of Essentia Sanguis at all.
  • Atziri's AcuityAtziri's Acuity
    Vaal Gauntlets
    Armour: (696-851)Requires Level 63, 100 Str+(60-80) to Intelligence
    (40-60)% increased Global Critical Strike Chance
    (200-220)% increased Armour
    +(60-75) to maximum Life
    You have Vaal Pact if you've dealt a Critical Strike Recently
    "The heart is the herald.
    It will tell me when it is best to strike."
    - Atziri, Queen of the Vaal
    : Now grants Gain Life and Mana from Leech instantly on Critical Strike (can no longer instantly leech to Energy Shield).
  • Growing AgonyGrowing Agony
    Viridian Jewel
    Limited to: 1
    Radius: Medium
    (8-12)% increased Damage over Time
    With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy
    With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit
    Maligaro understood that devotion to science,
    Means devotion to trial and error.
    For Maligaro's errors, death was slow,
    And very painful.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    : Now grants 2% increased damage with Viper Strike hits and Poison per Poison on the enemy while the threshold is met (as opposed to just increasing the attack damage).
  • Vessel of Vinktar: The original versions now grant Gain Life and Mana from Leech instantly (can no longer instantly leech to Energy Shield).
  • The Dancing DervishThe Dancing Dervish
    Reaver Sword
    Two Hand Sword
    Physical Damage: (142.6-161.2) to (239.2-270.4)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.88-1.95)
    Weapon Range: 1.3 metres
    Requires Level 59, 82 Str, 119 Dex60% increased Global Accuracy Rating(130-160)% increased Physical Damage
    (25-30)% increased Attack Speed
    5% increased Movement Speed
    Triggers Level 15 Manifest Dancing Dervishes on Rampage
    Manifested Dancing Dervishes disables both weapon slots
    Manifested Dancing Dervishes die when Rampage ends
    Melee Hits count as Rampage Kills
    Rampage
    Take your partner by the hand,
    Keep your steps in time.
    Swing together, spin apart,
    And dance with death sublime.
    : Improved the behaviour of the Manifested weapon minion.
  • Sentari's AnswerSentari's Answer
    Brass Spirit Shield
    Chance to Block: 30%
    Energy Shield: (35-40)
    Movement Speed: -3%
    Requires Level 33, 83 Int10% Chance to Block Spell Damage
    +(20-30) to Intelligence
    (4-8)% increased Quantity of Items found
    +5% Chance to Block
    Curse Enemies with Punishment when you Block their Melee Damage, ignoring Curse Limit
    Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, ignoring Curse Limit
    Curse Enemies with Elemental Weakness when you Block their Spell Damage, ignoring Curse Limit
    Open your eyes and you will see the cracks in your enemy's walls.
    Open your mind and you will see the cracks in your enemy's plans.
    : Now ignores your curse limit.
  • PraxisPraxis
    Paua Ring
    Requires Level 22+(20-30) to maximum Mana+(30-60) to maximum Mana
    Regenerate (3-6) Mana per second
    -(8-4) to Total Mana Cost of Skills
    8% of Damage taken Recouped as Mana
    The Thaumaturgical masters of the Eternal Empire,
    as unpredictable and varied as they were,
    all understood one thing:
    Free thinking leads to free action.
    : The Damage Taken gained as Mana when Hit now occurs over 4 seconds.
  • MindspiralMindspiral
    Aventail Helmet
    Armour: (101-119)
    Energy Shield: (21-25)
    Requires Level 37, 42 Str, 42 Int+(100-120) to maximum Mana
    Gain (10-15)% of Maximum Mana as Extra Maximum Energy Shield
    Enemies Cannot Leech Mana From you
    (10-20)% of Damage taken Recouped as Mana
    Cannot Leech Mana
    Where top is bottom and weak is strong.
    : The Damage Taken gained as Mana when Hit now occurs over 4 seconds.
  • Victario's FlightVictario's Flight
    Goathide Boots
    Evasion: (84-135)Requires Level 12, 26 Dex+15 to Dexterity
    +15 to Intelligence
    (100-150)% increased Evasion Rating
    (10-20)% increased Movement Speed
    (10-20)% increased Movement Speed when on Low Life
    Quicksilver Flasks you Use also apply to nearby Allies
    Alive but not unscathed, Victario fled
    as slaughter blossomed at the gates.
    : The Damage Taken gained as Mana when Hit now occurs over 4 seconds.
  • Spirited ResponseSpirited Response
    Cobalt Jewel
    Limited to: 1
    Radius: Medium
    (7-10)% increased maximum Mana
    With at least 40 Intelligence in Radius, 10% of Damage taken Recouped as Mana if you've Warcried Recently
    The Purity Rebels fought with heart and soul,
    To free their empire from corruption.
    And the fires of war did merely serve,
    To temper the steel of their spirits.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    : The Damage Taken gained as Mana when Hit during Rallying Cry now occurs over 4 seconds.
  • Voice of the StormVoice of the Storm
    Lapis Amulet
    Requires Level 69+(20-30) to Intelligence50% increased Lightning Damage
    +(10-15) to all Attributes
    (10-20)% increased maximum Mana
    Lightning Damage with Non-Critical Strikes is Lucky
    When she of many mouths spoke,
    we bowed in awe and were crushed.

    This item can be transformed with a Blessing of Esh
    /Choir of the StormChoir of the Storm
    Lapis Amulet
    Requires Level 69+(20-30) to IntelligenceTrigger Level 30 Lightning Bolt when you deal a Critical Strike
    (10-20)% increased maximum Mana
    -30% to Lightning Resistance
    Critical Strike Chance is increased by Overcapped Lightning Resistance
    But the fool did not bow.
    The fool stood and questioned.
    And the fool was unwritten.
    : No longer grants increased Critical Strike Chance based on your Uncapped Lightning Resistance. Instead, it grants increased Critical Strike Chance based on your Lightning Resistance (which is typically capped at 75%).

Items that Inflict Bleeding or Poison

  • All weapons which previously inflicted Bleeding or Poison on hit (or critical strike) now only inflict Bleeding or Poison on hits (or critical strikes) with that specific weapon.
  • GoredrillGoredrill
    Skinning Knife
    Dagger
    Physical Damage: (7.5-10.2) to (30-37.4)
    Critical Strike Chance: 7.80%
    Attacks per Second: 1.45
    Weapon Range: 1.0 metres
    Requires Level 5, 16 Dex30% increased Global Critical Strike Chance+(10-15) to Dexterity
    (50-70)% increased Physical Damage
    Adds (1-2) to (3-5) Physical Damage
    30% increased Critical Strike Chance
    40% increased Attack Damage against Bleeding Enemies
    50% chance to cause Bleeding on Critical Strike
    A tap on the shoulder
    A peck on the cheek
    A sip of your wine
    So red and so sleek
    : Melee Critical Strikes cause Bleeding has been changed to 50% chance to cause Bleeding with Melee Critical Strikes with this Weapon.
  • SlivertongueSlivertongue
    Harbinger Bow
    Bow
    Physical Damage: (130-145) to (353-373)
    Critical Strike Chance: (6.50-7.50)%
    Attacks per Second: 1.20
    Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceAdds (80-95) to (220-240) Physical Damage
    (150-200)% increased Critical Strike Chance with arrows that Fork
    Arrows Pierce all Targets after Forking
    Arrows that Pierce have +50% to Critical Strike Multiplier
    A hundred blind heads, each seeking the taste of prey on the air.
    : Now has a 50% chance to inflict Bleeding with Piercing arrows (down from 100%).
  • The Blood ReaperThe Blood Reaper
    Headsman Axe
    Two Handed Axe
    Physical Damage: (170.8-183) to (257.6-276)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 1.3 metres
    Requires Level 45, 99 Str, 57 Dex(180-200)% increased Physical Damage
    +100 to maximum Life
    Regenerate 20 Life per second
    1% of Physical Attack Damage Leeched as Life
    50% increased Mana Cost of Skills
    50% chance to cause Bleeding on Hit
    To cease the flow of blood is to
    choke the rain in the very clouds.
    Both life and land feel the thirst.
    : Now has a 50% chance to inflict Bleeding on hit (down from 100%).
  • Many other weapons which previously inflicted Bleeding on hit with a 100% chance now only have a 25% chance to inflict Bleeding. This affects the following weapons: The Blood ReaperThe Blood Reaper
    Headsman Axe
    Two Handed Axe
    Physical Damage: (170.8-183) to (257.6-276)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 1.3 metres
    Requires Level 45, 99 Str, 57 Dex(180-200)% increased Physical Damage
    +100 to maximum Life
    Regenerate 20 Life per second
    1% of Physical Attack Damage Leeched as Life
    50% increased Mana Cost of Skills
    50% chance to cause Bleeding on Hit
    To cease the flow of blood is to
    choke the rain in the very clouds.
    Both life and land feel the thirst.
    , Atziri's DisfavourAtziri's Disfavour
    Vaal Axe
    Two Handed Axe
    Physical Damage: (414-434) to (544-564)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.29-1.33)
    Weapon Range: 2.3 metres
    Requires Level 64, 158 Str, 76 Dex25% chance to Maim on Hit+30% to Quality of Socketed Support Gems
    Adds (310-330) to (370-390) Physical Damage
    (12-16)% increased Attack Speed
    25% chance to cause Bleeding on Hit
    +1 metres to Weapon Range
    "I do not believe in disguising my disappointment."
    - Atziri, Queen of the Vaal
    , Jack, the AxeJack, the Axe
    Vaal Hatchet
    One Handed Axe
    Physical Damage: (94.3-110) to (248.4-282.5)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.40
    Weapon Range: 1.1 metres
    Requires Level 65, 140 Str, 86 DexGrants Level 20 Thirst for Blood Skill
    (130-150)% increased Physical Damage
    Adds (11-14) to (18-23) Physical Damage
    25% chance to cause Bleeding on Hit
    +(25-35)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon
    Plays Jack the Axe sounds (Hidden)
    "More blood... hack open flesh... must drink..."
    , Rigwald's SavageryRigwald's Savagery
    Royal Axe
    One Handed Axe
    Physical Damage: (104-124) to (235-265)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.32-1.38)
    Weapon Range: 1.1 metres
    Requires Level 67, 167 Str, 57 DexAdds (50-70) to (135-165) Physical Damage
    40% increased Physical Attack Damage while Dual Wielding
    (10-15)% increased Attack Speed
    +25 to Maximum Rage while wielding a Sword
    Tear the flesh from the bone.
    Turn the bone to dust.
    Scatter the dust to the wind.
    , RiveRive
    Terror Claw
    Claw
    Physical Damage: (68.8-95.4) to (193.6-244.8)
    Critical Strike Chance: 6.30%
    Attacks per Second: 1.50
    Weapon Range: 1.1 metres
    Requires Level 70, 113 Dex, 113 Int2% of Physical Attack Damage Leeched as Life(60-80)% increased Physical Damage
    Adds (25-35) to (50-65) Physical Damage
    25% chance to cause Bleeding on Hit
    2% increased Physical Damage Over Time per 10 Dexterity
    1% increased Bleeding Duration per 12 Intelligence
    30% Chance to cause Bleeding Enemies to Flee on hit
    Terror doesn't make you jump.
    Terror makes you run.
    , Uul-Netol's KissUul-Netol's Kiss
    Vaal Axe
    Two Handed Axe
    Physical Damage: (343.2-384.8) to (574.2-643.8)
    Critical Strike Chance: 5.00%
    Attacks per Second: 0.98
    Weapon Range: 1.3 metres
    Requires Level 64, 158 Str, 76 Dex25% chance to Maim on Hit(230-270)% increased Physical Damage
    15% reduced Attack Speed
    Curse Enemies with Vulnerability on Hit
    Exerted Attacks deal 200% increased Damage
    Exerted Attacks Knock Enemies Back on Hit
    We feel the mother's love
    And beg to return to her womb.

    This item can be transformed with a Blessing of Uul-Netol
    , Uul-Netol's EmbraceUul-Netol's Embrace
    Vaal Axe
    Two Handed Axe
    Physical Damage: (395.2-436.8) to (661.2-730.8)
    Critical Strike Chance: 5.00%
    Attacks per Second: (0.80-0.86)
    Weapon Range: 1.3 metres
    Requires Level 64, 158 Str, 76 Dex25% chance to Maim on HitTrigger Level 20 Bone Nova when you Hit a Bleeding Enemy
    (280-320)% increased Physical Damage
    (30-25)% reduced Attack Speed
    25% chance to cause Bleeding on Hit
    At last she holds us,
    and so we turn to dust.
    , SlivertongueSlivertongue
    Harbinger Bow
    Bow
    Physical Damage: (130-145) to (353-373)
    Critical Strike Chance: (6.50-7.50)%
    Attacks per Second: 1.20
    Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceAdds (80-95) to (220-240) Physical Damage
    (150-200)% increased Critical Strike Chance with arrows that Fork
    Arrows Pierce all Targets after Forking
    Arrows that Pierce have +50% to Critical Strike Multiplier
    A hundred blind heads, each seeking the taste of prey on the air.
    , all weapons with Vagan's crafted mod, all weapons with Tora'sTora's
    Prefix
    25% chance to cause Bleeding on Hit
    vendor mod, .

One-time Passive Skill Reset

  • Due to balance changes, every existing character has been granted an optional full passive skill reset.
  • This process will also reset your allocated Ascendancy points.
  • To perform this operation, click the "Reset all Passives" button on the passive skill screen. Note that you must use this before allocating or refunding any other points otherwise the option will go away.

Passive Tree Balance

  • Due to the significant changes made to Damage over Time, many bleeding-, burning- and poison-focused passive skills have been readjusted. New clusters have been added for bleeding damage and poison damage, and many existing passive skills have also gained stats that affect damage over time:
  • Passive skills that granted melee attacks a chance to cause Bleeding now grant that chance to all attacks (not just melee).
  • All weapon passive skill clusters except those for wands and staves now grant some increased Damage with ailments from Attacks.
  • Added a new Keystone between the Scion and the Shadow - Perfect Agony: Modifiers from Critical Strike Multiplier also apply to Damage Multiplier for Ailments from Critical Strikes at 30% of their value. 30% less Damage with Hits.
  • Added a new Keystone near the Duelist - Crimson Dance: 50% less Bleeding Damage. Bleeding can be stacked up to 8 times. Bleeding doesn't do extra damage while the target is moving.
  • Dirty Techniques, near the Duelist, now specifically provides increases to Bleeding and Poison damage and chance.
  • Added a new cluster near the Duelist which enhances Bleeding and Poison chance and damage, with a notable named Dirty Techniques.
  • Added a new small cluster between the Duelist and the ranger which enhances Poison chance and damage, with a notable named Toxic Strikes.
  • Holy Fire near the Templar now grants 60% increased Burning Damage (up from 40%), and the passives preceding it now grant 20% increased Burning Damage (up from 15%).
  • The first passive skill on the Razor's Edge branch near the Marauder now grants 10% chance to cause Bleeding with Attacks.
  • Cleaving, near the Marauder, and the passive skills preceding it now grant a total of 25% chance to cause Bleeding with Attacks.
  • Two of the passive skills leading to Heavy Draw near the Ranger now grant a total of 25% chance to cause Bleeding with Bow Attacks
  • The passive skills leading to Brutal Blade near the Ranger now grant a total of 20% Chance to Poison on Hit.
  • The passive skills leading to Bloody Bludgeon, between the Marauder and Duelist, now grant a total of 25% chance to cause Bleeding with Attacks.
  • Added a small cluster with a notable named Red Storm near Iron Grip. It grants improves Bleeding and Physical damage.
  • Added Master Fletcher between the Duelist and Ranger. It grants chance to Poison on Hit with Attacks and increases to Bow damage.
  • Added a new notable at the back of the Shadow's Claw wheel: Poisonous Fangs. It and nearby passives grant a 20% chance to Poison on Hit, and increased Physical Damage with Claws.
  • Martial Experience between the Templar and Marauder now grants 30% increased Damage with Bleeding instead of Accuracy, and the passives preceding it now grant 10% increased Damage with Bleeding.
  • Fencing between the Duelist and Ranger now grants 30% increased Damage with Bleeding, and the passives preceding it from the south now each grant 10% increased Damage with Bleeding. The Accuracy with One Handed Weapons passive in this cluster has been changed to One Handed Critical Strike Chance.
  • Breath of Flames near the Witch now grants 10% increased Ignite duration on Enemies, 30% increased Burning Damage, and 5% chance to Ignite. The passive skills preceding it now grant 20% increased Burning damage rather than 10% increased Fire damage.
  • The Bloodletting cluster near the Duelist has been expanded and now specifically only increases damage with Bleeding. The Increase to Damage with Bleeding on the notable has been ...increased... to 70% (from 30%), and the increased Attack Damage against Bleeding Enemies is now 40% (up from 25%).
  • The Fatal Toxins cluster near the Shadow has been expanded, and the notable now grants 70% increased Damage with Poison (up from 50%).

Due to the changes to Shock and Chill, the following passive skills have changed:

  • Breath of Rime now grants 10% chance to Freeze (up from 5%), 12% increased Cold Damage (up from 10%), and 15% increased Chill Effect. The preceding skills have also changed: the first now grants 12% Increased Cold Damage (Up from 10%) and the rest now grant 8% increased Cold Damage, and an additional bonus to either Chill Duration, Freeze Duration, Chill Effect or Chance to Freeze.
  • Breath of Lightning now grants 10% chance to Shock (up from 5%), 12% increased Lightning Damage (up from 10%) and 15% increased Shock Effect. The preceding skills have also changed: the first now grants 12% increased Lightning Damage (Up from 10%), and the rest now grant 8% increased Lightning Damage, and an additional bonus to either Shock Duration, Shock Effect or Chance to Shock.
  • Fingers of Frost now gives 10% chance to Freeze Enemies which are Chilled (rather than 5% chance to Freeze), 12% increased Cold Damage, and 10% increased Chill Effect. The preceding skills have also changed: They now all give 8% Cold Damage and an additional bonus to either Chill Duration, Freeze Duration, Chill Effect or Freeze Chance.
  • Fangs of Frost now grants 10% increased Chill Effect.
  • Arcing Blows now grants 10% increased Shock Effect.
  • Flash Freeze now grants 10% increased Chill Effect.
  • Celestial Punishment now grants 30% increased Burning Damage and 15% increased Effect of Non-Damaging Ailments.
  • The Cold Damage passive skill leading to Storm Weaver now also grants 10% increased Chill Effect.
  • The Lightning Damage passive skill leading to Storm Weaver now also grants 10% increased Shock Effect.
  • Elemental Focus near the Shadow now also grants 10% increased Effect of Non-Damaging Ailments.
  • Static Blows near the Witch now also grants 15% increased Shock Effect and 12% increased Lightning Damage.
  • Crackling Speed between the Witch and Shadow now also grants 10% increased Shock Effect.
  • Mind over Matter now applies to Damage over Time as well as Hits.
  • Passives which granted increased Weapon Elemental Damage or increases to specific elements with weapons now grant increases to those elements with Attack Skills instead.
  • Several of the passives which granted Chance to Pierce near the Shadow now grant increased Projectile damage.
  • The passive skills behind Chaos Inoculation have been removed.
  • Assassination near the Shadow has had its Critical Strike Multiplier reduced to +35%.
  • Adder's Touch near the Shadow has had its Critical Strike Multiplier with Daggers reduced to +30%, Chance to Poison on Critical Strike with Daggers increased to 40%, and it now grants 40% increased Poison Damage.
  • Heartseeker near the Ranger has had its Critical Strike Multiplier reduced to +30%.
  • Lethality near the Ranger has had its Critical Strike Multiplier with Bows reduced to +30%.
  • Serpent Stance between the Witch and Templar has had its Global Critical Strike Multiplier while wielding a Staff reduced to 35%.
  • Lord of the Dead now +1 skeleton, down from +2.
  • Herd the Flock no longer grants +1 skeleton.
  • The location of the Heart and Soul cluster near the Witch has moved to above Practical Application and grants 5% increased Maximum Life and 8% increased Maximum Mana per passive on the smaller passives, and 8% increased Maximum Life and 12% increased Maximum Mana on the notable.
  • Arcane Focus near the Witch has been rearranged to integrate the notable into the path through it.
  • The Annihilation Spell Critical Strike Chance cluster, and the Blast Radius Area of Effect cluster, both near the witch, are now closed loops.
  • Ghost Reaver now grants 50% less Energy Shield Recharge Rate in addition to granting leeched Life as Energy Shield.
  • Vaal Pact now only applies to leeched life.
  • Moved the Exceptional Performance cluster (near the Scion) slightly away from the projectile damage and resistances wheel next to it.
  • Battle Rouse between the Duelist and Marauder now grants Damage Taken gained as Mana when Hit over 4 Seconds.
  • Alchemist near the Witch now grants 10% increased Flask effect (down from 14%) and 10% increased Flask duration (down from 12%).

Ascendancy Tree Balance

  • The Pathfinder's Master Herbalist skill now grants 60% chance to poison while using a Flask.
  • The Juggernaut's Unflinching skill now grants a 30% chance to gain an Endurance Charge when you are Hit (up from 20%).
  • The Chieftain's Tukohama, War's Herald skill now grants Totems Reflect 15% of their maximum Life as Fire Damage to nearby Enemies when Hit (up from 8%).
  • The Deadeye's Powerful Precision skill now grants Projectiles Pierce Nearby Enemies, and 100% increased Critical Strike Chance for Piercing Projectiles. It no longer grants chance to Pierce that slowly drops based on the distance the Projectiles travel, or increased Projectile Critical Strike Chance based on Arrow Pierce Chance.
  • The Inquisitor's Sanctify skill now grants a 30% chance to create Consecrated Ground when hit, as well as a 30% chance to create Consecrated Ground on kill (both up from 25%).
  • The Inquisitor's Pious Path skill now grants 6% of Maximum Energy Shield and Mana regenerated per second while on Consecrated Ground (up from 4%).
  • The Inquisitor's Righteous Providence skill now grants 20% increased Effect of Non-Damaging Ailments.
  • The Hierophant's Sanctuary of Thought skill now grants 30% of Maximum Mana as Extra Maximum Energy Shield (up from 25%).
  • The Hierophant's Pursuit of Faith skill now grants 6% increased Damage per Enemy Killed by you or your Totems Recently, and 10% increased Attack and Cast Speed while you have a Totem (up from 4% and 8% respectively).
  • The Hierophant's Ritual of Awakening skill now grants 7% less Totem Damage per Totem (down from 8%).
  • The Trickster's Patient Reaper skill now grants 70% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently (up from 60%).
  • The Trickster's Swift Killer skill now also grants +1 to Maximum Power Charges, and 5% increased Damage over Time per Frenzy and Power charge.
  • The Assassin's Toxic Delivery skill has been reduced to 30% more damage with Bleeding and Poison from Bleeding and Poison inflicted by Critical Strikes (down from 100%).
  • The Assassin's Deadly Infusion skill no longer grants +0.5% Critical Strike Chance per Power Charge. It now grants +1 to maximum Power Charges, and +2% to Critical Strike Chance while at maximum Power Charges.
  • The Necromancer's Commander of Darkness skill now grants 3% increased Attack and Cast Speed to you and Allies per aura (down from 5%), and 30% increased Damage for you and Allies affected by your Auras (instead of 10% increased Damage for you and Allies per aura).
  • The Elementalist's Beacon of Ruin skill now grants 20% increased Effect of Non-Damaging Ailments.

The Ascendant has been heavily modified

  • The Ascendant's Path of the Marauder, Duelist, Ranger, Shadow, Witch and Templar skills now each grant 2 passive skill points in addition to allowing you to place passive points at their respective starting locations.
  • The Ascendant's Juggernaut skill now grants a 20% chance to gain an Endurance Charge when you are Hit (up from 10%).
  • The Ascendant's Berserker skill now grants 20% increased Attack, Cast and Movement Speed if you've taken a Savage Hit recently (instead of 25% increased Attack and Cast Speed if you've taken a Savage Hit recently).
  • The Ascendant's Raider skill now grants a 10% chance to gain a Frenzy Charge when you hit a Rare or Unique enemy (rather than on kill) and 10% increased Movement Speed (rather than 25% chance to avoid elemental status ailments).
  • The Ascendant's Deadeye skill now grants Projectiles gain Damage as they travel further, dealing up to 50% increased Damage to targets (up from 30%). The Deadeye also now grants 30% increased Projectile Speed, but no longer grants 15% chance to cause Bleeding with Attacks. As part of the Pierce rework, the Deadeye's 30% Pierce chance has become +2 Pierces.
  • The Ascendant's Pathfinder skill now grants 30% increased Damage while using a Flask (up from 25%), 10% increased Movement Speed while using a flask, 10% chance for your Flasks to not consume Charges, and a 50% chance to gain a Flask charge when you deal a Critical Strike. It no longer grants 50% increased Flask Charges gained, 50% chance to avoid Freeze, Shock, Ignite and Bleeding while using a Flask, or 4% reduced Elemental Damage taken while using a Flask.
  • The Ascendant's Elementalist now grants Elemental Conflux for 6 seconds when you kill a Rare or Unique Enemy (up from 4 seconds), Damage Penetrates 6% of Enemy Elemental Resistances (up from 5%), +1 to the number of Golems you can have active, and 50% reduced reflected Elemental damage taken. It no longer grants 30% increased Damage of each Damage Type for which you have a matching Golem, or 4% reduced Elemental damage taken.
  • The Ascendant's Necromancer skill now grants 30% increased damage for You and Allies affected by Auras you Cast (up from 15%), +20% Chaos resistance for You and Allies affected by Auras you Cast, and 20% increased Skill Effect Duration. It no longer grants 15% increased effect of Offering spells.
  • The Ascendant's Slayer skill now grants 40% increased Damage to Rare and Unique Enemies (up from 30%), 50% reduced reflected Physical Damage taken, and Life Leech does not stop at Full Life. It no longer grants 10% of Overkill Damage is Leeched as Life.
  • The Ascendant's Gladiator skill now grants 5% additional Block chance (up from 3%), and Attacks have 20% chance to cause Bleeding (up from 15%).
  • The Ascendant's Champion skill now grants 20% chance to Fortify on Melee Hit (up from 10%), 30% increased Damage for you and nearby Allies while you have Fortify (up from 15%) and 5% reduced Damage taken from Taunted Enemies (up from 4%).
  • The Ascendant's Inquisitor skill now grants 30% chance to create Consecrated Ground on Kill (up from 20%), and 25% increased Elemental Damage (up from 20%).
  • The Ascendant's Hierophant skill now grants 50% chance to gain a Power Charge when you place a Totem (up from 20%).
  • The Ascendant's Guardian skill now grants You and Allies affected by your Auras have 10% increased Attack, Cast and Movement Speed (instead of 12% increased Attack and Cast Speed for You and Allies affected by Auras you Cast), 5% additional Block chance for you and Allies affected by your Auras (up from 3% and no longer simply affecting you), and 25% reduced effect of Curses on you. The Ascendant's Guardian no longer removes Curses and Ailments from you every 5 seconds.
  • The Ascendant's Assassin skill now grants 20% chance to gain a Power Charge on Hit against Enemies that are on Full Life (up from 10%), and +1.5% to Critical Strike Chance (up from 1%).
  • The Ascendant's Trickster skill now grants 50% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently (up from 30%), and 15 Mana Regenerated per second if you've used a Movement Skill recently (rather than 100% increased Mana Regeneration if you've used a Movement Skill Recently).
  • The Ascendant's Saboteur skill now grants 10% increased Movement Speed if you have placed a Mine or thrown a Trap recently, and Trap and Mine Damage Penetrate 6% Elemental Resistances. It no longer grants 6% Elemental Resistance Penetration if you've detonated a Mine recently, or 20% increased Trap and Mine cooldown recovery speed.

Monster Balance

  • The crabs in the Coast in Act 1 have been cured of their infestation... for now.
  • Dreadwheel monsters can now be found in The Climb in Act 1.
  • Scarecrow monsters can now be found in the Old Fields in Act 2.
  • The Touch of God skill used by Dominus now deals damage in an area that more accurately matches its visual effect.
  • The Pale Council encounter has been rebalanced and is, in general, be more difficult. Defeating the Pale Council will earn you one of four new unique items exclusively available from them.
  • Monsters that are created as part of a Prophecy now use the Prophecy-holder's level to determine their level, up to a cap of level 70 in non-map areas. In map areas, monsters created by Prophecies will be the same level as the map area.
  • Many unique monsters which were previously immune to Ailments have had their immunities removed, with the exception of Freeze. Notably, this includes several Beyond Demons, the Atziri Trio, Atziri herself, The Shaper and his Guardians, among others.
  • The Volatile Flameblood, Volatile Iceblood and Volatile Stormblood Nemesis mods have been disabled and replaced by Volatile Core. Volatile Core monsters create an entity on death which pursues players until it explodes.
  • The Banshee monsters in the Crystal Veins have been renamed Shriekers.
  • The damage dealt by the Lightning Orb skill used by rare monsters in Esh breaches has been reduced by 8%. The Lightning Orbs can no longer stun players.
  • Increased the life of all Invasion bosses by 50%.
  • The Bloodlines mod Bonds of Chaos has been disabled.
  • Rhoas in the Mud Flats now enrage if you destroy their nests.
  • Pale Blackguards now enrage when below 75% life (up from 50%).
  • Plague Retch has returned from his sabbatical and once again taken up residence in Chamber of Sins while he works on his memoirs. We are excited to hear all about his journeys.
  • Slaying Hillock will guarantee that he drops a three-socket, three-colour starter weapon for your class.
  • Marceus the Defaced has had his item drops greatly reduced due to his proximity to the Marketplace waypoint.
  • Tormented Spirits no longer possess hidden monsters.
  • The average experience per monster has been slightly reduced at high levels.

Map Balance

  • Map boss life has been adjusted. In general, map boss life has increased significantly, and most map boss encounters within the same tier will have similar total life pools. The gap between the life of tier 15 map bosses and the tier 16 Guardians is much smaller. The life of the tier 16 Guardians remains unchanged.
  • Added new mods which can roll on all map tiers as prefixes. These mods cause Solaris fanatics, Lunaris fanatics and Ghosts to inhabit the map.
  • Breaches can now be encountered in 10% of maps by default. A sextant mod has been added which guarantees a Breach in the affected maps but does not override the 10% chance to find a Breach naturally.
  • The Shaper now prevents players from opening portals while fighting him. Zana has 50% more life during the Shaper encounter. The grace period when re-entering the Shaper encounter mid-fight has been reduced to 3 seconds.
  • Lair of the Hydra MapLair of the Hydra MapMap Level: 83
    Map Tier: 16
    Guild Character: ¢
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    : The Hydra's Teleport Shot cooldown has been increased to 25 seconds (from 20). Reduced the damage dealt by the Hydra Turrets by 10% and reduced their firing rate by up to 30% as the Hydra's life drops. Increased the damage of the Hydra's Barrage and Doom Arrow by 20%.
  • Overgrown RuinOvergrown Ruin MapMap Level: 82
    Map Tier: 15
    Guild Character: §
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    : The boss room's orientation has been flipped, making it safer to approach the boss. The boss has been moved further back into the room.
  • Armoury MapArmoury MapMap Level: 74
    Map Tier: 7
    Guild Character: o
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    : Now has its own secret chest, instead of using the Labyrinth's.
  • Lycius, Midnight's Howl and The Cursed King: Increased the cooldown on the Wolf Barrage from 10 seconds to 15 seconds, and reduced the damage reduction the boss gains during the Wolf Barrage (he will take more damage during the barrage than previously).
  • Rigwald, the Wolven King, Lycius, Midnight's Howl and The Cursed King: Now correctly kill most entities created during the fight on death, without killing other monsters.
  • PromenadePromenade MapMap Level: 76
    Map Tier: 9
    Guild Character: Ó
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    : The Blackguard Tempest unique monsters have a longer cast time for their Lightning Thorns skill. This is to give players an opportunity to stop attacking.
  • The Goddess of Justice [sic Sīc erat scriptum (Latin: “Thus it was written”) – This quote is reproduced faithfully from its source.]: Now uses her warp ability more conditionally.
  • Guardian of the Vault: Now uses his Hide ability less frequently.
  • It That Fell: Now uses his Hide ability much less frequently.
  • Monsters that use Blinding Gaze in maps now use it much more quickly.
  • Porcupine Goliaths in maps now have a 70% chance to release spikes on death (down from 100%).
  • BogBog MapMap Level: 75
    Map Tier: 8
    Guild Character: Í
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    and Arid LakeArid Lake MapMap Level: 70
    Map Tier: 3
    Guild Character: ?
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    : Defeating the map boss while it is enraged is now more rewarding.
  • Added 15 Grandmasters to the Hall of GrandmastersHall of Grandmasters
    Promenade Map
    Map Level: 73
    Map Tier: 6
    Guild Character: Ù
    Contains the Immortalised Grandmasters
    PvP damage scaling in effect
    The grandest and greatest ever to fight,
    Divine the champions stand tall.
    But match their power, best their might,
    And even the immortal may fall.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    and replaced 2 existing Grandmasters with updated versions. Balance changes to charges, ailments, damage over time and pierce have been propagated out to the Grandmasters. Several Grandmasters have been adjusted as a result of these balance changes.
  • TempleTemple MapMap Level: 76
    Map Tier: 9
    Guild Character: Ä
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    : The portals in the boss room no longer have massive hitboxes that extend far beyond the portals themselves.
  • Mesa MapMesa MapMap Level: 72
    Map Tier: 5
    Guild Character: h
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    : The location where players appear in the boss room has been moved farther away from the exit. The boss has been moved slightly farther away to prevent players from accidentally engaging the boss from this new spot.
  • Burial Chambers MapBurial Chambers MapMap Level: 72
    Map Tier: 5
    Guild Character: f
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    : The boss's cauldrons have been moved farther away from each other.
  • Further balanced the monster density of end-game maps. Some have been lowered and some have been raised.
  • You can no longer appear in the middle of a pack of monsters on a fresh Barrows MapBarrows MapMap Level: 75
    Map Tier: 8
    Guild Character: q
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    .
  • The Quay map has been renamed Port MapPort MapMap Level: 77
    Map Tier: 10
    Guild Character: r
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    .

Zana League Mods Available During 3.0.0

  • Level 2: Onslaught (costs 2 Chaos Orbs): Monsters have 20% increased attack and cast speed, 20% increased quantity of items found.
  • Level 3: Bloodlines (costs 3 Chaos Orbs): Magic monster packs each have a Bloodlines mod, 25% more Magic monsters, 20% increased quantity of items found.
  • Level 4: Beyond (costs 3 Chaos Orbs): Slaying enemies close together can attract monsters from Beyond, 20% increased quantity of items found.
  • Level 5: Ambush (costs 4 Chaos Orbs): Areas contain 3 extra Strongboxes.
  • Level 6: Perandus (costs 4 Chaos Orbs): Areas contain 3 extra Perandus chests, and there's a chance for Cadiro Perandus to appear.
  • Level 7: Nemesis (costs 5 Chaos Orbs): Rare monsters each have a Nemesis mod, 50% more Rare monsters, 20% increased quantity of items found.
  • Level 8: Breach (costs 6 Chaos Orbs): Areas contain 2 extra Breaches.

PvP Balance

  • PvP premade characters have been updated to work with the current Passive Skill Tree.
  • Skills linked to Cast While Channeling now do 70% less damage in PvP.
  • Scorching Ray now assumes a cast time of 4 seconds for calculating damage in PvP, down from 30 seconds. This will result in significantly reduced damage in PvP.

World Balance

Bug Fixes

  • Fixed a bug related to the behaviour of the Bonespire TalismanBonespire TalismanTalisman Tier: 1(20-30)% increased maximum ManaCorruptedThe civilised man must wrestle
    with the demands of heart and mind.
    The First Ones share no such struggle.
    For their Spirit is swift and deadly certain.
    - The Wolven King
    monster effect when you leave and re-enter its vicinity.
  • Fixed a bug where cloned characters (via BlinkBlink ArrowAttack, Minion, Duration, Movement, Travel, Bow
    Level: (1-20)
    Cost: (14-20) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Requires Level 10Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.Base duration is 3.00 seconds
    (0-47)% increased Cooldown Recovery Rate
    Minions deal (0-57)% more Damage

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    /Mirror ArrowMirror ArrowAttack, Minion, Duration, Movement, Travel, Bow
    Level: (1-20)
    Cost: (14-20) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Requires Level 10Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver.Base duration is 3.00 seconds
    (0-47)% increased Cooldown Recovery Rate
    Minions deal (0-57)% more Damage

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    for example) would only have one cloned pet rather than two.
  • Fixed a bug where gems transformed into Totems/Traps/Mines would not highlight the correct Support Gems when hovered over.
  • Fixed a bug where map bosses that are already possessed occasionally showed the Tormented Spirit as you enter the arena.
  • Fixed a bug where monsters could turn to face a nearby chest when taunting.
  • Fixed a bug where some looping sounds would occasionally not play.
  • Fixed a bug where attempting to drop an item with a cosmetic skin would ask if you wanted to destroy it, when that wouldn't actually occur due to the presence of the skin.
  • Fixed rounding issues with Support Gem mana cost multipliers. You can no longer influence the final result by putting the gems in a different order.
  • Fixed bugs where some on-kill Prophecies would trigger when player minions die.
  • Fixed a bug where BlinkBlink ArrowAttack, Minion, Duration, Movement, Travel, Bow
    Level: (1-20)
    Cost: (14-20) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Requires Level 10Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.Base duration is 3.00 seconds
    (0-47)% increased Cooldown Recovery Rate
    Minions deal (0-57)% more Damage

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and Mirror ArrowMirror ArrowAttack, Minion, Duration, Movement, Travel, Bow
    Level: (1-20)
    Cost: (14-20) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Requires Level 10Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver.Base duration is 3.00 seconds
    (0-47)% increased Cooldown Recovery Rate
    Minions deal (0-57)% more Damage

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    clones would have Energy Shield protecting their life if your Energy Shield was actually protecting your mana.
  • Fixed an evasion sync bug that could occur with Blade FlurryBlade FlurryAttack, AoE, Channelling, Physical, Melee
    Level: (1-20)
    Cost: 4 Mana
    Attack Speed: 160% of base
    Attack Damage: (32-49)% of base
    Effectiveness of Added Damage: (32-49)%
    AoE Radius: 14 / 17 / 19
    Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.(14-75) to (20-113) Added Attack Physical Damage
    20% more Damage with Hits and Ailments for each stage
    Maximum 6 Stages

    Additional Effects From 1-20% Quality:
    +(0.25-5)% more Damage with Hits and Ailments for each stage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Fixed various display bugs that could occur if you left and rejoined the Rigwald encounter.
  • Fixed desync that could occur in PitPit MapMap Level: 72
    Map Tier: 5
    Guild Character: U
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Fights.
  • Fixed a bug where PvP-only characters could get bandit reward books stuck in their inventory.
  • Fixed a bug where the name of certain Russian players was not correct on the overlay map.
  • Fixed a bug where a character's name on the social screen can clip into the level/class display.
  • Fixed a bug where the Gloom WingsGloom WingsArmour AttachmentAdds the Gloom Wings Back Attachment to any equipped body armour. microtransaction behaved incorrectly on the Ranger and Duelist.
  • Fixed typos in several story glyphs.
  • Fixed numerous typos and formatting issues across Brazillian Portuguese, Russian, Thai, and English texts.
  • Fixed a bug where the unique jewel The VigilThe Vigil
    Crimson Jewel
    Limited to: 1
    Radius: Medium
    (10-15)% increased Armour
    With at least 40 Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for 8 seconds
    When Voll took the throne,
    He swore to care for the empire with eyes open.
    And so he looked to the salvation of his people,
    Blind to the damnation in his hands.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    would grant Fortify to nearby allies from any source of Fortify, not just Vigilant Strike.
  • Fixed a bug where the unique body armour The CovenantThe Covenant
    Spidersilk Robe
    Energy Shield: (313-409)
    Movement Speed: -3%
    Requires Level 49, 134 IntSocketed Gems are Supported by Level 29 Added Chaos Damage
    +(20-30) to Intelligence
    (210-250)% increased Energy Shield
    10% increased maximum Life
    Skills gain a Base Life Cost equal to 100% of Base Mana Cost
    My Soul is your Strength
    My Price is your Blood
    would cause spontaneous hair growth or a severe case of having-no-face when combined with certain Microtransactions on the Witch and Scion.
  • Fixed a bug where removing HeadhunterHeadhunter
    Leather Belt
    Requires Level 40+(25-40) to maximum Life+(40-55) to Strength
    +(40-55) to Dexterity
    +(50-60) to maximum Life
    (20-30)% increased Damage with Hits against Rare monsters
    When you Kill a Rare monster, you gain its Modifiers for 60 seconds
    "A man's soul rules from a cavern of bone, learns and
    judges through flesh-born windows. The heart is meat.
    The head is where the Man is."
    - Lavianga, Advisor to Kaom
    would not remove the buffs being granted by Headhunter.
  • Fixed a bug where Skeleton Beasts in the Library would be off-centre on their plinths.
  • Fixed a bug where monsters could spawn outside of the walkable terrain in some areas.
  • Fixed the spelling of Ezomyte on the Ezomyte Shell fish hook.
  • Fixed a bug where Rek'tar, the Breaker would use the incorrect idle animation.
  • Fixed a bug that would cause some of the dart traps in the Labyrinth to misfire.
  • Fixed a bug where bodies would spawn embedded in the stairs leading to Piety's boss room in the Temple of Lunaris.
  • Fixed a bug where FireballFireballProjectile, Spell, AoE, Fire
    Level: (1-20)
    Cost: (6-25) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 370%
    Projectile Speed: 1040
    AoE Radius: 9
    Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals (9-1640) to (14-2460) Fire Damage
    25% chance to Ignite enemies
    Base radius is (0.9-1.4) metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.01-0.2) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's audio would not play at very close distances.
  • Fixed a bug where Jikeji would play its death audio too loudly.
  • Fixed a bug where items could fall into inaccessible areas in the VaultVault MapMap Level: 82
    Map Tier: 15
    Guild Character: )
    Wealth beyond imagining,
    locked beyond reach.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    map.
  • Fixed a bug where you could potentially lock out the ability to obtain prophecies on a character.
  • Fixed a bug which prevented Ambrosia in the Cavern of Anger from using her FireballFireballProjectile, Spell, AoE, Fire
    Level: (1-20)
    Cost: (6-25) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 370%
    Projectile Speed: 1040
    AoE Radius: 9
    Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals (9-1640) to (14-2460) Fire Damage
    25% chance to Ignite enemies
    Base radius is (0.9-1.4) metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.01-0.2) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and FirestormFirestormSpell, AoE, Duration, Fire
    Level: (1-20)
    Cost: (13-25) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 80%
    Requires Level 28Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Base duration is 1.40 seconds
    Deals (23-361) to (35-541) Fire Damage
    One impact every 0.15 seconds
    Base radius is 1.3 metres
    First Impact has 100% more Area of Effect
    First Impact deals 325% more Damage with Hits and Ailments
    Maximum 3 Firestorms at a time

    Additional Effects From 1-20% Quality:
    Base radius is (0.01-0.2) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    skills.
  • Fixed a bug which prevented your language settings from appropriately placing you into a chat channel.
  • Fixed a bug where certain guild tag text colours appeared incorrectly.
  • Fixed an exploit where vendor inventories could be predictably repeated by deleveling a character.
  • Fixed a bug where non-monster entities could in some cases potentially use the wrong level value when calculating damage.
  • Fixed a bug where you could take an unconnected passive point.
  • Fixed a bug where more than the allowed number of players could spectate a PvP match.
  • Fixed a bug where you could force other players into a PvP match.
  • Fixed a bug on the Mao KunMao Kun
    Shore Map
    Map Level: 73
    Map Tier: 6
    Guild Character: À
    Item Quantity: +(100-120)%
    (60-100)% increased Experience gain
    Monsters deal (175-190)% extra Physical Damage as Lightning
    Monsters gain an Endurance Charge on Hit
    Monsters gain a Power Charge on Hit
    The Treasures of the Tides wait
    in agony at the End of the World.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    map which caused items to be generated at the wrong level.
  • Fixed a bug where clicking parts of the master crafting bench windows would close the window and cause your character to move.
  • Fixed a bug where allocating and then unallocating Eldritch Battery would cause the UI to display the wrong Energy Shield value.
  • Fixed a bug where skills that dealt chaos damage over time would add their damage over time values to any Decay they also applied.
  • Fixed a bug where certain buffs from Tempests would cause the player to have extremely high or low values on some stats.
  • Fixed a bug where the Item Requirements reminder on the passive skill tree would ignore the Reduced Attribute Requirements from Atziri's FoibleAtziri's Foible
    Paua Amulet
    Requires Level 16(20-30)% increased Mana Regeneration Rate+100 to maximum Mana
    (16-24)% increased maximum Mana
    (80-100)% increased Mana Regeneration Rate
    Items and Gems have 25% reduced Attribute Requirements
    The world is but a piece of parchment, blank and symmetric.
    We label each side: one Good, one Evil; one Black, one White.
    The divine truth, however, is that both are one and the same.
    -Jaetai, Vaal Advisor
    .
  • Fixed several interactions with The Perfect FormThe Perfect Form
    Zodiac Leather
    Evasion: (2135-2946)
    Movement Speed: -3%
    Requires Level 65, 197 Dex+50% chance to Suppress Spell Damage
    (150-200)% increased Evasion Rating
    -30% to Cold Resistance
    Evasion Rating is increased by Overcapped Cold Resistance
    Acrobatics
    We share one space,
    speak one voice,
    act through one body.
    A flawless crystal.
    Brittle.
    , Arctic ArmourArctic ArmourSpell, Duration, Cold
    Level: (1-20)
    Reservation: 25% Mana
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Base duration is (2.50-4.40) seconds
    Buff grants (11-21)% less Physical Damage taken from Hits while stationary
    Buff grants (11-20)% less Fire Damage taken from Hits while stationary
    Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%
    Buff grants Immunity to Freeze

    Additional Effects From 1-20% Quality:
    (1-20)% increased Skill Effect Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and other sources of mana reservation that could cause incorrect behaviour.
  • Fixed a possible source of desync with Blink ArrowBlink ArrowAttack, Minion, Duration, Movement, Travel, Bow
    Level: (1-20)
    Cost: (14-20) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Requires Level 10Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.Base duration is 3.00 seconds
    (0-47)% increased Cooldown Recovery Rate
    Minions deal (0-57)% more Damage

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and Mirror ArrowMirror ArrowAttack, Minion, Duration, Movement, Travel, Bow
    Level: (1-20)
    Cost: (14-20) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Requires Level 10Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver.Base duration is 3.00 seconds
    (0-47)% increased Cooldown Recovery Rate
    Minions deal (0-57)% more Damage

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Fixed multiple bugs around changing screen resolutions and windowed/full-screen modes.
  • Fixed a bug where sources of increased Golem Maximum Life were not taken into account when showing minion life values.
  • Fixed a client crash that could occur when post-processing was turned off and a breach was activated for computers with AMD processors and video cards.
  • Fixed a bug where stats with the "while stationary" condition would erroneously stay active in certain cases while using Cyclone.
  • Fixed a bug that prevented Tolman from screaming when entering the Crematorium.
  • Fixed a bug where Flame SurgeFlame SurgeSpell, AoE, Fire, Duration
    Level: (1-20)
    Cost: (6-16) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 190%
    AoE Radius: 30
    Requires Level 12Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.Base duration is 4.00 seconds
    Deals (26-832) to (40-1247) Fire Damage
    (50-88)% more Damage with Hits against Burning enemies
    Cannot Ignite
    +(0-9) to Area of Effect length
    Hits on Ignited Enemies create Burning Ground, no more than once every 2 seconds
    Burning Ground deals 25% of Fire Damage per second of Ignite affecting Enemy

    Additional Effects From 1-20% Quality:
    +(1-20)% more Damage with Hits against Burning enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    was not being affected by some modifiers to Area of Effect.
  • Fixed a bug where Righteous FireRighteous FireSpell, AoE, Fire
    Level: (1-20)
    Cooldown Time: 0.30 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Deals 70% of your Maximum Life as Base Fire Damage per second
    Deals 70% of your Maximum Energy Shield as Base Fire Damage per second
    You Burn for 90% of your Maximum Life per second as Fire Damage
    You Burn for 70% of your Maximum Energy Shield per second as Fire Damage
    Grants (20-39)% more Spell Damage
    Base radius is (1.8-2.3) metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.015-0.3) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    could snapshot the effects of Concentrated EffectConcentrated Effect SupportSupport, AoE
    Icon: o
    Level: (1-20)
    Cost & Reservation Multiplier: 140%
    Requires Level 18Supports any skill with an area of effect, regardless of whether that skill deals damage.Supported Skills deal (25-39)% more Area Damage
    Supported Skills have 30% less Area of Effect

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Area Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    and increases to area damage.
  • Fixed a bug where, on the character select screen, the Join button for races would not be greyed out if you were at your maximum character capacity.
  • Fixed a bug where you could be disconnected from chat channels that were full while changing areas.
  • Fixed a bug where Essence monoliths would fail to spawn when an area's monsters had been overridden.
  • Fixed a bug where a character with an expired name could cause bad interactions with other characters that use that name.
  • Fixed a bug where a returning projectile could sometimes incorrectly hit a monster more times than it was allowed to.
  • Fixed a bug where placing a Lightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning, Travel
    Level: (1-20)
    Cost: (9-26) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 90%
    AoE Radius: 16
    Requires Level 10Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.Deals (1-51) to (19-965) Lightning Damage
    +(0-0.4) metres to radius
    (30-49)% reduced Duration
    Can queue up to 50 uses

    Additional Effects From 1-20% Quality:
    (1-20)% increased Cast Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    remote mine could prevent you from interacting with NPCs.
  • Fixed a bug where IchimonjiIchimonji
    Corsair Sword
    One Handed Sword
    Physical Damage: (45-58.5) to (167.4-195)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.86-1.94)
    Weapon Range: 1.1 metres
    Requires Level 58, 81 Str, 117 Dex40% increased Global Accuracy Rating(80-95)% increased Physical Damage
    Adds (5-10) to (13-20) Physical Damage
    (20-25)% increased Attack Speed
    10% increased Effect of Buffs on you
    10% increased Mana Reservation Efficiency of Skills
    Allies' Aura Buffs do not affect you
    Your Aura Buffs do not affect allies
    Master yourself before you seek to master others.
    could prevent you from being affected by your own Consecrated Ground.
  • Fixed a bug which prevented The BaronThe Baron
    Close Helmet
    Armour: (130-150)Requires Level 26, 58 Str+2 to Level of Socketed Minion Gems
    Minions have (10-20)% increased maximum Life
    Half of your Strength is added to your Minions
    +1 to maximum number of Raised Zombies per 500 Strength
    With at least 1000 Strength, (1.5-2)% of Damage dealt by your Raised Zombies is Leeched to you as Life
    "The Emperor's trusted surgeons are not the only ones who practice the dark arts. Some of us are just more discreet."
    from properly leeching to your Energy Shield if you had Ghost Reaver.
  • Fixed a bug where Berek's RespiteBerek's Respite
    Two-Stone Ring
    Requires Level 20+(12-16)% to Fire and Lightning ResistancesAdds (20-25) to (30-50) Fire Damage to Spells and Attacks
    (25-30)% increased Lightning Damage
    +(30-40) to maximum Mana
    When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
    When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
    "With Flame licking at his heels
    Berek berated the clouds
    Until vengeful Storm spewed forth his rains
    And Berek held on tight
    As Fire screamed and steamed
    And fled."
    - Berek and the Untamed
    could cause you to be shocked with an infinite duration.
  • Fixed a bug where killing a monster which changed teams on death with an Ignite could cause it to die and grant experience twice.
  • Fixed a bug which could cause the Phoenix mapForge of the Phoenix MapMap Level: 83
    Map Tier: 16
    Guild Character: ¤
    Area is influenced by The ShaperOne of my captors refused redemption.
    He did not see value in a new life.
    Now new life surrounds him.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    boss to be locked in place.
  • Fixed a bug where sources of Ignite/Shock Nearby Enemies on Kill could cause those ailments to persist indefinitely.
  • Fixed a bug where Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (160-231)% of base
    Effectiveness of Added Damage: (160-231)%
    Projectile Speed: 1800
    Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets
    Beams Chain (4-7) Times
    Fires 3 Projectiles
    (0-19)% increased Area of Effect
    100% of Physical Damage Converted to Fire, Cold or Lightning Damage

    Additional Effects From 1-20% Quality:
    (1-20)% chance to Freeze, Shock and Ignite
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's lightning could chain to enemies farther away that it was meant to.
  • Fixed a bug where Fairgraves in the Mao KunMao Kun
    Shore Map
    Map Level: 73
    Map Tier: 6
    Guild Character: À
    Item Quantity: +(100-120)%
    (60-100)% increased Experience gain
    Monsters deal (175-190)% extra Physical Damage as Lightning
    Monsters gain an Endurance Charge on Hit
    Monsters gain a Power Charge on Hit
    The Treasures of the Tides wait
    in agony at the End of the World.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    map would kill monsters in Essence Monoliths and others that he was not meant to. Shame on you, Fairgraves.
  • Fixed a bug where Lightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning, Travel
    Level: (1-20)
    Cost: (9-26) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 90%
    AoE Radius: 16
    Requires Level 10Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.Deals (1-51) to (19-965) Lightning Damage
    +(0-0.4) metres to radius
    (30-49)% reduced Duration
    Can queue up to 50 uses

    Additional Effects From 1-20% Quality:
    (1-20)% increased Cast Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    would sometimes not play an effect or would make the player character become invisible if triggered from Cast while Channelling SupportCast while Channelling SupportSupport, Channelling, Spell, Trigger
    Icon: W
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 38Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.Trigger a Supported Spell every (0.45-0.35) seconds while Channelling Supported Skills
    Supported Triggered Spells deal 30% less Damage
    You cannot Cast Supported Triggerable Spells directly

    Additional Effects From 1-20% Quality:
    Supported Channelling Skills deal (0.5-10)% increased Damage
    Supported Triggered Spells deal (0.5-10)% increased Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    .
  • Fixed the ordering of some stats in the Character panel.
  • Fixed a bug where some attack-only stats would show for spells in the Character panel.
  • Fixed a bug where some enemies had small amounts of chaos resistance when they weren't meant to.
  • Fixed a bug where channeled spells supported by Cast while ChannellingCast while Channelling SupportSupport, Channelling, Spell, Trigger
    Icon: W
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 38Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.Trigger a Supported Spell every (0.45-0.35) seconds while Channelling Supported Skills
    Supported Triggered Spells deal 30% less Damage
    You cannot Cast Supported Triggerable Spells directly

    Additional Effects From 1-20% Quality:
    Supported Channelling Skills deal (0.5-10)% increased Damage
    Supported Triggered Spells deal (0.5-10)% increased Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    would say 'You cannot Cast this Spell directly' when you could.
  • Fixed a bug where some MesaMesa MapMap Level: 82
    Map Tier: 15
    Guild Character: Ò
    Barren and sun-bleached.
    Emptiness as far as
    the eye can reach.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    maps could generate with broken layouts.
  • Fixed a bug where unequipping then re-equipping a Righteous FireRighteous FireSpell, AoE, Fire
    Level: (1-20)
    Cooldown Time: 0.30 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Deals 70% of your Maximum Life as Base Fire Damage per second
    Deals 70% of your Maximum Energy Shield as Base Fire Damage per second
    You Burn for 90% of your Maximum Life per second as Fire Damage
    You Burn for 70% of your Maximum Energy Shield per second as Fire Damage
    Grants (20-39)% more Spell Damage
    Base radius is (1.8-2.3) metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.015-0.3) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    gem while Righteous Fire was active would cause the visual effect to disappear, despite the damage persisting.
  • Fixed a bug where skills would not correctly convert damage when the total amount of damage being converted exceeded 100%.
  • You can no longer wander into Oyun's cages in Highgate.

References

  1. Bex_GGG (August 02, 2017). "Path of Exile 3.0.0: The Fall of Oriath Patch Notes". Official Path of Exile Forums. Retrieved August 02, 2017.