Version 0.10.0

From Path of Exile Wiki
Jump to navigation Jump to search
Version History
0.9.13m
January 8, 2013
0.10.0
January 23, 2013
0.10.0b
January 23, 2013

Patch notes

These are the official patch notes for version 0.10.0 released by Grinding Gear Games.[1]

Notes

As part of the process of entering Open Beta, we have wiped all characters and reverted them to level 1 so that their names are retained. All items have been destroyed apart from the Unique prize item "Demigod's PresenceDemigod's Presence
Gold Amulet
Requires Level 8(12-20)% increased Rarity of Items found+20% to all Elemental Resistances
20% increased Character Size
The maidens of court swoon to see
the challengers crushed at your feet.
" and Kiwi pets. There will never be another character or item wipe.

Content

  • The City of Sarn, Path of Exile's third act, is now available! It includes 21 areas based on 8 new tilesets, 18 completely new monster types and over 90 monster variations.
  • Added Quicksilver FlaskQuicksilver FlaskLasts 6.00 Seconds
    Consumes 30 of 60 Charges on use
    40% increased Movement Speed
    Requires Level 4Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    s, a type of utility flask that increases movement speed by 40% for five seconds. A Quicksilver Flask is now available as a reward from the Medicine Chest quest.
  • Added Amethyst FlaskAmethyst FlaskLasts 6.50 Seconds
    Consumes 35 of 65 Charges on use
    +35% to Chaos Resistance
    Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    s, a type of utility flask that increases chaos resistance by 35% for 3.5 seconds.
  • Added a new Keystone Passive - Zealot's Oath: Life regeneration applies to energy shield instead of life.
  • Converted to Keystone Passive - Ancestral Bond: You can summon up to 1 additional totem. You can't deal damage with your skills yourself.
  • Added a new ring base type - Prismatic RingPrismatic RingRequires Level 30+(8-10)% to all Elemental Resistances, which grants all elemental resistances.
  • The PunishmentPunishmentSpell, AoE, Duration, Curse, Hex
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    AoE Radius: 22
    Requires Level 24Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life.Base duration is (8.00-11.80) seconds
    +(0-1) metre to radius
    Cursed Enemies take (30-58)% increased Damage while on Low Life
    Cursed Enemies are Debilitated for 2.00 Seconds when they Hit

    Additional Effects From 1-20% Quality:
    Cursed Enemies are Debilitated for +(0.05-1) Seconds when they Hit
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    curse has returned after being disabled for a long time.
  • The Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard
    Level: (1-20)
    Cost: (8-12) Mana
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    AoE Radius: 15
    Requires Level 4Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds
    This Skill's Cooldown does not recover during its effect
    Buff grants +(50-858) to Armour
    75% of Damage from Hits is taken from the Buff before your Life or Energy Shield
    Buff can take Damage equal to 10% of your Armour, up to a maximum of 5000
    Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted

    Additional Effects From 1-20% Quality:
    (1-20)% increased Skill Effect Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    used by Goatmen has been given new art.
  • Further improved the randomness of the The Wetlands area.
  • Added two new Unique items, one of which was designed by a Diamond supporter and one which will be given out as a prize for winning races.
  • We've updated the art of bows in the game, including the item models that are held by characters.
  • Removed the recently added waypoint from the The Riverways and moved the Vaal Ruins one to a random location in that level.
  • The Eternal Laboratory is now available in Act Three rather than Act Two. You get access from Lady Dialla.
  • Names of rare monsters have been improved.
  • Continued to incrementally improve the art, effects, environments and sound.
  • We've added a new Map tileset (based on The Docks) and have changed the overall ordering of Maps.
  • The following Map areas have been updated so that they're substantially different in layout to before: Spider ForestSpider Forest MapMap Level: 69
    Map Tier: 4
    Guild Character: Ó
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , Jungle ValleyJungle Valley MapMap Level: 72
    Map Tier: 7
    Guild Character: 3
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , Waste PoolWaste Pool MapMap Level: 72
    Map Tier: 7
    Guild Character: 1
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , Dry WoodsAshen Wood MapMap Level: 71
    Map Tier: 6
    Guild Character: Œ
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , CemeteryCemetery MapMap Level: 67
    Map Tier: 2
    Guild Character: C
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , MineFlooded Mine MapMap Level: 72
    Map Tier: 7
    Guild Character: 2
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , Underground SeaUnderground Sea MapMap Level: 74
    Map Tier: 9
    Guild Character: 9
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , BogBog MapMap Level: 70
    Map Tier: 5
    Guild Character: Ú
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , PlateauPlateau MapMap Level: 75
    Map Tier: 10
    Guild Character: )
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    and DunesDunes MapMap Level: 66
    Map Tier: 1
    Guild Character: U
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    .
  • Merveil now uses new custom (purchasable!) art for her Cold SnapCold SnapSpell, AoE, Cold, Duration
    Level: (1-20)
    Cost: (11-28) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.85 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 320%
    AoE Radius: 16
    Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold Damage
    Base duration is 5.00 seconds
    Deals (28.7-1895.4) Base Cold Damage per second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Burst Base radius is 1.5 metres
    Chilled Ground Base initial radius is 1.5 metres
    Chilled Ground Base final radius is 3 metres
    25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area

    Additional Effects From 1-20% Quality:
    (1-20)% more Effect of Chill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    skill.
  • There have been no changes to PvP in this patch. It is still accessible from Act Two Normal (level 28 cap where you can't have entered Cruel difficulty) and Act Two Merciless (Open PvP). In the near future we'll revamp it to add more level brackets and move it to the arenas in Sarn.
  • Quest rewards have been changed for all classes. There's an emphasis on rare items as quest rewards in higher difficulties.
  • Added a new ability to Rock Elementals.

Microtransaction Features

  • Added a wide range of entirely cosmetic microtransaction items such as dance animations, more pets, and weapon and skill effects. Check out the shop on pathofexile.com for a complete list!
  • Typing /dance will use the appropriate purchased microtransaction from your microtransaction stash.
  • We've added support for Premium stash tabs which can be purchased on the website. Once one is purchased, you can rename it and change its colour as often as you want by right clicking on it.
  • You can upgrade a standard stash tab to premium, which upgrades the first available standard tab. Our initial pricing allows the upgrade at a discounted price just in case you already own a lot of standard tabs that you intended to upgrade.
  • Cosmetic item and skill effects can be applied onto your items or skill gems by right clicking the item in your microtransaction stash then left clicking the item you'd like to apply it to.
  • You can only have one cosmetic effect of a specific class on an item. For example, you may have a particle effect and a skin change applied to one item, but applying a second particle effect will destroy the previous one.
  • An item with a cosmetic effect on it cannot be traded or dropped. To trade or drop the item, you need to remove the effect from it.
  • You can reclaim effects for free (putting them back in your microtransaction stash) by clicking the "Reclaim" button in your microtransaction stash.
  • For now there's a limit of only one microtransaction stash. We'll lift this limit as soon as possible so that you can buy all the things.

Features

  • Some areas now have doors which can be opened by clicking them. You can fire projectiles through certain doors.
  • We've added the ability to render more reflective materials and have updated much of the metal in the game to be appropriately reflective.
  • There's now an icon on the world map to show when a waypoint is in an area underneath the overland one (for example, in the Sewers in Act Three).
  • There's now an option on the login screen to save your password between sessions. This can be unticked if you do not want to store a hash of your password on that computer.
  • Players are now notified via chat when they've taken a screenshot.
  • Flasks with movement speed mods (and the Quicksilver FlaskQuicksilver FlaskLasts 6.00 Seconds
    Consumes 30 of 60 Charges on use
    40% increased Movement Speed
    Requires Level 4Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    itself) now display an effect on the character to show that you're accelerated.
  • The roofs of certain buildings and tents in Act Three will fade away when you enter those buildings.
  • There are now sound effects associated with trading, partying and receiving whispered messages.
  • Bowstrings now twang visibly when fired.
  • You can now dismiss the quest-status-change notification with right click.
  • The Create button on the main menu now takes you to the account creation web page.
  • Life regeneration is now shown as a per second stat, rather than per minute.
  • Monsters now list what elements they are vulnerable to.
  • The /debug command can't be used to cheat in races any more. Thanks guys.
  • Chat moderators can now chat in colour.

General Balance

  • Chaos resistance is now available on item mods and on the passive tree. It is not included in the "All Elemental Resistances" mod.
  • The bandit leaders now grant different stat bonuses on each difficulty level. For Kraityn, Alira and Oak respectively, they are - Normal: elemental resistances, maximum mana, maximum life; Cruel: attack speed, cast speed, physical damage; Merciless: maximum frenzy charges, maximum power charges, maximum endurance charges.
  • The "Chilled" statuses from cold damage and ground ice do not stack any more.
  • Reduced the life progression of summoned minions (skeletons and zombies). Increased their base life and a small amount of general elemental resistances have been added.
  • Disabled Diamond flasks until we've rebalanced them properly.

World Balance

  • Now that Act Three has been added, we've removed the Ruthless difficulty level and have rebalanced around this new progression.
  • Merciless content now finishes at level 64. Map content currently progresses to level 75.
  • The experience penalties on death are now 0% for Normal, 7.5% for Cruel and 15% for Merciless difficulty.
  • The new player resistance penalties are 0% on Normal, -20% on Cruel and -60% on Merciless difficulty. Chaos resistance is now included and the same penalty applies to it.
  • Side areas in higher difficulty levels can now be much higher level than the areas they are next to.
  • We've rebalanced all monster packs throughout the game so that there's a lot more variance in their sizes. This has dramatically improved pacing, as you'll encounter both larger packs of monsters and more suspenseful empty areas before some encounters.
  • Higher level maps are now a lot more challenging.

Passive Skill Balance

  • Chaos Inoculation now grants no additional energy shield bonus. Its complete immunity to chaos damage, synergy with Blood Rage and other skill combos are deemed sufficient upside to counteract the life penalty.
  • The Elemental Equilibrium keystone passive skill now grants a flat amount (+25%) of resistance to each element you hit with and a resistance penalty (-50%) to each element not present in the hit.
  • The passive skills that increase elemental resistance while holding a shield have been improved.
  • Added some chaos resistance nodes to the passive skill tree.
  • Early projectile damage passives on Ranger area of tree improved to 8%.
  • Energy Shield nodes have been increased.

General Gem Balance

  • The experience curve has been smoothed for gems that start at character level 24 or 31.
  • High level gems are now balanced to have greater effect than before.
  • Attack gem damage bonuses no longer taper off towards higher levels but now continue to increase at the same rate.
  • Reduced the life progression of totems. The bonus for totem life per point of quality has been decreased from 3% to 1.5%.
  • Skill and support gems now have balance values that go higher than level 20, so that if you get a gem at max level (which is still 20) but have items that increase the gem level, then the skill is more powerful.

Active Skill Balance

  • AngerAngerAura, Spell, AoE, Fire
    Level: (1-20)
    Reservation: 50% Mana
    Cooldown Time: 1.20 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 24Casts an aura that adds fire damage to the attacks and spells of you and your allies.+(0-1.9) metres to radius
    You and nearby allies deal (16-109) to (23-155) additional Fire Damage with Attacks
    You and nearby allies deal (16-109) to (23-155) additional Fire Damage with Spells

    Additional Effects From 1-20% Quality:
    (2-40)% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Base mana cost increased by 10 to 50, increasing by 6 per level instead of 5.
  • ClarityClarityAura, Spell, AoE
    Level: (1-20)
    Reservation: (34-279) Mana
    Cooldown Time: 1.20 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    AoE Radius: 36
    Requires Level 10Casts an aura that grants mana regeneration to you and your allies.+(0-1.9) metres to radius
    You and nearby Allies Regenerate (2.9-33) Mana per second

    Additional Effects From 1-20% Quality:
    (2-40)% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Reduced in effectiveness by around 20%.
  • Cold SnapCold SnapSpell, AoE, Cold, Duration
    Level: (1-20)
    Cost: (11-28) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.85 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 320%
    AoE Radius: 16
    Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold Damage
    Base duration is 5.00 seconds
    Deals (28.7-1895.4) Base Cold Damage per second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Burst Base radius is 1.5 metres
    Chilled Ground Base initial radius is 1.5 metres
    Chilled Ground Base final radius is 3 metres
    25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area

    Additional Effects From 1-20% Quality:
    (1-20)% more Effect of Chill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Damage significantly increased (40% higher at Level 1, 105% higher at Level 15).
  • Decoy TotemDecoy TotemTotem, Spell, AoE
    Level: (1-20)
    Cost: (9-35) Mana
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Cast Time: 1.00 sec
    AoE Radius: 60
    Requires Level 4Summons a totem that taunts nearby monsters to attack it.Totem lasts 8 seconds
    Supported Skills have (0-76)% increased Totem Life
    Summons a Totem which uses this Skill
    Totems Summoned by this Skill cannot Evade

    Additional Effects From 1-20% Quality:
    (1-20)% more Totem Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Life bonuses per level reduced because it's already very strong.
  • DischargeDischargeSpell, AoE, Fire, Cold, Lightning, Nova
    Level: (1-20)
    Cost: (13-25) Mana
    Cooldown Time: 2.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.75 sec
    Critical Strike Chance: 7.00%
    Effectiveness of Added Damage: 600%
    AoE Radius: 30
    Requires Level 28Discharge all the character's charges to deal elemental damage to all nearby monsters.Deals (69-639) to (206-1918) base Lightning Damage per Power Charge removed
    Deals (110-1023) to (165-1535) base Fire Damage per Endurance Charge removed
    Deals (110-1023) to (165-1535) base Cold Damage per Frenzy Charge removed
    60% less Damage with Ailments
    Base radius is 3 metres
    15% more Area of Effect per Charge removed

    Additional Effects From 1-20% Quality:
    (0.5-10)% chance to deal Damage without removing Charges
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Early levels improved by around 20%.
  • DisciplineDisciplineAura, Spell, AoE
    Level: (1-20)
    Reservation: 35% Mana
    Cooldown Time: 1.20 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    AoE Radius: 36
    Requires Level 24Casts an aura that grants additional energy shield and increased energy shield recharge rate to you and your allies.+(0-1.9) metres to radius
    You and nearby allies gain (60-217) additional Energy Shield
    You and nearby Allies gain 30% increased Energy Shield Recharge Rate

    Additional Effects From 1-20% Quality:
    (2-40)% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Mana cost increased by 40. Energy Shield granted significantly reduced.
  • Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow
    Level: (1-20)
    Cost: (7-11) Mana
    AoE Radius: 10
    Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage
    (22-480) to (40-891) Added Fire Damage
    (3-75) to (67-1467) Added Lightning Damage
    Only Deals Damage of the chosen Element
    Deals no Damage of other Damage Types
    (30-49)% chance to Freeze, Shock and Ignite
    Base radius is 1 metre
    80% more Area Radius against Enemies affected by an Ailment of the chosen Element
    10% more Damage per Elemental Ailment on the Enemy

    Additional Effects From 1-20% Quality:
    +(0.25-5)% more Damage per Elemental Ailment on the Enemy
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Is now player level 19 (was 2) and has had its damage reduced, especially at high levels.
  • Enduring CryEnduring CryWarcry, AoE, Duration
    Level: (1-20)
    Cost: (13-19) Mana
    Cooldown Time: 8.00 sec
    Can Store 1 Use(s)
    Use Time: 0.80 sec
    AoE Radius: 60
    Requires Level 10Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.Base duration is 2.00 seconds
    Regenerate (120-1976) Life over 1 second
    (0-38)% increased Warcry Speed
    Buff grants 2% additional Physical Damage Reduction per Endurance Charge
    Buff grants +2% to all Elemental Resistances per Endurance Charge
    Counts total Power of Enemies in Range
    Gain 1 Endurance Charge per 5 Power

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : The number of charges gained has been reduced at higher levels. It produced the same amount at level 1, and progresses to being 40% less effective by level 20.
  • FireballFireballProjectile, Spell, AoE, Fire
    Level: (1-20)
    Cost: (6-25) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 370%
    Projectile Speed: 1040
    AoE Radius: 9
    Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals (9-1640) to (14-2460) Fire Damage
    25% chance to Ignite enemies
    Base radius is (0.9-1.4) metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.01-0.2) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Damage progression increased - now 14% increased by level 15.
  • Fire TrapFire TrapTrap, Spell, Duration, AoE, Fire
    Level: (1-20)
    Cost: (8-20) Mana
    Cast Time: 1.00 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 260%
    AoE Radius: 15
    Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Trap lasts 4 seconds
    Deals (32.5-3018.8) Base Fire Damage per second
    Base duration is 1.75 seconds
    Deals (10-915) to (15-1373) Fire Damage
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    +(0-0.8) metres to radius
    (3-286) to (5-429) added Fire Damage against Burning Enemies

    Additional Effects From 1-20% Quality:
    (4-80)% increased Trap Trigger Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now does more damage at earlier levels.
  • Holy Flame TotemHoly Flame TotemTotem, Spell, Projectile, Fire, Channelling, Physical
    Level: (1-20)
    Cost: (11-39) Mana
    Cast Time: 0.25 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 35%
    Projectile Speed: 750
    Requires Level 4Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Deals (2-153) to (5-230) Physical Damage
    Projectiles Pierce all Targets
    Totem lasts 8 seconds
    Fires 3 Projectiles
    Summons a Totem which uses this Skill
    50% of Physical Damage Converted to Fire Damage
    Consecrated Ground grants Immunity to Curses to you and Allies

    Additional Effects From 1-20% Quality:
    (2-40)% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Added 4% base critical strike chance.
  • Icicle MineIcicle MineMine, Critical, Spell, Projectile, Cold, Aura, AoE
    Level: (1-20)
    Cost: (3-6) Mana
    Reservation: (3-6) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 110%
    Requires Level 12Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing.Deals (16-514) to (24-771) Cold Damage
    Mine lasts 5 seconds
    Base Mine Detonation Time is 0.30 seconds
    Fires 5 Projectiles
    Fires Projectiles in a circle
    Fires an additional Projectile for every 2 prior Mines in Detonation Sequence
    Each Mine applies 10% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500%

    Additional Effects From 1-20% Quality:
    Fires +(0.1-2) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Improved by 37.5%.
  • GraceGraceAura, Spell, AoE
    Level: (1-20)
    Reservation: 50% Mana
    Cooldown Time: 1.20 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    AoE Radius: 36
    Requires Level 24Casts an aura that grants evasion to you and your allies.+(0-1.9) metres to radius
    You and nearby allies gain (227-2575) additional Evasion Rating
    You and nearby allies gain (20-29)% more Evasion rating

    Additional Effects From 1-20% Quality:
    (2-40)% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Mana cost now increases 7 per level, instead of 5.
  • HasteHasteAura, Spell, AoE
    Level: (1-20)
    Reservation: 50% Mana
    Cooldown Time: 1.20 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    AoE Radius: 36
    Requires Level 24Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies.+(0-1.9) metres to radius
    You and nearby allies gain (10-16)% increased Movement Speed
    You and nearby allies gain (15-24)% increased Attack Speed
    You and nearby allies gain (15-24)% increased Cast Speed

    Additional Effects From 1-20% Quality:
    (2-40)% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now starts at 6% attack and cast speed and improves to 14% attack and cast speed (and 7% move speed) at higher levels. The mana reservation cost is unchanged.
  • Ice ShotIce ShotAttack, Projectile, AoE, Cold, Bow
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (130-174)% of base
    Effectiveness of Added Damage: (130-174)%
    Projectile Speed: 3260
    AoE Radius: 23 / 10
    Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.(2-75) to (3-113) Added Cold Damage
    60% of Physical Damage Converted to Cold Damage
    Base radius is 2.4 metres
    Chills Enemies as though dealing (100-195)% more Damage

    Additional Effects From 1-20% Quality:
    (4-80)% increased Area of Effect angle
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Is now level 4 (was level 31). Its mana progression has been changed (it starts at 10 and progresses to 16 mana). The duration of chilled ground that it causes has been reduced by 20%.
  • Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (104-166)% of base
    Effectiveness of Added Damage: (104-166)%
    AoE Radius: 15
    Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 0.80 seconds
    (5-75) to (8-113) Added Fire Damage
    Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
    60% of Physical Damage Converted to Fire Damage
    Base radius is 2.4 metres
    Base explosion radius is 1.8 metres
    Debuff deals 66% of Damage per Charge

    Additional Effects From 1-20% Quality:
    Debuff deals +(0.5-10)% of Damage per Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has +25% damage effectiveness rather than +12% attack damage.
  • Lightning ArrowLightning ArrowAttack, AoE, Projectile, Lightning, Bow
    Level: (1-20)
    Cost: (7-11) Mana
    Attack Damage: (130-154)% of base
    Effectiveness of Added Damage: (130-154)%
    Projectile Speed: 3260
    Requires Level 12Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.50% of Physical Damage Converted to Lightning Damage
    (1-9) to (13-179) Added Lightning Damage
    Hits up to 3 additional enemies near the target
    Shocks Enemies as though dealing (100-290)% more Damage

    Additional Effects From 1-20% Quality:
    Hits up to (0.1-2) additional enemies near the target
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Has been moved to level 10 (from 1). Its mana cost and progression have been flattened. The chance to shock has been removed. A damage bonus as it levels up has been added. The number of targets is now always 3.
  • Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard
    Level: (1-20)
    Cost: (8-12) Mana
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    AoE Radius: 15
    Requires Level 4Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds
    This Skill's Cooldown does not recover during its effect
    Buff grants +(50-858) to Armour
    75% of Damage from Hits is taken from the Buff before your Life or Energy Shield
    Buff can take Damage equal to 10% of your Armour, up to a maximum of 5000
    Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted

    Additional Effects From 1-20% Quality:
    (1-20)% increased Skill Effect Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now provides more armour and has had its detonation thresholds changed.
  • Phase RunPhase RunSpell, Duration, Movement, Physical, Travel
    Level: (1-20)
    Cost: (8-13) Mana
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 34Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.Base duration is 1.80 seconds
    Base secondary duration is 0.20 seconds
    (30-39)% increased Movement Speed
    (20-30)% more Melee Physical Damage
    100% increased Skill Duration per Frenzy Charge removed
    Grants Phasing
    100% increased Stealth

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Has been retired to the plane of elemental fire to be reforged anew.
  • Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Bow
    Level: (1-20)
    Cost: (7-11) Mana
    Attack Damage: (48-60)% of base
    Effectiveness of Added Damage: (48-60)%
    AoE Radius: 24
    Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires (18-22) Arrows

    Additional Effects From 1-20% Quality:
    Fires +(0.2-4) Arrows
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Is now a level 4 Skill (from 10). Its area of effect has been increased by 20%. The delay between firing and arrows hitting the ground has been reduced by 20%. Its Area of Effect gain per level has been reduced and its quality bonus has been changed from Area of Effect to Attack Speed. Its damage effectiveness has been reduced slightly.
  • Shock NovaShock NovaSpell, AoE, Lightning, Nova
    Level: (1-20)
    Cost: (12-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 190%
    AoE Radius: 26 / 14
    Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Deals (34-537) to (101-1610) Lightning Damage
    +10% to Maximum Effect of Shock
    Ring always Shocks

    Additional Effects From 1-20% Quality:
    +(0.5-10)% to Maximum Effect of Shock
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Increased base critical strike chance from 3% to 4%. Mana cost has been reduced.
  • Shockwave TotemShockwave TotemTotem, Spell, AoE, Physical, Nova
    Level: (1-20)
    Cost: (21-39) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 110%
    AoE Radius: 24
    Requires Level 28Summons a totem that shakes the earth around it, knocking back and damaging nearby enemiesDeals (33-412) to (65-765) Physical Damage
    Totem lasts 8 seconds
    25% chance to Knock Enemies Back on hit
    Summons a Totem which uses this Skill
    Base radius is 2.4 metres

    Additional Effects From 1-20% Quality:
    +(0.01-0.2) metres to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Added 4% base critical strike chance.
  • SparkSparkSpell, Projectile, Duration, Lightning
    Level: (1-20)
    Cost: (5-21) Mana
    Cast Time: 0.65 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 190%
    Projectile Speed: 420
    Launches unpredictable sparks that move randomly until they hit an enemy or expire.Deals (1-104) to (28-1983) Lightning Damage
    Base duration is 2.00 seconds
    Fires (4-8) Projectiles

    Additional Effects From 1-20% Quality:
    Fires +(0.1-2) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Once a Spark has bounced, it'll only be able to pierce the same target again if it has been more than one second since the last time.
  • Split ArrowSplit ArrowAttack, Projectile, Physical, Bow
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Speed: 110% of base
    Attack Damage: (100-119)% of base
    Effectiveness of Added Damage: (100-119)%
    Projectile Speed: 3260
    Fires multiple arrows at different targets.(1-56) to (2-85) Added Attack Physical Damage
    Fires (5-9) Arrows

    Additional Effects From 1-20% Quality:
    Fires +(0.2-4) Arrows
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Is now player level 1 (was 4).
  • Whirling BladesWhirling BladesAttack, Movement, Travel, Melee
    Level: (1-20)
    Cost: 10 Mana
    Attack Damage: (100-150)% of base
    Effectiveness of Added Damage: (100-150)%
    Requires Level 10Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike.When Dual Wielding, Deals 75% Damage from each Weapon combined
    +0.6 seconds to Attack Time

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Attack Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Damage effectiveness increased from 60% to 80%.
  • WrathWrathAura, Spell, AoE, Lightning
    Level: (1-20)
    Reservation: 50% Mana
    Cooldown Time: 1.20 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    AoE Radius: 36
    Requires Level 24Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.+(0-1.9) metres to radius
    You and nearby allies deal (2-16) to (37-248) additional Lightning Damage with Attacks
    You and nearby allies deal (15-21)% more Spell Lightning Damage

    Additional Effects From 1-20% Quality:
    (2-40)% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Base mana cost increased by 10 to 50, increasing by 6 per level instead of 5.

Support Gem Balance

  • Additional Accuracy SupportAdditional Accuracy SupportAttack, Support
    Icon: a
    Level: (1-20)
    Cost & Reservation Multiplier: 110%
    Requires Level 8Supports attack skills.Supported Skills have +(74-1034) to Accuracy Rating

    Additional Effects From 1-20% Quality:
    Supported Skills have (1-20)% increased Accuracy Rating
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Improved at higher levels.
  • Chain SupportChain SupportSupport, Chaining, Projectile
    Icon: c
    Level: (1-20)
    Cost & Reservation Multiplier: 150%
    Requires Level 38Supports projectile skills, and any other skills that chain.Supported Skills Chain +2 times
    Supported Skills deal (30-11)% less Damage with Hits

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Chaining range
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Damage penalty has been increased from -40% to -50% and the number of chains has been reduced from 3 to 2.
  • Elemental Penetration supports (Cold Penetration SupportCold Penetration SupportCold, Support
    Icon: V
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 31Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.Supported Skills Penetrate (20-34)% Cold Resistance

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Cold Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    , Fire Penetration SupportFire Penetration SupportFire, Support
    Icon: V
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 31Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.Supported Skills Penetrate (20-34)% Fire Resistance

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Fire Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    , Lightning Penetration SupportLightning Penetration SupportLightning, Support
    Icon: V
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 31Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.Supported Skills Penetrate (20-34)% Lightning Resistance

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Lightning Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    ): Now have reduced penetration - they start at -16% instead of -25%.
  • Fork SupportFork SupportSupport, Projectile
    Icon: Y
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 31Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.Projectiles from Supported Skills Fork
    Supported Skills deal (-10-9)% more Projectile Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Projectile Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Damage penalty changed to -30% from -20%.
  • Life Gain on Hit SupportLife Gain on Hit SupportAttack, Support
    Icon: h
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 8Supports attack skills.(6-44) Life gained per Enemy Hit with Supported Attacks

    Additional Effects From 1-20% Quality:
    (0.5-10) Life gained per Enemy Hit with Supported Attacks
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Has been improved, especially at higher levels.
  • Life Leech SupportLife Leech SupportSupport
    Icon: l
    Level: (1-20)
    Cost & Reservation Multiplier: 110%
    Requires Level 31Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.Supported Skills have (2-3.9)% of Damage Leeched as Life

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Damage while Leeching Life
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Has been improved.
  • Spell Totem SupportSpell Totem SupportSupport, Spell, Totem
    Icon: T
    Level: (1-20)
    Cost & Reservation Multiplier: 200%
    Requires Level 8Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.Supported Skills deal (49-40)% less Damage
    Supported Skills will summon a Totem which uses that Skill
    Totem lasts 8 seconds
    Supported Skills have 40% less Cast Speed

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Totem Placement speed
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Now has a 30% cast speed penalty.
  • Ballista Totem SupportBallista Totem SupportBow, Projectile, Support, Totem
    Icon: R
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 8Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.Supported Attack Skills cannot be used with Melee Weapons
    Supported Skills deal (32-24)% less Damage
    Supported Skills will summon a Ballista Totem which uses that Skill
    Totem lasts 8 seconds
    Supported Skills have +2 to maximum number of Summoned Ballista Totems
    Supported Skills have 50% less Attack Speed

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Totem Placement speed
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Has had its attack speed penalty reduced from 50% to 30%.

Item Balance

  • Unique items have been rebalanced (mostly up) in power. We've also changed defensive values on low uniques to generally just be a static bonus, rather than a large percentage that only affects that item.
  • The level that the currency item drop rate penalty now treats all players above level 68 as 68 (this used to be level 63).
  • Chaos resistance mods are now available on items.
  • The attribute requirements for armour pieces and gems have been increased.
  • Cartographer's Chisels now drop from level 52+ monsters rather than 45+.
  • Vendors in Act Three have previously unsold currency items available, such as Orbs of Alchemy.
  • Granite FlaskGranite FlaskLasts 6.00 Seconds
    Consumes 30 of 60 Charges on use
    +1500 to Armour
    Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    s now grant 4000 armour on use, not 10000.
  • Block rate mods have been added to the mod pool for shields.
  • Critical multiplier mods on weapons are now global, not local, so that if you have it on one weapon, it'll affect all skills, not just attacks with that weapon. This means that they are no longer multiplicative with the rest of your critical multiplier values.
  • The following support gems have been moved from level 15 to level 12: Faster Projectiles SupportFaster Projectiles SupportSupport, Projectile
    Icon: j
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 31Supports projectile skills.Supported Skills have (50-69)% increased Projectile Speed
    Supported Skills deal (20-29)% increased Projectile Damage

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Projectile Speed
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    , Added Cold Damage SupportAdded Cold Damage SupportCold, Support
    Icon: C
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 8Supports any skill that hits enemies.Supported Skills have (4-152) to (6-228) added Cold Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Cold Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    , Additional Accuracy SupportAdditional Accuracy SupportAttack, Support
    Icon: a
    Level: (1-20)
    Cost & Reservation Multiplier: 110%
    Requires Level 8Supports attack skills.Supported Skills have +(74-1034) to Accuracy Rating

    Additional Effects From 1-20% Quality:
    Supported Skills have (1-20)% increased Accuracy Rating
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    , Added Lightning Damage SupportAdded Lightning Damage SupportLightning, Support
    Icon: L
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 8Supports any skill that hits enemies.Supported Skills have (1-19) to (8-358) added Lightning Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Lightning Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    , Increased Critical Damage SupportIncreased Critical Damage SupportCritical, Support
    Icon: c
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 18Supports any skill that hits enemies.Supported Skills have +(100-138)% to Critical Strike Multiplier

    Additional Effects From 1-20% Quality:
    Supported Skills have +(0.5-10)% to Critical Strike Multiplier
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    , Minion Life SupportMinion Life SupportSupport, Minion
    Icon: n
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 18Supports skills which create Minions.Supported Skills have (30-49)% more Minion maximum Life

    Additional Effects From 1-20% Quality:
    Supported Skills have (1-20)% increased Minion maximum Life
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    , Elemental Damage with Attacks SupportElemental Damage with Attacks SupportAttack, Support
    Icon: W
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 18Supports attack skills.Supported Attack Skills deal (20-34)% more Elemental Damage

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Elemental Damage with Attack Skills
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    , Life Gain on Hit SupportLife Gain on Hit SupportAttack, Support
    Icon: h
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 8Supports attack skills.(6-44) Life gained per Enemy Hit with Supported Attacks

    Additional Effects From 1-20% Quality:
    (0.5-10) Life gained per Enemy Hit with Supported Attacks
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    , Iron Will SupportIron Will SupportSpell, Support
    Icon: w
    Level: (1-20)
    Cost & Reservation Multiplier: 110%
    Requires Level 18Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.Strength's Damage bonus applies to all Spell Damage as well for Supported Skills
    Supported Skills deal (0-38)% increased Spell Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Spell Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    , Chance to Flee SupportChance to Flee SupportSupport
    Icon: z
    Level: (1-20)
    Requires Level 8Supports any skill that hits enemies.Supported Skills have (25-44)% chance to Cause Monsters to Flee

    Additional Effects From 1-20% Quality:
    Supported Skills have (1-20)% chance to Cause Monsters to Flee
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    , Fork SupportFork SupportSupport, Projectile
    Icon: Y
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 31Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.Projectiles from Supported Skills Fork
    Supported Skills deal (-10-9)% more Projectile Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Projectile Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    and Added Fire Damage SupportAdded Fire Damage SupportFire, Physical, Support
    Icon: F
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 8Supports any skill that hits enemies.Supported Skills gain (25-39)% of Physical Damage as Extra Fire Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Fire Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    .
  • There are now new item mods that go up to item level 77.
  • Medium Life and Mana Flasks have had their drop level reduced to 4.
  • The Adrenaline flask mod has been moved to level 5.
  • Mods that increase the levels of socketed gems of specific types by two levels have been added.
  • A mod that increases the level of any gems socketed into the item by one level has been added. This can stack with one of the other gem level mods for a total bonus of +3 levels to a gem.
  • The mods that affect the level of elemental gems socketed into the item can now spawn on caster weapons other than wands and staves.
  • The maximum flat energy shield that can be gained on an item has been reduced.
  • The life regeneration on Coral Amulets has been improved.
  • Life regeneration item mods have been improved.
  • Item rarity mods reduced by around 20-25%.
  • Item rarity can now spawn as both a prefix and a suffix on the same item.
  • Rarity mods on uniques have generally been increased.
  • Flat armour mods on individual pieces have been changed to be as good as flat evasion mods.

Monster Balance

  • Merveil's second form has been given new abilities. This fight will be improved later.
  • The accuracy penalty has been removed from ranged monsters because of the change in 0.9.12 where you can avoid their projectiles by running out of the way.
  • Skeleton casters have had their damage reduced in the early game and increased in the late game.
  • Hailrake's damage has been reduced slightly.
  • Monster Viper Strike damage has been lowered.
  • Blackguards in the Western Forest have had their life increased.
  • The totem mod for Maps can now spawn totems that use Lightning Warp.
  • Monsters now gain 15% physical and elemental resistance per Endurance Charge, rather than 20%.
  • Elemental skills of monsters now do more damage in higher difficulties.

Bug Fixes

  • Fixed a bug where you could create too many characters on your account.
  • Fixed a bug where rerolling items would not result in them having mods from families they used to have.
  • Fixed a client crash related to Lightning Warp.
  • Fixed a bug where rerolling items wouldn't reduce their level requirement.
  • Fixed a bug where scouring a flask would remove its level requirement.
  • Fixed a bug where specters and other minions would lose their implicit mods when they travelled between areas.
  • Fixed a bug where your speed would not change when using Shield Charge to travel through ground ice or ground tar.
  • Fixed a problem with energy shield percentage mods on armour being too high.
  • Fixed a targeting bug with Lightning Arrow.
  • Fixed a bug with Conduit and unpartied players in the same instance.
  • Fixed a bug where chilling monsters or cursing them with Temporal Chains could prevent their attacks from succeeding.
  • Fixed a bug where a monster's minions would vanish if you shattered the parent monster.
  • Fixed a bug where pathfinding problems could cause certain projectile skills to not fire at all, rather than firing into a blockage.
  • Fixed a problem with evasion related to Lightning Strike.
  • Fixed a bug where it was difficult to pick up items or open chests near enemies.
  • Fixed a bug where rounding errors could cause minions to spawn as dead when you change areas.
  • Fixed bugs related to items being picked up in the wrong order if "Key Pickup" was enabled.
  • Fixed a bug where traps and remote mines would not show the arrows flying into the air when using Rain of Arrows.
  • Burning Arrow is now properly affected by the Point Blank keystone passive and the Chin Sol unique item.
  • You can now interact with objects in town if you have an item on the cursor. This fixes the problem where if you accidentally closed the stash while you had an item on the cursor, and you couldn't place the item into your inventory or back into the stash.
  • Fixed a bug where the login window would overlap with error messages beneath it.
  • Fixed an instance crash related to totems.
  • Fixed a bug where the minimap would move to the left and right if you used the arrow keys to swap between vendor tabs.
  • Fixed mouse wheel scrolling for stats in the character panel so that you can scroll while the mouse cursor is over the stats.
  • Fixed a bug where the Vaal Oversoul could emerge inside walls.
  • Fixed a bug with the rendering of certain world object names at the edge of the screen.
  • Stats that increase damage taken now affect all degeneration damage, not just chaos damage. They also apply to damage that hits your energy shield, rather than damage that only hits your life.
  • Fixed a bug where minimising the game by clicking on the task bar entry wouldn't mute the sound, when "Mute when in background" was set while playing in windowed fullscreen mode.
  • Fixed a bug where you could add Piety to your friends list.
  • Fixed a bug where a queued client could be disconnected and wouldn't know about it, forced to wait an eternity alone.
  • Fixed a bug where you could not target chests with the Leap Slam skill.
  • Fixed a bug where penalties to projectile speed would make the projectiles move super fast.
  • Fixed a bug where manually opened panels would be automatically closed by other panels.
  • Fixed a bug where the social panel could be opened while your character was dead.
  • Stun duration bonuses specific to weapons no longer apply to spell/secondary damage.
  • Skills like Ice Nova that don't have a target now don't hide monster health bars while being cast.
  • Increases to physical damage taken now apply correctly to physical degeneration (such as damage from Puncture).
  • Fixed a bug with Rain of Arrows where monsters that run into the targeted area from outside while the arrows were in flight would not be hit.
  • Fixed a bug where Ground Slam displayed a fixed duration despite being based on weapon speed.
  • Fixed a bug where gem levelling sounds would stack and create a very loud sound if multiple gems became ready to level up at the same time.
  • Attack skills that can be ranged or melee, such as FrenzyFrenzyAttack, Projectile, Melee, Strike, Bow
    Level: (1-20)
    Cost: 10 Mana
    Attack Damage: (115-135)% of base
    Effectiveness of Added Damage: (115-135)%
    Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge
    5% more Attack Speed per Frenzy Charge

    Additional Effects From 1-20% Quality:
    +(0.1-2)% more Attack Damage per Frenzy Charge
    +(0.1-2)% more Attack Speed per Frenzy Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , will now be disabled with melee weapons while supported by ranged attack totemBallista Totem SupportBow, Projectile, Support, Totem
    Icon: R
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 8Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.Supported Attack Skills cannot be used with Melee Weapons
    Supported Skills deal (32-24)% less Damage
    Supported Skills will summon a Ballista Totem which uses that Skill
    Totem lasts 8 seconds
    Supported Skills have +2 to maximum number of Summoned Ballista Totems
    Supported Skills have 50% less Attack Speed

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Totem Placement speed
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    , trapTrap SupportSupport, Trap
    Icon: T
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 8Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.Supported Attack Skills cannot be used with Melee Weapons
    Trap lasts 4 seconds
    Supported Skills deal (20-6)% less Trap Damage
    Supported Skills have (0-19)% increased Trap Throwing Speed

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Trap Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    , or remote mineBlastchain Mine SupportSupport, Mine
    Icon: Y
    Level: (1-20)
    Cost & Reservation Multiplier: 50%
    Requires Level 8Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.Supported Attack Skills cannot be used with Melee Weapons
    Supported Skills deal (59-53)% less Damage
    Mine lasts 5 seconds
    Supported Skills have a Base Mine Detonation Time of 0.25 seconds
    Supported Skills gain a Base Reservation equal to Base Mana and Life Cost
    Supported Skills deal 5% more Damage for each prior Mine in Detonation Sequence

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Mine Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    gems.
  • Fixed a bug where some sounds would play at the wrong height.
  • Fixed a graphical bug where some entities would not have their outline shown while selected.

References

  1. Chris (January 23, 2013). "0.10.0 Patch Notes". Official Path of Exile Forums. Retrieved January 9, 2018.