Mace
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Maces are a category containing two melee weapon item classes; One Hand Maces and Two Hand Maces.
One Hand Maces and Two Hand Maces maces require strength to equip, and provide increased stun duration on enemies as an implicit modifier.
List of maces
Main page: List of maces
One-handed maces
Main page: List of one hand maces
Item | ![]() | ![]() | Damage | APS | Crit | DPS | Stats |
---|---|---|---|---|---|---|---|
Driftwood Club![]() Physical Damage: 6-8 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 1110% reduced Enemy Stun Threshold ![]() | 1 | 14 | 6-8 | 1.45 | 5.00% | 10.2 | 10% reduced Enemy Stun Threshold |
Tribal Club![]() Physical Damage: 8-13 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 11Requires Level 5, 26 Str10% reduced Enemy Stun Threshold ![]() | 5 | 26 | 8-13 | 1.40 | 5.00% | 14.7 | 10% reduced Enemy Stun Threshold |
Spiked Club![]() Physical Damage: 13-16 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 11Requires Level 10, 41 Str10% reduced Enemy Stun Threshold ![]() | 10 | 41 | 13-16 | 1.45 | 5.00% | 21.0 | 10% reduced Enemy Stun Threshold |
Stone Hammer![]() Physical Damage: 15-27 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 15, 56 Str15% reduced Enemy Stun Threshold ![]() | 15 | 56 | 15-27 | 1.30 | 5.00% | 27.3 | 15% reduced Enemy Stun Threshold |
War Hammer![]() Physical Damage: 13-31 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 11Requires Level 20, 71 Str10% reduced Enemy Stun Threshold ![]() | 20 | 71 | 13-31 | 1.45 | 5.00% | 31.9 | 10% reduced Enemy Stun Threshold |
Bladed Mace![]() Physical Damage: 19-32 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 11Requires Level 24, 83 Str10% reduced Enemy Stun Threshold ![]() | 24 | 83 | 19-32 | 1.40 | 5.00% | 35.7 | 10% reduced Enemy Stun Threshold |
Ceremonial Mace![]() Physical Damage: 32-40 Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 11Requires Level 28, 95 Str15% reduced Enemy Stun Threshold ![]() | 28 | 95 | 32-40 | 1.20 | 5.00% | 43.2 | 15% reduced Enemy Stun Threshold |
Flare Mace![]() Physical Damage: 20-41 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 30, 101 StrTrigger Level 10 Fiery Impact on Melee Hit with this Weapon ![]() | 30 | 101 | 20-41 | 1.30 | 5.00% | 39.6 | Trigger Level 10 Fiery Impact on Melee Hit with this Weapon |
Dream Mace![]() Physical Damage: 21-43 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 11Requires Level 32, 107 Str10% reduced Enemy Stun Threshold ![]() | 32 | 107 | 21-43 | 1.40 | 5.00% | 44.8 | 10% reduced Enemy Stun Threshold |
Wyrm Mace![]() Physical Damage: 28-42 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 11Requires Level 34, 118 Str4% increased Attack Speed ![]() | 34 | 118 | 28-42 | 1.40 | 5.00% | 49.1 | 4% increased Attack Speed |
Petrified Club![]() Physical Damage: 31-51 Critical Strike Chance: 5.00% Attacks per Second: 1.25 Weapon Range: 11Requires Level 35, 116 Str10% reduced Enemy Stun Threshold ![]() | 35 | 116 | 31-51 | 1.25 | 5.00% | 51.2 | 10% reduced Enemy Stun Threshold |
Barbed Club![]() Physical Damage: 33-42 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 11Requires Level 38, 125 Str10% reduced Enemy Stun Threshold ![]() | 38 | 125 | 33-42 | 1.40 | 5.00% | 52.5 | 10% reduced Enemy Stun Threshold |
Rock Breaker![]() Physical Damage: 37-69 Critical Strike Chance: 5.00% Attacks per Second: 1.15 Weapon Range: 11Requires Level 41, 134 Str15% reduced Enemy Stun Threshold ![]() | 41 | 134 | 37-69 | 1.15 | 5.00% | 60.9 | 15% reduced Enemy Stun Threshold |
Battle Hammer![]() Physical Damage: 25-59 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 11Requires Level 44, 143 Str10% reduced Enemy Stun Threshold ![]() | 44 | 143 | 25-59 | 1.40 | 5.00% | 58.8 | 10% reduced Enemy Stun Threshold |
Flanged Mace![]() Physical Damage: 38-63 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 47, 152 Str10% reduced Enemy Stun Threshold ![]() | 47 | 152 | 38-63 | 1.30 | 5.00% | 65.7 | 10% reduced Enemy Stun Threshold |
Crack Mace![]() Physical Damage: 31-64 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 50, 161 StrTrigger Level 15 Fiery Impact on Melee Hit with this Weapon ![]() | 50 | 161 | 31-64 | 1.30 | 5.00% | 61.8 | Trigger Level 15 Fiery Impact on Melee Hit with this Weapon |
Ornate Mace![]() Physical Damage: 53-67 Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 11Requires Level 50, 161 Str15% reduced Enemy Stun Threshold ![]() | 50 | 161 | 53-67 | 1.20 | 5.00% | 72.0 | 15% reduced Enemy Stun Threshold |
Phantom Mace![]() Physical Damage: 33-69 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 11Requires Level 53, 170 Str10% reduced Enemy Stun Threshold ![]() | 53 | 170 | 33-69 | 1.40 | 5.00% | 71.4 | 10% reduced Enemy Stun Threshold |
Dragon Mace![]() Physical Damage: 44-66 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 11Requires Level 55, 184 Str4% increased Attack Speed ![]() | 55 | 184 | 44-66 | 1.40 | 5.00% | 77.2 | 4% increased Attack Speed |
Ancestral Club![]() Physical Damage: 48-80 Critical Strike Chance: 5.00% Attacks per Second: 1.25 Weapon Range: 11Requires Level 56, 179 Str10% reduced Enemy Stun Threshold ![]() | 56 | 179 | 48-80 | 1.25 | 5.00% | 80.0 | 10% reduced Enemy Stun Threshold |
Tenderizer![]() Physical Damage: 49-62 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 11Requires Level 58, 185 Str10% reduced Enemy Stun Threshold ![]() | 58 | 185 | 49-62 | 1.40 | 5.00% | 77.7 | 10% reduced Enemy Stun Threshold |
Gavel![]() Physical Damage: 54-101 Critical Strike Chance: 5.00% Attacks per Second: 1.15 Weapon Range: 11Requires Level 60, 212 Str15% reduced Enemy Stun Threshold ![]() | 60 | 212 | 54-101 | 1.15 | 5.00% | 89.1 | 15% reduced Enemy Stun Threshold |
Legion Hammer![]() Physical Damage: 35-81 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 11Requires Level 62, 212 Str10% reduced Enemy Stun Threshold ![]() | 62 | 212 | 35-81 | 1.40 | 5.00% | 81.2 | 10% reduced Enemy Stun Threshold |
Pernach![]() Physical Damage: 49-82 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 64, 212 Str10% reduced Enemy Stun Threshold ![]() | 64 | 212 | 49-82 | 1.30 | 5.00% | 85.2 | 10% reduced Enemy Stun Threshold |
Auric Mace![]() Physical Damage: 65-82 Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 11Requires Level 66, 212 Str15% reduced Enemy Stun Threshold ![]() | 66 | 212 | 65-82 | 1.20 | 5.00% | 88.2 | 15% reduced Enemy Stun Threshold |
Nightmare Mace![]() Physical Damage: 38-80 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 11Requires Level 68, 212 Str10% reduced Enemy Stun Threshold ![]() | 68 | 212 | 38-80 | 1.40 | 5.00% | 82.6 | 10% reduced Enemy Stun Threshold |
Behemoth Mace![]() Physical Damage: 49-74 Critical Strike Chance: 5.00% Attacks per Second: 1.43 Weapon Range: 11Requires Level 70, 220 Str6% increased Attack Speed ![]() | 70 | 220 | 49-74 | 1.43 | 5.00% | 88.0 | 6% increased Attack Speed |
Boom Mace![]() Physical Damage: 39-81 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 70, 218 StrTrigger Level 20 Fiery Impact on Melee Hit with this Weapon ![]() | 70 | 218 | 39-81 | 1.30 | 5.00% | 78.0 | Trigger Level 20 Fiery Impact on Melee Hit with this Weapon |
Two Hand Maces
Main page: List of two hand maces
Item | ![]() | ![]() | Damage | APS | Crit | DPS | Stats |
---|---|---|---|---|---|---|---|
Driftwood Maul![]() Physical Damage: 10-16 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 13Requires 20 Str30% increased Stun Duration on Enemies ![]() | 1 | 20 | 10-16 | 1.30 | 5.00% | 16.9 | 30% increased Stun Duration on Enemies |
Tribal Maul![]() Physical Damage: 17-25 Critical Strike Chance: 5.00% Attacks per Second: 1.25 Weapon Range: 13Requires Level 8, 35 Str30% increased Stun Duration on Enemies ![]() | 8 | 35 | 17-25 | 1.25 | 5.00% | 26.2 | 30% increased Stun Duration on Enemies |
Mallet![]() Physical Damage: 16-33 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 13Requires Level 12, 47 Str30% increased Stun Duration on Enemies ![]() | 12 | 47 | 16-33 | 1.30 | 5.00% | 31.9 | 30% increased Stun Duration on Enemies |
Sledgehammer![]() Physical Damage: 25-38 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 13Requires Level 17, 62 Str45% increased Stun Duration on Enemies ![]() | 17 | 62 | 25-38 | 1.30 | 5.00% | 41.0 | 45% increased Stun Duration on Enemies |
Jagged Maul![]() Physical Damage: 27-49 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 13Requires Level 22, 77 Str30% increased Stun Duration on Enemies ![]() | 22 | 77 | 27-49 | 1.30 | 5.00% | 49.4 | 30% increased Stun Duration on Enemies |
Brass Maul![]() Physical Damage: 40-60 Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 13Requires Level 27, 92 Str30% increased Stun Duration on Enemies ![]() | 27 | 92 | 40-60 | 1.20 | 5.00% | 60.0 | 30% increased Stun Duration on Enemies |
Blunt Force Condenser![]() Physical Damage: 39-64 Critical Strike Chance: 5.00% Attacks per Second: 1.15 Weapon Range: 13Requires Level 30, 101 StrWarcries Exert 1 additional Attack ![]() | 30 | 101 | 39-64 | 1.15 | 5.00% | 59.2 | Warcries Exert 1 additional Attack |
Fright Maul![]() Physical Damage: 46-62 Critical Strike Chance: 5.00% Attacks per Second: 1.25 Weapon Range: 13Requires Level 32, 107 Str30% increased Stun Duration on Enemies ![]() | 32 | 107 | 46-62 | 1.25 | 5.00% | 67.5 | 30% increased Stun Duration on Enemies |
Morning Star![]() Physical Damage: 45-68 Critical Strike Chance: 5.00% Attacks per Second: 1.25 Weapon Range: 13Requires Level 34, 118 Str15% increased Area of Effect ![]() | 34 | 118 | 45-68 | 1.25 | 5.00% | 70.6 | 15% increased Area of Effect |
Totemic Maul![]() Physical Damage: 57-85 Critical Strike Chance: 5.00% Attacks per Second: 1.10 Weapon Range: 13Requires Level 36, 119 Str30% increased Stun Duration on Enemies ![]() | 36 | 119 | 57-85 | 1.10 | 5.00% | 78.1 | 30% increased Stun Duration on Enemies |
Great Mallet![]() Physical Damage: 43-88 Critical Strike Chance: 5.00% Attacks per Second: 1.25 Weapon Range: 13Requires Level 40, 131 Str30% increased Stun Duration on Enemies ![]() | 40 | 131 | 43-88 | 1.25 | 5.00% | 81.9 | 30% increased Stun Duration on Enemies |
Steelhead![]() Physical Damage: 54-81 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 13Requires Level 44, 143 Str45% increased Stun Duration on Enemies ![]() | 44 | 143 | 54-81 | 1.30 | 5.00% | 87.8 | 45% increased Stun Duration on Enemies |
Spiny Maul![]() Physical Damage: 55-103 Critical Strike Chance: 5.00% Attacks per Second: 1.25 Weapon Range: 13Requires Level 48, 155 Str30% increased Stun Duration on Enemies ![]() | 48 | 155 | 55-103 | 1.25 | 5.00% | 98.8 | 30% increased Stun Duration on Enemies |
Crushing Force Magnifier![]() Physical Damage: 62-103 Critical Strike Chance: 5.00% Attacks per Second: 1.15 Weapon Range: 13Requires Level 50, 161 StrWarcries Exert 1 additional Attack ![]() | 50 | 161 | 62-103 | 1.15 | 5.00% | 94.9 | Warcries Exert 1 additional Attack |
Plated Maul![]() Physical Damage: 72-108 Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 13Requires Level 51, 164 Str30% increased Stun Duration on Enemies ![]() | 51 | 164 | 72-108 | 1.20 | 5.00% | 108.0 | 30% increased Stun Duration on Enemies |
Dread Maul![]() Physical Damage: 77-104 Critical Strike Chance: 5.00% Attacks per Second: 1.25 Weapon Range: 13Requires Level 54, 173 Str30% increased Stun Duration on Enemies ![]() | 54 | 173 | 77-104 | 1.25 | 5.00% | 113.1 | 30% increased Stun Duration on Enemies |
Solar Maul![]() Physical Damage: 75-113 Critical Strike Chance: 5.00% Attacks per Second: 1.25 Weapon Range: 13Requires Level 56, 187 Str15% increased Area of Effect ![]() | 56 | 187 | 75-113 | 1.25 | 5.00% | 117.5 | 15% increased Area of Effect |
Karui Maul![]() Physical Damage: 112-168 Critical Strike Chance: 5.00% Attacks per Second: 1.00 Weapon Range: 13Requires Level 57, 182 Str45% increased Stun Duration on Enemies ![]() | 57 | 182 | 112-168 | 1.00 | 5.00% | 140.0 | 45% increased Stun Duration on Enemies |
Colossus Mallet![]() Physical Damage: 65-135 Critical Strike Chance: 5.50% Attacks per Second: 1.30 Weapon Range: 13Requires Level 59, 188 Str30% increased Area Damage ![]() | 59 | 188 | 65-135 | 1.30 | 5.50% | 130.0 | 30% increased Area Damage |
Piledriver![]() Physical Damage: 77-115 Critical Strike Chance: 5.00% Attacks per Second: 1.35 Weapon Range: 13Requires Level 61, 212 Str20% reduced Enemy Stun Threshold ![]() | 61 | 212 | 77-115 | 1.35 | 5.00% | 129.6 | 20% reduced Enemy Stun Threshold |
Meatgrinder![]() Physical Damage: 74-138 Critical Strike Chance: 5.00% Attacks per Second: 1.25 Weapon Range: 13Requires Level 63, 212 Str5% chance to deal Double Damage ![]() | 63 | 212 | 74-138 | 1.25 | 5.00% | 132.5 | 5% chance to deal Double Damage |
Imperial Maul![]() Physical Damage: 102-153 Critical Strike Chance: 5.00% Attacks per Second: 1.10 Weapon Range: 13Requires Level 65, 212 Str10% increased Strength ![]() | 65 | 212 | 102-153 | 1.10 | 5.00% | 140.2 | 10% increased Strength |
Terror Maul![]() Physical Damage: 101-137 Critical Strike Chance: 6.00% Attacks per Second: 1.15 Weapon Range: 13Requires Level 67, 212 Str25% chance to double Stun Duration ![]() | 67 | 212 | 101-137 | 1.15 | 6.00% | 136.8 | 25% chance to double Stun Duration |
Coronal Maul![]() Physical Damage: 91-136 Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 13Requires Level 69, 220 Str20% increased Area of Effect ![]() | 69 | 220 | 91-136 | 1.20 | 5.00% | 136.2 | 20% increased Area of Effect |
Impact Force Propagator![]() Physical Damage: 81-135 Critical Strike Chance: 5.00% Attacks per Second: 1.15 Weapon Range: 13Requires Level 70, 220 StrWarcries Exert 1 additional Attack ![]() | 70 | 220 | 81-135 | 1.15 | 5.00% | 124.2 | Warcries Exert 1 additional Attack |
List of unique maces
Main page: List of unique maces
One-handed maces
Main page: List of unique one hand maces
Item | ![]() | ![]() | Damage | APS | Crit | pDPS | eDPS | DPS | Stats |
---|---|---|---|---|---|---|---|---|---|
Gorebreaker![]() Spiked ClubOne Handed Mace Physical Damage: (52-59.8) to (64-73.6) Critical Strike Chance: 5.00% Attacks per Second: 1.16 Weapon Range: 11Requires Level 10, 41 Str10% reduced Enemy Stun Threshold(300-360)% increased Physical Damage 20% reduced Attack Speed (10-20)% reduced Enemy Stun Threshold (30-50)% increased Stun Duration on Enemies Extra goreSure, there's many a hard man out there. But this'll soften them up. ![]() | 10 | 41 | (52-59.8) to (64-73.6) | 1.16 | 5.00% | (67.3-77.4) | N/A | (67.3-77.4) | 10% reduced Enemy Stun Threshold(300-360)% increased Physical Damage 20% reduced Attack Speed (10-20)% reduced Enemy Stun Threshold (30-50)% increased Stun Duration on Enemies Extra gore |
Brightbeak![]() War HammerOne Handed Mace Physical Damage: (19.5-22.75) to (46.5-54.25) Critical Strike Chance: 6.25% Attacks per Second: 2.10 Weapon Range: 11Requires Level 20, 71 Str10% reduced Enemy Stun Threshold(50-75)% increased Physical Damage 45% increased Attack Speed 25% increased Critical Strike Chance +(20-30)% to Fire Resistance +(20-30)% to Lightning Resistance"I know how to say 'faster' and 'attack' in Karui, Marak and Ezo." - Voll of Thebrus ![]() | 20 | 71 | (19.5-22.75) to (46.5-54.25) | 2.10 | 6.25% | (69.4-80.9) | N/A | (69.4-80.9) | 10% reduced Enemy Stun Threshold(50-75)% increased Physical Damage 45% increased Attack Speed 25% increased Critical Strike Chance +(20-30)% to Fire Resistance +(20-30)% to Lightning Resistance |
Lavianga's Wisdom![]() War HammerOne Handed Mace Physical Damage: (33.8-39) to (80.6-93) Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 11Requires Level 20, 71 Str10% reduced Enemy Stun Threshold(160-200)% increased Physical Damage +70 to maximum Life +70 to maximum Mana 5% reduced Movement Speed (15-25)% increased Area of Effect (10-20)% increased Area Damage"The painful memories are the easiest to recall." - Lavianga, Advisor to Kaom ![]() | 20 | 71 | (33.8-39) to (80.6-93) | 1.45 | 5.00% | (82.9-95.7) | N/A | (82.9-95.7) | 10% reduced Enemy Stun Threshold(160-200)% increased Physical Damage +70 to maximum Life +70 to maximum Mana 5% reduced Movement Speed (15-25)% increased Area of Effect (10-20)% increased Area Damage |
Flesh-Eater![]() Dream MaceOne Handed Mace Physical Damage: (49.6-55.8) to (92.8-104.4) Critical Strike Chance: 5.00% Attacks per Second: 1.54 Weapon Range: 11Requires Level 32, 107 Str10% reduced Enemy Stun Threshold(60-80)% increased Physical Damage Adds 10 to 15 Physical Damage 10% increased Attack Speed 1% of Physical Attack Damage Leeched as Life 3% of Attack Damage Leeched as Life against Bleeding Enemies 30% chance to cause Bleeding on HitI suffer, I long, with thirst to slake. Though countless corpses lie in wake. ![]() | 32 | 107 | (49.6-55.8) to (92.8-104.4) | 1.54 | 5.00% | (109.6-123.4) | N/A | (109.6-123.4) | 10% reduced Enemy Stun Threshold(60-80)% increased Physical Damage Adds 10 to 15 Physical Damage 10% increased Attack Speed 1% of Physical Attack Damage Leeched as Life 3% of Attack Damage Leeched as Life against Bleeding Enemies 30% chance to cause Bleeding on Hit |
Clayshaper![]() Rock BreakerOne Handed Mace Physical Damage: (61-67) to (103-109) Critical Strike Chance: 5.00% Attacks per Second: (1.24-1.26) Weapon Range: 11Requires Level 41, 134 Str15% reduced Enemy Stun ThresholdGrants Level 12 Summon Stone Golem Skill Adds (24-30) to (34-40) Physical Damage (8-10)% increased Attack Speed +1 to maximum number of Summoned Golems Golems have (96-120) to (132-160) Added Attack Physical DamageThere is nothing, flesh, spirit, or stone Free from our hunger for dominion. ![]() | 41 | 134 | (61-67) to (103-109) | (1.24-1.26) | 5.00% | (101.8-111.3) | N/A | (101.8-111.3) | 15% reduced Enemy Stun ThresholdGrants Level 12 Summon Stone Golem Skill Adds (24-30) to (34-40) Physical Damage (8-10)% increased Attack Speed +1 to maximum number of Summoned Golems Golems have (96-120) to (132-160) Added Attack Physical Damage |
Frostbreath![]() Ornate MaceOne Handed Mace Physical Damage: (79-85) to (103-109) Elemental Damage: (26-32) to (36-42) Critical Strike Chance: 5.00% Attacks per Second: (1.30-1.37) Weapon Range: 11Requires Level 50, 161 Str15% reduced Enemy Stun ThresholdAdds (26-32) to (36-42) Physical Damage Adds (26-32) to (36-42) Cold Damage (8-14)% increased Attack Speed +(40-50)% to Fire Resistance (35-50)% increased Chill Duration on Enemies Attacks with this Weapon deal Double Damage to Chilled EnemiesA merciful murderer swept through the streets of Sarn Robbing breath from the weak and worthless. ![]() | 50 | 161 | (79-85) to (103-109) (26-32) to (36-42) | (1.30-1.37) | 5.00% | (117.9-132.7) | (40.2-50.6) | (158.1-183.3) | 15% reduced Enemy Stun ThresholdAdds (26-32) to (36-42) Physical Damage Adds (26-32) to (36-42) Cold Damage (8-14)% increased Attack Speed +(40-50)% to Fire Resistance (35-50)% increased Chill Duration on Enemies Attacks with this Weapon deal Double Damage to Chilled Enemies |
Replica Frostbreath![]() Ornate MaceOne Handed Mace Physical Damage: 53-67 Chaos Damage: (53-67) to (71-89) Critical Strike Chance: 5.00% Attacks per Second: (1.30-1.37) Weapon Range: 11Requires Level 50, 161 Str15% reduced Enemy Stun ThresholdAdds (53-67) to (71-89) Chaos Damage (8-14)% increased Attack Speed +(23-31)% to Chaos Resistance Your Chaos Damage can Chill Attacks with this Weapon deal Double Damage to Chilled Enemies"Three test subjects confirmed Prototype #495 creates an additional debilitating effect from poisons. This could be very useful." ![]() | 50 | 161 | 53-67 (53-67) to (71-89) | (1.30-1.37) | 5.00% | (77.8-82.1) | N/A | (158.1-188.8) | 15% reduced Enemy Stun ThresholdAdds (53-67) to (71-89) Chaos Damage (8-14)% increased Attack Speed +(23-31)% to Chaos Resistance Your Chaos Damage can Chill Attacks with this Weapon deal Double Damage to Chilled Enemies |
Cameria's Avarice![]() GavelOne Handed Mace Physical Damage: (156-190.4) to (283.2-341.6) Critical Strike Chance: (5.75%-7.00%) Attacks per Second: 1.15 Weapon Range: 11Requires Level 60, 212 Str15% reduced Enemy Stun ThresholdTrigger Level 20 Icicle Burst when you Hit a Frozen Enemy (140-180)% increased Physical Damage Adds (11-14) to (17-21) Physical Damage (15-40)% increased Critical Strike Chance 40% increased Rarity of Items Dropped by Frozen Enemies (30-40)% increased Cold Damage with Attack Skills"Please, take whatever you want. Just don't kill me" "But then I wouldn't have everything I want, would I?" ![]() | 60 | 212 | (156-190.4) to (283.2-341.6) | 1.15 | (5.75%-7.00%) | (252.5-305.9) | N/A | (252.5-305.9) | 15% reduced Enemy Stun ThresholdTrigger Level 20 Icicle Burst when you Hit a Frozen Enemy (140-180)% increased Physical Damage Adds (11-14) to (17-21) Physical Damage (15-40)% increased Critical Strike Chance 40% increased Rarity of Items Dropped by Frozen Enemies (30-40)% increased Cold Damage with Attack Skills |
Cameria's Maul![]() GavelOne Handed Mace Physical Damage: (129.6-151.2) to (242.4-282.8) Elemental Damage: (10-20) to (30-50) Critical Strike Chance: (5.75%-7.00%) Attacks per Second: 1.15 Weapon Range: 11Requires Level 60, 212 Str15% reduced Enemy Stun Threshold(140-180)% increased Physical Damage Adds (10-20) to (30-50) Cold Damage (15-40)% increased Critical Strike Chance 40% increased Rarity of Items Dropped by Frozen Enemies (30-40)% increased Cold Damage with Attack Skills"You'll have my riches when you pry them from my cold, dead hands!" "That's how I prefer it." ![]() | 60 | 212 | (129.6-151.2) to (242.4-282.8) (10-20) to (30-50) | 1.15 | (5.75%-7.00%) | (213.9-249.5) | (23.0-40.2) | (236.9-289.8) | 15% reduced Enemy Stun Threshold(140-180)% increased Physical Damage Adds (10-20) to (30-50) Cold Damage (15-40)% increased Critical Strike Chance 40% increased Rarity of Items Dropped by Frozen Enemies (30-40)% increased Cold Damage with Attack Skills |
Mjölner![]() GavelOne Handed Mace Physical Damage: (97.2-118.8) to (181.8-222.2) Critical Strike Chance: 5.00% Attacks per Second: 1.15 Weapon Range: 11Requires Level 60, 412 Str, 300 Int15% reduced Enemy Stun ThresholdTrigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown Socketed Lightning Spells have no Cost if Triggered +300 Intelligence Requirement +200 Strength Requirement (80-120)% increased Physical Damage Skills Chain +1 times (80-100)% increased Lightning DamageLook the storm in the eye and you will have its respect. ![]() | 60 | 412 | (97.2-118.8) to (181.8-222.2) | 1.15 | 5.00% | (160.4-196.1) | N/A | (160.4-196.1) | 15% reduced Enemy Stun ThresholdTrigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown Socketed Lightning Spells have no Cost if Triggered +300 Intelligence Requirement +200 Strength Requirement (80-120)% increased Physical Damage Skills Chain +1 times (80-100)% increased Lightning Damage |
Callinellus Malleus![]() Auric MaceOne Handed Mace Physical Damage: (175-225) to (242.5-315) Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 11Requires Level 66, 212 Str15% reduced Enemy Stun Threshold(150-200)% increased Physical Damage Adds (5-10) to (15-23) Physical Damage (15-25)% reduced Enemy Stun Threshold with this Weapon Cannot Knock Enemies Back All Attack Damage Chills when you StunTo neither ebb nor flow, but weather the rising tide, outlast, unshifting and unshifted, until the waters recede and we stand together. ![]() | 66 | 212 | (175-225) to (242.5-315) | 1.20 | 5.00% | (250.5-324.0) | N/A | (250.5-324.0) | 15% reduced Enemy Stun Threshold(150-200)% increased Physical Damage Adds (5-10) to (15-23) Physical Damage (15-25)% reduced Enemy Stun Threshold with this Weapon Cannot Knock Enemies Back All Attack Damage Chills when you Stun |
Nebuloch![]() Nightmare MaceOne Handed Mace Physical Damage: (83-98) to (180-200) Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 11Requires Level 68, 212 Str10% reduced Enemy Stun ThresholdAdds (45-60) to (100-120) Physical Damage Gain (30-40)% of Physical Attack Damage as Extra Fire Damage +4% to Chaos Resistance per Endurance Charge 1% reduced Elemental Damage taken from Hits per Endurance Charge Adds 5 to 8 Physical Damage per Endurance Charge +500 to Armour per Endurance Charge 200 Fire Damage taken per second per Endurance Charge if you've been Hit RecentlyThey hoped that, trapped in its prison, the creature would age and perish. But time would not touch the fiend. ![]() | 68 | 212 | (83-98) to (180-200) | 1.40 | 5.00% | (184.1-208.6) | N/A | (184.1-208.6) | 10% reduced Enemy Stun ThresholdAdds (45-60) to (100-120) Physical Damage Gain (30-40)% of Physical Attack Damage as Extra Fire Damage +4% to Chaos Resistance per Endurance Charge 1% reduced Elemental Damage taken from Hits per Endurance Charge Adds 5 to 8 Physical Damage per Endurance Charge +500 to Armour per Endurance Charge 200 Fire Damage taken per second per Endurance Charge if you've been Hit Recently |
Two Hand Maces
Main page: List of unique two hand maces
Item | ![]() | ![]() | Damage | APS | Crit | pDPS | eDPS | DPS | Stats |
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Hrimnor's Hymn![]() SledgehammerTwo Hand Mace Physical Damage: (60-75) to (91.2-114) Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 13Requires Level 17, 62 Str45% increased Stun Duration on Enemies+10 to Strength (140-200)% increased Physical Damage 15% reduced Enemy Stun Threshold 1% of Physical Attack Damage Leeched as Life (40-50)% increased Stun Duration on Enemies"The crack of bone, the spray of blood. Is there sweeter music?" - Hrimnor of the Ezomytes. ![]() | 17 | 62 | (60-75) to (91.2-114) | 1.30 | 5.00% | (98.3-122.9) | N/A | (98.3-122.9) | 45% increased Stun Duration on Enemies+10 to Strength (140-200)% increased Physical Damage 15% reduced Enemy Stun Threshold 1% of Physical Attack Damage Leeched as Life (40-50)% increased Stun Duration on Enemies |
Quecholli![]() Jagged MaulTwo Hand Mace Physical Damage: (57.6-64) to (133.2-148) Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 13Requires Level 22, 77 Str30% increased Stun Duration on Enemies+(25-50) to all Attributes (80-100)% increased Physical Damage Adds 5 to 25 Physical Damage Gain 10 Life per Enemy Killed Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire Damage"The finest prosperity grows from the direst carnage. Such is the nature of progress." - Doryani of the Vaal ![]() | 22 | 77 | (57.6-64) to (133.2-148) | 1.30 | 5.00% | (124.0-137.8) | N/A | (124.0-137.8) | 30% increased Stun Duration on Enemies+(25-50) to all Attributes (80-100)% increased Physical Damage Adds 5 to 25 Physical Damage Gain 10 Life per Enemy Killed Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire Damage |
Geofri's Baptism![]() Brass MaulTwo Hand Mace Physical Damage: 120-180 Elemental Damage: 11-23 Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 13Requires Level 27, 92 Str30% increased Stun Duration on Enemies200% increased Physical Damage Adds 11 to 23 Cold Damage (10-20)% increased Stun Duration on Enemies Never deal Critical Strikes"One quick tap is all the persuasion you'll need." - Archbishop Geofri of Phrecia Cathedral ![]() | 27 | 92 | 120-180 11-23 | 1.20 | 5.00% | 180.0 | 20.4 | 200.4 | 30% increased Stun Duration on Enemies200% increased Physical Damage Adds 11 to 23 Cold Damage (10-20)% increased Stun Duration on Enemies Never deal Critical Strikes |
Chober Chaber![]() Great MalletTwo Hand Mace Physical Damage: (129-137.6) to (264-281.6) Critical Strike Chance: 5.00% Attacks per Second: 1.25 Weapon Range: 13Requires Level 40, 104 Str30% increased Stun Duration on Enemies+1 to Level of Socketed Melee Gems +1 to Level of Socketed Minion Gems 20% reduced Strength Requirement (200-220)% increased Physical Damage 25% increased maximum Mana Minions have (20-40)% increased maximum Life 15% increased Skill Effect DurationThe faithful may continue to serve, even after death. ![]() | 40 | 104 | (129-137.6) to (264-281.6) | 1.25 | 5.00% | (245.6-262.0) | N/A | (245.6-262.0) | 30% increased Stun Duration on Enemies+1 to Level of Socketed Melee Gems +1 to Level of Socketed Minion Gems 20% reduced Strength Requirement (200-220)% increased Physical Damage 25% increased maximum Mana Minions have (20-40)% increased maximum Life 15% increased Skill Effect Duration |
Replica Trypanon![]() Great MalletTwo Hand Mace Physical Damage: 43-88 Critical Strike Chance: 100.00% Attacks per Second: 1.25 Weapon Range: 13Requires Level 40, 131 Str30% increased Stun Duration on Enemies-5000 to Accuracy Rating This Weapon's Critical Strike Chance is 100%"The best place for this prototype would be in the hands of our enemies." ![]() | 40 | 131 | 43-88 | 1.25 | 100.00% | 81.9 | N/A | 81.9 | 30% increased Stun Duration on Enemies-5000 to Accuracy Rating This Weapon's Critical Strike Chance is 100% |
Trypanon![]() Great MalletTwo Hand Mace Physical Damage: 43-88 Critical Strike Chance: 100.00% Attacks per Second: 0.62 Weapon Range: 13Requires Level 40, 131 Str30% increased Stun Duration on Enemies50% reduced Attack Speed This Weapon's Critical Strike Chance is 100%"Though ingenius instruments have been found, it seems surgery before thaumaturgy was not so delicate." - Icius Perandus, Antiquities Collection, Item 3546 ![]() | 40 | 131 | 43-88 | 0.62 | 100.00% | 40.9 | N/A | 40.9 | 30% increased Stun Duration on Enemies50% reduced Attack Speed This Weapon's Critical Strike Chance is 100% |
Jorrhast's Blacksteel![]() SteelheadTwo Hand Mace Physical Damage: (135-162) to (202.5-243) Critical Strike Chance: 5.00% Attacks per Second: (1.40-1.46) Weapon Range: 13Requires Level 44, 143 Str45% increased Stun Duration on Enemies25% chance to Trigger Level 20 Animate Weapon on Kill (150-200)% increased Physical Damage (8-12)% increased Attack Speed (8-12)% increased Cast Speed 30% less Animate Weapon Duration Weapons you Animate create an additional copyHis flesh had long turned to dust, but his vengeance lived on in every scrap of iron he touched. ![]() | 44 | 143 | (135-162) to (202.5-243) | (1.40-1.46) | 5.00% | (236.9-294.8) | N/A | (236.9-294.8) | 45% increased Stun Duration on Enemies25% chance to Trigger Level 20 Animate Weapon on Kill (150-200)% increased Physical Damage (8-12)% increased Attack Speed (8-12)% increased Cast Speed 30% less Animate Weapon Duration Weapons you Animate create an additional copy |
Voidhome![]() Dread MaulTwo Hand Mace Physical Damage: 192.5-260 Critical Strike Chance: 5.00% Attacks per Second: 1.88 Weapon Range: 13Requires Level 54, 173 Str30% increased Stun Duration on Enemies150% increased Physical Damage 50% increased Attack Speed (50-30)% reduced Rarity of Items found (50-30)% reduced Experience gain 0.4% of Physical Attack Damage Leeched as ManaCursed is the star whence it came. ![]() | 54 | 173 | 192.5-260 | 1.88 | 5.00% | 424.2 | N/A | 424.2 | 30% increased Stun Duration on Enemies150% increased Physical Damage 50% increased Attack Speed (50-30)% reduced Rarity of Items found (50-30)% reduced Experience gain 0.4% of Physical Attack Damage Leeched as Mana |
Marohi Erqi![]() Karui MaulTwo Hand Mace Physical Damage: (672-784) to (1008-1176) Critical Strike Chance: 5.00% Attacks per Second: 0.75 Weapon Range: 13Requires Level 57, 182 Str45% increased Stun Duration on Enemies(500-600)% increased Physical Damage 25% reduced Attack Speed (40-50)% increased Stun Duration on Enemies -500 to Accuracy RatingLumbering as a sea lion, clumsy as a berry-drunk pigeon. That was Erqi. It mattered little. When Erqi's maul fell true, so did its target. ![]() | 57 | 182 | (672-784) to (1008-1176) | 0.75 | 5.00% | (630.0-735.0) | N/A | (630.0-735.0) | 45% increased Stun Duration on Enemies(500-600)% increased Physical Damage 25% reduced Attack Speed (40-50)% increased Stun Duration on Enemies -500 to Accuracy Rating |
Brain Rattler![]() MeatgrinderTwo Hand Mace Physical Damage: (134-154) to (408-458) Critical Strike Chance: 5.00% Attacks per Second: 1.25 Weapon Range: 13Requires Level 63, 212 Str5% chance to deal Double DamageAdds (60-80) to (270-320) Physical Damage 50% of Physical Damage Converted to Lightning Damage 50% chance to Shock Hits with this Weapon Shock Enemies as though dealing 300% more Damage Damage Penetrates 20% Lightning Resistance Enemies you Shock have 30% reduced Cast Speed Enemies you Shock have 20% reduced Movement SpeedThe mind may have no limits, but the skull sure does. ![]() | 63 | 212 | (134-154) to (408-458) | 1.25 | 5.00% | (338.8-382.5) | N/A | (338.8-382.5) | 5% chance to deal Double DamageAdds (60-80) to (270-320) Physical Damage 50% of Physical Damage Converted to Lightning Damage 50% chance to Shock Hits with this Weapon Shock Enemies as though dealing 300% more Damage Damage Penetrates 20% Lightning Resistance Enemies you Shock have 30% reduced Cast Speed Enemies you Shock have 20% reduced Movement Speed |
Tidebreaker![]() Imperial MaulTwo Hand Mace Physical Damage: (172-182) to (493-528) Critical Strike Chance: 5.00% Attacks per Second: 1.10 Weapon Range: 13Requires Level 65, 212 Str10% increased StrengthSocketed Gems are Supported by Level 20 Endurance Charge on Melee Stun +40 to Intelligence Adds (70-80) to (340-375) Physical Damage 10% increased Physical Damage per Endurance Charge (20-30)% reduced Enemy Stun Threshold with this WeaponThe sea strikes the rock relentlessly. Whether in one day or in ten thousand years, eventually the rock will crumble, and the Brine King's domain will grow. ![]() | 65 | 212 | (172-182) to (493-528) | 1.10 | 5.00% | (365.8-390.5) | N/A | (365.8-390.5) | 10% increased StrengthSocketed Gems are Supported by Level 20 Endurance Charge on Melee Stun +40 to Intelligence Adds (70-80) to (340-375) Physical Damage 10% increased Physical Damage per Endurance Charge (20-30)% reduced Enemy Stun Threshold with this Weapon |
Kongor's Undying Rage![]() Terror MaulTwo Hand Mace Physical Damage: (144-157) to (467-537) Critical Strike Chance: (7.80%-8.40%) Attacks per Second: 1.15 Weapon Range: 13Requires Level 67, 212 Str25% chance to double Stun DurationAdds (43-56) to (330-400) Physical Damage (30-40)% increased Critical Strike Chance +(15-20)% to all Elemental Resistances Hits can't be Evaded Your Critical Strikes do not deal extra Damage You gain Onslaught for 4 seconds on Critical StrikeCommand like a king and nothing will stand in your way. ![]() | 67 | 212 | (144-157) to (467-537) | 1.15 | (7.80%-8.40%) | (351.3-399.0) | N/A | (351.3-399.0) | 25% chance to double Stun DurationAdds (43-56) to (330-400) Physical Damage (30-40)% increased Critical Strike Chance +(15-20)% to all Elemental Resistances Hits can't be Evaded Your Critical Strikes do not deal extra Damage You gain Onslaught for 4 seconds on Critical Strike |
Replica Kongor's Undying Rage![]() Terror MaulTwo Hand Mace Physical Damage: (144-157) to (467-537) Critical Strike Chance: (7.80%-8.40%) Attacks per Second: 1.15 Weapon Range: 13Requires Level 67, 212 Str25% chance to double Stun DurationAdds (43-56) to (330-400) Physical Damage (30-40)% increased Critical Strike Chance +(15-20)% to all Elemental Resistances Hits can't be Evaded Your Critical Strikes do not deal extra Damage Regenerate 20% of Energy Shield per second if you've dealt a Critical Strike with this weapon Recently"Prototype #599 offers an incredible defensive power, but at a cost. What underlying physics are at play here, I wonder?" ![]() | 67 | 212 | (144-157) to (467-537) | 1.15 | (7.80%-8.40%) | (351.3-399.0) | N/A | (351.3-399.0) | 25% chance to double Stun DurationAdds (43-56) to (330-400) Physical Damage (30-40)% increased Critical Strike Chance +(15-20)% to all Elemental Resistances Hits can't be Evaded Your Critical Strikes do not deal extra Damage Regenerate 20% of Energy Shield per second if you've dealt a Critical Strike with this weapon Recently |
Passive skills
There are passive skills that grant mace bonuses.
Name | Stats |
---|---|
Mace Critical Strike Chance | 20% increased Critical Strike Chance with Maces or Sceptres [1] |
Mace Critical Strike Chance and Multiplier | +16% to Critical Strike Multiplier with Maces or Sceptres 16% increased Critical Strike Chance with Maces or Sceptres [1] [2] [3] |
Mace Critical Strike Multiplier | +15% to Critical Strike Multiplier with Maces or Sceptres [1] |
Mace Damage | 14% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 14% increased Damage with Ailments [1] Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments [2] Mace or Sceptre Attacks deal 14% increased Damage with Hits and Ailments [3] |
Mace Damage and Area of Effect | Mace or Sceptre Attacks deal 10% increased Damage with Hits and Ailments 5% increased Area of Effect [1] [2] 14% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 14% increased Damage with Ailments 8% increased Area of Effect [3] [4] |
Mace Damage and Attack Speed | Mace or Sceptre Attacks deal 8% increased Damage with Hits and Ailments 3% increased Attack Speed with Maces or Sceptres [1] |
Mace Damage and Critical Strike Chance | 10% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 10% increased Damage with Ailments 20% increased Critical Strike Chance with Maces or Sceptres [1] |
Mace Damage and Reduced Enemy Stun Threshold | 16% increased Physical Damage with Maces or Sceptres 5% reduced Enemy Stun Threshold with Maces or Sceptres Mace or Sceptre Attacks deal 16% increased Damage with Ailments [1] [2] 14% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 14% increased Damage with Ailments 10% reduced Enemy Stun Threshold with Maces or Sceptres [2] |
Mace Damage and Stun Duration | 16% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 16% increased Damage with Ailments 20% increased Stun Duration on Enemies [1] [2] 10% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 10% increased Damage with Ailments 10% increased Stun Duration on Enemies [2] 14% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 14% increased Damage with Ailments 10% chance to double Stun Duration [3] |
Mace Elemental Damage and Accuracy | 12% increased Elemental Damage with Maces or Sceptres 8% increased Accuracy Rating with Maces or Sceptres [1] [2] |
Blacksmith's Clout | 35% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 35% increased Damage with Ailments +35% to Critical Strike Multiplier with Maces or Sceptres [1] |
Bone Breaker | 30% increased Physical Damage with Maces or Sceptres 12% increased Area of Effect Mace or Sceptre Attacks deal 30% increased Damage with Ailments [1] |
Galvanic Hammer | 30% increased Elemental Damage with Maces or Sceptres 10% increased Accuracy Rating with Maces or Sceptres Damage with Weapons Penetrates 5% Elemental Resistances [1] |
Pain Forger | 10% chance to gain a Power Charge when you Stun with Melee Damage 60% increased Critical Strike Chance with Maces or Sceptres 10% reduced Enemy Stun Threshold with Maces or Sceptres [1] |
Ribcage Crusher | Mace or Sceptre Attacks deal 24% increased Damage with Hits and Ailments 6% increased Attack Speed with Maces or Sceptres 15% increased Area of Effect if you have Stunned an Enemy Recently [1] |
Skull Cracking | 36% increased Physical Damage with Maces or Sceptres 12% reduced Enemy Stun Threshold with Maces or Sceptres Mace or Sceptre Attacks deal 36% increased Damage with Ailments [1] |
Spinecruncher | 30% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 30% increased Damage with Ailments 60% increased Stun Duration against Enemies that are on Full Life [1] |
Active attack skill gems
One-handed maces
Gem | ![]() | ![]() | ![]() | ![]() |
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![]() Level: (1-20) Cost: 4 Mana Attack Speed: 160% of base Attack Damage: (95-121)% of base Effectiveness of Added Damage: (95-121)%Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage.50% of Physical Damage Converted to Lightning Damage Deals 150% more Damage while Channelling if Illusion has finished moving Hits from Final wave deal 75% of Damage per stage Illusion moves at 130% of your Movement Speed Additional Effects per 1% Quality: 0.5% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 28 |
![]() Level: (1-20) Cost: 2 Mana Attack Speed: 300% of base Attack Damage: (44-59)% of base Effectiveness of Added Damage: (44-59)%Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.(5-28) to (8-42) Added Attack Physical Damage 8% increased Area of Effect per 1 additional Melee Strike Range 30% less Movement Speed First Hit deals 50% less Damage Gains 1 Stage every (0.33-0.17) seconds while Channelling Maximum (3-6) Stages +1 to radius per Stage Lose 1 Stage every 0.33 seconds while not Channelling Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 |
![]() Level: (1-20) Cost: 5 Mana Attack Speed: 80% of base Attack Damage: (91-140)% of base Effectiveness of Added Damage: (91-140)%Performs two fast strikes with a melee weapon.25% chance to cause Bleeding Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies Additional Effects per 1% Quality: 0.5% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Level: (1-20) Cost: 5 Mana Attack Speed: 70% of base Attack Damage: (125-244)% of base Effectiveness of Added Damage: (125-244)%Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.(50-107)% increased Critical Strike Chance 100% more Critical Strike Chance against Enemies that are on Full Life 30% more Damage with Hits and Ailments against Enemies that are on Full Life Additional Effects per 1% Quality: 1% increased Critical Strike Chance +0.5% to Critical Strike MultiplierPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 |
![]() Level: (1-20) Cost: (7-11) Mana AoE Radius: 10Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of other Damage Types (30-49)% chance to Freeze, Shock and Ignite 80% more Area Radius against Enemies affected by an Ailment of the chosen Element 10% more Damage per Elemental Ailment on the Enemy Additional Effects per 1% Quality: 1% increased Elemental DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 |
![]() Level: (1-20) Cost: 10 Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Attack Speed: 120% of base Attack Damage: (142-210)% of base Effectiveness of Added Damage: (142-210)%Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3 seconds 10% increased Attack Speed per Frenzy Charge 15% chance to gain a Frenzy Charge on Hit Buff grants 20% increased Movement Speed Additional Effects per 1% Quality: 0.25% chance to gain a Frenzy Charge on HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 10 |
![]() Level: (1-20) Cost: 10 Mana Attack Damage: (115-135)% of base Effectiveness of Added Damage: (115-135)%Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge Additional Effects per 1% Quality: 0.5% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 16 |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (110-225)% of base Effectiveness of Added Damage: (110-225)% Projectile Speed: 2250Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.(2-75) to (3-113) Added Cold Damage Fires (4-7) additional Projectiles 60% of Physical Damage Converted to Cold Damage +(18-21) to Melee Strike Range Additional Effects per 1% Quality: 1% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (135-225)% of base Effectiveness of Added Damage: (135-225)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.50% of Physical Damage Converted to Lightning Damage (1-9) to (13-179) Added Lightning Damage Fires 2 additional Projectiles Additional Effects per 1% Quality: 1% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Level: (1-20) Cooldown Time: 0.80 sec Can Store 1 Use(s) Attack Damage: (160-230)% of base Effectiveness of Added Damage: (160-230)%Requires Level 4Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.(2-56) to (3-85) Added Attack Physical Damage Trigger this Skill when you Block You cannot use this Attack directly Additional Effects per 1% Quality: 1% increased DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 4 |
![]() Level: (1-20) Cost: (7-9) Mana Attack Speed: 110% of base Attack Damage: (100-150)% of base Effectiveness of Added Damage: (100-150)%Requires Level 12Throws a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls.Bounces up to 3 times Modifiers to number of Projectiles instead apply to the number of Bounces Spirals through 4.25 rotations Additional Effects per 1% Quality: 0.5% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 12 |
![]() Level: (1-20) Cost: (5-8) Mana Attack Speed: 110% of base Attack Damage: (80-125)% of base Effectiveness of Added Damage: (80-125)% Projectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path. Additional Effects per 1% Quality: 0.5% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 |
![]() Level: (1-20) Souls Per Use: 25 Can Store 1 Use(s) Soul Gain Prevention: 5 sec Attack Speed: 300% of base Attack Damage: (80-109)% of base Effectiveness of Added Damage: (80-109)%Requires Level 28Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.Base duration is 5 seconds (5-28) to (8-42) Added Attack Physical Damage Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention 8% increased Area of Effect per 1 additional Melee Strike Range Can't be Evaded Additional Effects per 1% Quality: 0.5% increased Area of EffectCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 |
![]() Level: (1-20) Souls Per Use: 30 Can Store 2 Use(s) Soul Gain Prevention: 8 sec Attack Damage: (28-41)% of base Effectiveness of Added Damage: (28-41)%Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Base duration is 6 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Doubles have (0-57)% increased Movement Speed Can't be Evaded 25% chance to cause Bleeding Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies Maximum 8 Summoned Doubles Additional Effects per 1% Quality: 0.5% increased Attack SpeedCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 6 sec Attack Speed: 300% of base Attack Damage: (142-210)% of base Effectiveness of Added Damage: (142-210)%Requires Level 10Repeatedly teleports to enemies and hits them, inflicting a wound but dealing no damage. After the repeating finishes, each enemy is hit by the total damage of their wounds, which are removed.This Attack Repeats 25 additional times 10% increased Attack Speed per Frenzy Charge 70% less Damage with Ailments 30% chance to gain a Frenzy Charge on Hit Additional Effects per 1% Quality: 0.25% chance to gain a Frenzy Charge on HitCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 10 |
![]() Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Soul Gain Prevention: 8 sec Attack Damage: (105-163)% of base Effectiveness of Added Damage: (105-163)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.50% of Physical Damage Converted to Lightning Damage Base duration is 6 seconds (1-9) to (13-179) Added Lightning Damage Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Fires (4-8) additional Projectiles Can't be Evaded Additional Effects per 1% Quality: 1% increased Projectile SpeedCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Level: (1-20) Souls Per Use: 15 Can Store 1 Use(s) Soul Gain Prevention: 4 sec Attack Speed: 110% of base Attack Damage: (70-110)% of base Effectiveness of Added Damage: (70-110)%Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.Fires 8 Projectiles in a spiral Can't be Evaded Additional Effects per 1% Quality: 0.5% increased Attack SpeedCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (160-231)% of base Effectiveness of Added Damage: (160-231)% Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets Beams Chain (4-7) Times (0-19)% increased Area of Effect Fires 2 additional Projectiles 100% of Physical Damage Converted to Fire, Cold or Lightning Damage Additional Effects per 1% Quality: 1% increased Elemental DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 |
![]() Level: (1-20) Cost: (136-624) Energy Shield Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: 1.00 secRequires Level 24Grants a buff which significantly lowers your maximum Energy Shield to transform your equipped weapons into Swords formed from that energy. Casting the spell again removes the buff. Requires a Non-Bow weapon. This skill cannot be triggered.Energy Blades have minimum Lightning Damage equal to 0% of Energy Shield, plus (2-12) Energy Blades have maximum Lightning Damage equal to 0% of Energy Shield, plus (40-235) Energy Blades have minimum Lightning Damage equal to 2% of Energy Shield, plus 0 Energy Blades have maximum Lightning Damage equal to 40% of Energy Shield, plus 0 Two Handed Energy Blades have 70% more Lightning Damage Buff grants 50% less Maximum Energy Shield Additional Effects per 1% Quality: Energy Blades have 0.5% increased Critical Strike ChancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 24 |
![]() Level: (1-20) Cost: 8 Mana Attack Damage: (90-180)% of base Effectiveness of Added Damage: (90-180)%Requires Level 4Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds Summons a Totem which uses this Skill (10-20)% more Attack Speed while Totem is Active 50% increased Totem Placement speed +(16-18) to Melee Strike Range Additional Effects per 1% Quality: 1% increased Totem DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 4 |
![]() Level: (1-20) Cost: 10 Mana Attack Speed: 90% of base Attack Damage: (110-166)% of base Effectiveness of Added Damage: (110-166)%Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds Summons a Totem which uses this Skill (8-18)% more Melee Damage while Totem is Active 50% increased Totem Placement speed +10 to Melee Strike Range Additional Effects per 1% Quality: 1% increased Totem DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 |
![]() Level: (1-20) Cost: 5 Mana Attack Speed: 85% of base Attack Damage: (200-250)% of base Effectiveness of Added Damage: (200-250)%Requires Level 28Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.(11-158) to (17-238) Added Attack Physical Damage +2 to Melee Strike Range Take (6-194) Physical Damage per Trauma when you gain Trauma (2-4)% more Damage per Trauma Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400% Additional Effects per 1% Quality: 1% increased Stun Duration on enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 |
![]() Level: (1-20) Cost: 8 Mana Attack Speed: 120% of base Attack Damage: (115-169)% of base Effectiveness of Added Damage: (115-169)%Requires Level 12When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe.+1 Radius per 5 Rage Gain 1 Rage if this Skill Hits any Enemies Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 12 |
![]() Level: (1-20) Cost: 8 Mana Attack Speed: 80% of base Attack Damage: (150-230)% of base Effectiveness of Added Damage: (150-230)%Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 4 seconds 50% of Physical Damage Converted to Fire Damage Deals up to 20% more Damage with Hits to closer targets Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 28 |
![]() Level: (1-20) Cost: 8 Mana Attack Damage: (165-238)% of base Effectiveness of Added Damage: (165-238)%Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1 seconds Base secondary duration is 20 seconds Maximum 9 Summoned Normal Sentinels of Dominance Maximum 3 Summoned Magic Sentinels of Dominance Maximum 1 Summoned Rare Sentinel of Dominance 25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster Additional Effects per 1% Quality: Minions deal 1% increased DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 28 |
![]() Level: (1-20) Cost: 10 Mana Attack Speed: 75% of base Attack Damage: (85-150)% of base Effectiveness of Added Damage: (85-150)% AoE Radius: 18 / 28Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 1 seconds Aftershock deals 150% more Damage with Hits and Ailments Additional Effects per 1% Quality: 1% increased DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 |
![]() Level: (1-20) Cost: 8 Mana Attack Speed: 80% of base Attack Damage: (125-200)% of base Effectiveness of Added Damage: (125-200)%Requires Level 12Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. Warcries or other Slam Attacks performed by you or allied players near any spike will cause them to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.Base duration is 6 seconds (0-19)% more Area of Effect Shattering Spikes deal 30% less damage Maximum 15 Spikes Creates 5 fissures Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 12 |
![]() Level: (1-20) Cast Time: 0.70 sec Attack Speed: 70% of base Attack Damage: (170-281)% of base Effectiveness of Added Damage: (170-281)%Requires Level 34This spell consumes multiple cooldown uses to summon icy Statues in a ring. Each Statue uses your Frozen Sweep attack once before vanishing. Requires an Axe, Mace, Sceptre, or Staff. This skill cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines.Consumes one Cooldown Use per Statue Summoned You cannot use this Skill yourself, your Statues will use this Skill for you 100% of Physical Damage Converted to Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 34 |
![]() Level: (1-20) Cost: 5 Mana Attack Damage: (165-269)% of base Effectiveness of Added Damage: (165-269)%Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.25% chance to Freeze enemies 100% of Physical Damage Converted to Cold Damage Every third successive strike Freezes enemies as though dealing (200-390)% more Damage +2 to Melee Strike Range 35% increased Duration of Cold Ailments (10-29)% increased Effect of Cold Ailments Adds (2-75) to (3-113) Cold Damage against Chilled Enemies Additional Effects per 1% Quality: 2% increased Duration of Cold AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 |
![]() Level: (1-20) Cost: 6 Mana Attack Speed: 90% of base Attack Damage: (115-188)% of base Effectiveness of Added Damage: (115-188)% AoE Radius: 35Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.25% reduced Enemy Stun Threshold +(0-10) to radius Deals up to (40-49)% more Damage with Hits to closer targets Additional Effects per 1% Quality: 1% increased Stun Duration on enemies 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 |
![]() Level: (1-20) Cost: 5 Mana Attack Speed: 85% of base Attack Damage: (195-313)% of base Effectiveness of Added Damage: (195-313)%Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.Knocks Enemies Back on Hit 25% reduced Enemy Stun Threshold +2 to Melee Strike Range (20-39)% chance to deal Double Damage Additional Effects per 1% Quality: 1% increased Stun Duration on enemies 1% increased DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 |
![]() Level: (1-20) Cost: 8 Mana Attack Speed: 70% of base Attack Damage: (230-350)% of base Effectiveness of Added Damage: (230-350)% AoE Radius: 26Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.100% of Physical Damage Converted to Cold Damage Second Stage deals 15% less Damage Third Stage deals 30% less Damage Additional Effects per 1% Quality: 1% increased DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 28 |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (104-166)% of base Effectiveness of Added Damage: (104-166)% AoE Radius: 15Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 0.8 seconds (5-75) to (8-113) Added Fire Damage Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life 60% of Physical Damage Converted to Fire Damage Debuff deals 66% of Damage per Charge Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 12 |
![]() Level: (1-20) Use Time: 0.80 sec Attack Damage: (100-157)% of base Effectiveness of Added Damage: (100-158)%Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Covers enemies in ash, causing them to move slower and take increased fire damage. Affected enemies explode when they die, dealing fire damage in an area.Base duration is (5-5.9) seconds (0-38)% increased Warcry Speed Damage cannot be Reflected Explosion deals Fire Damage equal to 8% of the Monster's maximum Life Counts total Power of Enemies in Range Covers Enemies in Ash, causing 3% increased Fire Damage taken per 5 Power, up to 20% Exerts the next 6 Melee Attacks you perform Exerted Attacks Trigger Combust the first time they deal a Melee Hit 60% of Physical Damage Converted to Fire Damage This Skill is Triggered by Attacks Exerted by Infernal Cry Additional Effects per 1% Quality: 1% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 24 |
![]() Level: (1-20) Cost: 10 Mana Attack Damage: (100-150)% of base Effectiveness of Added Damage: (100-150)% AoE Radius: 15Requires Level 10Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.(20-39)% increased Stun Duration against Enemies that are on Full Life +0.55 seconds to Attack Time Damaging Hits always Stun Enemies that are on Full Life Additional Effects per 1% Quality: 1% increased Stun Duration on enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 10 |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (110-185)% of base Effectiveness of Added Damage: (110-185)% Projectile Speed: 750Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will explode, causing AoE attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage Fires 3 additional Projectiles 60% of Physical Damage Converted to Fire Damage +(2-6) to Melee Strike Range Projectiles deal 50% less Damage with Hits and Ailments Additional Effects per 1% Quality: 1% increased Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 |
![]() Level: (1-20) Cooldown Time: 0.40 sec Can Store 1 Use(s) Attack Damage: (115-175)% of base Effectiveness of Added Damage: (115-175)%Requires Level 4Perform a swift counter-attack against enemies in a cone shape when you block with your shield.(2-56) to (3-85) Added Attack Physical Damage Trigger this Skill when you Block You cannot use this Attack directly Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 4 |
![]() Level: (1-20) Cost: 6 Mana Attack Speed: 85% of base Attack Damage: (196-273)% of base Effectiveness of Added Damage: (196-273)%Performs a melee attack, and causes lightning to strike a targeted location or nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura, giving you and your allies additional lightning damage for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage Base duration is 4 seconds +(0-6) to radius (30-20)% less Area Damage Lightning strikes 1 target Aura grants (1-12) to (4-220) added Lightning Damage Aura grants (10-19)% chance to Shock Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 1 |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (110-188)% of base Effectiveness of Added Damage: (110-188)% AoE Radius: 19Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.50% of Physical Damage Converted to Lightning Damage Base duration is 3 seconds Beams Hit Enemies every (0.4-0.32) seconds Chains +1 Times Beams deal 40% less Damage (4-6) maximum Beam Targets Additional Effects per 1% Quality: 1% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 12 |
![]() Level: (1-20) Cost: 8 Mana Attack Speed: 75% of base Attack Damage: (220-325)% of base Effectiveness of Added Damage: (220-325)%Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.(0-19)% more Area of Effect Shockwaves deal 40% less Damage Wave causes Shockwaves from up to 5 Enemies in each Area Wave has (0-25)% reduced delay between Areas Wave Damages 5 Areas Wave cannot stop before Damaging 2 Areas Wave gains +2 to radius with each Area in the Sequence Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 12 |
![]() Level: (1-20) Cost: 10 Mana Attack Speed: 80% of base Attack Damage: (180-275)% of base Effectiveness of Added Damage: (180-275)%Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.60% of Physical Damage Converted to Fire Damage 5% more Area of Effect per Endurance Charge 30% fissure branching chance +5% fissure branching chance per Endurance Charge Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 |
![]() Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Soul Gain Prevention: 9 sec Attack Speed: 80% of base Attack Damage: (100-154)% of base Effectiveness of Added Damage: (100-154)%Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.+1 to maximum number of Summoned Totems Totem lasts 6 seconds Modifiers to Totem Duration also apply to this Skill's Soul Gain Prevention Summons a Totem which uses this Skill 32% more Melee Damage while Totem is Active 50% increased Totem Placement speed Additional Effects per 1% Quality: 1% increased Totem DamageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 |
![]() Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 9 sec Attack Speed: 75% of base Attack Damage: (70-106)% of base Effectiveness of Added Damage: (70-106)%Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. After using this skill, your steps will deal damage around you, cracking the earth if the previous cracks have erupted. This effect ends after a secondary duration, or after a maximum number of aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 1 seconds Base secondary duration is 12 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Aftershock deals (350-407)% more Damage with Hits and Ailments Ongoing effect ends after 9 Aftershocks Additional Effects per 1% Quality: 1% increased DamageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 |
![]() Level: (1-20) Souls Per Use: 15 Can Store 3 Use(s) Soul Gain Prevention: 4 sec Attack Damage: (155-250)% of base Effectiveness of Added Damage: (155-250)%Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.Base duration is (3.4-4.35) seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention 25% chance to Freeze enemies 100% of Physical Damage Converted to Cold Damage Freezes enemies as though dealing (200-390)% more Damage Can't be Evaded +2 to Melee Strike Range 35% increased Duration of Cold Ailments (10-29)% increased Effect of Cold Ailments Adds (2-75) to (3-113) Cold Damage against Chilled Enemies Additional Effects per 1% Quality: 2% increased Duration of Cold AilmentsCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 |
![]() Level: (1-20) Souls Per Use: 15 Can Store 4 Use(s) Soul Gain Prevention: 1 sec Attack Speed: 90% of base Attack Damage: (190-375)% of base Effectiveness of Added Damage: (190-375)%Slams the ground in front of you, creating a wave that travels in all directions that damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.25% reduced Enemy Stun Threshold +(0-9) to radius 200% increased Stun Duration on enemies Can't be Evaded Deals up to (40-49)% more Damage with Hits to closer targets This Attack can be Exerted as though it was not a Vaal Skill Additional Effects per 1% Quality: 1% increased Stun Duration on enemies 0.5% increased Area of EffectCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 |
![]() Level: (1-20) Souls Per Use: 15 Can Store 3 Use(s) Soul Gain Prevention: 3 sec Attack Speed: 70% of base Attack Damage: (70-110)% of base Effectiveness of Added Damage: (70-110)%Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth causing AoE attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage +4 to radius Fires 8 additional Projectiles Chains +8 Times 60% of Physical Damage Converted to Fire Damage Can't be Evaded Projectiles can Chain when impacting the ground Projectiles do not change direction when Chaining Additional Effects per 1% Quality: 1% increased Fire DamageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 |
![]() Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Soul Gain Prevention: 6 sec Attack Speed: 50% of base Attack Damage: (300-430)% of base Effectiveness of Added Damage: (300-430)%Calls lightning down to infuse your weapon, then performs a melee attack and causes lightning to strike nearby enemies, dealing damage in an area around each. Hitting an enemy grants an aura, giving you and your allies additional lightning damage for a duration, and additional lightning bolts with Smite. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage Base duration is 8 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention +(0-6) to radius Can't be Evaded Lightning strikes 30 targets Aura makes Smite strike +1 target with lightning Aura grants (1-17) to (7-330) added Lightning Damage Aura grants (10-19)% chance to Shock Additional Effects per 1% Quality: 0.5% increased Area of EffectCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 1 |
![]() Level: (1-20) Souls Per Use: 25 Can Store 1 Use(s) Soul Gain Prevention: 6 sec Attack Speed: 80% of base Attack Damage: (150-220)% of base Effectiveness of Added Damage: (150-220)%Requires Level 12Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.50% more Area of Effect Fires 8 additional Projectiles 60% of Physical Damage Converted to Fire Damage Fissure erupts 5 times Additional Effects per 1% Quality: 1% increased Fire DamageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 12 |
![]() Level: (1-20) Cooldown Time: 1.20 sec Can Store 1 Use(s) Attack Damage: (170-255)% of base Effectiveness of Added Damage: (170-255)%Requires Level 24Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.(8-56) to (12-85) Added Attack Physical Damage 30% chance to Trigger this Skill when Hit You cannot use this Attack directly Additional Effects per 1% Quality: 0.5% chance to Trigger this Skill when HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 24 |
![]() Level: (1-20) Cost: 6 Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Attack Speed: 85% of base Attack Damage: (230-350)% of base Effectiveness of Added Damage: (230-350)%Requires Level 4Attacks enemies with a powerful melee strike which grants Fortification, reducing damage you take from hits. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.+2 to Melee Strike Range Melee Hits Fortify for 8 seconds Additional Effects per 1% Quality: 1% increased DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 4 |
![]() Level: (1-20) Cost: 8 Mana Attack Speed: 80% of base Attack Damage: (130-185)% of base Effectiveness of Added Damage: (130-185)%Requires Level 12Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Fires 4 additional Projectiles 60% of Physical Damage Converted to Fire Damage Projectiles deal 50% less Damage with Hits and Ailments Additional Effects per 1% Quality: 1% increased Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 12 |
Two-handed maces
Gem | ![]() | ![]() | ![]() | ![]() |
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![]() Level: (1-20) Cost: 4 Mana Attack Speed: 160% of base Attack Damage: (95-121)% of base Effectiveness of Added Damage: (95-121)%Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage.50% of Physical Damage Converted to Lightning Damage Deals 150% more Damage while Channelling if Illusion has finished moving Hits from Final wave deal 75% of Damage per stage Illusion moves at 130% of your Movement Speed Additional Effects per 1% Quality: 0.5% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 28 |
![]() Level: (1-20) Cost: 2 Mana Attack Speed: 300% of base Attack Damage: (44-59)% of base Effectiveness of Added Damage: (44-59)%Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.(5-28) to (8-42) Added Attack Physical Damage 8% increased Area of Effect per 1 additional Melee Strike Range 30% less Movement Speed First Hit deals 50% less Damage Gains 1 Stage every (0.33-0.17) seconds while Channelling Maximum (3-6) Stages +1 to radius per Stage Lose 1 Stage every 0.33 seconds while not Channelling Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 |
![]() Level: (1-20) Cost: 5 Mana Attack Speed: 80% of base Attack Damage: (91-140)% of base Effectiveness of Added Damage: (91-140)%Performs two fast strikes with a melee weapon.25% chance to cause Bleeding Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies Additional Effects per 1% Quality: 0.5% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Level: (1-20) Cost: (7-11) Mana AoE Radius: 10Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of other Damage Types (30-49)% chance to Freeze, Shock and Ignite 80% more Area Radius against Enemies affected by an Ailment of the chosen Element 10% more Damage per Elemental Ailment on the Enemy Additional Effects per 1% Quality: 1% increased Elemental DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 |
![]() Level: (1-20) Cost: 10 Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Attack Speed: 120% of base Attack Damage: (142-210)% of base Effectiveness of Added Damage: (142-210)%Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3 seconds 10% increased Attack Speed per Frenzy Charge 15% chance to gain a Frenzy Charge on Hit Buff grants 20% increased Movement Speed Additional Effects per 1% Quality: 0.25% chance to gain a Frenzy Charge on HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 10 |
![]() Level: (1-20) Cost: 10 Mana Attack Damage: (115-135)% of base Effectiveness of Added Damage: (115-135)%Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge Additional Effects per 1% Quality: 0.5% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 16 |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (110-225)% of base Effectiveness of Added Damage: (110-225)% Projectile Speed: 2250Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.(2-75) to (3-113) Added Cold Damage Fires (4-7) additional Projectiles 60% of Physical Damage Converted to Cold Damage +(18-21) to Melee Strike Range Additional Effects per 1% Quality: 1% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (135-225)% of base Effectiveness of Added Damage: (135-225)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.50% of Physical Damage Converted to Lightning Damage (1-9) to (13-179) Added Lightning Damage Fires 2 additional Projectiles Additional Effects per 1% Quality: 1% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Level: (1-20) Cooldown Time: 0.80 sec Can Store 1 Use(s) Attack Damage: (160-230)% of base Effectiveness of Added Damage: (160-230)%Requires Level 4Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.(2-56) to (3-85) Added Attack Physical Damage Trigger this Skill when you Block You cannot use this Attack directly Additional Effects per 1% Quality: 1% increased DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 4 |
![]() Level: (1-20) Cost: (7-9) Mana Attack Speed: 110% of base Attack Damage: (100-150)% of base Effectiveness of Added Damage: (100-150)%Requires Level 12Throws a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls.Bounces up to 3 times Modifiers to number of Projectiles instead apply to the number of Bounces Spirals through 4.25 rotations Additional Effects per 1% Quality: 0.5% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 12 |
![]() Level: (1-20) Cost: (5-8) Mana Attack Speed: 110% of base Attack Damage: (80-125)% of base Effectiveness of Added Damage: (80-125)% Projectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path. Additional Effects per 1% Quality: 0.5% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 |
![]() Level: (1-20) Souls Per Use: 25 Can Store 1 Use(s) Soul Gain Prevention: 5 sec Attack Speed: 300% of base Attack Damage: (80-109)% of base Effectiveness of Added Damage: (80-109)%Requires Level 28Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.Base duration is 5 seconds (5-28) to (8-42) Added Attack Physical Damage Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention 8% increased Area of Effect per 1 additional Melee Strike Range Can't be Evaded Additional Effects per 1% Quality: 0.5% increased Area of EffectCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 |
![]() Level: (1-20) Souls Per Use: 30 Can Store 2 Use(s) Soul Gain Prevention: 8 sec Attack Damage: (28-41)% of base Effectiveness of Added Damage: (28-41)%Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Base duration is 6 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Doubles have (0-57)% increased Movement Speed Can't be Evaded 25% chance to cause Bleeding Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies Maximum 8 Summoned Doubles Additional Effects per 1% Quality: 0.5% increased Attack SpeedCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 6 sec Attack Speed: 300% of base Attack Damage: (142-210)% of base Effectiveness of Added Damage: (142-210)%Requires Level 10Repeatedly teleports to enemies and hits them, inflicting a wound but dealing no damage. After the repeating finishes, each enemy is hit by the total damage of their wounds, which are removed.This Attack Repeats 25 additional times 10% increased Attack Speed per Frenzy Charge 70% less Damage with Ailments 30% chance to gain a Frenzy Charge on Hit Additional Effects per 1% Quality: 0.25% chance to gain a Frenzy Charge on HitCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 10 |
![]() Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Soul Gain Prevention: 8 sec Attack Damage: (105-163)% of base Effectiveness of Added Damage: (105-163)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.50% of Physical Damage Converted to Lightning Damage Base duration is 6 seconds (1-9) to (13-179) Added Lightning Damage Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Fires (4-8) additional Projectiles Can't be Evaded Additional Effects per 1% Quality: 1% increased Projectile SpeedCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Level: (1-20) Souls Per Use: 15 Can Store 1 Use(s) Soul Gain Prevention: 4 sec Attack Speed: 110% of base Attack Damage: (70-110)% of base Effectiveness of Added Damage: (70-110)%Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.Fires 8 Projectiles in a spiral Can't be Evaded Additional Effects per 1% Quality: 0.5% increased Attack SpeedCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (160-231)% of base Effectiveness of Added Damage: (160-231)% Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets Beams Chain (4-7) Times (0-19)% increased Area of Effect Fires 2 additional Projectiles 100% of Physical Damage Converted to Fire, Cold or Lightning Damage Additional Effects per 1% Quality: 1% increased Elemental DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 |
![]() Level: (1-20) Cost: (136-624) Energy Shield Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: 1.00 secRequires Level 24Grants a buff which significantly lowers your maximum Energy Shield to transform your equipped weapons into Swords formed from that energy. Casting the spell again removes the buff. Requires a Non-Bow weapon. This skill cannot be triggered.Energy Blades have minimum Lightning Damage equal to 0% of Energy Shield, plus (2-12) Energy Blades have maximum Lightning Damage equal to 0% of Energy Shield, plus (40-235) Energy Blades have minimum Lightning Damage equal to 2% of Energy Shield, plus 0 Energy Blades have maximum Lightning Damage equal to 40% of Energy Shield, plus 0 Two Handed Energy Blades have 70% more Lightning Damage Buff grants 50% less Maximum Energy Shield Additional Effects per 1% Quality: Energy Blades have 0.5% increased Critical Strike ChancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 24 |
![]() Level: (1-20) Cost: 8 Mana Attack Damage: (90-180)% of base Effectiveness of Added Damage: (90-180)%Requires Level 4Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds Summons a Totem which uses this Skill (10-20)% more Attack Speed while Totem is Active 50% increased Totem Placement speed +(16-18) to Melee Strike Range Additional Effects per 1% Quality: 1% increased Totem DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 4 |
![]() Level: (1-20) Cost: 10 Mana Attack Speed: 90% of base Attack Damage: (110-166)% of base Effectiveness of Added Damage: (110-166)%Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds Summons a Totem which uses this Skill (8-18)% more Melee Damage while Totem is Active 50% increased Totem Placement speed +10 to Melee Strike Range Additional Effects per 1% Quality: 1% increased Totem DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 |
![]() Level: (1-20) Cost: 5 Mana Attack Speed: 85% of base Attack Damage: (200-250)% of base Effectiveness of Added Damage: (200-250)%Requires Level 28Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.(11-158) to (17-238) Added Attack Physical Damage +2 to Melee Strike Range Take (6-194) Physical Damage per Trauma when you gain Trauma (2-4)% more Damage per Trauma Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400% Additional Effects per 1% Quality: 1% increased Stun Duration on enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 |
![]() Level: (1-20) Cost: 8 Mana Attack Speed: 80% of base Attack Damage: (150-230)% of base Effectiveness of Added Damage: (150-230)%Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 4 seconds 50% of Physical Damage Converted to Fire Damage Deals up to 20% more Damage with Hits to closer targets Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 28 |
![]() Level: (1-20) Cost: 8 Mana Attack Damage: (165-238)% of base Effectiveness of Added Damage: (165-238)%Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1 seconds Base secondary duration is 20 seconds Maximum 9 Summoned Normal Sentinels of Dominance Maximum 3 Summoned Magic Sentinels of Dominance Maximum 1 Summoned Rare Sentinel of Dominance 25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster Additional Effects per 1% Quality: Minions deal 1% increased DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 28 |
![]() Level: (1-20) Cost: 10 Mana Attack Speed: 75% of base Attack Damage: (85-150)% of base Effectiveness of Added Damage: (85-150)% AoE Radius: 18 / 28Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 1 seconds Aftershock deals 150% more Damage with Hits and Ailments Additional Effects per 1% Quality: 1% increased DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 |
![]() Level: (1-20) Cost: 8 Mana Attack Speed: 80% of base Attack Damage: (125-200)% of base Effectiveness of Added Damage: (125-200)%Requires Level 12Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. Warcries or other Slam Attacks performed by you or allied players near any spike will cause them to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.Base duration is 6 seconds (0-19)% more Area of Effect Shattering Spikes deal 30% less damage Maximum 15 Spikes Creates 5 fissures Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 12 |
![]() Level: (1-20) Cast Time: 0.70 sec Attack Speed: 70% of base Attack Damage: (170-281)% of base Effectiveness of Added Damage: (170-281)%Requires Level 34This spell consumes multiple cooldown uses to summon icy Statues in a ring. Each Statue uses your Frozen Sweep attack once before vanishing. Requires an Axe, Mace, Sceptre, or Staff. This skill cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines.Consumes one Cooldown Use per Statue Summoned You cannot use this Skill yourself, your Statues will use this Skill for you 100% of Physical Damage Converted to Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 34 |
![]() Level: (1-20) Cost: 5 Mana Attack Damage: (165-269)% of base Effectiveness of Added Damage: (165-269)%Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.25% chance to Freeze enemies 100% of Physical Damage Converted to Cold Damage Every third successive strike Freezes enemies as though dealing (200-390)% more Damage +2 to Melee Strike Range 35% increased Duration of Cold Ailments (10-29)% increased Effect of Cold Ailments Adds (2-75) to (3-113) Cold Damage against Chilled Enemies Additional Effects per 1% Quality: 2% increased Duration of Cold AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 |
![]() Level: (1-20) Cost: 6 Mana Attack Speed: 90% of base Attack Damage: (115-188)% of base Effectiveness of Added Damage: (115-188)% AoE Radius: 35Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.25% reduced Enemy Stun Threshold +(0-10) to radius Deals up to (40-49)% more Damage with Hits to closer targets Additional Effects per 1% Quality: 1% increased Stun Duration on enemies 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 |
![]() Level: (1-20) Cost: 5 Mana Attack Speed: 85% of base Attack Damage: (195-313)% of base Effectiveness of Added Damage: (195-313)%Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.Knocks Enemies Back on Hit 25% reduced Enemy Stun Threshold +2 to Melee Strike Range (20-39)% chance to deal Double Damage Additional Effects per 1% Quality: 1% increased Stun Duration on enemies 1% increased DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 |
![]() Level: (1-20) Cost: 8 Mana Attack Speed: 70% of base Attack Damage: (230-350)% of base Effectiveness of Added Damage: (230-350)% AoE Radius: 26Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.100% of Physical Damage Converted to Cold Damage Second Stage deals 15% less Damage Third Stage deals 30% less Damage Additional Effects per 1% Quality: 1% increased DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 28 |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (104-166)% of base Effectiveness of Added Damage: (104-166)% AoE Radius: 15Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 0.8 seconds (5-75) to (8-113) Added Fire Damage Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life 60% of Physical Damage Converted to Fire Damage Debuff deals 66% of Damage per Charge Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 12 |
![]() Level: (1-20) Use Time: 0.80 sec Attack Damage: (100-157)% of base Effectiveness of Added Damage: (100-158)%Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Covers enemies in ash, causing them to move slower and take increased fire damage. Affected enemies explode when they die, dealing fire damage in an area.Base duration is (5-5.9) seconds (0-38)% increased Warcry Speed Damage cannot be Reflected Explosion deals Fire Damage equal to 8% of the Monster's maximum Life Counts total Power of Enemies in Range Covers Enemies in Ash, causing 3% increased Fire Damage taken per 5 Power, up to 20% Exerts the next 6 Melee Attacks you perform Exerted Attacks Trigger Combust the first time they deal a Melee Hit 60% of Physical Damage Converted to Fire Damage This Skill is Triggered by Attacks Exerted by Infernal Cry Additional Effects per 1% Quality: 1% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 24 |
![]() Level: (1-20) Cost: 10 Mana Attack Damage: (100-150)% of base Effectiveness of Added Damage: (100-150)% AoE Radius: 15Requires Level 10Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.(20-39)% increased Stun Duration against Enemies that are on Full Life +0.55 seconds to Attack Time Damaging Hits always Stun Enemies that are on Full Life Additional Effects per 1% Quality: 1% increased Stun Duration on enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 10 |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (110-185)% of base Effectiveness of Added Damage: (110-185)% Projectile Speed: 750Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will explode, causing AoE attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage Fires 3 additional Projectiles 60% of Physical Damage Converted to Fire Damage +(2-6) to Melee Strike Range Projectiles deal 50% less Damage with Hits and Ailments Additional Effects per 1% Quality: 1% increased Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 |
![]() Level: (1-20) Cost: 6 Mana Attack Speed: 85% of base Attack Damage: (196-273)% of base Effectiveness of Added Damage: (196-273)%Performs a melee attack, and causes lightning to strike a targeted location or nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura, giving you and your allies additional lightning damage for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage Base duration is 4 seconds +(0-6) to radius (30-20)% less Area Damage Lightning strikes 1 target Aura grants (1-12) to (4-220) added Lightning Damage Aura grants (10-19)% chance to Shock Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 1 |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (110-188)% of base Effectiveness of Added Damage: (110-188)% AoE Radius: 19Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.50% of Physical Damage Converted to Lightning Damage Base duration is 3 seconds Beams Hit Enemies every (0.4-0.32) seconds Chains +1 Times Beams deal 40% less Damage (4-6) maximum Beam Targets Additional Effects per 1% Quality: 1% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 12 |
![]() Level: (1-20) Cost: 8 Mana Attack Speed: 75% of base Attack Damage: (220-325)% of base Effectiveness of Added Damage: (220-325)%Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.(0-19)% more Area of Effect Shockwaves deal 40% less Damage Wave causes Shockwaves from up to 5 Enemies in each Area Wave has (0-25)% reduced delay between Areas Wave Damages 5 Areas Wave cannot stop before Damaging 2 Areas Wave gains +2 to radius with each Area in the Sequence Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 12 |
![]() Level: (1-20) Cost: 8 Mana Attack Speed: 70% of base Attack Damage: (170-281)% of base Effectiveness of Added Damage: (170-281)% AoE Radius: 26Requires Level 12Swings a two handed melee weapon in a circle, knocking back monsters around the character.Knocks Enemies Back on Hit (5-75) to (8-113) Added Attack Physical Damage +(0-4) to radius Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 12 |
![]() Level: (1-20) Cost: 10 Mana Attack Speed: 80% of base Attack Damage: (180-275)% of base Effectiveness of Added Damage: (180-275)%Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.60% of Physical Damage Converted to Fire Damage 5% more Area of Effect per Endurance Charge 30% fissure branching chance +5% fissure branching chance per Endurance Charge Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 |
![]() Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Soul Gain Prevention: 9 sec Attack Speed: 80% of base Attack Damage: (100-154)% of base Effectiveness of Added Damage: (100-154)%Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.+1 to maximum number of Summoned Totems Totem lasts 6 seconds Modifiers to Totem Duration also apply to this Skill's Soul Gain Prevention Summons a Totem which uses this Skill 32% more Melee Damage while Totem is Active 50% increased Totem Placement speed Additional Effects per 1% Quality: 1% increased Totem DamageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 |
![]() Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 9 sec Attack Speed: 75% of base Attack Damage: (70-106)% of base Effectiveness of Added Damage: (70-106)%Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. After using this skill, your steps will deal damage around you, cracking the earth if the previous cracks have erupted. This effect ends after a secondary duration, or after a maximum number of aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 1 seconds Base secondary duration is 12 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Aftershock deals (350-407)% more Damage with Hits and Ailments Ongoing effect ends after 9 Aftershocks Additional Effects per 1% Quality: 1% increased DamageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 |
![]() Level: (1-20) Souls Per Use: 15 Can Store 3 Use(s) Soul Gain Prevention: 4 sec Attack Damage: (155-250)% of base Effectiveness of Added Damage: (155-250)%Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.Base duration is (3.4-4.35) seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention 25% chance to Freeze enemies 100% of Physical Damage Converted to Cold Damage Freezes enemies as though dealing (200-390)% more Damage Can't be Evaded +2 to Melee Strike Range 35% increased Duration of Cold Ailments (10-29)% increased Effect of Cold Ailments Adds (2-75) to (3-113) Cold Damage against Chilled Enemies Additional Effects per 1% Quality: 2% increased Duration of Cold AilmentsCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 |
![]() Level: (1-20) Souls Per Use: 15 Can Store 4 Use(s) Soul Gain Prevention: 1 sec Attack Speed: 90% of base Attack Damage: (190-375)% of base Effectiveness of Added Damage: (190-375)%Slams the ground in front of you, creating a wave that travels in all directions that damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.25% reduced Enemy Stun Threshold +(0-9) to radius 200% increased Stun Duration on enemies Can't be Evaded Deals up to (40-49)% more Damage with Hits to closer targets This Attack can be Exerted as though it was not a Vaal Skill Additional Effects per 1% Quality: 1% increased Stun Duration on enemies 0.5% increased Area of EffectCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 |
![]() Level: (1-20) Souls Per Use: 15 Can Store 3 Use(s) Soul Gain Prevention: 3 sec Attack Speed: 70% of base Attack Damage: (70-110)% of base Effectiveness of Added Damage: (70-110)%Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth causing AoE attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage +4 to radius Fires 8 additional Projectiles Chains +8 Times 60% of Physical Damage Converted to Fire Damage Can't be Evaded Projectiles can Chain when impacting the ground Projectiles do not change direction when Chaining Additional Effects per 1% Quality: 1% increased Fire DamageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 |
![]() Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Soul Gain Prevention: 6 sec Attack Speed: 50% of base Attack Damage: (300-430)% of base Effectiveness of Added Damage: (300-430)%Calls lightning down to infuse your weapon, then performs a melee attack and causes lightning to strike nearby enemies, dealing damage in an area around each. Hitting an enemy grants an aura, giving you and your allies additional lightning damage for a duration, and additional lightning bolts with Smite. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage Base duration is 8 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention +(0-6) to radius Can't be Evaded Lightning strikes 30 targets Aura makes Smite strike +1 target with lightning Aura grants (1-17) to (7-330) added Lightning Damage Aura grants (10-19)% chance to Shock Additional Effects per 1% Quality: 0.5% increased Area of EffectCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 1 |
![]() Level: (1-20) Souls Per Use: 25 Can Store 1 Use(s) Soul Gain Prevention: 6 sec Attack Speed: 80% of base Attack Damage: (150-220)% of base Effectiveness of Added Damage: (150-220)%Requires Level 12Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.50% more Area of Effect Fires 8 additional Projectiles 60% of Physical Damage Converted to Fire Damage Fissure erupts 5 times Additional Effects per 1% Quality: 1% increased Fire DamageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 12 |
![]() Level: (1-20) Cooldown Time: 1.20 sec Can Store 1 Use(s) Attack Damage: (170-255)% of base Effectiveness of Added Damage: (170-255)%Requires Level 24Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.(8-56) to (12-85) Added Attack Physical Damage 30% chance to Trigger this Skill when Hit You cannot use this Attack directly Additional Effects per 1% Quality: 0.5% chance to Trigger this Skill when HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 24 |
![]() Level: (1-20) Cost: 6 Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Attack Speed: 85% of base Attack Damage: (230-350)% of base Effectiveness of Added Damage: (230-350)%Requires Level 4Attacks enemies with a powerful melee strike which grants Fortification, reducing damage you take from hits. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.+2 to Melee Strike Range Melee Hits Fortify for 8 seconds Additional Effects per 1% Quality: 1% increased DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 4 |
![]() Level: (1-20) Cost: 8 Mana Attack Speed: 80% of base Attack Damage: (130-185)% of base Effectiveness of Added Damage: (130-185)%Requires Level 12Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Fires 4 additional Projectiles 60% of Physical Damage Converted to Fire Damage Projectiles deal 50% less Damage with Hits and Ailments Additional Effects per 1% Quality: 1% increased Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 12 |