Version 2.4.0

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Version History
2.3.4c
August 28, 2016
2.4.0
September 2, 2016
2.4.0b
September 5, 2016

Version 2.4.0 introduces the Atlas of Worlds expansion, which adds new content and features as well as vast changes to the existing game.

Patch notes

These are the official patch notes for version 2.4.0 released by Grinding Gear Games.[1]

The Atlas of Worlds

  • The Atlas of Worlds lets you track your progression through Path of Exile's map endgame. You can also use it to upgrade maps and add mods to the Atlas. It indicates which maps are connected to each other.
  • The map drop rules have been changed so that connected maps and maps you've previously completed can drop from the area you're playing. As you progress towards the center of the Atlas from the four corners, the tier of maps increases.
  • There are four tier 16 maps that contain the Guardians of the Void. As you defeat them, you'll earn fragments of a key that allows you to challenge the Shaper himself.
  • As you complete more types of maps, you unlock a cumulative map tier bonus that is displayed on the Atlas.
  • You can upgrade white or yellow maps by five tiers using a Shaper's Orb, which can be earned by completing bonus objectives on specific maps.
  • You can add temporary mods to the Atlas itself using Cartographer's Sextants.
  • Your progress, upgrades and mods on the Atlas of Worlds are shared between all characters on your account in that league.
  • We've added thirty new maps and dozens of new map bosses.
  • There are thirteen new base item types that can be only be found in specific areas of the Atlas.
  • Most existing maps have been revamped to have more balanced monster composition, layouts, boss fights and rewards.
  • You can trade 20 Cartographer's ChiselsCartographer's ChiselStack Size: 20Improves the quality of a mapRight click this item then left click a map to apply it. Has greater effect on lower tier, non-unique maps. The maximum quality is 20%. and 5 Orbs of RegretOrb of RegretStack Size: 40Grants a passive skill refund pointRight click on this item to use it. to a vendor for an item that allows you to respec the Shaping of a map.
  • You can trade 5 Cartographer's Sextants (of a specific colour) to a vendor for an item that allows you to respec the completion of a map of that colour.
  • You can find out more detailed information about how the Atlas works here: https://www.pathofexile.com/forum/view-thread/1714099

The Essence Challenge Leagues

Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!

  • With 2.4.0, there are Standard and Hardcore variations of the Essence challenge league available. They have the same core mechanics and items.
  • In the Essence league, you'll occasionally encounter groups of monsters trapped by mysterious essences. Each type of essence imbues the monsters with different powers, which you'll have to face upon freeing the monsters from their prison. If you are strong enough to defeat these foes, you can claim an essence for yourself.
  • These items aren't just a trophy - their effect is similar to that of the Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.. Using one on a normal item will upgrade it to a rare item but with one predecided property. Each of the 25 essences types guarantees a different power, some of which have never been possible on items before.
  • The top two essences of each type also act like a Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it..
  • While it's tempting to use your essences to craft items, you can also upgrade your spare essences to their next power level by combining a group of three identical ones at the vendor. The 25 types of essences have between three and seven tiers of power level depending on when they occur in the game.
  • One special type of essence called the Remnant of CorruptionRemnant of CorruptionStack Size: 9Corrupts the Essences trapping a monster, modifying them unpredictably
    Right click this item then left click a monster trapped by Essences to corrupt them. Corrupted Essences cannot be modified again.
    isn't used on items, but on the trapped monsters themselves. Its Vaal influence can create many possible outcomes, including special types of essences that can't be created any other way.
  • Each additional player in your party adds a chance for an additional random essence to drop when the monster is killed.
  • Essences ignore master metamods when crafting items.
  • The new challenge leagues include a set of 40 new challenges. When you complete 12 challenges, you receive the Essence Footprints Effect. At 24, you receive the Essence Back Attachment. When you complete your 36th challenge, you receive the Essence Portal Effect. These microtransactions are only obtainable in this league.
  • From the 19th challenge onwards and for every third challenge after that, you receive pieces of the Essence Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Essence challenges you completed during the league.

Engine Multithreading

  • This patch introduces the new multithreaded engine features that should significantly improve game performance for most users. They were previously an opt-in beta test.
  • To disable this feature, change "Engine Multithreading" in the Graphics Options to "Disabled". It is automatically disabled if your CPU has less than four hardware cores.
  • Frame rate increases are most significant when there are a lot of entities in the scene. This means situations with large amounts of combat should have much more stable frame rates. Do not expect significant increases in frame rate in non-combat situations.
  • If you are GPU-bound, you shouldn't expect significant increases in frame rate.

Other Technical Improvements

  • The particle effects system has been optimised, especially for CPUs with AVX capabilities. Particle simulation is now up to four times faster if you're using a modern CPU. This can translate to double frame rate in high-particle situations such as Burning Ground.
  • We've added new texture compression which will improve loading speed and download size.
  • More assets have been added to the preloading system to prevent micro-stutters.
  • Reduced memory usage (and hence background loading times) by a further 300mb.

Major New Features/Content

  • Added 22 new Unique items, including nine designed by supporters of Path of Exile. Eight of these new uniques can only drop from the Guardians of the Void, and four can only drop from the Shaper himself.
  • Added four new Divination Cards, including one designed by our Russian Path of Exile community.
  • Added a new type of Strongbox: Diviner's Strongbox.
  • Updated the Hall of GrandmastersHall of Grandmasters
    Promenade Map
    Map Level: 73
    Map Tier: 6
    Guild Character: Ù
    Contains the Immortalised Grandmasters
    PvP damage scaling in effect
    The grandest and greatest ever to fight,
    Divine the champions stand tall.
    But match their power, best their might,
    And even the immortal may fall.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    with about a dozen additional Grandmasters and some replacements.

Minor New Features/Content

  • Friends and guild members now display the last time they were online, so that you can more easily manage your friends list and guild roster.
  • Medium-size hideouts can now hold four Forsaken Masters rather than three. Large-size hideouts can now hold seven Forsaken Masters rather than four. Navali and Leo both bypass these limits.
  • The party user interface now shows what area your party members are in if they're not in the current area. Players who have recently disconnected are shown greyed out for a few seconds so that you can see that it occurred.
  • Added 3d art for Vis MortisVis Mortis
    Necromancer Silks
    Energy Shield: (369-470)
    Movement Speed: -3%
    Requires Level 59, 160 Int(200-220)% increased Energy Shield
    +(20-30) to maximum Mana
    Minions have 20% reduced maximum Life
    Minions deal 15% increased Damage
    Minions gain (15-20)% of Elemental Damage as Extra Chaos Damage
    Reap what others have sown
    Muster them from their graves
    Parade them for your pleasure
    Zealots in mortis enslaved
    , WidowmakerWidowmaker
    Boot Blade
    Rune Dagger
    Physical Damage: (50-55) to (114-119)
    Critical Strike Chance: (9.76-10.40)%
    Attacks per Second: 1.40
    Weapon Range: 1.0 metres
    Requires Level 44, 63 Dex, 90 Int30% increased Global Critical Strike ChanceAdds (35-40) to (55-60) Physical Damage
    (22-30)% increased Critical Strike Chance
    +(30-40)% to Global Critical Strike Multiplier
    100% increased Critical Strike Chance against Enemies that are on Full Life
    1% of Attack Damage Leeched as Life on Critical Strike
    Love only death
    For she shall never let you go.
    , FrostbreathFrostbreath
    Ornate Mace
    One Handed Mace
    Physical Damage: (79-85) to (103-109)
    Elemental Damage: (26-32) to (36-42)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.30-1.37)
    Weapon Range: 1.1 metres
    Requires Level 50, 161 Str15% reduced Enemy Stun ThresholdAdds (26-32) to (36-42) Physical Damage
    Adds (26-32) to (36-42) Cold Damage
    (8-14)% increased Attack Speed
    +(40-50)% to Fire Resistance
    (35-50)% increased Chill Duration on Enemies
    Attacks with this Weapon deal Double Damage to Chilled Enemies
    A merciful murderer swept through the streets of Sarn
    Robbing breath from the weak and worthless.
    and the Alternate Art Demigod's StrideDemigod's Stride
    Golden Caligae
    Requires Level 12+(8-16)% to all Elemental Resistances(20-30)% increased Rarity of Items found
    20% increased Movement Speed
    Victory is on the march and nothing can stop it.
    .
  • The "Create" button is now disabled on the character selection screen if you have no available character slots. This prevents the situation where you only find out after attempting to name a character.
  • Currency Stash Tabs now have dedicated slots for Silver CoinsSilver CoinStack Size: 30Cross Navali's palm with silver to receive a prophecy.
    Shift click to unstack.
    and Cartographer's Sextants.
  • Flask buff icons have been remade in a consistent way.
  • The spirit standing next to Haku now flies upwards when you complete the mission and get your reward.
  • The "Intruders in Black" quest in Cruel now also offers a Bismuth FlaskBismuth FlaskLasts 8.50 Seconds
    Consumes 15 of 40 Charges on use
    +35% to all Elemental Resistances
    Requires Level 8Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    as a reward. "Mercy Mission" in Cruel now also offers StibniteStibnite FlaskLasts 8.00 Seconds
    Consumes 40 of 60 Charges on use
    20% more Evasion Rating
    Requires Level 27Creates a Smoke Cloud on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    and Silver FlasksSilver FlaskLasts 6.00 Seconds
    Consumes 40 of 60 Charges on use
    Onslaught
    Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    as rewards. "Mercy Mission" in Merciless now also offers BasaltBasalt FlaskLasts 8.00 Seconds
    Consumes 40 of 60 Charges on use
    20% more Armour
    Requires Level 27Taunts nearby Enemies on useRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    , AquamarineAquamarine FlaskLasts 8.00 Seconds
    Consumes 20 of 50 Charges on use
    60% reduced Effect of Freeze on you
    Requires Level 27Creates Chilled Ground on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    and Sulphur FlasksSulphur FlaskLasts 8.00 Seconds
    Consumes 40 of 60 Charges on use
    40% increased Damage
    Requires Level 27Creates Consecrated Ground on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    as rewards.
  • The Rock Elemental petRock Elemental PetPetSummons your pet now sometimes rolls when it moves.
  • Zana, Master Cartographer has a new voice actor.
  • Forsaken Masters that point to their objective now also have an arrow on the ground in that direction.
  • You now automatically receive the next waypoint when you kill the Vaal Oversoul (like other act bosses).
  • Significantly improved the Alien Grass in the Belly of the Beast.
  • Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration
    Level: (1-20)
    Cost: (5-8) Mana
    Cooldown Time: 2.00 sec
    Can Store 1 Use(s)
    Attack Speed: 120% of base
    Attack Damage: (177-408)% of base
    Effectiveness of Added Damage: (177-408)%
    Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3.00 seconds
    10% increased Attack Speed per Frenzy Charge
    15% chance to gain a Frenzy Charge on Hit
    Buff grants 20% increased Movement Speed

    Additional Effects From 1-20% Quality:
    (0.5-10)% chance to gain a Frenzy Charge on Hit
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    no longer causes you to drop Haku's spirit.
  • Added some additional dialogue to Maramoa.
  • Renamed the Labyrinth item "Orb of Elemental Essence" to "Orb of Elemental DispersionOrb of Elemental DispersionThe next Essence you hit will be killed instantlyReturn Nature's gift to the source." to avoid confusion.
  • Cut-throat leagues now have their own league flag art.
  • Descriptions of damage ranges have been changed from "x-y" to "x to y" so that it's more clear when examining the ranges of mods that an Essence can add.
  • Emerging spiders now emerge more quickly.
  • Continued to incrementally improve the sound, art, effects and environments.

Channelled Skill System

  • Added a channelled skill system. IncinerateIncinerateSpell, Fire, Channelling, AoE
    Level: (1-20)
    Cost: (2-4) Mana
    Cast Time: 0.20 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 50%
    Requires Level 12Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.Deals (3-207) to (5-311) Fire Damage
    25% more Damage with Hits and Ailments for each stage
    100% increased angle per stage, up to 300%
    Final wave always Ignites
    8 maximum Stages
    +(0.4-0.5) metres to radius per stage, up to a maximum of +(1.5-1.9) metres
    Final wave deals 500% more Damage with Hits
    Final wave deals 250% more Damage with Ignite

    Additional Effects From 1-20% Quality:
    +(0.1-2) to maximum Stages
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , FlameblastFlameblastSpell, AoE, Fire, Channelling
    Level: (1-20)
    Cost: (4-7) Mana
    Cast Time: 0.20 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 90%
    Requires Level 28Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion.Deals (31-405) to (46-608) Fire Damage
    50% chance to Ignite enemies
    165% more Spell Damage for each stage
    60% more Damage with Ailments for each stage
    10 maximum Stages
    +0.3 metres to radius per Stage

    Additional Effects From 1-20% Quality:
    +(0.05-1) to maximum Stages
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and WitherWitherSpell, AoE, Duration, Chaos, Channelling
    Level: (1-20)
    Cost: (3-9) Mana
    Cast Time: 0.28 sec
    Requires Level 10Casts a debilitating debuff on enemies in an area, hindering their movement and also inflicts the Withered debuff, which increases the Chaos Damage they take and can stack up to 15 times.Withered lasts 2 seconds
    Base duration is 0.50 seconds
    (0-19)% increased Area of Effect
    (30-36)% reduced Movement Speed
    6% increased Chaos Damage taken

    Additional Effects From 1-20% Quality:
    (1-20)% increased Skill Effect Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    are now channelled skills.
  • Unlike other skills, which are used once and quickly finish, when you use a channelled skill, it doesn't finish until you release the relevant button/key. You continue performing the same skill.
  • You need to pay mana repeatedly to keep the skill going. The channelled skill's mana cost must be paid again to maintain it with a frequency determined by the cast time. If you can't pay, the skill will end, just as if you'd lifted the button.
  • Dying, being stunned, and other game mechanics that interrupt the use of skills will cause channelling to end as well.
  • Effects which trigger when you use a skill will only trigger when you initially start channelling - regardless of how long you maintain a channelled skill, it's still the same use of the skill. You need to stop channelling if you want to use it again.

Prophecy Changes

  • The Prophecy system (previously a challenge league) has been added to the core game. You can now find and rescue Navali in The Climb.
  • Navali can now be invited to your hideout and she doesn't consume a slot that would be used by a Forsaken Master.
  • When seeking Prophecies from Navali in your hideout, the difficulty used is now the latest difficulty in which your character has ever accessed the Twilight Strand.
  • Silver CoinsSilver CoinStack Size: 30Cross Navali's palm with silver to receive a prophecy.
    Shift click to unstack.
    now drop less often than before, as Prophecy is not the main league mechanic now.
  • The sealing cost for most Prophecies has been slightly reduced.
  • The highest level that some Prophecies can spawn at has been reduced.
  • The Normal difficulty version of The Forgotten SoldiersThe Forgotten SoldiersThe banner in the breeze marks the resting place of lions, whose metal fangs still thirst for blood.You will encounter the risen weapons of a fallen army around Lioneye's Standard in The Climb.Right-click to add this prophecy to your character. prophecy has been made easier.
  • Reduced the maximum level for some Prophecies that require you to hunt for certain rare monsters.

Immunity Improvements

  • Immunity to debuffs has been reworked to be consistent. In all cases where a player gains immunity to a debuff, they now also have that debuff removed (as opposed to just not allowing further application).
  • "Cannot be" stats do not work as immunity. For example, Fairgraves' TricorneFairgraves' Tricorne
    Tricorne
    Evasion: (90-117)Requires Level 12, 27 DexAdds 15 to 25 Cold Damage to Attacks
    70% increased Evasion Rating
    +(20-30)% to Lightning Resistance
    Cannot be Shocked
    You can be Touched by Tormented Spirits
    Fairgraves' trusty tricorne accompanied him far across
    the seas, deep under the ground, and even beyond death.
    prevents you being shocked, but does not remove shock.
  • In most cases, this change will not change how existing game elements behave. However some game elements have been reworded to clarify how they work.

Triggered Skill Improvements

Since we introduced trigger gems, players have been able to trigger their skills faster and faster with each update. The performance and gameplay consequences of this extreme skill spam have finally justified a redesign of how some trigger gems work.

  • For Cast On Critical Strike SupportCast On Critical Strike SupportCritical, Support, Spell, Trigger
    Icon: &
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Cooldown Time: 0.15 sec
    Can Store 1 Use(s)
    Requires Level 38Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Supported Attacks will Trigger a Supported Spell when you Crit an Enemy
    Supported Skills deal (19-10)% less Spell Damage

    Additional Effects From 1-20% Quality:
    Supported Skills have (1-20)% increased Attack Critical Strike Chance
    Supported Skills have (1-20)% increased Spell Critical Strike Chance
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    , Cast on Melee Kill SupportCast on Melee Kill SupportSupport, Melee, Attack, Spell, Trigger
    Icon: &
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Cooldown Time: 0.15 sec
    Can Store 1 Use(s)
    Requires Level 38Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Supported Melee Attacks will Trigger a Supported Spell on Kill
    Supported Spells have (20-39)% more Spell Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Attack Damage
    Supported Skills deal (0.5-10)% increased Spell Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    , MjölnerMjölner
    Gavel
    One Handed Mace
    Physical Damage: (97.2-118.8) to (181.8-222.2)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.15
    Weapon Range: 1.1 metres
    Requires Level 60, 412 Str, 300 Int15% reduced Enemy Stun ThresholdTrigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown
    Socketed Lightning Spells have no Cost if Triggered
    +300 Intelligence Requirement
    +200 Strength Requirement
    (80-120)% increased Physical Damage
    Skills Chain +1 times
    (80-100)% increased Lightning Damage
    Look the storm in the eye and you will have its respect.
    and Cospri's MaliceCospri's Malice
    Jewelled Foil
    One Handed Sword
    Elemental Damage: (80-100) to (160-200)
    Critical Strike Chance: 5.50%
    Attacks per Second: (1.73-1.82)
    Weapon Range: 1.4 metres
    Requires Level 68, 212 Dex, 257 Int+25% to Global Critical Strike MultiplierTrigger a Socketed Cold Spell on Melee Critical Strike, with a 0.25 second Cooldown
    No Physical Damage
    Adds (80-100) to (160-200) Cold Damage
    Adds (40-60) to (90-110) Cold Damage to Spells
    (8-14)% increased Attack Speed
    +257 Intelligence Requirement
    60% increased Critical Strike Chance against Chilled Enemies
    Breathe deep, my child.
    Let the frigid air engulf your soul.
    Embrace the eternal cold,
    And it will embrace you back.
    , only one skill can be triggered per trigger event. The damage of Cast on Critical Strike and Cast on Melee Kill has been increased, as described in "Active Skill Gem Balance" below.
  • The spell that is triggered is determined based on the order in which it is socketed, and will cast supported spells in sequence, even across multiple attacks. These items and skills also have cooldowns which limit how often a skill is cast.
  • These cooldowns apply per-triggered-skill, rather than applying to the trigger gem itself.
  • All unique items that trigger skills, now and going forward, follow the rule that if a skill is triggered, it can only be used by that trigger and cannot be directly cast by the player as well.
  • Previously, only the trigger support gems limited the use of the triggered skills this way, while skills triggered by unique item properties could be self-cast.
  • Null's InclinationNull's Inclination
    Ranger Bow
    Bow
    Physical Damage: 56-117
    Chaos Damage: (50-80) to (130-180)
    Critical Strike Chance: 6.00%
    Attacks per Second: (1.39-1.46)
    Requires Level 60, 212 Dex, 212 IntAdds (50-80) to (130-180) Chaos Damage
    (7-12)% increased Attack Speed
    +(7-11)% to Chaos Resistance
    +212 Intelligence Requirement
    Minions deal 1% increased Damage per 5 Dexterity
    Trigger Socketed Minion Spells on Kill with this Weapon
    Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses
    The hunt continues when the prey falls.
    will not be affected by the Cast on Crit changes and will still trigger all minion spells on kill.

Active Skill Gem Balance

  • Frost WallsFrost WallSpell, Duration, Cold
    Level: (1-20)
    Cost: (9-33) Mana
    Cooldown Time: 3.00 sec
    Can Store 3 Use(s)
    Cast Time: 0.50 sec
    Requires Level 4Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.Deals (8-462) to (12-693) Cold Damage
    Base duration is (3.00-4.90) seconds
    0.15 seconds between appearance of Wall sections
    Wall will be (2.8-5.6) meters long

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    created by you or your allies are now no longer considered enemies for the purposes of projectile collision detection (your projectiles will not collide with your own Frost Wall). This intentionally fixes the exploit case where a player stacks many Frost Walls around a boss and uses a skill like Piercing Lightning ArrowLightning ArrowAttack, AoE, Projectile, Lightning, Bow
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (149-177)% of base
    Effectiveness of Added Damage: (149-177)%
    Projectile Speed: 3260
    Requires Level 12Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.50% of Physical Damage Converted to Lightning Damage
    Hits up to 3 additional enemies near the target
    Shocks Enemies as though dealing (100-290)% more Damage

    Additional Effects From 1-20% Quality:
    Hits up to (0.1-2) additional enemies near the target
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    to trigger an excessive amount of hits.
  • Cast On Critical Strike SupportCast On Critical Strike SupportCritical, Support, Spell, Trigger
    Icon: &
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Cooldown Time: 0.15 sec
    Can Store 1 Use(s)
    Requires Level 38Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Supported Attacks will Trigger a Supported Spell when you Crit an Enemy
    Supported Skills deal (19-10)% less Spell Damage

    Additional Effects From 1-20% Quality:
    Supported Skills have (1-20)% increased Attack Critical Strike Chance
    Supported Skills have (1-20)% increased Spell Critical Strike Chance
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    now has a 500ms cooldown, and will now only trigger one spell per frame when you critically strike. It now has 100% chance to trigger casts when you critically strike. It now has 20% more spell damage at level 1, tapered up to 39% at level 20 (1% per level). Note that the changes described above in "Triggered Skill Improvements" affect Cast on Critical Strike - spells are chosen in the order of their sockets.
  • Cast on Melee Kill SupportCast on Melee Kill SupportSupport, Melee, Attack, Spell, Trigger
    Icon: &
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Cooldown Time: 0.15 sec
    Can Store 1 Use(s)
    Requires Level 38Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Supported Melee Attacks will Trigger a Supported Spell on Kill
    Supported Spells have (20-39)% more Spell Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Attack Damage
    Supported Skills deal (0.5-10)% increased Spell Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    now has a 250ms cooldown. Cast on Melee Kill's increases to spell damage have been replaced with 20% more spell damage at level 1, up to 39% at level 20 (1% per level).
  • Many skills have had their damage increased. The increases start out low at lower levels and taper upwards. Here are the increases at gem level 20:
    • FireballFireballProjectile, Spell, AoE, Fire
      Level: (1-20)
      Cost: (6-25) Mana
      Cast Time: 0.75 sec
      Critical Strike Chance: 6.00%
      Effectiveness of Added Damage: (260-370)%
      Projectile Speed: 1040
      AoE Radius: 9
      Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals (9-1640) to (14-2460) Fire Damage
      25% chance to Ignite enemies
      Base radius is (0.9-1.4) metres

      Additional Effects From 1-20% Quality:
      Base radius is (0.01-0.2) metres
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      : 50% more damage.
    • Ice SpearIce SpearCritical, Spell, Projectile, Cold
      Level: (1-20)
      Cost: (8-23) Mana
      Cast Time: 0.70 sec
      Critical Strike Chance: 7.00%
      Effectiveness of Added Damage: 130%
      Projectile Speed: 1000
      Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Deals (22-568) to (33-852) Cold Damage
      Fires 2 Projectiles
      Second form has 600% increased Critical Strike Chance
      Second form has +(30-49)% to Critical Strike Multiplier
      Second form has 300% more Projectile Speed

      Additional Effects From 1-20% Quality:
      Second form has +(2-40)% to Critical Strike Multiplier
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      : 70% more damage.
    • Creeping FrostCreeping FrostSpell, Projectile, Duration, AoE, Cold
      Level: (1-20)
      Cost: (7-20) Mana
      Cast Time: 0.60 sec
      Critical Strike Chance: 6.00%
      Effectiveness of Added Damage: (90-130)%
      AoE Radius: 12
      Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Deals (11-568) to (16-847) Cold Damage
      Base duration is 5.00 seconds
      Deals (18.4-2225.7) Base Cold Damage per second
      Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
      Base radius is 1.5 metres
      Base secondary radius is 1.8 metres
      Can have up to 10 Chilling Areas

      Additional Effects From 1-20% Quality:
      +(0.01-0.2) metres to radius
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      : 35% more damage.
    • CleaveCleaveAttack, AoE, Melee
      Level: (1-20)
      Cost: (7-13) Mana
      Attack Speed: 80% of base
      Attack Damage: (179-511)% of base
      Effectiveness of Added Damage: (179-511)%
      AoE Radius: 20
      The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined
      +(0-1) metre to radius

      Additional Effects From 1-20% Quality:
      +0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      : 19% more damage.
    • SweepSweepAttack, AoE, Melee
      Level: (1-20)
      Cost: (9-14) Mana
      Attack Speed: 70% of base
      Attack Damage: (289-664)% of base
      Effectiveness of Added Damage: (289-664)%
      AoE Radius: 26
      Requires Level 12Swings a two handed melee weapon in a circle, knocking back monsters around the character.Knocks Enemies Back on Hit
      +(0-0.4) metres to radius

      Additional Effects From 1-20% Quality:
      +(0.02-0.4) metres to radius
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      : 15% more damage.
    • Ground SlamGround SlamAttack, AoE, Slam, Melee
      Level: (1-20)
      Cost: (6-11) Mana
      Attack Speed: 90% of base
      Attack Damage: (132-356)% of base
      Effectiveness of Added Damage: (132-356)%
      AoE Radius: 35
      Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.25% reduced Enemy Stun Threshold
      +(0-1) metre to radius
      Deals up to (40-49)% more Damage with Hits to closer targets

      Additional Effects From 1-20% Quality:
      Deals up to +(1-20)% more Damage with Hits to closer targets
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      : 15% more damage.
    • SunderSunderAttack, AoE, Slam, Melee
      Level: (1-20)
      Cost: (8-13) Mana
      Attack Speed: 75% of base
      Attack Damage: (273-629)% of base
      Effectiveness of Added Damage: (273-629)%
      Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.(0-19)% more Area of Effect
      Shockwaves deal 40% less Damage
      Wave causes Shockwaves from up to 5 Enemies in each Area
      Wave has (0-25)% reduced delay between Areas
      Wave Damages 5 Areas
      Wave cannot stop before Damaging 2 Areas
      Wave gains +0.2 metres to radius with each Area in the Sequence

      Additional Effects From 1-20% Quality:
      Wave gains +(0.005-0.1) metres to radius with each Area in the Sequence
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      : 9% more damage.
    • Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos
      Level: (1-20)
      Cost: (6-10) Mana
      Attack Damage: (155-442)% of base
      Effectiveness of Added Damage: (155-442)%
      Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.30% less Attack Speed if Dual Wielding
      Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage
      Base duration is 4.00 seconds
      60% of Physical Damage Converted to Chaos Damage
      60% chance to Poison on Hit

      Additional Effects From 1-20% Quality:
      Base duration is (0.05-1) seconds
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      : 11% more damage.
    • Double StrikeDouble StrikeAttack, Melee, Strike, Physical
      Level: (1-20)
      Cost: (7-13) Mana
      Attack Speed: 80% of base
      Attack Damage: (143-409)% of base
      Effectiveness of Added Damage: (143-409)%
      Performs two fast strikes with a melee weapon.25% chance to cause Bleeding

      Additional Effects From 1-20% Quality:
      (1-20)% chance to deal Double Damage to Bleeding Enemies
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      : 13% more damage.
    • Heavy StrikeHeavy StrikeAttack, Melee, Strike
      Level: (1-20)
      Cost: (7-12) Mana
      Attack Speed: 85% of base
      Attack Damage: (224-552)% of base
      Effectiveness of Added Damage: (224-552)%
      Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.25% reduced Enemy Stun Threshold
      (20-39)% chance to deal Double Damage

      Additional Effects From 1-20% Quality:
      (1-20)% chance to deal Double Damage
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      : 5% more damage.
    • Glacial HammerGlacial HammerAttack, Melee, Strike, Cold
      Level: (1-20)
      Cost: (6-10) Mana
      Attack Damage: (218-622)% of base
      Effectiveness of Added Damage: (218-622)%
      Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.25% chance to Freeze enemies
      100% of Physical Damage Converted to Cold Damage
      Every third successive strike Freezes enemies as though dealing (200-390)% more Damage
      35% increased Duration of Cold Ailments
      (10-29)% increased Effect of Cold Ailments

      Additional Effects From 1-20% Quality:
      Every third successive strike Freezes enemies as though dealing (5-100)% more Damage
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      : 6% more damage.
    • Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike
      Level: (1-20)
      Cost: (7-10) Mana
      Attack Damage: (249-458)% of base
      Effectiveness of Added Damage: (249-458)%
      Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds
      Base secondary duration is 20.00 seconds
      Maximum 9 Summoned Normal Sentinels of Dominance
      Maximum 3 Summoned Magic Sentinels of Dominance
      Maximum 1 Summoned Rare Sentinel of Dominance
      25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster

      Additional Effects From 1-20% Quality:
      Minions have (2-40)% increased Cooldown Recovery Rate
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      : 6% more attack damage (not minion damage).
    • Frost BladesFrost BladesAttack, Projectile, Melee, Strike, Cold
      Level: (1-20)
      Cost: (6-10) Mana
      Attack Damage: (143-409)% of base
      Effectiveness of Added Damage: (143-409)%
      Projectile Speed: 2250
      Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.Fires (5-8) Projectiles
      60% of Physical Damage Converted to Cold Damage
      +(1.8-2.1) metres to Melee Strike Range

      Additional Effects From 1-20% Quality:
      Fires +(0.1-2) Projectiles
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      : 15% more damage.
    • Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
      Level: (1-20)
      Cost: (6-10) Mana
      Attack Damage: (198-456)% of base
      Effectiveness of Added Damage: (198-456)%
      Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage
      Fires 3 Projectiles

      Additional Effects From 1-20% Quality:
      Fires +(0.05-1) Projectiles
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      : 9% more damage.
    • Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
      Level: (1-20)
      Cost: (7-10) Mana
      Attack Damage: (219-403)% of base
      Effectiveness of Added Damage: (219-403)%
      Projectile Speed: 1800
      Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets
      Beams Chain (4-7) Times
      Fires 3 Projectiles
      (0-19)% increased Area of Effect
      100% of Physical Damage Converted to Fire, Cold or Lightning Damage

      Additional Effects From 1-20% Quality:
      (1-20)% chance to Freeze, Shock and Ignite
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      : 19% more damage. It now also gains 1% increased area of effect per level.
    • Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
      Level: (1-20)
      Cost: (6-10) Mana
      Attack Damage: (150-346)% of base
      Effectiveness of Added Damage: (150-346)%
      AoE Radius: 19
      Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.50% of Physical Damage Converted to Lightning Damage
      Base duration is 3.00 seconds
      Beams Hit Enemies every (0.40-0.32) seconds
      Chains +1 Times
      Beams deal 40% less Damage
      (4-6) maximum Beam Targets

      Additional Effects From 1-20% Quality:
      (1-20)% increased Beam frequency
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      : 16% more damage.
    • ReaveReaveAttack, AoE, Melee
      Level: (1-20)
      Cost: (6-10) Mana
      Attack Damage: (232-534)% of base
      Effectiveness of Added Damage: (232-534)%
      AoE Radius: 20
      Requires Level 12Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.4 Maximum Stages
      +(0-0.2) metres to radius
      50% more Area of Effect for each stage

      Additional Effects From 1-20% Quality:
      +(0.1-2) to maximum Stages
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      : 12% more damage. Reave's base area of effect has been increased by 21%. Its per-stage area of effect has been reduced from 30% to 20%. It still has the same area of effect at the fourth stage.
  • Vaal ReaveVaal ReaveAttack, AoE, Vaal, Melee
    Level: (1-20)
    Souls Per Use: 25
    Can Store 3 Use(s)
    Soul Gain Prevention: 2 sec
    Attack Speed: 250% of base
    Attack Damage: (295-613)% of base
    Effectiveness of Added Damage: (295-613)%
    AoE Radius: 12
    Requires Level 12Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.+(0-0.2) metres to radius
    50% more Area of Effect for each stage
    Can't be Evaded
    +4 to maximum Stages

    Additional Effects From 1-20% Quality:
    +(0.1-2) to maximum Stages
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's area of effect has been updated to match changes to Reave.
  • LacerateLacerateAttack, AoE, Physical, Melee
    Level: (1-20)
    Cost: (10-17) Mana
    Attack Speed: 60% of base
    Attack Damage: (171-393)% of base
    Effectiveness of Added Damage: (171-393)%
    AoE Radius: 38
    Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.+(0-0.9) metres to radius
    (50-88)% more Damage with Bleeding while in Blood Stance
    25% chance to cause Bleeding while in Blood Stance
    50% increased angle while in Sand Stance

    Additional Effects From 1-20% Quality:
    (1-20)% increased Attack Speed if you've changed Stance Recently
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's 30% Less Attack Speed drawback has been reduced to 25% Less Attack Speed. This is a buff.
  • Ice CrashIce CrashAttack, AoE, Cold, Slam, Melee
    Level: (1-20)
    Cost: (10-14) Mana
    Attack Speed: 70% of base
    Attack Damage: (332-611)% of base
    Effectiveness of Added Damage: (332-611)%
    AoE Radius: 26
    Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.100% of Physical Damage Converted to Cold Damage
    Second Stage deals 15% less Damage
    Third Stage deals 30% less Damage
    Base radius is 1.1 metres
    Base secondary radius is 2.1 metres
    Base tertiary radius is 3.1 metres

    Additional Effects From 1-20% Quality:
    Gain (0.75-15)% of Physical Damage as Extra Cold Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's attack speed penalty is now 20% less (down from 25% less). Its secondary stage damage penalty is now 15% less (down from 20% less). Its third stage damage penalty is now 30% less (down from 40% less). This is a buff.
  • Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (150-346)% of base
    Effectiveness of Added Damage: (150-346)%
    AoE Radius: 19
    Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.50% of Physical Damage Converted to Lightning Damage
    Base duration is 3.00 seconds
    Beams Hit Enemies every (0.40-0.32) seconds
    Chains +1 Times
    Beams deal 40% less Damage
    (4-6) maximum Beam Targets

    Additional Effects From 1-20% Quality:
    (1-20)% increased Beam frequency
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now gains 1% increased area of effect per level.
  • EarthquakeEarthquakeAttack, AoE, Duration, Slam, Melee
    Level: (1-20)
    Cost: (10-13) Mana
    Attack Speed: 75% of base
    Attack Damage: (143-229)% of base
    Effectiveness of Added Damage: (143-229)%
    AoE Radius: 18 / 28
    Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 1.00 seconds
    Aftershock deals 150% more Damage with Hits and Ailments

    Additional Effects From 1-20% Quality:
    Aftershock deals +(1.5-30)% more Damage with Hits and Ailments
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's aftershock damage has been reduced from 60% more (at level 1, tapered upwards) to 50% more at all Levels. Its mana cost has been increased from 6 to 10. Its aftershock area of effect has been reduced by 12%. With the wide-ranging melee buffs and adjustment to Earthquake, we expect to see a much more balanced use of melee skills.
  • Blade VortexBlade VortexSpell, AoE, Duration, Physical
    Level: (1-20)
    Cost: (6-16) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 30%
    Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Deals (3-140) to (5-211) Physical Damage
    Base duration is 4.00 seconds
    +(0-0.2) metres to radius
    35% increased Hit Rate for each blade
    35% more Damage for each blade
    Can have up to 10 active spinning blades

    Additional Effects From 1-20% Quality:
    +(0.25-5)% increased Hit Rate for each blade
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now has a stack limit of 20 (down from 50). It now deals 63% more damage at level 20. The number of hits per second causes substantial performance problems. The skill was also deemed too strong against bosses.
  • Rolling MagmaRolling MagmaSpell, AoE, Fire, Projectile, Chaining
    Level: (1-20)
    Cost: (6-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: (230-280)%
    Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.Deals (9-1245) to (12-1868) Fire Damage
    +(0-0.4) metres to radius
    Chains +(2-3) Times
    Projectiles can Chain when impacting the ground
    Projectiles do not change direction when Chaining

    Additional Effects From 1-20% Quality:
    Chains +(0.1-2) Times
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    can now be affected by projectile speed modifications.
  • DischargeDischargeSpell, AoE, Fire, Cold, Lightning, Nova
    Level: (1-20)
    Cost: (13-25) Mana
    Cooldown Time: 2.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.75 sec
    Critical Strike Chance: 7.00%
    Effectiveness of Added Damage: 600%
    AoE Radius: 30
    Requires Level 28Discharge all the character's charges to deal elemental damage to all nearby monsters.Deals (69-639) to (206-1918) base Lightning Damage per Power Charge removed
    Deals (110-1023) to (165-1535) base Fire Damage per Endurance Charge removed
    Deals (110-1023) to (165-1535) base Cold Damage per Frenzy Charge removed
    60% less Damage with Ailments
    Base radius is 3 metres
    15% more Area of Effect per Charge removed

    Additional Effects From 1-20% Quality:
    (0.5-10)% chance to deal Damage without removing Charges
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now deals 35% less damage when triggered.
  • Vaal Molten ShellVaal Molten ShellSpell, AoE, Duration, Fire, Physical, Vaal, Guard
    Level: (1-20)
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Souls Per Use: 50
    Can Store 1 Use(s)
    Soul Gain Prevention: 14 sec
    Cast Time: Instant
    Requires Level 16Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill.Base duration is 9.00 seconds
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    Buff grants +(115-858) to Armour
    (35-39)% of Damage from Hits is taken from the Buff before your Life or Energy Shield
    Buff can take Damage equal to 20% of your Armour, up to a maximum of 10000
    Reflects (300-9000)% of Damage taken from Buff as Fire Damage each second,
    or when Buff expires or is depleted

    Additional Effects From 1-20% Quality:
    (1-20)% increased Skill Effect Duration
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now causes an explosion when it prevents any physical damage, rather than when it takes any hit.
  • The trap/mine behaviour of BladefallBladefallSpell, AoE, Physical, Duration
    Level: (1-20)
    Cost: (12-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 140%
    AoE Radius: 12
    Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.Deals (43-595) to (65-893) Physical Damage
    Base duration is 6.00 seconds
    Leaves a Lingering Blade in the ground for every Volley
    5 Volleys
    Maximum 40 Lingering Blades can be left in the ground at a time

    Additional Effects From 1-20% Quality:
    +(0.05-1) Volleys
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    has been made more consistent with other traps/mines. The blades fall from the mine itself, not targeting the location where the monster is. (They will fall in the direction of the monster though).
  • PvP T-values have been set for ContagionContagionSpell, AoE, Duration, Chaos
    Level: (1-20)
    Cost: (5-20) Mana
    Cast Time: 0.60 sec
    AoE Radius: 20
    Requires Level 4Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies.Deals (3.5-235.9) Base Chaos Damage per second
    Base duration is 5.00 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Base radius is 1.7 metres
    Spreads when affected Enemy dies

    Additional Effects From 1-20% Quality:
    Base radius is (0.01-0.2) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Essence DrainEssence DrainSpell, Projectile, Duration, Chaos, AoE
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 160%
    Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Deals (12-776) to (18-1164) Chaos Damage
    Deals (42.2-1818.1) Base Chaos Damage per second
    Base duration is 3.80 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Regenerate 0.50% of Debuff Damage as Life

    Additional Effects From 1-20% Quality:
    Regenerate +(0.025-0.5)% of Debuff Damage as Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and VortexVortexSpell, AoE, Cold, Duration, Nova
    Level: (1-20)
    Cost: (13-25) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (130-170)%
    AoE Radius: 2
    Requires Level 28An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.Deals (49-779) to (73-1169) Cold Damage
    Base duration is 3.00 seconds
    Deals (116-2316.1) Base Cold Damage per second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Base radius is 2 metres
    Base secondary radius is 2 metres

    Additional Effects From 1-20% Quality:
    +(0.01-0.2) metres to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .

Support Gem Balance

  • Melee Splash SupportMelee Splash SupportSupport, Melee, Attack, Strike, AoE
    Icon: S
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    AoE Radius: 14
    Requires Level 8Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.Supported Skills deal Splash Damage to surrounding targets
    Supported Skills deal 40% less Splash Damage to surrounding targets
    Supported Skills have (0-57)% more Melee Splash Area of Effect

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Area of Effect
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    now only has 35% Less Damage to Other Targets at level 1 (down from 50% Less). It now has 26% less at level 20 (from 31%). This is a buff.
  • The damage bonus of the Less Duration SupportLess Duration SupportSupport, Duration
    Icon: d
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 31Supports any skill that has a duration.Supported Skills deal (10-19)% more Damage
    Supported Skills have (40-49)% less Skill Effect Duration

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% less Skill Effect Duration
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    support gem has been reduced. At level 1, it has been reduced from 20% to 10%. At level 20, it has been reduced from 29% to 19%. Given the strong utility of this gem, it doesn't need a damage bonus that high.
  • Pierce SupportPierce SupportSupport, Projectile
    Icon: p
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 4Supports projectile skills.Projectiles from Supported Skills Pierce (2-4) additional Targets
    Supported Skills deal (0-19)% more Projectile Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Projectile Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    's mana multiplier has been increased from 110% to 130%. Its damage at high levels only has been reduced. Its damage at level 20 has been reduced from +29% to +19%. Given the strong utility of this gem, it doesn't need a damage bonus that high.
  • Cast when Stunned SupportCast when Stunned SupportSupport, Spell, Trigger
    Icon: !
    Level: (1-20)
    Cooldown Time: 0.10 sec
    Can Store 1 Use(s)
    Requires Level 38Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.(50-69)% chance to Trigger Supported Spells when you are Stunned, or
    Block a Stunning Hit

    Additional Effects From 1-20% Quality:
    (1-20)% chance to Trigger Supported Spells when you are Stunned, or
    Block a Stunning Hit
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    now also triggers when blocking a hit that would stun.
  • Blastchain Mine SupportBlastchain Mine SupportSupport, Mine
    Icon: Y
    Level: (1-20)
    Cost & Reservation Multiplier: 50%
    Requires Level 8Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.Supported Attack Skills cannot be used with Melee Weapons
    Supported Skills deal (59-53)% less Damage
    Mine lasts 5 seconds
    Supported Skills have a Base Mine Detonation Time of 0.25 seconds
    Supported Skills gain a Base Reservation equal to Base Mana and Life Cost
    Supported Skills deal 5% more Damage for each prior Mine in Detonation Sequence

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Mine Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    's damage modifier no longer affects damage over time.
  • Trap SupportTrap SupportSupport, Trap
    Icon: T
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 8Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.Supported Attack Skills cannot be used with Melee Weapons
    Trap lasts 4 seconds
    Supported Skills deal (20-6)% less Trap Damage
    Supported Skills have (0-19)% increased Trap Throwing Speed

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Trap Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    's damage modifier no longer affects damage over time.

Unique Item Balance

  • Rigwald's CrestRigwald's Crest
    Two-Stone Ring
    Requires Level 20+(12-16)% to Fire and Cold ResistancesTrigger Level 10 Summon Spectral Wolf on Kill
    (20-30)% increased Mana Regeneration Rate
    Within the heart of every man and woman
    lies the soul of a ferocious beast.
    If you cannot tame it, embrace it.
    : The damage of the spectral summoned wolves has been increased by 50%. Their life has been increased by 66%. You know you want to.
  • The following changes do not affect existing versions of these items, unless you use a Divine OrbDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it. to reroll them.
  • Reach of the CouncilReach of the Council
    Spine Bow
    Bow
    Physical Damage: (72-94.5) to (240-306.25)
    Critical Strike Chance: 6.50%
    Attacks per Second: (1.51-1.57)
    Requires Level 64, 212 DexSocketed Gems are Supported by Level 20 Greater Volley
    (50-75)% increased Physical Damage
    Adds (10-16) to (45-60) Physical Damage
    (8-12)% increased Attack Speed
    20% reduced Projectile Speed
    Arrows fired from the first firing points always Pierce
    Arrows fired from the second firing points Fork
    Arrows fired from the third firing points Return to you
    Arrows fired from the fourth firing points Chain +2 times
    We stand together. We strike together.
    : Its added damage has been lowered from (25-40 to 100-115) to (15-30 to 70-95). Its local increased physical damage has been reduced from (50%-70%) to (40%-50%). Given the large number of additional projectiles this bow provides, it doesn't need the incredibly large damage bonus. It essentially has a built-in GMP which you could use a damage support in place of.
  • VoidheartVoidheart
    Iron Ring
    Requires Level 48Adds 1 to 4 Physical Damage to Attacks5% increased Global Physical Damage
    Adds (10-15) to (20-25) Chaos Damage to Attacks
    +(20-30) to maximum Life
    Regenerate (10-15) Life per second
    10% chance to Cause Monsters to Flee
    Melee Attacks have (30-50)% chance to cause Bleeding
    Melee Attacks have (20-40)% chance to Poison on Hit
    Nothing spreads fear faster than the unknown.
    : Its Chance on Melee Hit to Bleed has been lowered from 100% to (30% to 50%). Its Chance to Poison on Melee Hit has been lowered from 100% to (20% to 40%). We feel that this ring provided too much of a damage bonus for one non-weapon item slot.
  • MjölnerMjölner
    Gavel
    One Handed Mace
    Physical Damage: (97.2-118.8) to (181.8-222.2)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.15
    Weapon Range: 1.1 metres
    Requires Level 60, 412 Str, 300 Int15% reduced Enemy Stun ThresholdTrigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown
    Socketed Lightning Spells have no Cost if Triggered
    +300 Intelligence Requirement
    +200 Strength Requirement
    (80-120)% increased Physical Damage
    Skills Chain +1 times
    (80-100)% increased Lightning Damage
    Look the storm in the eye and you will have its respect.
    : Its chance to cast socketed lightning skills on hit has been increased from 30% to 100%. Use a Divine OrbDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it. if you want your legacy one to change.

Ascendancy Skill Balance Changes

  • Unrelenting now has a 25% chance to gain maximum charges on generating an endurance charge (rather than 100%). While we do want the Juggernaut to be effective at generating endurance charges, this made it far too easy and low-effort. It's still very good.
  • Headsman now grants 15% increased area of effect if you have killed an enemy recently (down from 20%).
  • Impact now grants 10% increased area of effect (down from 15%). These two skills are still the best way to get area of effect for Duelists.
  • Shaper of Desolation now grants different Confluxes over a fourteen-second cycle: Chilling Conflux for four seconds, Shocking Conflux for four seconds, Igniting Conflux for four seconds and then all three together for two second. Each Conflux means that any damage causes that Status Ailment. Elemental Conflux was too powerful. The new version requires more strategy (and doesn't need a kill to get started).
  • Inevitable Judgement no longer works against other players.

Monster Balance Changes

  • Monster life has been increased in tier 4-12 maps.
  • The Life Regeneration mod (and aura) for rare monsters can no longer appear until level 8, to prevent unkillable monsters early where you don't have the tools to deal with their high life regeneration
  • The Allies Cannot Die aura and the Allies Deal Substantial Extra Physical Damage auras now first appear at level 12 and 8 respectively.
  • The Allies have Energy Shield aura now first appears at level 12.
  • Bosses that had a reduced effect of curses on them now have a multiplier rather than a reduction. Over time, more and more curse effect has been made available to players. With the boss curse effect reduction being additive, the increased curse effect available to players overwhelmed it. Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    Requires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Base duration is (5.00-8.80) seconds
    +(0-1) metre to radius
    50% less Effect of Curse against Players
    Cursed Normal and Magic Enemies have (15-29)% less Action Speed
    Other effects on Cursed enemies expire 25% slower
    Cursed Rare and Unique Enemies have (9-18)% less Action Speed

    Additional Effects From 1-20% Quality:
    (1-20)% increased Curse Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and EnfeebleEnfeebleSpell, AoE, Duration, Curse, Hex
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    Requires Level 24Curses all targets in an area, reducing their accuracy and making them deal less damage.Base duration is (8.00-11.80) seconds
    +(0-1) metre to radius
    Cursed enemies have (10-19)% reduced Accuracy Rating
    Cursed Normal or Magic enemies deal (15-29)% less Damage
    Cursed Rare or Unique enemies deal (9-18)% less Damage

    Additional Effects From 1-20% Quality:
    (1-20)% increased Curse Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    arguably still trivialise most bosses.

Other Balance Changes

  • Players at very high levels (95 and higher) now incur an additional experience penalty equal to 1 - ( 1 / ( 1 + 0.1 * ( level - 94 ) ) ). For example, a level 96 player receives 16.67% less experience than before.
  • Tier 1 maps now drop from level 58 onwards in Merciless.
  • Poison now deals 8% of Physical and Chaos damage as Chaos Damage for 2 seconds (down from 10%). While we have future plans to fix Poison (addressing double dipping), this nerf brings it slightly more in line until we can make those changes.
  • Labyrinth Item Enchantments for Storm CallStorm CallSpell, AoE, Duration, Lightning
    Level: (1-20)
    Cost: (6-16) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (220-250)%
    Requires Level 12Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.Deals (21-949) to (39-1762) Lightning Damage
    Base duration is 1.50 seconds
    +(0-0.6) metres to radius

    Additional Effects From 1-20% Quality:
    (0.75-15)% chance for Lightning to Strike the Marker when Cast
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Duration have been weakened. In Merciless, the duration is 20% lower (rather than 30%). In the Endgame Labyrinth, the duration is 30% lower (rather than 45%). Nearly-instant Storm Calls were a problem. It has its delay for a reason. There are still legacy versions of this Enchantment.
  • The extra map drop chance that occurs at the map boss is now on the final map boss you kill, rather than the first one.
  • The cost for Vorici to guarantee three specific colours of sockets has been reduced to 120 Chromatic OrbsChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it..
  • The chance of finding a Unique Strongbox has been doubled again.
  • Tormented Spirits can now only touch up to 50 monsters each. The technical issues caused by "vacuum farming" are causing too many problems for us and we have unfortunately had to disable this playstyle. This will improve server performance for everyone.
  • Tormented Spirits can no longer possess Vagan, because sometimes he cannot die.

Zana League Mods Available During 2.4.0

  • There's now explanatory hover text on the map mods that Zana offers, so that you can see this data in the game client.
  • Level 2: Invasion (Cost: 2 Chaos Orbs, +20% IIQ, adds one Invasion Boss/Pack)
  • Level 3: Beyond (Cost: 3 Chaos Orbs, +20% IIQ, Beyond)
  • Level 4: Anarchy (Cost: 3 Chaos Orbs, +20% IIQ, adds three Rogue Exiles)
  • Level 5: Torment (Cost: 3 Chaos Orbs, +20% IIQ, adds three Tormented Spirits)
  • Level 6: Perandus (Cost: 4 Chaos Orbs, adds three Perandus Chests, chance for Cadiro to spawn)
  • Level 7: Domination (Cost: 4 Chaos Orbs, adds three Shrines)
  • Level 8: Ambush (Cost: 4 Chaos Orbs, adds three Strongboxes)

One-time Passive Skill Reset

  • Due to balance changes, every existing character has been granted an optional full passive skill reset.
  • This process will also reset your allocated Ascendancy points.
  • To perform this operation, click the "Reset all Passives" button on the passive skill screen. Note that you must use this before allocating or refunding any other points otherwise the option will go away.

Bug Fixes

  • Fixed a bug where the Headsman Ascendancy skill prevented Poacher's MarkPoacher's MarkPhysical, Spell, Curse, Mark
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    Requires Level 16Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time.Cursed enemies have a 100% chance to grant a Frenzy Charge when slain
    Cursed enemies grant (15-50) Life when Hit by Attacks
    Cursed enemies grant (8-25) Mana when Hit by Attacks
    Cursed enemies have -20% to Physical Damage Reduction
    Adds (3-30) to (4-45) Physical Damage to Hits against Cursed Enemies

    Additional Effects From 1-20% Quality:
    Cursed Enemies have a (0.25-5)% chance to grant a Frenzy Charge when Hit
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    from awarding players with the correct number of charges.
  • Fixed a bug that could occur if players managed to get -100% increased cast speed.
  • Fixed a bug related to returning projectiles. They can now hit on the way out and on the way back but can't shotgun (where more than one hit the same target) in either direction.
  • Fixed a bug related to how Bear TrapBear TrapTrap, Spell, Duration, Physical
    Level: (1-20)
    Cost: (6-23) Mana
    Cooldown Time: 4.00 sec
    Can Store 3 Use(s)
    Cast Time: 1.00 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 300%
    Requires Level 4Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.Deals (16-1447) to (22-2026) Physical Damage
    Traps do not Trigger at the end of their Duration
    Trap lasts 4 seconds
    Base duration is 3.00 seconds
    Locks enemy in place
    Enemies take 25% increased Damage from Trap or Mine Hits
    Enemies have 80% less Movement Speed when the Debuff starts

    Additional Effects From 1-20% Quality:
    Base duration is (0.05-1) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    visually fades away.
  • Strongboxes that explode corpses now do so in a wave that emanates outwards from the Strongbox, rather than using Vaal Detonate DeadVaal Detonate DeadSpell, AoE, Vaal, Fire
    Level: (1-20)
    Souls Per Use: 30
    Can Store 1 Use(s)
    Soul Gain Prevention: 8 sec
    Cast Time: 0.60 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 200%
    Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with an increasing delay between each one, until it runs out of corpses or has destroyed 22 corpses.Deals (23-1395) to (33-2092) Fire Damage
    Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life
    Base radius is (2.4-2.8) metres

    Additional Effects From 1-20% Quality:
    (1.5-30)% chance to detonate an additional corpse
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    . This prevents some negative situations that would previously occur.
  • Fixed various problems accessing the Sarn Arena.
  • Fixed a bug where the Tora mission that involves the Infested Beast would complete too early.
  • Fixed a bug where Izaro couldn't be cursed by the same types of curses that his pylons could apply to him as an aura.
  • Fixed a bug where Zana's Tempest mod would sometimes not actually generate a Tempest.
  • Fixed a bug where having "Local Life Leech is Instant" on a weapon would also make mana leech instant with that weapon.
  • Fixed a bug where the Pathfinder's "Flasks gain a Charge every 3 seconds" skill would cancel your attempt to reclaim a microtransaction every 3 seconds.
  • Fixed a bug where the player light sometimes wouldn't be shown (in favour of a much dimmer arbitrary environmental light).
  • Fixed a problem where Elreon's missions could fail to spawn in some areas.
  • Fixed a problem that would cause the ocean water to stutter on AMD graphics cards.
  • Fixed the attack speed calculation for LacerateLacerateAttack, AoE, Physical, Melee
    Level: (1-20)
    Cost: (10-17) Mana
    Attack Speed: 60% of base
    Attack Damage: (171-393)% of base
    Effectiveness of Added Damage: (171-393)%
    AoE Radius: 38
    Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.+(0-0.9) metres to radius
    (50-88)% more Damage with Bleeding while in Blood Stance
    25% chance to cause Bleeding while in Blood Stance
    50% increased angle while in Sand Stance

    Additional Effects From 1-20% Quality:
    (1-20)% increased Attack Speed if you've changed Stance Recently
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    when dual wielding.
  • Fixed a bug where you couldn't swap Sealed Prophecies around by clicking one onto the other.
  • Fixed a bug where Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (136-314)% of base
    Effectiveness of Added Damage: (136-314)%
    AoE Radius: 15
    Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.(20-39)% increased Stun Duration against Enemies that are on Full Life
    +0.55 seconds to Attack Time
    Base radius is 1.5 metres
    Damaging Hits always Stun Enemies that are on Full Life

    Additional Effects From 1-20% Quality:
    (2-40)% increased Stun Duration against Enemies that are on Full Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    would do nothing if the target location was obstructed.
  • Fixed a bug where the spinning active aura indicator would either stand still or only spin slowly when at extremely high frame rates.
  • Fixed a bug where a Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard
    Level: (1-20)
    Cost: (8-12) Mana
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    AoE Radius: 15
    Requires Level 16Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds
    This Skill's Cooldown does not recover during its effect
    Buff grants +(115-858) to Armour
    75% of Damage from Hits is taken from the Buff before your Life or Energy Shield
    Buff can take Damage equal to 10% of your Armour, up to a maximum of 5000
    Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted

    Additional Effects From 1-20% Quality:
    (1-20)% increased Skill Effect Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    would sometimes not disappear when its owner dies.
  • Fixed a case where players with slow load times could fail Zana's limited portals mission during the load screen while in a party.
  • The storms summoned by the Bloodlines mod Herald of the Obelisk now visually resume playing correctly if you go away and come back.
  • Fixed an issue where some traps (specifically Rigwald's ones) would always spawn on top of each other.
  • Fixed a client crash that could occur in predictive mode related to Molten Shell.
  • Fixed a bug where Frost BombFrost BombSpell, AoE, Duration, Cold, Orb
    Level: (1-20)
    Cost: (4-16) Mana
    Cooldown Time: 2.50 sec
    Can Store 1 Use(s)
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (170-310)%
    Requires Level 4Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.Deals (9-1391) to (13-2086) Cold Damage
    Base duration is 2.00 seconds
    Base secondary duration is 5.00 seconds
    75% reduced Life Regeneration rate
    Base radius is (2.4-3.1) metres
    Cold Exposure applies -15% to Cold Resistance

    Additional Effects From 1-20% Quality:
    (1-20)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Spell TotemsSpell Totem SupportSupport, Spell, Totem
    Icon: T
    Level: (1-20)
    Cost & Reservation Multiplier: 200%
    Requires Level 8Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.Supported Skills deal (49-40)% less Damage
    Supported Skills will summon a Totem which uses that Skill
    Totem lasts 8 seconds
    Supported Skills have 40% less Cast Speed

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Totem Placement speed
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    would persist even after the Spell Totem support gem was removed.
  • Fixed a bug where Lacerate could hit with invalid weapon types if they're equipped in the off-hand.
  • Fixed two instance crashes.
  • Fixed a bug where multiple Offering Wards could be present at once.
  • Fixed a bug where Tormented Spirits could still drop items when they expire or when they possess monsters (without being directly killed).
  • Fixed a client crash that could occur when rapidly socketing/unsocketing a triggered skill at the moment it is being triggered.
  • Fixed a bug where swapping out certain support gems would not update Blade VortexBlade VortexSpell, AoE, Duration, Physical
    Level: (1-20)
    Cost: (6-16) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 30%
    Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Deals (3-140) to (5-211) Physical Damage
    Base duration is 4.00 seconds
    +(0-0.2) metres to radius
    35% increased Hit Rate for each blade
    35% more Damage for each blade
    Can have up to 10 active spinning blades

    Additional Effects From 1-20% Quality:
    +(0.25-5)% increased Hit Rate for each blade
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's visual effects.
  • Fixed a bug where completing multiple instances of the same cumulative challenge very close together would not count them correctly.
  • Fixed a bug where you could gain permanent Blade Vortex stacks if you had superhuman timing. Or a macro.
  • Fixed a client crash that could occur with Dominus' chilling bond totems.
  • Fixed a bug where the "Kalandra's CraftKalandra's CraftA grand treasure fractures like a dropped mirror, yet somehow goes unharmed.You will slay a foe who drops four identical rare items.Right-click to add this prophecy to your character." Prophecy triggered on chests when it states that it only triggers on monsters.
  • Fixed a bug where you could only have one Frenzy Charge generated from Terminus EstTerminus Est
    Tiger Sword
    Two Hand Sword
    Physical Damage: (151.2-172.8) to (249.2-284.8)
    Critical Strike Chance: (7.50-8.75)%
    Attacks per Second: 1.68
    Weapon Range: 1.3 metres
    Requires Level 51, 80 Str, 96 Dex+360 to Accuracy Rating(180-220)% increased Physical Damage
    20% increased Attack Speed
    (50-75)% increased Critical Strike Chance
    Gain 10 Mana per Enemy Killed
    10% increased Movement Speed
    Gain a Frenzy Charge on Critical Strike
    His final sensation was of the executioner's blade.
    It was not cold, instead warm and reassuring,
    murmuring a promise of better times ahead.
    Smiling, he returned death's embrace.
    at a time.
  • Fixed a bug where minimap quest icons would reappear when they shouldn't.
  • Fixed a bug where the Dweller of the Deep would leave a phantom glow effect behind after its first form died.
  • Fixed a bug where Tora could spawn blocked away from the player in the Crematorium.
  • Fixed a bug where Voll would drop a Deshret's BannerDeshret's BannerWhen the sun sets, the plains should be red. while still having one visually attached to his body. Now his copy is hidden. The illusion is complete.
  • Fixed a bug where some Grandmasters did not use Shield ChargeShield ChargeAttack, AoE, Movement, Travel, Physical, Melee
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Time: 0.50 sec
    Critical Strike Chance: 5.00%
    AoE Radius: 8 / 16
    Requires Level 4Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.(9-252) to (13-378) Base Off Hand Physical Damage
    (3-8) to (5-12) Added Physical Damage per 15 Armour or Evasion Rating on Shield
    75% increased Stun Threshold reduction on enemies at Maximum charge distance
    100% more Damage with Hits at Maximum Charge Distance
    (90-109)% increased Movement Speed

    Additional Effects From 1-20% Quality:
    (1-20)% increased Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    correctly.
  • Fixed a bug where ScaevaScaeva
    Gladius
    One Handed Sword
    Physical Damage: (129-146) to (203-232)
    Critical Strike Chance: (5.75-6.25)%
    Attacks per Second: 1.30
    Weapon Range: 1.1 metres
    Requires Level 60, 113 Str, 113 Dex40% increased Global Accuracy RatingAdds (75-92) to (125-154) Physical Damage
    (15-25)% increased Critical Strike Chance
    0.3% of Physical Attack Damage Leeched as Life per Red Socket
    +10% to Global Critical Strike Multiplier per Green Socket
    0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
    8% increased Global Defences per White Socket
    (60-80)% increased Global Critical Strike Chance when in Main Hand
    +8% Chance to Block Attack Damage when in Off Hand
    Even from the back rows,
    the whistling steel was mesmerising.
    They watched the dance in the arena dust, silent as the dead.
    A spell only broken by the spilling of blood.
    's global critical strike mod applied like a local one (effectively granting an 80% multiplicative crit increase).
  • Fixed a bug where the effect of Blade Vortex would not play correctly if you didn't see it being cast.
  • Fixed a bug where the Bone Roil effect from Bonespire TalismanBonespire TalismanTalisman Tier: 1(20-30)% increased maximum ManaCorruptedThe civilised man must wrestle
    with the demands of heart and mind.
    The First Ones share no such struggle.
    For their Spirit is swift and deadly certain.
    - The Wolven King
    would be invisible if you returned to the area after it was cast.
  • Fixed a bug where the tracking of several internal states (mostly related to Ascendancies) were incorrectly counted as additional buffs on the player for effects which count or increase buffs.

The following hotfixes were deployed after the 2.4.0 patch:[2][3]

  • Fixed a client crash when unusable skills were used on left click.
  • Fixed a bug where the "Kill these Cruel Rares" challenge could be completed in normal difficulty.
  • Fixed a bug where older versions of the Plateau map had the wrong boss. This was causing a problem where the exit wouldn't enable after the boss was killed.
  • Fixed a bug where minions created by some triggers would not do anything on the client.
  • Fixed a bug where Blackguard Soldiers could move out of Essence crystals when Blackguard Mages ordered them to.
  • Fixed a bug where the Vinktar SquareThe Vinktar Square
    Courtyard Map
    Map Level: 72
    Map Tier: 5
    Guild Character: ²
    Item Quantity: +(100-150)%
    Item Rarity: +(100-150)%
    Monster Pack Size: +(30-50)%
    20% more Monster Life
    (30-50)% increased Pack size
    Monsters are Unaffected by Shock
    20% increased Monster Damage
    +35% Monster Lightning Resistance
    Monsters deal 35% extra Physical Damage as Lightning
    To the east,
    it cannot be seen.
    To the west,
    it cannot be touched.
    To the south,
    it cannot be remembered.
    And to the north,
    it cannot be contained.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    recipe would give you an old version of the map.
  • Fixed an issue where the Endgame Labyrinth entrance portal was consumed.
  • Fixed a crash in the Minotaur arena.
  • Fixed an occasional crash in The Belly of the Beast.
  • Fixed a crash when old unique maps were completed.
  • Fixed an issue where some uniques with "Cannot gain bleeding" would not prevent corrupting blood.
  • Fixed a crash with old versions of the Pier mapPier MapMap Level: 70
    Map Tier: 5
    Guild Character: Í
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    .

References

  1. Bex_GGG (August 31, 2016). "Path of Exile 2.4.0: Atlas of Worlds Patch Notes". Official Path of Exile Forums. Retrieved September 2, 2016.
  2. Qarl (September 3, 2016). "2.4.0 Hotfix (Restartless)". Official Path of Exile Forums. Retrieved September 3, 2016.
  3. Qarl (September 3, 2016). "2.4.0 Hotfix 2 (Restartless)". Official Path of Exile Forums. Retrieved September 3, 2016.