Sword
Swords are a type of melee weapon that comes in three item classes: One-Handed Swords, Thrusting One-Handed Swords, and Two-Handed Swords.
One-Handed Swords and Two-Handed Swords require strength and dexterity to equip, and provide increased x% increased Accuracy Rating or +X to Accuracy Rating as an implicit modifier.
Thrusting One-Handed Swords require dexterity, and provide +x% to Global Critical Strike Multiplier as an implicit modifier.
Local modifiers only affect the item they appear on, for instance, Local Accuracy will only affect the sword it is on. It won't affect the damage on an off-hand weapon when dual-wielding, and won't increase physical damage granted from other items like rings. Global modifiers increase your stats across the board, unlike Local modifiers.
Different item classes may have different corrupted modifiers.
Mechanics
A list of benefits that only affect swords:
- Sword specific implicit modifiers. See list below.
A list of benefits that only affect swords and axes.
- Gems
LacerateLacerateAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 60% of base
Attack Damage: (100-154)% of base
Effectiveness of Added Damage: (100-154)%
AoE Radius: 38Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.(5-75) to (8-113) Added Attack Physical Damage
+(0-9) to radius
(50-88)% more Damage with Bleeding while in Blood Stance
25% chance to cause Bleeding while in Blood Stance
50% increased angle while in Sand Stance
Additional Effects per 1% Quality:
0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Lancing SteelLancing SteelAttack, Projectile, Physical
Level: (1-20)
Cost: (8-10) Mana
Attack Speed: 80% of base
Attack Damage: (63-106)% of base
Effectiveness of Added Damage: (63-106)%Requires Level 28Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.(20-113) to (30-169) Added Attack Physical Damage
Fires 3 additional Projectiles
Fires 50% more Projectiles per Steel Shard consumed
20% chance to Impale Enemies on Hit
Hits after the first on each Enemy deal 60% less Damage
Consumes up to 4 Steel Shards
Additional Effects per 1% Quality:
1% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Shattering SteelShattering SteelAttack, Projectile, AoE, Physical
Level: (1-20)
Cost: (7-9) Mana
Attack Speed: 85% of base
Attack Damage: (100-159)% of base
Effectiveness of Added Damage: (100-159)%Requires Level 12Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.Base duration is 5 seconds
(5-123) to (7-185) Added Attack Physical Damage
Fires 2 additional Projectiles
Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6
Each Steel Ward grants +4% Chance to Block Projectile Attack Damage
40% chance to Impale Enemies on Hit
If you have no Steel Shards, only Fires 1 Projectile
Projectiles deal up to (50-110)% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
Consumes up to 2 Steel Shards
Additional Effects per 1% Quality:
1% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Splitting SteelSplitting SteelAttack, Projectile, AoE, Physical
Level: (1-20)
Cost: (5-8) Mana
Attack Damage: (70-210)% of base
Effectiveness of Added Damage: (70-210)%Consume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.(1-101) to (2-151) Added Attack Physical Damage
+(0-4) to radius
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards (2-5) targets
If you have no Steel Shards, Projectile counts as already having Split
60% chance to Impale Enemies on Hit
Projectiles which have Split deal 35% less Damage
Projectiles can Split without hitting a target
Consumes up to 1 Steel Shard
Additional Effects per 1% Quality:
1% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Support gems
Close Combat SupportClose Combat SupportSupport, Melee, Attack, Duration
Icon: s
Level: (1-20)
Cost & Reservation Multiplier: 140%Requires Level 18Supports melee attack skills. Cannot support skills which create minions.Supported Skills deal up to (25-39)% more Melee Damage to Enemies, based on proximity
Supported Skills grant Combat Rush on Hit
Combat Rush lasts 2 seconds or until you use a Travel Skill
Combat Rush grants 20% more Attack Speed to Travel Skills not Supported by Close Combat
Supported Skills can only be used with Axes or Swords
Additional Effects per 1% Quality:
Supported Skills deal 0.5% increased Melee DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
List of swords
One-handed swords
One Hand Swords (generic)
Item | ![]() | ![]() | ![]() | Damage | APS | Crit | DPS | Stats |
---|---|---|---|---|---|---|---|---|
Charan's Sword![]() Physical Damage: 5-11 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 1140% increased Global Accuracy Rating ![]() | 1 | 9 | 9 | 5-11 | 1.45 | 5.00% | 11.6 | 40% increased Global Accuracy Rating |
Rusted Sword![]() Physical Damage: 4-9 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 1140% increased Global Accuracy Rating ![]() | 1 | 8 | 8 | 4-9 | 1.55 | 5.00% | 10.1 | 40% increased Global Accuracy Rating |
Copper Sword![]() Physical Damage: 6-14 Critical Strike Chance: 5.00% Attacks per Second: 1.50 Weapon Range: 11Requires Level 5+45 to Accuracy Rating ![]() | 5 | 14 | 14 | 6-14 | 1.50 | 5.00% | 15.0 | +45 to Accuracy Rating |
Sabre![]() Physical Damage: 5-22 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 11Requires Level 10, 18 Str, 26 Dex40% increased Global Accuracy Rating ![]() | 10 | 18 | 26 | 5-22 | 1.55 | 5.00% | 20.9 | 40% increased Global Accuracy Rating |
Broad Sword![]() Physical Damage: 15-21 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 11Requires Level 15, 30 Str, 30 Dex40% increased Global Accuracy Rating ![]() | 15 | 30 | 30 | 15-21 | 1.45 | 5.00% | 26.1 | 40% increased Global Accuracy Rating |
War Sword![]() Physical Damage: 16-30 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 11Requires Level 20, 41 Str, 35 Dex40% increased Global Accuracy Rating ![]() | 20 | 41 | 35 | 16-30 | 1.40 | 5.00% | 32.2 | 40% increased Global Accuracy Rating |
Ancient Sword![]() Physical Damage: 18-33 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 11Requires Level 24, 44 Str, 44 Dex+165 to Accuracy Rating ![]() | 24 | 44 | 44 | 18-33 | 1.45 | 5.00% | 37.0 | +165 to Accuracy Rating |
Elegant Sword![]() Physical Damage: 20-33 Critical Strike Chance: 5.00% Attacks per Second: 1.50 Weapon Range: 11Requires Level 28, 46 Str, 55 Dex+190 to Accuracy Rating ![]() | 28 | 46 | 55 | 20-33 | 1.50 | 5.00% | 39.8 | +190 to Accuracy Rating |
Fickle Spiritblade![]() Physical Damage: 18-33 Critical Strike Chance: 6.00% Attacks per Second: 1.60 Weapon Range: 11Requires Level 30, 54 Str, 54 Dex100% of Physical Damage from Hits with this Weapon is Converted to a random Element ![]() | 30 | 54 | 54 | 18-33 | 1.60 | 6.00% | 40.8 | 100% of Physical Damage from Hits with this Weapon is Converted to a random Element |
Dusk Blade![]() Physical Damage: 19-54 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 32, 57 Str, 57 Dex40% increased Global Accuracy Rating ![]() | 32 | 57 | 57 | 19-54 | 1.30 | 5.00% | 47.5 | 40% increased Global Accuracy Rating |
Hook Sword![]() Physical Damage: 28-60 Critical Strike Chance: 5.00% Attacks per Second: 1.15 Weapon Range: 11Requires Level 34, 64 Str, 64 Dex15% chance to Maim on Hit ![]() | 34 | 64 | 64 | 28-60 | 1.15 | 5.00% | 50.6 | 15% chance to Maim on Hit |
Variscite Blade![]() Physical Damage: 25-53 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 35, 62 Str, 62 Dex+240 to Accuracy Rating ![]() | 35 | 62 | 62 | 25-53 | 1.30 | 5.00% | 50.7 | +240 to Accuracy Rating |
Cutlass![]() Physical Damage: 13-53 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 11Requires Level 38, 55 Str, 79 Dex40% increased Global Accuracy Rating ![]() | 38 | 55 | 79 | 13-53 | 1.55 | 5.00% | 51.1 | 40% increased Global Accuracy Rating |
Baselard![]() Physical Damage: 37-53 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 41, 72 Str, 72 Dex40% increased Global Accuracy Rating ![]() | 41 | 72 | 72 | 37-53 | 1.30 | 5.00% | 58.5 | 40% increased Global Accuracy Rating |
Battle Sword![]() Physical Damage: 38-70 Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 11Requires Level 44, 83 Str, 70 Dex40% increased Global Accuracy Rating ![]() | 44 | 83 | 70 | 38-70 | 1.20 | 5.00% | 64.8 | 40% increased Global Accuracy Rating |
Elder Sword![]() Physical Damage: 36-66 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 47, 81 Str, 81 Dex+330 to Accuracy Rating ![]() | 47 | 81 | 81 | 36-66 | 1.30 | 5.00% | 66.3 | +330 to Accuracy Rating |
Capricious Spiritblade![]() Physical Damage: 27-51 Critical Strike Chance: 6.00% Attacks per Second: 1.60 Weapon Range: 11Requires Level 50, 94 Str, 94 Dex100% of Physical Damage from Hits with this Weapon is Converted to a random Element ![]() | 50 | 94 | 94 | 27-51 | 1.60 | 6.00% | 62.4 | 100% of Physical Damage from Hits with this Weapon is Converted to a random Element |
Graceful Sword![]() Physical Damage: 34-55 Critical Strike Chance: 5.00% Attacks per Second: 1.50 Weapon Range: 11Requires Level 50, 78 Str, 94 Dex+350 to Accuracy Rating ![]() | 50 | 78 | 94 | 34-55 | 1.50 | 5.00% | 66.8 | +350 to Accuracy Rating |
Twilight Blade![]() Physical Damage: 30-86 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 53, 91 Str, 91 Dex40% increased Global Accuracy Rating ![]() | 53 | 91 | 91 | 30-86 | 1.30 | 5.00% | 75.4 | 40% increased Global Accuracy Rating |
Grappler![]() Physical Damage: 44-94 Critical Strike Chance: 5.00% Attacks per Second: 1.15 Weapon Range: 11Requires Level 55, 99 Str, 99 Dex15% chance to Maim on Hit ![]() | 55 | 99 | 99 | 44-94 | 1.15 | 5.00% | 79.3 | 15% chance to Maim on Hit |
Gemstone Sword![]() Physical Damage: 39-83 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 56, 96 Str, 96 Dex+400 to Accuracy Rating ![]() | 56 | 96 | 96 | 39-83 | 1.30 | 5.00% | 79.3 | +400 to Accuracy Rating |
Corsair Sword![]() Physical Damage: 20-80 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 11Requires Level 58, 81 Str, 117 Dex40% increased Global Accuracy Rating ![]() | 58 | 81 | 117 | 20-80 | 1.55 | 5.00% | 77.5 | 40% increased Global Accuracy Rating |
Gladius![]() Physical Damage: 54-78 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 60, 113 Str, 113 Dex40% increased Global Accuracy Rating ![]() | 60 | 113 | 113 | 54-78 | 1.30 | 5.00% | 85.8 | 40% increased Global Accuracy Rating |
Legion Sword![]() Physical Damage: 53-98 Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 11Requires Level 62, 122 Str, 104 Dex40% increased Global Accuracy Rating ![]() | 62 | 122 | 104 | 53-98 | 1.20 | 5.00% | 90.6 | 40% increased Global Accuracy Rating |
Vaal Blade![]() Physical Damage: 46-86 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 64, 113 Str, 113 Dex+460 to Accuracy Rating ![]() | 64 | 113 | 113 | 46-86 | 1.30 | 5.00% | 85.8 | +460 to Accuracy Rating |
Eternal Sword![]() Physical Damage: 41-68 Critical Strike Chance: 5.00% Attacks per Second: 1.50 Weapon Range: 11Requires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating ![]() | 66 | 104 | 122 | 41-68 | 1.50 | 5.00% | 81.8 | +475 to Accuracy Rating |
Midnight Blade![]() Physical Damage: 35-99 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 68, 113 Str, 113 Dex40% increased Global Accuracy Rating ![]() | 68 | 113 | 113 | 35-99 | 1.30 | 5.00% | 87.1 | 40% increased Global Accuracy Rating |
Anarchic Spiritblade![]() Physical Damage: 34-63 Critical Strike Chance: 6.00% Attacks per Second: 1.60 Weapon Range: 11Requires Level 70, 121 Str, 121 Dex100% of Physical Damage from Hits with this Weapon is Converted to a random Element ![]() | 70 | 121 | 121 | 34-63 | 1.60 | 6.00% | 77.6 | 100% of Physical Damage from Hits with this Weapon is Converted to a random Element |
Tiger Hook![]() Physical Damage: 37-80 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 11Requires Level 70, 119 Str, 119 Dex20% chance to Maim on Hit ![]() | 70 | 119 | 119 | 37-80 | 1.40 | 5.00% | 81.9 | 20% chance to Maim on Hit |
Drop-disabled
Item | ![]() | ![]() | ![]() | Damage | APS | Crit | pDPS | eDPS | DPS | Stats |
---|---|---|---|---|---|---|---|---|---|---|
Golden Blade![]() Physical Damage: 3-23 Critical Strike Chance: 5.00% Attacks per Second: 1.10 Weapon Range: 11+(16-24) to all Attributes ![]() | 1 | 8 | 8 | 3-23 | 1.10 | 5.00% | 14.3 | N/A | 14.3 | +(16-24) to all Attributes |
Energy Blade![]() Critical Strike Chance: 7.00% Attacks per Second: 1.70 Weapon Range: 11 ![]() | 1 | 0 | 0 | N/A | 1.70 | 7.00% | N/A | N/A | N/A | N/A |
Thrusting One Hand Swords
Item | ![]() | ![]() | Damage | APS | Crit | DPS | Stats |
---|---|---|---|---|---|---|---|
Rusted Spike![]() Physical Damage: 5-11 Critical Strike Chance: 5.50% Attacks per Second: 1.55 Weapon Range: 14Requires 20 Dex+25% to Global Critical Strike Multiplier ![]() | 1 | 20 | 5-11 | 1.55 | 5.50% | 12.4 | +25% to Global Critical Strike Multiplier |
Whalebone Rapier![]() Physical Damage: 4-17 Critical Strike Chance: 5.50% Attacks per Second: 1.60 Weapon Range: 14Requires Level 7, 32 Dex+25% to Global Critical Strike Multiplier ![]() | 7 | 32 | 4-17 | 1.60 | 5.50% | 16.8 | +25% to Global Critical Strike Multiplier |
Battered Foil![]() Physical Damage: 11-20 Critical Strike Chance: 6.00% Attacks per Second: 1.50 Weapon Range: 14Requires Level 12, 47 Dex+25% to Global Critical Strike Multiplier ![]() | 12 | 47 | 11-20 | 1.50 | 6.00% | 23.2 | +25% to Global Critical Strike Multiplier |
Basket Rapier![]() Physical Damage: 11-25 Critical Strike Chance: 5.50% Attacks per Second: 1.55 Weapon Range: 14Requires Level 17, 62 Dex+25% to Global Critical Strike Multiplier ![]() | 17 | 62 | 11-25 | 1.55 | 5.50% | 27.9 | +25% to Global Critical Strike Multiplier |
Jagged Foil![]() Physical Damage: 12-29 Critical Strike Chance: 5.50% Attacks per Second: 1.60 Weapon Range: 14Requires Level 22, 77 Dex+25% to Global Critical Strike Multiplier ![]() | 22 | 77 | 12-29 | 1.60 | 5.50% | 32.8 | +25% to Global Critical Strike Multiplier |
Antique Rapier![]() Physical Damage: 12-46 Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 14Requires Level 26, 89 Dex+25% to Global Critical Strike Multiplier ![]() | 26 | 89 | 12-46 | 1.30 | 6.50% | 37.7 | +25% to Global Critical Strike Multiplier |
Elegant Foil![]() Physical Damage: 18-33 Critical Strike Chance: 5.50% Attacks per Second: 1.60 Weapon Range: 14Requires Level 30, 101 Dex+25% to Global Critical Strike Multiplier ![]() | 30 | 101 | 18-33 | 1.60 | 5.50% | 40.8 | +25% to Global Critical Strike Multiplier |
Thorn Rapier![]() Physical Damage: 19-44 Critical Strike Chance: 5.70% Attacks per Second: 1.40 Weapon Range: 14Requires Level 34, 113 Dex+35% to Global Critical Strike Multiplier ![]() | 34 | 113 | 19-44 | 1.40 | 5.70% | 44.1 | +35% to Global Critical Strike Multiplier |
Smallsword![]() Physical Damage: 19-40 Critical Strike Chance: 6.00% Attacks per Second: 1.55 Weapon Range: 14Requires Level 36, 124 Dex15% chance to cause Bleeding on Hit ![]() | 36 | 124 | 19-40 | 1.55 | 6.00% | 45.7 | 15% chance to cause Bleeding on Hit |
Wyrmbone Rapier![]() Physical Damage: 13-51 Critical Strike Chance: 5.50% Attacks per Second: 1.50 Weapon Range: 14Requires Level 37, 122 Dex+25% to Global Critical Strike Multiplier ![]() | 37 | 122 | 13-51 | 1.50 | 5.50% | 48.0 | +25% to Global Critical Strike Multiplier |
Burnished Foil![]() Physical Damage: 25-46 Critical Strike Chance: 6.00% Attacks per Second: 1.40 Weapon Range: 14Requires Level 40, 131 Dex+25% to Global Critical Strike Multiplier ![]() | 40 | 131 | 25-46 | 1.40 | 6.00% | 49.7 | +25% to Global Critical Strike Multiplier |
Estoc![]() Physical Damage: 21-50 Critical Strike Chance: 5.50% Attacks per Second: 1.50 Weapon Range: 14Requires Level 43, 140 Dex+25% to Global Critical Strike Multiplier ![]() | 43 | 140 | 21-50 | 1.50 | 5.50% | 53.2 | +25% to Global Critical Strike Multiplier |
Serrated Foil![]() Physical Damage: 21-49 Critical Strike Chance: 5.50% Attacks per Second: 1.60 Weapon Range: 14Requires Level 46, 149 Dex+25% to Global Critical Strike Multiplier ![]() | 46 | 149 | 21-49 | 1.60 | 5.50% | 56.0 | +25% to Global Critical Strike Multiplier |
Primeval Rapier![]() Physical Damage: 18-73 Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 14Requires Level 49, 158 Dex+25% to Global Critical Strike Multiplier ![]() | 49 | 158 | 18-73 | 1.30 | 6.50% | 59.1 | +25% to Global Critical Strike Multiplier |
Fancy Foil![]() Physical Damage: 28-51 Critical Strike Chance: 5.50% Attacks per Second: 1.60 Weapon Range: 14Requires Level 52, 167 Dex+25% to Global Critical Strike Multiplier ![]() | 52 | 167 | 28-51 | 1.60 | 5.50% | 63.2 | +25% to Global Critical Strike Multiplier |
Apex Rapier![]() Physical Damage: 29-67 Critical Strike Chance: 5.70% Attacks per Second: 1.40 Weapon Range: 14Requires Level 55, 176 Dex+35% to Global Critical Strike Multiplier ![]() | 55 | 176 | 29-67 | 1.40 | 5.70% | 67.2 | +35% to Global Critical Strike Multiplier |
Courtesan Sword![]() Physical Damage: 29-60 Critical Strike Chance: 6.00% Attacks per Second: 1.55 Weapon Range: 14Requires Level 57, 190 Dex15% chance to cause Bleeding on Hit ![]() | 57 | 190 | 29-60 | 1.55 | 6.00% | 69.0 | 15% chance to cause Bleeding on Hit |
Dragonbone Rapier![]() Physical Damage: 19-75 Critical Strike Chance: 5.50% Attacks per Second: 1.50 Weapon Range: 14Requires Level 58, 185 Dex+25% to Global Critical Strike Multiplier ![]() | 58 | 185 | 19-75 | 1.50 | 5.50% | 70.5 | +25% to Global Critical Strike Multiplier |
Tempered Foil![]() Physical Damage: 35-65 Critical Strike Chance: 6.00% Attacks per Second: 1.40 Weapon Range: 14Requires Level 60, 212 Dex+25% to Global Critical Strike Multiplier ![]() | 60 | 212 | 35-65 | 1.40 | 6.00% | 70.0 | +25% to Global Critical Strike Multiplier |
Pecoraro![]() Physical Damage: 29-69 Critical Strike Chance: 5.50% Attacks per Second: 1.50 Weapon Range: 14Requires Level 62, 212 Dex+25% to Global Critical Strike Multiplier ![]() | 62 | 212 | 29-69 | 1.50 | 5.50% | 73.5 | +25% to Global Critical Strike Multiplier |
Spiraled Foil![]() Physical Damage: 27-64 Critical Strike Chance: 5.50% Attacks per Second: 1.60 Weapon Range: 14Requires Level 64, 212 Dex+25% to Global Critical Strike Multiplier ![]() | 64 | 212 | 27-64 | 1.60 | 5.50% | 72.8 | +25% to Global Critical Strike Multiplier |
Vaal Rapier![]() Physical Damage: 22-87 Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 14Requires Level 66, 212 Dex+25% to Global Critical Strike Multiplier ![]() | 66 | 212 | 22-87 | 1.30 | 6.50% | 70.9 | +25% to Global Critical Strike Multiplier |
Jewelled Foil![]() Physical Damage: 32-60 Critical Strike Chance: 5.50% Attacks per Second: 1.60 Weapon Range: 14Requires Level 68, 212 Dex+25% to Global Critical Strike Multiplier ![]() | 68 | 212 | 32-60 | 1.60 | 5.50% | 73.6 | +25% to Global Critical Strike Multiplier |
Harpy Rapier![]() Physical Damage: 31-72 Critical Strike Chance: 5.70% Attacks per Second: 1.40 Weapon Range: 14Requires Level 70, 212 Dex+35% to Global Critical Strike Multiplier ![]() | 70 | 212 | 31-72 | 1.40 | 5.70% | 72.1 | +35% to Global Critical Strike Multiplier |
Dragoon Sword![]() Physical Damage: 32-66 Critical Strike Chance: 6.00% Attacks per Second: 1.50 Weapon Range: 14Requires Level 72, 220 Dex20% chance to cause Bleeding on Hit ![]() | 72 | 220 | 32-66 | 1.50 | 6.00% | 73.5 | 20% chance to cause Bleeding on Hit |
Two Hand Swords
Item | ![]() | ![]() | ![]() | Damage | APS | Crit | DPS | Stats |
---|---|---|---|---|---|---|---|---|
Corroded Blade![]() Physical Damage: 8-16 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 1340% increased Global Accuracy Rating ![]() | 1 | 11 | 11 | 8-16 | 1.45 | 5.00% | 17.4 | 40% increased Global Accuracy Rating |
Longsword![]() Physical Damage: 11-26 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 13Requires Level 8, 20 Str, 17 Dex+60 to Accuracy Rating ![]() | 8 | 20 | 17 | 11-26 | 1.40 | 5.00% | 25.9 | +60 to Accuracy Rating |
Bastard Sword![]() Physical Damage: 17-29 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 13Requires Level 12, 21 Str, 30 Dex60% increased Global Accuracy Rating ![]() | 12 | 21 | 30 | 17-29 | 1.45 | 5.00% | 33.4 | 60% increased Global Accuracy Rating |
Two-Handed Sword![]() Physical Damage: 20-38 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 13Requires Level 17, 33 Str, 33 Dex+120 to Accuracy Rating ![]() | 17 | 33 | 33 | 20-38 | 1.40 | 5.00% | 40.6 | +120 to Accuracy Rating |
Etched Greatsword![]() Physical Damage: 23-48 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 13Requires Level 22, 45 Str, 38 Dex60% increased Global Accuracy Rating ![]() | 22 | 45 | 38 | 23-48 | 1.40 | 5.00% | 49.7 | 60% increased Global Accuracy Rating |
Ornate Sword![]() Physical Damage: 30-50 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 13Requires Level 27, 45 Str, 54 Dex+185 to Accuracy Rating ![]() | 27 | 45 | 54 | 30-50 | 1.40 | 5.00% | 56.0 | +185 to Accuracy Rating |
Rebuking Blade![]() Physical Damage: 34-63 Critical Strike Chance: 6.00% Attacks per Second: 1.30 Weapon Range: 13Requires Level 30, 54 Str, 54 DexAttack Critical Strikes ignore Enemy Monster Elemental Resistances ![]() | 30 | 54 | 54 | 34-63 | 1.30 | 6.00% | 63.1 | Attack Critical Strikes ignore Enemy Monster Elemental Resistances |
Spectral Sword![]() Physical Damage: 31-65 Critical Strike Chance: 5.00% Attacks per Second: 1.35 Weapon Range: 13Requires Level 32, 57 Str, 57 Dex45% increased Global Accuracy Rating ![]() | 32 | 57 | 57 | 31-65 | 1.35 | 5.00% | 64.8 | 45% increased Global Accuracy Rating |
Curved Blade![]() Physical Damage: 41-68 Critical Strike Chance: 6.00% Attacks per Second: 1.35 Weapon Range: 13Requires Level 35, 62 Str, 73 Dex+40% to Global Critical Strike Multiplier ![]() | 35 | 62 | 73 | 41-68 | 1.35 | 6.00% | 73.6 | +40% to Global Critical Strike Multiplier |
Butcher Sword![]() Physical Damage: 34-79 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 13Requires Level 36, 69 Str, 58 Dex+250 to Accuracy Rating ![]() | 36 | 69 | 58 | 34-79 | 1.30 | 5.00% | 73.5 | +250 to Accuracy Rating |
Footman Sword![]() Physical Damage: 39-65 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 13Requires Level 40, 57 Str, 83 Dex60% increased Global Accuracy Rating ![]() | 40 | 57 | 83 | 39-65 | 1.45 | 5.00% | 75.4 | 60% increased Global Accuracy Rating |
Highland Blade![]() Physical Damage: 45-84 Critical Strike Chance: 5.00% Attacks per Second: 1.35 Weapon Range: 13Requires Level 44, 77 Str, 77 Dex+305 to Accuracy Rating ![]() | 44 | 77 | 77 | 45-84 | 1.35 | 5.00% | 87.1 | +305 to Accuracy Rating |
Engraved Greatsword![]() Physical Damage: 49-102 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 13Requires Level 48, 91 Str, 76 Dex60% increased Global Accuracy Rating ![]() | 48 | 91 | 76 | 49-102 | 1.30 | 5.00% | 98.2 | 60% increased Global Accuracy Rating |
Blasting Blade![]() Physical Damage: 52-97 Critical Strike Chance: 6.00% Attacks per Second: 1.30 Weapon Range: 13Requires Level 50, 86 Str, 86 DexAttack Critical Strikes ignore Enemy Monster Elemental Resistances ![]() | 50 | 86 | 86 | 52-97 | 1.30 | 6.00% | 96.9 | Attack Critical Strikes ignore Enemy Monster Elemental Resistances |
Tiger Sword![]() Physical Damage: 54-89 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 13Requires Level 51, 80 Str, 96 Dex+360 to Accuracy Rating ![]() | 51 | 80 | 96 | 54-89 | 1.40 | 5.00% | 100.1 | +360 to Accuracy Rating |
Wraith Sword![]() Physical Damage: 52-109 Critical Strike Chance: 5.00% Attacks per Second: 1.35 Weapon Range: 13Requires Level 54, 93 Str, 93 Dex45% increased Global Accuracy Rating ![]() | 54 | 93 | 93 | 52-109 | 1.35 | 5.00% | 108.7 | 45% increased Global Accuracy Rating |
Lithe Blade![]() Physical Damage: 63-104 Critical Strike Chance: 6.00% Attacks per Second: 1.35 Weapon Range: 13Requires Level 56, 96 Str, 113 Dex+40% to Global Critical Strike Multiplier ![]() | 56 | 96 | 113 | 63-104 | 1.35 | 6.00% | 112.7 | +40% to Global Critical Strike Multiplier |
Headman's Sword![]() Physical Damage: 55-128 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 13Requires Level 57, 106 Str, 89 Dex+400 to Accuracy Rating ![]() | 57 | 106 | 89 | 55-128 | 1.30 | 5.00% | 119.0 | +400 to Accuracy Rating |
Reaver Sword![]() Physical Damage: 62-104 Critical Strike Chance: 5.00% Attacks per Second: 1.50 Weapon Range: 13Requires Level 59, 82 Str, 119 Dex60% increased Global Accuracy Rating ![]() | 59 | 82 | 119 | 62-104 | 1.50 | 5.00% | 124.5 | 60% increased Global Accuracy Rating |
Ezomyte Blade![]() Physical Damage: 62-115 Critical Strike Chance: 6.50% Attacks per Second: 1.40 Weapon Range: 13Requires Level 61, 113 Str, 113 Dex+25% to Global Critical Strike Multiplier ![]() | 61 | 113 | 113 | 62-115 | 1.40 | 6.50% | 123.9 | +25% to Global Critical Strike Multiplier |
Vaal Greatsword![]() Physical Damage: 68-142 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 13Requires Level 63, 122 Str, 104 Dex+470 to Accuracy Rating ![]() | 63 | 122 | 104 | 68-142 | 1.30 | 5.00% | 136.5 | +470 to Accuracy Rating |
Lion Sword![]() Physical Damage: 69-115 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 13Requires Level 65, 104 Str, 122 Dex+50 to Strength and Dexterity ![]() | 65 | 104 | 122 | 69-115 | 1.45 | 5.00% | 133.4 | +50 to Strength and Dexterity |
Infernal Sword![]() Physical Damage: 62-129 Critical Strike Chance: 5.00% Attacks per Second: 1.35 Weapon Range: 13Requires Level 67, 113 Str, 113 Dex30% increased Elemental Damage with Attack Skills ![]() | 67 | 113 | 113 | 62-129 | 1.35 | 5.00% | 128.9 | 30% increased Elemental Damage with Attack Skills |
Banishing Blade![]() Physical Damage: 61-114 Critical Strike Chance: 6.00% Attacks per Second: 1.30 Weapon Range: 13Requires Level 70, 130 Str, 130 DexAttack Critical Strikes ignore Enemy Monster Elemental Resistances ![]() | 70 | 130 | 130 | 61-114 | 1.30 | 6.00% | 113.8 | Attack Critical Strikes ignore Enemy Monster Elemental Resistances |
Exquisite Blade![]() Physical Damage: 67-112 Critical Strike Chance: 5.70% Attacks per Second: 1.35 Weapon Range: 13Requires Level 70, 119 Str, 131 Dex+50% to Global Critical Strike Multiplier ![]() | 70 | 119 | 131 | 67-112 | 1.35 | 5.70% | 120.8 | +50% to Global Critical Strike Multiplier |
List of unique swords
One-handed swords
One Hand Swords (generic)
Item | ![]() | ![]() | ![]() | Damage | APS | Crit | pDPS | eDPS | DPS | Stats |
---|---|---|---|---|---|---|---|---|---|---|
Oni-Goroshi![]() Charan's SwordOne Handed Sword Physical Damage: 5-11 Critical Strike Chance: (8.50%-9.50%) Attacks per Second: 1.45 Weapon Range: 1140% increased Global Accuracy RatingUses both hand slots (70-90)% increased Critical Strike Chance Adds 2 to 3 Physical Damage to Attacks per Level Gain Her Embrace for 3 seconds when you Ignite an Enemy While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level Item has 6 Sockets and is fully linked (Hidden)"Your name is Demon Slayer? Really? Good name for rotgut, that." She said: I prefer "The Goddess Of Swords". Much more dignified. And accurate. "Demon Slayer The Cheap And Nasty it is then. Burns going down, burns coming up?" She said: Every single time, Charan. And still...you'll bathe me, and you'll drink my love. Until you can't. ![]() | 1 | 9 | 9 | 5-11 | 1.45 | (8.50%-9.50%) | 11.6 | N/A | 11.6 | 40% increased Global Accuracy RatingUses both hand slots (70-90)% increased Critical Strike Chance Adds 2 to 3 Physical Damage to Attacks per Level Gain Her Embrace for 3 seconds when you Ignite an Enemy While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level Item has 6 Sockets and is fully linked (Hidden) |
Redbeak![]() Rusted SwordOne Handed Sword Physical Damage: 9-22.5 Critical Strike Chance: 5.00% Attacks per Second: 1.71 Weapon Range: 1140% increased Global Accuracy Rating100% increased Damage when on Low Life 50% increased Physical Damage Adds 2 to 6 Physical Damage 10% increased Attack Speed +(20-30) to maximum Life Grants 2 Life per Enemy HitAs battle calms, blood turns to rust. ![]() | 1 | 8 | 8 | 9-22.5 | 1.71 | 5.00% | 26.9 | N/A | 26.9 | 40% increased Global Accuracy Rating100% increased Damage when on Low Life 50% increased Physical Damage Adds 2 to 6 Physical Damage 10% increased Attack Speed +(20-30) to maximum Life Grants 2 Life per Enemy Hit |
The Princess![]() SabreOne Handed Sword Physical Damage: (9.6-13.5) to (32.4-45) Critical Strike Chance: 5.00% Attacks per Second: 1.78 Weapon Range: 11Requires Level 10, 18 Str, 26 Dex40% increased Global Accuracy Rating(20-50)% increased Physical Damage Adds (3-4) to (5-8) Physical Damage 15% increased Attack Speed Gain (25-30)% of Physical Damage as Extra Cold Damage 10% increased Damage taken from Skeletons 10% increased Damage taken from Ghosts"She's pretty, aye. So pretty you'll want to be with her long after you're dead." ![]() | 10 | 18 | 26 | (9.6-13.5) to (32.4-45) | 1.78 | 5.00% | (37.4-52.1) | N/A | (37.4-52.1) | 40% increased Global Accuracy Rating(20-50)% increased Physical Damage Adds (3-4) to (5-8) Physical Damage 15% increased Attack Speed Gain (25-30)% of Physical Damage as Extra Cold Damage 10% increased Damage taken from Skeletons 10% increased Damage taken from Ghosts |
Replica Tempestuous Steel![]() War SwordOne Handed Sword Physical Damage: (21-24) to (45-50) Critical Strike Chance: 5.00% Attacks per Second: (1.51-1.60) Weapon Range: 11Requires Level 20, 41 Str, 35 Dex40% increased Global Accuracy RatingAdds (5-8) to (15-20) Physical Damage (8-14)% increased Attack Speed 100% reduced Global Accuracy Rating +(60-100)% to Critical Strike Multiplier with One Handed Melee Weapons Attacks with this Weapon Penetrate 30% Elemental Resistances Gain 15% of Physical Attack Damage as Extra Fire Damage Gain 15% of Physical Attack Damage as Extra Lightning Damage"Test subjects were unable to strike even a motionless target. However, when a trained guard tried it..." ![]() | 20 | 41 | 35 | (21-24) to (45-50) | (1.51-1.60) | 5.00% | (49.9-59.1) | N/A | (49.9-59.1) | 40% increased Global Accuracy RatingAdds (5-8) to (15-20) Physical Damage (8-14)% increased Attack Speed 100% reduced Global Accuracy Rating +(60-100)% to Critical Strike Multiplier with One Handed Melee Weapons Attacks with this Weapon Penetrate 30% Elemental Resistances Gain 15% of Physical Attack Damage as Extra Fire Damage Gain 15% of Physical Attack Damage as Extra Lightning Damage |
The Tempestuous Steel![]() War SwordOne Handed Sword Physical Damage: (21-24) to (45-50) Critical Strike Chance: 5.00% Attacks per Second: (1.51-1.60) Weapon Range: 11Requires Level 20, 41 Str, 35 Dex40% increased Global Accuracy RatingAdds (5-8) to (15-20) Physical Damage (8-14)% increased Attack Speed Hits can't be Evaded Attacks with this Weapon Penetrate 30% Elemental Resistances Gain 15% of Physical Attack Damage as Extra Fire Damage Gain 15% of Physical Attack Damage as Extra Lightning DamageThe blade thrums with wild energy Eager for vengeance against all who walk free. ![]() | 20 | 41 | 35 | (21-24) to (45-50) | (1.51-1.60) | 5.00% | (49.9-59.1) | N/A | (49.9-59.1) | 40% increased Global Accuracy RatingAdds (5-8) to (15-20) Physical Damage (8-14)% increased Attack Speed Hits can't be Evaded Attacks with this Weapon Penetrate 30% Elemental Resistances Gain 15% of Physical Attack Damage as Extra Fire Damage Gain 15% of Physical Attack Damage as Extra Lightning Damage |
Lakishu's Blade![]() Elegant SwordOne Handed Sword Physical Damage: (40-50.4) to (68.8-84.6) Critical Strike Chance: 5.00% Attacks per Second: (1.65-1.72) Weapon Range: 11Requires Level 28, 46 Str, 55 Dex+190 to Accuracy RatingSocketed Gems are supported by Level 1 Multistrike (60-80)% increased Physical Damage Adds (5-8) to (10-14) Physical Damage (10-15)% increased Attack Speed 20% chance to Avoid being Stunned (40-30)% reduced Stun and Block Recovery"May the Blessed Lakishu watch our backs and our wives." - Legionnaire Battle Blessing ![]() | 28 | 46 | 55 | (40-50.4) to (68.8-84.6) | (1.65-1.72) | 5.00% | (89.8-116.4) | N/A | (89.8-116.4) | +190 to Accuracy RatingSocketed Gems are supported by Level 1 Multistrike (60-80)% increased Physical Damage Adds (5-8) to (10-14) Physical Damage (10-15)% increased Attack Speed 20% chance to Avoid being Stunned (40-30)% reduced Stun and Block Recovery |
The Goddess Scorned![]() Elegant SwordOne Handed Sword Physical Damage: (70-80) to (115.5-132) Critical Strike Chance: (9.50%-10.50%) Attacks per Second: 1.50 Weapon Range: 11Requires Level 28, 46 Str, 55 Dex+190 to Accuracy RatingUses both hand slots (250-300)% increased Physical Damage (90-110)% increased Critical Strike Chance +(20-30)% to Global Critical Strike Multiplier +(40-50)% to Fire Resistance Cannot be Ignited 100% of Physical Damage Converted to Fire Damage Ignites you inflict deal Damage 50% faster You can only deal Damage with this Weapon or IgniteHer purpose seems done; the oath is fulfilled. Rust dulls her smirk with the last demon killed. The embers grow dim and yet hope burns her lips: "An old flame renewed can define our eclipse!" ![]() | 28 | 46 | 55 | (70-80) to (115.5-132) | 1.50 | (9.50%-10.50%) | (139.1-159.0) | N/A | (139.1-159.0) | +190 to Accuracy RatingUses both hand slots (250-300)% increased Physical Damage (90-110)% increased Critical Strike Chance +(20-30)% to Global Critical Strike Multiplier +(40-50)% to Fire Resistance Cannot be Ignited 100% of Physical Damage Converted to Fire Damage Ignites you inflict deal Damage 50% faster You can only deal Damage with this Weapon or Ignite |
Ephemeral Edge![]() Dusk BladeOne Handed Sword Physical Damage: 19-54 Elemental Damage: 1-75 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 32, 57 Str, 57 Dex40% increased Global Accuracy Rating+10 to Intelligence 50% increased Global Critical Strike Chance (40-50)% increased maximum Energy Shield 25% reduced maximum Life Adds 1 to 75 Lightning Damage Attacks with this Weapon have Added Maximum Lightning Damage equal to 20% of your Maximum Energy ShieldIn the rift between future and past, life passes quickly. ![]() | 32 | 57 | 57 | 19-54 1-75 | 1.30 | 5.00% | 47.5 | 49.4 | 96.9 | 40% increased Global Accuracy Rating+10 to Intelligence 50% increased Global Critical Strike Chance (40-50)% increased maximum Energy Shield 25% reduced maximum Life Adds 1 to 75 Lightning Damage Attacks with this Weapon have Added Maximum Lightning Damage equal to 20% of your Maximum Energy Shield |
Innsbury Edge![]() Elder SwordOne Handed Sword Physical Damage: (72-86.4) to (132-158.4) Critical Strike Chance: 5.00% Attacks per Second: (1.52-1.62) Weapon Range: 11Requires Level 47, 81 Str, 81 Dex+330 to Accuracy Rating(100-140)% increased Physical Damage (17-25)% increased Attack Speed 0.2% of Chaos Damage Leeched as Life 25% of Physical Damage Converted to Chaos Damage Attacks with this Weapon Maim on hit Insanity (Hidden)A sword he brought, his foes to maim and rend, from places dark behind forbidden doors, but night by night he woke with frighten'd roars from ghoulish dreams, too strange to comprehend. ![]() | 47 | 81 | 81 | (72-86.4) to (132-158.4) | (1.52-1.62) | 5.00% | (155.1-198.9) | N/A | (155.1-198.9) | +330 to Accuracy Rating(100-140)% increased Physical Damage (17-25)% increased Attack Speed 0.2% of Chaos Damage Leeched as Life 25% of Physical Damage Converted to Chaos Damage Attacks with this Weapon Maim on hit Insanity (Hidden) |
Replica Innsbury Edge![]() Elder SwordOne Handed Sword Physical Damage: (72-86.4) to (132-158.4) Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 47, 81 Str, 81 Dex+330 to Accuracy Rating(100-140)% increased Physical Damage 0.2% of Chaos Damage Leeched as Life 50% of Physical Damage Converted to Chaos Damage 10% of Physical Damage from Hits taken as Chaos Damage Inflict Withered for 2 seconds on Hit with this Weapon Insanity (Hidden)"The night-gaunts, they fly, soaring about in darkness beyond the ken of mankind. I hear the silent whispers of their wings as they descend, for me, for me..." - Researcher Arn ![]() | 47 | 81 | 81 | (72-86.4) to (132-158.4) | 1.30 | 5.00% | (132.6-159.1) | N/A | (132.6-159.1) | +330 to Accuracy Rating(100-140)% increased Physical Damage 0.2% of Chaos Damage Leeched as Life 50% of Physical Damage Converted to Chaos Damage 10% of Physical Damage from Hits taken as Chaos Damage Inflict Withered for 2 seconds on Hit with this Weapon Insanity (Hidden) |
Prismatic Eclipse![]() Twilight BladeOne Handed Sword Physical Damage: (90-100) to (157-166) Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 53, 91 Str, 91 Dex40% increased Global Accuracy Rating+8% Chance to Block Attack Damage while Dual Wielding Adds (60-70) to (71-80) Physical Damage 25% increased Global Physical Damage with Weapons per Red Socket 12% increased Global Attack Speed per Green Socket 0.4% of Physical Attack Damage Leeched as Mana per Blue Socket +2 to Melee Strike Range per White Socket"A raging Solaris seared and contorted the orb's surface. A despairing Lunaris filled the scars with her tears. Yet Viridi remained, trapped within, forever more." - Azmerian Creation Myth ![]() | 53 | 91 | 91 | (90-100) to (157-166) | 1.30 | 5.00% | (160.6-172.9) | N/A | (160.6-172.9) | 40% increased Global Accuracy Rating+8% Chance to Block Attack Damage while Dual Wielding Adds (60-70) to (71-80) Physical Damage 25% increased Global Physical Damage with Weapons per Red Socket 12% increased Global Attack Speed per Green Socket 0.4% of Physical Attack Damage Leeched as Mana per Blue Socket +2 to Melee Strike Range per White Socket |
Fate of the Vaal![]() Gemstone SwordOne Handed Sword Physical Damage: (109.2-120.9) to (232.4-257.3) Critical Strike Chance: 5.00% Attacks per Second: (1.43-1.49) Weapon Range: 11Requires Level 56, 96 Str, 96 Dex+400 to Accuracy Rating(180-210)% increased Physical Damage (10-15)% increased Attack Speed 100% of Physical Damage from Hits with this Weapon is Converted to a random Element Hits with this Weapon always Ignite, Freeze, and Shock Hits with this Weapon deal (30-60)% increased Damage to Ignited Enemies Hits with this Weapon deal (30-60)% increased Damage to Frozen Enemies Hits with this Weapon deal (30-60)% increased Damage to Shocked EnemiesDoryani promises immortality, yet we build great structures, carve magnificent works into stone, so a part of us lives onward. A sign of faithlessness through action. ![]() | 56 | 96 | 96 | (109.2-120.9) to (232.4-257.3) | (1.43-1.49) | 5.00% | (244.2-282.7) | N/A | (244.2-282.7) | +400 to Accuracy Rating(180-210)% increased Physical Damage (10-15)% increased Attack Speed 100% of Physical Damage from Hits with this Weapon is Converted to a random Element Hits with this Weapon always Ignite, Freeze, and Shock Hits with this Weapon deal (30-60)% increased Damage to Ignited Enemies Hits with this Weapon deal (30-60)% increased Damage to Frozen Enemies Hits with this Weapon deal (30-60)% increased Damage to Shocked Enemies |
Story of the Vaal![]() Gemstone SwordOne Handed Sword Physical Damage: (109.2-120.9) to (232.4-257.3) Critical Strike Chance: 5.00% Attacks per Second: (1.43-1.49) Weapon Range: 11Requires Level 56, 96 Str, 96 Dex+400 to Accuracy Rating(180-210)% increased Physical Damage (10-15)% increased Attack Speed 50% of Physical Damage from Hits with this Weapon is Converted to a random Element Hits with this Weapon always Ignite, Freeze, and Shock Hits with this Weapon Freeze Enemies as though dealing (150-200)% more Damage Hits with this Weapon Shock Enemies as though dealing (150-200)% more Damage Ignites inflicted with this Weapon deal (50-75)% more DamageThrough war we found peace. Through death we found advancement. Our ancestors did not know where their actions would take them. Are we any better? This item can be transformed on the Altar of Sacrifice along with Vial of Fate ![]() | 56 | 96 | 96 | (109.2-120.9) to (232.4-257.3) | (1.43-1.49) | 5.00% | (244.2-282.7) | N/A | (244.2-282.7) | +400 to Accuracy Rating(180-210)% increased Physical Damage (10-15)% increased Attack Speed 50% of Physical Damage from Hits with this Weapon is Converted to a random Element Hits with this Weapon always Ignite, Freeze, and Shock Hits with this Weapon Freeze Enemies as though dealing (150-200)% more Damage Hits with this Weapon Shock Enemies as though dealing (150-200)% more Damage Ignites inflicted with this Weapon deal (50-75)% more Damage |
Ichimonji![]() Corsair SwordOne Handed Sword Physical Damage: (45-58.5) to (167.4-195) Critical Strike Chance: 5.00% Attacks per Second: (1.86-1.94) Weapon Range: 11Requires Level 58, 81 Str, 117 Dex40% increased Global Accuracy Rating(80-95)% increased Physical Damage Adds (5-10) to (13-20) Physical Damage (20-25)% increased Attack Speed 10% increased Effect of Buffs on you 10% increased Mana Reservation Efficiency of Skills Allies' Aura Buffs do not affect you Your Aura Buffs do not affect alliesMaster yourself before you seek to master others. ![]() | 58 | 81 | 117 | (45-58.5) to (167.4-195) | (1.86-1.94) | 5.00% | (197.5-245.6) | N/A | (197.5-245.6) | 40% increased Global Accuracy Rating(80-95)% increased Physical Damage Adds (5-10) to (13-20) Physical Damage (20-25)% increased Attack Speed 10% increased Effect of Buffs on you 10% increased Mana Reservation Efficiency of Skills Allies' Aura Buffs do not affect you Your Aura Buffs do not affect allies |
Scaeva![]() GladiusOne Handed Sword Physical Damage: (129-146) to (203-232) Critical Strike Chance: (5.75%-6.25%) Attacks per Second: 1.30 Weapon Range: 11Requires Level 60, 113 Str, 113 Dex40% increased Global Accuracy RatingAdds (75-92) to (125-154) Physical Damage (15-25)% increased Critical Strike Chance 0.3% of Physical Attack Damage Leeched as Life per Red Socket +10% to Global Critical Strike Multiplier per Green Socket 0.3% of Physical Attack Damage Leeched as Mana per Blue Socket 8% increased Global Defences per White Socket (60-80)% increased Global Critical Strike Chance when in Main Hand +8% Chance to Block Attack Damage when in Off HandEven from the back rows, the whistling steel was mesmerising. They watched the dance in the arena dust, silent as the dead. A spell only broken by the spilling of blood. ![]() | 60 | 113 | 113 | (129-146) to (203-232) | 1.30 | (5.75%-6.25%) | (215.8-245.7) | N/A | (215.8-245.7) | 40% increased Global Accuracy RatingAdds (75-92) to (125-154) Physical Damage (15-25)% increased Critical Strike Chance 0.3% of Physical Attack Damage Leeched as Life per Red Socket +10% to Global Critical Strike Multiplier per Green Socket 0.3% of Physical Attack Damage Leeched as Mana per Blue Socket 8% increased Global Defences per White Socket (60-80)% increased Global Critical Strike Chance when in Main Hand +8% Chance to Block Attack Damage when in Off Hand |
The Iron Mass![]() GladiusOne Handed Sword Physical Damage: (129.6-148.5) to (187.2-214.5) Critical Strike Chance: 5.00% Attacks per Second: (1.48-1.53) Weapon Range: 11Requires Level 60, 113 Str, 113 Dex40% increased Global Accuracy Rating(140-175)% increased Physical Damage (14-18)% increased Attack Speed Unholy Might (20-25)% chance to inflict Withered for 2 seconds on Hit with this Weapon Summoned Skeleton Warriors and Soldiers wield this Weapon while in your Main Hand Summoned Skeleton Warriors and Soldiers deal Triple Damage with this Weapon if you've Hit with this Weapon RecentlyLead by example. ![]() | 60 | 113 | 113 | (129.6-148.5) to (187.2-214.5) | (1.48-1.53) | 5.00% | (234.7-278.4) | N/A | (234.7-278.4) | 40% increased Global Accuracy Rating(140-175)% increased Physical Damage (14-18)% increased Attack Speed Unholy Might (20-25)% chance to inflict Withered for 2 seconds on Hit with this Weapon Summoned Skeleton Warriors and Soldiers wield this Weapon while in your Main Hand Summoned Skeleton Warriors and Soldiers deal Triple Damage with this Weapon if you've Hit with this Weapon Recently |
The Redblade![]() GladiusOne Handed Sword Physical Damage: (185-221.2) to (295-358.4) Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 60, 113 Str, 113 Dex40% increased Global Accuracy RatingAdds (20-25) to (40-50) Physical Damage (150-180)% increased Physical Damage Gain 100 Life per Enemy Killed +(400-500) to Accuracy Rating Has a Two Handed Sword Crucible Passive Skill Tree Crucible Passive Skill Tree is removed if this Modifier is removedIts forging marked the melding of man and Titan against the rising darkness. ![]() | 60 | 113 | 113 | (185-221.2) to (295-358.4) | 1.30 | 5.00% | (312.0-376.7) | N/A | (312.0-376.7) | 40% increased Global Accuracy RatingAdds (20-25) to (40-50) Physical Damage (150-180)% increased Physical Damage Gain 100 Life per Enemy Killed +(400-500) to Accuracy Rating Has a Two Handed Sword Crucible Passive Skill Tree Crucible Passive Skill Tree is removed if this Modifier is removed |
Hyaon's Fury![]() Legion SwordOne Handed Sword Physical Damage: 53-98 Elemental Damage: 1 to (550-650) Critical Strike Chance: 5.00% Attacks per Second: (1.28-1.32) Weapon Range: 11Requires Level 62, 122 Str, 104 Dex40% increased Global Accuracy RatingAdds 1 to (550-650) Lightning Damage (7-10)% increased Attack Speed 1% increased Damage taken per Frenzy Charge (15-20)% increased Lightning Damage per Frenzy Charge 20 Life gained on Kill per Frenzy Charge Plays Wolf Call sound on Kill (Hidden)"Hyaon the 'Red Wolf' Howling mad Cloaked in blood A banner to his legion A terror to his foes." - Garivaldi, Chronicler to the Empire ![]() | 62 | 122 | 104 | 53-98 1 to (550-650) | (1.28-1.32) | 5.00% | (96.9-99.7) | (353.7-429.7) | (450.7-529.3) | 40% increased Global Accuracy RatingAdds 1 to (550-650) Lightning Damage (7-10)% increased Attack Speed 1% increased Damage taken per Frenzy Charge (15-20)% increased Lightning Damage per Frenzy Charge 20 Life gained on Kill per Frenzy Charge Plays Wolf Call sound on Kill (Hidden) |
The Rippling Thoughts![]() Legion SwordOne Handed Sword Physical Damage: (127.2-137.8) to (235.2-254.8) Elemental Damage: 1 to (60-70) Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 11Requires Level 62, 122 Str, 104 Dex40% increased Global Accuracy RatingGrants Summon Harbinger of the Arcane Skill Trigger Level 20 Storm Cascade when you Attack (75-90)% increased Spell Damage (140-160)% increased Physical Damage Adds 1 to (60-70) Lightning Damage Adds 1 to (60-70) Lightning Damage to Spells 10% increased Area of Effect ![]() | 62 | 122 | 104 | (127.2-137.8) to (235.2-254.8) 1 to (60-70) | 1.20 | 5.00% | (217.4-235.6) | (36.6-42.6) | (254.0-278.2) | 40% increased Global Accuracy RatingGrants Summon Harbinger of the Arcane Skill Trigger Level 20 Storm Cascade when you Attack (75-90)% increased Spell Damage (140-160)% increased Physical Damage Adds 1 to (60-70) Lightning Damage Adds 1 to (60-70) Lightning Damage to Spells 10% increased Area of Effect |
The Saviour![]() Legion SwordOne Handed Sword Physical Damage: (158.7-187.5) to (317.4-357.5) Critical Strike Chance: (5.40%-5.60%) Attacks per Second: (1.30-1.34) Weapon Range: 11Requires Level 62, 122 Str, 104 Dex40% increased Global Accuracy RatingTriggers Level 20 Reflection when Equipped (130-150)% increased Physical Damage Adds (16-22) to (40-45) Physical Damage (8-12)% increased Attack Speed (8-12)% increased Critical Strike ChanceOn the mirrored edge of infinity, one man sinks forever into darkness, one man rises into light. But which one am I? ![]() | 62 | 122 | 104 | (158.7-187.5) to (317.4-357.5) | (1.30-1.34) | (5.40%-5.60%) | (308.5-366.2) | N/A | (308.5-366.2) | 40% increased Global Accuracy RatingTriggers Level 20 Reflection when Equipped (130-150)% increased Physical Damage Adds (16-22) to (40-45) Physical Damage (8-12)% increased Attack Speed (8-12)% increased Critical Strike Chance |
The Surging Thoughts![]() Legion SwordOne Handed Sword Physical Damage: (127.2-137.8) to (235.2-254.8) Elemental Damage: 1 to (60-70) Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 11Requires Level 62, 122 Str, 104 Dex40% increased Global Accuracy RatingGrants Summon Greater Harbinger of the Arcane Skill Trigger Level 20 Storm Cascade when you Attack (75-90)% increased Spell Damage (140-160)% increased Physical Damage Adds 1 to (60-70) Lightning Damage Adds 1 to (60-70) Lightning Damage to Spells 10% increased Area of Effect ![]() | 62 | 122 | 104 | (127.2-137.8) to (235.2-254.8) 1 to (60-70) | 1.20 | 5.00% | (217.4-235.6) | (36.6-42.6) | (254.0-278.2) | 40% increased Global Accuracy RatingGrants Summon Greater Harbinger of the Arcane Skill Trigger Level 20 Storm Cascade when you Attack (75-90)% increased Spell Damage (140-160)% increased Physical Damage Adds 1 to (60-70) Lightning Damage Adds 1 to (60-70) Lightning Damage to Spells 10% increased Area of Effect |
Rebuke of the Vaal![]() Vaal BladeOne Handed Sword Physical Damage: (95-144) to (187-226) Elemental Damage: (49-98) to (101-140), (49-98) to (101-140), 1 to (210-250) Chaos Damage: (49-98) to (101-140) Critical Strike Chance: 5.00% Attacks per Second: (1.43-1.56) Weapon Range: 11Requires Level 64, 113 Str, 113 Dex+460 to Accuracy RatingAdds (49-98) to (101-140) Physical Damage Adds (49-98) to (101-140) Fire Damage Adds (49-98) to (101-140) Cold Damage Adds 1 to (210-250) Lightning Damage Adds (49-98) to (101-140) Chaos Damage (10-20)% increased Attack SpeedThough the Vaal revered peace, it would have been suicide for any culture to rouse them to war. - Icius Perandus, Scholar to the Empire. ![]() | 64 | 113 | 113 | (95-144) to (187-226) (49-98) to (101-140) (49-98) to (101-140) 1 to (210-250) (49-98) to (101-140) | (1.43-1.56) | 5.00% | (201.6-288.6) | (365.4-567.1) | (674.2-1041.3) | +460 to Accuracy RatingAdds (49-98) to (101-140) Physical Damage Adds (49-98) to (101-140) Fire Damage Adds (49-98) to (101-140) Cold Damage Adds 1 to (210-250) Lightning Damage Adds (49-98) to (101-140) Chaos Damage (10-20)% increased Attack Speed |
Varunastra![]() Vaal BladeOne Handed Sword Physical Damage: (136.8-182) to (298.8-372) Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 64, 113 Str, 113 Dex+460 to Accuracy Rating(80-100)% increased Physical Damage Adds (30-45) to (80-100) Physical Damage Grants (2-3) Mana per Enemy Hit Counts as all One Handed Melee Weapon Types"Painful suicide in the hands of a fool, Creative death in the hands of a master." - Icius Perandus, Antiquities Collection, Item 2992 ![]() | 64 | 113 | 113 | (136.8-182) to (298.8-372) | 1.30 | 5.00% | (283.1-360.1) | N/A | (283.1-360.1) | +460 to Accuracy Rating(80-100)% increased Physical Damage Adds (30-45) to (80-100) Physical Damage Grants (2-3) Mana per Enemy Hit Counts as all One Handed Melee Weapon Types |
Beltimber Blade![]() Eternal SwordOne Handed Sword Physical Damage: (116.85-129.15) to (193.8-214.2) Critical Strike Chance: 5.00% Attacks per Second: (1.72-1.80) Weapon Range: 11Requires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(185-215)% increased Physical Damage (15-20)% increased Attack Speed 80% increased Evasion Rating while moving Skills fire 2 additional Projectiles if you've used a Movement Skill Recently Far ShotBy wind and wing they are carried, Their fates not theirs to control, Yet the fates of others dragged in their wake. ![]() | 66 | 104 | 122 | (116.85-129.15) to (193.8-214.2) | (1.72-1.80) | 5.00% | (267.9-309.0) | N/A | (267.9-309.0) | +475 to Accuracy Rating(185-215)% increased Physical Damage (15-20)% increased Attack Speed 80% increased Evasion Rating while moving Skills fire 2 additional Projectiles if you've used a Movement Skill Recently Far Shot |
Dreamfeather![]() Eternal SwordOne Handed Sword Physical Damage: (71-91) to (133-148) Critical Strike Chance: 5.00% Attacks per Second: (1.80-1.88) Weapon Range: 11Requires Level 66, 104 Str, 122 Dex+475 to Accuracy RatingAdds (30-50) to (65-80) Physical Damage (20-25)% increased Attack Speed +(180-200) to Evasion Rating 3% increased Movement Speed +(280-300) to Accuracy Rating 1% increased Attack Damage per 450 Evasion RatingShe dances a dance beneath the shade, The twilight shroud her only blade, Who now hears her feathersteps flowing? Beneath the stars, the moondrops glowing. ![]() | 66 | 104 | 122 | (71-91) to (133-148) | (1.80-1.88) | 5.00% | (183.6-224.1) | N/A | (183.6-224.1) | +475 to Accuracy RatingAdds (30-50) to (65-80) Physical Damage (20-25)% increased Attack Speed +(180-200) to Evasion Rating 3% increased Movement Speed +(280-300) to Accuracy Rating 1% increased Attack Damage per 450 Evasion Rating |
Grelwood Shank![]() Eternal SwordOne Handed Sword Physical Damage: (116.85-129.15) to (193.8-214.2) Critical Strike Chance: 5.00% Attacks per Second: (1.72-1.80) Weapon Range: 11Requires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(185-215)% increased Physical Damage (15-20)% increased Attack Speed 80% increased Armour while stationary Skills fire 2 additional Projectiles if you've been Hit Recently Point Blank Iron Reflexes while stationaryThrough countless seasons they stand, stoic, Each season leaving its mark; a memory written in fibrous flesh. ![]() | 66 | 104 | 122 | (116.85-129.15) to (193.8-214.2) | (1.72-1.80) | 5.00% | (267.9-309.0) | N/A | (267.9-309.0) | +475 to Accuracy Rating(185-215)% increased Physical Damage (15-20)% increased Attack Speed 80% increased Armour while stationary Skills fire 2 additional Projectiles if you've been Hit Recently Point Blank Iron Reflexes while stationary |
Replica Dreamfeather![]() Eternal SwordOne Handed Sword Physical Damage: (81-106) to (138-168) Critical Strike Chance: 5.00% Attacks per Second: (1.58-1.65) Weapon Range: 11Requires Level 66, 104 Str, 122 Dex+475 to Accuracy RatingAdds (40-65) to (70-100) Physical Damage (5-10)% increased Attack Speed +(180-200) to Armour 3% reduced Movement Speed +(280-300) to Accuracy Rating 1% increased Attack Damage per 450 Armour"Once we armoured the test subject heavily enough to test Prototype #502, he proceeded to fight his way out. I don't know what we expected." - Researcher Graven ![]() | 66 | 104 | 122 | (81-106) to (138-168) | (1.58-1.65) | 5.00% | (172.5-226.1) | N/A | (172.5-226.1) | +475 to Accuracy RatingAdds (40-65) to (70-100) Physical Damage (5-10)% increased Attack Speed +(180-200) to Armour 3% reduced Movement Speed +(280-300) to Accuracy Rating 1% increased Attack Damage per 450 Armour |
Ahn's Might![]() Midnight BladeOne Handed Sword Physical Damage: (115-150) to (249-304) Critical Strike Chance: (5.75%-6.25%) Attacks per Second: 1.30 Weapon Range: 11Requires Level 68, 213 Str, 113 Dex40% increased Global Accuracy RatingAdds (80-115) to (150-205) Physical Damage (15-25)% increased Critical Strike Chance -1 to Maximum Frenzy Charges 10% increased Area of Effect +100 Strength Requirement +50% Global Critical Strike Multiplier while you have no Frenzy Charges +(400-500) to Accuracy Rating while at Maximum Frenzy Charges"Impossibly heavy, yet the ancient edge is keen as any modern blade. A reminder that, in the end, when we lie in the bellies of worms, it is what we make that makes us." - Icius Perandus, Antiquities Collection, Item 47 ![]() | 68 | 213 | 113 | (115-150) to (249-304) | 1.30 | (5.75%-6.25%) | (236.6-295.1) | N/A | (236.6-295.1) | 40% increased Global Accuracy RatingAdds (80-115) to (150-205) Physical Damage (15-25)% increased Critical Strike Chance -1 to Maximum Frenzy Charges 10% increased Area of Effect +100 Strength Requirement +50% Global Critical Strike Multiplier while you have no Frenzy Charges +(400-500) to Accuracy Rating while at Maximum Frenzy Charges |
Razor of the Seventh Sun![]() Midnight BladeOne Handed Sword Physical Damage: (125-145) to (244-269) Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 68, 113 Str, 113 Dex40% increased Global Accuracy RatingAdds (90-110) to (145-170) Physical Damage 30% of Physical Damage Converted to Fire Damage 25% chance to Ignite 100% increased Burning Damage if you've Ignited an Enemy Recently Recover 1% of Life when you Ignite an Enemy 100% increased Melee Physical Damage against Ignited EnemiesQuickly cooled the steel, but never could it forget the heat of the forge. ![]() | 68 | 113 | 113 | (125-145) to (244-269) | 1.30 | 5.00% | (239.8-269.1) | N/A | (239.8-269.1) | 40% increased Global Accuracy RatingAdds (90-110) to (145-170) Physical Damage 30% of Physical Damage Converted to Fire Damage 25% chance to Ignite 100% increased Burning Damage if you've Ignited an Enemy Recently Recover 1% of Life when you Ignite an Enemy 100% increased Melee Physical Damage against Ignited Enemies |
Rigwald's Command![]() Midnight BladeOne Handed Sword Physical Damage: (95-115) to (249-279) Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 68, 113 Str, 113 Dex40% increased Global Accuracy Rating+10% Chance to Block Attack Damage while Dual Wielding Adds (60-80) to (150-180) Physical Damage +(350-400) to Accuracy Rating +1% to Damage over Time Multiplier for Bleeding per Rage while wielding an AxeFear not death. Turn to him, face him. And smile as he sinks his teeth into the throats of our oppressors. ![]() | 68 | 113 | 113 | (95-115) to (249-279) | 1.30 | 5.00% | (223.6-256.1) | N/A | (223.6-256.1) | 40% increased Global Accuracy Rating+10% Chance to Block Attack Damage while Dual Wielding Adds (60-80) to (150-180) Physical Damage +(350-400) to Accuracy Rating +1% to Damage over Time Multiplier for Bleeding per Rage while wielding an Axe |
Severed in Sleep![]() CutlassOne Handed Sword Physical Damage: 13-53 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 11Requires Level 69, 55 Str, 79 Dex40% increased Global Accuracy RatingGrants Level 25 Envy Skill Minions have +29% to Chaos Resistance Minions have 60% chance to inflict Withered on Hit Minions have +5% to Critical Strike Multiplier per Withered Debuff on EnemyHis lucky thralls dream eternal, but we must crawl on our own. This item can be transformed with a Blessing of Chayula ![]() | 69 | 55 | 79 | 13-53 | 1.55 | 5.00% | 51.1 | N/A | 51.1 | 40% increased Global Accuracy RatingGrants Level 25 Envy Skill Minions have +29% to Chaos Resistance Minions have 60% chance to inflict Withered on Hit Minions have +5% to Critical Strike Multiplier per Withered Debuff on Enemy |
United in Dream![]() CutlassOne Handed Sword Physical Damage: 13-53 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 11Requires Level 69, 55 Str, 79 Dex40% increased Global Accuracy RatingGrants Level 25 Envy Skill Minions have +29% to Chaos Resistance Minions have 60% chance to Poison Enemies on Hit Minions Recover 10% of Life on Killing a Poisoned EnemyThey grow fat and ripe in slumber. To be fed upon when he wakes. ![]() | 69 | 55 | 79 | 13-53 | 1.55 | 5.00% | 51.1 | N/A | 51.1 | 40% increased Global Accuracy RatingGrants Level 25 Envy Skill Minions have +29% to Chaos Resistance Minions have 60% chance to Poison Enemies on Hit Minions Recover 10% of Life on Killing a Poisoned Enemy |
Drop-disabled
Item | ![]() | ![]() | ![]() | Damage | APS | Crit | pDPS | eDPS | DPS | Stats |
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Blood of Summer![]() Rusted SwordOne Handed Sword Physical Damage: 6-15 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 1140% increased Global Accuracy RatingAdds 2 to 6 Physical Damage 2% increased Movement Speed per Frenzy Charge +1 to Maximum Frenzy Charges 20% increased Area of Effect 33% chance to gain a Frenzy Charge on KillInto darkness, horror, madness... So goes the descent. ![]() | 1 | 8 | 8 | 6-15 | 1.55 | 5.00% | 16.3 | N/A | 16.3 | 40% increased Global Accuracy RatingAdds 2 to 6 Physical Damage 2% increased Movement Speed per Frenzy Charge +1 to Maximum Frenzy Charges 20% increased Area of Effect 33% chance to gain a Frenzy Charge on Kill |
Demigod's Authority![]() Golden BladeOne Handed Sword Physical Damage: 3-23 Critical Strike Chance: 5.00% Attacks per Second: 1.10 Weapon Range: 11+(16-24) to all Attributes30% increased Rarity of Items found You and Nearby Allies have 30% increased Item Rarity 5% increased Character SizeStories of Heroism by the victor persist, for no one survives to contest them. ![]() | 1 | 8 | 8 | 3-23 | 1.10 | 5.00% | 14.3 | N/A | 14.3 | +(16-24) to all Attributes30% increased Rarity of Items found You and Nearby Allies have 30% increased Item Rarity 5% increased Character Size |
Dreadbeak![]() Rusted SwordOne Handed Sword Physical Damage: (130.5-142.5) to (198-208.5) Critical Strike Chance: 5.00% Attacks per Second: 1.71 Weapon Range: 11Requires Level 6140% increased Global Accuracy Rating100% increased Damage when on Low Life 50% increased Physical Damage Adds (83-91) to (123-130) Physical Damage 10% increased Attack Speed +(20-30) to maximum Life Grants 2 Life per Enemy Hit You have Onslaught while on Low LifeAs death arrives, so too does instinct. ![]() | 61 | 8 | 8 | (130.5-142.5) to (198-208.5) | 1.71 | 5.00% | (280.0-299.2) | N/A | (280.0-299.2) | 40% increased Global Accuracy Rating100% increased Damage when on Low Life 50% increased Physical Damage Adds (83-91) to (123-130) Physical Damage 10% increased Attack Speed +(20-30) to maximum Life Grants 2 Life per Enemy Hit You have Onslaught while on Low Life |
The Goddess Unleashed![]() Eternal SwordOne Handed Sword Physical Damage: (44-47) to (101-134) Critical Strike Chance: (7.20%-8.30%) Attacks per Second: 1.50 Weapon Range: 11Requires Level 52, 104 Str, 122 Dex+475 to Accuracy RatingUses both hand slots Item has 6 Sockets and is fully linked (Hidden) Adds (3-6) to (33-66) Physical Damage (44-66)% increased Critical Strike Chance 33% increased Ignite Duration on Enemies Gain (66-99)% of Sword Physical Damage as Extra Fire Damage Gain Her Blessing for 3 seconds when you Ignite an Enemy 33% chance to Blind nearby Enemies when gaining Her Blessing 100% chance to Avoid being Ignited, Chilled or Frozen with Her Blessing 20% increased Attack and Movement Speed with Her BlessingAs a maiden I was bound; as a crone was I scorned Promised power rarely found, delivered fury fairly thorned. Not enough?...Fine. Now I am become both and another To take your hand and cradle your talents, not smother The consummate flames. So hush, dear, say not a word. Bequeathed, betrayed...beloved. At last, I am the third. ![]() | 52 | 104 | 122 | (44-47) to (101-134) | 1.50 | (7.20%-8.30%) | (108.8-135.8) | N/A | (108.8-135.8) | +475 to Accuracy RatingUses both hand slots Item has 6 Sockets and is fully linked (Hidden) Adds (3-6) to (33-66) Physical Damage (44-66)% increased Critical Strike Chance 33% increased Ignite Duration on Enemies Gain (66-99)% of Sword Physical Damage as Extra Fire Damage Gain Her Blessing for 3 seconds when you Ignite an Enemy 33% chance to Blind nearby Enemies when gaining Her Blessing 100% chance to Avoid being Ignited, Chilled or Frozen with Her Blessing 20% increased Attack and Movement Speed with Her Blessing |
Thrusting One Hand Swords
Item | ![]() | ![]() | Damage | APS | Crit | pDPS | eDPS | DPS | Stats | ||
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The Goddess Bound![]() Whalebone RapierOne Handed Sword Physical Damage: (14-16) to (59.5-68) Elemental Damage: 3-7 Critical Strike Chance: 5.50% Attacks per Second: 1.92 Weapon Range: 14Requires Level 7, 32 Dex+25% to Global Critical Strike Multiplier+1 to Level of Socketed Melee Gems Uses both hand slots (250-300)% increased Physical Damage Adds 3 to 7 Fire Damage 20% increased Attack Speed 30% increased Global Critical Strike Chance +(20-40) to Evasion Rating 20% reduced Rarity of Items found 30% increased Movement Speed when on Low LifeShe paints her offer in wicked hues An off-white grin, an elegant bruise. To the nascent scourge she sings the ruse: "With me in hand, what else need you use?" ![]() | 7 | 32 | (14-16) to (59.5-68) 3-7 | 1.92 | 5.50% | (70.6-80.6) | 9.6 | (80.2-90.2) | +25% to Global Critical Strike Multiplier+1 to Level of Socketed Melee Gems Uses both hand slots (250-300)% increased Physical Damage Adds 3 to 7 Fire Damage 20% increased Attack Speed 30% increased Global Critical Strike Chance +(20-40) to Evasion Rating 20% reduced Rarity of Items found 30% increased Movement Speed when on Low Life | ||
Aurumvorax![]() Basket RapierOne Handed Sword Physical Damage: (24.2-27.5) to (55-62.5) Critical Strike Chance: 5.50% Attacks per Second: 1.55 Weapon Range: 14Requires Level 17, 62 Dex+25% to Global Critical Strike Multiplier(120-150)% increased Physical Damage 20% reduced Rarity of Items found +(40-60)% to all Elemental Resistances Grants 3 Life per Enemy HitMany a collector of rarities discovered to his dismay that the intelligent spirit in this sword does not like to share its master's attention ![]() | 17 | 62 | (24.2-27.5) to (55-62.5) | 1.55 | 5.50% | (61.4-69.8) | N/A | (61.4-69.8) | +25% to Global Critical Strike Multiplier(120-150)% increased Physical Damage 20% reduced Rarity of Items found +(40-60)% to all Elemental Resistances Grants 3 Life per Enemy Hit | ||
Fidelitas' Spike![]() Jagged FoilOne Handed Sword Elemental Damage: 1 to (40-50) Critical Strike Chance: 5.50% Attacks per Second: (2.00-2.08) Weapon Range: 14Requires Level 22, 77 Dex+25% to Global Critical Strike MultiplierNo Physical Damage Adds 1 to (40-50) Lightning Damage (25-30)% increased Attack Speed Grants 2 Life per Enemy Hit (15-20)% chance to Shock Herald of Thunder has 50% increased Buff EffectMaligaro was transformed by Raulo's love. Thaumaturgy allowed Maligaro to return the favour. ![]() | 22 | 77 | 1 to (40-50) | (2.00-2.08) | 5.50% | N/A | (41.0-53.0) | (41.0-53.0) | +25% to Global Critical Strike MultiplierNo Physical Damage Adds 1 to (40-50) Lightning Damage (25-30)% increased Attack Speed Grants 2 Life per Enemy Hit (15-20)% chance to Shock Herald of Thunder has 50% increased Buff Effect | ||
Ewar's Mirage![]() Antique RapierOne Handed Sword Physical Damage: 12-46 Elemental Damage: 1 to (45-55) Critical Strike Chance: 6.50% Attacks per Second: (1.51-1.59) Weapon Range: 14Requires Level 26, 89 Dex+25% to Global Critical Strike MultiplierAdds 1 to (45-55) Lightning Damage (16-22)% increased Attack Speed Attacks Chain an additional time when in Main Hand Attacks fire an additional Projectile when in Off Hand (40-55)% increased Elemental Damage with Attack SkillsA single breeze blows A hundred blades dance ![]() | 26 | 89 | 12-46 1 to (45-55) | (1.51-1.59) | 6.50% | (43.7-46.0) | (34.7-44.4) | (78.4-90.4) | +25% to Global Critical Strike MultiplierAdds 1 to (45-55) Lightning Damage (16-22)% increased Attack Speed Attacks Chain an additional time when in Main Hand Attacks fire an additional Projectile when in Off Hand (40-55)% increased Elemental Damage with Attack Skills | ||
Daresso's Passion![]() EstocOne Handed Sword Physical Damage: (51-59) to (90-100) Elemental Damage: (30-38) to (40-50) Critical Strike Chance: 5.50% Attacks per Second: 1.50 Weapon Range: 14Requires Level 43, 140 Dex+25% to Global Critical Strike MultiplierAdds (30-38) to (40-50) Physical Damage Adds (30-38) to (40-50) Cold Damage 20% reduced Frenzy Charge Duration 25% chance to gain a Frenzy Charge on Kill (60-80)% increased Damage while you have no Frenzy ChargesIt doesn't matter how well the young swordsman trains. All form and finesse are forgotten when blood first hits the ground. ![]() | 43 | 140 | (51-59) to (90-100) (30-38) to (40-50) | 1.50 | 5.50% | (105.8-119.2) | (52.5-66.0) | (158.2-185.2) | +25% to Global Critical Strike MultiplierAdds (30-38) to (40-50) Physical Damage Adds (30-38) to (40-50) Cold Damage 20% reduced Frenzy Charge Duration 25% chance to gain a Frenzy Charge on Kill (60-80)% increased Damage while you have no Frenzy Charges | ||
Paradoxica![]() Vaal RapierOne Handed Sword Physical Damage: 22-87 Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 14Requires Level 66, 212 Dex+25% to Global Critical Strike MultiplierAttacks with this Weapon deal Double Damage Veiled Prefix Veiled Suffix <veiled mod pool>What has no siblings but is always a twin?Take this item to Jun Ortoi to have her Unveil it. ![]() | 66 | 212 | 22-87 | 1.30 | 6.50% | 70.9 | N/A | 70.9 | +25% to Global Critical Strike MultiplierAttacks with this Weapon deal Double Damage Veiled Prefix Veiled Suffix
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Replica Paradoxica![]() Vaal RapierOne Handed Sword Physical Damage: 22-87 Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 14Requires Level 66, 212 Dex+25% to Global Critical Strike MultiplierVeiled Prefix Veiled Prefix Veiled Suffix Veiled Suffix Veiled Prefix <veiled mod pool>"This is one riddle I can't solve." - Researcher GravenTake this item to Jun Ortoi to have her Unveil it. ![]() | 66 | 212 | 22-87 | 1.30 | 6.50% | 70.9 | N/A | 70.9 | +25% to Global Critical Strike MultiplierVeiled Prefix Veiled Prefix Veiled Suffix Veiled Suffix Veiled Prefix
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Cospri's Malice![]() Jewelled FoilOne Handed Sword Elemental Damage: (80-100) to (160-200) Critical Strike Chance: 5.50% Attacks per Second: (1.73-1.82) Weapon Range: 14Requires Level 68, 212 Dex, 257 Int+25% to Global Critical Strike MultiplierTrigger a Socketed Cold Spell on Melee Critical Strike, with a 0.25 second Cooldown No Physical Damage Adds (80-100) to (160-200) Cold Damage Adds (40-60) to (90-110) Cold Damage to Spells (8-14)% increased Attack Speed +257 Intelligence Requirement 60% increased Critical Strike Chance against Chilled EnemiesBreathe deep, my child. Let the frigid air engulf your soul. Embrace the eternal cold, And it will embrace you back. ![]() | 68 | 212 | (80-100) to (160-200) | (1.73-1.82) | 5.50% | N/A | (207.4-273.6) | (207.4-273.6) | +25% to Global Critical Strike MultiplierTrigger a Socketed Cold Spell on Melee Critical Strike, with a 0.25 second Cooldown No Physical Damage Adds (80-100) to (160-200) Cold Damage Adds (40-60) to (90-110) Cold Damage to Spells (8-14)% increased Attack Speed +257 Intelligence Requirement 60% increased Critical Strike Chance against Chilled Enemies |
Two Hand Swords
Item | ![]() | ![]() | ![]() | Damage | APS | Crit | pDPS | eDPS | DPS | Stats |
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Shiversting![]() Bastard SwordTwo Hand Sword Physical Damage: (30.6-34) to (52.2-58) Elemental Damage: 35-70 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 13Requires Level 14, 21 Str, 30 Dex60% increased Global Accuracy Rating(80-100)% increased Physical Damage Adds 35 to 70 Cold Damage 0.6% of Physical Attack Damage Leeched as Mana Cannot be FrozenStoic visage, icy heart. Life of sorrow, lived apart. ![]() | 14 | 21 | 30 | (30.6-34) to (52.2-58) 35-70 | 1.45 | 5.00% | (60.0-66.7) | 76.1 | (136.2-142.8) | 60% increased Global Accuracy Rating(80-100)% increased Physical Damage Adds 35 to 70 Cold Damage 0.6% of Physical Attack Damage Leeched as Mana Cannot be Frozen |
Edge of Madness![]() Etched GreatswordTwo Hand Sword Physical Damage: (32.2-36.8) to (67.2-76.8) Chaos Damage: (60-68) to (90-102) Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 13Requires Level 22, 45 Str, 38 Dex60% increased Global Accuracy Rating+1 to Level of Socketed Active Skill Gems (40-60)% increased Physical Damage Adds (60-68) to (90-102) Chaos Damage 1% increased Chaos Damage per Level Adds 1 to 2 Physical Damage to Attacks per LevelSoon, the pleas for mercy were muted. Only one voice remained. Laughing. ![]() | 22 | 45 | 38 | (32.2-36.8) to (67.2-76.8) (60-68) to (90-102) | 1.40 | 5.00% | (69.6-79.5) | N/A | (174.6-198.5) | 60% increased Global Accuracy Rating+1 to Level of Socketed Active Skill Gems (40-60)% increased Physical Damage Adds (60-68) to (90-102) Chaos Damage 1% increased Chaos Damage per Level Adds 1 to 2 Physical Damage to Attacks per Level |
Queen's Decree![]() Ornate SwordTwo Hand Sword Physical Damage: 30-50 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 13Requires Level 27, 56 Str, 54 Dex+185 to Accuracy Rating25% increased Strength Requirement Minions have (30-40)% increased maximum Life (150-200)% increased Skeleton Duration Minions deal (30-40)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons +1 to maximum number of SpectresThe nobles wanted to take her throne. She let the peasants take their wealth. The peasants wanted to take her wealth. She let the soldiers take their heads. The soldiers wanted to take her head. She sat on her throne and wept. ![]() | 27 | 56 | 54 | 30-50 | 1.40 | 5.00% | 56.0 | N/A | 56.0 | +185 to Accuracy Rating25% increased Strength Requirement Minions have (30-40)% increased maximum Life (150-200)% increased Skeleton Duration Minions deal (30-40)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons +1 to maximum number of Spectres |
Rigwald's Charge![]() Highland BladeTwo Hand Sword Physical Damage: (99-112.5) to (184.8-210) Critical Strike Chance: 5.00% Attacks per Second: 1.62 Weapon Range: 13Requires Level 44, 77 Str, 77 Dex+305 to Accuracy Rating(120-150)% increased Physical Damage 20% increased Attack Speed 10% increased Movement Speed +(300-350) to Accuracy Rating 15% increased Movement Speed if you've Killed Recently"Today, clansmen, my sword is my voice!" - Rigwald, at the Battle of Glarryn ![]() | 44 | 77 | 77 | (99-112.5) to (184.8-210) | 1.62 | 5.00% | (229.9-261.2) | N/A | (229.9-261.2) | +305 to Accuracy Rating(120-150)% increased Physical Damage 20% increased Attack Speed 10% increased Movement Speed +(300-350) to Accuracy Rating 15% increased Movement Speed if you've Killed Recently |
Terminus Est![]() Tiger SwordTwo Hand Sword Physical Damage: (151.2-172.8) to (249.2-284.8) Critical Strike Chance: (7.50%-8.75%) Attacks per Second: 1.68 Weapon Range: 13Requires Level 51, 80 Str, 96 Dex+360 to Accuracy Rating(180-220)% increased Physical Damage 20% increased Attack Speed (50-75)% increased Critical Strike Chance Gain 10 Mana per Enemy Killed 10% increased Movement Speed Gain a Frenzy Charge on Critical StrikeHis final sensation was of the executioner's blade. It was not cold, instead warm and reassuring, murmuring a promise of better times ahead. Smiling, he returned death's embrace. ![]() | 51 | 80 | 96 | (151.2-172.8) to (249.2-284.8) | 1.68 | (7.50%-8.75%) | (336.3-384.4) | N/A | (336.3-384.4) | +360 to Accuracy Rating(180-220)% increased Physical Damage 20% increased Attack Speed (50-75)% increased Critical Strike Chance Gain 10 Mana per Enemy Killed 10% increased Movement Speed Gain a Frenzy Charge on Critical Strike |
Hiltless![]() Reaver SwordTwo Hand Sword Physical Damage: (152-177) to (334-364) Critical Strike Chance: (7.00%-7.50%) Attacks per Second: 1.50 Weapon Range: 15Requires Level 59, 82 Str, 119 Dex60% increased Global Accuracy RatingSocketed Gems are Supported by Level 1 Lifetap Adds (90-115) to (230-260) Physical Damage (40-50)% increased Critical Strike Chance Enemies you Attack Reflect 100 Physical Damage to you +2 to Weapon RangeThe cuts on my hands are a small price to pay for the opportunity to drive my steel beyond the flesh and into the demon's soul. ![]() | 59 | 82 | 119 | (152-177) to (334-364) | 1.50 | (7.00%-7.50%) | (364.5-405.8) | N/A | (364.5-405.8) | 60% increased Global Accuracy RatingSocketed Gems are Supported by Level 1 Lifetap Adds (90-115) to (230-260) Physical Damage (40-50)% increased Critical Strike Chance Enemies you Attack Reflect 100 Physical Damage to you +2 to Weapon Range |
The Dancing Dervish![]() Reaver SwordTwo Hand Sword Physical Damage: (142.6-161.2) to (239.2-270.4) Critical Strike Chance: 5.00% Attacks per Second: (1.88-1.95) Weapon Range: 13Requires Level 59, 82 Str, 119 Dex60% increased Global Accuracy Rating(130-160)% increased Physical Damage (25-30)% increased Attack Speed 5% increased Movement Speed Triggers Level 15 Manifest Dancing Dervishes on Rampage Manifested Dancing Dervishes disables both weapon slots Manifested Dancing Dervishes die when Rampage ends Melee Hits count as Rampage Kills RampageTake your partner by the hand, Keep your steps in time. Swing together, spin apart, And dance with death sublime. ![]() | 59 | 82 | 119 | (142.6-161.2) to (239.2-270.4) | (1.88-1.95) | 5.00% | (357.9-420.8) | N/A | (357.9-420.8) | 60% increased Global Accuracy Rating(130-160)% increased Physical Damage (25-30)% increased Attack Speed 5% increased Movement Speed Triggers Level 15 Manifest Dancing Dervishes on Rampage Manifested Dancing Dervishes disables both weapon slots Manifested Dancing Dervishes die when Rampage ends Melee Hits count as Rampage Kills Rampage |
Kondo's Pride![]() Ezomyte BladeTwo Hand Sword Physical Damage: (198.4-217) to (368-402.5) Critical Strike Chance: 6.50% Attacks per Second: 1.40 Weapon Range: 13Requires Level 61, 113 Str, 113 Dex+25% to Global Critical Strike Multiplier(220-250)% increased Physical Damage 0.6% of Physical Attack Damage Leeched as Life 50% increased Melee Damage against Bleeding Enemies Cannot Leech Life from Critical Strikes 30% chance to Blind Enemies on Critical Strike 50% chance to cause Bleeding on Critical StrikeFaintly gleaming in the moonlit night, Kondo's Pride was primed to fight. Driven by an inner fire, bloodlust, spite and ill desire. He swiftly moved to strike them all, wreaking havoc like a steel squall. ![]() | 61 | 113 | 113 | (198.4-217) to (368-402.5) | 1.40 | 6.50% | (396.5-433.6) | N/A | (396.5-433.6) | +25% to Global Critical Strike Multiplier(220-250)% increased Physical Damage 0.6% of Physical Attack Damage Leeched as Life 50% increased Melee Damage against Bleeding Enemies Cannot Leech Life from Critical Strikes 30% chance to Blind Enemies on Critical Strike 50% chance to cause Bleeding on Critical Strike |
Doomsower![]() Lion SwordTwo Hand Sword Physical Damage: (174.2-216) to (279.5-337.5) Critical Strike Chance: 5.00% Attacks per Second: (1.54-1.62) Weapon Range: 13Requires Level 65, 104 Str, 122 Dex+50 to Strength and DexteritySocketed Melee Gems have 15% increased Area of Effect (30-50)% increased Physical Damage Adds (65-75) to (100-110) Physical Damage (6-12)% increased Attack Speed Attack Skills gain 5% of Physical Damage as Extra Fire Damage per Socketed Red Gem You have Vaal Pact while all Socketed Gems are RedSo the seed of hate was born, Evil forged and Hope forsworn. ![]() | 65 | 104 | 122 | (174.2-216) to (279.5-337.5) | (1.54-1.62) | 5.00% | (348.7-449.4) | N/A | (348.7-449.4) | +50 to Strength and DexteritySocketed Melee Gems have 15% increased Area of Effect (30-50)% increased Physical Damage Adds (65-75) to (100-110) Physical Damage (6-12)% increased Attack Speed Attack Skills gain 5% of Physical Damage as Extra Fire Damage per Socketed Red Gem You have Vaal Pact while all Socketed Gems are Red |
Echoforge![]() Infernal SwordTwo Hand Sword Physical Damage: 62-129 Chaos Damage: (600-650) to (750-800) Critical Strike Chance: 5.00% Attacks per Second: (1.13-1.57) Weapon Range: 13Requires Level 67, 113 Str, 113 Dex30% increased Chaos DamageAdds (600-650) to (750-800) Chaos Damage (-16-16)% increased Attack Speed +(-200-200) to maximum Life Your Chaos Damage can Shock (-40-40)% increased Area of Effect for Attacks Deal no Physical or Elemental DamageWitness the emergence of a new cosmic power. ![]() | 67 | 113 | 113 | 62-129 (600-650) to (750-800) | (1.13-1.57) | 5.00% | (108.3-149.6) | N/A | (873.7-1284.9) | 30% increased Chaos DamageAdds (600-650) to (750-800) Chaos Damage (-16-16)% increased Attack Speed +(-200-200) to maximum Life Your Chaos Damage can Shock (-40-40)% increased Area of Effect for Attacks Deal no Physical or Elemental Damage |
Oro's Sacrifice![]() Infernal SwordTwo Hand Sword Elemental Damage: (425-475) to (550-600) Critical Strike Chance: 5.00% Attacks per Second: (1.49-1.55) Weapon Range: 13Requires Level 67, 113 Str, 113 Dex30% increased Elemental Damage with Attack SkillsNo Physical Damage Adds (425-475) to (550-600) Fire Damage (10-15)% increased Attack Speed 20% chance to Ignite 10% increased Physical Damage taken 10% increased Fire Damage taken Culling Strike against Burning Enemies Gain a Frenzy Charge if an Attack Ignites an EnemyGive yourself to the flames and your name will burn in the minds of men forever. ![]() | 67 | 113 | 113 | (425-475) to (550-600) | (1.49-1.55) | 5.00% | N/A | (723.9-834.5) | (723.9-834.5) | 30% increased Elemental Damage with Attack SkillsNo Physical Damage Adds (425-475) to (550-600) Fire Damage (10-15)% increased Attack Speed 20% chance to Ignite 10% increased Physical Damage taken 10% increased Fire Damage taken Culling Strike against Burning Enemies Gain a Frenzy Charge if an Attack Ignites an Enemy |
Replica Oro's Sacrifice![]() Infernal SwordTwo Hand Sword Elemental Damage: (385-440) to (490-545) Critical Strike Chance: 5.00% Attacks per Second: (1.49-1.55) Weapon Range: 13Requires Level 67, 113 Str, 113 Dex30% increased Elemental Damage with Attack SkillsNo Physical Damage Adds (385-440) to (490-545) Cold Damage (10-15)% increased Attack Speed 1% of Damage against Frozen Enemies Leeched as Life 20% chance to Freeze 10% increased Physical Damage taken 10% increased Cold Damage taken Gain an Endurance Charge if an Attack Freezes an Enemy"Ice and flame antagonized in the essence of a prototype. What once burned now chills the soul." - Researcher Arn ![]() | 67 | 113 | 113 | (385-440) to (490-545) | (1.49-1.55) | 5.00% | N/A | (649.7-764.6) | (649.7-764.6) | 30% increased Elemental Damage with Attack SkillsNo Physical Damage Adds (385-440) to (490-545) Cold Damage (10-15)% increased Attack Speed 1% of Damage against Frozen Enemies Leeched as Life 20% chance to Freeze 10% increased Physical Damage taken 10% increased Cold Damage taken Gain an Endurance Charge if an Attack Freezes an Enemy |
Starforge![]() Infernal SwordTwo Hand Sword Physical Damage: (310-341) to (645-709.5) Critical Strike Chance: 5.00% Attacks per Second: (1.42-1.46) Weapon Range: 13Requires Level 67, 113 Str, 113 Dex30% increased Global Physical Damage(400-450)% increased Physical Damage (5-8)% increased Attack Speed +(90-100) to maximum Life Your Physical Damage can Shock 20% increased Area of Effect for Attacks Deal no Elemental DamageThe end is written into the beginning. ![]() | 67 | 113 | 113 | (310-341) to (645-709.5) | (1.42-1.46) | 5.00% | (676.9-765.8) | N/A | (676.9-765.8) | 30% increased Global Physical Damage(400-450)% increased Physical Damage (5-8)% increased Attack Speed +(90-100) to maximum Life Your Physical Damage can Shock 20% increased Area of Effect for Attacks Deal no Elemental Damage |
Voidforge![]() Infernal SwordTwo Hand Sword Physical Damage: 62-129 Critical Strike Chance: 5.00% Attacks per Second: (1.42-1.46) Weapon Range: 13Requires Level 67, 113 Str, 113 Dex30% increased Elemental Damage with Attack Skills(5-8)% increased Attack Speed +(90-100) to maximum Life Your Elemental Damage can Shock Gain 700% of Weapon Physical Damage as Extra Damage of a random Element 20% increased Area of Effect for Attacks Deal no Non-Elemental DamageA weapon born of nothingness, can only create more nothingness. ![]() | 67 | 113 | 113 | 62-129 | (1.42-1.46) | 5.00% | (135.4-139.2) | N/A | (135.4-139.2) | 30% increased Elemental Damage with Attack Skills(5-8)% increased Attack Speed +(90-100) to maximum Life Your Elemental Damage can Shock Gain 700% of Weapon Physical Damage as Extra Damage of a random Element 20% increased Area of Effect for Attacks Deal no Non-Elemental Damage |
Swords Passives
There are passive skills that grant sword bonuses.
Name | Stats |
---|---|
Sword Accuracy and Critical Strike Chance | 20% increased Critical Strike Chance with Swords 6% increased Accuracy Rating with Swords [1] |
Sword Critical Strike Chance | 25% increased Critical Strike Chance with Swords [1] |
Sword Critical Strike Chance and Multiplier | +10% to Critical Strike Multiplier with Swords 20% increased Critical Strike Chance with Swords [1] [2] [3] |
Sword Critical Strike Multiplier | +12% to Critical Strike Multiplier with Swords [1] [2] |
Sword Damage | 14% increased Physical Damage with Swords Sword Attacks deal 14% increased Damage with Ailments [1] Sword Attacks deal 12% increased Damage with Hits and Ailments [2] 16% increased Physical Damage with Swords Sword Attacks deal 16% increased Damage with Ailments [5] [6] Sword Attacks deal 14% increased Damage with Hits and Ailments [4] |
Sword Damage and Attack Speed | 10% increased Physical Damage with Swords 4% increased Attack Speed with Swords Sword Attacks deal 10% increased Damage with Ailments [1] [2] |
Sword Damage and Block | Sword Attacks deal 12% increased Damage with Hits and Ailments +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield [1] [2] [3] |
Sword Damage and Melee Range | Sword Attacks deal 10% increased Damage with Hits and Ailments +1 to Melee Strike Range with Swords [1] |
Blade Master | 20% increased Physical Damage with Swords 8% increased Attack Speed with Swords +200 to Accuracy Rating with Swords Sword Attacks deal 20% increased Damage with Ailments [1] |
Blade of Cunning | 45% increased Critical Strike Chance with Swords +15% to Critical Strike Multiplier with Swords 15% increased Accuracy Rating with Swords [1] |
Bladedancer | Sword Attacks deal 30% increased Damage with Hits and Ailments +3 to Melee Strike Range with Swords [1] |
Brutal Blade | Sword Attacks deal 24% increased Damage with Hits and Ailments +6% Chance to Block Attack Damage while Dual Wielding or holding a Shield 20% chance to gain a Frenzy Charge when you Block Attack Damage [1] |
Fatal Blade | +25% to Critical Strike Multiplier with Swords 50% increased Critical Strike Chance with Swords [1] |
Razor's Edge | 35% increased Physical Damage with Swords Sword Attacks deal 35% increased Damage with Ailments Overwhelm 20% Physical Damage Reduction [1] |
Other Passives Affecting Swords
Other Passives affecting Swords include Accuracy Passives, Attack Speed Passives, Critical Strikes Passives, Dual Wielding Passives, Melee Physical Damage Passives, One Handed Melee Weapons Passives and Two-Handed Melee Weapons Passives.
Active attack skill gems
One-handed swords
Gem | ![]() | ![]() | ![]() | ![]() |
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![]() Level: (1-20) Cost: 4 Mana Attack Speed: 160% of base Attack Damage: (32-49)% of base Effectiveness of Added Damage: (32-49)% AoE Radius: 14 / 17 / 19Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.(14-75) to (20-113) Added Attack Physical Damage 20% more Damage with Hits and Ailments for each stage Additional Effects per 1% Quality: 0.5% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 28 |
![]() Level: (1-20) Cost: (8-20) Mana Attack Damage: (76-96)% of base Effectiveness of Added Damage: (76-96)%Requires Level 12Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in a circle, each repeatedly damaging enemies they spin through.Trap lasts 4 seconds Rotates 4 times +(0-6) to radius 25% increased rotation speed if Dual Wielding Rotates +1 times if Dual Wielding Additional Effects per 1% Quality: 1.5% increased Critical Strike ChancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 |
![]() Level: (1-20) Cost: 4 Mana Attack Speed: 160% of base Attack Damage: (95-121)% of base Effectiveness of Added Damage: (95-121)%Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage. Requires a Melee Weapon.50% of Physical Damage Converted to Lightning Damage Deals 150% more Damage while Channelling if Illusion has finished moving Hits from Final wave deal 75% of Damage per stage Illusion moves at 130% of your Movement Speed Additional Effects per 1% Quality: 0.5% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 28 |
![]() Level: (1-20) Cost: 2 Mana Attack Speed: 300% of base Attack Damage: (44-59)% of base Effectiveness of Added Damage: (44-59)%Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.(5-28) to (8-42) Added Attack Physical Damage 8% increased Area of Effect per 1 additional Melee Strike Range 30% less Movement Speed First Hit deals 50% less Damage Gains 1 Stage every (0.33-0.17) seconds while Channelling Maximum (3-6) Stages +1 to radius per Stage Lose 1 Stage every 0.33 seconds while not Channelling Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 |
![]() Level: (1-20) Cost: 5 Mana Attack Speed: 80% of base Attack Damage: (91-140)% of base Effectiveness of Added Damage: (91-140)%Performs two fast strikes with a melee weapon.25% chance to cause Bleeding Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies Additional Effects per 1% Quality: 0.5% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Level: (1-20) Cost: 5 Mana Attack Speed: 70% of base Attack Damage: (125-244)% of base Effectiveness of Added Damage: (125-244)%Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.(50-107)% increased Critical Strike Chance 100% more Critical Strike Chance against Enemies that are on Full Life 30% more Damage with Hits and Ailments against Enemies that are on Full Life Additional Effects per 1% Quality: 1% increased Critical Strike Chance +0.5% to Critical Strike MultiplierPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 |
![]() Level: (1-20) Cost: (7-11) Mana AoE Radius: 10Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of other Damage Types (30-49)% chance to Freeze, Shock and Ignite 80% more Area Radius against Enemies affected by an Ailment of the chosen Element 10% more Damage per Elemental Ailment on the Enemy Additional Effects per 1% Quality: 1% increased Elemental DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 |
![]() Level: (1-20) Cost: 10 Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Attack Speed: 120% of base Attack Damage: (142-210)% of base Effectiveness of Added Damage: (142-210)%Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3 seconds 10% increased Attack Speed per Frenzy Charge 15% chance to gain a Frenzy Charge on Hit Buff grants 20% increased Movement Speed Additional Effects per 1% Quality: 0.25% chance to gain a Frenzy Charge on HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 10 |
![]() Level: (1-20) Cost: 10 Mana Attack Damage: (115-135)% of base Effectiveness of Added Damage: (115-135)%Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge Additional Effects per 1% Quality: 0.5% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 16 |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (110-225)% of base Effectiveness of Added Damage: (110-225)% Projectile Speed: 2250Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.(2-75) to (3-113) Added Cold Damage Fires (4-7) additional Projectiles 60% of Physical Damage Converted to Cold Damage +(18-21) to Melee Strike Range Additional Effects per 1% Quality: 1% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Level: (1-20) Cost: 8 Mana Attack Speed: 60% of base Attack Damage: (100-154)% of base Effectiveness of Added Damage: (100-154)% AoE Radius: 38Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.(5-75) to (8-113) Added Attack Physical Damage +(0-9) to radius (50-88)% more Damage with Bleeding while in Blood Stance 25% chance to cause Bleeding while in Blood Stance 50% increased angle while in Sand Stance Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 12 |
![]() Level: (1-20) Cost: (8-10) Mana Attack Speed: 80% of base Attack Damage: (63-106)% of base Effectiveness of Added Damage: (63-106)%Requires Level 28Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.(20-113) to (30-169) Added Attack Physical Damage Fires 3 additional Projectiles Fires 50% more Projectiles per Steel Shard consumed 20% chance to Impale Enemies on Hit Hits after the first on each Enemy deal 60% less Damage Consumes up to 4 Steel Shards Additional Effects per 1% Quality: 1% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (135-225)% of base Effectiveness of Added Damage: (135-225)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.50% of Physical Damage Converted to Lightning Damage (1-9) to (13-179) Added Lightning Damage Fires 2 additional Projectiles Additional Effects per 1% Quality: 1% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Level: (1-20) Cost: 6 Mana Attack Speed: 70% of base Attack Damage: (134-164)% of base Effectiveness of Added Damage: (135-165)%Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Base duration is 8 seconds (3-75) to (4-113) Added Attack Physical Damage Causes Bleeding (30-49)% more Damage with Bleeding Additional Effects per 1% Quality: Bleeding inflicted by this Skill deals Damage 0.5% fasterPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 4 |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (170-250)% of base Effectiveness of Added Damage: (170-250)% AoE Radius: 20Requires Level 12Attacks a small area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.+(0-2) to radius 50% more Area of Effect for each stage Additional Effects per 1% Quality: 0.5% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Level: (1-20) Cooldown Time: 0.80 sec Can Store 1 Use(s) Attack Damage: (160-230)% of base Effectiveness of Added Damage: (160-230)%Requires Level 4Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.(2-56) to (3-85) Added Attack Physical Damage Trigger this Skill when you Block You cannot use this Attack directly Additional Effects per 1% Quality: 1% increased DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 4 |
![]() Level: (1-20) Cost: (7-9) Mana Attack Speed: 85% of base Attack Damage: (100-159)% of base Effectiveness of Added Damage: (100-159)%Requires Level 12Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.Base duration is 5 seconds (5-123) to (7-185) Added Attack Physical Damage Fires 2 additional Projectiles Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6 Each Steel Ward grants +4% Chance to Block Projectile Attack Damage 40% chance to Impale Enemies on Hit If you have no Steel Shards, only Fires 1 Projectile Projectiles deal up to (50-110)% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther Consumes up to 2 Steel Shards Additional Effects per 1% Quality: 1% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 12 |
![]() Level: (1-20) Cost: (7-9) Mana Attack Speed: 110% of base Attack Damage: (100-150)% of base Effectiveness of Added Damage: (100-150)%Requires Level 12Throws a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls.Bounces up to 3 times Modifiers to number of Projectiles instead apply to the number of Bounces Spirals through 4.25 rotations Additional Effects per 1% Quality: 0.5% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 12 |
![]() Level: (1-20) Cost: (5-8) Mana Attack Speed: 110% of base Attack Damage: (80-125)% of base Effectiveness of Added Damage: (80-125)% Projectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path. Additional Effects per 1% Quality: 0.5% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 |
![]() Level: (1-20) Cost: (5-8) Mana Attack Damage: (70-210)% of base Effectiveness of Added Damage: (70-210)%Consume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.(1-101) to (2-151) Added Attack Physical Damage +(0-4) to radius Modifiers to number of Projectiles instead apply to the number of targets Projectile Splits towards Projectiles Split towards (2-5) targets If you have no Steel Shards, Projectile counts as already having Split 60% chance to Impale Enemies on Hit Projectiles which have Split deal 35% less Damage Projectiles can Split without hitting a target Consumes up to 1 Steel Shard Additional Effects per 1% Quality: 1% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 |
![]() Level: (1-20) Cooldown Time: 0.50 sec Can Store 1 Use(s) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 3 sec Attack Speed: 320% of base Attack Damage: (224-343)% of base Effectiveness of Added Damage: (224-343)%Requires Level 28Channel to create an expanding circle area around you that blinds enemies within it. When you stop channelling, deals damage in a smaller area around each enemy in the circle. Requires a Dagger, Claw or One-Handed Sword.(14-75) to (20-113) Added Attack Physical Damage Blind enemies on hit Can't be Evaded (30-68)% increased Blind Effect 50% less Damage Taken while Channelling Base Circle Radius is 10 +5 to Circle Radius per Stage Channelling stops when Total Circle Radius reaches 90 Additional Effects per 1% Quality: 0.5% increased Attack SpeedCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 28 |
![]() Level: (1-20) Souls Per Use: 25 Can Store 1 Use(s) Soul Gain Prevention: 5 sec Attack Speed: 300% of base Attack Damage: (80-109)% of base Effectiveness of Added Damage: (80-109)%Requires Level 28Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.Base duration is 5 seconds (5-28) to (8-42) Added Attack Physical Damage Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention 8% increased Area of Effect per 1 additional Melee Strike Range Can't be Evaded Additional Effects per 1% Quality: 0.5% increased Area of EffectCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 |
![]() Level: (1-20) Souls Per Use: 30 Can Store 2 Use(s) Soul Gain Prevention: 8 sec Attack Damage: (28-41)% of base Effectiveness of Added Damage: (28-41)%Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Base duration is 6 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Doubles have (0-57)% increased Movement Speed Can't be Evaded 25% chance to cause Bleeding Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies Maximum 8 Summoned Doubles Additional Effects per 1% Quality: 0.5% increased Attack SpeedCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 6 sec Attack Speed: 300% of base Attack Damage: (142-210)% of base Effectiveness of Added Damage: (142-210)%Requires Level 10Repeatedly teleports to enemies and hits them, inflicting a wound but dealing no damage. After the repeating finishes, each enemy is hit by the total damage of their wounds, which are removed.This Attack Repeats 25 additional times 10% increased Attack Speed per Frenzy Charge 70% less Damage with Ailments 30% chance to gain a Frenzy Charge on Hit Additional Effects per 1% Quality: 0.25% chance to gain a Frenzy Charge on HitCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 10 |
![]() Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Soul Gain Prevention: 8 sec Attack Damage: (105-163)% of base Effectiveness of Added Damage: (105-163)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.50% of Physical Damage Converted to Lightning Damage Base duration is 6 seconds (1-9) to (13-179) Added Lightning Damage Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Fires (4-8) additional Projectiles Can't be Evaded Additional Effects per 1% Quality: 1% increased Projectile SpeedCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Level: (1-20) Souls Per Use: 25 Can Store 3 Use(s) Soul Gain Prevention: 2 sec Attack Speed: 250% of base Attack Damage: (250-350)% of base Effectiveness of Added Damage: (250-350)% AoE Radius: 12Requires Level 12Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.+(0-2) to radius 50% more Area of Effect for each stage Can't be Evaded +4 to maximum Stages Additional Effects per 1% Quality: 0.5% increased Attack SpeedCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Level: (1-20) Souls Per Use: 15 Can Store 1 Use(s) Soul Gain Prevention: 4 sec Attack Speed: 110% of base Attack Damage: (70-110)% of base Effectiveness of Added Damage: (70-110)%Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.Fires 8 Projectiles in a spiral Can't be Evaded Additional Effects per 1% Quality: 0.5% increased Attack SpeedCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 |
![]() Level: (1-20) Cost: 5 Mana Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.30% less Attack Speed if Dual Wielding Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage Base duration is 4 seconds (5-169) to (7-254) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit Additional Effects per 1% Quality: 0.5% increased Attack Speed 0.5% increased Poison DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Level: (1-20) Cost: 10 Mana Attack Damage: (100-150)% of base Effectiveness of Added Damage: (100-150)%Requires Level 10Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.+0.6 seconds to Attack Time Additional Effects per 1% Quality: 0.5% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 10 |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (160-231)% of base Effectiveness of Added Damage: (160-231)% Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets Beams Chain (4-7) Times (0-19)% increased Area of Effect Fires 2 additional Projectiles 100% of Physical Damage Converted to Fire, Cold or Lightning Damage Additional Effects per 1% Quality: 1% increased Elemental DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 |
![]() Level: (1-20) Cost: (136-624) Energy Shield Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: 1.00 secRequires Level 24Grants a buff which significantly lowers your maximum Energy Shield to transform your equipped weapons into Swords formed from that energy. Casting the spell again removes the buff. Requires a Non-Bow weapon. This skill cannot be triggered.Energy Blades have minimum Lightning Damage equal to 0% of Energy Shield, plus (2-12) Energy Blades have maximum Lightning Damage equal to 0% of Energy Shield, plus (40-235) Energy Blades have minimum Lightning Damage equal to 2% of Energy Shield, plus 0 Energy Blades have maximum Lightning Damage equal to 40% of Energy Shield, plus 0 Two Handed Energy Blades have 70% more Lightning Damage Buff grants 50% less Maximum Energy Shield Additional Effects per 1% Quality: Energy Blades have 0.5% increased Critical Strike ChancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 24 |
![]() Level: (1-20) Cost: 8 Mana Attack Damage: (90-180)% of base Effectiveness of Added Damage: (90-180)%Requires Level 4Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds Summons a Totem which uses this Skill (10-20)% more Attack Speed while Totem is Active 50% increased Totem Placement speed +(16-18) to Melee Strike Range Additional Effects per 1% Quality: 1% increased Totem DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 4 |
![]() Level: (1-20) Cost: 10 Mana Attack Speed: 90% of base Attack Damage: (110-166)% of base Effectiveness of Added Damage: (110-166)%Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds Summons a Totem which uses this Skill (8-18)% more Melee Damage while Totem is Active 50% increased Totem Placement speed +10 to Melee Strike Range Additional Effects per 1% Quality: 1% increased Totem DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 |
![]() Level: (1-20) Cost: 8 Mana Attack Speed: 70% of base Attack Damage: (105-150)% of base Effectiveness of Added Damage: (105-150)%Requires Level 28Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.Base duration is 3 seconds (70-108)% more Damage with Bleeding while in Blood Stance (10-12)% more Attack Speed while you're in a Blood Bladestorm Maximum of 3 Bladestorms at a time Sand Bladestorms grant (30-38)% increased Movement Speed to you Bladestorm deals 50% less Damage with Hits and Ailments Additional Effects per 1% Quality: 1% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 |
![]() Level: (1-20) Cost: 8 Mana Attack Speed: 120% of base Attack Damage: (115-169)% of base Effectiveness of Added Damage: (115-169)%Requires Level 12When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe.+1 Radius per 5 Rage Gain 1 Rage if this Skill Hits any Enemies Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 12 |
![]() Level: (1-20) Cost: 6 Mana Attack Speed: 80% of base Attack Damage: (125-237)% of base Effectiveness of Added Damage: (125-237)% AoE Radius: 20The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined (2-75) to (3-113) Added Attack Physical Damage +(0-10) to radius Additional Effects per 1% Quality: 0.5% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 |
![]() Level: (1-20) Cost: 8 Mana Attack Speed: 80% of base Attack Damage: (150-230)% of base Effectiveness of Added Damage: (150-230)%Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 4 seconds 50% of Physical Damage Converted to Fire Damage Deals up to 20% more Damage with Hits to closer targets Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 28 |
![]() Level: (1-20) Cost: 8 Mana Attack Damage: (165-238)% of base Effectiveness of Added Damage: (165-238)%Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1 seconds Base secondary duration is 20 seconds Maximum 9 Summoned Normal Sentinels of Dominance Maximum 3 Summoned Magic Sentinels of Dominance Maximum 1 Summoned Rare Sentinel of Dominance 25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster Additional Effects per 1% Quality: Minions deal 1% increased DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 28 |
![]() Level: (1-20) Cost: 5 Mana Attack Speed: 85% of base Attack Damage: (195-313)% of base Effectiveness of Added Damage: (195-313)%Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.Knocks Enemies Back on Hit 25% reduced Enemy Stun Threshold +2 to Melee Strike Range (20-39)% chance to deal Double Damage Additional Effects per 1% Quality: 1% increased Stun Duration on enemies 1% increased DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 |
![]() Level: (1-20) Cost: 8 Mana Attack Speed: 70% of base Attack Damage: (230-350)% of base Effectiveness of Added Damage: (230-350)% AoE Radius: 26Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.100% of Physical Damage Converted to Cold Damage Second Stage deals 15% less Damage Third Stage deals 30% less Damage Additional Effects per 1% Quality: 1% increased DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 28 |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (104-166)% of base Effectiveness of Added Damage: (104-166)% AoE Radius: 15Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 0.8 seconds (5-75) to (8-113) Added Fire Damage Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life 60% of Physical Damage Converted to Fire Damage Debuff deals 66% of Damage per Charge Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 12 |
![]() Level: (1-20) Cost: (15-19) Mana Use Time: 0.80 sec Attack Damage: (100-157)% of base Effectiveness of Added Damage: (100-158)%Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Covers enemies in ash, causing them to move slower and take increased fire damage. Affected enemies explode when they die, dealing fire damage in an area.Base duration is (5-5.9) seconds (0-38)% increased Warcry Speed Damage cannot be Reflected Explosion deals Fire Damage equal to 8% of the Monster's maximum Life Counts total Power of Enemies in Range Covers Enemies in Ash, causing 3% increased Fire Damage taken per 5 Power, up to 20% Exerts the next 6 Melee Attacks you perform Exerted Attacks Trigger Combust the first time they deal a Melee Hit 60% of Physical Damage Converted to Fire Damage This Skill is Triggered by Attacks Exerted by Infernal Cry Additional Effects per 1% Quality: 1% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 24 |
![]() Level: (1-20) Cost: 10 Mana Attack Damage: (100-150)% of base Effectiveness of Added Damage: (100-150)% AoE Radius: 15Requires Level 10Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.(20-39)% increased Stun Duration against Enemies that are on Full Life +0.55 seconds to Attack Time Damaging Hits always Stun Enemies that are on Full Life Additional Effects per 1% Quality: 1% increased Stun Duration on enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 10 |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (110-185)% of base Effectiveness of Added Damage: (110-185)% Projectile Speed: 750Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage Fires 3 additional Projectiles 60% of Physical Damage Converted to Fire Damage +(2-6) to Melee Strike Range Projectiles deal 50% less Damage with Hits and Ailments Additional Effects per 1% Quality: 1% increased Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 |
![]() Level: (1-20) Cost: 6 Mana Attack Speed: 80% of base Attack Damage: (125-213)% of base Effectiveness of Added Damage: (125-213)%Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.(2-75) to (3-113) Added Attack Physical Damage Creates 2 additional Spikes if you've changed Stance Recently Creates 7 Spikes 75% less Damage while in Blood Stance (0-76)% more Area of Effect while in Sand Stance Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 |
![]() Level: (1-20) Cost: (25-46) Life Attack Speed: 70% of base Attack Damage: (40-62)% of base Effectiveness of Added Damage: (40-62)%Requires Level 28Spin with a sword or axe to deal damage in an area around you. Sacrifices some rage to send a ragestorm forward. While enemies are inside it, the ragestorm will slow its movement and repeatedly deal attack damage based on your attack speed.Base duration is 3 seconds Sacrifices 20% of Rage to create a Ragestorm, if you have at least 10 Rage Ragestorm deals 5% more Damage per 1 Rage Sacrificed Ragestorm has +1 to Radius per 2 Rage sacrificed Ragestorm Hits 250% more Frequently Maximum 1 Ragestorm Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 |
![]() Level: (1-20) Cooldown Time: 0.40 sec Can Store 1 Use(s) Attack Damage: (115-175)% of base Effectiveness of Added Damage: (115-175)%Requires Level 4Perform a swift counter-attack against enemies in a cone shape when you block with your shield.(2-56) to (3-85) Added Attack Physical Damage Trigger this Skill when you Block You cannot use this Attack directly Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 4 |
![]() Level: (1-20) Cost: 6 Mana Attack Speed: 85% of base Attack Damage: (196-273)% of base Effectiveness of Added Damage: (196-273)%Performs a melee attack, and causes lightning to strike a targeted location or nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura, giving you and your allies additional lightning damage for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage Base duration is 4 seconds +(0-6) to radius (30-20)% less Area Damage Lightning strikes 1 target Aura grants (1-12) to (4-220) added Lightning Damage Aura grants (10-19)% chance to Shock Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 1 |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (110-188)% of base Effectiveness of Added Damage: (110-188)% AoE Radius: 19Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.50% of Physical Damage Converted to Lightning Damage Base duration is 3 seconds Beams Hit Enemies every (0.4-0.32) seconds Chains +1 Times Beams deal 40% less Damage (4-6) maximum Beam Targets Additional Effects per 1% Quality: 1% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 12 |
![]() Level: (1-20) Cost: 10 Mana Attack Speed: 80% of base Attack Damage: (180-275)% of base Effectiveness of Added Damage: (180-275)%Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.60% of Physical Damage Converted to Fire Damage 5% more Area of Effect per Endurance Charge 30% fissure branching chance +5% fissure branching chance per Endurance Charge Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 |
![]() Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Soul Gain Prevention: 9 sec Attack Speed: 80% of base Attack Damage: (100-154)% of base Effectiveness of Added Damage: (100-154)%Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.+1 to maximum number of Summoned Totems Totem lasts 6 seconds Modifiers to Totem Duration also apply to this Skill's Soul Gain Prevention Summons a Totem which uses this Skill 32% more Melee Damage while Totem is Active 50% increased Totem Placement speed Additional Effects per 1% Quality: 1% increased Totem DamageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 |
![]() Level: (1-20) Souls Per Use: 25 Can Store 3 Use(s) Soul Gain Prevention: 4 sec Attack Speed: 80% of base Attack Damage: (200-400)% of base Effectiveness of Added Damage: (200-400)%The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Killing Blows on Rare or Unique enemies grant a buff that improves Cleave for a duration. Killing Blows on Rare Enemies also steal their modifiers for a secondary duration. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined Base duration is 20 seconds Base secondary duration is 20 seconds +0.8 seconds to Attack Time (2-75) to (3-113) Added Attack Physical Damage Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention +(15-24) to radius Culling Strike Can't be Evaded Buff grants Culling Strike with Cleave Buff grants 60% more Cleave Area of Effect Buff grants 60% more Cleave Damage with Hits and Ailments to Enemies that are on Low Life Additional Effects per 1% Quality: 0.5% increased Attack SpeedCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 |
![]() Level: (1-20) Souls Per Use: 30 Can Store 3 Use(s) Soul Gain Prevention: 20 sec Cast Time: 0.50 secRequires Level 28This spell causes one of your existing Sentinels of Dominance to Ascend, becoming more powerful, gaining new attacks, and overriding its duration, while maintaining its monster modifiers and other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Dominance, an existing one will be refreshed instead.Base duration is 30 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Maximum 3 Ascended Sentinels of Dominance Ascended Sentinels do not count towards the regular limits Ascended Sentinels deal 200% more Damage Ascended Sentinels take 70% less DamageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 28 |
![]() Level: (1-20) Souls Per Use: 15 Can Store 3 Use(s) Soul Gain Prevention: 3 sec Attack Speed: 70% of base Attack Damage: (70-110)% of base Effectiveness of Added Damage: (70-110)%Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth causing area attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage +4 to radius Fires 8 additional Projectiles Chains +8 Times 60% of Physical Damage Converted to Fire Damage Can't be Evaded Projectiles can Chain when impacting the ground Projectiles do not change direction when Chaining Additional Effects per 1% Quality: 1% increased Fire DamageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 |
![]() Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Soul Gain Prevention: 6 sec Attack Speed: 50% of base Attack Damage: (300-430)% of base Effectiveness of Added Damage: (300-430)%Calls lightning down to infuse your weapon, then performs a melee attack and causes lightning to strike nearby enemies, dealing damage in an area around each. Hitting an enemy grants an aura, giving you and your allies additional lightning damage for a duration, and additional lightning bolts with Smite. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage Base duration is 8 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention +(0-6) to radius Can't be Evaded Lightning strikes 30 targets Aura makes Smite strike +1 target with lightning Aura grants (1-17) to (7-330) added Lightning Damage Aura grants (10-19)% chance to Shock Additional Effects per 1% Quality: 0.5% increased Area of EffectCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 1 |
![]() Level: (1-20) Cooldown Time: 1.20 sec Can Store 1 Use(s) Attack Damage: (170-255)% of base Effectiveness of Added Damage: (170-255)%Requires Level 24Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.(8-56) to (12-85) Added Attack Physical Damage 30% chance to Trigger this Skill when Hit You cannot use this Attack directly Additional Effects per 1% Quality: 0.5% chance to Trigger this Skill when HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 24 |
![]() Level: (1-20) Cost: 6 Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Attack Speed: 85% of base Attack Damage: (230-350)% of base Effectiveness of Added Damage: (230-350)%Requires Level 4Attacks enemies with a powerful melee strike which grants Fortification, reducing damage you take from hits. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.+2 to Melee Strike Range Melee Hits Fortify for 8 seconds Additional Effects per 1% Quality: 1% increased DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 4 |
Two Hand Swords
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![]() Level: (1-20) Cost: 4 Mana Attack Speed: 160% of base Attack Damage: (95-121)% of base Effectiveness of Added Damage: (95-121)%Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage. Requires a Melee Weapon.50% of Physical Damage Converted to Lightning Damage Deals 150% more Damage while Channelling if Illusion has finished moving Hits from Final wave deal 75% of Damage per stage Illusion moves at 130% of your Movement Speed Additional Effects per 1% Quality: 0.5% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 28 |
![]() Level: (1-20) Cost: 2 Mana Attack Speed: 300% of base Attack Damage: (44-59)% of base Effectiveness of Added Damage: (44-59)%Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.(5-28) to (8-42) Added Attack Physical Damage 8% increased Area of Effect per 1 additional Melee Strike Range 30% less Movement Speed First Hit deals 50% less Damage Gains 1 Stage every (0.33-0.17) seconds while Channelling Maximum (3-6) Stages +1 to radius per Stage Lose 1 Stage every 0.33 seconds while not Channelling Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 |
![]() Level: (1-20) Cost: 5 Mana Attack Speed: 80% of base Attack Damage: (91-140)% of base Effectiveness of Added Damage: (91-140)%Performs two fast strikes with a melee weapon.25% chance to cause Bleeding Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies Additional Effects per 1% Quality: 0.5% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Level: (1-20) Cost: (7-11) Mana AoE Radius: 10Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of other Damage Types (30-49)% chance to Freeze, Shock and Ignite 80% more Area Radius against Enemies affected by an Ailment of the chosen Element 10% more Damage per Elemental Ailment on the Enemy Additional Effects per 1% Quality: 1% increased Elemental DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 |
![]() Level: (1-20) Cost: 10 Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Attack Speed: 120% of base Attack Damage: (142-210)% of base Effectiveness of Added Damage: (142-210)%Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3 seconds 10% increased Attack Speed per Frenzy Charge 15% chance to gain a Frenzy Charge on Hit Buff grants 20% increased Movement Speed Additional Effects per 1% Quality: 0.25% chance to gain a Frenzy Charge on HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 10 |
![]() Level: (1-20) Cost: 10 Mana Attack Damage: (115-135)% of base Effectiveness of Added Damage: (115-135)%Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge Additional Effects per 1% Quality: 0.5% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 16 |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (110-225)% of base Effectiveness of Added Damage: (110-225)% Projectile Speed: 2250Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.(2-75) to (3-113) Added Cold Damage Fires (4-7) additional Projectiles 60% of Physical Damage Converted to Cold Damage +(18-21) to Melee Strike Range Additional Effects per 1% Quality: 1% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Level: (1-20) Cost: 8 Mana Attack Speed: 60% of base Attack Damage: (100-154)% of base Effectiveness of Added Damage: (100-154)% AoE Radius: 38Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.(5-75) to (8-113) Added Attack Physical Damage +(0-9) to radius (50-88)% more Damage with Bleeding while in Blood Stance 25% chance to cause Bleeding while in Blood Stance 50% increased angle while in Sand Stance Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 12 |
![]() Level: (1-20) Cost: (8-10) Mana Attack Speed: 80% of base Attack Damage: (63-106)% of base Effectiveness of Added Damage: (63-106)%Requires Level 28Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.(20-113) to (30-169) Added Attack Physical Damage Fires 3 additional Projectiles Fires 50% more Projectiles per Steel Shard consumed 20% chance to Impale Enemies on Hit Hits after the first on each Enemy deal 60% less Damage Consumes up to 4 Steel Shards Additional Effects per 1% Quality: 1% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (135-225)% of base Effectiveness of Added Damage: (135-225)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.50% of Physical Damage Converted to Lightning Damage (1-9) to (13-179) Added Lightning Damage Fires 2 additional Projectiles Additional Effects per 1% Quality: 1% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Level: (1-20) Cost: 6 Mana Attack Speed: 70% of base Attack Damage: (134-164)% of base Effectiveness of Added Damage: (135-165)%Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Base duration is 8 seconds (3-75) to (4-113) Added Attack Physical Damage Causes Bleeding (30-49)% more Damage with Bleeding Additional Effects per 1% Quality: Bleeding inflicted by this Skill deals Damage 0.5% fasterPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 4 |
![]() Level: (1-20) Cooldown Time: 0.80 sec Can Store 1 Use(s) Attack Damage: (160-230)% of base Effectiveness of Added Damage: (160-230)%Requires Level 4Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.(2-56) to (3-85) Added Attack Physical Damage Trigger this Skill when you Block You cannot use this Attack directly Additional Effects per 1% Quality: 1% increased DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 4 |
![]() Level: (1-20) Cost: (7-9) Mana Attack Speed: 85% of base Attack Damage: (100-159)% of base Effectiveness of Added Damage: (100-159)%Requires Level 12Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.Base duration is 5 seconds (5-123) to (7-185) Added Attack Physical Damage Fires 2 additional Projectiles Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6 Each Steel Ward grants +4% Chance to Block Projectile Attack Damage 40% chance to Impale Enemies on Hit If you have no Steel Shards, only Fires 1 Projectile Projectiles deal up to (50-110)% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther Consumes up to 2 Steel Shards Additional Effects per 1% Quality: 1% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 12 |
![]() Level: (1-20) Cost: (7-9) Mana Attack Speed: 110% of base Attack Damage: (100-150)% of base Effectiveness of Added Damage: (100-150)%Requires Level 12Throws a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls.Bounces up to 3 times Modifiers to number of Projectiles instead apply to the number of Bounces Spirals through 4.25 rotations Additional Effects per 1% Quality: 0.5% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 12 |
![]() Level: (1-20) Cost: (5-8) Mana Attack Speed: 110% of base Attack Damage: (80-125)% of base Effectiveness of Added Damage: (80-125)% Projectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path. Additional Effects per 1% Quality: 0.5% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 |
![]() Level: (1-20) Cost: (5-8) Mana Attack Damage: (70-210)% of base Effectiveness of Added Damage: (70-210)%Consume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.(1-101) to (2-151) Added Attack Physical Damage +(0-4) to radius Modifiers to number of Projectiles instead apply to the number of targets Projectile Splits towards Projectiles Split towards (2-5) targets If you have no Steel Shards, Projectile counts as already having Split 60% chance to Impale Enemies on Hit Projectiles which have Split deal 35% less Damage Projectiles can Split without hitting a target Consumes up to 1 Steel Shard Additional Effects per 1% Quality: 1% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 |
![]() Level: (1-20) Souls Per Use: 25 Can Store 1 Use(s) Soul Gain Prevention: 5 sec Attack Speed: 300% of base Attack Damage: (80-109)% of base Effectiveness of Added Damage: (80-109)%Requires Level 28Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.Base duration is 5 seconds (5-28) to (8-42) Added Attack Physical Damage Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention 8% increased Area of Effect per 1 additional Melee Strike Range Can't be Evaded Additional Effects per 1% Quality: 0.5% increased Area of EffectCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 |
![]() Level: (1-20) Souls Per Use: 30 Can Store 2 Use(s) Soul Gain Prevention: 8 sec Attack Damage: (28-41)% of base Effectiveness of Added Damage: (28-41)%Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Base duration is 6 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Doubles have (0-57)% increased Movement Speed Can't be Evaded 25% chance to cause Bleeding Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies Maximum 8 Summoned Doubles Additional Effects per 1% Quality: 0.5% increased Attack SpeedCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 6 sec Attack Speed: 300% of base Attack Damage: (142-210)% of base Effectiveness of Added Damage: (142-210)%Requires Level 10Repeatedly teleports to enemies and hits them, inflicting a wound but dealing no damage. After the repeating finishes, each enemy is hit by the total damage of their wounds, which are removed.This Attack Repeats 25 additional times 10% increased Attack Speed per Frenzy Charge 70% less Damage with Ailments 30% chance to gain a Frenzy Charge on Hit Additional Effects per 1% Quality: 0.25% chance to gain a Frenzy Charge on HitCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 10 |
![]() Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Soul Gain Prevention: 8 sec Attack Damage: (105-163)% of base Effectiveness of Added Damage: (105-163)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.50% of Physical Damage Converted to Lightning Damage Base duration is 6 seconds (1-9) to (13-179) Added Lightning Damage Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Fires (4-8) additional Projectiles Can't be Evaded Additional Effects per 1% Quality: 1% increased Projectile SpeedCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Level: (1-20) Souls Per Use: 15 Can Store 1 Use(s) Soul Gain Prevention: 4 sec Attack Speed: 110% of base Attack Damage: (70-110)% of base Effectiveness of Added Damage: (70-110)%Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.Fires 8 Projectiles in a spiral Can't be Evaded Additional Effects per 1% Quality: 0.5% increased Attack SpeedCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 |
![]() Level: (1-20) Cost: 5 Mana Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.30% less Attack Speed if Dual Wielding Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage Base duration is 4 seconds (5-169) to (7-254) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit Additional Effects per 1% Quality: 0.5% increased Attack Speed 0.5% increased Poison DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (160-231)% of base Effectiveness of Added Damage: (160-231)% Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets Beams Chain (4-7) Times (0-19)% increased Area of Effect Fires 2 additional Projectiles 100% of Physical Damage Converted to Fire, Cold or Lightning Damage Additional Effects per 1% Quality: 1% increased Elemental DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 |
![]() Level: (1-20) Cost: (136-624) Energy Shield Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: 1.00 secRequires Level 24Grants a buff which significantly lowers your maximum Energy Shield to transform your equipped weapons into Swords formed from that energy. Casting the spell again removes the buff. Requires a Non-Bow weapon. This skill cannot be triggered.Energy Blades have minimum Lightning Damage equal to 0% of Energy Shield, plus (2-12) Energy Blades have maximum Lightning Damage equal to 0% of Energy Shield, plus (40-235) Energy Blades have minimum Lightning Damage equal to 2% of Energy Shield, plus 0 Energy Blades have maximum Lightning Damage equal to 40% of Energy Shield, plus 0 Two Handed Energy Blades have 70% more Lightning Damage Buff grants 50% less Maximum Energy Shield Additional Effects per 1% Quality: Energy Blades have 0.5% increased Critical Strike ChancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 24 |
![]() Level: (1-20) Cost: 8 Mana Attack Damage: (90-180)% of base Effectiveness of Added Damage: (90-180)%Requires Level 4Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds Summons a Totem which uses this Skill (10-20)% more Attack Speed while Totem is Active 50% increased Totem Placement speed +(16-18) to Melee Strike Range Additional Effects per 1% Quality: 1% increased Totem DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 4 |
![]() Level: (1-20) Cost: 10 Mana Attack Speed: 90% of base Attack Damage: (110-166)% of base Effectiveness of Added Damage: (110-166)%Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds Summons a Totem which uses this Skill (8-18)% more Melee Damage while Totem is Active 50% increased Totem Placement speed +10 to Melee Strike Range Additional Effects per 1% Quality: 1% increased Totem DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 |
![]() Level: (1-20) Cost: 8 Mana Attack Speed: 70% of base Attack Damage: (105-150)% of base Effectiveness of Added Damage: (105-150)%Requires Level 28Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.Base duration is 3 seconds (70-108)% more Damage with Bleeding while in Blood Stance (10-12)% more Attack Speed while you're in a Blood Bladestorm Maximum of 3 Bladestorms at a time Sand Bladestorms grant (30-38)% increased Movement Speed to you Bladestorm deals 50% less Damage with Hits and Ailments Additional Effects per 1% Quality: 1% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 |
![]() Level: (1-20) Cost: 6 Mana Attack Speed: 80% of base Attack Damage: (125-237)% of base Effectiveness of Added Damage: (125-237)% AoE Radius: 20The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined (2-75) to (3-113) Added Attack Physical Damage +(0-10) to radius Additional Effects per 1% Quality: 0.5% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 |
![]() Level: (1-20) Cost: 8 Mana Attack Speed: 80% of base Attack Damage: (150-230)% of base Effectiveness of Added Damage: (150-230)%Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 4 seconds 50% of Physical Damage Converted to Fire Damage Deals up to 20% more Damage with Hits to closer targets Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 28 |
![]() Level: (1-20) Cost: 8 Mana Attack Damage: (165-238)% of base Effectiveness of Added Damage: (165-238)%Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1 seconds Base secondary duration is 20 seconds Maximum 9 Summoned Normal Sentinels of Dominance Maximum 3 Summoned Magic Sentinels of Dominance Maximum 1 Summoned Rare Sentinel of Dominance 25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster Additional Effects per 1% Quality: Minions deal 1% increased DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 28 |
![]() Level: (1-20) Cost: 5 Mana Attack Speed: 85% of base Attack Damage: (195-313)% of base Effectiveness of Added Damage: (195-313)%Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.Knocks Enemies Back on Hit 25% reduced Enemy Stun Threshold +2 to Melee Strike Range (20-39)% chance to deal Double Damage Additional Effects per 1% Quality: 1% increased Stun Duration on enemies 1% increased DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 |
![]() Level: (1-20) Cost: 8 Mana Attack Speed: 70% of base Attack Damage: (230-350)% of base Effectiveness of Added Damage: (230-350)% AoE Radius: 26Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.100% of Physical Damage Converted to Cold Damage Second Stage deals 15% less Damage Third Stage deals 30% less Damage Additional Effects per 1% Quality: 1% increased DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 28 |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (104-166)% of base Effectiveness of Added Damage: (104-166)% AoE Radius: 15Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 0.8 seconds (5-75) to (8-113) Added Fire Damage Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life 60% of Physical Damage Converted to Fire Damage Debuff deals 66% of Damage per Charge Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 12 |
![]() Level: (1-20) Cost: (15-19) Mana Use Time: 0.80 sec Attack Damage: (100-157)% of base Effectiveness of Added Damage: (100-158)%Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Covers enemies in ash, causing them to move slower and take increased fire damage. Affected enemies explode when they die, dealing fire damage in an area.Base duration is (5-5.9) seconds (0-38)% increased Warcry Speed Damage cannot be Reflected Explosion deals Fire Damage equal to 8% of the Monster's maximum Life Counts total Power of Enemies in Range Covers Enemies in Ash, causing 3% increased Fire Damage taken per 5 Power, up to 20% Exerts the next 6 Melee Attacks you perform Exerted Attacks Trigger Combust the first time they deal a Melee Hit 60% of Physical Damage Converted to Fire Damage This Skill is Triggered by Attacks Exerted by Infernal Cry Additional Effects per 1% Quality: 1% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 24 |
![]() Level: (1-20) Cost: 10 Mana Attack Damage: (100-150)% of base Effectiveness of Added Damage: (100-150)% AoE Radius: 15Requires Level 10Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.(20-39)% increased Stun Duration against Enemies that are on Full Life +0.55 seconds to Attack Time Damaging Hits always Stun Enemies that are on Full Life Additional Effects per 1% Quality: 1% increased Stun Duration on enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 10 |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (110-185)% of base Effectiveness of Added Damage: (110-185)% Projectile Speed: 750Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage Fires 3 additional Projectiles 60% of Physical Damage Converted to Fire Damage +(2-6) to Melee Strike Range Projectiles deal 50% less Damage with Hits and Ailments Additional Effects per 1% Quality: 1% increased Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 |
![]() Level: (1-20) Cost: 6 Mana Attack Speed: 80% of base Attack Damage: (125-213)% of base Effectiveness of Added Damage: (125-213)%Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.(2-75) to (3-113) Added Attack Physical Damage Creates 2 additional Spikes if you've changed Stance Recently Creates 7 Spikes 75% less Damage while in Blood Stance (0-76)% more Area of Effect while in Sand Stance Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 |
![]() Level: (1-20) Cost: (25-46) Life Attack Speed: 70% of base Attack Damage: (40-62)% of base Effectiveness of Added Damage: (40-62)%Requires Level 28Spin with a sword or axe to deal damage in an area around you. Sacrifices some rage to send a ragestorm forward. While enemies are inside it, the ragestorm will slow its movement and repeatedly deal attack damage based on your attack speed.Base duration is 3 seconds Sacrifices 20% of Rage to create a Ragestorm, if you have at least 10 Rage Ragestorm deals 5% more Damage per 1 Rage Sacrificed Ragestorm has +1 to Radius per 2 Rage sacrificed Ragestorm Hits 250% more Frequently Maximum 1 Ragestorm Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 |
![]() Level: (1-20) Cost: 6 Mana Attack Speed: 85% of base Attack Damage: (196-273)% of base Effectiveness of Added Damage: (196-273)%Performs a melee attack, and causes lightning to strike a targeted location or nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura, giving you and your allies additional lightning damage for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage Base duration is 4 seconds +(0-6) to radius (30-20)% less Area Damage Lightning strikes 1 target Aura grants (1-12) to (4-220) added Lightning Damage Aura grants (10-19)% chance to Shock Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 1 |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (110-188)% of base Effectiveness of Added Damage: (110-188)% AoE Radius: 19Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.50% of Physical Damage Converted to Lightning Damage Base duration is 3 seconds Beams Hit Enemies every (0.4-0.32) seconds Chains +1 Times Beams deal 40% less Damage (4-6) maximum Beam Targets Additional Effects per 1% Quality: 1% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 12 |
![]() Level: (1-20) Cost: 8 Mana Attack Speed: 70% of base Attack Damage: (170-281)% of base Effectiveness of Added Damage: (170-281)% AoE Radius: 26Requires Level 12Swings a two handed melee weapon in a circle, knocking back monsters around the character.Knocks Enemies Back on Hit (5-75) to (8-113) Added Attack Physical Damage +(0-4) to radius Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 12 |
![]() Level: (1-20) Cost: 10 Mana Attack Speed: 80% of base Attack Damage: (180-275)% of base Effectiveness of Added Damage: (180-275)%Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.60% of Physical Damage Converted to Fire Damage 5% more Area of Effect per Endurance Charge 30% fissure branching chance +5% fissure branching chance per Endurance Charge Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 |
![]() Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Soul Gain Prevention: 9 sec Attack Speed: 80% of base Attack Damage: (100-154)% of base Effectiveness of Added Damage: (100-154)%Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.+1 to maximum number of Summoned Totems Totem lasts 6 seconds Modifiers to Totem Duration also apply to this Skill's Soul Gain Prevention Summons a Totem which uses this Skill 32% more Melee Damage while Totem is Active 50% increased Totem Placement speed Additional Effects per 1% Quality: 1% increased Totem DamageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 |
![]() Level: (1-20) Souls Per Use: 25 Can Store 3 Use(s) Soul Gain Prevention: 4 sec Attack Speed: 80% of base Attack Damage: (200-400)% of base Effectiveness of Added Damage: (200-400)%The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Killing Blows on Rare or Unique enemies grant a buff that improves Cleave for a duration. Killing Blows on Rare Enemies also steal their modifiers for a secondary duration. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined Base duration is 20 seconds Base secondary duration is 20 seconds +0.8 seconds to Attack Time (2-75) to (3-113) Added Attack Physical Damage Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention +(15-24) to radius Culling Strike Can't be Evaded Buff grants Culling Strike with Cleave Buff grants 60% more Cleave Area of Effect Buff grants 60% more Cleave Damage with Hits and Ailments to Enemies that are on Low Life Additional Effects per 1% Quality: 0.5% increased Attack SpeedCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 |
![]() Level: (1-20) Souls Per Use: 30 Can Store 3 Use(s) Soul Gain Prevention: 20 sec Cast Time: 0.50 secRequires Level 28This spell causes one of your existing Sentinels of Dominance to Ascend, becoming more powerful, gaining new attacks, and overriding its duration, while maintaining its monster modifiers and other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Dominance, an existing one will be refreshed instead.Base duration is 30 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Maximum 3 Ascended Sentinels of Dominance Ascended Sentinels do not count towards the regular limits Ascended Sentinels deal 200% more Damage Ascended Sentinels take 70% less DamageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 28 |
![]() Level: (1-20) Souls Per Use: 15 Can Store 3 Use(s) Soul Gain Prevention: 3 sec Attack Speed: 70% of base Attack Damage: (70-110)% of base Effectiveness of Added Damage: (70-110)%Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth causing area attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage +4 to radius Fires 8 additional Projectiles Chains +8 Times 60% of Physical Damage Converted to Fire Damage Can't be Evaded Projectiles can Chain when impacting the ground Projectiles do not change direction when Chaining Additional Effects per 1% Quality: 1% increased Fire DamageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 |
![]() Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Soul Gain Prevention: 6 sec Attack Speed: 50% of base Attack Damage: (300-430)% of base Effectiveness of Added Damage: (300-430)%Calls lightning down to infuse your weapon, then performs a melee attack and causes lightning to strike nearby enemies, dealing damage in an area around each. Hitting an enemy grants an aura, giving you and your allies additional lightning damage for a duration, and additional lightning bolts with Smite. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage Base duration is 8 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention +(0-6) to radius Can't be Evaded Lightning strikes 30 targets Aura makes Smite strike +1 target with lightning Aura grants (1-17) to (7-330) added Lightning Damage Aura grants (10-19)% chance to Shock Additional Effects per 1% Quality: 0.5% increased Area of EffectCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 1 |
![]() Level: (1-20) Cooldown Time: 1.20 sec Can Store 1 Use(s) Attack Damage: (170-255)% of base Effectiveness of Added Damage: (170-255)%Requires Level 24Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.(8-56) to (12-85) Added Attack Physical Damage 30% chance to Trigger this Skill when Hit You cannot use this Attack directly Additional Effects per 1% Quality: 0.5% chance to Trigger this Skill when HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 24 |
![]() Level: (1-20) Cost: 6 Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Attack Speed: 85% of base Attack Damage: (230-350)% of base Effectiveness of Added Damage: (230-350)%Requires Level 4Attacks enemies with a powerful melee strike which grants Fortification, reducing damage you take from hits. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.+2 to Melee Strike Range Melee Hits Fortify for 8 seconds Additional Effects per 1% Quality: 1% increased DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 4 |
Version history
Version | Changes |
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3.15.0d |
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3.15.0 |
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Before 0.10.0 |
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References
- ↑ Community_Team (July 20, 2021). "Expedition Patch Notes, Item Filter and Passive Tree Information". Official Path of Exile Forums. Retrieved July 28, 2021.