Version 0.11.1

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Version History
0.11.0f
June 20, 2013
0.11.1
June 26, 2013
0.11.1b
June 26, 2013

Patch notes

These are the official patch notes for Version 0.11.1 released by Grinding Gear Games.[1]

Features

  • Helmets have been updated with new names and art. There are no longer any repeats of helmet art in the progression. Note: Existing helmets have had their name and art updated, but higher tier ones (that previously had repeated art) will show new art from the lower tier. This will be fixed in a future patch. To fix your helmet manually, put it on the cursor and type /fixmyhelmet
  • Support for the upcoming Descent race league has been added.
  • Stats refactor - The way in which damage is calculated has been changed, to make future expansion easier. Most of this is internal and won't affect gameplay. The following effects will be seen in game:
    • Melee skills with Damage Effectiveness have been changed to having a "Deals % of Base Damage" stat.
    • Spells with Damage Effectiveness no longer have their own damage affected by Damage Effectiveness. Damage values on these skills have been updated to reflect this.
    • Physical damage on items is now scaled by physical damage bonuses (in a similar way to how elemental damage worked before).

Content

  • Diamond Utility FlasksDiamond FlaskLasts 6.00 Seconds
    Consumes 20 of 40 Charges on use
    100% increased Global Critical Strike Chance
    Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    have returned! They make your Critical Strike Chance "Lucky" for 3.5 seconds (that is, your Critical Strike Chance is rolled twice, with the best result taken).
  • Added five new Unique items, three of which were designed by our Diamond supporters. One of them is a Unique flaskDivination Distillate
    Large Hybrid Flask
    Recovers 140 Mana over 5.00 Seconds
    Recovers 510 Life over 5.00 Seconds
    Consumes 20 of 40 Charges on use
    Requires Level 30(20-30)% increased Rarity of Items found during Effect
    (8-12)% increased Quantity of Items found during Effect
    25% increased Light Radius during Effect
    +50% to Elemental Resistances during Effect
    Knowledge is fermented in pain and loss
    Distilled with reflection
    To quench the thirst of those
    who dream of enlightenment
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    . The fifth unique is the new race reward item, Demigod's StrideDemigod's Stride
    Golden Caligae
    Requires Level 12+(8-16)% to all Elemental Resistances(20-30)% increased Rarity of Items found
    20% increased Movement Speed
    Victory is on the march and nothing can stop it.
    .
  • Added alternate art items for Season 3 race rewards.
  • Added four new cosmetic microtransactions effects: Raise Mummy Skin for the Raise ZombieRaise ZombieSpell, Minion
    Level: (1-20)
    Cost: (9-28) Mana
    Cast Time: 0.85 sec
    Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.Maximum (3-6) Raised Zombies
    Minions have (0-38)% more Maximum Life

    Additional Effects From 1-20% Quality:
    +(0.05-1) to Maximum Raised Zombies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    skill gem, Necrotic Footprints, Vampiric Footprints and Lightning Footprints.
  • Added 3D art for the Zahndethus' CassockZahndethus' Cassock
    Sage's Robe
    Energy Shield: (177-225)
    Movement Speed: -3%
    Requires Level 37, 104 IntAdds 1 to 40 Lightning Damage to Attacks
    (125-150)% increased Energy Shield
    +(40-50)% to Chaos Resistance
    25% increased Light Radius
    100% chance to create Consecrated Ground when you Block
    Consecrated Ground regenerates 6% Life per second (Hidden)
    Consecrated Ground has a radius of 18 (Hidden)
    When dead men rise and darkness falls
    Only faith can be your walls
    Walls of Light, not of brick
    Twice as strong and twice as thick
    , HeartbreakerHeartbreaker
    Royal Skean
    Rune Dagger
    Physical Damage: 16-64
    Critical Strike Chance: 6.30%
    Attacks per Second: 1.45
    Weapon Range: 1.0 metres
    Requires Level 50, 71 Dex, 102 Int30% increased Global Critical Strike Chance(60-70)% increased Spell Damage
    (40-80)% faster start of Energy Shield Recharge
    +(60-100) to maximum Mana
    Your Spells have Culling Strike
    A heart can be stabbed by thoughts,
    If your mind is sharp enough.
    , Nycta's LanternNycta's Lantern
    Crystal Sceptre
    Sceptre
    Physical Damage: (87.5-105) to (130-156)
    Elemental Damage: (76-98) to (161-176)
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.25
    Weapon Range: 1.1 metres
    Requires Level 41, 59 Str, 85 Int30% increased Elemental Damage(150-200)% increased Physical Damage
    Adds (76-98) to (161-176) Fire Damage
    50% increased Light Radius
    Battlemage
    Left in her tomb by the lynch mob,
    the flame inside still blazed bright after her death,
    and so did hers.
    and The Supreme TruthThe Supreme Truth
    Crystal Sceptre
    Sceptre
    Physical Damage: (63-70) to (93.6-104)
    Critical Strike Chance: 6.50%
    Attacks per Second: (1.38-1.50)
    Weapon Range: 1.1 metres
    Requires Level 41, 59 Str, 136 Int30% increased Elemental Damage+1 to Level of Socketed Gems
    60% increased Intelligence Requirement
    (80-100)% increased Physical Damage
    (10-20)% increased Attack Speed
    3% increased Experience gain
    20% increased Elemental Damage
    Knowledge brings power, and with power you can
    grab truth by the throat and shape it as you wish.
    unique items.
  • New audio has been added for currency item drop sounds and various impact sounds, including Energy Shield impacts.
  • Continued to incrementally improve the sound, art, effects and environments.

Balance

  • Increased Flask drop rate slightly.
  • Torr Olgosso's damage, survivability and AI has been reworked to make him a more challenging Rogue Exile.
  • The Melee Splash SupportMelee Splash SupportSupport, Melee, Attack, Strike, AoE
    Icon: S
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    AoE Radius: 14
    Requires Level 8Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.Supported Skills deal Splash Damage to surrounding targets
    Supported Skills deal 40% less Splash Damage to surrounding targets
    Supported Skills have (0-57)% more Melee Splash Area of Effect

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Area of Effect
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    support gem now works with Shield ChargeShield ChargeAttack, AoE, Movement, Travel, Physical, Melee
    Level: (1-20)
    Cost: 10 Mana
    Attack Time: 0.50 sec
    Critical Strike Chance: 5.00%
    AoE Radius: 8 / 16
    Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.(12-134) to (18-200) Base Off Hand Physical Damage
    (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield
    75% increased Stun Threshold reduction on enemies at Maximum charge distance
    100% more Damage with Hits at Maximum Charge Distance
    (90-109)% increased Movement Speed

    Additional Effects From 1-20% Quality:
    (1-20)% increased Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Shield charge can now be evaded.
  • Rebalanced the damage Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (104-166)% of base
    Effectiveness of Added Damage: (104-166)%
    AoE Radius: 15
    Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 0.80 seconds
    (5-75) to (8-113) Added Fire Damage
    Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
    60% of Physical Damage Converted to Fire Damage
    Base radius is 2.4 metres
    Base explosion radius is 1.8 metres
    Debuff deals 66% of Damage per Charge

    Additional Effects From 1-20% Quality:
    Debuff deals +(0.5-10)% of Damage per Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    deals when exploding a monster. It was affected by the Stats refactor and now needs to be calculated differently. It should still be the same overall damage as before.

Bug Fixes

  • Fixed a bug where Knockback could force a monster into an inaccessible area.
  • Fixed a bug where Melee Splash did not always apply to all monsters in the radius.
  • Vendors now assess stacks of currency items correctly and offer full price based on their contents.
  • Selling items with 80+ total quality now correctly separates two 40 quality sets if possible.
  • Fixed a recent bug where Raised Zombies had 75% resistance to all elements.
  • Fixed a bug where hidden monsters showed buff effects
  • Fixed an issue where the Divine Weapon Effect on claws looked like the Regal Weapon Effect.
  • Minions of player minions no longer count towards monster count and no longer receive the monster buff for multiple players in the instance.
  • Fixed a bug where Energy Shield regeneration through Zealot's Oath worked in Maps that restricted life regeneration.
  • Fixed a bug where the Energy Shield recharge timer would still pass even when the ring that suppresses it was equipped.
  • Fixed several crashes.
  • Fixed a case where a kill from a totem or minion might not be assigned correctly.
  • Fixed a bug where monsters killed by converted monsters would not grant experience.
  • Fixed a minor bug with extra gore where critical strikes were not causing extra gibs.
  • Fixed several issues related to skills greying out at the wrong times.
  • Footprints will no longer make sounds when you're not walking around.
  • Fixed a bug where footprints left decals on the ground in town areas.

References

  1. Chris (June 25, 2013). "0.11.1 Patch Notes". Official Path of Exile Forums. Retrieved June 25, 2013.