Distance

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Distance in Path of Exile is measured in metres.

The base range of a melee weapon is displayed as a numeric value in its infobox with the label "Weapon Range". Additionally, modifiers to melee strike range are described as numeric values. Other than these, distances are not typically made known to the player through the game's user interface as explicit numeric values. In the few cases where a distance value is given, such as Elemental Proliferation SupportElemental Proliferation SupportCold, Fire, Lightning, Support, AoE
Icon: S
Level: (1-20)
Cost & Reservation Multiplier: 110%
Supports any skill that hits enemies, or could otherwise apply elemental ailments.(0-19)% increased Duration of Elemental Ailments on Enemies
Elemental Ailments inflicted by Supported Skills spread to other enemies within (1.2-1.5) metres
Supported Skills have 20% chance to Freeze, Shock and Ignite

Additional Effects From 1-20% Quality:
(0.5-10)% increased Duration of Elemental Ailments on Enemies
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
, that value is a measure of the radius of an area of effect.

"Nearby"

On the cosmological scale, it's all nearby.

The word "nearby" is used in the descriptions of many skill effects, passive bonuses, and item modifiers. "Nearby" is not a keyword; it merely indicates that an effect applies in a circular area, usually with its radius extending from the character or source of the effect.[1][2] In some cases, such as the poison spreading effect granted by Bino's Kitchen KnifeBino's Kitchen Knife
Slaughter Knife
Rune Dagger
Physical Damage: (150-165) to (296-321)
Critical Strike Chance: (8.82-9.45)%
Attacks per Second: 1.40
Weapon Range: 1.0 metres
Requires Level 65, 81 Dex, 117 Int30% increased Global Critical Strike ChanceAdds (140-155) to (210-235) Physical Damage
(40-50)% increased Critical Strike Chance
+(15-25)% to Global Critical Strike Multiplier
+(8-12)% to Chaos Resistance
On Killing a Poisoned Enemy, nearby Enemies are Poisoned
and nearby Allies Regenerate 200 Life per second
Calling it poison would imply
that it was even edible.
, the radius extends from an enemy that the character interacts with.

In descriptions where "nearby" is used, the actual radius of the area of effect is not given. The radius may be small as to reach just beyond melee weapon range, or large as to cover most of the screen, or anything in between. This is a common source of confusion for players who assume that "nearby" is a keyword that means a specific measurement, similar to how the keyword "recently" always means "within the last four seconds". According to a common English language definition, the word "nearby" means "located a short distance away". Differing ideas about what that may mean in the context of the game often causes bewilderment when it is discovered that in some cases "nearby" refers to almost anywhere the player can see, whereas in other cases it refers to a much smaller area of effect.[3][4][5][6] Put simply, it is difficult to predict the size of one "nearby" effect by examining another.

"In your presence"

Modifiers and stats that take effect when certain types of monsters are "in your presence" such as eldritch implicit modifiers or Loyalty tattoos have a fixed distance of 8 metres.

Collation of known distances

Unit Distance / Radius Visualized.[7]
Transparent unit visualizer, for 1920x1080.[7]

The following table is an attempt to document most distances through empirical testing and datamined values.

0.10 m
0.20 m
  • Radius (hitboxes) of Humanoids (such as player-controlled characters).
0.30 m
  • Distance of base projectiles firing point from a character's center.[8]
0.40 m
0.60 m
1.00 m
1.10 m
1.20 m
  • The tiles in Enlightened Hideout are 12 units wide.[confirmation needed because of 3.9.0 changes]
1.30 m
1.40 m
1.50 m
  • Radius of When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned effect granted by Master Toxicist. [16]
  • Radius of On Killing a Poisoned Enemy, nearby Enemies are Poisoned and nearby Allies Regenerate 200 Life per second effect granted by Bino's Kitchen KnifeBino's Kitchen Knife
    Slaughter Knife
    Rune Dagger
    Physical Damage: (150-165) to (296-321)
    Critical Strike Chance: (8.82-9.45)%
    Attacks per Second: 1.40
    Weapon Range: 1.0 metres
    Requires Level 65, 81 Dex, 117 Int30% increased Global Critical Strike ChanceAdds (140-155) to (210-235) Physical Damage
    (40-50)% increased Critical Strike Chance
    +(15-25)% to Global Critical Strike Multiplier
    +(8-12)% to Chaos Resistance
    On Killing a Poisoned Enemy, nearby Enemies are Poisoned
    and nearby Allies Regenerate 200 Life per second
    Calling it poison would imply
    that it was even edible.
    .[guesswork?]
2.00 m
  • Radius of Shocking Skitterbot's Aura Shocks Enemies near it
    Chilling Skitterbot's Aura Chills Enemies near it
    effect granted by Summon SkitterbotsSummon SkitterbotsTrap, Mine, Spell, Minion, Cold, Lightning, AoE, Aura
    Level: (1-20)
    Reservation: 35% Mana
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.(0-76)% increased Minion Movement Speed
    Minions have (0-19)% increased Chill Effect
    Minions have (0-19)% increased Shock Effect
    Maximum 1 Summoned Skitterbot of each type
    Chilling Skitterbot's Aura Chills Enemies near it
    Shocking Skitterbot's Aura Shocks Enemies near it
    Skitterbots grant 10% more Trap and Mine Damage

    Additional Effects From 1-20% Quality:
    (2-40)% increased Minion Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .[17]
  • Radius of When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
    When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
    effect granted by Berek's RespiteBerek's Respite
    Two-Stone Ring
    Requires Level 20+(12-16)% to Fire and Lightning ResistancesAdds (20-25) to (30-50) Fire Damage to Spells and Attacks
    (25-30)% increased Lightning Damage
    +(30-40) to maximum Mana
    When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
    When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
    "With Flame licking at his heels
    Berek berated the clouds
    Until vengeful Storm spewed forth his rains
    And Berek held on tight
    As Fire screamed and steamed
    And fled."
    - Berek and the Untamed
    . [18]
  • Radius of When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy effect granted by Abberath's HoovesAbberath's Hooves
    Goathide Boots
    Evasion: (42-54)Requires Level 12, 26 DexTriggers Level 7 Abberath's Fury when Equipped
    +(20-30) to Strength
    15% increased Movement Speed
    (6-10)% chance to Ignite
    When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
    1% increased Fire Damage per 20 Strength
    Burning Hoofprints
    The goat king knew not of war,
    of the lands and laws he trampled.
    The goat king knew only joy
    at turning life into ash.
    . [19]
  • Maximum distance of modifiers that specify Close Range, such as Chin SolChin Sol
    Assassin Bow
    Bow
    Physical Damage: (86-103.2) to (260-312)
    Elemental Damage: 25-50
    Critical Strike Chance: 6.70%
    Attacks per Second: (1.38-1.43)
    Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike Multiplier+(10-20) to Dexterity
    (100-140)% increased Physical Damage
    Adds 25 to 50 Fire Damage
    (10-14)% increased Attack Speed
    50% more Damage with Arrow Hits at Close Range
    Bow Knockback at Close Range
    As a soldier you want to get close to enemy archers.
    That is not the case when fighting the Maraketh.
    [20], ArborixArborix
    Assassin Bow
    Bow
    Physical Damage: (123-143) to (330-355)
    Critical Strike Chance: 6.70%
    Attacks per Second: 1.25
    Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike MultiplierGrants Level 30 Dash Skill
    Adds (80-100) to (200-225) Physical Damage
    Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently
    (20-30)% increased Attack Speed if you haven't Cast Dash recently
    (100-160)% increased Evasion Rating if you've Cast Dash recently
    (20-30)% increased Movement Speed if you've Cast Dash recently
    Travel Skills other than Dash are Disabled
    Iron Reflexes
    Through droughts, fires, floods and frost,
    the ancient giants stand resolute,
    while deep in the rich, dark earth,
    their grasp stretches ever farther.
    , The FledglingThe Fledgling
    Lacquered Helmet
    Armour: (345-465)
    Evasion: (345-465)
    Requires Level 51, 57 Str, 57 Dex(150-200)% increased Armour and Evasion
    (30-50)% increased Projectile Speed
    (30-50)% increased Projectile Damage
    Projectiles cannot collide with Enemies in Close Range
    Far Shot
    The single well-placed arrow that changes the world must be preceded by ten thousand practice shots.
    , Usurper's PenanceUsurper's Penance
    Eternal Burgonet
    Armour: (559-772)Requires Level 69, 138 Str(50-80)% increased Armour
    Attacks have 15% chance to cause Bleeding
    50% reduced Light Radius
    +4% to Damage over Time Multiplier for Bleeding per Frenzy Charge
    Bleeding you inflict deals Damage 4% faster per Frenzy Charge
    (20-30)% chance to gain a Frenzy Charge on Critical Strike at Close Range
    Bloodlust Begets Suffering
    , and DawnbreakerDawnbreaker
    Colossal Tower Shield
    Chance to Block: (43-48)%
    Armour: (1305-2103)
    Movement Speed: -3%
    Requires Level 67, 159 Str+(10-20) to maximum Life(150-250)% increased Armour
    +(20-25)% Chance to Block
    -1% Chance to Block Attack Damage for every 200 Fire Damage taken from Hits Recently
    (10-20)% of Cold Damage taken as Fire Damage
    (10-20)% of Lightning Damage taken as Fire Damage
    (10-20)% of Physical Damage taken as Fire Damage
    Scorch Enemies in Close Range when you Block
    "The newcomers warn of doom and death beyond mortal ken.
    I ask, why should we fear the fire when we serve the Lord of Light?"
    - Maxarius, the first High Templar
    , as well as Shattering SteelShattering SteelAttack, Projectile, AoE, Physical
    Level: (1-20)
    Cost: (7-9) Mana
    Attack Speed: 85% of base
    Attack Damage: (100-159)% of base
    Effectiveness of Added Damage: (100-159)%
    Requires Level 12Swing an Axe or Sword, firing projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter.(5-123) to (7-185) Added Attack Physical Damage
    Fires 3 Projectiles
    40% chance to Impale Enemies on Hit

    Additional Effects From 1-20% Quality:
    (2-40)% increased Impale Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's helmet enchantment Hits at Close Range with Shattering Steel Fortify.
2.10 m
  • Radius of Gain 20% of Physical Damage as Extra Lightning Damage
    10% chance to Shock (Hidden)
    aura from Baranite Cleric spectres. [17]
2.20 m
2.40 m
  • Blast RainBlast RainFire, Attack, AoE, Projectile, Bow
    Level: (1-20)
    Cost: (8-10) Mana
    Attack Damage: (30-35)% of base
    Effectiveness of Added Damage: (30-36)%
    Requires Level 28Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.Fires 6 Arrows
    100% of Physical Damage Converted to Fire Damage
    Penetrates (20-30)% Fire Resistance

    Additional Effects From 1-20% Quality:
    Fires +(0.05-1) Arrows
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's base explosion radius.[22]
2.50 m
  • Radius of Nearby Enemies are Intimidated effect granted by Belt of the DeceiverBelt of the Deceiver
    Heavy Belt
    Requires Level 20+(25-35) to Strength(15-25)% increased Global Physical Damage
    You take 30% reduced Extra Damage from Critical Strikes
    +(30-40) to maximum Life
    +(10-15)% to all Elemental Resistances
    Nearby Enemies are Intimidated
    In battle, virtue matters not.
    Only victory.
    .[17]
  • Radius of Nearby Enemies are Blinded effect granted by Eclipse SolarisEclipse Solaris
    Engraved Wand
    Wand
    Physical Damage: 21-38
    Elemental Damage: (30-45) to (60-80)
    Critical Strike Chance: 7.00%
    Attacks per Second: (1.59-1.65)
    Requires Level 40, 131 Int(22-26)% increased Spell DamageAdds (30-45) to (60-80) Fire Damage
    (6-10)% increased Attack Speed
    +(27-33)% to Global Critical Strike Multiplier
    20% increased Light Radius
    Nearby Enemies are Blinded
    (120-140)% increased Critical Strike Chance against Blinded Enemies
    Every decade, Lunaris devours Solaris
    Each time, Solaris emerges from Lunaris, born anew.
    . [17]
  • 0% less damage from Far Shot at this distance, deals more damage from 26+.
2.80 m
  • Base radius of Flesh and StoneFlesh and StoneSpell, Aura, AoE, Stance
    Level: (1-20)
    Reservation: 25% Mana
    Cooldown Time: 2.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Nearby Enemies are Blinded while in Sand Stance
    You take (11-15)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance
    Nearby Enemies are Maimed while in Blood Stance
    (0-50)% increased Cooldown Recovery Rate
    Enemies Maimed by this Skill take (8-11)% increased Physical Damage

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    aura effect.[23]
  • Radius of Nearby Enemies are Hindered, with 40% reduced Movement Speed debuff from Searing Exarch Eldritch Altars. [17]
2.90 m
3.00 m
  • Radius of Nearby Enemies are Chilled effect granted by Chilling Presence.[17]
  • Radius of Nearby Enemies have Fire Exposure effect granted by Master of Fire.[17]
  • Radius of Death Aura granted by Death's OathDeath's Oath
    Astral Plate
    Armour: (1990-2502)
    Movement Speed: -5%
    Requires Level 62, 180 Str+(8-12)% to all Elemental ResistancesTrigger Level 20 Death Aura when Equipped
    +(40-50) to all Attributes
    (10-15)% increased Attack Speed
    (180-220)% increased Armour
    +(60-70) to maximum Life
    1% of Attack Damage Leeched as Life
    You take 450 Chaos Damage per second for 3 seconds on Kill
    Gore Footprints
    Tears of blood, aching heart,
    My dear Isildria must depart.
    .[17]
  • Radius of Nearby Enemies have 50% increased Fire and Cold Resistances effect granted by Eye of MaliceEye of Malice
    Callous Mask
    Evasion: (610-822)
    Energy Shield: (125-168)
    Requires Level 45, 51 Dex, 51 Int(400-500)% increased Evasion and Energy Shield
    +(20-40)% to Fire Resistance
    +(20-40)% to Cold Resistance
    25% chance to inflict Cold Exposure on Hit
    25% chance to inflict Fire Exposure on Hit
    Nearby Enemies have 50% increased Fire and Cold Resistances
    Through vision coloured by burning rage and icy hate peers a visitor from a realm of ill intent...(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
    (Fire Exposure applies -10% to Fire Resistance for 4 seconds)
    .[17]
  • Radius of Nearby Enemies are Blinded, Nearby Enemies have Malediction, Nearby Enemies are Crushed implicits obtained on Glimpse of ChaosGlimpse of Chaos
    Vaal Mask
    Evasion: (207-239)
    Energy Shield: (37-43)
    Requires Level 62, 79 Dex, 72 Int<Can roll a special implicit when corrupted>Can be modified while Corrupted
    (30-40)% increased maximum Life and reduced Fire Resistance
    (30-40)% increased maximum Mana and reduced Cold Resistance
    (30-40)% increased Global maximum Energy Shield and reduced Lightning Resistance
    Chaos Resistance is Zero
    CorruptedMan retains sanity and strives toward civilisation
    only under the blessed veil of ignorance.
    .[17]
  • Radius of Nearby Allies have 30% increased Item Rarity
    Nearby Allies have Culling Strike
    Nearby Allies have +50% to Critical Strike Multiplier
    Nearby Allies have +10 Fortification
    effect granted by non-legacy KingmakerKingmaker
    Despot Axe
    Two Handed Axe
    Physical Damage: (360-414) to (488-561.2)
    Critical Strike Chance: (6.50-7.00)%
    Attacks per Second: (1.50-1.57)
    Weapon Range: 1.3 metres
    Requires Level 66, 140 Str, 86 Dex(300-360)% increased Physical Damage
    (7-12)% increased Attack Speed
    (30-40)% increased Critical Strike Chance
    Nearby Allies have 30% increased Item Rarity
    Nearby Allies have Culling Strike
    Insufficient Mana doesn't prevent your Melee Attacks
    Nearby Allies have +50% to Critical Strike Multiplier
    Nearby Allies have +10 Fortification
    A King and his people are linked together
    like a soul and a beating heart.
    Both can be severed by a same edge,
    then forged anew.
    .[17]
  • Radius of Nearby Enemies are Chilled effect granted by Expedition's EndExpedition's End
    Sentinel Jacket
    Evasion: (660-925)
    Energy Shield: (134-190)
    Movement Speed: -3%
    Requires Level 59, 86 Dex, 86 Int(100-150)% increased Evasion and Energy Shield
    (5-10)% increased maximum Life
    All Damage can Freeze
    Freeze Chilled Enemies as though dealing (50-100)% more Damage
    Nearby Enemies are Chilled
    He may have returned from the frozen southern reaches, but that doesn't mean he ever truly escaped them.
    .[17]
  • Radius of Nearby Enemies are Scorched effect granted by Legacy of FuryLegacy of Fury
    Wyrmscale Boots
    Armour: (276-412)
    Evasion: (276-412)
    Requires Level 69, 48 Str, 48 Dex(200-300)% increased Armour and Evasion
    30% increased Movement Speed
    Nearby Enemies are Scorched
    (30-50)% increased Effect of Scorch
    (30-40)% chance when you Kill a Scorched Enemy to Burn Each surrounding
    Enemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per second
    All that was loved, all that was hated -
    naught remains but ash.
    (Scorched Enemies have -10% to Elemental Resistances)
    .[17]
  • Radius of the Remnant of Corruption aura used by monsters empowered by a Remnant of CorruptionRemnant of CorruptionStack Size: 9Corrupts the Essences trapping a monster, modifying them unpredictably
    Right click this item then left click a monster trapped by Essences to corrupt them. Corrupted Essences cannot be modified again.
    .[17]
  • Radius of Nearby Enemies are Maimed with 30% reduced Movement Speed (Hidden) effect from Executioner.[17]
3.20 m
  • Radius of 25% reduced Action Speed (Hidden)
    Debuffs on you expire 40% slower (Hidden)
    60% reduced Cooldown Recovery Rate (Hidden)
    effect from Temporal Bubble.[17]
3.50 m
  • 0% more damage from Point Blank at this distance, deals less damage from 36+.
  • Radius of Nearby Enemies are Blinded effect granted by Redeemer'sRedeemer's
    Prefix
    Nearby Enemies are Blinded
    , Elevated Redeemer'sElevated Redeemer's
    Prefix
    Nearby Enemies are Blinded
    Cannot be Blinded
    prefix for Redeemer influenced body armours. [17][24]
  • Radius of Nearby Enemies are Hindered, with 25% reduced Movement Speed effect granted by SingularitySingularity
    Platinum Sceptre
    Sceptre
    Physical Damage: 51-76
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.25
    Weapon Range: 1.1 metres
    Requires Level 62, 113 Str, 113 Int30% increased Elemental DamageAdds (1-10) to (150-200) Lightning Damage to Spells
    (14-18)% increased Cast Speed
    (6-8)% reduced Mana Cost of Skills
    Nearby Enemies are Hindered, with 25% reduced Movement Speed
    100% increased Damage with Hits and Ailments against Hindered Enemies
    In time, all becomes nothing.
    We just expedite the process.
    .[25] [17]
  • Radius of Nearby Enemies are Crushed while you have at least 25 Rage effect granted by Bear's GirdleBear's Girdle
    Leather Belt
    Requires Level 68+(25-40) to maximum LifeAdds (5-7) to (11-12) Physical Damage to Attacks
    (20-30)% increased Stun Duration on Enemies
    Nearby Enemies are Crushed while you have at least 25 Rage
    (4-6)% increased Physical Damage per 10 Rage
    +20 to Maximum Rage
    Simple. Deadly. Unstoppable
    .[26]
  • Radius of Mirage Archer summoning dead zone created by Occupying Force.
  • Radius of innate aura effects from Stormblast MineStormblast MineMine, Spell, AoE, Lightning, Aura, Nova
    Level: (1-20)
    Cost: (2-6) Mana
    Reservation: (2-6) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 130%
    Throws a mine that deals damage in an area when detonated.Deals (3-367) to (8-1102) Lightning Damage
    Mine lasts 5 seconds
    Base Mine Detonation Time is 0.25 seconds
    +(0-0.5) metres to radius
    Each Mine applies 3% increased Damage Taken to Enemies near it, up
    to a maximum of 150%

    Additional Effects From 1-20% Quality:
    Each mine applies +(0.05-1)% increased Damage Taken to Enemies near it, up
    to a maximum of 150%
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Icicle MineIcicle MineMine, Critical, Spell, Projectile, Cold, Aura, AoE
    Level: (1-20)
    Cost: (3-6) Mana
    Reservation: (3-6) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 110%
    Requires Level 12Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing.Deals (16-514) to (24-771) Cold Damage
    Mine lasts 5 seconds
    Base Mine Detonation Time is 0.30 seconds
    Fires 5 Projectiles
    Fires Projectiles in a circle
    Fires an additional Projectile for every 2 prior Mines in Detonation Sequence
    Each Mine applies 10% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500%

    Additional Effects From 1-20% Quality:
    Fires +(0.1-2) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Pyroclast MinePyroclast MineMine, Spell, Projectile, Fire, AoE, Aura, Nova
    Level: (1-20)
    Cost: (4-6) Mana
    Reservation: (4-6) Mana
    Cast Time: 0.18 sec
    Critical Strike Chance: 5.50%
    Effectiveness of Added Damage: 80%
    AoE Radius: 30
    Requires Level 28Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area.Mine lasts 5 seconds
    Deals (26-240) to (39-361) Fire Damage
    Base Mine Detonation Time is 0.35 seconds
    Fires 3 Projectiles
    Fires an additional Projectile for every 4 prior Mines in Detonation Sequence
    Each Mine Adds (1-12) to (2-18) Fire Damage to Hits against Enemies near it, up
    to a maximum of (64-601) to (96-901)

    Additional Effects From 1-20% Quality:
    Fires +(0.05-1) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , and High-Impact Mine SupportHigh-Impact Mine SupportMine, Support, AoE, Aura
    Icon: Y
    Level: (1-20)
    Cost & Reservation Multiplier: 50%
    Requires Level 31Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.Supported Attack Skills cannot be used with Melee Weapons
    Mine lasts 5 seconds
    Supported Skills gain a Base Reservation equal to Base Mana and Life Cost
    Supported Skills have a Base Mine Detonation Time of 0.25 seconds
    Supported Skills deal (56-50)% less Damage
    Each Mine from Supported Skills applies 2% chance to deal Double Damage to Hits against Enemies near it, up to a maximum of 100%

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Mine Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    .[27]
  • Projectiles up to this distance have 0% increased damage from Longshot at this range, increasing from 36+.[28]
  • Projectiles up to this distance have 40% increased damage from Adjacent Animosity at this range, decreasing from 36+.[28]
  • Projectiles up to this distance have 0% increased Arrow Critical Strike Chance from Bow Mastery at this range, increasing from 36+.[28]
3.60 m
  • Base radius of most aura skills at level 1.
3.75 m
  • The maximum distance a target can be knockbacked in 1 second. Knockback speed is constant.[29]
3.80 m
  • Approximate base movement speed in 1 second.[30]
4.00 m
  • Radius of 10% chance to grant a Power Charge to nearby Allies on Kill and 5% chance to grant a Frenzy Charge to nearby Allies on Hit effects granted by Victario's CharityVictario's Charity
    Laminated Kite Shield
    Chance to Block: 24%
    Armour: (113-133)
    Energy Shield: (23-27)
    Movement Speed: -3%
    Requires Level 50, 65 Str, 65 Int+8% to all Elemental Resistances+(50-70) to maximum Life
    +(20-30)% to Lightning Resistance
    +11% to Chaos Resistance
    20% increased Area of Effect of Aura Skills
    10% chance to grant a Power Charge to nearby Allies on Kill
    5% chance to grant a Frenzy Charge to nearby Allies on Hit
    A man's life is the greatest gift he can give.
    .[31] Replica Victario's CharityReplica Victario's Charity
    Laminated Kite Shield
    Chance to Block: 24%
    Armour: (113-133)
    Energy Shield: (23-27)
    Movement Speed: -3%
    Requires Level 50, 65 Str, 65 Int+8% to all Elemental Resistances+(50-70) to maximum Life
    +(20-30)% to Lightning Resistance
    +11% to Chaos Resistance
    10% increased effect of Non-Curse Auras from your Skills
    5% chance to grant an Endurance Charge to nearby Allies on Hit
    10% chance to grant a Frenzy Charge to nearby Allies on Kill
    "Close to the original, and perhaps even more useful. However,
    close is not what we are looking for. Keep trying."
    - Administrator Qotra
    is likely similar.
4.60 m
  • Base radius of War BannerWar BannerAoE, Spell, Duration, Aura, Physical
    Level: (1-20)
    Reservation: 10% Mana
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 4Casting once reserves mana to carry a banner which increases the accuracy of nearby allies, and physical damage taken by nearby enemies. Gain stages by killing enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.You and nearby allies gain (15-21)% increased Accuracy Rating
    Gain 1 Stage when you Kill an Enemy while carrying the Banner
    Gain Adrenaline for 0.05 seconds per Stage on Placing the Banner
    Base Duration of 10.00 seconds after being Placed
    +1 second to Base Placed Banner Duration per Stage
    When placed, 8% increased Area of Effect per Stage
    When placed, 1% increased Aura effect per Stage
    Nearby Enemies take (8-11)% increased Physical Damage

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased effect of Aura
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and Dread BannerDread BannerAoE, Spell, Duration, Aura, Physical
    Level: (1-20)
    Reservation: 10% Mana
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 24Casting once reserves mana to carry a banner which makes nearby allies inflict impale with attacks, and lessens the accuracy of nearby enemies. Gain stages by impaling enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.Nearby Enemies have (15-21)% less Accuracy Rating
    Gain 1 Stage when you Impale an Enemy while carrying the Banner, up to 5 per second
    Gain +10 to maximum Fortification for 0.05 seconds per Stage on Placing the Banner
    Base Duration of 10.00 seconds after being Placed
    +1 second to Base Placed Banner Duration per Stage
    When placed, 8% increased Area of Effect per Stage
    You and nearby Allies have 20% chance to Impale Enemies on Hit with Attacks
    When placed, 1% increased Aura effect per Stage
    You and nearby Allies have (0-19)% increased Impale Effect

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased effect of Aura
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    aura effect.[23] Defiance BannerDefiance BannerAoE, Spell, Duration, Aura, Physical
    Level: (1-20)
    Reservation: 10% Mana
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Casting once reserves mana to carry a banner which increases the armour and evasion of nearby allies, and reduces the critical strike chance of nearby enemies. Gains stages over time while carrying the banner near enemies. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.You and nearby Allies have (15-24)% increased Armour and Evasion Rating
    Nearby Enemies have (30-40)% reduced Critical Strike Chance
    Gain 1 Stage every 0.2 seconds while an Enemy is Nearby
    Taunt nearby Enemies for 0.15 seconds per Stage on Placing the Banner
    Enemies Taunted this way deal 15% less Damage
    Base Duration of 10.00 seconds after being Placed
    +1 second to Base Placed Banner Duration per Stage
    When placed, 8% increased Area of Effect per Stage
    When placed, 1% increased Aura effect per Stage

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased effect of Aura
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    is likely the same.
5.00 m
  • Radius of Nearby Allies' Action Speed cannot be modified to below base value effect granted by Garb of the EphemeralGarb of the Ephemeral
    Savant's Robe
    Energy Shield: (322-435)
    Movement Speed: -3%
    Requires Level 56, 600 Str, 752 Int<One to three random Synthesis implicit modifiers>(180-230)% increased Energy Shield
    +600 Strength and Intelligence Requirement
    Gain a Divine Charge on Hit
    +10 to maximum Divine Charges
    You gain Divinity for 10 seconds on reaching maximum Divine Charges
    Lose all Divine Charges when you gain Divinity
    Nearby Allies' Action Speed cannot be modified to below base value
    Nearby Enemies cannot deal Critical Strikes
    Exceptional men and women of strong will can flicker a spark,
    but something much greater is needed to unleash the wildfire of true divine flames.
    . [17]
  • Radius of Nearby Allies' Damage with Hits is Lucky effect granted by Perquil's ToePerquil's Toe
    Gold Amulet
    Requires Level 29(12-20)% increased Rarity of Items found+(40-50) to Dexterity
    (5-8)% increased Movement Speed
    Lightning Damage of Enemies Hitting you is Lucky
    Nearby Allies' Damage with Hits is Lucky
    He was a lot luckier before he lost this.
    . [32] [17]
  • Radius of Nearby Allies gain 4% of Life Regenerated per second
    Nearby Allies gain 80% increased Mana Regeneration Rate
    effect granted by Shaper's SeedShaper's Seed
    Agate Amulet
    Requires Level 16+(16-24) to Strength and Intelligence(60-100)% increased Mana Regeneration Rate
    Regenerate 4% of Life per second
    Nearby Allies gain 4% of Life Regenerated per second
    Nearby Allies gain 80% increased Mana Regeneration Rate
    The first light to grow in the primordial darkness.
    . [17]
  • Radius of 10% increased Movement Speed for you and nearby Allies effect granted by legacy Victario's FlightVictario's Flight
    Goathide Boots
    Evasion: (84-135)Requires Level 12, 26 Dex+15 to Dexterity
    +15 to Intelligence
    (100-150)% increased Evasion Rating
    (10-20)% increased Movement Speed
    (10-20)% increased Movement Speed when on Low Life
    Quicksilver Flasks you Use also apply to nearby Allies
    Alive but not unscathed, Victario fled
    as slaughter blossomed at the gates.
    . [17]
  • Radius of Soul Eater's ability to consume Souls. [17]
  • Radius of Cannot Recover Life or Energy Shield to above 50% (Hidden) effect from Executioner.[17]
  • Radius of Nearby Enemies have Oppression, causing them to deal 30% less Damage, take 30% increased Damage and have 20% reduced Movement Speed (Hidden) effect from Malediction.[17]
  • Radius of Nearby Enemies' Flasks lose 6 Charges every 3 seconds
    Nearby Enemies cannot gain Flask Charges (Hidden)
    effect from Drought Bringer.[17]
5.50 m
  • Base radius of most aura skills at level 20.
6.00 m
  • Radius of "nearby" effects granted by most notable Ascendancy passive skills.[33] [17]
    • Radius of Nearby Enemies have -20% to Chaos Resistance
      Nearby Enemies have 100% reduced Life Regeneration rate
      Nearby Enemies have -20% to Cold Resistance
      effect granted by Void Beacon. [17]
    • Radius of Nearby Hindered Enemies deal 15% reduced Damage over Time effect granted by Withering Presence. [17]
    • Radius of Nearby Chilled Enemies deal 10% reduced Damage with Hits effect granted by Frigid Wake. [17]
    • Radius of You and nearby Allies deal 6 to 12 added Physical Damage for each Impale on Enemy effect granted by Master of Metal. [17]
    • Radius of Nearby Enemies take 16% increased Elemental Damage
      Nearby Enemies deal 8% less Elemental Damage
      effect granted by Augury of Penitence. [17]
    • Radius of Nearby Enemies have -30% to Critical Strike Multiplier effect granted by Overwhelm (Ascendancy passive). [17]
    • Radius of Nearby enemy monsters' Action Speed is at most 92% of base value effect granted by One Step Ahead. [17]
    • Radius of Nearby Allies have 20% increased Attack, Cast and Movement Speed
      Nearby Allies have 30% increased Area of Effect
      Nearby Allies Intimidate Enemies for 4 seconds on Hit
      Nearby Allies Unnerve Enemies for 4 seconds on Hit
      effect granted by Unwavering Crusade. [17]
    • Radius of You and nearby Allies have Tailwind effect granted by Gathering Winds. [17]
    • Radius of Nearby Enemies take 10% increased Elemental Damage effect granted by Inquisitor (Ascendant passive). [17]
    • Radius of You and nearby Allies have Tailwind effect granted by Deadeye (Ascendant passive). [17]
    • Radius of Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -20% to those Resistances effect granted by Avatar of the Veil. [17]
  • Radius of "nearby" effects granted by legacy fossil-crafted helmet suffixes. [17]
  • Radius of "nearby" effects granted by Influence modifiers on helmets and their Elevated counterparts. [17]
  • Radius of You and nearby Allies Regenerate 1% of Life per second effect granted by Replenishing Presence. [17]
  • Radius of Nearby Enemies have 10% reduced Stun and Block Recovery, Nearby Enemies grant 25% increased Flask Charges, Hits against Nearby Enemies have 50% increased Critical Strike Chance effect granted by Aul's Uprising. [17]
  • Radius of Nearby Enemies have -10% to all Resistances effect granted by Crown of the TyrantCrown of the Tyrant
    Magistrate Crown
    Armour: (160-189)
    Energy Shield: (33-39)
    Requires Level 58, 64 Str, 64 IntHas 1 Socket
    +(50-175) to maximum Life
    Nearby Enemies have -10% to all Resistances
    You and Nearby Allies have 64 to 96 added Fire Damage per Red Socket
    You and Nearby Allies have 56 to 88 added Cold Damage per Green Socket
    You and Nearby Allies have 16 to 144 added Lightning Damage per Blue Socket
    You and Nearby Allies have 47 to 61 added Chaos Damage per White Socket
    You will know if your subjects follow you from fear or respect when you have your first moment of weakness.
    If it's the former, they will tear you into pieces like rabid dogs.
    . [17]
  • Radius of Nearby Enemies cannot deal Critical Strikes effect granted by Garb of the EphemeralGarb of the Ephemeral
    Savant's Robe
    Energy Shield: (322-435)
    Movement Speed: -3%
    Requires Level 56, 600 Str, 752 Int<One to three random Synthesis implicit modifiers>(180-230)% increased Energy Shield
    +600 Strength and Intelligence Requirement
    Gain a Divine Charge on Hit
    +10 to maximum Divine Charges
    You gain Divinity for 10 seconds on reaching maximum Divine Charges
    Lose all Divine Charges when you gain Divinity
    Nearby Allies' Action Speed cannot be modified to below base value
    Nearby Enemies cannot deal Critical Strikes
    Exceptional men and women of strong will can flicker a spark,
    but something much greater is needed to unleash the wildfire of true divine flames.
    . [17]
  • Radius of Enemies inflict Elemental Ailments on you instead of nearby Allies effect granted by Sign of the Sin EaterSign of the Sin Eater
    Tyrant's Sekhem
    Sceptre
    Physical Damage: 43-80
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.25
    Weapon Range: 1.1 metres
    Requires Level 58, 99 Str, 99 Int26% increased Elemental Damage+(10-30) to Strength and Intelligence
    Grants Level 30 Smite Skill
    Enemies inflict Elemental Ailments on you instead of nearby Allies
    A secret few among the Templars grant absolution by bearing the guilt of others.
    . [17]
  • Radius of Nearby stationary Enemies gain a Grasping Vine every 0.5 seconds effect granted by Inextricable FateInextricable Fate
    Fugitive Boots
    Evasion: (112-129)
    Energy Shield: (32-37)
    Requires Level 70, 56 Dex, 76 Int+(13-17)% to Chaos Resistance+(80-100) to maximum Life
    30% increased Movement Speed
    You gain 3 Grasping Vines when you take a Critical Strike
    Nearby stationary Enemies gain a Grasping Vine every 0.5 seconds
    All Damage inflicts Poison against Enemies affected by at least 3 Grasping Vines
    You take (50-30)% reduced Extra Damage from Critical Strikes by Poisoned Enemies
    A multitude of beings share a wretched existence
    irrevocably bound together in perpetual torture.
    . [17]
  • Radius of Nearby Enemies have Lightning Resistance equal to yours effect granted by Doryani's PrototypeDoryani's Prototype
    Saint's Hauberk
    Armour: (1107-1488)
    Energy Shield: (190-255)
    Movement Speed: -5%
    Requires Level 67, 109 Str, 94 Int(150-200)% increased Armour and Energy Shield
    +(60-90) to maximum Life
    Deal no Non-Lightning Damage
    Armour also applies to Lightning Damage taken from Hits
    Lightning Resistance does not affect Lightning Damage taken
    Nearby Enemies have Lightning Resistance equal to yours
    "This was the first step in some grand design,
    lost to the ages, now ours to decipher."
    - Dominus, High Templar
    . (confirmed by Viperesque)
  • Radius of Nearby Enemies' Chaos Resistance is 0 effect granted by Original SinOriginal Sin
    Amethyst Ring
    Requires Level 52+(17-23)% to Chaos ResistanceAll Elemental Damage Converted to Chaos Damage
    Nearby Enemies' Chaos Resistance is 0
    Innocence rose to godhood not on inspired faith,
    but on the vilification and hatred of another.
    .
  • Radius of Nearby Enemies Convert 25% of their Physical Damage to Fire effect granted by Kaom's BindingKaom's Binding
    Heavy Belt
    Requires Level 56+(25-35) to Strength+(30-40) to Strength
    +(300-500) to Armour
    Take no Burning Damage if you've stopped taking Burning Damage Recently
    Nearby Enemies Convert 25% of their Physical Damage to Fire
    For centuries, he burned in an unending
    nightmare of lava and flame... but he endured.
    .
  • Radius of Aura Skill effects granted by Sentinels. [17]
7.00 m
7.50 m
  • Radius of You and nearby allies gain 50% increased Damage effect granted by Leer CastLeer Cast
    Festival Mask
    Evasion: (77-88)
    Energy Shield: (17-19)
    Requires Level 28, 33 Dex, 33 Int+(20-30) to Dexterity
    25% reduced Damage
    +(60-100) to maximum Life
    +(60-100) to maximum Mana
    You and nearby allies gain 50% increased Damage
    For none of us are as cruel as all of us.
    . [17]
  • Radius of You and nearby allies gain 30% increased Mana Regeneration effect granted by Replica Leer CastReplica Leer Cast
    Festival Mask
    Evasion: (77-88)
    Energy Shield: (17-19)
    Requires Level 28, 33 Dex, 33 Int+(20-30) to Dexterity
    60% reduced Mana Regeneration Rate
    +(60-100) to maximum Life
    +(60-100) to maximum Mana
    You and nearby Allies have 30% increased Mana Regeneration Rate
    "Prototype #412 seems to bear much in
    common with Thought Extractor technology."
    . [17]
  • Radius of Nearby Enemies have 18% increased Effect of Curses on them and Nearby allies gain 18% increased Damage effects granted by Dying BreathDying Breath
    Iron Staff
    Warstaff
    Physical Damage: 14-42
    Critical Strike Chance: 6.40%
    Attacks per Second: 1.30
    Weapon Range: 1.3 metres
    Requires Level 13, 27 Str, 27 Int+18% Chance to Block Attack Damage while wielding a Staff18% increased Cast Speed
    18% increased maximum Mana
    18% increased Area of Effect of Aura Skills
    18% increased Area of Effect of Hex Skills
    Nearby Enemies have 18% increased Effect of Curses on them
    Nearby allies gain 18% increased Damage
    18% increased effect of Non-Curse Auras from your Skills
    The whispers of the dead
    Carry wisdom for the living,
    If you are willing to give your life
    To listen.
    .[34] [17]
8.00 m
8.50 m
  • Approximate horizontal distance from your character to the edge of the screen on a 16:9 aspect ratio.
12.00 m
15.00 m
  • Maximum distance a projectile can travel.[8]

Version history

Prior to version 3.22.1, distance was measured in unnamed units, where 1 unit was equivalent to 0.1 metres.

Version Changes
3.22.1
  • Weapon Range displayed on Melee Weapons and other descriptions that use ranges with values now instead use metres. The reminder text for "Close Range" and the description of Presence range in the Character panel also now use metres.
3.15.0d
  • Rapier One Hand Swords are once again classified as Thrusting One Hand Swords. Their Weapon Range is again 14 (instead of 11). Please update your item filters!

References

  1. Mark_GGG (February 15, 2016). "What is the radius of 'nearby'?". Official Path of Exile Forums. Retrieved May 22, 2022.
  2. Mark_GGG (April 7, 2020). "Rest well, and dream of large AoEs". Reddit. Retrieved May 22, 2022.
  3. IgniumNoctis (October 16, 2021). "GGG: Please clarify, once and for all, the definition of "Nearby". Currently "Nearby" ranges from 25-120 units.". Reddit. Retrieved May 22, 2022.
  4. LanzeLoot (February 21, 2018). "Opportunistic and "Nearby Enemies"". Reddit. Retrieved May 22, 2022.
  5. Hako_mari (August 31, 2021). "Can we get the actual radius of the "nearby" keyword to be show in game?". Reddit. Retrieved May 22, 2022.
  6. asamaple (May 25, 2021). ""Nearby" Enemies have Malediction... right". Reddit. Retrieved May 22, 2022.
  7. 7.0 7.1 rkiga (January 2, 2016). "[mechanics] Unit Distance / Radius Visualized". Official Path of Exile subreddit. Retrieved July 19, 2016.
  8. 8.0 8.1 8.2 Mark_GGG (July 19, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved July 19, 2016.
  9. Mark_GGG (January 9, 2012). "Sweep". Official Path of Exile Forums. Retrieved July 19, 2016.
  10. https://www.pathofexile.com/forum/view-thread/13798/page/2#p533159
  11. Mark_GGG (October 30, 2013). "Mechanics thread". Official Path of Exile Forums. Retrieved July 19, 2016.
  12. Bex_GGG (June 5, 2019). "Path of Exile: Legion Patch Notes". Official Path of Exile Forums. Retrieved May 23, 2022.
  13. https://www.pathofexile.com/forum/view-thread/1676002/page/81#p13504526
  14. https://www.pathofexile.com/forum/view-thread/18840/page/2#p302635
  15. 15.0 15.1 Jasmine (June 15, 2022). "Discord Screenshot". Jasmine. Retrieved July 29, 2023.
  16. https://i.imgur.com/EVbPTDA.png
  17. 17.00 17.01 17.02 17.03 17.04 17.05 17.06 17.07 17.08 17.09 17.10 17.11 17.12 17.13 17.14 17.15 17.16 17.17 17.18 17.19 17.20 17.21 17.22 17.23 17.24 17.25 17.26 17.27 17.28 17.29 17.30 17.31 17.32 17.33 17.34 17.35 17.36 17.37 17.38 17.39 17.40 17.41 17.42 17.43 17.44 17.45 17.46 17.47 17.48 17.49 17.50 17.51 17.52 Lothrik (Aug 14, 2022). "BuffTemplates.dat CSV export 3.18.1e". Path of Exile. Retrieved Aug 14, 2022.
  18. https://www.poewiki.net/wiki/Version_3.15.0
  19. https://www.reddit.com/r/pathofexile/comments/d5ge0j/abberath_hooves_nearby_radius_ignite_prolif/
  20. https://www.pathofexile.com/forum/view-thread/479216/page/2#p4254286
  21. Community_Team (June 19, 2022). "Game Mechanics Q&A Answers". Official Path of Exile Forums. Retrieved June 19, 2022.
  22. https://www.pathofexile.com/forum/view-thread/1676002/page/81#p13504526
  23. 23.0 23.1 https://www.pathofexile.com/forum/view-thread/2627574
  24. https://www.reddit.com/r/pathofexile/comments/f8kjq4/psa_redeemers_nearby_enemies_are_blinded_chest/
  25. https://www.pathofexile.com/forum/view-thread/2784310#uniqueitembalance
  26. https://www.pathofexile.com/forum/view-thread/3324396/page/2#p24823327
  27. 28.0 28.1 28.2 28.3 28.4 28.5 Jasmine (Nov 1, 2022). "Discord Screenshot". Jasmine. Retrieved Nov 1, 2022.
  28. https://www.pathofexile.com/forum/view-thread/1718488/page/2#p13620526
  29. https://www.pathofexile.com/forum/view-thread/1766818
  30. 31.0 31.1 https://www.reddit.com/r/pathofexile/comments/587sn2/rip_victarios_charity_necro_aegis/d8zjb2l/
  31. https://www.reddit.com/r/pathofexile/comments/9bgbrj/im_toetally_excited_for_my_supporter_unique/e52umkv/
  32. https://www.pathofexile.com/forum/view-thread/1676002/page/198#p13977939
  33. https://www.pathofexile.com/forum/view-thread/1304441#p10919494
  34. https://www.pathofexile.com/forum/view-thread/18840/page/2#p302635

ru:Дистанция