Version 2.6.0

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Version History
2.5.4
March 1, 2017
2.6.0
March 3, 2017
2.6.0b
March 4, 2017

The content update for version 2.6.0 included Legacy league, Solo Self-Found mode, reworked area of effect scaling, and new unique items.[1]

Patch notes

These are the official patch notes for version 2.6.0 released by Grinding Gear Games.[2]

The Legacy Challenge League

  • Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!
  • With 2.6.0, there are Standard and Hardcore variations of the Legacy challenge league available. They have the same core mechanics and items.
  • Path of Exile: Legacy pays homage to the leagues and items of the past. Do you want to experience the heart-stopping surprise encounters of Invasion, risk valuable items for even more valuable rewards in Talisman, or acquire powerful crafting items in Essence? In the Legacy league, you can choose your own challenges, and even mix and match them.
  • You can find and equip up to three Leaguestones at once, which turn the next area you enter into a supercharged version of all of those leagues. Leaguestones can also drop with modifiers, which makes those areas both more challenging and more rewarding. If you've ever wanted to fight a triple-Essence Avian Retch holding a Talisman while a Corrupting Tempest is active, now's your chance.
  • Many of Path of Exile's most desirable unique items were only available during past leagues. In the Legacy league, when a leaguestone is active, you have a chance to find unique items from that league. We have reviewed league-specific uniques dating back to the first challenge leagues and have improved many that we felt were not relevant to the current state of Path of Exile. So while Shavronne's RevelationShavronne's Revelation
    Moonstone Ring
    Requires Level 30+(15-25) to maximum Energy Shield+(60-75) to Intelligence
    Right ring slot: You cannot Regenerate Mana
    Right ring slot: Regenerate 6% of Energy Shield per second
    Right ring slot: +250 to maximum Mana
    Left ring slot: You cannot Recharge or Regenerate Energy Shield
    Left ring slot: Regenerate 40 Mana per Second
    Left ring slot: +250 to maximum Energy Shield
    "Shavronne held Sanity in her right
    hand and Revelation in her left.
    Brutus chose the left hand."
    - Kadavrus, Surgeon to the Umbra
    , HeadhunterHeadhunter
    Leather Belt
    Requires Level 40+(25-40) to maximum Life+(40-55) to Strength
    +(40-55) to Dexterity
    +(50-60) to maximum Life
    (20-30)% increased Damage with Hits against Rare monsters
    When you Kill a Rare monster, you gain its Modifiers for 60 seconds
    "A man's soul rules from a cavern of bone, learns and
    judges through flesh-born windows. The heart is meat.
    The head is where the Man is."
    - Lavianga, Advisor to Kaom
    , Scold's BridleScold's Bridle
    Mind Cage
    Energy Shield: (73-84)Requires Level 65, 138 Int(80-100)% increased Spell Damage
    15% reduced Cast Speed
    +(30-60) to maximum Mana
    Your Skills deal you 400% of Mana Spent on Upfront Skill Mana Costs as Physical Damage
    "The sharper the pain, the sharper the mind.
    A curious paradox."
    - Shavronne of Umbra
    and more are within your grasp, they may not be the only ones you want.
  • Players in the Legacy league may find a special item that, when placed in the map device, allows travel to a Reliquary. These treasure chambers contain a chest that can drop a Relic - a special alternate-frame version of an iconic unique item from Path of Exile's history, restored to its original balance values. There are over 40 different Relics to find, and the powerful ones are very rare. We're mindful of the impact these could have on existing legacy items, so these will be clearly identifiable and commensurately rare.
  • The new challenge leagues include a set of 40 new challenges. When you complete 12 challenges, you will receive the Legacy Footprints Effect. At 24, you will receive the Legacy Weapon Effect. When you complete your 36th challenge, you will receive the Legacy Portal Effect. These microtransactions are only obtainable in this league.
  • From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Legacy Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Legacy challenges you completed during the league.

Solo Self-Found Mode

  • Solo Self-Found (SSF) is common self-enforced playstyle where trading and partying are not allowed. This means that your character's progress is entirely based on your own efforts and cannot be influenced by other players.
  • In Content Update 2.6.0, there are SSF versions of the existing leagues, where you can create characters by ticking a checkbox on the character creation screen.
  • This mode is available once you have rescued the Scion on your account (which can be done in a previous league, so almost all existing players will already have fulfilled this).
  • While playing an SSF character, you can't trade or party up with other players.
  • You're able to convert your SSF characters into regular characters, moving them back to the equivalent non-SSF league. This is a one-way process and can be done by clicking the buttons to the left of the character on the character selection screen. One button moves just a single character, and the other one moves all your SSF characters in that league including your stashes, hideout, masters and Atlas progress.
  • Ladders on the website record what level you reached in SSF before moving back to the regular leagues. Characters that have moved back to the regular leagues are marked as "retired".
  • SSF leagues share their global chat channels with their non-SSF equivalent. They have no access to trade chat channels.

Major Features and Content

  • Lioneye's Watch now has stairs.
  • Added 12 new Unique Threshold Jewels.
  • Added 12 new Unique Items, 6 of which are designed by our supporters.
  • Added a new unique Strongbox: Weylam's War Chest.
  • Added five new Rogue Exiles.
  • Added four new Divination Cards.
  • Added 25 new Grandmasters. Updated and replaced several others.
  • Siosa now sells all quest gems once you've completed his quest and the quests required to unlock the appropriate tiers of gem rewards
  • The "Purchase Items" vendor screen now allows you to highlight items by keyword.
  • The Passive Skill Tree can now be searched by keyword.
  • The friends and guild screens now sort online contacts alphabetically and offline contacts by last online time.
  • You can now filter the friends and guild screens by name to find specific contacts.
  • Improved game performance, load times and memory usage.

Minor Features and Content

  • Items are now destroyed when they hit the ground in areas where items can't be dropped on the ground (such as towns).
  • Tempests capable of harming a player now only spawn in the broad vicinity of alive monsters.
  • Wilorin Demontamer now wears the Lightning Armour Pack.
  • Some types of Shrines now affect all nearby allied players when activated.
  • Changed the explosion effect of Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard
    Level: (1-20)
    Cost: (8-12) Mana
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    AoE Radius: 15
    Requires Level 16Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds
    This Skill's Cooldown does not recover during its effect
    Buff grants +(115-858) to Armour
    75% of Damage from Hits is taken from the Buff before your Life or Energy Shield
    Buff can take Damage equal to 10% of your Armour, up to a maximum of 5000
    Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted

    Additional Effects From 1-20% Quality:
    (1-20)% increased Skill Effect Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and Vaal Molten ShellVaal Molten ShellSpell, AoE, Duration, Fire, Physical, Vaal, Guard
    Level: (1-20)
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Souls Per Use: 50
    Can Store 1 Use(s)
    Soul Gain Prevention: 14 sec
    Cast Time: Instant
    Requires Level 16Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill.Base duration is 9.00 seconds
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    Buff grants +(115-858) to Armour
    (35-39)% of Damage from Hits is taken from the Buff before your Life or Energy Shield
    Buff can take Damage equal to 20% of your Armour, up to a maximum of 10000
    Reflects (300-9000)% of Damage taken from Buff as Fire Damage each second,
    or when Buff expires or is depleted

    Additional Effects From 1-20% Quality:
    (1-20)% increased Skill Effect Duration
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    . The new one has better performance.
  • Improved the performance of the Mark of Cannibalism Bloodline.

General Balance Changes

  • Unset RingUnset RingRequires Level 5Has 1 Sockets can now roll a new mod that increases the level of the socketed gem by up to three levels.
  • The Nihilist's item prefix that gave +1 to socketed Chaos Gems now appears on level 4 items and above, down from level 40. Added a new mod, Anarchist's, that grants +2 to socketed Chaos Gems.
  • Diviner's Strongboxes can now only spawn in maps.
  • The Brinerot mod (found from Brinerot Warbands) now grants Damage +% during Flask Effect, instead of Rarity during Flask Effect. This is because the rarity mod was overshadowed by the fact you could already get rarity on Gloves and unique items. This new stat is more valuable, useable and competes with the Redblade/Mutewind mods better.
  • Spectral Wolves summoned by unique items such as Rigwald's CrestRigwald's Crest
    Two-Stone Ring
    Requires Level 20+(12-16)% to Fire and Cold ResistancesTrigger Level 10 Summon Spectral Wolf on Kill
    (20-30)% increased Mana Regeneration Rate
    Within the heart of every man and woman
    lies the soul of a ferocious beast.
    If you cannot tame it, embrace it.
    and The ScourgeThe Scourge
    Terror Claw
    Claw
    Physical Damage: (53-68) to (171-196)
    Critical Strike Chance: 7.50%
    Attacks per Second: (1.65-1.72)
    Weapon Range: 1.1 metres
    Requires Level 70, 113 Dex, 113 Int2% of Physical Attack Damage Leeched as LifeAdds (35-50) to (100-125) Physical Damage
    (10-15)% increased Attack Speed
    Minions have (10-15)% increased Attack Speed
    Increases and Reductions to Minion Damage also affect you at 150% of their value
    Minions deal 70% increased Damage if you've Hit Recently
    With increasing mastery over death
    comes an increasing desire for it.
    now have 80% more life. They are now the same size as the player for the purpose of pathing or collision checks which allows them to swarm enemies better, or follow the player through tight areas. They also now have impact audio when attacking.
  • The "Other Allies Cannot Die" mod can no longer appear on immobile monsters such as Eye Hatchery or Rakangos.
  • The Faun now does more damage in Cruel and Merciless.
  • Reduced monster Spectral ThrowSpectral ThrowAttack, Projectile
    Level: (1-20)
    Cost: (5-9) Mana
    Attack Speed: 110% of base
    Attack Damage: (100-150)% of base
    Effectiveness of Added Damage: (100-150)%
    Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
    Additional Effects From 1-20% Quality:
    Projectiles that have Pierced deal (0.5-10)% more Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    damage because it can hit twice when turning.
  • Substantially reducing the size of Perandus Packs, for both balance and performance reasons.
  • The Docks unique monster The Revenant has been renamed The Shipyard Terror.
  • The Riverways unique monster Kall Foxfly has been renamed Targa, Beast Poacher.
  • The Northern Forest unique monster Tailsinger has been renamed Seleslatha.
  • The Sewers unique monster Spinesnap has been renamed Gloomgut.
  • The Climb's unique monster Guardian of the Mound has been renamed Ungulath.

Skill Balance Changes

  • Ice CrashIce CrashAttack, AoE, Cold, Slam, Melee
    Level: (1-20)
    Cost: (10-14) Mana
    Attack Speed: 70% of base
    Attack Damage: (332-611)% of base
    Effectiveness of Added Damage: (332-611)%
    AoE Radius: 26
    Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.100% of Physical Damage Converted to Cold Damage
    Second Stage deals 15% less Damage
    Third Stage deals 30% less Damage
    Base radius is 1.1 metres
    Base secondary radius is 2.1 metres
    Base tertiary radius is 3.1 metres

    Additional Effects From 1-20% Quality:
    Gain (0.75-15)% of Physical Damage as Extra Cold Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    has had its damage increased by 13% at level 1, and has slightly improved damage progression as the gem levels. The second stage now deals 10% less damage, down from 15%. The third stage now deals 20% less damage, down from 30%
  • SunderSunderAttack, AoE, Slam, Melee
    Level: (1-20)
    Cost: (8-13) Mana
    Attack Speed: 75% of base
    Attack Damage: (273-629)% of base
    Effectiveness of Added Damage: (273-629)%
    Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.(0-19)% more Area of Effect
    Shockwaves deal 40% less Damage
    Wave causes Shockwaves from up to 5 Enemies in each Area
    Wave has (0-25)% reduced delay between Areas
    Wave Damages 5 Areas
    Wave cannot stop before Damaging 2 Areas
    Wave gains +0.2 metres to radius with each Area in the Sequence

    Additional Effects From 1-20% Quality:
    Wave gains +(0.005-0.1) metres to radius with each Area in the Sequence
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    has had its primary damage increased by 40% at level 1 and has slightly improved damage progression as the gem levels. The secondary shockwave effects now deal 40% of base damage, down from 70%.
  • Blade FlurryBlade FlurryAttack, AoE, Channelling, Melee
    Level: (1-20)
    Cost: (5-6) Mana
    Attack Speed: 160% of base
    Attack Damage: (60-111)% of base
    Effectiveness of Added Damage: (60-111)%
    AoE Radius: 14 / 17 / 19
    Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.20% more Damage with Hits and Ailments for each stage
    Maximum 6 Stages

    Additional Effects From 1-20% Quality:
    +(0.25-5)% more Damage with Hits and Ailments for each stage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    has had its damage reduced by 18% at level 1 of the gem, scaling to a 15% reduction at level 20 of the gem.
  • Rolling MagmaRolling MagmaSpell, AoE, Fire, Projectile, Chaining
    Level: (1-20)
    Cost: (6-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: (230-280)%
    Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.Deals (9-1245) to (12-1868) Fire Damage
    +(0-0.4) metres to radius
    Chains +(2-3) Times
    Projectiles can Chain when impacting the ground
    Projectiles do not change direction when Chaining

    Additional Effects From 1-20% Quality:
    Chains +(0.1-2) Times
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's explosion radius has been increased by 28%.
  • The Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical
    Level: (1-20)
    Cost: (4-16) Mana
    Cast Time: 0.60 sec
    Requires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 40.00 seconds
    Can use Items requiring up to Level (9-100)
    Minions' Attacks deal (5-126) to (8-184) additional Physical Damage
    Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage
    Minions deal (0-38)% more Damage
    Maximum (5-14) Animated Weapons
    Minions have (0-38)% more Attack Speed

    Additional Effects From 1-20% Quality:
    +(0.1-2) to maximum number of Animated Weapons
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    skill now has a maximum of 50 animated weapon minions that can be active at once.
  • Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
    Level: (1-20)
    Cost: (7-10) Mana
    Attack Damage: (219-403)% of base
    Effectiveness of Added Damage: (219-403)%
    Projectile Speed: 1800
    Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets
    Beams Chain (4-7) Times
    Fires 3 Projectiles
    (0-19)% increased Area of Effect
    100% of Physical Damage Converted to Fire, Cold or Lightning Damage

    Additional Effects From 1-20% Quality:
    (1-20)% chance to Freeze, Shock and Ignite
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now converts 100% of the attack's physical damage to a random element, up from 60%.
  • Flame SurgeFlame SurgeSpell, AoE, Fire, Duration
    Level: (1-20)
    Cost: (6-16) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 190%
    AoE Radius: 30
    Requires Level 12Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.Base duration is 4.00 seconds
    Deals (26-832) to (40-1247) Fire Damage
    (50-88)% more Damage with Hits against Burning enemies
    Cannot Ignite
    +(0-9) to Area of Effect length
    Hits on Ignited Enemies create Burning Ground, no more than once every 2 seconds
    Burning Ground deals 25% of Fire Damage per second of Ignite affecting Enemy

    Additional Effects From 1-20% Quality:
    +(1-20)% more Damage with Hits against Burning enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now has approximately 40% less Mana Cost at all Levels. Flame Surge previously had one of the highest mana costs per second of any offensive spell, and will now be more in line with similar skills.
  • Orb of StormsOrb of StormsLightning, Spell, AoE, Chaining, Orb
    Level: (1-20)
    Cost: (4-16) Mana
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Cast Time: 0.50 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: (80-110)%
    Requires Level 4Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.Deals (3-304) to (8-913) Lightning Damage
    Strikes every (3.50-2.55) seconds, and when you use a Lightning Skill near the Orb
    Strikes every 0.50 seconds while Channelling a Lightning Skill near the Orb
    Beam Splits towards 3 additional targets
    Orb disappears after (10-29) Strikes

    Additional Effects From 1-20% Quality:
    Beam Splits towards (0.1-2) additional targets
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now has a base skill duration of 6 seconds, down from 10.
  • Raised ZombiesRaise ZombieSpell, Minion
    Level: (1-20)
    Cost: (9-28) Mana
    Cast Time: 0.85 sec
    Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.Maximum (3-6) Raised Zombies
    Minions have (0-38)% more Maximum Life

    Additional Effects From 1-20% Quality:
    +(0.05-1) to Maximum Raised Zombies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now have a melee attack range of 9 on their basic attack, up from 4. Their slam ability is now more visible, has a 25% larger radius, and will be used more readily.
  • Vigilant StrikeVigilant StrikeAttack, Melee, Strike
    Level: (1-20)
    Cost: (7-12) Mana
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Attack Speed: 85% of base
    Attack Damage: (290-745)% of base
    Effectiveness of Added Damage: (290-745)%
    Requires Level 4Attacks enemies with a powerful melee strike which grants Fortification, reducing damage you take from hits. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.Melee Hits Fortify for 8 seconds

    Additional Effects From 1-20% Quality:
    (0.2-4)% more Attack Damage per Endurance Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now grants at 75% Increased Fortify Duration up from 50% at level 1, and increases by 5% each gem level.
  • Vaal HasteVaal HasteAura, Spell, AoE, Duration, Vaal
    Level: (1-20)
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Souls Per Use: 50
    Can Store 1 Use(s)
    Soul Gain Prevention: 6 sec
    Cast Time: Instant
    AoE Radius: 36
    Requires Level 24Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.Base duration is 4.00 seconds
    Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
    +(0-1.9) metres to radius
    You and nearby allies gain (16-20)% increased Movement Speed
    You and nearby allies gain (25-31)% increased Attack Speed
    You and nearby allies gain (24-31)% increased Cast Speed

    Additional Effects From 1-20% Quality:
    (2-40)% increased Area of Effect
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now gives 25% attack speed, 24% cast speed and 10% movement speed at level 1 of the gem, down from 30% attack speed, 29% cast speed and 14% movement speed. At level 20, Vaal Haste now gives 31% attack speed, 31% cast speed and 13% movement speed down from 36% attack speed, 36% cast speed and 20% movement speed. The duration of Vaal Haste has been reduced to 4s from 6s at all levels.
  • Vaal DisciplineVaal DisciplineAura, Spell, AoE, Duration, Vaal
    Level: (1-20)
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Souls Per Use: 50
    Can Store 1 Use(s)
    Soul Gain Prevention: 5 sec
    Cast Time: Instant
    AoE Radius: 36
    Requires Level 24Casts a temporary aura that prevents energy shield recharge being delayed by damage taken for you and your allies.Base duration is 3.00 seconds
    Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
    +(0-1.9) metres to radius
    Your and nearby allies' Energy Shield Recharges are not delayed by Damage

    Additional Effects From 1-20% Quality:
    (2-40)% increased Area of Effect
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    has been changed to no longer provide any bonus energy shield.
  • You can now only have one instance of Blade VortexBlade VortexSpell, AoE, Duration, Physical
    Level: (1-20)
    Cost: (6-16) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 30%
    Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Deals (3-140) to (5-211) Physical Damage
    Base duration is 4.00 seconds
    +(0-0.2) metres to radius
    35% increased Hit Rate for each blade
    35% more Damage for each blade
    Can have up to 10 active spinning blades

    Additional Effects From 1-20% Quality:
    +(0.25-5)% increased Hit Rate for each blade
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    active at once.
  • Shock NovaShock NovaSpell, AoE, Lightning, Nova
    Level: (1-20)
    Cost: (12-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (140-190)%
    AoE Radius: 26 / 14
    Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Deals (34-537) to (101-1610) Lightning Damage
    +10% to Maximum Effect of Shock
    Ring always Shocks

    Additional Effects From 1-20% Quality:
    +(0.5-10)% to Maximum Effect of Shock
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    damage has been increased by 33% at level 1, scaling up to 49% increased damage by level 20. The additional damage dealt by the Shock Nova ring has been reduced from 50% of base damage down to 20% of base damage.
  • Ice NovaIce NovaSpell, AoE, Cold, Nova
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (200-230)%
    AoE Radius: 30
    Requires Level 12A circle of ice expands from the caster.Deals (23-988) to (34-1481) Cold Damage
    Base radius is (2.6-3) metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.015-0.3) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    damage has been increased by 3% at level 1, scaling up to 24% increased damage by level 20.
  • Ice ShotIce ShotAttack, Projectile, AoE, Cold, Bow
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (149-200)% of base
    Effectiveness of Added Damage: (149-200)%
    Projectile Speed: 3260
    AoE Radius: 23 / 10
    Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.60% of Physical Damage Converted to Cold Damage
    Base radius is 2.4 metres
    Chills Enemies as though dealing (100-195)% more Damage

    Additional Effects From 1-20% Quality:
    (4-80)% increased Area of Effect angle
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now has 60% Physical to Cold conversion (previously 40%)
  • Frost BladesFrost BladesAttack, Projectile, Melee, Strike, Cold
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (143-409)% of base
    Effectiveness of Added Damage: (143-409)%
    Projectile Speed: 2250
    Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.Fires (5-8) Projectiles
    60% of Physical Damage Converted to Cold Damage
    +(1.8-2.1) metres to Melee Strike Range

    Additional Effects From 1-20% Quality:
    Fires +(0.1-2) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now has 60% Physical to Cold conversion (previously 40%)

Passive Tree Balance Changes

  • Vitality Void/Spirit Void: Moved the Mana and Life Leech combined passive to the bottom and attached it to the outside perimeter.
  • The Thick Skin cluster now attaches to the outside perimeter.
  • The Slashing Comeback, Fatal Blade and Brutal Blade clusters have been merged.
  • The Flash Freeze cluster now has a second arc for increased Cold Damage with Weapons and converting Physical Damage to Cold.
  • The Forces of Nature cluster has been moved to between the Ranger and the Shadow on the inner path.
  • A new Weapon Elemental Damage wheel has been added on the South-East corner of the tree. This is a large source of weapon elemental damage to provide support to more of the ranger-orientated elemental skills.
  • The area between Ranger and Shadow has been changed: a number of the more expensive weapon clusters have been reduced into 3-point clusters to be more efficient.
  • The Revenge of the Hunted and Void Barrier clusters are now more accessible.
  • Master Fletcher has been removed and replaced by Avatar of the Hunt.
  • Blood Drinker Life Leech is now all attack damage, not just physical.
  • Mind Drinker Mana Leech is now all attack damage, not just physical.
  • The large claw wheel has been generally improved and now offers more Critical Strike support.
  • Soul Raker Life and Mana Leech is now all attack damage, not just physical.
  • The Nightstalker cluster now only contains a total of three passive skills.
  • The Claws of the Falcon cluster now gives a higher value of Claw Critical Strike Chance and Accuracy percentage.
  • The Arcing Blows cluster has been moved and is now joined with the Crackling Speed cluster.
  • The Crackling Speed passive skill is now cheaper to acquire.
  • Mind over Matter has been moved (it is still connected to the same passive though). A new smaller cluster has been added behind Mind over Matter providing large increases to mana.
  • In the Explosive Impact cluster, it is now cheaper to acquire the notable skill. The two paths to it now differ, one is combined Increased Fire Damage and Increased Cast speed with Fire Skills.
  • Zealot's Oath has been repositioned to the perimeter of the tree.
  • The staff wheel to the left of Templar has been improved. A third notable has been added which focuses on improving Critical Strikes. This should be accessible to all Critical Strike-orientated staff builds.
  • The Razor's Edge passive skill now grants 30% increased Physical Damage with Swords and 15% chance to cause Bleeding. This now also has +1 to Melee Weapon Range.
  • Removed the passive skills behind Razor's Edge and Blade Master.
  • The Blade Master passive skill and passives before it have been improved. Blade Master now grants +200 Accuracy Rating with Swords, instead of Accuracy percentage.
  • Master of Force has been moved and made cheaper to acquire. This also now provides 10% reduced Reflected Physical Damage Taken.
  • Ash, Frost and Storm now provides 10% reduced Reflected Elemental Damage Taken.
  • Aspect of the Eagle, and the passive between it and Ballistic Mastery now give Bow Damage percentage (not just physical). This is to open up a path for non-physical bow builds.
  • Revenge of the Hunted has been moved and now grants 8% increased maximum life.
  • The Blade of the Cunning cluster has been improved.
  • The Hatchet Master cluster has been improved.
  • Prism Weave now grants 30% increased Elemental Damage with Wands (from 20%).
  • Soul of Steel is now cheaper to acquire. The two paths to it now differ, one is now combined. Increased Armour +% and Elemental Resistances.
  • Celerity now has 5% increased Attack and Cast Speed.
  • Blast Cascade now has 15% chance to gain a Power Charge when your Mine is Detonated. targeting an Enemy.

Map Mod Balance Changes

  • The 'of Rust' Map mod now has 20%, 25% or 30% less Armour at Low, Mid and High Tier Maps respectively, down from 30%, 40% and 50%.
  • The 'Hexwarded' Map mod now has 40% and 60% less Curse Effect at Mid and High Tier Maps respectively, down from 50% and 75%. The Low Tier Hexwarded mod is unchanged.
  • The 'of Drought' Map mod now has 30%, 40% and 50% reduced Flask Charges gained at Low, Mid and High Tier Maps respectively, up from 20%, 25% and 30%.

Threshold Jewel Balance Changes

  • Unique Threshold Jewels that applied to specific skills have had their attribute requirements reduced to 40, from 50. They also no longer require those attributes to be allocated.
  • The Steel SpiritSteel Spirit
    Viridian Jewel
    Radius: Medium(7-10)% increased Projectile Damage
    With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains 5% increased Damage each time it Hits
    The Sekhema rode to the mountain,
    With her tribe, devoted and strong.
    And sewed shut the mouth of nightmare,
    So that it would not consume her world.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    unique threshold jewel now grants 5% increased damage to Spectral Throw projectiles for each enemy hit, up from 4%.
  • The Rapid ExpansionRapid Expansion
    Crimson Jewel
    Limited to: 2
    Radius: Medium
    (8-12)% increased Global Physical Damage
    With at least 40 Strength in Radius, Ground Slam has a 35% chance
    to grant an Endurance Charge when you Stun an Enemy
    With at least 40 Strength in Radius, Ground Slam
    has a 50% increased angle
    Chitus began to aggressively expand his empire
    into neighbouring nations at great human cost.
    But for absolute power, there is no price
    that a Perandus won't pay.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    unique threshold jewel now grants a 35% increased angle for Ground Slam. It also has a 25% chance to grant an Endurance Charge when you Stun an enemy with Ground Slam, and is now limited to 3.
  • The Growing AgonyGrowing Agony
    Viridian Jewel
    Limited to: 1
    Radius: Medium
    (8-12)% increased Damage over Time
    With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy
    With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit
    Maligaro understood that devotion to science,
    Means devotion to trial and error.
    For Maligaro's errors, death was slow,
    And very painful.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    unique threshold jewel now also has a 10% chance to grant Unholy Might when for each poison stack on an enemy you hit with Viper Strike. It is now limited to 1.
  • The Spirit GuardsSpirit Guards
    Viridian Jewel
    Limited to: 1
    Radius: Medium
    Minions deal (8-12)% increased Damage
    With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons
    Long after the Karui passed through,
    the whispers of those who stood their ground
    at Lioneye's Watch could be heard amongst the rubble.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    unique threshold jewel now allows up to 8 ranged weapons to be animated, and is now limited to 2.
  • The Spirited ResponseSpirited Response
    Cobalt Jewel
    Limited to: 1
    Radius: Medium
    (7-10)% increased maximum Mana
    With at least 40 Intelligence in Radius, 10% of Damage taken Recouped as Mana if you've Warcried Recently
    The Purity Rebels fought with heart and soul,
    To free their empire from corruption.
    And the fires of war did merely serve,
    To temper the steel of their spirits.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    unique threshold jewel is now limited to 2.
  • The unique threshold jewel The VigilThe Vigil
    Crimson Jewel
    Limited to: 1
    Radius: Medium
    (10-15)% increased Armour
    With at least 40 Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for 8 seconds
    When Voll took the throne,
    He swore to care for the empire with eyes open.
    And so he looked to the salvation of his people,
    Blind to the damnation in his hands.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    now fortifies you and nearby allies for 12 seconds, and is now limited to 1.
  • The Unending HungerUnending Hunger
    Cobalt Jewel
    Limited to: 2
    Radius: Medium
    Minions have (6-8)% increased Area of Effect
    With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill
    They roamed, they fed, they grew,
    Killing as they went,
    Conquer though they may,
    Their hearts will never be content.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    unique threshold jewel now grants spectres a 50% chance to gain Soul Eater on kill, and is now limited to 2.
  • The Volley FireVolley Fire
    Viridian Jewel
    Limited to: 1
    Radius: Medium
    (7-10)% increased Projectile Damage
    With at least 40 Dexterity in Radius, Barrage fires an additional 6 projectiles simultaneously on the first and final attacks
    Lioneye's men stood at the walls,
    eyeing the savages that walked the beach below.
    With a single word,
    a thousand bodies, and ten thousand arrows,
    would litter the sands.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    unique threshold jewel is now limited to 3.
  • The Weight of the EmpireWeight of the Empire
    Crimson Jewel
    Limited to: 2
    Radius: Medium
    (8-12)% increased Global Physical Damage
    With at least 40 Strength in Radius, Heavy Strike has a
    20% chance to deal Double Damage
    Ondar not only betrayed his emperor,
    He betrayed his friend.
    And in his dying moments, Chitus ensured,
    That Ondar felt the full weight of his guilt.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    unique threshold jewel is now limited to 2.
  • The Winter's BountyWinter's Bounty
    Cobalt Jewel
    Limited to: 1
    Radius: Medium
    (10-15)% increased Cold Damage
    With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area
    With at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges
    As a boy, Rigwald was taught to hunt,
    Through the first snows of winter,
    When beasts have gorged their fill,
    And see nothing but the long slumber ahead.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    unique threshold jewel now grants a 50% chance for Cold Snap to grant a power charge on kill. It is now limited to 2.
  • Note that there are some other Threshold Jewel changes listed in the Area of Effect Balance section below.

Weapon Balance Changes

  • All One-handed weapons have had their base damage increased. Lower-level weapons, weapons with lower critical chance, and weapons with lower-value implicits have had their damage increased by a higher value.
  • Local Added Physical Damage modifiers to One-handed weapons have had their values increased by 10%. Using a Divine OrbDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it. will cause existing mods to be updated to the new values.
  • Weapon critical strike chances have been adjusted. Most critical chance values have been reduced on base types that could have over 6.5% base critical chance. This is to create a more distributed choice of weapon types for critical strike characters.
  • Two-handed swords have had their weapon speed increased by 0.1 attacks per second, and their base damage reduced to compensate. This makes them the highest average speed two-handed weapon type.
  • Many one-handed and two-handed swords now grant additional flat accuracy as their implicit mod, replacing percentage increases to accuracy. Existing copies of these swords will not be updated.
  • Dagger implicit mods have been reduced. Daggers now grant 30%, 40% or 50% increased global critical chance, down from 40%, 60% and 80%. This will automatically apply to existing copies of these weapons.
  • Lower-level claw base types that previously granted life leech now grant life gained for each enemy hit. Cat's Paw now grants 8 life on hit, Timeworn Claw now grants 19 life on hit, and Fright Claw now grants 20 life on hit.
  • Maraketh claw base types (Double Claw, Twin Claw and Gemini Claw) now have separate life and mana on hit values, as they now grant more life on hit (15, 28 and 38 life on hit respectively).
  • Maraketh thrusting swords have a higher chance to bleed, going from 8%/12% to 15%/20%.
  • Using a Blessed OrbBlessed OrbStack Size: 20Randomises the values of the implicit modifiers of an itemRight click this item then left click another item to apply it. will update existing weapons to these new values.
  • Thrusting swords that granted Critical Multiplier now grant +25%/+35% Critical Strike Multiplier, down from +30%/+50%. Using a Blessed Orb will update existing weapons to these new values.
  • One-handed maces now grant 10%/15% stun threshold, instead of 20%/40% stun duration.
  • All staves have had their block values increased. Previously, staves granted either 12% block chance or 18% block chance. They now grant 18% and 20% respectively. Using a Blessed OrbBlessed OrbStack Size: 20Randomises the values of the implicit modifiers of an itemRight click this item then left click another item to apply it. will update existing staves to these new values.

Area of Effect Balance Changes

  • In this update, we are removing the concept of "Increased Radius of Area Skills" and replacing it with "Increased Area of Effect" for all skills, items and passives. The broad impact of this change is that early increases to area of effect will be significant and impactful, while every subsequent point will be less and less noticeable. Previously, each point spent towards increasing the radius of area skills was better than the last, making accumulation of the stat far too desirable.
  • Players who went out of their way to get as many sources of increased radius of area skills as they could will see significant reductions in their skill area of effect.
  • With this change we are hoping to make increasing the area of effect for skills a meaningful, and eventually costly, decision.

In light of this change, area of effect skills have been reviewed and the base radius of many skills has been adjusted:

  • Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (150-346)% of base
    Effectiveness of Added Damage: (150-346)%
    AoE Radius: 19
    Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.50% of Physical Damage Converted to Lightning Damage
    Base duration is 3.00 seconds
    Beams Hit Enemies every (0.40-0.32) seconds
    Chains +1 Times
    Beams deal 40% less Damage
    (4-6) maximum Beam Targets

    Additional Effects From 1-20% Quality:
    (1-20)% increased Beam frequency
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's radius has increased from 16 to 19 units.
  • EarthquakeEarthquakeAttack, AoE, Duration, Slam, Melee
    Level: (1-20)
    Cost: (10-13) Mana
    Attack Speed: 75% of base
    Attack Damage: (143-229)% of base
    Effectiveness of Added Damage: (143-229)%
    AoE Radius: 18 / 28
    Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 1.00 seconds
    Aftershock deals 150% more Damage with Hits and Ailments

    Additional Effects From 1-20% Quality:
    Aftershock deals +(1.5-30)% more Damage with Hits and Ailments
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's initial hit radius has been reduced from 20 to 18 units.
  • Shockwave TotemShockwave TotemTotem, Spell, AoE, Physical, Nova
    Level: (1-20)
    Cost: (21-39) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 110%
    AoE Radius: 24
    Requires Level 28Summons a totem that shakes the earth around it, knocking back and damaging nearby enemiesDeals (33-412) to (65-765) Physical Damage
    Totem lasts 8 seconds
    25% chance to Knock Enemies Back on hit
    Summons a Totem which uses this Skill
    Base radius is 2.4 metres

    Additional Effects From 1-20% Quality:
    +(0.01-0.2) metres to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's radius has increased from 20 to 24 units.
  • Blade FlurryBlade FlurryAttack, AoE, Channelling, Melee
    Level: (1-20)
    Cost: (5-6) Mana
    Attack Speed: 160% of base
    Attack Damage: (60-111)% of base
    Effectiveness of Added Damage: (60-111)%
    AoE Radius: 14 / 17 / 19
    Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.20% more Damage with Hits and Ailments for each stage
    Maximum 6 Stages

    Additional Effects From 1-20% Quality:
    +(0.25-5)% more Damage with Hits and Ailments for each stage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's radius has gained 2 units on all of its ranges. (The damage area has increased from 12 to 14 units, the channelling targeting area has increased from 15 to 17 units and the release targeting area has increased from 17 to 19 units.)
  • Blast RainBlast RainFire, Attack, AoE, Projectile, Bow
    Level: (1-20)
    Cost: (7-10) Mana
    Attack Damage: (30-35)% of base
    Effectiveness of Added Damage: (30-36)%
    Requires Level 28Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.Fires 6 Arrows
    100% of Physical Damage Converted to Fire Damage
    Penetrates (20-30)% Fire Resistance

    Additional Effects From 1-20% Quality:
    Fires +(0.05-1) Arrows
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's radius has increased from 20 to 24 units.
  • ContagionContagionSpell, AoE, Duration, Chaos
    Level: (1-20)
    Cost: (5-20) Mana
    Cast Time: 0.60 sec
    AoE Radius: 20
    Requires Level 4Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies.Deals (3.5-235.9) Base Chaos Damage per second
    Base duration is 5.00 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Base radius is 1.7 metres
    Spreads when affected Enemy dies

    Additional Effects From 1-20% Quality:
    Base radius is (0.01-0.2) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's radius has increased from 18 to 20 units.
  • Righteous FireRighteous FireSpell, AoE, Fire
    Level: (1-20)
    Cooldown Time: 0.30 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Deals 70% of your Maximum Life as Base Fire Damage per second
    Deals 70% of your Maximum Energy Shield as Base Fire Damage per second
    You Burn for 90% of your Maximum Life per second as Fire Damage
    You Burn for 70% of your Maximum Energy Shield per second as Fire Damage
    Grants (20-39)% more Spell Damage
    Base radius is (1.8-2.3) metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.015-0.3) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's radius has increased from 14 to 18 units.
  • Ball LightningBall LightningSpell, Projectile, AoE, Lightning
    Level: (1-20)
    Cost: (12-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 60%
    Projectile Speed: 400
    AoE Radius: 22
    Requires Level 28Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.Deals (2-32) to (47-617) Lightning Damage
    Base radius is 1.8 metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.01-0.2) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's radius has increased from 16 to 20 units.
  • Glacial CascadeGlacial CascadeSpell, AoE, Cold, Physical
    Level: (1-20)
    Cost: (10-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 65%
    Requires Level 28Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.Deals (21-300) to (32-450) Physical Damage
    Knocks Enemies Back on Hit
    100% of Physical Damage Converted to Cold Damage
    Cannot Knockback Unique Enemies more than once per second
    Final Burst Deals 200% more Damage
    Final Burst has 100% more Area of Effect
    Final Burst cannot Knockback
    Causes 4 Bursts

    Additional Effects From 1-20% Quality:
    Final Burst Deals +(2.5-50)% more Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's radius has increased from 10 to 14 units.
  • Blade VortexBlade VortexSpell, AoE, Duration, Physical
    Level: (1-20)
    Cost: (6-16) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 30%
    Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Deals (3-140) to (5-211) Physical Damage
    Base duration is 4.00 seconds
    +(0-0.2) metres to radius
    35% increased Hit Rate for each blade
    35% more Damage for each blade
    Can have up to 10 active spinning blades

    Additional Effects From 1-20% Quality:
    +(0.25-5)% increased Hit Rate for each blade
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's radius has increased from 14 to 15 units.
  • Kinetic BlastKinetic BlastAttack, Projectile, AoE
    Level: (1-20)
    Cost: (6-9) Mana
    Attack Speed: 115% of base
    Attack Damage: (140-155)% of base
    Effectiveness of Added Damage: (140-155)%
    AoE Radius: 14
    Requires Level 28Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.Kinetic Blast creates 4 additional explosions
    Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their value
    35% less Area Damage
    Base explosion radius is 1.4 metres
    Base secondary radius is 2 metres

    Additional Effects From 1-20% Quality:
    Kinetic Blast creates (0.05-1) additional explosions
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's radius has increased from 10 to 14. Kinetic Blast's spread of explosions has also been increased to avoid overlapping with the primary target as a result of the changes to the explosion radius.

Skills which used to gain increased area of effect radius as they levelled no longer do. Instead, the following skills gain additional base radius at certain intervals:

  • CleaveCleaveAttack, AoE, Melee
    Level: (1-20)
    Cost: (7-13) Mana
    Attack Speed: 80% of base
    Attack Damage: (179-511)% of base
    Effectiveness of Added Damage: (179-511)%
    AoE Radius: 20
    The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined
    +(0-1) metre to radius

    Additional Effects From 1-20% Quality:
    +0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    gains 1 additional unit of radius every 3 levels.
  • Ground SlamGround SlamAttack, AoE, Slam, Melee
    Level: (1-20)
    Cost: (6-11) Mana
    Attack Speed: 90% of base
    Attack Damage: (132-356)% of base
    Effectiveness of Added Damage: (132-356)%
    AoE Radius: 35
    Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.25% reduced Enemy Stun Threshold
    +(0-1) metre to radius
    Deals up to (40-49)% more Damage with Hits to closer targets

    Additional Effects From 1-20% Quality:
    Deals up to +(1-20)% more Damage with Hits to closer targets
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    gains 1 additional unit of radius every 3 levels.
  • SunderSunderAttack, AoE, Slam, Melee
    Level: (1-20)
    Cost: (8-13) Mana
    Attack Speed: 75% of base
    Attack Damage: (273-629)% of base
    Effectiveness of Added Damage: (273-629)%
    Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.(0-19)% more Area of Effect
    Shockwaves deal 40% less Damage
    Wave causes Shockwaves from up to 5 Enemies in each Area
    Wave has (0-25)% reduced delay between Areas
    Wave Damages 5 Areas
    Wave cannot stop before Damaging 2 Areas
    Wave gains +0.2 metres to radius with each Area in the Sequence

    Additional Effects From 1-20% Quality:
    Wave gains +(0.005-0.1) metres to radius with each Area in the Sequence
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    gains 1 additional unit of radius every 3 levels.
  • Fire TrapFire TrapTrap, Spell, Duration, AoE, Fire
    Level: (1-20)
    Cost: (8-20) Mana
    Cast Time: 1.00 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 260%
    AoE Radius: 15
    Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Trap lasts 4 seconds
    Deals (32.5-3018.8) Base Fire Damage per second
    Base duration is 1.75 seconds
    Deals (10-915) to (15-1373) Fire Damage
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    +(0-0.8) metres to radius
    (3-286) to (5-429) added Fire Damage against Burning Enemies

    Additional Effects From 1-20% Quality:
    (4-80)% increased Trap Trigger Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    gains 1 additional unit of radius every 3 levels.
  • Lightning TendrilsLightning TendrilsCritical, Spell, AoE, Lightning, Channelling
    Level: (1-20)
    Cost: (1-5) Mana
    Cast Time: 0.23 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (70-130)%
    AoE Radius: 22
    While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.Deals (1-75) to (6-1420) Lightning Damage
    Releases a Stronger Pulse every 3 Pulses
    Stronger Pulses always Critically Strike
    Base radius is (2.4-3.1) metres

    Additional Effects From 1-20% Quality:
    +(2-40)% to Critical Strike Multiplier
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    gains 1 additional unit of radius every 3 levels.
  • Storm CallStorm CallSpell, AoE, Duration, Lightning
    Level: (1-20)
    Cost: (6-16) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (220-250)%
    Requires Level 12Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.Deals (21-949) to (39-1762) Lightning Damage
    Base duration is 1.50 seconds
    +(0-0.6) metres to radius

    Additional Effects From 1-20% Quality:
    (0.75-15)% chance for Lightning to Strike the Marker when Cast
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    gains 1 additional unit of radius every 3 levels.
  • Galvanic ArrowGalvanic ArrowLightning, Attack, Projectile, AoE, Bow
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (92-113)% of base
    Effectiveness of Added Damage: (92-113)%
    Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. The arrows are fired with such force that they create a burst of lightning, damaging enemies in a cone in front of you.50% of Physical Damage Converted to Lightning Damage
    Fires 3 Arrows
    +(0-0.5) metres to radius
    Increases and Reductions to Projectile Speed also apply to
    this Skill's Area of Effect

    Additional Effects From 1-20% Quality:
    (2-40)% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    gains 1 additional unit of radius every 4 levels.
  • LacerateLacerateAttack, AoE, Physical, Melee
    Level: (1-20)
    Cost: (10-17) Mana
    Attack Speed: 60% of base
    Attack Damage: (171-393)% of base
    Effectiveness of Added Damage: (171-393)%
    AoE Radius: 38
    Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.+(0-0.9) metres to radius
    (50-88)% more Damage with Bleeding while in Blood Stance
    25% chance to cause Bleeding while in Blood Stance
    50% increased angle while in Sand Stance

    Additional Effects From 1-20% Quality:
    (1-20)% increased Attack Speed if you've changed Stance Recently
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    gains 1 additional unit of radius every 4 levels.
  • Cold SnapCold SnapSpell, AoE, Cold, Duration
    Level: (1-20)
    Cost: (11-28) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.85 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (220-320)%
    AoE Radius: 16
    Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold Damage
    Base duration is 5.00 seconds
    Deals (28.7-1895.4) Base Cold Damage per second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Burst Base radius is 1.5 metres
    Chilled Ground Base initial radius is 1.5 metres
    Chilled Ground Base final radius is 3 metres
    25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area

    Additional Effects From 1-20% Quality:
    (1-20)% more Effect of Chill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    gains 1 additional unit of radius every 4 levels.
  • Righteous FireRighteous FireSpell, AoE, Fire
    Level: (1-20)
    Cooldown Time: 0.30 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Deals 70% of your Maximum Life as Base Fire Damage per second
    Deals 70% of your Maximum Energy Shield as Base Fire Damage per second
    You Burn for 90% of your Maximum Life per second as Fire Damage
    You Burn for 70% of your Maximum Energy Shield per second as Fire Damage
    Grants (20-39)% more Spell Damage
    Base radius is (1.8-2.3) metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.015-0.3) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    gains 1 additional unit of radius every 4 levels.
  • Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (150-346)% of base
    Effectiveness of Added Damage: (150-346)%
    AoE Radius: 19
    Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.50% of Physical Damage Converted to Lightning Damage
    Base duration is 3.00 seconds
    Beams Hit Enemies every (0.40-0.32) seconds
    Chains +1 Times
    Beams deal 40% less Damage
    (4-6) maximum Beam Targets

    Additional Effects From 1-20% Quality:
    (1-20)% increased Beam frequency
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    gains 1 additional unit of radius every 5 levels.
  • SweepSweepAttack, AoE, Melee
    Level: (1-20)
    Cost: (9-14) Mana
    Attack Speed: 70% of base
    Attack Damage: (289-664)% of base
    Effectiveness of Added Damage: (289-664)%
    AoE Radius: 26
    Requires Level 12Swings a two handed melee weapon in a circle, knocking back monsters around the character.Knocks Enemies Back on Hit
    +(0-0.4) metres to radius

    Additional Effects From 1-20% Quality:
    +(0.02-0.4) metres to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    gains 1 additional unit of radius every 5 levels.
  • Caustic ArrowCaustic ArrowAttack, Projectile, AoE, Duration, Chaos, Bow
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (55-64)% of base
    Effectiveness of Added Damage: (55-64)%
    AoE Radius: 20
    Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Deals (8.8-1927.1) Base Chaos Damage per second
    Base duration is 2.00 seconds
    Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
    +(0-0.6) metres to radius
    60% of Physical Damage Converted to Chaos Damage

    Additional Effects From 1-20% Quality:
    +(0.01-0.2) metres to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    gains 1 additional unit of radius every 5 levels.
  • Blade VortexBlade VortexSpell, AoE, Duration, Physical
    Level: (1-20)
    Cost: (6-16) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 30%
    Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Deals (3-140) to (5-211) Physical Damage
    Base duration is 4.00 seconds
    +(0-0.2) metres to radius
    35% increased Hit Rate for each blade
    35% more Damage for each blade
    Can have up to 10 active spinning blades

    Additional Effects From 1-20% Quality:
    +(0.25-5)% increased Hit Rate for each blade
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    gains 1 additional unit of radius every 5 levels.
  • Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Bow
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (48-60)% of base
    Effectiveness of Added Damage: (48-60)%
    AoE Radius: 24
    Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires (18-22) Arrows

    Additional Effects From 1-20% Quality:
    Fires +(0.2-4) Arrows
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    gains 1 additional unit of radius every 5 levels.
  • BlightBlightSpell, Chaos, AoE, Channelling, Duration
    Level: (1-20)
    Cost: (2-5) Mana
    Cast Time: 0.30 sec
    AoE Radius: 26
    Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.Deals (5.9-351.9) Base Chaos Damage per second
    Base duration is 2.00 seconds
    Base secondary duration is 1.00 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    +(0-0.6) metres to radius
    80% reduced Movement Speed
    Debuff can have up to 20 layers of Damage

    Additional Effects From 1-20% Quality:
    Base duration is (0.04-0.8) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    gains 1 additional unit of radius every 5 levels.
  • ReaveReaveAttack, AoE, Melee
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (232-534)% of base
    Effectiveness of Added Damage: (232-534)%
    AoE Radius: 20
    Requires Level 12Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.4 Maximum Stages
    +(0-0.2) metres to radius
    50% more Area of Effect for each stage

    Additional Effects From 1-20% Quality:
    +(0.1-2) to maximum Stages
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    gains 1 additional unit of radius every 5 levels.
  • Vaal ReaveVaal ReaveAttack, AoE, Vaal, Melee
    Level: (1-20)
    Souls Per Use: 25
    Can Store 3 Use(s)
    Soul Gain Prevention: 2 sec
    Attack Speed: 250% of base
    Attack Damage: (295-613)% of base
    Effectiveness of Added Damage: (295-613)%
    AoE Radius: 12
    Requires Level 12Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.+(0-0.2) metres to radius
    50% more Area of Effect for each stage
    Can't be Evaded
    +4 to maximum Stages

    Additional Effects From 1-20% Quality:
    +(0.1-2) to maximum Stages
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    gains 1 additional unit of radius every 5 levels.
  • FireballFireballProjectile, Spell, AoE, Fire
    Level: (1-20)
    Cost: (6-25) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (260-370)%
    Projectile Speed: 1040
    AoE Radius: 9
    Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals (9-1640) to (14-2460) Fire Damage
    25% chance to Ignite enemies
    Base radius is (0.9-1.4) metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.01-0.2) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    gains 1 additional unit of radius every 6 levels.

Support Gems

  • Melee Splash SupportMelee Splash SupportSupport, Melee, Attack, Strike, AoE
    Icon: S
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    AoE Radius: 14
    Requires Level 8Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.Supported Skills deal Splash Damage to surrounding targets
    Supported Skills deal 40% less Splash Damage to surrounding targets
    Supported Skills have (0-57)% more Melee Splash Area of Effect

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Area of Effect
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    now gains 3% more area of effect per level (from 1% radius per level).
  • Increased Area of Effect SupportIncreased Area of Effect SupportSupport, AoE
    Icon: E
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 38Supports any skill with an area of effect.Supported Skills have (30-49)% increased Area of Effect

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Area Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    now grants 30% increased area of effect at level 1 (from 20% increased radius of area skills), up to 49% increased area of effect at level 20 (from 39%). This is a significant reduction to the area of effect provided by the gem.
  • Concentrated Effect SupportConcentrated Effect SupportSupport, AoE
    Icon: o
    Level: (1-20)
    Cost & Reservation Multiplier: 140%
    Requires Level 18Supports any skill with an area of effect, regardless of whether that skill deals damage.Supported Skills deal (25-39)% more Area Damage
    Supported Skills have 30% less Area of Effect

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Area Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    now has 30% less Area of Effect for supported skills (from 25% less Radius) and now grants 35% More Area Damage at Level 1 (from 40%) to 54% More Area Damage at Level 20 (from 59%).

Other skill changes

  • Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (150-346)% of base
    Effectiveness of Added Damage: (150-346)%
    AoE Radius: 19
    Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.50% of Physical Damage Converted to Lightning Damage
    Base duration is 3.00 seconds
    Beams Hit Enemies every (0.40-0.32) seconds
    Chains +1 Times
    Beams deal 40% less Damage
    (4-6) maximum Beam Targets

    Additional Effects From 1-20% Quality:
    (1-20)% increased Beam frequency
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    no longer has any variance in the size of the explosion between uses.
  • ReaveReaveAttack, AoE, Melee
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (232-534)% of base
    Effectiveness of Added Damage: (232-534)%
    AoE Radius: 20
    Requires Level 12Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.4 Maximum Stages
    +(0-0.2) metres to radius
    50% more Area of Effect for each stage

    Additional Effects From 1-20% Quality:
    +(0.1-2) to maximum Stages
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and Vaal ReaveVaal ReaveAttack, AoE, Vaal, Melee
    Level: (1-20)
    Souls Per Use: 25
    Can Store 3 Use(s)
    Soul Gain Prevention: 2 sec
    Attack Speed: 250% of base
    Attack Damage: (295-613)% of base
    Effectiveness of Added Damage: (295-613)%
    AoE Radius: 12
    Requires Level 12Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.+(0-0.2) metres to radius
    50% more Area of Effect for each stage
    Can't be Evaded
    +4 to maximum Stages

    Additional Effects From 1-20% Quality:
    +(0.1-2) to maximum Stages
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now gains 50% more area of effect per stage, instead of 20% more radius per stage.

The following passive skills have been adjusted

  • Bone Breaker now grants 8% increased area of effect.
  • Amplify now grants 10% increased area of effect.
  • Blast Radius now grants 10% increased area of effect.
  • Leadership now grants 50% increased aura area of effect.
  • Volatile Mines now grants 8% increased area of effect.
  • Hex Master now grants 40% increased curse area of effect.
  • Champion of the Cause now grants 20% increased aura area of effect.
  • Explosive Impact now grants 8% increased area of effect.
  • All of the increased area of effect bonuses on the tree on all non-notable passive skills now grant 8% (up from 5%).
  • All of the increased aura area of effect bonuses on the tree on all non-notable passive skills now grant 20% (up from 12%).
  • Unstable Munitions now grants 8% increased area of effect.
  • All of the increases to trap trigger radius and mine detonation radius have also been changed to increased area of effect. As a result, all of these values have been doubled on the passive tree.

Ascendancy Skill Changes

All items which previously granted increased radius of area skills now instead grant increased area of effect at the same values. We will monitor the impact of this change closely.

In addition to the change to increased area of effect, the following items have also had their values modified (a Divine Orb can be used on existing items to receive these changes):

  • Star of WraeclastStar of Wraeclast
    Ruby Amulet
    Requires Level 28+(20-30)% to Fire ResistanceGrants Level 10 Frostblink Skill
    (30-50)% increased Cold Damage
    +(10-15)% to all Elemental Resistances
    60% increased Area of Effect of Hex Skills
    You cannot be Cursed with Silence
    Frostblink has 50% increased Duration
    Corrupted"I offer to you an eternal oath
    that binds your heart to mine;
    a bond that not even death will break.
    Will you accept?"
    - Daresso, to his beloved
    now gives 60% increased area of effect of curses, instead of 30% increased curse radius.
  • Victario's InfluenceVictario's Influence
    Lacquered Garb
    Evasion: (629-822)
    Energy Shield: (129-170)
    Movement Speed: -3%
    Requires Level 52, 76 Dex, 76 Int+1 to Level of Socketed Aura Gems
    Socketed Gems are Supported by Level 30 Generosity
    Socketed Gems have 45% increased Reservation Efficiency
    (120-150)% increased Evasion and Energy Shield
    (20-40)% increased Area of Effect of Aura Skills
    (10-15)% increased effect of Non-Curse Auras from your Skills
    "Every life is a story.
    If you're not writing your own,
    you'd better know who's writing it for you!"
    - Victario, the People's Poet
    now has 20-40% increased aura area of effect, instead of 10-20% increased aura radius.
  • Victario's CharityVictario's Charity
    Laminated Kite Shield
    Chance to Block: 24%
    Armour: (113-133)
    Energy Shield: (23-27)
    Movement Speed: -3%
    Requires Level 50, 65 Str, 65 Int+8% to all Elemental Resistances+(50-70) to maximum Life
    +(20-30)% to Lightning Resistance
    +11% to Chaos Resistance
    20% increased Area of Effect of Aura Skills
    10% chance to grant a Power Charge to nearby Allies on Kill
    5% chance to grant a Frenzy Charge to nearby Allies on Hit
    A man's life is the greatest gift he can give.
    now has 20% aura area of effect, instead of 10% aura radius.
  • Hair TriggerHair Trigger
    Viridian Jewel
    (15-25)% increased Trap Damage
    (40-60)% increased Trap Trigger Area of Effect
    Anyone can catch a lumbering beast.
    Try catching a bird before it has even landed.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    now has 40-60% trap trigger area, instead of 20-30% trap trigger radius.

Threshold Jewels (Divine OrbDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.s cannot be used for this change):

  • The Rolling FlamesRolling Flames
    Cobalt Jewel
    Limited to: 1
    Radius: Medium
    (10-15)% increased Fire Damage
    With at least 40 Intelligence in Radius, Fireball cannot ignite
    With at least 40 Intelligence in Radius, Fireball has +(30-50)% chance to inflict scorch
    From north to south the sea of fire swept,
    Rolling waves of gorging flame,
    Growing taller and hungrier,
    With every land they consumed.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    jewel previously granted up to 50% increased radius to fireball projectiles as they travel. New copies of the jewel grants up to +4 radius. A shared limit of 2 Rolling Flames jewels in the passive tree has been imposed on both existing and new copies of the jewel. Existing copies will now grant 50% increased area at maximum distance, instead of radius.

In most cases, monster area of effect remains unchanged. There will be some cases (such as monsters using Reave, which will start with a larger area but grow less per stack) that will experience minor changes.

The following changes have been made to map mods which granted increased radius of area skills to monsters. Despite these values being much higher, they will have the same impact as the original mods. Existing maps with these mods will have a much smaller impact on the area of effect of monsters:

  • Of Giants now grants monsters 45% increased area of effect on tier 5 and lower maps, 70% increased area of effect on tier 6 to 10 maps, and 100% increased area of effect on tier 11 and higher maps.
  • Titan's now grants the unique boss 45% increased area of effect on tier 5 and lower maps, 55% increased area of effect on tier 6 to 10 maps, and 70% increased area of effect on tier 11 and higher maps.

League-Specific Unique Item Changes

The following changes can be obtained by rerolling the item's mods with a Divine Orb:

  • Vaal CaressVaal Caress
    Bronzescale Gauntlets
    Armour: (110-148)
    Evasion: (110-148)
    Requires Level 27, 22 Str, 22 Dex+5 to Level of Socketed Vaal Gems
    -5 to Level of Socketed Non-Vaal Gems
    (120-140)% increased Armour and Evasion
    +(50-70) to maximum Life
    +40% to Cold Resistance
    You gain Onslaught for 20 seconds on using a Vaal Skill
    "The gems are strangely human at times.
    They simply love to be held."
    - Doryani, First Seer to the Queen
    : Cold Resistance mod increased to 40%. Maximum Life mod increased to 50-70.
  • Brinerot WhalersBrinerot Whalers
    Trapper Boots
    Evasion: (74-85)
    Energy Shield: (96-118)
    Requires Level 41, 40 Dex, 40 Int20% increased Global Physical Damage
    +(80-100) to maximum Energy Shield
    +(20-30)% to Lightning Resistance
    25% increased Movement Speed
    (20-40)% increased Projectile Damage
    Unaffected by Shocked Ground
    Those Theopolis fatcats put a price on our heads.
    Let's see what they'll pay for their own.
    : Increased Movement Speed increased to 25%. Maximum Energy Shield mod increased to 120-150.
  • Mutewind WhisperstepsMutewind Whispersteps
    Serpentscale Boots
    Armour: (76-90)
    Evasion: (152-225)
    Requires Level 42, 40 Str, 40 DexAdds (25-30) to (40-50) Cold Damage to Spells
    (50-70)% increased Spell Critical Strike Chance
    (100-150)% increased Evasion Rating
    +(20-30)% to Cold Resistance
    25% increased Movement Speed
    Unaffected by Chilled Ground
    Corruption sweeps across this land,
    but our bloodline is clear.
    It is our duty to keep it so.
    : Increased Movement Speed mod increased to 25%. Critical Strike Chance with Spells increased to 50-70%. Added Cold Damage to Spells mod increased (25 to 30)-(40-50)
  • Valako's SignValako's Sign
    Topaz Ring
    Requires Level 38+(20-30)% to Lightning Resistance40% increased Damage with Hits against Shocked Enemies
    20% increased Lightning Damage
    +(20-40) to maximum Mana
    1% of Damage Leeched as Life against Shocked Enemies
    25% chance to Shock
    A gift from Valako,
    appointing Kiloava as the Herald of War.
    A title Kaom claimed when he ended Kiloava's bloodline.
    : Chance to Shock mod increased to 10%. Increased Damage versus Shocked Enemies mod increased to 40%
  • Berek's GripBerek's Grip
    Two-Stone Ring
    Requires Level 20+(12-16)% to Cold and Lightning Resistances(25-30)% increased Cold Damage
    Adds 1 to (50-70) Lightning Damage to Spells and Attacks
    +(30-40) to maximum Life
    1% of Damage Leeched as Life against Shocked Enemies
    1% of Damage Leeched as Energy Shield against Frozen Enemies
    "Berek hid from Storm's lightning wrath
    In the embrace of oblivious Frost
    Repelled by ice, blinded by blizzards
    Storm raged in vain
    While Berek slept."
    - Berek and the Untamed
    : Increased Cold Damage mod increased to 25-30%. Added Lightning Damage mod increased to 1 to (50-70) to attacks and spells. Now has Damage Leeched as Life against Shocked enemies instead of Frozen enemies. Now has Damage Leeched as Mana against Frozen enemies instead of Shocked enemies.
  • Berek's PassBerek's Pass
    Two-Stone Ring
    Requires Level 20+(12-16)% to Fire and Cold Resistances(25-30)% increased Fire Damage
    Adds (20-25) to (30-50) Cold Damage to Spells and Attacks
    +(30-40) to maximum Energy Shield
    30% increased Damage while Ignited
    +5000 to Armour while Frozen
    "From Frost's ice-bound pass
    Berek taunted and jeered
    Until furious Flame scaled the mountain
    Berek escaped through the thaw
    And Frost's tortured moans."
    - Berek and the Untamed
    : Increased Fire Damage mod increased to 25-30%. Added Cold Damage mod increased to (20-25) to (30-50) to attacks and spells.
  • Ylfeban's TrickeryYlfeban's Trickery
    Hubris Circlet
    Energy Shield: (184-248)Requires Level 69, 154 IntTrigger Level 10 Shock Ground when Hit
    Adds 1 to (60-80) Lightning Damage to Spells and Attacks
    (130-170)% increased Energy Shield
    +(25-35)% to Lightning Resistance
    Curse Enemies which Hit you with a random Hex, ignoring Curse Limit
    An angry god is one thing,
    but you should really fear a god
    with an unpredictable sense of humour.
    : No longer creates Shocked Ground when hit at a 10% chance. Now has a triggered spell called Shock Ground that casts when you are hit. No longer casts random curse on hit. Now has 20% chance to curse uncursed enemies on hit.
  • Reach of the CouncilReach of the Council
    Spine Bow
    Bow
    Physical Damage: (72-94.5) to (240-306.25)
    Critical Strike Chance: 6.50%
    Attacks per Second: (1.51-1.57)
    Requires Level 64, 212 DexSocketed Gems are Supported by Level 20 Greater Volley
    (50-75)% increased Physical Damage
    Adds (10-16) to (45-60) Physical Damage
    (8-12)% increased Attack Speed
    20% reduced Projectile Speed
    Arrows fired from the first firing points always Pierce
    Arrows fired from the second firing points Fork
    Arrows fired from the third firing points Return to you
    Arrows fired from the fourth firing points Chain +2 times
    We stand together. We strike together.
    : Number of Additional Arrows reduced to 2.

The following changes cannot be obtained by rerolling the item's mods with a Divine Orb:

  • Brinerot FlagBrinerot Flag
    Tarnished Spirit Shield
    Chance to Block: 24%
    Energy Shield: (91-115)
    Movement Speed: -3%
    Requires Level 23, 60 Int(5-10)% increased Spell Damage+3 to Level of Socketed Warcry Gems
    (8-12)% increased Cast Speed
    +(70-90) to maximum Energy Shield
    (20-40)% increased Mana Regeneration Rate
    Warcries grant Arcane Surge to you and Allies, with 10% increased effect per 5 power, up to 50%
    The lords of the sea bow to no one.
    : No longer has Mana on hitting a Taunted Enemy. No longer has 8-12% Increased Attack Speed. Now has 8-12% Increased Cast Speed. Now has the property Gain 2 Power Charges on Using a Warcry. Increased Level of Socketed Warcry Gems mod increased to +3.
  • Redblade BannerRedblade Banner
    Painted Tower Shield
    Chance to Block: 30%
    Armour: (338-432)
    Movement Speed: -3%
    Requires Level 35, 87 Str+(20-30) to maximum Life(80-100)% increased Armour
    +(50-60) to maximum Life
    20% increased Taunt Duration
    +5% Chance to Block
    50% increased Warcry Cooldown Recovery Rate
    Warcries have infinite Power
    Blood shed is blood shared.
    : Maximum Life mod increased to 50-60. No longer has additional Level to Warcry Gems. Now has 80-100% Increased Armour. Now has 2% Attack Damage Leeched as Life against Taunted Enemies. Now has 50% increased Warcry Cooldown Recovery. No longer has Endurance Charge Duration.
  • Mutewind PennantMutewind Pennant
    Enameled Buckler
    Chance to Block: 24%
    Evasion: (559-698)
    Movement Speed: -3%
    Requires Level 42, 103 Dex6% increased Movement Speed(80-100)% increased Evasion Rating
    +(20-40)% to Cold Resistance
    10% increased Area of Effect
    Gain Onslaught for 4 seconds when you Warcry
    25% increased Warcry Buff Effect
    Call to Arms
    Embrace the snow or be buried.
    : No longer has 20-30% Increased Chaos Damage. No longer has Additional Level to Warcry Gems. No longer has Onslaught on Killing Taunted Enemies. Now has 25% Increased Warcry Effect. Now has 80-100% Increased Evasion. Now has the property gain Onslaught for 4 seconds on using a Warcry.
  • Redblade TramplersRedblade Tramplers
    Ancient Greaves
    Armour: (377-522)Requires Level 46, 82 StrAdds (2-5) to (7-10) Physical Damage to Attacks
    (5-10)% reduced Enemy Stun Threshold
    (150-200)% increased Armour
    +(50-70) to maximum Life
    +(20-30)% to Fire Resistance
    25% increased Movement Speed
    Unaffected by Burning Ground
    Our home was swallowed beneath
    the great mountain for our complacency.
    Now we must prove our value to the Molten One
    by sating his hunger for life.
    : Now has 50-70 Maximum Life. Increased Movement Speed mod increased to 25%.
  • Tasalio's SignTasalio's Sign
    Sapphire Ring
    Requires Level 20+(20-30)% to Cold ResistanceAdds (7-10) to (15-20) Cold Damage to Spells and Attacks
    +(200-300) to Evasion Rating
    50% chance to Avoid being Chilled
    10% chance to Freeze
    Adds 40 to 60 Cold Damage against Chilled Enemies
    A gift from Tasalio, God of Water,
    to the chieftain Rakiata.
    Kaom took Rakiata's head and hand
    so that his warriors' axes might rise and fall like the waves.
    : Cold Damage up to (7 to 10)-(15 to 20) and now added to attacks and spells. Chance to Freeze mod increased to 10%. No longer has physical damage added versus frozen enemies. No longer has 20% reduced chill duration on self. Now has 40-60 added cold damage against chilled enemies. Now has 50% chance to avoid chill.
  • Ngamahu's SignNgamahu's Sign
    Ruby Ring
    Requires Level 28+(20-30)% to Fire Resistance+(15-25) to Strength
    Adds (20-25) to (30-35) Fire Damage to Spells and Attacks
    15% increased Ignite Duration on Enemies
    10% chance to Ignite
    Recover (20-30) Life when you Ignite an Enemy
    A gift from Ngamahu,
    a sign to the Karui to spread like fire.
    Given to Akoya, but inherited by Kaom with the swing of his axe.
    : Chance to ignite mod increased to 10%. Added fire damage now added to attacks and spells. No longer has life gain on hitting ignited enemies. Now has 20-30 Life Gained on Igniting an Enemy.
  • Broken FaithBroken Faith
    Archon Kite Shield
    Chance to Block: 12%
    Armour: (156-179)
    Energy Shield: (32-37)
    Movement Speed: -3%
    Requires Level 68, 85 Str, 85 Int+12% to all Elemental Resistances0.4% of Chaos Damage Leeched as Life
    -10% Chance to Block
    100% increased Global Armour while you have no Energy Shield
    You have Unholy Might while you have no Energy Shield
    Create Profane Ground instead of Consecrated Ground
    Be not blinded by the light.
    : No longer has Reduced Block Chance. Now has 5% Increased Chance to Block. Now has the property gain Unholy Might for 10 seconds on Block. No longer has Increased Damage on no Energy Shield. Now has 100% increased Global Armour on no Energy Shield.
  • Trolltimber SpireTrolltimber Spire
    Cedar Tower Shield
    Chance to Block: 25%
    Armour: (216-282)
    Movement Speed: -3%
    Requires Level 17, 47 Str+(20-30) to maximum Life(130-150)% increased Armour
    +(40-60) to maximum Life
    You and your Totems Regenerate 0.5% of Life per second for each Summoned Totem
    15% increased Area of Effect for Skills used by Totems
    0.5% of Damage dealt by your Totems is Leeched to you as Life
    The problem with working fresh trolltimber:
    by the time you've carved out one end,
    the other has sprouted fresh roots!
    : No longer has 1% of Damage Leeched as Life by totems. Now has 0.5% of Damage Dealt by Totems is Leeched to you. Now has increased Armour of 130-150%.
  • Crown of the Pale KingCrown of the Pale King
    Regicide Mask
    Evasion: (352-474)
    Energy Shield: (72-96)
    Requires Level 52, 58 Dex, 58 Int(150-200)% increased Evasion and Energy Shield
    +(60-80) to maximum Life
    (0.4-0.8)% of Physical Attack Damage Leeched as Life
    Reflects 100 to 150 Physical Damage to Melee Attackers
    100% of Damage you Reflect to Enemies when Hit is leeched as Life
    A lightless world
    a silent reign
    two sightless eyes
    feed on your pain.
    : Now has 60-80 Maximum Life.
  • Berek's RespiteBerek's Respite
    Two-Stone Ring
    Requires Level 20+(12-16)% to Fire and Lightning ResistancesAdds (20-25) to (30-50) Fire Damage to Spells and Attacks
    (25-30)% increased Lightning Damage
    +(30-40) to maximum Mana
    When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
    When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
    "With Flame licking at his heels
    Berek berated the clouds
    Until vengeful Storm spewed forth his rains
    And Berek held on tight
    As Fire screamed and steamed
    And fled."
    - Berek and the Untamed
    : Lightning Damage up to 25-30%. Added fire damage now (20-25) to (30-50) to attacks and spells. Now shocks all nearby enemies on killing a shocked enemy. Now ignites all nearby enemies on killing an ignited enemy.
  • Gifts from AboveGifts from Above
    Diamond Ring
    Requires Level 28(20-30)% increased Global Critical Strike ChanceTrigger Level 10 Consecrate when you deal a Critical Strike
    (30-35)% increased Global Critical Strike Chance
    (10-15)% increased Light Radius
    (40-50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike
    50% increased Damage while on Consecrated Ground
    +5% Chance to Block Attack Damage while on Consecrated Ground
    God blesses those who bless themselves.
    : No longer has Create Consecrated Ground on Critical Strike. Now has a triggered spell called Consecrate that Casts when you deal a Critical Strike. Now has 50% Increased Damage on Consecrated Ground. Now has 5% additional Block Chance on Consecrated Ground.
  • The GullThe Gull
    Raven Mask
    Evasion: (228-297)
    Energy Shield: (114-175)
    Requires Level 38, 44 Dex, 44 IntTrigger Level 1 Create Lesser Shrine when you Kill an Enemy
    (120-150)% increased Evasion and Energy Shield
    +(30-45) to maximum Energy Shield
    +(60-80) to maximum Life
    +(30-40)% to Cold Resistance
    75% increased Effect of Shrine Buffs on you
    50% increased Duration of Shrine Effects on you
    "It is the Gull that delivers Man unto Ancestor.
    The consumer of our flesh. The seeder of our
    souls unto the earth. We give the Gull his life.
    The Gull gives us our Way."
    - Lavianga, Advisor to Kaom
    : Now has 30-40% Cold Resistance. Now has 60-80 Maximum Life. Now has 40-65 Maximum Energy Shield. No longer has Life and Energy Shield gained on kill. No longer has Maximum Mana.
  • Edge of MadnessEdge of Madness
    Etched Greatsword
    Two Hand Sword
    Physical Damage: (32.2-36.8) to (67.2-76.8)
    Chaos Damage: (60-68) to (90-102)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.40
    Weapon Range: 1.3 metres
    Requires Level 22, 45 Str, 38 Dex60% increased Global Accuracy Rating+1 to Level of Socketed Skill Gems
    (40-60)% increased Physical Damage
    Adds (60-68) to (90-102) Chaos Damage
    1% increased Chaos Damage per Level
    Adds 1 to 2 Physical Damage to Attacks per Level
    Soon, the pleas for mercy were muted.
    Only one voice remained.
    Laughing.
    : No longer has Life gained on kill per level. No longer has Increased Elemental Damage per level. Now has 1-2 Physical Damage added per level.
  • Shavronne's RevelationShavronne's Revelation
    Moonstone Ring
    Requires Level 30+(15-25) to maximum Energy Shield+(60-75) to Intelligence
    Right ring slot: You cannot Regenerate Mana
    Right ring slot: Regenerate 6% of Energy Shield per second
    Right ring slot: +250 to maximum Mana
    Left ring slot: You cannot Recharge or Regenerate Energy Shield
    Left ring slot: Regenerate 40 Mana per Second
    Left ring slot: +250 to maximum Energy Shield
    "Shavronne held Sanity in her right
    hand and Revelation in her left.
    Brutus chose the left hand."
    - Kadavrus, Surgeon to the Umbra
    : No longer has 100% increased mana regeneration on left ring slot. Now has 40 Mana regenerated per second on left ring slot. Now has 100 Maximum Mana on right ring slot. Now has 100 Maximum Energy Shield on left ring slot.
  • Death RushDeath Rush
    Amethyst Ring
    Requires Level 30+(17-23)% to Chaos ResistanceRecover (3-5)% of Life on Kill
    Gain Adrenaline for (1-3) seconds on Kill
    To truly appreciate life you must be there when it ends
    : Onslaught on kill duration increased to 4 seconds. Increased Armour mod increased to 260-300. Now has Maximum Life of 40-50.
  • Blood of the KaruiBlood of the Karui
    Sanctified Life Flask
    Recovers 2190 Life over (3.00-2.31) Seconds
    Consumes 15 of 30 Charges on use
    Requires Level 5050% increased Life Recovered
    (50-35)% reduced Recovery rate
    Recover Full Life at the end of the Effect
    "Kaom fought and killed for his people.
    Kaom bled for his people.
    And so the people gave, the people bled,
    So their King might go on."
    - Lavianga, Advisor to Kaom
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    : No longer has the property of preventing life recovery during flask effect. Now has 100% Increased Life Recovery.
  • The Rat CageThe Rat Cage
    Sharkskin Tunic
    Evasion: (1118-1414)
    Movement Speed: -3%
    Requires Level 56, 152 Dex(100-120)% increased Evasion Rating
    +(200-300) to maximum Life
    15% increased Movement Speed
    100% of Fire Damage from Hits taken as Physical Damage
    The truth lies inside every man, if you dig around.
    Many a confession was found in the bowels of Axiom.
    : No longer has -5% Maximum Fire resistance. Now has -50% fire resistance.
  • Jorrhast's BlacksteelJorrhast's Blacksteel
    Steelhead
    Two Hand Mace
    Physical Damage: (135-162) to (202.5-243)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.40-1.46)
    Weapon Range: 1.3 metres
    Requires Level 44, 143 Str45% increased Stun Duration on Enemies25% chance to Trigger Level 20 Animate Weapon on Kill
    (150-200)% increased Physical Damage
    (8-12)% increased Attack Speed
    (8-12)% increased Cast Speed
    30% less Animate Weapon Duration
    Weapons you Animate create an additional copy
    His flesh had long turned to dust,
    but his vengeance lived on
    in every scrap of iron he touched.
    : Now has the additional property 25% chance to cast level 20 Animate Weapon on kill.
  • Brutus' Lead SprinklerBrutus' Lead Sprinkler
    Ritual Sceptre
    Sceptre
    Physical Damage: (34.8-40.8) to (91.2-97.2)
    Critical Strike Chance: (9.10-9.80)%
    Attacks per Second: (1.38-1.44)
    Weapon Range: 1.1 metres
    Requires Level 28, 51 Str, 51 Int16% increased Elemental Damage20% increased Physical Damage
    Adds (8-13) to (26-31) Physical Damage
    30% increased Fire Damage
    (15-20)% increased Attack Speed
    (30-40)% increased Critical Strike Chance
    Adds 4 to 7 Fire Damage to Attacks with this Weapon per 10 Strength
    "A sprinkle of liquid encouragement is often required
    to garnish the perfect confession."
    - Brutus, Warden of Axiom
    : No longer has Added Fire Damage against Ignited enemies. Now Adds 2-4 Fire Damage to Attacks per 10 Strength.
  • Brinerot MarkBrinerot Mark
    Unset Ring
    Requires Level 44Has 1 Socket25% increased Effect of Buffs granted by Socketed Golem Skills
    Socketed Golem Skills gain 20% of Maximum Life as Extra Maximum Energy Shield
    +3 to Level of Socketed Golem Gems
    (20-25)% increased Spell Damage
    +(15-25) to maximum Energy Shield
    +(20-40)% to Lightning Resistance
    Each time, it is granted to the most senior captain of the fleet,
    and each time, the ring soon washes ashore once more,
    still wrapped around a severed finger.
    : No longer is supported by level 15 Concentrated Effect. No longer is supported by level 15 minion life. Increased Spell Damage mod increased to 20-25%. Increased Level of Socketed Golem Gems increased to +3. Now socketed golem gems have +25% buff effect. Now socketed golem gems have 20% of golem life added as Energy Shield.
  • Mutewind SealMutewind Seal
    Unset Ring
    Requires Level 44Has 1 SocketSocketed Golem Skills have 20% increased Attack and Cast Speed
    Gain Onslaught for 10 seconds when you Cast Socketed Golem Skill
    +3 to Level of Socketed Golem Gems
    Adds (5-10) to (11-15) Physical Damage to Attacks
    (5-10)% increased Attack Speed
    (3-5)% increased Movement Speed
    When a fallen leader's body is taken to the funeral peak,
    those who seek power must ascend together.
    One returns with the seal.
    The rest do not return at all.
    : No longer is supported by level 13 Faster Attacks. No longer is supported by level 16 increased minion Speed. Chance to dodge attacks is now 3-5%. Increased Level of Socketed Golem Gems increased to +3. Now socketed golem gems have 20% increased attack and cast speed. Now socketed golem gems grant onslaught for 10 seconds on summon.
  • Redblade BandRedblade Band
    Unset Ring
    Requires Level 44Has 1 SocketSocketed Golem Skills have 25% chance to Taunt on Hit
    Socketed Golem Skills have Minions Regenerate 5% of Life per second
    +3 to Level of Socketed Golem Gems
    +(30-40) to Strength
    (20-30)% increased Fire Damage
    +(30-40) to maximum Life
    To ascend to leadership, the child of a Redblade warlord
    must pull the band from the still-hot
    ashes of their father.
    : No longer is supported by level 12 Lesser Multiple Projectiles. No longer is supported by level 17 increased minion damage. No longer has (8-12) to (20-30) fire damage to attacks. Now has Maximum Life of 30-40. Increased Level of Socketed Golem Gems increased to +3. Now socketed golem gems have a 25% chance to taunt on hit. Now socketed golem gems have 5% life regenerated per second.
  • Night's HoldNight's Hold
    Black Maw Talisman
    Talisman Tier: 1
    Requires Level 12
    Has 1 Socket+2 to Level of Socketed Gems
    Socketed Gems are Supported by Level 10 Added Chaos Damage
    Socketed Gems are supported by Level 10 Blind
    Socketed Gems are supported by Level 10 Cast when Stunned
    CorruptedIn the light of Solaris, the shadows cower and hide.
    But every night they gather and grow,
    and all but the strong and the stupid
    seek shelter from their grasp until daybreak.
    : Increased level requirement to 25

Other Unique Item Changes

The following changes can be obtained by rerolling the item's mods with a Divine Orb:

  • Sin TrekSin Trek
    Stealth Boots
    Evasion: (396-506)
    Energy Shield: (100-150)
    Requires Level 62, 117 Dex+(20-30) to Dexterity
    +(20-30) to Intelligence
    (80-100)% increased Evasion Rating
    +(100-150) to maximum Energy Shield
    30% increased Movement Speed
    Enemies Cannot Leech Life From you
    Do not let them step on your feet. Keep them at bay.
    : Maximum Energy Shield mod increased to 100-160
  • Essentia SanguisEssentia Sanguis
    Vaal Claw
    Claw
    Physical Damage: 29-76
    Elemental Damage: 1 to (600-700)
    Critical Strike Chance: 8.00%
    Attacks per Second: (1.56-1.69)
    Weapon Range: 1.1 metres
    Requires Level 66, 95 Dex, 131 Int2% of Physical Attack Damage Leeched as Life+8% Chance to Block Attack Damage while Dual Wielding Claws
    Adds 1 to (600-700) Lightning Damage
    (20-30)% increased Attack Speed
    +(30-40) to maximum Energy Shield
    Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield
    Ghost Reaver
    The darkest clouds clashed and coupled,
    giving birth to four lightning children of hate.
    : Added Lightning Damage mod increased to 1-200. Now is on a Vaal Claw base type.
  • Titucius' SpanTitucius' Span
    Reinforced Tower Shield
    Chance to Block: 23%
    Armour: (379-468)
    Movement Speed: -3%
    Requires Level 30, 76 Str+(10-20) to maximum Life(60-80)% increased Armour
    +(30-50) to maximum Life
    -(80-50) Physical Damage taken from Projectile Attacks
    200% increased Armour against Projectiles
    +25% chance to Block Projectile Attack Damage
    A mighty bulwark, curved and strong
    A dauntless wall, against the throng
    All lance and arrow, knocked aside
    For rout of foe, for turn of tide.
    : Reduced Physical Damage taken from Projectile Attacks mod changed to 50-80
  • FoxshadeFoxshade
    Wild Leather
    Evasion: (382-520)
    Movement Speed: -3%
    Requires Level 25, 73 Dex+(20-30) to Dexterity
    +1000 to Evasion Rating while on Full Life
    (50-70)% increased Evasion Rating
    30% increased Movement Speed when on Full Life
    Damage of Enemies Hitting you is Unlucky while you are on Full Life
    To catch an animal, think like an animal.
    : Evasion Rating on Full Life mod increased to 500
  • Taryn's ShiverTaryn's Shiver
    Maelström Staff
    Warstaff
    Physical Damage: 71-147
    Critical Strike Chance: 8.10%
    Attacks per Second: 1.25
    Weapon Range: 1.3 metres
    Requires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff(50-60)% increased Spell Damage
    (40-50)% increased Cold Damage
    (10-20)% increased Cast Speed
    +2 to Level of all Cold Spell Skill Gems
    8% chance to Freeze
    Enemies Frozen by you take 20% increased Damage
    Shed by the winged beast of night,
    A scaly frost-encrusted thorn.
    All who feel its wintry light
    Shiver in pain at the frozen dawn.
    : Increased Level of Socketed Cold Gems mod increased to +2
  • Le Heup of AllLe Heup of All
    Iron Ring
    Requires Level 24Adds 1 to 4 Physical Damage to Attacks+(10-30) to all Attributes
    (10-30)% increased Damage
    (10-30)% increased Rarity of Items found
    +(10-30)% to all Elemental Resistances
    Existence is infinite
    A weave of the living and dead
    Beyond the understanding
    Of the many mortal threads
    : Increased Damage mod increased to 10-30%. All Attributes mod increased to 10-30. All Resistances mod increased to 10-30%. Increased Item Rarity mod increased to 10-30%.
  • Sibyl's LamentSibyl's Lament
    Coral Ring
    Requires Level 45+(20-30) to maximum LifeAdds (8-15) to (20-28) Fire Damage to Attacks
    (20-10)% reduced Rarity of Items found
    Left ring slot: You and your Minions take 80% reduced Reflected Elemental Damage
    Right ring slot: You and your Minions take 80% reduced Reflected Physical Damage
    (20-30)% increased Elemental Damage with Attack Skills
    The portrait reflected his pain,
    a pain that she could never see.
    : Reduced Elemental and Physical Reflected Damage mod taken up to 40%
  • BriskwrapBriskwrap
    Sun Leather
    Evasion: (444-562)
    Movement Speed: -3%
    Requires Level 32, 91 Dex+(120-180) to Evasion Rating
    +(30-40)% to Cold Resistance
    (60-100)% increased Mana Recovery from Flasks
    15% increased Dexterity
    1% increased Damage per 15 Dexterity
    "I carry neither food nor drink. I rely on the charity
    of my fellow wayfarers. Dead men are generous men."
    - Taruk of the Wildmen
    : Increased Attack Speed mod increased to 10%
  • Gang's MomentumGang's Momentum
    Legion Boots
    Armour: (270-336)
    Energy Shield: (54-70)
    Requires Level 58, 54 Str, 54 Int(160-180)% increased Armour and Energy Shield
    +(50-60)% to Fire Resistance
    25% increased Movement Speed
    (10-15)% chance to Ignite
    (25-40)% increased Damage with Hits and Ailments against Ignited Enemies
    Become one with the unstoppable flame.
    : Increased Chance to Ignite mod increased to 10-15%. Increased damage to Ignited Enemies mod increased to 25-40%.
  • PrismweavePrismweave
    Rustic Sash
    Requires Level 25(12-24)% increased Global Physical DamageAdds (14-16) to (30-32) Fire Damage to Attacks
    Adds (10-12) to (24-28) Cold Damage to Attacks
    Adds 1 to (60-68) Lightning Damage to Attacks
    +(6-15)% to all Elemental Resistances
    30% increased Elemental Damage with Attack Skills during any Flask Effect
    Nothing is as vivid as the rage of battle
    : Added Fire Damage mod increased to (7-8)-(15-16). Added Cold Damage mod increased to (5-6)-(12-14). Added Lightning Damage mod increased to 1-(30-34).
  • The Restless WardThe Restless Ward
    Carnal Armour
    Evasion: (1129-1358)
    Energy Shield: (329-395)
    Movement Speed: -3%
    Requires Level 71, 88 Dex, 122 Int+(20-25) to maximum Mana(220-250)% increased Evasion and Energy Shield
    +(60-80) to maximum Life
    4% increased Movement Speed per Frenzy Charge
    Regenerate 75 Life per second per Endurance Charge
    (100-200)% increased Endurance, Frenzy and Power Charge Duration
    Use the dead to stave off death,
    An armour of bones and rot.
    Hanging on with bated breath,
    One lapse and all for naught.
    : Increased Evasion/Energy Shield mod increased to 220-250%. Maximum Life mod increased to 60-80. Life Regenerated per second per Endurance Charge mod increased to 20-30.
  • The PrincessThe Princess
    Sabre
    One Handed Sword
    Physical Damage: (9.6-13.5) to (32.4-45)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.78
    Weapon Range: 1.1 metres
    Requires Level 10, 18 Str, 26 Dex40% increased Global Accuracy Rating(20-50)% increased Physical Damage
    Adds (3-4) to (5-8) Physical Damage
    15% increased Attack Speed
    Gain (25-30)% of Physical Damage as Extra Cold Damage
    10% increased Damage taken from Skeletons
    10% increased Damage taken from Ghosts
    "She's pretty, aye. So pretty you'll
    want to be with her long after you're dead."
    : Physical Damage added as Cold mod increased to 25-30%.
  • Flesh-EaterFlesh-Eater
    Dream Mace
    One Handed Mace
    Physical Damage: (49.6-55.8) to (92.8-104.4)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.54
    Weapon Range: 1.1 metres
    Requires Level 32, 107 Str10% reduced Enemy Stun Threshold(60-80)% increased Physical Damage
    Adds 10 to 15 Physical Damage
    10% increased Attack Speed
    1% of Physical Attack Damage Leeched as Life
    3% of Attack Damage Leeched as Life against Bleeding Enemies
    30% chance to cause Bleeding on Hit
    I suffer, I long, with thirst to slake.
    Though countless corpses lie in wake.
    : Chance to Bleed on Hit mod increased to 30%. Life Leech against Bleeding Enemies mod increased to 3%.
  • Geofri's SanctuaryGeofri's Sanctuary
    Elegant Ringmail
    Armour: (565-757)
    Energy Shield: (183-253)
    Movement Speed: -5%
    Requires Level 64, 90 Str, 105 Int(50-75)% increased Armour and Energy Shield
    +(30-40) to maximum Energy Shield
    +(60-70) to maximum Life
    +(14-18)% to all Elemental Resistances
    +2 maximum Energy Shield per 5 Strength
    Zealot's Oath
    Faith does not make us invulnerable.
    It makes us immortal.
    : Maximum Energy Shield per 5 Strength mod increased to 2.
  • Three-step AssaultThree-step Assault
    Shagreen Boots
    Evasion: (216-302)Requires Level 55, 97 Dex+(25-35) to Dexterity
    (20-40)% increased Evasion Rating
    100% increased Evasion Rating during Onslaught
    +(50-70) to maximum Life
    25% increased Movement Speed
    30% chance to Avoid Elemental Ailments while Phasing
    Move in with haste.
    Strike quick, strike hard.
    Vanish like smoke in the wind.
    : Maximum Life mod increased to 50-70. Movement Speed mod increased to 25%. Increased Evasion Rating while on Onslaught mod increased to 100%.
  • Doedre's TenureDoedre's Tenure
    Velvet Gloves
    Energy Shield: (10-13)Requires Level 12, 21 Int+(20-50) to Intelligence
    100% increased Spell Damage
    (25-15)% reduced Cast Speed
    While Doedre lacked Maligaro's sense of style,
    she surpassed her master in pure malevolence.
    : Maximum Energy Shield mod increased to 32. Intelligence mod increased to 20. Spell Damage mod increased to 50-60%. Reduced Cast Speed mod reduced to 15%.
  • Lioneye's RemorseLioneye's Remorse
    Pinnacle Tower Shield
    Chance to Block: 30%
    Armour: (1307-1718)
    Movement Speed: -3%
    Requires Level 70, 159 Str+(20-30) to maximum Life(180-220)% increased Armour
    20% increased Stun and Block Recovery
    +(160-180) to maximum Life
    5% reduced Movement Speed
    -25 Physical Damage taken from Projectile Attacks
    +5% Chance to Block
    Marceus' unblemished shield is a testament
    to his arrogance... and his fate.
    : Maximum Life mod increased to 160-180.
  • Soul MantleSoul Mantle
    Spidersilk Robe
    Energy Shield: (202-257)
    Movement Speed: -3%
    Requires Level 49, 134 IntSocketed Gems are Supported by Level 20 Spell Totem
    (20-25)% increased Spell Damage
    (100-120)% increased Energy Shield
    (20-30)% increased Totem Life
    Inflicts a random Hex on you when your Totems die
    The greatest mistakes cause suffering
    long after they have been made
    : Socketed gems now supported by level 20 Spell Totem.
  • VoidbringerVoidbringer
    Conjurer Gloves
    Energy Shield: (103-154)Requires Level 55, 79 Int+1 to Level of Socketed Elemental Gems
    (125-150)% increased Spell Critical Strike Chance
    (180-250)% increased Energy Shield
    Lose (40-80) Mana when you use a Skill
    Gain (15-20) Energy Shield per Enemy Killed
    Absolute corruption empowers absolutely.
    : Increased Mana Cost mod now reduced to 40-80%.
  • Kongor's Undying RageKongor's Undying Rage
    Terror Maul
    Two Hand Mace
    Physical Damage: (144-157) to (467-537)
    Critical Strike Chance: (7.80-8.40)%
    Attacks per Second: 1.15
    Weapon Range: 1.3 metres
    Requires Level 67, 212 Str25% chance to double Stun DurationAdds (43-56) to (330-400) Physical Damage
    (30-40)% increased Critical Strike Chance
    +(15-20)% to all Elemental Resistances
    Hits can't be Evaded
    Your Critical Strikes do not deal extra Damage
    You gain Onslaught for 4 seconds on Critical Strike
    Command like a king and nothing will stand in your way.
    : Onslaught duration increased to 4 seconds.
  • Daresso's DefianceDaresso's Defiance
    Full Dragonscale
    Armour: (1316-1731)
    Evasion: (1044-1372)
    Movement Speed: -3%
    Requires Level 63, 115 Str, 94 Dex(180-220)% increased Armour and Evasion
    +(60-90) to maximum Life
    2% of Physical Attack Damage Leeched as Life
    You lose all Endurance Charges when Hit
    You gain an Endurance Charge on Kill
    You gain Onslaught for 5 seconds per Endurance Charge when Hit
    100% increased Effect of Onslaught on you
    "When your back is against the wall,
    And your opponent is bleeding you dry,
    There is only one appropriate response:
    Unbridled, overwhelming violence."
    - Daresso, the Sword King
    : Onslaught duration on Hit increased to 2 seconds per Endurance Charge
  • Forbidden TasteForbidden Taste
    Quartz Flask
    Lasts 6.00 Seconds
    Consumes 30 of 60 Charges on use
    Phasing
    +10% chance to Suppress Spell Damage
    Requires Level 27Recover (75-100)% of Life on use
    25% of Maximum Life taken as Chaos Damage per second
    Your reach exceeds your grasp.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    : No longer has Increased Flask Charges used. Increased recovery of Maximum Life mod increased to 75-100%
  • Asenath's MarkAsenath's Mark
    Iron Circlet
    Energy Shield: (42-65)Requires Level 8, 23 IntTrigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown
    (10-15)% increased Attack Speed
    +(30-50) to maximum Energy Shield
    30% increased Mana Regeneration Rate
    (30-60)% increased Spell Damage
    Asenath's mind was as quick and nimble
    as the fingers that drew her bowstring.
    : No longer has 50% Increased Energy Shield. Now has 30-50 Maximum Energy Shield.
  • The PeregrineThe Peregrine
    Visored Sallet
    Armour: (89-128)
    Evasion: (89-128)
    Requires Level 23, 28 Str, 28 Dex+500 to Accuracy Rating
    (40-60)% increased Armour and Evasion
    (20-30)% increased Rarity of Items found
    +30% to Lightning Resistance
    0.4% of Attack Damage Leeched as Mana
    10% increased Movement Speed
    We wander to pass time.
    We travel to fulfill.
    : Increased Accuracy mod increased to 300. Physical Attack Mana leech is now Attack Mana leech and increased to 0.4%.
  • Immortal FleshImmortal Flesh
    Leather Belt
    Requires Level 50+(25-40) to maximum Life+(75-100) to maximum Life
    Regenerate (200-350) Life per second
    Regenerate (8-10) Mana per second
    -(25-15)% to all Elemental Resistances
    -(50-40) Physical Damage taken from Attack Hits
    40% increased Armour while not Ignited, Frozen or Shocked
    "She begged the Earth to spare her Son;
    Out of love the Earth agreed.
    To the other Elements she did not speak
    And out of spite They plotted."
    - Berek and the Untamed
    : No longer has Reduced Maximum Resistances mod. Now has -15% to -25% to All Resistances.
  • SundanceSundance
    Clasped Boots
    Evasion: (90-125)
    Energy Shield: (11-12)
    Requires Level 27, 27 Dex, 27 Int10% increased Attack Speed
    (80-120)% increased Evasion Rating
    (20-30)% increased Rarity of Items found
    +(30-40)% to Fire Resistance
    20% increased Movement Speed
    Blazing body, shining bold.
    Dance beneath the orb of gold!
    : Movement Speed mod increased to 20%.
  • RainbowstrideRainbowstride
    Conjurer Boots
    Energy Shield: (36-42)Requires Level 53, 94 Int(15-20)% Chance to Block Spell Damage
    +(40-60) to maximum Mana
    +20% to all Elemental Resistances
    20% increased Movement Speed
    "They say that you should take life's troubles in your stride.
    Some men have a longer stride than others."
    - Gaius Sentari
    : Movement Speed mod increased to 25%.
  • The AnvilThe Anvil
    Amber Amulet
    Requires Level 45+(20-30) to Strength(10-15)% Chance to Block Attack Damage
    10% reduced Attack Speed
    10% reduced Cast Speed
    +(400-500) to Armour
    (34-48) Life gained when you Block
    (18-24) Mana gained when you Block
    +3% to maximum Chance to Block Attack Damage
    Reflects 240 to 300 Physical Damage to Attackers on Block
    Forge your Perseverance on the Anvil of Faith.
    : No longer has Reduced Movement Speed mod.
  • Hyrri's IreHyrri's Ire
    Zodiac Leather
    Evasion: (2049-3142)
    Movement Speed: -3%
    Requires Level 65, 197 Dex+(40-50) to Dexterity
    (140-220)% increased Evasion Rating
    25% increased Chill Duration on Enemies
    (105-145) to (160-200) Added Cold Damage with Bow Attacks
    +30% chance to Suppress Spell Damage
    Hyrri loosed a barrage of arrows,
    tipped with a poisoned hatred
    only oppression can ferment.
    : Added cold Damage mod increased to (50 to 60)-(70 to 80). Dexterity mod increased to 40-50.
  • WindscreamWindscream
    Reinforced Greaves
    Armour: (163-216)Requires Level 33, 61 Str(50-80)% increased Armour
    +(10-15)% to all Elemental Resistances
    50% increased Area of Effect of Hex Skills
    20% increased Movement Speed
    You can apply an additional Curse
    The mocking wind, a shielding spell,
    The haunting screams, a maddening hell.
    : Movement Speed mod increased to 15%. Increased Elemental Damage mod increased to 10-20%.
  • SlitherpinchSlitherpinch
    Bronzescale Gauntlets
    Armour: (50-62)
    Evasion: (80-124)
    Requires Level 27, 22 Str, 22 Dex+(40-50) to Dexterity
    (5-10)% increased Attack Speed
    (60-100)% increased Evasion Rating
    0.6% of Physical Attack Damage Leeched as Life
    0.4% of Physical Attack Damage Leeched as Mana
    A soft caress in dead of night,
    that slips about the neck, so tight.
    : Attack Speed mod increased to 5-10%.
  • DarkscornDarkscorn
    Assassin Bow
    Bow
    Physical Damage: (92.8-113.4) to (248-288)
    Critical Strike Chance: 6.70%
    Attacks per Second: 1.50
    Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike Multiplier(60-80)% increased Physical Damage
    Adds (15-20) to (25-30) Physical Damage
    20% increased Attack Speed
    (15-30)% increased Global Accuracy Rating
    25% of Physical Damage Converted to Chaos Damage
    25% of Physical Damage from Hits taken as Chaos Damage
    20% chance for Poisons inflicted with this Weapon to deal 300% more Damage
    "The Spirit of War knows nothing of good and evil.
    It knows only destruction."
    - Sekhema Asenath
    : Increased Physical Damage mod increased to 130-150%.
  • ThunderfistThunderfist
    Murder Mitts
    Evasion: (302-417)
    Energy Shield: (62-84)
    Requires Level 67, 51 Dex, 51 IntSocketed Gems are Supported by Level 30 Added Lightning Damage
    100% increased Effect of Lightning Ailments
    10% increased Attack Speed
    (150-200)% increased Evasion and Energy Shield
    The roar of the heavens
    Strikes more than fear
    Into the hearts of Man
    : Added Lightning Damage mod increased to 1-100.
  • Thief's TormentThief's Torment
    Prismatic Ring
    Requires Level 30+(8-10)% to all Elemental Resistances(20-30)% increased Rarity of Items Found
    Can't use other Rings
    +(25-40)% to all Elemental Resistances
    Gain (40-60) Life per Enemy Hit with Attacks
    Gain 30 Mana per Enemy Hit with Attacks
    50% reduced Effect of Curses on you
    The ring I stole,
    My finger they took,
    A shrouded mind,
    Cut their curses short,
    As I drained their spirit
    And stole their soul.
    A blessing is often a curse.
    : Life Gain on Hit mod increased to 40-60. Mana Gain on Hit mod increased to 30. All Resistances mod increased to 16-24%.
  • Atziri's FoibleAtziri's Foible
    Paua Amulet
    Requires Level 16(20-30)% increased Mana Regeneration Rate+100 to maximum Mana
    (16-24)% increased maximum Mana
    (80-100)% increased Mana Regeneration Rate
    Items and Gems have 25% reduced Attribute Requirements
    The world is but a piece of parchment, blank and symmetric.
    We label each side: one Good, one Evil; one Black, one White.
    The divine truth, however, is that both are one and the same.
    -Jaetai, Vaal Advisor
    : Increased Mana Regeneration mod increased to 80-100%. Maximum Mana mod increased to 100. Increased Maximum Mana mod increased to 16-24%.
  • Zahndethus' CassockZahndethus' Cassock
    Sage's Robe
    Energy Shield: (177-225)
    Movement Speed: -3%
    Requires Level 37, 104 IntAdds 1 to 40 Lightning Damage to Attacks
    (125-150)% increased Energy Shield
    +(40-50)% to Chaos Resistance
    25% increased Light Radius
    100% chance to create Consecrated Ground when you Block
    Consecrated Ground regenerates 6% Life per second (Hidden)
    Consecrated Ground has a radius of 18 (Hidden)
    When dead men rise and darkness falls
    Only faith can be your walls
    Walls of Light, not of brick
    Twice as strong and twice as thick
    : Increased Energy Shield mod increased to 125-150%.
  • Marylene's FallacyMarylene's Fallacy
    Lapis Amulet
    Requires Level 40+(20-30) to Intelligence+(80-120) to Accuracy Rating
    +(210-240)% to Global Critical Strike Multiplier
    +(80-100) to Evasion Rating
    (10-15)% increased Light Radius
    40% less Critical Strike Chance
    Critical Strikes have Culling Strike
    "Marylene stroked the medallion at her breast before every duel and every cast of the die."
    - Victario, the People's Poet
    : No longer has the property non-critical strikes deal 40% less damage.
  • Ming's HeartMing's Heart
    Amethyst Ring
    Requires Level 69+(17-23)% to Chaos Resistance25% reduced maximum Energy Shield
    25% reduced maximum Life
    +(40-50)% to Chaos Resistance
    Gain (40-60)% of Physical Damage as Extra Chaos Damage
    Ming slew Tranquillity
    Took Chaos for his wife
    And on Her immortal finger
    He placed his Heart
    : Reduced Maximum Life mod is now 10%. Reduced Energy Shield mod is now 10%.
  • Vis MortisVis Mortis
    Necromancer Silks
    Energy Shield: (369-470)
    Movement Speed: -3%
    Requires Level 59, 160 Int(200-220)% increased Energy Shield
    +(20-30) to maximum Mana
    Minions have 20% reduced maximum Life
    Minions deal 15% increased Damage
    Minions gain (15-20)% of Elemental Damage as Extra Chaos Damage
    Reap what others have sown
    Muster them from their graves
    Parade them for your pleasure
    Zealots in mortis enslaved
    : Duration of Unholy Might increased to 10 seconds. Increased Energy Shield mod increased to 200-220%.
  • Mark of the Doubting KnightMark of the Doubting Knight
    Platinum Kris
    Rune Dagger
    Physical Damage: (84-88.8) to (332.5-351.5)
    Critical Strike Chance: 8.50%
    Attacks per Second: 1.08
    Weapon Range: 1.0 metres
    Requires Level 64, 76 Dex, 149 Int50% increased Global Critical Strike Chance+5% Chance to Block Attack Damage while Dual Wielding
    (250-270)% increased Physical Damage
    10% reduced Attack Speed
    +(6-10)% to all Elemental Resistances
    50% chance to Cause Bleeding on Critical Strike
    50% chance to Cause Poison on Critical Strike
    Nothing is pure.
    Slice open the Innocent
    And spill a thousand Sins.
    : Chance to Bleed on Critical Strike mod increased to 50%. Chance to Poison on Critical Strike mod increased to 50%. Increased Physical Damage mod increased to 250-270%.
  • DreamfeatherDreamfeather
    Eternal Sword
    One Handed Sword
    Physical Damage: (71-91) to (133-148)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.80-1.88)
    Weapon Range: 1.1 metres
    Requires Level 66, 104 Str, 122 Dex+475 to Accuracy RatingAdds (30-50) to (65-80) Physical Damage
    (20-25)% increased Attack Speed
    +(180-200) to Evasion Rating
    3% increased Movement Speed
    +(280-300) to Accuracy Rating
    1% increased Attack Damage per 450 Evasion Rating
    She dances a dance beneath the shade,
    The twilight shroud her only blade,
    Who now hears her feathersteps flowing?
    Beneath the stars, the moondrops glowing.
    : Added Physical Damage mod up to (30 to 50)-(65 to 80).
  • Cherrubim's MaleficenceCherrubim's Maleficence
    Triumphant Lamellar
    Armour: (988-1311)
    Evasion: (1240-1647)
    Movement Speed: -3%
    Requires Level 69, 95 Str, 116 Dex(50-80)% increased Chaos Damage
    (160-200)% increased Armour and Evasion
    +(70-100) to maximum Life
    100% increased total Recovery per second from Life Leech
    "The Consort of Chaos descended,
    swiftly, brutally, artfully, she consumed the living,
    leaving naught behind but a Rosemarie bloom,
    to celebrate the massacre."
    - Blass, explorer, hunter, adventurer
    : Increased Chaos Damage mod increased to 50-80%.
  • Malachai's ArtificeMalachai's Artifice
    Unset Ring
    Requires Level 5Has 1 SocketSocketed Gems have Elemental Equilibrium
    -20% to all Elemental Resistances
    +(75-100)% to Fire Resistance when Socketed with a Red Gem
    +(75-100)% to Cold Resistance when Socketed with a Green Gem
    +(75-100)% to Lightning Resistance when Socketed with a Blue Gem
    All Sockets are White
    When the wind blows,
    Know which way to bend
    and watch the others break.
    : Reduced Elemental Equilibrium Effect mod reduced to 25%. All Resistances mod is now reduced by 20%.
  • Agnerod EastAgnerod East
    Imperial Staff
    Staff
    Physical Damage: 57-171
    Critical Strike Chance: 8.50%
    Attacks per Second: 1.15
    Weapon Range: 1.3 metres
    Requires Level 66, 158 Str, 113 Int+25% Chance to Block Spell Damage while wielding a Staff40% increased Strength Requirement
    +(80-120) to Intelligence
    (30-50)% increased Lightning Damage
    +2 to Level of all Lightning Spell Skill Gems
    Damage Penetrates 20% Lightning Resistance
    100% increased Duration of Lightning Ailments
    One for each corner of the great Vinktar Square.
    /West/North/South: Increased Level of Socketed Lightning Gems mod increased to +2
  • Ungil's HarmonyUngil's Harmony
    Turquoise Amulet
    Requires Level 23+(16-24) to Dexterity and Intelligence(250-350)% increased Global Critical Strike Chance
    Your Critical Strikes do not deal extra Damage
    +(30-50) to maximum Life
    +(30-50) to maximum Mana
    40% increased Stun and Block Recovery
    Gentle anger, raging calm.
    : Global Critical Strike Multiplier mod is now reduced by 25%.
  • The Broken CrownThe Broken Crown
    Prophet Crown
    Armour: (358-516)
    Energy Shield: (131-214)
    Requires Level 63, 85 Str, 62 IntSocketed Gems are supported by Level 20 Cast on Death
    +(10-15) to all Attributes
    20% increased Damage when on Low Life
    (60-100)% increased Armour and Energy Shield
    +(50-70) to maximum Energy Shield
    20% reduced Mana Regeneration Rate
    +(43-61)% to Chaos Resistance
    Every rule has an exception.
    : Maximum Energy Shield mod increased to 70-90.
  • Maloney's NightfallMaloney's Nightfall
    Vile Arrow Quiver
    Requires Level 55Gain (10-15)% of Physical Damage as Extra Chaos Damage10% increased Attack Speed
    +(50-70) to maximum Life
    +(12-16)% to Chaos Resistance
    (8-10) to (14-16) Added Physical Damage with Bow Attacks
    25% chance to create a Smoke Cloud when Hit
    (40-60)% increased Damage with Hits and Ailments against Blinded Enemies
    Fear not the dark, the song of night,
    Hear not the arch, the falling cry.
    My giving sun, fight no more,
    Rest alone, my grand nightfall.
    : Attack Speed no longer has a range. Chance for Smoke Cloud when Hit mod up to 25%. Increased Damage against Blinded Enemies mod increased to 40-60%. Added Physical Damage mod increased to (8 to 10)-(14 to 16).
  • SurgebindersSurgebinders
    Dragonscale Gauntlets
    Armour: (229-291)
    Evasion: (229-291)
    Requires Level 67, 51 Str, 51 Dex(90-110)% increased Armour and Evasion
    (4-7)% increased Elemental Damage per Frenzy Charge
    (4-7)% increased Physical Damage per Endurance Charge
    (4-7)% increased Spell Damage per Power Charge
    10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
    Your lies are our strength.
    Your threats are our laughter.
    Your hate is our infinity
    The fire rises!
    : No longer has Reduced Charge Duration mod.
  • TimeclaspTimeclasp
    Moonstone Ring
    Requires Level 25+(15-25) to maximum Energy Shield(10-15)% increased Attack Speed
    (10-15)% increased Cast Speed
    (6-12)% of Damage taken Recouped as Life
    (6-12)% of Damage taken Recouped as Mana
    (-20-20)% increased Skill Effect Duration
    Unaffected by Temporal Chains
    "To us mere mortals, time is slippery.
    I'm just evening things out."
    - Doryani, Queen's Thaumaturgist
    : Increased Cast Speed mod increased to 5-10%. Maximum Energy Shield mod increased to 15-25. No longer has Reduced Mana Regeneration mod. Now has 15% Increased Mana Regeneration mod. Reduced Temporal Chains Effect on Self mod increased to 50%.
  • Shaper's SeedShaper's Seed
    Agate Amulet
    Requires Level 16+(16-24) to Strength and Intelligence(60-100)% increased Mana Regeneration Rate
    Regenerate 4% of Life per second
    Nearby Allies gain 4% of Life Regenerated per second
    Nearby Allies gain 80% increased Mana Regeneration Rate
    The first light to grow in the primordial darkness.
    : Life regeneration Given to Allies increased to 2%.
  • Relentless FuryRelentless Fury
    Decorative Axe
    One Handed Axe
    Physical Damage: (48-57.6) to (91.2-108)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.20
    Weapon Range: 1.1 metres
    Requires Level 29, 80 Str, 23 Dex(60-80)% increased Physical Damage
    Adds (3-5) to (7-10) Physical Damage
    2% of Physical Attack Damage Leeched as Life
    Culling Strike
    You gain Onslaught for 3 seconds on Culling Strike
    100% chance to Avoid being Chilled during Onslaught
    Relentless fury
    Sunder my every foe
    Fuel my boiling blood
    : Life Leech mod increased to 2%.
  • BloodplayBloodplay
    Stiletto
    Dagger
    Physical Damage: (12-18.2) to (43.2-56)
    Critical Strike Chance: 7.80%
    Attacks per Second: 1.65
    Weapon Range: 1.0 metres
    Requires Level 15, 30 Dex, 30 Int30% increased Global Critical Strike Chance+20 to Dexterity
    (20-40)% increased Physical Damage
    Adds (3-6) to (9-13) Physical Damage
    10% increased Attack Speed
    30% chance to cause Bleeding on Hit
    Extra gore
    "I'm a painter, and crimson is my chosen hue."
    - Coralito, Brotherhood of Silence
    : Chance to Bleed mod increased to 30%.
  • The Deep One's HideThe Deep One's Hide
    Studded Round Shield
    Chance to Block: 27%
    Armour: (87-133)
    Evasion: (87-133)
    Movement Speed: -3%
    Requires Level 20, 29 Str, 29 Dex60% increased Block RecoveryAdds 4 to 8 Physical Damage to Attacks
    Adds 12 to 15 Cold Damage to Attacks
    (90-130)% increased Armour and Evasion
    +(30-50)% to Fire Resistance
    Curse Enemies with Vulnerability on Block
    The thicker the shell,
    the greater the beast that hunts it.
    : Added Cold Damage mod increased to 12-15.
  • Karui ChargeKarui Charge
    Jade Amulet
    Requires Level 24+(20-30) to Dexterity+(20-30) to Strength
    (5-10)% increased Attack Speed
    +100 to Accuracy Rating
    30% increased Projectile Speed
    10% increased Movement Speed
    30% increased Projectile Damage
    For dead men require no answer.
    : Increased Attack Speed mod reduced to 5-10%
  • Mon'tregul's GraspMon'tregul's Grasp
    Void Sceptre
    Sceptre
    Physical Damage: 50-76
    Critical Strike Chance: 7.30%
    Attacks per Second: 1.25
    Weapon Range: 1.1 metres
    Requires Level 68, 104 Str, 122 Int40% increased Elemental Damage50% reduced maximum number of Raised Zombies
    Raised Zombies have +5000 to maximum Life
    Raised Zombies have +(25-30)% to all Resistances
    25% increased Raised Zombie Size
    Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire Damage
    Raised Zombies deal (100-125)% more Physical Damage
    With death as my ally, all the world is within my grasp.
    : No longer has Zombies Deal 80-100% Increased Physical Damage. Now has Zombies Deal 80-100% More Physical Damage. Zombie Maximum Life mod increased to 5000.
  • Dyadian DawnDyadian Dawn
    Heavy Belt
    Requires Level 52+(25-35) to Strength+(70-85) to maximum Life
    +(20-40)% to Fire Resistance
    +(20-40)% to Cold Resistance
    1% of Attack Damage Leeched as Life against Chilled Enemies
    Ignites you inflict with Attacks deal Damage 35% faster
    Deal no Physical Damage
    With her cold resolve
    And burning sacrifice
    The Eternal twins arose.
    : Attack Damage Leeched as Life mod increased to 1%. Enemies ignited by an attack now burn 35% faster.
  • SpringleafSpringleaf
    Plank Kite Shield
    Chance to Block: 22%
    Armour: (32-55)
    Energy Shield: (9-15)
    Movement Speed: -3%
    Requires Level 7+4% to all Elemental Resistances(80-120)% increased Armour and Energy Shield
    80% reduced Freeze Duration on you
    Regenerate (30-50) Life per second
    Regenerate 100 Life per Second while on Low Life
    From death springs life.
    : Life regenerated per second up to 3%. Life regenerated per second on low life down to 3%.
  • Winds of ChangeWinds of Change
    Ancient Gauntlets
    Armour: (154-173)Requires Level 47, 68 Str+(30-60) to maximum Life
    30% increased Projectile Speed
    (10-5)% reduced Movement Speed
    10% chance to Knock Enemies Back on hit
    (30-50)% increased Projectile Damage
    Izaro was slow to see the treachery growing in his own court
    and powerless to stop it once he had;
    a captain sailing his own ship into rocks.
    : Reduced Movement Speed mod reduced to 5-10%.
  • Malachai's LoopMalachai's Loop
    Harmonic Spirit Shield
    Chance to Block: 23%
    Energy Shield: (179-231)
    Movement Speed: -3%
    Requires Level 65, 159 Int(10-15)% increased Spell Damage(210-250)% increased Energy Shield
    +2 to Maximum Power Charges
    20% chance to gain a Power Charge on Hit
    (12-16)% increased Spell Damage per Power Charge
    Lose all Power Charges on reaching Maximum Power Charges
    Shocks you when you reach Maximum Power Charges
    Thaumaturgy has no limit.
    It is our fragile reality that imposes boundaries.
    : Increased Energy Shield mod increased to 210-250%.
  • Heretic's VeilHeretic's Veil
    Deicide Mask
    Evasion: (361-459)
    Energy Shield: (165-218)
    Requires Level 67, 73 Dex, 88 Int+2 to Level of Socketed Curse Gems
    Socketed Gems are Supported by Level 22 Blasphemy
    Socketed Curse Gems have 30% increased Reservation Efficiency
    (90-110)% increased Evasion and Energy Shield
    +(40-50) to maximum Energy Shield
    Branded a heretic for your beliefs,
    You stand alone against many.
    May the truth that fuels their anger,
    Carry your blade into their hearts.
    : Increased Level of Socketed Curse Gems mod reduced to +1.
  • Ascent From FleshAscent From Flesh
    Chain Belt
    Requires Level 44+(9-20) to maximum Energy Shield+300 to Evasion Rating
    +(75-80) to maximum Energy Shield
    +(10-15)% to all Elemental Resistances
    You have Phasing if Energy Shield Recharge has started Recently
    30% increased Evasion Rating while Phasing
    10% increased Movement Speed while Phasing
    A single step forward
    Snap free from the prison
    Reborn into freedom eternal
    : Maximum Energy Shield mod increased to 75-80.
  • Shaper's TouchShaper's Touch
    Crusader Gloves
    Armour: (217-305)
    Energy Shield: (45-61)
    Requires Level 66, 51 Str, 51 Int(80-120)% increased Armour and Energy Shield
    +4 Accuracy Rating per 2 Intelligence
    +1 Life per 4 Dexterity
    +1 Mana per 4 Strength
    1% increased Energy Shield per 10 Strength
    2% increased Evasion Rating per 10 Intelligence
    2% increased Melee Physical Damage per 10 Dexterity
    By my hand, the inert is given life.
    By my hand, that which rots is reborn.
    There is nothing that cannot be changed.
    Nothing.
    : Accuracy per 2 Intelligence mod increased to 4. Mana per 4 STR mod increased to 2. Energy Shield per 10 STR mod increased to 2%. Evasion Rating per 10 INT mod increased to 2%. Melee Physical Damage per 10 DEX mod increased to 2%.
  • HeartbreakerHeartbreaker
    Royal Skean
    Rune Dagger
    Physical Damage: 16-64
    Critical Strike Chance: 8.00%
    Attacks per Second: 1.45
    Weapon Range: 1.0 metres
    Requires Level 50, 71 Dex, 102 Int30% increased Global Critical Strike Chance(60-70)% increased Spell Damage
    (40-80)% faster start of Energy Shield Recharge
    +(60-100) to maximum Mana
    Your Spells have Culling Strike
    A heart can be stabbed by thoughts,
    If your mind is sharp enough.
    : Increased Spell Damage mod increased to 60-70%.
  • PyrePyre
    Sapphire Ring
    Requires Level 11+(20-30)% to Cold Resistance+(25-35)% to Fire Resistance
    (60-80)% increased Burning Damage
    40% of Cold Damage Converted to Fire Damage
    10% increased Light Radius
    Ignited Enemies Killed by your Hits are destroyed
    Let winter come. It will only make my fire burn brighter.
    : Cold Damage converted to Fire Damage mod reduced to 40%.
  • Call of the BrotherhoodCall of the Brotherhood
    Two-Stone Ring
    Requires Level 20+(12-16)% to Cold and Lightning Resistances+(15-25) to Intelligence
    (15-25)% increased Lightning Damage
    (30-40)% increased Mana Regeneration Rate
    40% of Lightning Damage Converted to Cold Damage
    Your spells have 100% chance to Shock against Frozen Enemies
    Forged by three brothers
    so that they may recognize each other
    across any distance of time or travel.
    : Lightning Damage converted to Cold Damage mod reduced to 40%.
  • IchimonjiIchimonji
    Corsair Sword
    One Handed Sword
    Physical Damage: (45-58.5) to (167.4-195)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.86-1.94)
    Weapon Range: 1.1 metres
    Requires Level 58, 81 Str, 117 Dex40% increased Global Accuracy Rating(80-95)% increased Physical Damage
    Adds (5-10) to (13-20) Physical Damage
    (20-25)% increased Attack Speed
    10% increased Effect of Buffs on you
    10% increased Mana Reservation Efficiency of Skills
    Allies' Aura Buffs do not affect you
    Your Aura Buffs do not affect allies
    Master yourself before you seek to master others.
    : Increased Physical Damage mod increased to 80-95%. Increased Attack Speed mod increased to 20-25%.

The following changes cannot be obtained by rerolling the item's mods with a Divine Orb:

  • Wake of DestructionWake of Destruction
    Mesh Boots
    Armour: (61-102)
    Energy Shield: (13-22)
    Requires Level 28, 28 Str, 28 IntAdds 1 to 120 Lightning Damage to Attacks
    (20-60)% increased Armour and Energy Shield
    Gain (10-20) Life per Enemy Killed
    15% increased Movement Speed
    Drops Shocked Ground while moving, lasting 2 seconds
    Tempest's power given form,
    Flee before the walking storm.
    : Now has 15% Increased Movement Speed
  • Dream FragmentsDream Fragments
    Sapphire Ring
    Requires Level 24+(20-30)% to Cold Resistance20% increased maximum Mana
    50% increased Mana Regeneration Rate
    +(30-40)% to Cold Resistance
    Cannot be Chilled
    Cannot be Frozen
    Doryani stumbled into a realm of madness
    And awoke its Master.
    : Now has the property Cannot be Chilled. Now has 30-40% Cold Resistance. Now requires Level 24.
  • Lochtonial CaressLochtonial Caress
    Iron Gauntlets
    Armour: (6-9)(10-15)% increased Attack Speed
    (10-15)% increased Cast Speed
    (15-10)% reduced maximum Mana
    (10-15)% chance to gain a Power, Frenzy or Endurance Charge on Kill
    Conduit
    Why cling to your sanity? It offers you nothing.
    Surrender to me, and I will grant you everything.
    : No longer has flat added armour. Now has 20-30 to Maximum Life. Now has the property 10% chance to gain a frenzy, power or endurance charge on kill. (Note: we previously incorrectly stated it no longer had reduced mana)
  • Terminus EstTerminus Est
    Tiger Sword
    Two Hand Sword
    Physical Damage: (151.2-172.8) to (249.2-284.8)
    Critical Strike Chance: (7.50-8.75)%
    Attacks per Second: 1.68
    Weapon Range: 1.3 metres
    Requires Level 51, 80 Str, 96 Dex+360 to Accuracy Rating(180-220)% increased Physical Damage
    20% increased Attack Speed
    (50-75)% increased Critical Strike Chance
    Gain 10 Mana per Enemy Killed
    10% increased Movement Speed
    Gain a Frenzy Charge on Critical Strike
    His final sensation was of the executioner's blade.
    It was not cold, instead warm and reassuring,
    murmuring a promise of better times ahead.
    Smiling, he returned death's embrace.
    : Increased Physical Damage mod increased to 220-260%. Now has Increased Critical Strike Chance of 50-75%.
  • AshrendAshrend
    Buckskin Tunic
    Evasion: (316-442)
    Movement Speed: -3%
    Requires Level 17, 53 Dex(80-100)% increased Evasion Rating
    +(40-50)% to Fire Resistance
    Cannot be Ignited
    (75-150)% increased Physical Damage with Ranged Weapons
    -(60-30) Physical Damage taken from Attack Hits
    The blasted oak stands forever.
    : Now has Maximum Life mod of 30-50. Now has the property Socketed Gems are Supported by level 10 Added Fire Damage.
  • Star of WraeclastStar of Wraeclast
    Ruby Amulet
    Requires Level 28+(20-30)% to Fire ResistanceGrants Level 10 Frostblink Skill
    (30-50)% increased Cold Damage
    +(10-15)% to all Elemental Resistances
    60% increased Area of Effect of Hex Skills
    You cannot be Cursed with Silence
    Frostblink has 50% increased Duration
    Corrupted"I offer to you an eternal oath
    that binds your heart to mine;
    a bond that not even death will break.
    Will you accept?"
    - Daresso, to his beloved
    : Cooldown on Illusory Warp is now 3 seconds. Duration of Chilled ground is now 1.5 seconds. No longer has 30% Increased radius of Curse skills. Now has 60% Increased Area of Effect of Curses.
  • Bronn's LitheBronn's Lithe
    Cutthroat's Garb
    Evasion: (1590-2079)
    Movement Speed: -3%
    Requires Level 53, 145 Dex+5 to Level of Socketed Movement Gems
    10% increased Attack Speed
    (60-100)% increased Damage with Movement Skills
    (200-250)% increased Evasion Rating
    10% increased Movement Speed
    Forget your kite shield. Just put the biggest man
    in the field between you and the archers.
    : Now has 15% Increased Attack and Cast Speed on Using a Movement Skill Recently.
  • Solaris LoricaSolaris Lorica
    Copper Plate
    Armour: (281-397)
    Movement Speed: -5%
    Requires Level 17, 53 Str+(10-20) to Strength
    (60-80)% increased Armour
    25% reduced Chaos Damage taken over time
    25% increased Light Radius
    Chaos Damage taken does not bypass Energy Shield
    -(40-30) Chaos Damage taken
    Give me neither havens nor solace;
    They are for the weak and frightened.
    Instead, light the path to greatness,
    So that I may begin my bright pursuit.
    : Reduced Chaos Damage taken increased to 30-40. Now has 25% Reduced Chaos Damage Taken Over Time.
  • HrimsorrowHrimsorrow
    Goathide Gloves
    Evasion: (72-92)Requires Level 9, 17 Dex+(20-30) to Strength
    +(40-50) to Evasion Rating
    +(20-30)% to Cold Resistance
    100% of Physical Damage Converted to Cold Damage
    Reflects 100 Cold Damage to Melee Attackers
    Of ancient giants, none remain,
    Their only trace is timeless pain.
    : No longer has Increased Evasion Rating mod. Now has 40-50 Evasion Rating. Physical Damage converted to Cold mod increased to 50%. Cold Resistance mod increased to 20-30%. Now has (5-7) to (13-15) Added Cold Damage to Spells and Attacks.
  • KaltenhaltKaltenhalt
    Painted Buckler
    Chance to Block: 29%
    Evasion: (196-308)
    Movement Speed: -3%
    Requires Level 16, 44 Dex6% increased Movement Speed(60-100)% increased Evasion Rating
    +5% to maximum Cold Resistance
    +50% to Cold Resistance
    Gain (10-15)% of Physical Damage as Extra Cold Damage
    Reflects (25-50) Cold Damage to Melee Attackers
    +5% Chance to Block
    Cold, miserable and alone... but alive.
    : Now has 10-15% Physical Damage Added as Cold.
  • Quill RainQuill Rain
    Short Bow
    Bow
    Physical Damage: 12-32
    Critical Strike Chance: 5.00%
    Attacks per Second: 3.00
    Requires Level 5, 26 Dex+(10-20) to Dexterity
    100% increased Physical Damage
    100% increased Attack Speed
    Grants 2 Mana per Enemy Hit
    (50-100)% increased Projectile Speed
    +(25-50) to Accuracy Rating
    30% less Damage
    "The rain of a thousand quills that whittle
    present into past, life into death."
    - Rigwald of the Ezomytes
    : Less weapon damage reduced to 40%. Now has 100% increased local physical damage. Now has 2 mana gain per hit.
  • Darkray VectorsDarkray Vectors
    Dragonscale Boots
    Armour: (169-236)
    Evasion: (169-236)
    Requires Level 65, 62 Str, 62 Dex(40-70)% increased Armour and Evasion
    10% increased Evasion Rating per Frenzy Charge
    +(20-40)% to Lightning Resistance
    5% increased Movement Speed per Frenzy Charge
    +1 to Maximum Frenzy Charges
    40% reduced Frenzy Charge Duration
    25% reduced Light Radius
    "Sirrius flew on wings of light, faster than wind, faster
    than thought. But try as he might to outrun the darkness,
    it was there, at every turn, waiting for him."
    - Azmerian legend
    : Reduced Frenzy Charge Duration mod reduced to 40%. Now has 40-70% Increased Armour and Evasion.
  • DeidbellDeidbell
    Gilded Sallet
    Armour: (290-397)
    Evasion: (90-97)
    Requires Level 33, 38 Str, 38 Dex+(20-30) to Strength
    +(20-30) to Dexterity
    Skills which Exert an Attack have (20-40)% chance to not count that Attack
    +(200-300) to Armour
    Cannot Leech when on Low Life
    May you never hear it toll.
    : Now has 10-20 Added Physical Damage.
  • Kaom's RootsKaom's Roots
    Titan Greaves
    Armour: (241-278)Requires Level 68, 120 StrHas no Sockets
    Cannot be Knocked Back
    +(150-200) to maximum Life
    Action Speed cannot be modified to below Base Value
    Unwavering Stance
    Don't flinch. It's a waste of good hitting time.
    : Maximum Life mod increased to 150-200. Now has the property Cannot Be Slowed to Below Base Speed".
  • Bated BreathBated Breath
    Chain Belt
    Requires Level 22+(9-20) to maximum Energy Shield+(15-25) to Intelligence
    10% increased Damage
    +(20-30) to maximum Energy Shield
    20% increased maximum Energy Shield
    50% increased Energy Shield Recharge Rate
    At knifepoint, a moment's hesitation means death.
    : Now has 20% Increased Energy Shield.
  • Doedre's ScornDoedre's Scorn
    Lunaris Circlet
    Energy Shield: (141-168)Requires Level 39, 83 Int+2 to Level of Socketed Curse Gems
    +(20-30) to Intelligence
    +(100-120) to maximum Energy Shield
    Adds 37 to 71 Chaos Damage for each Curse on the Enemy
    Curse Skills have (30-50)% increased Skill Effect Duration
    A scar of the flesh you'll never forget,
    A scar of the mind you'll never remember.
    : Increased Level of Socketed Curse Gems mod increased to +2. Now has 100-120 Maximum Energy Shield.
  • RotgutRotgut
    Quicksilver Flask
    Lasts (7.80-9.00) Seconds
    Consumes 30 of 60 Charges on use
    40% increased Movement Speed
    Requires Level 4050% chance to gain a Flask Charge when you deal a Critical Strike
    (30-50)% increased Duration
    Consumes Frenzy Charges on use
    Gain Onslaught for 3 seconds per Frenzy Charge consumed on use
    Rancid, rotten, and wicked are those that dare to taste my serum.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    : Chance to Gain Flask Charge on Critical Strike increased to 50%. Onslaught per Frenzy Charge increased to 2 seconds. Now has 50% Increased Duration.
  • Karui WardKarui Ward
    Jade Amulet
    Requires Level 5+(20-30) to Dexterity+(20-30) to Strength
    +100 to Accuracy Rating
    30% increased Projectile Speed
    10% increased Movement Speed
    30% increased Projectile Damage
    "Shoot first, ask no questions."
    - Karui wisdom
    : Now has 30% increased Projectile Damage.
  • Shavronne's PaceShavronne's Pace
    Scholar Boots
    Energy Shield: (46-60)Requires Level 32, 59 Int+(20-30) to Intelligence
    (100-140)% increased Energy Shield
    (150-200)% increased Stun and Block Recovery
    15% increased Movement Speed
    20% increased Movement Speed when on Full Life
    Shavronne raced to Brutus' side,
    her last hope against the Karui tide.
    : Movement Speed on Full Life mod reduced to 20%. Now has 15% Increased Movement Speed.
  • Shavronne's GambitShavronne's Gambit
    Scholar Boots
    Energy Shield: (46-60)Requires Level 32, 59 Int+10 to Dexterity
    +(20-30) to Intelligence
    (100-140)% increased Energy Shield
    (150-200)% increased Stun and Block Recovery
    15% increased Movement Speed
    20% increased Movement Speed when on Full Life
    Regenerate 1% of Energy Shield per second
    The Karui boats were closing the gap,
    but Shavronne had laid for them one final trap.
    : No longer has 2% Energy Shield Regenerated on Low Life. Now has 1% Energy Shield Regeneration.
  • Carnage HeartCarnage Heart
    Onyx Amulet
    Requires Level 20+(10-16) to all Attributes+(20-40) to all Attributes
    +(10-20)% to all Elemental Resistances
    (1.2-2)% of Physical Attack Damage Leeched as Life
    50% increased total Recovery per second from Life Leech
    (30-40)% increased Damage while Leeching
    Forged from the blood of countless wars,
    its thirst has only begun.
    : No longer has Reduced Life or Reduced Energy Shield. Now has 30-40% Increased Damage While Leeching. Now has Increased Life Leech Rate of 50%.
  • Starkonja's HeadStarkonja's Head
    Silken Hood
    Evasion: (692-876)Requires Level 60, 138 Dex+(50-70) to Dexterity
    50% reduced Damage when on Low Life
    10% increased Attack Speed
    25% increased Global Critical Strike Chance
    (100-130)% increased Evasion Rating
    +(80-100) to maximum Life
    150% increased Global Evasion Rating when on Low Life
    There was no hero made out of Starkonja's death,
    but merely a long sleep made eternal.
    : Dexterity mod increased to 50-70. Increased Evasion Rating on Low Life up to 150%. Now has 100-130% Increased Evasion Rating.
  • Chalice of HorrorsChalice of Horrors
    War Buckler
    Chance to Block: 26%
    Evasion: (219-291)
    Energy Shield: (50-70)
    Movement Speed: -3%
    Requires Level 29, 74 Dex9% increased Movement Speed+3 to Level of Socketed Curse Gems
    (30-50)% increased Evasion Rating
    +(50-70) to maximum Energy Shield
    +20% Chance to Block Attack Damage from Cursed Enemies
    100% Chance to Cause Monster to Flee on Block
    Inflict Decay on Enemies you Curse with Hex Skills, dealing 700 Chaos Damage per Second for 8 Seconds
    An eye for an eye. A curse for a curse.
    : Now has 40-50 Maximum Life. Now has 50-70 Maximum Energy Shield.
  • SkullheadSkullhead
    Secutor Helm
    Armour: (156-208)
    Evasion: (156-208)
    Requires Level 36, 42 Str, 42 Dex(60-80)% increased Armour and Evasion
    Minions have +25% Chance to Block Attack Damage
    Minions have +25% Chance to Block Spell Damage
    Minions Recover 10% of their Life when they Block
    +(10-20)% to all Elemental Resistances
    All that was left of the Iron King was his bleached skull.
    Yet it was all the Iron King needed.
    : Now has 10-20% All Resistances.
  • Incandescent HeartIncandescent Heart
    Saintly Chainmail
    Armour: (1283-1567)
    Energy Shield: (307-374)
    Movement Speed: -5%
    Requires Level 70, 99 Str, 115 Int(220-240)% increased Armour and Energy Shield
    +(80-90) to maximum Life
    (0.8-1)% of Attack Damage Leeched as Life
    Gain (10-20)% of Elemental Damage as Extra Chaos Damage
    25% of Elemental Damage from Hits taken as Chaos Damage
    (20-30)% increased Light Radius
    Light Radius is based on Energy Shield instead of Life
    Only light may banish the shadows from this land
    And the black lies wrapped around your heart
    : No longer has 60-80 Armour. Increased Armour and Energy Shield mod increased to 220-240%. Now has 10-20% of Elemental Damage Added as Chaos. Now has Attack Damage Leech instead of Physical Attack Damage Leech.
  • Hyrri's BiteHyrri's Bite
    Sharktooth Arrow Quiver
    Requires Level 14Gain (6-8) Life per Enemy Hit with Attacks+(15-25) to Strength
    +(35-45) to Dexterity
    +(15-25) to Intelligence
    Adds 10 to 20 Cold Damage to Attacks
    (7-10)% increased Attack Speed
    Gain (2-3) Life per Enemy Hit with Attacks
    10% increased Area of Effect
    A Karui woman's place was not the
    battlefield, but the hearth.
    Hyrri changed all of that.
    : Now has 10-20 Added Cold Damage.
  • Thousand Teeth TemuThousand Teeth Temu
    Vaal Buckler
    Chance to Block: 37%
    Evasion: (660-833)
    Movement Speed: -3%
    Requires Level 63, 159 Dex3% increased Movement Speed(100-120)% increased Evasion Rating
    +(70-90) to maximum Life
    0.4% of Physical Attack Damage Leeched as Life
    +10% Chance to Block
    Reflects 1000 to 10000 Physical Damage to Attackers on Block
    Crimson burn'd the star of sadness,
    All was woe that seem'd but gladness.
    : Now has the property 10% of Damage Reflected Gained as Life.
  • BloodboilWinterweave
    Coral Ring
    Requires Level 24+(20-30) to maximum LifeAdds (12-15) to (25-30) Fire Damage to Attacks
    Adds (12-15) to (25-30) Cold Damage to Attacks
    +(20-40) to maximum Life
    +(25-30)% to Cold Resistance
    10% increased Movement Speed while Ignited
    The Effect of Chill on you is reversed
    Fury fuels defiance.
    : Added Fire Damage mod increased to (12 to 15)-(25 to 30). Reduced Chill Effectiveness on Self increased to 75%. No longer has Longer Ignite Duration. Now has 10% Increased Movement Speed While Ignited.
  • SouthboundSouthbound
    Soldier Gloves
    Armour: (92-103)
    Energy Shield: (19-21)
    Requires Level 51, 40 Str, 40 IntAdds (60-72) to (88-100) Cold Damage to Attacks
    (12-16)% increased maximum Life
    +(40-50)% to Cold Resistance
    100% increased Freeze Duration on Enemies
    Your Hits can only Kill Frozen Enemies
    Far south, the winter crawls under the skin.
    Below the snow, adrift wanderers sleep.
    : Now has 50% Increased Herald of Ice Damage.
  • Victario's InfluenceVictario's Influence
    Lacquered Garb
    Evasion: (629-822)
    Energy Shield: (129-170)
    Movement Speed: -3%
    Requires Level 52, 76 Dex, 76 Int+1 to Level of Socketed Aura Gems
    Socketed Gems are Supported by Level 30 Generosity
    Socketed Gems have 45% increased Reservation Efficiency
    (120-150)% increased Evasion and Energy Shield
    (20-40)% increased Area of Effect of Aura Skills
    (10-15)% increased effect of Non-Curse Auras from your Skills
    "Every life is a story.
    If you're not writing your own,
    you'd better know who's writing it for you!"
    - Victario, the People's Poet
    : Now is supported by Level 30 Generosity. Reduced Reservation Cost of Socketed Gems increased to 30%. No longer has 10-20% Increased Radius of Aura skills. Now has 20-40% Increased Aura Area of Effect.
  • The CovenantThe Covenant
    Spidersilk Robe
    Energy Shield: (313-409)
    Movement Speed: -3%
    Requires Level 49, 134 IntSocketed Gems are Supported by Level 29 Added Chaos Damage
    +(20-30) to Intelligence
    (210-250)% increased Energy Shield
    10% increased maximum Life
    Skills gain a Base Life Cost equal to 100% of Base Mana Cost
    My Soul is your Strength
    My Price is your Blood
    : No longer has Blood Magic. Now has Socketed gems have Blood Magic. No longer has Reduced Maximum Life but has 10% Increased Maximum Life
  • Rime GazeRime Gaze
    Mind Cage
    Energy Shield: (109-126)Requires Level 65, 138 IntSocketed Gems are Supported by Level 20 Concentrated Effect
    +50% to Cold Damage over Time Multiplier
    50% increased Energy Shield
    50% reduced Energy Shield Recharge Rate
    +(25-75) to maximum Mana
    The malice in her gaze froze blood and shattered bone.
    : Increased Energy Shield mod increased to 180-200%. Gems now supported by Level 20 Concentrated Effect. No longer has Slower Start of ES Recharge, but has Reduced ES Recharge rate of 50%.
  • InfractemInfractem
    Decimation Bow
    Bow
    Physical Damage: (117.3-142.2) to (258.4-289.8)
    Critical Strike Chance: (6.50-7.50)%
    Attacks per Second: 1.20
    Requires Level 53, 170 Dex(30-50)% increased Critical Strike Chance+(20-30) to Dexterity
    (70-80)% increased Physical Damage
    Adds (25-35) to (36-45) Physical Damage
    10% increased Movement Speed
    +(350-400) to Accuracy Rating
    Cannot Leech Life
    Arrows Pierce all Targets
    Mark us with mercy, then press on with care,
    Execute us steadily, notch away at our despair.
    : No longer has Cannot Leech. Now has Cannot Leech Life instead. Increased Physical Damage mod increased to 110-125%.
  • Asenath's Gentle TouchAsenath's Gentle Touch
    Silk Gloves
    Energy Shield: (18-23)Requires Level 25, 39 Int+(20-30) to Intelligence
    +(60-80) to maximum Life
    +(60-80) to maximum Mana
    Curse Enemies with Temporal Chains on Hit
    Non-Aura Curses you inflict are not removed from Dying Enemies
    Enemies near corpses affected by your Curses are Blinded
    Enemies Killed near corpses affected by your Curses explode, dealing
    3% of their Life as Physical Damage
    Cool the head and cool the blade.
    : Curse with Level 10 Temporal Chains on Hit instead of Level 1.
  • AuxiumAuxium
    Crystal Belt
    Requires Level 79+(60-80) to maximum Energy Shield+(60-70) to maximum Energy Shield
    +(45-55) to maximum Mana
    Chill Effect and Freeze Duration on you are based on 100% of Energy Shield
    (20-25)% increased Elemental Damage with Attack Skills per Power Charge
    0.2% of Attack Damage Leeched as Mana per Power Charge
    As long as the soul is unfettered, so is the body.
    : Now is on a Crystal Belt base type. Mana leech per Power Charge now works for all forms of Attack Damage rather than Physical Attack Damage alone.
  • The MagnateThe Magnate
    Studded Belt
    Requires Level 16(20-30)% increased Stun Duration on Enemies+(40-50) to Strength
    +(20-25)% to all Elemental Resistances
    50% increased Flask Charges gained
    10% chance to deal Double Damage while you have at least 200 Strength
    5% chance to deal Triple Damage while you have at least 400 Strength
    Few men cast a longer shadow
    than the Great Meginord of the North.
    : Now has 20-25% all Elemental Resistances at 200 Strength or more.
  • Meginord's ViseMeginord's Vise
    Steel Gauntlets
    Armour: (290-381)Requires Level 35, 52 StrMelee Strike Skills deal Splash Damage to surrounding targets
    +50 to Strength
    (150-200)% increased Armour
    100% increased Knockback Distance
    Melee Hits with Strike Skills always Knockback
    Ride with pride,
    strike with vengeance,
    live with honour.
    : Now has 2% Life Regeneration per Second at 400 Strength or more.
  • Ambu's ChargeAmbu's Charge
    Crusader Chainmail
    Armour: (663-851)
    Energy Shield: (140-176)
    Movement Speed: -5%
    Requires Level 43, 64 Str, 64 Int(180-220)% increased Armour and Energy Shield
    +(60-80) to maximum Life
    +15% to all Elemental Resistances
    Gain up to maximum Endurance Charges when you take a Critical Strike
    Your nearby party members maximum Endurance Charges is equal to yours
    Nothing stops the pain like a courageous rush into battle.
    : No longer has 2% Life Regeneration on Low Life. Now has 2% Life Regeneration if you have been Hit recently. Now has 60-80 Maximum Life.
  • Daresso's CourageDaresso's Courage
    Baroque Round Shield
    Chance to Block: 25%
    Armour: (366-490)
    Evasion: (366-490)
    Movement Speed: -3%
    Requires Level 54, 70 Str, 70 Dex120% increased Block Recovery+30% Chance to Block Spell Damage while on Low Life
    (200-250)% increased Armour and Evasion
    +(20-30)% to all Elemental Resistances
    +100% Chance to Block Attack Damage if you have Blocked Spell Damage Recently
    +100% chance to Block Spell Damage if you have Blocked Attack Damage Recently
    By tourney's end, Daresso bled and shivered.
    Yet even accursed treachery failed to steal the champion's victory.
    : No longer has individual resistances. Now has All Resistance of 10-20%. Now has 20% chance to Block Spells if you've Blocked an Attack recently. Now has 20% chance to Block Attacks if you've Blocked a Spell Recently.
  • Chernobog's PillarChernobog's Pillar
    Ebony Tower Shield
    Chance to Block: 25%
    Armour: (785-1027)
    Movement Speed: -3%
    Requires Level 61, 159 Str+(20-30) to maximum LifeAdds (12-15) to (30-35) Fire Damage to Spells and Attacks
    (120-150)% increased Armour
    +(60-80) to maximum Life
    +(35-50)% to Fire Resistance
    25% of Physical Damage Converted to Fire Damage
    25% chance to Curse Non-Cursed Enemies with Enfeeble on Hit
    Fire dances with those who doubt
    Licks the skin and flesh from the fearful
    Where there is no fear
    There is no flame
    : Now has (12 to 15)-(30 to 35) Added Fire Damage to Spells and Attacks. Now has 60-80 Maximum Life. No longer has 10% chance to cast Enfeeble on hit. Now has a 25% chance to curse un-cursed enemies with Enfeeble on hit.
  • DusktoeDusktoe
    Ironscale Boots
    Armour: (54-88)
    Evasion: (54-88)
    Requires Level 18, 19 Str, 19 Dex(60-100)% increased Armour and Evasion
    20% increased Movement Speed
    20% reduced Light Radius
    +50% to Chaos Resistance during any Flask Effect
    Adds (30-40) to (50-60) Chaos Damage to Spells and Attacks during any Flask Effect
    "A lick of shadow may ease
    the petty frictions of one's life."
    - Inquisitor Maligaro
    : Now has (15 to 20)-(25 to 30) Added Chaos Damage to Spells and Attacks while using a Flask. No longer has 10-20 Maximum Mana. Maximum Life mod increased to 20-30.
  • MjölnerMjölner
    Gavel
    One Handed Mace
    Physical Damage: (97.2-118.8) to (181.8-222.2)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.15
    Weapon Range: 1.1 metres
    Requires Level 60, 412 Str, 300 Int15% reduced Enemy Stun ThresholdTrigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown
    Socketed Lightning Spells have no Cost if Triggered
    +300 Intelligence Requirement
    +200 Strength Requirement
    (80-120)% increased Physical Damage
    Skills Chain +1 times
    (80-100)% increased Lightning Damage
    Look the storm in the eye and you will have its respect.
    : Now has the additional property Socketed Lightning Spells have 100% Increased Spell Damage if Triggered. This affects existing versions of the item.
  • The StormheartThe Stormheart
    Royal Staff
    Staff
    Physical Damage: (48.6-54) to (145.8-162)
    Elemental Damage: (25-35) to (45-60), (1-10) to (70-90)
    Critical Strike Chance: (10.20-11.48)%
    Attacks per Second: 1.15
    Weapon Range: 1.3 metres
    Requires Level 28, 51 Str, 51 Int+20% Chance to Block Spell Damage while wielding a Staff(80-100)% increased Physical Damage
    Adds (25-35) to (45-60) Cold Damage
    Adds (1-10) to (70-90) Lightning Damage
    (20-35)% increased Critical Strike Chance
    100% chance to Avoid being Shocked while Chilled
    50% chance to Shock Chilled Enemies
    When the storm comes,
    the safest place to be is the centre.
    : No longer has the property Cannot be Shocked while Frozen. Now has cannot be Shocked while Chilled. Now has a 50% chance to Shock Chilled Enemies.
  • DreadarcDreadarc
    Cleaver
    One Handed Axe
    Physical Damage: (17-27) to (55-60)
    Elemental Damage: (5-15) to (20-25)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.39-1.43)
    Weapon Range: 1.1 metres
    Requires Level 16, 48 StrAdds (5-15) to (20-25) Physical Damage
    Adds (5-15) to (20-25) Fire Damage
    (7-10)% increased Attack Speed
    +(15-25)% to Fire Resistance
    5% increased Movement Speed
    Curse Enemies with Flammability on Hit
    The fastest way to a man's heart
    is through his sternum.
    : Now Curses with Level 10 Flammability on Hit instead of Level 1.
  • DeerstalkerDeerstalker
    Deerskin Boots
    Evasion: (192-276)Requires Level 22, 42 DexSocketed Gems are Supported by Level 15 Trap
    (160-200)% increased Evasion Rating
    15% increased Movement Speed
    (14-18)% increased Trap Throwing Speed
    15% increased Movement Speed for 9 seconds on Throwing a Trap
    Anticipation, preparation, exhilaration, celebration.
    : Increased Movement Speed on throwing a trap mod reduced to 15%. Now has 15% Increased Movement Speed.
  • Hrimnor's ResolveHrimnor's Resolve
    Samnite Helmet
    Armour: (552-715)Requires Level 55, 114 Str(30-40)% increased Fire Damage
    (100-120)% increased Armour
    +(50-70) to maximum Life
    +30% to Cold Resistance
    100% chance to Avoid being Chilled or Frozen if you have used a Fire Skill Recently
    Hrimnor's presence was as cold as ice,
    but his heart burned for vengeance.
    : Now has 50-70 Maximum Life. No longer has Block and Stun recovery. No longer has Chance to Avoid Freeze or Chill. Now has the property Cannot be Frozen or Chilled if a Fire Skill is used recently.
  • Fidelitas' SpikeFidelitas' Spike
    Jagged Foil
    One Handed Sword
    Elemental Damage: 1 to (40-50)
    Critical Strike Chance: 5.50%
    Attacks per Second: (2.00-2.08)
    Weapon Range: 1.4 metres
    Requires Level 22, 77 Dex+25% to Global Critical Strike MultiplierNo Physical Damage
    Adds 1 to (40-50) Lightning Damage
    (25-30)% increased Attack Speed
    Grants 2 Life per Enemy Hit
    (15-20)% chance to Shock
    Herald of Thunder has 50% increased Buff Effect
    Maligaro was transformed by Raulo's love.
    Thaumaturgy allowed Maligaro to return the favour.
    : Chance to Shock mod increased to 15-20%. Now has 50% increased Herald of Thunder buff effect.
  • KikazaruKikazaru
    Topaz Ring
    Requires Level 20+(20-30)% to Lightning Resistance+(10-15) to all Attributes
    (20-40)% increased Mana Regeneration Rate
    60% reduced Effect of Curses on you
    Regenerate 3 Life per second per Level
    Hear no evil.
    : Reduced Effect of Curse mod increased to 40%. No longer has (13-17) Life Regeneration per second. Now has 1 Life Regeneration per Second per Level.
  • DyadusDyadus
    Infernal Axe
    One Handed Axe
    Physical Damage: 51-85
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.43-1.49)
    Weapon Range: 1.1 metres
    Requires Level 69, 158 Str, 76 DexAdds (255-285) to (300-330) Fire Damage in Main Hand
    Adds (255-285) to (300-330) Cold Damage in Off Hand
    (10-15)% increased Attack Speed
    25% chance to Ignite when in Main Hand
    100% increased Damage with Ignite inflicted on Chilled Enemies
    Chill Enemies for 1 second on Hit with this Weapon when in Off Hand
    Born of love, forged in blood
    He burned as a torch in the blackest night
    She shone as ice in the winter sun
    Proudly, fiercely
    At their mother's side, forever.
    : Increased DPS by 50%. Enemies chilled by you now take 100% increased burning damage. No longer has 100% increased chill duration on enemies when in off hand. Now has the additional property of chilling enemies for 1 second on hit with this weapon when in off hand.
  • Lightbane RaimentLightbane Raiment
    Ornate Ringmail
    Armour: (569-715)
    Energy Shield: (118-148)
    Movement Speed: -5%
    Requires Level 47, 69 Str, 69 Int(120-140)% increased Armour and Energy Shield
    30% of Physical Damage Converted to Chaos Damage
    Reflects 30 Chaos Damage to Melee Attackers
    25% reduced Light Radius
    100% chance to create Desecrated Ground when you Block
    Desecrated Ground deals 250 Chaos Damage per second (Hidden)
    Desecrated Ground has a radius of 16 (Hidden)
    . . . and the Light faded and hope waned
    Zahndethus cast aside his faith
    and embraced the darkness.
    : Desecrated Ground created on block now deals more damage (250 chaos damage per second).
  • Nycta's LanternNycta's Lantern
    Crystal Sceptre
    Sceptre
    Physical Damage: (87.5-105) to (130-156)
    Elemental Damage: (76-98) to (161-176)
    Critical Strike Chance: 8.00%
    Attacks per Second: 1.25
    Weapon Range: 1.1 metres
    Requires Level 41, 59 Str, 85 Int30% increased Elemental Damage(150-200)% increased Physical Damage
    Adds (76-98) to (161-176) Fire Damage
    50% increased Light Radius
    Battlemage
    Left in her tomb by the lynch mob,
    the flame inside still blazed bright after her death,
    and so did hers.
    : No longer is Supported by Level 10 Cold to Fire Support. No longer is Supported by Added Fire Damage Support. Now has the additional property +2 to level of Socketed Fire Gems. Now has additional property of 63-94 Added Fire Damage to Socketed Gems.
  • DrillneckDrillneck
    Penetrating Arrow Quiver
    Requires Level 36Arrows Pierce an additional Target(8-12)% increased Attack Speed
    +350 to Evasion Rating
    +(40-50) to maximum Life
    (10-14) to (19-24) Added Physical Damage with Bow Attacks
    Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
    "Why waste such a fine arrow on just one man?"
    - Kiravi, Vaal Archer
    : Projectile damage is now increased by 50% of Arrow Pierce chance. This affects existing versions of the item.
  • Belt of the DeceiverBelt of the Deceiver
    Heavy Belt
    Requires Level 20+(25-35) to Strength(15-25)% increased Global Physical Damage
    You take 30% reduced Extra Damage from Critical Strikes
    +(30-40) to maximum Life
    +(10-15)% to all Elemental Resistances
    Nearby Enemies are Intimidated
    In battle, virtue matters not.
    Only victory.
    : No longer has Reduced Chance to Block. All Resistances mod increased to 10-15%. Now has the property of Nearby enemies are intimidated.
  • Victario's FlightVictario's Flight
    Goathide Boots
    Evasion: (84-135)Requires Level 12, 26 Dex+15 to Dexterity
    +15 to Intelligence
    (100-150)% increased Evasion Rating
    (10-20)% increased Movement Speed
    (10-20)% increased Movement Speed when on Low Life
    Quicksilver Flasks you Use also apply to nearby Allies
    Alive but not unscathed, Victario fled
    as slaughter blossomed at the gates.
    : No longer has 30% Movement Speed on Low Life. Now has 15% Increased Movement Speed. Now has the additional property of You and Allies have 10% Increased Movement Speed.
  • Piscator's VigilPiscator's Vigil
    Imbued Wand
    Wand
    Critical Strike Chance: (9.60-10.40)%
    Attacks per Second: (1.76-1.89)
    Requires Level 59, 188 Int(33-37)% increased Spell DamageNo Physical Damage
    (10-18)% increased Attack Speed
    (20-30)% increased Critical Strike Chance
    +(340-400) to Accuracy Rating
    Attacks with this Weapon have (100-115)% increased Elemental Damage
    Damage with Weapons Penetrates 5% Elemental Resistances
    "Stone still, amidst the reeds,
    breath fogging in the iron cold air.
    he sits, he waits, he watches.
    A piscatorial vigil, sat by the river,
    his cathedral, his patience his unanswered prayer."
    - Jojoba Mansell, bard, angler, adventurer
    : Now has 5% Elemental Penetration with this weapon.
  • Nomic's StormNomic's Storm
    Strapped Boots
    Evasion: (60-89)
    Energy Shield: (22-39)
    Requires Level 16, 18 Dex, 18 Int+(20-30) to Dexterity
    +(30-50) to Evasion Rating
    +(15-30) to maximum Energy Shield
    +20% to Cold Resistance
    20% increased Movement Speed
    15% increased Damage taken while on Full Energy Shield
    20% increased Movement Speed while on Full Energy Shield
    It takes a clear mind to outrun a storm.
    : No longer has 20% Increased Physical Damage taken. Now has 15% Increased Damage taken while on Full Energy Shield.
  • Coruscating ElixirCoruscating Elixir
    Ruby Flask
    Lasts 10.00 Seconds
    Consumes 20 of 50 Charges on use
    +40% to Fire Resistance
    +5% to maximum Fire Resistance
    Requires Level 18Chaos Damage taken does not bypass Energy Shield during effect
    Removes all but one Life on use
    Removed life is Regenerated as Energy Shield over 2 seconds
    25% increased Duration
    Let blood sear in your veins,
    Let the pain push outwards and turn away your enemy's blows.
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    : Now has 100% Increased Duration.
  • Brain RattlerBrain Rattler
    Meatgrinder
    Two Hand Mace
    Physical Damage: (134-154) to (408-458)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.25
    Weapon Range: 1.3 metres
    Requires Level 63, 212 Str5% chance to deal Double DamageAdds (60-80) to (270-320) Physical Damage
    50% of Physical Damage Converted to Lightning Damage
    50% chance to Shock
    Hits with this Weapon Shock Enemies as though dealing 300% more Damage
    Damage Penetrates 20% Lightning Resistance
    Enemies you Shock have 30% reduced Cast Speed
    Enemies you Shock have 20% reduced Movement Speed
    The mind may have no limits, but the skull sure does.
    : Now has 20% Lightning Penetration.
  • KingmakerKingmaker
    Despot Axe
    Two Handed Axe
    Physical Damage: (360-414) to (488-561.2)
    Critical Strike Chance: (6.50-7.00)%
    Attacks per Second: (1.50-1.57)
    Weapon Range: 1.3 metres
    Requires Level 66, 140 Str, 86 Dex(300-360)% increased Physical Damage
    (7-12)% increased Attack Speed
    (30-40)% increased Critical Strike Chance
    Nearby Allies have 30% increased Item Rarity
    Nearby Allies have Culling Strike
    Insufficient Mana doesn't prevent your Melee Attacks
    Nearby Allies have +50% to Critical Strike Multiplier
    Nearby Allies have +10 Fortification
    A King and his people are linked together
    like a soul and a beating heart.
    Both can be severed by a same edge,
    then forged anew.
    : No longer has 100-150 to Maximum Mana. Now has the property Insufficient Mana doesn't prevent your Melee Attacks. The aura now provides culling strike to allies, rather than culling strike to spells. Now has 30-40% Increased Critical Strike Chance.

New Zana Mods for Legacy League

  • Because Legacy returns many previous challenge leagues, we're trying out a different approach to Zana mods for the next three months.
  • Zana Mods now obey similar rules to the rolling of items. Monster Life, for example, cannot be applied to a map that already has a Monster Life mod.
  • Area is inhabited by Spiders cannot be applied to a map that already has a mod which causes that area to be inhabited by other monsters.
  • These new mods cannot be applied to unidentified maps.
  • Zana still has her basic Item Quantity mods that can be applied to maps, including unidentified ones.
  • Note that the Monster Life IV and Monster Damage IV provide more damage and life bonuses than you would normally be able to get on a map, but also give more Item Quantity and Rarity bonuses than normal.

Zana Level 2:

  • Monster Life I, 2 Chaos Orbs: 20-29% more Monster Life, 14% increased Quantity of Items found in this Map, 7% increased Rarity of Items found in this Map.
  • Additional Totems, 2 Chaos Orbs: Area contains many Totems, 12% increased Quantity of Items found in this Map, 6% increased Rarity of Items found in this Map.

Zana Level 3:

  • Monster Damage I, 2 Chaos Orbs: 15-19% increased Monster Damage, 16% increased Quantity of Items found in this Map, 8% increased Rarity of Items found in this Map.
  • Area is inhabited by Spiders, 6 Chaos Orbs: Area is inhabited by Spiders.

Zana Level 4:

  • Monster Life II, 2 Chaos Orbs: 30-39% more Monster Life, 16% increased Quantity of Items found in this Map, 8% increased Rarity of Items found in this Map.
  • Additional Rogue Exiles, 3 Chaos Orbs: Area is inhabited by 2 additional Rogue Exiles, 15% increased Quantity of Items found in this Map, 8% increased Rarity of Items found in this Map.

Zana Level 5:

  • Monster Damage II, 2 Chaos Orbs: 20-24% increased Monster Damage, 18% increased Quantity of Items found in this Map, 9% increased Rarity of Items found in this Map.
  • Area is inhabited by Blackguards, 6 Chaos Orbs: Area is inhabited by the Blackguard, 10% increased Quantity of Items found in this Map, 5% increased Rarity of Items found in this Map.

Zana Level 6:

  • Monster Life III, 2 Chaos Orbs: 40-49% more Monster Life, 18% increased Quantity of Items found in this Map, 9% increased Rarity of Items found in this Map.
  • Monsters from Beyond, 3 Chaos Orbs: Slaying Enemies close together can attract Monsters from Beyond, 12% increased Quantity of Items found in this Map, 6% increased Rarity of Items found in this Map.

Zana Level 7:

  • Monster Damage III, 2 Chaos Orbs: 25-30% increased Monster Damage, 20% increased Quantity of Items found in this Map, 10% increased Rarity of Items found in this Map.
  • Area is inhabited by Bandits, 6 Chaos Orbs: Area is inhabited by Bandits.

Zana Level 8:

  • Monster Life IV, 2 Chaos Orbs: 50-59% more Monster Life, 22% increased Quantity of Items found in this Map, 11% increased Rarity of Items found in this Map.
  • Monster Damage IV, 2 Chaos Orbs: 31-35% increased Monster Damage, 24% increased Quantity of Items found in this Map, 12% increased Rarity of Items found in this Map.
  • Twinned Unique Bosses, 3 Chaos Orbs: Area contains two Unique Bosses, 12% increased Quantity of Items found in this Map, 6% increased Rarity of Items found in this Map.

One-time Passive Skill Reset

  • Due to balance changes, every existing character has been granted an optional full passive skill reset.
  • This process will also reset your allocated Ascendancy points.
  • To perform this operation, click the "Reset all Passives" button on the passive skill screen. Note that you must use this before allocating or refunding any other points otherwise the option will go away.

Bug Fixes

  • Fixed some issues with walkability being blocked in the Forge of the Phoenix MapForge of the Phoenix MapMap Level: 83
    Map Tier: 16
    Guild Character: ¤
    Area is influenced by The ShaperOne of my captors refused redemption.
    He did not see value in a new life.
    Now new life surrounds him.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • Fixed a bug where after a league merge, it was possible to get into a bad state where some Shaper's Orbs could never drop
  • Fixed a bug where the the lighting environment could be incorrect after completing a Zana mission inside another map.
  • Fixed a bug where Ball LightningBall LightningSpell, Projectile, AoE, Lightning
    Level: (1-20)
    Cost: (12-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 60%
    Projectile Speed: 400
    AoE Radius: 22
    Requires Level 28Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.Deals (2-32) to (47-617) Lightning Damage
    Base radius is 1.8 metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.01-0.2) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    would sometimes play its audio a second time before it expires.
  • Fixed further issues with fog of war visibility on the Atlas screen.
  • Fixed a bug with the Ancient Ruins where inaccessible monsters could spawn, occasionally making certain Master missions impossible.
  • Fixed a bug where Labyrinth/Trial traps would do too much damage to you if your energy shield was protecting your mana instead of your life.
  • Phase RunPhase RunSpell, Duration, Movement, Physical, Travel
    Level: (1-20)
    Cost: (8-13) Mana
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 34Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.Base duration is 1.80 seconds
    Base secondary duration is 0.20 seconds
    (30-39)% increased Movement Speed
    (20-30)% more Melee Physical Damage
    100% increased Skill Duration per Frenzy Charge removed
    Grants Phasing
    100% increased Stealth

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now cancels properly if a channelling skill renews
  • Fixed an issue where Shield ChargeShield ChargeAttack, AoE, Movement, Travel, Physical, Melee
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Time: 0.50 sec
    Critical Strike Chance: 5.00%
    AoE Radius: 8 / 16
    Requires Level 4Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.(9-252) to (13-378) Base Off Hand Physical Damage
    (3-8) to (5-12) Added Physical Damage per 15 Armour or Evasion Rating on Shield
    75% increased Stun Threshold reduction on enemies at Maximum charge distance
    100% more Damage with Hits at Maximum Charge Distance
    (90-109)% increased Movement Speed

    Additional Effects From 1-20% Quality:
    (1-20)% increased Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    had two separate damage modifiers at gem level 2 and above, which displayed as "Deals 50% base damage, Deals 101.2% of base damage". These have been combined into one modifier.
  • Fixed a bug where the Shaper audio was swapped in the Phoenix and Minotaur maps.
  • Removed the invulnerability buff applied to Izaro when he is waiting to flee from his arena. This fixes an issue where Izaro would attack, but couldn't be attacked back, preventing Life Leech.
  • Monsters holding a Remnant of CorruptionRemnant of CorruptionStack Size: 9Corrupts the Essences trapping a monster, modifying them unpredictably
    Right click this item then left click a monster trapped by Essences to corrupt them. Corrupted Essences cannot be modified again.
    now correctly indicate that they cannot have life leeched from them.
  • Maraketh Two Handed Axes now have 50% increased local Critical Chance, up from 25%/25%/40% on Talon AxeTalon AxeTwo Handed Axe
    Physical Damage: 88-138
    Critical Strike Chance: 7.50%
    Attacks per Second: 1.20
    Weapon Range: 1.3 metres
    Requires Level 59, 140 Str, 67 Dex50% increased Critical Strike Chance
    , Dagger AxeDagger AxeTwo Handed Axe
    Physical Damage: 53-83
    Critical Strike Chance: 7.50%
    Attacks per Second: 1.20
    Weapon Range: 1.3 metres
    Requires Level 36, 89 Str, 43 Dex50% increased Critical Strike Chance
    and FleshripperFleshripperTwo Handed Axe
    Physical Damage: 97-152
    Critical Strike Chance: 7.50%
    Attacks per Second: 1.20
    Weapon Range: 1.3 metres
    Requires Level 70, 156 Str, 84 Dex50% increased Critical Strike Chance
    .

Recently added or changed Patch Notes

Skill Balance Changes

  • Shock Nova damage has been increased by 33% at level 1, scaling up to 49% increased damage by level 20. The additional damage dealt by the Shock Nova ring has been reduced from 50% of base damage down to 20% of base damage.
  • Ice Nova damage has been increased by 3% at level 1, scaling up to 24% increased damage by level 20.
  • Ice Shot now has 60% Physical to Cold conversion (previously 40%)
  • Frost Blades now has 60% Physical to Cold conversion (previously 40%)

Bug Fixes

  • Maraketh Two Handed Axes now have 50% increased local Critical Chance, up from 25%/25%/40% on Talon AxeTalon AxeTwo Handed Axe
    Physical Damage: 88-138
    Critical Strike Chance: 7.50%
    Attacks per Second: 1.20
    Weapon Range: 1.3 metres
    Requires Level 59, 140 Str, 67 Dex50% increased Critical Strike Chance
    , Dagger AxeDagger AxeTwo Handed Axe
    Physical Damage: 53-83
    Critical Strike Chance: 7.50%
    Attacks per Second: 1.20
    Weapon Range: 1.3 metres
    Requires Level 36, 89 Str, 43 Dex50% increased Critical Strike Chance
    and FleshripperFleshripperTwo Handed Axe
    Physical Damage: 97-152
    Critical Strike Chance: 7.50%
    Attacks per Second: 1.20
    Weapon Range: 1.3 metres
    Requires Level 70, 156 Str, 84 Dex50% increased Critical Strike Chance

Area of Effect Balance Changes

  • Skills which used to gain increased area of effect radius as they levelled no longer do. Instead, the following skills gain additional base radius at certain intervals:
  • Vaal Reave gains 1 additional unit of radius every 5 levels.

Other Unique Item Changes

  • The following changes cannot be obtained by rerolling the item's mods with a Divine Orb:
  • Lochtonial Caress: No longer has flat added armour. Now has 20-30 to Maximum Life. Now has the property 10% chance to gain a frenzy, power or endurance charge on kill. (Note: we previously incorrectly stated it no longer had reduced mana)

League-Specific Unique Item Changes

  • The Gull: Now grants skill Create Lesser Shrine, which triggers when you kill an enemy. Now has 30-40% Cold Resistance. Now has 60-80 Maximum Life. Now has 40-65 Maximum Energy Shield. No longer has Life and Energy Shield gained on kill. No longer has Maximum Mana.

Skill Balance Changes

  • Raised Zombies now have a melee attack range of 9 on their basic attack, up from 4. Their slam ability base radius has been increased to 18 units (from 10), deals 20% more damage, and will be used more readily. ( Note: we previously incorrectly stated they had a 25% larger slam radius, and did not mention any damage increase.)

Changes not included in the patch notes

References

  1. Chris (February 16, 2017). "The Legacy Challenge League". Official Path of Exile Forums. Retrieved February 23, 2017.
  2. Bex_GGG (February 28, 2017). "Content Update 2.6.0 Patch Notes". Official Path of Exile Forums. Retrieved March 5, 2017.
  3. Cite error: Invalid <ref> tag; no text was provided for refs named Breach
  4. Hrishi_GGG (May 25, 2017). "New unique belt coming in 3.0.0! Promises to make hybrid ES-Life viable". Path of Exile subreddit. Retrieved May 25, 2017.