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Version 2.6.0

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Version History
2.5.4
March 1, 2017
2.6.0
March 3, 2017
2.6.0b
March 4, 2017

Patch notes

These are the official patch notes for version 2.6.0 released by Grinding Gear Games.[1]

The Legacy Challenge League

  • Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!
  • With 2.6.0, there are Standard and Hardcore variations of the Legacy challenge league available. They have the same core mechanics and items.
  • Path of Exile: Legacy pays homage to the leagues and items of the past. Do you want to experience the heart-stopping surprise encounters of Invasion, risk valuable items for even more valuable rewards in Talisman, or acquire powerful crafting items in Essence? In the Legacy league, you can choose your own challenges, and even mix and match them.
  • You can find and equip up to three Leaguestones at once, which turn the next area you enter into a supercharged version of all of those leagues. Leaguestones can also drop with modifiers, which makes those areas both more challenging and more rewarding. If you've ever wanted to fight a triple-Essence Avian Retch holding a Talisman while a Corrupting Tempest is active, now's your chance.
  • Many of Path of Exile's most desirable unique items were only available during past leagues. In the Legacy league, when a leaguestone is active, you have a chance to find unique items from that league. We have reviewed league-specific uniques dating back to the first challenge leagues and have improved many that we felt were not relevant to the current state of Path of Exile. So while Module Error: Item link: No results found for search parameter "Shavronne's Revelation"., Module Error: Item link: No results found for search parameter "Headhunter"., Module Error: Item link: No results found for search parameter "Scold's Bridle". and more are within your grasp, they may not be the only ones you want.
  • Players in the Legacy league may find a special item that, when placed in the map device, allows travel to a Reliquary. These treasure chambers contain a chest that can drop a Relic - a special alternate-frame version of an iconic unique item from Path of Exile's history, restored to its original balance values. There are over 40 different Relics to find, and the powerful ones are very rare. We're mindful of the impact these could have on existing legacy items, so these will be clearly identifiable and commensurately rare.
  • The new challenge leagues include a set of 40 new challenges. When you complete 12 challenges, you will receive the Legacy Footprints Effect. At 24, you will receive the Legacy Weapon Effect. When you complete your 36th challenge, you will receive the Legacy Portal Effect. These microtransactions are only obtainable in this league.
  • From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Legacy Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Legacy challenges you completed during the league.

Solo Self-Found Mode

  • Solo Self-Found (SSF) is common self-enforced playstyle where trading and partying are not allowed. This means that your character's progress is entirely based on your own efforts and cannot be influenced by other players.
  • In Content Update 2.6.0, there are SSF versions of the existing leagues, where you can create characters by ticking a checkbox on the character creation screen.
  • This mode is available once you have rescued the Scion on your account (which can be done in a previous league, so almost all existing players will already have fulfilled this).
  • While playing an SSF character, you can't trade or party up with other players.
  • You're able to convert your SSF characters into regular characters, moving them back to the equivalent non-SSF league. This is a one-way process and can be done by clicking the buttons to the left of the character on the character selection screen. One button moves just a single character, and the other one moves all your SSF characters in that league including your stashes, hideout, masters and Atlas progress.
  • Ladders on the website record what level you reached in SSF before moving back to the regular leagues. Characters that have moved back to the regular leagues are marked as "retired".
  • SSF leagues share their global chat channels with their non-SSF equivalent. They have no access to trade chat channels.

Major Features and Content

  • Lioneye's Watch now has stairs.
  • Added 12 new Unique Threshold Jewels.
  • Added 12 new Unique Items, 6 of which are designed by our supporters.
  • Added a new unique Strongbox: Weylam's War Chest.
  • Added five new Rogue Exiles.
  • Added four new Divination Cards.
  • Added 25 new Grandmasters. Updated and replaced several others.
  • Siosa now sells all quest gems once you've completed his quest and the quests required to unlock the appropriate tiers of gem rewards
  • The "Purchase Items" vendor screen now allows you to highlight items by keyword.
  • The Passive Skill Tree can now be searched by keyword.
  • The friends and guild screens now sort online contacts alphabetically and offline contacts by last online time.
  • You can now filter the friends and guild screens by name to find specific contacts.
  • Improved game performance, load times and memory usage.

Minor Features and Content

  • Items are now destroyed when they hit the ground in areas where items can't be dropped on the ground (such as towns).
  • Tempests capable of harming a player now only spawn in the broad vicinity of alive monsters.
  • Wilorin Demontamer now wears the Lightning Armour Pack.
  • Some types of Shrines now affect all nearby allied players when activated.
  • Changed the explosion effect of Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard
    Level: (1-20)
    Cost: (8-12) Mana
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Soul Gain Prevention: 0 sec
    Cast Time: Instant
    Radius: 15
    Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect DurationBuff can take additional Damage equal to 0.25% of your ArmourReflected Damage Penetrates 1% of Enemy Fire ResistanceBase duration is 3 seconds
    Buff grants +(50-858) to Armour
    75% of Damage from Hits is taken from the Buff before your Life or Energy Shield
    Buff can take Damage equal to 20% of your Armour, up to a maximum of 10000
    Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted
    This Skill's Cooldown does not recover during its effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Molten Shell skill icon.png
    and Vaal Molten ShellVaal Molten ShellVaal, Spell, AoE, Duration, Fire, Physical, Guard
    Level: (1-20)
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Souls Per Use: 50
    Can Store 1 Use(s)
    Soul Gain Prevention: 0 sec
    Cast Time: Instant
    Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill.Per 1% Quality:1Superior1% increased Skill Effect DurationBase duration is 9 seconds
    Buff grants +(25-429) to Armour
    (30-35)% of Damage from Hits is taken from the Buff before your Life or Energy Shield
    Buff can take Damage equal to 30% of your Armour, up to a maximum of 30000
    Reflects (300-9000)% of Damage taken from Buff as Fire Damage each second,
    or when Buff expires or is depleted
    Buff grants (20-29)% more Armour
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Molten Shell skill icon.png
    . The new one has better performance.
  • Improved the performance of the Mark of Cannibalism Bloodline.

General Balance Changes

  • Module Error: Item link: No results found for search parameter "Unset Ring".s can now roll a new mod that increases the level of the socketed gem by up to three levels.
  • The Nihilist's item prefix that gave +1 to socketed Chaos Gems now appears on level 4 items and above, down from level 40. Added a new mod, Anarchist's, that grants +2 to socketed Chaos Gems.
  • Diviner's Strongboxes can now only spawn in maps.
  • The Brinerot mod (found from Brinerot Warbands) now grants Damage +% during Flask Effect, instead of Rarity during Flask Effect. This is because the rarity mod was overshadowed by the fact you could already get rarity on Gloves and unique items. This new stat is more valuable, useable and competes with the Redblade/Mutewind mods better.
  • Spectral Wolves summoned by unique items such as Module Error: Item link: No results found for search parameter "Rigwald's Crest". and Module Error: Item link: No results found for search parameter "The Scourge". now have 80% more life. They are now the same size as the player for the purpose of pathing or collision checks which allows them to swarm enemies better, or follow the player through tight areas. They also now have impact audio when attacking.
  • The "Other Allies Cannot Die" mod can no longer appear on immobile monsters such as Eye Hatchery or Rakangos.
  • The Faun now does more damage in Cruel and Merciless.
  • Reduced monster Spectral ThrowSpectral ThrowAttack, Projectile
    Level: (1-20)
    Cost: (7-9) Mana
    Attack Speed: 110% of base
    Projectile Speed: 1000
    Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed1% increased Projectile Speed0.5% reduced Projectile Speed
    Fires an additional Projectile
    Deals (80-100)% of Base Attack DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Spectral Throw skill icon.png
    damage because it can hit twice when turning.
  • Substantially reducing the size of Perandus Packs, for both balance and performance reasons.
  • The Docks unique monster The Revenant has been renamed The Shipyard Terror.
  • The Riverways unique monster Kall Foxfly has been renamed Targa, Beast Poacher.
  • The Northern Forest unique monster Tailsinger has been renamed Seleslatha.
  • The Sewers unique monster Spinesnap has been renamed Gloomgut.
  • The Climb's unique monster Guardian of the Mound has been renamed Ungulath.

Skill Balance Changes

  • Ice CrashIce CrashAttack, AoE, Cold, Slam, Melee
    Level: (1-20)
    Cost: 8 Mana
    Attack Speed: 70% of base
    Attack Damage: (230-280)% of base
    Effectiveness of Added Damage: (230-280)%
    Radius: 26
    Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage0.5% chance to Freeze enemies3% increased Damage with AilmentsFirst Stage deals 2% less Damage
    Third Stage deals -1.5% less Damage
    Deals (230-280)% of Base Attack Damage
    100% of Physical Damage Converted to Cold Damage
    Second Stage deals 15% less Damage
    Third Stage deals 30% less Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ice Crash skill icon.png
    has had its damage increased by 13% at level 1, and has slightly improved damage progression as the gem levels. The second stage now deals 10% less damage, down from 15%. The third stage now deals 20% less damage, down from 30%
  • SunderSunderAttack, AoE, Slam, Melee
    Level: (1-20)
    Cost: 8 Mana
    Attack Speed: 75% of base
    Attack Damage: (175-220)% of base
    Effectiveness of Added Damage: (175-220)%
    Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of EffectWave has 0.5% reduced delay between Areas1% increased Physical DamageShockwaves have 1% reduced Area of Effect
    Wave has 1% increased Area of Effect
    Deals (175-220)% of Base Attack Damage
    Shockwaves deal 40% less Damage
    Wave gains +2 to radius with each Area in the Sequence
    Wave Damages 5 Areas
    Wave cannot stop before Damaging 2 Areas
    Wave causes Shockwaves from up to 5 Enemies in each Area
    (0-19)% more Area of Effect
    Wave has (0-25)% reduced delay between Areas
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Sunder skill icon.png
    has had its primary damage increased by 40% at level 1 and has slightly improved damage progression as the gem levels. The secondary shockwave effects now deal 40% of base damage, down from 70%.
  • Blade FlurryBlade FlurryAttack, AoE, Channelling, Physical, Melee
    Level: (1-20)
    Cost: 4 Mana
    Attack Speed: 160% of base
    Attack Damage: (32-45)% of base
    Effectiveness of Added Damage: (32-45)%
    Radius: 14 / 17 / 19
    Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack SpeedFinal Flurry has 1% increased Area of Effect2% increased Elemental Damage while ChannellingDeals (32-45)% of Base Attack Damage
    20% more Damage with Hits and Ailments for each stage
    (14-75) to (20-113) Added Attack Physical Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blade Flurry skill icon.png
    has had its damage reduced by 18% at level 1 of the gem, scaling to a 15% reduction at level 20 of the gem.
  • Rolling MagmaRolling MagmaSpell, AoE, Fire, Projectile, Chaining
    Level: (1-20)
    Cost: (6-23) Mana
    Soul Gain Prevention: 0 sec
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 230%
    Lob a fiery orb that explodes as it hits the ground. The skill chains, releasing another fiery orb that repeats this effect.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage0.5% increased Area of Effect1% increased Projectile Speed0.5% chance to Detonate for Double Damage instead of ChainingDeals (9-1031) to (12-1546) Fire Damage
    Chains +(2-3) Times
    Projectiles can Chain when impacting the ground
    Projectiles do not change direction when Chaining
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Rolling Magma skill icon.png
    's explosion radius has been increased by 28%.
  • The Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical
    Level: (1-20)
    Cost: (4-12) Mana
    Cast Time: 0.60 sec
    Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets unless specifically targeted. Cannot be used by Traps or Mines.Per 1% Quality:1Superior2Anomalous3Divergent4PhantasmalMinions have 1% increased Movement SpeedMinions have 0.5% chance to Intimidate Enemies for 4 seconds on Hit1% chance to create an additional Animate Weapon copyMinions deal 0 to 5 Added Lightning DamageBase duration is 40 seconds
    Can use Items requiring up to Level (9-100)
    Minions deal (10-48)% more Damage
    Minions have (10-48)% more Attack Speed
    Minions' Attacks deal (5-126) to (8-184) additional Physical Damage
    Maximum (5-14) Animated Weapons
    Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Animate Weapon skill icon.png
    skill now has a maximum of 50 animated weapon minions that can be active at once.
  • Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (160-185)% of base
    Effectiveness of Added Damage: (160-185)%
    Projectile Speed: 1800
    Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Elemental Damage1% increased Area of EffectFires 0.1 additional Projectiles1% increased Chaining rangeDeals (160-185)% of Base Attack Damage
    100% of Physical Damage Converted to Fire, Cold or Lightning Damage
    Beams Chain (4-7) Times
    Fires 2 additional Projectiles
    Projectiles Pierce all Targets
    (0-19)% increased Area of Effect
    +(0-2) to Melee Strike Range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Wild Strike skill icon.png
    now converts 100% of the attack's physical damage to a random element, up from 60%.
  • Flame SurgeFlame SurgeSpell, AoE, Fire
    Level: (1-20)
    Cost: (6-16) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 120%
    Radius: 30
    Requires Level 12Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cast Speed0.5% chance to Scorch Enemies+0.25 to Area of Effect lengthDeals (27-563) to (40-844) Fire Damage
    (50-88)% more Damage with Hits against Burning enemies
    Cannot Ignite
    +(0-9) to Area of Effect length
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Flame Surge skill icon.png
    now has approximately 40% less Mana Cost at all Levels. Flame Surge previously had one of the highest mana costs per second of any offensive spell, and will now be more in line with similar skills.
  • Orb of StormsOrb of StormsLightning, Spell, Duration, AoE, Chaining, Orb
    Level: (1-20)
    Cost: (4-16) Mana
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Cast Time: 0.50 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 65%
    Creates a stationary electrical orb that frequently unleashes a splitting bolt of lightning at a nearby enemy. Modifiers to cast speed will increase how frequently it does this. Using a lightning skill while inside the orb's cloud unleashes additional bolts. Casting this skill again will replace the previous orb.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Lightning DamageBeams Split towards 0.1 additional targets1% increased Cast Speed
    1% less Skill Effect Duration
    Deals (2-185) to (7-555) Lightning Damage
    Base duration is 6 seconds
    Beams Split towards (2-4) additional targets
    Strikes every (1.5-1.02) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Orb of Storms skill icon.png
    now has a base skill duration of 6 seconds, down from 10.
  • Raised ZombiesRaise ZombieSpell, Minion
    Level: (1-20)
    Cost: (10-38) Mana
    Cast Time: 0.85 sec
    Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Minion Maximum Life
    1% increased Minion Movement Speed
    Raised Zombies' Slam Attack has 2% increased Cooldown Recovery RateMinions Regenerate 0.1% of Life per secondMinions take Chaos Damage equal to 1% of their Life over one second when Raised
    Minions gain 0.5% of Physical Damage as Extra Chaos Damage
    Maximum (3-6) Raised Zombies
    Raised Zombies' Slam Attack has (0-76)% increased Cooldown Recovery Rate
    Raised Zombies' Slam Attack has (0-76)% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Raise Zombie skill icon.png
    now have a melee attack range of 9 on their basic attack, up from 4. Their slam ability is now more visible, has a 25% larger radius, and will be used more readily.
  • Vigilant StrikeVigilant StrikeAttack, Melee, Strike
    Level: (1-20)
    Cost: 6 Mana
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Attack Speed: 85% of base
    Attack Damage: (222-260)% of base
    Effectiveness of Added Damage: (222-260)%
    Attacks enemies with a powerful melee strike. You gain the Fortify buff, granting damage reduction. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal2% increased Fortify duration2% increased Area of Effect3% increased Cooldown Recovery Rate1% increased DamageDeals (222-260)% of Base Attack Damage
    (75-170)% increased Fortify duration
    Grants Fortify on Melee Hit
    +(2-4) to Melee Strike Range
    Can't be Evaded
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vigilant Strike skill icon.png
    now grants at 75% Increased Fortify Duration up from 50% at level 1, and increases by 5% each gem level.
  • Vaal HasteVaal HasteAura, Vaal, Spell, AoE, Duration
    Level: (1-20)
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Souls Per Use: 50
    Can Store 1 Use(s)
    Cast Time: Instant
    Radius: 36
    Requires Level 24Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.Per 1% Quality:1Superior2% increased Area of EffectYou and nearby allies gain (25-31)% increased Attack Speed
    You and nearby allies gain (24-31)% increased Cast Speed
    You and nearby allies gain (10-13)% increased Movement Speed
    Base duration is 4 seconds
    Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
    +(0-19) to radius
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Haste skill icon.png
    now gives 25% attack speed, 24% cast speed and 10% movement speed at level 1 of the gem, down from 30% attack speed, 29% cast speed and 14% movement speed. At level 20, Vaal Haste now gives 31% attack speed, 31% cast speed and 13% movement speed down from 36% attack speed, 36% cast speed and 20% movement speed. The duration of Vaal Haste has been reduced to 4s from 6s at all levels.
  • Vaal DisciplineVaal DisciplineAura, Vaal, Spell, AoE, Duration
    Level: (1-20)
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Souls Per Use: 50
    Can Store 1 Use(s)
    Cast Time: Instant
    Radius: 36
    Requires Level 24Casts a temporary aura that prevents energy shield recharge being delayed by damage taken for you and your allies.Per 1% Quality:1Superior2% increased Area of EffectBase duration is 3 seconds
    Your and nearby allies' Energy Shield Recharges are not delayed by Damage
    Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
    +(0-19) to radius
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Discipline skill icon.png
    has been changed to no longer provide any bonus energy shield.
  • You can now only have one instance of Blade VortexBlade VortexSpell, AoE, Duration, Physical
    Level: (1-20)
    Cost: (6-16) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 25%
    Radius: 15
    Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.02% of Damage Leeched as Life1% chance to create an additional Blade3% increased Damage while you have 5 or fewer BladesDeals (3-101) to (5-151) Physical Damage
    Base duration is 5 seconds
    Can have up to 10 active spinning blades
    10% increased Critical Strike Chance for each blade
    35% increased Hit Rate for each blade
    35% more Damage for each blade
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blade Vortex skill icon.png
    active at once.
  • Shock NovaShock NovaSpell, AoE, Lightning, Nova
    Level: (1-20)
    Cost: (12-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 120%
    Radius: 26 / 14
    Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Shock Duration on enemiesRing has 2% chance to Shock
    Ring Shocks as if dealing 5% more Damage
    1% increased Lightning Damage
    Deals (34-371) to (102-1114) Lightning Damage
    20% chance to Shock enemies
    (20-39)% increased Effect of Shock
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Shock Nova skill icon.png
    damage has been increased by 33% at level 1, scaling up to 49% increased damage by level 20. The additional damage dealt by the Shock Nova ring has been reduced from 50% of base damage down to 20% of base damage.
  • Ice NovaIce NovaSpell, AoE, Cold, Nova
    Level: (1-20)
    Cost: (8-23) Mana
    Soul Gain Prevention: 0 sec
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 120%
    Radius: 30
    Requires Level 12A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1.5% increased Damage with Hits against Chilled Enemies0.5% increased Cast Speed0.5% increased Effect of ChillDeals (18-518) to (26-762) Cold Damage
    Can expand from up to 2 Frostbolt Projectiles
    Adds (3-79) to (4-116) Cold Damage against Chilled Enemies
    20% less Area of Effect when Cast on Frostbolt
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ice Nova skill icon.png
    damage has been increased by 3% at level 1, scaling up to 24% increased damage by level 20.
  • Ice ShotIce ShotAttack, Projectile, AoE, Cold, Bow
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (130-174)% of base
    Effectiveness of Added Damage: (130-174)%
    Projectile Speed: 3260
    Radius: 23 / 10
    Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Cold Damage0.5% increased Area of Effect1% of Physical Damage Converted to Cold DamageDeals (130-174)% of Base Attack Damage
    60% of Physical Damage Converted to Cold Damage
    (2-75) to (3-113) Added Cold Damage
    Chills Enemies as though dealing (100-195)% more Damage
    (0-19)% increased Effect of Cold Ailments
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ice Shot skill icon.png
    now has 60% Physical to Cold conversion (previously 40%)
  • Frost BladesFrost BladesAttack, Projectile, Melee, Strike, Cold
    Level: (1-20)
    Cost: 6 Mana
    Projectile Speed: 2250
    Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Damage
    1% increased Projectile Speed
    Fires 0.1 additional Projectiles1% increased Duration of Cold Ailments
    Deals (100-140)% of Base Attack Damage
    Fires (4-7) additional Projectiles
    +(18-21) to Melee Strike Range
    60% of Physical Damage Converted to Cold Damage
    (2-75) to (3-113) Added Cold Damage
    (0-19)% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Frost Blades skill icon.png
    now has 60% Physical to Cold conversion (previously 40%)

Passive Tree Balance Changes

  • Vitality Void/Spirit Void: Moved the Mana and Life Leech combined passive to the bottom and attached it to the outside perimeter.
  • The Thick Skin cluster now attaches to the outside perimeter.
  • The Slashing Comeback, Fatal Blade and Brutal Blade clusters have been merged.
  • The Flash Freeze cluster now has a second arc for increased Cold Damage with Weapons and converting Physical Damage to Cold.
  • The Forces of Nature cluster has been moved to between the Ranger and the Shadow on the inner path.
  • A new Weapon Elemental Damage wheel has been added on the South-East corner of the tree. This is a large source of weapon elemental damage to provide support to more of the ranger-orientated elemental skills.
  • The area between Ranger and Shadow has been changed: a number of the more expensive weapon clusters have been reduced into 3-point clusters to be more efficient.
  • The Revenge of the Hunted and Void Barrier clusters are now more accessible.
  • Master Fletcher has been removed and replaced by Avatar of the Hunt.
  • Blood Drinker Life Leech is now all attack damage, not just physical.
  • Mind Drinker Mana Leech is now all attack damage, not just physical.
  • The large claw wheel has been generally improved and now offers more Critical Strike support.
  • Soul Raker Life and Mana Leech is now all attack damage, not just physical.
  • The Nightstalker cluster now only contains a total of three passive skills.
  • The Claws of the Falcon cluster now gives a higher value of Claw Critical Strike Chance and Accuracy percentage.
  • The Arcing Blows cluster has been moved and is now joined with the Crackling Speed cluster.
  • The Crackling Speed passive skill is now cheaper to acquire.
  • Mind over Matter has been moved (it is still connected to the same passive though). A new smaller cluster has been added behind Mind over Matter providing large increases to mana.
  • In the Explosive Impact cluster, it is now cheaper to acquire the notable skill. The two paths to it now differ, one is combined Increased Fire Damage and Increased Cast speed with Fire Skills.
  • Zealot's Oath has been repositioned to the perimeter of the tree.
  • The staff wheel to the left of Templar has been improved. A third notable has been added which focuses on improving Critical Strikes. This should be accessible to all Critical Strike-orientated staff builds.
  • The Razor's Edge passive skill now grants 30% increased Physical Damage with Swords and 15% chance to cause Bleeding. This now also has +1 to Melee Weapon Range.
  • Removed the passive skills behind Razor's Edge and Blade Master.
  • The Blade Master passive skill and passives before it have been improved. Blade Master now grants +200 Accuracy Rating with Swords, instead of Accuracy percentage.
  • Master of Force has been moved and made cheaper to acquire. This also now provides 10% reduced Reflected Physical Damage Taken.
  • Ash, Frost and Storm now provides 10% reduced Reflected Elemental Damage Taken.
  • Aspect of the Eagle, and the passive between it and Ballistic Mastery now give Bow Damage percentage (not just physical). This is to open up a path for non-physical bow builds.
  • Revenge of the Hunted has been moved and now grants 8% increased maximum life.
  • The Blade of the Cunning cluster has been improved.
  • The Hatchet Master cluster has been improved.
  • Prism Weave now grants 30% increased Elemental Damage with Wands (from 20%).
  • Soul of Steel is now cheaper to acquire. The two paths to it now differ, one is now combined. Increased Armour +% and Elemental Resistances.
  • Celerity now has 5% increased Attack and Cast Speed.
  • Blast Cascade now has 15% chance to gain a Power Charge when your Mine is Detonated. targeting an Enemy.

Map Mod Balance Changes

  • The 'of Rust' Map mod now has 20%, 25% or 30% less Armour at Low, Mid and High Tier Maps respectively, down from 30%, 40% and 50%.
  • The 'Hexwarded' Map mod now has 40% and 60% less Curse Effect at Mid and High Tier Maps respectively, down from 50% and 75%. The Low Tier Hexwarded mod is unchanged.
  • The 'of Drought' Map mod now has 30%, 40% and 50% reduced Flask Charges gained at Low, Mid and High Tier Maps respectively, up from 20%, 25% and 30%.

Threshold Jewel Balance Changes

  • Unique Threshold Jewels that applied to specific skills have had their attribute requirements reduced to 40, from 50. They also no longer require those attributes to be allocated.
  • The Module Error: Item link: No results found for search parameter "Steel Spirit". unique threshold jewel now grants 5% increased damage to Spectral Throw projectiles for each enemy hit, up from 4%.
  • The Module Error: Item link: No results found for search parameter "Rapid Expansion". unique threshold jewel now grants a 35% increased angle for Ground Slam. It also has a 25% chance to grant an Endurance Charge when you Stun an enemy with Ground Slam, and is now limited to 3.
  • The Module Error: Item link: No results found for search parameter "Growing Agony". unique threshold jewel now also has a 10% chance to grant Unholy Might when for each poison stack on an enemy you hit with Viper Strike. It is now limited to 1.
  • The Module Error: Item link: No results found for search parameter "Spirit Guards". unique threshold jewel now allows up to 8 ranged weapons to be animated, and is now limited to 2.
  • The Module Error: Item link: No results found for search parameter "Spirited Response". unique threshold jewel is now limited to 2.
  • The unique threshold jewel Module Error: Item link: No results found for search parameter "The Vigil". now fortifies you and nearby allies for 12 seconds, and is now limited to 1.
  • The Module Error: Item link: No results found for search parameter "Unending Hunger". unique threshold jewel now grants spectres a 50% chance to gain Soul Eater on kill, and is now limited to 2.
  • The Module Error: Item link: No results found for search parameter "Volley Fire". unique threshold jewel is now limited to 3.
  • The Module Error: Item link: No results found for search parameter "Weight of the Empire". unique threshold jewel is now limited to 2.
  • The Module Error: Item link: No results found for search parameter "Winter's Bounty". unique threshold jewel now grants a 50% chance for Cold Snap to grant a power charge on kill. It is now limited to 2.
  • Note that there are some other Threshold Jewel changes listed in the Area of Effect Balance section below.

Weapon Balance Changes

  • All One-handed weapons have had their base damage increased. Lower-level weapons, weapons with lower critical chance, and weapons with lower-value implicits have had their damage increased by a higher value.
  • Local Added Physical Damage modifiers to One-handed weapons have had their values increased by 10%. Using a Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
    Shift click to unstack.
    will cause existing mods to be updated to the new values.
  • Weapon critical strike chances have been adjusted. Most critical chance values have been reduced on base types that could have over 6.5% base critical chance. This is to create a more distributed choice of weapon types for critical strike characters.
  • Two-handed swords have had their weapon speed increased by 0.1 attacks per second, and their base damage reduced to compensate. This makes them the highest average speed two-handed weapon type.
  • Many one-handed and two-handed swords now grant additional flat accuracy as their implicit mod, replacing percentage increases to accuracy. Existing copies of these swords will not be updated.
  • Dagger implicit mods have been reduced. Daggers now grant 30%, 40% or 50% increased global critical chance, down from 40%, 60% and 80%. This will automatically apply to existing copies of these weapons.
  • Lower-level claw base types that previously granted life leech now grant life gained for each enemy hit. Cat's Paw now grants 8 life on hit, Timeworn Claw now grants 19 life on hit, and Fright Claw now grants 20 life on hit.
  • Maraketh claw base types (Double Claw, Twin Claw and Gemini Claw) now have separate life and mana on hit values, as they now grant more life on hit (15, 28 and 38 life on hit respectively).
  • Maraketh thrusting swords have a higher chance to bleed, going from 8%/12% to 15%/20%.
  • Using a Blessed OrbBlessed OrbStack Size: 20Randomises the numeric values of the implicit modifiers of an itemRight click this item then left click another item to apply it.
    Shift click to unstack.
    will update existing weapons to these new values.
  • Thrusting swords that granted Critical Multiplier now grant +25%/+35% Critical Strike Multiplier, down from +30%/+50%. Using a Blessed Orb will update existing weapons to these new values.
  • One-handed maces now grant 10%/15% stun threshold, instead of 20%/40% stun duration.
  • All staves have had their block values increased. Previously, staves granted either 12% block chance or 18% block chance. They now grant 18% and 20% respectively. Using a Blessed OrbBlessed OrbStack Size: 20Randomises the numeric values of the implicit modifiers of an itemRight click this item then left click another item to apply it.
    Shift click to unstack.
    will update existing staves to these new values.

Area of Effect Balance Changes

  • In this update, we are removing the concept of "Increased Radius of Area Skills" and replacing it with "Increased Area of Effect" for all skills, items and passives. The broad impact of this change is that early increases to area of effect will be significant and impactful, while every subsequent point will be less and less noticeable. Previously, each point spent towards increasing the radius of area skills was better than the last, making accumulation of the stat far too desirable.
  • Players who went out of their way to get as many sources of increased radius of area skills as they could will see significant reductions in their skill area of effect.
  • With this change we are hoping to make increasing the area of effect for skills a meaningful, and eventually costly, decision.

In light of this change, area of effect skills have been reviewed and the base radius of many skills has been adjusted:

  • Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (110-150)% of base
    Effectiveness of Added Damage: (110-150)%
    Radius: 19
    Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Skill Effect Duration1% increased DamageChains +0.05 Times
    2% reduced Damage
    1% increased Beam frequency
    1% reduced Area of Effect
    Deals (110-150)% of Base Attack Damage
    Base duration is 3 seconds
    50% of Physical Damage Converted to Lightning Damage
    Beams Hit Enemies every (0.4-0.32) seconds
    (4-6) maximum Beam Targets
    Chains +1 Times
    Beams deal 40% less Damage
    +(0-2) to Melee Strike Range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Static Strike skill icon.png
    's radius has increased from 16 to 19 units.
  • EarthquakeEarthquakeAttack, AoE, Duration, Slam, Melee
    Level: (1-20)
    Cost: 10 Mana
    Attack Speed: 75% of base
    Attack Damage: (85-120)% of base
    Effectiveness of Added Damage: (85-120)%
    Radius: 18 / 28
    Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage3% increased Damage
    1% increased Skill Effect Duration
    Initial Slam has 2% increased Area of EffectIncreases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 2.5% of their value
    Deals (85-150)% of Base Attack Damage
    Base duration is 1 seconds
    Aftershock deals 150% more Damage with Hits and Ailments
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Earthquake skill icon.png
    's initial hit radius has been reduced from 20 to 18 units.
  • Shockwave TotemShockwave TotemTotem, Spell, AoE, Physical, Nova
    Level: (1-20)
    Cost: (21-39) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 5.00%
    Radius: 24
    Requires Level 28Summons a totem that shakes the earth around it, knocking back and damaging nearby enemiesPer 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased totem life1% increased Totem Placement speed
    0.5% increased Cast Speed
    2% of Physical Damage Converted to Cold Damage1% chance to Knock Enemies Back on hit
    Deals (33-362) to (65-672) Physical Damage
    Totem lasts 8 seconds
    25% chance to Knock Enemies Back on hit
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Shockwave Totem skill icon.png
    's radius has increased from 20 to 24 units.
  • Blade FlurryBlade FlurryAttack, AoE, Channelling, Physical, Melee
    Level: (1-20)
    Cost: 4 Mana
    Attack Speed: 160% of base
    Attack Damage: (32-45)% of base
    Effectiveness of Added Damage: (32-45)%
    Radius: 14 / 17 / 19
    Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack SpeedFinal Flurry has 1% increased Area of Effect2% increased Elemental Damage while ChannellingDeals (32-45)% of Base Attack Damage
    20% more Damage with Hits and Ailments for each stage
    (14-75) to (20-113) Added Attack Physical Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blade Flurry skill icon.png
    's radius has gained 2 units on all of its ranges. (The damage area has increased from 12 to 14 units, the channelling targeting area has increased from 15 to 17 units and the release targeting area has increased from 17 to 19 units.)
  • Blast RainBlast RainFire, Attack, AoE, Projectile, Bow
    Level: (1-20)
    Cost: (8-10) Mana
    Attack Damage: (30-35)% of base
    Effectiveness of Added Damage: (30-36)%
    Requires Level 28Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.25% chance to Cover Enemies in Ash on Hit2% increased Damage to distant EnemiesArrows fall within a 3% increased Area of EffectDeals (30-35.6)% of Base Attack Damage
    100% of Physical Damage Converted to Fire Damage
    Fires 5 additional Arrows
    Penetrates (20-30)% Fire Resistance
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blast Rain skill icon.png
    's radius has increased from 20 to 24 units.
  • ContagionContagionSpell, AoE, Duration, Chaos
    Level: (1-20)
    Cost: (5-20) Mana
    Cast Time: 0.60 sec
    Radius: 20
    Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, it spreads to other enemies.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect3% increased Chaos Damage3% chance to Spread when affected Enemy is HitDeals (3.5-235.9) Base Chaos Damage per second
    Base duration is 5 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Contagion skill icon.png
    's radius has increased from 18 to 20 units.
  • Righteous FireRighteous FireSpell, AoE, Fire
    Level: (1-20)
    Cooldown Time: 0.30 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Radius: 18
    Requires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Burning Damage0.5% increased Area of EffectBuff Grants 1% increased Spell DamageGrants (20-39)% more Spell Damage
    Deals 20% of your Maximum Life as Base Fire Damage per second
    You Burn for 90% of your Maximum Life per second as Fire Damage
    Deals 20% of your Maximum Energy Shield as Base Fire Damage per second
    You Burn for 70% of your Maximum Energy Shield per second as Fire Damage
    Deals (35.8-1541.8) Base Fire Damage per second
    +(0-5) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Righteous Fire skill icon.png
    's radius has increased from 14 to 18 units.
  • Ball LightningBall LightningSpell, Projectile, AoE, Lightning
    Level: (1-20)
    Cost: (12-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 50%
    Projectile Speed: 400
    Radius: 22
    Requires Level 28Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Lightning Damage0.5% increased Cast SpeedProjectiles have 0.5% chance to be SuperchargedDeals (3-22) to (48-426) Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ball Lightning skill icon.png
    's radius has increased from 16 to 20 units.
  • Glacial CascadeGlacial CascadeSpell, AoE, Cold, Physical
    Level: (1-20)
    Cost: (10-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 45%
    Radius: 12
    Requires Level 28Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Damage0.5% increased Area of Effect1% reduced Area of Effect
    Final Burst Deals 2% more Damage
    Deals (21-207) to (32-311) Physical Damage
    Causes 4 Bursts
    100% of Physical Damage Converted to Cold Damage
    Cannot Knockback Unique Enemies more than once per second
    Final Burst Deals 200% more Damage
    Final Burst has 100% more Area of Effect
    Final Burst cannot Knockback
    Knocks Enemies Back on Hit
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Glacial Cascade skill icon.png
    's radius has increased from 10 to 14 units.
  • Blade VortexBlade VortexSpell, AoE, Duration, Physical
    Level: (1-20)
    Cost: (6-16) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 25%
    Radius: 15
    Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.02% of Damage Leeched as Life1% chance to create an additional Blade3% increased Damage while you have 5 or fewer BladesDeals (3-101) to (5-151) Physical Damage
    Base duration is 5 seconds
    Can have up to 10 active spinning blades
    10% increased Critical Strike Chance for each blade
    35% increased Hit Rate for each blade
    35% more Damage for each blade
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blade Vortex skill icon.png
    's radius has increased from 14 to 15 units.
  • Kinetic BlastKinetic BlastAttack, Projectile, AoE
    Level: (1-20)
    Cost: (15-16) Mana
    Attack Damage: (140-155)% of base
    Effectiveness of Added Damage: (140-155)%
    Radius: 14
    Requires Level 28Fires a projectile from a Wand that causes a series of small explosions surrounding its point of impact, each damaging enemies caught in the area.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of EffectProjectiles Pierce 0.1 additional TargetsProjectiles gain 1.5% increased Area of Effect after ForkingDeals (140-155)% of Base Attack Damage
    Creates 4 explosions
    35% less Area Damage
    (0-19)% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Kinetic Blast skill icon.png
    's radius has increased from 10 to 14. Kinetic Blast's spread of explosions has also been increased to avoid overlapping with the primary target as a result of the changes to the explosion radius.

Skills which used to gain increased area of effect radius as they levelled no longer do. Instead, the following skills gain additional base radius at certain intervals:

  • CleaveCleaveAttack, AoE, Physical, Melee
    Level: (1-20)
    Cost: 6 Mana
    Attack Speed: 80% of base
    Attack Damage: (125-170)% of base
    Effectiveness of Added Damage: (125-170)%
    Radius: 20
    The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Attack Speed+1 Life gained for each Enemy hit by your Attacks2% increased Area of Effect while not Dual Wielding5% chance to Destroy Corpses on KillDeals (125-170)% of Base Attack Damage
    When Dual Wielding, Deals 60% Damage from each Weapon combined
    (2-75) to (3-113) Added Attack Physical Damage
    +(0-6) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Cleave skill icon.png
    gains 1 additional unit of radius every 3 levels.
  • Ground SlamGround SlamAttack, AoE, Slam, Melee
    Level: (1-20)
    Cost: 6 Mana
    Attack Speed: 90% of base
    Attack Damage: (115-150)% of base
    Effectiveness of Added Damage: (115-150)%
    Radius: 35
    Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Stun Duration on enemies
    0.5% increased Area of Effect
    0.5% increased Attack Speed3% increased Area of Effect
    2% reduced angle
    Deals (115-188)% of Base Attack Damage
    25% reduced Enemy Stun Threshold
    Deals up to (40-49)% more Damage to closer targets
    +(0-6) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ground Slam skill icon.png
    gains 1 additional unit of radius every 3 levels.
  • SunderSunderAttack, AoE, Slam, Melee
    Level: (1-20)
    Cost: 8 Mana
    Attack Speed: 75% of base
    Attack Damage: (175-220)% of base
    Effectiveness of Added Damage: (175-220)%
    Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of EffectWave has 0.5% reduced delay between Areas1% increased Physical DamageShockwaves have 1% reduced Area of Effect
    Wave has 1% increased Area of Effect
    Deals (175-220)% of Base Attack Damage
    Shockwaves deal 40% less Damage
    Wave gains +2 to radius with each Area in the Sequence
    Wave Damages 5 Areas
    Wave cannot stop before Damaging 2 Areas
    Wave causes Shockwaves from up to 5 Enemies in each Area
    (0-19)% more Area of Effect
    Wave has (0-25)% reduced delay between Areas
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Sunder skill icon.png
    gains 1 additional unit of radius every 3 levels.
  • Fire TrapFire TrapTrap, Spell, Duration, AoE, Fire
    Level: (1-20)
    Cost: (8-20) Mana
    Cast Time: 1.00 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 200%
    Radius: 15
    Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Fire Damage1% increased Skill Effect Duration3% chance to Ignite enemies
    1% less Area of Effect
    Trap lasts 4 seconds
    Base duration is 1.75 seconds
    Deals (11-644) to (17-966) Fire Damage
    Deals (32.5-1832.8) Base Fire Damage per second
    (4-201) to (5-302) added Fire Damage against Burning Enemies
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    +(0-8) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Fire Trap skill icon.png
    gains 1 additional unit of radius every 3 levels.
  • Lightning TendrilsLightning TendrilsSpell, AoE, Lightning, Channelling
    Level: (1-20)
    Cost: (1-5) Mana
    Cast Time: 0.23 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 65%
    Radius: 22
    While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Lightning Damage0.5% increased Area of Effect0.5% increased Cast SpeedDeals 98% of Damage
    Stronger Pulses deal 10% more Damage with Hits and Ailments
    Deals (1-37) to (4-703) Lightning Damage
    Stronger Pulses deal 100% more Damage with Hits and Ailments
    Releases a Stronger Pulse every 4 Pulses
    +(0-7) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lightning Tendrils skill icon.png
    gains 1 additional unit of radius every 3 levels.
  • Storm CallStorm CallSpell, AoE, Duration, Lightning
    Level: (1-20)
    Cost: (6-16) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 130%
    Requires Level 12Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect2% increased Area of Effect
    2% reduced Cast Speed
    0.5% reduced Skill Effect Duration0.25% chance for Lightning to Strike the Marker when Cast
    Deals (21-510) to (38-947) Lightning Damage
    Base duration is 1.5 seconds
    (10-29)% increased Effect of Lightning Ailments
    +(0-6) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Storm Call skill icon.png
    gains 1 additional unit of radius every 3 levels.
  • Galvanic ArrowGalvanic ArrowLightning, Attack, Projectile, AoE, Bow
    Level: (1-20)
    Cost: (6-10) Mana
    Soul Gain Prevention: 0 sec
    Attack Damage: (80-99)% of base
    Effectiveness of Added Damage: (80-99)%
    Projectile Speed: 3260
    Releases arrows along with a burst of lightning which damages all enemies in a cone. The arrows degrade in-flight as the lightning dissipates, soon vanishing.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Projectile Speed1% reduced Enemy Stun ThresholdCone Area occurs 4% farther forwardDeals (80-99)% of Base Attack Damage
    50% of Physical Damage Converted to Lightning Damage
    Fires 2 additional Arrows
    (1-9) to (5-179) Added Lightning Damage
    Increases and Reductions to Arrow Speed also apply to
    this Skill's Area of Effect
    +(0-5) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Galvanic Arrow skill icon.png
    gains 1 additional unit of radius every 4 levels.
  • LacerateLacerateAttack, AoE, Physical, Melee
    Level: (1-20)
    Cost: 8 Mana
    Soul Gain Prevention: 0 sec
    Attack Speed: 60% of base
    Radius: 38
    Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Physical Damage1% increased Bleeding DurationDeals (100-122.83)% of Base Attack Damage
    (50-88)% more Damage with Bleeding while in Blood Stance
    25% chance to cause Bleeding while in Blood Stance
    (5-75) to (8-113) Added Attack Physical Damage
    50% increased angle while in Sand Stance
    +(0-9) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lacerate skill icon.png
    gains 1 additional unit of radius every 4 levels.
  • Cold SnapCold SnapSpell, AoE, Cold, Duration
    Level: (1-20)
    Cost: (11-28) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.85 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 140%
    Radius: 16
    Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Effect of Chill2% increased Damage with Hits and AilmentsDeals (32-666) to (47-999) Cold Damage
    Base duration is 5 seconds
    Deals (26.3-1193.2) Base Cold Damage per second
    25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    (0-19)% increased Effect of Chill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Cold Snap skill icon.png
    gains 1 additional unit of radius every 4 levels.
  • Righteous FireRighteous FireSpell, AoE, Fire
    Level: (1-20)
    Cooldown Time: 0.30 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Radius: 18
    Requires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Burning Damage0.5% increased Area of EffectBuff Grants 1% increased Spell DamageGrants (20-39)% more Spell Damage
    Deals 20% of your Maximum Life as Base Fire Damage per second
    You Burn for 90% of your Maximum Life per second as Fire Damage
    Deals 20% of your Maximum Energy Shield as Base Fire Damage per second
    You Burn for 70% of your Maximum Energy Shield per second as Fire Damage
    Deals (35.8-1541.8) Base Fire Damage per second
    +(0-5) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Righteous Fire skill icon.png
    gains 1 additional unit of radius every 4 levels.
  • Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (110-150)% of base
    Effectiveness of Added Damage: (110-150)%
    Radius: 19
    Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Skill Effect Duration1% increased DamageChains +0.05 Times
    2% reduced Damage
    1% increased Beam frequency
    1% reduced Area of Effect
    Deals (110-150)% of Base Attack Damage
    Base duration is 3 seconds
    50% of Physical Damage Converted to Lightning Damage
    Beams Hit Enemies every (0.4-0.32) seconds
    (4-6) maximum Beam Targets
    Chains +1 Times
    Beams deal 40% less Damage
    +(0-2) to Melee Strike Range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Static Strike skill icon.png
    gains 1 additional unit of radius every 5 levels.
  • SweepSweepAttack, AoE, Physical, Melee
    Level: (1-20)
    Cost: 8 Mana
    Attack Speed: 70% of base
    Attack Damage: (170-225)% of base
    Effectiveness of Added Damage: (170-225)%
    Radius: 26
    Requires Level 12Swings a two handed melee weapon in a circle, knocking back monsters around the character.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% increased Attack Speed0.1% chance to deal Triple Damage1% increased Knockback DistanceDeals (170-225)% of Base Attack Damage
    (5-75) to (8-113) Added Attack Physical Damage
    Knocks Enemies Back on Hit
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Sweep skill icon.png
    gains 1 additional unit of radius every 5 levels.
  • Caustic ArrowCaustic ArrowAttack, Projectile, AoE, Duration, Chaos, Bow
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (55-64)% of base
    Effectiveness of Added Damage: (55-64)%
    Projectile Speed: 3260
    Radius: 20
    Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% chance to inflict Withered for 2 seconds on Hit1% of Physical Damage Converted to Chaos DamageDeals (55-64.4)% of Base Attack Damage
    Base duration is 2 seconds
    Deals (8.8-1927.1) Base Chaos Damage per second
    60% of Physical Damage Converted to Chaos Damage
    Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
    +(0-6) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Caustic Arrow skill icon.png
    gains 1 additional unit of radius every 5 levels.
  • Blade VortexBlade VortexSpell, AoE, Duration, Physical
    Level: (1-20)
    Cost: (6-16) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 25%
    Radius: 15
    Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.02% of Damage Leeched as Life1% chance to create an additional Blade3% increased Damage while you have 5 or fewer BladesDeals (3-101) to (5-151) Physical Damage
    Base duration is 5 seconds
    Can have up to 10 active spinning blades
    10% increased Critical Strike Chance for each blade
    35% increased Hit Rate for each blade
    35% more Damage for each blade
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blade Vortex skill icon.png
    gains 1 additional unit of radius every 5 levels.
  • Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Bow
    Level: (1-20)
    Cost: (7-11) Mana
    Attack Damage: (48-60)% of base
    Effectiveness of Added Damage: (48-60)%
    Radius: 24
    Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.25% chance to fire an additional sequence of arrowsFires 0.2 additional Arrows0.5% chance to Maim on HitDeals (48-60)% of Base Attack Damage
    Fires (17-21) additional Arrows
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Rain of Arrows skill icon.png
    gains 1 additional unit of radius every 5 levels.
  • BlightBlightSpell, Chaos, AoE, Channelling, Duration
    Level: (1-20)
    Cost: (2-5) Mana
    Cast Time: 0.30 sec
    Radius: 26
    Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Chaos Damage3% increased Secondary DurationDeals (3.1-257.4) Base Chaos Damage per second
    Base duration is 2.5 seconds
    Base secondary duration is 0.8 seconds
    80% reduced Movement Speed
    Debuff can have up to 20 layers of Damage
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    +(0-6) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blight skill icon.png
    gains 1 additional unit of radius every 5 levels.
  • ReaveReaveAttack, AoE, Melee
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (150-180)% of base
    Effectiveness of Added Damage: (150-180)%
    Radius: 20
    Requires Level 12Attacks a small area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Attack SpeedConverts 5% of Physical Damage to a random Element1% chance to cause Bleeding+0.1 to maximum StagesDeals (150-180)% of Base Attack Damage
    50% more Area of Effect for each stage
    +(0-2) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Reave skill icon.png
    gains 1 additional unit of radius every 5 levels.
  • Vaal ReaveVaal ReaveVaal, Attack, AoE, Melee
    Level: (1-20)
    Souls Per Use: 35
    Can Store 2 Use(s)
    Attack Speed: 250% of base
    Attack Damage: (150-180)% of base
    Effectiveness of Added Damage: (150-180)%
    Radius: 12
    Requires Level 12Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:1Superior0.5% increased Attack SpeedDeals (150-180)% of Base Attack Damage
    50% more Area of Effect for each stage
    +4 to maximum Stages
    Can't be Evaded
    +(0-2) to radius
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Reave skill icon.png
    gains 1 additional unit of radius every 5 levels.
  • FireballFireballProjectile, Spell, AoE, Fire
    Level: (1-20)
    Cost: (6-25) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 240%
    Projectile Speed: 1040
    Radius: 9
    Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Projectile Speed2% reduced Projectile Speed
    3% increased Area of Effect
    3% increased Effect of non-Damaging Ailments on Enemies
    -2% more Damage with Ignite
    0.25% chance to Debilitate Enemies for 1 second on Hit
    Deals (9-1095) to (14-1643) Fire Damage
    (20-39)% chance to Ignite enemies
    (50-88)% more Damage with Ignite
    Projectiles gain Radius as they travel farther, up to +(0-9) Radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Fireball skill icon.png
    gains 1 additional unit of radius every 6 levels.

Support Gems

  • Melee Splash SupportMelee Splash SupportSupport, Melee, Attack, Strike, AoE
    Icon: S
    Level: (1-20)
    Cost & Reservation Multiplier: 140%
    Radius: 14
    Requires Level 8Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.5% increased Area of EffectSupported Skills deal 1% increased Melee DamageSupported Skills deal -2% less Damage to surrounding targetsSupported Skills deal (50-41)% less Damage to surrounding targets
    Supported Skills deal Splash Damage to surrounding targets
    Supported Skills have (0-57)% more Melee Splash Area of Effect
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    now gains 3% more area of effect per level (from 1% radius per level).
  • Increased Area of Effect SupportIncreased Area of Effect SupportSupport, AoE
    Icon: E
    Level: (1-20)
    Cost & Reservation Multiplier: 140%
    Requires Level 38Supports any skill with an area of effect.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Area DamageSupported Skills have 0.5% increased Attack and Cast SpeedSupported Skills have 0.5% increased Area of EffectSupported Skills have (30-49)% increased Area of EffectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    now grants 30% increased area of effect at level 1 (from 20% increased radius of area skills), up to 49% increased area of effect at level 20 (from 39%). This is a significant reduction to the area of effect provided by the gem.
  • Concentrated Effect SupportConcentrated Effect SupportSupport, AoE
    Icon: o
    Level: (1-20)
    Cost & Reservation Multiplier: 140%
    Requires Level 18Supports any skill with an area of effect, regardless of whether that skill deals damage.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Area DamageSupported Skills have 0.5% less Area of EffectSupported Skills have 0.5% reduced Enemy Stun ThresholdSupported Skills have 30% less Area of Effect
    Supported Skills deal (35-54)% more Area Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    now has 30% less Area of Effect for supported skills (from 25% less Radius) and now grants 35% More Area Damage at Level 1 (from 40%) to 54% More Area Damage at Level 20 (from 59%).

Other skill changes

  • Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (110-150)% of base
    Effectiveness of Added Damage: (110-150)%
    Radius: 19
    Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Skill Effect Duration1% increased DamageChains +0.05 Times
    2% reduced Damage
    1% increased Beam frequency
    1% reduced Area of Effect
    Deals (110-150)% of Base Attack Damage
    Base duration is 3 seconds
    50% of Physical Damage Converted to Lightning Damage
    Beams Hit Enemies every (0.4-0.32) seconds
    (4-6) maximum Beam Targets
    Chains +1 Times
    Beams deal 40% less Damage
    +(0-2) to Melee Strike Range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Static Strike skill icon.png
    no longer has any variance in the size of the explosion between uses.
  • ReaveReaveAttack, AoE, Melee
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (150-180)% of base
    Effectiveness of Added Damage: (150-180)%
    Radius: 20
    Requires Level 12Attacks a small area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Attack SpeedConverts 5% of Physical Damage to a random Element1% chance to cause Bleeding+0.1 to maximum StagesDeals (150-180)% of Base Attack Damage
    50% more Area of Effect for each stage
    +(0-2) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Reave skill icon.png
    and Vaal ReaveVaal ReaveVaal, Attack, AoE, Melee
    Level: (1-20)
    Souls Per Use: 35
    Can Store 2 Use(s)
    Attack Speed: 250% of base
    Attack Damage: (150-180)% of base
    Effectiveness of Added Damage: (150-180)%
    Radius: 12
    Requires Level 12Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:1Superior0.5% increased Attack SpeedDeals (150-180)% of Base Attack Damage
    50% more Area of Effect for each stage
    +4 to maximum Stages
    Can't be Evaded
    +(0-2) to radius
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Reave skill icon.png
    now gains 50% more area of effect per stage, instead of 20% more radius per stage.

The following passive skills have been adjusted

  • Bone Breaker now grants 8% increased area of effect.
  • Amplify now grants 10% increased area of effect.
  • Blast Radius now grants 10% increased area of effect.
  • Leadership now grants 50% increased aura area of effect.
  • Volatile Mines now grants 8% increased area of effect.
  • Hex Master now grants 40% increased curse area of effect.
  • Champion of the Cause now grants 20% increased aura area of effect.
  • Explosive Impact now grants 8% increased area of effect.
  • All of the increased area of effect bonuses on the tree on all non-notable passive skills now grant 8% (up from 5%).
  • All of the increased aura area of effect bonuses on the tree on all non-notable passive skills now grant 20% (up from 12%).
  • Unstable Munitions now grants 8% increased area of effect.
  • All of the increases to trap trigger radius and mine detonation radius have also been changed to increased area of effect. As a result, all of these values have been doubled on the passive tree.

Ascendancy Skill Changes

All items which previously granted increased radius of area skills now instead grant increased area of effect at the same values. We will monitor the impact of this change closely.

In addition to the change to increased area of effect, the following items have also had their values modified (a Divine Orb can be used on existing items to receive these changes):

  • Module Error: Item link: No results found for search parameter "Star of Wraeclast". now gives 60% increased area of effect of curses, instead of 30% increased curse radius.
  • Module Error: Item link: No results found for search parameter "Victario's Influence". now has 20-40% increased aura area of effect, instead of 10-20% increased aura radius.
  • Module Error: Item link: No results found for search parameter "Victario's Charity". now has 20% aura area of effect, instead of 10% aura radius.
  • Module Error: Item link: No results found for search parameter "Hair Trigger". now has 40-60% trap trigger area, instead of 20-30% trap trigger radius.

Threshold Jewels (Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
Shift click to unstack.
s cannot be used for this change):

  • The Module Error: Item link: No results found for search parameter "Rolling Flames". jewel previously granted up to 50% increased radius to fireball projectiles as they travel. New copies of the jewel grants up to +4 radius. A shared limit of 2 Rolling Flames jewels in the passive tree has been imposed on both existing and new copies of the jewel. Existing copies will now grant 50% increased area at maximum distance, instead of radius.

In most cases, monster area of effect remains unchanged. There will be some cases (such as monsters using Reave, which will start with a larger area but grow less per stack) that will experience minor changes.

The following changes have been made to map mods which granted increased radius of area skills to monsters. Despite these values being much higher, they will have the same impact as the original mods. Existing maps with these mods will have a much smaller impact on the area of effect of monsters:

  • Of Giants now grants monsters 45% increased area of effect on tier 5 and lower maps, 70% increased area of effect on tier 6 to 10 maps, and 100% increased area of effect on tier 11 and higher maps.
  • Titan's now grants the unique boss 45% increased area of effect on tier 5 and lower maps, 55% increased area of effect on tier 6 to 10 maps, and 70% increased area of effect on tier 11 and higher maps.

League-Specific Unique Item Changes

The following changes can be obtained by rerolling the item's mods with a Divine Orb:

  • Module Error: Item link: No results found for search parameter "Vaal Caress".: Cold Resistance mod increased to 40%. Maximum Life mod increased to 50-70.
  • Module Error: Item link: No results found for search parameter "Brinerot Whalers".: Increased Movement Speed increased to 25%. Maximum Energy Shield mod increased to 120-150.
  • Module Error: Item link: No results found for search parameter "Mutewind Whispersteps".: Increased Movement Speed mod increased to 25%. Critical Strike Chance with Spells increased to 50-70%. Added Cold Damage to Spells mod increased (25 to 30)-(40-50)
  • Module Error: Item link: No results found for search parameter "Valako's Sign".: Chance to Shock mod increased to 10%. Increased Damage versus Shocked Enemies mod increased to 40%
  • Module Error: Item link: No results found for search parameter "Berek's Grip".: Increased Cold Damage mod increased to 25-30%. Added Lightning Damage mod increased to 1 to (50-70) to attacks and spells. Now has Damage Leeched as Life against Shocked enemies instead of Frozen enemies. Now has Damage Leeched as Mana against Frozen enemies instead of Shocked enemies.
  • Module Error: Item link: No results found for search parameter "Berek's Pass".: Increased Fire Damage mod increased to 25-30%. Added Cold Damage mod increased to (20-25) to (30-50) to attacks and spells.
  • Module Error: Item link: No results found for search parameter "Ylfeban's Trickery".: No longer creates Shocked Ground when hit at a 10% chance. Now has a triggered spell called Shock Ground that casts when you are hit. No longer casts random curse on hit. Now has 20% chance to curse uncursed enemies on hit.
  • Module Error: Item link: No results found for search parameter "Reach of the Council".: Number of Additional Arrows reduced to 2.

The following changes cannot be obtained by rerolling the item's mods with a Divine Orb:

  • Module Error: Item link: No results found for search parameter "Brinerot Flag".: No longer has Mana on hitting a Taunted Enemy. No longer has 8-12% Increased Attack Speed. Now has 8-12% Increased Cast Speed. Now has the property Gain 2 Power Charges on Using a Warcry. Increased Level of Socketed Warcry Gems mod increased to +3.
  • Module Error: Item link: No results found for search parameter "Redblade Banner".: Maximum Life mod increased to 50-60. No longer has additional Level to Warcry Gems. Now has 80-100% Increased Armour. Now has 2% Attack Damage Leeched as Life against Taunted Enemies. Now has 50% increased Warcry Cooldown Recovery. No longer has Endurance Charge Duration.
  • Module Error: Item link: No results found for search parameter "Mutewind Pennant".: No longer has 20-30% Increased Chaos Damage. No longer has Additional Level to Warcry Gems. No longer has Onslaught on Killing Taunted Enemies. Now has 25% Increased Warcry Effect. Now has 80-100% Increased Evasion. Now has the property gain Onslaught for 4 seconds on using a Warcry.
  • Module Error: Item link: No results found for search parameter "Redblade Tramplers".: Now has 50-70 Maximum Life. Increased Movement Speed mod increased to 25%.
  • Module Error: Item link: No results found for search parameter "Tasalio's Sign".: Cold Damage up to (7 to 10)-(15 to 20) and now added to attacks and spells. Chance to Freeze mod increased to 10%. No longer has physical damage added versus frozen enemies. No longer has 20% reduced chill duration on self. Now has 40-60 added cold damage against chilled enemies. Now has 50% chance to avoid chill.
  • Module Error: Item link: No results found for search parameter "Ngamahu's Sign".: Chance to ignite mod increased to 10%. Added fire damage now added to attacks and spells. No longer has life gain on hitting ignited enemies. Now has 20-30 Life Gained on Igniting an Enemy.
  • Module Error: Item link: No results found for search parameter "Broken Faith".: No longer has Reduced Block Chance. Now has 5% Increased Chance to Block. Now has the property gain Unholy Might for 10 seconds on Block. No longer has Increased Damage on no Energy Shield. Now has 100% increased Global Armour on no Energy Shield.
  • Module Error: Item link: No results found for search parameter "Trolltimber Spire".: No longer has 1% of Damage Leeched as Life by totems. Now has 0.5% of Damage Dealt by Totems is Leeched to you. Now has increased Armour of 130-150%.
  • Module Error: Item link: No results found for search parameter "Crown of the Pale King".: Now has 60-80 Maximum Life.
  • Module Error: Item link: No results found for search parameter "Berek's Respite".: Lightning Damage up to 25-30%. Added fire damage now (20-25) to (30-50) to attacks and spells. Now shocks all nearby enemies on killing a shocked enemy. Now ignites all nearby enemies on killing an ignited enemy.
  • Module Error: Item link: No results found for search parameter "Gifts from Above".: No longer has Create Consecrated Ground on Critical Strike. Now has a triggered spell called Consecrate that Casts when you deal a Critical Strike. Now has 50% Increased Damage on Consecrated Ground. Now has 5% additional Block Chance on Consecrated Ground.
  • Module Error: Item link: No results found for search parameter "The Gull".: Now has 30-40% Cold Resistance. Now has 60-80 Maximum Life. Now has 40-65 Maximum Energy Shield. No longer has Life and Energy Shield gained on kill. No longer has Maximum Mana.
  • Module Error: Item link: No results found for search parameter "Edge of Madness".: No longer has Life gained on kill per level. No longer has Increased Elemental Damage per level. Now has 1-2 Physical Damage added per level.
  • Module Error: Item link: No results found for search parameter "Shavronne's Revelation".: No longer has 100% increased mana regeneration on left ring slot. Now has 40 Mana regenerated per second on left ring slot. Now has 100 Maximum Mana on right ring slot. Now has 100 Maximum Energy Shield on left ring slot.
  • Module Error: Item link: No results found for search parameter "Death Rush".: Onslaught on kill duration increased to 4 seconds. Increased Armour mod increased to 260-300. Now has Maximum Life of 40-50.
  • Module Error: Item link: No results found for search parameter "Blood of the Karui".: No longer has the property of preventing life recovery during flask effect. Now has 100% Increased Life Recovery.
  • Module Error: Item link: No results found for search parameter "The Rat Cage".: No longer has -5% Maximum Fire resistance. Now has -50% fire resistance.
  • Module Error: Item link: No results found for search parameter "Jorrhast's Blacksteel".: Now has the additional property 25% chance to cast level 20 Animate Weapon on kill.
  • Module Error: Item link: No results found for search parameter "Brutus' Lead Sprinkler".: No longer has Added Fire Damage against Ignited enemies. Now Adds 2-4 Fire Damage to Attacks per 10 Strength.
  • Module Error: Item link: No results found for search parameter "Brinerot Mark".: No longer is supported by level 15 Concentrated Effect. No longer is supported by level 15 minion life. Increased Spell Damage mod increased to 20-25%. Increased Level of Socketed Golem Gems increased to +3. Now socketed golem gems have +25% buff effect. Now socketed golem gems have 20% of golem life added as Energy Shield.
  • Module Error: Item link: No results found for search parameter "Mutewind Seal".: No longer is supported by level 13 Faster Attacks. No longer is supported by level 16 increased minion Speed. Chance to dodge attacks is now 3-5%. Increased Level of Socketed Golem Gems increased to +3. Now socketed golem gems have 20% increased attack and cast speed. Now socketed golem gems grant onslaught for 10 seconds on summon.
  • Module Error: Item link: No results found for search parameter "Redblade Band".: No longer is supported by level 12 Lesser Multiple Projectiles. No longer is supported by level 17 increased minion damage. No longer has (8-12) to (20-30) fire damage to attacks. Now has Maximum Life of 30-40. Increased Level of Socketed Golem Gems increased to +3. Now socketed golem gems have a 25% chance to taunt on hit. Now socketed golem gems have 5% life regenerated per second.
  • Module Error: Item link: No results found for search parameter "Night's Hold".: Increased level requirement to 25

Other Unique Item Changes

The following changes can be obtained by rerolling the item's mods with a Divine Orb:

  • Module Error: Item link: No results found for search parameter "Sin Trek".: Maximum Energy Shield mod increased to 100-160
  • Module Error: Item link: No results found for search parameter "Essentia Sanguis".: Added Lightning Damage mod increased to 1-200. Now is on a Vaal Claw base type.
  • Module Error: Item link: No results found for search parameter "Titucius' Span".: Reduced Physical Damage taken from Projectile Attacks mod changed to 50-80
  • Module Error: Item link: No results found for search parameter "Foxshade".: Evasion Rating on Full Life mod increased to 500
  • Module Error: Item link: No results found for search parameter "Taryn's Shiver".: Increased Level of Socketed Cold Gems mod increased to +2
  • Module Error: Item link: No results found for search parameter "Le Heup of All".: Increased Damage mod increased to 10-30%. All Attributes mod increased to 10-30. All Resistances mod increased to 10-30%. Increased Item Rarity mod increased to 10-30%.
  • Module Error: Item link: No results found for search parameter "Sibyl's Lament".: Reduced Elemental and Physical Reflected Damage mod taken up to 40%
  • Module Error: Item link: No results found for search parameter "Briskwrap".: Increased Attack Speed mod increased to 10%
  • Module Error: Item link: No results found for search parameter "Gang's Momentum".: Increased Chance to Ignite mod increased to 10-15%. Increased damage to Ignited Enemies mod increased to 25-40%.
  • Module Error: Item link: No results found for search parameter "Prismweave".: Added Fire Damage mod increased to (7-8)-(15-16). Added Cold Damage mod increased to (5-6)-(12-14). Added Lightning Damage mod increased to 1-(30-34).
  • Module Error: Item link: No results found for search parameter "The Restless Ward".: Increased Evasion/Energy Shield mod increased to 220-250%. Maximum Life mod increased to 60-80. Life Regenerated per second per Endurance Charge mod increased to 20-30.
  • Module Error: Item link: No results found for search parameter "The Princess".: Physical Damage added as Cold mod increased to 25-30%.
  • Module Error: Item link: No results found for search parameter "Flesh-Eater".: Chance to Bleed on Hit mod increased to 30%. Life Leech against Bleeding Enemies mod increased to 3%.
  • Module Error: Item link: No results found for search parameter "Geofri's Sanctuary".: Maximum Energy Shield per 5 Strength mod increased to 2.
  • Module Error: Item link: No results found for search parameter "Three-step Assault".: Maximum Life mod increased to 50-70. Movement Speed mod increased to 25%. Increased Evasion Rating while on Onslaught mod increased to 100%.
  • Module Error: Item link: No results found for search parameter "Doedre's Tenure".: Maximum Energy Shield mod increased to 32. Intelligence mod increased to 20. Spell Damage mod increased to 50-60%. Reduced Cast Speed mod reduced to 15%.
  • Module Error: Item link: No results found for search parameter "Lioneye's Remorse".: Maximum Life mod increased to 160-180.
  • Module Error: Item link: No results found for search parameter "Soul Mantle".: Socketed gems now supported by level 20 Spell Totem.
  • Module Error: Item link: No results found for search parameter "Voidbringer".: Increased Mana Cost mod now reduced to 40-80%.
  • Module Error: Item link: No results found for search parameter "Kongor's Undying Rage".: Onslaught duration increased to 4 seconds.
  • Module Error: Item link: No results found for search parameter "Daresso's Defiance".: Onslaught duration on Hit increased to 2 seconds per Endurance Charge
  • Module Error: Item link: No results found for search parameter "Forbidden Taste".: No longer has Increased Flask Charges used. Increased recovery of Maximum Life mod increased to 75-100%
  • Module Error: Item link: No results found for search parameter "Asenath's Mark".: No longer has 50% Increased Energy Shield. Now has 30-50 Maximum Energy Shield.
  • Module Error: Item link: No results found for search parameter "The Peregrine".: Increased Accuracy mod increased to 300. Physical Attack Mana leech is now Attack Mana leech and increased to 0.4%.
  • Module Error: Item link: No results found for search parameter "Immortal Flesh".: No longer has Reduced Maximum Resistances mod. Now has -15% to -25% to All Resistances.
  • Module Error: Item link: No results found for search parameter "Sundance".: Movement Speed mod increased to 20%.
  • Module Error: Item link: No results found for search parameter "Rainbowstride".: Movement Speed mod increased to 25%.
  • Module Error: Item link: No results found for search parameter "The Anvil".: No longer has Reduced Movement Speed mod.
  • Module Error: Item link: No results found for search parameter "Hyrri's Ire".: Added cold Damage mod increased to (50 to 60)-(70 to 80). Dexterity mod increased to 40-50.
  • Module Error: Item link: No results found for search parameter "Windscream".: Movement Speed mod increased to 15%. Increased Elemental Damage mod increased to 10-20%.
  • Module Error: Item link: No results found for search parameter "Slitherpinch".: Attack Speed mod increased to 5-10%.
  • Module Error: Item link: No results found for search parameter "Darkscorn".: Increased Physical Damage mod increased to 130-150%.
  • Module Error: Item link: No results found for search parameter "Thunderfist".: Added Lightning Damage mod increased to 1-100.
  • Module Error: Item link: No results found for search parameter "Thief's Torment".: Life Gain on Hit mod increased to 40-60. Mana Gain on Hit mod increased to 30. All Resistances mod increased to 16-24%.
  • Module Error: Item link: No results found for search parameter "Atziri's Foible".: Increased Mana Regeneration mod increased to 80-100%. Maximum Mana mod increased to 100. Increased Maximum Mana mod increased to 16-24%.
  • Module Error: Item link: No results found for search parameter "Zahndethus' Cassock".: Increased Energy Shield mod increased to 125-150%.
  • Module Error: Item link: No results found for search parameter "Marylene's Fallacy".: No longer has the property non-critical strikes deal 40% less damage.
  • Module Error: Item link: No results found for search parameter "Ming's Heart".: Reduced Maximum Life mod is now 10%. Reduced Energy Shield mod is now 10%.
  • Module Error: Item link: No results found for search parameter "Vis Mortis".: Duration of Unholy Might increased to 10 seconds. Increased Energy Shield mod increased to 200-220%.
  • Module Error: Item link: No results found for search parameter "Mark of the Doubting Knight".: Chance to Bleed on Critical Strike mod increased to 50%. Chance to Poison on Critical Strike mod increased to 50%. Increased Physical Damage mod increased to 250-270%.
  • Module Error: Item link: No results found for search parameter "Dreamfeather".: Added Physical Damage mod up to (30 to 50)-(65 to 80).
  • Module Error: Item link: No results found for search parameter "Cherrubim's Maleficence".: Increased Chaos Damage mod increased to 50-80%.
  • Module Error: Item link: No results found for search parameter "Malachai's Artifice".: Reduced Elemental Equilibrium Effect mod reduced to 25%. All Resistances mod is now reduced by 20%.
  • Module Error: Item link: No results found for search parameter "Agnerod East"./West/North/South: Increased Level of Socketed Lightning Gems mod increased to +2
  • Module Error: Item link: No results found for search parameter "Ungil's Harmony".: Global Critical Strike Multiplier mod is now reduced by 25%.
  • Module Error: Item link: No results found for search parameter "The Broken Crown".: Maximum Energy Shield mod increased to 70-90.
  • Module Error: Item link: No results found for search parameter "Maloney's Nightfall".: Attack Speed no longer has a range. Chance for Smoke Cloud when Hit mod up to 25%. Increased Damage against Blinded Enemies mod increased to 40-60%. Added Physical Damage mod increased to (8 to 10)-(14 to 16).
  • Module Error: Item link: No results found for search parameter "Surgebinders".: No longer has Reduced Charge Duration mod.
  • Module Error: Item link: No results found for search parameter "Timeclasp".: Increased Cast Speed mod increased to 5-10%. Maximum Energy Shield mod increased to 15-25. No longer has Reduced Mana Regeneration mod. Now has 15% Increased Mana Regeneration mod. Reduced Temporal Chains Effect on Self mod increased to 50%.
  • Module Error: Item link: No results found for search parameter "Shaper's Seed".: Life regeneration Given to Allies increased to 2%.
  • Module Error: Item link: No results found for search parameter "Relentless Fury".: Life Leech mod increased to 2%.
  • Module Error: Item link: No results found for search parameter "Bloodplay".: Chance to Bleed mod increased to 30%.
  • Module Error: Item link: No results found for search parameter "The Deep One's Hide".: Added Cold Damage mod increased to 12-15.
  • Module Error: Item link: No results found for search parameter "Karui Charge".: Increased Attack Speed mod reduced to 5-10%
  • Module Error: Item link: No results found for search parameter "Mon'tregul's Grasp".: No longer has Zombies Deal 80-100% Increased Physical Damage. Now has Zombies Deal 80-100% More Physical Damage. Zombie Maximum Life mod increased to 5000.
  • Module Error: Item link: No results found for search parameter "Dyadian Dawn".: Attack Damage Leeched as Life mod increased to 1%. Enemies ignited by an attack now burn 35% faster.
  • Module Error: Item link: No results found for search parameter "Springleaf".: Life regenerated per second up to 3%. Life regenerated per second on low life down to 3%.
  • Module Error: Item link: No results found for search parameter "Winds of Change".: Reduced Movement Speed mod reduced to 5-10%.
  • Module Error: Item link: No results found for search parameter "Malachai's Loop".: Increased Energy Shield mod increased to 210-250%.
  • Module Error: Item link: No results found for search parameter "Heretic's Veil".: Increased Level of Socketed Curse Gems mod reduced to +1.
  • Module Error: Item link: No results found for search parameter "Ascent From Flesh".: Maximum Energy Shield mod increased to 75-80.
  • Module Error: Item link: No results found for search parameter "Shaper's Touch".: Accuracy per 2 Intelligence mod increased to 4. Mana per 4 STR mod increased to 2. Energy Shield per 10 STR mod increased to 2%. Evasion Rating per 10 INT mod increased to 2%. Melee Physical Damage per 10 DEX mod increased to 2%.
  • Module Error: Item link: No results found for search parameter "Heartbreaker".: Increased Spell Damage mod increased to 60-70%.
  • Module Error: Item link: No results found for search parameter "Pyre".: Cold Damage converted to Fire Damage mod reduced to 40%.
  • Module Error: Item link: No results found for search parameter "Call of the Brotherhood".: Lightning Damage converted to Cold Damage mod reduced to 40%.
  • Module Error: Item link: No results found for search parameter "Ichimonji".: Increased Physical Damage mod increased to 80-95%. Increased Attack Speed mod increased to 20-25%.

The following changes cannot be obtained by rerolling the item's mods with a Divine Orb:

  • Module Error: Item link: No results found for search parameter "Wake of Destruction".: Now has 15% Increased Movement Speed
  • Module Error: Item link: No results found for search parameter "Dream Fragments".: Now has the property Cannot be Chilled. Now has 30-40% Cold Resistance. Now requires Level 24.
  • Module Error: Item link: No results found for search parameter "Lochtonial Caress".: No longer has flat added armour. Now has 20-30 to Maximum Life. Now has the property 10% chance to gain a frenzy, power or endurance charge on kill. (Note: we previously incorrectly stated it no longer had reduced mana)
  • Module Error: Item link: No results found for search parameter "Terminus Est".: Increased Physical Damage mod increased to 220-260%. Now has Increased Critical Strike Chance of 50-75%.
  • Module Error: Item link: No results found for search parameter "Ashrend".: Now has Maximum Life mod of 30-50. Now has the property Socketed Gems are Supported by level 10 Added Fire Damage.
  • Module Error: Item link: No results found for search parameter "Star of Wraeclast".: Cooldown on Illusory Warp is now 3 seconds. Duration of Chilled ground is now 1.5 seconds. No longer has 30% Increased radius of Curse skills. Now has 60% Increased Area of Effect of Curses.
  • Module Error: Item link: No results found for search parameter "Bronn's Lithe".: Now has 15% Increased Attack and Cast Speed on Using a Movement Skill Recently.
  • Module Error: Item link: No results found for search parameter "Solaris Lorica".: Reduced Chaos Damage taken increased to 30-40. Now has 25% Reduced Chaos Damage Taken Over Time.
  • Module Error: Item link: No results found for search parameter "Hrimsorrow".: No longer has Increased Evasion Rating mod. Now has 40-50 Evasion Rating. Physical Damage converted to Cold mod increased to 50%. Cold Resistance mod increased to 20-30%. Now has (5-7) to (13-15) Added Cold Damage to Spells and Attacks.
  • Module Error: Item link: No results found for search parameter "Kaltenhalt".: Now has 10-15% Physical Damage Added as Cold.
  • Module Error: Item link: No results found for search parameter "Quill Rain".: Less weapon damage reduced to 40%. Now has 100% increased local physical damage. Now has 2 mana gain per hit.
  • Module Error: Item link: No results found for search parameter "Darkray Vectors".: Reduced Frenzy Charge Duration mod reduced to 40%. Now has 40-70% Increased Armour and Evasion.
  • Module Error: Item link: No results found for search parameter "Deidbell".: Now has 10-20 Added Physical Damage.
  • Module Error: Item link: No results found for search parameter "Kaom's Roots".: Maximum Life mod increased to 150-200. Now has the property Cannot Be Slowed to Below Base Speed".
  • Module Error: Item link: No results found for search parameter "Bated Breath".: Now has 20% Increased Energy Shield.
  • Module Error: Item link: No results found for search parameter "Doedre's Scorn".: Increased Level of Socketed Curse Gems mod increased to +2. Now has 100-120 Maximum Energy Shield.
  • Module Error: Item link: No results found for search parameter "Rotgut".: Chance to Gain Flask Charge on Critical Strike increased to 50%. Onslaught per Frenzy Charge increased to 2 seconds. Now has 50% Increased Duration.
  • Module Error: Item link: No results found for search parameter "Karui Ward".: Now has 30% increased Projectile Damage.
  • Module Error: Item link: No results found for search parameter "Shavronne's Pace".: Movement Speed on Full Life mod reduced to 20%. Now has 15% Increased Movement Speed.
  • Module Error: Item link: No results found for search parameter "Shavronne's Gambit".: No longer has 2% Energy Shield Regenerated on Low Life. Now has 1% Energy Shield Regeneration.
  • Module Error: Item link: No results found for search parameter "Carnage Heart".: No longer has Reduced Life or Reduced Energy Shield. Now has 30-40% Increased Damage While Leeching. Now has Increased Life Leech Rate of 50%.
  • Module Error: Item link: No results found for search parameter "Starkonja's Head".: Dexterity mod increased to 50-70. Increased Evasion Rating on Low Life up to 150%. Now has 100-130% Increased Evasion Rating.
  • Module Error: Item link: No results found for search parameter "Chalice of Horrors".: Now has 40-50 Maximum Life. Now has 50-70 Maximum Energy Shield.
  • Module Error: Item link: No results found for search parameter "Skullhead".: Now has 10-20% All Resistances.
  • Module Error: Item link: No results found for search parameter "Incandescent Heart".: No longer has 60-80 Armour. Increased Armour and Energy Shield mod increased to 220-240%. Now has 10-20% of Elemental Damage Added as Chaos. Now has Attack Damage Leech instead of Physical Attack Damage Leech.
  • Module Error: Item link: No results found for search parameter "Hyrri's Bite".: Now has 10-20 Added Cold Damage.
  • Module Error: Item link: No results found for search parameter "Thousand Teeth Temu".: Now has the property 10% of Damage Reflected Gained as Life.
  • Module Error: Item link: No results found for search parameter "Bloodboil".: Added Fire Damage mod increased to (12 to 15)-(25 to 30). Reduced Chill Effectiveness on Self increased to 75%. No longer has Longer Ignite Duration. Now has 10% Increased Movement Speed While Ignited.
  • Module Error: Item link: No results found for search parameter "Southbound".: Now has 50% Increased Herald of Ice Damage.
  • Module Error: Item link: No results found for search parameter "Victario's Influence".: Now is supported by Level 30 Generosity. Reduced Reservation Cost of Socketed Gems increased to 30%. No longer has 10-20% Increased Radius of Aura skills. Now has 20-40% Increased Aura Area of Effect.
  • Module Error: Item link: No results found for search parameter "The Covenant".: No longer has Blood Magic. Now has Socketed gems have Blood Magic. No longer has Reduced Maximum Life but has 10% Increased Maximum Life
  • Module Error: Item link: No results found for search parameter "Rime Gaze".: Increased Energy Shield mod increased to 180-200%. Gems now supported by Level 20 Concentrated Effect. No longer has Slower Start of ES Recharge, but has Reduced ES Recharge rate of 50%.
  • Module Error: Item link: No results found for search parameter "Infractem".: No longer has Cannot Leech. Now has Cannot Leech Life instead. Increased Physical Damage mod increased to 110-125%.
  • Module Error: Item link: No results found for search parameter "Asenath's Gentle Touch".: Curse with Level 10 Temporal Chains on Hit instead of Level 1.
  • Module Error: Item link: No results found for search parameter "Auxium".: Now is on a Crystal Belt base type. Mana leech per Power Charge now works for all forms of Attack Damage rather than Physical Attack Damage alone.
  • Module Error: Item link: No results found for search parameter "The Magnate".: Now has 20-25% all Elemental Resistances at 200 Strength or more.
  • Module Error: Item link: No results found for search parameter "Meginord's Vise".: Now has 2% Life Regeneration per Second at 400 Strength or more.
  • Module Error: Item link: No results found for search parameter "Ambu's Charge".: No longer has 2% Life Regeneration on Low Life. Now has 2% Life Regeneration if you have been Hit recently. Now has 60-80 Maximum Life.
  • Module Error: Item link: No results found for search parameter "Daresso's Courage".: No longer has individual resistances. Now has All Resistance of 10-20%. Now has 20% chance to Block Spells if you've Blocked an Attack recently. Now has 20% chance to Block Attacks if you've Blocked a Spell Recently.
  • Module Error: Item link: No results found for search parameter "Chernobog's Pillar".: Now has (12 to 15)-(30 to 35) Added Fire Damage to Spells and Attacks. Now has 60-80 Maximum Life. No longer has 10% chance to cast Enfeeble on hit. Now has a 25% chance to curse un-cursed enemies with Enfeeble on hit.
  • Module Error: Item link: No results found for search parameter "Dusktoe".: Now has (15 to 20)-(25 to 30) Added Chaos Damage to Spells and Attacks while using a Flask. No longer has 10-20 Maximum Mana. Maximum Life mod increased to 20-30.
  • Module Error: Item link: No results found for search parameter "Mjölner".: Now has the additional property Socketed Lightning Spells have 100% Increased Spell Damage if Triggered. This affects existing versions of the item.
  • Module Error: Item link: No results found for search parameter "The Stormheart".: No longer has the property Cannot be Shocked while Frozen. Now has cannot be Shocked while Chilled. Now has a 50% chance to Shock Chilled Enemies.
  • Module Error: Item link: No results found for search parameter "Dreadarc".: Now Curses with Level 10 Flammability on Hit instead of Level 1.
  • Module Error: Item link: No results found for search parameter "Deerstalker".: Increased Movement Speed on throwing a trap mod reduced to 15%. Now has 15% Increased Movement Speed.
  • Module Error: Item link: No results found for search parameter "Hrimnor's Resolve".: Now has 50-70 Maximum Life. No longer has Block and Stun recovery. No longer has Chance to Avoid Freeze or Chill. Now has the property Cannot be Frozen or Chilled if a Fire Skill is used recently.
  • Module Error: Item link: No results found for search parameter "Fidelitas' Spike".: Chance to Shock mod increased to 15-20%. Now has 50% increased Herald of Thunder buff effect.
  • Module Error: Item link: No results found for search parameter "Kikazaru".: Reduced Effect of Curse mod increased to 40%. No longer has (13-17) Life Regeneration per second. Now has 1 Life Regeneration per Second per Level.
  • Module Error: Item link: No results found for search parameter "Dyadus".: Increased DPS by 50%. Enemies chilled by you now take 100% increased burning damage. No longer has 100% increased chill duration on enemies when in off hand. Now has the additional property of chilling enemies for 1 second on hit with this weapon when in off hand.
  • Module Error: Item link: No results found for search parameter "Lightbane Raiment".: Desecrated Ground created on block now deals more damage (250 chaos damage per second).
  • Module Error: Item link: No results found for search parameter "Nycta's Lantern".: No longer is Supported by Level 10 Cold to Fire Support. No longer is Supported by Added Fire Damage Support. Now has the additional property +2 to level of Socketed Fire Gems. Now has additional property of 63-94 Added Fire Damage to Socketed Gems.
  • Module Error: Item link: No results found for search parameter "Drillneck".: Projectile damage is now increased by 50% of Arrow Pierce chance. This affects existing versions of the item.
  • Module Error: Item link: No results found for search parameter "Belt of the Deceiver".: No longer has Reduced Chance to Block. All Resistances mod increased to 10-15%. Now has the property of Nearby enemies are intimidated.
  • Module Error: Item link: No results found for search parameter "Victario's Flight".: No longer has 30% Movement Speed on Low Life. Now has 15% Increased Movement Speed. Now has the additional property of You and Allies have 10% Increased Movement Speed.
  • Module Error: Item link: No results found for search parameter "Piscator's Vigil".: Now has 5% Elemental Penetration with this weapon.
  • Module Error: Item link: No results found for search parameter "Nomic's Storm".: No longer has 20% Increased Physical Damage taken. Now has 15% Increased Damage taken while on Full Energy Shield.
  • Module Error: Item link: No results found for search parameter "Coruscating Elixir".: Now has 100% Increased Duration.
  • Module Error: Item link: No results found for search parameter "Brain Rattler".: Now has 20% Lightning Penetration.
  • Module Error: Item link: No results found for search parameter "Kingmaker".: No longer has 100-150 to Maximum Mana. Now has the property Insufficient Mana doesn't prevent your Melee Attacks. The aura now provides culling strike to allies, rather than culling strike to spells. Now has 30-40% Increased Critical Strike Chance.

New Zana Mods for Legacy League

  • Because Legacy returns many previous challenge leagues, we're trying out a different approach to Zana mods for the next three months.
  • Zana Mods now obey similar rules to the rolling of items. Monster Life, for example, cannot be applied to a map that already has a Monster Life mod.
  • Area is inhabited by Spiders cannot be applied to a map that already has a mod which causes that area to be inhabited by other monsters.
  • These new mods cannot be applied to unidentified maps.
  • Zana still has her basic Item Quantity mods that can be applied to maps, including unidentified ones.
  • Note that the Monster Life IV and Monster Damage IV provide more damage and life bonuses than you would normally be able to get on a map, but also give more Item Quantity and Rarity bonuses than normal.

Zana Level 2:

  • Monster Life I, 2 Chaos Orbs: 20-29% more Monster Life, 14% increased Quantity of Items found in this Map, 7% increased Rarity of Items found in this Map.
  • Additional Totems, 2 Chaos Orbs: Area contains many Totems, 12% increased Quantity of Items found in this Map, 6% increased Rarity of Items found in this Map.

Zana Level 3:

  • Monster Damage I, 2 Chaos Orbs: 15-19% increased Monster Damage, 16% increased Quantity of Items found in this Map, 8% increased Rarity of Items found in this Map.
  • Area is inhabited by Spiders, 6 Chaos Orbs: Area is inhabited by Spiders.

Zana Level 4:

  • Monster Life II, 2 Chaos Orbs: 30-39% more Monster Life, 16% increased Quantity of Items found in this Map, 8% increased Rarity of Items found in this Map.
  • Additional Rogue Exiles, 3 Chaos Orbs: Area is inhabited by 2 additional Rogue Exiles, 15% increased Quantity of Items found in this Map, 8% increased Rarity of Items found in this Map.

Zana Level 5:

  • Monster Damage II, 2 Chaos Orbs: 20-24% increased Monster Damage, 18% increased Quantity of Items found in this Map, 9% increased Rarity of Items found in this Map.
  • Area is inhabited by Blackguards, 6 Chaos Orbs: Area is inhabited by the Blackguard, 10% increased Quantity of Items found in this Map, 5% increased Rarity of Items found in this Map.

Zana Level 6:

  • Monster Life III, 2 Chaos Orbs: 40-49% more Monster Life, 18% increased Quantity of Items found in this Map, 9% increased Rarity of Items found in this Map.
  • Monsters from Beyond, 3 Chaos Orbs: Slaying Enemies close together can attract Monsters from Beyond, 12% increased Quantity of Items found in this Map, 6% increased Rarity of Items found in this Map.

Zana Level 7:

  • Monster Damage III, 2 Chaos Orbs: 25-30% increased Monster Damage, 20% increased Quantity of Items found in this Map, 10% increased Rarity of Items found in this Map.
  • Area is inhabited by Bandits, 6 Chaos Orbs: Area is inhabited by Bandits.

Zana Level 8:

  • Monster Life IV, 2 Chaos Orbs: 50-59% more Monster Life, 22% increased Quantity of Items found in this Map, 11% increased Rarity of Items found in this Map.
  • Monster Damage IV, 2 Chaos Orbs: 31-35% increased Monster Damage, 24% increased Quantity of Items found in this Map, 12% increased Rarity of Items found in this Map.
  • Twinned Unique Bosses, 3 Chaos Orbs: Area contains two Unique Bosses, 12% increased Quantity of Items found in this Map, 6% increased Rarity of Items found in this Map.

One-time Passive Skill Reset

  • Due to balance changes, every existing character has been granted an optional full passive skill reset.
  • This process will also reset your allocated Ascendancy points.
  • To perform this operation, click the "Reset all Passives" button on the passive skill screen. Note that you must use this before allocating or refunding any other points otherwise the option will go away.

Bug Fixes

  • Fixed some issues with walkability being blocked in the Module Error: Item link: No results found for search parameter "Forge of the Phoenix Map"..
  • Fixed a bug where after a league merge, it was possible to get into a bad state where some Shaper's Orbs could never drop
  • Fixed a bug where the the lighting environment could be incorrect after completing a Zana mission inside another map.
  • Fixed a bug where Ball LightningBall LightningSpell, Projectile, AoE, Lightning
    Level: (1-20)
    Cost: (12-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 50%
    Projectile Speed: 400
    Radius: 22
    Requires Level 28Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Lightning Damage0.5% increased Cast SpeedProjectiles have 0.5% chance to be SuperchargedDeals (3-22) to (48-426) Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ball Lightning skill icon.png
    would sometimes play its audio a second time before it expires.
  • Fixed further issues with fog of war visibility on the Atlas screen.
  • Fixed a bug with the Ancient Ruins where inaccessible monsters could spawn, occasionally making certain Master missions impossible.
  • Fixed a bug where Labyrinth/Trial traps would do too much damage to you if your energy shield was protecting your mana instead of your life.
  • Phase RunPhase RunSpell, Duration, Movement, Physical, Travel
    Level: (1-20)
    Cost: (8-13) Mana
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 34Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Movement Speed1% increased Skill Effect Duration0.5% chance not to replace the Buff when you use a Skill(30-39)% increased Movement Speed
    (20-30)% more Melee Physical Damage
    100% increased Stealth
    Base duration is 1.8 seconds
    Base secondary duration is 0.2 seconds
    100% increased Skill Duration per Frenzy Charge removed
    Grants Phasing
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Phase Run skill icon.png
    now cancels properly if a channelling skill renews
  • Fixed an issue where Shield ChargeShield ChargeAttack, AoE, Movement, Travel, Physical, Melee
    Level: (1-20)
    Cost: 10 Mana
    Critical Strike Chance: 5.00%
    Radius: 8 / 16
    Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Movement Speed1% increased Damage1% more Damage with Hits at Maximum Charge Distance75% increased Stun Threshold reduction on enemies at Maximum charge distance
    (90-109)% increased Movement Speed
    100% more Damage with Hits at Maximum Charge Distance
    (16-190) to (24-284) Base Off Hand Physical Damage
    3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield
    Base Off Hand Attack time is (0.53-0.48) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Shield Charge skill icon.png
    had two separate damage modifiers at gem level 2 and above, which displayed as "Deals 50% base damage, Deals 101.2% of base damage". These have been combined into one modifier.
  • Fixed a bug where the Shaper audio was swapped in the Phoenix and Minotaur maps.
  • Removed the invulnerability buff applied to Izaro when he is waiting to flee from his arena. This fixes an issue where Izaro would attack, but couldn't be attacked back, preventing Life Leech.
  • Monsters holding a Remnant of CorruptionRemnant of CorruptionStack Size: 9Corrupts the Essences trapping a monster, modifying them unpredictably
    Right click this item then left click a monster trapped by Essences to corrupt them. Corrupted Essences cannot be modified again.
    Shift click to unstack.
    now correctly indicate that they cannot have life leeched from them.
  • Maraketh Two Handed Axes now have 50% increased local Critical Chance, up from 25%/25%/40% on Module Error: Item link: No results found for search parameter "Talon Axe"., Module Error: Item link: No results found for search parameter "Dagger Axe". and Module Error: Item link: No results found for search parameter "Fleshripper"..

Recently added or changed Patch Notes

Skill Balance Changes

  • Shock Nova damage has been increased by 33% at level 1, scaling up to 49% increased damage by level 20. The additional damage dealt by the Shock Nova ring has been reduced from 50% of base damage down to 20% of base damage.
  • Ice Nova damage has been increased by 3% at level 1, scaling up to 24% increased damage by level 20.
  • Ice Shot now has 60% Physical to Cold conversion (previously 40%)
  • Frost Blades now has 60% Physical to Cold conversion (previously 40%)

Bug Fixes

  • Maraketh Two Handed Axes now have 50% increased local Critical Chance, up from 25%/25%/40% on Module Error: Item link: No results found for search parameter "Talon Axe"., Module Error: Item link: No results found for search parameter "Dagger Axe". and Module Error: Item link: No results found for search parameter "Fleshripper".

Area of Effect Balance Changes

  • Skills which used to gain increased area of effect radius as they levelled no longer do. Instead, the following skills gain additional base radius at certain intervals:
  • Vaal Reave gains 1 additional unit of radius every 5 levels.

Other Unique Item Changes

  • The following changes cannot be obtained by rerolling the item's mods with a Divine Orb:
  • Lochtonial Caress: No longer has flat added armour. Now has 20-30 to Maximum Life. Now has the property 10% chance to gain a frenzy, power or endurance charge on kill. (Note: we previously incorrectly stated it no longer had reduced mana)

League-Specific Unique Item Changes

  • The Gull: Now grants skill Create Lesser Shrine, which triggers when you kill an enemy. Now has 30-40% Cold Resistance. Now has 60-80 Maximum Life. Now has 40-65 Maximum Energy Shield. No longer has Life and Energy Shield gained on kill. No longer has Maximum Mana.

Skill Balance Changes

  • Raised Zombies now have a melee attack range of 9 on their basic attack, up from 4. Their slam ability base radius has been increased to 18 units (from 10), deals 20% more damage, and will be used more readily. ( Note: we previously incorrectly stated they had a 25% larger slam radius, and did not mention any damage increase.)

Changes not included in the patch notes

References

  1. Bex_GGG (February 28, 2017). "Content Update 2.6.0 Patch Notes". Official Path of Exile Forums. Retrieved March 5, 2017.
  2. Hrishi_GGG (May 25, 2017). "New unique belt coming in 3.0.0! Promises to make hybrid ES-Life viable". Path of Exile subreddit. Retrieved May 25, 2017.