Version 0.9.11

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Version History
0.9.10f
June 20, 2012
0.9.11
July 22, 2012
0.9.11b
July 23, 2012

Patch notes

These are the official patch notes for version 0.9.11 released by Grinding Gear Games.[1]

Notes

  • Due to substantial changes to the passive skill tree, we've wiped all the passive skills again. Please take care reallocating your passives so that you can use your equipment and gems.
  • We've added a Singaporean gateway to the Beta realm! Please try it out if you're in Australia. New Zealanders should still use the American gateway for now.

Features/Content

  • Substantially revamped the Passive Skill tree. Details are in the Passive Skill Tree Balance section below.
  • Added the Act Two boss and associated world darkness event.
  • You can now swap between two weapon sets by pressing X or clicking the tabs above the slots on the inventory screen. Gems in the swapped-out set continue to gain experience as normal, but their skills cannot be used unless swapped back in.
  • Added two new new Unique items designed by our Diamond supporters.
  • Removed the Maelstrom of Chaos. It has been replaced by our Maps end-game. For more information about Maps, please read the development diary entry on our site.
  • Added 45 Map areas, each with its own boss.[a]
  • Added a new currency item - Cartographer's Chisel: Upgrades the quality of a map.
  • Added three new tilesets from Act Three, which are currently only featured in Map areas.
  • Added a new Dexterity support gem - BlindBlind SupportSupport
    Icon: x
    Level: (1-20)
    Cost & Reservation Multiplier: 110%
    Requires Level 8Supports any skill that hits enemies.Supported Skills have 10% chance to Blind enemies on hit
    Supported Skills have (0-38)% increased Blinding duration

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Blind Effect
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Associated skills have a chance to blind their targets for 4 seconds. Blinded monsters have 75% less chance to hit (multiplicatively).
  • Added new combat sounds for the Templar.
  • Renamed Alira's Camp to the Western Forest.
  • You can now use the arrow keys to move between stash tabs.
  • Whisper messages now have an arrow to indicate whether they were sent or received.
  • Added some new Totem types for end-game Map areas.
  • Changed the behaviour of the shift key so that if you press it while running, you will stop and force-attack.
  • Continued to incrementally improve the art, effects, environments and sound.

General Balance

  • Quest rewards have been rebalanced and now include some rare item rewards in higher difficulties. These rare items cannot get mods higher than the level of your character.
  • The attack speed bonus for dual wielding is now multiplicative rather than additive with other speed bonuses.
  • Small chests now drop fewer items and large chests now drop more.
  • Increased item quantity prefixes have been removed from the game. Items that already have them are unaffected.
  • Made it slightly easier for players and monsters to be stunned.
  • Confirmed that the increased item rarity bonus for Large Chests was working correctly. Then we doubled it.

Monster Balance

  • The Ship Graveyard Cave is now level 14 in Normal difficulty.
  • Experience yield for several monsters has been adjusted to reflect their challenge.
  • Reduced the damage of Rhoas slightly.
  • Increased level progression towards end of Merciless Act 2.
  • Difficulty of monsters at level 60 areas has been reduced, with progression now extended to level 70 (in Map areas).
  • Monster resistances have been increased in all difficulties.
  • Reduced the experience that necromancers yield when killed.
  • Increased the experience that Brutus yields when killed.
  • Vaal Fallen are now stronger.
  • Reduced Oak's life and improved his skills in higher difficulties.

Active Skill Balance

  • Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (135-225)% of base
    Effectiveness of Added Damage: (135-225)%
    Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage
    (1-9) to (13-179) Added Lightning Damage
    Fires 3 Projectiles

    Additional Effects From 1-20% Quality:
    Fires +(0.05-1) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : The damage penalty on its projectiles is now 30% rather than 20%.
  • Stun SupportStun SupportSupport
    Icon: t
    Level: (1-20)
    Requires Level 8Supports any skill that hits enemies, making it easier to stun enemies with those skills.Supported Skills have (30-49)% reduced Enemy Stun Threshold

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% chance to double Stun Duration
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    Support Gem: Mana cost reduced.
  • Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration
    Level: (1-20)
    Cost: 10 Mana
    Cooldown Time: 2.00 sec
    Can Store 1 Use(s)
    Attack Speed: 120% of base
    Attack Damage: (142-210)% of base
    Effectiveness of Added Damage: (142-210)%
    Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3.00 seconds
    10% increased Attack Speed per Frenzy Charge
    15% chance to gain a Frenzy Charge on Hit
    Buff grants 20% increased Movement Speed

    Additional Effects From 1-20% Quality:
    (0.5-10)% chance to gain a Frenzy Charge on Hit
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a cooldown which can be bypassed by spending a Frenzy Charge. Corrected some mistakes in its damage progression.
  • Cold SnapCold SnapSpell, AoE, Cold, Duration
    Level: (1-20)
    Cost: (11-28) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.85 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 320%
    AoE Radius: 16
    Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold Damage
    Base duration is 5.00 seconds
    Deals (28.7-1895.4) Base Cold Damage per second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Burst Base radius is 1.5 metres
    Chilled Ground Base initial radius is 1.5 metres
    Chilled Ground Base final radius is 3 metres
    25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area

    Additional Effects From 1-20% Quality:
    (1-20)% more Effect of Chill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Increased its damage. Now has a cooldown which can by bypassed by spending a Power Charge.
  • Enduring CryEnduring CryWarcry, AoE, Duration
    Level: (1-20)
    Cost: (13-19) Mana
    Cooldown Time: 8.00 sec
    Can Store 1 Use(s)
    Use Time: 0.80 sec
    AoE Radius: 60
    Requires Level 10Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.Base duration is 2.00 seconds
    Regenerate (120-1976) Life over 1 second
    (0-38)% increased Warcry Speed
    Buff grants 2% additional Physical Damage Reduction per Endurance Charge
    Buff grants +2% to all Elemental Resistances per Endurance Charge
    Counts total Power of Enemies in Range
    Gain 1 Endurance Charge per 5 Power

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a cooldown.
  • Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard
    Level: (1-20)
    Cost: (8-12) Mana
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    AoE Radius: 15
    Requires Level 4Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds
    This Skill's Cooldown does not recover during its effect
    Buff grants +(50-858) to Armour
    75% of Damage from Hits is taken from the Buff before your Life or Energy Shield
    Buff can take Damage equal to 10% of your Armour, up to a maximum of 5000
    Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted

    Additional Effects From 1-20% Quality:
    (1-20)% increased Skill Effect Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Reduced the damage required to set it off in the first four levels.

Passive Skill Tree Balance

  • Weapon Elemental damage passives reduced.
  • Water Dancing notable changed to include Dexterity.
  • Values of Block recovery nodes improved and consolidated.
  • Shield Armour passive changed to be general defences.
  • Increased physical weapon damage nodes.
  • Redesigned the tree with the following features:
    • Fewer choices at the very beginning of class start areas.
    • Class identities strengthened with increased opportunity costs to building heavily off-class
    • Most builds requiring a few specialised notables and Keystones should be easier
    • Builds requiring many cross-tree notables and keystones made more costly
    • Defensive nodes around the tree made more even

Item Balance

  • Improved life gain and leech implicit mods on all Claw weapons.
  • Slightly increased the implicit fire damage and physical damage on quivers.
  • Decreased the magnitudes of elemental damage mods on items and physical damage mods on non-weapon items.
  • Prevented high level elemental and non-weapon physical damage mods from appearing on some item types.
  • Reduced how often elemental damage mods appear on non-weapons.
  • Glinting mods changed to have the same values, regardless of what type of item they appear on.
  • Improved implicit block rate on staves.

Bug Fixes

  • If a character has no valid skill on its left mouse button, it is no longer unable to move.
  • Items shown to you as results of sell-vendor recipes do not display sockets any more. This is to prevent players essentially getting free rerolls of sockets by trying different combinations of items.
  • Reduced the vertical selectable height of Portals so that it's harder to miss-click and accidentally consume a portal you just created.
  • You no longer gain experience while dead.
  • Fire TrapFire TrapTrap, Spell, Duration, AoE, Fire
    Level: (1-20)
    Cost: (8-20) Mana
    Cast Time: 1.00 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 260%
    AoE Radius: 15
    Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Trap lasts 4 seconds
    Deals (32.5-3018.8) Base Fire Damage per second
    Base duration is 1.75 seconds
    Deals (10-915) to (15-1373) Fire Damage
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    +(0-0.8) metres to radius
    (3-286) to (5-429) added Fire Damage against Burning Enemies

    Additional Effects From 1-20% Quality:
    (4-80)% increased Trap Trigger Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    can now be supported by area of effect support gems.
  • Fixed some rare item names that could not spawn before.
  • Fixed Unique monsters so that they now have a +2 bonus to item level in the same way that Rare monsters do.
  • Fixed a bug that would cause a resource to be loaded from the hard drive each time an arrow was fired.
  • Fixed a bug where monsters that were meant to not repeat actions consecutively would in fact repeat them.
  • Fixed a bug where the wrong environment could be picked when entering a multi-level area area via a portal.
  • Fog no longer interacts with the shimmer post-processing effect incorrectly.
  • Skill icons on the character screen now have their backgrounds back.
  • Fixed a bug that would cause small monsters to drop too many items in multiplayer instances and large monsters too few.
  • Fixed a bug where Conversion TrapConversion TrapTrap, Spell, Duration
    Level: (1-20)
    Cost: (6-23) Mana
    Cooldown Time: 8.00 sec
    Can Store 3 Use(s)
    Cast Time: 1.00 sec
    Requires Level 4Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players.Traps do not Trigger at the end of their Duration
    Trap lasts 4 seconds
    Base duration is (5.30-10.00) seconds

    Additional Effects From 1-20% Quality:
    Base duration is (0.2-4) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    could permanently convert a monster.
  • Totems with Blood Magic (from either a Support Gem or the player's passives) now do not spend their own life to cast spells.
  • Clicking on the noticeboard in town will now change to the public party tab if the social panel is visible.
  • Fixed a bad interaction between on-drink flask effects and the PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow
    Level: (1-20)
    Cost: 6 Mana
    Attack Speed: 70% of base
    Attack Damage: (134-164)% of base
    Effectiveness of Added Damage: (135-165)%
    Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Base duration is 8.00 seconds
    (3-75) to (4-113) Added Attack Physical Damage
    (30-49)% more Damage with Bleeding
    Causes Bleeding

    Additional Effects From 1-20% Quality:
    +(1-20)% more Damage with Bleeding
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    skill.
  • Fixed a bug that could allow you to detonate mine when you had none out.
  • The damage prediction of armour values on the character screen is now more accurate for players over level 30.
  • Fixed level-up sounds so that you hear them in stereo and other players hear them placed in the 3d world correctly.
  • The Dripping Dead in the Mud Flats are now the correct level.
  • Vendor offer prices have been fixed on increased item rarity prefixes.
  • Global notifications during special leagues now appear even when Hide Global Chat is on.
  • Settings are no longer saved if you're disconnected while changing them.
  • The Righteous FireRighteous FireSpell, AoE, Fire
    Level: (1-20)
    Cooldown Time: 0.30 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Deals 70% of your Maximum Life as Base Fire Damage per second
    Deals 70% of your Maximum Energy Shield as Base Fire Damage per second
    You Burn for 90% of your Maximum Life per second as Fire Damage
    You Burn for 70% of your Maximum Energy Shield per second as Fire Damage
    Grants (20-39)% more Spell Damage
    Base radius is (1.8-2.3) metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.015-0.3) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    skill gem can now drop from monsters and chests.

Notes

  1. The list of the original 45 base maps was lost in the game history as it was not officially announced in their own website. There are incomplete map lists in the official forum, such as this thread; At the start of open beta in version 0.10.0, there are only 43 base maps (with some of their map item icon are different, e.g. Pier MapPier MapMap Level: 70
    Map Tier: 5
    Guild Character: Í
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    (the map icon of this map in open beta was used by "Tomb Map" in closed beta[2]), Dry Peninsula MapPeninsula MapMap Level: 73
    Map Tier: 8
    Guild Character: 8
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    (the map icon was changed in open beta. The Dry Peninsula Map map icon during closed beta,[3] was reused by Academy MapAcademy MapMap Level: 76
    Map Tier: 11
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , which Academy Map was introduced in version 1.0.0) In addition, Crematorium MapLava Chamber MapMap Level: 76
    Map Tier: 11
    Guild Character: /
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , which was preview prior this 0.9.11 patch,[3][2] was re-introduced to the game in version 0.10.1. Note that Map with Docks tileset is added in version 0.10.0 so that Pier MapPier MapMap Level: 70
    Map Tier: 5
    Guild Character: Í
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    and Wharf MapWharf MapMap Level: 67
    Map Tier: 2
    Guild Character: H
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    may be not part of the closed beta map series; "Tomb Map", featured in the official preview, was also missing from open beta. Lastly, the aforementioned community thread has mentioned a map known as "Subterranean Stream Map", which is also missing from open beta. To sum up, the 44 maps of the open beta maps series, minus Pier and Wharf, plus "Tomb Map" and "Subterranean Stream Map", may all of them or most of them are the original members of the closed beta map series, with at least one map name is not known

References

  1. Chris (July 22, 2012). "0.9.11 Patch Notes". Path of Exile forums. Retrieved December 9, 2020.
  2. 2.0 2.1 Chris (June 26, 2012). "Dev Diary: End-game Maps". Path of Exile forums. Retrieved December 9, 2020.
  3. 3.0 3.1 Chris (June 27, 2012). "Path of Exile - End-Game Maps". Youtube. Retrieved December 9, 2020.