CorruptedIf you're going to act like you're better than everyone else, make sure you are.Place into an allocated Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket.
Megalomaniac is a uniqueMedium Cluster JewelMedium Cluster JewelPlace into an allocated Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket..
"3 Random notable mods" - All non-unique notables from any size cluster jewels have a chance to roll.
Item acquisition
Megalomaniac has restrictions on where or how it can drop. It cannot be chanced.
This item can only drop in the SimulacrumSimulacrumHow do you defeat that which dwells within you?Open a Delirium portal by using this item in a personal Map Device. Can only be used once. after completing a wave that spawns Kosis or Omniphobia.
Megalomaniac can be created from the following recipes:
Amount
Part
Description
Meta
3
A Modest RequestA Modest Request3Megalomaniac CorruptedCede all power and wealth to me and serve me in perpetuity. A minor inconvenience I assure you.
Megalomaniac
M
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Megalomaniac can only be dropped from SimulacrumSimulacrumHow do you defeat that which dwells within you?Open a Delirium portal by using this item in a personal Map Device. Can only be used once. encounter.[1]
Attack Skills deal 30% increased Damage while holding a Shield 5% increased Movement Speed while holding a Shield Ignore all Movement Penalties from Armour [1]
20% increased Trap Damage 20% increased Mine Damage Gain Arcane Surge when your Trap is Triggered by an Enemy Gain Arcane Surge when your Mine is Detonated targeting an Enemy [1]
Arrows gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets Arrows gain Critical Strike Chance as they travel farther, up to 100% increased Critical Strike Chance [1]
20% increased Effect of Non-Damaging Ailments 20% increased Damage with Hits and Ailments against Enemies affected by Ailments 20% increased Duration of Elemental Ailments on Enemies [1]
15% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently Attacks with Two Handed Weapons deal 25% increased Damage with Hits and Ailments 10% reduced Enemy Stun Threshold [1]
Attacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and Ailments 40% increased Damage with Hits and Ailments against Unique Enemies [1]
Minions deal 15% increased Damage Minions created Recently have 30% increased Movement Speed Minions created Recently have 10% increased Attack and Cast Speed [1]
Brand Recall has 4% increased Cooldown Recovery Rate per Brand, up to a maximum of 40% Brand Recall grants 20% increased Brand Attachment range to recalled Brands [1]
10% increased Attack Speed if you've Hit with your Main Hand Weapon Recently 10% increased Movement Speed if you've Hit with your Off Hand Weapon Recently [1]
Fire Skills have a 25% chance to apply Fire Exposure on Hit Cold Skills have a 25% chance to apply Cold Exposure on Hit Lightning Skills have a 25% chance to apply Lightning Exposure on Hit 15% increased Elemental Damage [1]
20% increased Attack Damage 20% increased Damage with Ailments from Attack Skills Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage [1]
Minions have 10% increased maximum Life Minions have 10% additional Physical Damage Reduction Minions have +10% to Chaos Resistance Minions have 10% increased Movement Speed [1]
0.3% of Spell Damage Leeched as Energy Shield 5% increased Attack and Cast Speed while Leeching Energy Shield 40% increased Damage while Leeching Energy Shield [1]
Mace, Sceptre or Staff Attacks deal 20% increased Damage with Hits and Ailments 10% increased Area of Effect per second you've been stationary, up to a maximum of 50% [1]
Gain 10% of Wand Physical Damage as Extra Chaos Damage Enemies Killed with Wand Hits have a 10% chance to Explode, dealing a quarter of their Life as Chaos Damage [1]
40% increased Critical Strike Chance +10% to Damage over Time Multiplier for Ignite from Critical Strikes 20% increased Effect of non-Damaging Ailments you inflict with Critical Strikes [1]
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments 8% increased Area of Effect 25% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill [1]
+4% Chance to Block Attack Damage 4% Chance to Block Spell Damage 25% reduced Elemental Ailment Duration on you 25% reduced Effect of Chill and Shock on you [1]
+15 to Dexterity and Intelligence 5% increased Attack Speed with Two Handed Melee Weapons 15% increased Accuracy Rating with Two Handed Melee Weapons 25% increased Critical Strike Chance with Two Handed Melee Weapons [1]
Nearby Enemies have Fire Exposure while you are affected by Herald of Ash Nearby Enemies have Cold Exposure while you are affected by Herald of Ice Nearby Enemies have Lightning Exposure while you are affected by Herald of Thunder [1]
30% reduced Freeze Duration on you 30% reduced Effect of Chill on you Unaffected by Chilled Ground You cannot be Frozen if you've been Frozen Recently [1]
Attack Skills deal 20% increased Damage while Dual Wielding 5% increased Attack Speed while Dual Wielding 5% chance to gain a Frenzy Charge on Kill while Dual Wielding [1]
10% increased Effect of Non-Damaging Ailments 20% increased Elemental Damage 30% increased Mana Regeneration Rate if you have Frozen an Enemy Recently 30% increased Mana Regeneration Rate if you have Shocked an Enemy Recently [1]
Attack Skills deal 20% increased Damage while Dual Wielding 20% chance to gain a Power Charge when you Block +6% Chance to Block Spell Damage while Dual Wielding [1]
8% increased Attack Speed while Dual Wielding 16% increased Accuracy Rating while Dual Wielding 32% increased Damage if you've used a Travel Skill Recently [1]
40% reduced Effect of Curses on you during Effect of any Mana Flask 40% reduced Effect of Non-Damaging Ailments on you during Effect of any Life Flask [1]
60% increased Main Hand Attack Damage while wielding two different Weapon Types 30% increased Off Hand Attack Speed while wielding two different Weapon Types [1]
Minions gain 6% of Physical Damage as Extra Fire Damage Minions have 20% chance to Ignite Minions deal 20% increased Damage with Hits and Ailments against Ignited Enemies [1]
15% increased Physical Damage with Axes or Swords 10% chance to Impale Enemies on Hit with Axes or Swords 10% increased Impale Effect Axe or Sword Attacks deal 15% increased Damage with Ailments [1]
+6% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies +6% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies 15% increased Bleeding Duration 15% increased Poison Duration [1]
10% chance to gain a Power Charge when you Shock a Chilled Enemy 25% increased Cold Damage with Hits against Shocked Enemies 25% increased Lightning Damage with Hits against Chilled Enemies [1]
+4% Chance to Block Attack Damage Attack Skills deal 30% increased Damage while holding a Shield +0.2 metres to Melee Strike Range while Holding a Shield [1]
5% chance to deal Double Damage if you've dealt a Critical Strike with a Two Handed Melee Weapon Recently 40% increased Critical Strike Chance with Two Handed Melee Weapons [1]
Bow Skills have +6% to Damage over Time Multiplier Bow Skills have 10% increased Skill Effect Duration 10% increased Duration of Ailments inflicted while wielding a Bow [1]
0.6% of Spell Damage Leeched as Energy Shield 25% increased Spell Damage while on Full Energy Shield 10% chance to Hinder Enemies on Hit with Spells [1]
15% increased Effect of Impales inflicted by Hits that also inflict Bleeding 10% chance to Impale Enemies on Hit with Attacks Attacks have 10% chance to cause Bleeding [1]
20% increased Damage with Bleeding 2% of Attack Damage Leeched as Life against Bleeding Enemies 20% increased total Recovery per second from Life Leech [1]
+20 to Strength Mace, Sceptre or Staff Attacks deal 30% increased Damage with Hits and Ailments 4% chance to deal Double Damage while wielding a Mace, Sceptre or Staff [1]
20% increased Physical Damage with Axes or Swords Axe or Sword Attacks deal 20% increased Damage with Ailments +5% to Physical Damage over Time Multiplier while wielding an Axe or Sword [1]
Unaffected notable passive skill mod are not listed in above table. Since the lifetime of the some of the passive skills are not overlapped in terms of release and retired date, there may be some combo that is not possible to obtain.
Other example such as double Evil Eye. Since version 3.20.0 removed Inevitable Doom and existing item with that passive, would grant Evil Eye instead, a Megalomaniac that have double Evil Eye roll (as one of the mod was "Inevitable Doom") can only be obtained in permanent leagues.
There is a bug that allow Megalomaniac still able to roll these notables. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
Existing Cluster Jewels that provided Inevitable Doom now provide Evil Eye, due to the removal of the former.
Supercharge is removed from the drop pool [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
Fixed a bug where the Megalomaniac unique jewel could still generate various Cluster Jewel Notables which were disabled in 3.11.0 and was unable to generate newly added Cluster Jewel Notables:
New notables are Misery Everlasting, Self-Control, etc. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
SimulacrumSimulacrumHow do you defeat that which dwells within you?Open a Delirium portal by using this item in a personal Map Device. Can only be used once.
Simulacrum SplinterSimulacrum SplinterStack Size: 300Combine 300 Splinters to create a Simulacrum.
Small Cluster JewelSmall Cluster JewelPlace into an allocated Small, Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket.
Medium Cluster JewelMedium Cluster JewelPlace into an allocated Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket.
Large Cluster JewelLarge Cluster JewelPlace into an allocated Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket.
Unique Cluster Jewels
MegalomaniacMegalomaniac Medium Cluster JewelAdds 4 Passive Skills Added Small Passive Skills grant Nothing <3 Random notable mods>CorruptedIf you're going to act like you're better than everyone else, make sure you are.Place into an allocated Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket.
VoicesVoices Large Cluster JewelAdds 3 Jewel SocketPassive Skills <Random empty passive skill node mod>CorruptedOnly a madman would ignore a god's instructions.Place into an allocated Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket.
Calamitous VisionsCalamitous Visions Small Cluster JewelAdds Lone Messenger"Try as I might, I could not escape it. When I closed my eyes, I saw only death. Each breath tainted with the scent of seared and smouldering flesh, And each sound tangled with pleas for mercy."Place into an allocated Small, Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket.
Kitava's TeachingsKitava's Teachings Small Cluster JewelAdds Disciple of KitavaSavour the bitter, cherish the sweet, For there may never be another chance to eat.Place into an allocated Small, Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket.
Natural AffinityNatural Affinity Small Cluster JewelAdds Nature's PatienceYou can take the girl out of the woods, but you can't take the woods out of the girl.Place into an allocated Small, Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket.
One With NothingOne With Nothing Small Cluster JewelAdds Hollow Palm TechniqueOnce you begin to rely on your weapons, You ensure you can't live without them.Place into an allocated Small, Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket.
The Front LineThe Front Line Small Cluster JewelAdds Veteran's AwarenessIt was a great honour to fight at the front. The few that survived the initial charge were guaranteed fame and fortune.Place into an allocated Small, Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket.
The InterrogationThe Interrogation Small Cluster JewelAdds Secrets of SufferingPain is a fine motivator, But if you seek the truth, Fear of pain unknown has no parallel.Place into an allocated Small, Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket.
The SiegeThe Siege Small Cluster JewelAdds KineticismAs the dead battered Highgate's barricades, The Black Sekhema accepted her fate, And stood her ground.Place into an allocated Small, Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket.
Uniques
Split PersonalitySplit Personality Crimson JewelLimited to: 2This Jewel's Socket has 25% increased effect per Allocated Passive Skill between it and your Class' starting location <Two random modifiers>CorruptedYou need not go looking for a second opinion.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Delirium Orbs
Core game: Abyssal Delirium OrbAbyssal Delirium OrbStack Size: 10Modifies a Map item adding layers of Delirium with the Abyss Items reward typeRight click this item then left click a Map item to apply it. Can apply up to 5 to a single Map item.
Armoursmith's Delirium OrbArmoursmith's Delirium OrbStack Size: 10Modifies a Map item adding layers of Delirium with the Armour reward typeRight click this item then left click a Map item to apply it. Can apply up to 5 to a single Map item.
Blacksmith's Delirium OrbBlacksmith's Delirium OrbStack Size: 10Modifies a Map item adding layers of Delirium with the Weapons reward typeRight click this item then left click a Map item to apply it. Can apply up to 5 to a single Map item.
Blighted Delirium OrbBlighted Delirium OrbStack Size: 10Modifies a Map item adding layers of Delirium with the Blight reward typeRight click this item then left click a Map item to apply it. Can apply up to 5 to a single Map item.
Cartographer's Delirium OrbCartographer's Delirium OrbStack Size: 10Modifies a Map item adding layers of Delirium with the Map Items reward typeRight click this item then left click a Map item to apply it. Can apply up to 5 to a single Map item.
Diviner's Delirium OrbDiviner's Delirium OrbStack Size: 10Modifies a Map item adding layers of Delirium with the Divination Cards reward typeRight click this item then left click a Map item to apply it. Can apply up to 5 to a single Map item.
Fine Delirium OrbFine Delirium OrbStack Size: 10Modifies a Map item adding layers of Delirium with the Currency Items reward typeRight click this item then left click a Map item to apply it. Can apply up to 5 to a single Map item. Shift click to unstack.
Foreboding Delirium OrbForeboding Delirium OrbStack Size: 10Modifies a Map item adding layers of Delirium with the Harbinger Items reward typeRight click this item then left click a Map item to apply it. Can apply up to 5 to a single Map item.
Fossilised Delirium OrbFossilised Delirium OrbStack Size: 10Modifies a Map item adding layers of Delirium with the Fossils reward typeRight click this item then left click a Map item to apply it. Can apply up to 5 to a single Map item.
Fragmented Delirium OrbFragmented Delirium OrbStack Size: 10Modifies a Map item adding layers of Delirium with the Fragments reward typeRight click this item then left click a Map item to apply it. Can apply up to 5 to a single Map item.
Jeweller's Delirium OrbJeweller's Delirium OrbStack Size: 10Modifies a Map item adding layers of Delirium with the Trinkets reward typeRight click this item then left click a Map item to apply it. Can apply up to 5 to a single Map item.
Obscured Delirium OrbObscured Delirium OrbStack Size: 10Modifies a Map item adding layers of Delirium with the Breach Items reward typeRight click this item then left click a Map item to apply it. Can apply up to 5 to a single Map item.
Singular Delirium OrbSingular Delirium OrbStack Size: 10Modifies a Map item adding layers of Delirium with the Unique Items reward typeRight click this item then left click a Map item to apply it. Can apply up to 5 to a single Map item.
Skittering Delirium OrbSkittering Delirium OrbStack Size: 10Modifies a Map item adding layers of Delirium with the Scarabs reward typeRight click this item then left click a Map item to apply it. Can apply up to 5 to a single Map item.
Thaumaturge's Delirium OrbThaumaturge's Delirium OrbStack Size: 10Modifies a Map item adding layers of Delirium with the Gems reward typeRight click this item then left click a Map item to apply it. Can apply up to 5 to a single Map item.
Timeless Delirium OrbTimeless Delirium OrbStack Size: 10Modifies a Map item adding layers of Delirium with the Legion reward typeRight click this item then left click a Map item to apply it. Can apply up to 5 to a single Map item.
Whispering Delirium OrbWhispering Delirium OrbStack Size: 10Modifies a Map item adding layers of Delirium with the Essences reward typeRight click this item then left click a Map item to apply it. Can apply up to 5 to a single Map item.
Ruthless mode: Delirium OrbDelirium OrbStack Size: 10Modifies a Map item adding layers of Delirium with the Generic Item reward typeRight click this item then left click a Map item to apply it. Can apply up to 5 to a single Map item. Shift click to unstack.
Delirium ScarabDelirium ScarabStack Size: 20 Limit: 1Area contains a Mirror of DeliriumA perfectly innocuous Scarab that does nothing at all.Can be used in a personal Map Device to add modifiers to a Map.
Delirium Scarab of ManiaDelirium Scarab of ManiaStack Size: 20 Limit: 2Delirium Reward Meters fill 100% faster in Area Delirium in Area increases 50% faster with distance from the mirrorThey're so loud! Why are they so loud?! All you can do is scream!Can be used in a personal Map Device to add modifiers to a Map.
Delirium Scarab of ParanoiaDelirium Scarab of ParanoiaStack Size: 20 Limit: 5Delirium Encounters in Area generate 2 additional Reward typesIf it seems too good to be true...Can be used in a personal Map Device to add modifiers to a Map.
Delirium Scarab of NeurosesDelirium Scarab of NeurosesStack Size: 20 Limit: 1Delirium Encounters in Area contain all Unique Delirium Bosses Can only be used with Tier 11+ MapsToothy grins shine in the dark.Can be used in a personal Map Device to add modifiers to a Map.
Delirium Scarab of DelusionsDelirium Scarab of DelusionsStack Size: 20 Limit: 1Maps found in Area have layers of DeliriumWhat are you talking about? The Atlas was always like this.Can be used in a personal Map Device to add modifiers to a Map.