Megalomaniac
Medium Cluster JewelAdds 4 Passive Skills
Added Small Passive Skills grant Nothing
<3 Random notable mods> |
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1 Added Passive Skill is Adrenaline 1 Added Passive Skill is Advance Guard 1 Added Passive Skill is Aerialist 1 Added Passive Skill is Aerodynamics 1 Added Passive Skill is Agent of Destruction 1 Added Passive Skill is Aggressive Defence 1 Added Passive Skill is Alchemist 1 Added Passive Skill is Ancestral Echo 1 Added Passive Skill is Ancestral Guidance 1 Added Passive Skill is Ancestral Inspiration 1 Added Passive Skill is Ancestral Might 1 Added Passive Skill is Ancestral Preservation 1 Added Passive Skill is Ancestral Reach 1 Added Passive Skill is Antifreeze 1 Added Passive Skill is Antivenom 1 Added Passive Skill is Arcane Adept 1 Added Passive Skill is Arcane Heroism 1 Added Passive Skill is Arcane Pyrotechnics 1 Added Passive Skill is Arcing Shot 1 Added Passive Skill is Assert Dominance 1 Added Passive Skill is Astonishing Affliction 1 Added Passive Skill is Basics of Pain 1 Added Passive Skill is Battlefield Dominator 1 Added Passive Skill is Battle-Hardened 1 Added Passive Skill is Blacksmith 1 Added Passive Skill is Blanketed Snow 1 Added Passive Skill is Blast-Freeze 1 Added Passive Skill is Blessed 1 Added Passive Skill is Blessed Rebirth 1 Added Passive Skill is Blizzard Caller 1 Added Passive Skill is Blood Artist 1 Added Passive Skill is Bloodscent 1 Added Passive Skill is Blowback 1 Added Passive Skill is Bodyguards 1 Added Passive Skill is Born of Chaos 1 Added Passive Skill is Brand Loyalty 1 Added Passive Skill is Brewed for Potency 1 Added Passive Skill is Broadside 1 Added Passive Skill is Brush with Death 1 Added Passive Skill is Brutal Infamy 1 Added Passive Skill is Burden Projection 1 Added Passive Skill is Burning Bright 1 Added Passive Skill is Calamitous 1 Added Passive Skill is Call to the Slaughter 1 Added Passive Skill is Capacitor 1 Added Passive Skill is Careful Handling 1 Added Passive Skill is Chilling Presence 1 Added Passive Skill is Chip Away 1 Added Passive Skill is Circling Oblivion 1 Added Passive Skill is Clarity of Purpose 1 Added Passive Skill is Cold-Blooded Killer 1 Added Passive Skill is Cold Conduction 1 Added Passive Skill is Cold to the Core 1 Added Passive Skill is Combat Rhythm 1 Added Passive Skill is Compound Injury 1 Added Passive Skill is Conjured Wall 1 Added Passive Skill is Conservation of Energy 1 Added Passive Skill is Cooked Alive 1 Added Passive Skill is Corrosive Elements 1 Added Passive Skill is Cremator 1 Added Passive Skill is Cry Wolf 1 Added Passive Skill is Cult-Leader 1 Added Passive Skill is Daring Ideas 1 Added Passive Skill is Doedre's Spite 1 Added Passive Skill is Dark Ideation 1 Added Passive Skill is Dark Messenger 1 Added Passive Skill is Darting Movements 1 Added Passive Skill is Deadly Repartee 1 Added Passive Skill is Deep Chill 1 Added Passive Skill is Devastator 1 Added Passive Skill is Disciples 1 Added Passive Skill is Disease Vector 1 Added Passive Skill is Disorienting Display 1 Added Passive Skill is Disorienting Wounds 1 Added Passive Skill is Distilled Perfection 1 Added Passive Skill is Doedre's Apathy 1 Added Passive Skill is Doedre's Gluttony 1 Added Passive Skill is Doryani's Lesson 1 Added Passive Skill is Dragon Hunter 1 Added Passive Skill is Dread March 1 Added Passive Skill is Drive the Destruction 1 Added Passive Skill is Eldritch Inspiration 1 Added Passive Skill is Elegant Form 1 Added Passive Skill is Empowered Envoy 1 Added Passive Skill is Endbringer 1 Added Passive Skill is Enduring Composure 1 Added Passive Skill is Enduring Focus 1 Added Passive Skill is Enduring Ward 1 Added Passive Skill is Energy From Naught 1 Added Passive Skill is Essence Rush 1 Added Passive Skill is Eternal Suffering 1 Added Passive Skill is Evil Eye 1 Added Passive Skill is Expansive Might 1 Added Passive Skill is Expendability 1 Added Passive Skill is Expert Sabotage 1 Added Passive Skill is Exploit Weakness 1 Added Passive Skill is Explosive Force 1 Added Passive Skill is Exposure Therapy 1 Added Passive Skill is Eye of the Storm 1 Added Passive Skill is Eye to Eye 1 Added Passive Skill is Fan of Blades 1 Added Passive Skill is Fan the Flames 1 Added Passive Skill is Fasting 1 Added Passive Skill is Fearsome Warrior 1 Added Passive Skill is Feasting Fiends 1 Added Passive Skill is Feast of Flesh 1 Added Passive Skill is Feed the Fury 1 Added Passive Skill is Fettle 1 Added Passive Skill is Fire Attunement 1 Added Passive Skill is Spiteful Presence 1 Added Passive Skill is Flexible Sentry 1 Added Passive Skill is Flow of Life 1 Added Passive Skill is Follow-Through 1 Added Passive Skill is Force Multiplier 1 Added Passive Skill is Fuel the Fight 1 Added Passive Skill is Furious Assault 1 Added Passive Skill is Genius 1 Added Passive Skill is Gladiator's Fortitude 1 Added Passive Skill is Graceful Execution 1 Added Passive Skill is Grand Design 1 Added Passive Skill is Grim Oath 1 Added Passive Skill is Introspection 1 Added Passive Skill is Guerilla Tactics 1 Added Passive Skill is Haemorrhage 1 Added Passive Skill is Haunting Shout 1 Added Passive Skill is Heart of Iron 1 Added Passive Skill is Heavy Hitter 1 Added Passive Skill is Heraldry 1 Added Passive Skill is Hex Breaker 1 Added Passive Skill is Hibernator 1 Added Passive Skill is Hit and Run 1 Added Passive Skill is Holistic Health 1 Added Passive Skill is Holy Conquest 1 Added Passive Skill is Hound's Mark 1 Added Passive Skill is Hulking Corpses 1 Added Passive Skill is Improvisor 1 Added Passive Skill is Insatiable Killer 1 Added Passive Skill is Inspired Oppression 1 Added Passive Skill is Insulated 1 Added Passive Skill is Invigorating Portents 1 Added Passive Skill is Iron Breaker 1 Added Passive Skill is Lasting Impression 1 Added Passive Skill is Lead By Example 1 Added Passive Skill is Life from Death 1 Added Passive Skill is Liquid Inspiration 1 Added Passive Skill is Lord of Drought 1 Added Passive Skill is Low Tolerance 1 Added Passive Skill is Mage Bane 1 Added Passive Skill is Mage Hunter 1 Added Passive Skill is Magnifier 1 Added Passive Skill is Martial Mastery 1 Added Passive Skill is Martial Momentum 1 Added Passive Skill is Martial Prowess 1 Added Passive Skill is Master of Command 1 Added Passive Skill is Master of Fire 1 Added Passive Skill is Master of the Maelstrom 1 Added Passive Skill is Master the Fundamentals 1 Added Passive Skill is Mender's Wellspring 1 Added Passive Skill is Militarism 1 Added Passive Skill is Mindfulness 1 Added Passive Skill is Misery Everlasting 1 Added Passive Skill is Mob Mentality 1 Added Passive Skill is Molten One's Mark 1 Added Passive Skill is Mystical Ward 1 Added Passive Skill is Natural Vigour 1 Added Passive Skill is Non-Flammable 1 Added Passive Skill is Numbing Elixir 1 Added Passive Skill is One with the Shield 1 Added Passive Skill is Openness 1 Added Passive Skill is Opportunistic Fusilade 1 Added Passive Skill is Overlord 1 Added Passive Skill is Overshock 1 Added Passive Skill is Overwhelming Malice 1 Added Passive Skill is Paralysis 1 Added Passive Skill is Peace Amidst Chaos 1 Added Passive Skill is Peak Vigour 1 Added Passive Skill is Phlebotomist 1 Added Passive Skill is Powerful Assault 1 Added Passive Skill is Powerful Ward 1 Added Passive Skill is Practiced Caster 1 Added Passive Skill is Destructive Aspect 1 Added Passive Skill is Precise Focus 1 Added Passive Skill is Precise Retaliation 1 Added Passive Skill is Pressure Points 1 Added Passive Skill is Primordial Bond 1 Added Passive Skill is Prismatic Carapace 1 Added Passive Skill is Prismatic Dance 1 Added Passive Skill is Prismatic Heart 1 Added Passive Skill is Prodigious Defence 1 Added Passive Skill is Provocateur 1 Added Passive Skill is Pure Agony 1 Added Passive Skill is Pure Aptitude 1 Added Passive Skill is Electric Presence 1 Added Passive Skill is Pure Guile 1 Added Passive Skill is Pure Might 1 Added Passive Skill is Purposeful Harbinger 1 Added Passive Skill is Quick and Deadly 1 Added Passive Skill is Quick Getaway 1 Added Passive Skill is Rapid Infusion 1 Added Passive Skill is Rattling Bellow 1 Added Passive Skill is Raze and Pillage 1 Added Passive Skill is Readiness 1 Added Passive Skill is Remarkable 1 Added Passive Skill is Rend 1 Added Passive Skill is Renewal 1 Added Passive Skill is Repeater 1 Added Passive Skill is Replenishing Presence 1 Added Passive Skill is Riot Queller 1 Added Passive Skill is Rote Reinforcement 1 Added Passive Skill is Rot-Resistant 1 Added Passive Skill is Rotten Claws 1 Added Passive Skill is Run Through 1 Added Passive Skill is Sadist 1 Added Passive Skill is Sage 1 Added Passive Skill is Sap Psyche 1 Added Passive Skill is Savage Response 1 Added Passive Skill is Savour the Moment 1 Added Passive Skill is Scintillating Idea 1 Added Passive Skill is Seal Mender 1 Added Passive Skill is Second Skin 1 Added Passive Skill is Seeker Runes 1 Added Passive Skill is Self-Control 1 Added Passive Skill is Self-Fulfilling Prophecy 1 Added Passive Skill is Septic Spells 1 Added Passive Skill is Set and Forget 1 Added Passive Skill is Shifting Shadow 1 Added Passive Skill is Shrieking Bolts 1 Added Passive Skill is Skeletal Atrophy 1 Added Passive Skill is Skullbreaker 1 Added Passive Skill is Sleepless Sentries 1 Added Passive Skill is Smite the Weak 1 Added Passive Skill is Smoking Remains 1 Added Passive Skill is Snaring Spirits 1 Added Passive Skill is Snowstorm 1 Added Passive Skill is Special Reserve 1 Added Passive Skill is Spiked Concoction 1 Added Passive Skill is Spring Back 1 Added Passive Skill is Volatile Presence 1 Added Passive Skill is Steady Torment 1 Added Passive Skill is Stoic Focus 1 Added Passive Skill is Storm Drinker 1 Added Passive Skill is Stormrider 1 Added Passive Skill is Storm's Hand 1 Added Passive Skill is Streamlined 1 Added Passive Skill is Strike Leader 1 Added Passive Skill is Stubborn Student 1 Added Passive Skill is Student of Decay 1 Added Passive Skill is Sublime Form 1 Added Passive Skill is Sublime Sensation 1 Added Passive Skill is Mortifying Aspect 1 Added Passive Skill is Supercharge 1 Added Passive Skill is Surefooted Striker 1 Added Passive Skill is Surging Vitality 1 Added Passive Skill is Surprise Sabotage 1 Added Passive Skill is Tempered Arrowheads 1 Added Passive Skill is Tempt the Storm 1 Added Passive Skill is Thaumophage 1 Added Passive Skill is Thunderstruck 1 Added Passive Skill is Titanic Swings 1 Added Passive Skill is Touch of Cruelty 1 Added Passive Skill is Towering Threat 1 Added Passive Skill is Uncompromising 1 Added Passive Skill is Unholy Grace 1 Added Passive Skill is Unspeakable Gifts 1 Added Passive Skill is Untouchable 1 Added Passive Skill is Unwavering Focus 1 Added Passive Skill is Unwaveringly Evil 1 Added Passive Skill is Vast Power 1 Added Passive Skill is Righteous Path 1 Added Passive Skill is Veteran Defender 1 Added Passive Skill is Vicious Bite 1 Added Passive Skill is Vicious Guard 1 Added Passive Skill is Vicious Skewering 1 Added Passive Skill is Victim Maker 1 Added Passive Skill is Vile Reinvigoration 1 Added Passive Skill is Vital Focus 1 Added Passive Skill is Vivid Hues 1 Added Passive Skill is Wall of Muscle 1 Added Passive Skill is Warning Call 1 Added Passive Skill is Wasting Affliction 1 Added Passive Skill is Weight Advantage 1 Added Passive Skill is Evil Eye 1 Added Passive Skill is Wicked Pall 1 Added Passive Skill is Widespread Destruction 1 Added Passive Skill is Will Shaper 1 Added Passive Skill is Wind-up 1 Added Passive Skill is Frantic Aspect 1 Added Passive Skill is Winter Prowler 1 Added Passive Skill is Wizardry 1 Added Passive Skill is Wound Aggravation 1 Added Passive Skill is Wrapped in Flame |

Drop restricted
Oriath Delusion • Hysteriagate • Lunacy's Watch • The Bridge Enraptured • The Syndrome Encampment
Megalomaniac has a chance to drop during the


6x Alchemy ShardMetadata
Item class: Jewel
Megalomaniac is a unique Medium Cluster JewelMedium Cluster JewelPlace into an allocated Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket.
.
Mechanics
- "3 Random notable mods" - All non-unique notables from any size cluster jewels have a chance to roll.
Item acquisition
Megalomaniac has restrictions on where or how it can drop. It cannot be chanced.
Megalomaniac has a chance to drop during the SimulacrumSimulacrumItem Quantity: +5%5% increased Quantity of Items found in this AreaHow do you defeat that which dwells within you?Can be used in a personal Map Device.
encounter.
Area restrictions
This item can be acquired in the following areas:
Recipes
Megalomaniac can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
3 | ![]() ![]() ![]() ![]() ![]() CorruptedCede all power and wealth to me and serve me in perpetuity. A minor inconvenience I assure you. ![]() | Megalomaniac | M |
1 | ![]() ![]() ![]() ![]() | Random divination card set exchange | A |
Megalomaniac can only be dropped from SimulacrumSimulacrumItem Quantity: +5%5% increased Quantity of Items found in this AreaHow do you defeat that which dwells within you?Can be used in a personal Map Device.
encounter.[1]
List of notable passives
The following notables are available for Megalomaniac
Name | Stats |
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Adrenaline | 8% increased maximum Life 6% increased Attack Speed while Leeching [1] |
Aerialist | +10% chance to Suppress Spell Damage 5% increased Dexterity [1] |
Aerodynamics | 10% increased Projectile Damage 10% increased Projectile Speed Projectiles Pierce an additional Target [1] |
Aggressive Defence | Fortifying Hits grant 60% increased Fortification 30% increased Fortification Duration 20% increased Damage with Attack Skills while Fortified [1] |
Ancestral Guidance | 30% increased Effect of Buffs your Ancestor Totems grant while Active Totems' Action Speed cannot be modified to below base value [1] |
Ancestral Might | 15% increased Totem Life 30% increased Totem Duration 30% increased Totem Damage if you haven't Summoned a Totem in the past 2 seconds [1] |
Ancestral Preservation | Totems have 15% additional Physical Damage Reduction Totems gain +25% to Chaos Resistance Totems gain +20% to all Elemental Resistances [1] |
Astonishing Affliction | 20% increased Effect of Non-Damaging Ailments 20% increased Damage with Hits and Ailments against Enemies affected by Ailments 20% increased Duration of Elemental Ailments on Enemies [1] [2] |
Blizzard Caller | Frostbite can affect Hexproof Enemies 30% increased Duration of Freezes you inflict on Cursed Enemies [1] |
Blood Artist | +20 to Strength +6% to Physical Damage over Time Multiplier if you've Spent Life Recently [1] |
Blowback | Ignites you inflict deal Damage 8% faster 10% chance to Ignite [1] |
Brand Loyalty | Enemies take 3% increased Damage for each of your Brands Attached to them [1] |
Brush with Death | +5% to Damage over Time Multiplier Recover 1% of Life on Kill Recover 1% of Energy Shield on Kill [1] |
Burning Bright | 25% increased Burning Damage 8% increased Area of Effect [1] |
Circling Oblivion | 25% increased Damage over Time 15% increased Duration of Ailments on Enemies [1] |
Cold Conduction | 25% increased Effect of Lightning Ailments you inflict on Chilled Enemies 25% increased Effect of Cold Ailments you inflict on Shocked Enemies [1] |
Cold-Blooded Killer | +5% to Cold Damage over Time Multiplier Recover 2% of Life on Killing a Chilled Enemy [1] |
Compound Injury | 35% increased Damage with Bleeding you inflict on Maimed Enemies [1] |
Conservation of Energy | 10% increased maximum Energy Shield 0.3% of Spell Damage Leeched as Energy Shield [1] |
Cremator | 30% increased Fire Damage Ignited Enemies Killed by your Hits are destroyed [1] |
Cry Wolf | Exerted Attacks deal 30% increased Damage 20% increased total Power counted by Warcries [1] |
Darting Movements | +12% chance to Suppress Spell Damage while moving 3% increased Movement Speed [1] |
Deep Chill | +5% to Cold Damage over Time Multiplier 30% increased Effect of Cold Ailments [1] |
Destructive Aspect | Pride has 50% increased Mana Reservation Efficiency 12% increased Area of Effect of Aura Skills [1] |
Disease Vector | +6% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger Enemies Poisoned by you cannot Regenerate Life [1] |
Distilled Perfection | 25% increased Life Recovery from Flasks 25% increased Mana Recovery from Flasks 10% increased Flask Effect Duration [1] |
Doedre's Apathy | Temporal Chains can affect Hexproof Enemies Enemies you Curse are Unnerved [1] |
Doedre's Gluttony | Punishment can affect Hexproof Enemies You have Culling Strike against Cursed Enemies [1] |
Doedre's Spite | Enfeeble can affect Hexproof Enemies 35% increased Critical Strike Chance against Cursed Enemies [1] |
Dragon Hunter | +20% to Fire Resistance 30% increased Armour 15% chance to Defend with 200% of Armour [1] |
Eldritch Inspiration | 20% increased Chaos Damage 16% increased maximum Mana 20% increased Mana Regeneration Rate [1] |
Electric Presence | Wrath has 50% increased Mana Reservation Efficiency 20% increased Effect of Lightning Ailments [1] |
Elegant Form | +10% chance to Suppress Spell Damage 20% chance to Avoid Elemental Ailments [1] |
Endbringer | 20% increased Damage while affected by a Herald 5% increased Damage for each Herald affecting you [1] |
Energy From Naught | +70 to maximum Energy Shield 15% increased Energy Shield Recharge Rate [1] |
Eternal Suffering | 25% increased Chaos Damage 50% chance to inflict Withered for two seconds on Hit if there are 5 or fewer Withered Debuffs on Enemy [1] |
Evil Eye | Enemies you Curse take 6% increased Damage [1] |
Exploit Weakness | Vulnerability can affect Hexproof Enemies Recover 2% of Life when you Kill a Cursed Enemy [1] |
Eye of the Storm | 40% increased Critical Strike Chance +10% to Damage over Time Multiplier for Ignite from Critical Strikes 20% increased Effect of non-Damaging Ailments you inflict with Critical Strikes [1] |
Eye to Eye | 25% increased Projectile Damage Projectiles deal 35% increased Damage with Hits against nearby Enemies [1] |
Fasting | 20% increased Flask Charges gained 10% increased Movement Speed while under no Flask Effects [1] |
Feast of Flesh | 8% increased maximum Life 0.4% of Attack Damage Leeched as Life Gain 10 Life per Enemy Hit with Attacks [1] |
Feed the Fury | 0.4% of Attack Damage Leeched as Life 30% increased Damage while Leeching 15% increased Attack Speed while Leeching [1] |
Flexible Sentry | +3% Chance to Block Attack Damage 3% Chance to Block Spell Damage 25% reduced Elemental Ailment Duration on you 25% reduced Effect of Chill and Shock on you [1] |
Flow of Life | 24% increased Damage over Time 4% increased maximum Life Regenerate 0.6% of Life per second [1] |
Follow-Through | Projectiles deal 15% increased Damage with Hits and Ailments for each remaining Chain [1] |
Frantic Aspect | Haste has 50% increased Mana Reservation Efficiency Debuffs on you expire 10% faster [1] |
Genius | 8% increased maximum Mana 5% increased Intelligence [1] |
Grand Design | 20% increased Brand Damage 10% increased Brand Attachment range Brand Skills have 10% increased Duration [1] |
Haemorrhage | 30% increased Critical Strike Chance +10% to Damage over Time Multiplier for Ailments from Critical Strikes [1] |
Hit and Run | Attack Skills deal 25% increased Damage while Dual Wielding +10% chance to Suppress Spell Damage if you've Hit an Enemy Recently [1] |
Holy Conquest | 25% increased Brand Damage Brands have 25% increased Area of Effect if 50% of Attached Duration expired [1] |
Hound's Mark | 20% increased Effect of your Marks 20% increased Damage with Hits and Ailments against Marked Enemy [1] |
Improvisor | 6% increased Attack Speed 10% increased maximum Mana Gain 3 Mana per Enemy Hit with Attacks [1] |
Introspection | Auras from your Skills have 10% increased Effect on you [1] |
Liquid Inspiration | 15% increased maximum Mana 20% increased Mana Recovery from Flasks 25% chance to gain a Power Charge when you use a Mana Flask [1] |
Lord of Drought | Flammability can affect Hexproof Enemies 30% increased Damage with Ignites inflicted on Cursed Enemies [1] |
Low Tolerance | Poisons you inflict on non-Poisoned Enemies deal 300% increased Damage [1] |
Magnifier | 10% increased Area of Effect +10% to Critical Strike Multiplier [1] |
Master of Command | 100% increased Mana Reservation Efficiency of Banner Skills 15% increased Effect of Non-Curse Auras from your Skills on Enemies [1] |
Master of the Maelstrom | Elemental Weakness can affect Hexproof Enemies +1% to all maximum Elemental Resistances if you have Killed a Cursed Enemy Recently [1] |
Misery Everlasting | Despair can affect Hexproof Enemies Recover 2% of Energy Shield when you Kill a Cursed Enemy [1] |
Mortifying Aspect | Malevolence has 50% increased Mana Reservation Efficiency +11% to Chaos Resistance [1] |
Numbing Elixir | 40% reduced Effect of Curses on you during Effect of any Mana Flask 40% reduced Effect of Non-Damaging Ailments on you during Effect of any Life Flask [1] |
Overlord | Melee Hits with a Maces, Sceptres or Staves Fortify for 6 seconds 30% increased Damage with Maces, Sceptres or Staves [1] |
Overshock | 30% increased Lightning Damage 40% increased Effect of Lightning Ailments [1] |
Paralysis | 30% increased Lightning Damage Lightning Skills have 10% reduced Enemy Stun Threshold 10% chance to double Stun Duration [1] [2] |
Peak Vigour | 8% increased maximum Life 20% increased Life Recovery from Flasks [1] |
Phlebotomist | 20% increased Critical Strike Chance +6% to Physical Damage over Time Multiplier if you've dealt a Critical Strike Recently [1] |
Pure Aptitude | +20 to Intelligence Purity of Lightning has 80% increased Mana Reservation Efficiency 15% increased Energy Shield Recharge Rate [1] |
Pure Guile | +20 to Dexterity Purity of Ice has 80% increased Mana Reservation Efficiency 5% chance to Blind Enemies on Hit [1] |
Pure Might | +20 to Strength Purity of Fire has 80% increased Mana Reservation Efficiency 40% increased Stun and Block Recovery [1] |
Purposeful Harbinger | Auras from your Skills have 8% increased Effect on you for each Herald affecting you, up to 40% [1] |
Raze and Pillage | Minions gain 6% of Physical Damage as Extra Fire Damage Minions have 20% chance to Ignite Minions deal 20% increased Damage with Hits and Ailments against Ignited Enemies [1] |
Readiness | 30% increased Evasion Rating if you haven't been Hit Recently 30% chance to Avoid Bleeding 30% chance to Avoid being Impaled [1] |
Rend | +5% to Physical Damage over Time Multiplier 20% increased Bleeding Duration [1] |
Replenishing Presence | Non-Curse Aura Skills have 20% increased Duration You and nearby Allies Regenerate 1% of Life per second [1] |
Righteous Path | Zealotry has 50% increased Mana Reservation Efficiency 10% increased Effect of Consecrated Ground you create [1] |
Self-Control | Discipline has 80% increased Mana Reservation Efficiency 25% increased Mana Regeneration Rate [1] |
Septic Spells | 20% chance to Poison on Hit with Spell Damage Spell Skills have +5% to Damage over Time Multiplier for Poison 5% increased Cast Speed [1] |
Set and Forget | 25% increased Trap Damage 40% increased Trap Trigger Area of Effect Skills used by Traps have 15% increased Area of Effect [1] |
Snaring Spirits | 30% increased Totem Damage Totems Hinder Enemies near them when Summoned [1] |
Snowstorm | Gain 8% of Lightning Damage as Extra Cold Damage against Chilled Enemies [1] |
Spiked Concoction | Gain Alchemist's Genius when you use a Flask 5% increased Attack and Cast Speed during any Flask Effect [1] |
Spiteful Presence | Hatred has 50% increased Mana Reservation Efficiency 20% increased Effect of Cold Ailments [1] |
Spring Back | 10% increased maximum Energy Shield 5% faster start of Energy Shield Recharge [1] |
Steady Torment | +6% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies +6% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies 15% increased Bleeding Duration 15% increased Poison Duration [1] |
Storm Drinker | Damage Penetrates 8% Lightning Resistance 0.5% of Lightning Damage Leeched as Energy Shield [1] [2] |
Stormrider | 10% chance to gain a Power Charge when you Shock a Chilled Enemy 25% increased Cold Damage with Hits against Shocked Enemies 25% increased Lightning Damage with Hits against Chilled Enemies [1] [2] |
Streamlined | 20% increased Projectile Damage 20% increased Projectile Speed [1] |
Sublime Form | Grace has 50% increased Mana Reservation Efficiency +10% to all Elemental Resistances [1] |
Surging Vitality | 8% increased maximum Life Every 4 seconds, Regenerate 10% of Life over one second [1] |
Surprise Sabotage | +8% to Critical Strike Multiplier with Traps +8% to Critical Strike Multiplier with Mines Trap Damage Penetrates 4% Elemental Resistances Mine Damage Penetrates 4% Elemental Resistances [1] |
Tempered Arrowheads | Bow Skills have +6% to Damage over Time Multiplier Bow Skills have 10% increased Skill Effect Duration 10% increased Duration of Ailments inflicted while wielding a Bow [1] |
Tempt the Storm | Conductivity can affect Hexproof Enemies 30% increased Effect of Shocks you inflict on Cursed Enemies [1] |
Thaumophage | 0.6% of Spell Damage Leeched as Energy Shield 25% increased Spell Damage while on Full Energy Shield 10% chance to Hinder Enemies on Hit with Spells [1] |
Touch of Cruelty | Chaos Spells have 10% chance to Hinder Enemies on Hit Enemies Hindered by you take 10% increased Chaos Damage [1] |
Uncompromising | Determination has 50% increased Mana Reservation Efficiency 20% increased Stun Threshold [1] |
Untouchable | +10% chance to Suppress Spell Damage 30% increased Evasion Rating [1] |
Unwavering Focus | Channelling Skills deal 30% increased Damage 50% chance to Avoid being Stunned while Channelling [1] |
Vast Power | 3% increased Area of Effect per Power Charge, up to a maximum of 50% 20% increased Area Damage [1] |
Vivid Hues | 20% increased Damage with Bleeding 2% of Attack Damage Leeched as Life against Bleeding Enemies 20% increased total Recovery per second from Life Leech [1] |
Volatile Presence | Anger has 50% increased Mana Reservation Efficiency 20% increased Duration of Fire Ailments [1] |
Wasting Affliction | 20% increased Damage with Ailments Damaging Ailments deal damage 5% faster [1] |
Wicked Pall | 30% increased Chaos Damage 5% increased Skill Effect Duration [1] |
Widespread Destruction | 20% increased Elemental Damage 6% increased Area of Effect [1] |
Winter Prowler | +2% to maximum Cold Resistance 10% increased Life Recovery from Flasks [1] |
Wound Aggravation | 20% increased Physical Damage with Axes or Swords Axe or Sword Attacks deal 20% increased Damage with Ailments +5% to Physical Damage over Time Multiplier while wielding an Axe or Sword [1] |
Advance Guard | Attack Skills deal 30% increased Damage while holding a Shield 5% increased Movement Speed while holding a Shield Ignore all Movement Penalties from Armour [1] |
Agent of Destruction | 25% increased Elemental Damage while affected by a Herald 10% chance to Freeze, Shock and Ignite while affected by a Herald [1] |
Alchemist | +20% to Cold Resistance 8% increased Attack and Cast Speed 20% increased Life Recovery from Flasks [1] |
Ancestral Echo | 20% increased Totem Placement speed 10% increased Attack and Cast Speed if you've summoned a Totem Recently [1] |
Ancestral Inspiration | Gain Arcane Surge when you Summon a Totem Spells cast by Totems deal 25% increased Damage [1] |
Ancestral Reach | 25% increased Totem Damage 25% increased Totem Placement speed 25% increased Totem Placement range [1] |
Antifreeze | +20% to Cold Resistance 30% chance to Avoid being Frozen +1% to maximum Cold Resistance [1] |
Antivenom | +23% to Chaos Resistance 30% chance to Avoid being Poisoned +1% to maximum Chaos Resistance [1] |
Arcane Adept | Channelling Skills deal 20% increased Damage 5% increased Attack and Cast Speed while Channelling Gain Arcane Surge after Channelling for 1 second [1] |
Arcane Heroism | 10% chance to gain Arcane Surge when you Hit a Unique enemy 30% increased Effect of Arcane Surge on you [1] |
Arcane Pyrotechnics | 20% increased Trap Damage 20% increased Mine Damage Gain Arcane Surge when your Trap is Triggered by an Enemy Gain Arcane Surge when your Mine is Detonated targeting an Enemy [1] |
Arcing Shot | Arrows gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets Arrows gain Critical Strike Chance as they travel farther, up to 100% increased Critical Strike Chance [1] |
Assert Dominance | 25% increased Area of Effect if you've Killed at least 5 Enemies Recently [1] |
Basics of Pain | 20% increased Damage 30% increased Critical Strike Chance [1] |
Battle-Hardened | 35% increased Physical Damage 30% increased Evasion Rating and Armour [1] |
Battlefield Dominator | 15% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently Attacks with Two Handed Weapons deal 25% increased Damage with Hits and Ailments 10% reduced Enemy Stun Threshold [1] |
Blacksmith | +20% to Fire Resistance 25% increased Armour 0.4% of Fire Damage Leeched as Life [1] |
Blanketed Snow | Damage Penetrates 10% Cold Resistance against Chilled Enemies [1] |
Blast-Freeze | 20% increased Cold Damage Freezes you inflict spread to other Enemies within a Radius of 12 [1] |
Blessed | +13% to Chaos Resistance 6% increased maximum Life 10% increased maximum Mana [1] |
Blessed Rebirth | Minions have 20% increased maximum Life Minions created Recently cannot be Damaged [1] |
Bloodscent | Attacks with Axes or Swords grant 1 Rage on Hit, no more than once every second [1] |
Bodyguards | Minions have 10% increased maximum Life Minions have 10% chance to Knock Enemies Back on Hit with Attacks [1] |
Born of Chaos | +3% to maximum Chaos Resistance [1] |
Brewed for Potency | 24% increased Damage over Time 20% increased Life and Mana Recovery from Flasks 10% increased Flask Charges gained [1] |
Broadside | Bow Skills have 25% increased Area of Effect [1] |
Brutal Infamy | Attacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and Ailments 40% increased Damage with Hits and Ailments against Unique Enemies [1] |
Burden Projection | 30% increased Spell Damage 8% chance to Knock Enemies Back on Hit with Spell Damage [1] |
Calamitous | 30% increased Elemental Damage with Attack Skills 10% chance to Freeze, Shock and Ignite 15% increased Effect of Non-Damaging Ailments [1] |
Call to the Slaughter | Minions deal 15% increased Damage Minions created Recently have 30% increased Movement Speed Minions created Recently have 10% increased Attack and Cast Speed [1] |
Capacitor | 30% reduced Effect of Shock on you Unaffected by Shocked Ground You cannot be Shocked if you've been Shocked Recently [1] |
Careful Handling | 15% increased Trap Damage 15% increased Mine Damage 4% increased maximum Life 6% increased maximum Mana [1] |
Chilling Presence | Nearby Enemies are Chilled [1] |
Chip Away | Brand Recall has 4% increased Cooldown Recovery Rate per Brand, up to a maximum of 40% Brand Recall grants 20% increased Brand Attachment range to recalled Brands [1] |
Clarity of Purpose | 15% increased maximum Mana 30% increased Mana Regeneration Rate [1] |
Cold to the Core | 1% increased Cold Damage per 25 Strength 1% increased Cold Damage per 25 Dexterity 1% increased Cold Damage per 25 Intelligence [1] |
Combat Rhythm | 10% increased Attack Speed if you've Hit with your Main Hand Weapon Recently 10% increased Movement Speed if you've Hit with your Off Hand Weapon Recently [1] |
Conjured Wall | 25% increased Spell Damage +6% Chance to Block Spell Damage if you've Cast a Spell Recently [1] |
Cooked Alive | 15% chance to Ignite Enemies Ignited by you have -5% to Fire Resistance [1] |
Corrosive Elements | Fire Skills have a 25% chance to apply Fire Exposure on Hit Cold Skills have a 25% chance to apply Cold Exposure on Hit Lightning Skills have a 25% chance to apply Lightning Exposure on Hit 15% increased Elemental Damage [1] |
Cult-Leader | Minions deal 35% increased Damage while you are affected by a Herald [1] |
Daring Ideas | 18% increased maximum Mana 0.4% of Attack Damage Leeched as Mana [1] |
Dark Ideation | 2% increased Chaos Damage per 100 maximum Mana, up to a maximum of 80% [1] |
Dark Messenger | Herald Skills deal 20% increased Damage Herald Skills have 25% increased Area of Effect [1] |
Deadly Repartee | Attack Skills deal 25% increased Damage while Dual Wielding +5% Chance to Block Attack Damage while Dual Wielding 30% increased Attack Critical Strike Chance while Dual Wielding [1] |
Devastator | 20% increased Attack Damage 20% increased Damage with Ailments from Attack Skills Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage [1] |
Disciples | Minions deal 20% increased Damage while you are affected by a Herald Summoned Sentinels have 25% increased Cooldown Recovery Rate [1] |
Disorienting Display | 25% increased Elemental Damage 10% chance to Blind nearby Enemies when you use an Elemental Skill [1] |
Disorienting Wounds | 25% increased Damage with Bleeding 25% chance to Blind with Hits against Bleeding Enemies [1] |
Doryani's Lesson | 25% increased Elemental Damage 0.2% of Elemental Damage Leeched as Life [1] |
Dread March | Minions have 10% increased maximum Life Minions have 10% additional Physical Damage Reduction Minions have +10% to Chaos Resistance Minions have 10% increased Movement Speed [1] |
Drive the Destruction | 0.8% of Attack Damage Leeched as Life 25% increased Attack Damage when on Full Life Attacks have 10% chance to Maim on Hit [1] |
Empowered Envoy | Herald Skills deal 40% increased Damage 20% increased Effect of Herald Buffs on you [1] |
Enduring Composure | 30% increased Armour Gain 1 Endurance Charge every second if you've been Hit Recently [1] |
Enduring Focus | Channelling Skills deal 25% increased Damage 25% chance to gain an Endurance Charge each second while Channelling [1] |
Enduring Ward | 20% chance to gain an Endurance Charge when you Block +6% Chance to Block Attack Damage while at Maximum Endurance Charges [1] |
Essence Rush | 0.3% of Spell Damage Leeched as Energy Shield 5% increased Attack and Cast Speed while Leeching Energy Shield 40% increased Damage while Leeching Energy Shield [1] |
Expansive Might | Mace, Sceptre or Staff Attacks deal 20% increased Damage with Hits and Ailments While stationary, gain 10% increased Area of Effect every second, up to a maximum of 50% [1] |
Expendability | 10% chance to throw up to 1 additional Trap or Mine [1] |
Expert Sabotage | Mines have a 10% chance to be Detonated an Additional Time Mines have 20% increased Detonation Speed [1] |
Explosive Force | Gain 10% of Wand Physical Damage as Extra Chaos Damage Enemies Killed with Wand Hits have a 10% chance to Explode, dealing a quarter of their Life as Chaos Damage [1] |
Exposure Therapy | +5% to Damage over Time Multiplier +30% Chaos Resistance against Damage Over Time [1] |
Fan of Blades | Attack Skills fire an additional Projectile while wielding a Claw or Dagger 20% increased Projectile Attack Damage with Claws or Daggers [1] |
Fan the Flames | Ignites you inflict spread to other Enemies within a Radius of 15 [1] |
Fearsome Warrior | Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments 8% increased Area of Effect 25% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill [1] |
Feasting Fiends | Minions have 10% increased maximum Life Minions deal 10% increased Damage Minions Leech 0.4% of Damage as Life [1] |
Fettle | 10% increased maximum Life +20 to maximum Life [1] |
Fire Attunement | 30% reduced Ignite Duration on you Unaffected by Burning Ground You cannot be Ignited if you've been Ignited Recently [1] |
Force Multiplier | 25% increased Physical Damage 5% chance to deal Double Damage [1] |
Fuel the Fight | 8% increased Attack Speed 0.4% of Attack Damage Leeched as Mana 20% increased Damage while Leeching [1] |
Furious Assault | 25% increased Physical Damage 8% increased Attack and Cast Speed [1] |
Gladiator's Fortitude | Attack Skills deal 25% increased Damage while holding a Shield 5% increased maximum Life [1] |
Graceful Execution | +15 to Dexterity and Intelligence 5% increased Attack Speed with Two Handed Melee Weapons 15% increased Accuracy Rating with Two Handed Melee Weapons 25% increased Critical Strike Chance with Two Handed Melee Weapons [1] |
Grim Oath | Gain 10% of Physical Damage as Extra Chaos Damage [1] |
Guerilla Tactics | 20% increased Trap Damage 20% increased Mine Damage 10% increased Trap Throwing Speed 10% increased Mine Throwing Speed 5% increased Movement Speed if you've thrown a Trap or Mine Recently [1] |
Haunting Shout | Enemies Taunted by your Warcries are Intimidated [1] |
Heart of Iron | Gain 10% of Maximum Life as Extra Armour [1] |
Heavy Hitter | 30% increased Attack Damage 30% increased Damage with Ailments from Attack Skills 10% reduced Enemy Stun Threshold 20% chance to double Stun Duration [1] |
Heraldry | Nearby Enemies have Fire Exposure while you are affected by Herald of Ash Nearby Enemies have Cold Exposure while you are affected by Herald of Ice Nearby Enemies have Lightning Exposure while you are affected by Herald of Thunder [1] |
Hex Breaker | Remove a Curse after Channelling for 2 seconds 8% increased Attack and Cast Speed while Channelling [1] |
Hibernator | 30% reduced Freeze Duration on you 30% reduced Effect of Chill on you Unaffected by Chilled Ground You cannot be Frozen if you've been Frozen Recently [1] |
Holistic Health | 8% increased maximum Life 10% increased maximum Mana [1] |
Hulking Corpses | Minions have 25% increased maximum Life Raised Zombies have 5% chance to Taunt Enemies on Hit [1] |
Insatiable Killer | Attack Skills deal 20% increased Damage while Dual Wielding 5% increased Attack Speed while Dual Wielding 5% chance to gain a Frenzy Charge on Kill while Dual Wielding [1] |
Inspired Oppression | 10% increased Effect of Non-Damaging Ailments 20% increased Elemental Damage 30% increased Mana Regeneration Rate if you have Frozen an Enemy Recently 30% increased Mana Regeneration Rate if you have Shocked an Enemy Recently [1] |
Insulated | +20% to Lightning Resistance 30% chance to Avoid being Shocked +1% to maximum Lightning Resistance [1] |
Invigorating Portents | Minions deal 20% increased Damage while you are affected by a Herald Minions have 10% increased Movement Speed for each Herald affecting you [1] |
Iron Breaker | Overwhelm 10% Physical Damage Reduction 35% increased Physical Damage [1] |
Lasting Impression | Herald Skills deal 50% increased Damage over Time 30% increased Damage over Time while affected by a Herald [1] |
Lead By Example | +10 to Strength and Dexterity When you Warcry, you and nearby Allies gain Onslaught for 4 seconds [1] |
Life from Death | Minions have 15% increased maximum Life Regenerate 2% of Life per second if a Minion has Died Recently Minions Recover 4% of Life on Minion Death [1] |
Mage Bane | Attack Skills deal 20% increased Damage while Dual Wielding 20% chance to gain a Power Charge when you Block +5% Chance to Block Spell Damage while Dual Wielding [1] |
Mage Hunter | 20% increased Spell Damage 4% Chance to Block Spell Damage 20% chance to gain a Power Charge when you Block [1] |
Martial Mastery | +20 to Strength 10% increased Attack Speed with Two Handed Melee Weapons 10% increased Attack Speed if you have at least 600 Strength [1] |
Martial Momentum | 8% increased Attack Speed while Dual Wielding 16% increased Accuracy Rating while Dual Wielding 32% increased Damage if you've used a Travel Skill Recently [1] |
Martial Prowess | 20% increased Attack Damage 6% increased Attack Speed 15% increased Global Accuracy Rating 20% increased Damage with Ailments from Attack Skills [1] |
Master of Fire | Nearby Enemies have Fire Exposure [1] |
Master the Fundamentals | 35% increased Physical Damage 35% reduced Elemental Damage +10% to all Elemental Resistances [1] |
Mender's Wellspring | 25% increased Life Recovery from Flasks Life Flasks gain 1 Charge every 3 seconds Remove Bleeding when you use a Life Flask [1] |
Militarism | 8% increased maximum Life 30% increased Armour [1] |
Mindfulness | 15% increased maximum Mana 80% increased Mana Regeneration Rate while stationary [1] |
Mob Mentality | Exerted Attacks deal 25% increased Damage Warcries have 5% Chance to grant an Endurance, Frenzy or Power Charge per Power [1] |
Molten One's Mark | +2% to maximum Fire Resistance Regenerate 1% of Life per second [1] |
Mystical Ward | 4% Chance to Block Spell Damage Regenerate 1.5% of Energy Shield per second 0.3% of Spell Damage Leeched as Energy Shield [1] |
Natural Vigour | 8% increased maximum Life 30% increased Evasion Rating [1] |
Non-Flammable | +20% to Fire Resistance 30% chance to Avoid being Ignited +1% to maximum Fire Resistance [1] |
One with the Shield | Recover 50 Life when you Block 50% increased Defences from Equipped Shield +5% Chance to Block Attack Damage while holding a Shield [1] |
Openness | +30 to maximum Mana 20% increased maximum Mana [1] |
Opportunistic Fusilade | 35% increased Damage with Wands if you've dealt a Critical Strike Recently 50% increased Critical Strike Chance with Wands [1] |
Overwhelming Malice | 10% chance to gain Unholy Might for 4 seconds on Critical Strike [1] |
Peace Amidst Chaos | 8% increased maximum Life Regenerate 2% of Life per second while stationary 20% increased Armour while stationary [1] |
Powerful Assault | 20% increased Area Damage Area Skills have 10% chance to Knock Enemies Back on Hit [1] |
Powerful Ward | 20% chance to gain a Power Charge when you Block +6% Chance to Block Spell Damage while at Maximum Power Charges [1] |
Practiced Caster | 20% increased Spell Damage 5% increased Cast Speed 35% chance to Avoid interruption from Stuns while Casting [1] |
Precise Focus | 30% increased Critical Strike Chance while Channelling +20% to Critical Strike Multiplier if you've been Channelling for at least 1 second [1] |
Precise Retaliation | +30% to Critical Strike Multiplier if you have Blocked Recently 60% increased Critical Strike Chance if you haven't Blocked Recently [1] |
Pressure Points | 30% increased Critical Strike Chance Your Critical Strikes have a 5% chance to deal Double Damage [1] |
Primordial Bond | 10% increased Damage per Summoned Golem 40% increased Effect of Buffs granted by your Golems Golems have 25% increased Maximum Life [1] |
Prismatic Carapace | +1% to all maximum Elemental Resistances 30% increased Armour [1] |
Prismatic Dance | +1% to all maximum Elemental Resistances 30% increased Evasion Rating [1] |
Prismatic Heart | 30% increased Elemental Damage +10% to all Elemental Resistances [1] |
Prodigious Defence | +3% Chance to Block Attack Damage 3% Chance to Block Spell Damage 30% increased Attack Damage while holding a Shield [1] |
Provocateur | 40% increased Critical Strike Chance against Taunted Enemies +10% to Critical Strike Multiplier against Taunted Enemies [1] |
Pure Agony | Minions deal 20% increased Damage while you are affected by a Herald +5 to Maximum Virulence [1] |
Quick and Deadly | 60% increased Main Hand Attack Damage while wielding two different Weapon Types 30% increased Off Hand Attack Speed while wielding two different Weapon Types [1] |
Quick Getaway | 5% increased Attack and Cast Speed 25% increased Critical Strike Chance 5% increased Movement Speed if you've dealt a Critical Strike Recently [1] |
Rapid Infusion | 5% increased Movement Speed while you have Infusion 50% increased Effect of Infusion [1] |
Rattling Bellow | +20 to Strength Exerted Attacks have 8% chance to deal Double Damage [1] |
Remarkable | 8% increased Cast Speed with Brand Skills Skills which create Brands have 35% chance to create an additional Brand [1] |
Renewal | Minions have 5% chance to deal Double Damage while they are on Full Life Minions Regenerate 1% of Life per second [1] |
Repeater | 30% increased Projectile Damage 8% increased Attack and Cast Speed [1] |
Riot Queller | +4% Chance to Block Attack Damage Enemies Taunted by you take 6% increased Damage [1] |
Rot-Resistant | +13% to Chaos Resistance Regenerate 1.2% of Life per second Regenerate 0.6% of Energy Shield per second Regenerate 0.3% of Mana per second [1] |
Rote Reinforcement | +20 to maximum Life +4% Chance to Block Attack Damage 20% chance to gain an Endurance Charge when you Block [1] |
Rotten Claws | Minions have a 12% chance to Impale on Hit with Attacks [1] |
Run Through | 15% increased Physical Damage with Axes or Swords 10% chance to Impale Enemies on Hit with Axes or Swords 10% increased Impale Effect Axe or Sword Attacks deal 15% increased Damage with Ailments [1] |
Sadist | 15% increased Elemental Damage if you've Chilled an Enemy Recently 25% increased Elemental Damage if you've Shocked an Enemy Recently 20% increased Elemental Damage if you've Ignited an Enemy Recently [1] |
Sage | +20% to Lightning Resistance 20% increased Mana Regeneration Rate Regenerate 1.5% of Life per second [1] |
Sap Psyche | 20% increased Spell Damage 30% increased Mana Regeneration Rate Regenerate 1% of Energy Shield per second if you've Cursed an Enemy Recently [1] |
Savage Response | 30% increased Critical Strike Chance +30% to Critical Strike Multiplier if you've taken a Savage Hit Recently [1] |
Savour the Moment | 10% increased maximum Energy Shield Regenerate 3% of Energy Shield per second while stationary [1] |
Scintillating Idea | 20% increased maximum Mana Damage Penetrates 5% Lightning Resistance [1] |
Seal Mender | Skills Supported by Unleash have 30% increased Seal gain frequency [1] |
Second Skin | +3% Chance to Block Attack Damage 3% Chance to Block Spell Damage 30% increased Armour [1] |
Seeker Runes | 25% increased Brand Damage Unattached Brands gain 20% increased Brand Attachment Range per second, up to 100% [1] |
Self-Fulfilling Prophecy | +15% to Critical Strike Multiplier if you dealt a Critical Strike with a Herald Skill Recently +1% to Critical Strike Chance of Herald Skills [1] |
Shifting Shadow | +20 to Dexterity 10% chance to Blind Enemies on Hit 20% increased Evasion Rating [1] |
Shrieking Bolts | 35% increased Projectile Damage 10% chance to Taunt Enemies on Projectile Hit [1] |
Skeletal Atrophy | Summoned Skeletons have 30% of Physical Damage Converted to Chaos Damage Summoned Skeletons have 10% chance to Wither Enemies for 2 seconds on Hit [1] |
Skullbreaker | +15% to Critical Strike Multiplier 8% reduced Enemy Stun Threshold [1] |
Sleepless Sentries | 20% increased Totem Duration You have Onslaught if you've Summoned a Totem Recently [1] |
Smite the Weak | Attacks have 10% chance to Maim on Hit 40% increased Attack Damage against Maimed Enemies [1] |
Smoking Remains | 35% increased Fire Damage 10% chance to create a Smoke Cloud on Kill [1] |
Special Reserve | Regenerate 2% of Life per second during any Flask Effect 20% increased Damage during any Flask Effect [1] |
Stoic Focus | Channelling Skills deal 25% increased Damage +3% Chance to Block Attack Damage while Channelling +3% Chance to Block Spell Damage while Channelling [1] |
Storm's Hand | Gain 10% of Wand Physical Damage as Extra Lightning Damage 25% of Wand Physical Damage converted to Lightning Damage [1] |
Strike Leader | +2% Chance to Block Attack Damage Attack Skills deal 30% increased Damage while holding a Shield +2 to Melee Strike Range while Holding a Shield [1] |
Stubborn Student | 15% increased maximum Mana 20% increased Armour +1 Armour per 10 Unreserved Maximum Mana [1] |
Student of Decay | +13% to Chaos Resistance 25% increased Damage over Time [1] |
Sublime Sensation | 8% increased maximum Life 10% increased maximum Energy Shield [1] |
Supercharge | Lightning Damage with Non-Critical Strikes is Lucky [1] |
Surefooted Striker | 5% chance to deal Double Damage if you've dealt a Critical Strike with a Two Handed Melee Weapon Recently 40% increased Critical Strike Chance with Two Handed Melee Weapons [1] |
Thunderstruck | 20% increased Lightning Damage 30% increased Critical Strike Chance Your Critical Strikes Knock Back Shocked Enemies [1] |
Titanic Swings | 15% increased Area of Effect while wielding a Two Handed Melee Weapon 20% increased Area Damage while wielding a Two Handed Melee Weapon [1] |
Towering Threat | 10% increased Area of Effect 8% increased maximum Life [1] |
Unholy Grace | 30% increased Chaos Damage 10% increased Attack and Cast Speed [1] |
Unspeakable Gifts | Enemies you Kill have a 10% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage [1] |
Unwaveringly Evil | 30% increased Chaos Damage Chaos Skills ignore interruption from Stuns [1] |
Veteran Defender | +15 to all Attributes 60% increased Defences from Equipped Shield +15% Elemental Resistances while holding a Shield [1] |
Vicious Bite | Minions have +15% to Critical Strike Multiplier Minions have 30% increased Critical Strike Chance [1] |
Vicious Guard | +4% Chance to Block Attack Damage Regenerate 1.5% of Life per second 0.4% of Attack Damage Leeched as Life [1] |
Vicious Skewering | 15% increased Effect of Impales inflicted by Hits that also inflict Bleeding 10% chance to Impale Enemies on Hit with Attacks Attacks have 10% chance to cause Bleeding [1] |
Victim Maker | Curse Skills have 8% increased Cast Speed Enemies Cursed by you have Malediction if 33% of Curse Duration expired [1] |
Vile Reinvigoration | 24% increased Damage over Time 6% increased maximum Energy Shield Regenerate 2% of Energy Shield per second if you've Killed an Enemy Recently [1] |
Vital Focus | Regenerate 1.5% of Life per second while Channelling Channelling Skills deal 30% increased Damage [1] |
Wall of Muscle | 6% increased maximum Life 5% increased Strength [1] |
Warning Call | Gain 25% increased Armour per 5 Power for 8 seconds when you Warcry, up to a maximum of 100% [1] |
Weight Advantage | +20 to Strength Mace, Sceptre or Staff Attacks deal 30% increased Damage with Hits and Ailments 4% chance to deal Double Damage while wielding a Mace, Sceptre or Staff [1] |
Will Shaper | Gain 5% of Maximum Mana as Extra Maximum Energy Shield [1] |
Wind-up | 10% chance to gain a Power Charge on Non-Critical Strike with a Claw or Dagger +15% to Critical Strike Multiplier with Claws or Daggers [1] |
Wizardry | +2% to maximum Lightning Resistance 8% increased maximum Mana [1] |
Wrapped in Flame | 20% increased Fire Damage 5% chance to Cover Enemies in Ash on Hit while you are Burning Cannot be Chilled while Burning [1] |
Drop disabled
The associated mods of the following notables have been drop-disabled.
Name | Stats |
---|---|
Forbidden Words | 25% increased Area of Effect of Curse Aura Skills 15% increased Mana Reservation Efficiency of Curse Aura Skills [1] |
Wish for Death | You have Culling Strike against Cursed Enemies [1] |
Confident Combatant | 1% increased Damage per 1% Chance to Block Attack Damage [1] |
Deep Cuts | 15% chance to Impale Enemies on Hit with Attacks Impales you inflict last 1 additional Hit [1] |
Gladiatorial Combat | 2% increased Attack Damage per 75 Armour or Evasion Rating on Shield +1% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield [1] |
Intensity | 10% increased Area Damage Spells which can gain Intensity have +1 to maximum Intensity [1] |
Master of Fear | Enemies you Curse are Unnerved [1] |
No Witnesses | 10% chance to gain Elusive on Kill 25% increased Elusive Effect [1] |
Legacy variants
Megalomaniac has legacy variants.
Version discontinued | Stats ![]()
|
---|---|
3.20.0 |
<3 Random notable mods>
|
3.11.1 |
<3 Random notable mods>
|
Unaffected notable passive skill mod are not listed in above table. Since the lifetime of the some of the passive skills are not overlapped in terms of release and retired date (except a brief period of bugged 3.11.0 league start), there may be some combo that is not possible to obtain, or much more valuable for the case of bugged period.
Version history
Version | Changes |
---|---|
3.20.0 |
|
3.11.1 |
|
3.10.0 |
|
References
- ↑ Jatin_GGG (May 9, 2021). "Re: Simulacrum boss, no more guaranteed unique drop". Official Path of Exile Forums. Retrieved June 12, 2021.