Infernal Blow

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Infernal BlowInfernal Blow of Immolation
Infernal BlowAttack, AoE, Melee, Strike, Fire, Duration
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (164-377)% of base
Effectiveness of Added Damage: (164-377)%
AoE Radius: 15
Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 0.80 seconds
Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
60% of Physical Damage Converted to Fire Damage
Base radius is 2.4 metres
Base explosion radius is 1.8 metres
Debuff deals 66% of Damage per Charge

Additional Effects From 1-20% Quality:
Debuff deals +(0.5-10)% of Damage per Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 12
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemInfernalBlow

Infernal Blow is a melee attack skill that converts 60% of Physical Damage to Fire Damage and applies a debuff to enemies. The debuff causes enemies to explode on death, dealing secondary damage. Additionally, if the debuff has charges, it deals attack area damage when an enemy gains 6 stacks, when the debuff expires, or when the enemy dies. This skill requires a sword, axe, mace, staff or unarmed.

Skill functions and interactions

Damage conversion: Like all converted damage, the fire portion of Infernal Blow's damage will be modified by both fire damage increases and physical damage increases.

Uncharged debuff: At 0 charges, the debuff only causes enemies to explode on death, scaling with the affected enemy's maximum life.

  • The explosion deals fire area secondary damage and cannot be reflected. It does not use your weapon, nor does it scale with modifiers to attack or melee damage. It can be scaled by generic modifiers and Elemental Damage with Attack Skills. Like other explosions, it ignores life bonuses from partying and Wellspring of Creation.[1]

Charged debuff: With 1 or more charge, the debuff will also deal attack area damage on expiration, enemy death, or reaching 6 charges.

  • Charges are only applied to enemies hit with the strike.
  • Only one charge can be applied per attack. This means repeating with e.g. Multistrike SupportMultistrike SupportAttack, Melee, Support
    Icon: 3
    Level: (1-20)
    Cost & Reservation Multiplier: 150%
    Requires Level 38Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.Supported Skills Repeat 2 additional times
    Supported Skills have (35-44)% more Melee Attack Speed
    Supported Skills deal (30-20)% less Attack Damage
    First Repeat of Supported Skills deals 22% more Damage
    Second Repeat of Supported Skills deals 44% more Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Melee Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    will only apply a charge every 3 hits.
  • Each application refreshes debuff duration.
  • The charged debuff deals the exact same damage types as the melee hit, plus area damage.[2] It is considered a new hit and is not based on the hits that applied its charges.[3]
  • For the purposes of Ruthless Blows and exerting, the attack responsible for the debuff's hit depends on how that hit was caused. If the debuff reached 6 charges, then it is considered a hit from the attack that applied the 6th. If the debuff expired for any other reason (such as the monster dying), it's a hit from the attack that applied the 1st stack instead.[4]

Multiple skill gems: If an enemy with a charged debuff from one gem is hit by infernal blow from another gem, the debuff is removed without dealing damage. This means that you can't use one set of links to apply the first 5 debuffs and a different one to cause 6-charge debuff damage. Different sources (i.e. General's CryGeneral's CryWarcry, AoE, Duration
Level: (1-20)
Cost: (15-19) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
AoE Radius: 60
Requires Level 24Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.Base duration is (4.00-4.90) seconds
(0-38)% increased Warcry Speed
Maximum 5 Summoned Mirage Warriors
Counts total Power of Enemies and Corpses in Range
Summons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpse
Supported Strike Skills cannot target additional Enemies
Attacks with Supported Skills count as Exerted
Supported Skills deal (60-51)% less Damage
Supported Skills are used by Mirage Warriors Summoned by General's Cry
Supported Skills count as Triggered

Additional Effects From 1-20% Quality:
Maximum +(0.05-1) Summoned Mirage Warriors
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
mirages) can stack charged debuffs, as long as the skill is provided by the same gem.

Gem level progression

LevelRequired LevelRequired StrengthMana
Cost
Damage
Effectiveness
Attack
Damage
Exp.Total Exp.
112336164.3%164.3%00
215396171.6%171.6%1524915249
319487179.7%179.7%4151756766
423567188.1%188.1%81983138749
527647196.8%196.8%147968286717
631738206%206%250557537274
735818215.6%215.6%405086942360
838888225.2%225.2%4477181390078
941948235.3%235.3%6153182005396
10441008245.8%245.8%8346392840035
11471069256.7%256.7%15707604410795
12501139268.2%268.2%16339876044782
13531199280.2%280.2%21510308195812
14561259292.6%292.6%281218911008001
15591329305.7%305.7%509936016107361
166213810319.3%319.3%940073125508092
176414210333%333%1527336640781458
186614610347.2%347.2%2628658267068040
196815110361.9%361.9%62890590129958630
207015510377.4%377.4%212046017342004647
217215910393.5%393.5%
227410410.3%410.3%
237610427.8%427.8%
247811446%446%
258011465.1%465.1%
268211484.9%484.9%
278411505.6%505.6%
288611527.1%527.1%
298811549.6%549.6%
309011572.9%572.9%
319111608.1%608.1%
329211621%621%
339312634.2%634.2%
349412647.7%647.7%
359512661.5%661.5%
369612675.5%675.5%
379712689.8%689.8%
389812704.5%704.5%
399912719.4%719.4%
4010012734.7%734.7%

Item acquisition

Infernal Blow can drop anywhere.

Recipes

Infernal Blow can be created from the following recipes:

AmountPartDescriptionMeta
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Quest reward

This item is given as a quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
The Siren's Cadence
Act 1
NoNoNoNoYesNoNo

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
The Siren's Cadence
Act 1
Nessa
NoNoYesYesYesYesYes
A Fixture of Fate
Act 3
Siosa
Yes
Fallen from Grace
Act 6
Lilly Roth
Yes

Related helmet enchantments

The following helmet enchantments affect Infernal Blow.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Infernal Blow Damage 166Merciless Labyrinth25% increased Infernal Blow Damagehelmet 75
Enchantment Infernal Blow Damage 275Eternal Labyrinth40% increased Infernal Blow Damagehelmet 75
Enchantment Infernal Blow Increased Damage Per Stack 166Merciless LabyrinthInfernal Blow Debuff deals an additional 3% of Damage per Chargehelmet 75
Enchantment Infernal Blow Increased Damage Per Stack 275Eternal LabyrinthInfernal Blow Debuff deals an additional 5% of Damage per Chargehelmet 75
Enchantment Infernal Blow Physical Damage Percent To Add As Fire Damage 166Merciless Labyrinth10% of Infernal Blow Physical Damage gained as Extra Fire Damagehelmet 75
Enchantment Infernal Blow Physical Damage Percent To Add As Fire Damage 275Eternal Labyrinth15% of Infernal Blow Physical Damage gained as Extra Fire Damagehelmet 75
Enchantment Infernal Blow Area Of Effect 166Merciless Labyrinth16% increased Infernal Blow Area of Effecthelmet 75
Enchantment Infernal Blow Area Of Effect 275Eternal Labyrinth24% increased Infernal Blow Area of Effecthelmet 75

Version history

Version Changes
3.25.0
  • No longer has Added Fire Damage at all gem levels.
  • It now has 164% Effectiveness of Base and Added Damage at gem level 1 (previously 104%), scaling up to 377% at gem level 20 (previously 166%).
  • Now has a Mana cost of 6 at gem level 1, scaling up to 10 at gem level 20 (previously 6 at all gem levels).
3.23.0
  • Quality now causes the debuff to deal +0-10% of Damage per Charge, instead of providing 0-10% increased Area of Effect.
3.16.0
  • The following Skills no longer have “+0-2 to Melee Strike Range”: Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike
    Level: (1-20)
    Cost: (7-10) Mana
    Attack Damage: (249-458)% of base
    Effectiveness of Added Damage: (249-458)%
    Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds
    Base secondary duration is 20.00 seconds
    Maximum 9 Summoned Normal Sentinels of Dominance
    Maximum 3 Summoned Magic Sentinels of Dominance
    Maximum 1 Summoned Rare Sentinel of Dominance
    25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster

    Additional Effects From 1-20% Quality:
    Minions have (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Double StrikeDouble StrikeAttack, Melee, Strike, Physical
    Level: (1-20)
    Cost: (7-13) Mana
    Attack Speed: 80% of base
    Attack Damage: (143-409)% of base
    Effectiveness of Added Damage: (143-409)%
    Performs two fast strikes with a melee weapon.25% chance to cause Bleeding

    Additional Effects From 1-20% Quality:
    (1-20)% chance to deal Double Damage to Bleeding Enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Vaal Double StrikeVaal Double StrikeAttack, Melee, Strike, Duration, Vaal, Physical
    Level: (1-20)
    Souls Per Use: 30
    Can Store 2 Use(s)
    Soul Gain Prevention: 8 sec
    Attack Damage: (40-101)% of base
    Effectiveness of Added Damage: (40-101)%
    Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Base duration is 6.00 seconds
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    Doubles have (0-57)% increased Movement Speed
    Can't be Evaded
    25% chance to cause Bleeding
    Maximum 8 Summoned Doubles

    Additional Effects From 1-20% Quality:
    (1-20)% chance to deal Double Damage to Bleeding Enemies
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Dual StrikeDual StrikeCritical, Attack, Melee, Strike
    Level: (1-20)
    Cost: (8-14) Mana
    Attack Speed: 70% of base
    Attack Damage: (155-442)% of base
    Effectiveness of Added Damage: (155-442)%
    Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.100% more Critical Strike Chance against Enemies that are on Full Life
    60% more Damage with Hits and Ailments against Enemies that are on Full Life

    Additional Effects From 1-20% Quality:
    +(1.5-30)% more Damage with Hits and Ailments against Enemies that are on Full Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Elemental HitElemental HitAttack, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic
    Level: (1-20)
    Cost: (6-10) Mana
    AoE Radius: 10
    Requires Level 12Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(21-609) to (40-1133) Added Cold Damage
    (26-748) to (49-1389) Added Fire Damage
    (4-118) to (80-2287) Added Lightning Damage
    Only Deals Damage of the chosen Element
    Deals no Damage of other Damage Types
    (30-49)% chance to Freeze, Shock and Ignite
    Base radius is 1 metre
    80% more Area Radius against Enemies affected by an Ailment of the chosen Element
    10% more Damage for each type of Elemental Ailment on the Enemy

    Additional Effects From 1-20% Quality:
    +(0.25-5)% more Damage for each type of Elemental Ailment on the Enemy
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , FrenzyFrenzyAttack, Projectile, Bow
    Level: (1-20)
    Cost: (7-10) Mana
    Attack Damage: (115-135)% of base
    Effectiveness of Added Damage: (115-135)%
    Requires Level 16Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge
    5% more Attack Speed per Frenzy Charge

    Additional Effects From 1-20% Quality:
    +(0.1-2)% more Attack Damage per Frenzy Charge
    +(0.1-2)% more Attack Speed per Frenzy Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Infernal Blow, Pestilent StrikePestilent StrikeAttack, Melee, Strike, AoE, Duration, Chaos
    Level: (1-20)
    Cost: (7-10) Mana
    Attack Damage: (257-472)% of base
    Effectiveness of Added Damage: (257-472)%
    Requires Level 28Attacks with your weapon, inflicting a debuff on enemies hit by the strike. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy. This damage is not affected by your damage modifiers. Requires a Claw or Dagger.Base duration is 1.00 seconds
    Base secondary duration is 1.00 seconds
    60% of Physical Damage Converted to Chaos Damage
    60% chance to Poison on Hit
    30% more Poison Duration
    Secondary Debuff deals 50% of the total remaining Expected Poison Damage of all Poisons on the dying Enemy per second as Chaos Damage

    Additional Effects From 1-20% Quality:
    (1-20)% more Poison Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , PuncturePunctureAttack, Projectile, Duration, Physical, Bow
    Level: (1-20)
    Cost: (8-14) Mana
    Attack Speed: 70% of base
    Attack Damage: (168-205)% of base
    Effectiveness of Added Damage: (168-205)%
    Requires Level 4Punctures enemies with your Bow, causing a bleeding debuff, which will be affected by modifiers to skill duration.Base duration is 8.00 seconds
    (30-49)% more Damage with Bleeding
    Causes Bleeding

    Additional Effects From 1-20% Quality:
    +(1-20)% more Damage with Bleeding
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Glacial Shield SwipeGlacial Shield SwipeAttack, AoE, Cold, Physical, Retaliation, Melee
    Level: (1-20)
    Cost: (7-11) Mana
    Cooldown Time: 3.50 sec
    Can Store 1 Use(s)
    Attack Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Requires Level 16Retaliate against a blocked hit with a sweep of your Shield, unleashing a wave of ice in a cone in front of you.(78-607) to (117-911) Base Off Hand Physical Damage
    (17-29) to (25-43) Added Physical Damage per 15 Armour or Evasion Rating on Shield
    Cannot be used by default
    Becomes Usable once for 2 seconds when you Block a Hit
    Always Freezes enemies
    100% of Physical Damage Converted to Cold Damage
    Can't be Evaded
    50% less Damage with Ailments
    Base radius is 8 metres

    Additional Effects From 1-20% Quality:
    (1-20)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (150-346)% of base
    Effectiveness of Added Damage: (150-346)%
    AoE Radius: 19
    Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.50% of Physical Damage Converted to Lightning Damage
    Base duration is 3.00 seconds
    Beams Hit Enemies every (0.40-0.32) seconds
    Chains +1 Times
    Beams deal 40% less Damage
    (4-6) maximum Beam Targets

    Additional Effects From 1-20% Quality:
    (1-20)% increased Beam frequency
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , SmiteSmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura
    Level: (1-20)
    Cost: (7-12) Mana
    Attack Speed: 85% of base
    Attack Damage: (225-488)% of base
    Effectiveness of Added Damage: (225-488)%
    Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage
    Base duration is 4.00 seconds
    (30-20)% less Area Damage
    Base radius is (1.5-2.1) metres
    Base Aura radius is (3.6-4.2) metres
    Lightning strikes 1 target within 5 metres
    Aura grants (1-12) to (4-220) added Lightning Damage
    Aura grants (10-19)% chance to Shock

    Additional Effects From 1-20% Quality:
    -(0.5-10)% less Area Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (155-442)% of base
    Effectiveness of Added Damage: (155-442)%
    Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.30% less Attack Speed if Dual Wielding
    Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage
    Base duration is 4.00 seconds
    60% of Physical Damage Converted to Chaos Damage
    60% chance to Poison on Hit

    Additional Effects From 1-20% Quality:
    Base duration is (0.05-1) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , and Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
    Level: (1-20)
    Cost: (7-10) Mana
    Attack Damage: (219-403)% of base
    Effectiveness of Added Damage: (219-403)%
    Projectile Speed: 1800
    Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets
    Beams Chain (4-7) Times
    Fires 3 Projectiles
    (0-19)% increased Area of Effect
    100% of Physical Damage Converted to Fire, Cold or Lightning Damage

    Additional Effects From 1-20% Quality:
    (1-20)% chance to Freeze, Shock and Ignite
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
3.15.0
  • Now deals 166% of Base Damage, and has 166% Effectiveness of Added Damage at gem level 20 (previously 133%).
3.11.0
  • Now converts 60% of Physical Damage to Fire Damage (from 50%).
3.7.0
  • Now deals base damage equal to, and has an added damage effectiveness of, 104% at gem level 1 (from 100%), up to 133% at gem level 20 (from 123%).
  • Now adds 5 to 8 fire damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
3.3.0
  • Previously placed a debuff for 0.5 seconds on enemies hit by the skill. If the target died while the debuff was active, it exploded, dealing fire damage equal to 10% of its maximum life to other nearby enemies.
  • Now places a debuff for 0.8 seconds. Repeated hits refresh the duration of the debuff and add another stack. If the target dies while debuffed, it explodes, dealing 6% of the monster's base maximum life to nearby enemies, plus 66% of base attack damage per debuff. At 6 stacks of the debuff, the target explodes for 66% of base attack damage per debuff and the debuffs are consumed. Monsters slain by this explosion will still explode, dealing damage based on its life.
  • Now requires level 12.
  • Now has an added damage effectiveness and base damage of 100% at gem level 1 (down from 130%), up to 123% at gem level 20 (down from 160%).
  • Now grants additional melee range as it levels, up to +3 at gem level 20.
2.1.0
  • Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
  • Radius increased by 22%.
2.0.0
  • Base damage increased by 4% (from 125% to 130% of base damage).
  • Now grants 0.5% increased area of effect radius per 1% of quality (was 1% per 1% quality).
  • The explosion effect can no longer reflect damage to the player.
  • The explosion damage has been reduced from 25% to 10% of monsters life.
1.3.0
  • The mana costs of Elemental HitElemental HitAttack, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic
    Level: (1-20)
    Cost: (6-10) Mana
    AoE Radius: 10
    Requires Level 12Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(21-609) to (40-1133) Added Cold Damage
    (26-748) to (49-1389) Added Fire Damage
    (4-118) to (80-2287) Added Lightning Damage
    Only Deals Damage of the chosen Element
    Deals no Damage of other Damage Types
    (30-49)% chance to Freeze, Shock and Ignite
    Base radius is 1 metre
    80% more Area Radius against Enemies affected by an Ailment of the chosen Element
    10% more Damage for each type of Elemental Ailment on the Enemy

    Additional Effects From 1-20% Quality:
    +(0.25-5)% more Damage for each type of Elemental Ailment on the Enemy
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Glacial HammerGlacial HammerAttack, Melee, Strike, Cold
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (218-622)% of base
    Effectiveness of Added Damage: (218-622)%
    Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.25% chance to Freeze enemies
    100% of Physical Damage Converted to Cold Damage
    Every third successive strike Freezes enemies as though dealing (200-390)% more Damage
    35% increased Duration of Cold Ailments
    (10-29)% increased Effect of Cold Ailments

    Additional Effects From 1-20% Quality:
    Every third successive strike Freezes enemies as though dealing (5-100)% more Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Infernal Blow and Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (198-456)% of base
    Effectiveness of Added Damage: (198-456)%
    Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage
    Fires 3 Projectiles

    Additional Effects From 1-20% Quality:
    Fires +(0.05-1) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    have been reduced.
1.0.0
  • The effect for Infernal Blow has been improved.
0.11.4
  • Fixed a bug where Infernal Blow could still apply to targets if the attack missed.
0.10.2
  • Infernal Blow's physical damage now increases by 4% per level rather than 3%.
0.10.0
  • Now has +25% damage effectiveness rather than +12% attack damage.
0.9.12
  • Now works with unarmed attacks.
0.9.11i
  • Fixed Infernal Blow so that it benefits from increased area of effect.
0.9.4c
0.9.3g
  • Changed Infernal Blow to not have the damage scaled by mods that affect Spell Damage.
0.9.3c
  • Fixed a bug that caused damage bonuses to not appear on many weapon skills.
  • Increased damage by raising its flat damage bonus from 10% to 12%.
0.9.3
  • The stats which convert damage from one type to another now calculate the damage in a way
    that takes into account your physical damage bonuses.
  • Fixed a bug where Infernal Blow was able to explode an enemy several times.
0.9.2
  • Infernal Blow does more damage at higher levels than before.
0.8.6
  • Added new skill prototype: "Infernal Blow" - Hits the enemy, converting some of your physical damage to fire damage. If the enemy dies soon after being hit, they will explode, dealing fire damage to nearby enemies.

References

  1. Mark_GGG (February 3, 2013 5:35 AM). "Devs and other GD people - Kripps Death a good thing". Path of Exile Forum. Retrieved August 2, 2013.
  2. Mark_GGG (Jun 6, 2018, 6:22:38 PM). "So I still don't understand the new mechanics of Infernal Blow at all... (Page 1)". Path of Exile Forum. Retrieved November 13, 2018.
  3. https://www.reddit.com/r/pathofexile/comments/tp6v0z/comment/i2c463f/
  4. Mark_GGG (Jun 7, 2018, 5:47:47 PM). "So I still don't understand the new mechanics of Infernal Blow at all... (Page 2)". Path of Exile Forum. Retrieved November 13, 2018.