Version 3.4.0
Version History | ||
---|---|---|
← 3.3.2 August 9, 2018 | 3.4.0 August 31, 2018 | 3.4.0b → September 1, 2018 |
Patch notes
These are the official patch notes for version 3.4.0 released by Grinding Gear Games.[1]
The Delve Challenge League
- Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!
- With 3.4.0, there are Standard and Hardcore, and Solo Self-Found Standard and Hardcore, variations of the Delve challenge league available. They have the same core mechanics and items.
- In the Delve Challenge League you will delve into the Azurite Mine's infinite depths to extract treasure and discover its subterranean secrets.
- Help inventor Niko the Mad harvest Voltaxic Sulphite to power his potent lights. You'll need those lights if you are to survive in the mine, for stepping deep into the darkness is a sure way to die. Niko's mechanical explorer, the Crawler, will guide you to valuable pockets within the mine but deadly monsters and great treasures are waiting in the darkness.
- Bring flares to light your way when you explore away from the path the Crawler has laid for you. Carry dynamite to harm dangerous enemies and tear down fragile barriers, revealing treasures untouched for centuries.
- The deeper you go, the more dangerous and fierce both the darkness, and the monsters that inhabit it, become. How deep can you go?
- Ladders for each league (including both Solo and Party ladders for non-SSF leagues) track your maximum depth. Prove once and for all you have the best build!
- The new challenge leagues include a set of 40 new challenges. When you complete 12 challenges, you will receive the Canary pet. When you reach 24 challenges, you will receive the Azurite Back Attachment. At 36 challenge completed you'll receive the Delve Portal Effect. These microtransactions are only obtainable in this league.
- From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Delve Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Delve challenges you completed during the league.
Major New Content and Features
- Added a new Strength/Intelligence Skill Gem -
SmiteSmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura
Level: (1-20)
Cost: (7-12) Mana
Attack Speed: 85% of base
Attack Damage: (225-488)% of base
Effectiveness of Added Damage: (225-488)%Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage
Base duration is 4.00 seconds
(30-20)% less Area Damage
Base radius is (1.5-2.1) metres
Base Aura radius is (3.6-4.2) metres
Lightning strikes 1 target within 5 metres
Aura grants (1-12) to (4-220) added Lightning Damage
Aura grants (10-19)% chance to Shock
Additional Effects From 1-20% Quality:
-(0.5-10)% less Area DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Perform a melee attack, and in doing so, cause lightning to strike a targeted location or nearby enemy, dealing damage in an area. Enemies can't be hit by both the melee attack and the lightning. Gain a temporary aura which grants added lightning damage when you hit an enemy with this skill. Requires a Sword, Axe, Mace, Staff or Unarmed.
- Added a new Strength/Intelligence Skill Gem -
Consecrated PathConsecrated PathFire, Attack, AoE, Movement, Duration, Slam, Melee
Level: (1-20)
Cost: (9-13) Mana
Attack Speed: 80% of base
Attack Damage: (227-417)% of base
Effectiveness of Added Damage: (227-417)%Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 4.00 seconds
50% of Physical Damage Converted to Fire Damage
Deals up to 20% more Damage with Hits to closer targets
Additional Effects From 1-20% Quality:
Deals up to +(0.5-10)% more Damage with Hits to closer targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Slam the ground with your weapon at the targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Staff or Unarmed.
- Added a new Intelligence/Strength Skill Gem -
Summon Holy RelicSummon Holy RelicMinion, Spell
Level: (1-20)
Cost: (11-28) Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: 1.00 secRequires Level 4Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a nova spell with a short cooldown, that deals physical damage to enemies and grants life regeneration to allies in an area around it. This life regeneration is higher when applied to minions.Maximum 1 Summoned Holy Relic
(0-76)% more Minion Movement Speed
Holy Relic's Nova Skill grants (5.2-154.6) Life regenerated per second to Allies
Holy Relic's Nova Skill grants (9-464) Life regenerated per second to Minions
Minions cannot Taunt Enemies
Additional Effects From 1-20% Quality:
(2-40)% increased Buff EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a nova spell, with a very short cooldown, that deals physical damage to enemies and grants life regeneration to allies. This life regeneration is more effective to your minions.
- Added a new Strength/Intelligence Skill Gem -
Herald of PurityHerald of PuritySpell, Herald, Minion, Duration, Physical
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Grants a buff which lets you deal more physical damage. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them. The Sentinels of Purity have a single-target melee attack and an area melee attack.Base duration is 12.00 seconds
Maximum 4 Summoned Sentinels of Purity
Minions have (0-38)% more Maximum Life
Summon a Sentinel of Purity when you Kill an Enemy
20% chance to Summon a Sentinel of Purity when you Hit a Rare or Unique Enemy
Buff grants (9-12)% more Physical Damage
Minions deal (0-95)% more Physical Damage
Additional Effects From 1-20% Quality:
Minions have (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Grants a buff, adding physical damage to your spells and attacks. When you kill an enemy while you have this buff, you'll summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of Sentinels of Purity. The Sentinels of Purity have a single-target melee attack and an area melee attack.
- Added a new Dexterity Skill Gem -
Scourge ArrowScourge ArrowAttack, Projectile, Channelling, Chaos, Bow
Level: (1-20)
Cost: (4-5) Mana
Attack Speed: 190% of base
Attack Damage: (39-52)% of base
Effectiveness of Added Damage: (39-52)%Requires Level 28Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be divided between those arrows.Arrows Pierce all Targets
60% of Physical Damage Converted to Chaos Damage
150% more Damage with Hits and Ailments per Stage
Maximum 5 Stages
Leaves 1 Spore Pod per Stage
Each Spore Pod fires 9 Thorn Arrows
Thorn Arrows deal 50% less Damage
Additional Effects From 1-20% Quality:
Each Spore Pod fires +(0.1-2) Thorn ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Channel the attack to infuse an arrow with chaos, gaining stages while channelling. Release to fire a single piercing arrow which leaves spore pods in its wake for each stage gained. The spore pods bloom, then fire a nova of thorn arrows.
- Added a new Dexterity Skill Gem -
Toxic RainToxic RainAttack, AoE, Chaos, Duration, Projectile, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (50-72)% of base
Effectiveness of Added Damage: (50-73)%Requires Level 12Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.Deals (8-238) Base Chaos Damage per second
Base duration is 1.00 seconds
Fires 5 Arrows
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
60% of Physical Damage Converted to Chaos Damage
Each Spore Pod applies 5% less Movement Speed to nearby Enemies, to a maximum of 30%
Additional Effects From 1-20% Quality:
Base duration is (0.01-0.2) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. After a delay, the pods burst, dealing area damage.
- Added a new Dexterity Skill Gem -
Herald of AgonyHerald of AgonySpell, Herald, Minion, Chaos, Physical
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Grants a buff giving more poison damage and a chance to inflict poison. When you poison an enemy while you have this buff, you gain Virulence, and summon an Agony Crawler minion that uses projectile and area attacks. You will lose Virulence over time, at a rate which increases the more Virulence you have. The minion will die when you have no Virulence.Maximum 1 Summoned Agony Crawler
Buff grants 20% chance to Poison on Hit
Grants Virulence when you Poison an Enemy
Buff grants 10% more Damage with Poison
40 Maximum Virulence
Minions cannot Taunt Enemies
Agony Crawler has (2-4)% increased Attack Speed per Virulence you have
Agony Crawler deals (5-9)% increased Physical Damage per Virulence you have
Agony Crawler has (1-45) to (3-84) Added Physical Damage per Virulence you have
Additional Effects From 1-20% Quality:
+(0.25-5) to Maximum VirulencePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Grants a buff giving more poison damage and a chance to inflict poison. When you poison an enemy while you have this buff, you gain Virulence, and summon a minion that uses projectile and area attacks. You will lose Virulence over time, at a rate which increases the more Virulence you have. The minion will die when you have no Virulence.
- Added a new Vaal Skill Gem -
Vaal Ancestral WarchiefVaal Ancestral WarchiefAttack, Totem, AoE, Vaal, Melee, Slam
Level: (1-20)
Souls Per Use: 20
Can Store 2 Use(s)
Soul Gain Prevention: 9 sec
Attack Speed: 80% of base
Attack Damage: (100-154)% of base
Effectiveness of Added Damage: (100-154)%Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.+1 to maximum number of Summoned Totems
Totem lasts 6 seconds
Modifiers to Totem Duration also apply to this Skill's Soul Gain Prevention
Summons a Totem which uses this Skill
32% more Melee Damage while Totem is Active
50% increased Totem Placement speed
Additional Effects From 1-20% Quality:
(1-20)% increased Totem DamageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Summons an Ancestor Totem that attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap as it slams, bringing it closer. Being near it grants you more melee damage.
- Added a new Dexterity Support Gem -
Withering Touch SupportWithering Touch SupportChaos, Physical, Attack, Support, Duration
Icon: w
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 38Supports attack skills.Supported Skills have 25% chance to inflict Withered on Hit
Withered lasts 2 seconds
Supported Skills gain (10-29)% of Physical Damage as Extra Chaos Damage
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Chaos DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.: Supported skills gain a portion of their Physical damage as extra Chaos damage, have a chance to inflict Withered on hit. Withered lasts 2 seconds, and is the same as the debuff applied by the skill "Wither".
- Added a new Atlas of Worlds feature: Shaper's Strongholds. These will appear once you have met the Shaper. They have multiple Shaper Influence mods active. Bosses of these maps can drop extra sextants, cartographer's chisels, Shaper-influenced items, and unique items.
- Added 26(ish) new Unique items, 3 of which were designed by supporters.
- Added 8 new Divination Cards designed by supporters.
- Added a new system to handle high-level players playing with lower-level party members in lower-level areas. High-level players are downscaled, making the area more challenging, and allowing the lower-level players to get an appropriate amount of experience and currency. Previously, the lower-level players would have had their experience gains and currency finds penalised if the level gap was significant. This scaling applies only in areas at or below level 67, and is an optional feature for party play.
- Added new Shadowed Point Light, Global Illumination and Ambient Occlusion graphics tech.
- Significantly updated the water simulation used by Path of Exile. It now flows correctly around corners, at realistic speeds based on the shape of nearby terrain, synthesising foam where appropriate.
- Added a new tooltip which, when hovering over a support gem, shows which currently-equipped skills can and cannot be supported by it. This includes skills built into items and skills whose functionality has been changed by another support (such as a spell supported by the Trap Support gem).
Minor New Content and Features
- You can now right-click on a stash tab in the dropdown list to send it to the far left of your tab list.
- Added a new vendor recipe.
- Added 3 new Fated Unique Prophecies.
- Added 22 new Labyrinth enchantments, including 2 for existing skills.
- Updated several older monster models, including Goatmen, Beasts, Blood Apes and Blood Chieftains.
- Added 3D art for the following unique items:
Chains of CommandChains of Command
Saintly ChainmailArmour: (1002-1336)
Energy Shield: (240-319)
Movement Speed: -5%Requires Level 70, 99 Str, 115 IntTrigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy
10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy
(150-190)% increased Armour and Energy Shield
+(60-90) to maximum Life
Animated Guardian deals 5% increased Damage per Animated Weapon
Animated Minions' Melee Attacks deal Splash Damage to surrounding targets
Animated Minions' Melee Attacks deal 50% less Splash Damage to surrounding targets
You cannot have non-Animated MinionsA general may carry his men to greatness, or be dragged beneath the mire by their burden.,
Speaker's WreathSpeaker's Wreath
Prophet CrownArmour: (224-258)
Energy Shield: (32-37)Requires Level 63, 85 Str, 62 Int+(20-40) to Dexterity
(10-15)% increased Skill Effect Duration
2% increased Minion Attack Speed per 50 Dexterity
2% increased Minion Movement Speed per 50 Dexterity
Minions' Hits can only Kill Ignited EnemiesA strong pair of legs may carry you far,
but a silver tongue and a few brutes
can take you to the edge of the world.,
TinkerskinTinkerskin
Sadist GarbEvasion: (1024-1325)
Energy Shield: (223-288)
Movement Speed: -3%Requires Level 68, 103 Dex, 109 Int(140-170)% increased Evasion and Energy Shield
+(60-90) to maximum Life
(10-15)% increased Cooldown Recovery Rate for throwing Traps
15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
30% chance to gain Phasing for 4 seconds when your Trap is triggered by an Enemy
Recover 100 Life when your Trap is triggered by an Enemy
Recover 50 Energy Shield when your Trap is triggered by an EnemyThin is the line between mechanical genius and magic.,
The Coming CalamityThe Coming Calamity
Destroyer RegaliaEnergy Shield: (196-258)
Movement Speed: -3%Requires Level 53, 145 Int+2 to Level of Socketed Herald Gems
(80-100)% increased Energy Shield
35% chance to avoid being Stunned for each Herald Buff affecting you
Mana Reservation of Herald Skills is always 45%Whiff of cold, tiny spark, faintest flicker in the dark.
Embers swirl, ice takes form, sky exposed - Death's perfect storm.
Frost and thunder, flames shine bright, ruin walks the land tonight.
By your hand they dance and bend, wield them and brook no end.,
Cloak of DefianceCloak of Defiance
Lacquered GarbEvasion: (1144-1645)
Energy Shield: (236-340)
Movement Speed: -3%Requires Level 52, 76 Dex, 76 Int(300-400)% increased Evasion and Energy Shield
+(100-150) to maximum Mana
Regenerate 1% of Mana per second
Mind Over MatterWhen the throat roars,
As eyes weep,
When the hand grips hard
With trembling fingers,
When belly twists
Yet legs stand strong,
That is the work
Of the Defiant Heart.and
Garukhan's FlightGarukhan's Flight
Stealth BootsEvasion: (880-1113)Requires Level 62, 117 Dex+(30-40) to Dexterity
(300-340)% increased Evasion Rating
30% increased Movement Speed
Immune to Burning Ground, Shocked Ground and Chilled Ground
Regenerate 100 Life per second while moving
+2 to Maximum Life per 10 DexterityThe higher you soar, the further you must fall..
- Updated the visuals for several older skills. Namely:
Ice NovaIce NovaSpell, AoE, Cold, Nova
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (200-230)%
AoE Radius: 30Requires Level 12A circle of ice expands from the caster.Deals (23-988) to (34-1481) Cold Damage
Base radius is (2.6-3) metres
Additional Effects From 1-20% Quality:
Base radius is (0.015-0.3) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.,
CleaveCleaveAttack, AoE, Melee
Level: (1-20)
Cost: (7-13) Mana
Attack Speed: 80% of base
Attack Damage: (179-511)% of base
Effectiveness of Added Damage: (179-511)%
AoE Radius: 20The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined
+(0-1) metre to radius
Additional Effects From 1-20% Quality:
+0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metrePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.,
FrenzyFrenzyAttack, Projectile, Bow
Level: (1-20)
Cost: (7-10) Mana
Attack Damage: (115-135)% of base
Effectiveness of Added Damage: (115-135)%Requires Level 16Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge
5% more Attack Speed per Frenzy Charge
Additional Effects From 1-20% Quality:
+(0.1-2)% more Attack Damage per Frenzy Charge
+(0.1-2)% more Attack Speed per Frenzy ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.,
Heavy StrikeHeavy StrikeAttack, Melee, Strike
Level: (1-20)
Cost: (7-12) Mana
Attack Speed: 85% of base
Attack Damage: (224-552)% of base
Effectiveness of Added Damage: (224-552)%Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.25% reduced Enemy Stun Threshold
(20-39)% chance to deal Double Damage
Additional Effects From 1-20% Quality:
(1-20)% chance to deal Double DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.,
Caustic ArrowCaustic ArrowAttack, Projectile, AoE, Duration, Chaos, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (55-64)% of base
Effectiveness of Added Damage: (55-64)%
AoE Radius: 20Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Deals (8.8-1927.1) Base Chaos Damage per second
Base duration is 2.00 seconds
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
+(0-0.6) metres to radius
60% of Physical Damage Converted to Chaos Damage
Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., and
Double StrikeDouble StrikeAttack, Melee, Strike, Physical
Level: (1-20)
Cost: (7-13) Mana
Attack Speed: 80% of base
Attack Damage: (143-409)% of base
Effectiveness of Added Damage: (143-409)%Performs two fast strikes with a melee weapon.25% chance to cause Bleeding
Additional Effects From 1-20% Quality:
(1-20)% chance to deal Double Damage to Bleeding EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. The default attack and wand attack both also have new effects.
- Added a League Information panel which you can view during character creation.
- Items filters are now capable of displaying minimap icons and lightbeams for specific categories of items, making them much harder to miss.
- Added the capacity to use custom local sound files in your item filter.
- Important dialogue options (like quests) are now highlighted in the NPC dialogue window.
- Enabled 2v2 PvP queues.
- You can now filter the Passive Skill Tree by the terms "Keystone" and "Notable".
- Added a new story glyph to the Ashen Fields.
- You may hear the slaves in the Slave Pens talking to you now.
- Fleeing Oriath citizens now say things that will make you feel even worse for accidentally killing them!
- That guy who opens the gate to Lioneye's Watch now also says something!
- There are now children hanging out in Oriath Square (the nice version). Go say hi!
- Added a section to the mapping panel in the Help Panel about the Shaper and the Elder.
- Updated the art on the divination card
The World Eater
The World Eater
8
Starforge
Its body knows no limits. Its appetite knows no bounds.
to display the Shaper effect, and updated the art of
The Samurai's Eye
The Samurai's Eye
3
Watcher's Eye
At night, when the seas are calm, and the skies dark, he can see it. The formless fiend that took his eye, and fractured his mind.
to display the Elder effect.
Fire TrapFire TrapTrap, Spell, Duration, AoE, Fire
Level: (1-20)
Cost: (8-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 260%
AoE Radius: 15Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Trap lasts 4 seconds
Deals (32.5-3018.8) Base Fire Damage per second
Base duration is 1.75 seconds
Deals (10-915) to (15-1373) Fire Damage
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
+(0-0.8) metres to radius
(3-286) to (5-429) added Fire Damage against Burning Enemies
Additional Effects From 1-20% Quality:
(4-80)% increased Trap Trigger Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.and
Explosive TrapExplosive TrapTrap, Spell, AoE, Fire, Physical
Level: (1-20)
Cost: (6-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first.Deals (4-437) to (6-655) Physical Damage
Trap lasts 4 seconds
50% of Physical Damage Converted to Fire Damage
Base explosion radius is (1.2-1.8) metres
Base secondary radius is (1.2-1.8) metres
Base smaller explosion radius is (0.7-1.3) metres
Causes (3-7) smaller explosions
Smaller explosions have between 30% reduced and 30% increased base radius at random
Additional Effects From 1-20% Quality:
Causes +(0.1-2) smaller explosionsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.now ignite the vegetation.
- Improved the physics simulation at low framerates.
- Added a new buff icon for Arcane Surge.
- Continued to incrementally improve the sound, art, effects and environments.
Character Balance
- Chance to Block and Chance to Block Spells have been reworked. Previously there were several different modifiers that applied in different ways but achieved the same thing. For example,
Stone of LazhwarStone of Lazhwar
Lapis AmuletRequires Level 5+(20-30) to Intelligence(12-15)% Chance to Block Spell Damage
(15-20)% increased Cast Speed
+(40-70) to maximum ManaYou are slow, foolish and ignorant.
I am not.allows a portion of your block chance to apply to spells, while
Great Old One's WardGreat Old One's Ward
Corrugated BucklerChance to Block: 27%
Evasion: (227-272)
Movement Speed: -3%Requires Level 46, 112 Dex3% increased Movement Speed(8-12)% Chance to Block Spell Damage
Adds (8-12) to (15-20) Physical Damage to Attacks
(6-10)% increased Attack Speed
+(50-70) to maximum LifeThe horrors we've encountered are nothing
compared to the horrors we haven't.has a discreet chance to block spells. Some sources provided block chance that did not require that you have a shield equipped, while others required that you have some form of block chance for them to apply.
- Now, there is simply Chance to Block Attack Damage and Chance to Block Spell Damage. Sources that previously caused some portion of your block chance to apply to spells now grant Chance to Block Spell Damage at a specific value (check the Item Balance section below) and do not require other sources of block. The exception to this is the Gladiator Ascendancy passive Versatile Combatant, which still sets your Chance to Block Spell Damage to be the same as your Chance to Block Attack Damage.
- Instant skills can now be used while moving. This includes Warcries which have been made instant via Ascendancies or passive skills, and curses that are supported by
BlasphemyBlasphemy SupportSupport, Hex, Aura
Icon: A
Level: (1-20)
Reservation: 35% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)Requires Level 31Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.Supported Curse Skills apply their Curses as Auras
Supported Curse Skills also count as Aura Skills
Using Supported Skills is Instant
25% less Effect of Supported Curses
(0-76)% increased Area of Effect of Supported Curse Skills
Additional Effects From 1-20% Quality:
(1-20)% increased Area of Effect of Supported Curse SkillsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.. Note that a skill which is ordinarily instant (such as an aura) will not be instant, and therefore unusable while moving, if it has its cast speed changed by a support (such as Spell Totem).
- Please note that there is a known issue right now where instant skills with cosmetics applied that would ordinarily change their on-cast effect instead use the default on-cast effect. This will be fixed in the near future.
- Secondary damage (such as the explosive part of
Explosive ArrowExplosive ArrowAttack, Projectile, AoE, Duration, Fire, Bow
Level: (1-20)
Cost: (7-10) Mana
Projectile Speed: 3260
AoE Radius: 15Requires Level 28Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Base duration is 1.00 seconds
Explosion deals 50% less Base Damage
Explosion will have (47-522) to (71-783) added Fire Damage
+0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres
Explosion deals 6% more Damage with Hits per Explosive Arrow on Target
Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target
Maximum 20 Explosive Arrows stuck in an Enemy
Additional Effects From 1-20% Quality:
+(0.1-2) Maximum Explosive Arrows stuck in an EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.) can now be blocked, dodged, evaded, and spellblocked depending on its source.
- Sources of "Avoid Interruption from Stuns while Casting" no longer affect actions that are not considered casting, such as throwing a trap, laying a mine, or placing a totem.
- Repeatedly weapon-swapping is now limited to once every 250ms.
- Base Trap Throwing Time has been raised to 0.6 seconds (from 0.5).
Skill Balance
- The auto-targeting done by single-target melee attacks such as Heavy Strike or Molten Strike (ie. any attack that requires "namelocking") now targets enemies within a wider area, based on the total range of your attack. The width of this targeting area grows by 1 unit per 3 units of melee range. This should make it much easier to target enemies with these skills.
- The following melee skills now gain additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21): Dual Strike, Elemental Hit, Frenzy, Glacial Hammer, Heavy Strike, Molten Strike, Puncture, Riposte, Static Strike, Viper Strike, Wild Strike, Vigilant Strike, Ancestral Protector, Dominating Blow.
- The following skills are now instant by default and can therefore be used while moving: Blood Rage, Righteous Fire, Molten Shell, Haste, Vitality, Discipline, Grace, Determination, Anger, Hatred, Wrath, Clarity, Envy, Arctic Armour, Purity of Fire, Purity of Ice, Purity of Lightning, Purity of Elements, Convocation, Herald of Ash, Herald of Ice, Herald of Thunder, Phase Run, Aspect of the Cat, Aspect of the Avian, Aspect of the Spider and Aspect of the Crab.
- All instant skills now have some sort of cooldown (typically 1 second or less).
- Instant skills cannot be supported by Spell Echo and will not be cast a second time by similar effects (such as from the Echoing Shrine).
- Vaal Soul Gain Prevention time is now modified by modifiers to skill duration and buff duration if those modifiers in some way affect the associated skill. For example, reducing the duration of Vaal Earthquake will also reduce the Vaal Soul Gain Prevention time, while increasing the duration of Vaal Haste will increase the Vaal Soul Gain Prevention time.
- Minions no longer wander around as much as they used to while you're idle.
Skill Reworks
In this expansion, we reworked three existing skills: Dominating Blow, Static Strike, and Caustic Arrow.
Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike
Level: (1-20)
Cost: (7-10) Mana
Attack Damage: (249-458)% of base
Effectiveness of Added Damage: (249-458)%Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds
Base secondary duration is 20.00 seconds
Maximum 9 Summoned Normal Sentinels of Dominance
Maximum 3 Summoned Magic Sentinels of Dominance
Maximum 1 Summoned Rare Sentinel of Dominance
25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster
Additional Effects From 1-20% Quality:
Minions have (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.![]()
- Now when you hit an enemy with Dominating Blow, you will apply a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, its corpse will be consumed, and a Sentinel of Dominance minion with the same rarity and mods will be summoned.
- You may have up to 9 Normal-rarity, 3 Magic-rarity, and 1 Rare-rarity Sentinels of Dominance.
- Attacks against Unique enemies have a 10% chance to summon a Normal-rarity Sentinel of Dominance.
- Deals 140% of base damage at gem level 1, up to 172% at gem level 20.
- Base debuff duration is 1 second and base minion duration is 20 seconds at all gem levels.
Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (150-346)% of base
Effectiveness of Added Damage: (150-346)%
AoE Radius: 19Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.50% of Physical Damage Converted to Lightning Damage
Base duration is 3.00 seconds
Beams Hit Enemies every (0.40-0.32) seconds
Chains +1 Times
Beams deal 40% less Damage
(4-6) maximum Beam Targets
Additional Effects From 1-20% Quality:
(1-20)% increased Beam frequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.![]()
- Now when you hit an enemy with Static Strike, you will gain a buff which causes you to frequently hit nearby enemies with beams, dealing attack damage. The beams deal more damage while you are moving than while you are stationary. The buff can stack up to three times, increasing the frequency with which the beams strike.
- Deals 100% of base damage at gem level 1, up to 146% at gem level 20.
- Beams deal 60% less damage while stationary, and 40% less while moving. This penalty drops slightly as the gem levels.
- Beams can hit up to 4 targets at gem level 1, and up to 6 at gem level 20.
- The base buff duration is 4 seconds, and each stack increases the beam's striking frequency (which is every 0.4 seconds) by 10%.
Caustic ArrowCaustic ArrowAttack, Projectile, AoE, Duration, Chaos, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (55-64)% of base
Effectiveness of Added Damage: (55-64)%
AoE Radius: 20Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Deals (8.8-1927.1) Base Chaos Damage per second
Base duration is 2.00 seconds
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
+(0-0.6) metres to radius
60% of Physical Damage Converted to Chaos Damage
Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.![]()
- Now deals damage in an area around the targeted location, before leaving a lingering patch of Caustic Ground which deals Chaos damage over time. As Caustic Ground is a ground type (akin to Burning Ground) it will not affect flying monsters such as Raging Spirits.
- Now has a base duration of 2 seconds at all levels.
- 60% of Physical Damage is now converted to Chaos Damage (previously, Caustic Arrow added extra Chaos damage based on Physical damage).
- Now deals 7 base Chaos damage per second at gem level 1, up to 1714.8 base Chaos damage per second at gem level 20.
Other Skills
Pyroclast MinePyroclast MineMine, Spell, Projectile, Fire, AoE, Aura, Nova
Level: (1-20)
Cost: (4-6) Mana
Reservation: (4-6) Mana
Cast Time: 0.18 sec
Critical Strike Chance: 5.50%
Effectiveness of Added Damage: 80%
AoE Radius: 30Requires Level 28Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area.Mine lasts 5 seconds
Deals (26-240) to (39-361) Fire Damage
Base Mine Detonation Time is 0.35 seconds
Fires 3 Projectiles
Fires an additional Projectile for every 4 prior Mines in Detonation Sequence
Each Mine Adds (1-12) to (2-18) Fire Damage to Hits against Enemies near it, up
to a maximum of (64-601) to (96-901)
Additional Effects From 1-20% Quality:
Fires +(0.05-1) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.![]()
- Base damage increased by 25% at all gem levels.
Fire TrapFire TrapTrap, Spell, Duration, AoE, Fire
Level: (1-20)
Cost: (8-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 260%
AoE Radius: 15Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Trap lasts 4 seconds
Deals (32.5-3018.8) Base Fire Damage per second
Base duration is 1.75 seconds
Deals (10-915) to (15-1373) Fire Damage
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
+(0-0.8) metres to radius
(3-286) to (5-429) added Fire Damage against Burning Enemies
Additional Effects From 1-20% Quality:
(4-80)% increased Trap Trigger Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.![]()
- Base damage from the initial explosion increased by 40%, and the base damage over time increased by 20% at all gem levels.
Lightning TrapLightning TrapTrap, Critical, Spell, Projectile, Lightning
Level: (1-20)
Cost: (8-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 240%
Projectile Speed: 960Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Deals (15-659) to (46-1978) Lightning Damage
Trap lasts 4 seconds
Fires 9 Projectiles
Fires Projectiles in a circle
20% chance to Shock enemies
(80-118)% increased Critical Strike Chance against Shocked Enemies
(0-19)% increased Effect of Shock
Additional Effects From 1-20% Quality:
(0.75-15)% Chance for Trap to Trigger an additional timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.![]()
- Base damage increased by 40% at all gem levels.
Ice TrapIce TrapTrap, Spell, AoE, Cold
Level: (1-20)
Cost: (13-22) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: (230-290)%Requires Level 28Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.Deals (88-1275) to (132-1912) Cold Damage
Trap lasts 4 seconds
Base radius is 1.8 metres
Base secondary radius is 0.9 metres
Base tertiary radius is 0.6 metres
Additional Effects From 1-20% Quality:
(0.75-15)% Chance for Trap to Trigger an additional timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.![]()
- Base damage increased by 40% at all gem levels.
Explosive TrapExplosive TrapTrap, Spell, AoE, Fire, Physical
Level: (1-20)
Cost: (6-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first.Deals (4-437) to (6-655) Physical Damage
Trap lasts 4 seconds
50% of Physical Damage Converted to Fire Damage
Base explosion radius is (1.2-1.8) metres
Base secondary radius is (1.2-1.8) metres
Base smaller explosion radius is (0.7-1.3) metres
Causes (3-7) smaller explosions
Smaller explosions have between 30% reduced and 30% increased base radius at random
Additional Effects From 1-20% Quality:
Causes +(0.1-2) smaller explosionsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.![]()
- Base damage increased by 40% at gem levels 4 and up. At gem levels 1 to 4, the damage has been increased, slightly more at each level up to level 4.
Frost BombFrost BombSpell, AoE, Duration, Cold, Orb
Level: (1-20)
Cost: (4-16) Mana
Cooldown Time: 2.50 sec
Can Store 1 Use(s)
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (170-310)%Requires Level 4Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.Deals (9-1391) to (13-2086) Cold Damage
Base duration is 2.00 seconds
Base secondary duration is 5.00 seconds
75% reduced Life Regeneration rate
Base radius is (2.4-3.1) metres
Cold Exposure applies -15% to Cold Resistance
Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.![]()
- Now reduces Energy Shield Regeneration Rate and Recovery Rate, not just Life Regeneration Rate.
Shield ChargeShield ChargeAttack, AoE, Movement, Travel, Physical, Melee
Level: (1-20)
Cost: (6-10) Mana
Attack Time: 0.50 sec
Critical Strike Chance: 5.00%
AoE Radius: 8 / 16Requires Level 4Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.(9-252) to (13-378) Base Off Hand Physical Damage
(3-8) to (5-12) Added Physical Damage per 15 Armour or Evasion Rating on Shield
75% increased Stun Threshold reduction on enemies at Maximum charge distance
100% more Damage with Hits at Maximum Charge Distance
(90-109)% increased Movement Speed
Additional Effects From 1-20% Quality:
(1-20)% increased Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.![]()
- Now has three distinct sections -- the start of the charge, the movement part of the charge, and the attack at the end of the charge. Your weapon's base attack time now affects the start and end, and movement speed and increases to global attack speed now affect the middle. Local attack speed modifiers no longer affect the middle movement part of the charge, whereas previously they would.
- In other words, while using Brightbeak will cause the start and end of the charge to be quicker, it will not cause you to move from point A to point B any more quickly. For that, you need to invest in global attack speed and movement speed.
- To help compensate for this loss in movement speed for most characters, Shield Charge now gains 1% increased movement speed as the gem levels up.
Flame DashFlame DashSpell, Movement, Duration, Fire, Travel, Blink
Level: (1-20)
Cost: (8-23) Mana
Cooldown Time: 3.50 sec
Can Store 3 Use(s)
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (80-140)%Requires Level 10Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.Deals (19.7-1738.6) Base Fire Damage per second
Base duration is 4.00 seconds
Deals (7-659) to (11-988) Fire Damage
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
(0-19)% increased Cooldown Recovery Rate
Additional Effects From 1-20% Quality:
(0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.![]()
- Base cast time lowered to 0.7 seconds (from 0.75 seconds).
- Range increased by 20%, bringing it in line with Leap Slam and Charged Dash.
- Now gains 4% increased cooldown recovery speed per gem level, up to 76% at gem level 20.
- Quality bonus now grants 1% increased cooldown recovery speed per 1% quality (was previously 1% cast speed per 2% quality).
Lightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning, Travel
Level: (1-20)
Cost: (9-26) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 90%
AoE Radius: 16Requires Level 10Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.Deals (1-51) to (19-965) Lightning Damage
+(0-0.4) metres to radius
(30-49)% reduced Duration
Can queue up to 50 uses
Additional Effects From 1-20% Quality:
(1-20)% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.![]()
- Base cast time lowered to 0.85 seconds (from 1 second).
- Now has 20% reduced duration at gem level 1 (from 0%), up to 39% reduced duration at gem level 20 (up from 38%).
Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (48-60)% of base
Effectiveness of Added Damage: (48-60)%
AoE Radius: 24Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires (18-22) Arrows
Additional Effects From 1-20% Quality:
Fires +(0.2-4) ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.![]()
- Now includes the "Projectile" tag on the skill gem.
SunderSunderAttack, AoE, Slam, Melee
Level: (1-20)
Cost: (8-13) Mana
Attack Speed: 75% of base
Attack Damage: (273-629)% of base
Effectiveness of Added Damage: (273-629)%Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.(0-19)% more Area of Effect
Shockwaves deal 40% less Damage
Wave causes Shockwaves from up to 5 Enemies in each Area
Wave has (0-25)% reduced delay between Areas
Wave Damages 5 Areas
Wave cannot stop before Damaging 2 Areas
Wave gains +0.2 metres to radius with each Area in the Sequence
Additional Effects From 1-20% Quality:
Wave gains +(0.005-0.1) metres to radius with each Area in the SequencePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.![]()
- Base range reduced by 20% at all levels.
- Base explosion radius reduced to 15 (from 16) at all levels. Radius now grows more slowly, gaining +1 to radius 1 gem level later than previously.
Kinetic BlastKinetic BlastAttack, Projectile, AoE
Level: (1-20)
Cost: (6-9) Mana
Attack Speed: 115% of base
Attack Damage: (140-155)% of base
Effectiveness of Added Damage: (140-155)%
AoE Radius: 14Requires Level 28Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.Kinetic Blast creates 4 additional explosions
Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their value
35% less Area Damage
Base explosion radius is 1.4 metres
Base secondary radius is 2 metres
Additional Effects From 1-20% Quality:
Kinetic Blast creates (0.05-1) additional explosionsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.![]()
- Now deals 35% less Area Damage (down from 25% less).
- Explosion placement has been reworked. They are now divided across 4 equal arcs (like pizza slices). In cases where there is no space in an arc that it could place an explosion, that explosion is not placed. Explosion spacing is also now more regular. The net result is that in open spaces, the area coverage will, on average, be more even, but single-target damage in tight spaces is now lower.
Orb of StormsOrb of StormsLightning, Spell, AoE, Chaining, Orb
Level: (1-20)
Cost: (4-16) Mana
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Cast Time: 0.50 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: (80-110)%Requires Level 4Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.Deals (3-304) to (8-913) Lightning Damage
Strikes every (3.50-2.55) seconds, and when you use a Lightning Skill near the Orb
Strikes every 0.50 seconds while Channelling a Lightning Skill near the Orb
Beam Splits towards 3 additional targets
Orb disappears after (10-29) Strikes
Additional Effects From 1-20% Quality:
Beam Splits towards (0.1-2) additional targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.![]()
- Can now be cast by mines, traps, totems, and can be triggered.
Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard
Level: (1-20)
Cost: (8-12) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 15Requires Level 16Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds
This Skill's Cooldown does not recover during its effect
Buff grants +(115-858) to Armour
75% of Damage from Hits is taken from the Buff before your Life or Energy Shield
Buff can take Damage equal to 10% of your Armour, up to a maximum of 5000
Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted
Additional Effects From 1-20% Quality:
(1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.![]()
- Mana cost increased to 12 at gem level 1 (up from 8) up to 28 at gem level 20 (same as previously).
EarthquakeEarthquakeAttack, AoE, Duration, Slam, Melee
Level: (1-20)
Cost: (10-13) Mana
Attack Speed: 75% of base
Attack Damage: (143-229)% of base
Effectiveness of Added Damage: (143-229)%
AoE Radius: 18 / 28Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 1.00 seconds
Aftershock deals 150% more Damage with Hits and Ailments
Additional Effects From 1-20% Quality:
Aftershock deals +(1.5-30)% more Damage with Hits and AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.and
Vaal EarthquakeVaal EarthquakeAttack, AoE, Duration, Vaal, Slam, Melee
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Soul Gain Prevention: 9 sec
Attack Speed: 75% of base
Attack Damage: (100-172)% of base
Effectiveness of Added Damage: (100-172)%Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. After using this skill, your steps will deal damage around you, cracking the earth if the previous cracks have erupted. This effect ends after a secondary duration, or after a maximum number of aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 1.00 seconds
Base secondary duration is 12.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Aftershock deals (350-407)% more Damage with Hits and Ailments
Ongoing effect ends after 9 Aftershocks
Additional Effects From 1-20% Quality:
Aftershock deals +(1.5-30)% more Damage with Hits and AilmentsCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.![]()
- The aftershock now deals 70% (up from 50%) more damage with hits and ailments (as opposed to every form of damage) at all gem levels.
Vaal Righteous FireVaal Righteous FireSpell, AoE, Fire, Vaal, Duration
Level: (1-20)
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Souls Per Use: 40
Can Store 1 Use(s)
Soul Gain Prevention: 6 sec
Cast Time: InstantRequires Level 16Sacrifices a portion of your Life and Energy Shield to engulf you in magical fire that rapidly burns nearby enemies for a duration. Your spell damage is increased while under this effect.Base duration is 4.00 seconds
Sacrifices 60% of your total Energy Shield and Life
Deals (120-158)% of Sacrificed Energy Shield and Life as Fire Damage per second
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Grants (10-19)% more Spell Damage
Base radius is 3 metres
Additional Effects From 1-20% Quality:
Base radius is (0.015-0.3) metresCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.![]()
- Now sacrifices the amount of Life and Energy Shield from Energy Shield before Life. In other words, low-life builds should not have the skill disable on use as long as they have enough Energy Shield to cover both the Life and Energy Shield costs.
Vaal Molten ShellVaal Molten ShellSpell, AoE, Duration, Fire, Physical, Vaal, Guard
Level: (1-20)
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Souls Per Use: 50
Can Store 1 Use(s)
Soul Gain Prevention: 14 sec
Cast Time: InstantRequires Level 16Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill.Base duration is 9.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Buff grants +(115-858) to Armour
(35-39)% of Damage from Hits is taken from the Buff before your Life or Energy Shield
Buff can take Damage equal to 20% of your Armour, up to a maximum of 10000
Reflects (300-9000)% of Damage taken from Buff as Fire Damage each second,
or when Buff expires or is depleted
Additional Effects From 1-20% Quality:
(1-20)% increased Skill Effect DurationCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.![]()
- Now has a Soul Gain Prevention duration of 7 seconds (up from 5).
Vaal ClarityVaal ClarityAura, Spell, AoE, Duration, Vaal
Level: (1-20)
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Souls Per Use: 50
Can Store 1 Use(s)
Soul Gain Prevention: 14 sec
Cast Time: Instant
AoE Radius: 36Requires Level 10Casts a temporary aura that lets you and your allies cast skills without paying their mana costs.Base duration is 10.00 seconds
Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
+(0-1.9) metres to radius
Your and nearby allies' Skills Cost no Mana
Additional Effects From 1-20% Quality:
(2-40)% increased Area of EffectCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.![]()
- Now has a Soul Gain Prevention duration of 14 seconds (up from 12).
Support Gem Balance
Multiple Traps SupportMultiple Traps SupportSupport, Trap
Icon: t
Level: (1-20)
Cost & Reservation Multiplier: 140%Requires Level 8Supports traps skills, making them throw extra traps in a line.Supported Skills throw up to 2 additional Traps
Supported Skills deal (58-52)% less Damage
Supported Skills can have up to 3 additional Traps placed at a time
Additional Effects From 1-20% Quality:
Supported Skills have (1-20)% increased Trap Trigger Area of EffectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.![]()
- Now causes supported skills to deal 50% less damage at gem level 1 (from 40%) up to 31% less damage at gem level 20 (from 21%).
Cluster Traps SupportCluster Traps SupportTrap, Support
Icon: L
Level: (1-20)
Cost & Reservation Multiplier: 140%Requires Level 38Supports traps skills, making them throw extra traps randomly around the targeted location.Supported Skills throw up to 2 additional Traps
Supported Skills throw Traps randomly around targeted location
Supported Skills can have up to 5 additional Traps placed at a time
Supported Skills deal (61-55)% less Damage
Additional Effects From 1-20% Quality:
Supported Skills have (1-20)% increased Trap Trigger Area of EffectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.![]()
- Now causes supported skills to throw up to 2 additional traps at all levels (down from 3).
Physical Projectile Attack/
Vicious Projectiles SupportVicious Projectiles SupportProjectile, Attack, Physical, Chaos, Support
Icon: d
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 18Supports projectile attack skills.Supported Skills deal (30-49)% more Chaos Damage over Time
Supported Skills deal (30-49)% more Physical Damage over Time
Supported Skills deal (30-49)% more Physical Projectile Attack Damage
Supported Skills have 10% less Projectile Attack Speed
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Physical DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.![]()
- Physical Projectile Attack has been renamed Vicious Projectiles.
- In addition to 30% more Physical projectile attack damage and 10% less Projectile attack speed, It now causes supported skills to deal 30% more Chaos damage over time and 30% more Physical damage over time (as opposed to more damage with Bleeding and Poison specifically) at gem level 1.
Minefield SupportMinefield SupportSupport, Mine
Icon: M
Level: (1-20)
Cost & Reservation Multiplier: 140%Requires Level 38Supports skills which throw mines.Supported Skills throw up to 4 additional Mines
Supported Skills can have up to 3 additional Remote Mines placed at a time
Supported Skills have (55-46)% less Mine Throwing Speed
Additional Effects From 1-20% Quality:
Supported Skills have (0.25-5)% increased Mine Throwing SpeedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.![]()
- Now causes supported skills to deal 55% less Mine damage at gem level 1 (down from 40% less), up to 36% less Mine damage at gem level 20 (down from 21%).
Passive Tree Balance
With the introduction of several new holy-themed minion skills, we've reworked the early Templar and Witch passive trees. These changes allow minion players to put power into their minions much earlier than previously and provide more interesting pathing choices later.
We've also taken this opportunity to improve the pathing through the Templar tree, unifying many of the attack, spell and elemental passive skills.
- The Templar start's upper path has been reworked. The two first passive skills now provide increased Damage (rather than increased Elemental Damage). The Melee Damage passive skills on the lower arc of the upper cluster have been replaced by 6% increased Attack Damage and 6% increased Minion Damage passives.
- The Retribution notable now grants 14% increased Damage (as opposed to 14% increased Spell Damage and 14% increased Melee Damage). This notable now also causes Minions to deal 10% increased Damage.
- The small passives in the Amplify Cluster now grant 10% increased Area Damage (up from 8%). There is a new passive connected to the Amplify notable that grants 10% increased Area of Effect damage and allows players to exit north towards the Galvanic Hammer cluster.
- There is a new passive connected to the Righteous Decree notable that grants 5% increased Maximum Mana and 3% reduced Mana Cost of Skills, and allows players to exit south towards the Sanctuary cluster.
- The Elementalist, Catalyse and Light of Divinity clusters have been merged into one unholy cluster. Small Spell Damage and Weapon Elemental Damage passives have been replaced with Elemental Damage passives.
- Catalyse has been renamed Divine Fervour. In addition to the 24% increased Elemental Damage and +10 to Strength and Intelligence, it now grants 25% increased Melee Critical Strike Chance and causes Damage with Weapons to penetrate 3% of Elemental Resistance.
- Elementalist has been renamed Holy Dominion. In addition to +12% to all Elemental Resistances, 5% chance to Freeze, Shock and Ignite, and 12% increased Elemental Damage (up from 10%), it now grants 12% increased Global Physical Damage.
- The small passives leading to Holy Dominion now grant 10% increased Elemental Damage (up from 8%).
- Light of Divinity now grants 10% increased Light Radius (down from 20%), and 20% increased Critical Strike Chance for Spells in addition to the 15% increased Spell Damage, 4% increased Cast Speed, and +10 to Strength and Intelligence it previously granted.
- The Elemental Damage passives in the Celestial Judgement/Celestial Punishment cluster now grant 8% increased Elemental Damage (up from 6%). The first passive in this cluster now grants 10% increased Elemental Damage (up from 8%).
- There is a new cluster just north of the Celestial Judgement/Celestial Punishment cluster which grants Minion benefits. In particular, the farthest node causes Increases and Reductions to Minion Damage to also affect you.
- The Puppet Master and Herd the Flock minion clusters immediately north of the Templar start have been renamed to Sacrifice and Spiritual Command.
- The Sacrifice cluster now grants a total of 30% increased Minion Maximum Life (down from 36%), +15% to Minion's Elemental Resistances, Minions Regenerate 3% Life per second, and 0.5% of Life Regenerated per Second, split across 3 small passives and the notable. The additional Zombie and Skeleton from this notable has been moved to the Death Attunement notable north of the Witch.
- The Spiritual Command cluster now grants a total of 43% increased Minion Damage, 7% increased Attack Speed for minions, 7% increased Cast Speed for Minions, and 40% increased Minion Accuracy Rating. The notable also causes increases and reductions to Minion Attack Speed to also affect you. These benefits are split across 3 small passives and a notable. The additional Zombie from this notable has been moved to Grave Intentions.
- The second passive on the right path of the Witch's start now grants 8% increased maximum Minion life in addition to 12% increased Maximum Energy Shield.
- The righthand arc of the Witch's leftmost starting cluster now grants 4% increased Cast Speed per passive (up from 3%).
- The Mana and Mana Regeneration passives on the righthand arc of the Witch's rightmost starting cluster have been replaced by Minion Damage, Minion Attack Speed and Minion Cast Speed passives.
- The Occultist's Dominion notable has been renamed to Arcanist's Dominion and now grants 5% increased Cast Speed (up from 4%).
- The Lord of the Dead notable now also grants 30% increased Minion Accuracy Rating.
- There is a new Mana cluster just above the Deep Wisdom notable which grants 31% increased Maximum Mana, 20% increased Mana Regeneration Rate, 20% increased Mana Recovery from Flasks, and 2 Mana Regenerated per second split across 2 small passives and the Arcane Will notable.
- The northmost small passive of the Arcane Focus cluster now also grants 5% increased Mana Regeneration Rate.
- Fire Walker, Lightning Walker and Frost Walker now each grant 20% increased damage of their respective elements (up from 18%). The passives immediately above them each now grant 12% increased damage of their respective elements (up from 10%). The Elemental Damage passives at either end of this wheel now grant 10% increased Elemental Damage (up from 8%).
- Grave Intentions, near the Pain Attunement keystone, now grants +2 to Maximum number of Zombies (up from +1).
- Death Attunement, near the Minion Instability keystone, now also grants +1 to Maximum number of Skeletons and +1 to Maximum number of Zombies.
- The small Area of Effect passives in the Blast Radius cluster now each grant 10% increased Area of Effect (up from 8%).
- We have added new clusters to the passive tree focusing on expanding the effect and utility of Warcries.
- A new cluster, Words of Glory, has been added between the Marauder and the Templar. It grants increases to Warcry Duration, Warcry Cooldown Recovery Speed, and Warcry Buff Effect. The notable also causes your Warcries to cost no mana, and grants you and nearby allies 6% increased Attack, Cast and Movement speed if you've Warcried recently.
- Another cluster, Battle Cry, has been added near the Unwavering Stance keystone. It offers increased Warcry Duration, increased Warcry Cooldown Recovery Speed, and increased Warcry Buff Effect. The notable also makes using Warcries Instant.
To coincide with the new Chaos Damage bow skills, we've reviewed and adjusted some of the Poison and Bow passives around the Ranger.
- The Fatal Toxins cluster between the Shadow and the Ranger now grants a total of 65% increased Damage with Poison (down from 115%), but now also grants a total of 55% increased Chaos Damage with Attack Skills.
- Master Fletcher and the passive skill leading to it now grant increased Damage Over Time with Bow Skills, rather than increased Damage with Ailments from Attack Skills while Wielding a Bow.
- Dirty Techniques now grants 25% increased Damage with Poison (down from 50%) but now also grants 25% increased Chaos Damage with Attack Skills. The passives leading to the notable now grant increased Chaos Damage with Attack Skills instead of Increased Damage with Poison.
- Toxic Strikes now grants 30% increased Chaos Damage with Attack Skills rather than increased Damage with Poison. The small passive leading to it now grants 10% increased Damage with Poison (down from 20%) and 10% increased Chaos Damage with Attack Skills.
- Deadly Draw and the passives leading to it now grant increased Damage over Time with Bow Skills, rather than increased Damage with Ailments from Attack Skills while wielding a Bow.
- Aspect of the Eagle, and the passive skills around it, now also grant increased Damage over Time with Bow Skills, rather than increased Damage with Ailments from Attack Skills while wielding a Bow.
- Lethality and the passives leading to it have had the same treatment.
- So have the passives leading to King of the Hill.
- ... and Avatar of the Hunt.
Alongside our broader changes to Block Chance and Spell Block Chance, we've reviewed the block passive skills and made some adjustements.
- The top two passives of the Sanctuary cluster (near the Templar) now grant 2% chance to block Spell Damage along with their previous +6% to Elemental Resistances while holding a Shield. They no longer provide chance to block Attack Damage (see below).
- The bottom two passives of the Sanctuary cluster now each grant +1% chance to block Attack Damage. So that's where it went.
- The first passive in the Mind Barrier cluster (near the Witch) now grants 40% increased Block Recovery, while the second now grants +2% Chance to block Spell Damage. The notable now grants +8% chance to block Spell Damage (up from 5%).
- The first passive of the Deflect cluster (near the Shadow) now also grants 1% chance to block Attack Damage, the second passive now grants +2% chance to block Spell Damage, and the notable now also grants +4% chance to block Spell Damage.
- The Whirling Barrier cluster (near the Templar) now also grants chance to block Spell Damage while holding a staff at the same values as the chance to block Attack Damage while holding a staff it previously granted (so, a total of +12% chance to block Spell Damage and +12% chance to block Attack Damage while holding a staff).
Ascendancy Balance
- Master Herbalist has been replaced by a new notable -- Nature's Reprisal: 30% increased Chaos Damage, Chaos Skills have 50% increased Area of Effect, and on Killing a Poisoned Enemy, nearby Enemies are Poisoned. The passive leading to this notable grants 15% increased Chaos Damage and 5% increased effect of Flasks on you.
- Added a new notable which requires Nature's Reprisal -- Master Toxicist: Gain 10% of Physical Damage as Extra Chaos Damage, 10% of Physical Damage Converted to Chaos Damage, 10% more Chaos Damage with Attack Skills, you lose Virulence (from Herald of Agony) 50% slower, and Poisons you inflict during any Flask Effect have 40% chance to deal 100% more damage. The passive leading to this notable grants 15% increased Chaos Damage and 5% increased effect of Flasks on you.
- Prayer of Glory has been replaced by a new notable -- Radiant Crusade: You and Allies affected by your Aura Skills deal 20% increased Damage, 10% increased Area of Effect for each Summoned Sentinel of Purity, 10% more Damage while you have at least 1 nearby Ally, Herald of Purity has 40% increased Buff Effect, and Summoned Sentinels of Purity have 50% increased Area of Effect. The passive leading to this notable grants 14% increased Armour, 6% increased Maximum Energy Shield, and Minions deal 10% increased Damage.
- Added a new notable which requires Radiant Crusade -- Unwavering Crusade: Summoned Sentinels use Crusade Slam, 100% increased Minion Accuracy Rating, Minions Intimidate Enemies for 4 seconds on Hit, and if you've Hit an Enemy Recently, you and nearby Allies Regenerate 3% of Life per second. The passive leading to this notable grants 14% increased Armour, 6% increased Maximum Energy Shield, and Minions deal 10% increased Damage.
Item Balance
- Items which previously applied your block chance to spells have all been updated to the new "chance to Block Spell Damage". Existing versions of these uniques will have different values to new versions and cannot be updated with a Divine Orb.
- Existing Shaper amulets with the lower-tier spellblock mod now have +8-11% chance to Block Spell Damage. New versions have +4-5%.
- Existing Shaper amulets with the higher-tier spellblock mod now have +11-12% chance to Block Spell Damage. New versions have +6-7%.
- Existing Shaper shields with the lower-tier spellblock mod now have +9-12% chance to Block Spell Damage. New versions have +7-9%.
- Existing Shaper shields with the higher-tier spellblock mod now have +12-15% chance to Block Spell Damage. New versions have +10-12%.
- Existing Elder staves with the spellblock mod now have +12-18% chance to Block Spell Damage. New versions have +12-18% as well.
- Existing items with the spellblock corrupted implicit now have +6-8% chance to Block Spell Damage. New versions have +4-5%.
- The "of the Barrier" shield suffix can now grant +7-9% chance to Block Spell Damage (up from +1-3%). Existing items with this mod can be updated to new values with a Divine Orb.
- The "of the Bulwark" shield suffix can now grant +10-12% chance to Block Spell Damage (up from +4-6%). Existing items with this mod can be updated to new values with a Divine Orb.
- Continued the ongoing process of improving and fixing ambiguous or incorrect mod descriptions.
Unique Item Balance
The Anima StoneThe Anima Stone
Prismatic JewelLimited to: 1+1 to maximum number of Summoned Golems if you have 3 Primordial Items Socketed or EquippedAll revere the earth they walk,
For it wields strength beyond compare,
Holds knowledge more than thought,
Stands long after all else falls.Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.no longer specifies that the Primordial items you must have to summon an additional golem are jewels.
ShimmeronShimmeron
Tornado WandWand
Physical Damage: 22-65
Critical Strike Chance: 9.00%
Attacks per Second: 1.45Requires Level 65, 212 IntAdds (3-5) to (70-82) Lightning Damage to Spells and Attacks(30-40)% increased Spell Damage
Adds (26-35) to (95-105) Lightning Damage to Spells
+(6-10)% to Critical Strike Multiplier per Power Charge
+0.3% Critical Strike Chance per Power Charge
+2% Chance to Block Spell Damage per Power Charge
Adds 3 to 9 Lightning Damage to Spells per Power Charge
200 Lightning Damage taken per second per Power Charge if
your Skills have dealt a Critical Strike RecentlyAll at once, a calmness would encompass them,
and all at once, it would be torn away,
unveiling forms no sound mind could grasp.now deals 200 Lightning damage per second per Power charge (down from 400). Using a Divine Orb on an existing copy of this item will update that item to new these values. Shimmeron will also deal that damage to you if your skills have dealt a critical strike recently, rather than just you. That means you will take the damage if any skill (including a trap, totem, or mine) deals a critical strike.
HopeshredderHopeshredder
Ranger BowBow
Physical Damage: 56-117
Elemental Damage: (130-150) to (270-300)
Critical Strike Chance: 6.00%
Attacks per Second: (1.49-1.62)Requires Level 60, 212 DexAdds (130-150) to (270-300) Cold Damage
4% increased Movement Speed per Frenzy Charge
+(400-500) to Accuracy Rating
(15-25)% increased Attack Speed
12 to 14 Added Cold Damage per Frenzy Charge
2% chance to Avoid Elemental Damage from Hits per Frenzy Charge
0.5% of Attack Damage Leeched as Life per Frenzy Charge
200 Cold Damage taken per second per Frenzy Charge while movingTheir last thoughts were not of their friends,
or their families, or their homes.
Their last thoughts were untethered from reality,
and bathed in fear and ferocity.now deals 200 Cold damage per second per Frenzy charge (down from 400). It now also has 15-25% increased Attack Speed. Using a Divine Orb on an existing copy of this item will update that item with both of these changes.
NebulochNebuloch
Nightmare MaceOne Handed Mace
Physical Damage: (83-98) to (180-200)
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 1.1 metresRequires Level 68, 212 Str10% reduced Enemy Stun ThresholdAdds (45-60) to (100-120) Physical Damage
Gain (30-40)% of Physical Attack Damage as Extra Fire Damage
+4% to Chaos Resistance per Endurance Charge
1% reduced Elemental Damage taken from Hits per Endurance Charge
Adds 5 to 8 Physical Damage per Endurance Charge
+500 to Armour per Endurance Charge
200 Fire Damage taken per second per Endurance Charge if you've been Hit RecentlyThey hoped that, trapped in its prison,
the creature would age and perish.
But time would not touch the fiend.now deals 200 Fire damage per second per Endurance charge (down from 400). Using a Divine Orb on an existing copy of this item will update that item to these new values
- Combat Focus now causes Elemental Hit to deal 50% less damage of the prevented element, including damage that gets converted from the prevented element to a new element. This affects all existing versions of the jewel.
Blood of CorruptionBlood of Corruption
Amber AmuletRequires Level 5+(20-30) to StrengthGrants Level 10 Gluttony of Elements Skill
Adds 19 to 43 Chaos Damage to Attacks
-(10-5)% to all Elemental Resistances
+(17-29)% to Chaos ResistanceCorruptedIn my dream, a voice spoke to me. It said:
'My reach knows no bounds.
All that is pure is destined to rot.
All that lives is destined to serve.'
- Doryani, Queen's Thaumaturgist's
Gluttony of Elements skill now has a Soul Gain Prevention duration of 14 seconds (down from 16). This affects all existing versions of this item.
- Items which previously applied your block chance to spells have all been updated to the new "chance to Block Spell Damage". Existing versions of these uniques will have different values to new versions and cannot be updated with a
Divine OrbDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
.
Stone of LazhwarStone of Lazhwar
Lapis AmuletRequires Level 5+(20-30) to Intelligence(12-15)% Chance to Block Spell Damage
(15-20)% increased Cast Speed
+(40-70) to maximum ManaYou are slow, foolish and ignorant.
I am not.: Existing versions now have +15% chance to Block Spell Damage. New versions have +12-15%.
Reckless DefenceReckless Defence
Cobalt Jewel+(2-6)% Chance to Block Spell Damage
+(2-6)% Chance to Block Attack Damage
Hits have (140-200)% increased Critical Strike Chance against youCorruptedThere's no motivation for genius
quite like desperation.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.: Existing versions now have +6% chance to Block Spell Damage. New versions have +2-4%.
Craiceann's ChitinCraiceann's Chitin
Magistrate CrownArmour: (384-529)
Energy Shield: (79-109)Requires Level 58, 64 Str, 64 Int(4-6)% Chance to Block Spell Damage
(140-180)% increased Armour and Energy Shield
(4-7)% increased maximum Life
Cannot lose Crab Barriers if you have lost Crab Barriers Recently
+3% Chance to Block Attack Damage while you have at least 5 Crab Barriers
+5% Chance to Block Attack Damage while you have at least 10 Crab BarriersWhen the rains come, we cower beneath shelter.
The First of the Deep teaches us
that we should seek no shelter but ourselves.: Existing versions now have +7-9% chance to Block Spell Damage. New versions have +4-6%.
Rathpith GlobeRathpith Globe
Titanium Spirit ShieldChance to Block: 25%
Energy Shield: (147-200)
Movement Speed: -3%Requires Level 68, 159 Int(10-15)% Chance to Block Spell Damage
(120-160)% increased Energy Shield
10% increased maximum Life
Sacrifice 10% of your Life when you Use or Trigger a Spell Skill
5% increased Spell Critical Strike Chance per 100 Player Maximum Life
5% increased Spell Damage per 100 Player Maximum LifeThe Vaal emptied their slaves of beating hearts,
and left a mountain of twitching dead.: Existing versions now have +12-18% chance to Block Spell Damage. New versions have +10-15%.
Saffell's FrameSaffell's Frame
Branded Kite ShieldChance to Block: 24%
Armour: (186-208)
Energy Shield: (38-43)
Movement Speed: -3%Requires Level 59, 76 Str, 76 Int+4% to all Elemental Resistances(20-30)% Chance to Block Spell Damage
(20-30)% increased Spell Damage
+(20-30)% to all Elemental Resistances
+4% to all maximum Resistances
Cannot Block Attack DamageA swift mind solves problems before they occur.: Existing versions now have +21-24% chance to Block Spell Damage. New versions have +15-20%.
RainbowstrideRainbowstride
Conjurer BootsEnergy Shield: (36-42)Requires Level 53, 94 Int(15-20)% Chance to Block Spell Damage
+(40-60) to maximum Mana
+20% to all Elemental Resistances
20% increased Movement Speed"They say that you should take life's troubles in your stride.
Some men have a longer stride than others."
- Gaius Sentari: Existing versions now have +6-7% chance to Block Spell Damage. New versions have +4-6%.
Wings of EntropyWings of Entropy
Ezomyte AxeTwo Handed Axe
Physical Damage: (139.2-156.6) to (209.6-235.8)
Critical Strike Chance: 5.70%
Attacks per Second: 1.35
Weapon Range: 1.3 metresRequires Level 62, 140 Str, 86 Dex(7-10)% Chance to Block Spell Damage
+(8-12)% Chance to Block Attack Damage while Dual Wielding
(60-80)% increased Physical Damage
Adds (75-100) to (165-200) Fire Damage in Main Hand
Adds (75-100) to (165-200) Chaos Damage in Off Hand
Counts as Dual WieldingFire and Anarchy are the most reliable agents of change.: Existing versions now have +7% chance to Block Spell Damage. New versions have... the same +7%.
Sentari's AnswerSentari's Answer
Brass Spirit ShieldChance to Block: 30%
Energy Shield: (35-40)
Movement Speed: -3%Requires Level 33, 83 Int10% Chance to Block Spell Damage
+(20-30) to Intelligence
+5% Chance to Block
Curse Enemies with Punishment when you Block their Melee Damage, ignoring Curse Limit
Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, ignoring Curse Limit
Curse Enemies with Elemental Weakness when you Block their Spell Damage, ignoring Curse LimitOpen your eyes and you will see the cracks in your enemy's walls.
Open your mind and you will see the cracks in your enemy's plans.: Existing versions now have +7% chance to Block Spell Damage. New versions have +10%.
Daresso's CourageDaresso's Courage
Baroque Round ShieldChance to Block: 25%
Armour: (366-490)
Evasion: (366-490)
Movement Speed: -3%Requires Level 54, 70 Str, 70 Dex120% increased Block Recovery+30% Chance to Block Spell Damage while on Low Life
(200-250)% increased Armour and Evasion
+(20-30)% to all Elemental Resistances
+100% Chance to Block Attack Damage if you have Blocked Spell Damage Recently
+100% chance to Block Spell Damage if you have Blocked Attack Damage RecentlyBy tourney's end, Daresso bled and shivered.
Yet even accursed treachery failed to steal the champion's victory.: Existing versions now have +36% chance to Block Spell Damage while on Low Life. New versions have +30%.
Monster Balance
We have lowered some of the sources of damage in early Act 6, where we often see a spike in deaths due to Kitava's resistance penalty.
- The Lava Ground from the Karui Rebels in Act 6 now deals 40% less damage.
- Tukohama's Vanguard now deal 35% less damage with their Scorching Ray totems. They also appear less frequently. Note that this damage reduction does not affect player spectres - they will still deal the same damage.
- Updated the trap models used by many older monsters.
- Cases of Shield Throw used by monsters (Dawn and Justicar Casticus and their variants) will now explode into secondary projectiles whether they hit a target or not.
Map Changes
- Zana's missions have been updated. Now when you encounter her, she will offer a selection of different maps and mission types for you to choose from. The maps she offers are always the same tier of the map you are currently in or one higher. This selection can include Shaped maps. The maximum Tier of maps she can now offer as part of a mission is Tier 16.
- Additionally, we've added a bunch of new mission types that work previous league mechanics (such as Breach) into her missions.
- Shortened the random Shaper Time-Freeze events quite a lot.
- Malformation now has more even monster density across the map in most cases.
- So does Alleyways.
- Improved the layout of the Lair map, and reduced the total number of monsters to compensate.
- The unique map Caer Blaidd can no longer generate certain layouts that allow you to bypass one of the minibosses.
- Liantra from the Tower map no longer speaks at the start of the fight.
- Bazur from the Tower map has a dirty new trick up his weird fleshy sleeve.
- You can now see maps which have been taken over by the Elder or its Guardians even if that map is not yet revealed on your Atlas.
- Once you have met the Shaper as part of the Hidden Architect questline, the Shaper will influence maps connected to a map you have already completed, and that influence will not shift between maps.
Zana League Mods Available During 3.4.0
- Level 2: Onslaught (costs 2 Chaos Orbs): Monsters have 20% increased movement, attack, and cast speed, 20% increased quantity of items found.
- Level 3: Bloodlines (costs 3 Chaos Orbs): Magic monster packs each have a Bloodlines mod, area contains more Magic monsters.
- Level 4: Ambush (costs 3 Chaos Orbs): Areas contain 3 extra Strongboxes.
- Level 4: Fortune Favours the Brave: (costs 3 Chaos Orbs) One of these options will be applied at random, including those you have not yet unlocked.
- Level 4: Alternate of Same Tier (Costs 1 Chaos Orb): Requires a Rare map. Opens a random Rare map of the same tier, excluding the map you placed in the device.
- Level 5: Beyond (costs 4 Chaos Orbs): Slaying enemies close together can attract monsters from Beyond, 20% increased quantity of items found.
- Level 6: Essence (costs 4 Chaos Orbs): Areas contain 2 additional Essences.
- Level 6, requires 5 Memory Fragments found: Shaped Tier 1-5 (Costs 2 Chaos Orbs): Requires a Rare map. Opens a version of your map at 5 tiers higher, randomly rolled as a Rare.
- Level 7: Nemesis (costs 5 Chaos Orbs): Rare monsters each have a Nemesis mod, area contains more Rare monsters.
- Level 7, requires 10 Memory Fragments found: Shaped Tier 1-10 (Costs 6 Chaos Orbs): Requires a Rare map. Opens a version of your map at 5 tiers higher, randomly rolled as a Rare, with a chance to be Corrupted.
- Level 8: Harbinger (costs 6 Chaos Orbs): Areas contain 3 extra Harbingers.
- Level 8, requires an Elder Orb to have been obtained: Elder Tier 1-15 (Costs 15 Chaos Orbs): Requires a Rare map. Opens a version of your map at Tier 16, randomly rolled as a Rare, with a chance to be Corrupted.
World Changes
- Moved the player spawn location in The Feeding Troughs farther away from the area transition.
- Improved walkability in and around Oak's Camp.
- Made improvements to the sequence at the end of the final battle of Act 10.
- Weylam Roth's dialogue option to sail to Act 7 now says where you're headed.
- The Deep Dweller is now called the Dweller of the Deep, to be consistent with what the quest calls him. The other option was "Granddaddy Crab".
- Improved the instructions for the Queen of the Sands questline.
Quest Rewards
- Zana now rewards the player with a selection of maps upon advancing the state of the early Shaper questline.
- Clarified in the Quest Tracker what is required to obtain the Shaper's 15th memory fragment.
PvP Balance
These changes aim to work towards a few goals, namely: To bring the PvP scaling formula up to date, tackle "unfun" or particularly suppressive styles of play, and begin addressing the dominance of flasks. These are not the only planned changes for PvP -- we have more on the horizon -- and we welcome player feedback as we make continued improvements to the PvP experience.
Please note that these changes also affect the Hall of Grandmasters.
- Enemy players are now hidden from the minimap.
PvP Scaling
- The player vs. player damage-scaling algorithm has been updated.
- These changes aim to bring physical and elemental damage more closely in line with each other at higher player levels, where there are ways around player resistances, while accounting for those resistances at player levels where there are not.
- For Physical and Chaos damage, the algorithm is: (((Damage ? Time) ? 100) ^ 0.6) x 100 x Time
- For Elemental damage, the algorithm is: (((Damage ? Time) ? 180) ^ 0.58) x 180 x Time
- You can no longer gain flask charges during a PvP round. This includes both active sources of flask charge gain (such as the Surgeon's prefix), and passive sources (such as the Ryslatha Pantheon power). You will still gain a number of flask charges between rounds.
PvP Skill Balance
- Trigger supports, triggered skills (including Labyrinth Enchantments), and skills triggered by an item effect (such as Poet's Pen) all now deal 80% less damage against players.
- Skills supported by Mirage Archer now deal 35% less damage against players.
- Skills supported by Cluster Trap, Multiple Traps, Minefield, or Greater Multiple Projectiles now deal 15% less damage against players.
- Explosive Arrow now deals 50% less damage against players (down from 25% less).
- Kinetic Blast now deals 50% less damage against players.
- Bear Trap now deals 30% less damage against players.
- Glacial Cascade now deals 25% less damage against players (down from 15% more).
- Cremation now deals 40% less damage against players.
- Volatile Dead now deals 80% less damage against players.
- Blight's Time-override has been lowered to 0.5 seconds (from 1.5 seconds).
- Scorching Ray's Time-override has been lowered to 0.5 seconds (from 1.5 seconds).
- Herald of Ice now has a T-override of 1 second.
- Herald of Thunder now has a T-override of 1 second.
- Molten Shell now has a T-override of 1 second.
- You can no longer target another player's Mirage Archer.
Bug Fixes
- Fixed a bug where Cold Snap did not correctly trigger the Trickster Ascendancy's Patient Reaper.
- Fixed a bug where modifiers which increase projectile damage taken was applying to all non-melee attack damage, even if not from a projectile.
- Fixed a bug where Glitterdisc's "You always Ignite while Burning" did not work in some cases.
- Fixed a bug where skills with cooldowns and cooldown overrides (such as Cold Snap) that were supported by transformative supports with cooldowns (such as Trap) would not correctly override the cooldown, even if you had the necessary resource.
- Fixed a bug where fire orbs from Volatile Dead were splitting their targets more than usual.
- Fixed a bug which prevented the Inferno Bolt nemesis mod from correctly dealing more damage after taking multiple hits in quick succession.
- Fixed a bug where Blade Vortex stacks carried across areas could deal damage during a player's grace period. This also fixed cases of minions dealing or taking damage during grace period (including through Minion Instability or Invoker).
- Fixed a bug where casting Scorching Ray into very nearby terrain would cause all of the grass in the entire instance to burn. Cool, but not intended.
- Fixed a bug where Siege Ballista's tooltip would not take into account the number of pierces the skill was capable of by default.
- Fixed a bug where players with the Watcher's Eye mod that blinds enemies when they hit you while you have Grace would blind you if you hit yourself.
- Fixed a bug which caused some terrain in the Coral Ruins map to be inaccessible.
- Fixed a bug where you could become stuck and incapable of advancing in the Labyrinth with the use of Lightning Warp.
- Fixed a bug which caused some monsters to spawn outside of the walkable area in the Ashen Fields.
- Made significant improvements to many cosmetic pets which were "snapping" between two animation states.
- Fixed some issues in the Burial Chambers map where things (such as Breaches) could spawn in inaccessible terrain.
- Fixed several issues where the Vaal Oversoul (and variants) would appear to behave strangely for players who entered the area while the fight was ongoing.
- Fixed a bug that prevented the Icestorm skill tooltip from displaying its duration.
- Fixed a bug where you could bypass the Undying Blockage using Charged Dash (though you could still not enter the Ebony Barracks).
- Fixed a bug where the location names above party members' portals would not update as they opened new portals in other locations.
- Fixed a bug where, due to some unlucky timing, you could get into a state where you could not start, abandon or complete any new daily quests.
- Fixed a bug where you could cause the Oak encounter to get into a bad state.
- Fixed a bug where hits against chilled enemies that weren't from you but were from entities created by your skills (such as from a Double or a Totem) were not dealing the double-damage they should have been with Frostbreath.
- Fixed a bug where the "Close All Panels" key was not functioning correctly if remapped.
- Fixed a bug where, due to rounding errors, level 23 Purity auras were granting 1% less maximum resistance than they should have been at high values of increased aura effectiveness.
- Fixed a bug where players wearing Omeyocan were losing mana while they were in town.
- Fixed a bug where the returning Power Siphon effect would behave strangely for monsters slain with Power Siphon at great distances.
- Fixed a bug where the Hierophant's Arcane Blessing could give traps, totems and mines Arcane Surge instead of the player.
- Fixed weird Labyrinth quest states a dead hardcore character could find themselves in after transferring to Standard.
- Fixed a bug where Yeena's "Fireflies" dialogue option never went away.
- Fixed a literal bug -- one of Yeena's fireflies -- which had the incorrect flavour text.
- Fixed a bug which caused the Plaguemaw's Offering strongbox (part of the Plaguemaw's prophecy chain) to not be a strongbox.
- Fixed a bug which allowed totems to be supported by Curse on Hit, despite Curse on Hit saying it couldn't and it not doing anything for them anyway.
- Fixed a bug which allowed multiple separate on-item support gem effects to appear as though combined, resulting in items which claimed to support socketed gems with "Level 38 Increased Critical Strikes". Note that this was purely a display issue, and in actuality gems were supported by a normal-levelled support effect.
- Fixed a bunch of typos and improve the symmetry of written vs. spoken dialogue.
- Fixed an instance crash caused by a Sextant barrel mod behaving badly.
Recently added
Support Gem Balance
MinefieldMinefield SupportSupport, Mine
Icon: M
Level: (1-20)
Cost & Reservation Multiplier: 140%Requires Level 38Supports skills which throw mines.Supported Skills throw up to 4 additional Mines
Supported Skills can have up to 3 additional Remote Mines placed at a time
Supported Skills have (55-46)% less Mine Throwing Speed
Additional Effects From 1-20% Quality:
Supported Skills have (0.25-5)% increased Mine Throwing SpeedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.now causes supported skills to deal 55% less Mine damage at gem level 1 (down from 40% less), up to 36% less Mine damage at gem level 20 (down from 21%).
CycloneCycloneAttack, AoE, Movement, Channelling, Melee
Level: (1-20)
Cost: (2-3) Mana
Attack Speed: 300% of base
Attack Damage: (60-111)% of base
Effectiveness of Added Damage: (60-111)%
AoE Radius: 1.6Requires Level 28Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.10% increased Area of Effect per 0.1 metre additional Melee Strike Range
30% less Movement Speed
Additional Effects From 1-20% Quality:
(0.5-10)% more Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.additional attack range per level has been lowered, and now matches the same progression as the other attack skills, gaining additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21).
References
- ↑ Bex_GGG (August 29, 2018). "3.4.0 Patch Notes". Official Path of Exile Forums. Retrieved August 29, 2018.