Version 3.7.0
Version History | ||
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← 3.6.6c June 3, 2019 | 3.7.0 June 7, 2019 | 3.7.0b → June 8, 2019 |
Patch notes
These are the official patch notes for version 3.7.0 released by Grinding Gear Games.[1]
The Legion Challenge League
- Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!
- In the Legion Challenge League, you will encounter monoliths as you journey across Wraeclast. Touching one of these monoliths will reveal ancient armies frozen in the midst of battle.
- Shatter the magical bonds that keep these warriors locked in time, but do so quickly, because the monolith's revealing effects are brief. When the effect ends, the soldiers you released will continue their battle, and even turn their violent attention to you. Defeating these soldiers in combat will earn you great rewards and, if you're lucky, splinters you may later use to access the Domain of Timeless Conflict.
- By combining your splinters into Emblems, and placing two or more Emblems in the map device, you can visit the Domain of Timeless Conflict. Here you will witness and battle the armies whose Emblems you have used, and even their powerful Generals.
- Discover powerful new jewels that drastically alter your Passive Skill Tree from each of the 5 legions, as well as new Unique items, and a brand new type of item: Incubators. Incubators can be applied to any equipment, and will remain there until you've slain enough monsters to reveal what lies inside. There are many different kinds of Incubator to find!
- With 3.7.0, there are Standard, Hardcore and Solo Self-Found variations of the Legion challenge league available. They have the same core mechanics and items. You can create private league versions of these leagues, with mods that make the game harder.
- The new challenge leagues include a set of 40 new challenges. When you complete 12 challenges, you will receive the Monolith Crown and Monolith Crown Attachment. When you reach 24 challenges, you will receive the Monolith Aura effect. At 36 challenge completed you'll receive the Monolith Wings. These microtransactions are only obtainable in this league.
- From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Legion Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Legion challenges you completed during the league.
Major New Content and Features
- Overhauled Melee Combat: Amongst many other improvements, skill rebalances and reworks, we've added the ability to cancel animations early, improved damage signalling, and changed early monster balance. For more details, please see the "Melee Rebalance" section.
- Added a new Strength Skill Gem - SteelskinSteelskinSpell, Duration, Guard
Level: (1-20)
Cost: (4-16) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 4Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.Base duration is 1.50 seconds
This Skill's Cooldown does not recover during its effect
Buff grants Immunity to Bleeding
70% of Damage from Hits is taken from the Buff before Life or Energy Shield
Buff can take (54-2209) Damage
Additional Effects From 1-20% Quality:
(0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Instantly reduce incoming damage for a short duration. Shares a cooldown with other Guard skills.- Added a new Dexterity Skill Gem - DashDashSpell, Movement, Travel, Blink
Level: (1-20)
Cost: (4-16) Mana
Cooldown Time: 2.50 sec
Can Store 1 Use(s)
Cast Time: 0.15 secRequires Level 4Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.(0-19)% increased Cooldown Recovery Rate
(0-57)% increased travel distance
This Spell's Cast Speed cannot be modified
Additional Effects From 1-20% Quality:
(0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed.- Added a new Strength/Dexterity Skill Gem - BladestormBladestormAttack, AoE, Duration, Melee
Level: (1-20)
Cost: (10-14) Mana
Attack Speed: 70% of base
Attack Damage: (159-291)% of base
Effectiveness of Added Damage: (159-291)%Requires Level 28Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.Base duration is 3.00 seconds
(70-108)% more Damage with Bleeding while in Blood Stance
(10-12)% more Attack Speed while you're in a Blood Bladestorm
Maximum of 3 Bladestorms at a time
Sand Bladestorms grant (30-38)% increased Movement Speed to you
Bladestorm deals 50% less Damage with Hits and Ailments
Additional Effects From 1-20% Quality:
+(0.05-1) to Maximum number of Bladestorms at a timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Perform a spinning attack, creating an area of effect that repeatedly deals attack damage to enemies within it based on your weapon damage and attack speed. This area of effect is stationary while in Blood Stance, and moves forward while in Sand Stance. Requires a sword or axe.- Added a new Strength/Dexterity Skill Gem - Blood and SandBlood and SandSpell, Stance
Level: (1-6)
Reservation: 10% Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 4Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Melee Skills deal (10-15)% more Area Damage while in Blood Stance
Melee Skills have 5% less Area of Effect while in Blood Stance
Melee Skills have (10-15)% more Area of Effect while in Sand Stance
Melee Skills deal 5% less Area Damage while in Sand Stance
(0-50)% increased Cooldown Recovery Rate
Additional Effects From 1-20% Quality:
(0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Allows you to switch between Blood Stance and Sand Stance. Deal more melee damage with less area of effect while in Blood Stance, or gain more area of effect while dealing less melee damage while in Sand Stance. Reserves a small portion of your mana.- Added a new Strength Skill Gem - BerserkBerserkSpell
Level: (1-20)
Cost: (10-16) Mana
Cooldown Time: 5.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 34Consumes Rage at an accelerating rate to increase the effects of Rage.Lose 5 Rage per second
At least 5 Rage required to start Berserking
Each second, 20% more Rage loss Rate
This Skill's Cooldown does not recover during its effect
(40-59)% increased Rage Effect
Additional Effects From 1-20% Quality:
(0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Consumes your Rage at an accelerating rate. While active, grants more damage, attack speed, movement speed, and causes you to take less damage. Requires 5 Rage to use, cannot be stopped once active, and only stops when all Rage is consumed.- Added a new Intelligence Skill Gem - FrostblinkFrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoE
Level: (1-20)
Cost: (12-22) Mana
Cooldown Time: (3.00 sec-2.60 sec)
Can Store 1 Use(s)
Cast Time: Instant
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: (180-250)%Requires Level 4Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Deals (9-1144) to (14-1716) Cold Damage
Base duration is 3.00 seconds
+(0-0.3) metres to radius
(15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area
(80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area
(0-38)% increased maximum travel distance
Additional Effects From 1-20% Quality:
(0.5-10)% increased maximum travel distancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Deal cold damage in an area around your location, leaving chilled ground around you, then teleport to a targeted location. Has a cooldown that is reduced based on the number of nearby enemies when cast.- Added a new Dexterity Skill Gem - PrecisionPrecisionAura, Critical, Spell, AoE
Level: (1-20)
Reservation: (22-186) Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 10Casts an aura that grants accuracy and critical strike chance to you and your allies.+(0-1.9) metres to radius
You and nearby allies gain (20-58)% increased Critical Strike Chance
You and nearby allies gain +(93-701) to Accuracy Rating
Additional Effects From 1-20% Quality:
(2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Casts an aura that reserves a portion of your mana, and grants you and nearby allies accuracy and increased critical strike chance.- Added a new Strength/Dexterity Skill Gem - Flesh and StoneFlesh and StoneSpell, Aura, AoE, Stance, Physical
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Buffs you, and affects nearby enemies with an aura, differently depending on your stance. Both stances are more impactful against enemies closer to you. Using the skill again alternates between Blood Stance and Sand Stance.Base Aura radius is 2.8 metres
(0-50)% increased Cooldown Recovery Rate
While in Blood Stance, Aura makes Enemies take up to (10-20)% more Physical Damage from Hits
While in Sand Stance, Buff makes you take up to (10-19)% less Damage from Enemies in Aura
Additional Effects From 1-20% Quality:
(0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Casts an aura that reserves a portion of your mana, causes nearby enemies to be Maimed while in Blood Stance, and causes those enemies to take increased physical damage. While in Sand Stance, this aura causes nearby enemies to be Blinded, and causes enemies not affected by the aura to deal less damage to you.- Added a new Strength Skill Gem - PridePrideSpell, AoE, Aura, Physical
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 24Casts an aura that causes nearby enemies to take more physical damage.+(0-1) metre to radius
Nearby Enemies take at least (15-19)% more Physical Damage,
raising up to (30-39)% as they stay in the Aura for 4 seconds
Additional Effects From 1-20% Quality:
(2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Casts an aura that reserves a portion of your mana, and causes nearby enemies to take more physical damage, increasing the damage they take the longer they are affected by the aura.- Added a new Strength/Dexterity Skill Gem - PerforatePerforateAttack, AoE, Slam, Melee
Level: (1-20)
Cost: (7-13) Mana
Attack Speed: 80% of base
Attack Damage: (218-622)% of base
Effectiveness of Added Damage: (218-622)%Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.Creates 7 Spikes
75% less Damage while in Blood Stance
(0-76)% more Area of Effect while in Sand Stance
Additional Effects From 1-20% Quality:
Creates +(0.1-2) SpikesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Strike the ground with your weapon, causing spears to strike out from the earth. These spears strike your target location multiple times while in Blood Stance, and strike outwards in a large radius from the target location while in Sand Stance. Requires a sword or axe.- Added a new Strength Skill Gem - Chain HookChain HookAttack, AoE, Movement, Melee
Level: (1-20)
Cost: (5-8) Mana
Attack Speed: 120% of base
Attack Damage: (171-393)% of base
Effectiveness of Added Damage: (171-393)%Requires Level 12When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe.+0.1 metres to Radius per 5 Rage
Gain 2 Rage on Attack Hit
Additional Effects From 1-20% Quality:
Gain (0.05-1) Rage on Attack HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Attacks nearby enemies with a damaging shockwave. If used at a distance, releases a chain that draws you closer to any enemy hit. Generates 1 Rage when you hit an enemy. Requires a one-handed sword, mace or axe.- Added a new Strength Support Gem - PulverisePulverise SupportAoE, Support, Melee, Attack
Icon: P
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 31Supports melee attack skills.Supported Skills have (25-34)% increased Area of Effect
Supported Skills have 15% less Attack Speed
Supported Skills deal (35-49)% more Melee Area Damage
Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% increased Area of EffectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.: Supports melee attacks, causing them to deal more damage and with a greater area of effect, but with a slower attack speed.- Added a new Strength Support Gem - RageRage SupportSupport, Melee, Attack
Icon: g
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 18Supports melee attack skills. Minions cannot gain rage.Gain 3 Rage on Attack Hit
Supported Skills have (10-19)% increased Attack Speed while you have at least 10 Rage
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Attack DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.: Supports melee attacks, causing you to gain 1 Rage when you hit an enemy with a supported skill, with a short exclusion timer on Rage gain from the support. Supported skills deal added physical damage based on your Rage, adding a significant amount of physical damage if your Rage is above a threshold.- Added a new Dexterity/Strength Support Gem - ImpaleImpale SupportAttack, Physical, Support
Icon: I
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 31Supports attack skills.Supported Attacks have 60% chance to Impale Enemies on Hit
Supported Attacks have (0-28)% increased Impale Effect
Additional Effects From 1-20% Quality:
Supported Attacks have (0.5-10)% increased Impale EffectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.: Supports attack skills, granting them a chance to Impale enemies, increases the effect of Impales caused by those attacks, and causes those attacks to deal more physical damage.- Added a new Strength Support Gem - ShockwaveShockwave SupportSupport, Melee, Attack, AoE
Icon: s
Level: (1-20)
Cost & Reservation Multiplier: 140%
Cooldown Time: 1.00 sec
Can Store (1-4) Use(s)Requires Level 18Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.Supported Skills will Trigger Shockwave on Melee Hit
Supported Skills can only be used with Maces, Sceptres or Staves
+(0-0.3) metres to radius
(0-38)% increased Cooldown Recovery Rate
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Melee Damage
(0.5-10)% increased Melee DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.: Supports melee skills. Triggers a Shockwave skill on kill that deals attack damage in an area around the slain enemy. Restricts the use of supported skills to maces and staves. There was a miscommunication regarding the number of weapon-specific support gems when discussed on Baeclast earlier, and for that we apologise.- Added a new Dexterity/Strength Support Gem - Close CombatClose Combat SupportSupport, Melee, Attack, Duration
Icon: s
Level: (1-20)
Cost & Reservation Multiplier: 140%Requires Level 18Supports melee attack skills. Cannot support skills which create minions.Supported Skills deal up to (25-39)% more Melee Damage to Enemies, based on proximity
Supported Skills grant Combat Rush on Hit
Combat Rush lasts 2 seconds or until you use a Travel Skill
Combat Rush grants 20% more Attack Speed to Travel Skills not Supported by Close Combat
Supported Skills can only be used with Axes or Swords
Additional Effects From 1-20% Quality:
(0.5-10)% increased Damage with Hits to Close Range EnemiesThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.: Supports melee attacks, causing them to deal more damage to enemies based on their proximity. Also causes supported skills to grant a buff on hit, which increases attack and cast speed for the next travel skill you use. Restricts the use of supported skills to axes and swords. There was a miscommunication regarding the number of weapon-specific support gems when discussed on Baeclast earlier, and for that we apologise.- Added 12 new Unique Items, one of which was designed by a supporter.
- Added 14 new Divination Cards, designed by supporters.
- Added 18 new Sextant modifiers, many of which only appear on high-tier maps.
- Reworked 15 existing Unique Items, which will only drop from monsters in the Legion challenge leagues.
- Added 15 new keystones to the Passive Skill Tree, visible only when you have one of the new unique jewels introduced in Legion socketed.
Minor New Content and Features
- Improved the early-game experience. Fights in the first three Acts will be tougher but more responsive, involved and dynamic. This includes fights against basic monsters!
- You can now queue skills. By using one skill while another skill is in progress, that skill will be used immediately after the current skill has finished.
- Added new functionality to the Map Stash Tab which displays which tiers and maps have Elder or Shaper influence, or an Atlas Objective.
- Rage is now displayed along the top-left of the Mana orb, so you can see exactly how much Rage you have at any given time.
- Added sounds for various error cases, such as attempting to equip an invalid item.
- Smoothed the transition between resolutions while Dynamic Resolution is enabled.
- Changes to the size of characters now occur smoothly, rather than snapping between the two sizes.
- Improved the localisation of server messages.
- Improved performance of various game elements, with a particular focus on high-intensity visual effects.
- Continued to incrementally improve the sound, art, effects and environments.
Melee Rebalance
- We've made massive, sweeping (excuse the pun) changes to melee combat. Many of these are specific to skills, but some are broad and affect all aspects of melee combat (and combat in general):
- Hit Multiple Enemies: Every attack -- even Glacial Hammer -- can now hit multiple targets by default. Previously, an attack would look at targets in melee range in front of your character and choose one. Now it chooses all of them that the attack physically passes through. Note that this is not "area of effect", "area damage" or "melee splash".
- Animation Cancelling: You can now interrupt a skill with movement or a movement skill. If you use a skill (any skill, not just an attack), you can now interupt the animation before it finishes playing. If you do so before the point in the animation that damage is dealt (or a projectile is created etc...) you will not deal damage. There is a small window before this point where you will be 'locked into' the animation until the contact point, so you won't accidentally prevent yourself from dealing damage by being overzealous with your movement. You won't be able to use any other skills if you previously cancelled an animation after the point it would deal damage until that animation would have finished playing, meaning you can't use animation cancelling to artificially speed up your rate of attack. You can use a skill immediately after cancelling a previous one if it didn't have a chance to deal damage (or produce a projectile etc...).
- Directional Attacks: Many monsters now deal damage in a specific area in front of them when they attack, meaning you can avoid taking damage by sidestepping or moving away. Previously, monsters would deal damage to their target, even if they had moved to the side. The area for most of these attacks is a 120 degree cone in front of them.
- Attack Signalling: We've improved a lot of enemy attack signalling, slowing down the initial windup but speeding up the strike, giving you an opportunity to respond with an appropriate movement or skill use. This is particularly the case for 'old' monsters.
- Targeting: We've made enormous improvements to how skills target enemies in groups which will result in a more natural, do-what-you-want-it-to experience. This is the culmination of many, many small user experience improvements.
- Attack Range Signalling: Player attacks now accurately signal their damage range via skill effects and trails. Sources which increase your attack range or area of effect with an attack will be reflected in the attack's visual effect.
- Fluidity: We've made a lot of changes to how animations work to allow changing targets while chaining attacks back-to-back to look and feel much less clunky. A dual-wielding character will alternate attacks in a way that feels much more natural than previously, and will make your off-hand weapon choice more important. We've also updated pathing, which should allow for much smoother movements with your character.
- Accuracy: Accuracy is no longer capped to a 95% chance to hit. With enough accuracy, an enemy will never be able to evade an attack, so you will no longer have lone surviving monster frustratingly taunting you (unless you didn't get enough accuracy!).
- Blocking Enemies: Enemies with shields can block attacks, but will only prevent a large portion of the incoming damage, rather than all of it. When an enemy blocks an attack, an effect will play.
- Better Feedback: New effects and sounds allow you to more clearly identify who you have and have not hit with your attacks.
Character Balance
- Melee damage is now treated as having dealt +25% damage for the sake of calculating Stuns.
- Elemental and Chaos damage is treated as having dealt -25% damage for the sake of stuns. This is additive with the Melee damage stun bonus, so a purely Elemental or Chaos or mixed non-physical Melee hit will see no change to previous Stun behaviour.
- As mentioned above, your chance to hit enemies with an attack is no longer capped to 95%. With enough accuracy, you can guarantee that every attack will hit.
- In light of changes to melee combat (see above), the formula which turns Accuracy Rating into Chance to Hit has been changed. In general, it will be easier to hit and be hit.
- Effects that split incoming damage from specific damage types across mana and life (such as Mind of the CouncilMind of the Council
Harlequin MaskEvasion: (518-666)
Energy Shield: (155-208)Requires Level 57, 64 Dex, 64 Int(230-260)% increased Evasion and Energy Shield
+(15-20) to maximum Energy Shield
(20-30)% increased maximum Mana
10% chance to Shock
+20% chance to be Shocked
30% of Lightning Damage is taken from Mana before Life
Attack Skills have Added Lightning Damage equal to 6% of maximum Mana
Lose 3% of Mana when you use an Attack SkillYou think we do not know.
We know all that you think.) now also do this for Damage over Time effects of specific types. Previously such effects could only split damage from hits.- Unarmed attack range of player characters has increased by 2.
- Projectiles are now treated as having a smaller collision size with regards to terrain than monsters. This should alleviate the frustration of casting Freezing Pulse through a doorway and watching your projectiles vanish before hitting anything.
Skill Reworks
CycloneCycloneAttack, AoE, Movement, Channelling, Melee
Level: (1-20)
Cost: (2-3) Mana
Attack Speed: 300% of base
Attack Damage: (60-111)% of base
Effectiveness of Added Damage: (60-111)%
AoE Radius: 1.6Requires Level 28Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.10% increased Area of Effect per 0.1 metre additional Melee Strike Range
30% less Movement Speed
Additional Effects From 1-20% Quality:
(0.5-10)% more Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now a channelling skill.
- Now costs 2 mana at all gem levels (from 12).
- Now deals base damage equal to, and has an added damage effectiveness of, 44% at gem level 1 (from 45%), up to 54% at gem level 20 (from 56%).
- Now adds 10 to 15 physical damage to attacks at gem level 1, up to 56 to 85 at gem level 20.
- Now gains stages as it is channelled, up to a maximum 3 at gem level 1 and 6 at gem level 20, and loses stages every 0.2 seconds while not channelling.
- Now gains +1 to melee range per stage.
- Now has an attack speed multiplier of 300% (previously had 50% more attack speed).
- Modifiers to melee attack range now also apply to this skill's area radius.
LacerateLacerateAttack, AoE, Physical, Melee
Level: (1-20)
Cost: (10-17) Mana
Attack Speed: 60% of base
Attack Damage: (171-393)% of base
Effectiveness of Added Damage: (171-393)%
AoE Radius: 38Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.+(0-0.9) metres to radius
(50-88)% more Damage with Bleeding while in Blood Stance
25% chance to cause Bleeding while in Blood Stance
50% increased angle while in Sand Stance
Additional Effects From 1-20% Quality:
(1-20)% increased Attack Speed if you've changed Stance RecentlyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- As previously, slashes the air twice, dealing damage in two overlapping areas of effect, with the possibility that enemies in the overlapping area will be hit by both.
- Now has different behaviour depending on whether you are in Sand Stance of Blood Stance. You are in Blood Stance by default.
- While in Blood Stance, now has a 25% chance to cause bleeding, and causes you to deal 50% more damage with bleeding at gem level 1, up to 88% more at gem level 20.
- While in Sand Stance, now increases the width of the slash areas of effect by 50%.
- Now deals base damage equal to, and has an added damage effectiveness of, 100% at gem level 1 (from 60%), up to 123% at gem level 20 (from 74%).
- Now adds 5 to 8 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
- Now has an attack speed multiplier of 60%.
Immortal CallImmortal CallSpell, Duration, Guard
Level: (1-20)
Cost: (21-36) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 34Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.Base duration is 1.00 seconds
20% increased Buff Duration per Endurance Charge removed
This Skill's Cooldown does not recover during its effect
(25-34)% less Elemental Damage taken
(25-35)% less Physical Damage taken
15% less Physical Damage taken per Endurance Charge removed
Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- No longer makes you immune to physical damage for a duration.
- Base duration is now 1 second at all gem levels (from 0.4 seconds).
- Now has an instant cast time (from 0.85 seconds).
- Now causes you to take 25% less elemental damage and 25% less physical damage at gem level 1, with the values growing based on the gem level, up to 34% less elemental damage and 35% less physical damage at gem level 20.
- Now consumes endurance charges up to a maximum of 5, causing you to take 15% less physical damage per endurance charge consumed for the buff's duration.
- Increases the duration of the buff by 20% for each endurance charge consumed.
- Now has a 3 second cooldown, which does not recover during its effect.
- Shares its cooldown with other guard skills (Steelskin and Molten Shell).
Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard
Level: (1-20)
Cost: (8-12) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 15Requires Level 16Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds
This Skill's Cooldown does not recover during its effect
Buff grants +(115-858) to Armour
75% of Damage from Hits is taken from the Buff before your Life or Energy Shield
Buff can take Damage equal to 10% of your Armour, up to a maximum of 5000
Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted
Additional Effects From 1-20% Quality:
(1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now has a base duration of 3 seconds at all gem levels (from 10).
- Now grants 50 additional armour at gem level 1 (from 17), up to 858 at gem level 20 (from 943)
- Now creates a buff that can take damage equal to 20% of your armour.
- Now causes 75% of damage from hits to be taken from the buff before your life or energy shield.
- Now reflects 100% of damage taken from the buff as fire damage when the buff expires or is depleted at gem level 1, up to 1050% at gem level 20.
- Now has a 4 second cooldown (from 1).
- Shares its cooldown with other guard skills (Steelskin and Immortal Call).
Shield ChargeShield ChargeAttack, AoE, Movement, Travel, Physical, Melee
Level: (1-20)
Cost: (6-10) Mana
Attack Time: 0.50 sec
Critical Strike Chance: 5.00%
AoE Radius: 8 / 16Requires Level 4Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.(9-252) to (13-378) Base Off Hand Physical Damage
(3-8) to (5-12) Added Physical Damage per 15 Armour or Evasion Rating on Shield
75% increased Stun Threshold reduction on enemies at Maximum charge distance
100% more Damage with Hits at Maximum Charge Distance
(90-109)% increased Movement Speed
Additional Effects From 1-20% Quality:
(1-20)% increased Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now deals damage in a cone, rather than a circle, on impact.
- Now bashes when used against targets at very close ranges.
- Can now be used with wands.
- Now deals base damage equal to, and has an added damage effectiveness of, 100% at gem level 1 (from 50%), remaining the same through to gem level 20 (from 61%).
- Now has 75% increased Stun Threshold Reduction on enemies at maximum charge distance (from 50%).
- Now deals 150% more damage with hits at maximum charge distance (from 200%).
- Now grants 90% increased movement speed during the attack at gem level 1 (from 75%), up to 109% at gem level 20 (from 94%).
- Now has a mana cost of 10 (from 8) at all gem levels.
- Now gains 1% increased movement speed per 1% gem quality (previously 1% increased damage per 1% quality).
- Now deals damage based on your equipped shield, not your weapon. Here's how it does it:
- Base off hand critical strike chance is 5%.
- Adds 0.1% to critical strike chance per 10 maximum energy shield on shield.
- Deals 11 to 17 base off hand physical damage at gem level 1, up to 132 to 198 at gem level 20.
- Adds 2 to 3 physical damage per 15 armour or evasion rating on shield.
- Base off hand attack time is 0.53 seconds at gem level 1, down to 0.48 seconds at gem level 20.
Skill Balance
General
- "Physical" is now a skill type and will now appear on the appropriate gems as a tag.
- "Strike" is now a skill type as well, and appears on items which do not have an 'area of effect' but can still hit multiple targets (essentially, all the previously single-target skills now have this tag). This is used to determine which skills some supports (such as Melee Splash Support) can now support.
- "Blink" is a skill type and appears on FrostblinkFrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoE
Level: (1-20)
Cost: (12-22) Mana
Cooldown Time: (3.00 sec-2.60 sec)
Can Store 1 Use(s)
Cast Time: Instant
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: (180-250)%Requires Level 4Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Deals (9-1144) to (14-1716) Cold Damage
Base duration is 3.00 seconds
+(0-0.3) metres to radius
(15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area
(80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area
(0-38)% increased maximum travel distance
Additional Effects From 1-20% Quality:
(0.5-10)% increased maximum travel distancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Flame DashFlame DashSpell, Movement, Duration, Fire, Travel, Blink
Level: (1-20)
Cost: (8-23) Mana
Cooldown Time: 3.50 sec
Can Store 3 Use(s)
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (80-140)%Requires Level 10Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.Deals (19.7-1738.6) Base Fire Damage per second
Base duration is 4.00 seconds
Deals (7-659) to (11-988) Fire Damage
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
(0-19)% increased Cooldown Recovery Rate
Additional Effects From 1-20% Quality:
(0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and DashDashSpell, Movement, Travel, Blink
Level: (1-20)
Cost: (4-16) Mana
Cooldown Time: 2.50 sec
Can Store 1 Use(s)
Cast Time: 0.15 secRequires Level 4Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.(0-19)% increased Cooldown Recovery Rate
(0-57)% increased travel distance
This Spell's Cast Speed cannot be modified
Additional Effects From 1-20% Quality:
(0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., and indicates that all of these skills share the same cooldown.- "Guard" is also a skill type and appears on Immortal CallImmortal CallSpell, Duration, Guard
Level: (1-20)
Cost: (21-36) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 34Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.Base duration is 1.00 seconds
20% increased Buff Duration per Endurance Charge removed
This Skill's Cooldown does not recover during its effect
(25-34)% less Elemental Damage taken
(25-35)% less Physical Damage taken
15% less Physical Damage taken per Endurance Charge removed
Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., SteelskinSteelskinSpell, Duration, Guard
Level: (1-20)
Cost: (4-16) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 4Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.Base duration is 1.50 seconds
This Skill's Cooldown does not recover during its effect
Buff grants Immunity to Bleeding
70% of Damage from Hits is taken from the Buff before Life or Energy Shield
Buff can take (54-2209) Damage
Additional Effects From 1-20% Quality:
(0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard
Level: (1-20)
Cost: (8-12) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 15Requires Level 16Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds
This Skill's Cooldown does not recover during its effect
Buff grants +(115-858) to Armour
75% of Damage from Hits is taken from the Buff before your Life or Energy Shield
Buff can take Damage equal to 10% of your Armour, up to a maximum of 5000
Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted
Additional Effects From 1-20% Quality:
(1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., and indicates that all of these skills share the same cooldown.- All melee skills now have an Attack Speed multiplier built into the gem. This is functionally identical to the effects of the "more attack speed" or "less attack speed" stat lines that were previously on some gems.
- The following skills are now considered "Travel" skills and have the "Travel" tag: Blink ArrowBlink ArrowAttack, Minion, Duration, Movement, Travel, Bow
Level: (1-20)
Cost: (14-20) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)Requires Level 10Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.Base duration is 3.00 seconds
(0-47)% increased Cooldown Recovery Rate
Minions deal (0-57)% more Damage
Additional Effects From 1-20% Quality:
(2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., BodyswapBodyswapMovement, Spell, AoE, Fire, Travel
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%Requires Level 10Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.This Spell deals (3-210) to (5-315), plus 4% of your maximum Life, as base Fire Damage
Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life
+(0-0.2) metres to radius
200% more Area of Effect if Consuming a corpse
Additional Effects From 1-20% Quality:
Deals +(0.2-4)% of your maximum Life, as base Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Flame DashFlame DashSpell, Movement, Duration, Fire, Travel, Blink
Level: (1-20)
Cost: (8-23) Mana
Cooldown Time: 3.50 sec
Can Store 3 Use(s)
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (80-140)%Requires Level 10Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.Deals (19.7-1738.6) Base Fire Damage per second
Base duration is 4.00 seconds
Deals (7-659) to (11-988) Fire Damage
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
(0-19)% increased Cooldown Recovery Rate
Additional Effects From 1-20% Quality:
(0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (136-314)% of base
Effectiveness of Added Damage: (136-314)%
AoE Radius: 15Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.(20-39)% increased Stun Duration against Enemies that are on Full Life
+0.55 seconds to Attack Time
Base radius is 1.5 metres
Damaging Hits always Stun Enemies that are on Full Life
Additional Effects From 1-20% Quality:
(2-40)% increased Stun Duration against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Lightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning, Travel
Level: (1-20)
Cost: (9-26) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 90%
AoE Radius: 16Requires Level 10Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.Deals (1-51) to (19-965) Lightning Damage
+(0-0.4) metres to radius
(30-49)% reduced Duration
Can queue up to 50 uses
Additional Effects From 1-20% Quality:
(1-20)% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Phase RunPhase RunSpell, Duration, Movement, Physical, Travel
Level: (1-20)
Cost: (8-13) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 34Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.Base duration is 1.80 seconds
Base secondary duration is 0.20 seconds
(30-39)% increased Movement Speed
(20-30)% more Melee Physical Damage
100% increased Skill Duration per Frenzy Charge removed
Grants Phasing
100% increased Stealth
Additional Effects From 1-20% Quality:
(0.5-10)% increased Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Shield ChargeShield ChargeAttack, AoE, Movement, Travel, Physical, Melee
Level: (1-20)
Cost: (6-10) Mana
Attack Time: 0.50 sec
Critical Strike Chance: 5.00%
AoE Radius: 8 / 16Requires Level 4Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.(9-252) to (13-378) Base Off Hand Physical Damage
(3-8) to (5-12) Added Physical Damage per 15 Armour or Evasion Rating on Shield
75% increased Stun Threshold reduction on enemies at Maximum charge distance
100% more Damage with Hits at Maximum Charge Distance
(90-109)% increased Movement Speed
Additional Effects From 1-20% Quality:
(1-20)% increased Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Smoke MineSmoke MineMine, Spell, AoE, Duration, Movement, Travel, Blink
Level: (1-20)
Cost: (6-13) Mana
Reservation: (6-13) Mana
Cooldown Time: 5.00 sec
Can Store 3 Use(s)
Cast Time: 0.50 secRequires Level 10Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.Mine lasts 8 seconds
Base duration is (4.00-5.00) seconds
Base secondary duration is 1.00 seconds
Increases and Reductions to Mine Duration also apply to this Skill's Buff Duration
Only one Mine of this type can Detonate in each Detonation Sequence
Buff grants (20-29)% increased Movement Speed
Mines cannot be Re-armed
Mine Detonation is Instant
Additional Effects From 1-20% Quality:
Buff grants (1-20)% increased Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Vaal Lightning WarpVaal Lightning WarpSpell, AoE, Duration, Vaal, Lightning, Movement, Travel
Level: (1-20)
Souls Per Use: 20
Can Store 1 Use(s)
Soul Gain Prevention: 2 sec
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 50%Requires Level 10Casts a delayed teleport for nearby enemies to a target destination. When the teleport occurs, lightning damage is dealt to the enemies both before and after they teleport.Deals (1-31) to (18-586) Lightning Damage
(0-38)% reduced Duration
Additional Effects From 1-20% Quality:
(1-20)% increased Cast SpeedCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Whirling BladesWhirling BladesAttack, Movement, Travel, Melee
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (136-314)% of base
Effectiveness of Added Damage: (136-314)%Requires Level 10Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.When Dual Wielding, Deals 75% Damage from each Weapon combined
+0.6 seconds to Attack Time
Additional Effects From 1-20% Quality:
(0.5-10)% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..- The following skills are now considered "Guard" skills, have a shared cooldown, and have the "Guard" tag: Immortal CallImmortal CallSpell, Duration, Guard
Level: (1-20)
Cost: (21-36) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 34Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.Base duration is 1.00 seconds
20% increased Buff Duration per Endurance Charge removed
This Skill's Cooldown does not recover during its effect
(25-34)% less Elemental Damage taken
(25-35)% less Physical Damage taken
15% less Physical Damage taken per Endurance Charge removed
Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard
Level: (1-20)
Cost: (8-12) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 15Requires Level 16Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds
This Skill's Cooldown does not recover during its effect
Buff grants +(115-858) to Armour
75% of Damage from Hits is taken from the Buff before your Life or Energy Shield
Buff can take Damage equal to 10% of your Armour, up to a maximum of 5000
Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted
Additional Effects From 1-20% Quality:
(1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., SteelskinSteelskinSpell, Duration, Guard
Level: (1-20)
Cost: (4-16) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 4Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.Base duration is 1.50 seconds
This Skill's Cooldown does not recover during its effect
Buff grants Immunity to Bleeding
70% of Damage from Hits is taken from the Buff before Life or Energy Shield
Buff can take (54-2209) Damage
Additional Effects From 1-20% Quality:
(0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..- All melee attacks now apply a visual to your weapon as you swing to better illustrate your attack's range.
- Most, if not all, attacks and spells also now accurately signal their area of effect, including any increases or reductions.
- Minion targeting is now less weird if using a movement skill while also channelling.
Specific Skills Quite a few melee skills have had their base attack speed lowered slightly and their base damage raised. This is due to the increase in effective clear speed from the introduction of animation cancelling, whereby you can start moving to the next pack of monsters before your attack would otherwise have ended.
Ancestral ProtectorAncestral ProtectorAttack, Totem, Melee, Strike
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (90-180)% of base
Effectiveness of Added Damage: (90-180)%Requires Level 4Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds
Summons a Totem which uses this Skill
(10-20)% more Attack Speed while Totem is Active
50% increased Totem Placement speed
+(1.6-1.8) metres to Melee Strike Range
Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now deals base damage equal to, and has an added damage effectiveness of, 90% at gem level 1 (from 80%), up to 144% at gem level 20 (from 133%).
Ancestral WarchiefAncestral WarchiefAttack, Totem, AoE, Slam, Melee
Level: (1-20)
Cost: (8-11) Mana
Attack Speed: 90% of base
Attack Damage: (110-166)% of base
Effectiveness of Added Damage: (110-166)%Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds
Summons a Totem which uses this Skill
(8-18)% more Melee Damage while Totem is Active
50% increased Totem Placement speed
+1 metre to Melee Strike Range
Additional Effects From 1-20% Quality:
(1.5-30)% increased Activation rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now deals base damage equal to, and has an added damage effectiveness of, 110% at gem level 1 (from 100%), up to 133% at gem level 20 (from 123%).
- Now has an attack speed multiplier of 90% (rather than 10% less attack speed).
BaneBaneChaos, Trigger, Spell, AoE, Duration, Hex
Level: (1-20)
Cost: (10-20) Mana
Cast Time: 0.60 secRequires Level 24Applies a debuff to enemies in an area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.Only applies Hexes from Curse Skill Gems requiring Level (24-70) or lower
Deals (59.3-1075.5) Base Chaos Damage per second
Base duration is 2.00 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Base radius is (2.1-2.4) metres
(28-42)% more Damage per Curse applied
50% increased Debuff Duration per Curse applied
Applied Curses have 25% less Effect
This Gem can only Support Skill Gems requiring Level (24-70) or lower
You cannot Cast Supported Curse Spells
25% less Effect of Supported Curses
Additional Effects From 1-20% Quality:
Applied Curses have (1-20)% increased Effect
(1-20)% increased Effect of Supported CursesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now deals 45.7 base chaos damage per second at gem level 1 (from 66.8), up to 895.6 at gem level 20 (from 1060.6).
Blade FlurryBlade FlurryAttack, AoE, Channelling, Melee
Level: (1-20)
Cost: (5-6) Mana
Attack Speed: 160% of base
Attack Damage: (60-111)% of base
Effectiveness of Added Damage: (60-111)%
AoE Radius: 14 / 17 / 19Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.20% more Damage with Hits and Ailments for each stage
Maximum 6 Stages
Additional Effects From 1-20% Quality:
+(0.25-5)% more Damage with Hits and Ailments for each stagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now deals base damage equal to, and has an added damage effectiveness of, 32% at gem level 1 (from 45%), up to 45% at gem level 20 (from 56%).
- Now adds 14 to 20 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
- Now has 29% larger target-acquiring radius while channelling, and 47% larger target-acquiring radius after channelling ends.
- Now has an attack speed multiplier of 160% (rather than 60% more attack speed).
CleaveCleaveAttack, AoE, Melee
Level: (1-20)
Cost: (7-13) Mana
Attack Speed: 80% of base
Attack Damage: (179-511)% of base
Effectiveness of Added Damage: (179-511)%
AoE Radius: 20The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined
+(0-1) metre to radius
Additional Effects From 1-20% Quality:
+0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metrePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now deals base damage equal to, and has an added damage effectiveness of, 125% at gem level 1 (from 110%), up to 170% at gem level 20 (from 163%).
- Now adds 2 to 3 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
- Now has an attack speed multiplier of 80%.
Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee
Level: (1-20)
Cost: (5-6) Mana
Attack Speed: 160% of base
Attack Damage: (143-264)% of base
Effectiveness of Added Damage: (143-264)%Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage. Requires a Melee Weapon.50% of Physical Damage Converted to Lightning Damage
Deals 150% more Damage while Channelling if Illusion has finished moving
Hits from Final wave deal 75% of Damage per stage
Illusion moves at 130% of your Movement Speed
Additional Effects From 1-20% Quality:
Illusion moves at an additional +(1-20)% of your Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now deals base damage equal to, and has an added damage effectiveness of, 95% at gem level 1 (from 75%), up to 110% at gem level 20 (from 92%).
- Now has an attack speed multiplier of 160% (rather than 60% more attack speed).
Consecrated PathConsecrated PathFire, Attack, AoE, Movement, Duration, Slam, Melee
Level: (1-20)
Cost: (9-13) Mana
Attack Speed: 80% of base
Attack Damage: (227-417)% of base
Effectiveness of Added Damage: (227-417)%Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 4.00 seconds
50% of Physical Damage Converted to Fire Damage
Deals up to 20% more Damage with Hits to closer targets
Additional Effects From 1-20% Quality:
Deals up to +(0.5-10)% more Damage with Hits to closer targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now deals base damage equal to, and has an added damage effectiveness of, 150% at gem level 1 (from 120%), up to 184% at gem level 20 (from 147%).
- Now has an attack speed multiplier of 80%.
Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike
Level: (1-20)
Cost: (7-10) Mana
Attack Damage: (249-458)% of base
Effectiveness of Added Damage: (249-458)%Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds
Base secondary duration is 20.00 seconds
Maximum 9 Summoned Normal Sentinels of Dominance
Maximum 3 Summoned Magic Sentinels of Dominance
Maximum 1 Summoned Rare Sentinel of Dominance
25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster
Additional Effects From 1-20% Quality:
Minions have (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now deals base damage equal to, and has an added damage effectiveness of, 165% at gem level 1 (from 140%), up to 190% at gem level 20 (from 172%).
- Now causes minions to deal 1% increased damage per 1% gem quality (from 0.5% per 1% gem quality).
Double StrikeDouble StrikeAttack, Melee, Strike, Physical
Level: (1-20)
Cost: (7-13) Mana
Attack Speed: 80% of base
Attack Damage: (143-409)% of base
Effectiveness of Added Damage: (143-409)%Performs two fast strikes with a melee weapon.25% chance to cause Bleeding
Additional Effects From 1-20% Quality:
(1-20)% chance to deal Double Damage to Bleeding EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now deals base damage equal to, and has an added damage effectiveness of, 91% at gem level 1 (from 70%), up to 112% at gem level 20 (from 94%).
- Now has a 25% chance to cause bleeding.
- Now has an attack speed multiplier of 80%.
Dual StrikeDual StrikeCritical, Attack, Melee, Strike
Level: (1-20)
Cost: (8-14) Mana
Attack Speed: 70% of base
Attack Damage: (155-442)% of base
Effectiveness of Added Damage: (155-442)%Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.100% more Critical Strike Chance against Enemies that are on Full Life
60% more Damage with Hits and Ailments against Enemies that are on Full Life
Additional Effects From 1-20% Quality:
+(1.5-30)% more Damage with Hits and Ailments against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now deals base damage equal to, and has an added damage effectiveness of, 125% at gem level 1 (from 85%), up to 170% at gem level 20 (from 104%).
- Now has 50% increased critical strike chance at gem level 1, up to 107% at gem level 20.
- Now has 100% more critical strike chance against enemies that are on full life.
- Now deals 30% more damage with hits and ailments against enemies that are on full life.
- Now has an attack speed multiplier of 70%.
- Now gains +0.5% to critical strike multiplier and 1% increased critical strike chance per 1% quality (previously 0.5% increased attack speed per 1% quality).
EarthquakeEarthquakeAttack, AoE, Duration, Slam, Melee
Level: (1-20)
Cost: (10-13) Mana
Attack Speed: 75% of base
Attack Damage: (143-229)% of base
Effectiveness of Added Damage: (143-229)%
AoE Radius: 18 / 28Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 1.00 seconds
Aftershock deals 150% more Damage with Hits and Ailments
Additional Effects From 1-20% Quality:
Aftershock deals +(1.5-30)% more Damage with Hits and AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now deals base damage equal to, and has an added damage effectiveness of, 85% at gem level 1 (from 90%), up to 120% at gem level 20 (from 109%).
- Aftershock now benefits from 30 to 46 added physical damage at gem level one, up to 169 to 254 at gem level 20.
- Now has an attack speed multiplier of 75%.
- Radius of the aftershock is now +2 units larger.
- Now gains 1% increased damage per 1% gem quality (rather than 1% increased physical damage).
Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration
Level: (1-20)
Cost: (5-8) Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Attack Speed: 120% of base
Attack Damage: (177-408)% of base
Effectiveness of Added Damage: (177-408)%Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3.00 seconds
10% increased Attack Speed per Frenzy Charge
15% chance to gain a Frenzy Charge on Hit
Buff grants 20% increased Movement Speed
Additional Effects From 1-20% Quality:
(0.5-10)% chance to gain a Frenzy Charge on HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now deals base damage equal to, and has an added damage effectiveness of, 142% at gem level 1 (from 130%), up to 168% at gem level 20 (from 160%).
- Now grants 15% chance to gain a Frenzy charge on hit at all levels.
- Now grants a buff that provides 20% increased movement speed for 3 seconds.
- Now has an attack speed multiplier of 120% (rather than 20% more attack speed).
- Now grants 0.25% chance to gain a Frenzy charge on hit per 1% gem quality (previously 1% increased damage per 1% quality).
FrenzyFrenzyAttack, Projectile, Bow
Level: (1-20)
Cost: (7-10) Mana
Attack Damage: (115-135)% of base
Effectiveness of Added Damage: (115-135)%Requires Level 16Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge
5% more Attack Speed per Frenzy Charge
Additional Effects From 1-20% Quality:
+(0.1-2)% more Attack Damage per Frenzy Charge
+(0.1-2)% more Attack Speed per Frenzy ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now deals base damage equal to, and has an added damage effectiveness of, 115% at gem level 1 (from 110%), up to 135% at gem level 20 (from 136%).
- Now deals 5% more attack damage per Frenzy Charge (previously 5% increased).
- Now has 5% more attack speed per Frenzy Charge (previously 5% increased).
Frost BladesFrost BladesAttack, Projectile, Melee, Strike, Cold
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (143-409)% of base
Effectiveness of Added Damage: (143-409)%
Projectile Speed: 2250Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.Fires (5-8) Projectiles
60% of Physical Damage Converted to Cold Damage
+(1.8-2.1) metres to Melee Strike Range
Additional Effects From 1-20% Quality:
Fires +(0.1-2) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now deals base damage equal to, and has an added damage effectiveness of, 102% at gem level 1 (unchanged), up to 140% at gem level 20 (from 142%).
- Now adds 2 to 3 cold damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
- Now gains 1% increased damage and 1% increased projectile speed per 1% gem quality (previously gained 1% increased projectile damage per 1% gem quality).
Glacial HammerGlacial HammerAttack, Melee, Strike, Cold
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (218-622)% of base
Effectiveness of Added Damage: (218-622)%Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.25% chance to Freeze enemies
100% of Physical Damage Converted to Cold Damage
Every third successive strike Freezes enemies as though dealing (200-390)% more Damage
35% increased Duration of Cold Ailments
(10-29)% increased Effect of Cold Ailments
Additional Effects From 1-20% Quality:
Every third successive strike Freezes enemies as though dealing (5-100)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now has 155% damage effectiveness at gem level 1 (from 140%), up to 200% effectiveness at gem level 20 (from 182%).
- Now gets +2 to melee range at gem level 1 (from 0), up to +4 at gem level 20 (from 2).
- Now converts 60% of physical damage to cold (from 50%).
- Now adds 2 to 3 cold damage to attacks against chilled enemies at gem level 1, up to 75 to 113 at gem level 20.
- Every third successive strike now freezes enemies as if it were dealing 200% more damage at gem level 1, up to 390% at gem level 20.
Ground SlamGround SlamAttack, AoE, Slam, Melee
Level: (1-20)
Cost: (6-11) Mana
Attack Speed: 90% of base
Attack Damage: (132-356)% of base
Effectiveness of Added Damage: (132-356)%
AoE Radius: 35Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.25% reduced Enemy Stun Threshold
+(0-1) metre to radius
Deals up to (40-49)% more Damage with Hits to closer targets
Additional Effects From 1-20% Quality:
Deals up to +(1-20)% more Damage with Hits to closer targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now deals base damage equal to, and has an added damage effectiveness of, 95% at gem level 1 (from 100%), up to 125% at gem level 20 (unchanged).
- Now adds 2 to 3 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
- Now has an attack speed multiplier of 90%.
- Now gains 1% increased Stun Duration on enemies and 0.5% increased area of effect per 1% gem quality (from 1.5% increased Stun Duration on enemies per 1% gem quality).
Heavy StrikeHeavy StrikeAttack, Melee, Strike
Level: (1-20)
Cost: (7-12) Mana
Attack Speed: 85% of base
Attack Damage: (224-552)% of base
Effectiveness of Added Damage: (224-552)%Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.25% reduced Enemy Stun Threshold
(20-39)% chance to deal Double Damage
Additional Effects From 1-20% Quality:
(1-20)% chance to deal Double DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now deals base damage equal to, and has an added damage effectiveness of, 176% at gem level 1 (from 150%), up to 222% at gem level 20 (from 194%).
- Now has +2 to melee range at gem level 1 (from 0), up to +4 at gem level 20 (from +2).
- Now has 20% chance to deal double damage at all gem levels.
- Now has an attack speed multiplier of 85%.
- Now gains 1% increased Stun Duration on enemies and 1% increased damage per 1% gem quality (previously only gained increased stun duration on enemies).
Herald of AgonyHerald of AgonySpell, Herald, Minion, Chaos, Physical
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Grants a buff giving more poison damage and a chance to inflict poison. When you poison an enemy while you have this buff, you gain Virulence, and summon an Agony Crawler minion that uses projectile and area attacks. You will lose Virulence over time, at a rate which increases the more Virulence you have. The minion will die when you have no Virulence.Maximum 1 Summoned Agony Crawler
Buff grants 20% chance to Poison on Hit
Grants Virulence when you Poison an Enemy
Buff grants 10% more Damage with Poison
40 Maximum Virulence
Minions cannot Taunt Enemies
Agony Crawler has (2-4)% increased Attack Speed per Virulence you have
Agony Crawler deals (5-9)% increased Physical Damage per Virulence you have
Agony Crawler has (1-45) to (3-84) Added Physical Damage per Virulence you have
Additional Effects From 1-20% Quality:
+(0.25-5) to Maximum VirulencePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now causes Agony Crawler to deal 6% increased physical damage per virulence you have at gem level 1 (from 10%), up to 12% at gem level 20 (from 19%).
Ice CrashIce CrashAttack, AoE, Cold, Slam, Melee
Level: (1-20)
Cost: (10-14) Mana
Attack Speed: 70% of base
Attack Damage: (332-611)% of base
Effectiveness of Added Damage: (332-611)%
AoE Radius: 26Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.100% of Physical Damage Converted to Cold Damage
Second Stage deals 15% less Damage
Third Stage deals 30% less Damage
Base radius is 1.1 metres
Base secondary radius is 2.1 metres
Base tertiary radius is 3.1 metres
Additional Effects From 1-20% Quality:
Gain (0.75-15)% of Physical Damage as Extra Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now deals base damage equal to, and has an added damage effectiveness of, 190% at gem level 1 (from 170%), up to 240% at gem level 20 (from 208%).
- The base area of effect is now 20% larger.
- Now adds 30 to 46 cold damage to attacks at gem level 1, up to 169 to 254 at gem level 20.
- Now has an attack speed multiplier of 70% (previously had 20% less attack speed).
- Now gains 1% increased damage per 1% gem quality (previously gained 1% increased cold damage per 1% gem quality).
Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (164-377)% of base
Effectiveness of Added Damage: (164-377)%
AoE Radius: 15Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 0.80 seconds
Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
60% of Physical Damage Converted to Fire Damage
Base radius is 2.4 metres
Base explosion radius is 1.8 metres
Debuff deals 66% of Damage per Charge
Additional Effects From 1-20% Quality:
Debuff deals +(0.5-10)% of Damage per ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now deals base damage equal to, and has an added damage effectiveness of, 104% at gem level 1 (from 100%), up to 133% at gem level 20 (from 123%).
- Now adds 5 to 8 fire damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
Lancing SteelLancing SteelAttack, Projectile, Physical
Level: (1-20)
Cost: (9-13) Mana
Attack Speed: 80% of base
Attack Damage: (110-175)% of base
Effectiveness of Added Damage: (110-175)%Requires Level 28Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.Fires 4 Projectiles
Fires 50% more Projectiles per Steel Shard consumed
20% chance to Impale Enemies on Hit
Hits after the first on each Enemy deal 60% less Damage
Consumes up to 4 Steel Shards
Additional Effects From 1-20% Quality:
Fires +(0.05-1) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Can no longer hit close-range enemies multiple times with a single attack.
- Now deals base damage equal to, and has an added damage effectiveness of, 130% at gem level 1 (from 65%), up to 175% at gem level 20 (from 80%).
- Now adds 20 to 30 physical damage to attacks at gem level 1, up to 113 to 169 at gem level 20.
- Now has 30% chance for the non-primary projectiles to impale enemies on hit.
- Now has an attack speed multiplier of 80%.
- Now gains 0.5% chance to impale enemies on hit per 1% gem quality (previously gained 1% chance to impale enemies per 1% gem quality).
Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (136-314)% of base
Effectiveness of Added Damage: (136-314)%
AoE Radius: 15Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.(20-39)% increased Stun Duration against Enemies that are on Full Life
+0.55 seconds to Attack Time
Base radius is 1.5 metres
Damaging Hits always Stun Enemies that are on Full Life
Additional Effects From 1-20% Quality:
(2-40)% increased Stun Duration against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now deals base damage equal to, and has an added damage effectiveness of, 100% at gem level 1 (unchanged), up to 120% at gem level 20 (from 123%).
- Now always knocks enemies back on hit.
- Now always causes your damaging hits to stun enemies that are on full life.
- Now has 20% increased stun duration against enemies on full life at gem level 1, up to 39% at gem level 20.
- Now costs 10 mana at all gem levels (from 15 mana).
- Now gains 1% increased Stun Duration on enemies per 1% gem quality (previously gained 1% knockback chance per 2% quality).
Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (198-456)% of base
Effectiveness of Added Damage: (198-456)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage
Fires 3 Projectiles
Additional Effects From 1-20% Quality:
Fires +(0.05-1) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now deals base damage equal to, and has an added damage effectiveness of, 135% at gem level 1 (from 130%), up to 180% at gem level 20 (from 176%).
- Now adds 1 to 13 lightning damage to attacks at gem level 1, up to 9 to 179 at gem level 20.
- Now gains 1% increased projectile speed and 1% increased damage per 1% gem quality (previously gained 1% increased lightning damage per 1% gem quality).
Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (126-329)% of base
Effectiveness of Added Damage: (126-329)%
Projectile Speed: 750Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.Fires 4 Projectiles
60% of Physical Damage Converted to Fire Damage
Projectiles deal 50% less Damage with Hits and Ailments
Additional Effects From 1-20% Quality:
Projectiles deal (0.5-10)% more Damage with Hits and AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now deals base damage equal to, and has an added damage effectiveness of, 120% at gem level 1 (unchanged), up to 130% at gem level 20 (from 160%).
- Now adds 2 to 3 fire damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
- Now requires that you hit an enemy in order to produce projectiles, and splits the number of projectiles it produces evenly among all targets (if it can).
- Projectiles now deal 50% less damage at all levels (from 40% less at gem level 1, to 30% less at gem level 20 previously).
- Damage over time from projectiles now deals 50% less damage at all levels (from 40% less at gem level 1, to 30% less at gem level 20 previously).
- Now has +2 to melee range at gem level 1 (from 0), up to +6 at gem level 20 (from +2).
PuncturePunctureAttack, Projectile, Duration, Physical, Bow
Level: (1-20)
Cost: (8-14) Mana
Attack Speed: 70% of base
Attack Damage: (168-205)% of base
Effectiveness of Added Damage: (168-205)%Requires Level 4Punctures enemies with your Bow, causing a bleeding debuff, which will be affected by modifiers to skill duration.Base duration is 8.00 seconds
(30-49)% more Damage with Bleeding
Causes Bleeding
Additional Effects From 1-20% Quality:
+(1-20)% more Damage with BleedingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now deals base damage equal to, and has an added damage effectiveness of, 135% at gem level 1 (from 100%), up to 165% at gem level 20 (from 123%).
- Now adds 3 to 4 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
- Now deals 30% more damage with bleeding at gem level 1, up to 49% more at gem level 20.
- Now has an attack speed multiplier of 70%.
- Now causes bleeding inflicted by the skill to deal damage 0.5% faster per 1% gem quality (previously gained 1% increased skill duration per 1% gem quality).
ReaveReaveAttack, AoE, Melee
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (232-534)% of base
Effectiveness of Added Damage: (232-534)%
AoE Radius: 20Requires Level 12Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.4 Maximum Stages
+(0-0.2) metres to radius
50% more Area of Effect for each stage
Additional Effects From 1-20% Quality:
+(0.1-2) to maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now deals base damage equal to, and has an added damage effectiveness of, 135% at gem level 1 (from 100%), up to 155% at gem level 20 (from 138%).
- The base skill radius is now 2 units larger.
- Now gains up to +2 radius at gem level 20 (from +4).
- Now loses stages incrementally after a short period without hitting anything, rather than all at once.
- Now deals base damage equal to, and has an added damage effectiveness of, 91% at gem level 1 (from 70%), up to 140% at gem level 20 (from 108%).
- Now adds 6 to 10 physical damage to attacks at gem level 1, up to 169 to 254 at gem level 20.
Glacial Shield SwipeGlacial Shield SwipeAttack, AoE, Cold, Physical, Retaliation, Melee
Level: (1-20)
Cost: (7-11) Mana
Cooldown Time: 3.50 sec
Can Store 1 Use(s)
Attack Time: 0.70 sec
Critical Strike Chance: 5.00%Requires Level 16Retaliate against a blocked hit with a sweep of your Shield, unleashing a wave of ice in a cone in front of you.(78-607) to (117-911) Base Off Hand Physical Damage
(17-29) to (25-43) Added Physical Damage per 15 Armour or Evasion Rating on Shield
Cannot be used by default
Becomes Usable once for 2 seconds when you Block a Hit
Always Freezes enemies
100% of Physical Damage Converted to Cold Damage
Can't be Evaded
50% less Damage with Ailments
Base radius is 8 metres
Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now deals base damage equal to, and has an added damage effectiveness of, 135% at gem level 1 (from 100%), up to 186% at gem level 20 (from 138%).
- Now adds 6 to 10 physical damage to attacks at gem level 1, up to 169 to 254 at gem level 20.
Shattering SteelShattering SteelAttack, Projectile, AoE, Physical
Level: (1-20)
Cost: (7-12) Mana
Attack Speed: 85% of base
Attack Damage: (170-265)% of base
Effectiveness of Added Damage: (170-265)%Requires Level 12Swing an Axe or Sword, firing projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter.Fires 3 Projectiles
40% chance to Impale Enemies on Hit
Additional Effects From 1-20% Quality:
(2-40)% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now deals base damage equal to, and has an added damage effectiveness of, 45% at gem level 1 (from 40%), up to 50% at gem level 20 (from 49%).
- Now adds 8 to 12 physical damage to attacks at gem level 1, up to 113 to 169 at gem level 20.
- Now has an attack speed multiplier of 80%.
Shock NovaShock NovaSpell, AoE, Lightning, Nova
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (140-190)%
AoE Radius: 26 / 14Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Deals (34-537) to (101-1610) Lightning Damage
+10% to Maximum Effect of Shock
Ring always Shocks
Additional Effects From 1-20% Quality:
+(0.5-10)% to Maximum Effect of ShockPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- The ring now deals 50% less damage (from 80%).
- The ring is now closer to the centre of the nova.
SmiteSmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura
Level: (1-20)
Cost: (7-12) Mana
Attack Speed: 85% of base
Attack Damage: (225-488)% of base
Effectiveness of Added Damage: (225-488)%Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage
Base duration is 4.00 seconds
(30-20)% less Area Damage
Base radius is (1.5-2.1) metres
Base Aura radius is (3.6-4.2) metres
Lightning strikes 1 target within 5 metres
Aura grants (1-12) to (4-220) added Lightning Damage
Aura grants (10-19)% chance to Shock
Additional Effects From 1-20% Quality:
-(0.5-10)% less Area DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now deals base damage equal to, and has an added damage effectiveness of, 196% at gem level 1 (from 135%), up to 218% at gem level 20 (from 165%).
- The base skill radius is now 2 units larger.
- Now gains up to +4 to radius at gem level 20 (from +6).
- Now has an attack speed multiplier of 85%.
SoulrendSoulrendChaos, Spell, AoE, Duration, Projectile
Level: (1-20)
Cost: (14-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 170%Requires Level 28Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.Deals (21-885) to (31-1327) Chaos Damage
Projectiles Pierce all Targets
Deals (180.8-2642.5) Base Chaos Damage per second
Base duration is 0.60 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
4% of Spell Damage Leeched as Energy Shield
Additional Effects From 1-20% Quality:
Base duration is (0.01-0.2) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- The projectile now has a radius of 10 (from 13).
Spectral Shield ThrowSpectral Shield ThrowAttack, Projectile, Physical
Level: (1-20)
Cost: (7-10) Mana
Attack Time: 0.65 sec
Critical Strike Chance: 5.00%Requires Level 28Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Shard Projectiles Deal 50% less Damage
(56-243) to (84-364) Base Off Hand Physical Damage
(3-5) to (5-9) Added Physical Damage per 15 Armour or Evasion Rating on Shield
Fires 3 additional Projectiles
Primary Projectile Chains +3 Times
Additional Effects From 1-20% Quality:
Fires (0.1-2) additional ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now deals 18 to 27 base off hand physical damage at gem level 1 (from 13 to 19), up to 182 to 272 at gem level 20 (from 132 to 198).
- Now fires more projectiles on shield impact as the skill levels up, up to 13 at gem level 20 (from 8 at all levels).
- Now has a base off hand attack time of 0.7 seconds at gem level 1 (from 0.65), down to 0.6 seconds at gem level 20 (from 0.56).
Spectral ThrowSpectral ThrowAttack, Projectile
Level: (1-20)
Cost: (5-9) Mana
Attack Speed: 110% of base
Attack Damage: (100-150)% of base
Effectiveness of Added Damage: (100-150)%Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Additional Effects From 1-20% Quality:
Projectiles that have Pierced deal (0.5-10)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now deals base damage equal to, and has an added damage effectiveness of, 80% at gem level 1 (from 54%), up to 100% at gem level 20 (from 90%).
Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (150-346)% of base
Effectiveness of Added Damage: (150-346)%
AoE Radius: 19Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.50% of Physical Damage Converted to Lightning Damage
Base duration is 3.00 seconds
Beams Hit Enemies every (0.40-0.32) seconds
Chains +1 Times
Beams deal 40% less Damage
(4-6) maximum Beam Targets
Additional Effects From 1-20% Quality:
(1-20)% increased Beam frequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now deals base damage equal to, and has an added damage effectiveness of, 107% at gem level 1 (from 100%), up to 160% at gem level 20 (from 146%).
- Now chains an additional time at all gem levels.
Storm BrandStorm BrandLightning, Spell, AoE, Chaining, Duration, Brand
Level: (1-20)
Cost: (8-21) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 30%Requires Level 12Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing beams which deal damage to nearby enemies and those around them. The brand will detach if the enemy dies.Deals (3-92) to (8-277) Lightning Damage
Activates every 0.5 seconds while Attached
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
Can be Detached for a total Duration of 6.00 seconds
Can be Attached for a total Duration of 5.00 seconds
Sends beams to 3 Enemies, including the Branded Enemy
Deals (80-130)% more Damage with Hits against Branded Enemy
Additional Effects From 1-20% Quality:
Sends beams to +(0.05-1) EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now has a cast time of 0.75 seconds (from 0.65 seconds).
- Now activates every 0.6 seconds while attached (from 0.5 seconds).
- Now has 10% smaller base radius of area of effect for dealing damage.
- Multiple Storm Brands can no longer 'shotgun' enemies with their overlapping areas of effect.
- Now deals 3 to 8 lightning damage at gem level 1 (from 2 to 7), up to 92 to 277 lightning damage at gem level 20 (from 75 to 225).
- Now does 80% more damage to the branded enemy at gem level 1, up to 130% more damage at gem level 20 (from 50% more at all gem levels).
SunderSunderAttack, AoE, Slam, Melee
Level: (1-20)
Cost: (8-13) Mana
Attack Speed: 75% of base
Attack Damage: (273-629)% of base
Effectiveness of Added Damage: (273-629)%Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.(0-19)% more Area of Effect
Shockwaves deal 40% less Damage
Wave causes Shockwaves from up to 5 Enemies in each Area
Wave has (0-25)% reduced delay between Areas
Wave Damages 5 Areas
Wave cannot stop before Damaging 2 Areas
Wave gains +0.2 metres to radius with each Area in the Sequence
Additional Effects From 1-20% Quality:
Wave gains +(0.005-0.1) metres to radius with each Area in the SequencePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now deals base damage equal to, and has an added damage effectiveness of, 175% at gem level 1 (from 140%), up to 220% at gem level 20 (from 182%).
- Now has an effective length of 60 units (from 48).
- Now has an attack speed multiplier of 75% (previously had 15% less attack speed).
SweepSweepAttack, AoE, Melee
Level: (1-20)
Cost: (9-14) Mana
Attack Speed: 70% of base
Attack Damage: (289-664)% of base
Effectiveness of Added Damage: (289-664)%
AoE Radius: 26Requires Level 12Swings a two handed melee weapon in a circle, knocking back monsters around the character.Knocks Enemies Back on Hit
+(0-0.4) metres to radius
Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now deals base damage equal to, and has an added damage effectiveness of, 170% at gem level 1 (from 100%), up to 225% at gem level 20 (from 138%).
- Now adds 5 to 8 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
- Now always knocks enemies back on hit (from 30% chance).
- Now has an attack speed multiplier of 70% (previously had 10% less attack speed).
Tectonic SlamTectonic SlamFire, Attack, AoE, Slam, Melee
Level: (1-20)
Cost: (9-13) Mana
Attack Speed: 80% of base
Attack Damage: (295-542)% of base
Effectiveness of Added Damage: (295-542)%Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.60% of Physical Damage Converted to Fire Damage
5% more Area of Effect per Endurance Charge
30% fissure branching chance
+5% fissure branching chance per Endurance Charge
Additional Effects From 1-20% Quality:
+(1.5-30)% Fissure branching chancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now deals base damage equal to, and has an added damage effectiveness of, 170% at gem level 1 (from 130%), up to 200% at gem level 20 (from 160%).
- The length of the primary fissure is now 36 (from 32).
- The length of the secondary fissures is now 15 (from 22).
- The width of the first secondary fissures is now 7 (from 8).
- Now has an attack speed multiplier of 80%.
Crushing FistCrushing FistAttack, Slam, AoE, Retaliation, Melee
Level: (1-20)
Cost: (8-14) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Attack Speed: 70% of base
Attack Damage: (1003-2193)% of base
Effectiveness of Added Damage: (1003-2193)%Requires Level 4Retaliate against a blocked hit by calling forth a huge armoured fist to slam into the ground in front of you as you do the same, dealing weapon damage in an area.Cannot be used by default
Becomes Usable once for 2 seconds when you Block a Hit
Can't be Evaded
60% less Damage with Ailments
Base radius is (2-2.8) metres
Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now deals base damage equal to, and has an added damage effectiveness of, 135% at gem level 1 (from 75%), up to 203% at gem level 20 (from 113%).
- Now adds 25 to 37 physical damage to attacks at gem level 1, up to 169 to 254 at gem level 20.
Vigilant StrikeVigilant StrikeAttack, Melee, Strike
Level: (1-20)
Cost: (7-12) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Attack Speed: 85% of base
Attack Damage: (290-745)% of base
Effectiveness of Added Damage: (290-745)%Requires Level 4Attacks enemies with a powerful melee strike which grants Fortification, reducing damage you take from hits. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.Melee Hits Fortify for 8 seconds
Additional Effects From 1-20% Quality:
(0.2-4)% more Attack Damage per Endurance ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now deals base damage equal to, and has an added damage effectiveness of, 222% at gem level 1 (from 165%), up to 260% at gem level 20 (from 203%).
- Now has +2 to melee range at gem level 1 (from 0), up to +4 at gem level 20 (from +2).
- Now has an attack speed multiplier of 85%.
Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (155-442)% of base
Effectiveness of Added Damage: (155-442)%Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.30% less Attack Speed if Dual Wielding
Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage
Base duration is 4.00 seconds
60% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit
Additional Effects From 1-20% Quality:
Base duration is (0.05-1) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now deals base damage equal to, and has an added damage effectiveness of, 80% at gem level 1 (from 115%), up to 130% at gem level 20 (from 142%).
- Now converts 50% of physical damage to chaos (from 25%).
- Now adds 5 to 7 chaos damage to attacks at gem level 1, up to 169 to 254 at gem level 20.
- Now gains 0.5% increased attack speed and 0.5% increased poison duration per 1% gem quality (previously just 0.5% increased attack speed per 1% gem quality).
War BannerWar BannerAoE, Spell, Duration, Aura, Physical
Level: (1-20)
Cost: (13-19) Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 4You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.Base duration is 10.00 seconds
Base radius is 2.4 metres
While you have no placed Banner, you can gain Valour
(5-10)% more Area of Effect per Valour consumed
(5-10)% more Aura effect per Valour consumed
Banner grants 8% increased Accuracy Rating to You and Allies
Banner grants 4% more Physical Damage with Melee Skills to You and Allies
Additional Effects From 1-20% Quality:
Base duration is (0.1-2) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now grants you and nearby allies 15% increased accuracy rating at gem level 1 (from 40%), up to 21% at gem level 20 (from 59%).
Warlord's MarkWarlord's MarkSpell, Curse, Mark
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 secRequires Level 16Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time.Cursed enemies grant (2-2.95)% Life Leech when Hit by Attacks
Cursed enemies grant (2-2.95)% Mana Leech when Hit by Attacks
Cursed enemies have a 100% chance to grant an Endurance Charge when slain
Hits against Cursed Enemies have (40-59)% chance to double Stun Duration
Cursed Enemies grant 10 Rage when Stunned
Additional Effects From 1-20% Quality:
Cursed Enemies have a (0.25-5)% chance to grant an Endurance Charge when HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now allows you to leech Life and Mana from cursed enemies with Attacks only, rather than from any source of damage.
Whirling BladesWhirling BladesAttack, Movement, Travel, Melee
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (136-314)% of base
Effectiveness of Added Damage: (136-314)%Requires Level 10Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.When Dual Wielding, Deals 75% Damage from each Weapon combined
+0.6 seconds to Attack Time
Additional Effects From 1-20% Quality:
(0.5-10)% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now deals base damage equal to, and has an added damage effectiveness of, 100% at gem level 1 (from 80%), up to 120% at gem level 20 (from 99%).
- Now has a mana cost of 10 at all gem levels (from 15).
Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
Level: (1-20)
Cost: (7-10) Mana
Attack Damage: (219-403)% of base
Effectiveness of Added Damage: (219-403)%
Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets
Beams Chain (4-7) Times
Fires 3 Projectiles
(0-19)% increased Area of Effect
100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Additional Effects From 1-20% Quality:
(1-20)% chance to Freeze, Shock and IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now deals base damage equal to, and has an added damage effectiveness of, 160% at gem level 1 (from 130%), up to 185% at gem level 20 (from 176%).
Winter OrbWinter OrbCold, Spell, Channelling, AoE, Duration, Projectile, Orb
Level: (1-20)
Cost: (2-4) Mana
Cast Time: 0.25 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 60%Requires Level 28Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration.Deals (30-270) to (37-337) Cold Damage
Base duration is 1.60 seconds
Increases and Reductions to Cast Speed also apply to Projectile Frequency
Fires projectiles every 1.6 seconds
25% increased Duration per Stage
150% more Projectile Frequency while Channelling
15% increased Projectile Frequency per Stage
Maximum 10 Stages
Additional Effects From 1-20% Quality:
+(0.1-2) Maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Deals 30 to 37 cold damage at gem level 1 (from 25 to 31), up to 232 to 291 at gem level 20 (from 232 to 289).
- Base duration is now 1.2 seconds (from 0 base duration, building solely on stages).
- Now states that increases and reductions to cast speed now also apply to projectile frequency (actual behaviour is unchanged).
- Now has a 20% reduced target acquisition range.
- Now fires projectiles every 1.6 seconds (from every 0.8 seconds)
- Now gains 25% increased duration per stage (from +0.4 seconds to base duration per stage).
- Now has 100% more projectile frequency while channelling.
Vaal Skill Balance
Vaal Ancestral WarchiefVaal Ancestral WarchiefAttack, Totem, AoE, Vaal, Melee, Slam
Level: (1-20)
Souls Per Use: 20
Can Store 2 Use(s)
Soul Gain Prevention: 9 sec
Attack Speed: 80% of base
Attack Damage: (100-154)% of base
Effectiveness of Added Damage: (100-154)%Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.+1 to maximum number of Summoned Totems
Totem lasts 6 seconds
Modifiers to Totem Duration also apply to this Skill's Soul Gain Prevention
Summons a Totem which uses this Skill
32% more Melee Damage while Totem is Active
50% increased Totem Placement speed
Additional Effects From 1-20% Quality:
(1-20)% increased Totem DamageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now has an attack speed multiplier of 80% (rather than 20% less attack speed).
Vaal CycloneVaal CycloneAttack, AoE, Duration, Vaal, Melee, Movement, Channelling
Level: (1-20)
Souls Per Use: 25
Can Store 1 Use(s)
Soul Gain Prevention: 5 sec
Attack Speed: 300% of base
Attack Damage: (108-184)% of base
Effectiveness of Added Damage: (108-184)%Requires Level 28Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.Base duration is 5.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
10% increased Area of Effect per 0.1 metre additional Melee Strike Range
Can't be Evaded
Additional Effects From 1-20% Quality:
(0.5-10)% increased Area of EffectCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now adds 10 to 15 physical damage to attacks at gem level 1, up to 56 to 85 at gem level 20.
- Now has an attack speed multiplier of 400% (previously had 100% more attack speed).
- Modifiers to melee attack range now also apply to this skill's area radius.
Vaal Double StrikeVaal Double StrikeAttack, Melee, Strike, Duration, Vaal, Physical
Level: (1-20)
Souls Per Use: 30
Can Store 2 Use(s)
Soul Gain Prevention: 8 sec
Attack Damage: (40-101)% of base
Effectiveness of Added Damage: (40-101)%Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Base duration is 6.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Doubles have (0-57)% increased Movement Speed
Can't be Evaded
25% chance to cause Bleeding
Maximum 8 Summoned Doubles
Additional Effects From 1-20% Quality:
(1-20)% chance to deal Double Damage to Bleeding EnemiesCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now deals base damage equal to, and has an added damage effectiveness of, 28% at gem level 1 (from 33%), up to 33% at gem level 20 (from 40%).
- Now has 25% chance to cause bleeding.
Vaal EarthquakeVaal EarthquakeAttack, AoE, Duration, Vaal, Slam, Melee
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Soul Gain Prevention: 9 sec
Attack Speed: 75% of base
Attack Damage: (100-172)% of base
Effectiveness of Added Damage: (100-172)%Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. After using this skill, your steps will deal damage around you, cracking the earth if the previous cracks have erupted. This effect ends after a secondary duration, or after a maximum number of aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 1.00 seconds
Base secondary duration is 12.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Aftershock deals (350-407)% more Damage with Hits and Ailments
Ongoing effect ends after 9 Aftershocks
Additional Effects From 1-20% Quality:
Aftershock deals +(1.5-30)% more Damage with Hits and AilmentsCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Aftershocks now benefit from 30 to 46 added physical damage at gem level 1, up to 169 to 254 at gem level 20.
- Now gains 1% increased damage per 1% gem quality (rather than 1% increased physical damage).
Vaal Glacial HammerVaal Glacial HammerAttack, Melee, Strike, Duration, AoE, Vaal, Cold
Level: (1-20)
Souls Per Use: 15
Can Store 3 Use(s)
Soul Gain Prevention: 4 sec
Attack Damage: (218-552)% of base
Effectiveness of Added Damage: (218-552)%Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.Base duration is (3.40-4.35) seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
25% chance to Freeze enemies
100% of Physical Damage Converted to Cold Damage
Freezes enemies as though dealing (200-390)% more Damage
Can't be Evaded
35% increased Duration of Cold Ailments
(10-29)% increased Effect of Cold Ailments
Additional Effects From 1-20% Quality:
(2-40)% increased Duration of Cold AilmentsCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now converts 60% of physical damage to cold (from 50%).
- Now adds 2 to 3 cold damage to attacks against chilled enemies at gem level 1, up to 75 to 113 at gem level 20.
- Now has 10% increased effect of chill at gem level 1, up to 29% at gem level 20.
- Every strike now freezes enemies as if it were dealing 500% more damage.
Vaal Ground SlamVaal Ground SlamAttack, AoE, Vaal, Slam, Melee
Level: (1-20)
Souls Per Use: 15
Can Store 4 Use(s)
Soul Gain Prevention: 1 sec
Attack Speed: 90% of base
Attack Damage: (218-522)% of base
Effectiveness of Added Damage: (218-522)%Slams the ground in front of you, creating a wave that travels in all directions that damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.25% reduced Enemy Stun Threshold
+(0-0.9) metres to radius
200% increased Stun Duration on enemies
Can't be Evaded
Deals up to (40-49)% more Damage with Hits to closer targets
This Attack can be Exerted as though it was not a Vaal Skill
Additional Effects From 1-20% Quality:
Deals up to +(1-20)% more Damage with Hits to closer targetsCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now adds 2 to 3 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
- Now gains 1% increased area of effect per 2% gem quality.
Vaal Immortal CallVaal Immortal CallSpell, Duration, Vaal, Guard
Level: (1-20)
Cooldown Time: 60.00 sec
Can Store 1 Use(s)
Souls Per Use: 100
Can Store 1 Use(s)
Soul Gain Prevention: 8 sec
Cast Time: InstantRequires Level 34Discharges Endurance Charges, making the character unable to die or gain Vaal souls for a short time, proportional to how many endurance charges were expended.Base duration is 0.40 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
(100-157)% increased Buff Duration per Endurance Charge removed
Buff expiry rate cannot be modified
Additional Effects From 1-20% Quality:
(1-20)% increased Skill Effect DurationCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now instant. It can still no longer be obtained from drops or corruption, and will receive a full rework in future.
Vaal Lightning StrikeVaal Lightning StrikeAttack, Melee, Strike, Duration, Vaal, Lightning, Projectile
Level: (1-20)
Souls Per Use: 20
Can Store 2 Use(s)
Soul Gain Prevention: 8 sec
Attack Damage: (114-237)% of base
Effectiveness of Added Damage: (114-237)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.50% of Physical Damage Converted to Lightning Damage
Base duration is 6.00 seconds
Fires (5-9) Projectiles
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Can't be Evaded
Additional Effects From 1-20% Quality:
Fires +(0.05-1) ProjectilesCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now adds 1 to 13 lightning damage to attacks at gem level 1, up to 9 to 179 at gem level 20.
- Now gains 1% increased projectile speed and 1% increased damage per 1% gem quality (previously gained 1% increased lightning damage per 1% gem quality).
Vaal Molten ShellVaal Molten ShellSpell, AoE, Duration, Fire, Physical, Vaal, Guard
Level: (1-20)
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Souls Per Use: 50
Can Store 1 Use(s)
Soul Gain Prevention: 14 sec
Cast Time: InstantRequires Level 16Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill.Base duration is 9.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Buff grants +(115-858) to Armour
(35-39)% of Damage from Hits is taken from the Buff before your Life or Energy Shield
Buff can take Damage equal to 20% of your Armour, up to a maximum of 10000
Reflects (300-9000)% of Damage taken from Buff as Fire Damage each second,
or when Buff expires or is depleted
Additional Effects From 1-20% Quality:
(1-20)% increased Skill Effect DurationCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now has a base duration of 9 seconds at all gem levels (from 5).
- Now grants 60 additional armour at gem level 1 (from 17), up to 1030 at gem level 20 (from 943)
- Now creates a buff that can take damage equal to 60% of your armour.
- Now causes 80% of damage from hits to be taken from the buff before your life or energy shield.
- Now reflects a portion of the damage taken from the buff as fire damage every second until the buff expires or is depleted.
- Now reflects 100% of damage taken from the buff as fire damage when the buff expires or is depleted at gem level 1, up to 1050% at gem level 20.
- Now has a 4 second cooldown (from 1).
- Shares its cooldown with other guard skills (Steelskin and Immortal Call).
Vaal ReaveVaal ReaveAttack, AoE, Vaal, Melee
Level: (1-20)
Souls Per Use: 25
Can Store 3 Use(s)
Soul Gain Prevention: 2 sec
Attack Speed: 250% of base
Attack Damage: (295-613)% of base
Effectiveness of Added Damage: (295-613)%
AoE Radius: 12Requires Level 12Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.+(0-0.2) metres to radius
50% more Area of Effect for each stage
Can't be Evaded
+4 to maximum Stages
Additional Effects From 1-20% Quality:
+(0.1-2) to maximum StagesCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now has an attack speed multiplier of 250% (rather than 150% more attack speed).
- Now loses stages incrementally after a short period without hitting anything, rather than all at once.
Support Gem Reworks
Melee SplashMelee Splash SupportSupport, Melee, Attack, Strike, AoE
Icon: S
Level: (1-20)
Cost & Reservation Multiplier: 130%
AoE Radius: 14Requires Level 8Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.Supported Skills deal Splash Damage to surrounding targets
Supported Skills deal 40% less Splash Damage to surrounding targets
Supported Skills have (0-57)% more Melee Splash Area of Effect
Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% increased Area of EffectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
- Now supports Strikes.
- Now creates a melee splash for each enemy hit, meaning if your Strike attack hits multiple enemies, they can also each hit each other with their overlapping splashes.
- Now deals 50% less damage with the splash at gem level 1, up to 41% less at gem level 20.
- Now gains more melee splash area of effect as it levels, up to 57% at gem level 20.
- Now has a mana multiplier of 140% (from 160%).
MultistrikeMultistrike SupportAttack, Melee, Support
Icon: 3
Level: (1-20)
Cost & Reservation Multiplier: 150%Requires Level 38Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.Supported Skills Repeat 2 additional times
Supported Skills have (35-44)% more Melee Attack Speed
Supported Skills deal (30-20)% less Attack Damage
First Repeat of Supported Skills deals 22% more Damage
Second Repeat of Supported Skills deals 44% more Damage
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Melee DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
- Now grants supported skills 35% more melee attack speed at gem level 1 (from 75% more), up to 44% more at gem level 20 (from 94% more).
- Now causes the first repeat of supported skills to deal 40% more damage at gem level 1, up to 50% more at gem level 20.
- Now causes the second repeat of supported skills to deal 80% more damage at gem level 1, up to 99% more at gem level 20
Support Gem Balance
We've changed the way supports which try to do different things to different skill gems at the same time work, by splitting the different effects up. This results in some extra lines on some support gems, but the functionality will remain the same, and will prevent unintuitive behaviour in the future (such as the case in 3.6.0 where Cast while Channelling prevented Arcane Surge from supporting the channelling spell due to it making both the channelling spell and the non-channelling skills it supported count as 'triggered').
Fortify SupportFortify SupportAttack, Support, Melee
Icon: O
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 31Supports melee attack skills that are not triggered.Melee Hits from Supported Skills Fortify
Supported Skills deal (10-19)% more Damage with Ailments caused by Melee Hits
Supported Skills deal (10-19)% more Melee Damage
Additional Effects From 1-20% Quality:
Supported Skills have (1-20)% increased Fortification DurationThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
- Supported skills now have 15% increased Fortify duration at gem level 1, up to 34% at gem level 20 (from 25% at all gem levels).
- Supported skills now deal 20% more melee physical damage at gem level 1 (from 25% increased melee physical damage) up to 34% more at gem level 20 (from 44% increased).
- Supported skills now deal 20% more damage with bleeding and poison caused by melee hits at gem level 1, up to 34% more at gem level 20.
Infused Channelling SupportInfused Channelling SupportSupport, Channelling
Icon: b
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 4Supports any channelling skill, protecting you from damage while you channel it. Cannot modify the skills of minions.Supported Skills deal (20-29)% more Damage
While Channelling a Supported Skill, take 8% less Damage from Hits
Additional Effects From 1-20% Quality:
While Channelling a Supported Skill, take (0.1-2)% less Damage from HitsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
- Now works correctly with the new Physical gem type.
- No longer implicitly provides a reduction to physical damage taken, and will only provide such a reduction while channelling a skill with a physical gem tag.
Chance to Poison SupportChance to Poison SupportChaos, Support
Icon: O
Level: (1-20)
Cost & Reservation Multiplier: 120%Supports any skill that hits enemies.Supported Skills have 40% chance to Poison on Hit
Supported Skills have (1-94) to (2-141) added Chaos Damage
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Damage with PoisonThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
- Now adds 1 to 2 chaos damage at gem level 1 (unchanged), up to 94 to 141 at gem level 20 (from 44 to 66).
Mirage Archer SupportMirage Archer SupportBow, Attack, Support, Duration
Icon: M
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 4Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.Maximum 1 Summoned Mirage Archer
When you Hit an Enemy with an Arrow from a Supported Skill, Summon a Mirage Archer which uses that Skill
Mirage Archer can use Triggered Attacks as though they were not Triggered
Mirage Archer uses Supported Skill with 60% less Attack Speed
Mirage Archer lasts 4 seconds
Mirage Archer deals (40-31)% less Damage with Supported Skills
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Attack DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
- No longer causes skills it used to vanish at the end of its duration. Those skills will persist until they are finished doing whatever it is they are doing.
Critical Strike Affliction SupportCritical Strike Affliction SupportCritical, Support
Icon: o
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 31Supports any skill that hits enemies.Supported Skills have +(70-98)% Damage over Time Multiplier for Ailments from Critical Strikes
Additional Effects From 1-20% Quality:
Supported Skills have +(0.5-10)% Damage over Time Multiplier for Ailments from Critical StrikesThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
- Now causes supported skills to deal no more damage with poison at gem level 1 (unchanged), up to 28% more at gem level 20 (from 19%).
Ruthless SupportRuthless SupportSlam, Support, Melee, Attack, Strike
Icon: u
Level: (1-20)
Cost & Reservation Multiplier: 120%Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.Every third Attack with Supported Melee Attacks deals a Ruthless Blow
Ruthless Blows with Supported Skills deal (70-98)% more Melee Damage
Ruthless Blows with Supported Skills deal (70-98)% more Damage with
Ailments caused by Melee Hits
Ruthless Blows with Supported Skills have a base Stun Duration of 0.8 seconds
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Attack DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
- Now causes ruthless blows with supported skills to deal 75% more melee damage at gem level 1 (unchanged), up to 132% more at gem level 20 (from 113%).
- Now causes ruthless blows with supported skills to deal 75% more damage with bleeding at gem level 1 (unchanged), up to 132% more at gem level 20 (from 113%).
Summon Phantasm on Kill Support/Summon Phantasm SupportSummon Phantasm SupportSupport, Minion
Icon: G
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 4Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.(50-69)% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions
from Supported Skills, deal a Killing Blow
Maximum (5-10) Summoned Phantasm
20% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions
from Supported Skills, Hit a Rare or Unique Enemy
Phantasms last 15 seconds
Additional Effects From 1-20% Quality:
(0.5-10)% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions
from Supported Skills, deal a Killing BlowThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
- Renamed to Summon Phantasm Support.
Passive Tree Balance
We've added a lot of new passives to the passive tree in this patch. Rather than list out what each of the dozens of new passives contains, we've listed out the cluster notable names below. We've also changed virtually every weapon cluster to some degree. To examine these changes in detail, please keep an eye out in the community for passive tree tools once we give the passive tree data out.
Listed below are the new additions and removals:
- Added a new keystone near the Witch: Wicked Ward
- Added a new keystone behind Blood Magic: Mortal Conviction
- Overcharged and the preceeding small passives have been moved from behind Conduit to next to it.
- Decay Ward and the preceeding small passives have been moved from behind Necromantic Aegis to across from it.
- The Inspiration notable and preceeding small passives behind Mind over Matter have been removed.
- Removed "hybrid" weapon passives and notables such as Deadly Dilettante, which grant bonuses to multiple individual weapon types.
- Reduced the amount of increased Energy Shield granted by early Witch passives.
- Changed the Critical Strike Multiplier passives near the Scion to increased Accuracy Rating.
- Added the following new notables and associated small passive skills to the passive skill tree: Ribcage Crusher, Swift Venoms, Gladiator's Perseverance, Brinkmanship, Fleetfoot, Silent Steps, Freedom of Movement, Inexorable, Adamant, Dismembering, Steadfast, Unpredictable Offensive, Charging Offensive, Swift Skewering, Forceful Skewering, Magmatic Strikes, Dazzling Strikes, Disciple of the Slaughter, Disciple of the Unyielding, Longshot, Utmost Swiftness, Utmost Might, Utmost Intellect, Harvester of Foes, Feller of Foes, Pain Forger, Bludgeon Blitz, Blacksmith's Clout, Spinecruncher, Honed Edge, Bladedancer, Farsight, Claws of the Hawk, Backstabbing, Stabbing Thirst, Disintegration, Titanic Impacts, Kinetic Impacts, Aggressive Bastion, Command of the Elements, Ophidian Aim, Steelwood Stance, One with the River, Sanctum of Thought and Hunter's Gambit.
Ascendancy Balance
Our main focus during this patch was to ensure that the primary melee ascendancies -- those of the Marauder and Duelist -- had the appropriate tools to keep up in the current metagame.
- Headsman: Now grants 10% more damage if you've killed recently (from 20%). No longer increases area of effect by 20% if you've killed recently, instead granting 20% more damage against unique enemies.
- Bane of Legends: No longer grants Onslaught for 20 seconds when you kill a rare or unique enemy, instead granting 20% increased attack speed for 20 seconds when you kill a rare or unique enemy. Now also grants 20% increased movement speed for 20 seconds when you kill an enemy (of any rarity).
- The small passives leading to Headsman and Bane of Legends now grant 10% increased attack damage, rather than 14% increased damage with two handed weapons.
- Overwhelm: Has been completely reworked. Now sets base critical strike chance for attacks with weapons to 8%, grants +10% to critical strike multiplier per nearby enemy up to a maximum of +100%, and causes nearby enemies to have -30% to their critical strike multiplier.
- The small passive leading to Overwhelm now grants 10% increased attack damage and 10% increased critical strike chance (previously granted 14% increased damage with two handed weapons and 5% reduced enemy stun threshold).
- Endless Hunger: Now prevents you from being stunned while leeching.
- Brutal Fervour: No longer grants 100% increased total recovery per second from life leech. Now grants 15% increased attack speed while leeching, 6% reduced damage taken while leeching, and 50% increased attack damage while leeching (from 30%).
- The small passives leading to Endless Hunger and Brutal Fervour now grant 10% increased attack damage, rather than 14% increased damage with two handed weapons.
- Impact: No longer grants melee splash to single-target melee attacks (because they aren't a thing anymore), or 20% increased area of effect. Now grants 50% increased global accuracy rating, +2 to melee weapon and unarmed attack range, and 5% increased area of effect per enemy killed recently, up to 50%.
- The small passive leading to Impact now grants 10% increased attack damage, rather than 14% increased damage with two handed weapons.
- Added a new Slayer notable - Masterful Form: Grants 50% increased endurance charge duration, 50% increased frenzy charge duration and sets your maximum endurance charges equal to your maximum frenzy charges. Inb4 Pacifism Ahn's meme builds!
- The small passive leading to Masterful Form grants 10% increased attack damage, 10% increased endurance charge duration and 10% increased frenzy charge duration.
- The small passives no longer grant 5% increased attack speed with one handed weapons, and instead now grant 4% increased attack speed (regardless of weapon type).
- Added a new Gladiator notable - Arena Challenger: Grants 2% more attack and movement speed per challenger charge, 25% chance to gain a challenger charge when you hit a rare or unique enemy while in blood stance, grants a challenger charge when you kill an enemy while in sand stance, and sets your maximum challenger charge count to 10.
- The small passive leading to Arena Challenger grants 4% increased attack speed and 4% increased movement speed.
- Inspirational: Now causes banners you create to gain 40% of the stages of your placed banner (from 20%). You and allies affected by your placed banners now regenerate 0.1% of maximum life per second for each stage (from 0.5%).
- First to Strike, Last to Fall: Now causes you to recover 25% of maximum life when you gain Adrenaline.
- Unstoppable Hero: Now grants 30% increased attack damage (rather than melee damage) while you have fortify.
- Master of Metal: Now causes you and nearby allies to deal 6 to 12 added physical damage for each impale on the enemy (from 4 to 8).
- The small passives leading to First to Strike, Last to Fall, Unstoppable Hero, and Fortitude now each grant 10% increased attack damage (previously 14% increased melee damage). They no longer grant increased ailment damage.
- Unyielding: Now grants 8% increased damage per endurance charge (from 5%) and 6% increased area of effect per endurance charge (from 5%).
- Cloaked in Savagery has been removed.
- Pain Reaver has moved and is now a standalone notable. It now grants 2% of attack damage leeched as life (from 1%), 2% of attack damage leeched as mana (from 1%), 25% increased attack speed if you've been hit recently, and 50% increased maximum total recovery per second from life leech if you've taken a savage hit recently. It no longer grants 2% of attack damage leeched as life and mana if you've killed recently.
- War Bringer: No longer causes you to gain 5 rage when you use a warcry. Instead now grants you and nearby allies 10% increased attack speed and 30% increased damage if you've used a warcry recently.
- Crave the Slaughter: Now grants 1 rage on hit with attack, no more that once every 0.3 seconds (rather than on kill or a chance on hitting a rare or unique enemy). Now also grants 1% chance to deal double damage per 4 rage.
- Rite of Ruin: Now causes effects granted for having rage to be tripled (rather than doubled). Also causes you to lose 0.1% of maximum life per second per rage while you are not losing rage.
- Added a new Berserker notable - Flawless Savagery: Grants 80% increased critical strike chance for attacks, adds 20 to 30 physical damage to attacks if you've dealt a critical strike recently, and grants +30% to critical strike multiplier.
- Added a new Berserker notable - Blitz: Grants 2% more attack speed per blitz charge, 10% reduced critical strike chance per blitz charge, causes you to gain a blitz charge on critical strike, and sets your maximum blitz charge count to 20. Requires Flawless Savagery.
- The small passives leading to Flawless Savagery and Blitz each grant 12% increased attack physical damage and 15% increased critical strike chance.
- Tawhoa, Forest's Strength: Has been completely reworked. Now grants 35% chance to gain an endurance charge when you use a fire skill, 5% increased physical damage per endurance charge, and 5% increased fire damage per endurance charge.
- Ramako, Sun's Light: Has been completely reworked. Now grants 25% chance to Ignite, 15% more burning damage, and causes damage to penetrate 15% fire resistance. No longer has a prerequisite.
- Ngamahu, Flame's Advance: Has moved. Now grants 100% of physical damage as extra fire damage every 10 seconds for 4 seconds (from 70% of physical damage).
- Hinekora, Death's Fury: Has moved. No longer causes 1% of damage dealt by your totems to be leeched to you as life. Now grants 20% chance to cover rare or unique enemies in ash for 10 seconds on hit (from 10% chance). Now requires Ngamahu, Flame's Advance or Ramako, Sun's Light (previously required Ngamahu, Flame's Advance).
- Tukohama, War's Herald: Has been completely reworked. Now causes 1% of damage dealt by your totems to be leeched to you as life, grants 50% increased effect of buffs granted by your active ancestor totems, gives your ancestor totems 100% increased activation range, and grants 25% increased area of effect while you have a totem. No longer requires Arohongui, Moon's Presence.
- Arohongui, Moon's Presence: Now makes your totems immune to fire damage.
- Added a new Chieftain notable - Valako, Storm's Embrace: Grants 0.5% of maximum life regenerated per second per endurance charge, 3% more damage for each endurance charge lost recently, up to 15%, and +1 to maximum endurance charges. Requires Tawhoa, Forest's Strength.
- Added a new Chieftain notable - Tasalio, Cleansing Water: Grants +100% to fire resistance, 2% of maximum life regenerated per second, 10% of physical damage from hits taken as fire damage, 50% increased life recovery rate if you've taken fire damage from an enemy hit recently, and causes you to be unaffected by ignite.
- Wicked Ward has been removed.
- Vile Bastion: No longer requires any Ascendancy notables. It now grants 1% energy shield regeneration per second for each enemy you or your minions have killed recently, up to 10% (from a maximum of 30%). No longer grants +150 to maximum energy shield.
- Each of the small passives on the Occultist Ascendancy tree now grant 6% increased energy shield (from 8%).
- Beacon of Ruin: No longer causes elemental ailments from your skills to spread to other nearby enemies. Shocks from your hits now always increase damage taken by 15% (from 20%).
- Each of the small passives on the Guardian Ascendancy tree now grant 5% increased energy shield (from 6%).
- Ghost Dance: Now causes you to gain a Ghost Shroud every 2 seconds (from 1).
- Escape Artist: Now grants 10% chance to dodge hits from Spell Damage while you have Energy Shield (from 20%), and 6% increased Attack and Cast Speed per Ghost Shroud (from 12%).
- Each of the small passives on the Trickster Ascendancy tree now grant 5% increased energy shield (from 8%) and 14% increased evasion rating (from 8%).
- Fast and Deadly: Now grants 50% more Accuracy Rating (previously doubled Accuracy Rating).
- Ascendant's Berserker now grants rage on hit, with a maximum rate of one rage every 0.3 seconds acquired this way. It also grants 15% more damage (from 10%).
- Ascendant's Chieftain now has 20% chance to apply Covered in Ash (from 10%) and 40% increased Fire damage.
- Ascendant's Champion now has 20% chance to impale with attacks.
- Ascendant's Gladiator no longer grants chance to cause bleeding, and instead has 15% chance to Block (does not require another source of block) and 10% chance to Blind on hit with attacks (does not require that the enemy be bleeding). It also deals 25% more damage with bleeding (from 15%).
Item Balance
- Many low-level melee weapon basetypes have had their base attack speed raised and their damage lowered to compensate.
- The following staves can no longer roll spell-based mods such as added damage for spells or increased spell damage. Their base attack speeds have been slightly increased, and their damage decreased to compensate. These changes affect all existing versions of these basetypes, though they will not affect the mods those items currently have. Also some level requirements have changed I guess? Anyway, here you go: Iron StaffIron StaffWarstaff
Physical Damage: 14-42
Critical Strike Chance: 7.60%
Attacks per Second: 1.30
Weapon Range: 1.3 metresRequires Level 13, 27 Str, 27 Int+20% Chance to Block Attack Damage while wielding a Staff, Coiled StaffCoiled StaffWarstaff
Physical Damage: 27-57
Critical Strike Chance: 7.70%
Attacks per Second: 1.30
Weapon Range: 1.3 metresRequires Level 23, 43 Str, 43 Int+20% Chance to Block Attack Damage while wielding a Staff, Vile StaffVile StaffWarstaff
Physical Damage: 41-76
Critical Strike Chance: 7.50%
Attacks per Second: 1.30
Weapon Range: 1.3 metresRequires Level 33, 59 Str, 59 Int+20% Chance to Block Attack Damage while wielding a Staff, Military StaffMilitary StaffWarstaff
Physical Damage: 38-114
Critical Strike Chance: 7.90%
Attacks per Second: 1.25
Weapon Range: 1.3 metresRequires Level 41, 72 Str, 72 Int+22% Chance to Block Attack Damage while wielding a Staff, Serpentine StaffSerpentine StaffWarstaff
Physical Damage: 56-117
Critical Strike Chance: 7.80%
Attacks per Second: 1.25
Weapon Range: 1.3 metresRequires Level 49, 85 Str, 85 Int+22% Chance to Block Attack Damage while wielding a Staff, Foul StaffFoul StaffWarstaff
Physical Damage: 65-121
Critical Strike Chance: 7.50%
Attacks per Second: 1.30
Weapon Range: 1.3 metresRequires Level 55, 94 Str, 94 Int+22% Chance to Block Attack Damage while wielding a Staff, Ezomyte StaffEzomyte StaffWarstaff
Physical Damage: 53-160
Critical Strike Chance: 8.50%
Attacks per Second: 1.25
Weapon Range: 1.3 metresRequires Level 60, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff, Maelström StaffMaelström StaffWarstaff
Physical Damage: 71-147
Critical Strike Chance: 8.10%
Attacks per Second: 1.25
Weapon Range: 1.3 metresRequires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff and Judgement StaffJudgement StaffWarstaff
Physical Damage: 73-136
Critical Strike Chance: 8.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metresRequires Level 68, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff.- The above staves will be swapped to a new "War Staff" weapon class in the near future to help differentiate them.
- The following daggers can no longer roll spell-based mods such as added damage for spells or increased spell damage. Their base attack speeds have been slightly increased, and their damage decreased to compensate. This affects all existing versions of these basetypes: Skinning KnifeSkinning KnifeDagger
Physical Damage: 4-17
Critical Strike Chance: 7.50%
Attacks per Second: 1.45
Weapon Range: 1.0 metresRequires Level 5, 16 Dex30% increased Global Critical Strike Chance, SaiSaiDagger
Physical Damage: 22-88
Critical Strike Chance: 8.00%
Attacks per Second: 1.35
Weapon Range: 1.0 metresRequires Level 70, 121 Dex, 121 Int6% Chance to Block Attack Damage, PoignardPoignardDagger
Physical Damage: 13-52
Critical Strike Chance: 7.80%
Attacks per Second: 1.50
Weapon Range: 1.0 metresRequires Level 41, 72 Dex, 72 Int30% increased Global Critical Strike Chance, Gutting KnifeGutting KnifeDagger
Physical Damage: 19-76
Critical Strike Chance: 8.50%
Attacks per Second: 1.40
Weapon Range: 1.0 metresRequires Level 56, 113 Dex, 78 Int30% increased Global Critical Strike Chance, TrisulaTrisulaDagger
Physical Damage: 19-74
Critical Strike Chance: 8.50%
Attacks per Second: 1.35
Weapon Range: 1.0 metresRequires Level 51, 83 Dex, 99 Int4% Chance to Block Attack Damage, AmbusherAmbusherDagger
Physical Damage: 19-74
Critical Strike Chance: 7.80%
Attacks per Second: 1.50
Weapon Range: 1.0 metresRequires Level 60, 113 Dex, 113 Int30% increased Global Critical Strike Chance, Flaying KnifeFlaying KnifeDagger
Physical Damage: 11-45
Critical Strike Chance: 7.50%
Attacks per Second: 1.40
Weapon Range: 1.0 metresRequires Level 30, 64 Dex, 44 Int30% increased Global Critical Strike Chance, Prong DaggerProng DaggerDagger
Physical Damage: 14-54
Critical Strike Chance: 8.00%
Attacks per Second: 1.35
Weapon Range: 1.0 metresRequires Level 36, 55 Dex, 77 Int4% Chance to Block Attack Damage, StilettoStilettoDagger
Physical Damage: 7-27
Critical Strike Chance: 7.80%
Attacks per Second: 1.50
Weapon Range: 1.0 metresRequires Level 15, 30 Dex, 30 Int30% increased Global Critical Strike Chance.- The following daggers will be swapped to a new "Rune Dagger" weapon class in the near future, to differentiate them from the attack-only daggers above. They will continue to be able to roll both attack and caster modifiers: Glass ShankGlass ShankDagger
Physical Damage: 6-10
Critical Strike Chance: 7.50%
Attacks per Second: 1.50
Weapon Range: 1.0 metres30% increased Global Critical Strike Chance, Boot KnifeBoot KnifeRune Dagger
Physical Damage: 8-34
Critical Strike Chance: 8.00%
Attacks per Second: 1.45
Weapon Range: 1.0 metresRequires Level 20, 31 Dex, 45 Int30% increased Global Critical Strike Chance, Copper KrisCopper KrisRune Dagger
Physical Damage: 10-41
Critical Strike Chance: 8.50%
Attacks per Second: 1.30
Weapon Range: 1.0 metresRequires Level 24, 28 Dex, 60 Int50% increased Global Critical Strike Chance, SkeanSkeanRune Dagger
Physical Damage: 11-43
Critical Strike Chance: 8.00%
Attacks per Second: 1.45
Weapon Range: 1.0 metresRequires Level 28, 42 Dex, 60 Int30% increased Global Critical Strike Chance, Imp DaggerImp DaggerRune Dagger
Physical Damage: 15-59
Critical Strike Chance: 8.50%
Attacks per Second: 1.20
Weapon Range: 1.0 metresRequires Level 32, 36 Dex, 78 Int40% increased Global Critical Strike Chance, Butcher KnifeButcher KnifeRune Dagger
Physical Damage: 7-62
Critical Strike Chance: 8.00%
Attacks per Second: 1.40
Weapon Range: 1.0 metresRequires Level 38, 55 Dex, 79 Int30% increased Global Critical Strike Chance, Boot BladeBoot BladeRune Dagger
Physical Damage: 15-59
Critical Strike Chance: 8.00%
Attacks per Second: 1.40
Weapon Range: 1.0 metresRequires Level 44, 63 Dex, 90 Int30% increased Global Critical Strike Chance, Golden KrisGolden KrisRune Dagger
Physical Damage: 19-75
Critical Strike Chance: 8.50%
Attacks per Second: 1.20
Weapon Range: 1.0 metresRequires Level 47, 51 Dex, 110 Int50% increased Global Critical Strike Chance, Royal SkeanRoyal SkeanRune Dagger
Physical Damage: 16-64
Critical Strike Chance: 8.00%
Attacks per Second: 1.45
Weapon Range: 1.0 metresRequires Level 50, 71 Dex, 102 Int30% increased Global Critical Strike Chance, Fiend DaggerFiend DaggerRune Dagger
Physical Damage: 22-87
Critical Strike Chance: 8.50%
Attacks per Second: 1.20
Weapon Range: 1.0 metresRequires Level 53, 58 Dex, 123 Int40% increased Global Critical Strike Chance, Slaughter KnifeSlaughter KnifeRune Dagger
Physical Damage: 10-86
Critical Strike Chance: 8.00%
Attacks per Second: 1.40
Weapon Range: 1.0 metresRequires Level 58, 81 Dex, 117 Int30% increased Global Critical Strike Chance, Ezomyte DaggerEzomyte DaggerRune Dagger
Physical Damage: 20-79
Critical Strike Chance: 8.00%
Attacks per Second: 1.40
Weapon Range: 1.0 metresRequires Level 62, 95 Dex, 131 Int30% increased Global Critical Strike Chance, Platinum KrisPlatinum KrisRune Dagger
Physical Damage: 24-95
Critical Strike Chance: 8.50%
Attacks per Second: 1.20
Weapon Range: 1.0 metresRequires Level 64, 76 Dex, 149 Int50% increased Global Critical Strike Chance, Imperial SkeanImperial SkeanRune Dagger
Physical Damage: 18-73
Critical Strike Chance: 8.00%
Attacks per Second: 1.50
Weapon Range: 1.0 metresRequires Level 66, 95 Dex, 131 Int30% increased Global Critical Strike Chance and Demon DaggerDemon DaggerRune Dagger
Physical Damage: 24-97
Critical Strike Chance: 8.50%
Attacks per Second: 1.20
Weapon Range: 1.0 metresRequires Level 68, 76 Dex, 149 Int40% increased Global Critical Strike Chance.- Orb of HorizonsOrb of HorizonsStack Size: 20Reforges a map item as another of the same tierRight click this item then left click a map to apply it. can now drop from monsters and other currency sources (such as Emperor's Luck).
- Adjusted the droprates of certain items for which there were many...huntersHeadhunter
Leather BeltRequires Level 40+(25-40) to maximum Life+(40-55) to Strength
+(40-55) to Dexterity
+(50-60) to maximum Life
(20-30)% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its Modifiers for 60 seconds"A man's soul rules from a cavern of bone, learns and
judges through flesh-born windows. The heart is meat.
The head is where the Man is."
- Lavianga, Advisor to Kaom...- The Dense FossilDense FossilStack Size: 20More Defence modifiers
No Life ModifiersPlace in a Resonator to influence item crafting. can no longer craft increased Armour, Evasion or Energy Shield suffix modifiers and now has new mods it can craft on each slot.- The Dense Fossil modifier "15% increased Energy Shield from Body Armour" was incorrectly acting multiplicatively with other sources of increased Energy Shield. This has been fixed, and affects all existing items with this modifier. To partially (but intentionally not entirely) compensate for this change, it now grants 20-30% increased Energy Shield from Body Armour. Existing items with this modifier can be updated to the new values with a Divine Orb.
- The Divine VesselDivine VesselUnique Boss deals 10% increased Damage
Unique Boss has 10% increased Attack and Cast Speed
Unique Boss has 10% increased Life
Unique Boss has 20% increased Area of EffectPower is a curious thing.
It can be contained, hidden, locked away,
and yet it always breaks free.Can be used in a personal Map Device, allowing you to capture the Soul of the Map's Boss. The Vessel containing the captured Soul can be retrieved from the Map Device. You must be in the Map when the boss is defeated. is now a 1x1 item, rather than 1x2.- Perandus scarabs can now cause Cadiro Perandus to appear. Rusted scarabs have a 33% chance for a Cadiro appearance, Polished have a 66% chance, and Gilded guarantee that he appears.
- The values on Life, Mana and Energy Shield modifiers on Abyssal Jewels have been reduced, and the top tiers made rarer relative to lower tiers. The top roll for these modifiers is now 40 (from 50). Divining existing jewels will update them to these new values, so don't do that unless you're hoping to create one of those 'viral videos' that are all the rage these days.
- Added damage of all types on Abyssal Jewels has also been lowered, by about 30% at the top end, scaling down to lower tiers. Top tiers of these have also become rarer. This is true for all top-tier added damage modifiers on Abyssal Jewels, including caster and summoner ones.
- The top two tiers of added elemental damage for melee weapons have had their damage increased by about 10% for tier 2 and 40% for tier 1.
- All added damage modifiers on two-handed weapons are now 160% of the values of their one-handed counterparts. This takes the new higher values at the top end into account -- even they are 160% of their one-hand versions.
- Added new top-tier modifiers for Added Fire Damage, Added Cold Damage, and Added Lightning Damage. These are available on items with an ilevel of 82 or greater.
- The highest tier added elemental damage modifiers for weapons are now rarer. It will be approximately as difficult to get 3 tier-1 elemental damage rolls as the three tier-1 physical damage rolls.
- Weapon-specific increased physical damage modifiers on Jewels now apply to all damage types, not just physical. This affects all existing jewels with these modifiers. The values have not changed.
- Reduced the amount of Energy Shield granted by Synthesised Implicits on Body Armours, Shields, Helmets, Gloves and Boots. This won't affect you unless you decide to use a Blessed Orb, in which case it definitely will affect you.
- The hybrid increased physical damage and accuracy modifiers now grant more accuracy. Existing items with these modifiers can be updated with a Divine Orb.
- The pure accuracy modifiers now grant more accuracy than previously, and there are fewer tiers. Existing items with these modifiers can be updated with a Divine Orb.
- The Immortal Call enchantment which previously granted a chance to not consume endurance charges now grants increased Immortal Call duration per endurance charge consumed. This affects items that had the previous enchantment.
Unique Item Balance
- The following items no longer drop outside of the Legion challenge leagues. Versions dropped in Legion will have new modifiers and balance which we won't be spoiling here, barring changes that affect existing versions, which will be outlined below. The items are: Rathpith GlobeRathpith Globe
Titanium Spirit ShieldChance to Block: 25%
Energy Shield: (147-200)
Movement Speed: -3%Requires Level 68, 159 Int(10-15)% Chance to Block Spell Damage
(120-160)% increased Energy Shield
10% increased maximum Life
Sacrifice 10% of your Life when you Use or Trigger a Spell Skill
5% increased Spell Critical Strike Chance per 100 Player Maximum Life
5% increased Spell Damage per 100 Player Maximum LifeThe Vaal emptied their slaves of beating hearts,
and left a mountain of twitching dead., Pledge of HandsPledge of Hands
Judgement StaffWarstaff
Physical Damage: 73-136
Critical Strike Chance: 8.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metresRequires Level 68, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a StaffSocketed Gems are Supported by Level 30 Greater Spell Echo
(120-160)% increased Spell Damage
50% increased maximum Mana"To shake a hand is to double your power."
- Jaetai, Queen's Advisor, Rebuke of the VaalRebuke of the Vaal
Vaal BladeOne Handed Sword
Physical Damage: (95-144) to (187-226)
Elemental Damage: (49-98) to (101-140), (49-98) to (101-140), 1 to (210-250)
Chaos Damage: (49-98) to (101-140)
Critical Strike Chance: 5.00%
Attacks per Second: (1.43-1.56)
Weapon Range: 1.1 metresRequires Level 64, 113 Str, 113 Dex+460 to Accuracy RatingAdds (49-98) to (101-140) Physical Damage
Adds (49-98) to (101-140) Fire Damage
Adds (49-98) to (101-140) Cold Damage
Adds 1 to (210-250) Lightning Damage
Adds (49-98) to (101-140) Chaos Damage
(10-20)% increased Attack SpeedThough the Vaal revered peace, it would have
been suicide for any culture to rouse them to war.
- Icius Perandus, Scholar to the Empire., Kaom's PrimacyKaom's Primacy
Karui ChopperTwo Handed Axe
Physical Damage: (242-290.4) to (378-453.6)
Critical Strike Chance: 5.00%
Attacks per Second: 1.05
Weapon Range: 1.3 metresRequires Level 58, 151 Str, 43 Dex(100-140)% increased Physical Damage
Gain 20 Life per Enemy Killed
+(150-250) to Accuracy Rating
Culling Strike
Gain 5 Rage on Melee Hit
Every Rage also grants 1% of Physical Damage as Extra Fire DamageOne by one, Kaom slaughtered the weakest tribe
leaders until the others leapt to join his cause., Lavianga's WisdomLavianga's Wisdom
War HammerOne Handed Mace
Physical Damage: (33.8-39) to (80.6-93)
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metresRequires Level 20, 71 Str10% reduced Enemy Stun Threshold(160-200)% increased Physical Damage
+70 to maximum Life
+70 to maximum Mana
5% reduced Movement Speed
(15-25)% increased Area of Effect
(10-20)% increased Area Damage"The painful memories are the easiest to recall."
- Lavianga, Advisor to Kaom, Marohi ErqiMarohi Erqi
Karui MaulTwo Hand Mace
Physical Damage: (672-784) to (1008-1176)
Critical Strike Chance: 5.00%
Attacks per Second: 0.75
Weapon Range: 1.3 metresRequires Level 57, 182 Str45% increased Stun Duration on Enemies(500-600)% increased Physical Damage
25% reduced Attack Speed
(40-50)% increased Stun Duration on Enemies
-500 to Accuracy RatingLumbering as a sea lion, clumsy as a berry-drunk pigeon. That was Erqi.
It mattered little. When Erqi's maul fell true, so did its target., Asenath's Gentle TouchAsenath's Gentle Touch
Silk GlovesEnergy Shield: (18-23)Requires Level 25, 39 Int+(20-30) to Intelligence
+(60-80) to maximum Life
+(60-80) to maximum Mana
Curse Enemies with Temporal Chains on Hit
Non-Aura Curses you inflict are not removed from Dying Enemies
Enemies near corpses affected by your Curses are Blinded
Enemies Killed near corpses affected by your Curses explode, dealing
3% of their Life as Physical DamageCool the head and cool the blade., DarkscornDarkscorn
Assassin BowBow
Physical Damage: (92.8-113.4) to (248-288)
Critical Strike Chance: 6.70%
Attacks per Second: 1.50Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike Multiplier(60-80)% increased Physical Damage
Adds (15-20) to (25-30) Physical Damage
20% increased Attack Speed
(15-30)% increased Global Accuracy Rating
25% of Physical Damage Converted to Chaos Damage
25% of Physical Damage from Hits taken as Chaos Damage
20% chance for Poisons inflicted with this Weapon to deal 300% more Damage"The Spirit of War knows nothing of good and evil.
It knows only destruction."
- Sekhema Asenath, Al DhihAl Dhih
Timeworn ClawClaw
Physical Damage: (32-35.2) to (86-94.6)
Critical Strike Chance: 8.00%
Attacks per Second: 1.30
Weapon Range: 1.1 metresRequires Level 26, 39 Dex, 56 IntGrants 19 Life per Enemy Hit(100-120)% increased Physical Damage
3% of Physical Attack Damage Leeched as Life
Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage
25% increased Warcry Buff Effect
Warcry Skills' Cooldown Time is 4 seconds"When the hyena howls thrice
death is sure to follow."
-Maraketh Wisdom, Voll's ProtectorVoll's Protector
Holy ChainmailArmour: (388-582)
Energy Shield: (82-122)
Movement Speed: -5%Requires Level 35, 53 Str, 53 Int(100-150)% increased Armour and Energy Shield
50% reduced maximum Mana
Gain a Power Charge for each Enemy you hit with a Critical Strike
Inner ConvictionAlthough a great leader during the war,
Voll proved disastrous in times of peace., The Sorrow of the DivineThe Sorrow of the Divine
Sulphur FlaskLasts (10.00-12.00) Seconds
Consumes 40 of 60 Charges on use
40% increased DamageRequires Level 27Creates Consecrated Ground on Use(25-50)% increased Duration
Zealot's Oath during Effect
Life Recovery from Flasks also applies to Energy Shield during EffectAs man sins,
God weeps.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters., DivinariusDivinarius
Imperial SkeanRune Dagger
Physical Damage: 18-73
Critical Strike Chance: 8.00%
Attacks per Second: 1.50
Weapon Range: 1.0 metresRequires Level 66, 95 Dex, 131 Int30% increased Global Critical Strike Chance(150-200)% increased Spell Damage
Gain (100-200) Life per Enemy Killed
Gain (50-100) Mana per Enemy Killed
30% increased Area of Effect
(200-250)% increased Critical Strike Chance for Spells if you've Killed Recently
+(60-100)% to Critical Strike Multiplier for Spells if you haven't Killed RecentlyDivine intervention feels better
when you do it yourself., HonourhomeHonourhome
Soldier HelmetArmour: (68-112)
Energy Shield: (16-27)Requires Level 12, 16 Str, 16 Int+2 to Level of Socketed Gems
Adds 1 to 30 Lightning Damage to Spells and Attacks
(100-150)% increased Armour and Energy Shield
(10-20)% increased Rarity of Items found
(10-20)% reduced Mana Cost of Skills"The craven mind is sharp with self interest.
The honourable mind is much easier to manipulate."
- Malachai the Soulless, Lioneye's PawsLioneye's Paws
Bronzescale BootsArmour: (55-63)
Evasion: (55-63)Requires Level 30, 30 Str, 30 DexTrigger Level 5 Rain of Arrows when you Attack with a Bow
+(40-60) to Strength
+(40-60) to Dexterity
Adds 12 to 24 Fire Damage to Attacks
20% increased Movement Speed
40% reduced Movement Speed when on Low LifeStand and lead the righteous pride,
Fight till death, never hide., Maligaro's VirtuosityMaligaro's Virtuosity
Deerskin GlovesEvasion: (113-158)Requires Level 21, 33 Dex+(20-30) to Dexterity
5% increased Attack Speed
50% increased Global Critical Strike Chance
(60-80)% increased Evasion Rating
Your Critical Strike Multiplier is 300%Maligaro operated effortlessly,
with great speed and terrible consequences..- Overwhelming OddsOverwhelming Odds
Crimson JewelLimited to: 1
Radius: Medium(10-15)% increased Global Physical Damage
With at least 40 Strength in Radius, Hits with Cleave Fortify
With at least 40 Strength in Radius, Cleave has +0.1 metres to Radius per Nearby
Enemy, up to a maximum of +1 metreEven as the tide turned, and victory swiftly became impossible,
The legionnaires of Lioneye's Watch stood their ground and fought on,
Every last man dying a brutal but honourable death.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.: No longer grants increased Area of Effect for Cleave based on the number of nearby enemies, and now grants +1 to Cleave's radius for each nearby enemy, up to +10. This jewel is now limited to 1.- Mon'tregul's GraspMon'tregul's Grasp
Void SceptreSceptre
Physical Damage: 50-76
Critical Strike Chance: 7.30%
Attacks per Second: 1.25
Weapon Range: 1.1 metresRequires Level 68, 104 Str, 122 Int40% increased Elemental Damage50% reduced maximum number of Raised Zombies
Raised Zombies have +5000 to maximum Life
Raised Zombies have +(25-30)% to all Resistances
25% increased Raised Zombie Size
Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire Damage
Raised Zombies deal (100-125)% more Physical DamageWith death as my ally, all the world is within my grasp.: Now clearly states how damage dealt by exploding zombies is calculated. Note that this does not change the functionality.- Hyrri's TruthHyrri's Truth
Jade AmuletRequires Level 64+(20-30) to DexterityGrants Level 30 Precision Skill
+(40-80) to Dexterity
+(25-50)% to Global Critical Strike Multiplier
Bow Attacks have Culling Strike
Precision has 100% increased Mana Reservation EfficiencyStrike true, strike hard, and leave no survivors to retaliate.: Now causes Precision to have 50% less Mana Reservation. Affects all versions of the item.- Death's HandDeath's Hand
Karui SceptreSceptre
Physical Damage: (72-83) to (140-183)
Critical Strike Chance: (8.75-10.50)%
Attacks per Second: 1.50
Weapon Range: 1.1 metresRequires Level 56, 96 Str, 96 Int26% increased Elemental DamageAdds (35-46) to (85-128) Physical Damage
(25-50)% increased Critical Strike Chance
30% chance to gain a Power Charge when you Stun
Gain Unholy Might for 4 seconds on Critical Strike"All are welcome in Hinekora's eternal home."
- Karui Proverb: Now has added physical damage of (35-46) to (85-128). Existing versions can be updated using a Divine Orb. Now grants Unholy Might for 4 seconds on critical strike (up from 2). Affects all versions of the item.- Inpulsa's Broken HeartInpulsa's Broken Heart
Sadist GarbEvasion: (427-491)
Energy Shield: (93-107)
Movement Speed: -3%Requires Level 68, 103 Dex, 109 Int+(60-80) to maximum Life
(20-50)% increased Damage if you have Shocked an Enemy Recently
(15-25)% increased Effect of Shock
Shocked Enemies you Kill Explode, dealing 5% of
their Life as Lightning Damage which cannot Shock
Unaffected by ShockDon't hesitate; bring death to all, conclusively and swiftly, or they will give you the same treatment.: Now has 15-25% increased Shock Effect. Existing versions can be updated using a Divine Orb.- Prismatic EclipsePrismatic Eclipse
Twilight BladeOne Handed Sword
Physical Damage: (90-100) to (157-166)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.1 metresRequires Level 53, 91 Str, 91 Dex40% increased Global Accuracy Rating+8% Chance to Block Attack Damage while Dual Wielding
Adds (60-70) to (71-80) Physical Damage
25% increased Global Physical Damage with Weapons per Red Socket
12% increased Global Attack Speed per Green Socket
0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
+0.2 metres to Melee Strike Range per White Socket"A raging Solaris seared and contorted the orb's surface.
A despairing Lunaris filled the scars with her tears.
Yet Viridi remained, trapped within, forever more."
- Azmerian Creation Myth: Now has (60-70) to (71-80) added physical damage. Existing versions can be updated using a Divine Orb.- Rigwald's ChargeRigwald's Charge
Highland BladeTwo Hand Sword
Physical Damage: (99-112.5) to (184.8-210)
Critical Strike Chance: 5.00%
Attacks per Second: 1.62
Weapon Range: 1.3 metresRequires Level 44, 77 Str, 77 Dex+305 to Accuracy Rating(120-150)% increased Physical Damage
20% increased Attack Speed
10% increased Movement Speed
+(300-350) to Accuracy Rating
15% increased Movement Speed if you've Killed Recently"Today, clansmen, my sword is my voice!"
- Rigwald, at the Battle of Glarryn: Now has 300 to 350 Accuracy Rating. Existing versions can be updated using a Divine Orb.- The PeregrineThe Peregrine
Visored SalletArmour: (89-128)
Evasion: (89-128)Requires Level 23, 28 Str, 28 Dex+500 to Accuracy Rating
(40-60)% increased Armour and Evasion
(20-30)% increased Rarity of Items found
+30% to Lightning Resistance
0.4% of Attack Damage Leeched as Mana
10% increased Movement SpeedWe wander to pass time.
We travel to fulfill.: Now has 500 Accuracy Rating. Existing versions can be updated using a Divine Orb.- InfractemInfractem
Decimation BowBow
Physical Damage: (117.3-142.2) to (258.4-289.8)
Critical Strike Chance: (6.50-7.50)%
Attacks per Second: 1.20Requires Level 53, 170 Dex(30-50)% increased Critical Strike Chance+(20-30) to Dexterity
(70-80)% increased Physical Damage
Adds (25-35) to (36-45) Physical Damage
10% increased Movement Speed
+(350-400) to Accuracy Rating
Cannot Leech Life
Arrows Pierce all TargetsMark us with mercy, then press on with care,
Execute us steadily, notch away at our despair.: Now has 350 to 400 Accuracy Rating. Existing versions can be updated using a Divine Orb.- Crown of EyesCrown of Eyes
Hubris CircletEnergy Shield: (176-230)Requires Level 69, 154 Int+(300-350) to Accuracy Rating
(120-150)% increased Energy Shield
-30% to Fire Resistance
(0.4-0.8)% of Attack Damage Leeched as Life
(0.2-0.4)% of Attack Damage Leeched as Mana
Increases and Reductions to Spell Damage also apply to Attacks at 150% of their valueTurning, gazing, blinking,
behold the eyes of void.
Burning, razing, drinking,
your mind is destroyed.: Now has 300 to 350 Accuracy Rating. Existing versions can be updated using a Divine Orb.- WideswingWideswing
PoleaxeTwo Handed Axe
Physical Damage: (63.8-75.4) to (94.6-111.8)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.5 metresRequires Level 18, 44 Str, 25 DexSocketed Gems are Supported by Level 20 Increased Area of Effect
+10 to Strength
(120-160)% increased Physical Damage
Gain 10 Mana per Enemy Killed
+(120-150) to Accuracy Rating
+0.2 metres to Weapon RangeBargg Wurmkin once severed the heads
of seven men in a single cleave.: Now has 120 to 150 Accuracy Rating. Existing versions can be updated using a Divine Orb.- DreamfeatherDreamfeather
Eternal SwordOne Handed Sword
Physical Damage: (71-91) to (133-148)
Critical Strike Chance: 5.00%
Attacks per Second: (1.80-1.88)
Weapon Range: 1.1 metresRequires Level 66, 104 Str, 122 Dex+475 to Accuracy RatingAdds (30-50) to (65-80) Physical Damage
(20-25)% increased Attack Speed
+(180-200) to Evasion Rating
3% increased Movement Speed
+(280-300) to Accuracy Rating
1% increased Attack Damage per 450 Evasion RatingShe dances a dance beneath the shade,
The twilight shroud her only blade,
Who now hears her feathersteps flowing?
Beneath the stars, the moondrops glowing.: Now has 280 to 300 Accuracy Rating. Existing versions can be updated using a Divine Orb.- Izaro's DilemmaIzaro's Dilemma
Imperial ClawClaw
Physical Damage: (81-90) to (207-230)
Critical Strike Chance: 7.00%
Attacks per Second: (1.76-1.84)
Weapon Range: 1.1 metresRequires Level 68, 131 Dex, 95 IntGrants 46 Life per Enemy Hit(80-100)% increased Physical Damage
Adds 20 to 50 Physical Damage
(10-15)% increased Attack Speed
+(300-400) to Accuracy Rating
100% increased Global Physical Damage while FrozenIzaro saw himself not as a man,
but as a divine saviour trapped in a man's body.: Now has 300 to 400 Accuracy Rating. Existing versions can be updated using a Divine Orb.- The Wasp NestThe Wasp Nest
Throat StabberClaw
Physical Damage: (52.5-56.7) to (182.5-197.1)
Critical Strike Chance: (9.00-9.38)%
Attacks per Second: (1.80-1.88)
Weapon Range: 1.1 metresRequires Level 60, 113 Dex, 113 IntGrants 40 Life per Enemy Hit(150-170)% increased Physical Damage
(20-25)% increased Attack Speed
(20-25)% increased Critical Strike Chance
+(330-350) to Accuracy Rating
20% chance to Poison on Hit
Attacks with this Weapon deal 80 to 120 added Chaos Damage against
Enemies affected by at least 5 PoisonsTo discover how cruel nature can be,
you need only shake the wrong branch.: Now has 330 to 350 Accuracy Rating. Existing versions can be updated using a Divine Orb.- Malachai's SimulaMalachai's Simula
Iron MaskEvasion: (48-60)
Energy Shield: (11-14)Requires Level 17, 21 Dex, 21 Int+20 to Strength
+(20-30)% to Lightning Resistance
Spells have a 20% chance to deal Double Damage
Blood MagicIt was a sliver of Malachai's soul
that animated the first Eternal Guardian.: Newly dropped versions will also have Mortal Conviction.- Tukohama's FortressTukohama's Fortress
Ebony Tower ShieldChance to Block: 25%
Armour: (357-411)
Movement Speed: -3%Requires Level 61, 159 Str+(20-30) to maximum Life40% increased Totem Damage
+(80-100) to maximum Life
+1 to maximum number of Summoned Totems
+300 Armour per Summoned Totem
Blood MagicTukohama knew that he could not lose a fight in his fortress.
So he carried his fortress to the fight.: Newly dropped versions will also have Mortal Conviction.- Apep's RageApep's Rage
Omen WandWand
Physical Damage: 26-49
Critical Strike Chance: 10.00%
Attacks per Second: 1.40Requires Level 53, 200 Int(27-31)% increased Spell DamageAdds (90-130) to (140-190) Chaos Damage to Spells
(25-30)% increased Cast Speed
+(5-10)% to Chaos Resistance
Lose 40 Mana when you use a Skill
Poisons you inflict deal Damage (30-50)% fasterApep's poison entraps, encircles,
and engulfs the leaking mind of Man.: Now adds (90-130) to (140-190) chaos damage to spells. Existing versions can be updated with a Divine Orb. New versions also cause Poisons you inflict to deal damage 20% faster.- BrightbeakBrightbeak
War HammerOne Handed Mace
Physical Damage: (19.5-22.75) to (46.5-54.25)
Critical Strike Chance: 6.25%
Attacks per Second: 2.10
Weapon Range: 1.1 metresRequires Level 20, 71 Str10% reduced Enemy Stun Threshold(50-75)% increased Physical Damage
45% increased Attack Speed
25% increased Critical Strike Chance
+(20-30)% to Fire Resistance
+(20-30)% to Lightning Resistance"I know how to say 'faster' and 'attack' in Karui, Marak and Ezo."
- Voll of Thebrus: Now has 45% increased Attack Speed, to account for basetype changes. Existing versions can be updated using a Divine Orb. You know, in case it uses your mana too quickly...?- DreadbeakDreadbeak
Rusted SwordOne Handed Sword
Physical Damage: (130.5-142.5) to (198-208.5)
Critical Strike Chance: 5.00%
Attacks per Second: 1.71
Weapon Range: 1.1 metresRequires Level 6140% increased Global Accuracy Rating100% increased Damage when on Low Life
50% increased Physical Damage
Adds (83-91) to (123-130) Physical Damage
10% increased Attack Speed
+(20-30) to maximum Life
Grants 2 Life per Enemy Hit
You have Onslaught while on Low LifeAs death arrives, so too does instinct.: Now has (83-91) to (123-130) added physical damage, to account for basetype changes. Existing versions can be updated using a Divine Orb.- Hegemony's EraHegemony's Era
Judgement StaffWarstaff
Physical Damage: (208-218) to (296-311)
Critical Strike Chance: (8.80-9.60)%
Attacks per Second: (1.46-1.51)
Weapon Range: 1.3 metresRequires Level 68, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff+6% Chance to Block Attack Damage while wielding a Staff
Adds (135-145) to (160-175) Physical Damage
(12-16)% increased Attack Speed
(10-20)% increased Critical Strike Chance
+1 to Maximum Power Charges
10% chance to gain a Power Charge if you Knock an Enemy Back with Melee DamageThe right to rule demands mental acuity,
a strong arm,
And a tenacious sense of justice.: Now has (165-175) to (185-205) added physical damage, to account for basetype changes. Existing versions can be updated using a Divine Orb.- DisintegratorDisintegrator
Maelström StaffWarstaff
Physical Damage: (291-311) to (417-447)
Critical Strike Chance: 8.10%
Attacks per Second: 1.25
Weapon Range: 1.3 metresRequires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a StaffAdds (220-240) to (270-300) Physical Damage
+1 to Maximum Siphoning Charges per Elder or Shaper Item Equipped
25% chance to gain a Siphoning Charge when you use a Skill
Adds (12-14) to (15-16) Physical Damage to Attacks and Spells per Siphoning Charge
Gain 4% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge
1% additional Physical Damage Reduction from Hits per Siphoning Charge
0.2% of Damage Leeched as Life per Siphoning Charge
Take 150 Physical Damage per Second per Siphoning Charge if you've used a Skill Recently
BattlemageBlurred is the boundary
between creator and destroyer.: Now has (250-280) to (315-355) added physical damage, to account for basetype changes. Existing versions can be updated using a Divine Orb.- Pillar of the Caged GodPillar of the Caged God
Iron StaffWarstaff
Physical Damage: 14-42
Critical Strike Chance: 7.60%
Attacks per Second: 1.30
Weapon Range: 1.3 metresRequires Level 13, 27 Str, 27 Int+20% Chance to Block Attack Damage while wielding a Staff1% increased Area of Effect per 20 Intelligence
1% increased Attack Speed per 10 Dexterity
16% increased Physical Weapon Damage per 10 StrengthForged to rule the waves and tide
Destined to serve the monkey's paw
Strong as a tower of iron
Deft as the needle doubt is now on the Iron Staff basetype.Changes to Legion-Themed Uniques that Affect Existing Items:
- Pledge of HandsPledge of Hands
Judgement StaffWarstaff
Physical Damage: 73-136
Critical Strike Chance: 8.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metresRequires Level 68, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a StaffSocketed Gems are Supported by Level 30 Greater Spell Echo
(120-160)% increased Spell Damage
50% increased maximum Mana"To shake a hand is to double your power."
- Jaetai, Queen's Advisor: Spell Echo has been replaced with Greater Spell Echo. Affects all versions of the item.- Rebuke of the VaalRebuke of the Vaal
Vaal BladeOne Handed Sword
Physical Damage: (95-144) to (187-226)
Elemental Damage: (49-98) to (101-140), (49-98) to (101-140), 1 to (210-250)
Chaos Damage: (49-98) to (101-140)
Critical Strike Chance: 5.00%
Attacks per Second: (1.43-1.56)
Weapon Range: 1.1 metresRequires Level 64, 113 Str, 113 Dex+460 to Accuracy RatingAdds (49-98) to (101-140) Physical Damage
Adds (49-98) to (101-140) Fire Damage
Adds (49-98) to (101-140) Cold Damage
Adds 1 to (210-250) Lightning Damage
Adds (49-98) to (101-140) Chaos Damage
(10-20)% increased Attack SpeedThough the Vaal revered peace, it would have
been suicide for any culture to rouse them to war.
- Icius Perandus, Scholar to the Empire.: Now has (49-98) to (101-140) added Physical Damage, (49-98) to (101-140) added Fire Damage, (49-98) to (101-140) added Cold Damage, 1 to (210-250) added Lightning Damage, and (49-98) to (101-140) added Chaos Damage. Existing versions can be updated using a Divine Orb.- Lavianga's WisdomLavianga's Wisdom
War HammerOne Handed Mace
Physical Damage: (33.8-39) to (80.6-93)
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metresRequires Level 20, 71 Str10% reduced Enemy Stun Threshold(160-200)% increased Physical Damage
+70 to maximum Life
+70 to maximum Mana
5% reduced Movement Speed
(15-25)% increased Area of Effect
(10-20)% increased Area Damage"The painful memories are the easiest to recall."
- Lavianga, Advisor to Kaom: Now has 160 to 200% increased Physical Damage, +70 to maximum Life, +70 to maximum Mana, 15 to 25% increased Area of Effect, and 10 to 20% increased Area Damage. Existing versions can be updated using a Divine Orb.- Marohi ErqiMarohi Erqi
Karui MaulTwo Hand Mace
Physical Damage: (672-784) to (1008-1176)
Critical Strike Chance: 5.00%
Attacks per Second: 0.75
Weapon Range: 1.3 metresRequires Level 57, 182 Str45% increased Stun Duration on Enemies(500-600)% increased Physical Damage
25% reduced Attack Speed
(40-50)% increased Stun Duration on Enemies
-500 to Accuracy RatingLumbering as a sea lion, clumsy as a berry-drunk pigeon. That was Erqi.
It mattered little. When Erqi's maul fell true, so did its target.: Fixed a bug which prevented a mod from displaying, though it was always there. The mod grants -100 Accuracy Rating. Note that this is not a functional change and that reduced accuracy has always been there. Now has 230 to 260% increased Physical Damage, 30 to 40 added Physical Damage, and now supports socketed gems with level 15 Pulverise Support. Existing versions can be updated using a Divine Orb, except for the Pulverise Support, which applies to all versions of the item.- Asenath's Gentle TouchAsenath's Gentle Touch
Silk GlovesEnergy Shield: (18-23)Requires Level 25, 39 Int+(20-30) to Intelligence
+(60-80) to maximum Life
+(60-80) to maximum Mana
Curse Enemies with Temporal Chains on Hit
Non-Aura Curses you inflict are not removed from Dying Enemies
Enemies near corpses affected by your Curses are Blinded
Enemies Killed near corpses affected by your Curses explode, dealing
3% of their Life as Physical DamageCool the head and cool the blade.: Now has +60 to 80 to maximum Life and +60 to 80 maximum Mana. Existing versions can be updated using a Divine Orb.- DarkscornDarkscorn
Assassin BowBow
Physical Damage: (92.8-113.4) to (248-288)
Critical Strike Chance: 6.70%
Attacks per Second: 1.50Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike Multiplier(60-80)% increased Physical Damage
Adds (15-20) to (25-30) Physical Damage
20% increased Attack Speed
(15-30)% increased Global Accuracy Rating
25% of Physical Damage Converted to Chaos Damage
25% of Physical Damage from Hits taken as Chaos Damage
20% chance for Poisons inflicted with this Weapon to deal 300% more Damage"The Spirit of War knows nothing of good and evil.
It knows only destruction."
- Sekhema Asenath: Now has 20% increased Attack Speed and (15-20) to (25-30) added Physical Damage. Existing versions can be updated using a Divine Orb.- Voll's ProtectorVoll's Protector
Holy ChainmailArmour: (388-582)
Energy Shield: (82-122)
Movement Speed: -5%Requires Level 35, 53 Str, 53 Int(100-150)% increased Armour and Energy Shield
50% reduced maximum Mana
Gain a Power Charge for each Enemy you hit with a Critical Strike
Inner ConvictionAlthough a great leader during the war,
Voll proved disastrous in times of peace.: Now has 100 to 150% increased Armour and Energy Shield. Existing versions can be updated using a Divine Orb.- The Sorrow of the DivineThe Sorrow of the Divine
Sulphur FlaskLasts (10.00-12.00) Seconds
Consumes 40 of 60 Charges on use
40% increased DamageRequires Level 27Creates Consecrated Ground on Use(25-50)% increased Duration
Zealot's Oath during Effect
Life Recovery from Flasks also applies to Energy Shield during EffectAs man sins,
God weeps.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.: Now causes Life Recovery from Flasks to also apply to Energy Shield during Flask Effect. Affects all versions of the item.- DivinariusDivinarius
Imperial SkeanRune Dagger
Physical Damage: 18-73
Critical Strike Chance: 8.00%
Attacks per Second: 1.50
Weapon Range: 1.0 metresRequires Level 66, 95 Dex, 131 Int30% increased Global Critical Strike Chance(150-200)% increased Spell Damage
Gain (100-200) Life per Enemy Killed
Gain (50-100) Mana per Enemy Killed
30% increased Area of Effect
(200-250)% increased Critical Strike Chance for Spells if you've Killed Recently
+(60-100)% to Critical Strike Multiplier for Spells if you haven't Killed RecentlyDivine intervention feels better
when you do it yourself.: Now grants +30 Life on kill and +10 mana on kill. Existing versions can be updated using a Divine Orb.- HonourhomeHonourhome
Soldier HelmetArmour: (68-112)
Energy Shield: (16-27)Requires Level 12, 16 Str, 16 Int+2 to Level of Socketed Gems
Adds 1 to 30 Lightning Damage to Spells and Attacks
(100-150)% increased Armour and Energy Shield
(10-20)% increased Rarity of Items found
(10-20)% reduced Mana Cost of Skills"The craven mind is sharp with self interest.
The honourable mind is much easier to manipulate."
- Malachai the Soulless: Now has 100 to 150% increased Armour and Energy Shield.World Changes
Over Path of Exile's life, we have slowly shifted more power to earlier in the game. For example, you now get a strong support gem on the starting beach, rather than getting your first in Merveil's Cavern. As a result, the difficulty of the early acts slowly became easier and easier. In this patch, we have made targeted efforts to bring some of the difficulty back to the first three acts.
- Acts 1, 2 and 3 have seen significant improvements to monster and boss encounters. We won't ruin the fun of discovering them, so be careful out there!
- You'll no longer hear a crying woman in Act 7 Crossroads tempting you towards nonexistent story glyphs.
Monster Changes
- Magic monsters now have 50% more life at level 1, up to 75% more life at level 68 and above.
- Rare monsters now have 33% more life at level 1, up to 100% more life at level 68 and above. They now grant 54% more experience.
- Tormented Spirits are now more likely to appear near a rare or unique monster than not.
- Monsters which can block attacks and spells now say so beneath their nameplate. Such monsters do not block all damage when they block.
- Rogue Exiles no longer sound identical to their player Exile counterparts.
NPC Changes
- Swapped Navali's Seek Prophecy and View Your Prophecies talk options to prevent misclicking while selling.
Incursion Changes
- It now requires 12 separate Incursions to enter the Temple of Atzoatl in the present (up from 11). This gives you an extra attempt to upgrade or change a room before you enter the Temple with Alva.
Betrayal Changes
- Betrayal Fortification encounters are now prioritised over Shrines during level creation, meaning you should more reliably get the Betrayal encounters you are expecting.
- You'll now encounter a new monster type in some Fortification encounters.
Strongbox Changes
- The Maelström Cell unique strongbox now also drops Divination Cards that give Shaper or Elder items as well as cards of a certain stack size.
Azurite Mine and Sulphite Changes
- Improved the way Delve map layouts are generated, to allow for longer delves when necessary.
- The Ancient Wraith and Ancient Suffering monsters can now be desecrated while in the appropriate Delve area.
Prophecy Changes
- Items that drop exclusively from Prophecy-generated monsters can now drop from all Prophecy-generated monsters, rather than a small subset.
Map Changes
- The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
- You can now unlock a special fifth slot in the Map Device.
- Added 3 new Tormented Spirits, found via Sextants.
- Added 2 new Shrines, found via Sextants.
- You no longer have to pay Vaal Orbs equal to the cost in Chaos orbs to apply Zana's crafting modifiers to corrupted maps.
- Map bosses at lower map tiers have slightly more life, tapering to no difference at map tier 15 and above.
- Shaper's Strongholds now always contain additional monsters and Anomalies, as well as a bonus effect at random.
- Shaper-influenced maps now always contain additional monsters.
- Monster packs in Shaper-influenced maps with Anomalies now have a 20% chance to spawn with an Anomaly (down from 50%). These Anomalies now spawn a pack of monsters on death, which grant items and experience when slain.
- Agents of the Void from Shaper-influenced maps now spawn monsters on death, which grant items and experience when slain.
- White- and yellow-tier Shaper-influenced maps can no longer spawn Shaper clones which attack you. Red-tier Shaper-influenced maps now have a 25% chance for the Shaper clone encounters, in addition to other Shaper-influence mechanics.
- Elder-influenced maps now always contain additional monsters.
- White- and yellow-tier Elder-influenced maps can no longer spawn Elder slam tentacles. Red-tier Elder-influenced maps now have a 25% chance for the Elder slam tentacles, in addition to other Elder-influence mechanics.
- The entirety of The Coward's TrialThe Coward's Trial
Cursed Crypt MapMap Level: 74
Map Tier: 7
Guild Character: ÅContains waves of Monsters
Contains additional waves of Undead Monsters
<0 to 7 random additional waves modifiers>For his sins he was hunted in his sleep,
judgement wrought of twisted nightmare.
The Coward bound his dreams to stone, awaiting
another to walk the path of true atonement.Travel to this Map by using it in a personal Map Device. Maps can only be used once. map has been redone. If you're lucky enough to get one, make sure you use it!- The boss fight of the Graveyard Map has been completely reworked.
- Improved the Belfry and Lava LakeLava Lake MapMap Level: 69
Map Tier: 2
Guild Character: µAt the heart of a peaceful, secluded valley,
an island of burning, consuming fury.Travel to this Map by using it in a personal Map Device. Maps can only be used once. fights. Extra monsters are now spawned during the fight which grant items and experience when slain. Both of these fights should feel significantly more rewarding for the time invested.- The Barrows MapBarrows MapMap Level: 79
Map Tier: 12
Guild Character: nMan burrows for only
the eternal hibernation.Travel to this Map by using it in a personal Map Device. Maps can only be used once. boss fight has been improved. The Beast of the Pits is now extra vulnerable to damage after colliding with a wall. It now has more life, and cannot be stunned, knocked back or interrupted while charging.- The boss fight in the Gardens MapGardens MapMap Level: 68
Map Tier: 1
Guild Character: JVibrant colours dash across the grey,
consuming Man's work.Travel to this Map by using it in a personal Map Device. Maps can only be used once. has been completely reworked. Monsters spawned during phase transitions will grant items and experience when slain.- During the Sunken CitySunken City MapMap Level: 75
Map Tier: 8
Guild Character: •From the walls, water, and ferns...
Death comes crawling on ancient steps.Travel to this Map by using it in a personal Map Device. Maps can only be used once. boss fight, you'll now encounter monsters, which grant items and experience when slain, between phase transitions.- Monsters spawned during the BasilicaBasilica MapMap Level: 76
Map Tier: 9
Guild Character: »Built so the prayers would echo.
A resonance no god could hear.Travel to this Map by using it in a personal Map Device. Maps can only be used once. boss fight phase transitions will also grant items and experience when slain.- Monsters spawned during the TerraceTerrace MapMap Level: 82
Map Tier: 15
Guild Character: ðA garden on a stone pedestal.
An incredible, and foolish, feat.Travel to this Map by using it in a personal Map Device. Maps can only be used once. boss fight phase transitions got the same treatment. They also take reduced damage for a brief period after spawning.- Improved the layout of the Arena Map. Monster spawner behaviour has also been adjusted to take less time to activate all the statues and hounds.
- Enlarged the area around the Summit MapSummit MapMap Level: 72
Map Tier: 5
Guild Character: ùWe are swept ever upwards by our ambition,
with no thought of what awaits us at the peak.Travel to this Map by using it in a personal Map Device. Maps can only be used once. spawn location where monsters shouldn't be able to spawn.Zana League Mods Available During 3.7.0
Zana's map device options are now unlocked as you progress through the Atlas quest chain. These are the League Mods available during 3.7.0.
- Fortune Favours the Brave (costs 3 Chaos Orbs): One of these options will be applied at random, including those you have not yet unlocked.
- Alternate of Same Tier (costs 1 Chaos Orb): Requires a Rare map. Opens a random Rare map of the same tier, excluding the map you placed in the device.
- Shaped Tier 1-5 (costs 2 Chaos Orbs): Requires a Rare map. Opens a version of your map at 5 tiers higher, randomly rolled as a Rare.
- Shaped Tier 1-10 (costs 6 Chaos Orbs): Requires a Rare map. Opens a version of your map at 5 tiers higher, randomly rolled as a Rare, with a chance to be Corrupted.
- Elder Tier 1-15 (costs 15 Chaos Orbs): Requires a Rare map. Opens a version of your map at Tier 16, randomly rolled as a Rare, with a chance to be Corrupted.
- Abyss (costs 2 Chaos Orbs): Area contains an additional Abyss.
- Anarchy (costs 2 Chaos Orbs): Area is inhabited by 3 additional Rogue Exiles.
- Domination (costs 3 Chaos Orbs): Area contains 3 extra Shrines.
- Bloodlines (costs 3 Chaos Orbs): Magic monster packs each have a Bloodline mod. Area contans 3 additional magic monster packs.
- Ambush (costs 4 Chaos Orbs): Area contains 4 extra Strongboxes.
- Perandus (costs 4 Chaos Orbs): Area has a 33% chance to contain Cadiro Perandus. Area contains 3 additional Perandus chests.
- Beyond (costs 5 Chaos Orbs): Slaying Enemies close together has a 15% chance to attract monsters from Beyond.
User Interface Improvements
- You can now disable the Help Panel popups in the Help Panel. Please note that, once disabled, you cannot reenable them for that character (but you can still use the Help Panel as normal).
- You'll now also experience fewer Help Panel popups in general.
- You can now hover over Atlas Objectives on your Atlas to see exactly what they mean.
- The character panel now shows how likely your attacks are to hit monsters of varying evasiveness.
Quest Rewards
- Added a new set of quest rewards for completing Breaking Some Eggs in Act 1.
- Added Perforate as a reward for Duelist for completing Enemy at the Gates.
- Perforate becomes available from Nessa for the Marauder, Ranger and Scion after completing Enemy at the Gates (ie. immediately!).
- Added Blood and Sand as a reward for Duelist for completing Breaking Some Eggs.
- Blood and Sand becomes available from Nessa for the Marauder, Ranger and Scion after completing Breaking Some Eggs.
- Added Precision as a reward for Duelist and Ranger for completing The Caged Brute.
- Precision becomes available from Nessa for Templar, Marauder and Shadow after completing The Caged Brute.
- Added Chain Hook as a reward for Marauder for completing the Siren's Cadence.
- Chain Hook becomes available from Nessa for the Duelist and Scion after completing the Siren's Cadence.
- Added Flesh and Stone as a reward for the Duelist for completing Intruders in Black.
- Flesh and Stone becomes available from Yeena for the Marauder and Scion after completing Intruders in Black.
- Added Shockwave Support as a reward for the Templar and Marauder for completing Sharp and Cruel.
- Shockwave Support becomes available from Yeena for Duelist and Scion after completing Sharp and Cruel.
- Added Close Combat Support as a reward for the Marauder, Duelist and Ranger for completing Sharp and Cruel.
- Close Combat Support becomes available from Yeena for Templar, Shadow and Scion after completing Sharp and Cruel.
- Added Pride as a reward for the Marauder and Duelist for completing Lost in Love.
- Pride becomes available from Clarissa for the Templar, Ranger, Shadow, Scion and Witch after completing Lost in Love.
- Added Bladestorm as a reward for the Duelist for completing Sever the Right Hand.
- Bladestorm becomes available from Clarissa for the Marauder and Scion after completing Sever the Right Hand.
- Added Pulverise Support as a reward for the Templar, Marauder and Duelist for completing a Fixture of Fate.
- Pulverise Support becomes available from Clarissa for the Ranger and Scion after completing a Fixture of Fate.
- Added Impale Support as a reward for the Duelist and Ranger for completing a Fixture of Fate.
- Impale Support becomes available from Clarissa for the Marauder, Shadow and Scion after completing a Fixture of Fate.
- Added Berserk as a reward for the Marauder for completing Breaking the Seal.
- Berserk becomes available from Petarus and Vanja for the Duelist and Scion after completing Breaking the Seal.
PvP Changes
- Fireball now deals 30% less damage against players (previously dealt 5% more).
- Spectral spiders summoned by Arakaali's Fang now deal 70% less damage against players (previously no penalty).
Bug Fixes
- Fixed a bug where Physical Damage would not bypass Energy Shield if that Energy Shield was protecting Mana.
- Fixed a bug where you could become trapped after defeating the Terrace map boss.
- Fixed a bug where you could prevent Tukohama from spawning one of his beam totems until the end of the fight, making it unkillable.
- Fixed a bug where the crafted mod "Trigger a Socketed Spell when you use a Skill" wasn't triggering if the skill you use created a trap, mine or totem.
- Fixed a bug where, when viewed with the detailed mod descriptions, some mods were given a worse tier than others in the same family because the mods provided their effect in the form of a negative value (such as reduced attribute requirements).
- Fixed a bug where the Frozen Trail unique jewel would cause Frostbolt projectiles to continue even after being detonated by Vortex.
- Fixed a bug where maps that were dropped or generated as Magic or Rare and were on a Shaped or Elder map basetype did not take into account the new map tier when rolling mods. This also affected maps created by Zana for her missions. Any rerolling of mods did take the correct map tier into account.
- Fixed a bug where, when encountering Zana in a map, she would use the quest state of the first person to talk to her in a party, rather than the Map's owner, when generating her pool of maps to pick from.
- Fixed a bug where the Summon Phantasm Support would cause non-minion skills to be counted as minion skills for cases such as Null's Inclination's "Trigger Socketed Minion Skills on Kill" mod.
- Fixed a bug where Craiceann's Tectonic Slam skill got gigantic.
- Fixed a bug where Essence Drain, Soulrend, Bane and Contagion were all bypassing PvP scaling when triggered from a trap or mine.
- Fixed a bug where the Adrenaline buff from War Banner would end early if you were playing a Juggernaut and your Endurance Charges expired.
- Fixed a bug where channelled skills would not update their animation speed if the character's attack or cast speed changed while channelling.
- Fixed a bug where support gems with level requirement restrictions (such as Cast when Damage Taken) would change the restriction when socketed in an item that granted additional levels to the gem.
- Fixed a longstanding bug where Ethereal Knives projectiles would chain long past the projectile's lifetime.
- Fixed a bug where map bosses had lost the additional chance to drop a map adjacent to the one you were currently in.
- Fixed a bug where the "increased effect of non-damaging ailments on enemies" veiled modifier could appear on rings when dropped, but not when crafted. It now correctly appears on amulets rather than rings when dropped.
- Fixed a Delve exploit.
Recently Added
Shock NovaShock NovaSpell, AoE, Lightning, Nova
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (140-190)%
AoE Radius: 26 / 14Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Deals (34-537) to (101-1610) Lightning Damage
+10% to Maximum Effect of Shock
Ring always Shocks
Additional Effects From 1-20% Quality:
+(0.5-10)% to Maximum Effect of ShockPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- The ring now deals 50% less damage (from 80%).
- The ring is now closer to the centre of the nova.
Glacial HammerGlacial HammerAttack, Melee, Strike, Cold
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (218-622)% of base
Effectiveness of Added Damage: (218-622)%Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.25% chance to Freeze enemies
100% of Physical Damage Converted to Cold Damage
Every third successive strike Freezes enemies as though dealing (200-390)% more Damage
35% increased Duration of Cold Ailments
(10-29)% increased Effect of Cold Ailments
Additional Effects From 1-20% Quality:
Every third successive strike Freezes enemies as though dealing (5-100)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now has 155% damage effectiveness at gem level 1 (from 140%), up to 200% effectiveness at gem level 20 (from 182%).
- Now gets +2 to melee range at gem level 1 (from 0), up to +4 at gem level 20 (from 2).
- Updated: Every third successive strike now freezes enemies as if it were dealing 200% more damage at gem level 1, up to 390% at gem level 20. (previously stated it was 500% at all levels)
References
- ↑ Bex_GGG (June 5, 2019). "3.7.0 Patch Notes". Official Path of Exile Forums. Retrieved June 5, 2019.