Version 0.11.0

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Version History
0.10.8d
May 27, 2013
0.11.0
June 5, 2013
0.11.0b
June 6, 2013

Patch notes

These are the official patch notes for Version 0.11.0 released by Grinding Gear Games.[1][2]

Notes

  • Due to substantial balance changes, every existing character has been granted an optional full passive reset. To use this, click the "Reset all Passives" button on the passive skill screen. Note that you must use this before allocating or refunding any other points otherwise the option will go away.
  • The new leagues don't start until the weekend of June 8. We're deploying the patch a few days beforehand so that problems can be sorted out before the leagues start.

Leagues and Challenges

  • Two new four-month leagues (Anarchy and Onslaught) will start at 1pm Saturday June 8 (NZ time). This is 6pm Friday PST. They will run until October 8.
  • The Anarchy league contains hostile Rogue Exiles you will occasionally encounter. They use player skills and drop a lot of items on death (including one for each equippable slot).
  • The Onslaught league is a hardcore league with 20% increased monster attack, cast and movement speeds. These stack with Map mods, so Onslaught is quite a lot more difficult than regular Hardcore. Characters that die in Onslaught are moved to Standard, not to Anarchy.
  • At the end of the four months, characters in Anarchy are moved back to the Standard league. Characters in Onslaught are moved back to the Hardcore league.
  • New base type items have been added that only appear in the new leagues: Moonstone Ring, Amethyst Ring, Diamond Ring, Turquoise Amulet, Agate Amulet and Citrine Amulet.
  • Six Unique items have been added for the new leagues. Two only drop in Anarchy, two only drop in Onslaught and two can drop in either league.
  • These items will not drop in the Anarchy or Onslaught leagues: Prismatic Ring, Onyx Amulet, Thief's Torment, Lori's Lantern, Astramentis, Carnage Heart, Eye of Chayula and Kaom's Heart.
  • The new leagues contain eight difficult challenges. These can be viewed and tracked on the Challenges panel (H). When the leagues end, if all eight challenges are complete, we'll ship you an exclusive t-shirt. Note that you have to play in both Anarchy and Onslaught leagues to complete all the challenges, as one challenge is specific to each league.
  • The challenge that requires you to obtain a set of 90 Unique items requires that you hold those until the leagues end to keep the challenge. If you complete the challenge and then trade a Unique item away, it will un-complete until you obtain it again.

Other Content

Features

  • A party leader can choose an item allocation mode for the party: Free for All, Short Allocation or Permanent Allocation. This is applied to new areas as they are created and is locked in for that area. If you join a party and find that it has an area open with a different mode than the party is currently set to, then just wait for the next area or find a different party.
  • In all item allocation modes, normal rarity (white) Maps permanently allocate to the creator of the Map area.
  • There are now options to display mini life bars on allies and/or enemies.
  • The Orb of Fusing and Jeweller's Orb now consume all the quality on an item to increase the chances of rolling more sockets/links.
  • Once you're right clicked on a currency item, you can now shift-left click on an item repeatedly to apply that type of currency item multiple times. If you're applying a currency item that increases quality then shift-left clicking will increase the quality to the point where the next usage would not give you full value.
  • The Energy Shield display on the life orb is now a lot larger if you have a lot of Energy Shield.
  • Upcoming race events are now shown on the character selection screen.
  • The "/remaining" command will now tell you how many monsters remain to kill in the current area. This is useful for some of the new challenges.
  • Adjusted the height of nameplates on ground items so that they no longer cover the 3D item art.
  • A consequence of the item allocation changes is that if you're playing alone, the labels of valuable items that drop will appear for a few seconds even if you're not currently showing the item labels.
  • The friends list is now sorted by account name.
  • Estimated stats on character sheet now cap out at level 77 monsters.
  • We've added some experimental code that triggers a local position resync if you are stunned while desynced by more than around 2 metres. The goal of this change is to catch the situations where you are pinned by monsters on the server without being able to see them on the client. This is a low-impact change that should prevent some avoidable character deaths.
  • Continued to incrementally improve the art, effects and environments.

Audio Updates

  • Added an ambient sound volume option to the options panel.
  • Completely overhauled basic weapon impacts.
  • Added impact sounds for when a target has Energy Shield.
  • Added new weapon swinging sounds.
  • Dual wielding with different weapon types now plays the appropriate sound for both types.
  • Improved Tempest ShieldTempest ShieldSpell, Lightning, Chaining
    Level: (1-20)
    Reservation: 25% Mana
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 220%
    Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.Deals (38-896) to (115-2688) Lightning Damage
    Chains +1 Times
    Buff grants +(18-25)% Chance to Block Spell Damage while holding a Shield
    Buff grants Immunity to Shock

    Additional Effects From 1-20% Quality:
    (2-40)% chance to Shock enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    audio.
  • Improved SweepSweepAttack, AoE, Physical, Melee
    Level: (1-20)
    Cost: 8 Mana
    Attack Speed: 70% of base
    Attack Damage: (170-281)% of base
    Effectiveness of Added Damage: (170-281)%
    AoE Radius: 26
    Requires Level 12Swings a two handed melee weapon in a circle, knocking back monsters around the character.Knocks Enemies Back on Hit
    (5-75) to (8-113) Added Attack Physical Damage
    +(0-0.4) metres to radius

    Additional Effects From 1-20% Quality:
    +(0.02-0.4) metres to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    audio.
  • Changed the way volume fades. You can now hear sounds in a smaller area.
  • Improved Extra Gore audio.
  • Fixed a gain multiplier issue with certain dialogue.
  • Previous audio environments should no longer persist into the character creation screen.
  • More environment and reverb tweaks.

General Balance

  • Monster damage has been reduced in all difficulties to accompany the general reduction of Life and Energy Shield passive skills.
  • Monster life has been increased in early levels and decreased in later levels.
  • Endurance Charges now only provide 4% elemental and physical damage reduction per charge.
  • The attack range of all melee weapons and many monsters has been increased to better match their animations.
  • Damage reflection mods for monster auras and maps have been reduced from 20% to 18%.
  • The Alchemist Poison Bomb has been reduced in damage in all difficulties (beyond the general monster rebalance).
  • Skeleton elemental projectile spells have been reduced in all difficulties (beyond the general monster rebalance).
  • PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow
    Level: (1-20)
    Cost: 6 Mana
    Attack Speed: 70% of base
    Attack Damage: (134-164)% of base
    Effectiveness of Added Damage: (135-165)%
    Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Base duration is 8.00 seconds
    (3-75) to (4-113) Added Attack Physical Damage
    (30-49)% more Damage with Bleeding
    Causes Bleeding

    Additional Effects From 1-20% Quality:
    +(1-20)% more Damage with Bleeding
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    used by monsters has been significantly reduced in damage in Normal and Cruel difficulties (beyond the general monster damage rebalance).
  • Unrighteous Fire has been reduced to reflect the different relationship between Life and Damage in monsters.
  • Hillock now correctly restores a percentage of his maximum life when he draws his sword. This life restoration increases in higher difficulties.
  • Cruel bandit quest rewards: changed to 18% Physical Damage for Oak and 8% Attack Speed for Kraityn.
  • Adjusted the player spawn location in the Crematorium Map boss room.
  • The safety of the Marketplace waypoint has been improved.

Item Balance

  • Granite Flasks have been reduced to providing 3000 armour.
  • The drop rate of Life, Mana and Hybrid flasks has been reduced due to the addition of flask-upgrade vendor recipes in a previous patch.
  • The amount of mana recovered by high level flasks has been increased. For mana flasks this includes Giant and above. For hybrid flasks, Sacred and Hallowed.
  • The Rustic Sash implicit mod has been increased from 3-5% to 12-24%.
  • The 40% quality Flask vendor recipe now takes precedence over the Flask Fusing vendor recipe.
  • Increased the physical damage mod on The Magnate unique belt. This item now generates with +25%-40% Physical Damage (up from +25%). Existing belts will be unchanged, but their values can be rerolled within the new range with a Divine Orb.

Skill Balance

  • Mana recovery from the ClarityClarityAura, Spell, AoE
    Level: (1-20)
    Reservation: (34-279) Mana
    Cooldown Time: 1.20 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    AoE Radius: 36
    Requires Level 10Casts an aura that grants mana regeneration to you and your allies.+(0-1.9) metres to radius
    You and nearby Allies Regenerate (2.9-33) Mana per second

    Additional Effects From 1-20% Quality:
    (2-40)% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    aura has been increased.
  • The damage progression of Ethereal KnivesEthereal KnivesSpell, Projectile, Physical
    Level: (1-20)
    Cost: (5-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 220%
    Projectile Speed: 1300
    Fires an arc of knives outwards in front of the caster which deal physical damage.Deals (7-949) to (10-1423) Physical Damage
    Fires (10-13) Projectiles

    Additional Effects From 1-20% Quality:
    Fires +(0.1-2) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    has been reduced.
  • The base critical strike chance of SparkSparkSpell, Projectile, Duration, Lightning
    Level: (1-20)
    Cost: (5-21) Mana
    Cast Time: 0.65 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 190%
    Projectile Speed: 420
    Launches unpredictable sparks that move randomly until they hit an enemy or expire.Deals (1-104) to (28-1983) Lightning Damage
    Base duration is 2.00 seconds
    Fires (4-8) Projectiles

    Additional Effects From 1-20% Quality:
    Fires +(0.1-2) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    has been reduced from 6% to 4%, in line with the critical strike rate of other lightning skills.
  • Freezing PulseFreezing PulseSpell, Projectile, Cold
    Level: (1-20)
    Cost: (5-21) Mana
    Cast Time: 0.65 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 330%
    Projectile Speed: 1800
    An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Deals (8-1458) to (12-2188) Cold Damage
    Projectiles Pierce all Targets
    Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate
    Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight

    Additional Effects From 1-20% Quality:
    (2-40)% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's damage has been reduced.
  • Life values for minions and totems has been reduced to reflect new damage values for monsters.
  • Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard
    Level: (1-20)
    Cost: (8-12) Mana
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    AoE Radius: 15
    Requires Level 4Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds
    This Skill's Cooldown does not recover during its effect
    Buff grants +(50-858) to Armour
    75% of Damage from Hits is taken from the Buff before your Life or Energy Shield
    Buff can take Damage equal to 10% of your Armour, up to a maximum of 5000
    Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted

    Additional Effects From 1-20% Quality:
    (1-20)% increased Skill Effect Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    armour and threshold values have been adjusted for new monster damage scaling.
  • Arctic ArmourArctic ArmourSpell, Duration, Cold
    Level: (1-20)
    Reservation: 25% Mana
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Base duration is (2.50-4.40) seconds
    Buff grants (11-21)% less Physical Damage taken from Hits while stationary
    Buff grants (11-20)% less Fire Damage taken from Hits while stationary
    Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%
    Buff grants Immunity to Freeze

    Additional Effects From 1-20% Quality:
    (1-20)% increased Skill Effect Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    has had its damage reduction adjusted for new monster damage scaling.
  • Multistrike SupportMultistrike SupportAttack, Melee, Support
    Icon: 3
    Level: (1-20)
    Cost & Reservation Multiplier: 150%
    Requires Level 38Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.Supported Skills Repeat 2 additional times
    Supported Skills have (35-44)% more Melee Attack Speed
    Supported Skills deal (30-20)% less Attack Damage
    First Repeat of Supported Skills deals 22% more Damage
    Second Repeat of Supported Skills deals 44% more Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Melee Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    damage penalty reduced from 40% to 36%.
  • Melee Splash SupportMelee Splash SupportSupport, Melee, Attack, Strike, AoE
    Icon: S
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    AoE Radius: 14
    Requires Level 8Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.Supported Skills deal Splash Damage to surrounding targets
    Supported Skills deal 40% less Splash Damage to surrounding targets
    Supported Skills have (0-57)% more Melee Splash Area of Effect

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Area of Effect
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    damage penalty reduced from -20% to -16%.

Passive Balance

  • Notable passives with non-unique names have been renamed to their own names.
  • Life percentage passives and most Energy Shield percentage passives have been reduced in line with the changes to monster damage.
  • General and weapon-specific physical damage bonuses have been increased throughout the tree.
  • Axe physical damage notable passives have been increased further than other weapon physical damage passives.
  • Weapon and melee specific critical strike chance passives have been significantly improved.
  • Acrobatics now halves your Energy Shield and Armour, rather than removing them entirely.
  • Elemental Adaptation has been reduced to 2% maximum resists. More changes to maximum resistances are coming in the future. The intention is that players cannot hit 100%.
  • Diamond Skin and the renamed Crystal Skin notable passives have been reduced from 15% to 12% resistances.
  • Static Blows: the shock duration bonus has been reduced from 45% to 20%.
  • Inner Force has been reduced from 18% increased buff effect to 12%. The other increased buff effect passives have been reduced from 6% to 3%.
  • The Savant notable passive in the Witch start area has been changed to Elemental Dominion. This provides +20 Intelligence and +20% Spell Elemental Damage.
  • The Agility notable passive in the Shadow starting area has been changed to Coordination. This provides +20 Dexterity, 3% Attack Speed and 3% Cast Speed.
  • The Savant notable passive in the Templar starting area has been changed to Secrets of the Order. This provides +20 Intelligence and +20 Mana.
  • The Strength bonus on Heart of the Gladiator (in the Marauder start area) has been reduced to +10.
  • +10 Strength has been added to the following early Marauder notable passives: Armour Mastery, Troll's Blood, Raw Power and Butchery.
  • The Soul Raker, Essence Raker and Spirit Raker notable passives have been increased to 4% leech each. Spirit Raker now includes 20 flat Energy Shield.
  • The Flaying notable passive now includes +6% Maximum Life.
  • Wicked Blade (the notable passive previously called Cruel Blade, directly south of the Duelist) now includes 6% Attack Speed. The other Cruel Blade notable passive has not been changed.
  • Renamed the Arrow Dodging keystone passive to Ondar's Guile.

Bug Fixes

  • Fixed a bug where items would sometimes not drop from monsters killed by Fire TrapFire TrapTrap, Spell, Duration, AoE, Fire
    Level: (1-20)
    Cost: (8-20) Mana
    Cast Time: 1.00 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 260%
    AoE Radius: 15
    Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Trap lasts 4 seconds
    Deals (32.5-3018.8) Base Fire Damage per second
    Base duration is 1.75 seconds
    Deals (10-915) to (15-1373) Fire Damage
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    +(0-0.8) metres to radius
    (3-286) to (5-429) added Fire Damage against Burning Enemies

    Additional Effects From 1-20% Quality:
    (4-80)% increased Trap Trigger Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Fixed a bug where Spell TotemsSpell Totem SupportSupport, Spell, Totem
    Icon: T
    Level: (1-20)
    Cost & Reservation Multiplier: 200%
    Requires Level 8Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.Supported Skills deal (49-40)% less Damage
    Supported Skills will summon a Totem which uses that Skill
    Totem lasts 8 seconds
    Supported Skills have 40% less Cast Speed

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Totem Placement speed
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    casting Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard
    Level: (1-20)
    Cost: (8-12) Mana
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    AoE Radius: 15
    Requires Level 4Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds
    This Skill's Cooldown does not recover during its effect
    Buff grants +(50-858) to Armour
    75% of Damage from Hits is taken from the Buff before your Life or Energy Shield
    Buff can take Damage equal to 10% of your Armour, up to a maximum of 5000
    Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted

    Additional Effects From 1-20% Quality:
    (1-20)% increased Skill Effect Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    would keep recasting the skill.
  • Fixed a bug where summoned zombiesRaise ZombieSpell, Minion
    Level: (1-20)
    Cost: (9-28) Mana
    Cast Time: 0.85 sec
    Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.Maximum (3-6) Raised Zombies
    Minions have (0-38)% more Maximum Life

    Additional Effects From 1-20% Quality:
    +(0.05-1) to Maximum Raised Zombies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and skeletonsSummon SkeletonsSpell, Minion, Duration
    Level: (1-20)
    Cost: (5-16) Mana
    Cast Time: 0.50 sec
    Requires Level 10Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.Maximum (5-7) Summoned Skeletons
    Base duration is 20.00 seconds
    Summons (2-3) Skeleton Warriors

    Additional Effects From 1-20% Quality:
    +(0.05-1) to Maximum Summoned Skeletons
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    could not enter tight spaces that characters could.
  • Fixed a bug where SpectresRaise SpectreSpell, Minion
    Level: (1-20)
    Cost: (15-28) Mana
    Cast Time: 0.85 sec
    Requires Level 28Raises a spectral version of a defeated foe as a minion to fight for you in battle.Maximum (1-2) Raised Spectres
    Minions have +30% to all Elemental Resistances
    55% more Minion Movement Speed
    Minion Movement Speed is Capped
    Minions have (105-776) additional Accuracy Rating
    Raised Spectres are Level (28-70)

    Additional Effects From 1-20% Quality:
    Minions have +(1-20)% to all Elemental Resistances
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and ZombiesRaise ZombieSpell, Minion
    Level: (1-20)
    Cost: (9-28) Mana
    Cast Time: 0.85 sec
    Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.Maximum (3-6) Raised Zombies
    Minions have (0-38)% more Maximum Life

    Additional Effects From 1-20% Quality:
    +(0.05-1) to Maximum Raised Zombies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    could explode during zone transition between town and the Eternal Laboratory.
  • Fixed a bug where the Letters of Exile could repeat the same letter twice in a row.
  • Fixed a bug with the Midnight Bargain Unique item. You can no longer reserve 100% of life in conjunction with buffs and not die.
  • Fixed a bug where skill popups showed off-hand stats when there was no off-hand weapon equipped.
  • Fixed a bug where Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Bow
    Level: (1-20)
    Cost: (7-11) Mana
    Attack Damage: (48-60)% of base
    Effectiveness of Added Damage: (48-60)%
    AoE Radius: 24
    Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires (18-22) Arrows

    Additional Effects From 1-20% Quality:
    Fires +(0.2-4) Arrows
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    would treat missed targets as though they had entered the area during the delay and hit them anyway.
  • Fixed a rare crash related to minion instability and area transitions of minions on low life.
  • Fixed bugs related to projectiles that chained or forked tracking their distance travelled incorrectly.
  • Fixed a bug with Conversion TrapConversion TrapTrap, Spell, Duration
    Level: (1-20)
    Cost: (6-23) Mana
    Cooldown Time: 8.00 sec
    Can Store 3 Use(s)
    Cast Time: 1.00 sec
    Requires Level 4Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players.Traps do not Trigger at the end of their Duration
    Trap lasts 4 seconds
    Base duration is (5.30-10.00) seconds

    Additional Effects From 1-20% Quality:
    Base duration is (0.2-4) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    - anything killed by the converted enemy had the kill assigned to the trap rather than the player who placed it.
  • Fixed a bug where Shield ChargeShield ChargeAttack, AoE, Movement, Travel, Physical, Melee
    Level: (1-20)
    Cost: 10 Mana
    Attack Time: 0.50 sec
    Critical Strike Chance: 5.00%
    AoE Radius: 8 / 16
    Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.(12-134) to (18-200) Base Off Hand Physical Damage
    (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield
    75% increased Stun Threshold reduction on enemies at Maximum charge distance
    100% more Damage with Hits at Maximum Charge Distance
    (90-109)% increased Movement Speed

    Additional Effects From 1-20% Quality:
    (1-20)% increased Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    would deal no damage if used very close to a monster.
  • Fixed a bug where the Energy Shield stun avoidance check would not apply in the case of a shield block.
  • Fixed a bug where monsters that channel lightning could still hit targets that had moved out of line of sight or distance during the warmup period.
  • Fixed a bug where your minions were able to damage a monster you had recently used Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike
    Level: (1-20)
    Cost: 8 Mana
    Attack Damage: (165-238)% of base
    Effectiveness of Added Damage: (165-238)%
    Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds
    Base secondary duration is 20.00 seconds
    Maximum 9 Summoned Normal Sentinels of Dominance
    Maximum 3 Summoned Magic Sentinels of Dominance
    Maximum 1 Summoned Rare Sentinel of Dominance
    25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster

    Additional Effects From 1-20% Quality:
    Minions have (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    on if their attack started before the monster was converted.
  • Fixed a bug related to raising a SpectreRaise SpectreSpell, Minion
    Level: (1-20)
    Cost: (15-28) Mana
    Cast Time: 0.85 sec
    Requires Level 28Raises a spectral version of a defeated foe as a minion to fight for you in battle.Maximum (1-2) Raised Spectres
    Minions have +30% to all Elemental Resistances
    55% more Minion Movement Speed
    Minion Movement Speed is Capped
    Minions have (105-776) additional Accuracy Rating
    Raised Spectres are Level (28-70)

    Additional Effects From 1-20% Quality:
    Minions have +(1-20)% to all Elemental Resistances
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    of a monster type that normally starts inactive.

Updated Patch Notes added the next day

  • The Energy Shield display on the life orb is now a lot larger if you have a lot of Energy Shield.
  • New vendor recipes have been added.
  • Monster life has been increased in early levels and decreased in later levels.
  • Skeleton elemental projectile spells have been reduced in all difficulties (beyond the general monster rebalance).
  • A consequence of the item allocation changes is that if you're playing alone, the labels of valuable items that drop will appear for a few seconds even if you're not currently showing the item labels.
  • We've added some experimental code that triggers a local position resync if you are stunned while desynced by more than around 2 metres. The goal of this change is to catch the situations where you are pinned by monsters on the server without being able to see them on the client. This is a low-impact change that should prevent some avoidable character deaths.

We expect to deploy 0.11.0 in the afternoon of Wednesday, Pacific Time. The new leagues will start at 6pm Friday, Pacific Time.

These patch notes are not complete yet. Various tweaks and balance changes are still being made by the hour. I'll update this thread as the changes are confirmed.

If you liked this patch, please support us!

References

  1. Chris (June 3, 2013). 0.11.0 Patch Notes. Official Path of Exile Forums. Retrieved June 3, 2013.
  2. Chris (June 4, 2013). Updated 0.11.0 Patch Notes and Deployment Schedule. Official Path of Exile Forums. Retrieved June 4, 2013.