Death and Taxes

From Path of Exile Wiki
Jump to navigation Jump to search

Death and Taxes
Necropolis Map
Map Level: 70
Map Tier: 3
Guild Character: ¿
Item Quantity: +150%
Unique Boss deals (30-35)% increased Damage
Unique Boss has (25-30)% increased Attack and Cast Speed
Unique Boss gives 20000% increased Experience
Unique Boss drops (12-20) additional Currency Items
So the raiders danced,
leading their foe ever west,
towards certain death.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Death and Taxes inventory icon.png
Vendor Offer
10x Alchemy Shard
Metadata
Item class: Map

Death and Taxes
Map area, Unique Map area
No Waypoint
IdMapWorldsNecropolisUnique
Act11
Area level79
BossesAvatar of Apocalypse
Area type tagsdungeon
Tagsindoors_area, unique_map, map, limited_tempests, no_monster_packs, no_strongboxes, no_leaguestone
So the raiders danced,

leading their foe ever west,

towards certain death.
Maps loading screen.png

Death and Taxes is a unique Necropolis MapNecropolis MapMap Level: 70
Map Tier: 3
Guild Character: °
Even in death, we long to
be close to one another.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
. The map may have variable tier if the base map has more than one variants from the effect of socketed watchstone.

Layout

Map type: Indoor


Encounters

Boss

Boss video

Mechanics

Death and Taxes is reminiscent of a raid boss in classic MMORPGs.[1] The map is initially empty. Players must run past three orange portals, which are surrounded by elemental effects similar to those of certain Shrines, to the end of the map where a final fourth orange portal can be found. Upon reaching the end, the boss is activated and blue portals throughout the map will spawn hostile animated weapons.

The map has no native monsters other than the boss, which has 4 forms, though portals will spawn animated weapons after the boss has been engaged. Once each form is killed, the boss will enter an "in-between stage", becoming immune to damage until it is lured to the next orange portal. Players need to kill every form to complete the map. Each form will drop loot.

Animated weapons

Once the first portal is activated, these are spawned continuously until the last boss's form is dead. Caveat: animated weapons can't be hit with SparkSparkSpell, Projectile, Duration, Lightning
Level: (1-20)
Cost: (5-21) Mana
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 190%
Projectile Speed: 560
Launches unpredictable sparks that move randomly until they hit an enemy or expire.Deals (1-104) to (28-1983) Lightning Damage
Base duration is 2 seconds
(0-19)% increased Projectile Speed
Fires (4-7) additional Projectiles

Additional Effects per 1% Quality:
1% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spark skill icon.png
. Spark is ground projectile, and animated weapons are flying.

Avatar of Ash

Once the first portal is activated, Avatar of Ash will spawn, which uses FlameblastFlameblastSpell, AoE, Fire, Channelling
Level: (1-20)
Cost: (4-7) Mana
Cast Time: 0.20 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 90%
Requires Level 28Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion, up to 10 stages.Deals (31-405) to (46-608) Fire Damage
50% chance to Ignite enemies
165% more Spell Damage for each stage
60% more Damage with Ailments for each stage
10 maximum Stages
+3 to Radius for each Stage

Additional Effects per 1% Quality:
1% increased Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flameblast skill icon.png
, Summon Raging SpiritSummon Raging SpiritSpell, Minion, Duration, Fire
Level: (1-20)
Cost: (4-16) Mana
Cast Time: 0.50 sec
Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly. Enemies will not directly engage these spirits, and can pass through them.Maximum 20 Summoned Raging Spirits
Base duration is 5 seconds
Minions deal (0-38)% more Damage
Minions cannot Taunt Enemies

Additional Effects per 1% Quality:
1% increased Minion Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Summon Raging Spirit skill icon.png
and FireballFireballProjectile, Spell, AoE, Fire
Level: (1-20)
Cost: (6-25) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 370%
Projectile Speed: 1040
Radius: 9
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals (9-1640) to (14-2460) Fire Damage
25% chance to Ignite enemies
Projectiles gain Radius as they travel farther, up to +(0-9) Radius

Additional Effects per 1% Quality:
1% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Fireball skill icon.png
supported by Lesser Multiple Projectiles. Flameblast is by far the most dangerous of these, especially since all of the action tends to make the expanding circle difficult to see until it is too late, especially in the presence of stun and desync. You need to pre-emptively move every few seconds in order not to get hit.

Avatar of Winter

Upon reaching the next portal, the boss will take form of Avatar of Winter, which uses a huge AoE Ice NovaIce NovaSpell, AoE, Cold, Nova
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 190%
Radius: 30
Requires Level 12A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.Deals (18-769) to (26-1130) Cold Damage
+(0-4) to radius
20% less Area of Effect when Cast on Frostbolt
Can expand from up to 2 Frostbolt Projectiles
Adds (3-118) to (4-172) Cold Damage against Chilled Enemies

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Nova skill icon.png
, long range Glacial CascadeGlacial CascadeSpell, AoE, Cold, Physical
Level: (1-20)
Cost: (10-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 65%
Requires Level 28Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.Deals (21-300) to (32-450) Physical Damage
Knocks Enemies Back on Hit
100% of Physical Damage Converted to Cold Damage
Final Burst Deals 200% more Damage
Causes 4 Bursts

Additional Effects per 1% Quality:
1% increased Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Glacial Cascade skill icon.png
and spawns ice versions of FirestormFirestormSpell, AoE, Duration, Fire
Level: (1-20)
Cost: (13-25) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 80%
Requires Level 28Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Deals (23-361) to (35-541) Fire Damage
Base duration is 1.4 seconds
One impact every 0.15 seconds
First Impact has 100% more Area of Effect
First Impact deals 325% more Damage with Hits and Ailments
Maximum 3 Firestorms at a time

Additional Effects per 1% Quality:
1% increased Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Firestorm skill icon.png
.

Avatar of Silence

Upon reaching the next portal, the boss takes form of Avatar of Silence, which casts Shock NovaShock NovaSpell, AoE, Lightning, Nova
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 190%
Radius: 26 / 14
Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Deals (34-537) to (101-1610) Lightning Damage
+10% to Maximum Effect of Shock
Ring always Shocks

Additional Effects per 1% Quality:
2% increased Shock Duration on enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shock Nova skill icon.png
, Ball LightningBall LightningSpell, Projectile, AoE, Lightning
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%
Projectile Speed: 400
Radius: 22
Requires Level 28Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.Deals (2-32) to (47-617) Lightning Damage

Additional Effects per 1% Quality:
1% increased Lightning Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ball Lightning skill icon.png
, and Storm CallStorm CallSpell, AoE, Duration, Lightning
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 250%
Requires Level 12Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.Deals (21-949) to (39-1762) Lightning Damage
Base duration is 1.5 seconds
+(0-6) to radius
(10-29)% increased Effect of Lightning Ailments

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Storm Call skill icon.png
. As with Avatar of Ash's Flameblasts, it is unwise to stand still; while one Storm Call hit probably won't kill you, an entire salvo may do so.

Avatar of Apocalypse

Upon entering the final portal, Avatar of Apocalypse spawns, which uses all previous spells combined. This is the boss' final form; Avatar of Apocalypse will not respawn once killed.


Items found in this area

The following drop-restricted items can drop in this area.

ItemDrop
Level
MonochromeMonochromeMonochrome card art.png32x Elevated Sextant"You cannot portray the world using just one colour. Together, you and I, we will paint our world into perfection."
- Kyra, renegade thaumaturgist
80

Item acquisition
Questionmark.png

Death and Taxes can drop anywhere. It can be chanced.

Recipes

Death and Taxes can be created from the following recipes:

AmountPartDescriptionMeta
8The Encroaching DarknessThe Encroaching DarknessThe Encroaching Darkness card art.png8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
Random corrupted mapA
1Otherworldly IncubatorOtherworldly IncubatorStack Size: 10Adds an incubated Unique Map item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Shift click to unstack.
Random mapA
4Jack in the BoxJack in the BoxJack in the Box card art.png4ItemTurn the crank,
close your eyes,
and pray to the gods
for a pleasant surprise.
Random itemA
1Singular IncubatorSingular IncubatorStack Size: 10Adds an incubated Unique item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Shift click to unstack.
Random itemA
1The VoidThe VoidThe Void card art.png1Reach into the Void and claim your prize.Random divination card set exchangeA

Legacy variants

Death and Taxes has legacy variants.

Version Discontinued Base Item Modifiers Help.svgCompare each legacy variant to the current variant.
  • Modifier – Same as current variant
  • Modifier – Different from current variant

3.13.0 Necropolis MapNecropolis MapMap Level: 83
Map Tier: 16
Guild Character: °
Even in death, we long to be close to one another.Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Level: 83
  • Unique Boss deals (30-35)% increased Damage
  • Unique Boss has (25-30)% increased Attack and Cast Speed
  • Unique Boss gives 20000% increased Experience
  • Unique Boss drops (12-20) additional Currency Items
3.12.0 Necropolis MapNecropolis MapMap Level: 82
Map Tier: 15
Guild Character: °
Even in death, we long to be close to one another.Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Level: 82
  • Unique Boss deals (30-35)% increased Damage
  • Unique Boss has (25-30)% increased Attack and Cast Speed
  • Unique Boss gives 20000% increased Experience
  • Unique Boss drops (12-20) additional Currency Items
3.11.0 Necropolis MapNecropolis MapMap Level: 82
Map Tier: 15
Guild Character: °
Even in death, we long to be close to one another.Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Level: 82
  • Unique Boss deals (30-35)% increased Damage
  • Unique Boss has (25-30)% increased Attack and Cast Speed
  • Unique Boss gives 20000% increased Experience
  • Unique Boss drops (12-20) additional Currency Items
3.10.0 Necropolis MapNecropolis MapMap Level: 82
Map Tier: 15
Guild Character: °
Even in death, we long to be close to one another.Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Level: 82
  • Unique Boss deals (30-35)% increased Damage
  • Unique Boss has (25-30)% increased Attack and Cast Speed
  • Unique Boss gives 10000% increased Experience
3.9.0 Necropolis MapNecropolis MapMap Level: 74
Map Tier: 7
Guild Character: °
Even in death, we long to be close to one another.Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Level: 74
  • Unique Boss deals (30-35)% increased Damage
  • Unique Boss has (25-30)% increased Attack and Cast Speed
  • Unique Boss gives 10000% increased Experience
3.8.0 Necropolis MapNecropolis MapMap Level: 75
Map Tier: 8
Guild Character: °
Even in death, we long to be close to one another.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Map Level: 75
  • Unique Boss deals (30-35)% increased Damage
  • Unique Boss has (25-30)% increased Attack and Cast Speed
  • Unique Boss gives 10000% increased Experience
3.7.0 Necropolis MapNecropolis MapMap Level: 73
Map Tier: 6
Guild Character: °
Even in death, we long to be close to one another.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Map Level: 73
  • Unique Boss deals (30-35)% increased Damage
  • Unique Boss has (25-30)% increased Attack and Cast Speed
  • Unique Boss gives 10000% increased Experience
3.6.0 Necropolis MapNecropolis MapMap Level: 79
Map Tier: 12
Guild Character: °
Even in death, we long to be close to one another.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Map Level: 79
  • Unique Boss deals (30-35)% increased Damage
  • Unique Boss has (25-30)% increased Attack and Cast Speed
  • Unique Boss gives 10000% increased Experience
3.5.0 Necropolis MapNecropolis MapMap Level: 79
Map Tier: 12
Guild Character: °
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Map Level: 79
  • Unique Boss deals (30-35)% increased Damage
  • Unique Boss has (25-30)% increased Attack and Cast Speed
  • Unique Boss gives 10000% increased Experience
3.2.0 Necropolis MapNecropolis MapMap Level: 79
Map Tier: 12
Guild Character: °
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Map Level: 79
  • Unique Boss deals (50-60)% increased Damage
  • Unique Boss has (25-30)% increased Attack and Cast Speed
  • Unique Boss gives 10000% increased Experience
3.1.0 Necropolis MapNecropolis MapMap Level: 79
Map Tier: 12
Guild Character: )
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Map Level: 79
  • Unique Boss deals (50-60)% increased Damage
  • Unique Boss has (25-30)% increased Attack and Cast Speed
  • Unique Boss gives 10000% increased Experience
2.4.0 Necropolis MapNecropolis MapMap Level: 77
Map Tier: 10
Guild Character: )
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Map Level: 77
  • Unique Boss deals (50-60)% increased Damage
  • Unique Boss has (25-30)% increased Attack and Cast Speed
  • Unique Boss gives 10000% increased Experience
2.0.0 Necropolis MapNecropolis MapMap Level: 75
Map Tier: 10
Guild Character: (
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Map Level: 78
  • Unique Boss deals (50-60)% increased Damage
  • Unique Boss has (25-30)% increased Attack and Cast Speed
  • Unique Boss gives 10000% increased Experience

Supporter attribution

Death and Taxes was created by an anonymous supporter.

Version history

Version Changes
3.14.0
  • There has not been a shuffle of the Atlas for Ultimatum. Map tiers are unchanged from Ritual.
3.13.0
  • Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier.
3.12.0
  • Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier.
3.11.0
  • Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier.
3.10.0
  • The Death and Taxes boss visuals have been improved, and it now has more life, uses new skills, moves more quickly and will transition phases more rapidly. It will no longer target non-player characters (such as minions) during phase transitions. Fewer extra monsters spawn during the fight. The boss now always drops map-related currency on death. We have more extensive changes planned for this map.
3.9.0
  • The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline.
  • Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
  • Unique maps can now drop with varied tiers based on the state of your Atlas. Maps that previously had monster level overrides (such as Hallowed GroundHallowed Ground
    Cemetery Map
    Map Level: 71
    Map Tier: 4
    Guild Character: Ð
    Item Quantity: +100%
    Item Rarity: +100%
    Unique Boss drops 3 additional Maps
    Unique Boss gives 2000% increased Experience
    0.5 Flask Charges recovered every 3 seconds
    +(-2-2) to Monster Level of Area
    Some dead have long envied the living.
    When given the chance, they take from us what they can.
    So we offer our suffrage.
    In return, they give only suffering.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    ) now instead rely on the variable tier.
3.5.0
  • (not in patch note) Starting from this patch, almost every leagues have new series of maps, which shuffle the tier and location.
3.2.0
  • The change in how monster rarity affects damage increases (see above) has resulted in changes to the Savage and Overlord's map prefixes, as well as the Death and Taxes map mods. These changes can be obtained on existing items by using a Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
    Shift click to unstack.
    .
  • The boss in the Death and Taxes unique map deals less damage with its melee attack, and should be significantly less likely to one-shot you after transforming.
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
3.0.1b
  • Reduced the damage of the boss of the Death and Taxes unique map.
2.2.2
  • The Death and Taxes unique map can no longer spawn Perandus Chests or Cadiro, as they were capable of spawning on areas the boss needed to go to in order for the map to be completed.
2.0.0
1.1.4
  • Introduced to the game.

References

  1. Rory (June 10, 2014). "Death and Taxes Unique Map Retrospective". Official Path of Exile Forums. Retrieved July 6, 2021.

ru:Смерть и налоги ru:Смерть и налоги