Version 2.1.0

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Version History
2.0.5d
December 4, 2015
2.1.0
December 11, 2015
2.1.0b
December 12, 2015

Patch notes

These are the official patch notes for version 2.1.0 released by Grinding Gear Games.[1]

Important Note

  • Due to substantial balance changes, every existing character has been granted an optional full passive reset. To use this, click the "Reset all Passives" button on the passive skill screen. Note that you must use this before allocating or refunding any other points otherwise the option will go away.

Support for Brazilian Portuguese

  • We have launched in Brazil! Path of Exile is now optionally available in Brazilian Portuguese. Brazilian users can play on servers in São Paulo which are part of the existing Path of Exile realm.
  • Path of Exile now supports multiple languages on the same realm. You can select the language either in the launcher or the in-game options screen. We plan to release other languages next year.
  • We now support multiple languages of chat channels and public parties. You can set your default language for chat and public parties in the options independently of your client language.
  • Please respect the language of public parties and global chat channels. If you use the wrong language, you may be muted by a moderator.
  • You can temporarily enter a global or trade chat channel in another language by using a chat command. Append the name of the language to the channel name. "/global 1 en" or "/global 1 english" ("br", "pt" and "portuguese" work also).

Talisman Challenge Leagues

  • Challenge leagues are a great opportunity for a fresh start in a new economy. All your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and climb the ladder!
  • With 2.1.0, both the Standard and Hardcore challenge leagues are variations of the Talisman challenge league. They have the same core mechanics but slightly different items available.
  • In the Talisman challenge leagues, monsters have been possessed by ancient Ezomyte Talismans. These monsters are indicated by green Talisman symbols over their heads. The Talismans grant them additional strength and properties in battle. Killing one of these monsters allows you to claim its Talisman for yourself.
  • There are several tiers of Talismans, each with many different types available. There are some base types specific to the Standard version of the league and some specific to the Hardcore version of the League.
  • All Talismans have extremely powerful implicit mods, but spawn in a corrupted state so that they can't be crafted. You can use sets of five different Talismans of the same tier at special Stone Circles to summon a monster possessed by a higher-tier Talisman. The rarity of the output Talisman is selected at random from the five input ones.
  • If you use five third-tier Talismans at a Stone Circle, you summon a portal to an area where you can fight Rigwald, the Wolven King. He is possessed by a special fourth-tier Talisman that has two random Talisman properties.
  • There are 12 new Unique Items that can be found in the Talisman leagues, including four that only drop from Rigwald himself. These items are detailed in a later section of the patch notes below.
  • The new challenge leagues include a set of 32 new challenges. You will receive a piece of the exclusive Rigwald's Armour Set for each seven challenges completed. This armour set is only awarded during the Talisman challenge leagues.
  • From the eighteenth challenge onwards and for every second challenge after that, you receive pieces of a Talisman Totem Pole decoration that can be displayed in your hideout. The Totem Pole permanently displays how many of the Talisman challenges you completed during these leagues.

New Microtransactions

New Bow Skills

  • Added a new Dexterity Skill Gem - Galvanic ArrowGalvanic ArrowLightning, Attack, Projectile, AoE, Bow
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (80-99)% of base
    Effectiveness of Added Damage: (80-99)%
    Projectile Speed: 3260
    Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. The arrows are fired with such force that they create a burst of lightning, damaging enemies in a cone in front of you.50% of Physical Damage Converted to Lightning Damage
    (1-9) to (5-179) Added Lightning Damage
    Fires 3 Arrows
    +(0-0.5) metres to radius
    Increases and Reductions to Projectile Speed also apply to
    this Skill's Area of Effect

    Additional Effects From 1-20% Quality:
    (2-40)% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Fires an arrow that pierces through enemies. Arrows are fired with such force that they create a burst of lightning, damaging all enemies in a cone in front of the archer.
  • Added a new Dexterity Skill Gem - Blast RainBlast RainFire, Attack, AoE, Projectile, Bow
    Level: (1-20)
    Cost: (8-10) Mana
    Attack Damage: (30-35)% of base
    Effectiveness of Added Damage: (30-36)%
    Requires Level 28Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.Fires 6 Arrows
    100% of Physical Damage Converted to Fire Damage
    Penetrates (20-30)% Fire Resistance

    Additional Effects From 1-20% Quality:
    Fires +(0.05-1) Arrows
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Fires an arrow up in the air, which splits and rains down in a series of four explosions over an area. The explosions will always overlap on the targeted area.
  • Added a new Dexterity Skill Gem - Siege BallistaSiege BallistaAttack, Projectile, Totem, Bow
    Level: (1-20)
    Cost: (6-11) Mana
    Attack Speed: 50% of base
    Attack Damage: (100-145)% of base
    Effectiveness of Added Damage: (100-145)%
    Projectile Speed: 3260
    Requires Level 12Summons a ballista totem that attacks with piercing arrows. Requires a Bow.Arrows Pierce (6-9) additional Targets
    +(2-3) to maximum number of Summoned Totems
    Totem lasts 8 seconds
    Summons a Ballista Totem which uses this Skill

    Additional Effects From 1-20% Quality:
    (0.25-5)% increased Attack Speed per maximum Totem
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Summons a totem that attacks with piercing arrows. It attacks slowly, but deals increased damage.

New Physical Damage Spells

  • Added a new Dexterity Skill Gem - Blade VortexBlade VortexSpell, AoE, Duration, Physical
    Level: (1-20)
    Cost: (6-16) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 30%
    Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Deals (3-140) to (5-211) Physical Damage
    Base duration is 4.00 seconds
    +(0-0.2) metres to radius
    35% increased Hit Rate for each blade
    35% more Damage for each blade
    Can have up to 10 active spinning blades

    Additional Effects From 1-20% Quality:
    +(0.25-5)% increased Hit Rate for each blade
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : An ethereal blade spins around you for a duration, repeatedly damaging enemies that it passes through.
  • Added a new Dexterity Skill Gem - BladefallBladefallSpell, AoE, Physical, Duration
    Level: (1-20)
    Cost: (12-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 140%
    AoE Radius: 12
    Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.Deals (43-595) to (65-893) Physical Damage
    Base duration is 6.00 seconds
    Leaves a Lingering Blade in the ground for every Volley
    5 Volleys
    Maximum 40 Lingering Blades can be left in the ground at a time

    Additional Effects From 1-20% Quality:
    +(0.05-1) Volleys
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of five volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.

New Chaos Damage Spells

  • Added a new Intelligence/Dexterity Skill Gem - ContagionContagionSpell, AoE, Duration, Chaos
    Level: (1-20)
    Cost: (5-20) Mana
    Cast Time: 0.60 sec
    AoE Radius: 20
    Requires Level 4Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies.Deals (3.5-235.9) Base Chaos Damage per second
    Base duration is 5.00 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Base radius is 1.7 metres
    Spreads when affected Enemy dies

    Additional Effects From 1-20% Quality:
    Base radius is (0.01-0.2) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, it spreads to other enemies.
  • Added a new Intelligence/Dexterity Skill Gem - Essence DrainEssence DrainSpell, Projectile, Duration, Chaos, AoE
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 140%
    Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Deals (9-644) to (13-966) Chaos Damage
    Deals (31.2-1509.4) Base Chaos Damage per second
    Base duration is 3.80 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Regenerate 0.50% of Debuff Damage as Life

    Additional Effects From 1-20% Quality:
    Regenerate +(0.025-0.5)% of Debuff Damage as Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.
  • Added a new Intelligence Skill Gem - WitherWitherSpell, AoE, Duration, Chaos, Channelling
    Level: (1-20)
    Cost: (3-9) Mana
    Cast Time: 0.28 sec
    Requires Level 10Casts a debilitating debuff on enemies in an area, hindering their movement and also inflicts the Withered debuff, which increases the Chaos Damage they take and can stack up to 15 times.Withered lasts 2 seconds
    Base duration is 0.50 seconds
    (0-19)% increased Area of Effect
    (30-36)% reduced Movement Speed
    6% increased Chaos Damage taken

    Additional Effects From 1-20% Quality:
    (1-20)% increased Skill Effect Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking debuff that increases the Chaos Damage they take.

New Support Gems

  • Added a new Intelligence Support Gem - Blasphemy SupportBlasphemy SupportSupport, Hex, Aura
    Icon: A
    Level: (1-20)
    Reservation: 35% Mana
    Cooldown Time: 1.20 sec
    Can Store 1 Use(s)
    Requires Level 31Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.Supported Curse Skills apply their Curses as Auras
    Supported Curse Skills also count as Aura Skills
    Using Supported Skills is Instant
    25% less Effect of Supported Curses
    (0-76)% increased Area of Effect of Supported Curse Skills

    Additional Effects From 1-20% Quality:
    (1-20)% increased Area of Effect of Supported Curse Skills
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Converts your curses to auras, applying them to nearby monsters without manual intervention.
  • Added a new Intelligence Support Gem - Controlled Destruction SupportControlled Destruction SupportSpell, Critical, Support
    Icon: C
    Level: (1-20)
    Cost & Reservation Multiplier: 140%
    Requires Level 18Supports attack skills, or spell skills that deal damage.Supported Skills have 80% less Critical Strike Chance
    Supported Skills deal (25-39)% more Spell Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Spell Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Reduces the critical strike chance of supported skills but causes them to do more spell damage.
  • Added a new Dexterity/Intelligence Support Gem - Void Manipulation SupportVoid Manipulation SupportChaos, Support
    Icon: v
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 8Supports any skill that deals damage.Supported Skills deal (20-34)% more Chaos Damage
    Supported Skills deal no Elemental Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Chaos Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Reduces the elemental damage of supported skills but causes them to do more chaos damage.
  • Added a new Dexterity Support Gem - Swift Affliction SupportSwift Affliction SupportSupport, Duration
    Icon: r
    Level: (1-20)
    Cost & Reservation Multiplier: 140%
    Requires Level 31Supports any skill that has a duration, or can hit enemies to inflict ailments on them.Supported Skills deal (25-39)% more Damage over Time
    25% less Duration of Supported Skills and Damaging Ailments they inflict

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Damage over Time
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Reduces the duration of supported skills but causes them to do to more damage over time.
  • Added a new Dexterity Support Gem - Critical Strike Affliction SupportCritical Strike Affliction SupportCritical, Support
    Icon: o
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 31Supports any skill that hits enemies.Supported Skills have +(70-98)% Damage over Time Multiplier for Ailments from Critical Strikes

    Additional Effects From 1-20% Quality:
    Supported Skills have +(0.5-10)% Damage over Time Multiplier for Ailments from Critical Strikes
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Causes supported skills to poison enemies on hit and increases their poison damage.

New Unique Jewels - Threshold Jewels

  • Threshold Jewels are a new type of Unique Jewel that grant improvements to specific skills if you meet a threshold of nearby attributes.
  • Added four new Unique Crimson Jewels: Shattered ChainsShattered Chains
    Crimson Jewel
    Radius: Medium(10-15)% increased Cold Damage
    With at least 40 Strength in Radius, 20% increased
    Rarity of Items dropped by Enemies Shattered by Glacial Hammer
    The prisoners of the empire raised their shackled hands.
    Begging to be delivered from Corruption.
    The rebellion smote their chains,
    And gave them the freedom to choose corruption for themselves.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    , Weight of the EmpireWeight of the Empire
    Crimson Jewel
    Limited to: 2
    Radius: Medium
    (8-12)% increased Global Physical Damage
    With at least 40 Strength in Radius, Heavy Strike has a
    20% chance to deal Double Damage
    Ondar not only betrayed his emperor,
    He betrayed his friend.
    And in his dying moments, Chitus ensured,
    That Ondar felt the full weight of his guilt.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    , The VigilThe Vigil
    Crimson Jewel
    Limited to: 1
    Radius: Medium
    (10-15)% increased Armour
    With at least 40 Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for 8 seconds
    When Voll took the throne,
    He swore to care for the empire with eyes open.
    And so he looked to the salvation of his people,
    Blind to the damnation in his hands.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    and Rapid ExpansionRapid Expansion
    Crimson Jewel
    Limited to: 2
    Radius: Medium
    (8-12)% increased Global Physical Damage
    With at least 40 Strength in Radius, Ground Slam has a 35% chance
    to grant an Endurance Charge when you Stun an Enemy
    With at least 40 Strength in Radius, Ground Slam
    has a 50% increased angle
    Chitus began to aggressively expand his empire
    into neighbouring nations at great human cost.
    But for absolute power, there is no price
    that a Perandus won't pay.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    .
  • Added five new Unique Viridian Jewels: Pitch DarknessPitch Darkness
    Viridian Jewel
    (10-15)% increased Fire Damage
    +10% to Fire Damage over Time Multiplier
    With a fire burning brash in his golden eye,
    Marceus fired his arrow into the pitch-dark sky,
    And seared the hope of surprise,
    From Kaom's skulking horde.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    , Steel SpiritSteel Spirit
    Viridian Jewel
    Radius: Medium(7-10)% increased Projectile Damage
    With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains 5% increased Damage each time it Hits
    The Sekhema rode to the mountain,
    With her tribe, devoted and strong.
    And sewed shut the mouth of nightmare,
    So that it would not consume her world.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    , Growing AgonyGrowing Agony
    Viridian Jewel
    Limited to: 1
    Radius: Medium
    (8-12)% increased Damage over Time
    With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy
    With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit
    Maligaro understood that devotion to science,
    Means devotion to trial and error.
    For Maligaro's errors, death was slow,
    And very painful.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    , Volley FireVolley Fire
    Viridian Jewel
    Limited to: 1
    Radius: Medium
    (7-10)% increased Projectile Damage
    With at least 40 Dexterity in Radius, Barrage fires an additional 6 projectiles simultaneously on the first and final attacks
    Lioneye's men stood at the walls,
    eyeing the savages that walked the beach below.
    With a single word,
    a thousand bodies, and ten thousand arrows,
    would litter the sands.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    and Spirit GuardsSpirit Guards
    Viridian Jewel
    Limited to: 1
    Radius: Medium
    Minions deal (8-12)% increased Damage
    With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons
    Long after the Karui passed through,
    the whispers of those who stood their ground
    at Lioneye's Watch could be heard amongst the rubble.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    .
  • Added four new Unique Cobalt Jewels: Rolling FlamesRolling Flames
    Cobalt Jewel
    Limited to: 1
    Radius: Medium
    (10-15)% increased Fire Damage
    With at least 40 Intelligence in Radius, Fireball cannot ignite
    With at least 40 Intelligence in Radius, Fireball has +(30-50)% chance to inflict scorch
    From north to south the sea of fire swept,
    Rolling waves of gorging flame,
    Growing taller and hungrier,
    With every land they consumed.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    , Winter's BountyWinter's Bounty
    Cobalt Jewel
    Limited to: 1
    Radius: Medium
    (10-15)% increased Cold Damage
    With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area
    With at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges
    As a boy, Rigwald was taught to hunt,
    Through the first snows of winter,
    When beasts have gorged their fill,
    And see nothing but the long slumber ahead.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    , Spirited ResponseSpirited Response
    Cobalt Jewel
    Limited to: 1
    Radius: Medium
    (7-10)% increased maximum Mana
    With at least 40 Intelligence in Radius, 10% of Damage taken Recouped as Mana if you've Warcried Recently
    The Purity Rebels fought with heart and soul,
    To free their empire from corruption.
    And the fires of war did merely serve,
    To temper the steel of their spirits.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    and Dead ReckoningDead Reckoning
    Cobalt Jewel
    Limited to: 1Skeletons gain Added Chaos Damage equal to 20-30% of Maximum Energy Shield on your Equipped ShieldA mage from the coast rode up on a broken nag, legs burnt to his bones.
    Before he collapsed, he uttered:
    "I watched the world we know end yesterday."
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    .

New Unique Items for Talisman Challenge Leagues

  • Added three new Unique Belts: FeastbindFeastbind
    Rustic Sash
    Requires Level 11(12-24)% increased Global Physical DamageAdds 5 to 10 Physical Damage to Attacks
    +(20-40) to maximum Life
    0.2% of Physical Attack Damage Leeched as Life
    50% increased Flask Charges gained during any Flask Effect
    50% increased Mana Regeneration Rate during any Flask Effect
    Our forefathers danced and drank and ate their fill
    and did not honour the First Ones for their gifts.
    So the First Ones filled the sky with fire.
    , FaminebindFaminebind
    Rustic Sash
    Requires Level 18(12-24)% increased Global Physical Damage+(20-30)% to Cold Resistance
    20% increased Projectile Damage
    30% reduced Flask Charges gained
    60% increased Flask Effect Duration
    Deals 50 Chaos Damage per second to nearby Enemies
    After the Great Fire, the land lay barren
    and our forefathers grew weak.
    Mother Gull took pity on them
    and gave them grain and water.
    and The RetchThe Retch
    Rustic Sash
    Requires Level 44(12-24)% increased Global Physical Damage+(60-80) to maximum Life
    +(30-40)% to Cold Resistance
    0.4% of Physical Attack Damage Leeched as Life
    60% increased Flask Effect Duration
    30% reduced Flask Charges gained during any Flask Effect
    200% of Life Leech applies to Enemies as Chaos Damage
    15% increased Movement Speed during any Flask Effect
    But the grain grew twisted and the water turned dark
    and those who partook of Mother Gull's gift
    birthed monsters that fed
    on the flesh of one another.
    .
  • Added five new Unique Talismans: Night's HoldNight's Hold
    Black Maw Talisman
    Talisman Tier: 1
    Requires Level 12
    Has 1 Socket+2 to Level of Socketed Gems
    Socketed Gems are Supported by Level 10 Added Chaos Damage
    Socketed Gems are supported by Level 10 Blind
    Socketed Gems are supported by Level 10 Cast when Stunned
    CorruptedIn the light of Solaris, the shadows cower and hide.
    But every night they gather and grow,
    and all but the strong and the stupid
    seek shelter from their grasp until daybreak.
    , BlightwellBlightwell
    Clutching Talisman
    Talisman Tier: 2
    Requires Level 28
    (15-25)% increased Global Defences+(20-30) to maximum Energy Shield
    +(15-30)% to Fire Resistance
    +(15-30)% to Lightning Resistance
    50% slower start of Energy Shield Recharge during any Flask Effect
    (150-200)% increased Energy Shield Recharge Rate during any Flask Effect
    CorruptedLong ago, the ocean was a puddle where a golden fish dwelt,
    who lit the ocean from within and kept the water fresh.
    When the sky burned, the fish dived deep,
    never to return, and the waters turned sour.
    , Natural HierarchyNatural Hierarchy
    Rotfeather Talisman
    Talisman Tier: 3
    Requires Level 44
    (25-35)% increased Damage(10-15)% increased Global Physical Damage
    (25-30)% increased Fire Damage
    (20-25)% increased Cold Damage
    (15-20)% increased Lightning Damage
    (30-35)% increased Chaos Damage
    CorruptedJust as the rat cowers before the dog
    and the dog cowers before Man,
    so too should we cower before the First Ones
    and pray we never learn of what comes next.
    , Rigwald's CurseRigwald's Curse
    Wereclaw Talisman
    Talisman Tier: 2
    Requires Level 28
    +(24-36)% to Global Critical Strike Multiplier+7% to Unarmed Melee Attack Critical Strike Chance
    Modifiers to Claw Damage also apply to Unarmed Attack Damage with Melee Skills
    Modifiers to Claw Attack Speed also apply to Unarmed Attack Speed with Melee Skills
    Modifiers to Claw Critical Strike Chance also apply to Unarmed Critical Strike Chance with Melee Skills
    CorruptedI once thought the First Ones were just
    stories made to scare children.
    But I've seen what they can do. I've felt it.
    And now I must live with that terrible knowledge.
    and Eyes of the GreatwolfEyes of the Greatwolf
    Greatwolf Talisman
    Talisman Tier: 4
    Requires Level 52
    <Two random talisman implicit modifiers>Implicit Modifier magnitudes are doubledCorruptedI am but a vessel for a greater force.
    It acts through me. Speaks through me.
    Decides what lives and dies through me.
    And will change the world through me.
    . One is specific to the Standard version of the Talisman league and one to the Hardcore version.
  • Added a new Unique Ring: Rigwald's CrestRigwald's Crest
    Two-Stone Ring
    Requires Level 20+(12-16)% to Fire and Cold ResistancesTrigger Level 10 Summon Spectral Wolf on Kill
    (20-30)% increased Mana Regeneration Rate
    Within the heart of every man and woman
    lies the soul of a ferocious beast.
    If you cannot tame it, embrace it.
    , which can only drop from Rigwald.
  • Added a new Unique Sword: Rigwald's CommandRigwald's Command
    Midnight Blade
    One Handed Sword
    Physical Damage: (95-115) to (249-279)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 1.1 metres
    Requires Level 68, 113 Str, 113 Dex40% increased Global Accuracy Rating+10% Chance to Block Attack Damage while Dual Wielding
    Adds (60-80) to (150-180) Physical Damage
    +(350-400) to Accuracy Rating
    +1% to Damage over Time Multiplier for Bleeding per Rage while wielding an Axe
    Fear not death. Turn to him, face him.
    And smile as he sinks his teeth
    into the throats of our oppressors.
    , which can only drop from Rigwald.
  • Added a new Unique Axe: Rigwald's SavageryRigwald's Savagery
    Royal Axe
    One Handed Axe
    Physical Damage: (104-124) to (235-265)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.32-1.38)
    Weapon Range: 1.1 metres
    Requires Level 67, 167 Str, 57 DexAdds (50-70) to (135-165) Physical Damage
    40% increased Physical Attack Damage while Dual Wielding
    (10-15)% increased Attack Speed
    +25 to Maximum Rage while wielding a Sword
    Tear the flesh from the bone.
    Turn the bone to dust.
    Scatter the dust to the wind.
    , which can only drop from Rigwald.
  • Added a new Unique Quiver: Rigwald's QuillsRigwald's Quills
    Two-Point Arrow Quiver
    Requires Level 56(20-30)% increased Global Accuracy Rating-10% to Fire Resistance
    +(20-30)% to Lightning Resistance
    Gain 7 Life per Enemy Hit with Attacks
    20% reduced Projectile Speed
    (30-50)% increased Projectile Damage
    Arrows Fork
    The fortunate inscribe their legacy
    in the pages of history books.
    The rest of us must leave our mark with our blood
    or the blood of others.
    , which can only drop from Rigwald.

New Unique Items

  • Added two new Unique Amulets: The AylardexThe Aylardex
    Agate Amulet
    Requires Level 32+(16-24) to Strength and Intelligence+(30-50) to maximum Life
    +(50-70) to maximum Mana
    +1 to Maximum Power Charges
    10% increased Mana Regeneration Rate per Power Charge
    (80-100)% increased Power Charge Duration
    1% of Damage is taken from Mana before Life per Power Charge
    40% reduced Critical Strike Chance per Power Charge
    Shackled fires dance about;
    Might within from force without.
    and Extractor MentisExtractor Mentis
    Agate Amulet
    Requires Level 16+(16-24) to Strength and Intelligence+(30-50) to Strength
    Recover 1% of Life on Kill
    5% chance to grant Onslaught to nearby Enemies on Kill
    5% chance to grant Chaotic Might to nearby Enemies on Kill
    10% chance to gain Onslaught for 10 seconds on Kill
    10% chance to gain Chaotic Might for 10 seconds on Kill
    When slaughtered flesh falls silent,
    the soul may yet scream on.
    .
  • Added a new Unique Claw: AllureAllure
    Vaal Claw
    Claw
    Physical Damage: (92.4-112.7) to (222.6-266.8)
    Critical Strike Chance: 6.50%
    Attacks per Second: (1.40-1.46)
    Weapon Range: 1.1 metres
    Requires Level 66, 95 Dex, 131 Int2% of Physical Attack Damage Leeched as Life(110-130)% increased Physical Damage
    Adds (15-20) to (30-40) Physical Damage
    (8-12)% increased Attack Speed
    15% increased Movement Speed while Phasing
    You gain Phasing for 10 seconds on using a Vaal Skill
    What drives us to kill, to carve and to shred?
    What drives us to drink the seething souls of the dead?
    What drives us to love and to hold, but still go amiss?
    What drives us to leave this world for the Abyss?
  • Added two new Unique Staves: Agnerod WestAgnerod West
    Imperial Staff
    Staff
    Physical Damage: 57-171
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.15
    Weapon Range: 1.3 metres
    Requires Level 66, 158 Str, 113 Int+18% Chance to Block Attack Damage while wielding a Staff40% increased Strength Requirement
    +(80-120) to Intelligence
    (30-50)% increased Lightning Damage
    Adds (5-15) to (100-140) Lightning Damage to Spells
    +2 to Level of all Lightning Spell Skill Gems
    Damage Penetrates 20% Lightning Resistance
    One for each corner of the great Vinktar Square.
    and Femurs of the SaintsFemurs of the Saints
    Primordial Staff
    Staff
    Physical Damage: 55-165
    Critical Strike Chance: 6.20%
    Attacks per Second: 1.15
    Weapon Range: 1.3 metres
    Requires Level 58, 99 Str, 99 Int+18% Chance to Block Attack Damage while wielding a Staff+2 to Level of Socketed Minion Gems
    Minions deal (60-80)% increased Damage
    +1% Chance to Block Attack Damage per Summoned Skeleton
    2% increased Attack and Cast Speed per Summoned Raging Spirit
    Regenerate 0.6% of Life per second for each Raised Zombie
    30% increased Mana Regeneration Rate per Raised Spectre
    "They spent a lifetime in the service of God,
    only to spend eternity in the service of me."
    - Kadavrus, Surgeon to the Umbra
  • Added a new Unique Axe: Hezmana's BloodlustHezmana's Bloodlust
    Vaal Axe
    Two Handed Axe
    Physical Damage: (222-256.5) to (378-447.75)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.15
    Weapon Range: 1.3 metres
    Requires Level 64, 158 Str, 76 Dex25% chance to Maim on Hit(100-125)% increased Physical Damage
    Adds (7-10) to (15-25) Physical Damage
    1% of Physical Attack Damage Leeched as Life
    40% increased Attack Speed if you've taken a Savage Hit Recently
    Attacks Cost Life instead of Mana
    When a craving cannot be sated, any source will do.
  • Added three new Unique Flasks: Vessel of Vinktar, Coruscating ElixirCoruscating Elixir
    Ruby Flask
    Lasts 10.00 Seconds
    Consumes 20 of 50 Charges on use
    +40% to Fire Resistance
    +5% to Maximum Fire Resistance
    Requires Level 18Chaos Damage taken does not bypass Energy Shield during effect
    Removes all but one Life on use
    Removed life is Regenerated as Energy Shield over 2 seconds
    25% increased Duration
    Let blood sear in your veins,
    Let the pain push outwards and turn away your enemy's blows.
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    and RotgutRotgut
    Quicksilver Flask
    Lasts (7.80-9.00) Seconds
    Consumes 30 of 60 Charges on use
    40% increased Movement Speed
    Requires Level 4050% chance to gain a Flask Charge when you deal a Critical Strike
    (30-50)% increased Duration
    Consumes Frenzy Charges on use
    Gain Onslaught for 3 seconds per Frenzy Charge Consumed on use
    Rancid, rotten, and wicked are those that dare to taste my serum.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
  • Added a new Unique Shield: Kongming's StratagemKongming's Stratagem
    Ancient Spirit Shield
    Energy Shield: (133-180)
    Movement Speed: -3%
    Requires Level 45, 110 Int(5-10)% increased Spell DamageTrigger Level 20 Fog of War when your Trap is triggered
    +(20-30) to Intelligence
    (250-300)% increased Energy Shield
    (30-50)% increased Fire Damage with Hits and Ailments against Blinded Enemies
    30% reduced Spell Damage taken from Blinded Enemies
    No Chance to Block
    Those who are skilled in combat do not become angered.
    Those who are skilled at winning do not become afraid.
    Thus the wise win before they fight,
    while the ignorant fight to win.
  • Added a new Unique Boots: SkyforthSkyforth
    Sorcerer Boots
    Energy Shield: (51-59)Requires Level 67, 123 Int+(60-120) to maximum Mana
    30% increased Movement Speed
    25% chance to gain a Power Charge on Critical Strike
    12% increased Reservation Efficiency of Skills
    You have no Life Regeneration
    Stun Threshold is based on 500% of your Mana instead of Life
    The quick die young, the brilliant go mad,
    and the powerful stand alone in a wasteland of their own creation.
  • Added a new Unique Bow: Roth's ReachRoth's Reach
    Recurve Bow
    Bow
    Physical Damage: (24-27) to (72-81)
    Critical Strike Chance: 6.70%
    Attacks per Second: 1.25
    Requires Level 18, 65 Dex+(15-25)% to Global Critical Strike Multiplier(60-80)% increased Physical Damage
    Skills Chain +2 times
    30% increased Projectile Speed
    (60-80)% increased Elemental Damage with Attack Skills
    "Exiled to the sea; what a joke.
    I'm more free than I've ever been."
    - Captain Weylam "Rot-tooth" Roth of the Black Crest
  • Added two new Unique Wands: Storm PrisonStorm Prison
    Spiraled Wand
    Wand
    Physical Damage: (16.8-19.2) to (51.8-59.2)
    Elemental Damage: 1 to (35-45)
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.30
    Requires Level 24, 83 IntAdds (1-2) to (9-11) Lightning Damage to Spells and Attacks(40-60)% increased Physical Damage
    Adds 1 to (35-45) Lightning Damage
    (15-25)% increased Mana Regeneration Rate
    +1 to Maximum Power Charges
    (25-35)% chance to gain a Power Charge on Kill
    You can never truly tame the tempest.
    You can barely even leash it.
    and Eclipse SolarisEclipse Solaris
    Engraved Wand
    Wand
    Physical Damage: 21-38
    Elemental Damage: (30-45) to (60-80)
    Critical Strike Chance: 7.00%
    Attacks per Second: (1.59-1.65)
    Requires Level 40, 131 Int(22-26)% increased Spell DamageAdds (30-45) to (60-80) Fire Damage
    (6-10)% increased Attack Speed
    +(27-33)% to Global Critical Strike Multiplier
    20% increased Light Radius
    Nearby Enemies are Blinded
    (120-140)% increased Critical Strike Chance against Blinded Enemies
    Every decade, Lunaris devours Solaris
    Each time, Solaris emerges from Lunaris, born anew.
  • Added a new Unique Sceptre: BitterdreamBitterdream
    Shadow Sceptre
    Sceptre
    Physical Damage: 29-44
    Critical Strike Chance: 6.20%
    Attacks per Second: 1.25
    Weapon Range: 1.1 metres
    Requires Level 32, 52 Str, 62 Int22% increased Elemental DamageSocketed Gems are Supported by Level 15 Bonechill
    Socketed Gems are Supported by Level 15 Hypothermia
    Socketed Gems are Supported by Level 15 Ice Bite
    Socketed Gems are Supported by Level 15 Cold Penetration
    Socketed Gems are Supported by Level 15 Added Cold Damage
    Socketed Gems are Supported by Level 15 Inspiration
    Fight not the cold
    Forsake hope
    Be still.
  • Added a new Unique Gloves: RepentanceRepentance
    Crusader Gloves
    Armour: (605-834)
    Energy Shield: (125-168)
    Requires Level 66, 306 Str, 306 Int(400-500)% increased Armour and Energy Shield
    500% increased Attribute Requirements
    (6-12)% increased Strength
    Iron Will
    "I ask not for understanding,
    only for forgiveness
    for what I am about to do.
    There will be blood on these shackles yet."
    - Anonymous carving, Axiom Prison.
  • Added a new Unique Sword: The Goddess UnleashedThe Goddess Unleashed
    Eternal Sword
    One Handed Sword
    Physical Damage: (44-47) to (101-134)
    Critical Strike Chance: (7.20-8.30)%
    Attacks per Second: 1.50
    Weapon Range: 1.1 metres
    Requires Level 51, 104 Str, 122 Dex+475 to Accuracy RatingUses both hand slots
    Item has 6 Sockets and is fully linked (Hidden)
    Adds (3-6) to (33-66) Physical Damage
    (44-66)% increased Critical Strike Chance
    33% increased Ignite Duration on Enemies
    Gain (66-99)% of Sword Physical Damage as Extra Fire Damage
    Gain Her Blessing for 3 seconds when you Ignite an Enemy
    33% chance to Blind nearby Enemies when gaining Her Blessing
    100% chance to Avoid being Ignited, Chilled or Frozen with Her Blessing
    20% increased Attack and Movement Speed with Her Blessing
    Uses goddess player audio (Hidden)
    Level Requirement reduced by 15 (Hidden)
    As a maiden I was bound; as a crone was I scorned
    Promised power rarely found, delivered fury fairly thorned.
    Not enough?...Fine. Now I am become both and another
    To take your hand and cradle your talents, not smother
    The consummate flames. So hush, dear, say not a word.
    Bequeathed, betrayed...beloved. At last, I am the third.
  • Added two new Unique Maps: The Vinktar SquareThe Vinktar Square
    Courtyard Map
    Map Level: 72
    Map Tier: 5
    Guild Character: ²
    Item Quantity: +(100-150)%
    Item Rarity: +(100-150)%
    Monster Pack Size: +(30-50)%
    20% more Monster Life
    (30-50)% increased Pack size
    Monsters are Unaffected by Shock
    20% increased Monster Damage
    +35% Monster Lightning Resistance
    Monsters deal 35% extra Physical Damage as Lightning
    To the east,
    it cannot be seen.
    To the west,
    it cannot be touched.
    To the south,
    it cannot be remembered.
    And to the north,
    it cannot be contained.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    and Caer Blaidd, Wolfpack's DenCaer Blaidd, Wolfpack's Den
    Underground River Map
    Map Level: 82
    Map Tier: 15
    Guild Character: æ
    Item Quantity: +150%
    Item Rarity: +150%
    Unique Boss drops 4 additional Maps
    (20-50)% more Magic Monsters
    (20-50)% increased number of Rare Monsters
    25% more Monster Life
    30% increased Monster Damage
    Howls and laughter
    They hide in the day
    They smell you, they watch you
    They track their new prey
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.

New Divination Cards

  • The WarlordThe Warlord6Six-Link Coronal Maul
    Item Level: 83
    To cure the Goddess,
    and break the chains of corruption,
    you must shatter the world.
    : A set of six can be redeemed for a level 83 Six-Link Coronal Maul.
  • The DemonessThe Demoness5Death's HandWherever she went, death was sure to follow.: A set of five can be redeemed for the Death's Hand Unique Sceptre.
  • The TraitorThe Traitor4Wand
    Corrupted
    Sometimes an apprentice becomes a master through countless hours of hard work and practice.
    Sometimes it happens by force.
    : A set of four can be redeemed for a corrupted Unique Wand.
  • The OfferingThe Offering8Shavronne's WrappingsEternal beauty has a cost, one which Shavronne was happy to pay with the lives of others.: A set of eight can be redeemed for the Shavronne's Wrappings Unique Armour.
  • Lost WorldsLost Worlds8Map
    Map Tier: 15
    "There are worlds that lie beyond the edge of my page, the edge of my understanding. Worlds of wonder. Worlds of terror."
    Aramil - Cartographer to Emperor Chitus
    : A set of eight can be redeemed for a Tier 15 Map.
  • The Lord in BlackThe Lord in Black6Ring of Bameth
    Item Level: 83
    Thy knee shall bend
    in shifting dark,
    thy blade shall serve his vigil.
    Thy oath shall bind thee
    to his mark,
    thy flesh shall bear his sigil.
    : A set of six can be redeemed for a magic level 83 Ring of Bameth.
  • A Mother's Parting GiftA Mother's Parting Gift6Fertile Mind
    Corrupted
    Nature was her domain,
    Love was her song,
    Family was her devotion,
    Knowledge was her gift.
    : A set of six can be redeemed for the Fertile Mind Unique Jewel.
  • The BodyThe Body4Body ArmourThey say it is the head that leads, but all must flow through the body at some point.: A set of four can be redeemed for a Unique Body Armour.
  • Turn the Other CheekTurn the Other Cheek3Pacifism
    Corrupted
    "Only after one forsakes rage, can true power be found."
    - Sekhema Asenath
    : A set of three can be redeemed for a Corrupted Pacifism Unique Jewel.
  • Glimmer of HopeGlimmer of Hope8Gold RingWhen you dwell in total darkness, even the faintest light may guide you out.: A set of eight can be redeemed for a Unique Gold Ring.
  • The EtherealThe Ethereal7Six-Link Vaal Regalia"Long ago, people looked to the stars, believing they influenced us. Soon, it will be us who influence the stars."
    - Doryani, Queen's Thaumaturge
    : A set of seven can be redeemed for a Six-Link Vaal Regalia.

New Content

New Features

  • You can now have two pets out at once. The Reclaim Pet button above the microtransaction stash can be used to reclaim one or both of them.
  • Maps found in mission subareas of maps are now allocated to the maker of the original map.
  • More options have been added for abandoning Master Missions. The "Abandon Mission" talk option is now available even if you haven't received the mission. You can now also talk to other Masters in your hideout and they too will have an "Abandon Mission" option if any daily portal is open.
  • Being muted globally no longer prevents you talking in Guild Chat.
  • Jewels and Vaal fragments are now allocated to players in the various item allocation modes.
  • Enemies ignited by skills that have a Ghostflame microtransaction effect now visually burn with Ghostflame fire.
  • You can now type /reset_xp in chat to reset the experience-per-hour estimation tool.
  • Added support for liquid armour as an impact sound type (for Water Elementals and similar monsters).
  • We've made performance improvements to ground effects. They now use considerably less bandwidth and server resources. Disconnections or lockstep stuttering near ground effects should occur far less often.

General Balance Changes

  • Characters now get 6 mana per level instead of 4.
  • Point Blank now has less of a penalty to ranged damage, scaling down to 50% of normal damage. Previously it scaled down to no damage at maximum range. This affects both the support gem and the Keystone.
  • We have changed the way that bonuses from non-flask items (notably several unique belts) applied while drinking a flask work. Previously, these worked by augmenting each flask to give it the associated bonus effect. This meant they would be wasted if using multiple flasks, because flask bonus effects don't stack. Now, these are treated as conditional bonuses that are in effect as long as any of your flasks are active, similar to "on low life" bonuses. This means they are no longer buff-like flask effects that are modified by flask effect modifiers. These are now worded as "[effect] while using a Flask" to make the new behaviour more clear. Local "during Flask Effect" bonuses on flasks themselves are unaffected by this change.
  • Spells that reduce movement speed now do so with a new debuff called "Hinder". You can only have one Hinder effect on you at once, so multiple movement-slowing spells will not stack. This is currently used on Abyssal CryInfernal CryWarcry, AoE, Duration, Fire, Attack, Trigger, Melee
    Level: (1-20)
    Cost: (15-19) Mana
    Cooldown Time: 8.00 sec
    Can Store 1 Use(s)
    Use Time: 0.80 sec
    AoE Radius: 60
    Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Covers enemies in ash, causing them to move slower and take increased fire damage. Affected enemies explode when they die, dealing fire damage in an area.Base duration is (5.00-5.90) seconds
    (0-38)% increased Warcry Speed
    Damage cannot be Reflected
    Explosion deals Fire Damage equal to 8% of the Monster's maximum Life
    Counts total Power of Enemies in Range
    Covers Enemies in Ash, causing 3% increased Fire Damage taken per 5 Power, up to 20%
    Exerts the next 6 Melee Attacks you perform
    Exerted Attacks Trigger Combust the first time they deal a Melee Hit
    60% of Physical Damage Converted to Fire Damage
    This Skill is Triggered by Attacks Exerted by Infernal Cry

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and the new Wither skill.
  • Rather than dealing the damage of the highest hit (as Ignite does), poison can now have multiple stacks. This means that every hit counts, rather than just the occasional big hit. This also lets it scale much better towards end-game, and differentiates it from other damage-over-time effects.
  • Poison can now only be applied by Chaos and Physical damage. This is for both thematic reasons, and to have it act as a reward for builds that have less of a focus on auras and elemental supports for damage boosts.
  • These poison changes are also reflected in monsters.

Item Balance Changes

  • Surgeon's Flasks now have a chance to gain a charge on critical strike, rather than being unconditional. Old flasks are unmodified.
  • The required and drop level of resistance and item find rings has changed from level 12. Sapphire RingsSapphire RingRequires Level 8+(20-30)% to Cold Resistance appear from level 8, Topaz RingsTopaz RingRequires Level 12+(20-30)% to Lightning Resistance from level 12, Ruby RingsRuby RingRequires Level 16+(20-30)% to Fire Resistance from level 16 and Gold RingsGold RingRequires Level 20(6-15)% increased Rarity of Items found from level 20.
  • Early-game Bows have had their levels and damage changed:
    • The damage of Crude BowsCrude BowBow
      Physical Damage: 5-13
      Critical Strike Chance: 5.00%
      Attacks per Second: 1.40
      has been increased from 4-9 to 5-13.
    • The damage of Short BowsShort BowBow
      Physical Damage: 6-16
      Critical Strike Chance: 5.00%
      Attacks per Second: 1.50
      Requires Level 5, 26 Dex
      has been increased from 4-13 to 6-16.
    • The damage of Long BowsLong BowBow
      Physical Damage: 8-33
      Critical Strike Chance: 6.00%
      Attacks per Second: 1.30
      Requires Level 9, 38 Dex
      has been increased from 6-23 to 6-25. Their level has been reduced from 10 to 9.
    • The damage of Composite BowsComposite BowBow
      Physical Damage: 16-34
      Critical Strike Chance: 6.00%
      Attacks per Second: 1.30
      Requires Level 14, 53 Dex
      has been increased from 11-26 to 12-26. Their level has been reduced from level 15 to level 14.
    • Recurve BowsRecurve BowBow
      Physical Damage: 15-45
      Critical Strike Chance: 6.70%
      Attacks per Second: 1.25
      Requires Level 18, 65 Dex+(15-25)% to Global Critical Strike Multiplier
      have been reduced from level 20 to level 18. Their damage has been reduced from 12-36 to 11-34.
    • Bone BowsBone BowBow
      Physical Damage: 15-45
      Critical Strike Chance: 6.50%
      Attacks per Second: 1.40
      Requires Level 23, 80 Dex
      have been reduced from level 24 to level 23. Their damage has been reduced from 12-37 to 12-36.
  • Serrated Arrow QuiversSerrated Arrow QuiverRequires Level 51 to 4 Added Physical Damage with Bow Attacks now drop at level 5 and have a level requirement of 5.
  • The Blood DanceThe Blood Dance
    Sharkskin Boots
    Evasion: (145-171)Requires Level 44, 79 Dex+(30-40) to Dexterity
    20% increased Movement Speed
    2% increased Movement Speed per Frenzy Charge
    4% reduced Attack and Cast Speed per Frenzy Charge
    Regenerate 0.8% of Life per second per Frenzy Charge
    (20-30)% chance to gain a Frenzy Charge on Kill
    (20-30)% increased Damage per Frenzy Charge with Hits against Enemies on Low Life
    Gore Footprints
    "Sharks thrash and swirl
    To the pounding drum of their frenzied hearts
    As they dance in the waters red."
    -Lavianga, Guardian of the Karui Way
    now only gives 0.5% Life Regeneration per Frenzy Charge instead of 1%. Old copies of this unique item are unaffected.
  • The Unique Jewel, Chill of CorruptionChill of Corruption
    Viridian Jewel
    Limited to: 150% chance to gain an additional Vaal Soul per Enemy ShatteredCorruptedEven a millennium later, Atziri's presence
    casts a shroud over Wraeclast.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    , now has 50% chance to gain an additional Vaal Soul per enemy shattered, down from 80%.
  • Introduced the new Nihilist's prefix mod that grants +1 level to Chaos Gems. This is available only on Wands, Staves, Daggers and Spirit Shields.

Map Balance Changes

  • Areas created by Vaal Fragments in map devices are now two levels higher.
  • The Terrace and Mine maps now generate with better pathing and more consistent layouts.
  • The Volcano map has been updated to be more open and to contain more monsters.
  • Sallazzang (the Terrace Map boss) no longer performs its "machine gun ethereal knives" skill, as it was unfair to players. Sallazang instead spawns more devourers. This boss is now much easier than it was before but is still entertaining to encounter. Tier Seven maps were underplayed and this was one of the factors.
  • Shock and Horror (the Torture Chamber boss), now has her totems die when she dies. Her spawn no longer create lightning storms when they die.

Monster Balance Changes

  • The rare resistance aura mods will no longer occur on monsters before level 40.
  • A short instance-wide cooldown has been added to many monster skills. Monsters with "bursty" skills have had this cooldown applied to reduce player deaths from fast, hard-to-predict damage. This includes skills such as Leap Slam, Flicker Strike, Shield Charge, Lightning Warp and Arctic Breath. Most of the affected skills are appropriate as initiation skills, but are not ideal when many monsters perform them simultaneously.
  • After fixing a bug that caused the bleed from Atziri's puncture skill to do negligible damage, you should expect to take more bleed damage from her spear puncture attacks. It now deals around deals 12 times more damage when not moving and 2.5 times as much damage when moving.
  • Torchoak Grove, the unique Vakali Totem from Kaom's Dream has had a variety of bug fixes and reductions to damage in order to reduce his unreasonable lethality.
  • Nightwane (the unique Voll's Vanguard monster in The Dried Lake) and the Mirage of Bones have had their life halved. Visual changes have been made to make them and their clones larger, so they stand out from normal monsters in the area. AI changes have been made to Mirage of Bones to make him less clone-spammy. You should be able to identify him better by the fact he moves more frequently.
  • Kall Foxfly, the unique Shadow Archer in The Riverways, has had his damage reduced. His Cruel and Merciless Lightning Arrow attacks have been further reduced in damage.
  • Vaal Fallen and Colossal Vaal Fallen monsters no longer always get critical strikes, but will now always inflict status ailments. The damage has been increased to compensate.
  • Monsters that use the Summon Raging SpiritSummon Raging SpiritSpell, Minion, Duration, Fire
    Level: (1-20)
    Cost: (4-16) Mana
    Cast Time: 0.50 sec
    Requires Level 4Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.Maximum 20 Summoned Raging Spirits
    Base duration is 5.00 seconds
    Minions cannot Taunt Enemies

    Additional Effects From 1-20% Quality:
    (1.5-30)% chance to summon an extra Minion
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    skill now have their own dedicated version so that it can be balanced separately. There have been various rebalances, but in general it has been made stronger at high levels.
  • Rakango monsters now appear in maps less frequently.
  • Volcanic Golems can now appear in maps.

Master Balance Changes

  • Zana's limited-portal missions have been changed. Upon speaking to Zana, the quest tracker on the right says "Don't die or leave Zana's Map". This reminder will stay with you inside the map. Zana will now open one portal per player in the area OR per player in your party, whichever is greater. If you leave Zana's map, you cannot re-enter it, even if there are still portals up. If you die or leave Zana's map, you fail the mission. Entering map subareas doesn't count as leaving the mission.
  • The Warbands Zana mod is now available at Zana level 7 and costs 12 Chaos Orbs.
  • The Tempest Zana mod is now available at Zana level 6 and costs 6 Chaos Orbs.

Skill Damage Effectiveness Changes

  • Various skills have had their damage effectiveness values increased. This is the ratio of how much they are affected by Support Gems. These skills are: Shock NovaShock NovaSpell, AoE, Lightning, Nova
    Level: (1-20)
    Cost: (12-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 190%
    AoE Radius: 26 / 14
    Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Deals (34-537) to (101-1610) Lightning Damage
    +10% to Maximum Effect of Shock
    Ring always Shocks

    Additional Effects From 1-20% Quality:
    +(0.5-10)% to Maximum Effect of Shock
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    (from 50% to 60%), Lightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning, Travel
    Level: (1-20)
    Cost: (9-26) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 90%
    AoE Radius: 16
    Requires Level 10Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.Deals (1-51) to (19-965) Lightning Damage
    +(0-0.4) metres to radius
    (30-49)% reduced Duration
    Can queue up to 50 uses

    Additional Effects From 1-20% Quality:
    (1-20)% increased Cast Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    (from 50% to 60%), Pyroclast MinePyroclast MineMine, Spell, Projectile, Fire, AoE, Aura, Nova
    Level: (1-20)
    Cost: (4-6) Mana
    Reservation: (4-6) Mana
    Cast Time: 0.18 sec
    Critical Strike Chance: 5.50%
    Effectiveness of Added Damage: 80%
    AoE Radius: 30
    Requires Level 28Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area.Mine lasts 5 seconds
    Deals (26-240) to (39-361) Fire Damage
    Base Mine Detonation Time is 0.35 seconds
    Fires 3 Projectiles
    Fires an additional Projectile for every 4 prior Mines in Detonation Sequence
    Each Mine Adds (1-12) to (2-18) Fire Damage to Hits against Enemies near it, up
    to a maximum of (64-601) to (96-901)

    Additional Effects From 1-20% Quality:
    Fires +(0.05-1) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    (from 20% to 30%), Rolling MagmaRolling MagmaSpell, AoE, Fire, Projectile, Chaining
    Level: (1-20)
    Cost: (6-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 280%
    Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.Deals (9-1245) to (12-1868) Fire Damage
    +(0-0.4) metres to radius
    Chains +(2-3) Times
    Projectiles can Chain when impacting the ground
    Projectiles do not change direction when Chaining

    Additional Effects From 1-20% Quality:
    Chains +(0.1-2) Times
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    (from 80% to 125%) and Shockwave TotemShockwave TotemTotem, Spell, AoE, Physical, Nova
    Level: (1-20)
    Cost: (21-39) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 110%
    AoE Radius: 24
    Requires Level 28Summons a totem that shakes the earth around it, knocking back and damaging nearby enemiesDeals (33-412) to (65-765) Physical Damage
    Totem lasts 8 seconds
    25% chance to Knock Enemies Back on hit
    Summons a Totem which uses this Skill
    Base radius is 2.4 metres

    Additional Effects From 1-20% Quality:
    +(0.01-0.2) metres to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    (from 50% to 60%).

Spell Skill Balance Changes

  • Many spells have had their base damage increased at higher levels, to bring their power in line with attacks and to reward the risks of spellcasting.
  • The following spells have had their damage increased by around 20% higher at level 20: ArcArcSpell, Chaining, Lightning
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 120%
    Requires Level 12An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.Deals (6-198) to (32-1122) Lightning Damage
    Chains +(4-7) Times
    15% more Damage with Hits and Ailments for each remaining Chain

    Additional Effects From 1-20% Quality:
    Chains +(0.05-1) Times
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Ball LightningBall LightningSpell, Projectile, AoE, Lightning
    Level: (1-20)
    Cost: (12-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 60%
    Projectile Speed: 400
    AoE Radius: 22
    Requires Level 28Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.Deals (2-32) to (47-617) Lightning Damage
    Base radius is 1.8 metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.01-0.2) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Ethereal KnivesEthereal KnivesSpell, Projectile, Physical
    Level: (1-20)
    Cost: (5-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 220%
    Projectile Speed: 1300
    Fires an arc of knives outwards in front of the caster which deal physical damage.Deals (7-949) to (10-1423) Physical Damage
    Fires (10-13) Projectiles

    Additional Effects From 1-20% Quality:
    Fires +(0.1-2) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Fire TrapFire TrapTrap, Spell, Duration, AoE, Fire
    Level: (1-20)
    Cost: (8-20) Mana
    Cast Time: 1.00 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 260%
    AoE Radius: 15
    Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Trap lasts 4 seconds
    Deals (32.5-3018.8) Base Fire Damage per second
    Base duration is 1.75 seconds
    Deals (10-915) to (15-1373) Fire Damage
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    +(0-0.8) metres to radius
    (3-286) to (5-429) added Fire Damage against Burning Enemies

    Additional Effects From 1-20% Quality:
    (4-80)% increased Trap Trigger Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , FirestormFirestormSpell, AoE, Duration, Fire
    Level: (1-20)
    Cost: (13-25) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 80%
    Requires Level 28Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Base duration is 1.40 seconds
    Deals (23-361) to (35-541) Fire Damage
    One impact every 0.15 seconds
    Base radius is 1.3 metres
    First Impact has 100% more Area of Effect
    First Impact deals 325% more Damage with Hits and Ailments
    Maximum 3 Firestorms at a time

    Additional Effects From 1-20% Quality:
    Base radius is (0.01-0.2) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Flame SurgeFlame SurgeSpell, AoE, Fire, Duration
    Level: (1-20)
    Cost: (6-16) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 190%
    AoE Radius: 30
    Requires Level 12Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.Base duration is 4.00 seconds
    Deals (26-832) to (40-1247) Fire Damage
    (50-88)% more Damage with Hits against Burning enemies
    Cannot Ignite
    +(0-9) to Area of Effect length
    Hits on Ignited Enemies create Burning Ground, no more than once every 2 seconds
    Burning Ground deals 25% of Fire Damage per second of Ignite affecting Enemy

    Additional Effects From 1-20% Quality:
    +(1-20)% more Damage with Hits against Burning enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , FlameblastFlameblastSpell, AoE, Fire, Channelling
    Level: (1-20)
    Cost: (4-7) Mana
    Cast Time: 0.20 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 90%
    Requires Level 28Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion.Deals (31-405) to (46-608) Fire Damage
    50% chance to Ignite enemies
    165% more Spell Damage for each stage
    60% more Damage with Ailments for each stage
    10 maximum Stages
    +0.3 metres to radius per Stage

    Additional Effects From 1-20% Quality:
    +(0.05-1) to maximum Stages
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Freezing PulseFreezing PulseSpell, Projectile, Cold
    Level: (1-20)
    Cost: (5-21) Mana
    Cast Time: 0.65 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 330%
    Projectile Speed: 1800
    An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Deals (8-1458) to (12-2188) Cold Damage
    Projectiles Pierce all Targets
    Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate
    Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight

    Additional Effects From 1-20% Quality:
    (2-40)% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Glacial CascadeGlacial CascadeSpell, AoE, Cold, Physical
    Level: (1-20)
    Cost: (10-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 65%
    Requires Level 28Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.Deals (21-300) to (32-450) Physical Damage
    Knocks Enemies Back on Hit
    100% of Physical Damage Converted to Cold Damage
    Cannot Knockback Unique Enemies more than once per second
    Final Burst Deals 200% more Damage
    Final Burst has 100% more Area of Effect
    Final Burst cannot Knockback
    Causes 4 Bursts

    Additional Effects From 1-20% Quality:
    Final Burst Deals +(2.5-50)% more Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Lightning TendrilsLightning TendrilsCritical, Spell, AoE, Lightning, Channelling
    Level: (1-20)
    Cost: (1-5) Mana
    Cast Time: 0.23 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 130%
    AoE Radius: 22
    While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.Deals (1-75) to (6-1420) Lightning Damage
    Releases a Stronger Pulse every 3 Pulses
    Stronger Pulses always Critically Strike
    Base radius is (2.4-3.1) metres

    Additional Effects From 1-20% Quality:
    +(2-40)% to Critical Strike Multiplier
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Lightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning, Travel
    Level: (1-20)
    Cost: (9-26) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 90%
    AoE Radius: 16
    Requires Level 10Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.Deals (1-51) to (19-965) Lightning Damage
    +(0-0.4) metres to radius
    (30-49)% reduced Duration
    Can queue up to 50 uses

    Additional Effects From 1-20% Quality:
    (1-20)% increased Cast Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Rolling MagmaRolling MagmaSpell, AoE, Fire, Projectile, Chaining
    Level: (1-20)
    Cost: (6-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 280%
    Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.Deals (9-1245) to (12-1868) Fire Damage
    +(0-0.4) metres to radius
    Chains +(2-3) Times
    Projectiles can Chain when impacting the ground
    Projectiles do not change direction when Chaining

    Additional Effects From 1-20% Quality:
    Chains +(0.1-2) Times
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and Storm CallStorm CallSpell, AoE, Duration, Lightning
    Level: (1-20)
    Cost: (6-16) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 250%
    Requires Level 12Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.Deals (21-949) to (39-1762) Lightning Damage
    Base duration is 1.50 seconds
    +(0-0.6) metres to radius

    Additional Effects From 1-20% Quality:
    (0.75-15)% chance for Lightning to Strike the Marker when Cast
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • In addition to having more damage, ArcArcSpell, Chaining, Lightning
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 120%
    Requires Level 12An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.Deals (6-198) to (32-1122) Lightning Damage
    Chains +(4-7) Times
    15% more Damage with Hits and Ailments for each remaining Chain

    Additional Effects From 1-20% Quality:
    Chains +(0.05-1) Times
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now increases in number of chains more often as it levels up. At level 20, it chains seven times. Previously this was five.
  • Ethereal KnivesEthereal KnivesSpell, Projectile, Physical
    Level: (1-20)
    Cost: (5-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 220%
    Projectile Speed: 1300
    Fires an arc of knives outwards in front of the caster which deal physical damage.Deals (7-949) to (10-1423) Physical Damage
    Fires (10-13) Projectiles

    Additional Effects From 1-20% Quality:
    Fires +(0.1-2) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , in addition to its damage buff, now gains 1% projectile speed per gem level over 1.
  • Freezing PulseFreezing PulseSpell, Projectile, Cold
    Level: (1-20)
    Cost: (5-21) Mana
    Cast Time: 0.65 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 330%
    Projectile Speed: 1800
    An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Deals (8-1458) to (12-2188) Cold Damage
    Projectiles Pierce all Targets
    Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate
    Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight

    Additional Effects From 1-20% Quality:
    (2-40)% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , in addition to its damage buff, now gains 1% projectile speed per gem level over 1.
  • Rolling MagmaRolling MagmaSpell, AoE, Fire, Projectile, Chaining
    Level: (1-20)
    Cost: (6-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 280%
    Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.Deals (9-1245) to (12-1868) Fire Damage
    +(0-0.4) metres to radius
    Chains +(2-3) Times
    Projectiles can Chain when impacting the ground
    Projectiles do not change direction when Chaining

    Additional Effects From 1-20% Quality:
    Chains +(0.1-2) Times
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , in addition to its damage buff, gains an additional chain at level 10, and another at level 21.
  • Pyroclast MinePyroclast MineMine, Spell, Projectile, Fire, AoE, Aura, Nova
    Level: (1-20)
    Cost: (4-6) Mana
    Reservation: (4-6) Mana
    Cast Time: 0.18 sec
    Critical Strike Chance: 5.50%
    Effectiveness of Added Damage: 80%
    AoE Radius: 30
    Requires Level 28Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area.Mine lasts 5 seconds
    Deals (26-240) to (39-361) Fire Damage
    Base Mine Detonation Time is 0.35 seconds
    Fires 3 Projectiles
    Fires an additional Projectile for every 4 prior Mines in Detonation Sequence
    Each Mine Adds (1-12) to (2-18) Fire Damage to Hits against Enemies near it, up
    to a maximum of (64-601) to (96-901)

    Additional Effects From 1-20% Quality:
    Fires +(0.05-1) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    damage has been increased by around 35%.
  • Flame SurgeFlame SurgeSpell, AoE, Fire, Duration
    Level: (1-20)
    Cost: (6-16) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 190%
    AoE Radius: 30
    Requires Level 12Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.Base duration is 4.00 seconds
    Deals (26-832) to (40-1247) Fire Damage
    (50-88)% more Damage with Hits against Burning enemies
    Cannot Ignite
    +(0-9) to Area of Effect length
    Hits on Ignited Enemies create Burning Ground, no more than once every 2 seconds
    Burning Ground deals 25% of Fire Damage per second of Ignite affecting Enemy

    Additional Effects From 1-20% Quality:
    +(1-20)% more Damage with Hits against Burning enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    damage has been increased by around 20% at all levels.
  • Holy Flame TotemHoly Flame TotemTotem, Spell, Projectile, Fire, Channelling, Physical
    Level: (1-20)
    Cost: (11-39) Mana
    Cast Time: 0.25 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 35%
    Projectile Speed: 750
    Requires Level 4Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Deals (2-153) to (5-230) Physical Damage
    Projectiles Pierce all Targets
    Totem lasts 8 seconds
    Fires 3 Projectiles
    Summons a Totem which uses this Skill
    50% of Physical Damage Converted to Fire Damage
    Consecrated Ground grants Immunity to Curses to you and Allies

    Additional Effects From 1-20% Quality:
    (2-40)% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    cast speed has been reduced from 200ms to 250ms. Flame Totem now does 25% less damage at Level 1, up to 24% more damage at Level 20. When combined with the cast speed changes, this now does 40% less DPS at level 1, up to 0% at level 21. It does more damage at levels 22 and beyond.
  • Ice NovaIce NovaSpell, AoE, Cold, Nova
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 230%
    AoE Radius: 30
    Requires Level 12A circle of ice expands from the caster.Deals (23-988) to (34-1481) Cold Damage
    Base radius is (2.6-3) metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.015-0.3) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    damage has been increased by 20% at level one, improving to a 35% increase in damage by level 20.
  • Searing BondSearing BondSpell, Totem, Fire
    Level: (1-20)
    Cost: (18-51) Mana
    Cast Time: 1.00 sec
    Requires Level 12Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.+1 to maximum number of Summoned Totems
    Totem lasts 8 seconds
    Deals (32.1-3899.6) Base Fire Damage per second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Summons a Totem which uses this Skill

    Additional Effects From 1-20% Quality:
    +(0.1-2) to maximum number of Summoned Totems
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    damage has been increased by 10%. It now grants an additional totem without drawbacks.
  • IncinerateIncinerateSpell, Fire, Channelling, AoE
    Level: (1-20)
    Cost: (2-4) Mana
    Cast Time: 0.20 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 50%
    Requires Level 12Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.Deals (3-207) to (5-311) Fire Damage
    25% more Damage with Hits and Ailments for each stage
    100% increased angle per stage, up to 300%
    Final wave always Ignites
    8 maximum Stages
    +(0.4-0.5) metres to radius per stage, up to a maximum of +(1.5-1.9) metres
    Final wave deals 500% more Damage with Hits
    Final wave deals 250% more Damage with Ignite

    Additional Effects From 1-20% Quality:
    +(0.1-2) to maximum Stages
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    is no longer affected by Spell Echo, as was intended in 2.0.0. Incinerate now only adds 50% more damage for each stage, down from 100% more damage. Incinerate's damage has been increased by 15% at level 1 and reduced by approximately 8% at level 20.
  • Shockwave TotemShockwave TotemTotem, Spell, AoE, Physical, Nova
    Level: (1-20)
    Cost: (21-39) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 110%
    AoE Radius: 24
    Requires Level 28Summons a totem that shakes the earth around it, knocking back and damaging nearby enemiesDeals (33-412) to (65-765) Physical Damage
    Totem lasts 8 seconds
    25% chance to Knock Enemies Back on hit
    Summons a Totem which uses this Skill
    Base radius is 2.4 metres

    Additional Effects From 1-20% Quality:
    +(0.01-0.2) metres to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    damage has been increased by 20% at level one, up to an increase of 10% by level 20.
  • Shock NovaShock NovaSpell, AoE, Lightning, Nova
    Level: (1-20)
    Cost: (12-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 190%
    AoE Radius: 26 / 14
    Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Deals (34-537) to (101-1610) Lightning Damage
    +10% to Maximum Effect of Shock
    Ring always Shocks

    Additional Effects From 1-20% Quality:
    +(0.5-10)% to Maximum Effect of Shock
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    damage has been increased by 20% at level one, improving to a 35% increase in damage by level 20.
  • SparkSparkSpell, Projectile, Duration, Lightning
    Level: (1-20)
    Cost: (5-21) Mana
    Cast Time: 0.65 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 190%
    Projectile Speed: 420
    Launches unpredictable sparks that move randomly until they hit an enemy or expire.Deals (1-104) to (28-1983) Lightning Damage
    Base duration is 2.00 seconds
    Fires (4-8) Projectiles

    Additional Effects From 1-20% Quality:
    Fires +(0.1-2) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    damage has been increased in damage by 10%, and starts at 4 projectiles, increasing by an additional one at levels 9, 17 and 25.
  • Skills which detonate corpses (such as Detonate DeadDetonate DeadSpell, AoE, Fire
    Level: (1-20)
    Cost: (5-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 160%
    AoE Radius: 22
    Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.Deals (15-798) to (22-1197) Fire Damage
    Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life
    Base radius is (2.2-2.6) metres

    Additional Effects From 1-20% Quality:
    (0.75-15)% chance to detonate an additional corpse
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Infernal CryInfernal CryWarcry, AoE, Duration, Fire, Attack, Trigger, Melee
    Level: (1-20)
    Cost: (15-19) Mana
    Cooldown Time: 8.00 sec
    Can Store 1 Use(s)
    Use Time: 0.80 sec
    AoE Radius: 60
    Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Covers enemies in ash, causing them to move slower and take increased fire damage. Affected enemies explode when they die, dealing fire damage in an area.Base duration is (5.00-5.90) seconds
    (0-38)% increased Warcry Speed
    Damage cannot be Reflected
    Explosion deals Fire Damage equal to 8% of the Monster's maximum Life
    Counts total Power of Enemies in Range
    Covers Enemies in Ash, causing 3% increased Fire Damage taken per 5 Power, up to 20%
    Exerts the next 6 Melee Attacks you perform
    Exerted Attacks Trigger Combust the first time they deal a Melee Hit
    60% of Physical Damage Converted to Fire Damage
    This Skill is Triggered by Attacks Exerted by Infernal Cry

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (104-166)% of base
    Effectiveness of Added Damage: (104-166)%
    AoE Radius: 15
    Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 0.80 seconds
    (5-75) to (8-113) Added Fire Damage
    Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
    60% of Physical Damage Converted to Fire Damage
    Base radius is 2.4 metres
    Base explosion radius is 1.8 metres
    Debuff deals 66% of Damage per Charge

    Additional Effects From 1-20% Quality:
    Debuff deals +(0.5-10)% of Damage per Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    ) have had their radius increased by 22%.
  • Righteous FireRighteous FireSpell, AoE, Fire
    Level: (1-20)
    Cooldown Time: 0.30 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Deals 70% of your Maximum Life as Base Fire Damage per second
    Deals 70% of your Maximum Energy Shield as Base Fire Damage per second
    You Burn for 90% of your Maximum Life per second as Fire Damage
    You Burn for 70% of your Maximum Energy Shield per second as Fire Damage
    Grants (20-39)% more Spell Damage
    Base radius is (1.8-2.3) metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.015-0.3) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's radius has been increased by 40%.
  • Storm CallStorm CallSpell, AoE, Duration, Lightning
    Level: (1-20)
    Cost: (6-16) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 250%
    Requires Level 12Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.Deals (21-949) to (39-1762) Lightning Damage
    Base duration is 1.50 seconds
    +(0-0.6) metres to radius

    Additional Effects From 1-20% Quality:
    (0.75-15)% chance for Lightning to Strike the Marker when Cast
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's radius has been increased by 25%
  • Glacial CascadeGlacial CascadeSpell, AoE, Cold, Physical
    Level: (1-20)
    Cost: (10-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 65%
    Requires Level 28Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.Deals (21-300) to (32-450) Physical Damage
    Knocks Enemies Back on Hit
    100% of Physical Damage Converted to Cold Damage
    Cannot Knockback Unique Enemies more than once per second
    Final Burst Deals 200% more Damage
    Final Burst has 100% more Area of Effect
    Final Burst cannot Knockback
    Causes 4 Bursts

    Additional Effects From 1-20% Quality:
    Final Burst Deals +(2.5-50)% more Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's radius has been increased by 25%.

Minion Skill Balance Changes

  • Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike
    Level: (1-20)
    Cost: 8 Mana
    Attack Damage: (165-238)% of base
    Effectiveness of Added Damage: (165-238)%
    Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds
    Base secondary duration is 20.00 seconds
    Maximum 9 Summoned Normal Sentinels of Dominance
    Maximum 3 Summoned Magic Sentinels of Dominance
    Maximum 1 Summoned Rare Sentinel of Dominance
    25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster

    Additional Effects From 1-20% Quality:
    Minions have (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    mana cost has been reduced substantially. The attack now deals 125% of base damage at level 1, increasing to 155.4% at level 20. Minions created by it now deal 35% less damage at all levels.
  • Zombies now attack faster. They also now have an area of effect slam skill and 30% greater stun threshold.
  • Summon Raging SpiritSummon Raging SpiritSpell, Minion, Duration, Fire
    Level: (1-20)
    Cost: (4-16) Mana
    Cast Time: 0.50 sec
    Requires Level 4Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.Maximum 20 Summoned Raging Spirits
    Base duration is 5.00 seconds
    Minions cannot Taunt Enemies

    Additional Effects From 1-20% Quality:
    (1.5-30)% chance to summon an extra Minion
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's duration has been increased from 3.5 seconds to 5 seconds. The mana cost has been reduced from 6 to 5 at level one and reduced from 15 to 12 at level 20. The cast speed has been reduced to 500ms from 800ms. The damage dealt by Raging Spirits has been substantially reworked and is lower at high levels. Raging Spirits are now more likely to target enemies who are attacked by fewer Raging Spirits, except when enemies are close to the caster.
  • The penalties to the life and energy shield of Summoned Spectres have been halved at all levels.

Melee Attack Skill Balance Changes

  • Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards. Increasing the level of the gem does not increase the mana cost of the skill. Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike
    Level: (1-20)
    Cost: 8 Mana
    Attack Damage: (165-238)% of base
    Effectiveness of Added Damage: (165-238)%
    Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds
    Base secondary duration is 20.00 seconds
    Maximum 9 Summoned Normal Sentinels of Dominance
    Maximum 3 Summoned Magic Sentinels of Dominance
    Maximum 1 Summoned Rare Sentinel of Dominance
    25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster

    Additional Effects From 1-20% Quality:
    Minions have (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    still increases in mana cost, as the mana is also paying for the minions.
  • CleaveCleaveAttack, AoE, Physical, Melee
    Level: (1-20)
    Cost: 6 Mana
    Attack Speed: 80% of base
    Attack Damage: (125-237)% of base
    Effectiveness of Added Damage: (125-237)%
    AoE Radius: 20
    The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined
    (2-75) to (3-113) Added Attack Physical Damage
    +(0-1) metre to radius

    Additional Effects From 1-20% Quality:
    +0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now gains increased area of effect radius of 1% for each level after the first.
  • There was a display bug that caused CycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee
    Level: (1-20)
    Cost: 2 Mana
    Attack Speed: 300% of base
    Attack Damage: (44-59)% of base
    Effectiveness of Added Damage: (44-59)%
    AoE Radius: 1.6
    Requires Level 28Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.(5-28) to (8-42) Added Attack Physical Damage
    10% increased Area of Effect per 0.1 metre additional Melee Strike Range
    30% less Movement Speed

    Additional Effects From 1-20% Quality:
    (0.5-10)% more Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    to show the wrong DPS value and attack speed. We have fixed this bug, so you'll now notice the visual DPS almost double and the attack speed on the gem shoot up a lot. In addition, we have reduced the damage of Cyclone by around 10% and have reduced the damage of its initial hit.
  • Frost BladesFrost BladesAttack, Projectile, Melee, Strike, Cold
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (110-225)% of base
    Effectiveness of Added Damage: (110-225)%
    Projectile Speed: 2250
    Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.(2-75) to (3-113) Added Cold Damage
    Fires (5-8) Projectiles
    60% of Physical Damage Converted to Cold Damage
    +(1.8-2.1) metres to Melee Strike Range

    Additional Effects From 1-20% Quality:
    Fires +(0.1-2) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    has been improved from 2 additional projectiles at all levels to 4 additional projectiles at level 1 and 7 additional projectiles at level 20. It has also been increased from +14 weapon range at all levels to +18 weapon range at level 1 and +21 weapon range at level 20. It now gains 1% projectile speed per level after the first (19% at Level 20) and its base projectile speed has been increased by 25%.
  • Ground SlamGround SlamAttack, AoE, Slam, Melee
    Level: (1-20)
    Cost: 6 Mana
    Attack Speed: 90% of base
    Attack Damage: (115-188)% of base
    Effectiveness of Added Damage: (115-188)%
    AoE Radius: 35
    Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.25% reduced Enemy Stun Threshold
    +(0-1) metre to radius
    Deals up to (40-49)% more Damage with Hits to closer targets

    Additional Effects From 1-20% Quality:
    Deals up to +(1-20)% more Damage with Hits to closer targets
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now gains increased area of effect radius of 1% for each level after the first.
  • Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (135-225)% of base
    Effectiveness of Added Damage: (135-225)%
    Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage
    (1-9) to (13-179) Added Lightning Damage
    Fires 3 Projectiles

    Additional Effects From 1-20% Quality:
    Fires +(0.05-1) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    has been substantially reworked. It is now a Dexterity Gem that starts at player level 12. It shoots five projectiles at level 1, increasing as it levels. Its damage has been increased. It went from dealing 70% of base damage to 75% of base damage.
  • Spectral ThrowSpectral ThrowAttack, Projectile
    Level: (1-20)
    Cost: (5-8) Mana
    Attack Speed: 110% of base
    Attack Damage: (80-125)% of base
    Effectiveness of Added Damage: (80-125)%
    Projectile Speed: 1000
    Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
    Additional Effects From 1-20% Quality:
    Projectiles that have Pierced deal (0.5-10)% more Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    has also had its damage increased. It went from dealing 38% of base damage to 45% of base damage at level one. At level 20 it went from dealing 64.6% of base damage to 75.4% of base damage.
  • Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (160-231)% of base
    Effectiveness of Added Damage: (160-231)%
    Projectile Speed: 1800
    Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets
    Beams Chain (4-7) Times
    Fires 3 Projectiles
    (0-19)% increased Area of Effect
    100% of Physical Damage Converted to Fire, Cold or Lightning Damage

    Additional Effects From 1-20% Quality:
    (1-20)% chance to Freeze, Shock and Ignite
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's damage has been increased by a flat 10% at all levels. Wild Strike now grants two additional projectiles at all levels. The radius of the Wild Strike explosion has been increased by 9% (from 22 to 24).
  • Vaal Ground SlamVaal Ground SlamAttack, AoE, Vaal, Slam, Melee
    Level: (1-20)
    Souls Per Use: 15
    Can Store 4 Use(s)
    Soul Gain Prevention: 1 sec
    Attack Speed: 90% of base
    Attack Damage: (190-375)% of base
    Effectiveness of Added Damage: (190-375)%
    Slams the ground in front of you, creating a wave that travels in all directions that damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.25% reduced Enemy Stun Threshold
    +(0-0.9) metres to radius
    200% increased Stun Duration on enemies
    Can't be Evaded
    Deals up to (40-49)% more Damage with Hits to closer targets
    This Attack can be Exerted as though it was not a Vaal Skill

    Additional Effects From 1-20% Quality:
    Deals up to +(1-20)% more Damage with Hits to closer targets
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now requires 50% more souls per use, and can only store three uses. The area of effect radius bonus has been reduced from 30% to 20%.
  • Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos
    Level: (1-20)
    Cost: 5 Mana
    Attack Damage: (90-154)% of base
    Effectiveness of Added Damage: (90-154)%
    Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.30% less Attack Speed if Dual Wielding
    Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage
    Base duration is 4.00 seconds
    (5-169) to (7-254) Added Chaos Damage
    60% of Physical Damage Converted to Chaos Damage
    60% chance to Poison on Hit

    Additional Effects From 1-20% Quality:
    Base duration is (0.05-1) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now applies poison on hit and has a 100% chance to do so. Viper Strike now has 25% of its physical damage converted to chaos (instead of 10% physical added as chaos). Poisons applied by Viper Strike have a base duration of 8 seconds (up from 7 seconds). The Base Damage of Viper Strike has been increased from 100% to 130% at level 1, and from 122.8% to 160.4% at level 20.
  • SweepSweepAttack, AoE, Physical, Melee
    Level: (1-20)
    Cost: 8 Mana
    Attack Speed: 70% of base
    Attack Damage: (170-281)% of base
    Effectiveness of Added Damage: (170-281)%
    AoE Radius: 26
    Requires Level 12Swings a two handed melee weapon in a circle, knocking back monsters around the character.Knocks Enemies Back on Hit
    (5-75) to (8-113) Added Attack Physical Damage
    +(0-0.4) metres to radius

    Additional Effects From 1-20% Quality:
    +(0.02-0.4) metres to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's radius has been reduced by 8%.

Projectile Attack Skill Balance Changes

  • Blink ArrowBlink ArrowAttack, Minion, Duration, Movement, Travel, Bow
    Level: (1-20)
    Cost: (14-20) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Requires Level 10Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.Base duration is 3.00 seconds
    (0-47)% increased Cooldown Recovery Rate
    Minions deal (0-57)% more Damage

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and Mirror ArrowMirror ArrowAttack, Minion, Duration, Movement, Travel, Bow
    Level: (1-20)
    Cost: (14-20) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Requires Level 10Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver.Base duration is 3.00 seconds
    (0-47)% increased Cooldown Recovery Rate
    Minions deal (0-57)% more Damage

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    clones now show as the player they are impersonating on the minimap.
  • Burning ArrowBurning ArrowAttack, Projectile, Fire, Bow
    Level: (1-20)
    Cost: (7-12) Mana
    Attack Speed: 70% of base
    Attack Damage: (200-300)% of base
    Effectiveness of Added Damage: (200-300)%
    Projectile Speed: 3260
    Fires a burning arrow that deals fire damage and has a chance to ignite.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies
    25% chance to Ignite enemies
    100% of Physical Damage Converted to Fire Damage

    Additional Effects From 1-20% Quality:
    (1-20)% more Damage with Ignite
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's base damage has been increased from 130% to 150% at level 1 and 160.4% to 184.2% at level 20.
  • Tornado ShotTornado ShotAttack, Projectile, Bow
    Level: (1-20)
    Cost: (8-10) Mana
    Attack Damage: (100-120)% of base
    Effectiveness of Added Damage: (100-120)%
    Requires Level 28Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.Fires 3 secondary Projectiles

    Additional Effects From 1-20% Quality:
    Fires +(0.05-1) secondary Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's base damage has been increased by a flat 10% at all levels.
  • Ice ShotIce ShotAttack, Projectile, AoE, Cold, Bow
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (130-174)% of base
    Effectiveness of Added Damage: (130-174)%
    Projectile Speed: 3260
    AoE Radius: 23 / 10
    Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.(2-75) to (3-113) Added Cold Damage
    60% of Physical Damage Converted to Cold Damage
    Base radius is 2.4 metres
    Chills Enemies as though dealing (100-195)% more Damage

    Additional Effects From 1-20% Quality:
    (4-80)% increased Area of Effect angle
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's chilled ground duration is now 1.5 seconds at all levels.
  • The number of additional arrows that Split ArrowSplit ArrowAttack, Projectile, Physical, Bow
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Speed: 110% of base
    Attack Damage: (100-119)% of base
    Effectiveness of Added Damage: (100-119)%
    Projectile Speed: 3260
    Fires multiple arrows at different targets.(1-56) to (2-85) Added Attack Physical Damage
    Fires (5-9) Arrows

    Additional Effects From 1-20% Quality:
    Fires +(0.2-4) Arrows
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    grants at level 20 has been reduced from 8 to 6. It still starts at four additional arrows at level 1, with the levels in between interpolated.
  • BarrageBarrageAttack, Projectile, Bow
    Level: (1-20)
    Cost: (7-11) Mana
    Attack Damage: (47-54)% of base
    Effectiveness of Added Damage: (47-55)%
    Requires Level 12After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.Fires 5 Projectiles
    Fires Projectiles sequentially

    Additional Effects From 1-20% Quality:
    Fires +(0.05-1) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    damage has been increased from 40% to 50% of base damage at level one. At level 20, it now has been increased from dealing 47.6% to 61.4% of base damage.
  • Lightning ArrowLightning ArrowAttack, AoE, Projectile, Lightning, Bow
    Level: (1-20)
    Cost: (7-11) Mana
    Attack Damage: (130-154)% of base
    Effectiveness of Added Damage: (130-154)%
    Projectile Speed: 3260
    Requires Level 12Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.50% of Physical Damage Converted to Lightning Damage
    (1-9) to (13-179) Added Lightning Damage
    Hits up to 3 additional enemies near the target
    Shocks Enemies as though dealing (100-290)% more Damage

    Additional Effects From 1-20% Quality:
    Hits up to +(0.1-2) additional enemies near the target
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's base damage has been increased by a flat 10% at all levels. The mana cost at level one has been reduced to from 8 to 7.
  • Poison ArrowCaustic ArrowAttack, Projectile, AoE, Duration, Chaos, Bow
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (55-64)% of base
    Effectiveness of Added Damage: (55-64)%
    Projectile Speed: 3260
    AoE Radius: 20
    Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Deals (8.8-1927.1) Base Chaos Damage per second
    Base duration is 2.00 seconds
    Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
    +(0-0.6) metres to radius
    60% of Physical Damage Converted to Chaos Damage

    Additional Effects From 1-20% Quality:
    +(0.01-0.2) metres to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    has been renamed to Caustic Arrow as part of the poison changes. The damage of this skill has been increased by around 37% at level 1, but reduced by around 42% by level 20. This reduction is more than compensated for by supporting the skill with the new supports. Caustic Arrow's mana costs have been increased, from 5 to 8 at level one, and from 13 to 16 at level 20.
  • Power SiphonPower SiphonCritical, Attack, Projectile
    Level: (1-20)
    Cost: (7-11) Mana
    Attack Damage: (140-159)% of base
    Effectiveness of Added Damage: (140-159)%
    Requires Level 12Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.Fires a Projectile at up to (4-7) targets
    Modifiers to number of Projectiles instead apply to number of targets fired at
    Culling Strike
    20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy
    10% more Critical Strike Chance per Power Charge
    +20% to Critical Strike Multiplier per Power Charge

    Additional Effects From 1-20% Quality:
    +(0.5-10)% to Critical Strike Multiplier per Power Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    has had its base damage increased by a flat 5% at all levels.
  • Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Bow
    Level: (1-20)
    Cost: (7-11) Mana
    Attack Damage: (48-60)% of base
    Effectiveness of Added Damage: (48-60)%
    AoE Radius: 24
    Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires (18-22) Arrows

    Additional Effects From 1-20% Quality:
    Fires +(0.2-4) Arrows
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    has had its base damage increased by a flat 10% at every level. Its quality bonus has been changed back to Area of Effect radius, after being damage throughout 2.0.0. The mana cost has been reduced, from 9 to 7 at level one and from 12 to 11 at level 20.
  • Ice ShotIce ShotAttack, Projectile, AoE, Cold, Bow
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (130-174)% of base
    Effectiveness of Added Damage: (130-174)%
    Projectile Speed: 3260
    AoE Radius: 23 / 10
    Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.(2-75) to (3-113) Added Cold Damage
    60% of Physical Damage Converted to Cold Damage
    Base radius is 2.4 metres
    Chills Enemies as though dealing (100-195)% more Damage

    Additional Effects From 1-20% Quality:
    (4-80)% increased Area of Effect angle
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's radius has been increased by 9%.

Support Gem Balance Changes

  • Melee Splash SupportMelee Splash SupportSupport, Melee, Attack, Strike, AoE
    Icon: S
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    AoE Radius: 14
    Requires Level 8Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.Supported Skills deal Splash Damage to surrounding targets
    Supported Skills deal 40% less Splash Damage to surrounding targets
    Supported Skills have (0-57)% more Melee Splash Area of Effect

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Area of Effect
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    now applies to a significantly larger area, has no penalty on its primary hit, and increases in radius as the gem levels up.

Passive Skill Tree Changes

  • The Ranger and Shadow sections of the passive skill tree have been substantially reworked. The Ranger's tree changes have made pathing more efficient as well as being more friendly to all attack builds. The Shadow's tree changes have improved support for builds using the newly introduced skill gems.
  • Poison passive skills (and groups of skills) have been added to support other poison changes included in this update.
  • Bleed and degeneration passive skills (and groups of skills) have been improved and added to improve degeneration builds as well as bleed-specific builds.
  • Area of Effect skills have been reworked, with the net result being less area of effect available in the tree. As mentioned above, the damage of those skills has been raised.
  • Leech passives for melee have been substantially buffed, and some now offer leech for all attack damage, not just physical attacks.
  • Adder's Touch now only grants a chance to poison, rather than poisoning with every hit.
  • Elemental Dominion has been changed to Occultist's Dominion and grants spell damage rather than elemental spell damage.

Bug Fixes

  • Fixed a bug where some of the larger pets would follow your character too closely.
  • Fixed a bug where Shift-Attack worked incorrectly with Movement skills.
  • Fixed a bug where Nightmare Manifest (the Malformation boss) would move to the edge of maps, making her beam unavoidable.
  • Fixed a bug where HeadhunterHeadhunter
    Leather Belt
    Requires Level 40+(25-40) to maximum Life+(40-55) to Strength
    +(40-55) to Dexterity
    +(50-60) to maximum Life
    (20-30)% increased Damage with Hits against Rare monsters
    When you Kill a Rare monster, you gain its Modifiers for 60 seconds
    "A man's soul rules from a cavern of bone, learns and
    judges through flesh-born windows. The heart is meat.
    The head is where the Man is."
    - Lavianga, Advisor to Kaom
    could cause proximity shields to last indefinitely.
  • Fixed a bug where Malachai could be culled before his third heart was destroyed.
  • Fixed a bug where some passive skills converted by the FirebornFireborn
    Crimson Jewel
    Radius: MediumIncreases and Reductions to other Damage Types in Radius are Transformed to apply to Fire DamageLeaders are not born in times of peace.
    Leaders are born in ruins and flames.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    and Cold SteelCold Steel
    Viridian Jewel
    Radius: LargeIncreases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage
    Increases and Reductions to Cold Damage in Radius are Transformed to apply to Physical Damage
    Winter provides us with her own weapons, hanging from the eaves of our homes.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Unique Jewels did not work for unarmed builds.
  • Fixed a bug where Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard
    Level: (1-20)
    Cost: (8-12) Mana
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    AoE Radius: 15
    Requires Level 4Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds
    This Skill's Cooldown does not recover during its effect
    Buff grants +(50-858) to Armour
    75% of Damage from Hits is taken from the Buff before your Life or Energy Shield
    Buff can take Damage equal to 10% of your Armour, up to a maximum of 5000
    Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted

    Additional Effects From 1-20% Quality:
    (1-20)% increased Skill Effect Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    could be applied multiple times via Spell Echo.
  • Fixed issues with Malachai's red orb projectile skill when used in maps with increased cast speed.
  • Fixed a bug where some Tempest effects lasted longer on minions than on players.
  • Fixed a bug where Shield ChargeShield ChargeAttack, AoE, Movement, Travel, Physical, Melee
    Level: (1-20)
    Cost: 10 Mana
    Attack Time: 0.50 sec
    Critical Strike Chance: 5.00%
    AoE Radius: 8 / 16
    Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.(12-134) to (18-200) Base Off Hand Physical Damage
    (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield
    75% increased Stun Threshold reduction on enemies at Maximum charge distance
    100% more Damage with Hits at Maximum Charge Distance
    (90-109)% increased Movement Speed

    Additional Effects From 1-20% Quality:
    (1-20)% increased Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    did not break breakables.
  • Fixed a variety of bugs where the Vaal Oversoul could get into states where he would not target close enemies.
  • Fixed a bug where the PvP daily mission could disappear from the quest tracker.
  • Fixed a bug where item allocation on daily missions would not be set to a player's default when they started a mission while not in a party.
  • Fixed a bug where you could not type numbers bigger than 9 in the currency unstack window.
  • Fixed a bug where chaos degeneration damage could wrap around, changing large damage to very small damage.
  • Fixed a bug where chests in the Hall of GrandmastersHall of Grandmasters
    Promenade Map
    Map Level: 73
    Map Tier: 6
    Guild Character: Ù
    Contains the Immortalised Grandmasters
    PvP damage scaling in effect
    The grandest and greatest ever to fight,
    Divine the champions stand tall.
    But match their power, best their might,
    And even the immortal may fall.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    could cause desync.
  • Fixed a bug where the Death's OathDeath's Oath
    Astral Plate
    Armour: (1990-2502)
    Movement Speed: -5%
    Requires Level 62, 180 Str+(8-12)% to all Elemental ResistancesTrigger Level 20 Death Aura when Equipped
    +(40-50) to all Attributes
    (10-15)% increased Attack Speed
    (180-220)% increased Armour
    +(60-70) to maximum Life
    1% of Attack Damage Leeched as Life
    You take 450 Chaos Damage per second for 3 seconds on Kill
    Gore Footprints
    Tears of blood, aching heart,
    My dear Isildria must depart.
    aura dealt too little damage to monsters and too much damage to players.
  • Fixed various problems where armour pieces visibly clipped on Templars.
  • Fixed a bug where Fairgraves' footprints could appear on top of fog.
  • Fixed issues with Maramoa's audio related to the Lost in Love quest.
  • The text for the master option that removes crafting mods has been updated to reflect that it removes all master mods, not just one.

References

  1. Chris (December 9, 2015). "Content Update 2.1.0 Patch Notes". Official Path of Exile Forums. Retrieved December 9, 2015.