Version 3.9.0

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Version History
3.8.2d
December 6, 2019
3.9.0
December 13, 2019
3.9.0b
December 14, 2019

Patch notes

These are the official patch notes for version 3.9.0 released by Grinding Gear Games.[1]

The Metamorph Challenge League

  • Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!
  • In the Metamorph Challenge League, fellow exile Tāne Octavius is investigating the source of ill intent in the world; what he calls "The Intrinsic Darkness". Help him by harvesting flesh samples from monsters throughout Wraeclast and combining them to summon powerful, transforming bosses: Metamorphs.
  • The more difficult the encounter you create, the greater the rewards. A new type of currency, the Catalyst, is available only by creating and defeating these powerful new foes. Catalysts can be used to increase the quality of your rings, belts and amulets in specific ways, enhancing certain types of modifiers.
  • Once you reach maps, you'll be able to acquire samples from map bosses in different areas and combine them in Tāne's lab for fights that are extra difficult (but extra rewarding!).
  • With 3.9.0, there are Standard, Hardcore and Solo Self-Found variations of the Metamorph challenge league available. They have the same core mechanics and items. You can create private league versions of these leagues, with mods that make the game harder.
  • The new challenge leagues include a set of 40 new challenges. When you complete 12 challenges, you will receive the Metamorph Footprints effect. When you reach 24 challenges, you will receive the Metamorph Weapon effect. At 36 challenge completed you'll receive the Metamorph Portal effect. These microtransactions are only obtainable in this league.
  • From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Metamorph Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Metamorph challenges you completed during the league.

Major New Content and Features

  • Conquerors of the Atlas: A brand new endgame mapping experience. The Shaper and the Elder have both been defeated! ...Just not by you. Another group of Exiles has saved Wraeclast from these celestial harbingers of doom, but that wasn't enough. They continued to cut paths through the Atlas, leaving carnage in their wake, and forcing Zana to seal them in the Atlas forever. But they are trying to find a way out... Can you stop them before they bring ruin to Oriath? Featuring 5 new endgame boss encounters, powerful rewards (including new currencies), and new ways to modify your Atlas.
  • Added a new Dexterity Skill Gem - Artillery BallistaArtillery BallistaAttack, Totem, AoE, Fire, Projectile, Bow
    Level: (1-20)
    Cost: (7-11) Mana
    Attack Speed: 50% of base
    Attack Damage: (50-65)% of base
    Effectiveness of Added Damage: (50-65)%
    Requires Level 28Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. Requires a Bow.Totem lasts 8 seconds
    +(2-3) to maximum number of Summoned Ballista Totems
    Fires 5 additional Arrows
    Summons a Ballista Totem which uses this Skill
    100% of Physical Damage Converted to Fire Damage

    Additional Effects per 1% Quality:
    1% increased Fire Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Artillery Ballista skill icon.png
    : Summons a Ballista Totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to the enemies around it.
  • Added a new Dexterity Skill Gem - Shrapnel BallistaShrapnel BallistaAttack, Projectile, Totem, Physical, Bow
    Level: (1-20)
    Cost: (5-11) Mana
    Attack Speed: 50% of base
    Attack Damage: (38-44)% of base
    Effectiveness of Added Damage: (38-44)%
    Requires Level 4Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow.Totem lasts 8 seconds
    +(2-3) to maximum number of Summoned Ballista Totems
    (2-56) to (3-85) Added Attack Physical Damage
    Fires 2 additional Arrows
    Summons a Ballista Totem which uses this Skill

    Additional Effects per 1% Quality:
    1% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Shrapnel Ballista skill icon.png
    : Summons a Ballista Totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack.
  • Added a new Dexterity Skill Gem - Ensnaring ArrowEnsnaring ArrowAttack, Projectile, AoE, Bow
    Level: (1-20)
    Cost: (8-10) Mana
    Attack Damage: (140-175)% of base
    Effectiveness of Added Damage: (140-175)%
    Requires Level 16Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.Ensnared Enemies take (15-20)% increased Projectile Damage from Attack Hits
    Each Snare applies 40% less Movement Speed to Normal or Magic Enemies
    Each Snare applies 30% less Movement Speed to Rare Enemies
    Each Snare applies 25% less Movement Speed to Unique Enemies
    Maximum 3 Snares per Enemy

    Additional Effects per 1% Quality:
    0.5% increased Attack Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ensnaring Arrow skill icon.png
    : Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.
  • Added a new Dexterity Support Gem - Greater Volley SupportGreater Volley SupportSupport, Projectile
    Icon:
    Level: (1-20)
    Cost & Reservation Multiplier: 150%
    Requires Level 38Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.Supported Skills also fire Projectiles from up to 4 points on each side of you
    Supported Skills fire 4 additional Projectiles
    Supported Skills deal (30-21)% less Projectile Damage

    Additional Effects per 1% Quality:
    Supported Skills deal 1% increased Projectile Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    : Supports skills that fire projectiles from the user. Supported skills fire 4 additional projectiles. Supported skills also fire projectiles from up to 4 points on each side of you. It's like Volley, but greater.
  • Added a new Dexterity Support Gem - Arrow Nova SupportArrow Nova SupportBow, Attack, Support, Projectile
    Icon: G
    Level: (1-20)
    Cost & Reservation Multiplier: 150%
    Requires Level 8Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.Supported Skills fire 4 additional Projectiles
    Supported Skills deal (30-16)% less Projectile Damage
    Supported Skills Fire Projectiles in a circle
    Supported Skills fire a Payload Arrow into the air
    Projectiles from the Supported Skill Fire from where the Payload Arrow lands
    Supported Skills can only be used with Bows

    Additional Effects per 1% Quality:
    Supported Skills deal 0.5% increased Projectile Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    : Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air that lands at a targeted location. The supported skills' arrows then fire out in a circle from where it lands.
  • Added a new Dexterity Support Gem - Barrage SupportBarrage SupportBow, Attack, Support, Projectile
    Icon: N
    Level: (1-20)
    Cost & Reservation Multiplier: 150%
    Requires Level 38Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.Supported Skills fire 3 additional Projectiles
    Supported Skills deal (68-62)% less Damage
    Supported Skills have 5% more Attack Time per Projectile
    Supported Skills have 5% more Trap and Mine Throwing Time per Projectile
    Supported Skills Fire Projectiles sequentially
    Supported Skills can only be used with Bows or Wands

    Additional Effects per 1% Quality:
    Supported Skills deal 0.5% increased Projectile Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    : Supports projectile attack skills that use bows or wands. Supported skills fire projectiles sequentially. Supported skills fire 3 additional projectiles and have more attack time per projectile.
  • Added new currencies: Crusader's Exalted OrbCrusader's Exalted OrbStack Size: 10Adds Crusader influence and a new Crusader modifier to a rare itemRight click this item then left click a high-level rare item with no influence to apply it. Rare items can have up to six random modifiers.
    Shift click to unstack.
    , Hunter's Exalted OrbHunter's Exalted OrbStack Size: 10Adds Hunter influence and a new Hunter modifier to a rare itemRight click this item then left click a high-level rare item with no influence to apply it. Rare items can have up to six random modifiers.
    Shift click to unstack.
    , Redeemer's Exalted OrbRedeemer's Exalted OrbStack Size: 10Adds Redeemer influence and a new Redeemer modifier to a rare itemRight click this item then left click a high-level rare item with no influence to apply it. Rare items can have up to six random modifiers.
    Shift click to unstack.
    and Warlord's Exalted OrbWarlord's Exalted OrbStack Size: 10Adds Warlord influence and a new Warlord modifier to a rare itemRight click this item then left click a high-level rare item with no influence to apply it. Rare items can have up to six random modifiers.
    Shift click to unstack.
    . Each of these currencies will add an additional modifier to a rare item from its associated pool of Influence modifiers.
  • Added new currency: Awakener's OrbAwakener's OrbStack Size: 10Destroys an item, applying its influence to another of the same item class
    The second item is reforged as a rare item with both influence types and new modifiers
    Right click this item, then left click the item you wish to take the influence from, then left click an item of the same item class you wish to apply it to.
    Shift click to unstack.
    . This item can be used on any item with influence (such as a Shaper-influenced Ring), and then any item of the same type (a ring in this case) to transfer that influence to the new item. The original item will be destroyed as a result of this process, but some of the original item's mods may be carried over to the destination item. An item can have two Influence types attached to it if they are transferred in this way.
  • Added 16 new Unique Items. [sic Sīc erat scriptum (Latin: “Thus it was written”) – This quote is reproduced faithfully from its source with the preceding errors.]
  • Added 35 Awakened Support Gems, which are more powerful versions of existing Support Gems. These Gems are only available from the Conquerors of the Atlas content.
  • Added 14 new Divination Cards, designed by our Supporters.

Minor New Content and Features

  • You can now add Item Filters to your account through the Path of Exile website. When you then log into your game client, no matter where you are logging in from, you will then have access to all of the Item Filters tied to your account (even if you're playing on Console!).
  • Lioneye's Watch has been visually updated and uses our latest rendering technology.
  • There's a new loading screen as you enter Lioneye's Watch to match the town's new look.
  • Added a vendor recipe for your spare Catalysts.
  • You can now refund multi-choice passives (such as those on the Ascendant) to reselect your choice without having to refund all the passives after them as well.
  • Added 3D Art for Torchoak StepTorchoak Step
    Antique Greaves
    Armour: (219-316)Requires Level 37, 67 Str(80-120)% increased Armour
    (20-30)% increased Totem Life
    25% increased Movement Speed
    (30-50)% increased Totem Placement speed
    Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when Hit
    Centuries ago, there existed a unique grove imbued with ancestral fire.
    As with all things, the Karui used its wood for war.
    and Machina MittsMachina Mitts
    Murder Mitts
    Evasion: (363-486)
    Energy Shield: (75-98)
    Requires Level 67, 51 Dex, 51 Int(200-250)% increased Evasion and Energy Shield
    1% of Damage dealt by your Mines is Leeched to you as Life
    (30-20)% reduced Recovery rate of Life and Energy Shield
    5% increased Recovery rate of Life and Energy Shield per Power Charge
    Lose a Power Charge each second if you have not Detonated Mines Recently
    Biology is but a machine, begetting effusion of energies; death is but a curse, that can be given... or reversed.
    .
  • Ranged attack totems are now called Ballistas and have a cool new look. It's a Ballista!
  • A lot of ranged attack skills have received major visual improvements, including the basic wand and bow attacks, Burning ArrowBurning ArrowAttack, Projectile, Fire, Bow
    Level: (1-20)
    Cost: (7-12) Mana
    Attack Speed: 70% of base
    Attack Damage: (200-300)% of base
    Effectiveness of Added Damage: (200-300)%
    Projectile Speed: 3260
    Fires a burning arrow that deals fire damage and has a chance to ignite.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies
    25% chance to Ignite enemies
    100% of Physical Damage Converted to Fire Damage

    Additional Effects per 1% Quality:
    1% increased Fire Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Burning Arrow skill icon.png
    , BarrageBarrageAttack, Projectile, Bow
    Level: (1-20)
    Cost: (7-11) Mana
    Attack Damage: (47-54)% of base
    Effectiveness of Added Damage: (47-55)%
    Requires Level 12After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.Fires Projectiles sequentially
    Fires 4 additional Projectiles

    Additional Effects per 1% Quality:
    0.5% increased Projectile Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Barrage skill icon.png
    and PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow
    Level: (1-20)
    Cost: 6 Mana
    Attack Speed: 70% of base
    Attack Damage: (134-164)% of base
    Effectiveness of Added Damage: (135-165)%
    Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Base duration is 8 seconds
    (3-75) to (4-113) Added Attack Physical Damage
    Causes Bleeding
    (30-49)% more Damage with Bleeding

    Additional Effects per 1% Quality:
    Bleeding inflicted by this Skill deals Damage 0.5% faster
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Puncture skill icon.png
    .
  • Arrows that collide with terrain now have a chance of bouncing off. This doesn't do anything other than look really cool (and help performance in situations where players are firing thousands of arrows).
  • Other skills have also received visual improvements, including FirestormFirestormSpell, AoE, Duration, Fire
    Level: (1-20)
    Cost: (13-25) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 80%
    Requires Level 28Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Deals (23-361) to (35-541) Fire Damage
    Base duration is 1.4 seconds
    One impact every 0.15 seconds
    First Impact has 100% more Area of Effect
    First Impact deals 325% more Damage with Hits and Ailments
    Maximum 3 Firestorms at a time

    Additional Effects per 1% Quality:
    1% increased Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Firestorm skill icon.png
    , FrostblinkFrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoE
    Level: (1-20)
    Cost: (12-22) Mana
    Cooldown Time: (3.00 sec-2.60 sec)
    Can Store 1 Use(s)
    Cast Time: Instant
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 180%
    Requires Level 4Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Deals (9-1144) to (14-1716) Cold Damage
    Base duration is 3 seconds
    +(0-3) to radius
    (15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area
    (80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area
    (0-38)% increased maximum travel distance

    Additional Effects per 1% Quality:
    1% increased Effect of Cold Ailments
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Frostblink skill icon.png
    , Freezing PulseFreezing PulseSpell, Projectile, Cold
    Level: (1-20)
    Cost: (5-21) Mana
    Cast Time: 0.65 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 330%
    Projectile Speed: 1800
    An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Deals (8-1458) to (12-2188) Cold Damage
    Projectiles Pierce all Targets
    Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate
    Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight
    (0-19)% increased Projectile Speed

    Additional Effects per 1% Quality:
    2% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Freezing Pulse skill icon.png
    , Heavy StrikeHeavy StrikeAttack, Melee, Strike
    Level: (1-20)
    Cost: 5 Mana
    Attack Speed: 85% of base
    Attack Damage: (195-313)% of base
    Effectiveness of Added Damage: (195-313)%
    Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.Knocks Enemies Back on Hit
    25% reduced Enemy Stun Threshold
    +2 to Melee Strike Range
    (20-39)% chance to deal Double Damage

    Additional Effects per 1% Quality:
    1% increased Stun Duration on enemies
    1% increased Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Heavy Strike skill icon.png
    , Rolling MagmaRolling MagmaSpell, AoE, Fire, Projectile, Chaining
    Level: (1-20)
    Cost: (6-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 280%
    Lob a fiery orb that explodes as it hits the ground. The skill chains, releasing another fiery orb that repeats this effect.Deals (9-1245) to (12-1868) Fire Damage
    +(0-4) to radius
    Chains +(2-3) Times
    Projectiles can Chain when impacting the ground
    Projectiles do not change direction when Chaining

    Additional Effects per 1% Quality:
    1% increased Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Rolling Magma skill icon.png
    , Summon SkeletonsSummon SkeletonsSpell, Minion, Duration
    Level: (1-20)
    Cost: (5-16) Mana
    Cast Time: 0.50 sec
    Requires Level 10Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.Maximum (5-7) Summoned Skeletons
    Base duration is 20 seconds
    Summons (2-3) Skeleton Warriors

    Additional Effects per 1% Quality:
    Minions deal 1% increased Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Summon Skeletons skill icon.png
    , all the Warcry skills, Lightning TendrilsLightning TendrilsSpell, AoE, Lightning, Channelling
    Level: (1-20)
    Cost: (1-5) Mana
    Cast Time: 0.23 sec
    Critical Strike Chance: 6.00%
    AoE Radius: 22
    While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.Deals (1-55) to (4-1052) Lightning Damage
    +(0-7) to radius
    Releases a Stronger Pulse every 4 Pulses
    Stronger Pulses deal 200% more Damage with Hits and Ailments

    Additional Effects per 1% Quality:
    1% increased Lightning Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lightning Tendrils skill icon.png
    , Flesh OfferingFlesh OfferingMinion, Spell, Duration
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 1.00 sec
    Requires Level 12Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Base duration is 5 seconds
    Additional 1 seconds Base Duration per extra corpse Consumed
    Grants Minions (20-30)% increased Attack Speed
    Grants Minions (20-30)% increased Cast Speed
    Grants Minions (20-29)% increased Movement Speed

    Additional Effects per 1% Quality:
    0.5% increased Skill Effect Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Flesh Offering skill icon.png
    , ArcArcSpell, Chaining, Lightning
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 120%
    Requires Level 12An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.Deals (6-198) to (32-1122) Lightning Damage
    10% chance to Shock enemies
    Chains +(4-7) Times
    15% more Damage for each remaining Chain
    (10-29)% increased Effect of Lightning Ailments

    Additional Effects per 1% Quality:
    0.5% chance to Shock enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Arc skill icon.png
    and SunderSunderAttack, AoE, Slam, Melee
    Level: (1-20)
    Cost: 8 Mana
    Attack Speed: 75% of base
    Attack Damage: (220-325)% of base
    Effectiveness of Added Damage: (220-325)%
    Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.(0-19)% more Area of Effect
    Shockwaves deal 40% less Damage
    Wave causes Shockwaves from up to 5 Enemies in each Area
    Wave has (0-25)% reduced delay between Areas
    Wave Damages 5 Areas
    Wave cannot stop before Damaging 2 Areas
    Wave gains +2 to radius with each Area in the Sequence

    Additional Effects per 1% Quality:
    0.5% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Sunder skill icon.png
  • Added Labyrinth Enchantments for the new skills, as well as for Burning Arrow and Explosive ArrowExplosive ArrowAttack, Projectile, AoE, Duration, Fire, Bow
    Level: (1-20)
    Cost: (8-10) Mana
    Projectile Speed: 3260
    AoE Radius: 15
    Requires Level 28Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Base duration is 1 seconds
    Explosion deals 50% less Base Damage
    Explosion will have (47-522) to (71-783) added Fire Damage
    +2 to Explosion Radius per Explosive Arrow on Target, up to +12
    Explosion deals 6% more Damage with Hits per Explosive Arrow on Target
    Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target
    Maximum 20 Explosive Arrows stuck in an Enemy

    Additional Effects per 1% Quality:
    1% chance to Ignite enemies
    1% increased Skill Effect Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Explosive Arrow skill icon.png
    .
  • The Cosmetics Filter will now also check the description of your Cosmetics, rather than just the name.
  • Improved the Shadow's double-dagger Dual StrikeDual StrikeCritical, Attack, Melee, Strike
    Level: (1-20)
    Cost: 5 Mana
    Attack Speed: 70% of base
    Attack Damage: (125-244)% of base
    Effectiveness of Added Damage: (125-244)%
    Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.(50-107)% increased Critical Strike Chance
    100% more Critical Strike Chance against Enemies that are on Full Life
    30% more Damage with Hits and Ailments against Enemies that are on Full Life

    Additional Effects per 1% Quality:
    1% increased Critical Strike Chance
    +0.5% to Critical Strike Multiplier
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Dual Strike skill icon.png
    animation.
  • Continued to incrementally improve the sound, art, effects and environments.

Atlas Changes

  • The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline.
  • The Shaper and Elder storyline is gone and has been replaced by a story that takes place in the aftermath of the old story.
  • Added 5 new difficult endgame bosses, each with their own special loot, including several new item types.
  • Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
  • Sextants can no longer be applied to individual maps, and no longer have a radius. They are now applied to Watchstones instead, and affect every map in that Watchstone's region. They are not restricted by map tier, and if two or more Watchstones contain the same Sextant modifier, only one will apply. Also, they've been renamed.
  • Zana can now sell Shaper- and Elder-influenced maps once you have progressed your Atlas enough. These act like the old Atlas influence, creating new monsters, threats, and rewards.
  • The Zana modifiers that change map tiers or reroll map basetypes have been disabled, at least for now.
  • Unique maps can now drop with varied tiers based on the state of your Atlas. Maps that previously had monster level overrides (such as Hallowed GroundHallowed Ground
    Cemetery Map
    Map Level: 71
    Map Tier: 4
    Guild Character: Ð
    Item Quantity: +100%
    Item Rarity: +100%
    Unique Boss drops 3 additional Maps
    Unique Boss gives 2000% increased Experience
    0.5 Flask Charges recovered every 3 seconds
    +(-2-2) to Monster Level of Area
    Some dead have long envied the living.
    When given the chance, they take from us what they can.
    So we offer our suffrage.
    In return, they give only suffering.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    ) now instead rely on the variable tier.

Blight Mechanics Added to the Core Game

  • Blight has been added to the core game! You will have a 10% chance to encounter Cassia and her beautiful singing while exploring the Atlas.
  • Each Blight encounter will award at least one Oil or Blighted Map.
  • Cassia will say some nonsense early on because we haven't updated her script yet. Sorry!

Character Balance

  • Fortify's damage reduction effect is now multiplicative with other similar effects.
  • Shock and Chill calculations have been changed. In general, it is much easier to Shock and Chill monsters with low values of the ailment, but harder to reach high values of Shock and Chill. The formula used to calculate Shock and Chill magnitudes is now: 1/2*[Damage % of Ailment Threshold (see below) ]^0.4
  • We've added an Ailment Threshold to monsters. In the great majority of cases, the Ailment Threshold matches the monster's Maximum Life. It primarily differs for especially high-life monsters (such as The Shaper), where the threshold is reduced to allow ailments to be applied with hits that wouldn't ordinarily reach the required Life thresholds.
  • The minimum Shock and Chill value is now 5% (from 1%). To reach the minimum, you must deal 0.4% of a monster's Ailment Threshold with the associated element in a single hit. To inflict a 10% Chill you must deal 1.8% of a monster's Ailment Threshold with the associated element in a single hit. A 30% Chill requires a hit of 28% of the monster's Ailment Threshold.
  • The default Shock magnitude for effects that apply Shock without damage (such as Skitterbots) is now 15% (from 20%).
  • The alternate ailments Sap, Scorch and Brittle have a slightly different calculation as they have lower caps on their magnitudes.

Skill Reworks

Shrapnel Shot (now called Galvanic ArrowGalvanic ArrowLightning, Attack, Projectile, AoE, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (80-99)% of base
Effectiveness of Added Damage: (80-99)%
Projectile Speed: 3260
Releases arrows along with a burst of lightning which damages all enemies in a cone. The arrows degrade in-flight as the lightning dissipates, soon vanishing.50% of Physical Damage Converted to Lightning Damage
(1-9) to (5-179) Added Lightning Damage
Fires 2 additional Arrows
+(0-5) to radius
Increases and Reductions to Projectile Speed also apply to
this Skill's Area of Effect

Additional Effects per 1% Quality:
1% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Galvanic Arrow skill icon.png
)

  • Now fires 2 additional Arrows at all levels.
  • The arrows now degrade in flight, eventually vanishing. This limits the skill's base range. Modifiers to Projectile Speed will allow the arrows to travel farther before they vanish.
  • Still deals a burst of damage in a cone. Increases and reductions to Arrow Speed also apply to this skill's area of effect, so increases to Projectile Speed will cause your cone to also reach farther.
  • Now gains added Lightning Damage as the gem levels, up to 9 to 179 at gem level 20.
  • Now gains 1% increased Projectile Speed per 1% gem quality (from 1% increased Area of Effect per 2% gem quality).
  • Arrows no longer pierce by default.

Explosive ArrowExplosive ArrowAttack, Projectile, AoE, Duration, Fire, Bow
Level: (1-20)
Cost: (8-10) Mana
Projectile Speed: 3260
AoE Radius: 15
Requires Level 28Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Base duration is 1 seconds
Explosion deals 50% less Base Damage
Explosion will have (47-522) to (71-783) added Fire Damage
+2 to Explosion Radius per Explosive Arrow on Target, up to +12
Explosion deals 6% more Damage with Hits per Explosive Arrow on Target
Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target
Maximum 20 Explosive Arrows stuck in an Enemy

Additional Effects per 1% Quality:
1% chance to Ignite enemies
1% increased Skill Effect Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Explosive Arrow skill icon.png

  • Now costs 8 mana at gem level 1 (from 18), up to 10 at gem level 20 (from 27).
  • Arrows stick into the enemy or wall and explode after a duration. The duration no longer refreshes whenever a new arrow is attached (previously they were handled like "charges", which refresh their duration whenever a new one is gained).
  • If an enemy has multiple arrows stuck in them, the first one to explode will consume all other attached arrows, adding their damage to the first arrow's explosion.
  • On-hit effects such as Chance to Knockback are determined by the exploding arrow, however each arrow calculates it's own damage, including critical strike chance and damaging ailments independently, and these are summed to create one hit. Each arrow checks it's own critical strike chance, and only has it's critical multiplier applied to that arrow's portion of the damage if that arrow rolls a critical strike, but if any of the arrows roll a critical strike, this combined explosion will be considered a crit for on-crit effects. The same is true of damaging ailments such as ignite. For example, if the exploding arrow did not successfully roll a critical strike or ignite, that part of the explosion will have no ignite damage or critical strike multiplier. If two other arrows were also attached at the point of the explosion and they successfully rolled to critically strike, they will add their critical strike damage to the explosion, and the explosion will cause an ignite from their summed ignite damage.
  • Explosions now also deal added fire damage based on gem level, up to 522 to 783 at gem level 20 (from 586 to 879).
  • Now inherits its base critical strike chance from your weapon (previously had a 6% base critical strike chance).
  • Now gains +2 to explosion radius up to a cap determined by gem level, up to +19 at gem level 20. Previously it naturally capped at +10 due to the charge limit.
  • Explosions now deal 3% more damage with Ignite per explosive arrow on the target.

Skill Balance

  • All Ballista Totem skills (such as Siege Ballista and Ranged Attack Totem, which has been renamed Ballista Totem) now place the totem at Melee range.

Specific Skills

ArcArcSpell, Chaining, Lightning
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 120%
Requires Level 12An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.Deals (6-198) to (32-1122) Lightning Damage
10% chance to Shock enemies
Chains +(4-7) Times
15% more Damage for each remaining Chain
(10-29)% increased Effect of Lightning Ailments

Additional Effects per 1% Quality:
0.5% chance to Shock enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Arc skill icon.png

  • The range at which Arc can chain to another enemy is now 35 units (from 25).

Blast RainBlast RainFire, Attack, AoE, Projectile, Bow
Level: (1-20)
Cost: (8-10) Mana
Attack Damage: (30-35)% of base
Effectiveness of Added Damage: (30-36)%
Requires Level 28Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.Fires 5 additional Arrows
100% of Physical Damage Converted to Fire Damage
Penetrates (20-30)% Fire Resistance

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blast Rain skill icon.png

  • Now deals 30% of base damage at gem level 1 (from 40%), up to 36% at gem level 20 (from 48%).
  • Sources of additional projectiles now add additional explosions.
  • Now has 5 additional projectiles at all levels (from 4).

Burning ArrowBurning ArrowAttack, Projectile, Fire, Bow
Level: (1-20)
Cost: (7-12) Mana
Attack Speed: 70% of base
Attack Damage: (200-300)% of base
Effectiveness of Added Damage: (200-300)%
Projectile Speed: 3260
Fires a burning arrow that deals fire damage and has a chance to ignite.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies
25% chance to Ignite enemies
100% of Physical Damage Converted to Fire Damage

Additional Effects per 1% Quality:
1% increased Fire Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Burning Arrow skill icon.png

  • Now converts 100% of Physical Damage to Fire Damage (from 50%).
  • Now has 50% chance to Ignite Enemies at all gem levels (previously 30% at gem level 1, up to 49% at gem level 20).
  • Now deals 50% more damage with Ignite at gem level 1 (from 30%), up to 88% at gem level 20 (From 68%).
  • Now applies an additional debuff when you Ignite, dealing extra burning damage based on the magnitude of the Ignite.
  • Now gains +1% to Fire Damage over Time Multiplier per 2% gem quality (from 3% increased Ignite duration per 1% gem quality).

Caustic ArrowCaustic ArrowAttack, Projectile, AoE, Duration, Chaos, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (55-64)% of base
Effectiveness of Added Damage: (55-64)%
Projectile Speed: 3260
AoE Radius: 20
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Deals (8.8-1927.1) Base Chaos Damage per second
Base duration is 2 seconds
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
+(0-6) to radius
60% of Physical Damage Converted to Chaos Damage

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Caustic Arrow skill icon.png

  • Now deals 8.8 base Chaos Damage per second at gem level 1 (from 7), up to 1927.1 at gem level 20 (from 1714.8).
  • Now gains additional radius as the gem levels, up to +6 at gem level 20 (from +3).

DischargeDischargeSpell, AoE, Fire, Cold, Lightning, Nova
Level: (1-20)
Cost: (13-25) Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: 0.75 sec
Critical Strike Chance: 7.00%
Effectiveness of Added Damage: 600%
AoE Radius: 30
Requires Level 28Discharge all the character's charges to deal elemental damage to all nearby monsters.60% less Damage with Ailments
Deals (69-639) to (206-1918) base Lightning Damage per Power Charge removed
Deals (110-1023) to (165-1535) base Fire Damage per Endurance Charge removed
Deals (110-1023) to (165-1535) base Cold Damage per Frenzy Charge removed
20% increased Area of Effect per charge consumed

Additional Effects per 1% Quality:
1% increased Elemental Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Discharge skill icon.png

  • No longer has a target limit (previously limited to 30 targets).

Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow
Level: (1-20)
Cost: (7-11) Mana
AoE Radius: 10
Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage
(22-480) to (40-891) Added Fire Damage
(3-75) to (67-1467) Added Lightning Damage
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
(30-49)% chance to Freeze, Shock and Ignite
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
10% more Damage per Elemental Ailment on the Enemy

Additional Effects per 1% Quality:
1% increased Elemental Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Elemental Hit skill icon.png

  • Now deals 22 to 40 added Fire Damage at gem level 1 (from 23 to 43), up to 480 to 891 at gem level 20 (from 590 to 1096).
  • Now deals 18 to 33 added Cold Damage at gem level 1 (from 19 to 35), up to 392 to 729 at gem level 20 (from 483 to 896).
  • Now deals 4 to 67 added Lightning Damage at gem level 1 (from 4 to 70), up to 77 to 1465 at gem level 20 (from 95 to 1802).

Freezing PulseFreezing PulseSpell, Projectile, Cold
Level: (1-20)
Cost: (5-21) Mana
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 330%
Projectile Speed: 1800
An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Deals (8-1458) to (12-2188) Cold Damage
Projectiles Pierce all Targets
Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate
Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight
(0-19)% increased Projectile Speed

Additional Effects per 1% Quality:
2% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Freezing Pulse skill icon.png

  • The art now more accurately reflects the rate at which damage dealt by projectiles is reduced.

Ice ShotIce ShotAttack, Projectile, AoE, Cold, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (130-174)% of base
Effectiveness of Added Damage: (130-174)%
Projectile Speed: 3260
AoE Radius: 23 / 10
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.(2-75) to (3-113) Added Cold Damage
60% of Physical Damage Converted to Cold Damage
Chills Enemies as though dealing (100-195)% more Damage
(0-19)% increased Effect of Cold Ailments

Additional Effects per 1% Quality:
1% increased Cold Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Shot skill icon.png

  • No longer leaves Chilled Ground on impact.
  • Now deals 130% of base damage at gem level 1 (from 120%), up to 174% at gem level 20 (from 147%).
  • Now Chills enemies as though dealing 100% more Damage at gem level 1, up to 195% at gem level 20.
  • Now gains increased effect of Chill as the gem levels, up to 19% at gem level 20.

Icicle MineIcicle MineMine, Critical, Spell, Projectile, Cold, Aura, AoE
Level: (1-20)
Cost: (3-6) Mana
Reservation: (3-6) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 110%
Requires Level 12Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearingDeals (16-514) to (24-771) Cold Damage
Mine lasts 5 seconds
Base Mine Detonation Time is 0.3 seconds
Fires Projectiles in a circle
Fires 4 additional Projectiles
Fires an additional Projectile for every 2 prior Mines in Detonation Sequence
Each Mine applies 10% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500%

Additional Effects per 1% Quality:
1% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Icicle Mine skill icon.png

  • Icicle Mine was providing enormous area coverage and damage at very little cost, and was also causing performance problems. These changes are intended to bring Icicle Mine in line with other mines, as well as alleviate the performance issues it was causing.
  • The projectiles now fade over time, similar to Freezing PulseFreezing PulseSpell, Projectile, Cold
    Level: (1-20)
    Cost: (5-21) Mana
    Cast Time: 0.65 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 330%
    Projectile Speed: 1800
    An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Deals (8-1458) to (12-2188) Cold Damage
    Projectiles Pierce all Targets
    Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate
    Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight
    (0-19)% increased Projectile Speed

    Additional Effects per 1% Quality:
    2% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Freezing Pulse skill icon.png
    , but without the gradual damage drop-off. In other words, the mines will have a shorter range by default, but can be increased by increasing the skill's Projectile Speed.
  • Now has 4 additional projectiles at all levels (from 6 at gem level 20).
  • Now gains 1% increased Projectile Speed per 1% gem quality (from 1% increased Projectile Damage per 1% gem quality).

Lancing SteelLancing SteelAttack, Projectile, Physical
Level: (1-20)
Cost: (8-10) Mana
Attack Speed: 80% of base
Attack Damage: (63-106)% of base
Effectiveness of Added Damage: (63-106)%
Requires Level 28Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.(20-113) to (30-169) Added Attack Physical Damage
Fires 3 additional Projectiles
Fires 50% more Projectiles per Steel Shard consumed
20% chance to Impale Enemies on Hit
Hits after the first on each Enemy deal 60% less Damage
Consumes up to 4 Steel Shards

Additional Effects per 1% Quality:
1% increased Impale Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lancing Steel skill icon.png

  • Now has a base attack time multiplier of 85% (from 80%).
  • Now deals 135% of base damage at gem level 1 (from 130%), up to 180% at gem level 20 (from 175%).
  • Now grants 1% increased Impale Effect per 1% gem quality (from 1% chance to Impale per 2% gem quality).

Lightning ArrowLightning ArrowAttack, AoE, Projectile, Lightning, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (130-154)% of base
Effectiveness of Added Damage: (130-154)%
Projectile Speed: 3260
Requires Level 12Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.50% of Physical Damage Converted to Lightning Damage
(1-9) to (13-179) Added Lightning Damage
Hits up to 3 additional enemies near the target
Shocks Enemies as though dealing (100-290)% more Damage

Additional Effects per 1% Quality:
1% chance to Shock enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Arrow skill icon.png

  • Now deals 110% of base damage at gem level 1 (from 100%), up to 134% at gem level 20 (from 119%).
  • Now Shocks enemies as though dealing 100% more damage at gem level 1, up to 195% at gem level 20.
  • Now gains increased effect of Shock as the gem levels, up to 29% at gem level 20.
  • Now gains 1% chance to Shock and 0.5% increased effect of Shock [sic Sīc erat scriptum (Latin: “Thus it was written”) – This quote is reproduced faithfully from its source with the preceding errors.] per 1% gem quality (previously gained 1% chance to Shock per 1% gem quality).

Lightning Spire TrapLightning Spire TrapTrap, Critical, Spell, Duration, AoE, Lightning
Level: (1-20)
Cost: (13-25) Mana
Cooldown Time: 8.00 sec
Can Store 3 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 85%
Requires Level 28Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage. Modifiers to trap throwing speed will affect how frequently it strikes. Has a higher chance to critically strike Shocked enemies.Deals (15-238) to (45-713) Lightning Damage
Trap lasts 4 seconds
Base duration is 3.5 seconds
Strikes every (0.55-0.36) seconds
(100-138)% increased Critical Strike Chance against Shocked Enemies
Strikes 3 Areas

Additional Effects per 1% Quality:
1% chance to Shock enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Spire Trap skill icon.png

  • Now deals 12 to 26 Lightning Damage at gem level 1 (from 14 to 43), up to 166 to 497 at gem level 20 (from 195 to 585).
  • Now strikes every 0.55 seconds at gem level 1, up to 0.36 seconds at gem level 20 (from 0.3 seconds at all gem levels).

Lightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning, Travel
Level: (1-20)
Cost: (9-26) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 90%
AoE Radius: 16
Requires Level 10Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.Deals (1-51) to (19-965) Lightning Damage
+(0-4) to radius
(30-49)% reduced Duration
Can queue up to 50 uses

Additional Effects per 1% Quality:
1% increased Cast Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Warp skill icon.png

  • If you now cast multiple Lighting Warps rapidly, you will travel between all of them as they trigger the warp. The timing for each subsequent warp is based on the distance from the previous warp.

Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-185)% of base
Effectiveness of Added Damage: (110-185)%
Projectile Speed: 750
Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will explode, causing AoE attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage
Fires 3 additional Projectiles
60% of Physical Damage Converted to Fire Damage
+(2-6) to Melee Strike Range
Projectiles deal 50% less Damage
Damage Over Time caused by Projectiles deals 50% less Damage

Additional Effects per 1% Quality:
1% increased Fire Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Molten Strike skill icon.png

  • Now deals 120% of base damage at gem level 1, up to 139% at gem level 20 (from 130%).

Orb of StormsOrb of StormsLightning, Spell, AoE, Chaining, Orb
Level: (1-20)
Cost: (4-16) Mana
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Cast Time: 0.50 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 110%
Requires Level 4Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.Deals (3-304) to (8-913) Lightning Damage
Strikes every (3.5-2.55) seconds, and when you use a Lightning Skill near the Orb
Beams Split towards 3 additional targets
Orb disappears after (10-29) Strikes

Additional Effects per 1% Quality:
1% increased Lightning Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Orb of Storms skill icon.png

  • Now deals 2 to 7 Lightning Damage at gem level 1 (from 3 to 9), up to 185 to 555 at gem level 20 (from 195 to 584).
  • Now strikes every 1.5 seconds at gem level 1, up to 1.02 seconds at gem level 20 (from 1 second at all gem levels).

Pestilent StrikePestilent StrikeAttack, Melee, Strike, AoE, Duration, Chaos
Level: (1-20)
Cost: 6 Mana
Attack Damage: (125-160)% of base
Effectiveness of Added Damage: (125-160)%
Requires Level 28Attacks with your weapon, inflicting a debuff on enemies hit by the strike. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy. This damage is not affected by your damage modifiers. Requires a Claw or Dagger.Base duration is 1 seconds
Base secondary duration is 1 seconds
(20-113) to (30-169) Added Chaos Damage
60% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit
30% more Poison Duration
Secondary Debuff deals 50% of the total remaining Expected Poison Damage of all Poisons on the dying Enemy per second as Chaos Damage
(The Expected Damage of Poison is its Damage per second multiplied by its Duration)

Additional Effects per 1% Quality:
+0.5% to Damage over Time Multiplier for Poison
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Pestilent Strike skill icon.png

  • Now gains additional Melee range as the gem levels, up to +2 at gem level 20.

PunishmentPunishmentSpell, AoE, Duration, Curse, Physical, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
AoE Radius: 22
Requires Level 24Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life. Some overkill damage from a killing blow on a cursed enemy will be reflected to surrounding targets.Base duration is (9-10.9) seconds
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radius
Cursed Enemies take (40-78)% increased Damage while on Low Life
Cursed Enemies are Debilitated for 2 Seconds when they Hit
10% of Overkill Damage from Killing Blows on Cursed Enemies is Reflected to other Enemies as Physical Damage

Additional Effects per 1% Quality:
0.5% increased Effect of Curse
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Punishment skill icon.png

  • Now causes cursed enemies to have -20% to Reduced Physical Damage Taken.
  • The duration of the buff granted by cursed enemies when they hit you now matches the base duration of the curse, which is 9 seconds at gem level 1 (from 4).

Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (48-60)% of base
Effectiveness of Added Damage: (48-60)%
AoE Radius: 24
Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires (17-21) additional Arrows

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Rain of Arrows skill icon.png

  • Now deals 48% of base damage at gem level 1 (from 40%), up to 60% at gem level 20 (from 50%).

Raise SpectreRaise SpectreSpell, Minion
Level: (1-20)
Cost: (15-28) Mana
Cast Time: 0.85 sec
Requires Level 28Raises a spectral version of a defeated foe as a minion to fight for you in battle.Minions have +30% to all Elemental Resistances
Maximum (1-2) Raised Spectres
55% more Minion Movement Speed
Minion Movement Speed is Capped
Minions have (105-776) additional Accuracy Rating
Raised Spectres are Level (28-70)

Additional Effects per 1% Quality:
1% increased Minion Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Raise Spectre skill icon.png

  • Additional Maximum Spectres are now unlocked at gem levels 13 and 25 (from 11 and 21).

Raise ZombieRaise ZombieSpell, Minion
Level: (1-20)
Cost: (9-28) Mana
Cast Time: 0.85 sec
Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.Maximum (3-6) Raised Zombies
Raised Zombies' Slam Attack has (0-76)% increased Area of Effect
Raised Zombies' Slam Attack has (0-76)% increased Cooldown Recovery Rate

Additional Effects per 1% Quality:
1% increased Minion Maximum Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Raise Zombie skill icon.png

  • The Zombie Slam ability now has a 6 second cooldown (from 4) and has a base radius of 17 units (from 28). The slam is now slower and has 30% less base damage effectiveness at gem level 1, rising to the previous damage effectiveness around gem level 17. Note that these changes are not visible on the skill gem.
  • Base Zombie damage has been reduced by approximately 25% at all gem levels.
  • No longer grants Zombies more life as the gem levels (but the Zombies themselves do gain base life with each gem level, like other minions).
  • Now increases Zombie Slam Area of Effect as the gem levels, up to 76% at gem level 20.

Scourge ArrowScourge ArrowAttack, Projectile, Channelling, Chaos, Bow
Level: (1-20)
Cost: (4-5) Mana
Attack Speed: 190% of base
Attack Damage: (30-40)% of base
Effectiveness of Added Damage: (30-40)%
Requires Level 28Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be split between those arrows.Arrows Pierce all Targets
(20-113) to (30-169) Added Chaos Damage
60% of Physical Damage Converted to Chaos Damage
150% more Damage with Hits and Ailments per Stage
5 maximum Stages
Each Spore Pod fires 9 Thorn Arrows
Thorn Arrows deal 50% less Damage

Additional Effects per 1% Quality:
1% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Scourge Arrow skill icon.png

  • Now deals 28% of base damage at gem level 1 (from 40%), up to 35% at gem level 20 (from 49%).
  • Now adds 20 to 30 Chaos Damage at gem level 1, up to 113 to 169 at gem level 20.

Shattering SteelShattering SteelAttack, Projectile, AoE, Physical
Level: (1-20)
Cost: (7-9) Mana
Attack Speed: 85% of base
Attack Damage: (100-159)% of base
Effectiveness of Added Damage: (100-159)%
Requires Level 12Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.Base duration is 5 seconds
(8-113) to (12-169) Added Attack Physical Damage
Fires 2 additional Projectiles
Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6
Each Steel Ward grants +4% Chance to Block Projectile Attack Damage
40% chance to Impale Enemies on Hit
If you have no Steel Shards, only Fires 1 Projectile
Projectiles deal up to 100% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
Consumes up to 2 Steel Shards

Additional Effects per 1% Quality:
1% increased Impale Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shattering Steel skill icon.png

  • Now has a base attack time multiplier of 85% (from 80%).
  • Now deals 48% of base damage at gem level 1 (from 45%), up to 55% at gem level 20 (from 50%).

Smoke MineSmoke MineMine, Spell, AoE, Duration, Movement, Travel, Blink
Level: (1-20)
Cost: (6-13) Mana
Reservation: (6-13) Mana
Cooldown Time: 5.00 sec
Can Store 3 Use(s)
Cast Time: 0.50 sec
Requires Level 10Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.Mine lasts 8 seconds
Base duration is (4-5) seconds
Base secondary duration is 1 seconds
Increases and Reductions to Mine Duration also apply to this Skill's Buff Duration
Only one Mine of this type can Detonate in each Detonation Sequence
Buff grants (20-29)% increased Movement Speed
Mines cannot be Re-armed
Mine Detonation is Instant

Additional Effects per 1% Quality:
2% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Smoke Mine skill icon.png

  • The buff granted by Smoke Mine now grants 10% increased Movement Speed at gem level 1 (from 20%), up to 29% at gem level 20 (same as previously).

Siege BallistaSiege BallistaAttack, Projectile, Totem, Bow
Level: (1-20)
Cost: (6-11) Mana
Attack Speed: 50% of base
Attack Damage: (100-145)% of base
Effectiveness of Added Damage: (100-145)%
Projectile Speed: 3260
Requires Level 12Summons a ballista totem that attacks with piercing arrows. Requires a Bow.Arrows Pierce (6-9) additional Targets
+(2-3) to maximum number of Summoned Totems
Totem lasts 8 seconds
Summons a Ballista Totem which uses this Skill

Additional Effects per 1% Quality:
1% increased Projectile Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Siege Ballista skill icon.png

  • Now requires level 12 at gem level 1 (from level 4).
  • Now deals 100% of base damage at gem level 1 (from 140%), up to 145% at gem level 20 (from 170%).
  • Now grants +2 to your maximum number of summoned totems at all gem levels.
  • Now grants 1% increased Projectile Damage per 1% gem quality (previously granted 1% increased Totem Placement Speed per 1% gem quality)

Spectral ThrowSpectral ThrowAttack, Projectile
Level: (1-20)
Cost: (5-8) Mana
Attack Speed: 110% of base
Attack Damage: (80-125)% of base
Effectiveness of Added Damage: (80-125)%
Projectile Speed: 1000
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Additional Effects per 1% Quality:
0.5% increased Attack Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spectral Throw skill icon.png

  • Now has an attack time multiplier of 110% (from 100%).

Split ArrowSplit ArrowAttack, Projectile, Physical, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Speed: 110% of base
Attack Damage: (100-119)% of base
Effectiveness of Added Damage: (100-119)%
Projectile Speed: 3260
Fires multiple arrows at different targets.(1-56) to (2-85) Added Attack Physical Damage
Fires (4-8) additional Arrows

Additional Effects per 1% Quality:
0.5% increased Attack Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Split Arrow skill icon.png

SoulrendSoulrendChaos, Spell, AoE, Duration, Projectile
Level: (1-20)
Cost: (14-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 170%
Requires Level 28Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.Deals (21-885) to (31-1327) Chaos Damage
Projectiles Pierce all Targets
Deals (180.8-2642.5) Base Chaos Damage per second
Base duration is 0.6 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
4% of Spell Damage Leeched as Energy Shield

Additional Effects per 1% Quality:
1% increased Chaos Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Soulrend skill icon.png

  • Now has a base duration of 0.6 seconds at all gem levels (from 0.4).

Stormblast MineStormblast MineMine, Spell, AoE, Lightning, Aura, Nova
Level: (1-20)
Cost: (2-6) Mana
Reservation: (2-6) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 110%
Throws a mine that deals damage in an area when detonated.Deals (2-334) to (7-1002) Lightning Damage
Mine lasts 5 seconds
Base Mine Detonation Time is 0.25 seconds
+(0-5) to radius
20% chance to Shock enemies
(20-39)% increased Effect of Lightning Ailments
Each Mine applies 3% increased Damage Taken to Enemies near it, up
to a maximum of 150%

Additional Effects per 1% Quality:
0.5% chance to Shock enemies
0.5% increased Effect of Lightning Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Stormblast Mine skill icon.png

  • Now deals 2 to 7 Lightning Damage at gem level 1 (from 3 to 10), up to 334 to 1002 at gem level 20 (from 305 to 915).

Summon Raging SpiritSummon Raging SpiritSpell, Minion, Duration, Fire
Level: (1-20)
Cost: (4-16) Mana
Cast Time: 0.50 sec
Requires Level 4Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly. Enemies will not directly engage these spirits, and can pass through them.Maximum 20 Summoned Raging Spirits
Base duration is 5 seconds
Minions deal (0-38)% more Damage
Minions cannot Taunt Enemies

Additional Effects per 1% Quality:
1% increased Minion Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Summon Raging Spirit skill icon.png

  • Summoned Raging Spirits will now try to travel to the location your cursor was over at the point they were summoned, unless they find an enemy before they arrive.

Tornado ShotTornado ShotAttack, Projectile, Bow
Level: (1-20)
Cost: (8-10) Mana
Attack Damage: (100-120)% of base
Effectiveness of Added Damage: (100-120)%
Requires Level 28Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.Fires 3 secondary Projectiles

Additional Effects per 1% Quality:
1% increased Projectile Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Tornado Shot skill icon.png

  • The secondary projectiles now fade over time, similar to Freezing PulseFreezing PulseSpell, Projectile, Cold
    Level: (1-20)
    Cost: (5-21) Mana
    Cast Time: 0.65 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 330%
    Projectile Speed: 1800
    An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Deals (8-1458) to (12-2188) Cold Damage
    Projectiles Pierce all Targets
    Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate
    Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight
    (0-19)% increased Projectile Speed

    Additional Effects per 1% Quality:
    2% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Freezing Pulse skill icon.png
    , but without the gradual damage drop-off. In other words, the secondary projectiles will have a shorter range by default, but can be increased by increasing the skill's Projectile Speed.

Toxic RainToxic RainAttack, AoE, Chaos, Duration, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (50-72)% of base
Effectiveness of Added Damage: (50-73)%
Requires Level 12Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.Deals (8-238) Base Chaos Damage per second
Base duration is 1 seconds
Fires 4 additional Arrows
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
60% of Physical Damage Converted to Chaos Damage
Each Spore Pod applies 5% less Movement Speed to nearby Enemies, to a maximum of 30%

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Toxic Rain skill icon.png

  • Now deals 7.9 base Chaos Damage per second at gem level 1 (from 6.7), up to 285.1 at gem level 20 (from 283.7).

Vaal Burning ArrowVaal Burning ArrowAttack, Projectile, AoE, Vaal, Fire, Bow
Level: (1-20)
Souls Per Use: 15
Can Store 3 Use(s)
Soul Gain Prevention: 2 sec
Attack Speed: 70% of base
Attack Damage: (280-400)% of base
Effectiveness of Added Damage: (280-400)%
Projectile Speed: 3260
Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies
50% chance to Ignite enemies
Projectiles Pierce 3 additional Targets
100% of Physical Damage Converted to Fire Damage
Can't be Evaded

Additional Effects per 1% Quality:
+0.5% to Fire Damage over Time Multiplier
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Burning Arrow skill icon.png

  • 100% of Physical Damage is now converted to Fire Damage (from 50%).
  • Now has a 50% chance to Ignite Enemies at all gem levels (from 30% at gem level 1, up to 49% at gem level 20).
  • Now deals 150% more damage with Ignite at gem level 1 (from 30%), up to 188% at gem level 20 (from 68%).
  • Now gains +1% to Fire Damage over Time Multiplier per 2% gem quality (previously 3% increased Ignite Duration per 1% gem quality).

Vaal Spectral ThrowVaal Spectral ThrowAttack, Projectile, Vaal
Level: (1-20)
Souls Per Use: 15
Can Store 1 Use(s)
Soul Gain Prevention: 4 sec
Attack Speed: 110% of base
Attack Damage: (70-110)% of base
Effectiveness of Added Damage: (70-110)%
Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.Fires 8 Projectiles in a spiral
Can't be Evaded

Additional Effects per 1% Quality:
0.5% increased Attack Speed
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Spectral Throw skill icon.png

  • Now has an attack time multiplier of 110% (from 100%).

Venom GyreVenom GyreAttack, Projectile, Chaos
Level: (1-20)
Cost: (5-7) Mana
Attack Speed: 120% of base
Attack Damage: (125-165)% of base
Effectiveness of Added Damage: (125-165)%
Requires Level 12Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.Base duration is 12 seconds
60% of Physical Damage Converted to Chaos Damage
Projectiles Return to you
40% chance to Poison on Hit
Returning Projectiles deal 75% less Damage
Returning Projectiles Pierce all Targets
Can catch up to 30 Returning Projectiles
40% chance to keep caught Projectiles when firing them by using Whirling Blades

Additional Effects per 1% Quality:
1% increased Poison Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Venom Gyre skill icon.png

  • Now deals 90% of base damage at gem level 1 (from 80%), up to 115% at gem level 20 (from 104%).

Volatile DeadVolatile DeadSpell, AoE, Fire
Level: (1-20)
Cost: (9-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 170%
Requires Level 12Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Deals (20-753) to (30-1129) Fire Damage
Explosion deals base Fire Damage equal to (3-4)% of the corpse's Maximum Life
Consumes up to 3 corpses
Maximum of 60 Orbs at a time

Additional Effects per 1% Quality:
0.5% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Volatile Dead skill icon.png

  • Now has a limit of 60 Orbs.

Support Gem Reworks

Ranged Attack Totem Support (Now called Ballista Totem SupportBallista Totem SupportBow, Projectile, Support, Totem
Icon: R
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 8Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.Supported Skills will summon a Ballista Totem which uses that Skill
Totem lasts 8 seconds
Supported Skills deal (32-24)% less Damage
Supported Skills have 50% less Attack Speed
Supported Skills have +2 to maximum number of Summoned Ballista Totems
Supported Attack Skills cannot be used with Melee Weapons

Additional Effects per 1% Quality:
Supported Skills have 1% increased Totem Placement speed
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
)

  • Supported skills now deal 50% less Damage at gem level 1 (from 30%), up to 41% less at gem level 20 (from 26%).
  • Supported skills now summon a Ballista Totem, rather than a regular Totem.
  • Supported skills now have +2 to maximum number of Summoned Ballista Totems.
  • Attacks used by totem now have 50% less Attack Speed at all gem levels (from 30% less).

Support Gem Balance

Feeding Frenzy SupportFeeding Frenzy SupportSupport, Minion, Duration
Icon: h
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 31Supports skills which create Minions.Minions from Supported Skills have (25-44)% chance to grant Feeding Frenzy to you on Hit
Feeding Frenzy base Duration is (4-5.9) seconds
Minions from Supported Skills are Aggressive

Additional Effects per 1% Quality:
Feeding Frenzy base Duration is 0.05 second
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

  • The Feeding Frenzy buff now grants 10% increased attack, cast, and movement speed to your minions (from 15%).
  • Minions from supported skills now deal 5% more damage while you have the Feeding Frenzy buff at gem level 1 (from 15%), up to 15% at gem level 20 (from 24%).

Fortify SupportFortify SupportAttack, Support, Melee
Icon: O
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 31Supports melee attack skills that are not triggered.Melee Hits from Supported Skills Fortify
Supported Skills deal (10-19)% more Melee Damage
Supported Skills deal (10-19)% more Damage with Ailments caused by Melee Hits

Additional Effects per 1% Quality:
Supported Skills deal 0.5% increased Attack Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

  • Fortify is now multiplicative with other sources of damage reduction.

Impale SupportImpale SupportAttack, Physical, Support
Icon: I
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 31Supports attack skills.Supported Attacks have 60% chance to Impale Enemies on Hit
Supported Attacks have (0-28)% increased Impale Effect

Additional Effects per 1% Quality:
Supported Attacks have 0.5% increased Impale Effect
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

  • Now grants supported skills -30% to Total Physical damage Reduction against Impale Hits at all gem levels.

Inspiration SupportInspiration SupportCritical, Support
Icon: r
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 31Supports any skill. Minions, Totems, Traps and Mines cannot gain Inspiration Charges.Supported Skills have (25-34)% reduced Mana Cost
Gain an Inspiration Charge when you Spend Mana on Upfront
Costs or Effects of Supported Skills
Lose all Inspiration Charges after Spending a total of (122-800) Mana on Upfront Costs and Effects of Supported Skills
Supported Skills deal (3-5)% more Elemental Damage per Inspiration Charge
Supported Skills have (6-8)% increased Critical Strike Chance per Inspiration Charge

Additional Effects per 1% Quality:
Supported Skills have 1% increased Inspiration Charge Duration
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

  • Supported skills now deal 5% more Damage per Inspiration Charge at gem level 1 (same as previously), up to 7% at gem level 20 (from 8%).
  • Supported skills now have 6% increased Critical Strike Chance per Inspiration Charge at gem level 1 (from 7%), up to 8% at gem level 20 (from 10%).

Lesser Multiple Projectiles SupportLesser Multiple Projectiles SupportSupport, Projectile
Icon: l
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 8Supports projectile skills.Supported Skills fire 2 additional Projectiles
Supported Skills deal (15-6)% less Projectile Damage

Additional Effects per 1% Quality:
Supported Skills deal 0.5% increased Projectile Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

  • Supported skills now deal 15% less Projectile Damage at gem level 1 (from 25%), up to 6% less at gem level 20 (from 16%).

Minion Damage SupportMinion Damage SupportSupport, Minion
Icon: d
Level: (1-20)
Cost & Reservation Multiplier: 140%
Requires Level 8Supports skills which create Minions.Minions from Supported Skills deal (25-39)% more Damage
Minions from Supported Skills have 25% less Maximum Life

Additional Effects per 1% Quality:
Minions from Supported Skills deal 0.5% increased Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

  • Supported skills now deal 25% more damage at gem level 1 (from 30%), up to 49% at gem level 20 (no change from previously).
  • Now gains 1% increased damage from minions from supported skills per 2% quality (previously gained 1.5% per 2% quality).

Mirage Archer SupportMirage Archer SupportBow, Attack, Support, Duration
Icon: M
Level: (1-20)
Cost & Reservation Multiplier: 130%
Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.Mirage Archer lasts 4 seconds
Mirage Archer deals (40-31)% less Damage with Supported Skills
Mirage Archer uses Supported Skill with 60% less Attack Speed
Maximum 1 Summoned Mirage Archer
When you Hit an Enemy with an Arrow from a Supported Skill, Summon a Mirage Archer which uses that Skill

Additional Effects per 1% Quality:
Supported Skills deal 0.5% increased Attack Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

  • The Mirage Archer now deals 40% less Damage with Supported Skills at gem level 1 (from 30%), up to 31% less at gem level 20 (from 11%). Its targeting distance has been lowered to 70 units (from 105).

Onslaught SupportOnslaught SupportSupport
Icon: n
Level: (1-20)
Cost & Reservation Multiplier: 110%
Supports any skill that hits enemies.Supported Skills have (20-39)% chance to grant Onslaught for (3-6.8) seconds on
dealing a Killing Blow
Supported Skills have 10% chance to grant Onslaught for 3 seconds when
you Hit a Unique Enemy

Additional Effects per 1% Quality:
Supported Skills have 0.5% increased Attack and Cast Speed
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

  • Supported skills now have 20% chance (from 25%) to grant Onslaught for 3 seconds (from 8 seconds) on dealing a Killing Blow at gem level 1, up to 39% chance (from 44%) to grant Onslaught for 6.8 seconds (from 8 seconds) at gem level 20.
  • Now gains 1% increased Attack and Cast Speed per 2% gem quality (from 1% increased Attack and Cast Speed per 4% gem quality).

Point Blank SupportPoint Blank SupportProjectile, Attack, Support
Icon: b
Level: (1-20)
Cost & Reservation Multiplier: 110%
Requires Level 18Supports projectile skills.Supported Skills' Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther
Supported Skills deal (0-38)% increased Projectile Damage

Additional Effects per 1% Quality:
Supported Skills deal 0.5% increased Projectile Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

  • Supported skills' Projectile Attack Hits now deal up to 30% more damage to targets at the start of their movement (from 50%).

Volley SupportVolley SupportSupport, Projectile
Icon: =
Level: (1-20)
Cost & Reservation Multiplier: 130%
Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.Supported Skills also fire Projectiles from up to 2 points on each side of you
Supported Skills fire 2 additional Projectiles
Supported Skills deal (12-3)% less Projectile Damage

Additional Effects per 1% Quality:
Supported Skills deal 1% increased Projectile Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

  • Supported skills now deal 12% less Projectile Damage at gem level 1 (from 25%), up to 3% less at gem level 20 (from 16%).
  • Now has new art!

Passive Tree Balance

Ascendancy Balance

Necromancer

Guardian

  • Unwavering Faith now grants the Physical Damage Reduction and Life Regeneration aura as a single combined aura rather than a separate aura for each other aura skill you had. This matters for effects that care how many buffs you have, such as Mantra of Flames.

Slayer

Item Balance

  • Assassin's, Sniper and Recurve Bow basetypes each now have 6.7% base critical strike chance (From 6.5%). They now each have an implicit that grants +15 to 25% to Critical Strike Multiplier
  • The Steelwood and Reflex bow basetypes now grant 6% increased movement speed (from 4%) and the Maraketh bow basetype now grants 10% increased movement speed (from 8% [sic Sīc erat scriptum (Latin: “Thus it was written”) – This quote is reproduced faithfully from its source with the preceding errors.]).
  • Spine, Ivory and Bone Bow basetypes now each have a base attack speed of 1.4 attacks per second (from 1.35) and 6.5% base critical strike chance (from 6%). The damage has been lowered to allow for the changes to attack speed.
  • The Ranger Bow basetype now deals slightly more damage.
  • All wand basetypes now have 20% more base damage.
  • Bows and Wands can now roll increased Attack Speed modifiers of one higher tier than previously (of Acclaim is now the new highest tier). Essence of Zeal has been updated to be consistent with this change.
  • Added Fire/Cold/Lighting Damage for bows no longer use the same modifiers as those found on one-handed weapons. They instead now have their own progression, which is approximately 25% stronger than the one-handed equivalents.

Crafted Modifiers

  • The Faster Start of Energy Shield Recharge crafted modifiers: The lower tier now grants 8 to 11% (from 12 to 17%) and costs an Orb of Alchemy (previously a Regal Orb), and the higher tier now grants 12 to 15% (from 18 to 24%) and costs 4 Orbs of Alchemy (from 1 Exalted Orb).
  • You can no longer craft +1 to Maximum number of Curses on Body Armours or Unveil it from Immortal Syndicate members.
  • You can no longer craft the Veiled increased Damage of specific elements with an ailment chance on Bows.
  • Crafted modifiers which grant Elemental or Chaos Resistance Penetration on weapons now grant up to 9 to 10% (from 14 to 16%).
  • The 'of Crafting' crafted suffix which previously allowed you to craft any number of additional mods on the item now allows you to craft up to three mods on the item. This affects existing items (items with the mod will now be limited to 2 additional crafts), however any items with more than the allowed number of crafted mods will keep those mods.
  • The Veiled and crafted modifiers with hybrid defenses (Armour, Energy Shield or Evasion) and life have had their values halved, and their tier progression split by item type.

Shaper and Elder Modifiers

  • The Shaper and Elder Physical Damage added as Fire/Cold/Lightning modifiers on Amulets now grant 8 to 11% (from 10 to 15%) and 12 to 15% (from 16 to 20%) of Physical Damage added as that element.
  • The Shaper and Elder [sic Sīc erat scriptum (Latin: “Thus it was written”) – This quote is reproduced faithfully from its source with the preceding errors.] Attack Speed and Double Damage modifiers on two-handed weapons now grant to (4 to 6)% chance to deal double damage (from 20%).
  • Elemental Penetration suffix modifiers can no longer roll. Prefix versions have been added instead.
  • Bows can no longer roll the two-handed weapon version of Added Cold Damage per Dexterity. They can now roll the one-handed weapon version instead.
  • Increased Maximum Mana modifiers on Helmets now grant 9 to 11% (from 10 to 15%) and 12 to 15% (from 16 to 20%) increased Maximum Mana.
  • The higher tier Increased All Attributes modifier on Amulets can no longer roll.
  • The higher tier Elemental Penetration modifiers on Amulets can no longer roll.
  • The lower tier Reduced Reflected Physical and Elemental Damage Taken modifiers on Body Armours now grants 100% reduced Reflected Elemental or Physical Damage taken (from 15 to 22%). The higher tier can no longer roll.
  • Reduced Reflected Physical and Elemental Damage Taken modifiers on rings now grants 31 to 45% (from 10 to 15%) and 46 to 55% (from 16 to 20%) Reduced Reflected Physical and Elemental Damage Taken.
  • Non-Chaos Damage added as extra Chaos Damage modifiers on Amulets now grant 3 to 5% (from 7 to 13%).
  • Elemental Damage added as extra Chaos Damage modifiers on one-handed weapons now grant 5 to 6% (from 10 to 15%) and 7 to 8% (from 16 to 20%). Staves and War Staves can now roll a two-handed version of this modifier at values of 10 to 12% and 13 to 15%.
  • Recover Mana on Block modifiers now grant 3 to 5% (from 4 to 8%), bringing them in line with the Life and Energy Shield equivalents.
  • You can no longer roll the higher tier Additional Chance to Evade Attacks modifier on rings. You can still obtain the lower tier.
  • The All Elemental Resistance +% modifiers on belts can now roll up to 13 to 15% (from 9 to 12%) and 16 to 18% (from 13 to 15%).
  • You can no longer roll Chance to Maim and Maim Support modifiers on two-handed maces.
  • Hybrid Physical Damage and Support/Spell Damage and Support modifiers can no longer roll on two-handed weapons.
  • Added Physical and Chaos Damage to Spells on Weapons now grant 32-44 to 66-76 added damage to spells (from 22-30 to 45-52). Two-handed versions now grant 60-73 to 108-122 added damage to spells (from 30-40 to 61-71).

Fossil Crafting

  • The Supported by Maim modifier from Serrated FossilsSerrated FossilStack Size: 20More Attack modifiers
    Fewer Caster modifiers
    Place in a Resonator to influence item crafting.
    Shift click to unstack.
    can no longer roll on Body Armours.
  • The Damage is taken from Mana before Life from Lucent FossilLucent FossilStack Size: 20More Mana modifiers
    No Speed modifiers
    Place in a Resonator to influence item crafting.
    Shift click to unstack.
    is now a prefix to be consistent with the Shaper version of this modifier. Existing versions will remain suffixes.
  • The added Maximum Life and increased Life modifier from Pristine FossilsPristine FossilStack Size: 20More Life modifiers
    No Defence modifiers
    Place in a Resonator to influence item crafting.
    Shift click to unstack.
    can no longer roll.
  • Elemental Penetration modifiers from Fossils now grant 5 to 7% (from 7 to 10%). Two-handed weapon versions now grant 12 to 15% (from 16 to 20%)
  • Prismatic FossilPrismatic FossilStack Size: 20More Elemental modifiers
    No Physical Ailment or Chaos Ailment modifiers
    Place in a Resonator to influence item crafting.
    Shift click to unstack.
    modifiers for weapon elemental penetration now grant 9 to 12% (from 16 to 20%).

Other Item Changes

  • The Matatl's modifier on boots which grant chance to dodge attacks or spells now grants 5 to 6% (from 11 to 12%). Existing versions can be updated with a Divine Orb if you want to be hit more often for some reason.
  • Spell Damage modifiers for one-handed weapons can now reach up to 109% increased Spell Damage (from 79%).
  • Spell Damage modifiers for two-handed weapons can now reach up to 164% increased Spell Damage (from 115%).
  • Spell Damage modifiers granted by Essence of Woe have been updated to be consistent with the above changes.
  • The increased Fire/Cold/Lightning Damage prefixes have also been raised to match the above Spell Damage modifier changes.
  • Cartographer's Seals and Unshaping Orbs can no longer be obtained via their recipe as they can no longer be used. They can now be sold to a vendor to recoup the original recipe components.
  • Apprentice Cartographer's Sextants are now called Simple Sextants. Journeyman Cartographer's Sextants have been renamed Prime Sextants, and Master Cartographer's Sextants have been renamed Awakened Sextants. They each have new art.
  • Sextants are no longer used on maps on your Atlas. They are now used on Watchstones, which can be socketed in your Atlas, and affect all the maps in that region. We've reviewed and modified a number of Sextant modifiers.
  • The rewards from Legion and Blight encounters have been tweaked.
  • The number of gems rewarded by Labyrinth chests has been reduced.
  • Modifiers exclusive to the Convoking WandConvoking WandWand
    Physical Damage: 30-55
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.40
    Weapon Range: 120
    Requires Level 72, 242 IntMinions deal (26-30)% increased Damage
    base-type have had their relative weightings adjusted.
  • Skill-specific Labyrinth Enchantments that increase a skill's Area of Effect have had their values increased to 16% from the Merciless Labyrinth and 24% from the Eternal Labyrinth in almost every case. This does not affect existing enchantments.
  • The Blast RainBlast RainFire, Attack, AoE, Projectile, Bow
    Level: (1-20)
    Cost: (8-10) Mana
    Attack Damage: (30-35)% of base
    Effectiveness of Added Damage: (30-36)%
    Requires Level 28Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.Fires 5 additional Arrows
    100% of Physical Damage Converted to Fire Damage
    Penetrates (20-30)% Fire Resistance

    Additional Effects per 1% Quality:
    0.5% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blast Rain skill icon.png
    additional blast Labyrinth enchantment can no longer be acquired from the Merciless Labyrinth. The Eternal Labyrinth enchantment now grants 100% chance for an additional blast (from 75%). Existing items are not affected.
  • Labyrinth Enchantments which previously granted addtional Knockback Chance for SweepSweepAttack, AoE, Physical, Melee
    Level: (1-20)
    Cost: 8 Mana
    Attack Speed: 70% of base
    Attack Damage: (170-281)% of base
    Effectiveness of Added Damage: (170-281)%
    AoE Radius: 26
    Requires Level 12Swings a two handed melee weapon in a circle, knocking back monsters around the character.Knocks Enemies Back on Hit
    (5-75) to (8-113) Added Attack Physical Damage
    +(0-4) to radius

    Additional Effects per 1% Quality:
    0.5% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Sweep skill icon.png
    instead now grant a chance to gain an Endurance Charge on Kill with Sweep. This affects existing items.
  • Labyrinth Enchantments which previously granted increased duration for Ice Shot's Chilled Ground instead now grant increased Damage with Ice Shot. This affects existing items.
  • The Labyrinth Enchantments which grant increased Area of Effect for Shrapnel Shot (now Galvanic Arrow) can no longer be obtained. Existing items with these Enchantments are unaffected.
  • Shaper and Elder Scarabs have been reworked. They now add Shaper/Elder Influence outcomes to the map area, grant 30/60/90% more chance to find Elder/Shaper rare items in the area.
  • The Price of ProtectionThe Price of ProtectionThe Price of Protection card art.png5Elder Guardian Occupied Map
    Map Tier: 14 to 16
    Modifiers: 8
    Corrupted
    To protect her mansion, she would cut a deal with anyone. Anything.

    Something answered.
    Divination Card has been temporarily disabled from dropping, because Tier 16 Elder Chateau MapsChateau MapMap Level: 70
    Map Tier: 3
    Guild Character: O
    Beauty and brutality in such close proximity.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    are no longer a thing. You can still turn in existing sets for a map from the previous series.
  • Removed the Sextant upgrading recipe.

Unique Item Balance

  • Reach of the CouncilReach of the Council
    Spine Bow
    Bow
    Physical Damage: (72-94.5) to (240-306.25)
    Critical Strike Chance: 6.50%
    Attacks per Second: (1.51-1.57)
    Weapon Range: 120
    Requires Level 64, 212 DexSocketed Gems are Supported by Level 20 Greater Volley
    (50-75)% increased Physical Damage
    Adds (10-16) to (45-60) Physical Damage
    (8-12)% increased Attack Speed
    20% reduced Projectile Speed
    Arrows fired from the first firing points always Pierce
    Arrows fired from the second firing points Fork
    Arrows fired from the third firing points Return to you
    Arrows fired from the fourth firing points Chain +2 times
    We stand together. We strike together.
    is not changing in this update. We have some cool plans for this item but could not get them ready in time. We're very sorry, Reach of the Council fans!
  • Volley FireVolley Fire
    Viridian Jewel
    Limited to: 1
    Radius: Medium
    (7-10)% increased Projectile Damage
    With at least 40 Dexterity in Radius, Barrage fires an additional 6 projectiles simultaneously on the first and final attacks
    Lioneye's men stood at the walls,
    eyeing the savages that walked the beach below.
    With a single word,
    a thousand bodies, and ten thousand arrows,
    would litter the sands.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    is now limited to 1, and now causes you to fire 6 additional projectiles on the first and last volley (up from 2). Existing items can be updated to this new value with a Divine Orb, however all versions are affected by the new limit.
  • Asenath's ChantAsenath's Chant
    Iron Circlet
    Energy Shield: (112-135)Requires Level 45, 23 IntTrigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown
    (10-15)% increased Attack Speed
    (10-15)% increased Cast Speed
    +(100-120) to maximum Energy Shield
    (30-40)% increased Stun and Block Recovery
    30% increased Mana Regeneration Rate
    5% increased Movement Speed
    Asenath loosed arrows with almost musical rhythm,
    a rhythm matched by her nearly inaudible whispers,
    and the crunch of the dead hitting the dust.
    now Triggers a Socketed Spell when you attack with a Bow (previously had a 25% chance). It now has a 0.3 second cooldown on this effect (previously 0.25 seconds). Existing items are affected by this change, although the displayed values may say otherwise.
  • EmberwakeEmberwake
    Ruby Ring
    Requires Level 16+(20-30)% to Fire Resistance(30-40)% increased Fire Damage
    (5-10)% increased Cast Speed
    10% chance to Ignite
    40% less Burning Damage
    You can inflict an additional Ignite on an Enemy
    Leave the world in flames behind you.
    now causes ignited enemies burn 50 to 65% slower (from 65% slower).
  • Hyrri's IreHyrri's Ire
    Zodiac Leather
    Evasion: (2049-3142)
    Movement Speed: -3%
    Requires Level 65, 197 Dex+(40-50) to Dexterity
    (140-220)% increased Evasion Rating
    25% increased Chill Duration on Enemies
    (105-145) to (160-200) Added Cold Damage with Bow Attacks
    +30% chance to Suppress Spell Damage
    Hyrri loosed a barrage of arrows,
    tipped with a poisoned hatred
    only oppression can ferment.
    now has 100-145 minimum added cold damage to bow attacks (from 173-188) and 160-200 maximum added cold damage to bow attacks (from 240-262)
  • Quill RainQuill Rain
    Short Bow
    Bow
    Physical Damage: 12-32
    Critical Strike Chance: 5.00%
    Attacks per Second: 3.00
    Weapon Range: 120
    Requires Level 5, 26 Dex+(10-20) to Dexterity
    100% increased Physical Damage
    100% increased Attack Speed
    +2 Mana gained for each Enemy hit by Attacks
    (50-100)% increased Projectile Speed
    +(25-50) to Accuracy Rating
    30% less Damage
    "The rain of a thousand quills that whittle
    present into past, life into death."
    - Rigwald of the Ezomytes
    now grants 30% less damage (from 40% less damage)
  • Xoph's NurtureXoph's Nurture
    Citadel Bow
    Bow
    Physical Damage: (95.4-106.2) to (381.6-424.8)
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.25
    Weapon Range: 120
    Requires Level 64, 185 DexSocketed Gems are Supported by Level 20 Ignite Proliferation
    (165-195)% increased Physical Damage
    50% of Physical Damage Converted to Fire Damage
    10% chance to Ignite
    Recover (40-60) Life when you Ignite an Enemy
    Upon the grey winds his love spreads.
    no longer has Ignites you inflict spread to other enemies within a radius of 15. Now has Supported by level 20 Ignite Proliferation
  • The Unshattered WillThe Unshattered Will
    Archon Kite Shield
    Chance to Block: 27%
    Armour: (156-179)
    Energy Shield: (32-37)
    Movement Speed: -3%
    Requires Level 68, 85 Str, 85 Int+12% to all Elemental ResistancesGrants Summon Harbinger of Focus Skill
    +(60-80) to maximum Life
    +(10-15)% to all Elemental Resistances
    +(30-50) Mana gained when you Block
    +5% Chance to Block
    Channelling Skills deal (50-70)% increased Damage


    's damage reduction from the Harbinger of Focus' effect is now multiplicative with other similar effects.
  • SnakebiteSnakebite
    Assassin's Mitts
    Evasion: (260-344)
    Energy Shield: (21-25)
    Requires Level 58, 45 Dex, 45 Int(150-180)% increased Evasion Rating
    +(60-70) to maximum Life
    2% increased Attack Speed per Frenzy Charge
    6% increased Accuracy Rating per Frenzy Charge
    10% reduced Frenzy Charge Duration per Frenzy Charge
    Attacks have 60% chance to Poison while at maximum Frenzy Charges
    +5% to Damage over Time Multiplier for Poison per Frenzy Charge
    "As the serpent shuns thought,
    It shuns fear.
    It strikes with the speed of wrath
    And the skill of compulsion."
    - Deshret, The Red Sekhema
    now also grants +5% to Damage over Time Multiplier for Poison per Frenzy Charge. Existing items are unaffected and cannot get this mod.
  • Ngamahu's FlameNgamahu's Flame
    Abyssal Axe
    Two Handed Axe
    Physical Damage: (218.7-234.9) to (326.7-350.9)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.35-1.40)
    Weapon Range: 13
    Requires Level 55, 128 Str, 60 Dex20% chance to Trigger Level 16 Molten Burst on Melee Hit
    (170-190)% increased Physical Damage
    (8-12)% increased Attack Speed
    60% of Physical Damage Converted to Fire Damage
    Damage Penetrates 20% Fire Resistance
    "The Karui savages claim the weapon was forged by their fire god.
    I'm rather inclined to believe them."
    - Fairgraves, Renowned Explorer
    's Molten Burst skill now deals 15% more damage. This affects all versions of the item.
  • Hallowed GroundHallowed Ground
    Cemetery Map
    Map Level: 71
    Map Tier: 4
    Guild Character: Ð
    Item Quantity: +100%
    Item Rarity: +100%
    Unique Boss drops 3 additional Maps
    Unique Boss gives 2000% increased Experience
    0.5 Flask Charges recovered every 3 seconds
    +(-2-2) to Monster Level of Area
    Some dead have long envied the living.
    When given the chance, they take from us what they can.
    So we offer our suffrage.
    In return, they give only suffering.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    no longer overrides the level of monsters within it. It now adds or subtracts a number of levels from the monsters within it based on the mod. This is due to the capacity for it to now have a variable tier. Existing versions of this item are not affected.
  • Pitch DarknessPitch Darkness
    Viridian Jewel
    (10-15)% increased Fire Damage
    +10% to Fire Damage over Time Multiplier
    With a fire burning brash in his golden eye,
    Marceus fired his arrow into the pitch-dark sky,
    And seared the hope of surprise,
    From Kaom's skulking horde.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    no longer drops and cannot be obtained outside of trading with other players.
  • Sudden IgnitionSudden Ignition
    Viridian Jewel
    Limited to: 1(10-15)% increased Fire Damage
    Ignited Enemies Killed by your Hits are destroyed
    After years of subterfuge, sabotage, and sacrifice,
    Sarn had become a powder keg just waiting to explode.
    Finally, Victario lit the match.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    no longer drops and cannot be obtained outside of trading with other players. It now prevents Burning Arrow from applying its additional burning debuff. This change affects all versions of the item.
  • Sibyl's LamentSibyl's Lament
    Coral Ring
    Requires Level 45+(20-30) to maximum LifeAdds (8-15) to (20-28) Fire Damage to Attacks
    (20-10)% reduced Rarity of Items found
    Left ring slot: You and your Minions take 80% reduced Reflected Elemental Damage
    Right ring slot: You and your Minions take 80% reduced Reflected Physical Damage
    (20-30)% increased Elemental Damage with Attack Skills
    The portrait reflected his pain,
    a pain that she could never see.
    now reduces Reflected Elemental Damage taken by 80% while in the Left ring slot (from 40%), and reduces Reflected Physical Damage Taken by 80% while in the Right ring slot (from 40%). Existing versions of this item can be updated by using a Divine Orb.
  • Yriel's Fostering's minions are now immune to damage and cannot be targeted by enemies.
  • Voltaxic RiftVoltaxic Rift
    Spine Bow
    Bow
    Physical Damage: 38-115
    Elemental Damage: 1 to (275-325)
    Critical Strike Chance: 6.50%
    Attacks per Second: (1.54-1.61)
    Weapon Range: 120
    Requires Level 64, 212 DexAdds 1 to (275-325) Lightning Damage
    (10-15)% increased Attack Speed
    100% of Lightning Damage Converted to Chaos Damage
    Your Chaos Damage can Shock
    Hits with this Weapon Shock Enemies as though dealing 300% more Damage
    +40% to Maximum Effect of Shock
    The eldritch storm descended upon us, and bruised lightning
    rained down. Metal withered and flesh melted before its
    arcane power. There was no escape, no shelter. Only despair.
    now also allows you to Shock enemies as if dealing 300% more damage, and allows Shocks you inflict to increase damage taken by enemies by up to a maximum of 100% (as opposed to the normal Shock cap of 50%).

World Changes

  • Two new areas connected to the Epilogue town have been added. They can be accessed by progressing through Kirac's quest.
  • Helena now has something to say about the Order of the Djinn.

Monster Changes

  • Boss encounters throughout the entire campaign have been made more difficult. In most cases they have significantly more life, will deal more damage, and use some skills and attacks more quickly. This is particularly true for Act bosses. Several bosses also have new skills.
  • Many bosses with lengthy introductions (such as the Brine King) now take reduced damage for a short period immediately after becoming targetable.
  • Monsters throughout the game now have more armour, from 33% at level 1 up to 2762% at level 84. Sounds a lot scarier than it is, because their base armour is stirringly unimpressive.
  • Monster resistances throughout the game have been reviewed and made more consistent. In many cases this has resulted in more resistances on monsters.
  • The Wave skill used by some Sea Witch monsters (such as Merveil's Daughter) is no longer considered a projectile, and will deal damage in a way that more accurately reflects its visuals.

Betrayal Changes

  • The Mastermind will now drop Scarabs when slain.
  • Safehouse outcomes that reward Scarabs now have a chance to reward additional Scarabs.

Map Changes

  • The Atlas has been completely reworked. There's a new storyline, new boss encounters and new ways to customise your Atlas.
  • The Elder, Shaper, and combined Elder and Shaper encounters can still be accessed. If you're lucky, Zana may offer a Shaper or Elder guardian's map!
  • Elder Guardians are no longer in a separate instance to that of their map.
  • Like the bosses throughout the campaign, most map bosses have had their life significantly increased and the damage and speed of several skills increased. Many bosses are now also more resistant to elemental and chaos damage.
  • When encountering Zana in a map, the number of map options she offers is now tied to the level of the area.
  • Zana's level, which determines which Map Device crafting options you have available as well as what maps Zana can stock in her vendor window, is now determined by the number of maps you have completed on your Atlas.
  • Maps now have a 10% chance to contain a Vaal Side Area, where you can find Sacrifice Fragments and Vaal Gems.
  • The CortexCortex
    Synthesised Map
    Map Level: 83
    Map Tier: 10
    Item Quantity: +100%
    Monster Pack Size: +25%
    25% increased Pack size
    100% increased Experience gain
    Monster Level: 83
    Map has (3-5) additional random Modifiers
    Map has (2-4) additional Synthesis Global Modifiers
    CorruptedThough my life is gone, my purpose is not.
    My will remains, emboldened and empowered by the righteousness of my cause.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    map is now more commonly available from Zana relative to the other Synthesis maps, and is now always level 83 (previously had a variable level). All Synthesis maps now require a minimum level 80 area to appear in Zana's mission window.
  • All 5 Synthesis maps can now drop as unique items. They can only be acquired from map bosses of Tier 11 or greater maps (or Tier 14 or greater for Cortex), or if you're very, very lucky, maybe Zana will sell you one.

Zana League Mods Available During 3.9.0

Zana's map device options are now unlocked as you progress through the Atlas quest chain. These are the League Mods available during 3.9.0.

  • Fortune Favours the Brave (costs 3 Chaos Orbs): One of these options will be applied at random, including those you have not yet unlocked.
  • Essence (costs 2 Chaos Orbs): Area contains 3 Essence Monoliths.
  • Anarchy (costs 2 Chaos Orbs): Area is inhabited by 3 additional Rogue Exiles.
  • Domination (costs 3 Chaos Orbs): Area contains 3 Shrines.
  • Bloodlines (costs 3 Chaos Orbs): Magic monster packs each have a Bloodline mod. Area contans 3 additional magic monster packs.
  • Nemesis (Costs 4 Chaos Orbs): Rare monsters each have a Nemesis mod. Area contains 5 additional packs with a Rare monster.
  • Beyond (Costs 5 Chaos Orbs): Chance for monsters to open a Beyond portal when slain.
  • Legion (Costs 6 Chaos Orbs): Area contains a Legion Monolith.

User Interface Improvements

  • The World Panel map now supports curved lines!
  • Resonator stack sizes are no longer obscured by the resonator's sockets in the Delve Stash Tab.
  • Added slots in the Fragments Stash Tab for the Elder and Uber Elder fragments.

Quest Rewards

  • Zana no longer awards maps as you complete the Atlas questline. Instead, she awards free uses of her special Map Device league modifiers the first time they are unlocked.
  • Added Shrapnel Ballista as a quest reward for the Ranger for completing Breaking Some Eggs in Act 1, and as purchasable from Nessa for the Duelist, Scion, Marauder and Shadow.
  • Added Arrow Nova Support as a quest reward for the Ranger for completing The Caged Brute in Act 1, and as purchasable from Nessa for the Duelist, Shadow and Scion.
  • Added Ensnaring Arrow as a quest reward for the Ranger for completing Intruders in Black in Act 2, and as purchasable from Yeena for the Duelist, Shadow and Scion.
  • Added Artillery Ballista as a quest reward for the Ranger for completing Sever the Right Hand in Act 3, and as purchasable from Clarissa for the Duelist, Scion, Marauder and Shadow.
  • Added Barrage Support as a quest reward for the Ranger for completing The Eternal Nightmare in Act 4, and as purchasable from Petarus and Vanja for the Duelist, Shadow and Scion.
  • Added Greater Volley Support as a quest reward for the Ranger, Duelist, Shadow and Scion for completing The Eternal Nightmare in Act 4, and as purchasable from Petarus and Vanja for the Templar, Marauder and Witch.

PvP Changes

  • PvP-only characters can no longer appear on League ladders.
  • Barrage Support now applies a 20% damage penalty against players to skills it supports.
  • Arrow Nova Support now applies a 25% damage penalty against players to skills it supports.
  • Greater Volley now applies a 25% damage penalty against players to skills it supports (this was the case previously when it existed solely on Reach of the Council, too).
  • Artillery Ballista now has a 30% damage penalty against players.

Bug Fixes

  • Fixed a bug where Midnight Bargain's life reservation wouldn't correctly maintain the hidden life-reserved value if you died for things that cared about amounts of life reserved (such as the Guardian's Radiant Faith passive).
  • Improved how Purifying Flame handles terrain elevation changes. It isn't perfect, but it is better.
  • Fixed a bug where, if you were not the first player to enter a PvP area, you could use Body Swap on a pet. It would, unfortunately, not transform you into the pet.
  • Fixed more weird Betrayal states, particularly with certain Safehouse conditions.
  • Fixed a bug where Legion monster auras could affect players and other monsters before they had been revealed by activating the Legion monolith.
  • Fixed a bug that caused mines to have a different rotation on the game client than the server.
  • Fixed a bug where the Smite on-weapon effect would persist if you interrupted the skill with movement.
  • Fixed a bug where some projectiles that are supposed to fade over time would persist (invisibly) if they had forked from an enemy.
  • Fixed a bug which caused Cobra Lash and Shattering Steel to behave poorly when targeting a location or enemy at a different height. They should now hit cliff-faces a lot less often.
  • Fixed a bug where fireflies in the Delve Talisman encounter were not making monsters vulnerable.
  • Fixed a bug where Flame Dash with the Stygian effect would work incorrectly while using Predictive networking (or playing on console).
  • Fixed a bug where if you used both Phase Run and Withering Step simultaneously, you would get to keep the effects of both (whereas one should remove the other).
  • Fixed a bug which caused Act 4 Piety to not use her Cleave nearly as often as she should.
  • Fixed a bug where the visual effects from the cycling buffs on Arborix and Augyre would linger.
  • Fixed a bug where standing on an enemy's Consecrated Ground would not correctly show the debuff with a red border.
  • Fixed a bug where binding Advanced Mod Descriptions to Ctrl would prevent you from actually seeing the Advanced Mod Descriptions by holding Ctrl.
  • Fixed a wonky transition in the Savage Crab's animation set.
  • Fixed a bug where the Syndicate Laboratory could generate with a wall blocking the entrance in the Sarn Slums tileset.
  • Fixed a bug which prevented Blighted Relics from taking damage from ground effects.
  • Fixed a bug where Thane Jorgin's "Transform an Amulet into a Tier 3 Talisman" reward would destroy any skins transferred onto the original Amulet.
  • Fixed a bug where the Vulnerability from Coward's Legacy would not be reapplied after dying and reviving in PvP.
  • Smoothed out some unnecessarily uneven ground in the Battle-Scarred Hideout.
  • Fixed a bug where with Insightfulness and a quality Blood Magic support gem linked to a skill, your skillbar's tooltip would flicker if your Energy Shield was regenerating and degenerating at the same time.
  • Fixed a bug where Blackguard Scouts could have a levitating crossbow just, like, hanging out with them.
  • Fixed some bad Delve paths where you'd think you were going one way, and then you'd go another, much longer, way.
  • Fixed a bad visual interaction with Celestial Leap Slam and Divine Arcane Wings.
  • Fixed a bug where the Enchanted Fossil in the Delve Stash Tab was slightly too far to the left.
  • Fixed a bug where the emerge sound played during the Delve spider encounter was unaffected by the volume slider.
  • Fixed some variations of the Ornate Planter hideout decoration which didn't have any collision.
  • Fixed a view distance issue in the Towering Hideout.
  • Fixed some niche cases of physical damage over time that was unaffected by Immortal Call and Pride.
  • Fixed a bug where the Hand of Wisdom and Action and the Hand of Thought and Motion 3D art on the Marauder were both incorrect.
  • Fixed a bug where Prophecies that dropped items could trigger the drop on enemies that were unreachable and untargetable (and therefore the item would also be unreachable).
  • Fixed a bug where the Heavy Strike visual effect would linger if the skill was cancelled by movement.
  • Fixed a bug which caused minions created by Dominating Blow to not use their Shield Charge.
  • Fixed a bug introduced in 3.8.0 where monster generation and rewards of specific types from Legion encounters would never roll their maximum values, resulting in less items being awarded than intended.
  • Fixed a bug where the extra effects applied to Shocked enemies by Brain Rattler were being modified by some modifiers to Shock Effect.
  • Fixed a bug where Shock was considered the same element as Chill for Yoke of Suffering.
  • Fixed a bug where Sap, Brittle and Scorch were also considered the same as Chill for the purposes of increasing damage taken from Yoke of Suffering's effect.
  • Fixed a bug where Poison was considered the same as Ignite for the sake of Yoke of Suffering's effect. Basically, Yoke of Suffering was broken.

Recently added

Shaper and Elder Modifiers

  • Edit: You can no longer roll the higher tier Additional Chance to Evade Attacks modifier on rings. You can still obtain the lower tier.

Crafted Modifiers

  • Edit: You can no longer craft the Veiled increased Damage of specific elements with an ailment chance on Bows.

Explosive Arrow

  • Edit: On-hit effects such as Chance to Knockback are determined by the exploding arrow, however each arrow calculates it's own damage, including critical strike chance and damaging ailments independently, and these are summed to create one hit. Each arrow checks it's own critical strike chance, and only has it's critical multiplier applied to that arrow's portion of the damage if that arrow rolls a critical strike, but if any of the arrows roll a critical strike, this combined explosion will be considered a crit for on-crit effects. The same is true of damaging ailments such as ignite. For example, if the exploding arrow did not successfully roll a critical strike or ignite, that part of the explosion will have no ignite damage or critical strike multiplier. If two other arrows were also attached at the point of the explosion and they successfully rolled to critically strike, they will add their critical strike damage to the explosion, and the explosion will cause an ignite from their summed ignite damage.


  • There are now separate Weapon Elemental Damage modifiers for one-handed and two-handed weapons. All values of Weapon Elemental Damage modifiers have been buffed, with the highest one-handed tier now topping out at 59% (from 42%). The two-handed version tops out at 100%.
  • The Elemental Damage modifiers from Prismatic Fossils have had their values lowered. The two-handed version now tops out at 94% (from 120%), while the one-handed version tops out at 49% (from 60%).
  • Chance to Bleed, Chance to Poison, Poison Duration and Bleed Duration modifiers can no longer roll as suffixes on weapons. The suffix mods that grant increased Poison/Bleeding damage now have higher values and also grants some chance to inflict Poison/Bleed.
  • Added a new Damage over Time Multiplier modifier which can roll on all weapons and quivers as a suffix.
  • Added a new modifier which grants an additional arrow which can roll on Bows as a suffix.
  • The Bow Attacks fire an additional Arrow modifier from Elder Influence now grants +1 Projectile. This affects existing items with this modifier.
  • Unending Hunger now grants 20 seconds of Soul Eater to your Spectre on kill (from 30 seconds).

Hotfixes

The following server-side hotfixes were deployed after the 3.9.0 patch:[2][3][4]

We have deployed a server-side hotfix for the following:

  • Fixed an instance crash occurring with Volatile Dead.

We have deployed a server-side hotfix for the following:

  • Fixed a bug where Uber Hillock was in Act 6 Twilight Strand.

We have deployed a server-side hotfix for the following:

  • Fixed a bug with Vaal Oversoul's skill behaviour, which resulted in repeated skill use.
  • Fixed an instance crash occurring with Shield Charge.
  • Fixed an instance crash related to Prophecies.

References

  1. Natalia_GGG (December 11, 2019). "Content Update 3.9.0 -- Path of Exile: Conquerors of the Atlas". Official Path of Exile Forums. Retrieved December 12, 2019.
  2. Kieren_GGG (December 13, 2019). "Server side hotfix". Official Path of Exile Forums. Retrieved December 14, 2019.
  3. Kieren_GGG (December 14, 2019). "Server side hotfix". Official Path of Exile Forums. Retrieved December 14, 2019.
  4. Kieren_GGG (December 14, 2019). "Server side hotfix". Official Path of Exile Forums. Retrieved December 14, 2019.