Buff

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A buff is an effect that can modify an entity's statistics, and can be identified by a green border around its icon.[1] Buffs with primarily detrimental effects are debuffs and have a red border.[2]

Identifying a buff

Onslaught Buff icon with green border

Each buff affecting the player will display an icon with a green border in the top-left of the screen.[1][2] This is one way to determine whether or not an effect is a buff - if it does not show an icon, it is not a buff that is attached to the player.

Charges and flask effects are not considered buffs.

The functioning of buffs

A buff adds statistics and modifiers to the creature it is attached to. Although a buff may increase the damage of a affected creature, a buff itself cannot deliver hits or take any action. A buff may include degeneration or damage over time effects. For example, if a monster is attacked by a player using the WrathWrathAura, Spell, AoE, Lightning
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 36
Requires Level 24Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.+(0-1.9) metres to radius
You and nearby allies deal (2-16) to (37-248) additional Lightning Damage with Attacks
You and nearby allies deal (15-21)% more Spell Lightning Damage

Additional Effects From 1-20% Quality:
(2-40)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
aura, the monster is not "hit" by the aura, or the buff, it is the player that hits the monster:

  1. Wrath is a spell that is cast by the player.
  2. The spell creates an aura that applies a buff to any allies within range.
  3. The buff contains a modifier that adds lightning damage to the player's attacks
  4. The player hits the monster, dealing the added lightning damage

Buff duration

All buffs have a duration, which can be infinite (as in the case of auras). This duration is affected by Buff Duration modifiers, and may be affected by Skill Effect Duration modifiers if the buff is considered a skill effect.

The passive skills which increase buff and debuff duration apply not to buffs on you but to buffs (including debuffs) you create, either on yourself or other entities. This includes all the above as well as such things as the debuffs placed on cursed monsters.

Buff expiration - Being cursed with Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Requires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Base duration is (5.00-8.80) seconds
+(0-1) metre to radius
50% less Effect of Curse against Players
Cursed Normal and Magic Enemies have (15-29)% less Action Speed
Other effects on Cursed enemies expire 25% slower
Cursed Rare and Unique Enemies have (9-18)% less Action Speed

Additional Effects From 1-20% Quality:
(1-20)% increased Curse Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
and having the Shaper's Presence buff can make Other effects on Cursed enemies expire % slower. These 2 mods are additive with one another and capped at 75%.

  • Example At 50% Other effects on Cursed enemies expire % slower all buffs expire 2 times slower. This is equivalent to 100% more buff duration for calculating total buff duration.

Buff effect

The effect of a buff can also be increased or reduced. Modifiers that increases Buff Effect increase the bonuses from buffs that affect yourself, that includes both positive and negative bonuses. Therefore one has to be careful when amplifying two-sided buffs.

Currently, the only source of #% increased Effect of Buffs on you comes from IchimonjiIchimonji
Corsair Sword
One Handed Sword
Physical Damage: (45-58.5) to (167.4-195)
Critical Strike Chance: 5.00%
Attacks per Second: (1.86-1.94)
Weapon Range: 1.1 metres
Requires Level 58, 81 Str, 117 Dex40% increased Global Accuracy Rating(80-95)% increased Physical Damage
Adds (5-10) to (13-20) Physical Damage
(20-25)% increased Attack Speed
10% increased Effect of Buffs on you
10% increased Mana Reservation Efficiency of Skills
Allies' Aura Buffs do not affect you
Your Aura Buffs do not affect allies
Master yourself before you seek to master others.
. This will for example increase:

  • The amount of mana regeneration granted by the ClarityClarityAura, Spell, AoE
    Level: (1-20)
    Reservation: (34-279) Mana
    Cooldown Time: 1.20 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    AoE Radius: 36
    Requires Level 10Casts an aura that grants mana regeneration to you and your allies.+(0-1.9) metres to radius
    You and nearby Allies Regenerate (2.9-33) Mana per second

    Additional Effects From 1-20% Quality:
    (2-40)% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    aura.
  • The amount of Fire Damage per second taken by the player using Righteous FireRighteous FireSpell, AoE, Fire
    Level: (1-20)
    Cooldown Time: 0.30 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Deals 70% of your Maximum Life as Base Fire Damage per second
    Deals 70% of your Maximum Energy Shield as Base Fire Damage per second
    You Burn for 90% of your Maximum Life per second as Fire Damage
    You Burn for 70% of your Maximum Energy Shield per second as Fire Damage
    Grants (20-39)% more Spell Damage
    Base radius is (1.8-2.3) metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.015-0.3) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    . It does not increase the amount of Fire Damage per second dealt to enemies since the mod specifies "on you".
  • The spell damage bonus provided by a player using Righteous FireRighteous FireSpell, AoE, Fire
    Level: (1-20)
    Cooldown Time: 0.30 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Deals 70% of your Maximum Life as Base Fire Damage per second
    Deals 70% of your Maximum Energy Shield as Base Fire Damage per second
    You Burn for 90% of your Maximum Life per second as Fire Damage
    You Burn for 70% of your Maximum Energy Shield per second as Fire Damage
    Grants (20-39)% more Spell Damage
    Base radius is (1.8-2.3) metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.015-0.3) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Blood RageBlood RageSpell, Duration, Physical
    Level: (1-20)
    Cost: (12-29) Life
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Base duration is (7.00-10.80) seconds
    Grants (5-15)% increased Attack Speed
    1.2% of Attack Physical Damage Leeched as Life
    You take 4% of your Maximum Life per second as Physical Damage
    You take 4% of your Maximum Energy Shield per second as Physical Damage
    25% chance to gain a Frenzy Charge on Kill

    Additional Effects From 1-20% Quality:
    Grants (0.25-5)% increased Attack Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    increases the life leech amount as well as the attack speed on you, but also increases the total amount of Life and Energy Shields lost.

Buff and debuff copies

  • Multiple copies of the same buff do not stack with each other. When multiple copies of the same buff are on one character, the game will only count the strongest buff as active.
  • Exceptions are stacking buffs and debuffs such as withered (stacks upto a limit of 15).

Debuffs

A debuff is an effect that primarily grants a detrimental effect to the debuffed creature and can be identified by having a specific red border around the icon. For instance the damage over time from Bleeding or Poison are considered debuffs.[3]

Related Effects

The legacy Unique Jewel Mantra of FlamesMantra of Flames
Crimson Jewel
Limited to: 1Adds (3-5) to (8-12) Fire Attack Damage per Buff on you
Adds (2-3) to (5-8) Fire Spell Damage per Buff on you
The strong grow stronger still.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
has the unique mods Adds (3-5) to (8-12) Fire Attack Damage per Buff on You and Adds (2-3) to (5-8) Fire Spell Damage per Buff on You.

List of buffs & debuffs

Note: not an exhaustive list.

Buffs

Skills:

  • All aura skills (excluding PridePrideSpell, AoE, Aura, Physical
    Level: (1-20)
    Reservation: 50% Mana
    Cooldown Time: 1.20 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 24Casts an aura that causes nearby enemies to take more physical damage.+(0-1) metre to radius
    Nearby Enemies take at least (15-19)% more Physical Damage,
    raising up to (30-39)% as they stay in the Aura for 4 seconds

    Additional Effects From 1-20% Quality:
    (2-40)% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    )
  • The damage modifiers from all Heralds.
  • Damage reduction and Freeze immunity from Arctic ArmourArctic ArmourSpell, Duration, Cold
    Level: (1-20)
    Reservation: 25% Mana
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Base duration is (2.50-4.40) seconds
    Buff grants (11-21)% less Physical Damage taken from Hits while stationary
    Buff grants (11-20)% less Fire Damage taken from Hits while stationary
    Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%
    Buff grants Immunity to Freeze

    Additional Effects From 1-20% Quality:
    (1-20)% increased Skill Effect Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Block chance and Shock immunity from Tempest ShieldTempest ShieldSpell, Lightning, Chaining
    Level: (1-20)
    Reservation: 25% Mana
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 220%
    Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.Deals (38-896) to (115-2688) Lightning Damage
    Chains +1 Times
    Buff grants +(18-25)% Chance to Block Spell Damage while holding a Shield
    Buff grants Immunity to Shock

    Additional Effects From 1-20% Quality:
    (2-40)% chance to Shock enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Blood and SandBlood and SandSpell, Stance
    Level: (1-6)
    Reservation: 10% Mana
    Cooldown Time: 2.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 4Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Melee Skills deal (10-15)% more Area Damage while in Blood Stance
    Melee Skills have 5% less Area of Effect while in Blood Stance
    Melee Skills have (10-15)% more Area of Effect while in Sand Stance
    Melee Skills deal 5% less Area Damage while in Sand Stance
    (0-50)% increased Cooldown Recovery Rate

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Petrified BloodPetrified BloodSpell
    Level: (1-20)
    Reservation: 35% Mana
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 24Applies a buff that protects the lower half of your life, preventing some of the immediate life loss when damaged by hits and applying the loss over time instead. Your life cannot be raised above low life other than by flasks, and while above low life, skills will cost life as well as mana.Life Recovery other than Flasks cannot Recover Life to above Low Life
    When taking Damage from Hits, 40% of Life loss below half Life is Prevented, then (100-81)% of Life loss prevented this way is lost over 4 seconds
    Skills gain a Base Life Cost equal to 40% of Base Mana Cost while not on Low Life

    Additional Effects From 1-20% Quality:
    -(0.25-5)% of Life loss prevented is lost over 4 seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Aspect skills (excluding Aspect of the Spider)
  • Immunity to Temporal Chains from Temporal RiftTemporal RiftSpell
    Level: (1-20)
    Reservation: 10% Mana
    Cooldown Time: 5.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.25 sec
    Requires Level 34Reserves mana to apply a buff and leave afterimages of your recent past. Cast the spell again to return to the oldest afterimage, teleporting to that location as well as resetting your Life, Mana and Energy Shield to the values they had then.(0-38)% increased Cooldown Recovery Rate
    Buff makes you Unaffected by Temporal Chains
    This Spell's Cast Speed cannot be modified

    Additional Effects From 1-20% Quality:
    Buff causes Debuffs on you to expire (1-20)% faster
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Damage reduction from Guard Skills
    • Additional armour from Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard
      Level: (1-20)
      Cost: (8-12) Mana
      Cooldown Time: 4.00 sec
      Can Store 1 Use(s)
      Cast Time: Instant
      AoE Radius: 15
      Requires Level 16Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds
      This Skill's Cooldown does not recover during its effect
      Buff grants +(115-858) to Armour
      75% of Damage from Hits is taken from the Buff before your Life or Energy Shield
      Buff can take Damage equal to 10% of your Armour, up to a maximum of 5000
      Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted

      Additional Effects From 1-20% Quality:
      (1-20)% increased Skill Effect Duration
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    • Bleed immunity from SteelskinSteelskinSpell, Duration, Guard
      Level: (1-20)
      Cost: (4-16) Mana
      Cooldown Time: 3.00 sec
      Can Store 1 Use(s)
      Cast Time: Instant
      Requires Level 4Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.Base duration is 1.50 seconds
      This Skill's Cooldown does not recover during its effect
      Buff grants Immunity to Bleeding
      70% of Damage from Hits is taken from the Buff before Life or Energy Shield
      Buff can take (54-2209) Damage

      Additional Effects From 1-20% Quality:
      (0.5-10)% increased Cooldown Recovery Rate
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    • Damage bonus from Arcane CloakArcane CloakSpell, Duration, Guard, Lightning, Arcane
      Level: (1-20)
      Cooldown Time: 4.00 sec
      Can Store 1 Use(s)
      Cast Time: Instant
      Requires Level 16Spends a portion of your mana to grant a buff that takes some of the damage from hits for you until depleted. The buff grants added lightning damage based on the amount of mana spent by this skill. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds
      Spends (45-64)% of current Mana
      75% of Damage from Hits is taken from Buff before your Life or Energy Shield
      Buff can take Damage equal to Mana Spent by this Skill's effect
      Buff grants Added Lightning Damage equal to (10-14)% of Mana Spent by this Skill's effect
      This Skill's Cooldown does not recover during its effect

      Additional Effects From 1-20% Quality:
      (1-20)% increased Buff Effect
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Additional effects from Warcries (scales with Power)
    • Increased movement speed from Intimidating CryIntimidating CryWarcry, AoE, Duration, Physical
      Level: (1-20)
      Cost: (13-19) Mana
      Cooldown Time: 8.00 sec
      Can Store 1 Use(s)
      Use Time: 0.80 sec
      AoE Radius: 60
      Requires Level 10Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants movement speed.Base duration is (2.50-3.40) seconds
      (0-38)% increased Warcry Speed
      Enemies Taunted by this Warcry are Intimidated
      Counts total Power of Enemies in Range
      Buff grants 3% increased Movement Speed per 5 Power, counting a maximum of 30 Power
      Exerts the next 2 Melee Attacks you perform
      Exerted Attacks deal Double Damage

      Additional Effects From 1-20% Quality:
      (2-40)% increased Cooldown Recovery Rate
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    • Additional elemental resistance & maximum elemental resistance from Ancestral CryAncestral CryWarcry, AoE, Duration
      Level: (1-20)
      Cost: (14-19) Mana
      Cooldown Time: 8.00 sec
      Can Store 1 Use(s)
      Use Time: 0.80 sec
      AoE Radius: 60
      Requires Level 16Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. The user and nearby allies gain a buff that grants elemental resistances.Base duration is (2.50-3.40) seconds
      (0-38)% increased Warcry Speed
      Counts total Power of Enemies in Range
      Buff grants +5% to all Elemental Resistances per 5 power, counting a maximum of 30 Power
      Buff grants +1% to all Maximum Elemental
      Resistances per 10 Power, counting a maximum of 30 Power
      Exerts the next 8 Melee Strike Attacks you perform
      Exerted Strikes target 2 additional Enemies

      Additional Effects From 1-20% Quality:
      (2-40)% increased Cooldown Recovery Rate
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    • Increased armour and stun threshold from Seismic CrySeismic CryWarcry, AoE, Duration
      Level: (1-20)
      Cost: (14-19) Mana
      Cooldown Time: 8.00 sec
      Can Store 1 Use(s)
      Use Time: 0.80 sec
      AoE Radius: 60
      Requires Level 16Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent slam attacks. The user and nearby allies gain a buff that increases their armour and stun threshold.200% increased Knockback Distance
      Base duration is (2.50-3.40) seconds
      (0-38)% increased Warcry Speed
      Knocks back and Interrupts Enemies in a smaller Area
      Counts total Power of Enemies in Range
      Buff grants 5% more Armour per 5 Power, counting a maximum of 25 Power
      Buff grants 15% increased Stun Threshold per 5 Power, counting a maximum of 25 Power
      Exerts the next 6 Melee Slam Attacks you perform
      Exerted Attacks have 50% more Area of Effect

      Additional Effects From 1-20% Quality:
      (2-40)% increased Cooldown Recovery Rate
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    • Added attack damage based on the user's Main Hand Weapon damage from Rallying CryRallying CryWarcry, AoE, Duration
      Level: (1-20)
      Cost: (15-19) Mana
      Cooldown Time: 8.00 sec
      Can Store 1 Use(s)
      Use Time: 0.80 sec
      AoE Radius: 60
      Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Nearby allies gain a buff based on the damage of your weapon.Base duration is (2.50-3.40) seconds
      (0-38)% increased Warcry Speed
      Counts total Power of Enemies and Allies in Range
      Buff grants Added Attack Damage equal to 4% of the Damage of your Main
      Hand Weapon per 5 Power, counting a maximum of 30 Power
      Buff has 100% more Effect on your Minions
      Exerts the next 5 Melee Attacks you perform
      Exerted Attacks deal 5% more Damage per affected Ally, to a maximum of 25%

      Additional Effects From 1-20% Quality:
      (2-40)% increased Cooldown Recovery Rate
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    • Increased Critical Strike chance from Battlemage's CryBattlemage's CryWarcry, Critical, Trigger, AoE, Duration
      Level: (1-20)
      Cost: (15-19) Mana
      Cooldown Time: 8.00 sec
      Can Store 1 Use(s)
      Use Time: 0.80 sec
      AoE Radius: 60
      Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that boosts critical strike chance.Base duration is (2.50-3.40) seconds
      (0-38)% increased Warcry Speed
      Counts total Power of Enemies in Range
      Buff grants +0.5% to Critical Strike Chance per 5 power, counting a maximum of 25 Power
      Exerts the next 5 Melee Attacks you perform
      Exerted Attacks Trigger a Supported Spell with their first Melee Hit
      Supported Skills deal (44-38)% less Damage
      Supported Spells are Triggered by Attacks Exerted by Battlemage's Cry

      Additional Effects From 1-20% Quality:
      (2-40)% increased Cooldown Recovery Rate
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    • Life regeneration from Enduring CryEnduring CryWarcry, AoE, Duration
      Level: (1-20)
      Cost: (13-19) Mana
      Cooldown Time: 8.00 sec
      Can Store 1 Use(s)
      Use Time: 0.80 sec
      AoE Radius: 60
      Requires Level 10Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.Base duration is (2.50-3.40) seconds
      (0-38)% increased Warcry Speed
      Counts total Power of Enemies in Range
      Grants 1 Endurance Charge per 5 Power to you and Allied Players
      Buff grants 2% of Life Regenerated per second per
      5 power, counting a maximum of 25 Power

      Additional Effects From 1-20% Quality:
      (2-40)% increased Cooldown Recovery Rate
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    • Extra physical as fire damage from Infernal CryInfernal CryWarcry, AoE, Duration, Fire, Attack, Trigger, Melee
      Level: (1-20)
      Cost: (7-10) Mana
      Cooldown Time: 8.00 sec
      Can Store 1 Use(s)
      Use Time: 0.80 sec
      AoE Radius: 60
      Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants a portion of their physical damage as extra fire damage. In addition to being taunted, enemies are inflicted with a secondary debuff causing them to explode when they die, dealing fire damage in an area.Base duration is (2.50-3.40) seconds
      Base secondary duration is (2.50-3.40) seconds
      (0-38)% increased Warcry Speed
      Damage cannot be Reflected
      Counts total Power of Enemies in Range
      Explosion deals Base Fire Damage equal to 8% of the Monster's maximum Life
      Buff grants gain 5% of Physical Damage as
      Extra Fire Damage per 5 power, counting a maximum of 25 Power
      Exerts the next 6 Melee Attacks you perform
      Exerted Attacks Trigger Combust the first time they deal a Melee Hit
      60% of Physical Damage Converted to Fire Damage
      This Skill is Triggered by Attacks Exerted by Infernal Cry

      Additional Effects From 1-20% Quality:
      (2-40)% increased Cooldown Recovery Rate
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    • Rage regen, maximum Rage, and inherent Rage loss prevention from Vengeful CryVengeful CryWarcry, AoE, Duration, Retaliation
      Level: (1-20)
      Cost: (15-19) Mana
      Cooldown Time: 8.00 sec
      Can Store 1 Use(s)
      Use Time: 0.80 sec
      Requires Level 24Retaliate against a savage hit with a warcry, taunting all nearby enemies to attack the user. The user and nearby allies gain a buff which grants rage and prevents rage from being lost. Minions cannot gain rage.Base duration is (2.50-3.40) seconds
      Cannot be used by default
      Becomes Usable once for 2 seconds when you take a Savage Hit
      (0-38)% increased Warcry Speed
      Counts total Power of Enemies in Range
      Buff grants 3 Rage per second per 5 Power, counting a maximum of 25 power
      Buff grants +25 to Maximum Rage
      Buff prevents inherent loss of Rage

      Additional Effects From 1-20% Quality:
      (2-40)% increased Cooldown Recovery Rate
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Link skill effects
  • Lightning Damage aura from SmiteSmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura
    Level: (1-20)
    Cost: (7-12) Mana
    Attack Speed: 85% of base
    Attack Damage: (225-488)% of base
    Effectiveness of Added Damage: (225-488)%
    Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage
    Base duration is 4.00 seconds
    (30-20)% less Area Damage
    Base radius is (1.5-2.1) metres
    Base Aura radius is (3.6-4.2) metres
    Lightning strikes 1 target within 5 metres
    Aura grants (1-12) to (4-220) added Lightning Damage
    Aura grants (10-19)% chance to Shock

    Additional Effects From 1-20% Quality:
    -(0.5-10)% less Area Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Sigil of PowerSigil of PowerSpell, AoE, Duration, Lightning, Arcane
    Level: (1-20)
    Cost: (30-54) Mana
    Cooldown Time: 10.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.50 sec
    Requires Level 34Places a Sigil on the ground, which grants a buff to you and allies in the area around it for a duration. The Sigil gains stages as you spend mana in its area, making the buff more powerful. You can only have one Sigil of Power at a time.Base duration is 12.00 seconds
    Gains a Stage when you Spend a total of (72-400) Mana while in Area
    Enemies in Area deal (10-19)% less Damage while at maximum Stages
    Maximum 4 Stages
    Buff grants (2-7) to (29-141) Added Lightning Damage per Stage
    Minimum 1 second between Stages

    Additional Effects From 1-20% Quality:
    Enemies in Area deal +(0.2-4)% less damage while at maximum Stages
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , and Summon Lightning GolemSummon Lightning GolemLightning, Minion, Spell, Golem
    Level: (1-20)
    Cost: (30-54) Mana
    Cooldown Time: 6.00 sec
    Can Store 1 Use(s)
    Cast Time: 1.00 sec
    Requires Level 34Summons a Lightning Golem that grants you increased Attack and Cast speed. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.Maximum 1 Summoned Golem
    Golems grant (6-9)% increased Attack and Cast Speed

    Additional Effects From 1-20% Quality:
    (1-20)% increased Buff Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Corrupting FeverCorrupting FeverSpell, Duration, Physical
    Level: (1-20)
    Cost: (78-520) Life
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Draws out your own blood to power a buff for a duration, letting this skill inflict the Corrupting Blood debuff on enemies you hit, dealing physical damage over time for a short secondary duration. The buff's duration will be refreshed if you spend enough life before it expires.Deals (7.8-335.4) Base Physical Damage per second
    Base duration is 6.00 seconds
    Base secondary duration is 1.00 seconds
    Buff Duration is refreshed after you spend a total of (26-205) Life

    Additional Effects From 1-20% Quality:
    (1-20)% increased Skill Effect Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's buff that applies a stack of Corrupting Blood on hit
  • The life regeneration aura granted by Rejuvenation TotemRejuvenation TotemTotem, Aura, Spell, AoE
    Level: (1-20)
    Cost: (9-32) Mana
    Cast Time: 0.60 sec
    AoE Radius: 10
    Requires Level 4Summons a totem that has an aura which regenerates life for you and your nearby allies.Totem lasts 8 seconds
    Supported Skills have (0-76)% increased Totem Life
    Summons a Totem which uses this Skill
    Regenerate (8.6-317.5) Life per second

    Additional Effects From 1-20% Quality:
    (1-20)% more Totem Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Stacks of Reave from ReaveReaveAttack, AoE, Melee
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (232-534)% of base
    Effectiveness of Added Damage: (232-534)%
    AoE Radius: 20
    Requires Level 12Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.4 Maximum Stages
    +(0-0.2) metres to radius
    50% more Area of Effect for each stage

    Additional Effects From 1-20% Quality:
    +(0.1-2) to maximum Stages
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and Vaal ReaveVaal ReaveAttack, AoE, Vaal, Melee
    Level: (1-20)
    Souls Per Use: 25
    Can Store 3 Use(s)
    Soul Gain Prevention: 2 sec
    Attack Speed: 250% of base
    Attack Damage: (295-613)% of base
    Effectiveness of Added Damage: (295-613)%
    AoE Radius: 12
    Requires Level 12Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.+(0-0.2) metres to radius
    50% more Area of Effect for each stage
    Can't be Evaded
    +4 to maximum Stages

    Additional Effects From 1-20% Quality:
    +(0.1-2) to maximum Stages
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Block chance from Steel Ward from Shattering SteelShattering SteelAttack, Projectile, AoE, Physical
    Level: (1-20)
    Cost: (7-12) Mana
    Attack Speed: 85% of base
    Attack Damage: (170-265)% of base
    Effectiveness of Added Damage: (170-265)%
    Requires Level 12Swing an Axe or Sword, firing projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter.Fires 3 Projectiles
    40% chance to Impale Enemies on Hit

    Additional Effects From 1-20% Quality:
    (2-40)% increased Impale Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Movement Speed buff from Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration
    Level: (1-20)
    Cost: (5-8) Mana
    Cooldown Time: 2.00 sec
    Can Store 1 Use(s)
    Attack Speed: 120% of base
    Attack Damage: (177-408)% of base
    Effectiveness of Added Damage: (177-408)%
    Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3.00 seconds
    10% increased Attack Speed per Frenzy Charge
    15% chance to gain a Frenzy Charge on Hit
    Buff grants 20% increased Movement Speed

    Additional Effects From 1-20% Quality:
    (0.5-10)% chance to gain a Frenzy Charge on Hit
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and Smoke MineSmoke MineMine, Spell, AoE, Duration, Movement, Travel, Blink
    Level: (1-20)
    Cost: (6-13) Mana
    Reservation: (6-13) Mana
    Cooldown Time: 5.00 sec
    Can Store 3 Use(s)
    Cast Time: 0.50 sec
    Requires Level 10Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.Mine lasts 8 seconds
    Base duration is (4.00-5.00) seconds
    Base secondary duration is 1.00 seconds
    Increases and Reductions to Mine Duration also apply to this Skill's Buff Duration
    Only one Mine of this type can Detonate in each Detonation Sequence
    Buff grants (20-29)% increased Movement Speed
    Mines cannot be Re-armed
    Mine Detonation is Instant

    Additional Effects From 1-20% Quality:
    Buff grants (1-20)% increased Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Attack speed, life leech, and physical degeneration effects of Blood RageBlood RageSpell, Duration, Physical
    Level: (1-20)
    Cost: (12-29) Life
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Base duration is (7.00-10.80) seconds
    Grants (5-15)% increased Attack Speed
    1.2% of Attack Physical Damage Leeched as Life
    You take 4% of your Maximum Life per second as Physical Damage
    You take 4% of your Maximum Energy Shield per second as Physical Damage
    25% chance to gain a Frenzy Charge on Kill

    Additional Effects From 1-20% Quality:
    Grants (0.25-5)% increased Attack Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Incubating buff from Plague BearerPlague BearerSpell, Chaos, AoE
    Level: (1-20)
    Cost: (6-13) Mana
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 24Gain an Incubating buff, adding to its Plague Value as you inflict poisons. Use the skill again to begin Infecting, dealing chaos damage over time to nearby enemies until the Plague Value is depleted. Your damage modifiers don't apply to this skill's damage. Using the skill again alternates between Incubating and Infecting.+(0-0.3) metres to radius
    20% less Damage with Poison while Incubating and not at Maximum Plague Value
    When you inflict Poison while Incubating, adds 40% of the Expected Poison
    Damage to Plague Value
    Maximum Plague Value is (4000-1000000)
    While Infecting, deals Chaos Damage per second equal to 12% of the Plague Value when Infecting began, and loses Plague Value at the same rate

    Additional Effects From 1-20% Quality:
    Plague Bearer deals Damage based on an additional +(0.2-4)% of Plague Value
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Movement Speed, Phasing, and Stealth from Phase RunPhase RunSpell, Duration, Movement, Physical, Travel
    Level: (1-20)
    Cost: (8-13) Mana
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 34Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.Base duration is 1.80 seconds
    Base secondary duration is 0.20 seconds
    (30-39)% increased Movement Speed
    (20-30)% more Melee Physical Damage
    100% increased Skill Duration per Frenzy Charge removed
    Grants Phasing
    100% increased Stealth

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Temporary consumable buff from AmbushAmbushCritical, Spell, Movement, Duration, Travel
    Level: (1-20)
    Cost: (8-23) Mana
    Cooldown Time: 5.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.30 sec
    Requires Level 34Teleports you to a nearby enemy, applying a buff to you for a short duration and blinding the enemy for a secondary duration. Performing a melee attack with a One-Handed Weapon removes the buff to exert that attack.Base duration is 1.50 seconds
    Base secondary duration is 3.00 seconds
    Buff is removed to Exert the next Melee Attack you perform
    Attacks Exerted by this Skill cannot be Exerted by other Skills
    Exerted Attacks have +25% to Critical Strike Chance
    Exerted Attacks have +(100-138)% to Critical Strike Multiplier

    Additional Effects From 1-20% Quality:
    Exerted Attacks have +(0.5-10)% to Critical Strike Chance
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    (no inherent effects)
  • Combat Rush from Close Combat SupportClose Combat SupportSupport, Melee, Attack, Duration
    Icon: s
    Level: (1-20)
    Cost & Reservation Multiplier: 140%
    Requires Level 18Supports melee attack skills. Cannot support skills which create minions.Supported Skills deal up to (25-39)% more Melee Damage to Enemies, based on proximity
    Supported Skills grant Combat Rush on Hit
    Combat Rush lasts 2 seconds or until you use a Travel Skill
    Combat Rush grants 20% more Attack Speed to Travel Skills not Supported by Close Combat
    Supported Skills can only be used with Axes or Swords

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Damage with Hits to Close Range Enemies
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
  • Effects from all Offering skills
  • Life Regeneration from Summon Holy RelicSummon Holy RelicMinion, Spell
    Level: (1-20)
    Cost: (11-28) Mana
    Cooldown Time: 2.00 sec
    Can Store 1 Use(s)
    Cast Time: 1.00 sec
    Requires Level 4Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a nova spell with a short cooldown, that deals physical damage to enemies and grants life regeneration to allies in an area around it. This life regeneration is higher when applied to minions.Maximum 1 Summoned Holy Relic
    (0-76)% more Minion Movement Speed
    Holy Relic's Nova Skill grants (5.2-154.6) Life regenerated per second to Allies
    Holy Relic's Nova Skill grants (9-464) Life regenerated per second to Minions
    Minions cannot Taunt Enemies

    Additional Effects From 1-20% Quality:
    (2-40)% increased Buff Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Life regeneration effect from Essence DrainEssence DrainSpell, Projectile, Duration, Chaos, AoE
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 160%
    Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Deals (12-776) to (18-1164) Chaos Damage
    Deals (42.2-1818.1) Base Chaos Damage per second
    Base duration is 3.80 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Regenerate 0.50% of Debuff Damage as Life

    Additional Effects From 1-20% Quality:
    Regenerate +(0.025-0.5)% of Debuff Damage as Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Lucky Lightning Damage effect from Vaal ArcVaal ArcSpell, Chaining, Vaal, Lightning, Duration
    Level: (1-20)
    Souls Per Use: 25
    Can Store 1 Use(s)
    Soul Gain Prevention: 2 sec
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 220%
    Requires Level 12A shocking arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains from an enemy, it will do so simultaneously to two further enemies, but never to enemies that have already been hit by any of these chains. Also grants a buff making your Arc damage lucky for a short duration.Deals (38-924) to (64-1539) Lightning Damage
    100% increased Duration of Lightning Ailments
    Base duration is 4.00 seconds
    100% chance to Shock enemies
    Chains +(5-9) Times
    15% more Damage with Hits and Ailments for each remaining Chain
    100% increased Effect of Lightning Ailments

    Additional Effects From 1-20% Quality:
    Chains +(0.05-1) Times
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Spell Damage and Fire degeneration from Righteous FireRighteous FireSpell, AoE, Fire
    Level: (1-20)
    Cooldown Time: 0.30 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Deals 70% of your Maximum Life as Base Fire Damage per second
    Deals 70% of your Maximum Energy Shield as Base Fire Damage per second
    You Burn for 90% of your Maximum Life per second as Fire Damage
    You Burn for 70% of your Maximum Energy Shield per second as Fire Damage
    Grants (20-39)% more Spell Damage
    Base radius is (1.8-2.3) metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.015-0.3) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Chance to shock and ability to create a Galvanic Field from Galvanic FieldGalvanic FieldSpell, AoE, Duration, Lightning, Chaining, Orb
    Level: (1-20)
    Cost: (9-18) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (60-100)%
    Requires Level 16Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. The strength of the field depends on the magnitude of shock affecting the enemy when it is created.Deals (1-56) to (23-1067) Lightning Damage
    Cannot inflict Shock
    Base duration is 6.00 seconds
    Fires a beam every 0.10 seconds
    Can target each enemy only once every (0.70-0.50) seconds
    Buff Grants 20% chance to Shock enemies
    Field gains (10-15)% more Damage with Hits per 5% Shock Effect on Enemy when created
    Field gains +0.1 metres to radius per 10% Shock Effect on Enemy when created
    Maximum 1 Field

    Additional Effects From 1-20% Quality:
    Buff grants +(1-20)% chance to Shock enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • An active Energy BladeEnergy BladeSpell, Lightning
    Level: (1-20)
    Cost: (136-624) Energy Shield
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: 1.00 sec
    Requires Level 24Grants a buff which significantly lowers your maximum Energy Shield to transform your equipped weapons into Swords formed from that energy. Casting the spell again removes the buff. Requires a Non-Bow weapon. This skill cannot be triggered.Energy Blades have minimum Lightning Damage equal to 2% of Energy Shield, plus (2-12)
    Energy Blades have maximum Lightning Damage equal to 40% of Energy Shield, plus (40-235)
    Two Handed Energy Blades have 70% more Lightning Damage
    Buff grants 50% less Maximum Energy Shield

    Additional Effects From 1-20% Quality:
    Buff grants (0.25-5)% more Maximum Energy Shield
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • ConvocationConvocationSpell, Duration, Minion
    Level: 1
    Cost: 6 Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 31Recalls all minions that are following you to your location, and grants them a temporary life regeneration effect.Base duration is 2.00 seconds
    Regenerate 2% of Life per second

    Additional Effects From 1-20% Quality:
    (1-20)% increased Skill Effect Duration
    (1-20)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's Life regeneration buff on minions
  • Frost ShieldFrost ShieldCritical, Spell, AoE, Duration, Cold
    Level: (1-20)
    Cost: (30-54) Mana
    Cooldown Time: 5.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.50 sec
    Requires Level 34Place a Frost Shield that drains your energy shield for one second or until you run out, gaining stages while this drain occurs. The Frost Shield takes some damage from hits in place of you and allies while in its area. Enemies in the area are Chilled. You can only have one Frost Shield active at once.Base duration is 10.00 seconds
    20% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or Energy Shield
    60% of Damage dealt to you or Allies in Area with Hits by Enemies outside Area is taken from Frost Shield's Life before your Life or Energy Shield
    You gain +(0.1-0.38)% to Spell Critical Strike Chance per Stage while in Area
    Frost Shield has (190-910) maximum Life per Stage
    Maximum 4 Stages
    Gains 1 Stage every 0.3 seconds while you are losing Energy Shield
    You lose (150-730) Energy Shield per second

    Additional Effects From 1-20% Quality:
    (1-20)% increased Effect of Cold Ailments
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's Critical Strike Chance bonus
  • Feeding Frenzy SupportFeeding Frenzy SupportSupport, Minion, Duration
    Icon: h
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 31Supports skills which create Minions.Feeding Frenzy base Duration is (4-5.9) seconds
    Minions from Supported Skills have (25-44)% chance to grant Feeding Frenzy to you on Hit
    Minions from Supported Skills are Aggressive

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Minion Movement Speed
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    's minion bonus is granted as a player buff.
  • Innervate SupportInnervate SupportLightning, Support, Duration
    Icon: K
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 31Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.Gain Innervation on Killing a Shocked Enemy with Supported Skills
    Innervation grants (1-8) to (17-145) Lightning Damage
    Innervation lasts 8 seconds
    Supported Skills have 20% chance to Shock
    Supported Skills have (2-14) to (29-251) added Lightning Damage

    Additional Effects From 1-20% Quality:
    Innervation lasts (0.1-2) seconds
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    's Innervation
  • Golems grant buffs as long as they are alive.
  • The buffs of the same name from Lifetap SupportLifetap SupportSupport, Duration
    Icon: T
    Level: (1-20)
    Cost & Reservation Multiplier: 300%
    Requires Level 8Supports any non-blessing skill. Minions cannot gain the Lifetap buff.Supported Skills Cost Life instead of Mana
    Gain Lifetap after Spending a total of (23-273) Life on Upfront
    Costs and Effects of a Supported Skill
    Supported Skills deal (10-19)% more Damage while you have Lifetap
    Lifetap lasts 4 seconds

    Additional Effects From 1-20% Quality:
    Lifetap lasts +(0.1-2) seconds
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    and Arcane Surge SupportArcane Surge SupportArcane, Support, Spell, Duration
    Icon: N
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.Gain Arcane Surge after Spending a total of (15-400) Mana on
    Upfront Costs and Effects of a Supported Skill
    Arcane Surge grants (10-20)% increased Cast Speed
    Arcane Surge grants (30-58)% increased Mana Regeneration rate
    Arcane Surge lasts 4 seconds
    Supported Skills deal (10-25)% more Spell Damage while you have Arcane Surge

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Spell Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
  • BerserkBerserkSpell
    Level: (1-20)
    Cost: (10-16) Mana
    Cooldown Time: 5.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 34Consumes Rage at an accelerating rate to increase the effects of Rage.Lose 5 Rage per second
    At least 5 Rage required to start Berserking
    Each second, 20% more Rage loss Rate
    This Skill's Cooldown does not recover during its effect
    (40-59)% increased Rage Effect

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Glorious Madness granted by the Embrace Madness Skill found on the unique Beacon of MadnessBeacon of Madness
    Two-Toned Boots
    Armour: (315-580)
    Evasion: (315-580)
    Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold ResistancesGrants Level 1 Embrace Madness Skill
    (150-300)% increased Armour and Evasion
    30% increased Movement Speed
    20% chance to deal Double Damage while affected by Glorious Madness
    +15 to maximum Fortification while affected by Glorious Madness
    Nothing spreads as quickly as an idea.
  • Insanity granted by the Unhinge Skill found on the unique Doppelgänger GuiseDoppelgänger Guise
    Sadist Garb
    Evasion: (427-491)
    Energy Shield: (93-107)
    Movement Speed: -3%
    Requires Level 68, 103 Dex, 109 IntGrants Level 20 Unhinge Skill
    (40-60)% more Critical Strike Chance while Insane
    Enemies Killed by your Hits are destroyed while Insane
    (40-30)% less Physical and Chaos Damage Taken while Sane
    Regenerate 10% Life over one second when Hit while Sane
    Within each of us exists a being of pure malice,
    held back only by the lies we tell ourselves.
  • Phantasmal Might granted by having a Summoned Phantasm while having the unique The Black CaneThe Black Cane
    Royal Sceptre
    Sceptre
    Physical Damage: 34-80
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.20
    Weapon Range: 1.1 metres
    Requires Level 50, 86 Str, 86 Int24% increased Elemental Damage+(20-30) to Intelligence
    (8-15)% increased Cast Speed
    (40-60)% increased Mana Regeneration Rate
    Minions deal (40-60)% increased Damage
    Each Summoned Phantasm grants you Phantasmal Might
    Lead the army of the damned from the front.
    equipped - each stack of Phantasmal Might counts as its own buff
  • Flame-Touched granted by the Approaching Flames Skill found on the unique Annihilation's ApproachAnnihilation's Approach
    Dragonscale Boots
    Armour: (193-278)
    Evasion: (193-278)
    Requires Level 65, 62 Str, 62 DexGrants Level 20 Approaching Flames Skill
    (60-100)% increased Armour and Evasion
    30% increased Movement Speed
    Cannot be Chilled
    Cannot be Frozen
    Take 6000 Fire Damage per Second while Flame-Touched
    Gain Adrenaline when you become Flame-Touched
    Lose Adrenaline when you cease to be Flame-Touched
    Pray that the flames find fascination,
    for the true end follows when the great eye closes.
  • Trauma stacks granted by hitting an enemy with BoneshatterBoneshatterAttack, Melee, Strike, AoE, Duration, Physical
    Level: (1-20)
    Cost: (9-12) Mana
    Attack Speed: 85% of base
    Attack Damage: (231-338)% of base
    Effectiveness of Added Damage: (231-338)%
    Requires Level 28Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.(11-158) to (17-238) Added Attack Physical Damage
    Gain 1 Trauma the first time this Attack Hits an Enemy
    Take (6-194) Physical Damage per Trauma when you gain Trauma
    Trauma lasts 6.0 seconds
    (2-4)% more Damage per Trauma
    Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%

    Additional Effects From 1-20% Quality:
    +(0.05-1)% more Damage per Trauma
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    - each stack counts as its own buff
  • Shattered Shield granted by triggering the Shield Shatter Skill found on the unique ShattershardShattershard
    Crimson Round Shield
    Chance to Block: (34-38)%
    Armour: (341-445)
    Evasion: (341-445)
    Movement Speed: -3%
    Requires Level 49, 64 Str, 64 DexTrigger Level 20 Shield Shatter when you Block
    (120-150)% increased Armour and Evasion
    +(80-100) to maximum Life
    +(8-12)% Chance to Block
    Fragile, explosive, and punishing.
  • The Unshattered Will Buff granted by the Summon Harbinger of Focus Skill found on The Unshattered WillThe Unshattered Will
    Archon Kite Shield
    Chance to Block: 27%
    Armour: (156-179)
    Energy Shield: (32-37)
    Movement Speed: -3%
    Requires Level 68, 85 Str, 85 Int+12% to all Elemental ResistancesGrants Summon Harbinger of Focus Skill
    +(60-80) to maximum Life
    +(10-15)% to all Elemental Resistances
    (30-50) Mana gained when you Block
    +5% Chance to Block
    Channelling Skills deal (50-70)% increased Damage


Others:

  • Adrenaline
  • Fortify - each stack of Fortify counts as its own buff
  • Onslaught
  • Tailwind
  • Phasing
  • Elusive
  • Unholy Might
  • Soul Eater
  • Shaper's Presence
  • Maddening Presence
  • Alchemist's Genius
  • Conflux such as Elemental Conflux
  • Slipstreams
  • Consecrated Ground from skills such as Purifying FlamePurifying FlameFire, Spell, AoE, Duration, Physical
    Level: (1-20)
    Cost: (6-25) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.50%
    Effectiveness of Added Damage: (220-300)%
    A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.Deals (8-1324) to (11-1986) Physical Damage
    Base duration is 4.00 seconds
    +(0-0.2) metres to radius
    +(0-0.6) metres to radius of Consecrated Ground
    50% of Physical Damage Converted to Fire Damage
    Shockwave deals 25% less Damage

    Additional Effects From 1-20% Quality:
    +(0.01-0.2) metres to radius
    +(0.015-0.3) metres to radius of Consecrated Ground
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    or the Pious Path Ascendancy Notable
  • Sacrificial Zeal from the unique Hand of the FerventHand of the Fervent
    Zealot Gloves
    Armour: (132-211)
    Energy Shield: (27-43)
    Requires Level 43, 34 Str, 34 Int(70-130)% increased Armour and Energy Shield
    +(50-70) to maximum Life
    Gain Sacrificial Zeal when you use a Skill, dealing you 150% of the Skill's Mana Cost as Physical Damage per Second
    Hits have (35-50)% chance to ignore Enemy Physical Damage Reduction while you have Sacrificial Zeal
    A sacrifice of blood calls forth His vengeance.
    Let the righteous become the Hand of God.
  • Auras from unique items such as KingmakerKingmaker
    Despot Axe
    Two Handed Axe
    Physical Damage: (360-414) to (488-561.2)
    Critical Strike Chance: (6.50-7.00)%
    Attacks per Second: (1.50-1.57)
    Weapon Range: 1.3 metres
    Requires Level 66, 140 Str, 86 Dex(300-360)% increased Physical Damage
    (7-12)% increased Attack Speed
    (30-40)% increased Critical Strike Chance
    Nearby Allies have 30% increased Item Rarity
    Nearby Allies have Culling Strike
    Insufficient Mana doesn't prevent your Melee Attacks
    Nearby Allies have +50% to Critical Strike Multiplier
    Nearby Allies have +10 Fortification
    A King and his people are linked together
    like a soul and a beating heart.
    Both can be severed by a same edge,
    then forged anew.
    , Dying BreathDying Breath
    Iron Staff
    Warstaff
    Physical Damage: 14-42
    Critical Strike Chance: 7.60%
    Attacks per Second: 1.30
    Weapon Range: 1.3 metres
    Requires Level 13, 27 Str, 27 Int+20% Chance to Block Attack Damage while wielding a Staff18% increased Cast Speed
    18% increased maximum Mana
    18% increased Area of Effect of Aura Skills
    18% increased Area of Effect of Hex Skills
    Nearby Enemies have 18% increased Effect of Curses on them
    Nearby allies gain 18% increased Damage
    18% increased effect of Non-Curse Auras from your Skills
    The whispers of the dead
    Carry wisdom for the living,
    If you are willing to give your life
    To listen.
    , Leer CastLeer Cast
    Festival Mask
    Evasion: (77-88)
    Energy Shield: (17-19)
    Requires Level 28, 33 Dex, 33 Int+(20-30) to Dexterity
    25% reduced Damage
    +(60-100) to maximum Life
    +(60-100) to maximum Mana
    You and nearby allies gain 50% increased Damage
    For none of us are as cruel as all of us.
    , Replica Leer CastReplica Leer Cast
    Festival Mask
    Evasion: (77-88)
    Energy Shield: (17-19)
    Requires Level 28, 33 Dex, 33 Int+(20-30) to Dexterity
    60% reduced Mana Regeneration Rate
    +(60-100) to maximum Life
    +(60-100) to maximum Mana
    You and nearby Allies have 30% increased Mana Regeneration Rate
    "Prototype #412 seems to bear much in
    common with Thought Extractor technology."
    , Victario's FlightVictario's Flight
    Goathide Boots
    Evasion: (84-135)Requires Level 12, 26 Dex+15 to Dexterity
    +15 to Intelligence
    (100-150)% increased Evasion Rating
    (10-20)% increased Movement Speed
    (10-20)% increased Movement Speed when on Low Life
    Quicksilver Flasks you Use also apply to nearby Allies
    Alive but not unscathed, Victario fled
    as slaughter blossomed at the gates.
    and Shaper's SeedShaper's Seed
    Agate Amulet
    Requires Level 16+(16-24) to Strength and Intelligence(60-100)% increased Mana Regeneration Rate
    Regenerate 4% of Life per second
    Nearby Allies gain 4% of Life Regenerated per second
    Nearby Allies gain 80% increased Mana Regeneration Rate
    The first light to grow in the primordial darkness.
  • The effects granted by various Ascendancy passive skills such as Guardians Radiant Faith
  • Buffs applied by Raised SpectresRaise SpectreSpell, Minion
    Level: (1-20)
    Cost: (15-28) Mana
    Cast Time: 0.85 sec
    Requires Level 28Raises a spectral version of a defeated foe as a minion to fight for you in battle.Maximum (1-2) Raised Spectres
    Minions have +30% to all Elemental Resistances
    55% more Minion Movement Speed
    Minion Movement Speed is Capped
    Minions have (105-776) additional Accuracy Rating
    Raised Spectres are Level (28-70)

    Additional Effects From 1-20% Quality:
    Minions have +(1-20)% to all Elemental Resistances
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    like They of Tul with its Snow Cloak Skill
  • Buff from Ritual Altar

Debuffs

Skills:

  • All curse skills
  • PridePrideSpell, AoE, Aura, Physical
    Level: (1-20)
    Reservation: 50% Mana
    Cooldown Time: 1.20 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 24Casts an aura that causes nearby enemies to take more physical damage.+(0-1) metre to radius
    Nearby Enemies take at least (15-19)% more Physical Damage,
    raising up to (30-39)% as they stay in the Aura for 4 seconds

    Additional Effects From 1-20% Quality:
    (2-40)% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Flesh and StoneFlesh and StoneSpell, Aura, AoE, Stance, Physical
    Level: (1-20)
    Reservation: 25% Mana
    Cooldown Time: 2.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Buffs you, and affects nearby enemies with an aura, differently depending on your stance. Both stances are more impactful against enemies closer to you. Using the skill again alternates between Blood Stance and Sand Stance.Base Aura radius is 2.8 metres
    (0-50)% increased Cooldown Recovery Rate
    While in Blood Stance, Aura makes Enemies take up to (10-20)% more Physical Damage from Hits
    While in Sand Stance, Buff makes you take up to (10-19)% less Damage from Enemies in Aura

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Aspect of the Spider's effects on enemies
  • Charged debuffs from Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (164-377)% of base
    Effectiveness of Added Damage: (164-377)%
    AoE Radius: 15
    Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 0.80 seconds
    Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
    60% of Physical Damage Converted to Fire Damage
    Base radius is 2.4 metres
    Base explosion radius is 1.8 metres
    Debuff deals 66% of Damage per Charge

    Additional Effects From 1-20% Quality:
    Debuff deals +(0.5-10)% of Damage per Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Physical Damage over Time debuffs from ExsanguinateExsanguinateSpell, Chaining, Physical, Duration
    Level: (1-20)
    Cost: (16-46) Life
    Cast Time: 0.80 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (150-270)%
    Requires Level 12Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils.Deals (17-1193) to (25-1789) Physical Damage
    Deals (23.4-1121) Base Physical Damage per second
    Base duration is 1.00 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Fires tendrils at up to (7-9) Targets

    Additional Effects From 1-20% Quality:
    Base duration is (0.075-1.5) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , ReapReapSpell, Physical, AoE, Duration
    Level: (1-20)
    Cost: (25-46) Life
    Cast Time: 0.80 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (150-210)%
    Requires Level 28A bloody scythe swipes across a selected area, applying a physical damage over time debuff and hitting enemies with physical damage. If any survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges.Deals (57-943) to (86-1414) Physical Damage
    Deals (120.2-1463.3) Base Physical Damage per second
    Base duration is 1.00 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Gain a Blood Charge if this Skill Hits Enemies and none of them Die
    Lose a Blood Charge when an Enemy Dies while affected by this Skill's Debuff
    Costs 20% more Life per Blood Charge
    Deals 15% more Damage per Blood Charge

    Additional Effects From 1-20% Quality:
    Deals +(0.25-5)% more Damage per Blood Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and Vaal ReapVaal ReapSpell, Physical, AoE, Duration, Vaal
    Level: (1-20)
    Souls Per Use: 25
    Can Store 1 Use(s)
    Soul Gain Prevention: 8 sec
    Cast Time: 0.80 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (310-420)%
    Requires Level 28Bloody scythes swipe around a selected area, hitting enemies with physical damage. An area of boiling blood is left beneath them for a duration which deals physical damage over time. Also gives a bonus to maximum Blood Charges for a secondary duration.Deals (115-1886) to (172-2828) Physical Damage
    Deals (179.1-2946.2) Base Physical Damage per second
    Base duration is 5.00 seconds
    Base secondary duration is 8.00 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    Effects of Boiling Blood Linger for 2 seconds
    Grants +4 to maximum Blood Charges
    Grants up to maximum Blood Charges

    Additional Effects From 1-20% Quality:
    Deals +(0.25-5)% more Damage per Blood Charge
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • The timed debuffs that summon Minions on being killed if affected by Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike
    Level: (1-20)
    Cost: (7-10) Mana
    Attack Damage: (249-458)% of base
    Effectiveness of Added Damage: (249-458)%
    Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds
    Base secondary duration is 20.00 seconds
    Maximum 9 Summoned Normal Sentinels of Dominance
    Maximum 3 Summoned Magic Sentinels of Dominance
    Maximum 1 Summoned Rare Sentinel of Dominance
    25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster

    Additional Effects From 1-20% Quality:
    Minions have (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    or AbsolutionAbsolutionSpell, Minion, Duration, Physical, Lightning, AoE
    Level: (1-20)
    Cost: (9-26) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (180-200)%
    Requires Level 12Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.Deals (21-873) to (31-1310) Physical Damage
    Base duration is 1.00 seconds
    Base secondary duration is 10.00 seconds
    +(0-0.6) metres to radius
    25% chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy
    This Spell and Minions Convert 50% of Physical Damage to Lightning Damage
    Maximum 3 Summoned Sentinels of Absolution

    Additional Effects From 1-20% Quality:
    Minions have (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Movement speed and damage taken debuff from Bear TrapBear TrapTrap, Spell, Duration, Physical
    Level: (1-20)
    Cost: (6-23) Mana
    Cooldown Time: 4.00 sec
    Can Store 3 Use(s)
    Cast Time: 1.00 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 300%
    Requires Level 4Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.Deals (16-1447) to (22-2026) Physical Damage
    Traps do not Trigger at the end of their Duration
    Trap lasts 4 seconds
    Base duration is 3.00 seconds
    Locks enemy in place
    Enemies take 25% increased Damage from Trap or Mine Hits
    Enemies have 80% less Movement Speed when the Debuff starts

    Additional Effects From 1-20% Quality:
    Base duration is (0.05-1) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Explosive Arrow charges from Explosive ArrowExplosive ArrowAttack, Projectile, AoE, Duration, Fire, Bow
    Level: (1-20)
    Cost: (7-10) Mana
    Projectile Speed: 3260
    AoE Radius: 15
    Requires Level 28Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Base duration is 1.00 seconds
    Explosion deals 50% less Base Damage
    Explosion will have (47-522) to (71-783) added Fire Damage
    +0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres
    Explosion deals 6% more Damage with Hits per Explosive Arrow on Target
    Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target
    Maximum 20 Explosive Arrows stuck in an Enemy

    Additional Effects From 1-20% Quality:
    +(0.1-2) Maximum Explosive Arrows stuck in an Enemy
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Varying Hinder debuffs from BlightBlightSpell, Chaos, AoE, Channelling, Duration
    Level: (1-20)
    Cost: (2-5) Mana
    Cast Time: 0.30 sec
    AoE Radius: 26
    Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.Deals (5.9-351.9) Base Chaos Damage per second
    Base duration is 2.00 seconds
    Base secondary duration is 1.00 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    +(0-0.6) metres to radius
    80% reduced Movement Speed
    Debuff can have up to 20 layers of Damage

    Additional Effects From 1-20% Quality:
    Base duration is (0.04-0.8) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Vaal BlightVaal BlightSpell, Chaos, AoE, Duration, Vaal, Nova, Channelling
    Level: (1-20)
    Souls Per Use: 30
    Can Store 1 Use(s)
    Soul Gain Prevention: 7 sec
    Cast Time: 0.60 sec
    Apply a powerful debuff to enemies around you which deals chaos damage over time. Then applies two additional layers in a larger area, growing greatly in size each time. Enemies are also substantially hindered for a shorter secondary duration, slowing their movement.Deals (6.5-651.1) Base Chaos Damage per second
    Base duration is 6.00 seconds
    Base secondary duration is 3.00 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    +(0-0.9) metres to radius
    80% reduced Movement Speed
    Debuff can have up to 20 layers of Damage
    Hindered Enemies take 20% increased Chaos Damage

    Additional Effects From 1-20% Quality:
    Base duration is (0.04-0.8) seconds
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , WitherWitherSpell, AoE, Duration, Chaos, Channelling
    Level: (1-20)
    Cost: (3-9) Mana
    Cast Time: 0.28 sec
    Requires Level 10Casts a debilitating debuff on enemies in an area, hindering their movement and also inflicts the Withered debuff, which increases the Chaos Damage they take and can stack up to 15 times.Withered lasts 2 seconds
    Base duration is 0.50 seconds
    (0-19)% increased Area of Effect
    (30-36)% reduced Movement Speed
    6% increased Chaos Damage taken

    Additional Effects From 1-20% Quality:
    (1-20)% increased Skill Effect Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , StormbindStormbindSpell, AoE, Channelling, Lightning, Duration, Arcane
    Level: (1-20)
    Cost: (3-5) Mana
    Cast Time: 0.12 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 160%
    Requires Level 28Channel to spread runes on the ground in a growing pattern. The runes fade away after a duration, or will be immediately removed and deal damage in a circular area when detonated by Rune Blast. Enemies standing on the runes are Hindered, reducing their movement speed.Deals (36-444) to (107-1332) Lightning Damage
    Base duration is 12.00 seconds
    50% reduced Movement Speed
    Runes have 30% more Area of Effect per Improvement
    Runes deal 100% more Damage with Hits and Ailments per Improvement
    A Rune is Improved for each (5-24) Mana Spent
    Runes can be improved 3 times

    Additional Effects From 1-20% Quality:
    Runes have +(0.5-10)% more Area of Effect per Improvement
    (0.5-10)% increased Cast Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , and Void SphereVoid SphereSpell, AoE, Duration, Physical, Chaos, Orb
    Level: (1-20)
    Cost: (30-54) Mana
    Cooldown Time: 10.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.80 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: (50-75)%
    Requires Level 34Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time.Deals (27-344) to (40-516) Physical Damage
    Base duration is 5.00 seconds
    Pulses every 0.40 seconds
    40% of Physical Damage Converted to Chaos Damage
    Base radius is 3.8 metres
    Enemies in range are Hindered, with up to (30-39)% reduced Movement Speed, based on distance from the Void Sphere

    Additional Effects From 1-20% Quality:
    (1-20)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Reduced Life/ES regeneration rate from Frost BombFrost BombSpell, AoE, Duration, Cold, Orb
    Level: (1-20)
    Cost: (4-16) Mana
    Cooldown Time: 2.50 sec
    Can Store 1 Use(s)
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (170-310)%
    Requires Level 4Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.Deals (9-1391) to (13-2086) Cold Damage
    Base duration is 2.00 seconds
    Base secondary duration is 5.00 seconds
    75% reduced Life Regeneration rate
    Base radius is (2.4-3.1) metres
    Cold Exposure applies -15% to Cold Resistance

    Additional Effects From 1-20% Quality:
    (1-20)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Debuff granting Power Charges on being killed from Power SiphonPower SiphonCritical, Attack, Projectile
    Level: (1-20)
    Cost: (5-9) Mana
    Attack Speed: 115% of base
    Attack Damage: (140-159)% of base
    Effectiveness of Added Damage: (140-159)%
    Requires Level 12Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value
    Fires a Projectile at up to (4-7) targets
    Modifiers to number of Projectiles instead apply to number of targets fired at
    Culling Strike
    20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy
    10% more Critical Strike Chance per Power Charge
    +20% to Critical Strike Multiplier per Power Charge

    Additional Effects From 1-20% Quality:
    +(0.5-10)% to Critical Strike Multiplier per Power Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    or Vaal Power SiphonVaal Power SiphonCritical, Attack, Projectile, Vaal
    Level: (1-20)
    Souls Per Use: 15
    Can Store 3 Use(s)
    Soul Gain Prevention: 2 sec
    Attack Speed: 115% of base
    Attack Damage: (150-184)% of base
    Effectiveness of Added Damage: (150-184)%
    Requires Level 12Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Cannot be supported by Volley.Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value
    Fires Projectiles at each nearby Enemy
    Culling Strike
    Can't be Evaded
    Gain a Power Charge when Projectile Hits a Rare or Unique Enemy
    20% more Critical Strike Chance per Power Charge
    +25% to Critical Strike Multiplier per Power Charge

    Additional Effects From 1-20% Quality:
    +(0.5-10)% to Critical Strike Multiplier per Power Charge
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Cold Damage over Time and Chill debuffs from Wintertide BrandWintertide BrandSpell, AoE, Cold, Duration, Brand
    Level: (1-20)
    Cost: (6-16) Mana
    Cast Time: 0.70 sec
    Requires Level 12Creates a magical brand which can attach to a nearby enemy, dealing cold damage over time and chilling them. It periodically activates while attached, gaining stages that raise the damage. When removed, a short-duration debuff dealing the same damage over time and chill is applied to each nearby enemy. The brand keeps its charges while detached.Activates every 0.25 seconds while Attached
    Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
    Deals (13.7-261.2) Base Cold Damage per second
    Can have an additional Brand Attached to an Enemy
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Can be Detached for a total Duration of 6.00 seconds
    Can be Attached for a total Duration of 2.00 seconds
    Base Debuff Duration is 1.00 seconds
    Debuff deals 20% more Damage per Stage
    Maximum 20 Stages

    Additional Effects From 1-20% Quality:
    Debuff deals +(0.25-5)% more Damage per Stage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Siphoning TrapSiphoning TrapTrap, Spell, Duration, AoE, Cold
    Level: (1-20)
    Cost: (7-24) Mana
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Cast Time: 1.00 sec
    Requires Level 10Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.Trap lasts 4 seconds
    Base duration is 3.00 seconds
    Deals (16.9-760.7) Base Cold Damage per second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Applies beams to the closest 10 Enemies
    Regenerate (12.7-324.4) Life per second while any Enemy is affected
    Regenerate (2.9-17.2) Mana per second while any Enemy is affected
    Regenerate (1.3-32.4) Life per second for each affected Enemy
    Regenerate (0.3-1.7) Mana per second for each affected Enemy

    Additional Effects From 1-20% Quality:
    Applies beams to the closest +(0.2-4) Enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Fire Damage over Time from walking/firing projectiles through Flame WallFlame WallSpell, AoE, Duration, Fire
    Level: (1-20)
    Cost: (4-16) Mana
    Cast Time: 0.50 sec
    Requires Level 4Create a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.Deals (2.1-679.9) Base Fire Damage per second
    Secondary Debuff Deals (7.2-2266.4) Base Fire Damage per second
    Base duration is (3.00-4.90) seconds
    Base secondary duration is (1.00-2.00) seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Wall will be (4-5.9) meters long
    Projectiles which pass through the wall deal (3-78) to (5-117) Added Fire Damage
    Maximum 3 Flame Walls at a time

    Additional Effects From 1-20% Quality:
    +(0.05-1) Maximum Flame Walls at a time
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Fire Damage over Time from Scorching RayScorching RaySpell, Fire, Duration, Channelling
    Level: (1-20)
    Cost: (2-5) Mana
    Cast Time: 0.25 sec
    Requires Level 12Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.Deals (13.4-780.7) Base Fire Damage per second
    Base duration is 1.50 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Burning Debuff can have a maximum of 8 stages
    Additional Debuff stages add 60% of Damage
    Fire Exposure applies -25% to Fire Resistance

    Additional Effects From 1-20% Quality:
    Additional Debuff stages add +(0.5-10)% of Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Chaos Damage over Time from BlightBlightSpell, Chaos, AoE, Channelling, Duration
    Level: (1-20)
    Cost: (2-5) Mana
    Cast Time: 0.30 sec
    AoE Radius: 26
    Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.Deals (5.9-351.9) Base Chaos Damage per second
    Base duration is 2.00 seconds
    Base secondary duration is 1.00 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    +(0-0.6) metres to radius
    80% reduced Movement Speed
    Debuff can have up to 20 layers of Damage

    Additional Effects From 1-20% Quality:
    Base duration is (0.04-0.8) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Vaal BlightVaal BlightSpell, Chaos, AoE, Duration, Vaal, Nova, Channelling
    Level: (1-20)
    Souls Per Use: 30
    Can Store 1 Use(s)
    Soul Gain Prevention: 7 sec
    Cast Time: 0.60 sec
    Apply a powerful debuff to enemies around you which deals chaos damage over time. Then applies two additional layers in a larger area, growing greatly in size each time. Enemies are also substantially hindered for a shorter secondary duration, slowing their movement.Deals (6.5-651.1) Base Chaos Damage per second
    Base duration is 6.00 seconds
    Base secondary duration is 3.00 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    +(0-0.9) metres to radius
    80% reduced Movement Speed
    Debuff can have up to 20 layers of Damage
    Hindered Enemies take 20% increased Chaos Damage

    Additional Effects From 1-20% Quality:
    Base duration is (0.04-0.8) seconds
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Essence DrainEssence DrainSpell, Projectile, Duration, Chaos, AoE
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 160%
    Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Deals (12-776) to (18-1164) Chaos Damage
    Deals (42.2-1818.1) Base Chaos Damage per second
    Base duration is 3.80 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Regenerate 0.50% of Debuff Damage as Life

    Additional Effects From 1-20% Quality:
    Regenerate +(0.025-0.5)% of Debuff Damage as Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , BaneBaneChaos, Trigger, Spell, AoE, Duration, Hex
    Level: (1-20)
    Cost: (10-20) Mana
    Cast Time: 0.60 sec
    Requires Level 24Applies a debuff to enemies in an area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.Only applies Hexes from Curse Skill Gems requiring Level (24-70) or lower
    Deals (59.3-1075.5) Base Chaos Damage per second
    Base duration is 2.00 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Base radius is (2.1-2.4) metres
    (28-42)% more Damage per Curse applied
    50% increased Debuff Duration per Curse applied
    Applied Curses have 25% less Effect
    This Gem can only Support Skill Gems requiring Level (24-70) or lower
    You cannot Cast Supported Curse Spells
    25% less Effect of Supported Curses

    Additional Effects From 1-20% Quality:
    Applied Curses have (1-20)% increased Effect
    (1-20)% increased Effect of Supported Curses
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Signal Prey from Predator SupportPredator SupportSupport, Minion, Spell, Duration
    Icon: h
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Cooldown Time: 0.80 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 18Supports skills which create Minions.Minions from Supported Skills deal (6-12)% more Damage
    Minions from Supported Skills deal (15-24)% more Damage to the Prey with Hits and Ailments
    Minions from Supported Skills always target the Prey if possible
    Base duration is 8.00 seconds

    Additional Effects From 1-20% Quality:
    Minions from Supported Skills deal (0.5-10)% increased Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
  • Drenched from HydrosphereHydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, Physical
    Level: (1-20)
    Cost: (12-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: (65-110)%
    Requires Level 34Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Deals (37-510) to (56-765) Physical Damage
    Base duration is 8.00 seconds
    Base secondary duration is 4.00 seconds
    Pulses every 0.4 seconds while Frozen, Shocked, Brittle or Sapped
    Can only be Hit once every 1 second
    Drenched Enemies have Cold and Lightning Exposure, applying -10% to Resistances
    100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments
    100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped
    100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle

    Additional Effects From 1-20% Quality:
    +(0.5-10)% increased Pulse Frequency
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Eroding Touch and other debuffs granted by the Embrace Madness Skill found on the unique Beacon of MadnessBeacon of Madness
    Two-Toned Boots
    Armour: (315-580)
    Evasion: (315-580)
    Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold ResistancesGrants Level 1 Embrace Madness Skill
    (150-300)% increased Armour and Evasion
    30% increased Movement Speed
    20% chance to deal Double Damage while affected by Glorious Madness
    +15 to maximum Fortification while affected by Glorious Madness
    Nothing spreads as quickly as an idea.

Others:

Unique Items

The following unique items are related to buffs or debuffs:

ItemBase itemRequired levelStats
Primordial EminencePrimordial Eminence
Viridian Jewel
Golems have (16-20)% increased Attack and Cast Speed
30% increased Effect of Buffs granted by your Golems
Golems have +(800-1000) to Armour
Primordial
"Kings fall, empires crumble, mortals perish.
All turn to earth and sand."
- Maraketh proverb
Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
Viridian Jewel1Golems have (16-20)% increased Attack and Cast Speed
30% increased Effect of Buffs granted by your Golems
Golems have +(800-1000) to Armour
Primordial
Watcher's EyeWatcher's Eye
Prismatic Jewel
Limited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Prismatic Jewel1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
(1-1.5)% of Fire Damage Leeched as Life while affected by Anger
Damage Penetrates (10-15)% Fire Resistance while affected by Anger
+(30-50)% to Critical Strike Multiplier while affected by Anger
(40-60)% increased Fire Damage while affected by Anger
Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger
(25-40)% of Physical Damage Converted to Fire Damage while affected by Anger
(6-10)% of Damage taken from Mana before Life while affected by Clarity
(15-20)% of Damage taken while affected by Clarity Recouped as Mana
Gain (6-10)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity
(10-15)% increased Mana Recovery Rate while affected by Clarity
(10-15)% chance to Recover 10% of Mana when you use a Skill while affected by Clarity
Non-Channelling Skills have -(10-5) to Total Mana Cost while affected by Clarity
+(600-1000) to Armour while affected by Determination
+(5-8)% Chance to Block Attack Damage while affected by Determination
(5-8)% additional Physical Damage Reduction while affected by Determination
You take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination
(50-40)% reduced Reflected Physical Damage taken while affected by Determination
Unaffected by Vulnerability while affected by Determination
+(5-8)% Chance to Block Spell Damage while affected by Discipline
Gain (20-30) Energy Shield per Enemy Hit while affected by Discipline
(10-15)% increased Energy Shield Recovery Rate while affected by Discipline
Regenerate (1.50-2.50)% of Energy Shield per Second while affected by Discipline
(30-40)% faster start of Energy Shield Recharge while affected by Discipline
+(5-8)% chance to Evade Attack Hits while affected by Grace
(30-50)% chance to Blind Enemies which Hit you while affected by Grace
+(12-15)% chance to Suppress Spell Damage while affected by Grace
(10-15)% increased Movement Speed while affected by Grace
Unaffected by Enfeeble while affected by Grace
(30-50)% increased Cooldown Recovery Rate of Movement Skills used while affected by Haste
Debuffs on you expire (20-15)% faster while affected by Haste
You gain Onslaught for 4 seconds on Kill while affected by Haste
You have Phasing while affected by Haste
Unaffected by Temporal Chains while affected by Haste
Adds (58-70) to (88-104) Cold Damage while affected by Hatred
+(1.2-1.8)% to Critical Strike Chance while affected by Hatred
Damage Penetrates (10-15)% Cold Resistance while affected by Hatred
(40-60)% increased Cold Damage while affected by Hatred
(25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred
+(18-22)% to Damage over Time Multiplier while affected by Malevolence
(8-12)% increased Recovery rate of Life and Energy Shield while affected by Malevolence
Unaffected by Bleeding while affected by Malevolence
Unaffected by Poison while affected by Malevolence
Damaging Ailments you inflict deal Damage (10-15)% faster while affected by Malevolence
Cannot be Blinded while affected by Precision
Gain a Flask Charge when you deal a Critical Strike while affected by Precision
(40-60)% increased Attack Damage while affected by Precision
(10-15)% increased Attack Speed while affected by Precision
+(20-30)% to Critical Strike Multiplier while affected by Precision
(8-12)% chance to deal Double Damage while using Pride
25% chance to Impale Enemies on Hit with Attacks while using Pride
Impales you inflict last 2 additional Hits while using Pride
(40-60)% increased Physical Damage while using Pride
Your Hits Intimidate Enemies for 4 seconds while you are using Pride
+(30-50)% to Chaos Resistance while affected by Purity of Elements
+1% to all maximum Elemental Resistances while affected by Purity of Elements
(50-40)% reduced Reflected Elemental Damage taken while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements
Unaffected by Elemental Weakness while affected by Purity of Elements
(10-20)% of Cold and Lightning Damage taken as Fire Damage while affected by Purity of Fire
Immune to Ignite while affected by Purity of Fire
(6-10)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire
Unaffected by Burning Ground while affected by Purity of Fire
Unaffected by Flammability while affected by Purity of Fire
(10-20)% of Fire and Lightning Damage taken as Cold Damage while affected by Purity of Ice
Immune to Freeze while affected by Purity of Ice
(6-10)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice
Unaffected by Chilled Ground while affected by Purity of Ice
Unaffected by Frostbite while affected by Purity of Ice
(10-20)% of Fire and Cold Damage taken as Lightning Damage while
affected by Purity of Lightning
Immune to Shock while affected by Purity of Lightning
(6-10)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning
Unaffected by Conductivity while affected by Purity of Lightning
Unaffected by Shocked Ground while affected by Purity of Lightning
(0.8-1.2)% of Damage leeched as Life while affected by Vitality
Gain (20-30) Life per Enemy Hit while affected by Vitality
(50-70)% increased Life Recovery from Flasks while affected by Vitality
(10-15)% increased Life Recovery Rate while affected by Vitality
Regenerate (1.00-1.50)% of Life per second while affected by Vitality
(70-100)% increased Critical Strike Chance while affected by Wrath
(40-60)% increased Lightning Damage while affected by Wrath
(1-1.5)% of Lightning Damage is Leeched as Energy Shield while affected by Wrath
Damage Penetrates (10-15)% Lightning Resistance while affected by Wrath
Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath
(25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath
(10-15)% increased Cast Speed while affected by Zealotry
Effects of Consecrated Ground you create while affected by Zealotry Linger for 2 seconds
Consecrated Ground you create while affected by Zealotry causes enemies to take (8-10)% increased Damage
(100-120)% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry
Critical Strikes Penetrate (8-10)% of Enemy Elemental Resistances while affected by Zealotry
Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry
30% increased Maximum total Energy Shield Recovery per second from Leech while affected by Zealotry
Fidelitas' SpikeFidelitas' Spike
Jagged Foil
One Handed Sword
Elemental Damage: 1 to (40-50)
Critical Strike Chance: 5.50%
Attacks per Second: (2.00-2.08)
Weapon Range: 1.4 metres
Requires Level 22, 77 Dex+25% to Global Critical Strike MultiplierNo Physical Damage
Adds 1 to (40-50) Lightning Damage
(25-30)% increased Attack Speed
Grants 2 Life per Enemy Hit
(15-20)% chance to Shock
Herald of Thunder has 50% increased Buff Effect
Maligaro was transformed by Raulo's love.
Thaumaturgy allowed Maligaro to return the favour.
Jagged Foil22+25% to Global Critical Strike MultiplierNo Physical Damage
Adds 1 to (40-50) Lightning Damage
(25-30)% increased Attack Speed
Grants 2 Life per Enemy Hit
(15-20)% chance to Shock
Herald of Thunder has 50% increased Buff Effect
Al DhihAl Dhih
Timeworn Claw
Claw
Physical Damage: (32-35.2) to (86-94.6)
Critical Strike Chance: 8.00%
Attacks per Second: 1.30
Weapon Range: 1.1 metres
Requires Level 26, 39 Dex, 56 IntGrants 19 Life per Enemy Hit(100-120)% increased Physical Damage
3% of Physical Attack Damage Leeched as Life
Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage
25% increased Warcry Buff Effect
Warcry Skills' Cooldown Time is 4 seconds
"When the hyena howls thrice
death is sure to follow."
-Maraketh Wisdom
Timeworn Claw26Grants 19 Life per Enemy Hit(100-120)% increased Physical Damage
3% of Physical Attack Damage Leeched as Life
Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage
25% increased Warcry Buff Effect
Warcry Skills' Cooldown Time is 4 seconds
Relentless FuryRelentless Fury
Decorative Axe
One Handed Axe
Physical Damage: (48-57.6) to (91.2-108)
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 1.1 metres
Requires Level 29, 80 Str, 23 Dex(60-80)% increased Physical Damage
Adds (3-5) to (7-10) Physical Damage
2% of Physical Attack Damage Leeched as Life
Culling Strike
You gain Onslaught for 3 seconds on Culling Strike
100% chance to Avoid being Chilled during Onslaught
Relentless fury
Sunder my every foe
Fuel my boiling blood
Decorative Axe29(60-80)% increased Physical Damage
Adds (3-5) to (7-10) Physical Damage
2% of Physical Attack Damage Leeched as Life
Culling Strike
You gain Onslaught for 3 seconds on Culling Strike
100% chance to Avoid being Chilled during Onslaught
The GullThe Gull
Raven Mask
Evasion: (228-297)
Energy Shield: (114-175)
Requires Level 38, 44 Dex, 44 IntTrigger Level 1 Create Lesser Shrine when you Kill an Enemy
(120-150)% increased Evasion and Energy Shield
+(30-45) to maximum Energy Shield
+(60-80) to maximum Life
+(30-40)% to Cold Resistance
75% increased Effect of Shrine Buffs on you
50% increased Duration of Shrine Effects on you
"It is the Gull that delivers Man unto Ancestor.
The consumer of our flesh. The seeder of our
souls unto the earth. We give the Gull his life.
The Gull gives us our Way."
- Lavianga, Advisor to Kaom
Raven Mask38Trigger Level 1 Create Lesser Shrine when you Kill an Enemy
(120-150)% increased Evasion and Energy Shield
+(30-45) to maximum Energy Shield
+(60-80) to maximum Life
+(30-40)% to Cold Resistance
75% increased Effect of Shrine Buffs on you
50% increased Duration of Shrine Effects on you
Mutewind PennantMutewind Pennant
Enameled Buckler
Chance to Block: 24%
Evasion: (559-698)
Movement Speed: -3%
Requires Level 42, 103 Dex6% increased Movement Speed(80-100)% increased Evasion Rating
+(20-40)% to Cold Resistance
10% increased Area of Effect
Gain Onslaught for 4 seconds when you Warcry
25% increased Warcry Buff Effect
Call to Arms
Embrace the snow or be buried.
Enameled Buckler426% increased Movement Speed(80-100)% increased Evasion Rating
+(20-40)% to Cold Resistance
10% increased Area of Effect
Gain Onslaught for 4 seconds when you Warcry
25% increased Warcry Buff Effect
Call to Arms
Brinerot MarkBrinerot Mark
Unset Ring
Requires Level 44Has 1 Socket25% increased Effect of Buffs granted by Socketed Golem Skills
Socketed Golem Skills gain 20% of Maximum Life as Extra Maximum Energy Shield
+3 to Level of Socketed Golem Gems
(20-25)% increased Spell Damage
+(15-25) to maximum Energy Shield
+(20-40)% to Lightning Resistance
Each time, it is granted to the most senior captain of the fleet,
and each time, the ring soon washes ashore once more,
still wrapped around a severed finger.
Unset Ring44Has 1 Socket25% increased Effect of Buffs granted by Socketed Golem Skills
Socketed Golem Skills gain 20% of Maximum Life as Extra Maximum Energy Shield
+3 to Level of Socketed Golem Gems
(20-25)% increased Spell Damage
+(15-25) to maximum Energy Shield
+(20-40)% to Lightning Resistance
Eye of MaliceEye of Malice
Callous Mask
Evasion: (610-822)
Energy Shield: (125-168)
Requires Level 45, 51 Dex, 51 Int(400-500)% increased Evasion and Energy Shield
+(20-40)% to Fire Resistance
+(20-40)% to Cold Resistance
25% chance to inflict Cold Exposure on Hit
25% chance to inflict Fire Exposure on Hit
Nearby Enemies have 50% increased Fire and Cold Resistances
Through vision coloured by burning rage and icy hate peers a visitor from a realm of ill intent...(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
Callous Mask45(400-500)% increased Evasion and Energy Shield
+(20-40)% to Fire Resistance
+(20-40)% to Cold Resistance
25% chance to inflict Cold Exposure on Hit
25% chance to inflict Fire Exposure on Hit
Nearby Enemies have 50% increased Fire and Cold Resistances
Bound FateBound Fate
Cloth Belt
Requires Level 49(15-25)% increased Stun and Block Recovery+(20-30) to Dexterity
+(20-30) to Intelligence
+(60-80) to maximum Life
Every 5 seconds, gain one of the following for 5 seconds:
Your Hits are always Critical Strikes
Hits against you are always Critical Strikes
Attacks cannot Hit you
Attacks against you always Hit
Your Damage with Hits is Lucky
Damage of Hits against you is Lucky
Knowing what will happen
and knowing when it will happen
are two very different things.
Cloth Belt49(15-25)% increased Stun and Block Recovery+(20-30) to Dexterity
+(20-30) to Intelligence
+(60-80) to maximum Life
Every 5 seconds, gain one of the following for 5 seconds:
Your Hits are always Critical Strikes
Hits against you are always Critical Strikes
Attacks cannot Hit you
Attacks against you always Hit
Your Damage with Hits is Lucky
Damage of Hits against you is Lucky
Replica HeartbreakerReplica Heartbreaker
Royal Skean
Rune Dagger
Physical Damage: 16-64
Critical Strike Chance: 8.00%
Attacks per Second: 1.45
Weapon Range: 1.0 metres
Requires Level 50, 71 Dex, 102 Int30% increased Global Critical Strike Chance(60-70)% increased Spell Damage
(40-80)% faster start of Energy Shield Recharge
+(30-50) to maximum Life
20% increased Impale Effect
20% chance to Impale on Spell Hit
"There is something incredibly satisfying about impaling test subjects with Ethereal Knives. Perhaps it is the sound - the spell, the screams, or both."
- Researcher Olesya
Royal Skean5030% increased Global Critical Strike Chance(60-70)% increased Spell Damage
(40-80)% faster start of Energy Shield Recharge
+(30-50) to maximum Life
20% increased Impale Effect
20% chance to Impale on Spell Hit
The Black CaneThe Black Cane
Royal Sceptre
Sceptre
Physical Damage: 34-80
Critical Strike Chance: 7.00%
Attacks per Second: 1.20
Weapon Range: 1.1 metres
Requires Level 50, 86 Str, 86 Int24% increased Elemental Damage+(20-30) to Intelligence
(8-15)% increased Cast Speed
(40-60)% increased Mana Regeneration Rate
Minions deal (40-60)% increased Damage
Each Summoned Phantasm grants you Phantasmal Might
Lead the army of the damned from the front.
Royal Sceptre5024% increased Elemental Damage+(20-30) to Intelligence
(8-15)% increased Cast Speed
(40-60)% increased Mana Regeneration Rate
Minions deal (40-60)% increased Damage
Each Summoned Phantasm grants you Phantasmal Might
Warped TimepieceWarped Timepiece
Turquoise Amulet
Requires Level 50+(16-24) to Dexterity and Intelligence(10-25)% increased Attack Speed
(10-25)% increased Cast Speed
(10-15)% increased Movement Speed
(20-10)% reduced Skill Effect Duration
Debuffs on you expire 100% faster
As you have lived, so you shall die
forever trying to keep up with me.
Your blood on these hands of mine
forever makes me the public enemy.
Turquoise Amulet50+(16-24) to Dexterity and Intelligence(10-25)% increased Attack Speed
(10-25)% increased Cast Speed
(10-15)% increased Movement Speed
(20-10)% reduced Skill Effect Duration
Debuffs on you expire 100% faster
Circle of AnguishCircle of Anguish
Ruby Ring
Requires Level 52<One to three random Synthesis implicit modifiers>+(20-30) to Strength
Adds (20-25) to (26-35) Fire Damage
+(20-30)% to Fire Resistance
<Two Random Herald of Ash modifier>
I condemned an innocent man to the pyres, but to admit this mistake is to condemn myself.
My only choice is to strive harder.
Ruby Ring52<One to three random Synthesis implicit modifiers>+(20-30) to Strength
Adds (20-25) to (26-35) Fire Damage
+(20-30)% to Fire Resistance
<Two Random Herald of Ash modifier>
Herald of Ash has (40-60)% increased Buff Effect
(40-60)% increased Fire Damage while affected by Herald of Ash
+1% to maximum Fire Resistance while affected by Herald of Ash
Herald of Ash has (30-40)% increased Mana Reservation Efficiency
+(50-60)% to Fire Resistance while affected by Herald of Ash
Circle of FearCircle of Fear
Sapphire Ring
Requires Level 52<One to three random Synthesis implicit modifiers>+(20-30) to Dexterity
Adds (20-25) to (26-35) Cold Damage
+(20-30)% to Cold Resistance
<Two Random Herald of Ice modifiers>
My subordinates circled me eternally, attuned to the slightest weakness, ready to tear me apart for their own gains.
Sapphire Ring52<One to three random Synthesis implicit modifiers>+(20-30) to Dexterity
Adds (20-25) to (26-35) Cold Damage
+(20-30)% to Cold Resistance
<Two Random Herald of Ice modifiers>
+(50-60)% to Cold Resistance while affected by Herald of Ice
(40-60)% increased Cold Damage while affected by Herald of Ice
Herald of Ice has (40-60)% increased Buff Effect
Herald of Ice has (30-40)% increased Mana Reservation Efficiency
+1% to maximum Cold Resistance while affected by Herald of Ice
Circle of GuiltCircle of Guilt
Iron Ring
Requires Level 52<One to three random Synthesis implicit modifiers>+(10-20) to all Attributes
Adds (8-10) to (13-15) Physical Damage
+(350-400) to Armour
<Two Random Herald of Purity modifiers>
I feel the moral weight of what I must to do to protect Wraeclast. I accept my guilt without shame.
It is my gift to humanity.
Iron Ring52<One to three random Synthesis implicit modifiers>+(10-20) to all Attributes
Adds (8-10) to (13-15) Physical Damage
+(350-400) to Armour
<Two Random Herald of Purity modifiers>
Herald of Purity has (40-60)% increased Buff Effect
Sentinels of Purity deal (70-100)% increased Damage
(40-60)% increased Physical Damage while affected by Herald of Purity
4% additional Physical Damage Reduction while affected by Herald of Purity
Herald of Purity has (30-40)% increased Mana Reservation Efficiency
Circle of NostalgiaCircle of Nostalgia
Amethyst Ring
Requires Level 52<One to three random Synthesis implicit modifiers>+(10-20) to all Attributes
Adds (15-20) to (21-30) Chaos Damage
+(17-23)% to Chaos Resistance
<Two Random Herald of Agony modifiers>
I was a happy child, before the cruel truth was revealed to me.
I fight so that the children may remain ignorant.
Amethyst Ring52<One to three random Synthesis implicit modifiers>+(10-20) to all Attributes
Adds (15-20) to (21-30) Chaos Damage
+(17-23)% to Chaos Resistance
<Two Random Herald of Agony modifiers>
(40-60)% increased Chaos Damage while affected by Herald of Agony
+(31-43)% to Chaos Resistance while affected by Herald of Agony
Herald of Agony has (40-60)% increased Buff Effect
Agony Crawler deals (70-100)% increased Damage
Herald of Agony has (30-40)% increased Mana Reservation Efficiency
Circle of RegretCircle of Regret
Topaz Ring
Requires Level 52<One to three random Synthesis implicit modifiers>+(20-30) to Intelligence
Adds 1 to (48-60) Lightning Damage
+(20-30)% to Lightning Resistance
<Two Random Herald of Thunder modifiers>
I sacrificed a life of love for one of responsibility, so that she, and others like her, might be kept safe.Combine this item with two Rare Fractured items of the same item class at the Synthesiser in the Memory Nexus
Topaz Ring52<One to three random Synthesis implicit modifiers>+(20-30) to Intelligence
Adds 1 to (48-60) Lightning Damage
+(20-30)% to Lightning Resistance
<Two Random Herald of Thunder modifiers>
Herald of Thunder has (40-60)% increased Buff Effect
(40-60)% increased Lightning Damage while affected by Herald of Thunder
+(50-60)% to Lightning Resistance while affected by Herald of Thunder
+1% to maximum Lightning Resistance while affected by Herald of Thunder
Herald of Thunder has (30-40)% increased Mana Reservation Efficiency
IchimonjiIchimonji
Corsair Sword
One Handed Sword
Physical Damage: (45-58.5) to (167.4-195)
Critical Strike Chance: 5.00%
Attacks per Second: (1.86-1.94)
Weapon Range: 1.1 metres
Requires Level 58, 81 Str, 117 Dex40% increased Global Accuracy Rating(80-95)% increased Physical Damage
Adds (5-10) to (13-20) Physical Damage
(20-25)% increased Attack Speed
10% increased Effect of Buffs on you
10% increased Mana Reservation Efficiency of Skills
Allies' Aura Buffs do not affect you
Your Aura Buffs do not affect allies
Master yourself before you seek to master others.
Corsair Sword5840% increased Global Accuracy Rating(80-95)% increased Physical Damage
Adds (5-10) to (13-20) Physical Damage
(20-25)% increased Attack Speed
10% increased Effect of Buffs on you
10% increased Mana Reservation Efficiency of Skills
Allies' Aura Buffs do not affect you
Your Aura Buffs do not affect allies
The Flow UntetheredThe Flow Untethered
Cloth Belt
Requires Level 60(15-25)% increased Stun and Block RecoveryGrants Summon Harbinger of Time Skill
(10-15)% increased Attack and Cast Speed
(10-15)% increased Energy Shield Recovery rate
(10-15)% increased Life Recovery rate
(15-20)% increased Cooldown Recovery Rate
Debuffs on you expire (15-20)% faster


Cloth Belt60(15-25)% increased Stun and Block RecoveryGrants Summon Harbinger of Time Skill
(10-15)% increased Attack and Cast Speed
(10-15)% increased Energy Shield Recovery rate
(10-15)% increased Life Recovery rate
(15-20)% increased Cooldown Recovery Rate
Debuffs on you expire (15-20)% faster
The Torrent's ReclamationThe Torrent's Reclamation
Cloth Belt
Requires Level 60(15-25)% increased Stun and Block RecoveryGrants Summon Greater Harbinger of Time Skill
(10-15)% increased Attack and Cast Speed
(10-15)% increased Energy Shield Recovery rate
(10-15)% increased Life Recovery rate
(15-20)% increased Cooldown Recovery Rate
Debuffs on you expire (15-20)% faster


Cloth Belt60(15-25)% increased Stun and Block RecoveryGrants Summon Greater Harbinger of Time Skill
(10-15)% increased Attack and Cast Speed
(10-15)% increased Energy Shield Recovery rate
(10-15)% increased Life Recovery rate
(15-20)% increased Cooldown Recovery Rate
Debuffs on you expire (15-20)% faster
Chains of EmancipationChains of Emancipation
Chain Belt
Requires Level 61+(9-20) to maximum Energy Shield+(60-80) to maximum Life
+(17-23)% to Chaos Resistance
Enemy Hits inflict Temporal Chains on you
When you lose Temporal Chains you gain maximum Rage
Immune to Curses while you have at least 25 Rage
Freedom is won only by those who are not free.
Chain Belt61+(9-20) to maximum Energy Shield+(60-80) to maximum Life
+(17-23)% to Chaos Resistance
Enemy Hits inflict Temporal Chains on you
When you lose Temporal Chains you gain maximum Rage
Immune to Curses while you have at least 25 Rage
BlunderboreBlunderbore
Astral Plate
Armour: (1279-1720)
Movement Speed: -5%
Requires Level 62, (680-880) Str+(8-12)% to all Elemental Resistances+(500-700) Strength Requirement
(80-120)% increased Armour
(50-75)% increased Effect of Shrine Buffs on you
You have Lesser Brutal Shrine Buff
You have Lesser Massive Shrine Buff
The giant cares not for the ants.
Astral Plate62+(8-12)% to all Elemental Resistances+(500-700) Strength Requirement
(80-120)% increased Armour
(50-75)% increased Effect of Shrine Buffs on you
You have Lesser Brutal Shrine Buff
You have Lesser Massive Shrine Buff
Death's OathDeath's Oath
Astral Plate
Armour: (1990-2502)
Movement Speed: -5%
Requires Level 62, 180 Str+(8-12)% to all Elemental ResistancesTrigger Level 20 Death Aura when Equipped
+(40-50) to all Attributes
(10-15)% increased Attack Speed
(180-220)% increased Armour
+(60-70) to maximum Life
1% of Attack Damage Leeched as Life
You take 450 Chaos Damage per second for 3 seconds on Kill
Gore Footprints
Tears of blood, aching heart,
My dear Isildria must depart.
Astral Plate62+(8-12)% to all Elemental ResistancesTrigger Level 20 Death Aura when Equipped
+(40-50) to all Attributes
(10-15)% increased Attack Speed
(180-220)% increased Armour
+(60-70) to maximum Life
1% of Attack Damage Leeched as Life
You take 450 Chaos Damage per second for 3 seconds on Kill
Gore Footprints
Fenumus' SpinneretsFenumus' Spinnerets
Assassin's Boots
Evasion: (314-417)
Energy Shield: (65-84)
Requires Level 63, 62 Dex, 62 Int(160-200)% increased Evasion and Energy Shield
+(20-30)% to Lightning Resistance
+(17-23)% to Chaos Resistance
25% increased Movement Speed
Aspect of the Spider can inflict Spider's Web on Enemies an additional time
Gain (15-20) Energy Shield for each Enemy you Hit which is affected by a Spider's Web
(40-50)% increased Aspect of the Spider Debuff Duration
When the fires spilled out of the mountain, The First of the Night wove a net and was carried into the night on its hot winds.
Though we cannot live without danger, we can learn to live with it.
Assassin's Boots63(160-200)% increased Evasion and Energy Shield
+(20-30)% to Lightning Resistance
+(17-23)% to Chaos Resistance
25% increased Movement Speed
Aspect of the Spider can inflict Spider's Web on Enemies an additional time
Gain (15-20) Energy Shield for each Enemy you Hit which is affected by a Spider's Web
(40-50)% increased Aspect of the Spider Debuff Duration
Circle of AmbitionCircle of Ambition
Prismatic Ring
Requires Level 64<Three random Synthesis implicit modifiers>+(10-20) to all Attributes
+(10-20)% to all Elemental Resistances
10% increased Mana Reservation Efficiency of Herald Skills
<Three Random Herald modifiers>
I will build the wall that stands against the tide.
The day is coming... I have seen it.
Prismatic Ring64<Three random Synthesis implicit modifiers>+(10-20) to all Attributes
+(10-20)% to all Elemental Resistances
10% increased Mana Reservation Efficiency of Herald Skills
<Three Random Herald modifiers>
(40-60)% increased Chaos Damage while affected by Herald of Agony
+(31-43)% to Chaos Resistance while affected by Herald of Agony
Herald of Agony has (40-60)% increased Buff Effect
Agony Crawler deals (70-100)% increased Damage
Herald of Agony has (30-40)% increased Mana Reservation Efficiency
Herald of Ash has (40-60)% increased Buff Effect
(40-60)% increased Fire Damage while affected by Herald of Ash
+1% to maximum Fire Resistance while affected by Herald of Ash
Herald of Ash has (30-40)% increased Mana Reservation Efficiency
+(50-60)% to Cold Resistance while affected by Herald of Ice
+(50-60)% to Fire Resistance while affected by Herald of Ash
(40-60)% increased Cold Damage while affected by Herald of Ice
Herald of Ice has (40-60)% increased Buff Effect
Herald of Ice has (30-40)% increased Mana Reservation Efficiency
+1% to maximum Cold Resistance while affected by Herald of Ice
Herald of Purity has (40-60)% increased Buff Effect
Sentinels of Purity deal (70-100)% increased Damage
(40-60)% increased Physical Damage while affected by Herald of Purity
4% additional Physical Damage Reduction while affected by Herald of Purity
Herald of Purity has (30-40)% increased Mana Reservation Efficiency
Herald of Thunder has (40-60)% increased Buff Effect
(40-60)% increased Lightning Damage while affected by Herald of Thunder
+(50-60)% to Lightning Resistance while affected by Herald of Thunder
+1% to maximum Lightning Resistance while affected by Herald of Thunder
Herald of Thunder has (30-40)% increased Mana Reservation Efficiency
Saqawal's NestSaqawal's Nest
Blood Raiment
Evasion: (556-651)
Energy Shield: (193-234)
Movement Speed: -3%
Requires Level 65, 107 Dex, 90 Int+(25-75) to all Attributes
+(30-40)% to Lightning Resistance
(12-20)% increased Mana Reservation Efficiency of Skills
100% increased Aspect of the Avian Buff Effect
Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies
+(120-150) to Evasion Rating and Energy Shield
The First of the Sky was the Last of the First.
It was he who showed us that our limits are self-imposed, that what we take for law may just be an illusion.
Blood Raiment65+(25-75) to all Attributes
+(30-40)% to Lightning Resistance
(12-20)% increased Mana Reservation Efficiency of Skills
100% increased Aspect of the Avian Buff Effect
Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies
+(120-150) to Evasion Rating and Energy Shield
The Snowblind GraceThe Snowblind Grace
Zodiac Leather
Evasion: (1537-1964)
Movement Speed: -3%
Requires Level 65, 197 Dex(10-15)% increased Dexterity
(80-100)% increased Evasion Rating
+(40-60) to maximum Life
50% increased Arctic Armour Buff Effect
Arctic Armour has no Reservation
We dance in the white, like water,
colliding as many and emerging as one.

This item can be transformed with a Blessing of Tul
Zodiac Leather65(10-15)% increased Dexterity
(80-100)% increased Evasion Rating
+(40-60) to maximum Life
50% increased Arctic Armour Buff Effect
Arctic Armour has no Reservation
Replica AllureReplica Allure
Vaal Claw
Claw
Physical Damage: (92.4-112.7) to (222.6-266.8)
Critical Strike Chance: 8.00%
Attacks per Second: (1.40-1.46)
Weapon Range: 1.1 metres
Requires Level 66, 95 Dex, 131 Int2% of Physical Attack Damage Leeched as Life(110-130)% increased Physical Damage
Adds (15-20) to (30-40) Physical Damage
(8-12)% increased Attack Speed
Gain +50 Life when you Taunt an Enemy
You gain Onslaught for 1 seconds on Killing Taunted Enemies
Enemies Taunted by you take 10% increased Damage
"Test subject was able to survive the entire process simply by shouting epithets at
the researcher. Researcher's feelings were slightly injured."
- Researcher Graven
Vaal Claw662% of Physical Attack Damage Leeched as Life(110-130)% increased Physical Damage
Adds (15-20) to (30-40) Physical Damage
(8-12)% increased Attack Speed
Gain +50 Life when you Taunt an Enemy
You gain Onslaught for 1 seconds on Killing Taunted Enemies
Enemies Taunted by you take 10% increased Damage
Stasis PrisonStasis Prison
Carnal Armour
Evasion: (847-1008)
Energy Shield: (247-293)
Movement Speed: -3%
Requires Level 71, 88 Dex, 122 Int+(20-25) to maximum Mana(140-160)% increased Evasion and Energy Shield
+(80-100) to maximum Life
Temporal Rift has no Reservation
(80-100)% of Damage taken Recouped as Life
Debuffs on you expire (80-100)% faster
Those that can never die have but one wish.
Carnal Armour71+(20-25) to maximum Mana(140-160)% increased Evasion and Energy Shield
+(80-100) to maximum Life
Temporal Rift has no Reservation
(80-100)% of Damage taken Recouped as Life
Debuffs on you expire (80-100)% faster

Related passive skills

Passive skills

The following passive skills are related to buffs or debuffs:

NameStats
Golem Life and Buff Effect
20% increased Effect of Buffs granted by your Golems
Golems have 15% increased Maximum Life [1] [2]
Impale Effect
6% increased Impale Effect [1] [2] [3] [4] [5]
Impale Effect with Two Handed Weapons
10% increased Effect of Impales you inflict with Two Handed Weapons [1]
Link Effect
Link Skills have 5% increased Buff Effect [1] [2] [3]
Warcry Buff Effect
10% increased Warcry Buff Effect [1] [2] [3] [4] [5]
Warcry Duration and Buff Effect
5% increased Warcry Buff Effect
10% increased Warcry Duration [1]
As The Thunder
20% increased Warcry Buff Effect
25% increased Warcry Duration [1]
Bannerman
Banner Skills have 20% increased Duration
Banner Buffs Linger on you for 3 seconds after you leave the Area [1]
Brutal Skewering
Impales you inflict last 1 additional Hit [1]
Forceful Skewering
15% chance to Impale Enemies on Hit with Attacks
10% increased Impale Effect [1]
Golem Commander
+1 to maximum number of Summoned Golems
40% increased Effect of Buffs granted by your Golems [1]
Harpooner
30% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies
20% chance to Impale Enemies on Hit with Two Handed Weapons
50% increased Impale Duration [1]
Harvester of Foes
30% increased Physical Damage with Axes
Axe Attacks deal 30% increased Damage with Ailments
12% increased Impale Effect [1]
Inspiring Bond
Link Skills have 20% increased Buff Effect if you have Linked to a target Recently
10% chance for Energy Shield Recharge to start when you Link to a target [1]
Merciless Skewering
15% chance to Impale Enemies on Hit with Attacks
12% increased Impale Effect [1]
Natural Authority
20% increased Warcry Buff Effect
Enemies Taunted by your Warcries take 8% increased Damage [1]
Savage Skewering
15% increased Impale Effect [1]
Window of Opportunity
15% reduced Skill Effect Duration
Debuffs on you expire 15% faster [1]

Passive masteries

The following passive masteries are related to buffs or debuffs:

Name Stats
Duration Mastery Debuffs on you expire 15% faster

Ascendancy passive skills

The following Ascendancy passive skills are related to rage:

Ascendancy
Class
NameStats
Ascendant
Assassin
10% chance to gain a Power Charge on Critical Strike
+0.75% to Critical Strike Chance
Damage from your Critical Strikes cannot be Reflected
10% chance to gain Elusive on Critical Strike [1]
Ascendant
Champion
Your Hits permanently Intimidate Enemies that are on Full Life
100% chance to Taunt on Hit
Enemies Taunted by you take 10% increased Damage
Melee Hits have 50% chance to Fortify
15% increased effect of Non-Curse Auras from your Skills [1]
Ascendant
Chieftain
20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit
Unaffected by Ignite
10% increased Strength
20% increased Warcry Buff Effect [1]
Ascendant
Deadeye
Gain a Frenzy Charge every 3 seconds while Moving
Skills fire an additional Projectile
25% increased Effect of your Marks
You and nearby Allies have Tailwind [1]
Ascendant
Gladiator
Inherent Bonuses from Dual Wielding are doubled
Gain 50% Chance to Block from Equipped Shield instead of the Shield's value
25% chance to Aggravate Bleeding on targets you Hit with Attacks
Deal 1% more Damage with Hits and Ailments to Rare and Unique Enemies for every 2 seconds they've ever been in your Presence, up to a maximum of 50% [1]
Ascendant
Guardian
Auras from your Skills grant 3% increased Recovery Rate of Life,
Mana and Energy Shield to you and Allies
Every 4 seconds, Regenerate 50% of Life over one second
If you've Attacked Recently, you and nearby Allies have +10% Chance to Block Attack Damage
If you've Cast a Spell Recently, you and nearby Allies have +10% Chance to Block Spell Damage [1]
Ascendant
Hierophant
8% of Damage is taken from Mana before Life
+1 to maximum number of Summoned Totems
25% increased maximum Mana
Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
Arcane Surge grants 10% more Spell Damage to you [1]
Ascendant
Inquisitor
Damage Penetrates 8% of Enemy Elemental Resistances
10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds
Effects of Consecrated Ground you create Linger for 4 seconds
Nearby Enemies take 10% increased Elemental Damage [1]
Ascendant
Necromancer
Minions deal 30% increased Damage
Your Offering Skills also affect you
Your Offerings have 50% reduced Effect on you
Auras from your Skills grant 2% increased Attack and Cast
Speed to you and Allies
If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect [1]
Ascendant
Trickster
2% of Damage Leeched as Energy Shield
2% more Damage for each different type of Mastery you have Allocated
Prevent +6% of Suppressed Spell Damage while on Full Energy Shield
Nearby Enemy Monsters' Action Speed is at most 92% of base value [1]
Assassin
Critical Strike Chance, Elusive Effect
15% increased Critical Strike Chance
10% increased Elusive Effect [1]
Assassin
Mistwalker
50% increased Elusive Effect
You take no Extra Damage from Critical Strikes while Elusive
Gain Elusive on Critical Strike [1]
Berserker
Blitz
Gain a Blitz Charge on Critical Strike
2% more Attack Speed per Blitz Charge
8% reduced Critical Strike Chance per Blitz Charge
+20 to Maximum Blitz Charges [1]
Berserker
Crave the Slaughter
Inherent Rage Loss starts 2 seconds later
Every Rage also grants 1% increased Attack Speed [1]
Berserker
Defy Pain
Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every 0.3 seconds
25% increased Armour per Defiance
50% increased Maximum total Life Recovery per second from Leech while you have Defiance
At 10 Defiance, take Reflected Physical Damage equal to maximum Life, then lose all Defiance [1]
Champion
Armour and Evasion, Attack Damage while Fortified
15% increased Evasion Rating and Armour
10% increased Damage with Attack Skills while Fortified [1] [2]
Champion
First to Strike, Last to Fall
Your Hits permanently Intimidate Enemies that are on Full Life
Gain Adrenaline for 20 seconds when you reach Low Life
Remove all Ailments and Burning when you gain Adrenaline
Recover 25% of Life when you gain Adrenaline [1]
Champion
Fortitude
You have 15 Fortification
[1]
Champion
Master of Metal
Impales you inflict last 1 additional Hit
If you've Impaled an Enemy Recently, you
and nearby Allies have +1000 to Armour
You and nearby Allies deal 6 to 12 added Physical Damage for
each Impale on Enemy [1]
Champion
Unstoppable Hero
Nearby Allies count as having Fortification equal to yours [1]
Chieftain
Hinekora, Death's Fury
Enemies you or your Totems Kill have 5% chance to Explode, dealing 500% of their maximum Life as Fire Damage [1]
Chieftain
Ngamahu, Flame's Advance
Non-Unique Jewels cause Increases and Reductions to other Damage Types in a Large Radius to be Transformed to apply to Fire Damage
Non-Unique Jewels cause Small and Notable Passive Skills in a Large Radius to
also grant +3 to Strength [1]
Chieftain
Ramako, Sun's Light
Nearby Enemy Monsters' Fire Resistance against
Damage over Time is -20% while you are Stationary [1]
Chieftain
Sione, Sun's Roar
Warcries have infinite Power
30% increased Warcry Buff Effect [1]
Deadeye
Gathering Winds
Gain 1 Gale Force when you use a Skill
10% increased Effect of Tailwind on you per Gale Force
You and nearby Allies have Tailwind [1]
Elementalist
Elemancer
+1 to maximum number of Summoned Golems
Summoned Golems are Immune to Elemental Damage
25% increased Effect of Buffs granted by your Golems per Summoned Golem [1]
Elementalist
Heart of Destruction
Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds
60% increased Area of Effect while you don't have Convergence [1]
Elementalist
Liege of the Primordial
Summoned Golems are Resummoned 4 seconds after being Killed
+1 to maximum number of Summoned Golems
100% increased Effect of Buffs granted by your Golems [1]
Elementalist
Shaper of Winter
All Damage with Hits can Chill
50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold
Chills from your Hits always reduce Action Speed by at least 15%
Your Chills can reduce Action Speed by up to a maximum of 40% [1]
Guardian
Armour and Energy Shield, Link Effect
14% increased Armour
5% increased maximum Energy Shield
Link Skills have 5% increased Buff Effect [1]
Guardian
Bastion of Hope
If you've Attacked Recently, you and nearby Allies have +25% Chance to Block Attack Damage
If you've Cast a Spell Recently, you and nearby Allies have +25% Chance to Block Spell Damage [1]
Guardian
Radiant Crusade
Grants Level 20 Summon Sentinel of Radiance Skill
20% of Damage from Hits is taken from your Sentinel of Radiance's Life before you [1]
Guardian
Radiant Faith
Grants maximum Energy Shield equal to 10% of your Reserved Mana to
you and nearby Allies
Grants Armour equal to 25% of your Reserved Mana to you and nearby Allies [1]
Guardian
Unwavering Crusade
25% chance to Trigger Level 20 Summon Elemental Relic when you or a nearby Ally Kill an Enemy, or Hit a Rare or Unique Enemy [1]
Guardian
Unwavering Faith
Auras from your Skills grant 5% increased Recovery Rate of Life,
Mana and Energy Shield to you and Allies [1]
Hierophant
Mana Regeneration, Arcane Surge Effect
20% increased Mana Regeneration Rate
20% increased Effect of Arcane Surge on you [1] [2]
Hierophant
Arcane Blessing
Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
Arcane Surge grants 20% more Spell Damage to you [1]
Hierophant
Illuminated Devotion
30% increased Area of Effect while you have Arcane Surge
0.5% of Spell Damage Leeched as Life while you have Arcane Surge
Non-Damaging Ailments have 50% reduced Effect on you while you have Arcane Surge [1]
Inquisitor
Augury of Penitence
Nearby Enemies take 16% increased Elemental Damage
Nearby Enemies deal 8% less Elemental Damage [1]
Inquisitor
Instruments of Zeal
+4 to Maximum Fanatic Charges
Gain 1 Fanatic Charge every second if you've Attacked in the past second
Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges
Lose all Fanatic Charges on reaching Maximum Fanatic Charges [1]
Inquisitor
Pious Path
Effects of Consecrated Ground you create Linger for 4 seconds
Consecrated Ground you create causes Life Regeneration to
also Recover Energy Shield for you and Allies [1]
Inquisitor
Sanctuary
You have Consecrated Ground around you while stationary
Consecrated Ground you create applies 15% increased Damage taken to Enemies [1]
Juggernaut
Unstoppable
Action Speed cannot be modified to below Base Value
Movement Speed cannot be modified to below Base Value
10% increased Movement Speed
Cannot be Stunned [1]
Necromancer
Commander of Darkness
Auras from your Skills grant 3% increased Attack and Cast
Speed to you and Allies
You and nearby Allies have +30% to Elemental Resistances
You and nearby Allies deal 30% increased Damage [1]
Necromancer
Essence Glutton
Regenerate 4% of Mana over 2 seconds when you Consume a corpse
Regenerate 8% of Energy Shield over 2 seconds when you Consume a corpse
For each nearby corpse, you and nearby Allies Regenerate 5 Mana
per second, up to 50 per second
For each nearby corpse, you and nearby Allies Regenerate 0.2% of Energy Shield per second, up to 2.0% per second [1]
Necromancer
Mistress of Sacrifice
40% increased Skill Effect Duration
Your Offering Skills also affect you
Your Offerings have 50% reduced Effect on you [1]
Necromancer
Plaguebringer
With at least one nearby corpse, nearby Enemies deal 10% reduced Damage
With at least one nearby corpse, you and nearby Allies deal 10% more Damage
If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect [1]
Necromancer
Unnatural Strength
Minions have Unholy Might [1]
Occultist
Frigid Wake
15% more Cold Damage
Cannot be Chilled
Cannot be Frozen
Every 4 seconds, 50% chance to Freeze nearby Non-Frozen Enemies for 0.4 seconds
Nearby Chilled Enemies deal 10% reduced Damage with Hits [1]
Occultist
Void Beacon
Nearby Enemies have -20% to Chaos Resistance
Nearby Enemies have 100% reduced Life Regeneration rate
Nearby Enemies have -20% to Cold Resistance [1]
Occultist
Withering Presence
15% more Chaos Damage
+60% to Chaos Resistance
Every second, inflict Withered on nearby Enemies for 15 seconds
Nearby Hindered Enemies deal 15% reduced Damage over Time [1]
Pathfinder
Nature's Adrenaline
Flasks gain 3 Charges every 3 seconds [1]
Saboteur
Born in the Shadows
Cannot be Blinded
Blind Enemies on Hit
15% reduced Damage taken from Blinded Enemies
Nearby Enemies are Blinded
[1]
Saboteur
Demolitions Specialist
150% increased Effect of Auras from Mines
Mines Hinder Enemies near them for 2 seconds when they Land [1]
Saboteur
Like Clockwork
30% increased Cooldown Recovery Rate
Nearby Enemies have 10% reduced Cooldown Recovery Rate [1]
Slayer
Overwhelm
Base Critical Strike Chance for Attacks with Weapons is 8%
+10% to Critical Strike Multiplier per Nearby Enemy, up to +100%
Nearby Enemies have -30% to Critical Strike Multiplier [1]
Trickster
Heartstopper
Every 10 seconds:
Take 40% less Damage from Hits for 5 seconds
Take 40% less Damage over Time for 5 seconds
[1]
Trickster
One Step Ahead
Your Action Speed is at least 108% of base value
Nearby Enemy Monsters' Action Speed is at most 92% of base value [1]
Warden
Avatar of the Wilds
Grants Level 20 Unbound Avatar Skill
Your Hits always inflict Freeze, Shock and Ignite while Unbound
Gain 1 Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy, no more than once every 0.2 seconds for each type of Ailment
Cannot gain Unbound Fury while Unbound
80% more Elemental Damage while Unbound [1]
Warden
Mother's Teachings
Grants Level 20 Barkskin Skill [1]


Version history

Version Changes
3.16.2b
  • Most buff effect modifiers can no longer invert the effect of buffs. This fixes a bug where the effect of Shock could be inverted, causing players to be completely immune to damage.
3.10.1c
  • All sources of "x% increased Effect of Auras on you" now instead grant "x% increased Effect of Non-Curse Auras from your Skills on you".[a]
  • The Purposeful Harbinger notable now grants "Aura Buffs from Skills have 10% increased Effect on you for each Herald affecting you".[a]
3.10.1
  • x% increased Effect of Auras on You modifiers no longer apply to enemy debuff auras.
0.5.10
  • Made buff display prettier
Unknown
  • Introduced to the game.

Notes

  1. 1.0 1.1 It was not stated explicitly in the patch notes. But before the mid-league change, GGG has stated that x% increased Effect of Auras on You found in Purposeful Harbinger, some Influence mods, legacy Delve mods, some Synthesis implicit mods and the Matua TupunaMatua Tupuna
    Tarnished Spirit Shield
    Chance to Block: 24%
    Energy Shield: (29-45)
    Movement Speed: -3%
    Requires Level 63, 60 Int(5-10)% increased Spell Damage+2 to Level of Socketed Minion Gems
    (40-80)% increased Energy Shield
    +(15-25) to maximum Mana
    20% increased effect of Non-Curse Auras from your Skills on your Minions
    20% increased effect of Non-Curse Auras from your Skills
    Spreads Tar when you Block
    You carried me through life,
    The least I can do is carry you through death.
    unique shield, etc., were unintentionally also applies to non-aura buff.[4]

References

  1. 1.0 1.1 Mark_GGG (October 21, 2015). "Does Mantra of Flames only work with Buffs or anything?". Path of Exile subreddit. Retrieved October 23, 2015.
  2. 2.0 2.1 Mark_GGG (October 5, 2015). "Why flasks aren't considered as buffs ?". Path of Exile forums. Retrieved November 17, 2015.
  3. Mark_GGG (October 17, 2012). "Is Puncture affected by buff/debuff duration passives?". Path of Exile forums. Retrieved October 23, 2015.
  4. Bex_GGG (March 31, 2020). "Changes to the Purposeful Harbinger Notable Passive". Official Path of Exile forums. Retrieved April 12, 2020.