Synthesiser

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This article describes historical game content.

The Synthesiser was a device used to create synthesised items from fractured items. It has since been removed from the game and is currently not available anymore.

Mechanics

The Synthesiser could be found in the Memory Nexus. To use the Synthesiser, players had to place three Rare fractured items of the same item class. The size of the item did not matter, but the item class had to match. For example, one-handed maces and sceptres were considered two different item classes.

To create a synthesised item, players had to use three Rare/Unique fractured items in the Synthesiser. The Synthesiser would then create a synthesised item with implicit modifiers based on all the modifiers of the items used, not just the fractured mods.

  • The item base will be one of the three items used, chosen randomly. If a unique item is used, that one will be used as the base item.
  • The item level of the base will the equal to the highest item level of the fractured items.
  • Total quality of the synthesised item will be the average of all three fractured items.

Synthesised implicits could be targeted:

  • The number of implicit mods is based on the number of fractured mods. It selects from the range of the number of implicit mods on the items and chooses randomly.
    • Example A: [1+2+2]: Lowest fracture mod count is 1. Highest fracture mod count is 2. This means the final item can have 1 or 2 implicits.
    • Example B: [1+1+3]: Lowest fracture mod count is 1. Highest fracture mod count is 3. This means the final item can have 1, 2, or 3 implicits.
  • Every mod on each item contributes to the new implicit, including corrupted mods. This also includes hybrid mods, where each modifier will weigh in towards the implicit.
  • Multiple tiers of thresholds result in different implicit outcomes and item base type.
    • Ex. The #% increased Light Radius explicit mods results in an 10% increased Light Radius implicit if the sum of all #% increased Light Radius is 1 to 20. At 21 to 30, it results in a 12% increased Light Radius implicit. At 36 to 100, for one-handed weapons, it can result in either 15% increased Light Radius or Killed Enemies Explode, dealing 3% of their Life as Physical Damage. For helmets, it can result in either 15% increased Light Radius or +1 to Level of Socketed Gems.
  • Identical synthesised mods from different sources exclude each other. This can be used to generate a guaranteed implicit from purely non-fractured mod sources.
    • Example: #% increased Movement Speed and You have Onslaught during Soul Gain Prevention both generate the #% increased Movement Speed implicit. If there are three boots with both of these as fractured mods, you could craft +# to maximum Life on the fractured boots to get up +19 to maximum Life as second implicit on the synthesized boots.

Fate of the game mechanics

After the Synthesis leagues ended, most of its content was not added to the core game. As a result the Synthesiser and the Memory Nexus was made unavailable. Fractured and Synthesized items will not be added until 3.11 Harvest league, only through harvest crafting on pre-made bases. As well as random drops in side of Heist Contracts and Blueprints in 3.12 Heist league.

See also

Version history

Version Changes
3.8.0
  • If you're lucky, Zana will now offer 5 new unique maps as part of her missions. Each map contains a boss encounter originally from the Synthesis league, and each can drop unique items originally exclusive to that league. Note, you cannot obtain Fractured items, nor will you have any access to the Synthesiser.
3.6.0
  • Introduced to the game as league-only mechanics.

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