Delirium league
| Release version | 3.10.0 |
|---|---|
| Release date | 2020-03-13 |
| End date | 2020-06-15 |
| Links | Official page |
Delirium league was a challenge league. It launched on March 13, 2020 as part of Path of Exile: Delirium in version 3.10.0.[1]
In this league, each area contains a Mirror of Delirium. When players pass through the mirror, it creates a fog of Delirium that spawns new enemies and makes existing enemies tougher. The fog will continue to spread out, and the deeper players venture out, the stronger enemies get. Defeating enemies in the fog adds extra rewards, and enemies within the Delirium can drop Delirium orbs, which add a layer of Delirium to the entire map, and splinters that combine into a gateway to the
SimulacrumSimulacrumHow do you defeat that which dwells within you?Open a Delirium portal by using this item in a personal Map Device. Can only be used once..
Enemies in the Delirium can also drop Cluster Jewels, which are socketed in the outermost sockets in the passive skill tree to create an entire cluster of passive skills and can be modified to grant different passive skills.
All characters and stashes were moved to Standard league and Hardcore league respectively when the leagues end. Characters that died in the Hardcore Delirium league were immediately moved to the permanent Standard league. The Mirror of Delirium can still appear randomly in the story maps and in Maps with the league modifier.
League mechanic
Modifiers
All map and most areas have the modifiers:
- MapDeliriumLeagueMapDeliriumLeague
Intrinsic
Ladders
In Delirium league, players could choose to enable either of these optional game modes:
- Hardcore (HC)
- Solo Self-Found (SSF)
This means that there were four distinct ladders for Delirium league:
Minimap
These new icons are introduced to the minimap:
The first one is the location of Delirium Mirror, the other two are the locations of the boss
Items
These items are introduced to the Delirium leagues:
Currencies
This is a list of currency items introduced in Delirium league.
| Item | Help text |
|---|---|
| Abyssal Delirium Orb | Right click this item then left click a Map item to apply it. Can apply up to 5 to a single Map item. |
| Armoursmith's Delirium Orb | Right click this item then left click a Map item to apply it. Can apply up to 5 to a single Map item. |
| Blacksmith's Delirium Orb | Right click this item then left click a Map item to apply it. Can apply up to 5 to a single Map item. |
| Blighted Delirium Orb | Right click this item then left click a Map item to apply it. Can apply up to 5 to a single Map item. |
| Cartographer's Delirium Orb | Right click this item then left click a Map item to apply it. Can apply up to 5 to a single Map item. |
| Diviner's Delirium Orb | Right click this item then left click a Map item to apply it. Can apply up to 5 to a single Map item. |
| Fine Delirium Orb Shift click to unstack. | Right click this item then left click a Map item to apply it. Can apply up to 5 to a single Map item. Shift click to unstack. |
| Foreboding Delirium Orb | Right click this item then left click a Map item to apply it. Can apply up to 5 to a single Map item. |
| Fossilised Delirium Orb | Right click this item then left click a Map item to apply it. Can apply up to 5 to a single Map item. |
| Fragmented Delirium Orb | Right click this item then left click a Map item to apply it. Can apply up to 5 to a single Map item. |
| Jeweller's Delirium Orb | Right click this item then left click a Map item to apply it. Can apply up to 5 to a single Map item. |
| Singular Delirium Orb | Right click this item then left click a Map item to apply it. Can apply up to 5 to a single Map item. |
| Skittering Delirium Orb | Right click this item then left click a Map item to apply it. Can apply up to 5 to a single Map item. |
| Thaumaturge's Delirium Orb | Right click this item then left click a Map item to apply it. Can apply up to 5 to a single Map item. |
| Timeless Delirium Orb | Right click this item then left click a Map item to apply it. Can apply up to 5 to a single Map item. |
| Whispering Delirium Orb | Right click this item then left click a Map item to apply it. Can apply up to 5 to a single Map item. |
Cluster jewels
| Item | Help text |
|---|---|
| Large Cluster Jewel | Place into an allocated Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket. |
| Medium Cluster Jewel | Place into an allocated Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket. |
| Small Cluster Jewel | Place into an allocated Small, Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket. |
Map fragments
| Item | Help text |
|---|---|
| Simulacrum | Open a Delirium portal by using this item in a personal Map Device. Can only be used once. |
| Simulacrum Splinter | Combine 300 Splinters to create a Simulacrum. |
New Unique items
| Item | Base item | Stats | |
|---|---|---|---|
| Assailum Sinner TricorneEvasion: (719-925)Requires Level 64, 138 DexGrants Level 30 Snipe Skill Socketed Non-Channelling Bow Skills are Triggered by Snipe Socketed Triggered Bow Skills gain a 0.05 second Cooldown +(350-500) to Accuracy Rating +(350-500) to Evasion Rating +2 to maximum Snipe Stages +(14-20)% chance to Suppress Spell Damage while ChannellingA moment of calm before the battle can end the war. | Sinner Tricorne | 64 | Grants Level 30 Snipe Skill Socketed Non-Channelling Bow Skills are Triggered by Snipe Socketed Triggered Bow Skills gain a 0.05 second Cooldown +(350-500) to Accuracy Rating +(350-500) to Evasion Rating +2 to maximum Snipe Stages +(14-20)% chance to Suppress Spell Damage while Channelling |
| Perfidy Glorious PlateArmour: (776-892)Requires Level 68, 191 StrHaving a placed Banner does not prevent you gaining Valour (25-40)% increased Melee Damage +(60-90) to maximum Life (25-50)% increased Valour gainedThe Trickster God turned the very Day and Night against each other. What hope have you? | Glorious Plate | 68 | Having a placed Banner does not prevent you gaining Valour (25-40)% increased Melee Damage +(60-90) to maximum Life (25-50)% increased Valour gained |
| Beacon of Madness Two-Toned BootsArmour: (126-145) Energy Shield: (26-30)Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning ResistancesGrants Level 1 Embrace Madness Skill 30% increased Movement Speed (20-40)% increased Effect of Non-Damaging Ailments You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness Immune to Elemental Ailments while affected by Glorious MadnessNothing spreads as quickly as an idea. | Two-Toned Boots | 70 | +(8-12)% to Fire and Lightning ResistancesGrants Level 1 Embrace Madness Skill 30% increased Movement Speed (20-40)% increased Effect of Non-Damaging Ailments You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness Immune to Elemental Ailments while affected by Glorious Madness |
| Beacon of Madness Two-Toned BootsArmour: (315-580) Evasion: (315-580)Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold ResistancesGrants Level 1 Embrace Madness Skill (150-300)% increased Armour and Evasion 30% increased Movement Speed 20% chance to deal Double Damage while affected by Glorious Madness +15 to maximum Fortification while affected by Glorious MadnessNothing spreads as quickly as an idea. | Two-Toned Boots | 70 | +(8-12)% to Fire and Cold ResistancesGrants Level 1 Embrace Madness Skill (150-300)% increased Armour and Evasion 30% increased Movement Speed 20% chance to deal Double Damage while affected by Glorious Madness +15 to maximum Fortification while affected by Glorious Madness |
| Beacon of Madness Two-Toned BootsEvasion: (126-145) Energy Shield: (26-30)Requires Level 70, 62 Dex, 62 Int+(8-12)% to Cold and Lightning ResistancesGrants Level 1 Embrace Madness Skill (20-40)% increased Chaos Damage 30% increased Movement Speed All Damage inflicts Poison while affected by Glorious Madness Enemies you Kill while affected by Glorious Madness have a 40% chance to Explode, dealing a quarter of their Life as Chaos DamageNothing spreads as quickly as an idea. | Two-Toned Boots | 70 | +(8-12)% to Cold and Lightning ResistancesGrants Level 1 Embrace Madness Skill (20-40)% increased Chaos Damage 30% increased Movement Speed All Damage inflicts Poison while affected by Glorious Madness Enemies you Kill while affected by Glorious Madness have a 40% chance to Explode, dealing a quarter of their Life as Chaos Damage |
Challenges and rewards
The Delirium leagues included 40 optional challenges. Completing them awarded the following microtransactions:
| Challenges | Reward |
|---|---|
| 12 | |
| 19 | |
| 22 | |
| 24 | |
| 25 | |
| 28 | |
| 31 | |
| 34 | |
| 36 | |
| 37 | |
| 40 |
When you completed 12 challenges, you received the Delirium Horns. When you reached 24 challenges, you received the Delirium Cloak. At 36 challenges completed you received the Delirium Wings. These microtransactions were only obtainable in this league.
From the 19th challenge onwards and for every third challenge after that, you received pieces of the Delirium Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Delirium challenges you completed during the league.
References
- ↑ Bex_GGG (March 13, 2020). "Announcing Path of Exile: Delirium". Official Path of Exile Forums. Retrieved March 13, 2020.